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		<title>Malal</title>
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		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Followers of Malal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Malal-symbol.gif|center]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[File:Lord_malal_by_morporg-d78ectd.jpg|400px|right|thumb|The greatest trick Malal ever pulled was convincing the Galaxy he didn&#039;t exist.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:bold;font-style:italic;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;404 ERROR! PAGE NOT FOUND! THE PAGE YOU WERE LOOKING FOR WAS EITHER DELETED OR MISSING!&amp;lt;br&amp;gt;- The Script of Malal on Himself&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{topquote|... and he that went before now came last, and that which was white and black and all direction was thrown against itself. Grown mightily indignant at the words of the Gods, Malal did turn his heart against them and flee into the chambers of space... And no man looked to Malal then, save those that serve that which they hate, who smile upon their misfortune, and who bear no love save for the damned. At such times as a warrior&#039;s heart turns to Malal, all Gods of Chaos grow fearful, and the laughter of the Outcast God fills the tomb of space...|from The Great Book of Despair.}}&lt;br /&gt;
{{topquote|There is no greater evil than anarchy.|Sophocles}}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chaos Divided&amp;quot;==&lt;br /&gt;
===Malal===&lt;br /&gt;
[[File:Malal.jpg|300px|right|thumb|What Malal &#039;&#039;might&#039;&#039; look like...if he actually wants us to believe that he exists in the first place.]]&lt;br /&gt;
The character Malal was created in [[The Citadel Journal]] for second edition [[Warhammer Fantasy]] by John Wagner and Alan Grant as the patron of the [[Warriors of Chaos]] character Kaleb Daark, who allied with the forces of good to fight Chaos while pursuing his own goals by confronting Khornates and Skaven using his soul-drinking magic axe. He was sent by Malal to assassinate one of the [[Chaos God of Law]] Arianka to prove himself worthy, a story which continued in three chapters. In 1986 Kaleb and his mount were given stats in Journal and his miniature was advertised, and it along with the fourth chapter were never released for unknown reasons (&amp;quot;creative differences&amp;quot; is all that was ever revealed). Malal was referenced in several other Games Workshop works, with the [[Ogre Kingdoms]] character Skrag the Slaughterer originally being a worshiper of him (later retconned to [[Great Maw]] instead) who was cast out from his tribe for stealing an axe made of &amp;quot;starmetal&amp;quot; (later retconned to cooking his chief&#039;s favorite [[Gnoblar]]), escaping to a [[Chaos Dwarf]] hold to force them to forge him armor before slaughtering all of them, followed up by a skirmish scenario called &amp;quot;The Crude, the Mad and the Rusty&amp;quot; where the surviving Chaos Dwarf plus two Goblin Fanatics and a golem fight against him. The first edition of [[Warhammer Fantasy Roleplay]] states he is a rogue Chaos God who wants to destroy the Four, a Champion of Malal is killed by the protagonist in a short story found in the [[Ignorant Armies]] short story novels, and the [[Chaos Marauders]] cardgame had a card which depicted [[Beastmen]] preparing to fight other Chaos beings. &lt;br /&gt;
&lt;br /&gt;
All in all, Malal was designed as an anti&amp;lt;s&amp;gt;hero&amp;lt;/s&amp;gt; villain side to Chaos who is beneficial to the side of Order but is too Chaotic Evil for any being to trust, and actively drains both friend and enemy of energy to feed himself. Serving him is advancing oblivion, fighting him is to be annihilated. Any infighting on the part of Chaos resulted in Malal growing in power, essentially introducing the concept of total war to the Warp entities. Only by cooperating and shifting their attention to the mortal realm could the other Chaos Gods escape his influence, where they found his minions waiting for them. &lt;br /&gt;
&lt;br /&gt;
During the year 1987 Wagner and Grant experienced a falling out over several comics they were producing at the time including Judge Dredd and work for DC Comics as well as several works for smaller publishers. This was followed by a sudden scramble for rights earned by them during their time creating for different companies and resulted in them suing Games Workshop for total ownership of Kaleb and Malal. Games Workshop had hired them for freelance work rather than as actual employees meaning Wagner &amp;amp; Grant technically owned the characters they created. If Games Workshop ever used Malal again, they would either have to pay a royalty fee or enter into a lawsuit over the ownership of the character, which they surprisingly never did. Malal was only used once more, in the [[The Dying of the Light]] campaign where a Chaos sorcerer of [[Tzeentch]] named Heinrich Bors switches to Malal in order to have control over his own fate again. &lt;br /&gt;
[[File:Malal and Kaleb.jpg|thumb|right|300px|Malal&#039;s (only) &amp;quot;canon&amp;quot; appearance and I have to say, for something that &#039;&#039;technically&#039;&#039; doesn&#039;t exist he looks pretty good.]]&lt;br /&gt;
Although technically owning Malal and Kaleb, neither author has done anything with the characters, as Wagner continues to mostly write Judge Dredd while Grant now works on zombie-related stories. Despite the lengths to which /tg/ will go to bring attention to [[Pretend|evidence]] of Malal&#039;s existence in the canon, he is strictly fanon for now.&lt;br /&gt;
&lt;br /&gt;
Zuvassin the Undoer and Necoho the Doubter were created by Games Workshop to replace Malal in the &amp;quot;The Enemy Within&amp;quot; adventure for Warhammer Fantasy Roleplay during the &amp;quot;Something Rotten In Kislev&amp;quot; campaign. &lt;br /&gt;
&lt;br /&gt;
Zuvassin and Necoho together represent the same thing that Malal did, the concept of Chaos destroying itself and Khorne, Tzeentch, Slaanesh, and Nurgle plus the Chaos Gods of Order each falling prey to the primordial nothingness they emerged from in the same way the mortals do into them. &lt;br /&gt;
[[File:Kaleb_Daark_CJ86.jpg|thumb|right|300px| Kaleb Daark in all his &amp;quot;glory.&amp;quot; Yes, he&#039;s a brooding, basically albinistic bad-guy-who-fights-evil in the name of Chaos using a demonic sword and therefore just Elric.]]&lt;br /&gt;
Zuvassin and Necoho were only given a second mention, listed as Chaos Gods in the Warhammer Fantasy Roleplay supplement &amp;quot;Tome Of Salvation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is a rogue Chaos God who undoes the plans of any being, Chaos or not, including Tzeentch. He accepts all followers for all reasons and doesn&#039;t issue instructions since his followers should technically be working to subvert them, so that anything Zuvassin gets involved in becomes a complete mess where nothing can be predicted and everything goes wrong for everyone to varying degrees making him the only Chaos God who embodies the concept of &amp;quot;Chaos&amp;quot;. &lt;br /&gt;
Any time you could make a list of possible outcomes for any given thing then draw in Zuvassin, the [[Not as Planned|&amp;quot;INCONCEIVABLE&amp;quot;]] result will occur; a coin will fall through a portal into another dimension and land on all surfaces at once, a six-sided dice will crack in half while being rolled and reveal a 7 and 8 inside results, both factions in a battle will actually somehow end the day with more soldiers than they began with.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
Necoho is the god of contradictions and paradoxes, and represents the &amp;quot;Chicken or the Egg&amp;quot; question where the supernatural exists and doesn&#039;t. He fights against the concept of belief and faith and as a result is the enemy of all spiritual creatures and faithful worshipers. He only ever actually appears as a simple mortal being and counts everyone and nobody to be his followers. &lt;br /&gt;
Necoho will one day bring about the end of the Chaos Gods when nothing left will worship them and they will cease to be. &lt;br /&gt;
&lt;br /&gt;
===Legacy of Malal===&lt;br /&gt;
Both players and Eavy Metal painters alike continued to use Malal even if he had gone without a mention, and was still considered to be canon. The early days of the Warhammer forums had the discovery of Malal as something of a rite of passage for Chaos players as well. Malal paintjobs continued to show up in many [[Golden Demon]] competitions and Eavy Metal showcases alike. &lt;br /&gt;
&lt;br /&gt;
===[[Be&#039;lakor]]===&lt;br /&gt;
With the introduction of [[Mordheim]], a Cult of Chaos faction emerged that revolved around a character called the &amp;quot;Shadowlord&amp;quot;, a being who was reputed to be a Chaos God of some kind and who had caused the ruin of the city. Many players believed him to be the return of Malal, and many early paintjobs for the Cult were in Malal&#039;s white and black skull motif. The story was later revealed to actually be a plot by Be&#039;lakor, a mere [[Daemon Prince]] of [[Chaos Undivided]] who had wanted to escape the control of the Four and had made the ruined city his domain before realizing he had only traded one cage for a much smaller one, and slunk back to the laughter of the Four with his tail between his legs and a revisionist version of the story already in his head. In many ways Be&#039;lakor was intended to replace Malal as the non-Four alternative to Chaos, although Games Workshop writers by this point had [[Skub|made Chaos the Mary Sue faction for so long that the concept of anything being a danger to them was laughable]]. Thus the idea of the &amp;quot;Chaos outsider&amp;quot; became just a whiny petulant part of Chaos that had managed to wreak great destruction in the mortal world while attempting, and failing, to give a black eye to his masters.&lt;br /&gt;
&lt;br /&gt;
===Malice===&lt;br /&gt;
Malice was created for 3rd edition [[Warhammer 40000]] in the [[Chaos Space Marine]] Codex. A Chaos Space Marine Chapter in Malal&#039;s colors was shown under the name &amp;quot;[[Sons of Malice]]&amp;quot;, with an axe identical to Kaleb Daark&#039;s, described as being &#039;created to kill other beings of Chaos.&#039; They later got a short story in [[White Dwarf]] where a Sister of Battle discovers they were a loyalist Chapter who had apparently fallen to Chaos while still fighting for the Imperium, exalting in cannibalism &amp;amp; blood rituals and praising &#039;Malice&#039; as the god of anarchy and fear. They then proceed to cannibalize the Sister and her group, and were exiled from the Imperium for their heresy, even as they continued fighting against the other forces of Chaos. But once again, Malice was never mentioned again, although his color scheme was repeated in subsequent works.&lt;br /&gt;
&lt;br /&gt;
===Canon/Archaon===&lt;br /&gt;
Malal/Zuvassin/Necoho/Malice have existed in a sort of limbo in canon for quite a long time. Technically they were never retconned, and &amp;quot;non-canon by exclusion&amp;quot; is a weak accusation as that would mean every character and every event must be mentioned every edition for them to remain canon. Many statements have been given saying the Chaos Gods only exist in the Four, although this was said both before and after each &amp;quot;Chaos God of Piss Off&amp;quot; was written meaning the statement has always been a false one anyway (this isn&#039;t even going into the huge clusterfuck that [[Age of Sigmar]] has made in trying to figure out who actually matters in Chaos, not counting [[Khorne|the one who gets all the new models]]). &lt;br /&gt;
Some people have taken on the perspective that the &amp;quot;Chaos God of Go Fuck Yourself&amp;quot; is a continually shifting being, more in flux than Tzeentch and that each incarnation is comparable to [[Doctor Who]] incarnations. In this interpretation, Malal is Zuvassin is Necoho is Malice, and there&#039;s more to come still (of course [[Khorne|Peter Capaldi]] is the best one.) &lt;br /&gt;
&lt;br /&gt;
[[End Times]] and [[Age of Sigmar]] for [[Warhammer Fantasy]] both suggest that the concept of a fifth Chaos God is over with as in the leadup to the event Be&#039;lakor snarked that the Chaos Gods of Law never existed and that only the Four exist, with everything belonging to them in the end. But his truthfulness is in doubt partially because even though he is the character who &amp;quot;never lies&amp;quot;, this is only stated once in the 40k universe and that the reason he never lies is &amp;quot;because its boring&amp;quot;, so as a result he&#039;s never been proven to really be a reliable narrator. It is also dubious because of the proven disconnect between [[Black Library]] and the actual army books, evidenced by massive contradictions during the event and the casual attitude of the writers, means that anything in said books must be taken with a huge grain of salt. &lt;br /&gt;
Regardless, during the event when every character (that Games Workshop remembered existed) played a part, no fifth Chaos God other than [[Horned Rat]] did anything which means he and his other selves may truly be non-canon. &lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, [[Archaon]] is promoted to a Chaos God (remember that Fantasy and 40k share the same Warp which exists outside of time, so Archaon is now a Chaos God by technicality in 40k as well) representing the combined strength of the other Chaos Gods as the embodiment of [[Chaos Undivided]] (with the exception of Slaanesh&#039;s replacement in the Great Game, Horned Rat, whom he rejects) and his Black Library novel life goal is to destroy all gods and kings to let men control their own destiny and exalt in their own achievements in a spectacularly Ayn Rand way. Due to his rejection of the pretender [[Keeper of Secrets]] trying to take Slaanesh&#039;s position, Archaon himself wound up being the target of worship by former Slaaneshi who in turn are empowered by him as if Slaanesh was still around (which is not gameplay/story segregation as they still have their powers in the narrative as well) meaning that he&#039;s 1/4 of the way to his goal. &lt;br /&gt;
Although the actual army books state he is loyal to Chaos, the Black Library sources have his goals falling very much in line with the ideals of Malal, and in an accidental bit of extra-meta story extrapolation his contradiction in goal even fits into Necoho&#039;s sphere. Beyond that, Be&#039;lakor (who styles himself as Archaon&#039;s creator and father) manipulated Archaon&#039;s entire early life, from a Warrior of Chaos raping his Empire mother and him becoming a devout priest of [[Sigmar]], to him losing his faith and becoming a being of pure evil who rejects both Sigmar&#039;s light and Be&#039;lakor&#039;s blackness. This blend of light and dark fits quite well into Malal&#039;s scheme. &lt;br /&gt;
&lt;br /&gt;
So it may be possible that Archaon is the latest incarnation of the Malal concept, albeit as a German rapeviking this time rather than a giant boar...thing or a fat old &amp;lt;strike&amp;gt;fedora&amp;lt;/strike&amp;gt;trilby-tipper.&lt;br /&gt;
&lt;br /&gt;
Archaon&#039;s endgame in Age is to somehow remove the new pantheon of Order (which includes Death and Destruction by technicality) from their Realms, which is very difficult because the &amp;quot;near infinite&amp;quot; planets that are the Realms are literally made of the old Winds of Magic (making them very chaotic and only really willing to obey the will of beings of a similar nature) with the very souls of those new gods at the cores. As a result Archaon is facing an uphill battle of trying to eliminate their armies (and all civilians, because this is Lord Edgemaster after all) then trap them and figure out a way to remove them without destroying the Realm itself all while battling against the rest of Chaos which periodically tries to backstab him despite them being his only supporters. If he achieves his goal, he will rule over all of reality (including whatever the fuck the Warp can fairly be called) as the sole being of any concept of power.&lt;br /&gt;
