Campaign:Forged In Fire/Samsu, Silent Blade
Basics
Name:Samsu, Silent Blade
Campaign: Forged In Fire
Concept: Spy with a change of heart
Caste/Aspect: Night Caste Solar
Motivation/Urge: Establish a perimeter around Creation to prevent Chaos from seeping in
Positive Intimacies:
Negative Intimacies:
Anima Banner/Totem: Large jade obelisk, radiating wisps of gray and purple
Anima Effect/Tell:One mote to make a non-obvious charm not add to anima banner, 2 for obvious. Also 10 motes to mute their anima, making the difficulty of all rolls to notice or track the exalted by half the characters essence(1).
Experience: 0/0
Background
He was gathering Intelligence for a local crime lord on dock guard rotations when they arrived. They poured in through the east gate. It was as though the Wyld itself had attacked the city. Mutated beastmen, fair folk, and barbarian were overwhelming the town's meager dragon-blooded guard. In minutes, there were but 2 left. The dead had taken a large portion of the raiders with them, but there were still enough left to destroy the town completely. The fire-aspect man with red hair was decapitated by a Raksha Cataphractoi, and with that, his female companion turned and ran. Yelling and hooting, the dozen left-over raiders poured into the town. Samsu was running away when he saw the boy. He was hiding underneath a stall, shaking with fear. Luckily, the the female Dragon-Blooded was running in the stall's direction, and so she would him help him. To Samsu's surprise, she continued running, leaving the boy to doom. Glancing quickly from woman to boy, boy to woman, Samsu acted. In one swift motion he unlatched her scabbard and turned to face the raiders bearing down upon the boy.
"You shall not hurt a child this night."
He unsheathed the daiklaive. Prepared to sacrifice his life for this child, this stranger, the raiders laughed at him - he could barely lift the daiklaive, nevermind wield it.
"I.. must.."
Golden light pours from his forehead, and the sword becomes light as a feather. Realizing they have a formidable foe in front of them, the raiders attack, but to no avail. Samsu was a Child of the Sun, and none would stand before him. Felling beastman and fae with stroke after stroke, he became a blur. When he came to the Cataphractoi, he spared him. Samsu's stolen blade lay upon the Raksha's neck, and he spoke with a voice that flowed like a great wave crashing upon the ground.
Leave this place, and never return.
The Raksha did as it was told, and Samsu turned to the boy:
Go. Tell the people that the Lawgivers have returned.
Languages
Campaign-tounge, Forest-Tounge
Appearance
Brown jerkin, Headscarf wrapped around his head, grey pants to his mid-calf. Uses an orichalchum Reaper Daiklave that is about a meter long and barely a centimeter thick, inset with a dark brown hearthstone.
Attributes
Strength ●●● Charisma ●●● Perception ●●● Dexterity ●●●●● Manipulation ●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●
Abilities
Archery Integrity ●●● Craft Athletics ●●●● Bureaucracy Martial Arts Performance Investigation Awareness ●●● Linguistics ● Melee ●●●● Presence ● Lore ●● Dodge ●●●● Ride Thrown Resistance ●●● Medicine Larceny ●●● Sail War Survival Occult Stealth ●●●● Socialize
Specialties
Melee - Fighting Unarmoured ●●
Backgrounds
Artifact: ●●
Light from Shadows, Reaper Daiklave
Manse: ●●●
Thieve's Den, northeast of Sijan.
Resources: ●●
Contacts: ●●
People he's met during his time as a spy, rarely will he ever use them.
Reputation: ●●
Fairly well known spy in the northeast. Refuses to do any spy work, as he has left this life behind.
Charms
First Melee Excellency: 1m/d, Reflexive, Instant. Adds 1 die to a Melee roll for every mote you spend, to a max of 7 (3Str/4Melee).
First Awareness Excellency: 1m/d, Reflexive, Instant, Combo OK. Adds 1 die to an Awareness roll for every mote you spend, to a max of 6 (3Perc/4Awar).
Lock Opening Touch 3m, Supplemental, Instant. Enhances a miscellaneous action to pick a lock. Makes success automatic even if the character has no tool (which makes the charm obvious). If opposed by another magical effect, add ess to (Dex+Larc) to oppose.
