Campaign:Will Of The Yozi/CrimsonLoss

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

Name: Crimson Loss Bodhisattva
Concept: Retired soldier
Caste: Dawn
Motivation: Protect humanity from the myriad dangers of Creation
Intimacies: Ivory Havoc, Gentes Perdin
Anima Banner: Quiet strains of woodwind instrumental music, accompanied by a blindingly-bright, golden phoenix towering over him. The phoenix mimics his actions: striking as he does, enfolding him in its wings when he defends and so forth.
Anima Effect: Become terrifying for 10m, free at 11+m perip: Unless an enemy's Valor is greater than his Essence, he gains +2 DV against them. In addition, Mortals must succeed at a Valor roll or flee. Creatures immune to Valor rolls (undead, automata) are not effected by either power.
Experience: 0/0

Background[edit]

Crimson Loss Bodhisattva was born in a small, outlying village in the Southwest corner of Creation. He does not speak of the name given to him by his parents, but the name he choose for himself when he became a man is Myem. As his destiny was writ large in the stars from the day of his birth, the local I AM terminal devoted more time to his schooling to prepare him for a life among the Celestial Exalted though it did not meddle any further. His early life could be called uneventful by most standards, though he had his fair share of fisticuffs, loves, losses and daily tribulations. As he neared his sixteen birthday, a shipment of quarried jade was being readied and a riding of Fae struck from the nearby Marches, intent on disrupting the Order-Conferring Trade Pattern. Most of the villagers were cut down where they stood, and the Enlightened mortals caravan guards proved poor matches for the inhumanly deadly Cataphractoi. Having been down by the shore fishing, Myem was not caught by the first wave of cataphractoi sweeping through his village. He rushed back home, and was driven by anger and instinct to fish an unfinished iron sword from the ruins of the blacksmith's forge. Somewhat skilled at arms and a member of the militia, he fought his way through the Fae with reckless abandon as a golden sunburst glowed on his forehead. With the Fae decimated, he was left with ruins and corpses as he came to terms with his Exaltation. Wisely, those sent to fetch him to Meru let him work out his anger and other emotions before contacting him.

Something about joining the military and some of his exploits.

Something about the Lunar mate and the DB gentes.

Small paragraph about taking his sabbatical.

Appearance[edit]

Attributes[edit]

Strength  ●●●      Charisma     ●●●●●    Perception   ●●●●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●●      Appearance   ●●●      Wits         ●●●●●

Abilities[edit]

Archery      ●●●●● Integrity   ●●●●● Craft         X     Athletics ●●●●● Bureaucracy ●●●●●
Martial Arts X     Performance X     Investigation ●●●●● Awareness ●●●●● Linguistics ●●●●●
Melee        ●●●●● Presence    ●●●●● Lore          ●●●●● Dodge     X     Ride        ●
Thrown       X     Resistance  ●●●   Medicine      X     Larceny   X     Sail        ●
War          ●●●●● Survival    X     Occult        ●     Stealth   X     Socialize   ●●●●●

Linguistics[edit]

  • Claw Speak
  • Earthtongue
  • High Holy Speech
  • Old Realm
  • Riverspeak
  • One more, reserved for campaign direction

Specialties[edit]

  • Melee - Daiklaves +3
  • Presence - Persuasion +2

Backgrounds[edit]

Allies (Ivory Havoc) ●●●
Arsenal ●●●●
Backing (Solar Military) ●●
Command (DBs: Might 3, Magnitude 9)●●●●● ●
Manse ●
Panoply ●●●●
Reputation (Solar Military) ●●
Wealth ●●●●●

Charms[edit]

  • Name: Cost, Type, Keywords, Duration. Description. (Page X, Book X)

(Melee: 12)

  • Second Melee Excellency: 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a Melee roll for every two motes spent.
  • Infinite Melee Mastery: 2m+, Simple, One scene. Every 2 motes committed to this charm reduces the cost of Melee excellencies by one.
  • Melee Essence Flow: Null, Permanent, Permanent. Melee Excellencies can be used as innate powers, can't be used with Infinite Melee Mastery.
  • One Weapon, Two Blows: 1m, Reflexive (Step 1), Combo-OK, One action. Adds +1 Rate and +1 Accuracy to weapon until next action.
  • Peony Blossom Attack: 2m, Extra Action, Combo-OK, Obvious, Instant. Magical flurry of up to (Essence +1) attacks at 2m per attack.
  • Iron Whirlwind Attack: 5m+1wp, Extra Action, Combo-OK, Obvious, Instant. Magical flurry of (Dexterity +1) attacks.
  • Dipping Swallow Defense: 2m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to PDV.
  • Bulwark Stance: 5m, Reflexive (Step 2), Combo-Basic, Until next action. Ignore all penalties to PDV until next action.
  • Heavenly Guardian Defence: 3m, Reflexive (Step 2), Combo-OK, Obvious, Instant. Applicability-trumping perfect parry defence. Conviction flaw.
  • Fivefold Bulwark Stance: 5m+1wp, Simple, Combo-OK, One scene. Ignore onslaught penalty. Defence penalty from actions is reduced by 1 per action.
  • Solar Counterattack: 3m, Reflexive (Step 9), Combo-OK, Counterattack, Instant. Grants counterattack after attempting to block an attack with PDV.
  • Unassailable Aegis of Dual Armament: 10m+1wp, Simple, Combo-Basic, Counterattack, Obvious, One scene. If wielding a shield in the off-hand, automatically block any non-perfect attack. If wielding a weapon in the off-hand, respond with a free counterattack.

