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	<updated>2026-05-01T09:16:27Z</updated>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nobilis&amp;diff=358590</id>
		<title>Nobilis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nobilis&amp;diff=358590"/>
		<updated>2013-03-01T17:54:31Z</updated>

		<summary type="html">&lt;p&gt;161.130.38.83: That&amp;#039;s almost as staggering and helpful a revelation as that the comic book Thor is based on Norse mythology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name = Nobilis : &amp;lt;br /&amp;gt;The Game of Sovereign Powers&lt;br /&gt;
|picture = [[Image:Nobilis_cover.jpg|200px]]&lt;br /&gt;
|type = [[RPG]]&lt;br /&gt;
|publisher = [[Guardians of the Order]]&amp;lt;br /&amp;gt; ([[Hogshead Publishing]] originally)&lt;br /&gt;
|authors = [[Rebecca Sean Borgstrom]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nobilis&#039;&#039;&#039; is a [[diceless roleplaying game]] penned by Rebecca Sean Borgstrom/Jenna Moran that focuses on over-the-top [[Exalted]]-level combat and indepth roleplay-heavy social/political maneuvering. When it isn&#039;t being self-important and quoting Emily Chen, it places players on the limbs of the world tree &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - a tree whose branches hold a near infinite number of worlds and planes.&lt;br /&gt;
&lt;br /&gt;
PCs play as &#039;&#039;&#039;Nobles&#039;&#039;&#039;, creatures infused with god juice called &#039;&#039;&#039;Spiritus Dei&#039;&#039;&#039;. Much like the Greek gods, the enNobled are charged with protecting and promoting the aspect of reality they represent (called their &#039;&#039;&#039;Domain&#039;&#039;&#039;). Players are free to choose whatever Domain they like, and additional Domains can be purchased during character creation or throughout the course of play.&lt;br /&gt;
&lt;br /&gt;
Nobilis has one print supplement and two PDF ones so far, all of which as awesome as the main book.&lt;br /&gt;
&lt;br /&gt;
Be warned that the art (and some of the fluff) in the third edition (&#039;&#039;Field Guide to the Powers&#039;&#039;) has a very very bad case of [[weeaboo]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Roleplaying]]&lt;/div&gt;</summary>
		<author><name>161.130.38.83</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_4th_Edition&amp;diff=189837</id>
		<title>Dungeons &amp; Dragons 4th Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_4th_Edition&amp;diff=189837"/>
		<updated>2013-01-09T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;161.130.38.83: /* Fandom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DD4Elogo.gif|center]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:4theditionPHB.jpg|Player&#039;s Handbook&lt;br /&gt;
Image:4theditionDMG.jpg|Dungeon Master&#039;s Guide&lt;br /&gt;
Image:4theditionPHB2.jpg|Player&#039;s Handbook 2&lt;br /&gt;
Image:4theditionMM.jpg|Monster Manual&lt;br /&gt;
Image:4theditionOPHB.jpg|Should have been the Player&#039;s Handbook, ended up being the cover art for &#039;&#039;Dungeon Delve&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The fourth edition of [[Advanced Dungeons and Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039;&#039;, the &amp;lt;s&amp;gt;newest and therefore most controversial edition of the system.&amp;lt;/s&amp;gt; See D&amp;amp;D Next.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
Nearly every roll consists of making a single d20 roll, plus a modifier, against a target number. Saving throws have been replaced with Defenses that work like AC; the term &#039;Saving Throw&#039; now refers to a 55% (DC 10) roll every turn to recover from a persistent effect.&lt;br /&gt;
