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		<id>http://2d4chan.org/mediawiki/index.php?title=Assassinorum_Execution_Force&amp;diff=54014</id>
		<title>Assassinorum Execution Force</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Assassinorum_Execution_Force&amp;diff=54014"/>
		<updated>2015-05-04T02:51:36Z</updated>

		<summary type="html">&lt;p&gt;173.195.182.10: /* The Crunch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assassinorum: Execution Force==&lt;br /&gt;
An awesome new release from GeeDubs that, as opposed to revolving around [[Pauldrons|Spess Muhreens]], follows an Officio Assassinorum Execution Force on a mission of [[Troll|life and death for the Imperium]]. &lt;br /&gt;
&lt;br /&gt;
==The Fluff==&lt;br /&gt;
Chaos Sorcerer Lord [[Dranon]] (or Drask or...something) has come up with &#039;&#039;yet another&#039;&#039; way for [[Chaos|Khay-ohss]] to dick the Imperium over, this time by sacrificing a solar system&#039;s star to the Dark Gods in exchange for daemonhood. Oh, also, it&#039;ll [[Anal_circumference|create]] a new [[Eye_of_Terror|Eye of Terror]], which is bad. So the Officio Assassinorum sends in an Execution Force to [[RAPE|shut that shit down]]. The Assassins all have names, and there&#039;s a whole (ridiculously overpriced) novella that goes along with the game, but do you care? Not for $17.50 US, you don&#039;t. It&#039;s more fun to make your own story up, [[Your_dudes|which is what 40K is all about anyway]].&lt;br /&gt;
&lt;br /&gt;
==The Crunch==&lt;br /&gt;
The game is intended for 1-4 players, each of whom control one of the Assassins. Chaos Renegades are an NPC faction controlled by random dice rolls and Event Cards. Each type of character (Assassins, Cultists, Chaos Marines, and the Sorcerer Lord) has its own unique rules, abilities, and modifiers. Actual character gameplay revolves around Actions; Assassins get two Actions per turn, and Renegades get one to two Actions (determined randomly by a helpful spread sheet for anything that might go down during the game, located on the back of the rule book). Stamina takes the place of Wounds here: if a D6 is rolled in either a Fight or Shoot Action, and the number on the D6 meets or exceeds the number next to the character&#039;s Stamina, the character takes a wound. Cultists have one wound, Assassins and Spiky Muhreens have two, and Sorcerer Lord Derpatron has three.&lt;br /&gt;
&lt;br /&gt;
All four Assassins have the ability to Move six squares and Sprint D6 squares. They each have a Shoot and Fight ability, determinate on whether they are at range or in CC, and they each have three Alpha Tactics and one Omegon Tactic, which can be used three times and one time per game, respectively. They have a Assassin gameplay revolves around being Sam Fisher and attempting not to alert the guards (very difficult), all while revealing hidden rooms in an attempt to locate the Teleportarium and its Control Room. If one Assassin ends its turn on the Control Room, the Teleportato is activated. Any Assassin who ends their subsequent turns on the Tilapiaquarium are then...er...teleported to the next (and much smaller) map, where they must make their way to and [[RIP_AND_TEAR|assassinate]] the Sorcerer Lord. Assassins have 16 turns, counted by a midget covered in dirty laundry, to accomplish this before the Sorcerer pwns the Imperium.&lt;br /&gt;
&lt;br /&gt;
Renegades that have not been alerted to the Assassins&#039; presence, or who are not otherwise occupied, make a random Patrol move of D6 squares. There are helpful little red arrows on many of the squares that tell you where the Renegades go next if they land on them; some of the arrows branch off in multiple directions, and each direction corresponds to a D6 number (determined randomly...obviously). If a Renegade spots an Assassin or is within six squares of someone who performed a Shoot action, they will go On Alert. On Alert Renegades perform a CC Fight Action if they are in base-to-base contact with an Assassin, Shoot if they are not but have LoS, or Move D6 squares toward the nearest Assassin. If a Renegade is On Alert but otherwise unoccupied and an Assassin wanders into their field of view, the Renegade gets to perform an automatic Shoot Action. Like Assassins, Renegades have special modifiers to their abilities based on what type of Renegade they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;&lt;br /&gt;
