Campaign:Troubleshooters/Martaby

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Name: Martaby
  • Concept: Psykersar
  • Caste: Night
  • Motivation: Take over The Realm without direct conflict, restore the Solars to Glory.
  • Positive intimacies: His Jacket and Hat.
  • Negative intimacies:
  • Anima: Shining Eagle
  • Experience: 22/229

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Notes

Remembers the Sidereals

Attributes

Strength  ●        Charisma     ●●●●     Perception   ●●●
Dexterity ●●●●●    Manipulation ●●●●●    Intelligence ●●
Stamina   ●●       Appearance   ●●       Wits         ●●●●

Abilities

Solar Block
Archery    ●●●●●   Integrity  ●●●●   Craft               Athletics ●●     Bureaucracy 
Martial Arts ●●●   Performance       Investigation ●●●●  Awareness ●●●●●  Linguistics ●●
Melee              Presence    ●●●●  Lore          ●     Dodge    ●●●●●   Ride        
Thrown             Resistance  ●●●●● Medicine            Larceny ●●●●●    Sail        
War                Survival          Occult        ●     Stealth ●●●●●    Socialize   ●●


Languages: Riverspeak, High Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)

Specialties

Plasma Tongue Repeater: ●●●

Backgrounds

Contacts : ●●(The Realm)
Artifact : ●●(Plasma Tongue Repeater)
Allies: ●●●(Dawn Caste named Garnak.)
Backing: ●●●(The Black Majesty - Smugglers)
Resources: ●● (Chei)

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Archery

Second Archery Excellency - 2m per success - auto success

Third Archery Excellency - 4m -Fate! Reroll and you may take the new roll if you prefer it.

Essence Arrow - 2m, Obvious - Righteous Judgment: spend a third mote, add 4 attack dice to a ranged attack, displays Anima.

Phantom Arrow - 1m per attack, Obvious - Use motes as ammo. Unrolled action.

Immaculate Golden Bow - 5m, 1wp, Obvious - Creates a deadly bow. 300 Range, Rate and Accuracy equal to permanent Essence Score, Lethal Damage, Bonus Damage equal to Essence Score.

Rain of Feathered Death - 3m per duplicate - Obvious - make attack, midair duplicates up to Essence times, dealing each damage separately (but not the hit!) If using ammo costing more then one resource dot, or put into a combo that effects damage, the cost is 8m instead of 3.

Presence

Second Presence Excellency - 2m per success - auto success.

Hypnotic Tongue - 10m, lasts CHA in days. - Manip + Presence vs targets MDV. Suggestion, they may spend 1WP a day to ignore the order. Must spend 4wp to recognize the suggestion.

Majestic Radiant Presence - 7m, Obvious - Suddenly Solar! HOLY SHIT! Must pass a 1 Valor difficulty check or negates physical or social attacks.

Authority-Radiating Stance - 3m - Assumes the mantle of Authority, it's the hat. For the rest of the Scene anyone interacting with a lower MDV then my Presence believes I have authority over them. Takes 2 WP to recognize this illusion. I AM THE COMMISSAR.

Awareness

Surprise Anticipation Method - 1m - guarantees success on awareness roll to notice immediate mortal danger. Works in battle, out of battle, while asleep, or even while on vacation. If I were to roll for noticing a surprise attack, and could use this charm, It takes effect automatically.

Dodge

Shadow over Water - 1m - Ignore penalties to Dodge DV.

Seven Shadow Evasion - 3m, obvious - can use this charm in response to a attack to dodge it. Flaw - Can't use if breaking Motivation.

Larceny

Flawless Pickpocketing Technique - 3m -Automatically succeeds in pickpocketing / theft. If opposed by another charm, adds essence in automatic successes to my dex + larceny roll. In addition makes it impossible to spot by normal senses. Even with enhanced senses it takes a +4 difficulty on a opposed roll to catch in the act.