&lt;br /&gt;
===Malign===&lt;br /&gt;
[[Tony Ackland]] was one of the artists employed by early Games Workshop to create the illustrations for their supplements and books, and they tasked him to design the Daemons that would be the models for Malal&#039;s eventual inclusion into Warhammer Fantasy as an army. The Wagner/Grant debacle left Malal in limbo with Games Workshop having never produced a model, and as a result Ackland was technically the owner of the designs he created since, just like Wagner and Grant, he was only a freelancer who owned what he made.&lt;br /&gt;
 &lt;br /&gt;
Not knowing about the boar appearance decided on in the comics nor the white/black color scheme, Ackland&#039;s idea for Malal combined insects with a general Chaos mutant themes (as he was the artist to quite a bit of the original Chaos Mutant and [[Chaos Spawn]] images) to produce extremely surrealist combinations of man and beast in a lean and segmented nature, featuring skeletal motifs coincidentally. &lt;br /&gt;
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He eventually released his designs to the public (seen below in the Gallery section), then created new versions which he assigned to an unknown being called &amp;quot;Malign&amp;quot; in order to have them produced by third-party companies for sale. &lt;br /&gt;
&lt;br /&gt;
According to Ackland, his version of Malal was going to be very similar to Khorne in that the two were extremely violent and focused mainly on sending warriors into combat rather than any politicking. But his version of Malal was much more elite and fanatical than Khorne, describing Khorne as the Wehrmacht (German army) and Malal as the Nazi SS. Yes you read that right, Malal&#039;s troops would basically be [[Commissar|BLAMMMING]] [[Bloodletters]] for cowardice or harboring Elves.&lt;br /&gt;
&lt;br /&gt;
===Malice (Pantheon Of Chaos)===&lt;br /&gt;
Ackland has proceeded to partner with various people including sculptor Diego Serrate Pinilla to create a new model range and eventual wargame, [[Pantheon Of Chaos]], which brings not only all of the Malal Daemons into production, but also all of Ackland&#039;s Warhammer Fantasy artwork he has ownership of. &lt;br /&gt;
Malal is known as Malice (because that&#039;s a public domain name), and is exactly as originally imagined. &lt;br /&gt;
&lt;br /&gt;
So players who for years have wanted their very own Malal army now can have exactly that.&lt;br /&gt;
&lt;br /&gt;
===Malal and the [[Tyranids|Tyranids]]===&lt;br /&gt;
&lt;br /&gt;
When [[Rogue Trader]] was being devised and the creatures that would later form the [[Tyranid]] Hive Fleets with it, Malal was originally going to have (as had been conceived for WHFB) armies of insectoid and beast-like chimeras that would consume everything in their path, including themselves. This bought Malal&#039;s very special form of true-chaos to each game system as well as possibly the most horrific and alien of all 40K fauna.&lt;br /&gt;
&lt;br /&gt;
After the planned narrative for the other four Chaos Gods to conspire to remove Malal from the warp in M36, all of them fearful that Malal was too powerful in the Great Game, Malal was to in fact be &amp;quot;killed&amp;quot; by being booted from the warp and into the material realm.&lt;br /&gt;
&lt;br /&gt;
When Malal appeared in the material realm he moved into the void between galaxies, hidden from view to everyone, from the populations of the infinite galaxies of the universe that now surrounded him to the other Chaos gods themselves who were busy enjoying their assumed victory and continuing the great game. From this dark and empty space Malal devised a plan; he would create a new form of life, one that was capable of consuming all life in the material realm whilst feeding his own power. This life would then consume itself returning it&#039;s life-energy to the renegade god. In turn the Hive Fleets were born and Malal braved a sly smile.&lt;br /&gt;
&lt;br /&gt;
Malal sent the fleets across the universe, entering galaxies and consuming all life and matter within; each galaxy consumed giving even more strength to the lost god hidden in the void.&lt;br /&gt;
&lt;br /&gt;
Just before the 41st Millenium (Though the exact date varies throughout RT lore), Malal sent the Hive fleets into the Milky Way; slamming into the Eastern Fringe of the Galaxy. Since this initial conflict two other major hive fleets have also attacked and as the clock races rapidly towards the 42nd Millenium the galaxy finds itself assaulted from all sides by Malal&#039;s creatures.&lt;br /&gt;
&lt;br /&gt;
If the Hive fleets succeed Malal will be boosted in his objective of re-ascending to the Immaterium as the most powerful god of the warp. Whether the renegade god will succeed is left open, but as the Hive Fleets continue to spread amongst the galaxies and worlds that make up the 40K universe, things do not look good for anyone, including the other Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
Sadly as Malal has gone from lore due to legal issues, so have the plans for his Tyranid organisms. They are now the swarm of alien locusts we all know and love.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Fluff==&lt;br /&gt;
[[File:Painted Malice Guardian of Contradictions.jpg|400px|left|thumb|We have a painted model of a &amp;lt;s&amp;gt;Malal&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Malign&amp;lt;/s&amp;gt; Malice Greater Daemon! Praise the true atheist god!]]&lt;br /&gt;
Followers of Malal are kind of like [[Chaos]] Agnostics.  They doubt that anything exists, including the [[Emperor]], Chaos itself, and you.  &#039;&#039;Especially &#039;&#039;&#039;you&#039;&#039;&#039;&#039;&#039;.  The Chaos Space Marines chapter known as the &amp;quot;Sons of Malice&amp;quot;, with their alternating black/white colour scheme are as likely to kill Chaos Forces as anyone else on the field, except for each other.&lt;br /&gt;
&lt;br /&gt;
Malal, when he was actually canon, was the Chaos God of Fear, Darkness, Anarchy, and batshit loony self-destructive urges; Chaos battling Chaos. This also made him the God of paradoxes, Radical Inquisitors and the like trying to turn Chaos against itself, and the outcast god since he was trying to buttfuck every other Chaos God and their followers. The thing about Malal was that even though he was one of the biggest personifications of Chaos there could be, he constantly tried to destroy Chaos and if he were ever successful in ending Chaos he could be destroyed as well. Not that this pants-on head crazy a-hole cared, as suicidal tendencies and teamkilling just became part of his portfolio instead. When Malal gets involved, the [[Great Game]] turns from [[Risk]] to [[Call of Cthulhu]] with [[Old Man Henderson]] as the head cultist. &lt;br /&gt;
&lt;br /&gt;
Since Malal was supposed to be the antitheses of Chaos he had only a few champions, all of whom were supposed to be [[Cheese|STUPIDLY powerful]] and would go around bitch-slapping other Chaos champions with their anti-daemon daemon-axes of doom while wearing warp-resistant warp armor. The servants of Malal fight in utter silence, but that makes them way more badass than the rest of chaos. So yeah. They work with the forces of Order, but are fairly likely to engage in teamkilling to the degree that [[Orks]] are shocked by their sudden but inevitable betrayals. &lt;br /&gt;
Because of this followers of Malal have to already be balls to the wall nuts and have superhuman will. Malal&#039;s trademarks were black and white bisecting armor and a horned skull equally bisected black and white. His sacred number was 11. His signature weapon was the Dreadaxe which was a daemon weapon made out of a [[derp|Daemon that hates Daemons]], and it looked like a pterodactyl head on a stick. You can still find examples of this weapon in the CSM 3.5 dex and in Your [[Matt Ward|Spiritual Liege]]&#039;s wonderful fluff assassin of a Codex: [[Grey Knights]].  &lt;br /&gt;
&lt;br /&gt;
Malal has a fortress in the Chaos Wastes in Warhammer Fantasy where he captures and [[trolls]] Greater Daemons by trapping them for all eternity unable to do whatever it is that they embody. This one [[Keeper of Secrets]] he has, for example, is caught in a field that nullifies all sensation so it can&#039;t indulge in cocaine fueled sex parties with [[Doomrider]], thus eternally pissing off said daemon forever in the only way that works. He also put a [[Great Unclean One]] in a vat of Lysol; blinded and binded a [[Lord of Change]] and put him in a stasis-field; and locked a [[Bloodthirster]] in an indestructible zen garden.&lt;br /&gt;
&lt;br /&gt;
Unlike his brother gods he is capable of entering the materium/Warhammer World through demonic possession if his followers had enough sacrifices, but since his followers rarely manage to not kill each other long enough to make headway towards any particular goal it mostly falls to his Champions to get shit done. &lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, Malal actually controls the space between the Realms and decides when the Realmgates will function and when they will not, plucking those he desires from the space between spaces and doing with them as he wills. Since Chaos no longer fights itself he has weakened to a degree, and must now rely on his plan to turn Archaon to his will and take the massive powers the Four invested in him which will mark the beginning of the end of Chaos. &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;In 40k, Malal is actually THE ELEVENTH PRIMARCH!!  Think about it: Malal&#039;s sacred number is 11, the Renegade warband [[Sons of Malice]] worship the god Malal, and the Sons of Malice also center their rituals and trophies around the number XI. And what is the number of one of the missing legions? ELEVEN. And their warband contain a large amount of unknown (Read: ANCIENT) suits of Power Armour that predate even the [[Great Crusade]]. &lt;br /&gt;
This could mean that The [[Sons of Malice]] are actually serious possibilities as candidates of the XI Legion! &#039;&#039;&#039;*Mind Blown*&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
At one point in the 36th Millennium (though of course time is a nebulous concept in the warp), the other four gods got really sick of Malal&#039;s constant interference in their plans.  While Malal was at the time the strongest individual god, the other four knew that he couldn&#039;t deal with them all at once. [[Elder Scrolls|So Tzeentch gathered the other gods and]] [[Just As Planned|formulated a plan]] [[Elder Scrolls|to deal with Malal once and for all.]]  So one day Nurgle knocked on Malal&#039;s door and asked Malal to step outside, at this point Tzeentch signaled the others to attack and the other Chaos Gods jumped out from behind their cover and beat Malal to death.  It required about a century of constant beating, but eventually Malal died.  Upon his death the other Four Chaos gods celebrated for one thousand years now that the cheese lord  was out of the way. &lt;br /&gt;
Sadly Malal&#039;s bastard offspring Malice and Zuvassin managed to slip away.  &lt;br /&gt;
&#039;&#039;&#039;However, it might be possible that Malal/Malice may just be an Alias for the Emperor, working incognito, looking into ways he can ultimately end the four-fold scourge of the Warp. It might be possible he would use &amp;quot;Malal/Malice&amp;quot;, using the powers of the Dark Gods against them. That includes using the Sons of Malice(Grey Knights?). Just as soon as Kaldor stops sniffin&#039; Warp Dust.&#039;&#039;&#039; &lt;br /&gt;
A final theory is that he&#039;s become a sneaky git and painted himself [[Ork Kommando|purple]] to wait out until the time is right to hit the big four just hard enough to finish them (considering the current state of Daemons on the tabletop, that might not be too far off), and in the meantime manipulates Orks into fighting each other by pretending to be Gork, then Mork (or Mork then Gork?) to draw them into arguments while causing the Imperium to weaken itself by BLAMMING everyone capable of uplifting the condition of man. He probably got the idea sometime after he left a giant sword for Farsight to eventually find, but before he altered Macha&#039;s biochemistry to amp up her hormone output. &lt;br /&gt;
In fact, the truth is much more terrifying. Malal in fact managed to travel back through time to the present, where he is now trying to manifest. This is the source of the Zalgo legends across the internet.&lt;br /&gt;
&lt;br /&gt;
In Warhammer Fantasy he still exists, and is secretly sponsoring [[Nagash|Nagash&#039;s]] recent [[The End Times|rise to power]]. He hasn&#039;t been seen or mentioned because he&#039;s been crashing on the [[Horned Rat|Horned Rat&#039;s]] couch after burning his own house down.&lt;br /&gt;
&lt;br /&gt;
===Getting Malal on the Table===&lt;br /&gt;
[[File:Warhammer-40000-фэндомы-art-красивые-картинки-681896.jpg|300px|right|thumb|The Sons of Malice gives thumbs up on [[/tg/ Gets Shit Done|/tg/ getting shit done!]]]]&lt;br /&gt;
As Games Workshop have proven themselves to be a bunch of IP abusing faggots, it once again falls to /tg/ [[/tg/ gets shit done|to get anything done.]]&lt;br /&gt;
====Humans====&lt;br /&gt;
To field rapevikings of Malal in Warhammer Fantasy, run Warriors of Chaos models on Skaven bases. Nothing like blowing yourself AND the enemy up to say &amp;quot;It doesn&#039;t matter&amp;quot;.&lt;br /&gt;
Ironically (or appropriately depending on how you look at it) one of the best ways to represent 40k Malal dedicated Chaos Marines would be to use the Grey Knights codex. Think about it; elite marine units with sick powers and a plethora of daemon killing hardware, small army sizes, and more. Take an Unbound Dreadknight spam list and use Chaos bitz for a nasty Chaos smashing elite warband of Malal followers and lolstomp your opponents into the ground. Alternatively you can use C:CSM if you aren&#039;t a cheesed-out 12 year old or Daemonhunters vet.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Malal====&lt;br /&gt;
Have you ever lamented how you always wanted to put together a Malal themed army, but you didn&#039;t, because it wouldn&#039;t be worth it without the proper daemons? Well, now you no longer have a fucking excuse. Grown mightily indignant at Malal&#039;s lack of presence on the tabletop, several anons conspired together to bring you this. [http://www.cpmodelsminiatures.co.uk/CP%20Models%2028mm%20Night%20Terrors%20Demons.htm We even found models for it]; they&#039;re at the bottom, listed as Hook Horrors. Play-testing would be very much appreciated.&lt;br /&gt;
&lt;br /&gt;
Alternatively, modification to existing Daemon models using their original stats is fine too (a popular idea for example is a gleeful white and black Daemon Prince tearing itself in half along the color separation).&lt;br /&gt;
&lt;br /&gt;
====Malal Homebrew====&lt;br /&gt;
Due to the fact that there is little concrete information about Malal content, especially in 40k where he is essentially non-existent, there are a number of ways to interpret the lore into a whole. Here is the link to the fan-created rule set: [[Malal Daemonkin]]&lt;br /&gt;
&lt;br /&gt;
====Forces of Malal====&lt;br /&gt;
Here is some fanfluff of Malal/Malice due to how little proper fluff there is. Information is subject to change of course: [[Forces of Malal]]&lt;br /&gt;
&lt;br /&gt;
===Dirges of Malal===&lt;br /&gt;
Take the rot, to make it flesh.&amp;lt;br&amp;gt;&lt;br /&gt;
Take the skull, the soul to rest.&amp;lt;br&amp;gt;&lt;br /&gt;
Take their mind and give them peace.&amp;lt;br&amp;gt;&lt;br /&gt;
Take their will. Sensations cease.&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------&lt;br /&gt;