The different characters play pretty closely to how they work in 40K proper. Special abilities of each are discussed below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Assassins&#039;&#039;&#039;&lt;br /&gt;
**The [[Vindicare]]: The Vindicare is an exclusively Shoot-centered character (obviously). He may make one Shoot attack (which is [[Awesome|awesome]]) or one Fight attack (which is [[Derp|not]]). If he Moves and then Shoots, he gains a +1 modifier to his D6 roll. If, however, he does &#039;&#039;not&#039;&#039; move before Shooting, he gains a +2 modifier to his D6 roll &#039;&#039;and&#039;&#039; deals [[Awesome|two wounds]], meaning that he is one of only two Assassins who can kill a Spiky Muhreen by himself in one turn (the other being the Eversor). If he is more than six squares away from an enemy that would normally have LoS, his stealth suit renders him invisible (useful for watching the long hallway portion of the first map). He may expend one Alpha Tactic per turn to re-roll a failed Shoot Action, or he may expend his Omegon Tactic to throw a blind grenade up to six squares away. This stuns whoever it hits, in addition to stunning whoever is adjacent to the target.&lt;br /&gt;
**The [[Callidus]]: The Callidus offers an okay 2D6 Shoot Action and a single epic Fight Action. In melee her phase sword grants a +2 modifier to her Fight roll, and if she expends her Alpha Tactic she can make a single re-roll in melee. Her unique attributes allow her to move through enemy models (she is the only model who can do this) and make a Hit-and-Run move at the end of a Fight roll, even if she has already expended both of her Actions. Her Omegon Tactic makes &lt;br /&gt;
**The [[Eversor]]:&lt;br /&gt;
**The [[Culexus]]:&lt;/div&gt;</summary>
		<author><name>173.195.182.10</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Assassinorum_Execution_Force&amp;diff=54013</id>
		<title>Assassinorum Execution Force</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Assassinorum_Execution_Force&amp;diff=54013"/>
		<updated>2015-05-04T02:09:27Z</updated>

		<summary type="html">&lt;p&gt;173.195.182.10: Created page with &amp;quot;==Assassinorum: Execution Force== An awesome new release from GeeDubs that, as opposed to revolving around Spess Muhreens, follows an Officio Assassinorum Execut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assassinorum: Execution Force==&lt;br /&gt;
An awesome new release from GeeDubs that, as opposed to revolving around [[Pauldrons|Spess Muhreens]], follows an Officio Assassinorum Execution Force on a mission of [[Troll|life and death for the Imperium]]. &lt;br /&gt;
&lt;br /&gt;
==The Fluff==&lt;br /&gt;
Chaos Sorcerer Lord [[Dranon]] (or Drask or...something) has come up with &#039;&#039;yet another&#039;&#039; way for [[Chaos|Khay-ohss]] to dick the Imperium over, this time by sacrificing a solar system&#039;s star to the Dark Gods in exchange for daemonhood. Oh, also, it&#039;ll [[Anal_circumference|create]] a new [[Eye_of_Terror|Eye of Terror]], which is bad. So the Officio Assassinorum sends in an Execution Force to [[RAPE|shut that shit down]]. The Assassins all have names, and there&#039;s a whole (ridiculously overpriced) novella that goes along with the game, but do you care? Not for $17.50 US, you don&#039;t. It&#039;s more fun to make your own story up, [[Your_dudes|which is what 40K is all about anyway]].&lt;br /&gt;
&lt;br /&gt;
==The Crunch==&lt;br /&gt;
The game is intended for 1-4 players, each of whom control one of the Assassins. Chaos Renegades are an NPC faction controlled by random dice rolls and Event Cards. Each type of character (Assassins, Cultists, Chaos Marines, and the Sorcerer Lord) has its own unique rules, abilities, and modifiers. Actual character gameplay revolves around Actions; Assassins get two Actions per turn, and Renegades get one to two Actions (determined randomly by a helpful spread sheet for anything that might go down during the game, located on the back of the rule book). Stamina takes the place of Wounds here: if a D6 is rolled in either a Fight or Shoot Action, and the number on the D6 meets or exceeds the number next to the character&#039;s Stamina, the character takes a wound. Cultists have one wound, Assassins and Spiky Muhreens have two, and Sorcerer Lord Derpatron has three.&lt;br /&gt;
&lt;br /&gt;
