Campaign:The Sundering of Creation/Martabyssal
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Basics[edit]
Name: Martaby
Concept: A Rogue Martabyssal Appears
Caste/Aspect: Day
Motivation: STOP FUCKING SHIT UP. CHRIST. I MEAN LOOK THAT BABIES HEAD JUST EXPLODED.
Positive Intimacies: Motherfuckin' Garnak.
Negative Intimacies: Darkness Enfolding Against The Heavy Light Of Razor Dreams
Anima: A Skeletal Eagle on Fire.
Experience: 0/0
Background[edit]
Appearance[edit]
Attributes[edit]
Strength ●● Charisma ●● Perception ●●●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●● Appearance ●● Wits ●●●●
Abilities[edit]
Solar/Abyssal Block
Archery ●●●●● Integrity ●●● Craft Athletics Bureaucracy Martial Arts Performance Investigation ●● Awareness ●●● Linguistics Melee Presence ● Lore ●● Dodge ●●● Ride Thrown Resistance ● Medicine Larceny ●●● Sail War Survival ●● Occult Stealth ●●●●● Socialize ●●
Languages:
Specialties[edit]
Merits and Flaws[edit]
Weak Essence - 6 point flaw - Starts at Essence 1.
Nightmares - 2 point flaw - When sleeping, there is a 40% chance of awaking from a nightmare and being unable to regen willpower.
Luck - 5 point merit - Gain a luck pool, can expend a use of luck to reroll (FATE) or to increase the odds of a game of chance by 10%. Luck Regenerates a week of not using the pool, and refills fully between stories. □ □ □ □ □
Resistant to Pain - 5 point merit - Treat -1 and -2 health levels as -0, ignoring all wounds before -4. Increases the difficulty of Perception rolls involving touch by 2 dice.
Double Jointed - 3 point merit - Add 3 dice to any Dexterity, Larceny, or Athletics roll. Makes Martaby a Master Contortionist.
Spirit Sight - 6 point merit - Automatically sees dematerialized ghosts and demons without need for a roll.
Backgrounds[edit]
Artifact: ●● - Flame Tongue Repeater
Resources: ●●●
Whispers: ●●
Charms[edit]
- (Second Excellencies) - Stealth, Archery, Investigation, Dodge -
- (Ravening Mouth Of Ability) - Archery - 3m, Scene Duration - Damage done turns into Motes Gained. Cannot gain more then 20 motes from a single attack.
- (Archery) Pulse of the Prey - 3m or 5m - Negates all penalties of a attack, except for wound and multiple action penalties. If Ess3, can spend 2 more motes to increase the range to maximum visibility range.
- (Lore) Essence Draining Touch - 1m, Obvious, Touch - Drains (Essence x3) motes from a willing target. Be them willing or just too scared to resist.
- (Dodge) Fitting Shadow Form - 1m - Removes all penalties to DodgeDV, still 0 against a undodgeable attack.
- (Larceny) Unjust Appropriation Method - 3m, - Steals something off another person as long as it's not in use. If opposed by another charm add Ess in autosux to the (Dex + Larceny) roll to oppose the other charm. In addition it is not spotted by normal awareness and even with inhuman sensory takes a +4 difficulty penalty to catch the act.
- (Larceny) Chains Cannot Hold - 3m - Destroys a Lock. If opposed by a charm adds essence in autosux to the (dex+larceny) roll. Doesn't need tools, however it makes the charm obvious.
C-C-C-Combo's[edit]
Essence[edit]
Essence: ●
Regeneration: 0/4/8
Personal Essence Pool: 9/9
Peripheral Essence Pool: 22/22
Committed Essence:
Willpower[edit]
Willpower: ●●●●●●
Temporary: □□□□□□
Virtues[edit]
Virtues:
Compassion ●●● Conviction ●● Temperance ●●● Valor ●
Flawed Virtue: Valor
Resonance:
Inventory[edit]
Plasma Tongue Repeater Speed: 5 Acc: +2 Damage: 10L Rate: 1 Range: 20 Ammo: 5/5 Tags: F
Manses and Hearthstones[edit]
Combat[edit]
Dodge DV: 4
Dodge MDV: 4
Soak: 1L / 2B
Hardness:
Health[edit]
□ -0
□ -0 (-1)
□ -0 (-1)
□ -0 (-2)
□ -0 (-2)
□ -4
□ -4 (stam)
□ Incapacitated
□ Incapacitated (stam)
□ Dying
Advancement[edit]
1BP - Archery 4 1BP - Archery 5 1BP - Stealth 4 1BP - Stealth 5 11 BP towards merits.
Notes[edit]
edit here if you want to let me know anything.