Campaign:The Black Parade/Rusted Scapel Of The Devil's Surgeon

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics

Game: Campaign:The Black Parade
Name: Rusted Scalpel of the Devil's Surgeon
Concept: Franken Fran, but EEEEEEEVIL!!!
Caste/Aspect: Daybreak
Motivation: Create the perfect necromantic technology for the Mask of Winters
Positive intimacies:
Negative intimacies:
Anima:
Experience: 19/57


Background

Appearance

Attributes

Strength    ●      Charisma     ●●●   Perception    ●
Dexterity   ●●●●●  Manipulation ●     Intelligence  ●●●●●
Stamina     ●●●    Appearance   ●●●   Wits          ●●●●●      

Abilities

Archery      X     Integrity   ●●●    Craft         X     Athletics X     Bureaucracy X
Martial Arts X     Performance X      Investigation ●●    Awareness ●●    Linguistics ●●
Melee        ●●●   Presence    ●●●    Lore          ●●●   Dodge     ●●    Ride        X
Thrown       X     Resistance  ●      Medicine      ●●●●● Larceny   X     Sail        ●
War          X     Survival    X      Occult        ●●●   Stealth   ●●●   Socialize   X
  

Languages: Campaign-Tongue, Old Realm

Crafts: Fire 5

Specialties

  • Stealth- In Shadows +3 (From Shadow Cloak Technique)

Backgrounds

  • Liege ●●●●●: Scalpel gets many bonuses for her skill with neurosurgery, and has almost any resource she needs for her experiments. She's highly favored in his courts for her inventions and he often consults her on necrosurgery. However, this gives her hardly any time to pursue her own hobbies; instead she has to give up most of her time to do what her master wants her to do. Lucky for her, most of the times her master wants her to indulge in her hobbies.
  • Avatar ●●●: She hears Neverborn. Sometimes they have interesting things to say, sometimes not. Scalpel can usually figure out what they're talking about, she's a smart girl.
  • Command ●: The Mask of Winters trusts Scalpel with some troops. It's only fair. She makes most of them.
  • Manse ●●●●- Ice Gem: This translucent, slightly bluish cube looks like a chunk of ice and stays perpetually cold. Whenever Scalpel desires, she can reflexively cover herself and all of her melee weapons with a brutally frigid aura of cold. As long as the target is not immune to cold all melee or unarmed attacks inflict an additional +4L damage. Also, anyone who is not immune to cold suffers five dice of lethal damage if they strike her with an unarmed attack.

Charms

  • First Melee Excellency
  • Charnel Chirurgeon Defense
  • Second Medicine Excellency
  • Second Craft Excellency
  • Fault-Finding Scrutiny
  • Shadow Cloak Technique
  • Ox Body Technique
  • Cadaverous Torpor Technique
  • Pitiless Triage Judgment
  • Plague-Eating Kiss
  • Bone Graft Technique
  • Life Mocking Assembly
  • Eternal Embalming Preparation
  • Second Lore Excellency

C-C-C-Combo's

Essence

Essence: ●●●
Regeneration:
Personal Essence Pool: 7/15
Peripheral Essence Pool: 30/30/36
Committed Essence: 6

Willpower

Willpower: ●●●●● ●
Temporary: X□□□□ □

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●●
Valor      ●

Virtue flaw:
Limit: □□□□□ □□□□□
Limit Break Condition:

Inventory

  • Artifact ●●●●- Arms of Multiple Manipulation: Can never have too many hands while performing operations of any sort~
  • Artifact ●- Soulsteel Scalpels: Speed 4/ Accuracy +5/ Damage +4L/ Rate 3/ Mins: Str 1 , Dex 3/ Attune 2
  • Artifact ●- Soulsteel Scalpels: Speed 4/ Accuracy +5/ Damage +4L/ Rate 3/ Mins: Str 1 , Dex 3/ Attune 2
  • Artifact ●- Soulsteel Chainshirt: Soak +7L/7B, Hardness 3L/3B, Attune 2
  • Resource ●●●- Perfect Steel Scalpel: Speed 4/ Accuracy: +3/ Damage +3L/ Defense +0/Rate 3
  • Resource ●●●- Perfect Steel Scalpel: Speed 4/ Accuracy: +3/ Damage +3L/ Defense +0/Rate 3

Manses and Hearthstones

Combat

Dodge DV:
Dodge MDV:
Soak: (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced (add half from armor and full from stamina)
Hardness:(armor only)

Attacks

  • Clinch: Speed 6, Accuracy 0, Damage +0B, Parry DV –1, Tags C, N, P
  • Kick: Speed 5, Accuracy 0, Damage +3B, Parry DV -2, Rate 2, Tags N
  • Punch: Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N

Health

□ -0
□□ -1
□□□□ -2
□ -4
□□□□ Incapacitated
□□□ Dying

Advancement

Bonus Points

  • 6bp- Manse 4
  • 4bp- Liege 5
  • 2bp- Craft (Fire) 5
  • 2bp- Medicine 5
  • 16xp- Essence 3
  • 8xp- Bone Graft Technique
  • 8xp- Life Mocking Assembly
  • 8xp- Eternal Embalming Preparation
  • 8xp- Second Lore Excellency

Shopping list

  • 4xp- Dodge 3
    • 10xp- Flitting Shadow Form
  • 6xp- Dodge 4
    • 10xp- Flicking Wisp Technique