All four Assassins have the ability to Move six squares and Sprint D6 squares. They each have a Shoot and Fight ability, determinate on whether they are at range or in CC, and they each have three Alpha Tactics and one Omegon Tactic, which can be used three times and one time per game, respectively. They have a Assassin gameplay revolves around being Sam Fisher and attempting not to alert the guards (very difficult), all while revealing hidden rooms in an attempt to locate the Teleportarium and its Control Room. If one Assassin ends its turn on the Control Room, the Teleportato is activated. Any Assassin who ends their subsequent turns on the Tilapiaquarium are then...er...teleported to the next (and much smaller) map, where they must make their way to and [[RIP_AND_TEAR|assassinate]] the Sorcerer Lord. Assassins have 16 turns, counted by a midget covered in dirty laundry, to accomplish this before the Sorcerer pwns the Imperium.&lt;br /&gt;
&lt;br /&gt;
Renegades that have not been alerted to the Assassins&#039; presence, or who are not otherwise occupied, make a random Patrol move of D6 squares. There are helpful little red arrows on many of the squares that tell you where the Renegades go next if they land on them; some of the arrows branch off in multiple directions, and each direction corresponds to a D6 number (determined randomly...obviously). If a Renegade spots an Assassin or is within six squares of someone who performed a Shoot action, they will go On Alert. On Alert Renegades perform a CC Fight Action if they are in base-to-base contact with an Assassin, Shoot if they are not but have LoS, or Move D6 squares toward the nearest Assassin. If a Renegade is On Alert but otherwise unoccupied and an Assassin wanders into their field of view, the Renegade gets to perform an automatic Shoot Action. Like Assassins, Renegades have special modifiers to their abilities based on what type of Renegade they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;&lt;br /&gt;
The different characters play pretty closely to how they work in 40K proper. Special abilities of each are discussed below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Assassins&#039;&#039;&#039;&lt;br /&gt;
**The [[Vindicare]]: The Vindicare is an exclusively Shoot-centered character (obviously). He may make one Shoot attack (which is [[Awesome|awesome]]) or one Fight attack (which is [[Derp|not]]). If he Moves and then Shoots, he gains a +1 modifier to his D6 roll. If, however, he does &#039;&#039;not&#039;&#039; move before Shooting, he gains a +2 modifier to his D6 roll &#039;&#039;and&#039;&#039; deals [[Awesome|two wounds]], meaning that he is one of only two Assassins who can kill a Spiky Muhreen by himself in one turn (the other being the Eversor). If he is more than six squares away from an enemy that would normally have LoS, his stealth suit renders him invisible (useful for watching the long hallway portion of the first map). He may expend one Alpha Tactic per turn to re-roll a failed Shoot Action, or he may expend his Omegon Tactic to throw a blind grenade up to six squares away. This stuns whoever it hits, in addition to stunning whoever is adjacent to the target.&lt;br /&gt;
**The [[Callidus]]:&lt;br /&gt;
**The [[Eversor]]:&lt;br /&gt;
**The [[Culexus]]:&lt;/div&gt;</summary>
		<author><name>173.195.182.10</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364029</id>
		<title>Officio Assassinorum</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364029"/>
		<updated>2015-05-04T01:09:20Z</updated>

		<summary type="html">&lt;p&gt;173.195.182.10: /* Assassinorum: Execution Force */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Armyof4byIronShrineMaiden.jpg |200px|thumb|right|Dawwww.]] &lt;br /&gt;
&#039;&#039;&amp;quot;Ask not for whom they seek, lest it be thyself.&amp;quot;&#039;&#039; - Tactica Imperium on The Officio Assassinorum&lt;br /&gt;
&lt;br /&gt;
When the shit hits the fan, these are the guys that get their hands dirty. It&#039;s all about the wetwork. This branch of the Imperium recruits, trains and commands [[Assassin|Assassins]], for more information on the individual Assassin types, please visit [[Assassin|this page]].&lt;br /&gt;
&lt;br /&gt;