Steal from Plain Sight - 5m - Range of Essence in Yards. See Flawless Pickpocketing Technique, except no one notices it's missing until I refresh my DV equal to my essence modifier. +8 difficulty to notice it's missing, barring unusual situations, such as trying to use it in front of them. If attempting to steal something out of reach, such as behind a window, add 1WP to cost.

Lock Opening Touch - 3m - Automatically unlocks locks. If opposed by another charm adds essence in successes to Larceny + Dex roll. Can attempt to lock pick without tools, though it makes the attempt obvious.


Stealth

Easily overlooked - 3m - Assassins Creed. Unless recently joined in battle makes any awareness or investigation rolls to find me fail, unless they have a at least two die circumstantial bonus.

Mental Invisibility - 5m 1wp - Roll [Dex or Manip] + Stealth adding essence in auto-successes. If it passes a observers MDV they are compelled to ignore the solar. They must spend 4wp to suppress this compulsion, dropped to 1WP if someone calls attention to them.

Vanishing from Mind's Eye - 10m, 1wp, Indefinite - Apply Stealth Retroactively. Roll [Wits or Manip] + Stealth, adding auto successes equal to essence. Anyone trying to remember an event involving or recollect the character must roll Wits + Lore and beat my score, or be unable to recall my presence.

Invisible Statue Spirit - 5m, Indefinite - Makes it impossible to detect with any sense except touch. The charm fades if I enter battle, after I move, or 5 ticks after someone bumps into me.

Investigation

Second Investigation Excellency - 2m per success - auto success.


Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Listen to the Man Behind The Curtain 1wp 10m+(x2)

  • Hypnotic Suggestion
  • Second Presence Excellency
    Hypnotic Suggestion w/ x auto-successes.

Schrodinger's Bullet 1wp, 3x (duplicates)+ 2x (auto-successes)

  • Rain of Feathered Death
  • Second Archery Excellency

Essence

Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 13 / 18
Peripheral Essence Pool: 43 / 43
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●
Temporary: 5/6

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●
Valor      ●●

Virtue flaw: Compassionate Martyrdom (Compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: Witnessing innocents suffering through no fault of their own.

Inventory

Plasma Tongue Repeater

- Speed: 5
- Accuracy: +2
- Damage: 10L
- Rate: 1
- Range: 20
- Ammo: 5
- Tags: F

Miniature Sasuke Mask - Attached to Inside Collar of Coat.

Sasuke Robe and Mask Miniature Sasuke Mask

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 7 (dex+dodge+Ess)/2 round up
Dodge MDV: 6 (will+integ+Ess)/2 round down
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

18 BP


3 BP: Backing 3(The Black Majesty)
2 BP: Awareness 4 & 5
1 BP: Dodge 4
5 BP: Larceny 1 & 2 & 3 & 4 & 5
2 BP: Stealth 4 & 5
3 BP: Presence 2 & 3 & 4
2 BP: Integrity 3 & 4

16 EXP: Essence 3
24 EXP: Essence 4
16 EXP: Dex 5
7 EXP: Dodge 5
5 EXP: Archery 4
7 EXP: Archery 5
3 EXP: Plasma Tongue Repeater Specialty
3 EXP: PTR Spec 2
8 EXP: Hypnotic Tongue
8 EXP: Radiant Presence
8 EXP: Authority-Radiating Stance
8 EXP: Vanishing from Mind's Eye
8 EXP: Invisible Statue Spirit
8 EXP: Immaculate Golden Bow
8 EXP: Lock Opening Touch
3 EXP: PTR Spec 3
3 EXP: Chei's Wallet
3 EXP: Resistance 3
5 EXP: Resistance 4
7 EXP: Resistance 5
8 EXP: Rain of Feathered Death
8 EXP: Second Archery Excellency
8 EXP: Third Archery Excellency
3 EXP: Investigation 1 2 EXP: Investigation 2 4 EXP: Investigation 3 6 EXP: Investigation 4 10 EXP: Second Investigation Excellency

Shopping list

2nd Stealth Excellency Combo with Mental Invisibility

Immune to Everything.

Crafty Observation Method Judges Ear Irresistible Questioning