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	<updated>2026-05-08T18:47:13Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Warcry/Tactics/Kharadron_Overlords&amp;diff=533678</id>
		<title>Warcry/Tactics/Kharadron Overlords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warcry/Tactics/Kharadron_Overlords&amp;diff=533678"/>
		<updated>2020-11-10T13:51:58Z</updated>

		<summary type="html">&lt;p&gt;2001:1C02:301A:14F0:B812:D3CE:75:6BB: /* Flyers */ wrong your&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faction Overview==&lt;br /&gt;
Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; Lot of ranges units, able to take out fighter first turn.&lt;br /&gt;
*&#039;&#039;&#039;Flying Dwarfs:&#039;&#039;&#039; also have flying units to Grab objectives&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Ground Speed:&#039;&#039;&#039; your ground units are 3&amp;quot; fast, with all the flyers costing a lot of points, you&#039;re not claiming much.&lt;br /&gt;
&lt;br /&gt;
==Abilities Overview==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Double] Ancestral Fortitude:&#039;&#039;&#039; Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)&lt;br /&gt;
* &#039;&#039;&#039;[Double] Grapnel Launcher:&#039;&#039;&#039; A fighter can use this ability only if they are more than 3&amp;quot; from any enemy fighters. Pick a point on an obstacle within 20&amp;quot; from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3&amp;quot; of the point picked. (fighter with Grapnel Launcher)&lt;br /&gt;
* &#039;&#039;&#039;[Double] Harrying Drillbill:&#039;&#039;&#039; Pick an enemy fighter within 20&amp;quot; of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)&lt;br /&gt;
* &#039;&#039;&#039;[Triple] Keep Your Distance:&#039;&#039;&#039; A fighter can use this ability only if they are within 3&amp;quot; of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok  fighters)&lt;br /&gt;
* &#039;&#039;&#039;[Triple] Fight For Profit:&#039;&#039;&#039; Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6&amp;quot; of this fighter. If this fighter is carrying treasure or is within 3&amp;quot; of an objective, add 2 to the Attacks characteristic instead. (Leader)&lt;br /&gt;
* &#039;&#039;&#039;[Quad] Timed Charges:&#039;&#039;&#039; A fighter can use this ability only if they are within 3&amp;quot; of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1&amp;quot; of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)&lt;br /&gt;
&lt;br /&gt;
==Fighter&#039;s Overview==&lt;br /&gt;
===Leaders===&lt;br /&gt;
=====Arkanaut Company Captain=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 22; 170Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 3; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 4; Strength 3; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger Mizzenmaster=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 26; 265Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader, Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 2; Strength 4; Damage 1/4&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 4; Strength 5; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Gunnery Sergeant=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 22; 195Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader, Elite, Scout&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-15&amp;quot;; Attacks 4; Strength 4; Damage 2/4&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Skywarden Custodian=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 26; 260Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader, Fly, Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 2&amp;quot;; Attacks 4; Strength 4; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
====Arkanaut====&lt;br /&gt;
=====Arkanaut with Privateer Pistol and Arkanaut Cutter=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 3; Wounds 12; 65 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/3&lt;br /&gt;
*&#039;&#039;Fighter Commentary&#039;&#039; Your Cheapest fighter. Ok in melee, but the fact they have a gun makes up for speed.&lt;br /&gt;
&lt;br /&gt;
=====Arkanaut with Skypike=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 3; Wounds 12; 80 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 2&amp;quot;; Attacks 3; Strength 4; Damage 2/5&lt;br /&gt;
*&#039;&#039;Fighter Commentary&#039;&#039; Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone.&lt;br /&gt;
&lt;br /&gt;
=====Arkanaut with Light Skyhook=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 3; Wounds 12; 95 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-20&amp;quot;; Attacks 2; Strength 4; Damage 2/5&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
*&#039;&#039;Fighter Commentary&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=====Arkanaut with Volley Gun=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 3; Wounds 12; 105 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-15&amp;quot;; Attacks 6; Strength 3; Damage 1/6&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
*&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Grundstok Thunderer====&lt;br /&gt;
Bumped to Toughness 4 and wield bigger guns. all can use the &#039;&#039;&#039;[Triple] Keep Your Distance&#039;&#039;&#039; to Run from a fight and then get two full actions to blast away at that marauder.&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Thunderer with Aethershot Rife=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 12; 115 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-15&amp;quot;; Attacks 2; Strength 4; Damage 2/4&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Thunderer with Aethercannon=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 12; 175 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-10&amp;quot;; Attacks 2; Strength 5; Damage 4/8&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Thunderer with Fumigator=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 12; 130 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 6&amp;quot;; Attacks 3; Strength 5; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Thunderer with Decksweeper=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 12; 130 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-10&amp;quot;; Attacks 5; Strength 4; Damage 1/3&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Grundstok Thunderer with Mortar=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 3&amp;quot;; Toughness 4; Wounds 12; 145 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-10&amp;quot;; Attacks 3; Strength 4; Damage 3/6&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flyers====&lt;br /&gt;
