Campaign:Warriors of Light
Creation is falling apart. Anyone who pays attention can tell that. The Sidereals up in Yu-Shan are freaking out, the mortals from the East to the West are freaking out. The North is melting, the South is cooling, the East is dying and the West is drying up. Nobody knows what to do to save the world. Now, more than ever, Creation needs heroes to step up and take the reins.
Which is, of course, where you come in.
WHAT
Amidiri's running a new game, based off way too many jrpgs to count! The world is falling apart and you, the WARRIORS OF LIGHT, have to find your way towards saving it. People will probably try to thwart you at every turn. This one hopefully won't fail as much.
YOU MAY EXPECT THE FOLLOWING:
- Blatant ripoffs
- Hilarious random encounters
- No! My Beloved Peasant Village!
- Quirky midboss squads
- Enemies that explode into sparkles when you kill them
- Sunshine and rainbows
- Tsunderes
- SO THEN IT'S MOE RIGHT?
- WHO DID THAT
SOLARS ONLY. MIXED CELESTIALS BECAUSE EVERYONE CAN SAVE THE WORLD
WHEN
IT'S SATURDAYS, STICK THAT IN YOUR PIPE AND SMOKE IT
3:00 PST
CONVERT TIMES YOURSELF
WHERE
The channel is #Exalted-WoL !
WHO?
COOL PEOPLE WHO ARE FINISHED
- Saman, Selena Makelin, Reincarnation of the longest-lived Silver Faction Sidereal.
- Ashel: Solemn Heart Shadowed, swordiest Lunar who doesn't know what's coming.
- Golby: Virtuous Master's Hand, travelling physician with a gun that shoots swords that shoot fire
- Shyft: Tai A Zenith Solar who's going to
beat the everloving crapBefriend the Terrestrial Bureaucracy in the name of the Unconquered Sun! - Killersquid: As the Blood Dances, waifish assassin with looks that kill.
OTHER PEOPLE
- Kyu: Kun Xi-lan A dawn that has sworn off the use of weapons in close comba
- Lina. A Thief
- Tufdeeg. Unnamed Secrets derpy gentleman thief.
HOUSERULES
GENERAL
- Essence is benchmark and can't be purchased with BP or XP.
- Weapons/armor are complicated; go mundane at chargen if you need them. I promise I won't throw deathlords at you immediately.
- Ask me about any Merits/Flaws you take; for the most part they're ok but things that will mess up the entire party may get shot down.
- Sorcery Initiation: 3 spells of your choice when you initiate, record your sorcery sacrifice somewhere visible on your sheet.
- Your Stamina adds a number of -1/-2 health levels equal to your rating in it (IE: Sta 4 means you get two -1 health levels and two -2 health levels).
- Training Times are severely cut: Divide all training times by 4.
- Combos: You can make an unlimited combo of (essence +1) charms by spending a WP on your action and spending the motes as normal. Longer combos require constructing an actual combo.
- On that note, you get two free combos at chargen. Adding charms to a combo after it's made costs (ability requirement) XP.
- We're using ALL Glories Eratta and it's awesome and cool.
- Raising your highest virtues also raises your WP, but raising those virtues costs (rating * 4) XP.
- Raising a virtue that doesn't affect anything else (for example, a lunar or DB raising their lowest virtue) costs (rating * 1) xp.
SOLARS
- I dunno lol
LUNARS
- Charms are 8xp, 10 if unfavored.
- Lunars start with Survival 3 for free.
- Solar Bond is free.
- Relatedly, if using an Excellency to take an action in defense of/which will benefit the Solar in question, dicecap raises to (Attribute+Solar Bond).
SIDS
- Sidereal Excellencies have a dice cap of Essence+(college of ability the excellency is tied to).
- Charms are 8xp, 10 if unfavored.
- TMAs and CMAs cost 6xp/8xp per charm, SMAs remain 10xp per charm if favored, otherwise prices are 8/10/12 respectively.
- Sidereal Ox-Body: 2 -0 Health levels.
- Standard difficulty of Prayer Rolls for Astrology effects is 4, every 2 dice over the difficulty grant you 1 effect die.
- A Sidereal may make Resplendent Destinies for other Sidereals in their circle, if they name the sidereal as the beneficiary and the sidereal to receive it cosigns.
THE STORY SO FAR
SESSION 1
The party met up in a local prison, where they discovered that the local dragonblooded were suffering from some kind of a sickness. Later, they broke out of prison when a Raksha incapacitated the guards for them (although they also whupped the Raksha's ass on their way out.) The party looted the evidence room and got some magical swag, then retreated to the inn for the night.
SESSION 2
After waking up, the party met their new member! They also found a bluebird when various members of the party got distracted by things, and ended up bringing him along. Then they split up to go their separate ways, and Selena met Tepet Ivalar and V'neef Zai, both Immaculate monks who had some insight into the situation. At the same time, Tai met up with a couple of elementals and got the story from them! It seems as though it wasn't just a disease ... it was something wrong with the poles in general.
SESSION 3
It started to snow. Everyone freaked out and immediately set off towards the southern desert, where they'd been told a small group was researching the situation. When they arrived, it turned out the Fire-aspected leader of the outfit had fallen extremely ill, causing the entire group to slow to a stop. Virtuous healed her, and immediately gained at least one fanboy, while Selena and Blood raised morale in the troops.
Then that Raksha showed up again and got his ass whupped again, although as he left he implied that the thing happening to Creation had something to do with his 'bosses' ... whoever they were.
SESSION 4
Session 4 consisted of a series of minisessions all through the week. So far:
- Selena spent some time teaching the troops how not to accidentally stab themselves while fighting, and pumped everyone's Melee skill up a bit.