Campaign:Forged In Fire/Iron Silk Sky

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(italicized text is just a comment, don't keep it in your sheet) nicked from [1]

Basics

Name:Iron Silk Sky
Player: Shyft
Campaign: Forged In Fire
Concept: Martial Artist/Performer
Caste/Aspect:Zenith Solar
Motivation: To understand why she acts differently since her Exaltation
Positive Intimacies:
Negative Intimacies:
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

Iron Silk Sky is a young woman, who has a talent for performance and entertainment. She has equal talent in the Martial Arts.

Since her exaltation, she's noticed something's been... Off. She's been acting differently, and she wants to know why.

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●●●●     Perception   ●●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●●      Appearance   ●●●●●    Wits         ●●●

Abilities

Solar/Abyssal Block
Archery            Integrity   ●●●●● Craft               Athletics ●●●●● Bureaucracy  
Martial Arts ●●●●● Performance ●●●●● Investigation       Awareness ●●●●  Linguistics ●
Melee              Presence    ●●●●● Lore ●              Dodge ●●●       Ride         
Thrown             Resistance  ●●●   Medicine            Larceny         Sail         
War                Survival    ●●    Occult              Stealth         Socialize   ●●●


(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)

Languages

Native:  Riverspeak
Learned: Low Realm

Specialties

Martial arts (Unarmed +2)

Backgrounds

Background Influence: ●
Background Resources: ●●
Background Artifact: ●●
Background Mentor: ●●

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●
Temporary: □□□□□
("cross out" □ boxes by substituting them with Xs)

Combat

Dodge DV: 7
Dodge MDV: 6
Soak: 5B/6L/5A
Pierced: 2B/2L/2A
Hardness: 0B/0L/0A

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□□ -1
□□□□□ -2
□ -4
□ Incapacitated

Charms

Martial Arts

  • Martial Arts Second Martial Arts Excellency(Martial Arts 1, Essence 1, pg): 2m per success. Reflexive (step 1 for attacker, Step 2 for Defender), Combo-OK, Instant.
  • For every 2 motes spent on this charm, the character adds one success to the relevant roll. You cannot spend more than Attribute+Ability on this charm.

Dreaming Pearl Courtesan Style

  • DPCS Demure Carp Feint(Martial Arts 2, Essence 1, SotM, Pg 88): 4m, Simple, Combo-OK, One Action.
  • The character opens a fan, twirling it and waving it in a distracting way. While using this charm, the Exalt adds +2 or their [Essence] to their DVs, whichever is higher.
  • DPCS Lethal Paper Fan Attack(Martial Arts 3, Essence 1, SotM pg 88-89) 3m, Supplemental, Obvious, Combo-OK, Instant.
  • This charm allows the Exalt to infuse props or form weapon with essence. Paper fans and similar hand-held props are treated as Wind-Fire Wheels, Sleeves, sashes and long hems are treated as Seven-Section Staves. In addition, the user of this charm may improve one stat of their weapon by [Essence]. They may enhance Damage, Accuracy, Speed or Defense. If enhancing Speed, it cannot be reduced below 3. If they are using this charm on a properly constructed weapon, like a War Fan, the damage may not be increased, but the accuracy, speed and defense can be.


Performance

  • Performance Respect Commanding Attitude(Performance 3, Essence 2, pg 202): 5m, Simple (Speed 4 in long ticks), Combo-OK, Compulsion, Social, One Scene.
  • Others listen when Lawgivers speak. This Charm involves a performance or oration, and the Solar's player rolls (An appropriate Social Attribute + Performance) when invoking Respect Commanding Attitude. This Charm exerts unnatural mental influence on everyone who can see or hear the character. If the extra successes exceed a given target's MDV, that target suffers a compulsion to stay in the Exalt's company and respectfully observe the performance. Resisting this compulsion for five minutes costs one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle, or even forcibly silence the character.


Athletics

  • Athletics Graceful Crane Stance (Athletics 1, Ess 2, Pg 222): 3m, Reflexive, Combo-OK, Instant, One Scene.
  • This charm lets the character automatically succeed on any attempt to keep their balance. In addition, it lets them to keep their footing on a surface as strong and wide as a human hair. The Exalt treats the given surface as a three foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and athletic actions can be taken.
  • Athletics Feather-Foot Style (Athletics 4, Ess 2, Pg 225): 4m, Reflexive, Combo-OK, Instant, One Scene.
  • This charm lets the character run or walk on unstable surfaces (using the move and dash actions, as if she weighed no more than a feather. This makes surfaces such as rice paper, water, lava and writhing maggots as effectively solid beneath her feet, though not necessarily harmless. To stop and stand on such surfaces requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action in which the character wishes to maintain balance.

Awareness

  • Awareness Second Awareness Excellency(Awareness 1, Essence 1, pg): 2m per success, Reflexive, Combo-OK, instant.
  • The Exalt may pay up to [Attribute + Awareness] in dice, for every 2m spent, add 1 success to the relevant roll.
  • Awareness Keen (Sense) Technique(Awareness 3, Essence 2, pg 225): 3m, Reflexive, Combo-OK, One Scene.
  • Essence enhances the Solar's Senses. This charm gives two bonus successes on Awareness actions using the relevant senses. It also allows the character to clearly percieve sensory impressions that are normally too faint for human senses to validly observe at all.
  • Hearing and Touch: The character can gauge the quality of fabric with a touch. She reduces the external penalty to target unseen characters to -1 and the internal penalty from blindess to -2. She can hear conversations normally through thick stone walls. With a legendary success, she can read by touch.

Dodge

  • Dodge Shadow over Water(Dodge 3, Essence 1, pg) 1m, Reflexive(step2), Combo-OK, Instant.
  • The chosen moves like shadows over water, with perfect grace and speed. This charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her dodge DV is still 0 against an undodgable attack, but takes no further penalties.

Resistance

  • Resistance Ox-Body Technique (Resistance 1, Ess 1, pg 208):--, Stackable, Permanent.
  • This charm adds one -1 and two -2 health levels.


C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Inventory

Silken Armor
(artifact ●●) (Page 159 of Books of Sorcery Volume III, Oadenol’s Codex)

Soak +5L/3B, Hardness --, Mobility -1*, Fatiuge 0, Cost ●●, Attune ●●, Tags N/A,

  • Attunement removes this penalty.


Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Advancement