Pike vs Saw, Skywarden is cheaper than the Endrinrigger. otherwise, you&#039;re paying 5 more points so your Flying gun can perform the &#039;&#039;&#039;[Quad] Timed Charges&#039;&#039;&#039; ability&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 205 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 2; Strength 4; Damage 1/4&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 5; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Skywarden with Vulcaniser Pistol and Skypike=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 200 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly, Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 8&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 2&amp;quot;; Attacks 3; Strength 4; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger/Skywarden with Skyhook=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 205/210 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly, /Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 2-20&amp;quot;; Attacks 2; Strength 4; Damage 3/5&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger/Skywarden with Grapnel Launcher=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 170/175 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly, Agile, /Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-20&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger/Skywarden with Drill Launcher=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 210/220 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly,  /Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-20&amp;quot;; Attacks 3; Strength 5; Damage 2/4&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Endrinrigger/Skywarden with Aethermatic Volley Gun=====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 200/ 205 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Fly,  /Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-15&amp;quot;; Attacks 6; Strength 3; Damage 1/3&lt;br /&gt;
***&#039;&#039;Unarmed&#039;&#039;-Range 1&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Minions, Thralls, and Allies==&lt;br /&gt;
&lt;br /&gt;
==General Tactics==&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Tips==&lt;br /&gt;
&lt;br /&gt;
==Example Builds==&lt;br /&gt;
&lt;br /&gt;
{{Warcry Tactics}}&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Warcry]]&lt;br /&gt;
[[Category:Warcry/Tactics]]&lt;/div&gt;</summary>
		<author><name>2001:1C02:301A:14F0:B812:D3CE:75:6BB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warcry/Tactics/Gloomspite_Gitz&amp;diff=533316</id>
		<title>Warcry/Tactics/Gloomspite Gitz</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warcry/Tactics/Gloomspite_Gitz&amp;diff=533316"/>
		<updated>2020-11-07T17:19:06Z</updated>

		<summary type="html">&lt;p&gt;2001:1C02:301A:14F0:B812:D3CE:75:6BB: /* Minions, Thralls, and Allies */  Added in stats and runemarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faction Overview==&lt;br /&gt;
The Bad Moon has turned its leering glare to the Eightpoints, and with it comes the Moonclan Grots ready for a good krumpin’. You’ll mostly be pulling from the standard Grots box, as well as Squig Hoppers/Boingrot Bounderz and the Caves Squigs + Herders, and as of the new &amp;quot;Gloomspite Gitz&amp;quot; box you can use Sneaky Snufflers. Like always, you’ll be one of the more numerous warbands in the game if you use mostly Grots. Alternatively, you can mix it up and go elite with Squig Riders and Cave Squigs.&lt;br /&gt;
===Pros===&lt;br /&gt;
*Decent toughness for what should be an easily disposable faction.&lt;br /&gt;
*A nice mixture of cheap and elite options makes for a versatile selection of fighters.&lt;br /&gt;
*Often times will outnumber enemies.&lt;br /&gt;
===Cons===&lt;br /&gt;
*Average stats.&lt;br /&gt;
*Reliant on their abilities.&lt;br /&gt;
*You won’t get much damage out of them unless they’re fighting in packs.&lt;br /&gt;
&lt;br /&gt;
==Abilities Overview==&lt;br /&gt;
* &#039;&#039;&#039;[Double] Backstabbing Mob:&#039;&#039;&#039; A fighter can use this ability only if there is a visible friendly fighter within 1&amp;quot;.  Until the end of this fighter&#039;s activation, add 1 to the Attacks and Strength of any attacks they make with a Range of 3 or less. (All)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- Arguably your most useful and the one you’ll be relying on the most. It encourages you to keep units close together or traveling in pairs so you can gang up on enemy fighters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Double] Barbed Net:&#039;&#039;&#039; Pick a visible enemy fighter within 3&amp;quot; and roll a dice.  On a 3+ they cannot make any move or disengage actions until the end of the battle round. (Stabba with Barbed Net)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- The ability to stop a fighter’s movement is a huge deal, especially if that fighter is a leader or a big heavy hitter. It’s worth bringing at least one Stabba with Barbed Net in any list, especially with how cheap they are to begin with.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Triple] Boing! Boing! Boing!:&#039;&#039;&#039; Until the end of this fighter&#039;s activation, the next time they finish a move within 1&amp;quot; of an enemy fighter, pick one visible enemy fighter within 1&amp;quot;.  They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- Standard impact damage rule. Though considering the insane reach Squigs provide, this can be nasty if you roll high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Triple] Stab &#039;Em Good:&#039;&#039;&#039; Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6&amp;quot; of this fighter. (Leader)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- Similar to “Backstabbing Mob“ above but as an aura emitted by your leader. Most of the time you’re gonna have a Hopper/Bounder Boss be far away from your footslogging Stabbas so this might not be overly useful, but definitely consider it if you’re using the  Moonclan Boss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Triple] Go Dat Way!:&#039;&#039;&#039; Pick a friendly fighter with the Beast runemark within 4&amp;quot; of this fighter, they make a bonus move action. (Squig Herder)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- Squigs are one of our stronger fighters, so giving them an extra move to get closer into attack range is pretty good. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Quad] Sneaky Stab:&#039;&#039;&#039; This fighter makes a bonus move action, then they can make a bonus attack action.  In addition, if this fighter is within 1&amp;quot; of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)&lt;br /&gt;
**&#039;&#039;Ability Commentary&#039;&#039;- This is &#039;&#039;&#039;scary&#039;&#039;&#039; when given to a Squig Hopper/Boingrot Bounder. If you’re fighting Skaven, Ungors, other Grots, or any other frail infantry, prepare to watch a red blur zip and zap across the battlefield as he decapitates all in his way.&lt;br /&gt;
&lt;br /&gt;