You can tell you don&#039;t mess with the Officio Assassinorium. Anyone, from the lowliest of workers to the [[High Lords of Terra]], at ANY moment, is open to either having their brains spilled on pavement by a sniper round, their spleen torn out by screaming Wry-man, or shanked by dear old mum for no apparent reason.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Nemesis_02.jpg|400px|thumb|left|If the [[Imperial Guard]] is the hammer and the [[Space Marines]] are the scalpel, the operatives of the Officio Assassinorum are the poisoned needle. Why does the female Venenum Assassin have a white beard?]]&lt;br /&gt;
The &#039;&#039;&#039;Officio Assassinorum&#039;&#039;&#039; was founded at the beginning of the [[Great Crusade]] as a department for holding any up-and-coming warlords or heretical leaders accountable for their actions. And by &amp;quot;accountable&amp;quot; we mean &amp;quot;disposed of.&amp;quot; And by &amp;quot;disposed of&amp;quot; we mean &amp;quot;killed so hard that they will die to death.&amp;quot; Formed by [[Malcador the Sigillite]] and the six masters of the Clades (the future temples), it was founded in extreme secrecy in an attempt to keep it out of the [[God-Emperor of Mankind|Emperor]]&#039;s knowledge and maintain his purity (a concept the Big E always found funny). It&#039;s even more amusing that they thought they could hide something from someone capable of basically hearing the thoughts of every human at once.  And they all seem to know of one another.  Technically, a terminatus order can only be issued by the Senatorum Imperialus (AKA the [[High Lords of Terra]]), and the members of the Officio Assassinorum are kept on a very short leash. Unlike the [[Inquisition]], they have no discretionary powers of their own, [[The Beheading|because they tend to horribly abuse them if they do]].&lt;br /&gt;
&lt;br /&gt;
The head of the Officio is known as the &#039;&#039;&#039;Grand Master of the Officio Assassinorum,&#039;&#039;&#039; or &#039;&#039;&#039;The Master of Assassins,&#039;&#039;&#039; who sits alongside the Fabricator-General of Mars and the Ecclesiarch of the Adeptus Ministorum as one of the [[High Lords of Terra]]. &lt;br /&gt;
&lt;br /&gt;
Which, if you think about it, must be somewhat distracting during their meetings. The Lords are sitting around and discussing the fates of trillions of men, and as the debate goes back and forth, one of them says nothing, ever. He just sits there, smoking a lho-stick with his trench coat wrapped around him, almost completely overlooked. And then they remember that a bad decision could get them killed, and this is the guy who does that. And only that. His only job is to dispatch death on swift wings to any high official. It&#039;d be like having the Sword of Damocles hanging over your head everywhere you went. &lt;br /&gt;
&lt;br /&gt;
Members are recruited at a very young age; most of them are children from Feral Worlds or are taken from the schola progenium. Recruits are biologically augmented and trained at the School of Assassins on Holy Terra for ten years before being assigned to one of the Assassin Temples to continue their training and eventually serve the Imperium.&lt;br /&gt;
&lt;br /&gt;
The Assassin specialists approach Chuck Norris levels of awesome, as the Temples have permission make use of &amp;quot;any means or tools to get the job done,&amp;quot; even if it means banned tech from the Dark Age of Technology(like &#039;synskin&#039;) or xeno artifacts (like the C&#039;tan phase blade). These Assassins are also given crushingly restrictive psych treatments to ensure they never use these tools except when ordered, which can make them seem kinda spastic during downtimes when said tools are augmentations to their own body.&lt;br /&gt;
&lt;br /&gt;
There are only 2 recorded examples of anyone in the Officio turning against the Imperium. Unfortunately, both times it was the Grand Master, Drakan Vangorich (goes to show, never trust a Russian). The Imperium learned of the first one&#039;s butthole treachery when he had the [[High Lords of Terra]] [[The Beheading|wiped out to the last man]]. Very [[grimdark]], though the uncaring [[Eldrad|dicks]] had it coming to them. &lt;br /&gt;
&lt;br /&gt;
After that betrayal, an Astartes retribution force was dispatched to &amp;quot;resolve&amp;quot; the situation. It is not known how many marines were sent; since the force was made up of elements of three chapters ([[Halo Brethren]], [[Sable Swords]] and [[Imperial Fists]]), it was probably at least 1000 marines. As soon as they landed on Terra, the commander of the force was assassinated. The remaining marines broke into the grand chamber of the Assassinorum Temple and found 100 (!) [[Eversor]] Assassins between them and their target. A single marine survived to plug the Grand Master in the brain with a boltgun. This super-hardcore-awesome-ass-kicking marine was definitely [[Darnath Lysander]].&lt;br /&gt;
