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	<title>2d4chan - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jaguar_Jagdpanzer&amp;diff=280619</id>
		<title>Jaguar Jagdpanzer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jaguar_Jagdpanzer&amp;diff=280619"/>
		<updated>2019-02-22T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;2001:16B8:116C:B500:1976:DCFE:5B4B:A71F: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|We are Jagdpanzer goddamnit, and we hate you.|Anonymous Wermacht Jagdpanzer radio operator, Company of Heroes}}&lt;br /&gt;
[[File:Jaguar Jagdpanzer.jpg|300px|right|thumb|A Jaguar 1 ...]]&lt;br /&gt;
[[File:Jaguar jagdpanzer 2.jpg|300px|right|thumb| ... &amp;amp; A Jaguar 2]]&lt;br /&gt;
Boy, those Germans certainly like their turretless TDs (Tank Destroyers) don&#039;t they? The krauts still hadn&#039;t quite gotten over their enthusiasm for TDs when the Cold War rolled around and though they finally realized that guns were better mounted in tanks, the Germans had the bright idea of mounting ATGMs instead. Hence, the Raketenjagdpanzer 4 Jaguar, or just the Jaguar for those who don&#039;t care to try to pronounce a 10 syllable name.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Jaguar Jagdpanzer 1 card.jpg|300px|left|thumb|]]&lt;br /&gt;
[[File:Jaguar Jagdpanzer 2 card.jpg|300px|left|thumb|Das Stats]]&lt;br /&gt;
Both versions of the Jaguar Jagdpanzer are capable but overcosted tank hunters in Team Yankee, with the differences being minimal. Adapted from the Jagdpanzer 90mm chassis, the Jaguar 2 uses the older I-TOW ATGM and employs a manual loading system with a poor guy loading fresh missiles from the hatch. Conversely, Jaguar 1 uses the HOT missile along with a mechanical autoloader. &lt;br /&gt;
&lt;br /&gt;
Jaguar 2s are part of the Marder panzergrenadier Kompanie and cost 3 points for two or 5 points for three.&lt;br /&gt;
&lt;br /&gt;
Jaguar 1s are part of the Leopard 2 Panzer Kompanie and cost 4 points for two or 6 points for three.&lt;br /&gt;
&lt;br /&gt;
With the Leopard 2&#039;s forte in anti-armor engagements, the Jaguar 1 can be considered redundant. However, the Jaguar 2 has a niche role in the panzergrenadier Kompanie: plinking at enemy armor alongside Milan missile teams. &lt;br /&gt;
&lt;br /&gt;
Ultimately, there is little reason to bring in Jaguars. Given West Germany&#039;s assortment of anti-armor options in more efficient packages like the Tornado or the Milan, it can be considered a fluff choice at best and qualifies for the 1/5 slot, given its fragility and high-cost inefficiency. At games below 30 points, the Jaguar is a utility unit that performs well against NATO lists with its missile punching through Generation 3 tanks without much problems. Forward defence lets you use these units in ambush, meaning that you will get at least one full volley off before they take fire. Unlike the Swingfire and Hammerhead, these things do not stay concealed after firing and their 9 armour will not save you from enemy tank shells. It will protect you from IFV cannons like the BMP-1 and the Scorpion, however!&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Austrian Jaguars.jpg|300px|right|thumb|A pair of Austrian Jaguars on exercise]]&lt;br /&gt;
As you can imagine, after their experience in world war 2 with successful vehicles such as the Stug, Hetzer and Jagdpanzer, German designers did not completely reject the turret less tank destroyer the way most other nations did after the war. This is why in the cold war the West Germans developed the (not in team Yankee yet) &#039;&#039;Kanonenjagdpanzer&#039;&#039; which was armed with a Patton&#039;s 90mm cannon. However when the Soviets started to deploy T-64&#039;s and T-72&#039;s, the 90mm proved too light to be useful, which may go some way to explain why the &#039;&#039;Kanonen&#039;&#039; is AWOL in team yankee at this moment. To compensate for this deficiency the &#039;&#039;Raketenjagdpanzer 4 Jaguar&#039;&#039; was developed to mount the French developed HOT missile which was exponentially more powerful than the old 90mm.&lt;br /&gt;
&lt;br /&gt;
