Campaign:Taming The Ten Thousand Dragons/Water aspect

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet)

Basics

Name:
Concept:
Caste/Aspect:
Motivation/Urge:
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●       Charisma       ●    Perception   ●
Dexterity ●       Manipulation   ●    Intelligence ●
Stamina   ●       Appearance     ●    Wits         ●

Abilities

Terrestrial Block
Linguistics ●●●    Awareness  ●●     Athletics X      Bureaucracy   X      Archery     ●
Lore        ●●     Craft      X      Dodge     ●●●    Investigation ●●●    Medicine    X
Occult      ●●     Integrity  ●●     Melee     ●      Larceny       ●●     Performance ●●
Stealth     X      Resistance X      Presence  X      Martial Arts  ●●●●●  Ride        ●
Thrown      X      War        ●●●●●   Socialize ●●     Sail          ●●●    Survival    X

Specialties

(Write here your specialties, if any)

Backgrounds

Artifact: ●●
Command: ●●
Breeding: ●●●●●
Resources: ●●●
Arsenal: ●●

Charms

(example:)

  • Leaping Mantis Technique
  • Iron-Arm Block
  • Mantis Form
  • Hurricane-Predicting Glance
  • Third Dodge Excellency

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●●

Channels:

  • Compassion □
  • Conviction □
  • Temperance □
  • Valor □

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)