&amp;quot;We shall deny Nurgle their flesh to fester and rot&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We shall deny Khorne their blood and skulls&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We shall deny Tzeentch their destinies and fates&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We shall deny Slaanesh their pleasure and pain&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Death to the Dark Gods&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the Renegade God&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Let the galaxy burn!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------&lt;br /&gt;
To the Skin, Ice&amp;lt;br&amp;gt;&lt;br /&gt;
To the Rot, Fire&amp;lt;br&amp;gt;&lt;br /&gt;
To the Skull, Steel&amp;lt;br&amp;gt;&lt;br /&gt;
To the Mind, Night&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------&lt;br /&gt;
&amp;quot;We are the flames that scorch the garden of rot.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We are the waves that erode the mountain of skulls.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We are the quakes that shatter the labyrinth of lies.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We are the storms that rend the palace of perfection.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We are Malice.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Followers of Malal===&lt;br /&gt;
The [[Sons of Malice]]&lt;br /&gt;
&lt;br /&gt;
Kaleb Daark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The Alpha Legion and their two primarchs&amp;lt;/s&amp;gt; {{BLAM|No such legion nor primarchs exist!}}&lt;br /&gt;
&lt;br /&gt;
Scottish Koreans&lt;br /&gt;
&lt;br /&gt;
Jumbo shrimp&lt;br /&gt;
&lt;br /&gt;
Military intelligence &lt;br /&gt;
&lt;br /&gt;
The two missing primarchs&lt;br /&gt;
&lt;br /&gt;
Tau assault units([[Farsight]])&lt;br /&gt;
&lt;br /&gt;
The living dead&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;You&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Me&lt;br /&gt;
&lt;br /&gt;
Us and them&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anarchist dictators&lt;br /&gt;
&lt;br /&gt;
Hypocrites&lt;br /&gt;
&lt;br /&gt;
Dead [[Sly Marbo]]&lt;br /&gt;
&lt;br /&gt;
Atheist preachers&lt;br /&gt;
&lt;br /&gt;
Your girlfriend and the guy you shouldn&#039;t worry about&lt;br /&gt;
&lt;br /&gt;
You if you actually had a girlfriend&lt;br /&gt;
&lt;br /&gt;
Full semi-automatic gun owners&lt;br /&gt;
&lt;br /&gt;
[[Lofn|Domesticated Tyranids]]&lt;br /&gt;
&lt;br /&gt;
Tall midgets&lt;br /&gt;
&lt;br /&gt;
Black albinos&lt;br /&gt;
&lt;br /&gt;
Grey Knights&lt;br /&gt;
&lt;br /&gt;
Billy Mays&lt;br /&gt;
&lt;br /&gt;
Honest politicians&lt;br /&gt;
&lt;br /&gt;
Traps&lt;br /&gt;
&lt;br /&gt;
Gabe Newell&lt;br /&gt;
&lt;br /&gt;
C.S.Gotohell&lt;br /&gt;
&lt;br /&gt;
[[Chris-chan|Chris-chan&#039;s]] long-lost perfect, popular brother&lt;br /&gt;
&lt;br /&gt;
Josef Fritzl&lt;br /&gt;
&lt;br /&gt;
Eldar units that aren&#039;t utterly overpowered&lt;br /&gt;
&lt;br /&gt;
Screaming Mimes&lt;br /&gt;
&lt;br /&gt;
Uncle Ruckus&lt;br /&gt;
&lt;br /&gt;
Ork snipers&lt;br /&gt;
&lt;br /&gt;
Assurances that don&#039;t leave Lord Bale cold&lt;br /&gt;
&lt;br /&gt;
Vladimir Putin&#039;s estranged twin brother that isn&#039;t a complete &amp;lt;strike&amp;gt; badass &amp;lt;/strike&amp;gt; &amp;lt;s&amp;gt; bigoted imperialist asshole &amp;lt;/s&amp;gt; [[God-Emperor of Mankind|THE YUGEST, INCREDIBLE, MOST AWE INSPIRING BEING IN EXISTENCE]]&lt;br /&gt;
&lt;br /&gt;
Athiest Word Bearers&lt;br /&gt;
&lt;br /&gt;
Ronald McDonald&lt;br /&gt;
&lt;br /&gt;
Ultramarines that deserve to live &lt;br /&gt;
&lt;br /&gt;
Vegemonster&lt;br /&gt;
&lt;br /&gt;
[[Sorcerers of Khorne|Khornate Sorcerers]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch Berserkers&lt;br /&gt;
&lt;br /&gt;
Nurglite Doctors/medics&lt;br /&gt;
&lt;br /&gt;
Bill Gates&lt;br /&gt;
&lt;br /&gt;
Blinker fluid salesmen&lt;br /&gt;
&lt;br /&gt;
[[Genestealer Cult|Tyranid allies]] (7th edition anyone)&lt;br /&gt;
&lt;br /&gt;
Ork mathematicians (a.k.a. Mathboyz)&lt;br /&gt;
&lt;br /&gt;
Matt ward Fans (Newfags)&lt;br /&gt;
&lt;br /&gt;
Chaos centurions and knights (Forge world made them.) &lt;br /&gt;
&lt;br /&gt;
Pacifist Marines&lt;br /&gt;
&lt;br /&gt;
Black Templar Librarians&lt;br /&gt;
&lt;br /&gt;
Celibate and Sober Slaanesh Daemon (The 5th deamonette creation)&lt;br /&gt;
&lt;br /&gt;
Cheap GW models&lt;br /&gt;
&lt;br /&gt;
Loyalist Dark Angels&lt;br /&gt;
&lt;br /&gt;
Egalitarian Eldar&lt;br /&gt;
&lt;br /&gt;
Sorcerers that can light water on fire&lt;br /&gt;
&lt;br /&gt;
Asexual and Altruistic Dark Eldar&lt;br /&gt;
&lt;br /&gt;
Industrial Exodites&lt;br /&gt;
&lt;br /&gt;
Led Zeppelin&lt;br /&gt;
&lt;br /&gt;
Germophobic Plaguebearers&lt;br /&gt;
&lt;br /&gt;
Ahzek Ahriman {{BLAM|DOUBLEHERESY!}}{{BLAM}}&lt;br /&gt;
&lt;br /&gt;
Two-Face&lt;br /&gt;
&lt;br /&gt;
Cool people wearing crocs &lt;br /&gt;
&lt;br /&gt;
Mikhail Bakunin&lt;br /&gt;
&lt;br /&gt;
People who finish gobstoppers/jawbreakers&lt;br /&gt;
&lt;br /&gt;
Justin Bieber&#039;s popular twin brother&lt;br /&gt;
&lt;br /&gt;
The Deceiver&lt;br /&gt;
&lt;br /&gt;
Necrons in flesh bodies&lt;br /&gt;
&lt;br /&gt;
Pacifist army ants&lt;br /&gt;
&lt;br /&gt;
Abstinent Daemonettes&lt;br /&gt;
&lt;br /&gt;
Commissars that don&#039;t {{BLAM}} their own troops.&lt;br /&gt;
&lt;br /&gt;
Virgin Bards&lt;br /&gt;
&lt;br /&gt;
Cuddly Night Lords&lt;br /&gt;
&lt;br /&gt;
Loving, compassionate Iron Warriors&lt;br /&gt;
&lt;br /&gt;
[[DOOM: Repercussions of Evil|People who don&#039;t worship Malal]]&lt;br /&gt;
&lt;br /&gt;
[[Everyone Is John|John]]&lt;br /&gt;
&lt;br /&gt;
DC Comics editorial and writer staff&lt;br /&gt;
&lt;br /&gt;
Kid friendly [[Lovecraft|Lovecraftian]] authors&lt;br /&gt;
&lt;br /&gt;
Safe for work pornography photographers&lt;br /&gt;
&lt;br /&gt;
Carnivorous gorillas&lt;br /&gt;
&lt;br /&gt;
Your mom&lt;br /&gt;
&lt;br /&gt;
Gay Pirates&lt;br /&gt;
&lt;br /&gt;
Manly douches&lt;br /&gt;
&lt;br /&gt;
Half-necron organisms&lt;br /&gt;
&lt;br /&gt;
Eskimo cactus farmers&lt;br /&gt;
&lt;br /&gt;
Vegan sharks&lt;br /&gt;
&lt;br /&gt;
Jewish Nazis&lt;br /&gt;
&lt;br /&gt;
Malal&lt;br /&gt;
&lt;br /&gt;
Jesus&lt;br /&gt;
&lt;br /&gt;
Matt Ward (himself)&lt;br /&gt;
&lt;br /&gt;
Remleiz (40k theories)&lt;br /&gt;
&lt;br /&gt;
Capitalist Tau&lt;br /&gt;
&lt;br /&gt;
Black KKK members&lt;br /&gt;
&lt;br /&gt;
Chinese factory workers&lt;br /&gt;
&lt;br /&gt;
Old-fags&lt;br /&gt;
&lt;br /&gt;
Handicapped Dreadnoughts&lt;br /&gt;
&lt;br /&gt;
George Soros...is this [[Tzeentch]]&#039;s thing?&lt;br /&gt;
&lt;br /&gt;
[[Commander Puretide]] of the Tau, [[Grimdark|as his brain was being chewed out by computer chips to preserve his]] [[tactical genius]]&lt;br /&gt;
&lt;br /&gt;
/m/ after 2013&lt;br /&gt;
&lt;br /&gt;
Acraphobic birds.&lt;br /&gt;
&lt;br /&gt;
Transgender Seahorses.&lt;br /&gt;
&lt;br /&gt;
UNDERCROFT MALICE.&lt;br /&gt;
&lt;br /&gt;
==Dungeons The Dragoning==&lt;br /&gt;
&lt;br /&gt;
For those of you who want to roleplay with Malal, [[Dungeons: the Dragoning 40,000 7th Edition]] has Malal as a Chaos God, because of course it does. In DtD, he&#039;s the Chaos God of Teamkilling Fucktards; nobody gets along with him or his followers.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lesser_Daemon_of_Malal.jpg|One of Malal&#039;s canon Daemon designs from Tony Ackland.This would either be a Lesser or Greater Daemon. &lt;br /&gt;
Image:Malal Daemon Sale.jpg|This model was actually produced by a third party company called [[C-P Models]] and is available for sale [https://cpmodels.co.uk/product/ntd13-hook-horror-demon/ here.]&lt;br /&gt;
Image:Greater_Daemon_of_Malal.jpg|Another Ackland Malal Daemon. This would have either been a Lesser or Greater Daemon.&lt;br /&gt;
Image:Beast_of_Malal.jpg|Another Ackland Malal Daemon. Ackland said this would have been one of Malal&#039;s monsters. &lt;br /&gt;
Image:Steed_of_Malal.jpg|Another Ackland Malal Daemon. Identified as what would have been a mount. &lt;br /&gt;
Image:Son of malice.png|A Son of Malice. &lt;br /&gt;
Image:Malal Hipster Cultistchan.jpg|Cultist offending Malal by not wearing his colours nor the number 11. Frequently posted Meme every-time someone mentions the true god of Chaos.&lt;br /&gt;
Image:Malal Warriors.jpg|Prototypes for mortal worshipers of Malal, created in cooperation with Ackland which will be eventually available [http://easternfront-studios.net/ here.]&lt;br /&gt;
Image:Malal Lesser New.jpg|Ackland&#039;s newer rendition, which he called a &amp;quot;Lesser Daemon of Malign&amp;quot;. &lt;br /&gt;
Image:Malal Greater New.jpg|Ackland&#039;s &amp;quot;Greater Daemon of Malign&amp;quot;.&lt;br /&gt;
Image:Malal Chaos Steed 1.jpg|Ackland&#039;s &amp;quot;Steed of Malign&amp;quot;.&lt;br /&gt;
Image:Malal Chaos Steed 2.jpg|Ackland&#039;s second version of a &amp;quot;Steed of Malign&amp;quot;.&lt;br /&gt;
Image:Kaleb Daark Battle.gif|Kaleb Daark single-handedly slaughters an entire Khornate warband on the hour before its otherwise assured victory over Praag.&lt;br /&gt;
Image:Malalette.png|Because /tg/.&lt;br /&gt;
Image:Malal_Daemonette.png|Also because /tg/.&lt;br /&gt;
Image:Malal_Daemonette_NSFW.png|Because Rule 34. Also /tg/.&lt;br /&gt;
Image:MalalPossessed.jpg|Malal Possessed&lt;br /&gt;
Image:MalalHerald.jpg|Herald of Malal&lt;br /&gt;
Image:Doomrider.png|[[Doomrider|Not that Doomrider]].Demonic cavalry &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=KZI0ZX1DrRw| His greatest champion, even if the champion himself didn&#039;t know it...]&lt;br /&gt;
&lt;br /&gt;
{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lolipope&amp;diff=312778</id>
		<title>Lolipope</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lolipope&amp;diff=312778"/>
		<updated>2018-09-28T00:10:15Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: you guys are slobbering over someone you freely admit to be a 12-year-old girl.  this is pedophilia. end of story.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{/d/}}&lt;br /&gt;
Jaela Daran (also known as the [[Lolipope]], or Jaelbait) is the highest-level cleric and pontiff-in-training for the order of the Silver Flame in the [[Eberron]] campaign setting.  She is humble, modest, dresses in grey or black muted clothes, walks barefoot, and keeps her hair short (a lock of her hair is prematurely silver, a mark of the Silver Flame).  She&#039;s pretty much an expy for the pope of the Roman Catholic Church.&lt;br /&gt;
&lt;br /&gt;
She is also [[Loli|eleven years old]]. With 21 Charisma.&lt;br /&gt;
&lt;br /&gt;
[[DFC|Delicious flat chest]], delicious chocolate skin, delicious bare feet, the authority of a holy empire, she plays to many a fa/tg/uy&#039;s fetishes. WotC writers working on Eberron splatbooks will protest &amp;quot;no no! she&#039;s not like that at all!&amp;quot;  Suuuuuuuure, just like [[Elminster]] isn&#039;t Ed Greenwood&#039;s self-insert character when he&#039;s simultaneously fucking his albino adopted daughter and the goddess of magic and rad-boobs.&lt;br /&gt;
&lt;br /&gt;
She assumed power when she was six years old. Jaela helped guide Thrane through the peace talks after The Last War and has developed into a caring and forceful leader despite her young age. It isn’t unusual for a Keeper so young to be selected, but it hasn’t happened since the nation denied its king and became a theocracy. She also has a one-of-a-kind pet rancor (the fluff calls it a dragonhound, but let&#039;s face it it&#039;s a fucking six-legged rancor) named &#039;&#039;&#039;Skarajoven&#039;&#039;&#039; who acts cuddly and plays fetch like a golden retriever, that is unless it senses a threat to the Keeper of the Flame at which point the VTEC kicks in and it kills the shit out of whatever looked at Jaela funny, which is not at all like a golden retriever.&lt;br /&gt;
&lt;br /&gt;
Note that she&#039;s about six times as powerful within the confines of the Silver Flame&#039;s Vatican-equivalent than she is outside (18th level vs 3rd in the 3.5e book). Make of that what you will, potential pope-nappers. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Jaela_Daran.png&lt;br /&gt;
Image:SKARAVOJEN.png|Skarajoven.&lt;br /&gt;
Image:Jaela_screencap.jpg&lt;br /&gt;
Image:Jaela_cropped.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Mary Sue]][[Category:Eberron]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elminster&amp;diff=197153</id>
		<title>Elminster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elminster&amp;diff=197153"/>
		<updated>2018-09-28T00:00:22Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: an orphan is a kid whose parents are dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dnd-stub}}&lt;br /&gt;
Elminster is an old-ass wizard from [[Forgotten Realms]], oft-cited as one of the main reasons why that setting sucks shit. He&#039;s powerful enough to solve any problem that would challenge PCs, and no real reason not to do so which isn&#039;t utterly contrived. He&#039;s an [[Urza]] figure without the apathy or plane-ruining fuckups. Oh, and he&#039;s also [[Ed Greenwood]]&#039;s self-insert, the original [[Mary Sue]] of Faerûn from before [[Drizzt]] was a thing. &lt;br /&gt;
&lt;br /&gt;
He&#039;s slept with more women than Greenwood ever will, including Mystra, the Goddess of Magic.  Just because.  Dude&#039;s left so many single moms and dadless kids around that one of the novels centers around one of his abandoned daughters robbing his home, and he lures her in to be used as a pawn in fighting a conspiracy of wizards.  [[Eldrad|What a dick.]]&lt;br /&gt;
&lt;br /&gt;
He used to be part of an article series in [[Dragon Magazine]] called The Wizards Three, where he would meet up with two other wizards to swap tales, gorge on Earthly junk food, and share custom spells, which were reprinted at the article&#039;s end for use in your D&amp;amp;D games.&lt;br /&gt;
&lt;br /&gt;
Not to mention that he is an ally of the Harpers. The organization that is (in part, the other being the gods themselves) responsible for Forgotten Realms to be locked permanently in a state of medieval stasis (due to them taking away all the various technologies made by people even if those technologies are beneficial to everyone). Thus he, along with them, is the reason why nothing changed in the setting.&lt;br /&gt;
&lt;br /&gt;
Despite the whole Mary Sue levels he generates, Elminster didn&#039;t always used to be some OP Wizard like he is these days. Back in the past, when D&amp;amp;D was new and Forgotten Realms was slowly shaping itself, Elminster used to be a max-level Wizard with additional abilities other Wizards didn&#039;t have access to and some nice gear. His only shtick was appearing as a ex-machina to the players in case the latter had a really hard time with a truly difficult situation.&lt;br /&gt;
&lt;br /&gt;
His [[Greyhawk]] counterpart is [[Mordenkainen]], being the supreme (and supremely-useless) wizard of that world and Gygax&#039;s self-insert.&lt;br /&gt;
&lt;br /&gt;
== Reason why Elminster doesn&#039;t do crap ==&lt;br /&gt;
There is a reason that is explained in the novels of why he doesn&#039;t kill every badass evil wizard and that is mainly the collateral damage.&lt;br /&gt;
&lt;br /&gt;
Imagine two epic level wizards duking it out in your region. Odds are the entire region is going to go pits up and be quite a bit of a damaged wasteland for quite awhile. It would most likely be the equivalent of a nuclear bomb going off. &lt;br /&gt;
&lt;br /&gt;
So yea, there is a reason that he doesn&#039;t man up and go after every BBEG in the setting. But then again there are more BBEG in Forgotten Realms than there are good wizards so let that sink in for you...&lt;br /&gt;
Except that&#039;s not how wizards fight. They buff themselves up, teleport in, cast time stop, and then cast four save or dies at the other guy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Forgotten Realms]][[Category:Mary Sue]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Forgotten_Realms&amp;diff=220310</id>
		<title>Forgotten Realms</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Forgotten_Realms&amp;diff=220310"/>
		<updated>2018-09-27T23:50:08Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Forgotten Realms And Sex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:3EFRlogo.gif|center]]&lt;br /&gt;