&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Chargen is simplified compared to 3rd Edition (although still time consuming). Skills are all-or-nothing, you either have training in them or you don&#039;t. Each character gains a selection of Powers which can be used at will, once per encounter, or once per day, in ascending order of power. These abilities often consist of an attack plus some special effect, such as knocking someone prone, setting them on fire, or moving yourself or your opponent. There are also five possible alignments, none of which have much effect on gameplay any more: Lawful Good, Good, Unaligned, Evil and Chaotic Evil.&lt;br /&gt;
&lt;br /&gt;
====Races====&lt;br /&gt;
The character races in the PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Dragonborn]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Eladrin]] (High Elf)&lt;br /&gt;
*[[Elf]] (Wood Elf)&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Tiefling]]&lt;br /&gt;
&lt;br /&gt;
In addition to the races in the PHB, the following player races are in the MM and other sourcebooks: (all of them are &amp;quot;LA +0&amp;quot;, to put things in 3.5 parlance):&lt;br /&gt;
&lt;br /&gt;
*[[Bladeling]] (Manual of the Planes)&lt;br /&gt;
*[[Bugbear]]&lt;br /&gt;
*[[Bullywug]] (MM 2)&lt;br /&gt;
*[[Doppelganger]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Duergar]] (MM 2)&lt;br /&gt;
*[http://www.wizards.com/rpga/downloads/rpga4_frpgpreview.zip Genasi] (comes in 9 varieties: Causticsoul, Cindersoul, Earthsoul, Firesoul, Plaguesoul, Stormsoul, Voidsoul, Watersoul, and Windsoul)&lt;br /&gt;
*[[Githyanki]]&lt;br /&gt;
*[[Githzerai]]&lt;br /&gt;
*[[Gnolls]] (updated and in [http://www.wizards.com/dnd/files/dragon/367/367_Playing_Gnolls.pdf this article of Dragon Magazine #367])&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Goblin]]&lt;br /&gt;
*[[Hobgoblin]]&lt;br /&gt;
*[[Kenku]] (MM 2)&lt;br /&gt;
*[[Kobold]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Shadar-Kai]] (updated and in an article of Dragon Magazine #372)&lt;br /&gt;
*[[Shifter]], Longtooth&lt;br /&gt;
*[[Shifter]], Razorclaw&lt;br /&gt;
*[[Warforged]] (updated and in [http://www.wizards.com/dnd/files/364_Warforged.pdf this article of Dragon Magazine #364])&lt;br /&gt;
&lt;br /&gt;
Character races in the PHB 2 are:&lt;br /&gt;
*[[Deva]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Goliath]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Shifter]]&lt;br /&gt;
&lt;br /&gt;
Character races in the PHB 3 are:&lt;br /&gt;
*[[Githzerai]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Shardmind]]&lt;br /&gt;
*[[Wilden]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Eberron Player&#039;s Guide are:&lt;br /&gt;
&lt;br /&gt;
*[[Kalashtar]]&lt;br /&gt;
*[[Changeling]]&lt;br /&gt;
*[[Warforged]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Forgotten Realms Player&#039;s Guide are:&lt;br /&gt;
&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Genasi]]&lt;br /&gt;
&lt;br /&gt;
Character races in Heroes of Shadow are:&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
*[[Shade]]&lt;br /&gt;
*[[Vryloka]]&lt;br /&gt;
&lt;br /&gt;
Character races in Heroes of the Feywild are:&lt;br /&gt;
&lt;br /&gt;
*[[Hamadryad]]&lt;br /&gt;
*[[Pixie]]&lt;br /&gt;
*[[Satyr]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Dark Sun Campaign Setting are:&lt;br /&gt;
&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Thri-kreen|Thri-Kreen]]&lt;br /&gt;
&lt;br /&gt;
====Classes====&lt;br /&gt;
Character classes in the first PHB consist of:&lt;br /&gt;
&lt;br /&gt;
{| border=0  cellpadding=5  style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccccff&amp;quot; | 4e Classes table&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|- valign=top&lt;br /&gt;
! &amp;amp;nbsp;       &lt;br /&gt;
! Leader  !! Defender !! Striker !! Controller&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Martial &lt;br /&gt;
| [[Warlord]] || [[Fighter]]  || [[Ranger]]&amp;lt;br/&amp;gt; [[Rogue]] || &lt;br /&gt;
|- valign=top&lt;br /&gt;
! Divine  &lt;br /&gt;