However, now that the new Jaguar was in use, the &#039;&#039;Bundeswehr&#039;&#039; was left with a bunch of the old &#039;&#039;Kanonenjagdpanzers&#039;&#039; that were now obsolete. Rather than scrap the lot, these vehicles were converted into Jaguar 2s by yanking out the 90mm and mounting the American made TOW missile system, which was less capable than the HOT missile, but required less specialized fire controls.&lt;br /&gt;
&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2001:16B8:116C:B500:1976:DCFE:5B4B:A71F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fuchs_Transportpanzer&amp;diff=221969</id>
		<title>Fuchs Transportpanzer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fuchs_Transportpanzer&amp;diff=221969"/>
		<updated>2019-02-22T17:51:29Z</updated>

		<summary type="html">&lt;p&gt;2001:16B8:116C:B500:1976:DCFE:5B4B:A71F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FUCH transport.jpg|300px|right|thumb|What does the fox say?]]&lt;br /&gt;
The Fuchs Transport-panzer (Tpz) is a 6-wheeled, fully amphibious, armored personnel carrier designed for a variety of roles including infantry or specialist troop transport, bomb disposal, NBC (Nuclear, Biological, and Chemical) reconnaissance and electronic warfare. It can carry up to eight passengers and Mounts an MG-3 machine gun to deal with enemy troops and helicopters. It can also mount a Milan anti-tank missile launcher in the event that Anti-Tank firepower is needed (by taking it away from your infantry team of course).&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:FUCHS transport Card.jpg|300px|left|thumb|Die Stats]]&lt;br /&gt;
An absolutely adorable but mediocre transport, the Fuchs is the ride of choice for the recon infantry of the Armored Recon Company. &lt;br /&gt;
&lt;br /&gt;
With then MG-3s constant ROF 3, the Fuchs can comfortably engage enemy infantry out to a range of 16 inches after bouncing across rough terrain or hiding in a convenient shrub. While you can sacrifice one of your Milan teams to mount the missile on the transport, it is not recommended due to the absurdly tiny West German unit size. &lt;br /&gt;
&lt;br /&gt;
While the front and side armor value of two might make you feel tough (at least your not the poor saps in a [[HMMWV Scout Section|humvee]]), it unfortunately  has no functional benefits over armor 1 due to the majority of anti-armor weaponry having more than AT7 meaning you only can only really defend against MGs and infantry weapons. Also, the top armor of 0 means you most likely get fucked by artillery and salvo weapons.&lt;br /&gt;
&lt;br /&gt;
Since the Fuchs is wheeled rather than tracked, you get a stupid fast road dash of damn near four feet. If you ever need to suddenly clear an entire board in one turn, hop on the nearest autobahn and road trip it.&lt;br /&gt;
&lt;br /&gt;
The Fuchs comes as a tank attachment for the Aufklärungszug platoon in which you can get 2 Fuchs and some dudes for 3 points and 3 Fuchs and some more dudes for 4.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:FUCHS IRL.jpg|300px|right|thumb|Hard to take seriously when its so CUTE! It also burns some serious (but quite expensive) rubber]]&lt;br /&gt;
The Fuchs (Known as the M93 Fox in its American configuration) has been used by nations all over the world and has seen combat in everything from Operation Desert Storm to the Gulf War.  It has primarily been lauded for its capacity to operate in a NBC (Nuclear, Biological, Chemical) environments and its air conditioning systems. Both things that you want if you are invading a desert state that may or may not have chemical weapons.  The Fuchs 1&#039;s weapons are nothing to write home about however the Fuchs 2 can mount a [[Dakka|30mm cannon]]. Both versions are rather quick too, with a top land speed of 65 MPH and around 5 knots in water.  &lt;br /&gt;
&lt;br /&gt;
The M93 is slated to be replaced by the Stryker NBCRV so the US Army can role play [[Fallout]]. Obviously the Bundeswehr is going to replace the older APC with the Fuchs 2. Where it&#039;ll remain in service until around the mid century.&lt;br /&gt;
&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2001:16B8:116C:B500:1976:DCFE:5B4B:A71F</name></author>
	</entry>
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