&lt;br /&gt;
The other one was [[Love Can Bloom|Vindicare Assassin LIIVI]].&lt;br /&gt;
&lt;br /&gt;
Ha, just kidding. The second time was during the Age of Apostasy in M36, when the Grand Master was himself assassinated by a [[Callidus]] Assassin under the orders of [[Goge Vandire]], the insane ruler of the Imperium. Of course, you don&#039;t become Grand Master without being an Assassin yourself, and it turned out that he had switched places with a body double. What followed was a civil war within the Assasinorum to mirror the one wracking the Imperium, and ended up filling the Imperial Palace with nerve gas and destroying entire wings of Mankind&#039;s greatest fortress with ancient Dark Age and xenos weaponry. Eventually, the Grand Master triumphed, but went into self-imposed exile at the end of it, and might still be alive today. After the war, the [[Inquisition]] set up the Ordo Sicarius to monitor the Assassins and make sure they stay in line.&lt;br /&gt;
&lt;br /&gt;
Alas, they will always be second best, for they can never become [[Ultramarines]]. They only exist in fluff for the purposes of showing just how bad-ass a specific enemy is. For example, during the [[Horus Heresy]], eight(!) Assassins, at least one from each temple, was sent to form an Assassin&#039;s Justice League of Doom and kill [[Horus|that asshole who started it]]. For [[Plot armor|SOME REASON]], like everyone else in the Imperium who tried to stop it, they [[FAIL|failed.]] Also, the same thing was tried during the Medusa V campaign, to assassinate the leader of the Chaos faction, and seven of them failed. This is known as the &amp;quot;Worf Effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
The Officio Assassinorum has six &amp;quot;temples,&amp;quot; or specialist branches, each focused on one particular method of assassination: &lt;br /&gt;
* [[Callidus]] - shapeshifters, masters of infiltration. All women ([[Trap|or men pretending to be women]], or women pretending to be Orks, or...just...try not to think about it).&lt;br /&gt;
* [[Culexus]] - soulless gothtards that are invisible &amp;amp; immune to psykers, daemons &amp;amp; the Warp.&lt;br /&gt;
* [[Eversor]] - cyborg, drugged-up killing machines that have two settings: coma and &#039;&#039;&#039;RIP&#039;N&#039;TEAR!!&#039;&#039;&#039;1!!1!one!&lt;br /&gt;
* [[Vanus]] - leet hacker NERD CHESS PLAYERS. All are geniuses in the fields of intelligence gathering, strategy and JUST AS PLANNED. &amp;quot;The cleanest kill is one that another performs in your stead with no knowledge of your incitement.&amp;quot; They are what every neckbeard wants to be.&lt;br /&gt;
* [[Venenum]] - master poisoners who can take the things found in a kitchen and kill a [[Space Marine]] with the resulting mixture.&lt;br /&gt;
* [[Vindicare]] - snipers that can &amp;quot;BOOM! HEADSHOT!&amp;quot; from the horizon.&lt;br /&gt;
* [[Maerorus]] - a failed attempt at creating a living weapon able to operate without support or equipment for a prolonged period of time. The only one created proved to be impossible to control and went rogue; all attempts at making more were immediately discontinued. Think Alex Mercer from Prototype, only even more sociopathic. &lt;br /&gt;
&lt;br /&gt;
[[Death Cult Assassin|Death Cult Assassins]] aren&#039;t part of this framework; there are thousands of death cults throughout the Imperium and they each train in their own way to kill enemies of the Emperor, but are not officially-sanctioned and are more autonomous than the Assassins.&lt;br /&gt;
&lt;br /&gt;
==Assassinorum: Execution Force==&lt;br /&gt;