(War: 10)

  • Second War Excellency: 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a War roll for every two motes spent.
  • Rout-Stemming Gesture: 4m+1wp, Reflexive, Combo-OK, Obvious, War, Until next action. Up to (Essence) military units or (Essence x 100) scattered individuals will auto-pass all Valor rolls. If used when a Valor roll is failed, it gives those units a re-roll. (Page 197)
  • Commanding the Ideal Celestial Army: 3m, Reflexive, Combo-OK, War, Instant. Sends clear messages of 12 words or less to any unit within (Essence x 100) yards. If used before the roll to see if a unit hesitate or can change order rapidly, that unit auto-passes. (Page 197)
  • Mob-Dispersing Rebuke: 7m+1wp, Simple (Speed 3), Combo-OK, Social, War, Instant. An enemy unit within (Essence x 100) yards checks for rout. If their Magnitude is greater than (Essence), the difficulty is 1. Otherwise it is 2. Can also be used socially.(Page 197)
  • Fury Inciting Presence: 10m+1wp, Simple (Speed 5), Combo-OK, War, One scene. Roll (Charisma + War) against MDVs of listeners to organize them into an unordered military unit. Unit dissolves if unattended for 15 long ticks. (Page 197)
  • General of the All-Seeing Sun: 1m, Reflexive, Combo-OK, Instant. Learn position and status of all friendly units within (Essence x 10) miles that have a special character loyal to the Solar. Status means fatigue, order and Magnitude. Also, learn of position of landmarks with one mile of any friendly unit. (Page 197)
  • Heroism-Encouraging Presence: 8m+1wp, Simple (Speed 6), Combo-OK, Obvious, War, One scene. Any friendly military unit or social group within (Essence x 5) yards no longer needs to make Valor checks. In Mass Combat, this prevents rout and reduces the chance of fatigue.(Page 197)
  • Tiger Warrior Training Technique: 10m+2wp, Simple (Dramatic Action), Obvious, Touch, Training, One week. See Page 198.
  • Legendary Warrior Curriculum: Null, Permanent, Obvious, Permanent. Expands TWTT. See Page 199.
  • Immunity to Armies Approach: 12m+1wp, Simple, Combo-OK, War, One scene. When fighting alone, enemy units gain no bonus from Drill, Might or Magnitude. May bypass the unit and deal damage any special character in the unit. (DotFA, Page 58)

(Integrity: 3)

  • Third Integrity Excellency: 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Adds (Integrity)/2 to DMDV.
  • Integrity Protecting Prana: 5m+1wp, Reflexive (Step 2), Combo-OK, One day. Perfectly defends against Shaping attacks.
  • Righteous Lion Defense: Null, Permanent, Permanent. Mental influence to betray or forsake Ivory Havoc is treated as unacceptable orders.

(Presence: 5)

  • Second Presence Excellency: 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a Presence roll for every two motes spent.
  • Majestic Radiant Presence: 7m, Reflexive (Step 2), Obvious, Social, One scene. Enemies cannot attack unless they make a difficulty 1 Valor roll. Costs three willpower to ignore effects for a scene.
  • Terrifying Apparition of Glory: 3m, Supplemental, Combo-OK, Social, Instant. Makes DMDV inapplicable. 1m cost-break if MRP is active.
  • Irresistible Salesman Spirit: 3m, Supplemental, Combo-Basic, Social, Instant. Double successes before comparing to MDV.
  • Mind-Blanking Rebuke: 5m, Reflexive, Combo-OK, Compulsion, Obvious, Instant. Socially attack any target within (Essence) yards with (Wits + Presence), this attack cannot be parried. If the attack succeeds, the Solar can force the victim to abort one action (including static defenses or reflexive charms)

(Resistance: 2)

  • Whirlwind Armor-Donning Prana: 1m, Simple, Combo-OK, Instant. Each activation is equal to a minute of armor-donning.
  • Hauberk-Lightening Gesture: 1m, Simple (Speed 3), Combo-OK, Obvious, Indefinite. Can banish and recall armor and shields.

(Athletics: 1)

  • Increasing Strength Exercise: 3m+, Simple, Combo-OK, Obvious, Stackable, One scene. Add 1 to Strength per 3m committed, up to (Essence) points can be added.

(Awareness: 1)

  • Surprise Anticipation Method: 1m, Reflexive (Step 2), Combo-OK, Instant. Makes unexpected attacks expected. Can retroactively start combos that contains it.