==Fighter&#039;s Overview==&lt;br /&gt;
===Leader===&lt;br /&gt;
====Moonclan Boss====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 16; 150Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 4; Strength 4; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hopper Boss====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 22; 250Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader, Elite, Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 5; Strength 5; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Boingrot Boss====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 8&amp;quot;; Toughness 5; Wounds 24; 265Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Leader, Elite, Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 2&amp;quot;; Attacks 4; Strength 5; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighter===&lt;br /&gt;
====Stabba====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 8; 70Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Stabba with Barbed Net====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 3; Wounds 8; 45 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Trapper&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Dagger&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/2&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Stabbers with Pokin&#039;Spear====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 3; Wounds 8; 70 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 2&amp;quot;; Attacks 2; Strength 3; Damage 1/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Shoota====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 3; Wounds 8; 65Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Dagger&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/2&lt;br /&gt;
***&#039;&#039;Ranged&#039;&#039;-Range 3-12&amp;quot;; Attacks 2; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Sneaky Snuffler====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 3; Wounds 15; 85 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fangs&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;: Their card is found exclusively in the Gloomspite Gitz box set. Much like in AoS proper, these guys hit surprisingly hard considering their cost. You might not be able to spam them as much as Stabbas but a couple of them can do some serious damage.&lt;br /&gt;
&lt;br /&gt;
====Squig Herder====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 3; Wounds 8; 45 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Agile&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 1&amp;quot;; Attacks 3; Strength 3; Damage 1/2&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Cave Squig====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 15; 140 Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Beast&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fangs&#039;&#039;-Range 1&amp;quot;; Attacks 4; Strength 5; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Squig Hopper====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 10&amp;quot;; Toughness 4; Wounds 16; 200Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite, Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword&#039;&#039;-Range 1&amp;quot;; Attacks 4; Strength 5; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Boingrot Bounder====&lt;br /&gt;
*&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 8&amp;quot;; Toughness 5; Wounds 18; 220Pts.&lt;br /&gt;
**&#039;&#039;&#039;Rule:&#039;&#039;&#039; Elite, Fly&lt;br /&gt;
**&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Spear&#039;&#039;-Range 2&amp;quot;; Attacks 3; Strength 5; Damage 2/5&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Minions, Thralls, and Allies==&lt;br /&gt;
&lt;br /&gt;
====Loonboss====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 4; 140 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally, Champion&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Scythe - Range 2&amp;quot;; Attacks 4; Strength 4; Damage 2/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Fungoid-Cave Shaman====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 20; 140 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally, Mystic&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Blast - Range 3-7&amp;quot;; Attacks 2; Strength 3; Damage 3/6&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Boggleye====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 12; 85 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally, Berserker&#039;&#039;&#039; &lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Club - Range 2&amp;quot;; Attacks 3; Strength 3; Damage 1/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Scaremonger====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 20; 90 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally, Destoryer&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Fangs - Range 1&amp;quot;; Attacks 4; Strength 3; Damage 1/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Shroomancer====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 12; 85 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Agile, Ally&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Club - Range 2&amp;quot;; Attacks 3; Strength 3; Damage 1/4&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Brewgit====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 12; 85 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally, Bulwark&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Dagger - Range 1&amp;quot;; Attacks 4; Strength 3; Damage 1/3&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
====Spiker====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;add text&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Stats&#039;&#039;&#039;: Movement 4&amp;quot;; Toughness 4; Wounds 12; 85 Pts.&lt;br /&gt;
***&#039;&#039;&#039;Runemarks: Ally&#039;&#039;&#039; &lt;br /&gt;
***&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;  &#039;&#039;Club - Range 2&amp;quot;; Attacks 3; Strength 3; Damage /14&lt;br /&gt;
**&#039;&#039;Fighter Commentary&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
==General Tactics==&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Tips==&lt;br /&gt;
&lt;br /&gt;
==Example Builds==&lt;br /&gt;
* &#039;&#039;&#039;Boingrot Boss, 1 Sneaky Snuffler, 2 Stabbas with Barbed Nets, 4 Shootas, and 4 Stabbas&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hopper Boss, 1 Stabba with Barbed Net, 2 Squig Hoppers, 2 Sneaky Snufflers, and 2 Shootas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Warcry Tactics}}&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Warcry]]&lt;br /&gt;
[[Category:Warcry/Tactics]]&lt;/div&gt;</summary>
		<author><name>2001:1C02:301A:14F0:B812:D3CE:75:6BB</name></author>
	</entry>
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