[[Assassinorum_Execution_Force|GeeDubs recently released a (rather awesome) Space Hulk-style board game]] for 1-4 players that revolves around an Execution Force - an Officio Assassinorum team comprised of a Callidus, Culexus, Vindicare, and Eversore assassin. Gameplay is a combination of Splinter Cell and X-COM, wherein the four player-controlled Assassins run through the map attempting to find a teleportarium room, which in turn will allow them to move to the second (and final) map. Once there, players must kill a boss of sorts - a Chaos Sorceror who is trying to blah blah kill the Imperium with blibbity bloobity Chaos shenanigans. You&#039;ve heard the story before. Along the way, Assassins fight Renegades (Chaos [[Cultist-chan|Cultists]] and [[Dranon|Spess Muhreens]]) which are spawned either by revealing rooms (the only way to find the teleportato and its control room) or through random events. Renegades can be alerted to the Assassins&#039; presence by catching them in line of sight or by hearing the sounds of glorious gunplay down the hall. The Assassins, of course, are all badasses with unique attributes and abilities, including Alpha and Omegon Tactics (super special powers that can be used thrice or once per game, respectively). All in all the game is both challenging and incredibly fun, not to mention &#039;&#039;much&#039;&#039; shorter than your average game of [[Warhammer_40,000|Spess-Muhreens-beating-on-Spess-Muhreens]], but the real appeal is the fact that you get [[Awesome|the four new Assassin models]] and a handful of Chaos miniatures. Well done, GeeDubs. Well done.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AnotherGameNightRuined.jpg&lt;br /&gt;
File:Back in the Day by DeadXCross.jpg&lt;br /&gt;
File:AssassinsHangout.jpg|Eversors are the [[That Guy]] of Assassins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>173.195.182.10</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364028</id>
		<title>Officio Assassinorum</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364028"/>
		<updated>2015-05-04T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;173.195.182.10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Armyof4byIronShrineMaiden.jpg |200px|thumb|right|Dawwww.]] &lt;br /&gt;
&#039;&#039;&amp;quot;Ask not for whom they seek, lest it be thyself.&amp;quot;&#039;&#039; - Tactica Imperium on The Officio Assassinorum&lt;br /&gt;
&lt;br /&gt;
When the shit hits the fan, these are the guys that get their hands dirty. It&#039;s all about the wetwork. This branch of the Imperium recruits, trains and commands [[Assassin|Assassins]], for more information on the individual Assassin types, please visit [[Assassin|this page]].&lt;br /&gt;
&lt;br /&gt;
You can tell you don&#039;t mess with the Officio Assassinorium. Anyone, from the lowliest of workers to the [[High Lords of Terra]], at ANY moment, is open to either having their brains spilled on pavement by a sniper round, their spleen torn out by screaming Wry-man, or shanked by dear old mum for no apparent reason.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Nemesis_02.jpg|400px|thumb|left|If the [[Imperial Guard]] is the hammer and the [[Space Marines]] are the scalpel, the operatives of the Officio Assassinorum are the poisoned needle. Why does the female Venenum Assassin have a white beard?]]&lt;br /&gt;
The &#039;&#039;&#039;Officio Assassinorum&#039;&#039;&#039; was founded at the beginning of the [[Great Crusade]] as a department for holding any up-and-coming warlords or heretical leaders accountable for their actions. And by &amp;quot;accountable&amp;quot; we mean &amp;quot;disposed of.&amp;quot; And by &amp;quot;disposed of&amp;quot; we mean &amp;quot;killed so hard that they will die to death.&amp;quot; Formed by [[Malcador the Sigillite]] and the six masters of the Clades (the future temples), it was founded in extreme secrecy in an attempt to keep it out of the [[God-Emperor of Mankind|Emperor]]&#039;s knowledge and maintain his purity (a concept the Big E always found funny). It&#039;s even more amusing that they thought they could hide something from someone capable of basically hearing the thoughts of every human at once.  And they all seem to know of one another.  Technically, a terminatus order can only be issued by the Senatorum Imperialus (AKA the [[High Lords of Terra]]), and the members of the Officio Assassinorum are kept on a very short leash. Unlike the [[Inquisition]], they have no discretionary powers of their own, [[The Beheading|because they tend to horribly abuse them if they do]].&lt;br /&gt;
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The head of the Officio is known as the &#039;&#039;&#039;Grand Master of the Officio Assassinorum,&#039;&#039;&#039; or &#039;&#039;&#039;The Master of Assassins,&#039;&#039;&#039; who sits alongside the Fabricator-General of Mars and the Ecclesiarch of the Adeptus Ministorum as one of the [[High Lords of Terra]]. &lt;br /&gt;