&#039;&#039;&#039;Forgotten Realms&#039;&#039;&#039; is an official [[Dungeons &amp;amp; Dragons Campaign Settings|Dungeons and Dragons campaign setting]] created by [[Ed Greenwood]] circa 1967 for his little stories, but was not part of the official [[Wizards of the Coast]] lineup until 1987 and has since been supported by WotC through all five editions of the game. The setting is supported by hundreds of novels&#039; worth of lore by dozens of authors. It is also completely and utterly fucking overused, there is not one square inch of Faerûn that has not had a dead forest&#039;s worth of material written about it.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Set on the planet Abeir-Toril, most of the Forgotten Realms source material focuses on the continent Faerûn. Faerûn is pretty similar to pre-industrial Europe, with the exceptions of all of that crazy fantasy stuff. There is a plethora of nations, kingdoms, organizations, deities, and fully fleshed out NPCs who are ripe with political intrigue and conflict. There is absolutely nothing on Toril that has not been fully fleshed out, so there is very, very little room for your own stuff.&lt;br /&gt;
&lt;br /&gt;
Even WoTC thought that this had gotten really out of hand: when 4th edition rolled along, they decided to give the place a reboot. Hey, the Time of Troubles worked for the 1e-to-2e shift, right? They came up with the idea of &amp;quot;the Spellplague&amp;quot;: killing Mystara off through the machinations of her long-time enemy Cyric and triggering another massive magical upheaval, similar to the one that had ended the Age of Magic when Mystryl had been killed off. They then skipped time forward a century, to add icing to the cake, presenting a rebuilding world and retconning Abeir-Toril from being the planet&#039;s almost never used full name (so it&#039;d be first in the setting encyclopedia) to to being twin planets, with Abeir, under the dominion of the [[Archomental|Primordials]], serving as an origin for 4th edition races.&lt;br /&gt;
&lt;br /&gt;
Unfortunately... the result was an absolute PR &#039;&#039;nightmare&#039;&#039;. The dramatic changes in everything from geology to cosmology, with the [[World Tree]] replaced by the [[World Axis]], just infuriated the setting&#039;s fandom, who have something of a reputation as obsessive-compulsive [[grognard]]s even by the standards of the D&amp;amp;D fandom.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, when the edition change rolled out, a new apocalyptic makeover, the Sundering, was used alongside a 10 year skip to change things more back to the way they were. Although, on the plus side, a lot of the uber-NPCs who didn&#039;t have huge fanbases actually stayed dead - they even killed off some more of Mystara&#039;s Chosen during the Sundering.&lt;br /&gt;
&lt;br /&gt;
All in all, Forgotten Realms is the ultimate [[skub]] setting of D&amp;amp;D, with people still bitching over every little change from 1st edition onwards. Ironically, 5e&#039;s attempt at focusing attention on the Realms has begun making it even less popular, as by this point most of the fandom is getting well and truly sick that one setting is getting all the 5e love.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll notice going down that a lot of the sub-settings in particular seem to rip-off of real-world places and people. Well, that&#039;s intentional: Forgotten Realms was designed with the idea that it has long had secret portals to our real world throughout history - which may or may not have anything to do with the D&amp;amp;D Cartoon. So, a lot of shit in Forgotten Realms is literally supposed to have either been brought there from earth, or inspired earth by slipping through the portals. Mulhurond, for example, is not only &amp;quot;Ancient Egypt in D&amp;amp;D with the Egyptian Gods ruling it&amp;quot;, but is by its fluff actually populated &#039;&#039;by&#039;&#039; the descendants of Ancient Egyptians who were sucked through portals into the Realms and enslaved by evil wizards.&lt;br /&gt;
&lt;br /&gt;
===Faerûn===&lt;br /&gt;
Medieval/Renaissance Europe/Near East/Africa. The setting of the vast majority of D&amp;amp;D stories, including those of a certain dark elf, to top it all off with the center of attention in D&amp;amp;D videogames to boot. This setting provided inspiration for most of the 3e [[splatbook|splatbooks]].&lt;br /&gt;
&lt;br /&gt;
====Shining South====&lt;br /&gt;
Pseudo-Africa and Pseudo-India, in that it&#039;s mostly covered in tropical jungles and swamps, with one huge-ass desert. Notable regions include Halruaa, an isolationist magocracy, and the [[halfling]] homeland of Luiren. Is home to Faerun&#039;s native population of [[thri-kreen]].&lt;br /&gt;
&lt;br /&gt;
====Unapproachable East====&lt;br /&gt;
Eastern Asia, a blend of Mongolian, Russian, Indian and Chinese traits. Most famous for being the lands covering Thay, the biggest civilization of evil wizards in the setting, and the more obscure land of Rasheman, which is sort of Russian berserker country but which everyone knows because it&#039;s the homeland of [[Minsc]].&lt;br /&gt;
&lt;br /&gt;
===[[The Horde|Hordelands]]===&lt;br /&gt;
The Eurasian Steppes, with Tibet thrown in as well, and yes they had their own version of [[Genghis motherfucking Khan]] and mongol invasions. Didn&#039;t get updated for [[3e]], but bits got included in a Dragon article for 4e.&lt;br /&gt;
&lt;br /&gt;
===[[Kara-Tur]]===&lt;br /&gt;
Ancient China/Japan/Korea. Updated for 3e with the &#039;&#039;[[Weeaboo Fightan Magic|Book of Weeaboo Fightan Magic]]&#039;&#039; and &#039;&#039;Oriental Adventures&#039;&#039;, but never updated for 4e as a setting. Little bits of it was included in Dragon for 4e, covering [[Weeaboo|Samurai and Ninja]] and horde themes as well as new monk stuff and [[Hengeyokai]] as a race.&lt;br /&gt;
&lt;br /&gt;
====Malatra====&lt;br /&gt;
Ancient India/Southeast Asia. Got its own living campaign at the end of [[2e]] and the beginning of 3e, and was soon forgotten afterwards.&lt;br /&gt;
&lt;br /&gt;
===[[Maztica]]===&lt;br /&gt;
Pre-Columbian South/Central America, the subject of the eponymous splatbook for AD&amp;amp;D. Was not updated for [[3e|3rd Edition]], but skipped a generation and got an update for [[4e|4th Edition]]. In the form of being replaced by the continent of Abeir and having everything about it shunted into another universe. Wasn&#039;t in [[3e]] either so fuck them. Manages to be the skubbiest aspect of the setting; some adore it for being South American Fantasy, a rare thing, others hate it for being so transparently &amp;quot;the Aztec world shunted into the Forgotten Realms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Anchorome====&lt;br /&gt;
Pre-Columbian North America. What&#039;s written about is based on the [https://en.wikipedia.org/wiki/Ancestral_Puebloans Native Americans of the Four Corners] cultures.&lt;br /&gt;
&lt;br /&gt;
====Katashaka====&lt;br /&gt;
Despite being located south of not!Central America, it&#039;s supposed to be based on Pre-Colonial Africa, and that is literally all that is known.&lt;br /&gt;
&lt;br /&gt;
===Osse===&lt;br /&gt;
Pre-Colonial Australia. That&#039;s largely all that&#039;s known.&lt;br /&gt;
&lt;br /&gt;
===[[Al-Qadim|Zakhara]]===&lt;br /&gt;
Medieval Middle East/Hollywood Arabia. Left to hang in the wind after 2e ended, save some 3e articles in [[Dragon Magazine]], and probably not likely to come back any time soon. But 5e did bring back the yakmen.&lt;br /&gt;
&lt;br /&gt;
===Abeir===&lt;br /&gt;
Home to the [[Dragonborn]] and primordial elementals, as well as all the new sub-giant races and whatever else was introduced in 4e. Ruled over by evil draconic overlords, barring a few kingdoms founded by rebellious giants and humans. Oh, and some weird undead empire that has magical undead-only portals connecting to all graveyards and mausoleums and crypts on Toril, which they claim as their territory.&lt;br /&gt;
&lt;br /&gt;
==Abridged History==&lt;br /&gt;
===Creation===&lt;br /&gt;
[[Ao]] creates the twin sister deities [[Shar]] and [[Selûne]]. Shar is darkity darkness levels of evil and Selûne isn&#039;t. So naturally they hate each other. They swirl around in the void that is Realmspace for gods know how long until via catfighting, they accidentally create Toril and create a couple of gods, mainly [[Chauntea]] and [[Mystryl]]. The latter going on to die several times and become [[Mystra]] Because she&#039;s a woman who couldn&#039;t fucking balance the byproduct of her creation, the Weave, which is the source of all magic, both Arcane and Divine. Things just got out of hand after that and next thing you know, you&#039;ve got your campaign setting.&lt;br /&gt;
&lt;br /&gt;
===Karsus&#039;s Folly===&lt;br /&gt;
In -339 DR an archwizard named [[Karsus]] attempts to save the Netheril Empire by making the only 12th level spell in existence- presumably. The spell robbbed Mystryl of her powers and magic for a short time and was really awesome, but then magic goes wild because a fucking epic-level caster does not equate to a level-uncapped deity that handles fucking magic everywhere. In short Karsus ruined everything for everybody on that day. Lucky Mystryl was there to sacrifice herself and put all of her powers into a young female wizard and rose again as Mystra. Marking the first in the goddess&#039;s long line of deaths and rebirths. This sparked all the shit that went down in the game [[Neverwinter Nights]] 2, and is the reason why Magic sort of meets a cap.&lt;br /&gt;
&lt;br /&gt;
===Times of Troubles===&lt;br /&gt;
The Times of Troubles, also known as the Avatar Crisis, started in 1358 DR when the two deities [[Bane]] and [[Myrkul]] thought it would be a great idea to steal the Tablets of Fate from the overdeity Ao. As punishment Ao banishes all of the gods to walk on Toril as mortals (except for [[Helm]] who was to guard the gateway back into the heavens) until whoever stole them felt bad and returned them. During this time Mystra got some of her power back and thought it would be a brilliant idea to challenge Helm to get back into the heavens. Helm wouldn&#039;t have any of it and and bitch slapped her down the Celestial Stairway. She hit the bottom and died in an explosion of magic. Eventually some mortals, Midnight (who went on to be the next Mystra), [[Kelemvor]], [[Cyric]], and Adon of Sune, fixed everything and they got be gods for a reward. Except for Adon of Sune, he really got the short end of the stick on the loot table for that encounter. He lost faith in Mystra, committed suicide, then got his faith back and went on to frolic in the brothel in the sky. This even signaled the change from AD&amp;amp;D 1e to the second edition and magic changed in real time in correspondence to these events, depicted in the canon Forgotten Realms Comic book series, featuring Bruce Campell as an Ex-drug addict halfling, an ex-alcoholic Paladin, an Elf with expressions that would put the Laughing elf to shame, a hot golem, and other goodies.&lt;br /&gt;
&lt;br /&gt;
===The Spellplague===&lt;br /&gt;
In 1385 DR the goddess Shar had the god Cyric stab the goddess of magic Mystra. This caused giant pillars of blue fire to ravage Toril, killing untold masses and driving most wizards to madness. One of the few wizards to be unaffected by the event is Szass Tam, who continues to be a badass by turning into an uber-powerful [[lich]], seizing control over Thay, and killing off almost everybody there to create a fuck-huge kingdom of the undead. To make matters worse, unlike the previous times Mystra has died she couldn&#039;t reincarnate, a stunning development that &amp;quot;changes the rules of magic&amp;quot; which translates as another real-time spell-casting change for [[4e]] rules, just like what happened in the Time of Trouble. Parts of the planet end up either destroyed or switching places with parts of the land from Abeir. [[Elminster]] lost his special status and all his powers, and most of his Chosen buddies wound up dead. The Pantheon was reshuffled, tieflings changed to match the new unified tiefling look, and the [[World Tree]] was reshaped into the [[World Axis]]. It was a huge upheaval.&lt;br /&gt;
&lt;br /&gt;
===The Sundering===&lt;br /&gt;
In 1485, the worlds of Abeir and Toril split apart again, as WoTC tried to deseperately bring back the Faerun grognards by [[retcon|retconning]] the Spellplague. It turns out being stabbed wasn&#039;t in fact enough to kill Mystra, she was just hungry and had wandered off to find a cheeseburger made of her own children. Abeir went back to where it belonged and several other dead gods who were deemed superfluous suddenly came back to life. &lt;br /&gt;
&lt;br /&gt;
This event was known as the &#039;Sundering&#039; but the writers didn&#039;t want to piss off the fans, so they held off explaining what the fuck happened until the fans could tell them what, in their opinion, should have happened. While waiting to be told how to do their jobs, dragons attacked everyone, trying to rescue [[Tiamat]] from [[Baator|Hell]] where she had in fact NOT been since before the Spellplague but because she was there in every other setting, we&#039;re all supposed to pretend that she was, so mighty adventurers can stop her from escaping in a linear story which was easier than the likes of the first time this asspull was pulled with Bloodstone Pass, Fuck you Bahamut.&lt;br /&gt;
&lt;br /&gt;
From there, various other intersecting adventure modules happened at roughly the same time, and since things were mostly back to the pre-4e days everyone was happy.  Except [[dragonborn]] fans (and dragonborn, whatever you think of them, are still a damn core race), as the writers quickly killed almost all of them off, crammed them into a tiny reservation, and have yet to make a single dragonborn NPC for any adventure module yet released, just to rub salt in the wound.&lt;br /&gt;
&lt;br /&gt;
==Interesting Side Notes==&lt;br /&gt;
*[[Drizzt]] will outlive all of his friends and he cries about this often until they fixed it.&lt;br /&gt;
*There was a time Drizzt was bearable, until all of his adventures amounted to the power of friendship and his magical power of secretly Lolth&#039;s blessing empowering him into a murderhobo edge lord that got so broken he BEAT FUCKING DEMOGORGON with the power of an anime power-up one shot asspull to SAVE THE UNDERDARK&lt;br /&gt;
*The Neverwinter Online scenario of this event had the Demon Prince smack him and his party straight into an Abyssal rift, after the generic shounen speech of the power of friendship which is a great way to retcon this entire event for a ranger beating a monster so hard to kill based on how much it can throw at a party in summon-spam alone, nevermind the threat the creature itself actually poses.&lt;br /&gt;
*[[Elminster]] has sex with Elvira who is polymorphed into a man. He also was turned into a woman once, he&#039;s effectively, a massive fucking degenerate that hasn&#039;t been killed off because plot Armour and horribly oppressive &amp;quot;good&amp;quot; organization of spies, scouts, and adventurers he tricks into doing his work for him, he also advertises Faerun as anything but a clusterfuck continent so full, it feels more like the description of the endless murderfest an MMORPG provides over an actual living setting.&lt;br /&gt;
*[[Szass Tam]] is fucking awesome and basically Ming the Merciless in D&amp;amp;D.&lt;br /&gt;
*[[Larloch]], Feared Master of the Warlock&#039;s Crypt, is one of the few statted NPCs representative of a finalized epic-level minmaxed PC wizard, with so much shit in his arsenal he ranks as a DMPC in his own right. He&#039;s also (with a little bit of Szass Tam) the inspiration for the character of Ainz Ooal Gown from [[Approved anime|Overlord.]]&lt;br /&gt;
*[[Tempus]], the badass bro jock god of battle.&lt;br /&gt;
*The world goes to hell in the [[Dungeons &amp;amp; Dragons 4th Edition|4th edition]].&lt;br /&gt;
*After apparently being killed by one of his only friends, the god Helm survived the Spellplague in the form of a goat.&lt;br /&gt;
*The first 3-D CRPG was set in FR.&lt;br /&gt;
