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		<id>http://2d4chan.org/mediawiki/index.php?title=Primaris_Apothecary&amp;diff=387005</id>
		<title>Primaris Apothecary</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primaris_Apothecary&amp;diff=387005"/>
		<updated>2019-08-30T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: /* Helix Adept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:40kPreviewJuly23 Apothecary2n-500x461.jpg|280px|right|thumb|Whelp Jimmy, you had a good run, but I guess I will take your precious progenoids as part of my...[[NSFW|&#039;collection&#039;.]]]]&lt;br /&gt;
{{topquote|Amongst the most honoured Space Marines of a Chapter are its Apothecaries. It is their role to to mind the physical well-being of their battle-brothers – this is seen most obviously on the battlefield, where an Apothecary serves as an emergency medic. Their most important duty, though, concerns the dead; an Apothecary can harvest the progenoid organs from a fallen Space Marine, ensuring the creation of further warriors and the continuation of the Chapter.|Games Workshop}}&lt;br /&gt;
&lt;br /&gt;
The Primaris Apothecary is the supped up version of the regular old [[Apothecary]] from the [[Space Marines|SPEHS MAHREENS]]. The [[Primaris Marines|Primaris version]] of the trusty combat medic is noted for its high praise among many both in and out of /tg/ due to its high quality in the model, cool pose and superb design. Anyways, the Primaris Apothecary functions the same as the normal Apothecaries with the exception on the armor and equipment they carry. &lt;br /&gt;
&lt;br /&gt;
Whilst the normal run-of-the-mill Apothecary isn&#039;t that well known for packing a lot of firepower, the Primaris version is known to carry both a [[Reductor Pistol]] or an [[Bolter#Absolver Bolt Pistol|Absolver Bolt Pistol]] which gives it a much needed punch. Going back to the Reductor Pistol, whilst normal Apothecaries are perma-armed with a [[Narthecium]], the Primaris Apothecary uses the Reductor Pistol as its equivalent. This allows the Primaris Apothecary to have some flexibility and dexterity (As well as range and firepower if needs be) when caring for wounded or dead marines on the battlefield. Like the Narthecium, the Reductor is designed to punch through Space Marine Power Armour quickly and cleanly in order to get into the juicy bits of the marine, or it can inject certain medicinal agents or combat drugs to boost military performance; it can also do much the same to the skull of a rampaging [[Ork]] [[Warboss]] if push comes to shove.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to complement the Reductor Pistol, the Primaris Apothecary is also armed with an advanced version of the regular Narthecium outfitted with a sensor that enables the Apothecary to see the heart-rate, status and ailments of friendly marines. This would prove useful in times when even an Apothecary is not too sure about the status of a marine to enable the Emperor&#039;s peace or not.&lt;br /&gt;
&lt;br /&gt;
Additionally, Primaris Apothecaries unlike conventional Apothecaries are able to attach a servo-arm armed with a power-drill to either punch through the armor of tanks/buildings in order to get to a trapped marine or create a giant hole to any foe charging its way towards the Apothecary. Curiously, Primaris Apothecaries are known to carry a bunch of small canopic jars filled with the [[Gene-seed|progenoids]] of deceased battle brothers [[Wat|around their necks,]] to be used for future gene-seed reproduction. [[Derp|You would think they would put these precious commodities somewhere safe so it won&#039;t get accidentally crushed by a powerfist to the chest or something.]] &lt;br /&gt;
&lt;br /&gt;
==Helix Adept==&lt;br /&gt;
[[File:HelixAdept.jpg|170px|right|thumb|When you&#039;re a close-combat frontline specialist but is still more sensible than the [[FAIL|Primaris &#039;Wear your precious Gene-Seed like a necklace&#039; Apothecaries.]]]]&lt;br /&gt;
A very specialized form of Apothecaries in general. The Helix Adept is a Vanguard Primaris Marines, essentially Primaris [[Veteran Squad|Veteran Squads]] if you will. However, unlike most Apothecaries who are treated as a single individual unit that likes to stay in the backlines, the Helix Adept always come tagging along an [[Infiltrator|Infiltrator Squad]] and likes to get in close and dirty.&lt;br /&gt;
&lt;br /&gt;
