Campaign:Troubleshooters/Martaby
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Name: Martaby
- Concept: Psykersar
- Caste: Night
- Motivation: Take over The Realm without direct conflict, restore the Solars to Glory.
- Positive intimacies: His Jacket and Hat.
- Negative intimacies:
- Anima: Shining Eagle
- Experience: 22/229
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Notes
Remembers the Sidereals
Attributes
Strength ● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●●●● Intelligence ●● Stamina ●● Appearance ●● Wits ●●●●
Abilities
Solar Block Archery ●●●●● Integrity ●●●● Craft Athletics ●● Bureaucracy Martial Arts ●●● Performance Investigation ●●●● Awareness ●●●●● Linguistics ●● Melee Presence ●●●● Lore ● Dodge ●●●●● Ride Thrown Resistance ●●●●● Medicine Larceny ●●●●● Sail War Survival Occult ● Stealth ●●●●● Socialize ●●
Languages: Riverspeak, High Realm
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Specialties
Plasma Tongue Repeater: ●●●
Backgrounds
Contacts : ●●(The Realm) Artifact : ●●(Plasma Tongue Repeater) Allies: ●●●(Dawn Caste named Garnak.) Backing: ●●●(The Black Majesty - Smugglers) Resources: ●● (Chei)
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Archery
Second Archery Excellency - 2m per success - auto success
Third Archery Excellency - 4m -Fate! Reroll and you may take the new roll if you prefer it.
Essence Arrow - 2m, Obvious - Righteous Judgment: spend a third mote, add 4 attack dice to a ranged attack, displays Anima.
Phantom Arrow - 1m per attack, Obvious - Use motes as ammo. Unrolled action.
Immaculate Golden Bow - 5m, 1wp, Obvious - Creates a deadly bow. 300 Range, Rate and Accuracy equal to permanent Essence Score, Lethal Damage, Bonus Damage equal to Essence Score.
Rain of Feathered Death - 3m per duplicate - Obvious - make attack, midair duplicates up to Essence times, dealing each damage separately (but not the hit!) If using ammo costing more then one resource dot, or put into a combo that effects damage, the cost is 8m instead of 3.
Presence
Second Presence Excellency - 2m per success - auto success.
Hypnotic Tongue - 10m, lasts CHA in days. - Manip + Presence vs targets MDV. Suggestion, they may spend 1WP a day to ignore the order. Must spend 4wp to recognize the suggestion.
Majestic Radiant Presence - 7m, Obvious - Suddenly Solar! HOLY SHIT! Must pass a 1 Valor difficulty check or negates physical or social attacks.
Authority-Radiating Stance - 3m - Assumes the mantle of Authority, it's the hat. For the rest of the Scene anyone interacting with a lower MDV then my Presence believes I have authority over them. Takes 2 WP to recognize this illusion. I AM THE COMMISSAR.
Awareness
Surprise Anticipation Method - 1m - guarantees success on awareness roll to notice immediate mortal danger. Works in battle, out of battle, while asleep, or even while on vacation. If I were to roll for noticing a surprise attack, and could use this charm, It takes effect automatically.
Dodge
Shadow over Water - 1m - Ignore penalties to Dodge DV.
Seven Shadow Evasion - 3m, obvious - can use this charm in response to a attack to dodge it. Flaw - Can't use if breaking Motivation.
Larceny
Flawless Pickpocketing Technique - 3m -Automatically succeeds in pickpocketing / theft. If opposed by another charm, adds essence in automatic successes to my dex + larceny roll. In addition makes it impossible to spot by normal senses. Even with enhanced senses it takes a +4 difficulty on a opposed roll to catch in the act.
Steal from Plain Sight - 5m - Range of Essence in Yards. See Flawless Pickpocketing Technique, except no one notices it's missing until I refresh my DV equal to my essence modifier. +8 difficulty to notice it's missing, barring unusual situations, such as trying to use it in front of them. If attempting to steal something out of reach, such as behind a window, add 1WP to cost.