| [[Cleric]]&amp;lt;br/&amp;gt; [[Runepriest]]  || [[Paladin]]  || [[Avenger]] || [[Invoker]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Arcane  &lt;br /&gt;
| [[Bard]]&amp;lt;br/&amp;gt; [[Artificer]]   || [[Swordmage]]  || [[Warlock]]&amp;lt;br/&amp;gt; [[Sorcerer]] || [[Wizard]]&amp;lt;br/&amp;gt;[[Bladesinger]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Primal&lt;br /&gt;
| [[Shaman]]  || [[Warden]]   || [[Barbarian]] || [[Druid]]&amp;lt;br/&amp;gt; [[Seeker]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Psionic&lt;br /&gt;
| [[Ardent  ]]  ||  [[Battlemind]]  ||  [[Monk]]  || [[Psion]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Shadow&lt;br /&gt;
|            ||              || [[Assassin]]&amp;lt;br/&amp;gt; [[Vampire]]&amp;lt;br/&amp;gt; [[Blackguard]]  || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Cleric]] (Role: Leader, Power Source: Divine)&lt;br /&gt;
*[[Fighter]] (Role: Defender, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Paladin]] (Role: Defender, Power Source: Divine)&lt;br /&gt;
*[[Ranger]] (Role: Striker, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Rogue]] (Role: Striker, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Warlock]] (Role: Striker, Power Source: Arcane)&lt;br /&gt;
*[[Warlord]] (Role: Leader, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Wizard]] (Role: Controller, Power Source: Arcane)&lt;br /&gt;
&lt;br /&gt;
Classes from the second PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Avenger]] (Role: Striker, Power Source: Divine)&lt;br /&gt;
*[[Barbarian]] (Role: Striker, Power Source: Primal)&lt;br /&gt;
*[[Bard]] (Role: Leader, Power Source: Arcane)&lt;br /&gt;
*[[Druid]] (Role: Controller, Power Source: Primal)&lt;br /&gt;
*[[Invoker]] (Role: Controller, Power Source: Divine)&lt;br /&gt;
*[[Shaman]] (Role: Leader, Power Source: Primal)&lt;br /&gt;
*[[Sorcerer]] (Role: Striker, Power Source: Arcane)&lt;br /&gt;
*[[Warden]] (Role: Defender, Power Source: Primal)&lt;br /&gt;
&lt;br /&gt;
Classes added in the third PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Ardent]] (Role: Leader, ower Source: Psionic)&lt;br /&gt;
*[[Battlemind]] (Role: Defender, Power Source: Psionic)&lt;br /&gt;
*[[Monk]] (Role: Striker, Power Source: Psionic)&lt;br /&gt;
*[[Psion]] (Role: Controller, Power Source: Psionic)&lt;br /&gt;
*[[Runepriest]] (Role: Leader, Power Source: Divine)&lt;br /&gt;
*[[Seeker]] (Role: Controller, Power Source: Primal)&lt;br /&gt;
&lt;br /&gt;
Classes in other books include:&lt;br /&gt;
*[[Artificer]] (Role: Leader, Power Source: Arcane) from the &#039;&#039;Eberron Campaign Guide&#039;&#039;&lt;br /&gt;
*[[Assassin]] (Role: Striker, Power Source: Shadow) from Dragon Magazine 379&lt;br /&gt;
*[[Bladesinger]] (Role: Controller, Power Source: Arcane) from the &#039;&#039;Neverwinter Campaign Setting&#039;&#039;&lt;br /&gt;
*[[Swordmage]] (Role: Defender, Power Source: Arcane) from the &#039;&#039;Forgotten Realms Campaign Guide&#039;&#039;&lt;br /&gt;
*[[Vampire]] (Role: Striker, Power Source: Shadow) from &#039;&#039;Heroes of Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is divided into encounters. The GM selects monsters and traps up to a total experience value as recommended for the size of the party, and the encounter plays out as a tactical miniatures game. Non-combat encounters consist of &amp;quot;skill challenges&amp;quot;, where skill checks (sometimes of multiple types) are made in sequence. XP is awarded for non-combat challenges and quests, as well as for combat encounters.&lt;br /&gt;
&lt;br /&gt;
Each character can take one standard action (such as an attack), one move action, one minor action, and any number of free actions per turn. Each character also gets one immediate interrupt or immediate reaction per round, which may be used outside of the regular turn order. Generally each character will use their standard action to make use of an attack power. Characters are highly specialized as noted above, and fit into combat roles of controller (status effect and mass-attack focused), defender (durability and counter-attack focused), leader (buffing and healing focused), and striker (single target damage focused).&lt;br /&gt;
