Campaign:First Age Fuck You
Oh god what is this?
How it started: Kalga made a joke about a First Age Slice of Life game, and then people wanted to play.
What it is: First Age Slice of life take shit easy GO WATCH RUCKY STAH game
I'm intrigued tell me more: Non sequiter sillyness but there may be some drama and srsness. Usurption? Fahgettabout it.
Your ST: Kalga.
Time: Currently 1PM EDT. Until people bitch about not being able to make the time. 6pm BST
Where: #FIRSTAGEFUCKYOU
Game focus: "Figuring out the best way to eat a cornetto and then playing some street fighter." So... Build characters... Accordingly... I guess?
CharGen: Established.
First game: 24th of May. BUT THIS IS YET TO BE DECIDED.
Characters
None yet because no one's doing shit but Zep. :<
People who are possibly playing, signing up, considering, etc.
Write name, exalt type and something about them. Example;
Jammy: Dragonblood. Something with something I have no idea.
SadHat Twilight. Monster Ranching/Let me show you mah pokeymonz.
Custom Rules
- 1. Unlimted Combos
- 2. Della's Awesome Limit Breaking: When something pisses you off, roll relevant virtue and add successes to Limit gauge. Hit 10, receive +10 temporary WP. Keep control of your character. Be batshit insane. Ignore wound penalties, incapacitation and death for the duration. Enjoy.
- 3. Improved Overwhelming: Divide the Overwhelming by 3, round up, add to Essence: this is the minimum damage. So, 9L/3 in the hands of an Essence 3 character does minimum damage of 4.
- 4. Eclipse Castes can start with Out Of Exalt Charms on an individually approved by ST basis. Any bought after chargen must have a teacher.
- 5. Backgrounds can be bought with XP, 3xp per dot. Be reasonable, please. I expect players to be able to provide some kind of in-game explanation for their traits. I can veto any Background purchases if I want.
- 6.The act of spending or committing Peripheral essence is what adds to anima flare levels; keeping essence committed does not result in instant 16+ anima flare upon spending 1m.
- 7. Added to Dawn Anima Power: The Dawn gains +2 DV for each point by which her Essence is greater than that of her attacker's Valor.
- 8. Added to Twilight Anima Power: The Twilight anima power automatically reduces damage at the 11+ mote level only when the Twilight has been involved in caste-related or defensive actions such as Shape Sorcery or Guard actions, not sword-swinging front-line combat. The damage-reduction effect can be activated at any time for 5m per attack.
- 9. I will allow Merit's and Flaws, with the same conditions applying to rule 5. HAH HAH SCREW YOU RD I'M ALLOWING THEM!
- 10. Feats of strength is static str + athl plus successes on str + athl roll.
- 11. First dots in Abilities and specialties have the training time of 1 week.
- 12. INCREASED EXP: For every 10 full xp points, Lunars get a +1 xp bonus. For every 5 full xp points, DBs get a +1 xp bonus.
- 13. DB CHARMS: Regular Charm fixes and Mass-combat-oriented Charm Fixes. Magnitude for those mass-combat charms is capped at your Essence. Excellencies and sorceries do not count as out of aspect, no motecharge.