Also unlike regular and Primaris Apothecaries, Helix Adepts actually carry a proper military weapon in the battlefield. Yeah, sure the Apothecaries could use the [[Narthecium]] and the [[Reductor Pistol]] as a weapon, but these are often medical equipment first and foremost, so their battlefield viability is extremely limited and specialized. The Helix Adept on the other hand, is armed with a Marksman variant of the [[Bolter#Bolt Carbine|Bolt Carbine]], making him several orders of magnitude more flexible in battle than the average Apothecary. &lt;br /&gt;
&lt;br /&gt;
Speaking of Nartheciums, the Helix Adept carries a smaller, more compact and streamlined pattern rather than the Reductor Pistol, this could be because a Bolt Carbine is far more useful in close quarters than a single-shot pneumatic needle gun.&lt;br /&gt;
&lt;br /&gt;
Furthermore, since they are always paired with the Infiltrators, they are experts in disrupting enemy communications and sabotaging targets of opportunity. Thus, they are equipped with the backpack mounted Omni-Scramblers; electronic warfare devices that intercept signals across a broad spectrum, scrambling frequencies and shutting down enemy communications (Kind of like the [[Genestealer]] [[Clamavus]]). &lt;br /&gt;
&lt;br /&gt;
Because of this, Helix Adepts are very versatile and what most would call a proper combat-medic. They are able to heal and revive their fallen brethren and since almost every Infiltrator is equipped with one, they can be a very annoying unit to take out. Although the Helix Adept&#039;s version of the Apothecary&#039;s Narthecium is overall weaker, which lets it restore 1 wound per round to models in its unit, or revive a slain model in its unit on a 5+. The weaker Narthecium is to compensate from the Helix Adept&#039;s overall better combat statlines than your regular and Primaris Apothecaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Power_Armour&amp;diff=383377</id>
		<title>Power Armour</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Power_Armour&amp;diff=383377"/>
		<updated>2019-08-30T05:37:43Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: /* Gravis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Power_Armor.PNG|thumb|right|400px|The first eight marks of Space Marine Power Armour.]]&lt;br /&gt;
{{Topquote|Feels like you can take on the world in there, doesn&#039;t it?|Danse, [[Fallout|Fallout 4]]}}&lt;br /&gt;
&#039;&#039;&#039;Power Armour&#039;&#039;&#039; is a science fiction concept of armor which increases the strength, speed, and reflexes of those who wear it. It is featured heavily in science fiction/fantasy settings such as [[Warhammer 40,000]].&lt;br /&gt;
&lt;br /&gt;
==Starship Troopers==&lt;br /&gt;
Like so many military science-fiction concepts, the modern idea of powered armor dates back to the Mobile Infantry of Heinlein&#039;s &#039;&#039;[[Starship Troopers]]&#039;&#039;.  The &amp;quot;Marauder&amp;quot; suit is bulky, with integrated thrusters and heavy weapons (including nuclear weapons and heavy explosives, carried as easily as a human soldier carries grenades).  Their primary purpose is not to destroy indiscriminately (though they certainly can), but to &amp;quot;make war as personal as a punch on the nose&amp;quot; -- to [[Drop Pod|drop in]] and destroy with precision, in order to break the enemy in exactly the right way. In other words, it&#039;s much like Crisis [[Battlesuit|battlesuits]] with less [[Tau|weeaboo]] and more [[Humanity Fuck Yeah|humanity fuck yeah]] inside.&lt;br /&gt;
&lt;br /&gt;
Heinlein never discusses [[pauldrons]], but the [[Space Marines]] certainly take after the Mobile Infantry&#039;s other aspects.The dudes from the book not the movie. That was a parody anyway.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Because 40k has a huge hard on for Space Marines, and because no super soldier worth his genetic enhancements will go into battle without super armaments, 40k has developed nearly as large a hard on for power armor. &lt;br /&gt;
&lt;br /&gt;
===Space Marine Power Armour===&lt;br /&gt;
