Brôkhyr Iron-Master

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GREAT SCOTT!

The big boss that lords over the rest of the Brôkhyr Thunderkyns. Brôkhyr Iron-masters are roughly the equivalent of a high-ranked Adeptus Mechanicus Magos or an Ork Big Mek in terms of status and function.

Overview

As expected, these are the elites of the Brôkhyr and when called to battle, they have a knack for repairing even the most beaten-up of the Leagues of Votann's vehicles. In war they wield Autoch Pattern Bolt Pistols, Brôkhyr Graviton Hammers, and a Graviton Rifle. A dutiful Ironkin assistant and a gaggle of E-COGs will also frequently accompany an Iron-master and carry further equipment such as a Plasma Torch, Las-Beam Cutter, and manipulator arms.

Even higher-ranked Iron-Masters are known as the Brôkhyr Forge-Masters. They are the highest of their order and one of these esteemed craftsmen sits on their Kindred's Votannic Council. To become a Forge-Master, a Brokhyr must prove their worth at not only crafting but also at overseeing the deployment of their technologies. It is their duty to fashion the tools of war that will be wielded by their Kindred's greatest heroes, themselves included. They must further embody the fury of their Forge upon the battlefield, providing wise counsel on everything from siegecraft to field repair.

Crunch

With his flying Roombas of doom.

The Iron-Master comes with a bunch of robot helpers, a handful of odd weapons and several useful abilities if you're running a vehicle or Exo-Frame heavy list. The Iron-Master himself totes around a Graviton Hammer, giving him a bit of melee punch. He also has a Graviton Rifle, which is a 18" HunTR 3, S5 AP-3 D2 grav gun that does D3 on enemies with a 3+ save or better. He also has a friendly helper bot armed with a Las-Beam Cutter, but its main use is letting you advance and still perform actions, as well as shoot without an action failing.

In addition, you have 3 E-COG helper bots armed with a variety of weapons of questionable usefulness. One gets a Plasma Torch, which is a S+4 AP-4 D2 blowtorch; another has a set of manipulator arms that hit for S:User AP0 D1, and 2 extra attacks, and the third one gets an Autoch-Pattern Bolt Pistol. The E-COG's main use, though, is to buff up your repair ability, so instead of repairing d3 lost wounds to an <league> Exo-Frame or <league> Vehicle, you can repair d3+1, as long as any E-COGs are still alive. To cap this off, your Iron-Master can buff a nearby <league> Core or <league> Vehicle within 9" with a +1 to hit with ranged attacks. What does all this run you for? 90 points, which would be excellent, except you have a very limited pool of repair targets and your Vehicles tend towards being a bit squishy in practice.

Forces of the Squats/Leagues
Command: Brôkhyr Iron-Master - Einhyr Champion - Guildmaster
Kâhl - Living Ancestor (Grimnyr) - Squat Warlord - Votann
Troops: Brôkhyr Thunderkyn - Brotherhood Heavy Weapons Team
COG - Commissar - Chthonian Beserks - Hearthguard
Hearthkyn Warrior - Hearthkyn Salvager - Ironkin
Mole Mortar Team - Tech Priest - Theyn
Vehicles: Cyclops War Machine - Colossus War Machine
Land Train - Leviathan - Magna-Coil Bike - Rhino
Squat Bike - Squat Trike - Tunneling Transport Vehicles
Hekaton Land Fortress - Sagitaur ATV
Flyers &
Bombers:
Iron Eagle Gyrocopter
Overlord Armoured Airship
Artillery: Heavy Quad-Launcher
Thunder-Fire Cannon
Heavy
Ordinance:
Goliath Mega-Cannon
Spacecraft: Automated Barge Drone - Automated Bombing Drone
Automated Fighting Drone