(Linguisitics: 1)

  • Sagacious Reading of Intent: 3m, Reflexive (Step 2), Combo-OK, Social, Instant. Gain one sentence summary of foe's expectations. Works a perfect social defense if the attack is hostile to the Solar or his motivation.

Combos[edit]

Combo Name: Combo Cost + 1wp

  • List of constituent Charms, including Cost and Type.
  • Heavenly Guardian Defense, 4m, Reflexive (Step 2).
  • Etc

Essence[edit]

Essence: ●●●●●
Regeneration: 8m/hour (+4m/hour when resting)
Personal Essence Pool: 22/22
Peripheral Essence Pool: 30/53
Committed Essence: 5m periph (Inf. Resp. Amulet), 1m (Wings of the Raptor), 7m perip (Sublime Razor), 5m+1m periph (Thunderbolt Shield), 3m+1m periph (Gunzosha Armor)

Willpower[edit]

Willpower: ●●●●● ●●
Temporary: □□□□□ □□

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●●

Virtue flaw: Specific flaw (Flawed virtue)
Limit: □□□□□ □□□□□
Limit Break Condition:

Inventory[edit]

  • Aegis-Inset Amulet (Artifact ●)
    • Lowers artifact armour attunement costs by 2 (to a minimum of 1)
  • Solar Seal (Artifact ●)
    • Spend 2 motes to make a letter wipe clean if read by anyone but the intended recipient.
  • Infinite Resplendence Amulet (Artifact ●●●●)
    • 5m attune cost, +1L/+1B soak
    • Orichalcum: +4 Appearance and inhibits stealth as per (8-10 mote anima level) as an Obvious effect
    • Starmetal: Keep a ton of goods in Elsewhere
  • Wings of the Raptor (Artifact ●●●●)
    • 1m attune cost, 10m commit cost to use
    • Fly at (Dex x5) in combat or up to 80mph outside of combat. Can hover. DDV increases by 3.
    • Moonsilver: +6 Stealth
    • Fivefold Harmonic Adapter (Artifact ●)
  • First Age Gunzosha Commando Armour (Artifact ●●●●)
    • Soak +9L/+9B, Hardness 5L/5B, Mobility -1, Fatigue 1, Attune 5m
    • +2 Awareness. Reduces all penalties for darkness less than pitch black.
    • +2 Resistance.
    • +2 accuracy to all attacks. +1 PDV.
    • +4 Stealth
    • Doubles ground speed. +2 bonus to Strength for Feats of Strength and for inflicting damage.
    • Regenerates one level of bashing damage each action. Regenerates all bashing damage in one minute outside of combat.
  • Thunderbolt Shield (Artifact ●●)
    • 5m attune cost
    • Orichalcum: +3 to DVs
  • Sublime Razor(Artifact ●●●)
    • This reaper daiklave is forged from the most pure orichalcum, unmixed with steel or other alloys. The sides of the blade are etched with prayers to the Unconquered Sun in Old Realm. In battle its subdued glow brightens with the anima of its Solar wielder, growing to a brilliant intensity that all but cements the certainty that the Solar will succeed.
    • Speed 4, Accuracy +5, Damage +5L, Defense +2, Rate 4, Attune 7
    • When Sublime Razor deals at least one level of damage to a creature of darkness, it also drains one point of temporary willpower.
    • Sublime Razor is able to strike dematerialized beings as if they were materialized.

Manses and Hearthstones[edit]

  • Jewel of Swift Comprehension (Air Manse ●●)
    • Tasks involving comprehension of visual information, like reading a book or searching a room, are accomplished (Essence + 1) times faster. Also reduces Lore and Investigation rolls involving reading or visual comprehension by 2 (to a minimum difficulty of 1).
    • The Temple of the Crimson Loss Bodhisattva is more library than house. It is home to one of the greatest war museums on the Blessed isle (granting a History specialty in Lore) as well a frightening number of instructional programmes relayed through the manses' powers (Small Unit Tactics specialty in War).
      • Archive (2), The Silent Voice (2)

Combat[edit]

Join Battle: 10

Dodge DV: 11
Dodge MDV: 8
Soak: 1A/2L/4B
Pierced: 0A/1L/3B
Hardness: 0A/0L/0B

Attacks[edit]

Meh (Speed X; Accuracy X; Damage XL; Parry DV X; Rate X; Attune X; Tags X,Y,Z)
Sublime Razor (Speed 4; Accuracy 18; Damage 8L; PDV 11; Rate 4; Attune 7;)
Sublime Razor in Gunzosha (Speed 4; Accuracy 20; Damage 10L; PDV 12; Rate 4; Attune 7;)

Health[edit]

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

  • 4 - Command 5+6
  • 3 - Allies 1+2+3
  • 2 - Wealth 4
  • 2 - Reputation 1+2
  • 2 - Backing 1+2
  • 1 - Manse 1
  • 1 - Specialties

Experience Points[edit]

See Also[edit]