The most iconic users of power armour in 40k are the [[Space Marines]] and the [[Chaos Space Marines]]. Made of ceramite layers upon plates of plasteel and adamantium/[[C.S.Goto|adamantite]] which will deflect all but the most powerful of weapons, Power Armour possess many life support systems designed to keep the Space Marine inside alive, even in the worst and most extreme of battlefield conditions. Has physical properties that has lead some material scientists (who clearly also do Warhammer) to speculate whether Space Marine armour is in fact an extraordinarily tough ceramic compound (ignoring all this easily trademarkeable sci-fi bullshit about plasteel and adamantium/tite), which would make sense given that the Emperor actually invented very little new stuff when making the Marines&#039; battle gear, instead just scaling up and making it bigger/louder/harder/better/faster/stronger etc.&lt;br /&gt;
&lt;br /&gt;
The Black Carapace, one of the [[Gene-Seed]] organs, is specially designed to allow a space marine to interface his nervous system with his armor and is the last organ implanted in [[Codex Astartes|Codex]] Chapters. Amongst its features, power armour possess auto-senses to supplement the Marine&#039;s already considerable senses, auspex arrays to create minimaps and transmit data between squad members and commanders, painkiller delivery systems in the event of severe bodily damage, and waste recyclers to keep the Marine going for up to fifty days without fresh food or water. Or, for that matter, taking a shit. The connection between the two being one of the rather less dignified aspects of Astartesdom. The power source is a backpack mounted generator which needs initializing, but after that can take solar energy to keep itself going. According to GW, the backpacks themselves were inspired by the bedrolls carried by soldiers in the Napoleonic era.  The &amp;quot;roll&amp;quot; on the backpack contains oxygen for use whenever the environment demands (like space combat) and the balls on the sides are either jet engines for maneuvering in space or heat vents. Some early art showed they are more likely jet engines, and can lift a Space Marine for extra battlefield maneuverability, though presumably nowhere near as good as a Jump Pack.&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;s&amp;gt;eight&amp;lt;/s&amp;gt; ten (technically​ nine because one has never been shown) types or &#039;&#039;&#039;Marks&#039;&#039;&#039; of Power Armour used by the Astartes. Regardless of their type, they all have massive [[Pauldrons]], under which the Marine&#039;s ammunition is stored. Pictures can be found in the gallery at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark I: Thunder Armour====&lt;br /&gt;
[[File:ThunderWarriorZoomed.png|200px|thumb|right|Your move, techno-creep.]]&lt;br /&gt;
The first type of Power Armour was designed for the [[Thunder Warriors]] and worn by many of the techno-barbarians of [[Earth|Terra]]. They provided basic protection against weapons and enhancements to upper-body strength, but that is all - the suit was incapable of supporting its own weight and basic variant did not provide any significant protection to the legs. Which seems like a bizarre and terrible idea given that as any person who moves furniture often can tell you; you should do most of your lifting with your legs, and as most soldiers can tell you, having to carry a lot of extra gear with the weight distributed onto your shoulders sucks and is exhausting, and being fatigued significantly hurts combat effectiveness.  But perhaps this was intentional as the Emperor intended to replace the Thunder Warriors anyway.  Since they were only used on Terra, there was no need to protect them against the void. Though the lack of life support systems and much lesser degree of protection make them essentially useless in the 41st millennium (this doesn&#039;t seem to stop people from pestering Forge World to make models for it though, even though they&#039;ve said that they won&#039;t for exactly this reason), several Chapters retain sets of Thunder Armour for ceremonial purposes. If you were to field one now, it would probably count as carapace armor (4+ save) with a slight bonus to strength but a penalty to initiative.&lt;br /&gt;
&lt;br /&gt;
In [[Deathwatch_(RPG)|Deathwatch]], you can actually get your hands on some. Be forewarned: it&#039;s noisy, doesn&#039;t offer as much protection, doesn&#039;t work with a Marine&#039;s Black Carapace, and actually might not be a whole suit of armor depending on its state of repair. Overall, it&#039;s kind of shitty, but it&#039;s a surviving artifact linked to the days of the living [[Emperor]] and early Imperium and that impresses other Marines and those Ecclesiarchy schlubs. Take it for formal occasions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkI.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Mark II: Crusade Armour====&lt;br /&gt;