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Which, if you think about it, must be somewhat distracting during their meetings. The Lords are sitting around and discussing the fates of trillions of men, and as the debate goes back and forth, one of them says nothing, ever. He just sits there, smoking a lho-stick with his trench coat wrapped around him, almost completely overlooked. And then they remember that a bad decision could get them killed, and this is the guy who does that. And only that. His only job is to dispatch death on swift wings to any high official. It&#039;d be like having the Sword of Damocles hanging over your head everywhere you went. &lt;br /&gt;
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Members are recruited at a very young age; most of them are children from Feral Worlds or are taken from the schola progenium. Recruits are biologically augmented and trained at the School of Assassins on Holy Terra for ten years before being assigned to one of the Assassin Temples to continue their training and eventually serve the Imperium.&lt;br /&gt;
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The Assassin specialists approach Chuck Norris levels of awesome, as the Temples have permission make use of &amp;quot;any means or tools to get the job done,&amp;quot; even if it means banned tech from the Dark Age of Technology(like &#039;synskin&#039;) or xeno artifacts (like the C&#039;tan phase blade). These Assassins are also given crushingly restrictive psych treatments to ensure they never use these tools except when ordered, which can make them seem kinda spastic during downtimes when said tools are augmentations to their own body.&lt;br /&gt;
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There are only 2 recorded examples of anyone in the Officio turning against the Imperium. Unfortunately, both times it was the Grand Master, Drakan Vangorich (goes to show, never trust a Russian). The Imperium learned of the first one&#039;s butthole treachery when he had the [[High Lords of Terra]] [[The Beheading|wiped out to the last man]]. Very [[grimdark]], though the uncaring [[Eldrad|dicks]] had it coming to them. &lt;br /&gt;
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After that betrayal, an Astartes retribution force was dispatched to &amp;quot;resolve&amp;quot; the situation. It is not known how many marines were sent; since the force was made up of elements of three chapters ([[Halo Brethren]], [[Sable Swords]] and [[Imperial Fists]]), it was probably at least 1000 marines. As soon as they landed on Terra, the commander of the force was assassinated. The remaining marines broke into the grand chamber of the Assassinorum Temple and found 100 (!) [[Eversor]] Assassins between them and their target. A single marine survived to plug the Grand Master in the brain with a boltgun. This super-hardcore-awesome-ass-kicking marine was definitely [[Darnath Lysander]].&lt;br /&gt;
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The other one was [[Love Can Bloom|Vindicare Assassin LIIVI]].&lt;br /&gt;
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Ha, just kidding. The second time was during the Age of Apostasy in M36, when the Grand Master was himself assassinated by a [[Callidus]] Assassin under the orders of [[Goge Vandire]], the insane ruler of the Imperium. Of course, you don&#039;t become Grand Master without being an Assassin yourself, and it turned out that he had switched places with a body double. What followed was a civil war within the Assasinorum to mirror the one wracking the Imperium, and ended up filling the Imperial Palace with nerve gas and destroying entire wings of Mankind&#039;s greatest fortress with ancient Dark Age and xenos weaponry. Eventually, the Grand Master triumphed, but went into self-imposed exile at the end of it, and might still be alive today. After the war, the [[Inquisition]] set up the Ordo Sicarius to monitor the Assassins and make sure they stay in line.&lt;br /&gt;