*[[This Guy|Jarlaxle the dashing drow mercenary]] had a [[Monstergirls|three way with twin bronze dragon sisters]] named Tazmikella and Ilnezhra. &lt;br /&gt;
*Khelben Blackstaff has a fear of Lawyers and will do ANYTHING in his powers to avoid them, even resorting to elaborate illusions of unwanted marital scenarios to avoid lawsuits from extraplanar entities (I am not making this up)&lt;br /&gt;
*The setting is so high magic that even before the current established era in 3.5 and onward, even back in Ancient Netheril, there were FUCKING LICHES EVERYWHERE.&lt;br /&gt;
*The God of Vampires does not give a fuck, do not try to make him, he will just try to eat you and fuck with you on his layer of the Abyss.&lt;br /&gt;
*His high priest fucks Lolth, and this is the reason why Drow like vampires so much&lt;br /&gt;
*The last time a vampire gave a shit in FR, he nearly conquered Baldur&#039;s Gate itself solo, but got his ass kicked because he went ahead of a forty-thousand undead strong army with a macguffin that literally made him an Elder Evil, by technicality of demigod level strength which would have been even more broken anyway as he was a base vampire + vampire Lord&lt;br /&gt;
*[[Minsc]] was petrified, turned into stone, and kept preserved until [[Wizards of the Coast|marketing]] would call upon him again for a lackluster comic book series that is only good for shilling 5th edition products as bad as Neverwinter Online did and Siege of Dragonspear&lt;br /&gt;
&lt;br /&gt;
==Forgotten Realms And Sex==&lt;br /&gt;
The current Forgotten Realms material is highly sanitized from Ed&#039;s original vision. In FR as created by Ed:&lt;br /&gt;
&lt;br /&gt;
*Bi-sexuality is normal (and yes, this means the [[Elf|men]] as well as the [[Amazon|women]])&lt;br /&gt;
*&amp;quot;Revels&amp;quot; (sex orgies) are normal &lt;br /&gt;
*&amp;quot;Festhalls&amp;quot; (brothels) are in every small village and visiting them is normal way to spend evening.&lt;br /&gt;
*Prostitution is the main industry of Forgotten Realms, &amp;quot;sex workers&amp;quot; are everywhere and there are about 100 different names for different kinds of prostitutes.&lt;br /&gt;
*Incest is normal way for families to &amp;quot;indulge feelings of mutual affection&amp;quot;&lt;br /&gt;
*Public city-wide orgies are the way to celebrate major holidays&lt;br /&gt;
&lt;br /&gt;
All of this is confirmed by [[Ed Greenwood]] himself, from Ed&#039;s responses to fan queries on the Candlekeep forum.&lt;br /&gt;
[http://www.candlekeep.com/library/articles/sse/so_saith_ed.htm So Saith Ed here,] [https://pastebin.com/hEVadYsN here,] [https://pastebin.com/1MuQ6wFt and here.] It&#039;s also all completely, 100% canon thanks to Ed&#039;s ludicrously favorable contract; other writers can try to dance around the creepy shit, but they can&#039;t outright contradict &#039;&#039;anything&#039;&#039; or else the whole setting falls into Ed&#039;s greasy, sticky hands.&lt;br /&gt;
&lt;br /&gt;
Of course, this isn&#039;t exactly out of place in certain historical periods and cultures (Greeks, in particular the Etruscans, were known for having frequent orgies and the royalty of many cultures like Hawaiians and the Ptolemy Egyptians encouraged sibling incest (just for the royalty, mind you, they were frequently considered kin to the gods, after all); Rome had all of the above at various points), so some individual cultures or nations with this going on probably wouldn&#039;t be off the mark... but when the whole damn world is into this stuff, then clearly the author has something on his mind. &lt;br /&gt;
&lt;br /&gt;
In short, the Forgotten Realms are [[Ed Greenwood]]&#039;s [[magical realm]] cleaned up by TSR and later Hasbro for general consumption, and the [http://gibberlings3.net/romanticencounters/ Romantic Encounters mod] for [[Baldur&#039;s Gate]] is probably canon.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Settings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forgotten Realms]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aoskar&amp;diff=46793</id>
		<title>Aoskar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aoskar&amp;diff=46793"/>
		<updated>2018-09-27T23:08:51Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: source: http://www.rilmani.org/timaresh/Aoskar  I&amp;#039;m not trying to plagiarize here or anything, just trying to give this page a reasonable launchpad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Aoskar was perhaps the most infamous deity in Sigil; once coming close to calling that city home, now he is forgotten by nearly all, and those that do still know his name almost always know him only as a cautionary tale, a story of the fate that would befall all deities that would seek to unseat the Lady. Even today, his worship is still punishable by death within the city&#039;s walls. If any Aoskarians still exist, their numbers must be slim; hiding in the shadows of Sigil, their very existence a capital crime but the Cage still the closest thing they have to a holy site, and still holding the closest thing they have to a high priest. Recently, however, interest in Aoskar has begun to emerge as the Will of the One, a sect of the Sign of One, has looked upon him as a potential target for divine resurrection, a demonstration of the power of their faction. Considered by most as a fool&#039;s choice, the ire they may draw from the Lady has dissuaded few of their number.&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gruumsh&amp;diff=242210</id>
		<title>Gruumsh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gruumsh&amp;diff=242210"/>
		<updated>2018-09-27T22:57:46Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dnd-stub}}&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = Gruumsh&lt;br /&gt;
|Symbol = [[File:Gruumsh04.jpg|150px]]&amp;lt;br&amp;gt;An unblinking eye, or a triangular eye with bony protrusions&lt;br /&gt;
|Alignment = Chaotic Evil&lt;br /&gt;
|Divine Rank = Greater God&lt;br /&gt;
|Pantheon = Dawn War, Tribe of He Who Watches (Orc)&lt;br /&gt;
|Portfolio = Orcs, Conquest, War, Storms, Destruction&lt;br /&gt;
|Domains = &#039;&#039;&#039;3E:&#039;&#039;&#039; Cavern, Chaos, Evil, Hatred, Orc, Strength, War, Domination&amp;lt;br&amp;gt;&#039;&#039;&#039;4E:&#039;&#039;&#039; Destruction, Storm, Strength&amp;lt;br&amp;gt;&#039;&#039;&#039;5E:&#039;&#039;&#039; Tempest, War&lt;br /&gt;
|Home Plane = &#039;&#039;&#039;[[Great Wheel]]:&#039;&#039;&#039; &#039;&#039;Nishrek&#039;&#039; ([[Acheron]])&amp;lt;br&amp;gt;&#039;&#039;&#039;[[World Axis]]:&#039;&#039;&#039; Chernoggar&lt;br /&gt;
|Worshippers = Orcs&lt;br /&gt;
|Favoured Weapon = &#039;&#039;Bloodspear&#039;&#039; (Spear)&lt;br /&gt;
}}&lt;br /&gt;
Gruumsh is the one-eyed god of the [[orc]]s. He lost his other eye in a battle against [[Corellon Larethian]] [[wat|(despite most deptictions of him being of an orc with a single eye in the center of his face like a cyclops)]], which the orcs hold against [[elves]] to this very day.&lt;br /&gt;
&lt;br /&gt;
Gruumsh can be compared to a saturday morning cartoon villain, in that he can never win. All his evil schemes, boundless hate, and his massive raging spear seem to add up to nothing in the face of his inept followers, namely the Orcs, [[Ogre]]s, Ogrillions, and Orogs (his servant&#039;s names are even all alliterations, another clue to his Cartoon-Villainy).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Gruumsh_Makes_a_Home.jpg|This is Gruumsh literally creating a home for the orcish people. Any Chaotic Evil god that doesn&#039;t create housing developments by blasting apart large portions of the landscape has nothing on The One-Eyed God.&lt;br /&gt;
File:3e Orc Pantheon.jpg&lt;br /&gt;
File:ADnD Cyclopean Gruumsh.jpg&lt;br /&gt;
File:3e Cyclopean Gruumsh.jpg&lt;br /&gt;
File:4e Gruumsh vs Corellon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
{{D&amp;amp;D4e-Deities}}&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vhaeraun&amp;diff=524186</id>
		<title>Vhaeraun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vhaeraun&amp;diff=524186"/>
		<updated>2018-09-27T22:50:09Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = Vhaeraun&lt;br /&gt;
|Symbol = [[File:Vhaeraun02.jpg|150px]]&lt;br /&gt;
|Alignment = Chaotic Evil&lt;br /&gt;
|Divine Rank = Lesser God&lt;br /&gt;
|Pantheon = [[Dark Seldarine]]&lt;br /&gt;
|Portfolio = Thievery, drow males, evil activity on the surface&lt;br /&gt;
|Domains = &#039;&#039;&#039;3E:&#039;&#039;&#039; Chaos, Drow, Evil, Travel, Trickery&amp;lt;br&amp;gt;&#039;&#039;&#039;5E:&#039;&#039;&#039; Trickery&lt;br /&gt;
|Home Plane = &#039;&#039;&#039;[[Great Wheel]]:&#039;&#039;&#039; &#039;&#039;Ellaniath&#039;&#039; ([[Carceri]])&amp;lt;br&amp;gt;&#039;&#039;&#039;[[World Tree]]:&#039;&#039;&#039; &#039;&#039;Demonweb Pits&#039;&#039; ([[Abyss]])&lt;br /&gt;
|Worshippers = Drow (Males, Halfbreeds, Rebels, Disenfranchised, Surface-Dwellers), Rogues, Assassins, Poisoners, Wielders of Shadow Magic&lt;br /&gt;
|Favoured Weapon = &#039;&#039;Shadowflash&#039;&#039; (Short sword)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vhaeraun&#039;&#039;&#039; is a member of the Dark [[Seldarine]] that actively seeks to rebel against his mother, [[Lolth]], although unlike [[Eilistraee]] and [[Zinzerena]] he is not even remotely benevolent in his nature. &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
&#039;&#039;&amp;quot;The shadows of the Masked Lord must cast off the tyranny of the Spider Queen and forcibly reclaim their birthright and rightful place in the Night Above. The existing drow matriarchy must be smashed, and the warring practices of twisted Lolth done away with, so that the drow are welded into a united people, not a squabbling gaggle of rival Houses, clans and aims. Vhaeraun will lead his followers into a society where drow once again reign supreme over the other, lesser races, and there is equality between males and females.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Nonhuman-Deities}}&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Energy_Planes&amp;diff=200596</id>
		<title>Energy Planes</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Energy_Planes&amp;diff=200596"/>
		<updated>2018-09-27T22:27:21Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Negative Quasielemental Planes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
The &#039;&#039;&#039;Energy Planes&#039;&#039;&#039; are part of the [[Inner Planes]] of [[Dungeons &amp;amp; Dragons]], lying adjacent to the [[Elemental Planes]] and considered by some to be part of them. Like the Elemental Planes, the Energy Planes represent the fundamental forces of creation; Positive Energy and Negative Energy, or, more simply, Life and Death. This makes them amongst the most featureless and hostile planes in the entire [[Planescape]] cosmology, as the former overloads your body with energy until it disintegrates from the strain and the latter flat-out kills you. The Energy Planes meet all four Elemental Planes, creating four Positive Quasielemental Planes and four Negative Quasielemental Planes.&lt;br /&gt;
&lt;br /&gt;
==Planar Topography==&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=18 | &#039;&#039;&#039;&#039;&#039;Positive&amp;lt;br&amp;gt;Energy&amp;lt;br&amp;gt;Plane&#039;&#039;&#039;&#039;&#039; || Wall of Energy || &#039;&#039;&#039;Lightning&#039;&#039;&#039; || Subdued Cacophany || &#039;&#039;&#039;Air&#039;&#039;&#039; || - || &#039;&#039;&#039;Vacuum&#039;&#039;&#039; || - || rowspan=18 | &#039;&#039;&#039;&#039;&#039;Negative&amp;lt;br&amp;gt;Energy&amp;lt;br&amp;gt;Plane&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | || Dark Land || Glistening Crystal || rowspan=2 | &#039;&#039;Ice&#039;&#039; || - || - || rowspan=2 | &lt;br /&gt;
|- align=center&lt;br /&gt;
| The Death Cloud || Hoarfrost || Stinging Storm || Flats&lt;br /&gt;
|- align=center&lt;br /&gt;
| Raging Mists || &#039;&#039;&#039;Steam&#039;&#039;&#039; || Islands of Water || &#039;&#039;&#039;Water&#039;&#039;&#039; || Saline Sea || &#039;&#039;&#039;Salt&#039;&#039;&#039; || Crystal Range&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | || Shard Forest || Realm of Cloying Fear || rowspan=2 | &#039;&#039;Ooze&#039;&#039; || Stagnant Sea || Consumption || rowspan=2 | &lt;br /&gt;
|- align=center&lt;br /&gt;
| Misty Caverns || Sparklemire || Oasis of Filth || Consumption&lt;br /&gt;
|- align=center&lt;br /&gt;
| Gemfields || &#039;&#039;&#039;Mineral&#039;&#039;&#039; || Unnamed Border || &#039;&#039;&#039;Earth&#039;&#039;&#039; || Tumbling Rock || &#039;&#039;&#039;Dust&#039;&#039;&#039; || Storm of Annihilation&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | || Brighthome || Natural Forge || rowspan=2 | &#039;&#039;Magma&#039;&#039; || Sands || Wasting Place|| rowspan=2 | &lt;br /&gt;
|- align=center&lt;br /&gt;
| Brighthome || Glowing Dunes || Cinder Wells || Wasting Place&lt;br /&gt;
|- align=center&lt;br /&gt;
| The Light || &#039;&#039;&#039;Radiance&#039;&#039;&#039; || Brightflame || &#039;&#039;&#039;Fire&#039;&#039;&#039; || Sea of Frozen Flames || &#039;&#039;&#039;Ash&#039;&#039;&#039; || Empty Winter&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | || Bright Land || Sea of Stars || rowspan=2 | &#039;&#039;Smoke&#039;&#039; || Embers || Sparking Vast|| rowspan=2 | &lt;br /&gt;
|- align=center&lt;br /&gt;
| Bright Land || Dark Land || - || -&lt;br /&gt;
|- align=center&lt;br /&gt;
| Wall of Energy || &#039;&#039;&#039;Lightning&#039;&#039;&#039; || Subdued Cacophany || &#039;&#039;&#039;Air&#039;&#039;&#039; || - || &#039;&#039;&#039;Vacuum&#039;&#039;&#039; || -&lt;br /&gt;
|}&lt;br /&gt;
Here are listed all the Border Planes between the various Quasielemental Planes and the Elemental, Paraelemental and Energy Planes. The Quasielemental Planes all have six of such borders: one each with their matching Elemental and Energy Plane, one with each of their neighbouring Quasielemental Plane and one for each Paraelemental Plane bordering their Elemental Plane. The more canny of you will notice that some of these names match while others do not: this was likely because the writers ([[Monte Cook]] and William W. Connors ran out of interesting ideas to add. Some of these even match the links given with the Paraelemental Planes.&lt;br /&gt;
&lt;br /&gt;
==Positive Energy Plane==&lt;br /&gt;
The Plane of life itself. You heal at an astonishing rate here, and healing spells heal far more. You gain 2[[d6]] hit dice in extra HP... but once you hit double your normal HP [[Fist of the North Star|you explode into a cloud of gibblets because your body couldn&#039;t handle the energy]]. The blinding light will burn your eyes out if you&#039;re not protected and you can&#039;t breathe here, but any suffocation damage will heal as quickly as you suffer it. This is not a nice place to visit.&lt;br /&gt;
&lt;br /&gt;
==Negative Energy Plane==&lt;br /&gt;
This place will decay and rot in seconds, and it can rip your soul out and turn you into an [[undead]] creature in mere seconds. Making your way around here is difficult and dangerous because of its lack of anything that&#039;s not soul-draining powers, which is made even more difficult by the hordes of undead in the place and the fact that you can run into goddamn Shiva, who&#039;s the only deity who drops by the place now and then. The only friendlies here are a bunch of [[Dustmen]] maintaining the Fortress of the Soul, a skull-shaped outpost maintained only barely by their combined effort. If they find a lost non-undead on the plane they&#039;ll take them in for a few days: once a week a portal to [[Sigil]] opens up inside here and the lucky sod is sent on his way.&lt;br /&gt;
&lt;br /&gt;
==Positive Quasielemental Planes==&lt;br /&gt;
===Lightning===&lt;br /&gt;
Stay here long enough and you can say that you&#039;ve been... THUNDERSTRUCK. IF you carry more metal on you than a dagger you&#039;ll get hit by a lightning bolt for 1[[d8]] x 10 damage. Even if you&#039;re not, you have a flat 10% chance per round spent here. You can breathe the air (it smells of ozone) here, but it won&#039;t do you any good because of the lightning, deafening thunder and the occasional pocket of [[plasma]] which can hit you for 20[[d10]] damage if you touch it.&lt;br /&gt;