One Weapon, Two Blows 1m, Reflexive 1, One action. Adds one to rate/accuracy of weapon till next action.
Keen Hearing and Touch Technique 3m, Reflexive, One Scene. Gives two bonus successes on Awareness actions with Hearing and Touch. Allows you to do EXALTED! things with these senses.
Integrity Protecting Prana 5m 1wp, Reflexive 2, One Day. Protects from: any Shaping effect that directly alters her mind, body, spirit or traits. Includes Instantaneous Shaping effects and any negative alterations caused by long-term effects. Also protects against undodgeable, unblockable shaping attacks.
Seven Shadow Evasion 3m, Reflexive 2, Instant. Perfect Dodge against an expected attack. Conviction Flaw.
Shadow Over Water 1m, Reflexive 2, Instant. Ignore all penailties to her Dodge DV when resolving an attack against the Exalted.
Durability of Oak Meditation 3m, Reflexive 7, Instant. Hardness 8 against an attack after it hits but before damage.
Iron Skin Concentration 2m, Reflexive 7, Instant. Roll (Stam+Resist) 6d against attacker ess. Success prevents damage, failure gives +4A/+8L/+8B soak.
Essence
Essence: ●●
Regeneration: 10/hour, 14 resting.
Personal Essence Pool: 12/12
Peripheral Essence Pool: 24/29
Committed Essence: Reaper Daiklave (5)
Willpower
Willpower: ●●●●●●
Temporary: □□□□□□
Virtues
Virtues:
- Compassion ●●●
- Conviction ●●●
- Temperance ●
- Valor ●●
Channels:
- Compassion □□□
- Conviction □□□
- Temperance □
- Valor □□
Flawed Virtue: Compassion
Limit Break: Heart of Flint: Character hardens to all emotion. Feels/expresses no emotion, lacks empathy and feeling. Considers only efficiency. Two-die penalty on all social rolls involving face to face interaction.
Partial Control: Emotions are muted but present. Primary motivation is still efficiency, but will avoid anything he has a strong emotional aversion to. Two-die penalty on all social rolls involving face to face interaction.
Limit Break: □□□□□□□□□□
Inventory
Reaper Daiklave: Named Light from Shadows, has such engraved upon the hilt. Bested the previous owner in combat during an escape from an assassination in Lookshy, and decided he liked the way the sword handled. The previous owner was a Wood Aspect DragonBlooded, and had a hearthstones set in it when he found it.
Pouch of Shurikens: 10 normal shurikens. Speed 4, Accuracy +0, Damage +1L, Rate 3, Range 20
Standard equipment he carries with him: Grappling hook, rope, several empty vials, ink and a pen, a case with a very bad quality map of creation, several iron daggers, and a mirror.
Light From Shadows: Speed 4, Accuracy +5, Damage +4L, Defense +2, Rate 4, Attune 5
Shurikens: Speed 4, Accuracy +0, Damage +1L, Rate 3, Range 20
Manses and Heartstones
Stone of Resilient Bamboo: Was already embedded in the Reaper Daiklave that he found on the DragonBlooded. He followed the source of the hearthstone to it's manse, and attuned to it. It seems that this manse was hidden from the Blessed Isle, deep within the forested region of the east. He now uses it as his hideaway, and it's where he goes when he does not want to be found. Even still he finds secret rooms and doors within it.
Thieve's Hideaway: Manse in a large tree, just northeast of Sijan.
Stone of Resilient Bamboo: Adds Stam to Lethal soak. Parry lethal without a stunt. Regen one level of L or B damage/hour.
Combat
Dodge DV: 6
Dodge MDV:5
Soak: B:3 L:3 A:0
Soak (Piercing): B:1 L:1 A:0
Hardness: B:0 L:0 A:0
Attacks
Daiklave Slash (Speed 4, Accuracy 17, Damage 7L, Parry DV 7, Rate 4)
Shuriken Throw (Speed 4, Accuracy 5, Damage 4L, Rate 3, Thrown)
Health
□ -0
□ -1
□□ -1
□□□ -2
□ -2
□ -4
□ Incapacitated
Movement
Move - 5 Yards
Dash - 11 Yards
Jump - 7 Yards Vertical, 14 Yards Horizontal.
Join Battle - 6