[[File:CrusadeArmorZoomed.jpg|200px|thumb|right|The Facegrill, v1]]&lt;br /&gt;
Designed by the [[Adeptus Mechanicus]] with the [[Great Crusade]] in mind, the Mark II armour was fully enclosed and contained all the life support and auxiliary systems now common among Astartes power armor, like a waste recycling unit and automated medical equipment. Much of these newer additions were made possible by a more efficient cooling system, which allowed a considerable reduction in the size of the powerpack. The helmet also came with a bunch of enhanced sensory equipment. Overall protection and flexibility was much improved, especially since the legs were now enclosed in armoured hoops and came with their own servomotors. Unlike the Mark I suit, the design is still sufficiently sound to remain in active, albeit extremely limited, use well into the 41st millennium.&lt;br /&gt;
&lt;br /&gt;
Early depictions of this armour often featured a fixed helmet, similar to old-school diving suits. While [[Forge World]] completely [[Retcon|retconned]] this away for the sake of compatibility with other Marine kits, there had been depictions of Mark II suits with movable helmets since the [[Warhammer 40,000: Rogue Trader|Rogue Trader]] days, so it&#039;s not like GW were ever consistent about it anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkII.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark III: Iron Armour====&lt;br /&gt;
[[File:Mk3IronArmor.png|200px|right|thumb|The Facegrill, v2]]&lt;br /&gt;
Mark III armour was first conceived for &amp;lt;s&amp;gt;the [[Squat]] campaigns&amp;lt;/s&amp;gt;  boarding actions of the Great Crusade. It was pretty much a modified Mark II designed to provide better frontal protection for close quarters combat, essentially fulfilling the same role that [[Terminator]] armour would later fulfill. By the time of the Horus Heresy, the Mark III was slowly being phased out and replaced by Terminator armour, but it&#039;s still fairly common among the Traitor Legions. In fact, several of the more traditional Legions were reluctant to phase out Mark III because it was the most brutally iconic mark of power armour in their day, so there was talk of keeping it for honour guards or spear tip operations. Even into M41, the helmet or faceplate is still popular. It appears as a DLC armor in [[Last Stand - Captain|The Last Stand]] &lt;br /&gt;
for the Space Marine Captain, where it increases the force of his melee strikes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkIII.jpg&lt;br /&gt;
MarkIIITacticalSquad.png|&amp;lt;center&amp;gt;Ultramarines&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark IV: Imperial Maximus Suit====&lt;br /&gt;
[[File:MarkIVMaximus.png|200px|right|thumb|So cool, they brought the helmet back for the Primaris boys!]]&lt;br /&gt;
Now having access to more [[Standard Template Construct]]s, the Mechanicum was able to further refine power armour internal systems. In addition to having more advanced visual sensors, the helmet was now capable of easier movement. The suit was also made a whole lot lighter than before while only marginally reducing Mark II&#039;s protective capabilities. Bears mentioning it had much, much more superior manufacturability compared to MkII and was easier to repair due to its nature of having no interlocking armor plates and whatnot. Although the chest power cables were once again relocated to the outside of the plating, they were given an armoured sheath to protect them from damage. [[Horus|Horus Lupercal]] manipulated the Mechanicum&#039;s supply lines to ensure that the Legions that were planning to side with him in the Heresy would be fully equipped with Maximus Armour in time for the Heresy; as a result Mark IV was usually reserved for Chapter Masters and senior Captains of the Loyalist Legions. As the Legions were either fully or partially re-equipped with these suits by the time the [[Horus Heresy]] began, Mark IV is one of the most prevalent types of armour among the Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
Some Chapters/Legions also made their own sub-patterns of Maximus power armor, such as the Ultramarines&#039; Praetor pattern and the Thousand Sons&#039; Achean pattern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkIV.jpg&lt;br /&gt;
MarkIVTacticalSquad.png|&amp;lt;center&amp;gt;Tactical Squad&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Mark V: Heresy Armour====&lt;br /&gt;