&lt;br /&gt;
====Subdued Cacophany====&lt;br /&gt;
====Glistening Crystal====&lt;br /&gt;
====Dark Land====&lt;br /&gt;
====Dark Land====&lt;br /&gt;
====Bright Land====&lt;br /&gt;
====Wall of Energy====&lt;br /&gt;
&lt;br /&gt;
===Steam===&lt;br /&gt;
A bit of an odd duck, Steam is not as hot as you&#039;d think. It&#039;s actually quite cool, unless you walk into one of the pockets of hot vapor. This is by far the most accommodating (as in: least lethal) of the Quasielemental Planes: being here puts someone under the effect of a Slow spell because breathing is difficult, and with a simple casting of Water Breathing that problem&#039;s fixed. Moving around can be done by either falling or swimming, but the latter is more advised because the steam prevents you from seeing something you&#039;re falling towards. As such, moving around with an air ship or a local flying creature called a Fabere is advised.&lt;br /&gt;
&lt;br /&gt;
====Islands of Water====&lt;br /&gt;
====Realm of Cloying Fear====&lt;br /&gt;
====Hoarfrost====&lt;br /&gt;
====Shard Forest====&lt;br /&gt;
====The Death Cloud====&lt;br /&gt;
====Raging Mists====&lt;br /&gt;
&lt;br /&gt;
===Mineral===&lt;br /&gt;
A lot of valuable rocks in this place, but the creatures living here don&#039;t like to share (nor do they like intruders). Aside from requiring the same digging as on the Plane of Earth, the big issue here is the fossilization. Once per day you&#039;ll have to save against petrification: if you fail you turn into a mineral shape of yourself, and will likely end up either being mined or eaten by some thing or another. Another a problem is that all the sharp crystaline formations here can cut you up real bad if you move fast and carelessly, so do be careful.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Border====&lt;br /&gt;
====Natural Forge====&lt;br /&gt;
====Sparklemire====&lt;br /&gt;
====Brighthome====&lt;br /&gt;
====Misty Caverns====&lt;br /&gt;
====Gemfields====&lt;br /&gt;
&lt;br /&gt;
===Radiance===&lt;br /&gt;
What do you get when you take fire and remove the fire, but keep the warmth and light? You get Radiance. This place will light you up good in more ways than one. Aside from being able to set you on fire like the Plane of Fire. On top of that, the brilliant light of this place is beautiful but it can also blind you in seconds. Moving around here is like navigating the Plane of Air, except you&#039;ll need a blindfold and a way to protect yourself from the heat.&lt;br /&gt;
&lt;br /&gt;
====Brightflame====&lt;br /&gt;
====Sea of Stars====&lt;br /&gt;
====Glowing Dunes====&lt;br /&gt;
====Bright Land====&lt;br /&gt;
====Brighthome====&lt;br /&gt;
====The Light====&lt;br /&gt;
&lt;br /&gt;
==Negative Quasielemental Planes==&lt;br /&gt;
===Vacuum===&lt;br /&gt;
The Plane of Vacuum is the plane of nothing. There is nothing here. Well, not entirely. Like outer space the Vacuum is dark and empty, but unlike space it does have temperatre and pressure. Sure, they&#039;re both low, but it&#039;s not going to outright kill you. As long as you have access to air to breathe (gaseous creatures will suffer 1 HD of damage per round) and a light source that doesn&#039;t need air (like fire) you&#039;re good to go like you were in a dark version of the Plane of Air. What does carry over from regular space is vacuum welding. To keep it simple: the lack of air to get between moving parts means that parts will get stuck together and can&#039;t be moved while on the Plane of Vacuum. There&#039;s a few creatures out here who can survive in the vast nothing, but those are all rare and exceedingly tough.&lt;br /&gt;
&lt;br /&gt;
The Plane of Vacuum doesn&#039;t have Border Planes (what, do you want different &amp;lt;i&amp;gt;types&amp;lt;/i&amp;gt; of nothingness?). Any pocket planes it would have are torn apart by the vacuum, so there&#039;s nothing to see here.&lt;br /&gt;
&lt;br /&gt;
===Salt===&lt;br /&gt;
[[Troll|The plane of those who are still waiting for a 5e supplement for Planescape]], the Plane of Salt is what happens when you remove all the water and life from the ocean: you&#039;ll end up with nothing but salt. An endless block of alkaline matter, the Plane of Salt [[Succubus|thirsts for your fluids]]. Merely being here without magical protection deals 2[[d6]] damage per round, and aquatic creatures suffer 1 Hit Die of damage instead. This&#039;ll leave even the toughest of planeswalkers mummified corpses in seconds. As a large body of matter one has to dig to make their way through and bring their own light and air. The second lethal feature of the Plane of Salt is the sharp crystal veins: if you fall into an area that has them you have to save VS breath weapon. Even if you make the save you can suffer up to 2[[d8]] damage, and if you fail you&#039;ll either lose a limb or get bisected or even beheaded. So watch your step around here!&lt;br /&gt;
&lt;br /&gt;
====Saline Sea====&lt;br /&gt;
====Stagnant Sea====&lt;br /&gt;
====Stinging Storm====&lt;br /&gt;
====Consumption====&lt;br /&gt;
====Flats====&lt;br /&gt;
====Crystal Range====&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
When rock is ground down to its smallest possible particles you&#039;ll get dust. This is a place of darkness and the decay of things. This can also include you: every hour spent on the Plane of Dust will have you roll a save VS breath weapon. Failure is a 2[[d6]] damage hit. And if you hit 0, you disintegrate. Healing spells don&#039;t work here, unless you also cast something like Restoration or Negative Plane Protection. Vision is all but impossible because of all the dust. The lack of oxygen means that breathing is impossible and fire will peter out in moments. Sometimes the dust will cling together into strands that can capture a creature and start to drain their [[attribute]]s, levels or even a decade of their life. The only way to deal with these strands is via a Disintegration spell. On top of that, the dust will frequently kick up into dust devils that can disintegrate matter in the blink of an eye and the nigh-invisible pockets of negative energy can drain you of your Hit Dice. Overall, the Plane of Dust is not a very nice place.&lt;br /&gt;
&lt;br /&gt;
====Tumbling Rock====&lt;br /&gt;
====Sands====&lt;br /&gt;
====Oasis of Filth====&lt;br /&gt;
====Wasting Place====&lt;br /&gt;
====Consumption====&lt;br /&gt;
====Storm of Annihilation====&lt;br /&gt;
&lt;br /&gt;
===Ash===&lt;br /&gt;
You know how at the end of [[Dark Souls]] 1 and 3 you wade through those blasted ashen hellscapes? The Plane of Ash is kinda like that, except this time it sucks the heat right out of you. 2[[d6]] damage per turn, and 1 HD of damage if you&#039;re from the Plane of Fire, Magma, Smoke or are otherwise used to extreme heat. Magic can prevent this, but mundane sources of heat cannot. The clouds of ash make seeing and breathing difficult, and sometimes the ash eats magic. If you&#039;re dumb enough to get large patches of ash wet you end up with a mix of quicksand and quick-dry cement. Step into a puddle of ashen sludge and it hardes immediately, getting your ass stuck for good unless someone can save you. And that&#039;s discounting the pockets of negative energy that&#039;ll drain your Hit Dice if you step into them. Moving around is rather easy: you&#039;ll have to dig but the digging is light work. The Plane of Ash is the former site of Cavitius, the citadel of the [[lich]] [[Vecna]]. Crashing his place is a bad idea, and not just because of all the incorporeal undead roaming the place.&lt;br /&gt;
&lt;br /&gt;
====Sea of Frozen Flames====&lt;br /&gt;
====Embers====&lt;br /&gt;
====Cinder Wells====&lt;br /&gt;
====Sparking Vast====&lt;br /&gt;
====Wasting Place====&lt;br /&gt;
====Empty Winter====&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
Despite their inhospitality the Energy and Quasielemental Planes hold quite a bit of life. A fair number of them can also be found on the Elemental Planes, like the omnipresent [[Mephit]] and [[Elemental]]s. Another kind of creature that can be found everywhere on the Inner Planes (but rarely in larger numbers) are the Ruvkova, a series of tall and skinny but fiercely powerful humanoids who live in tribes. They made them their homes, and are rumored to be the descendents of a large group of powerful [[druid]]s from the [[Prime Material]] (especially [[Dark Sun|Athas]]).&lt;br /&gt;
&lt;br /&gt;
{{Planescape-Cosmology}}&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107728</id>
		<title>C. S. Lewis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107728"/>
		<updated>2018-09-27T19:46:51Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Why He Was Influential */ whoops, typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CSLewis.JPG|thumb|Right|250px| ]]&lt;br /&gt;
&#039;&#039;&#039;Clive Staples Lewis&#039;&#039;&#039; (better known as &amp;quot;C. S.&amp;quot;, not to be confused with [[C.S. Goto]] (how dare you confuse the two), nor with Lewis Carroll) was [[J. R. R. Tolkien]]&#039;s good friend and another influential early modern fantasy writer.  He was also an essayist and a theologian; one of his essays &amp;quot;Religion and Rocketry&amp;quot; discussed hypothetical ideas and how the existence of aliens would not clash with Christianity. In the modern day, he&#039;s best known for The Chronicles of Narnia series.    &lt;br /&gt;
&lt;br /&gt;
== His Fictional Works ==&lt;br /&gt;
*The Space Trilogy&lt;br /&gt;
**Out of the Silent Planet (1938)&lt;br /&gt;
**Perelandra (1972)&lt;br /&gt;
**That Hideous Strength (1974) (AKA That Hideous Book, according to JRR Tolkien).&lt;br /&gt;
*The Chronicles of Narnia (1950-1956)&lt;br /&gt;
**The Magician&#039;s Nephew (actually a prequel to The Lion, the Witch, and the Wardrobe)&lt;br /&gt;
**The Lion, the Witch and the Wardrobe&lt;br /&gt;
**The Horse and His Boy&lt;br /&gt;
**Prince Caspian&lt;br /&gt;
**The Voyage of the Dawn Treader&lt;br /&gt;
**The Silver Chair&lt;br /&gt;
**The Last Battle&lt;br /&gt;
*The Screwtape Letters&lt;br /&gt;
*The Pilgrim&#039;s Regress&lt;br /&gt;
*The Great Divorce&lt;br /&gt;
*Till We Have Faces&lt;br /&gt;
&lt;br /&gt;
== Why He Was Influential ==&lt;br /&gt;
With the Narnia series, C. S. Lewis brought to the table the &amp;quot;everything in mythology but the kitchen sink&amp;quot; approach to fantasy writing. Norse, Greco-Roman, Folklore, Judeo-Christian (more on that later), even modern things like Santa Claus got worked in. If Tolkien gave modern fantasy [[RPG]]s [[Halfling]]s, [[Orc]]s and Dark Lords, Lewis gave them [[Centaurs]], [[Minotaur]]s, [[Merfolk]], and talking animals. Narnia also included one of the earliest examples of the &amp;quot;secret magical world parallel to our own&amp;quot; trope.&lt;br /&gt;
&lt;br /&gt;
Lewis&#039; books about the afterlife are particularly unique. The Screwtape letters, for example, is a fictional series of letters written by a demon, Screwtape, to his nephew Wormwood, giving him advice on seducing a man to the ways of [[Heresy|sin]] and [[Chaos|damnation]]. [[Warp|Hell]] isn&#039;t depicted as a brutal prison as in Dante&#039;s Inferno, but more like a [[Administratum|diabolical bureaucracy]]. [[Dark Eldar|Demons consume human souls as we would consume wine]], and the more evil they are, the finer their vintage. Screwtape gives excellent advice on how to manipulate good intentions into bad deeds, and the book&#039;s unusual point of view lends itself to some creative ideas. Suffice to say it&#039;s an excellent read for [[GM|GMs]] wishing to run a particularly [[Tzeentch|cunning or manipulative]] demon (in fact just about all of Lewis&#039; works tend to come across as astoundingly well-thought out; many of his more ravenous members would say that it&#039;s like reading the necronomicon, except it *increases* your sanity).&lt;br /&gt;
&lt;br /&gt;
== On His Writing ==&lt;br /&gt;
Tolkien had his beliefs and viewpoints and they manifested in his writings. His religious beliefs, preference for the English Countryside and Forests, his dislike of pollution and the destruction of wild spaces by Industrialists all come up in [[The Lord of the Rings]] and [[The Hobbit]], though they come up as background details and a component of greater world building. In contrast, for Lewis wrote his works with the intent to expose his viewpoints to the audience. They are far more preachy, often in a literal sense as they preach Christianity (not judgmental &amp;quot;fire&amp;amp;brimstone&amp;quot; preachy, mind you; in fact it&#039;s usually more like a neutral-toned philosophy lecture than anything else). The Narnia series is basically the Bible in fairytale land with Lion Jesus and female ice magic Satan. That being said, his writing is generally more readable than Tolkien&#039;s, as he doesn&#039;t feel the need to include songs on every other page, or detail the name and lineage of every single person who participated in each battle.&lt;br /&gt;
&lt;br /&gt;
There is also The Space Trilogy which is arguably the earliest example of Christian science fiction (a genre that exists but seldom receives media attention these days for... [[Skub|reasons]]).  The first book (Out of the Silent Planet) is about a man named Ransom being kidnapped and taken to a planet (called Malacandra by its inhabitants, the one we call Mars) where he meets aliens, the angel in charge of Mars under God and learns more about the way the universe works and the situation of Earth.  The second book (Perelandra) is about Ransom being taken to the planet Perelandra (the one we call Venus) to stop a demon from recreating The Fall of Man with Venus&#039; equivalent of Adam and Eve.  In the third book (That Hideous Strength) the main characters Ransom and Mark have to work together against a scientific institute which is actually a front for sinister supernatural forces.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107727</id>
		<title>C. S. Lewis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107727"/>
		<updated>2018-09-27T19:46:29Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Why He Was Influential */ Misleading. Screwtape isn&amp;#039;t *that* kind of seductive. also if we have a page for the sort of fan who froths at the mouth whenever asked to talk about their favorite work, the stuff I added at the end should contain a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CSLewis.JPG|thumb|Right|250px| ]]&lt;br /&gt;
&#039;&#039;&#039;Clive Staples Lewis&#039;&#039;&#039; (better known as &amp;quot;C. S.&amp;quot;, not to be confused with [[C.S. Goto]] (how dare you confuse the two), nor with Lewis Carroll) was [[J. R. R. Tolkien]]&#039;s good friend and another influential early modern fantasy writer.  He was also an essayist and a theologian; one of his essays &amp;quot;Religion and Rocketry&amp;quot; discussed hypothetical ideas and how the existence of aliens would not clash with Christianity. In the modern day, he&#039;s best known for The Chronicles of Narnia series.    &lt;br /&gt;
&lt;br /&gt;
== His Fictional Works ==&lt;br /&gt;
*The Space Trilogy&lt;br /&gt;
**Out of the Silent Planet (1938)&lt;br /&gt;
**Perelandra (1972)&lt;br /&gt;
**That Hideous Strength (1974) (AKA That Hideous Book, according to JRR Tolkien).&lt;br /&gt;
*The Chronicles of Narnia (1950-1956)&lt;br /&gt;
**The Magician&#039;s Nephew (actually a prequel to The Lion, the Witch, and the Wardrobe)&lt;br /&gt;
**The Lion, the Witch and the Wardrobe&lt;br /&gt;
**The Horse and His Boy&lt;br /&gt;
**Prince Caspian&lt;br /&gt;
**The Voyage of the Dawn Treader&lt;br /&gt;
**The Silver Chair&lt;br /&gt;
**The Last Battle&lt;br /&gt;
*The Screwtape Letters&lt;br /&gt;
*The Pilgrim&#039;s Regress&lt;br /&gt;
*The Great Divorce&lt;br /&gt;
*Till We Have Faces&lt;br /&gt;
&lt;br /&gt;
== Why He Was Influential ==&lt;br /&gt;