&lt;br /&gt;
Characters level up from level 1 to 30; with the scope of the game changing every ten levels. At level 30 characters are expected to undergo some form of apotheosis, but the game is totally broken at this level anyway.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting of 4e is highly generic and designed to give the DM a relatively blank canvas to paint on. This default setting consists of a wild medieval landscape in which isolated human and demihuman communities (&#039;[[Points of Light]]&#039;) struggle to survive after the fall of a greater empire. This provides an explanation for the large areas of wilderness and many ruins for monsters to hide in, and the need for adventurers as opposed to more regulated militias. Which doesn&#039;t make any goddamn sense, but okay.&lt;br /&gt;
&lt;br /&gt;
The [[Planescape]] cosmology, present in 2e and 3e, has been removed, and a much vaguer &amp;quot;Astral Sea&amp;quot; cosmology has been put in its place. Sigil still exists as the center of he multiverse. the new Astral Sea (or &amp;quot;The Plane Above&amp;quot; is an amalgamation of the Ethereal Plane and the Astral Plane (including the floating corpses of dead gods and primordials). The Astral Sea contains the realms of the gods, including Celestia, Pandemonium, Carceri, Baator, Gehenna (formerly known as Tytherion), Acheron (Chernoggar), Arcadia (Hestavar), Arborea (Arvandor), and a few new ones.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s the Elemental Chaos, &amp;quot;The Plane below&amp;quot;, which is kind of like a combination of the Inner Planes and a bit of Limbo, slapped together into a realm of destruction and elemental power. This is where the Primordials resided before the Dawn War, and is the location of the Abyss.&lt;br /&gt;
&lt;br /&gt;
The DMG contains an extensive section explaining the tropes of the setting and how they might be used, and also suggesting ways in which the DM can deviate from them to make the setting his own.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D 4e on /tg/==&lt;br /&gt;
[[Image:ST4E.jpg‎ |thumb|left|The reaction of most fans.]]&lt;br /&gt;
Since its announcement 4e has been a source of controversy and trolling on /tg/. Its supporters consider it to have made D&amp;amp;D simple and fun. Its critics have numerous objections to the system and setting, often referring to it as &#039;shit twinkie&#039; (with the implication that they had been expecting a certain type of D&amp;amp;D goodness and sorely disappointed by what was actually delivered.)&lt;br /&gt;
&lt;br /&gt;
It is virtually guaranteed that any discussion of it  result in [[Rage]] between 3e, 4e, and D&amp;amp;D Next supporters.&lt;br /&gt;
&lt;br /&gt;
===Fandom===&lt;br /&gt;
It is said that in the darkest corners of /tg/ and behind the very stars themselves, there exist fans of 4e. There are many rumors of these &amp;quot;fans&amp;quot;, but most reports say that they are mostly nice folk who recognize the game&#039;s flaws but still want to play and share it with people for fun, making them either a very tragic folk or just... folk. The fanatic, ferocious 4efag or &amp;quot;4rry&amp;quot; may be a rare breed, but one to be wary of! It is said that logic and previous editions bounce off its hide, and the best way to escape alive is to wave a D&amp;amp;D Insider subscription to their nose, chuck it in the other direction, and run, praying to the gods.&lt;br /&gt;
&lt;br /&gt;
