Campaign:Forged In Fire/Luke Armstrong

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Basics

Name: Luke Armstrong
Player: Lina Inverse
Campaign: Forged In Fire
Concept: Ex-Strongman
Caste: Dawn
Motivation: Become the strongest in Creation
Positive Intimacies: Strange Folk
Negative Intimacies: The Realm
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

Luke was originally a Strongman for a circus in the South. He didn't know that there were a number of Solars also involved in the circus, until the Wyld Hunt broke down their door and started gunning for them. One of the any to duck and cover after the initial strike, he watched his co-workers and friends fighting for their lives in a way he could never comprehend, and was awed. However, the Terrestrials kept up with them easily, and when one of his closest friends was struck down Luke acted. Picking up a shattered tentpost, he faced down the one that had killed his ally, and on his first blow Exalted. He didn't notice, striking with ferocity, rage consuming him, until another of the Solars held him down; he quickly realized what had happened. Sad but firm, he took the chance to adventure with the other Solars for a time, before deciding to part ways and seek his own fortune.

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●       Charisma     ●●        Perception   ●●●
Dexterity ●●●●●      Manipulation ●●        Intelligence ●●
Stamina   ●●●        Appearance   ●●●       Wits         ●●●●

Abilities

Solar/Abyssal Block
Archery      ●●    Integrity   X     Craft         X     Athletics ●●●●● Bureaucracy X
Martial Arts ●●●●● Performance ●     Investigation X     Awareness ●●●   Linguistics ●
Melee        ●●●   Presence    ●●●   Lore          X     Dodge     X     Ride        ●●●
Thrown       ●●●●● Resistance  ●●●   Medicine      X     Larceny   X     Sail        X
War          X     Survival    X     Occult        X     Stealth   X     Socialize   X

Languages

  • Native: Firespeak; Others: Old Realm

Specialties

  • Thrown: Spear +1
  • Ride: Tending Animals +1

Backgrounds

Mentor: ●● (Dawn from the old group occasionally checks up, helps)
Artifact: ●● (Previous owner doesn't need it, given to the one who got revenge)
Resources: ●●
Contacts ●● (His time in the circus has left him knowing some strange people)

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●
  • Valor ●●●●

Flawed Virtue: Valor
Limit Break: Foolhardy Contempt
Limit Track: □□□□□□□□□□

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 12/12
Peripheral Essence Pool: 24/29
Committed Essence: 5
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)

Combat

Dodge DV: 4
Dodge MDV: 4
Natural Soak: A:0 L:1 B:3
Pierced Soak: A:0 L:2 B:3
Full Soak: A:3 L:4 B:4 (Fatigue 1)
Hardness: A:0 L:0 B:0
Note: Full Soak becomes A:3, L:6, B:4 when in Five Dragon Form

Attacks

  • Punch: Speed 5, Accuracy 11 (+1), Damage 4B, Parry DV 6 (+2), N
  • Kick: Speed 5, Accuracy 10 (+0), Damage 7B (+3), Parry DV 4 (-2), N
  • Clinch: Speed 6, Accuracy 10 (+0), Damage 4B, Parry DV 5 (+0), N, P, C
  • Vajra (Thrown): Speed 5, Accuracy 14 (+4), Damage 14L (+10L), Rate 2, Range 50
  • Vajra (Martial Arts): Speed 5, Accuracy 14 (+4), Damage 10L (+6L), Defense 6 (+2), Rate 2, Lance

Note: All Accuracy is +1 while in Five Dragon Form, and unarmed attacks become Lethal

Health

□ -0
□ -1
□ -1
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Charms

  • Five-Dragon Claw: 1m, Instant, Supp. Attacks inflict Lethal, ignore Hardness
  • Five-Dragon-Force Blow: 2m, Instant, Supp. Double base damage on attack, and if attack generates more raw damage than (Sta + Res) of target, roll for knockback at Difficulty of (Strength)
  • Five-Dragon Fortitude: 1m/2B or 1L, Instant, Reflexive. Increase Bashing soak by 2 or Lethal soak by 1 per mote spent, up to Sta + MA
  • Five-Dragon Blocking Technique: 4m, 1wp, Simple (DV -0), Scenelong. Add half Permanent Essence to all PDVs, and parry Lethal attacks without stunt or magic if unarmed.
  • Five-Dragon Form: 5m, Simple, Scenelong. All attacks deal Lethal, soak Lethal with full Stamina, +1 Accuracy to all form weapons, and finally add Essence to Dex or Str for purpose of Run speed, Jump distance, and Feats of Strength.
  • Increasing Strength Exercise
  • First Thrown Excellency: 1m/d, Instant, Reflexive. Add up to (Ability + Thrown) dice to Thrown action
  • Second Presence Excellency: 2m/s, Instant, Reflexive. Spend up to (Ability + Presence) motes, gain 1 success on Presence action per 2 dice
  • Ox-body Technique
  • Triple-Distance Attack Technique: 3m, Instant, Supp. Triple range of weapon.
  • Wind Full Of Knives: 2m per attack, Extra Action, Obvious, Instant. Creates a flurry of (Thrown) attacks, with DV penalty equal to only one. Ignore weapon's Rate.

Inventory

  • Vajra
  • Chain Shirt
  • Camel

Advancement

  • 4 BP: Dex 5
  • 6 BP: MA, Thrown, Athletics 5
  • 4 BP: Ox-Body Technique
  • 1 BP: Specialties