With the Narnia series, C. S. Lewis brought to the table the &amp;quot;everything in mythology but the kitchen sink&amp;quot; approach to fantasy writing. Norse, Greco-Roman, Folklore, Judeo-Christian (more on that later), even modern things like Santa Claus got worked in. If Tolkien gave modern fantasy [[RPG]]s [[Halfling]]s, [[Orc]]s and Dark Lords, Lewis gave them [[Centaurs]], [[Minotaur]]s, [[Merfolk]], and talking animals. Narnia also included one of the earliest examples of the &amp;quot;secret magical world parallel to our own&amp;quot; trope.&lt;br /&gt;
&lt;br /&gt;
Lewis&#039; books about the afterlife are particularly unique. The Screwtape letters, for example, is a fictional series of letters written by a demon, Screwtape, to his nephew Wormwood, giving him advice on seducing a man to the ways of [[Heresy|sin]] and [[Chaos|damnation]]. [[Warp|Hell]] isn&#039;t depicted as a brutal prison as in Dante&#039;s Inferno, but more like a [[Administratum|diabolical bureaucracy]]. [[Dark Eldar|Demons consume human souls as we would consume wine]], and the more evil they are, the finer their vintage. Screwtape gives excellent advice on how to manipulate good intentions into bad deeds, and the book&#039;s unusual point of view lends itself to some creative ideas. Suffice to say it&#039;s an excellent read for [[GM|GMs]] wishing to run a particularly [[Tzeentch|cunning or manipulative]] demon (in fact just about all of Lewis&#039; works tend to come across as astoundingly well-thought out; many of his more ravenous members would say that it&#039;&#039;s like reading the necronomicon, except it *increases* your sanity).&lt;br /&gt;
&lt;br /&gt;
== On His Writing ==&lt;br /&gt;
Tolkien had his beliefs and viewpoints and they manifested in his writings. His religious beliefs, preference for the English Countryside and Forests, his dislike of pollution and the destruction of wild spaces by Industrialists all come up in [[The Lord of the Rings]] and [[The Hobbit]], though they come up as background details and a component of greater world building. In contrast, for Lewis wrote his works with the intent to expose his viewpoints to the audience. They are far more preachy, often in a literal sense as they preach Christianity (not judgmental &amp;quot;fire&amp;amp;brimstone&amp;quot; preachy, mind you; in fact it&#039;s usually more like a neutral-toned philosophy lecture than anything else). The Narnia series is basically the Bible in fairytale land with Lion Jesus and female ice magic Satan. That being said, his writing is generally more readable than Tolkien&#039;s, as he doesn&#039;t feel the need to include songs on every other page, or detail the name and lineage of every single person who participated in each battle.&lt;br /&gt;
&lt;br /&gt;
There is also The Space Trilogy which is arguably the earliest example of Christian science fiction (a genre that exists but seldom receives media attention these days for... [[Skub|reasons]]).  The first book (Out of the Silent Planet) is about a man named Ransom being kidnapped and taken to a planet (called Malacandra by its inhabitants, the one we call Mars) where he meets aliens, the angel in charge of Mars under God and learns more about the way the universe works and the situation of Earth.  The second book (Perelandra) is about Ransom being taken to the planet Perelandra (the one we call Venus) to stop a demon from recreating The Fall of Man with Venus&#039; equivalent of Adam and Eve.  In the third book (That Hideous Strength) the main characters Ransom and Mark have to work together against a scientific institute which is actually a front for sinister supernatural forces.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107726</id>
		<title>C. S. Lewis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C._S._Lewis&amp;diff=107726"/>
		<updated>2018-09-27T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* On His Writing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CSLewis.JPG|thumb|Right|250px| ]]&lt;br /&gt;
&#039;&#039;&#039;Clive Staples Lewis&#039;&#039;&#039; (better known as &amp;quot;C. S.&amp;quot;, not to be confused with [[C.S. Goto]] (how dare you confuse the two), nor with Lewis Carroll) was [[J. R. R. Tolkien]]&#039;s good friend and another influential early modern fantasy writer.  He was also an essayist and a theologian; one of his essays &amp;quot;Religion and Rocketry&amp;quot; discussed hypothetical ideas and how the existence of aliens would not clash with Christianity. In the modern day, he&#039;s best known for The Chronicles of Narnia series.    &lt;br /&gt;
&lt;br /&gt;
== His Fictional Works ==&lt;br /&gt;
*The Space Trilogy&lt;br /&gt;
**Out of the Silent Planet (1938)&lt;br /&gt;
**Perelandra (1972)&lt;br /&gt;
**That Hideous Strength (1974) (AKA That Hideous Book, according to JRR Tolkien).&lt;br /&gt;
*The Chronicles of Narnia (1950-1956)&lt;br /&gt;
**The Magician&#039;s Nephew (actually a prequel to The Lion, the Witch, and the Wardrobe)&lt;br /&gt;
**The Lion, the Witch and the Wardrobe&lt;br /&gt;
**The Horse and His Boy&lt;br /&gt;
**Prince Caspian&lt;br /&gt;
**The Voyage of the Dawn Treader&lt;br /&gt;
**The Silver Chair&lt;br /&gt;
**The Last Battle&lt;br /&gt;
*The Screwtape Letters&lt;br /&gt;
*The Pilgrim&#039;s Regress&lt;br /&gt;
*The Great Divorce&lt;br /&gt;
*Till We Have Faces&lt;br /&gt;
&lt;br /&gt;
== Why He Was Influential ==&lt;br /&gt;
With the Narnia series, C. S. Lewis brought to the table the &amp;quot;everything in mythology but the kitchen sink&amp;quot; approach to fantasy writing. Norse, Greco-Roman, Folklore, Judeo-Christian (more on that later), even modern things like Santa Claus got worked in. If Tolkien gave modern fantasy [[RPG]]s [[Halfling]]s, [[Orc]]s and Dark Lords, Lewis gave them [[Centaurs]], [[Minotaur]]s, [[Merfolk]], and talking animals. Narnia also included one of the earliest examples of the &amp;quot;secret magical world parallel to our own&amp;quot; trope.&lt;br /&gt;
&lt;br /&gt;
Lewis&#039; books about the afterlife are particularly unique. The Screwtape letters, for example, is a fictional series of letters written by a demon, Screwtape, to his nephew Wormwood, giving him advice on seducing a man to the ways of [[Heresy|sin]] and [[Chaos|damnation]]. [[Warp|Hell]] isn&#039;t depicted as a brutal prison as in Dante&#039;s Inferno, but more like a [[Administratum|diabolical bureaucracy]]. [[Dark Eldar|Demons consume human souls as we would consume wine]], and the more evil they are, the finer their vintage. Screwtape gives excellent advice on how to manipulate good intentions into bad deeds, and the book&#039;s unusual point of view lends itself to some creative ideas. Suffice to say it&#039;s an excellent read for [[GM|GMs]] wishing to run a particularly [[Tzeentch|cunning]] or [[Slaanesh|seductive]] demon.&lt;br /&gt;
&lt;br /&gt;
== On His Writing ==&lt;br /&gt;
Tolkien had his beliefs and viewpoints and they manifested in his writings. His religious beliefs, preference for the English Countryside and Forests, his dislike of pollution and the destruction of wild spaces by Industrialists all come up in [[The Lord of the Rings]] and [[The Hobbit]], though they come up as background details and a component of greater world building. In contrast, for Lewis wrote his works with the intent to expose his viewpoints to the audience. They are far more preachy, often in a literal sense as they preach Christianity (not judgmental &amp;quot;fire&amp;amp;brimstone&amp;quot; preachy, mind you; in fact it&#039;s usually more like a neutral-toned philosophy lecture than anything else). The Narnia series is basically the Bible in fairytale land with Lion Jesus and female ice magic Satan. That being said, his writing is generally more readable than Tolkien&#039;s, as he doesn&#039;t feel the need to include songs on every other page, or detail the name and lineage of every single person who participated in each battle.&lt;br /&gt;
&lt;br /&gt;
There is also The Space Trilogy which is arguably the earliest example of Christian science fiction (a genre that exists but seldom receives media attention these days for... [[Skub|reasons]]).  The first book (Out of the Silent Planet) is about a man named Ransom being kidnapped and taken to a planet (called Malacandra by its inhabitants, the one we call Mars) where he meets aliens, the angel in charge of Mars under God and learns more about the way the universe works and the situation of Earth.  The second book (Perelandra) is about Ransom being taken to the planet Perelandra (the one we call Venus) to stop a demon from recreating The Fall of Man with Venus&#039; equivalent of Adam and Eve.  In the third book (That Hideous Strength) the main characters Ransom and Mark have to work together against a scientific institute which is actually a front for sinister supernatural forces.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gods_of_Dungeons_%26_Dragons&amp;diff=233792</id>
		<title>Gods of Dungeons &amp; Dragons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gods_of_Dungeons_%26_Dragons&amp;diff=233792"/>
		<updated>2018-09-27T18:23:19Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Eberron */ You *really* want this bit of clarification considering you just called the silver flame &amp;quot;the worst kind of hypocrites&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within all roleplaying games (outside of Warhammer 40k&#039;s Dark Heresy, where thinking outside the box is [[Heresy]]) there are deities. Whether they are good or bad, they exist.&lt;br /&gt;
&lt;br /&gt;
This list will more or less contain the versions of the deities from 3.5 to the latest edition, and how they can be used to portray characters in your settings.&lt;br /&gt;
&lt;br /&gt;
==Infobox==&lt;br /&gt;
{{Infobox Deity&lt;br /&gt;
|Name = What the god is called.&lt;br /&gt;
|Symbol = What special marking worshippers use to signal their faith.&lt;br /&gt;
|Alignment = Does this need explaining?&lt;br /&gt;
|Divine Rank = How the god ranks amongst its own kind.&lt;br /&gt;
|Pantheon = What group(s) of gods this god belongs to.&lt;br /&gt;
|Portfolio = What this god is responsible for.&lt;br /&gt;
|Domains = What [[Cleric Domain]]s it bestows.&lt;br /&gt;
|Home Plane = Place of residence in the multiverse.&lt;br /&gt;
|Worshippers = Who actually worships this god.&lt;br /&gt;
|Favoured Weapon = What faithful worshippers consider best to protect themselves with.&lt;br /&gt;
}}&lt;br /&gt;
The information box that should eventually grace each god&#039;s page, summing up their information in a nutshell.&lt;br /&gt;
&lt;br /&gt;
==Types of Religions==&lt;br /&gt;
These are how religions are categorized in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
===Loose &amp;amp; Tight Pantheons===&lt;br /&gt;
Loose pantheons are the default for D&amp;amp;D. A bunch of gods with their own portfolio exist, have varying relationships with other deities, their own myths and doctrines, and each deity tries to advance their own portfolio and doctrine in the world.&lt;br /&gt;
&lt;br /&gt;
Tight pantheons differ in that the gods usually have either a ruler among them, or some other body of myths, doctrine, or rituals common with them, with an aberrant deity or two whose worship is frowned upon. Most people in either of them are either polytheistic or henotheistic, acknowledge the other gods but only worship one or some of them.&lt;br /&gt;
&lt;br /&gt;
===Mystery Cults===&lt;br /&gt;
Cults of a single deity, or at most a handful of deities, where the personal relationship with the deity is emphasized. Largely based on a ritual of initiation where the person is mystically identified with the deity in question, and are taught their own unique myths. Often associated with gods of nature, and a part of other religious systems. [[Dennari]]&#039;s faith is an example of deity with a mystery cult.&lt;br /&gt;
&lt;br /&gt;
===Monotheism===&lt;br /&gt;
You probably know what monotheism means, and if you don&#039;t look it up ya dingus! In D&amp;amp;D, monotheistic deities have aspects who the regular people worship. [[Taiia]] is an example of a monotheistic D&amp;amp;D deity.&lt;br /&gt;
&lt;br /&gt;
===Dualism===&lt;br /&gt;
Here, you two opposing forces (Law vs. Chaos, Good Vs. Evil, etc.) fighting each other, and the whole world is the stage for their conflict. Most believe that one is good and the other is evil, but some say that the two must remain at balance for the best result. [[Elishar]] and [[Toldoth]] are examples of a dualistic religion and its deities.&lt;br /&gt;
&lt;br /&gt;
===Animism===&lt;br /&gt;
Spirits are everywhere here, and I mean literally everywhere, a tree has its spirit, as does everyone of its leaves, and so does the mountain, the sun and moon, the river, your computer, and that pebble over there. Most people here tend give praise and sacrifices to a specific spirit depending on the occasion and situation, whiles a [[cleric]] worships a handful of them as his or her patrons.&lt;br /&gt;
&lt;br /&gt;
===Forces &amp;amp; Philosophies===&lt;br /&gt;
Of course, some gain their powers from their devotion and beliefs of some ideal or philosophy (honor, freedom, wealth, power, etc.) or simply worship forces of either nature or magic, with deities being just personal manifestations of impersonal forces and philosophies. They don&#039;t deny the existance of deities, they just think them as too much like the mortals who worship them.&lt;br /&gt;
&lt;br /&gt;
==[[Dragonlance]]==&lt;br /&gt;
The gods of Dragonlance each have a constellation in the night sky or one of the three moons. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods.&lt;br /&gt;
&lt;br /&gt;
;Gods of Good&lt;br /&gt;
* Branchala (the harp), music, inspiration, bards&lt;br /&gt;
* Habbakuk (the phoenix), persistence, animals, rangers&lt;br /&gt;
* Kiri-Jolith (the bison&#039;s head), unity, strength, fighters&lt;br /&gt;
* Majere (the rose), discipline, dreams, monks&lt;br /&gt;
* Mishakal (the figure-eight), restoration, motherhood, healers&lt;br /&gt;
* Paladine (the platinum dragon), majesty, aspirations, leaders&lt;br /&gt;
* Solinari (the silver moon), magic used for good, wizards&lt;br /&gt;
&lt;br /&gt;
;Gods of Neutrality&lt;br /&gt;
* Chislev (a wandering star (planet)), instinct, natural world&lt;br /&gt;
* Gilean (the book), knowledge, librarians, scholars&lt;br /&gt;
* Lunitari (the red moon), magic used for neutrality, wizards&lt;br /&gt;
* Reorx (a red star), creation, craftsmen, dwarves and gnomes&lt;br /&gt;
* Shinare (a wandering star (planet)), interaction, agreements, merchants&lt;br /&gt;
* Sirrion (a wandering star (planet)), transformation, fire, artists and alchemists&lt;br /&gt;
* Zivilyn (a wandering star (planet)), wisdom, awareness, completely impartial&lt;br /&gt;
&lt;br /&gt;
;Gods of Evil&lt;br /&gt;
* Chemosh (the goat skull), fatalism, despair, undead&lt;br /&gt;
* Hiddukel (the broken scale), exploitation, selfishness, thieves&lt;br /&gt;
* Morgion (the diseased hood), decay, disease, suffering&lt;br /&gt;
* Nuitari (the black (invisible) moon), magic used for evil, wizards&lt;br /&gt;
* Sargonnas (the condor), wrath, revenge, minotaurs&lt;br /&gt;
* Takhisis (the five-headed dragon), control, conquest, tyrants&lt;br /&gt;
* Zeboim (the dragon-turtle), strife, mood-swings, bane of sailors&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Dragonlance-Deities}}&lt;br /&gt;
&lt;br /&gt;
==[[Eberron]]==&lt;br /&gt;
Religion here is more like actual religion than normal &#039;&#039;D&amp;amp;D&#039;&#039;. There&#039;s evidence for and against the gods existing, and divine magic is fueled by faith, rather than the actual god. Some atheist/agnostic clerics or fanatical believers in a state or charismatic individual can also access spells for this reason, and there are no alignment restrictions on priesthood. The Silver Flame has the worst kind of evil hypocrites, deluded into thinking they&#039;re doing the right thing, the Blood of Vol has decent, innocent people taken in by its cultish lies, and everything on a spectrum in between, and so long as their faith holds, their spells come out right.&lt;br /&gt;
&lt;br /&gt;
*The Sovereign Host: Traditional &amp;quot;good&amp;quot; gods.&lt;br /&gt;
*The Dark Six: Traditional &amp;quot;evil&amp;quot; gods.&lt;br /&gt;