The most dedicated [[/tg/ gets shit done|unpaid fanwork]] based on 4e would be the [[Touhou Power Cards]], although it&#039;s difficult to say whether these weaboo fags are using Touhou to be 4e fans, or 4e to be Touhou fans, or perhaps using Touhou as an overly-elaborate satire of the 4e concept of class powers. It&#039;s likeliest the second, as Touhou fans cannot enjoy anything else without tying it in to their bullet hell shooter.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[Advanced Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons 3rd Edition]]&lt;br /&gt;
* [[Touhou Power Cards]]&lt;br /&gt;
* [[Drama Cards]]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Troll]]&lt;br /&gt;
* [[Skub]]&lt;br /&gt;
* [[Butthurt]]&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
*[http://www.wizards.com/default.asp?x=dnd/welcome Official Site]&lt;br /&gt;
*[http://www.wizards.com/dnd/files/UpdateMar2010.pdf March 2010 Errata], 88 pages, for the 15 official rulebooks and setting books so far.&lt;br /&gt;
*[http://www.wizards.com/Dnd/Article.aspx?x=dnd/updates Latest Errata], May 2010, 36 pages. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>161.130.38.83</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_4th_Edition&amp;diff=189836</id>
		<title>Dungeons &amp; Dragons 4th Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dungeons_%26_Dragons_4th_Edition&amp;diff=189836"/>
		<updated>2013-01-09T19:49:07Z</updated>

		<summary type="html">&lt;p&gt;161.130.38.83: /* Gameplay */ Yeah, D&amp;amp;D didn&amp;#039;t have traps, or encounters, or parties, or miniatures, or skills, or any of the other this mentioned immediately above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DD4Elogo.gif|center]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:4theditionPHB.jpg|Player&#039;s Handbook&lt;br /&gt;
Image:4theditionDMG.jpg|Dungeon Master&#039;s Guide&lt;br /&gt;
Image:4theditionPHB2.jpg|Player&#039;s Handbook 2&lt;br /&gt;
Image:4theditionMM.jpg|Monster Manual&lt;br /&gt;
Image:4theditionOPHB.jpg|Should have been the Player&#039;s Handbook, ended up being the cover art for &#039;&#039;Dungeon Delve&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The fourth edition of [[Advanced Dungeons and Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039;&#039;, the &amp;lt;s&amp;gt;newest and therefore most controversial edition of the system.&amp;lt;/s&amp;gt; See D&amp;amp;D Next.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
Nearly every roll consists of making a single d20 roll, plus a modifier, against a target number. Saving throws have been replaced with Defenses that work like AC; the term &#039;Saving Throw&#039; now refers to a 55% (DC 10) roll every turn to recover from a persistent effect.&lt;br /&gt;
&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Chargen is simplified compared to 3rd Edition (although still time consuming). Skills are all-or-nothing, you either have training in them or you don&#039;t. Each character gains a selection of Powers which can be used at will, once per encounter, or once per day, in ascending order of power. These abilities often consist of an attack plus some special effect, such as knocking someone prone, setting them on fire, or moving yourself or your opponent. There are also five possible alignments, none of which have much effect on gameplay any more: Lawful Good, Good, Unaligned, Evil and Chaotic Evil.&lt;br /&gt;
&lt;br /&gt;
====Races====&lt;br /&gt;
The character races in the PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Dragonborn]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Eladrin]] (High Elf)&lt;br /&gt;
*[[Elf]] (Wood Elf)&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Tiefling]]&lt;br /&gt;
&lt;br /&gt;
In addition to the races in the PHB, the following player races are in the MM and other sourcebooks: (all of them are &amp;quot;LA +0&amp;quot;, to put things in 3.5 parlance):&lt;br /&gt;
&lt;br /&gt;
*[[Bladeling]] (Manual of the Planes)&lt;br /&gt;