[[File:Mk5HeresyArmour.png|200px|right|thumb|What a stud.]]&lt;br /&gt;
In between production of the Mark IV and what would be the Mark VI, both Loyalist and Traitor Legions found that they were running out of replacement parts for damaged systems. This would result in several Legions taking parts from older Marks and inadvertently making a brand new Mark of Power Armour. Although appearances varied widely as a result of its ad hoc nature, some form of standardization was achieved. One of the most notable was the introduction of molecular bonding studs on the left pauldron and both greaves (the famous &amp;quot;rivets&amp;quot;), which made them look totally Metal - these were actually originally designed to field-patch busted vehicle armour before they could be repaired properly. Probably one of the most common suits of armour in service among the Traitor Legions, since this was what most of them were wearing when they retreated to the Eye of Terror.&lt;br /&gt;
&lt;br /&gt;
For a while, the Horus Heresy [[Fluff|novels]] and [[Crunch|black books]] outright [[Retcon|retconned]] Mark V armour into a catch-all term for any improvised or prototype suits that existed outside of the main Mark series, yet weren&#039;t advanced enough to be considered artificer armour (likely so Forge World wouldn&#039;t get nagged to make variants of all their Mark III and IV squads in Mark V as well). However, they ended up backpedaling on this a bit in [[Horus_Heresy#Retribution|Retribution]]. The classic &amp;quot;studs and cables&amp;quot; version shown here is now apparently considered the &amp;quot;production&amp;quot; model of Mark V armour (presumably an [[Adeptus Mechanicus]]-sanctioned version that went into mass production), while the more variable, improvised suits it was based on are &amp;quot;non-production&amp;quot; models. Presumably, Forge World realised that the retcon didn&#039;t make much sense, since all known art and models of the armour up to that point were no less visually consistent than any of the other Marks (and arguably &#039;&#039;more&#039;&#039; consistent than a couple of them).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkV.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Mark VI: Corvus Armour====&lt;br /&gt;
[[File:Mk6CorvusArmor.png|200px|right|thumb|Hate the Xeno. Ca-caw.]]&lt;br /&gt;
The much beloved [[Beakie]] armour. Designed during the latter years of Great Crusade, this one was initially field-tested by Salamanders and Iron Warriors to become a proper Mk V. While the former&#039;s reaction is unknown, [[Perturabo]] despised the idea of reducing the protection of his &amp;lt;s&amp;gt;cannon fodder&amp;lt;/s&amp;gt; sons. He arranged the next test to be conducted by the [[Raven Guard]], and so [[Corax]], whom our autistic wierdo didn&#039;t like, received a lot of Mk VIs and was sent on the galactic fringe to fight Eldar. To Iron Lord&#039;s surprise, the test was such a smashing success that the suit received the XIXth Primach&#039;s name, and beakie armour became a common sight in his legion even before it was actually accepted for service in wider Imperium. It anticipated some of the lately developed Mark VII features, producing a suit of armour that is in many ways equal to its descendants, if being a little bit specialized. Although it offered the worst protection compared to all other proper marks, Mark VI armour was the first to feature a redundant power system and parts that are largely interchangeable with those of other marks, particularly with Mark VII. Somehow, it also manages to be lighter and fit together more smoothly than the current Mark VII Aquila, allowing for quieter movement, while the helmet includes further improved sensor systems in its, um, &amp;quot;beak&amp;quot;. Due to the design&#039;s inherent stealthiness and legacy, it still remains the preferred armour among the sons of Corax, who tend to be saddled with older equipment anyhow. For reasons nobody can seem to explain, it was also sporadically used by the [[Alpha Legion]] around the time of the Horus Heresy even though it was never actually [[Blood Ravens|issued]] to them. Then again it&#039;s the Alpha Legion so who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkVI.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark VII: Aquila/Imperator Armour====&lt;br /&gt;
[[File:Mk7AquilaImperator.png|200px|right|thumb|All said, this face really does say &amp;quot;disgust&amp;quot; better.]]&lt;br /&gt;