*The Silver Flame: Similar to Medival Catholicism &lt;br /&gt;
*The Dragon Below: Demon worship.&lt;br /&gt;
*The Lord of Blades: A [[warforged]]-supremacist preaching the death or enslavement of all the fleshies.  Not &#039;&#039;actually&#039;&#039; a god, but his followers are such mad fanatics that they can manifest divine magic anyway.&lt;br /&gt;
*The Blood of Vol: Humanism with some Undeath mixed in. Most members don’t know about the evil cult running things from behind the scenes..&lt;br /&gt;
*The Path of Light: Kalashtar religion opposing the Quori.&lt;br /&gt;
*The Path of Inspiration: Quori-founded religion that &#039;&#039;looks&#039;&#039; like a peaceful religion but is actually helping them come into the world.&lt;br /&gt;
*The Becoming God: A bunch of warforged trying to build their own god. Probably not actually the Lord of Blades, though he certainly wants to be, and there&#039;s some overlap with his followers.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Eberron-Faiths}}&lt;br /&gt;
&lt;br /&gt;
==[[Forgotten Realms]]==&lt;br /&gt;
{{D&amp;amp;D5e-FR-Deities}}&lt;br /&gt;
&lt;br /&gt;
==[[Ghostwalk]]==&lt;br /&gt;
{{Ghostwalk-Deities}}&lt;br /&gt;
&lt;br /&gt;
==[[Greyhawk]]==&lt;br /&gt;
{{D&amp;amp;D-Greyhawk-Deities}}&lt;br /&gt;
&lt;br /&gt;
To make things more complicated, the gods that appear in the Flanaess originated from a number of ethnic groups appearing in the setting. The Oerdian, Baklunish, Flan and Suloise peoples all have their own gods, some of them overlapping. Some gods are revered by multiple groups and have no direct origin, while others are worshipped in only one region. Below are listed a number of these deities.&lt;br /&gt;
&lt;br /&gt;
;Greater Deities&lt;br /&gt;
*[[Beory]], the Earth mother &lt;br /&gt;
*[[Boccob]], god of magic, arcane knowledge, balance and foresight.&lt;br /&gt;
*[[Incabulos]], god of plague, famine, disease and disaster.&lt;br /&gt;
*[[Istus]], goddess of of fate, destiny and the future.&lt;br /&gt;
*[[Nerull]], god of death, darkness, murder and the underworld.&lt;br /&gt;
*[[Pelor]], god of sun, light, strength and healing. More humans worship Pelor than any other deity.&lt;br /&gt;
*[[Rao]], god of peace and reason.&lt;br /&gt;
&lt;br /&gt;
;Intermediate Deities&lt;br /&gt;
*[[Celestian]], god of the stars, wanderers and space.&lt;br /&gt;
*[[Ehlonna]], goddess of forests, woodlands, flora &amp;amp; fauna, and fertility.&lt;br /&gt;
*[[Erythnul]], god of hate, envy, malice, panic, ugliness, and slaughter.&lt;br /&gt;
*[[Fharlanghn]], god of horizons, distance, travel, and roads.&lt;br /&gt;
*[[Heironeous]], god of chivalry, justice, honor, war, daring, and valor.&lt;br /&gt;
*[[Hextor]], god of war, discord, massacres, conflict, fitness, and tyranny.&lt;br /&gt;
*[[Kord]], god of athletics, sports, brawling, strength, and courage.&lt;br /&gt;
*[[Lendor]], god of time, patience and study.&lt;br /&gt;
*[[Obad-Hai]], god of nature, freedom, hunting, and beasts.&lt;br /&gt;
*[[Olidammara]], god of music, revels, wine, rogues, humor, and tricks. Tends to fuck with the other gods for the hell of it.&lt;br /&gt;
*[[Pholtus]], god of law, order, light, the sun and the moons.&lt;br /&gt;
*[[Procan]], god of the seas, sea life and navigation.&lt;br /&gt;
*[[Ralishaz]], god of chance, misfortune and insanity.&lt;br /&gt;
*[[Saint Cuthbert]], god of common sense, wisdom, zeal, honesty, truth, and discipline. Needless to say, he&#039;s all but dead in the [[Warhammer 40k|future]].&lt;br /&gt;
*[[Tharizdun]], god of entropy, insanity and darkness.&lt;br /&gt;
*[[Ulaa]], goddess of mountains, mining and gemstones.&lt;br /&gt;
*[[Wee Jas]], goddess of magic, death, vanity, and law.&lt;br /&gt;
*[[Zilchus]], god of trade and money.&lt;br /&gt;
&lt;br /&gt;
;Lesser Deities&lt;br /&gt;
*[[Vecna]] god of secrets.&lt;br /&gt;
*[[Xan Yae]]&lt;br /&gt;
&lt;br /&gt;
;Demi-Gods&lt;br /&gt;
*[[Wastri]]&lt;br /&gt;
*[[Zagyg]]&lt;br /&gt;
*[[Zuoken]]&lt;br /&gt;
&lt;br /&gt;
==[[Mystara]]==&lt;br /&gt;
In Mystara, instead of Gods you have the Immortals, mortal beings who reached divinity through their actions in life and sponsorship by other Immortals. The Immortals are ranked by power (Initiates being the recently ascended and the weakest, with Hierarchs being the oldest and strongest), and divided based on which of the five Spheres they belong to.&lt;br /&gt;
*Sphere of Matter is mainly Lawful, concerned with stability and order.&lt;br /&gt;
*Sphere of Energy is mainly Chaotic, concerned with change and transformation.&lt;br /&gt;
*Sphere of Time is mainly Neutral, concerned with balance, growth, and rebirth.&lt;br /&gt;
*Sphere of Thought is mainly Good, concerned with understanding and enlightnement.&lt;br /&gt;
*Sphere of Entrophy is mainly Evil, concerned with destruction and opposing all of the above Spheres and itself.&lt;br /&gt;
&lt;br /&gt;
Above the Immortals are the [[Old Ones]] ([[Old Ones (Warhammer)|No, not those ones]]), who are to Immortals, what Immortals are to mortals.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible for [[PC]]s to become Immortals (of any Sphere except Entropy), and even Old Ones (provided they can reach the highest level in their Sphere, level 40, twice).&lt;br /&gt;
{{D&amp;amp;D-Mystara-Immortals}}&lt;br /&gt;
&lt;br /&gt;
==Nentir Vale (Dawn War Pantheon)==&lt;br /&gt;
The default setting for D&amp;amp;D 4E.&lt;br /&gt;
{{D&amp;amp;D4e-Deities}}&lt;br /&gt;
&lt;br /&gt;
==[[Planescape]]==&lt;br /&gt;
Too many gods to count, some less potent than a 20th level player character. You can use gods from any of the other campaign settings, even multiple settings. Planescape adventures are usually based in the city of [[Planescape#Sigil|Sigil]] which no god may enter, not even when [[Orcus]] was acting as the [[BBEG]] of the entire AD&amp;amp;D 2nd edition.&lt;br /&gt;
&lt;br /&gt;
Pantheons that have been mentioned in Planescape include:&lt;br /&gt;
&lt;br /&gt;
;D&amp;amp;D&lt;br /&gt;
*[[Birthright]]&lt;br /&gt;
*[[Dragonlance]]&lt;br /&gt;
*[[Forgotten Realms]]&lt;br /&gt;
*[[Greyhawk]]&lt;br /&gt;
&lt;br /&gt;
;Real life&lt;br /&gt;
*Babylonian&lt;br /&gt;
*Celtic&lt;br /&gt;
*Chinese&lt;br /&gt;
*Egyptian&lt;br /&gt;
*Finnish&lt;br /&gt;
*Greek&lt;br /&gt;
*Indian&lt;br /&gt;
*Japanese&lt;br /&gt;
*Native American&lt;br /&gt;
*Norse&lt;br /&gt;
*Sumerian&lt;br /&gt;
&lt;br /&gt;
The [[Lady of Pain]] isn&#039;t here because she is not a god.&lt;br /&gt;
&lt;br /&gt;
==Racial==&lt;br /&gt;
{{D&amp;amp;D-Nonhuman-Deities}}&lt;br /&gt;
&lt;br /&gt;
These deities appear in several campaign settings (including [[Forgotten Realms]] and [[Greyhawk]]) as part of their racial pantheons. Except when they&#039;re dead.&lt;br /&gt;
*[[Annam]], god of giants.&lt;br /&gt;
*[[Bahamut]], god of good dragons.&lt;br /&gt;
*[[Blibdoolpoolp]], god of kuo-toas.&lt;br /&gt;
*[[Corellon Larethian]], god of [[elves]], magic, music, and arts.&lt;br /&gt;
*[[Garl Glittergold]], god of [[gnomes]], humor, and gemcutting.&lt;br /&gt;
*[[Gruumsh]], god of [[orcs]].&lt;br /&gt;
*[[Kurtulmak]] god of [[kobold]]s.&lt;br /&gt;
*[[Lolth]], goddess of [[Drow]] and spiders.&lt;br /&gt;
*[[Moradin]], god of [[dwarves]].&lt;br /&gt;
*[[Tiamat]], goddess of evil dragons.&lt;br /&gt;
*[[Yondalla]], goddess of [[halflings]].&lt;br /&gt;
&lt;br /&gt;
==[[Ravenloft]]==&lt;br /&gt;
{{D&amp;amp;D-Ravenloft-Deities}}&lt;br /&gt;
&lt;br /&gt;
==Third Party Settings==&lt;br /&gt;
&lt;br /&gt;
===[[Dragonmech]]===&lt;br /&gt;
Most people stopped believing in the gods after the moon got closer and clerics stopped getting spells properly. They do exist but are under siege from the lunar gods, who are also trying to steal their followers, which limits their capabilities. Along with that, some old and forgotten gods are coming back, a new god, [[Dotrak]], is being born from peoples faith in machines, and some people are gaining divine spells from their faith in ideas and philosophies.&lt;br /&gt;
&lt;br /&gt;
===[[Dragonstar]]===&lt;br /&gt;
The Unification Church maintains that there are 12 &amp;quot;deitypes&amp;quot;, or true gods, who created everything and from which all the other deities are derived, with some being combinations of two or more deitypes. Along with that you also have the Dualist Heresy who say that there are only two true gods.&lt;br /&gt;
&lt;br /&gt;
===[[Ptolus]]===&lt;br /&gt;
In Ptolus, most people follow [[Lothian]], who is Jesus and whose church is the Roman Catholic Church. The said church went about oppressing all the other faiths until just 200 years ago when they lost enough power, and became a bit more tolerant, to allow other faiths to gain momentum again. You also have things like the Temple of Excellence, whose halfling cleric has divine spells simply because he believes in himself hard enough, and the cults of chaos who worship [[The Galchutt|various gribbly things]].&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Ptolus-Deities}}&lt;br /&gt;
&lt;br /&gt;
===[[Scarred Lands]]===&lt;br /&gt;
The world underwent a fantasy Titanomachy, i.e. mortal-friendly gods took over things from the less-friendly titans. There&#039;s the eight main gods, and a host of minor demigods, and titan-worshippers are hiding in the shadows, well except for the followers of [[Denev]]. In other places you have the [[Ushada]], the animistic spirits of everything, and the [[Agency of the Emperor]] in the Dragon Lands.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-SL-Faiths}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Greyhawk1.gif|Priests of [[Pholtus]], [[Al&#039;Akbar]], [[Saint Cuthbert]], [[Heironeous]], and [[Hextor]]&lt;br /&gt;
File:Greyhawk2.gif|Priests of [[Lendor]], [[Istus]], [[Boccob]], [[Celestian]], and [[Fharlaghn]]&lt;br /&gt;
File:Greyhawk3.gif|Priests of [[Iuz]], [[Nerull]], [[Tharizdun]], [[Vecna]], and [[Wastri]]&lt;br /&gt;
File:Greyhawk4.gif|Priests of [[Sehanine Moonbow]], [[Mouqol]], [[Rao]], [[Zuoken]], and [[Xan Yae]]&lt;br /&gt;
File:Greyhawk5.gif|Priests of [[Kurell]], [[Trithereon]], [[Wenta]], [[Ralishaz]], and [[Kord]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Planescape]]&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Zarus&amp;diff=573102</id>
		<title>Zarus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Zarus&amp;diff=573102"/>
		<updated>2018-09-27T17:51:45Z</updated>

		<summary type="html">&lt;p&gt;2001:4930:48:53:59BE:2B20:A4EE:8482: /* Zarus and the Emperor */ Emprah forbids inter-species romance, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Deity&lt;br /&gt;
|Name = Zarus&lt;br /&gt;
|Symbol = [[File:ZarusIcon.jpg|Compare to the Icon of Pelor.]]&lt;br /&gt;
|Alignment = Lawful Evil&lt;br /&gt;
|Divine Rank = Greater God&lt;br /&gt;
|Pantheon = Core, Oerth&lt;br /&gt;
|Portfolio = Humanity, Domination, Perfection&lt;br /&gt;
|Domains = Destiny, Evil, Law, Strength, War&lt;br /&gt;
|Home Plane = [[Acheron]]&lt;br /&gt;
|Worshippers = [[Humanity Fuck Yeah|Human Supremacists,]] Athletes, Warlords, Blackguards &lt;br /&gt;
|Favoured Weapon = Greatsword&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zarus&#039;&#039;&#039; is a god from the [[Dungeons &amp;amp; Dragons]] [[Dungeons &amp;amp; Dragons 3rd Edition|3.5 sourcebook]] &amp;quot;Races of Destiny&amp;quot;, and the only official deity written by [[Wizards of the Coast]] to lay claim to being the Patron God of Humanity, similar to [[Moradin]] being the [[Dwarf]] god or [[Garl Glittergold]] being the [[Gnome]] god. Unfortunately, he&#039;s also an incredibly arrogant racist prick, which has contributed to his lack of popularity on /tg/.&lt;br /&gt;
&lt;br /&gt;
Zarus is a [[Lawful Evil]] &amp;quot;Greater&amp;quot; God who is basically the unholy bastard spawn of [[Mary Sue]] and [[Humanity Fuck Yeah]]. His official backstory, as told by his worshippers, is that he was the first human being ever, created by the world itself as the living embodiment of perfection, a being more graceful than the [[elves]], sturdier than the [[dwarves]], and capable of craftsmanship beyond the feeble talents of [[gnomes]] and [[halflings]] alike, such that all demihuman races trembled with fearful awe at his existence. Eventually, he demanded the earth give him a wife as perfect as he, and so it gave him Astra. Terrified of their union, the leaders of the other races delivered Zarus a bounty of the finest wine for his wedding; Zarus knew that they had poisoned it, but drank it down rather than dishonor himself in refusal. In sheer grief at his passing, the world granted him godhood, and caused Astra to give birth to the entire human race, allowing Zarus to watch over his children forever more.&lt;br /&gt;
&lt;br /&gt;
Zarus&#039; creedo is a simple one, dedicated to the pursuit of perfectionism and humanity&#039;s inherent superiority to all other life; his priests call for the annihilation of independent demihuman cultures and the subjugation of all species to humanity&#039;s will, after which humanity can dedicate itself to ascending to its true potential. Recruiting only the best-looking, healthy, active and arrogant youths to join the clergy, the priests of Zarus are rabble-rousers and warleaders, striving to foster bigotry, inter-racial war and slavery wherever they go. They call for the murder of demihumans, the theft of their artifacts, and the conquest of their lands. &lt;br /&gt;
&lt;br /&gt;
Also, unlike the [[Divinity of Mankind]] religion from [[Ravenloft]], which is another canonical &amp;quot;[[Humanity Fuck Yeah]]&amp;quot; D&amp;amp;D religion, Zarus&#039; faith decrees halfbreeds an abomination that must be eradicated wherever possible, punishing interspecies sex as the foulest and most heinous of crimes.&lt;br /&gt;
&lt;br /&gt;
Zarus&#039;s holy symbol is a bust of a smugly satisfied &amp;quot;handsome&amp;quot; human man&#039;s face colored gold, at the center of a sixteen-pointed starburst, with the cardinal points being particularly enlarged. The strange similarity between this symbol and that of [[Pelor]] has led to the further support for the Pelor the Burning Hate [[meme]].&lt;br /&gt;
&lt;br /&gt;
==Zarus and the Emperor==&lt;br /&gt;
One may wonder: why did Zarus never catch on /tg/ in comparison to The [[God-Emperor of Mankind]]? After all, both deities have a basic portfolio of human supremacy. Well, that&#039;s a complex matter, but here&#039;s some possible reasons:&lt;br /&gt;
&lt;br /&gt;
*Whereas the God-Emperor hails from a setting where human supremacy actually kind of makes sense, since all of the established major alien races range from &amp;quot;complete and utter &#039;&#039;fucking pricks&#039;&#039;&amp;quot; to &amp;quot;genocidal abominations&amp;quot;, Zarus hails from the vanilla D&amp;amp;D setting, where demihumans are generally okay. There&#039;s a difference between calling for the extinction of sadistic soul-eating monsters and fungus-based biological killbots and between calling for the extinction of quiet pseudo-loli pastoral halflings and grumpy but goodhearted dwarves, and /tg/ knows it.&lt;br /&gt;
&lt;br /&gt;
*The God-Emperor states that the human form is perfect in and of itself, whereas the faithful of Zarus promotes a very specific ideal of human perfection. In simpler terms, Zarusians exalt jocks, the traditional enemies of [[fa/tg/uy]]s, as the ideal form and have nothing but scorn for those who cannot attain a similar level of physical appeal and ability.&lt;br /&gt;
&lt;br /&gt;
*The God-Emperor is portrayed as a paragon, but given some flaws that undercut his inherent Mary Sueness, whereas Zarus grabs the Mary Sue koolaid and chugs the whole bottle without shame.&lt;br /&gt;
&lt;br /&gt;
*Zarus&#039;s sheer smugness may play a small part in it. Whereas the God-Emperor is upheld as a legitimately worthy divinity, you can feel the disdain dripping from the pages when you read Zarus&#039; profile, inspiring a common aversion to wanting to be associated with the smarmy git.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Greyhawk-Deities}}&lt;/div&gt;</summary>
		<author><name>2001:4930:48:53:59BE:2B20:A4EE:8482</name></author>
	</entry>
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