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Alas, they will always be second best, for they can never become [[Ultramarines]]. They only exist in fluff for the purposes of showing just how bad-ass a specific enemy is. For example, during the [[Horus Heresy]], eight(!) Assassins, at least one from each temple, was sent to form an Assassin&#039;s Justice League of Doom and kill [[Horus|that asshole who started it]]. For [[Plot armor|SOME REASON]], like everyone else in the Imperium who tried to stop it, they [[FAIL|failed.]] Also, the same thing was tried during the Medusa V campaign, to assassinate the leader of the Chaos faction, and seven of them failed. This is known as the &amp;quot;Worf Effect.&amp;quot;&lt;br /&gt;
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==Divisions==&lt;br /&gt;
The Officio Assassinorum has six &amp;quot;temples,&amp;quot; or specialist branches, each focused on one particular method of assassination: &lt;br /&gt;
* [[Callidus]] - shapeshifters, masters of infiltration. All women ([[Trap|or men pretending to be women]], or women pretending to be Orks, or...just...try not to think about it).&lt;br /&gt;
* [[Culexus]] - soulless gothtards that are invisible &amp;amp; immune to psykers, daemons &amp;amp; the Warp.&lt;br /&gt;
* [[Eversor]] - cyborg, drugged-up killing machines that have two settings: coma and &#039;&#039;&#039;RIP&#039;N&#039;TEAR!!&#039;&#039;&#039;1!!1!one!&lt;br /&gt;
* [[Vanus]] - leet hacker NERD CHESS PLAYERS. All are geniuses in the fields of intelligence gathering, strategy and JUST AS PLANNED. &amp;quot;The cleanest kill is one that another performs in your stead with no knowledge of your incitement.&amp;quot; They are what every neckbeard wants to be.&lt;br /&gt;
* [[Venenum]] - master poisoners who can take the things found in a kitchen and kill a [[Space Marine]] with the resulting mixture.&lt;br /&gt;
* [[Vindicare]] - snipers that can &amp;quot;BOOM! HEADSHOT!&amp;quot; from the horizon.&lt;br /&gt;
* [[Maerorus]] - a failed attempt at creating a living weapon able to operate without support or equipment for a prolonged period of time. The only one created proved to be impossible to control and went rogue; all attempts at making more were immediately discontinued. Think Alex Mercer from Prototype, only even more sociopathic. &lt;br /&gt;
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[[Death Cult Assassin|Death Cult Assassins]] aren&#039;t part of this framework; there are thousands of death cults throughout the Imperium and they each train in their own way to kill enemies of the Emperor, but are not officially-sanctioned and are more autonomous than the Assassins.&lt;br /&gt;
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==Assassinorum: Execution Force==&lt;br /&gt;
GeeDubs recently released a (rather awesome) Space Hulk-style board game for 1-4 players that revolves around an Execution Force - an Officio Assassinorum team comprised of a Callidus, Culexus, Vindicare, and Eversore assassin. Gameplay is a combination of Splinter Cell and X-COM, wherein the four player-controlled Assassins run through the map attempting to find a teleportarium room, which in turn will allow them to move to the second (and final) map. Once there, players must kill a boss of sorts - a Chaos Sorceror who is trying to blah blah kill the Imperium with blibbity bloobity Chaos shenanigans. You&#039;ve heard the story before. Along the way, Assassins fight Renegades (Chaos [[Cultist-chan|Cultists]] and [[Dranon|Spess Muhreens]]) which are spawned either by revealing rooms (the only way to find the teleportato and its control room) or through random events. Renegades can be alerted to the Assassins&#039; presence by catching them in line of sight or by hearing the sounds of glorious gunplay down the hall. The Assassins, of course, are all badasses with unique attributes and abilities, including Alpha and Omegon Tactics (super special powers that can be used thrice or once per game, respectively). All in all the game is both challenging and incredibly fun, not to mention &#039;&#039;much&#039;&#039; shorter than your average game of [[Warhammer_40,000|Spess-Muhreens-beating-on-Spess-Muhreens]], but the real appeal is the fact that you get [[Awesome|the four new Assassin models]] and a handful of Chaos miniatures. Well done, GeeDubs. Well done.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AnotherGameNightRuined.jpg&lt;br /&gt;
File:Back in the Day by DeadXCross.jpg&lt;br /&gt;
File:AssassinsHangout.jpg|Eversors are the [[That Guy]] of Assassins.&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>173.195.182.10</name></author>
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