Campaign:SpessButtBrigade

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Premise[edit]

Point buy
The example character sheet from the core book. Maybe it will help, maybe not, Who knows.
Default Scout type S

The year is 2734 and mankind has taken to the stars. The invention of the warp drive has allowed travel to nearby stars at many times the speed of light. Finally free to leave the confines of their homeworld, Mass colonization took place,leaving no system untouched by human hands. Wars soon followed, technology would be lost, empires forged and forgotten, but mankind endured. With all the changes however, one thing remained forever constant, desire for wealth and power. x adventurers with nothing to lose but their morals, set out to obtain riches, and forge a name for themselves in this chaotic universe

Rules[edit]

  • Get the core book here:http://www.megaupload.com/?d=99xnit06
  • Campaign TL level is around 11-12. TL13 parts are considered cutting edge prototypes and are not available for purchase.
  • This universe uses warp drives rather then the standard of jump drives for Traveller.
  • I have not really GM'd before, ever, so don't worry if you don't know the system at all, since I don't know it that well either. Also plea

Generation[edit]

  • 2 terms maximum
  • 22 points for Characteristic generation, per the table to the right (Nothing else uses the point buy rules)
  • You automatically pass Qualification and survival checks
  • Roll for events, advancement as normal
  • Check benefit rolls for credits as if you had rolled nat 3, Add DM as necessary. Fuck that, roll as normal. Feel free to choose any "other benefits" that would be equal to or below your roll
  • I strongly suggest you make full use of the connections rule. Its pretty much a free skill and it gives you all reasons to know each other, rather then just "You all meet in a space inn"
  • Feel more then free to make up home-words, organizations, anything that ties into your backstory/whatever. As of yet there is very little solid universe for me to base anything on.
  • I would be more than fine if one of you took the Psion career. Assign points in characteristic generation as if you had 26 of them, rather then 22 (as long as your psistrength is over 9) and automatically qualify for the psion career. Roll for everything else as normal
  • Chances are you don't know what any of this means, so feel free to ask me. And everything is subject to change

The ship[edit]

Y'all are going to start with a ship. How you managed to come across it is something for you to decide, but whatever, it's there.

  • The ship itself is a slightly modified version of the "Scout, Type S" (see left), except with a warp drive rather then a jump drive, it will have 8.5 weeks of warp travel time (17 parsecs) or 17 weeks of sublight travel. It also has a common room twice the size of the normal scout, because the standard one is goddamn tiny.
  • You have 4 MCr worth of stuff to add to it, go ahead and add hardpoints and weapons or software or extra armor or whatever you feel like.
  • I'm also gonna need a name, and any other free modification you want done (Paint job?)
  • Zabasaz: Seriously, though, my vote is Delphyne.
  • Craven: I vote Asuras and paint job coat it black IMO like the void of space
  • Ted: I vote Asuras Truncheon With the 4MCr, we can sink 2 into 2 Beam weapons for the turret, 1 into an AI for ease of use, and 1 into evade/1 for not dieing.
  • Resen: My vote for the RAMIREZ1

Dates[edit]

  • GMpaste: Ok, I'm thinking that the game could run at the same time as macrocosm, on Wednesdays rather than Mondays. Everyone good with this?
  • Zabasaz: Works for me. If you want my Monday time slot that might be okay, though. I don't intend to run for a while, I need to catch up on some things. Though if this works for everyone, sure thing.
  • Craven: I'm in whenever.
  • Ted: Same as Craven. I'm available whenever.

Players[edit]

Use this character sheet template.