The most common Mark of Power Armour among loyalist Space Marines, Mark VII armor was still being designed when the Traitor Legions reached the Sol System and seized [[Mars]]. When this fact became all too foreseeable, [[Rogal Dorn]] ordered the design teams transferred to Terra to prevent the Traitors from seizing it. Mark VII featured completely covered chest and arm cabling, a distinct helmet that provided more protection, a high level of compatibility with previous Marks, and also bore the Imperial Aquila on the chest, which was first used there to provide quick identification of the Loyalist Marines during the chaos of the Siege of Terra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkVII.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Mark VIII: Errant Armour====&lt;br /&gt;
[[File:Mk8Errant.png|200px|right|thumb|MY THROAT IS INVINCIBLE]]&lt;br /&gt;
[[Jes Goodwin]] [http://wh40k.lexicanum.com/wiki/File:MkVIII_Errant.jpg originally] designed it with awesome [[Power Fist]]-style hands, a modified helmet, a streamlined power pack, and a more flexible leg-and-ankle joint. Games Workshop only bothered with using the altered breastplate, [[Derp|so the overall design looks like a regular Mark VII with a collar.]] Said collar is described as being brought into use due to an alarming pattern being noticed; namely, that bullets would deflect off the top of the breastplate and up into the bottom of the marine&#039;s helmet, killing him, or would pass in-between the bottom of the helmet and the top of the chest plate, into the marine&#039;s throat, killing him (similar to a shot trap found on the gun mantlet of Nazi Germany&#039;s Panzer V Panther D &amp;amp; A tanks in WW2). Breaking the trend of reverse-compatibility between newer and older marks, this Mark can only accommodate the helmet designed for it, which kind of becomes a moot point when reserving it for officers, since everyone higher up than a battle brother will never wear his helmet. The specialist design, or the [[Adeptus Mechanicus]]&#039;s head-up-own-arse tendencies around distributing new technology, are thought to be the probable reasons why it has yet to be widely adopted among Space Marine chapters. Because of its rarity, the armour is generally restricted for use by senior officers only, and even then they&#039;ll usually only be able to wear the breastplate. Munitorium series from GW, however, shows that it&#039;s fully compatible with Mk7, so Veterans will sometimes receive a part of Mk8 to replace analogue from their Mk7 for some heroic deed, meaning if some Veteran is equipped with full Errant pattern, he is a serious badass and likely expects promotion. The [[Minotaurs]] and [[Deathwatch]] chapters appear to be the exceptions here, as almost all of their battle brothers have access to full suits, the former because they suck the High Lords&#039; dicks and the latter because the Deathwatch is a special operations group made up of veterans of all chapters.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, while artificer armor, at least in the art, looks like a pimped out Mk.VIII, regular Mk.VIII [[Crunch|doesn&#039;t actually improve armor save]]. But Fantasy Flight [[Deathwatch_(RPG)|gave it some love]] with an extra armour point all around, and the ability to deflect some headshots to the chest, greatly improving its protection and explained why so many officer using it tend to not wear a helmet (not to mention that the collar helps protect the neck from shrapnel or shots hitting it).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:IronHandsMarkVIII.jpg&lt;br /&gt;
DeathwatchKillTeam1.jpg|The Errant Armour comes as a standard...&lt;br /&gt;
DeathwatchKillTeam2.jpg|in the Deathwatch, apparently...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark IX Armour====&lt;br /&gt;
Who the fuck knows, really. This mark was skipped over when Mk10 was introduced, and no details were made available. It could either be an Mk5 treatment, with any Mk7 or 8 suits made with improvised parts or even contemporary Artificer Armour [[Proxy|counted as the Mk9]]. Another possibility is that the Mk9 might be part of [[Roboute Guilliman|Guilliman]]&#039;s new job of [[Gets shit done|actually getting shit done]] and gets a new mark rolled out for the Classic Marines. Nothing&#039;s really known at this point, &amp;lt;s&amp;gt;so actual information should come out in a some weeks&amp;lt;/s&amp;gt; and there&#039;s still no word, over a year after Primaris were announced. Why GW don&#039;t make a new set of models and saying that this Mark is used to bring Veteran Marines physical capabilities to Primaris level is a mystery for the ages. Then again, it could just be that Mk 10 sounds way cooler than Mk 9 (iPhone X, anyone?), although [[Games Workshop|Geedubs]] did allude to its existence when Primaris armour was revealed to be numbered as 10.&lt;br /&gt;
