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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-05T10:03:54Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Magical_realm&amp;diff=322681</id>
		<title>Magical realm</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magical_realm&amp;diff=322681"/>
		<updated>2016-08-03T19:36:41Z</updated>

		<summary type="html">&lt;p&gt;2001:558:6045:E1:5114:7796:489E:426D: &lt;/p&gt;
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[[File:Magical realm.png|thumb|left|Well, do you?]]&lt;br /&gt;
[[File:DemonicFortress.png|thumb|right|[[Rogal Dorn]] dared. But then again, he&#039;s a [[Imperial Fists|masochist]] like that.]]&lt;br /&gt;
&lt;br /&gt;
An individual&#039;s &#039;&#039;&#039;magical realm&#039;&#039;&#039; is the domain of their sexual fetishes, especially in relation to [[roleplaying game]]s. When a game starts developing or introducing elements of the player or [[GM]]&#039;s fetishes (either deliberately or accidentally), it could be said to be entering that individual&#039;s magical realm (or that the players/party are doing so). The original context it derives from is that of a GM (or [[/d/M]]) specifically creating or introducing elements to the game to satisfy their more... &#039;&#039;esoteric&#039;&#039; sexual fantasies - for instance, a GM with urolagnia (a urine fetish) describing a strange realm of piss trees or introducing [[NPC]]s that demand to be pissed on or try to piss upon player characters. When the players identify and refuse to go along with this obvious fetish fulfillment, they can be said to be refusing to enter the GM&#039;s magical realm, and so forth.&lt;br /&gt;
&lt;br /&gt;
The origin of the slang is a Gunshow comic by KC Green called &amp;quot;[http://gunshowcomic.com/471 Piss World]&amp;quot;, where the players of a tabletop RPG react violently to their GM continually trying to get them to play to his piss fetish, and specifically a panel where an [[NPC]] (or possibly a [[DMPC]], depending on how you look at it), the &amp;quot;Whizzard&amp;quot;, asks &amp;quot;Dare you enter my magical realm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When used of a work (say, a setting or pre-made adventure), the implication is that the author either let their fetishes bleed into the work sufficiently to make it &#039;&#039;very&#039;&#039; obvious what gets them off, or, more rarely, apparently created the work entirely for the purposes of fapping or schlicking.&lt;br /&gt;
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==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Monster Girl Encyclopedia]], for an example of a stetting that both qualifies, but also isn&#039;t mindbogglingly awful.&lt;br /&gt;
* [[FATAL]], for an example of a game system that both qualifies, and &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; mindbogglingly awful.&lt;br /&gt;
* [[Book of Erotic Fantasy]], for an example of a work that doesn&#039;t probably quite qualify as a &amp;quot;magical realm&amp;quot;, for reasons of being too openly and explicitly about sex.&lt;br /&gt;
* [[Maid RPG]], for an example of a work that probably qualifies as a &amp;quot;magical realm&amp;quot;, but at least has the excuse that to the extent it is, it&#039;s being true to the genre it&#039;s attempting to adapt.&lt;br /&gt;
* [[Wraeththu RPG]], for an example of a work that qualifies as a &amp;quot;magical realm&amp;quot; twice over, being one reader&#039;s Magical Realm RPG version of an already existing Magical Realm series of (non-RPG) works, and an excellent example of what happens when you go two Magical Realms deep (i.e., sheer horror).&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2001:558:6045:E1:5114:7796:489E:426D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=GURPS&amp;diff=223607</id>
		<title>GURPS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=GURPS&amp;diff=223607"/>
		<updated>2016-08-03T18:57:50Z</updated>

		<summary type="html">&lt;p&gt;2001:558:6045:E1:5114:7796:489E:426D: /* GURPS Books */&lt;/p&gt;
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[[Image:GURPSlogo.gif|center]]&lt;br /&gt;
{| width=90% border=0&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[Image:Gurps3rd.jpg|thumb|right|3rd Edition]]&lt;br /&gt;
|[[Image:Gurps4thPHB.jpg|thumb|right|4th Edition Characters]]&lt;br /&gt;
|[[Image:Gurps4thDMG.jpg|thumb|right|4th Edition Campaigns]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:GURPS_spellcharts.makingbreakingspells.png|thumb|right|The magic system in GURPS is simple (page 21 of 38)]]&lt;br /&gt;
