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		<id>http://2d4chan.org/mediawiki/index.php?title=S4:_The_Lost_Caverns_of_Tsojcanth&amp;diff=410617</id>
		<title>S4: The Lost Caverns of Tsojcanth</title>
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		<summary type="html">&lt;p&gt;2001:1970:492A:7100:1466:4C22:2BD:D3B0: Replaced a couple of self-censored curse words to actual curse words. You can swear on the internet, you know, no one&amp;#039;s gonna arrest you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
&#039;&#039;&#039;The Lost Caverns of Tsojcanth&#039;&#039;&#039; is a [[Gary Gygax]] adventure module for [[Advanced Dungeons &amp;amp; Dragons]]. It is the fourth and last in the S series; followed up by the more-explicitly Greyhawk (&amp;quot;WG4&amp;quot;) module, &#039;&#039;The [[Forgotten Temple of Tharizdun]]&#039;&#039;. We&#039;re being literal: WG4 retcons that Temple into S4&#039;s wilderness.&lt;br /&gt;
&lt;br /&gt;
This is a dungeon-crawl. It came out of an adventure &amp;quot;Tsojconth&amp;quot; run in WinterCon V, 1975; in which Iggwilv was male and the afflicted land &amp;quot;Perrunland&amp;quot;. Recommended PC levels are 6-10.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Nine or ten decades ago - says the backstory - the mage-ette [[Iggwilv]] conquered Perrenland, holding it for about a decade. To put it in [[George Martin]]&#039;s terms, her economic policy was extractive. She spent the money on demonology. Whilst she was here she corralled no less a fiend than [[Graz&#039;zt]], [[Demon_Prince|demon prince]] of three (3) Abyssal layers.&lt;br /&gt;
&lt;br /&gt;
Aaaand &#039;&#039;that&#039;&#039;&#039;s what did for her short-lived regime. A later experiment of hers freed Graz&#039;zt. After some struggle Iggwilv succeeded in banishing that one right back down there, but at such cost that her own &amp;quot;henchmen and slaves&amp;quot; found it in themselves to scurry out with most of the treasury. (Turns out that Chaotic Evil is a bad fit for henchmen, and that slaves don&#039;t like their masters either.) Perrenland freed itself easily after that. The old &amp;quot;Tsojconth&amp;quot; version claims Graz&#039;zt killed Iggwilv, which status S4 leaves open.&lt;br /&gt;
&lt;br /&gt;
The runaways didn&#039;t abscond with ALL the treasures; for a start, they left alone a lot of the magic, given how much of it was baneful as fuck. The March of Bissel has now found Iggwilv&#039;s bastion. Bissel wants some of that sweet sweet loot, especially [[Daoud]]&#039;s Wondrous Lanthorn, before its rivals (like Ket, and of course post-occupation Perrenland) get it. Enter the PCs for a good old-fashioned burgle.&lt;br /&gt;
&lt;br /&gt;
==The Adventure==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
This starts with a wilderness section, through the rockslide-prone and monster-infested Yatils. Some encounters are keyed; some are wandering. Most of these wandering monsters have lairs with beaucoup treasure, which they (apparently) swap amongst each other. After a monster and the party meet, the map offers six enumerated possible locations for the former&#039;s lair - the closest location to that encounter, thus, becomes the site. Which means that another wandering monster can return to the same lair, assuming the adventurers aren&#039;t carrying a load of high explosives to close cave-mouths.&lt;br /&gt;
&lt;br /&gt;
The Caverns don&#039;t have random encounters at all. They are divided into &amp;quot;Lesser Caverns&amp;quot; near the surface, then a stairway leading 900&#039; down and 2700&#039; west to the &amp;quot;Greater Caverns&amp;quot;. Both caverns expand to fit a 10.75&amp;quot; x 7.75&amp;quot; board inset cover: so, 330&#039; x 420&#039; area. The top caverns are just lairs for whatever has showed up here, except for the stray [[golem]] and maybe the marid and the dao created and summoned by the dark mistress. It&#039;s all very boxy. Not on the maps, the former caverns fall over a 400&#039; cliff to a lake below to the west, and the marid&#039;s chamber sits over a larger flooded cave-complex.&lt;br /&gt;
&lt;br /&gt;
The lower caverns are where Iggwilv did most of her work and where the real treasure (and monsters) live - like her daughter Drelnza, now a [[vampire]]. This layer is full of demons and constructs - and a hill giant, who got here who-knows-how.&lt;br /&gt;
&lt;br /&gt;
The 1975 &amp;quot;Tsojconth&amp;quot; version had different monsters in some rooms, for instance Chinese Hill Giants where S4 puts fomorians and a Water Weird where S4 has the marid. Clearly, S4 swaps out Monster-Manual critters with newer ones, which a party might not know; and makes some token attempt toward an ecology for these beasts crammed together.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Tsojcunth&#039;s dungeons, although standard for 1975, were amateurish by 1982. They lack the character of [[Tomb of Horrors]] and have none of the majesty of the [[Drow Trilogy]]&#039;s underdark.&lt;br /&gt;
&lt;br /&gt;
What S4 &#039;&#039;did&#039;&#039; bring (perforce) were new items and monsters. The chasme, behir, and [[bodak]] were mooted here first, before the second Monster Manual. Same with the Lanthorn (mooted 1975!) and the [[Demonomicon of Iggwilv|Demonomicon]]. And many more.&lt;br /&gt;
&lt;br /&gt;
For the wilderness, S4&#039;s musical-chair theory of many wandering-monsters waiting in line for a finite set of lairs was interesting and even realistic; but it hasn&#039;t been picked up by later modules.&lt;br /&gt;
&lt;br /&gt;
Also, the Iggwilv / Graz&#039;zt meetup - once S4 ruled it female / male - was coincidentally on schedule for its issue to be mature(ish) as of 505 CY. Here was conceived, as retcon, the birth of [[Iuz]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modules]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]]&lt;br /&gt;
[[Category:Greyhawk]]&lt;/div&gt;</summary>
		<author><name>2001:1970:492A:7100:1466:4C22:2BD:D3B0</name></author>
	</entry>
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