&lt;br /&gt;
If it helps, it has been suggested in forums and such, that Mark 9 power armour was that &#039;variant&#039; which was used by pre-primaris Librarians. Still, it is annoying that nothing official is there to be found. This could of course be nothing more than wishful thinking or plain old nonsense, as Librarians have been shown in various armour Marks, and some sources have shown their psychic hoods as a detachable add-ons rather than built-in.&lt;br /&gt;
&lt;br /&gt;
====Mark X Armour System====&lt;br /&gt;
A new form of Power Armor introduced in 8th Edition, worn primarily by the Primaris. Unlike all previous marks, the Mk. X was built with internal modularity in mind, and all their pieces can be swapped into another that make a single set or armour change its battlefield role. If the next mission is more [[Infiltrator|stealth oriented]], you don&#039;t need to ask for a new armour, just change the pieces into the ones of the Phobos; or if you&#039;re [[Aggressor|going to take heat]], change it into a Gravis. It&#039;s basically kitbashing on an armor level. But this also lets you to [[Your Dudes|create your own armour configurations]].&lt;br /&gt;
&lt;br /&gt;
There are several configurations that are currently in use:&lt;br /&gt;
&lt;br /&gt;
=====Tacticus=====&lt;br /&gt;
[[File:TacitusIntercessorZoomed.png|200px|right|thumb|Getting huger, and all without Terminator Armor]]&lt;br /&gt;
The &amp;quot;default&amp;quot; form of the Mark X, the Tacticus configuration combines aspects of Mk8 armor (the collar) with aspects of earlier variants (the helmet (mk4) being the obvious bit) and [[Fluff|all the latest technology of the Imperium in the 42nd Millennium]].  ([[Crunch|Still doesn&#039;t affect armor save]].)  So far it&#039;s only been shown on the Primaris Space Marines, it is unknown if the scruffy old obsolete Space Marines will get it. The vambraces are noted to have built-in cogitator systems, which can be used for a variety of purposes depending on the user&#039;s role. Like all Mk. X armour the tacticus class is highly customizable, for example the librarian has a Gravis style plated belly. Other changes can be seen across the range, such as the form-fitting greaves on the Chaplain, and the occasional addition of tassets to the hips (especially common on Hellblasters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:PrimarisApothecary.jpg|&amp;lt;center&amp;gt;Primaris Apothecary&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Primaris Chaplain.jpg|&amp;lt;center&amp;gt;Primaris Chaplain&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PrimarisLibrarian.jpg|&amp;lt;center&amp;gt;Primaris Librarian.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=====Gravis=====&lt;br /&gt;
[[File:GravisCaptain.png|200px|right|thumb|I. AM. ULTRASMURF.]]&lt;br /&gt;
The heavy configuration, that grants +1 Toughness and +1 Wound. Yay.  (Rumors that 8th Edition is being designed to make future vidya projects easier to code remain unfounded.)&lt;br /&gt;
&lt;br /&gt;
Gravis armour is worn by the Captain included in the Warhammer 8th Edition Boxed Set.  The example captain had both a master crafted power sword &#039;&#039;(that does two wounds nowadays)&#039;&#039; AND a brand new &#039;&#039;&#039;Boltstorm Gauntlet&#039;&#039;&#039; which combines the functionality of a power fist with a bolt pistol capable of firing at triple rate -- Marneus Calgar approves. Said armour design appears to take some leanings from ... Iron Man (a noted early proponent for the founding of the Mechanicus, as such a most blessed servant of the Omnissiah), &amp;lt;s&amp;gt;or perhaps the T&#039;a&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|&#039;&#039;&#039;HERESY!&#039;&#039;&#039;}}, terminators, with what appears to be augments on the legs, an enhanced ribcage, and an enclosed armoured hoodie for good measure.&lt;br /&gt;
&lt;br /&gt;
Gravis Armour (like all Mk. X) is highly variable; for example the Inceptors have a tacticus style bodyplate.&lt;br /&gt;