The &#039;&#039;&#039;Generic Universal RolePlaying System&#039;&#039;&#039;, usually shortened to &#039;&#039;&#039;GURPS&#039;&#039;&#039;, is a [[RPG|roleplaying game]] made by [[Steve Jackson Games]]. It has loads of numbers and expansion books. GURPS is the quintessential universal system; it is so flexible that you can bend it in half and fold it inside itself. It is the paragon of the [[simulationist]] category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the blood of its delicious heart. Its detail is surpassed by [[I.C.E.]]&#039;s [[Rolemaster]] series, but GURPS doesn&#039;t suffer from the Table Within a Table Within a Table Within a FUCK YOU problem inherent in the game of Rolemaster.&lt;br /&gt;
&lt;br /&gt;
The basic premise behind the system is that you create your character and customize all of his abilities using points that you get both at creation and as your character progresses. There are assloads of physical, mental, and social defects that can be used to get more character points to channel right back into your advantages. It uses the d6 exclusively, generally pressuring you to roll under your relevant ability score to succeed in a given task. This can be augmented in difficulty by increasing or decreasing the target numbers. A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure. SJG put out a free .pdf synopsis of the rules called &amp;quot;[http://www.sjgames.com/gurps/lite/ GURPS Lite]&amp;quot;, which is enough to play a barebones version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:KALI_MAAAAA.JPG|thumb|left|KALI-MAAAAAA!]]&lt;br /&gt;
GURPS&#039; simulationist bent results in it being regarded as excessively complicated by many gamers, earning it the humorous moniker &amp;quot;Generally Unplayable RolePlaying System&amp;quot;. Using its third edition vehicle creation system will make you want to eat your own face, and possibly devote the whole process to one or more elder gods. (Fourth Edition vehicles are just regular characters with extra stats.) Game Masters of the franchise experienced a downgrade in complexity following the release of Fourth Edition, but its inherent complexity still puts it behind [[Dungeons and Dragons]] in terms of ease of play.&lt;br /&gt;
&lt;br /&gt;
Much of the complexity in GURPS is front-loaded: character creation tends to take longer because of the staggering amount of detailed options. Forget just rolling a character like you would in D&amp;amp;D, you need to set aside a session to build one. That&#039;s the price you pay to evade [[Linear Build Quadratic EXP]].&lt;br /&gt;
&lt;br /&gt;
As the campaign progresses, however, the consistency and relative elegance of GURPS makes Dungeons and Dragons seem like a pile of kludge. The sandbox nature of character creation is appealing to players who have a concept of a character in their heads and want to reproduce it as faithfully as possible.&lt;br /&gt;
&lt;br /&gt;
== GURPS Books ==&lt;br /&gt;
Generally, anything can be done with just the base starter set of GURPS and a good head on your shoulders, but if you&#039;re too busy to do that the guys at SJ Games have it all figured out for you ahead of time. All of the books for GURPS simply tell you how to do things within the core system without the need to spend an additional day to set up an innovative campaign. For example, there is a book on Vampires. It explains how to create vampire characters and NPCs easily without dealing with the issues of balance and customization that bogs down new players. There is even a Dungeon Fantasy book you can get off E23, the Warehouse 23 PDF site, that allows you to play Dungeons and Dragons without the need to buy [[Dice|polyhedrals]]. In fact, you can play this game by simply using the dice you swiped from Monopoly and Yahtzee. One irritating fact you&#039;ll discover as you collect GURPS books is that although the system uses real-word measurements, the different authors have never agreed on whether they should use Imperial or metric units. Keep a conversion chart handy. Fortunately the main book includes one.&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s rather long lifespan, a truly impressive amount of settings and sourcebooks-usable-with-many-settings were made, including but not limited to [[Alpha Centauri]], settings where you play Men In Black, Fantasy (including Discworld), multiple SF settings (notable licensed one: GURPS Vorkosigan Saga), several books on conspiracies, historicals covering WW2, ancient Rome, multiple other ancient cultures, joke settings (GURPS: IOU illustrated by Phil Folgio!), adaptations of a couple other games, and a couple books that are just collections of multiple settings. For starters. If you&#039;ve got a group who feels like playing something different every month, GURPS has got you covered for the next decade or so. New stuff occasionally still comes out, but it&#039;s slowed to a trickle compared to the old days.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>2001:558:6045:E1:5114:7796:489E:426D</name></author>
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