*[[Bugbear]]&lt;br /&gt;
*[[Bullywug]] (MM 2)&lt;br /&gt;
*[[Doppelganger]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Duergar]] (MM 2)&lt;br /&gt;
*[http://www.wizards.com/rpga/downloads/rpga4_frpgpreview.zip Genasi] (comes in 9 varieties: Causticsoul, Cindersoul, Earthsoul, Firesoul, Plaguesoul, Stormsoul, Voidsoul, Watersoul, and Windsoul)&lt;br /&gt;
*[[Githyanki]]&lt;br /&gt;
*[[Githzerai]]&lt;br /&gt;
*[[Gnolls]] (updated and in [http://www.wizards.com/dnd/files/dragon/367/367_Playing_Gnolls.pdf this article of Dragon Magazine #367])&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Goblin]]&lt;br /&gt;
*[[Hobgoblin]]&lt;br /&gt;
*[[Kenku]] (MM 2)&lt;br /&gt;
*[[Kobold]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Shadar-Kai]] (updated and in an article of Dragon Magazine #372)&lt;br /&gt;
*[[Shifter]], Longtooth&lt;br /&gt;
*[[Shifter]], Razorclaw&lt;br /&gt;
*[[Warforged]] (updated and in [http://www.wizards.com/dnd/files/364_Warforged.pdf this article of Dragon Magazine #364])&lt;br /&gt;
&lt;br /&gt;
Character races in the PHB 2 are:&lt;br /&gt;
*[[Deva]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Goliath]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Shifter]]&lt;br /&gt;
&lt;br /&gt;
Character races in the PHB 3 are:&lt;br /&gt;
*[[Githzerai]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Shardmind]]&lt;br /&gt;
*[[Wilden]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Eberron Player&#039;s Guide are:&lt;br /&gt;
&lt;br /&gt;
*[[Kalashtar]]&lt;br /&gt;
*[[Changeling]]&lt;br /&gt;
*[[Warforged]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Forgotten Realms Player&#039;s Guide are:&lt;br /&gt;
&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Genasi]]&lt;br /&gt;
&lt;br /&gt;
Character races in Heroes of Shadow are:&lt;br /&gt;
&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
*[[Shade]]&lt;br /&gt;
*[[Vryloka]]&lt;br /&gt;
&lt;br /&gt;
Character races in Heroes of the Feywild are:&lt;br /&gt;
&lt;br /&gt;
*[[Hamadryad]]&lt;br /&gt;
*[[Pixie]]&lt;br /&gt;
*[[Satyr]]&lt;br /&gt;
&lt;br /&gt;
Character races in the Dark Sun Campaign Setting are:&lt;br /&gt;
&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Thri-kreen|Thri-Kreen]]&lt;br /&gt;
&lt;br /&gt;
====Classes====&lt;br /&gt;
Character classes in the first PHB consist of:&lt;br /&gt;
&lt;br /&gt;
{| border=0  cellpadding=5  style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ccccff&amp;quot; | 4e Classes table&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4&lt;br /&gt;
|- valign=top&lt;br /&gt;
! &amp;amp;nbsp;       &lt;br /&gt;
! Leader  !! Defender !! Striker !! Controller&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Martial &lt;br /&gt;
| [[Warlord]] || [[Fighter]]  || [[Ranger]]&amp;lt;br/&amp;gt; [[Rogue]] || &lt;br /&gt;
|- valign=top&lt;br /&gt;
! Divine  &lt;br /&gt;
| [[Cleric]]&amp;lt;br/&amp;gt; [[Runepriest]]  || [[Paladin]]  || [[Avenger]] || [[Invoker]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Arcane  &lt;br /&gt;
| [[Bard]]&amp;lt;br/&amp;gt; [[Artificer]]   || [[Swordmage]]  || [[Warlock]]&amp;lt;br/&amp;gt; [[Sorcerer]] || [[Wizard]]&amp;lt;br/&amp;gt;[[Bladesinger]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Primal&lt;br /&gt;
| [[Shaman]]  || [[Warden]]   || [[Barbarian]] || [[Druid]]&amp;lt;br/&amp;gt; [[Seeker]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Psionic&lt;br /&gt;
| [[Ardent  ]]  ||  [[Battlemind]]  ||  [[Monk]]  || [[Psion]]&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Shadow&lt;br /&gt;
|            ||              || [[Assassin]]&amp;lt;br/&amp;gt; [[Vampire]]&amp;lt;br/&amp;gt; [[Blackguard]]  || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Cleric]] (Role: Leader, Power Source: Divine)&lt;br /&gt;
*[[Fighter]] (Role: Defender, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Paladin]] (Role: Defender, Power Source: Divine)&lt;br /&gt;