Lock Opening Touch - 3m - Automatically unlocks locks. If opposed by another charm adds essence in successes to Larceny + Dex roll. Can attempt to lock pick without tools, though it makes the attempt obvious.
Stealth
Easily overlooked - 3m - Assassins Creed. Unless recently joined in battle makes any awareness or investigation rolls to find me fail, unless they have a at least two die circumstantial bonus.
Mental Invisibility - 5m 1wp - Roll [Dex or Manip] + Stealth adding essence in auto-successes. If it passes a observers MDV they are compelled to ignore the solar. They must spend 4wp to suppress this compulsion, dropped to 1WP if someone calls attention to them.
Vanishing from Mind's Eye - 10m, 1wp, Indefinite - Apply Stealth Retroactively. Roll [Wits or Manip] + Stealth, adding auto successes equal to essence. Anyone trying to remember an event involving or recollect the character must roll Wits + Lore and beat my score, or be unable to recall my presence.
Invisible Statue Spirit - 5m, Indefinite - Makes it impossible to detect with any sense except touch. The charm fades if I enter battle, after I move, or 5 ticks after someone bumps into me.
Investigation
Second Investigation Excellency - 2m per success - auto success.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Listen to the Man Behind The Curtain 1wp 10m+(x2)
- Hypnotic Suggestion
- Second Presence Excellency
- Hypnotic Suggestion w/ x auto-successes.
Schrodinger's Bullet 1wp, 3x (duplicates)+ 2x (auto-successes)
- Rain of Feathered Death
- Second Archery Excellency
Essence
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 13 / 18
Peripheral Essence Pool: 43 / 43
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 5/6
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ● Valor ●●
Virtue flaw: Compassionate Martyrdom (Compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: Witnessing innocents suffering through no fault of their own.
Inventory
Plasma Tongue Repeater
- Speed: 5 - Accuracy: +2 - Damage: 10L - Rate: 1 - Range: 20 - Ammo: 5 - Tags: F
Miniature Sasuke Mask - Attached to Inside Collar of Coat.
Sasuke Robe and Mask Miniature Sasuke Mask
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 7 (dex+dodge+Ess)/2 round up
Dodge MDV: 6 (will+integ+Ess)/2 round down
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
18 BP
3 BP: Backing 3(The Black Majesty)
2 BP: Awareness 4 & 5
1 BP: Dodge 4
5 BP: Larceny 1 & 2 & 3 & 4 & 5
2 BP: Stealth 4 & 5
3 BP: Presence 2 & 3 & 4
2 BP: Integrity 3 & 4
16 EXP: Essence 3
24 EXP: Essence 4
16 EXP: Dex 5
7 EXP: Dodge 5
5 EXP: Archery 4
7 EXP: Archery 5
3 EXP: Plasma Tongue Repeater Specialty
3 EXP: PTR Spec 2
8 EXP: Hypnotic Tongue
8 EXP: Radiant Presence
8 EXP: Authority-Radiating Stance
8 EXP: Vanishing from Mind's Eye
8 EXP: Invisible Statue Spirit
8 EXP: Immaculate Golden Bow
8 EXP: Lock Opening Touch
3 EXP: PTR Spec 3
3 EXP: Chei's Wallet
3 EXP: Resistance 3
5 EXP: Resistance 4
7 EXP: Resistance 5
8 EXP: Rain of Feathered Death
8 EXP: Second Archery Excellency
8 EXP: Third Archery Excellency
3 EXP: Investigation 1
2 EXP: Investigation 2
4 EXP: Investigation 3
6 EXP: Investigation 4
10 EXP: Second Investigation Excellency
Shopping list
2nd Stealth Excellency Combo with Mental Invisibility
Immune to Everything.
Crafty Observation Method Judges Ear Irresistible Questioning