*[[Ranger]] (Role: Striker, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Rogue]] (Role: Striker, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Warlock]] (Role: Striker, Power Source: Arcane)&lt;br /&gt;
*[[Warlord]] (Role: Leader, Power Source: [[Martial Power|Martial]])&lt;br /&gt;
*[[Wizard]] (Role: Controller, Power Source: Arcane)&lt;br /&gt;
&lt;br /&gt;
Classes from the second PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Avenger]] (Role: Striker, Power Source: Divine)&lt;br /&gt;
*[[Barbarian]] (Role: Striker, Power Source: Primal)&lt;br /&gt;
*[[Bard]] (Role: Leader, Power Source: Arcane)&lt;br /&gt;
*[[Druid]] (Role: Controller, Power Source: Primal)&lt;br /&gt;
*[[Invoker]] (Role: Controller, Power Source: Divine)&lt;br /&gt;
*[[Shaman]] (Role: Leader, Power Source: Primal)&lt;br /&gt;
*[[Sorcerer]] (Role: Striker, Power Source: Arcane)&lt;br /&gt;
*[[Warden]] (Role: Defender, Power Source: Primal)&lt;br /&gt;
&lt;br /&gt;
Classes added in the third PHB are:&lt;br /&gt;
&lt;br /&gt;
*[[Ardent]] (Role: Leader, ower Source: Psionic)&lt;br /&gt;
*[[Battlemind]] (Role: Defender, Power Source: Psionic)&lt;br /&gt;
*[[Monk]] (Role: Striker, Power Source: Psionic)&lt;br /&gt;
*[[Psion]] (Role: Controller, Power Source: Psionic)&lt;br /&gt;
*[[Runepriest]] (Role: Leader, Power Source: Divine)&lt;br /&gt;
*[[Seeker]] (Role: Controller, Power Source: Primal)&lt;br /&gt;
&lt;br /&gt;
Classes in other books include:&lt;br /&gt;
*[[Artificer]] (Role: Leader, Power Source: Arcane) from the &#039;&#039;Eberron Campaign Guide&#039;&#039;&lt;br /&gt;
*[[Assassin]] (Role: Striker, Power Source: Shadow) from Dragon Magazine 379&lt;br /&gt;
*[[Bladesinger]] (Role: Controller, Power Source: Arcane) from the &#039;&#039;Neverwinter Campaign Setting&#039;&#039;&lt;br /&gt;
*[[Swordmage]] (Role: Defender, Power Source: Arcane) from the &#039;&#039;Forgotten Realms Campaign Guide&#039;&#039;&lt;br /&gt;
*[[Vampire]] (Role: Striker, Power Source: Shadow) from &#039;&#039;Heroes of Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is divided into encounters. The GM selects monsters and traps up to a total experience value as recommended for the size of the party, and the encounter plays out as a tactical miniatures game. Non-combat encounters consist of &amp;quot;skill challenges&amp;quot;, where skill checks (sometimes of multiple types) are made in sequence. XP is awarded for non-combat challenges and quests, as well as for combat encounters.&lt;br /&gt;
&lt;br /&gt;
Each character can take one standard action (such as an attack), one move action, one minor action, and any number of free actions per turn. Each character also gets one immediate interrupt or immediate reaction per round, which may be used outside of the regular turn order. Generally each character will use their standard action to make use of an attack power. Characters are highly specialized as noted above, and fit into combat roles of controller (status effect and mass-attack focused), defender (durability and counter-attack focused), leader (buffing and healing focused), and striker (single target damage focused).&lt;br /&gt;
&lt;br /&gt;
Characters level up from level 1 to 30; with the scope of the game changing every ten levels. At level 30 characters are expected to undergo some form of apotheosis, but the game is totally broken at this level anyway.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting of 4e is highly generic and designed to give the DM a relatively blank canvas to paint on. This default setting consists of a wild medieval landscape in which isolated human and demihuman communities (&#039;[[Points of Light]]&#039;) struggle to survive after the fall of a greater empire. This provides an explanation for the large areas of wilderness and many ruins for monsters to hide in, and the need for adventurers as opposed to more regulated militias. Which doesn&#039;t make any goddamn sense, but okay.&lt;br /&gt;
&lt;br /&gt;
The [[Planescape]] cosmology, present in 2e and 3e, has been removed, and a much vaguer &amp;quot;Astral Sea&amp;quot; cosmology has been put in its place. Sigil still exists as the center of he multiverse. the new Astral Sea (or &amp;quot;The Plane Above&amp;quot; is an amalgamation of the Ethereal Plane and the Astral Plane (including the floating corpses of dead gods and primordials). The Astral Sea contains the realms of the gods, including Celestia, Pandemonium, Carceri, Baator, Gehenna (formerly known as Tytherion), Acheron (Chernoggar), Arcadia (Hestavar), Arborea (Arvandor), and a few new ones.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s the Elemental Chaos, &amp;quot;The Plane below&amp;quot;, which is kind of like a combination of the Inner Planes and a bit of Limbo, slapped together into a realm of destruction and elemental power. This is where the Primordials resided before the Dawn War, and is the location of the Abyss.&lt;br /&gt;
&lt;br /&gt;
The DMG contains an extensive section explaining the tropes of the setting and how they might be used, and also suggesting ways in which the DM can deviate from them to make the setting his own.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D 4e on /tg/==&lt;br /&gt;
[[Image:ST4E.jpg‎ |thumb|left|The reaction of most fans.]]&lt;br /&gt;
Since its announcement 4e has been a source of controversy and trolling on /tg/. Its supporters consider it to have made D&amp;amp;D simple and fun. Its critics have numerous objections to the system and setting, often referring to it as &#039;shit twinkie&#039; (with the implication that they had been expecting a certain type of D&amp;amp;D goodness and sorely disappointed by what was actually delivered.)&lt;br /&gt;
&lt;br /&gt;
It is virtually guaranteed that any discussion of it  result in [[Rage]] between 3e, 4e, and D&amp;amp;D Next supporters.&lt;br /&gt;
&lt;br /&gt;
===Fandom===&lt;br /&gt;
It is said that in the darkest corners of /tg/ and behind the very stars themselves, there exist fans of 4e. There are many rumors of these &amp;quot;fans&amp;quot;, but most reports say that they are mostly nice folk who recognize the game&#039;s flaws but still want to play and share it with people for fun, making them either a very tragic folk or just... folk. The fanatic, ferocious 4efag or &amp;quot;4rry&amp;quot; may be a rare breed, but one to be wary of! It is said that logic and previous editions bounce off its hide, and the best way to escape alive is to wave a D&amp;amp;D Insider subscription to their nose, chuck it in the other direction, and run, praying to the gods.&lt;br /&gt;
&lt;br /&gt;
The most dedicated [[/tg/ gets shit done|unpaid fanwork]] based on 4e would be the [[Touhou Power Cards]], although it&#039;s difficult to say whether these weaboo fags are using Touhou to be 4e fans, or 4e to be Touhou fans, or perhaps using Touhou as an overly-elaborate satire of the 4e concept of class powers.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[Advanced Dungeons &amp;amp; Dragons]]&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons 3rd Edition]]&lt;br /&gt;
* [[Touhou Power Cards]]&lt;br /&gt;
* [[Drama Cards]]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Troll]]&lt;br /&gt;
* [[Skub]]&lt;br /&gt;
* [[Butthurt]]&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
*[http://www.wizards.com/default.asp?x=dnd/welcome Official Site]&lt;br /&gt;
*[http://www.wizards.com/dnd/files/UpdateMar2010.pdf March 2010 Errata], 88 pages, for the 15 official rulebooks and setting books so far.&lt;br /&gt;
*[http://www.wizards.com/Dnd/Article.aspx?x=dnd/updates Latest Errata], May 2010, 36 pages. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>161.130.38.83</name></author>
	</entry>
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