&lt;br /&gt;
Gravis Armour is also worn by the Inceptor Squads, granting them the toughness boost as well. Their version also comes with built-in jump packs, replacing the normal backpack-worn type, and shutter style face visors. Another variant is worn by Aggressor Squads, which can come with Fragstorm Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
Models in Gravis Armour are [http://steppingbetweengames.com/new-8th-edition-40k-models-size-comparison/ fucking big] even compared to even the NuMarines, so... Primaris Centurion Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:PrimarisAggressor.jpg|&amp;lt;center&amp;gt;Primaris Aggressor&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PrimarisInceptor.jpg|&amp;lt;center&amp;gt;Primaris Inceptor&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=====Phobos=====&lt;br /&gt;
[[File:Mk10Phobos.png|200px|right|thumb|Modern. Aerodynamic. [[Nighthaunt|Spoopy]].]]&lt;br /&gt;
Another Mark X configuration worn by [[Reiver|Reivers]] and the Vanguard Primaris forces, the Phobos can be compared to the Mark VI &#039;&#039;Corvus&#039;&#039; Armour due to similar associations with recon troops.&lt;br /&gt;
&lt;br /&gt;
Like the Mark VI, the armour is designed for silent infiltrations and drop assaults – and by &amp;quot;drop,&amp;quot; it is sneakily by Grav-chutes, and not flashy like Jump Packs – and in the same way the older mark was pioneered by the [[Raven Guard]], Phobos Armour was pioneered by the [[Original character, do not steal|Primaris]] [[Night Lords|Reivers]]. Since Reivers from time to time enter the battlefield via air drop, the armour&#039;s power pack sometimes sports a pair of fins for the occasion. These fins are used to direct flight as the Reivers&#039; Grav-chutes slow their descent. Whether or not those fins are the Grav-chutes themselves is arguable – probably unlikely because aside from [[Jokaero|Digital Weapons]], Imperium tech does not shine really bright in the field of miniaturization; that is to say, their style choices usually go big or go home. Most of the Vanguard Marines seem to lack these fins, which supports the assumption that they&#039;re not the grav-chutes themselves (Actually, only the Lieutenant in Phobos Armour has the Grav Chutes ability out of the Vanguard, and he has the fins. Other Vanguard are just sneaky, and have Concealed Position instead). The [[Infiltrator]]s&#039; power packs instead sport a bunch of antennas, which make up an omni-scrambler system designed to conceal them from enemy auspex scans. &lt;br /&gt;
&lt;br /&gt;
The standard Phobos helmet seems to come in a couple of different shapes, which resemble either a Mk X Tacitus helmet or a Mk 7 helmet (both of which sport what seem to be some kind of rebreather system). The Reivers instead rock a Night Lords inspired skull-helmet instead of a Raven Guard beakie, which [[Skub|may or may not be awesome]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PrimarisReiver2.jpg|&amp;lt;center&amp;gt;Mask-only Style&amp;lt;/center&amp;gt;&lt;br /&gt;
PhobosArmorFins.jpg|&amp;lt;center&amp;gt;Grav-chute Fins&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Omnis=====&lt;br /&gt;
[[FIle:Vanguard_Suppressors.jpg|200px|right|thumb|Well, you see, when an [[Inceptor]] and a [[Devastator Squad|Devastator]] love each other [[Rape|very much]]...]]&lt;br /&gt;
Worn by [[Suppressor|Vanguard Suppressor Squads]]. It&#039;s basically just Tacticus configuration with Inceptor shock absorber boots, Reiver-style grav-chutes and gorget/collar, a miniaturised jump pack (which looks like a second pair of backpack exhausts), and a new helmet visor design. The models have been the subject of a fair bit of [[Skub|&amp;quot;debate&amp;quot;]] since their debut in the Shadowspear box, although that&#039;s likely got little to do with the armour they&#039;re wearing, and more to do with those ridiculously oversized [[Autogun#Accelerator_Autocannon|accelerator autocannons]] that they&#039;re toting.&lt;br /&gt;
&lt;br /&gt;
====Artificer Armour====&lt;br /&gt;
[[File:BloodAngelArtificerArmorZoomed.png|200px|right|thumb|A typical Blood Angels Nipple Pattern artificer armor.]]&lt;br /&gt;
Pimped out and individualized versions of regular suits, often enough to be considered one-off derivations in their own right. Artificer Armour can be formed from any older mark of Power Armour (perhaps barring Mk.I plate) by adding extra or upgraded protection. The upgraded and individualized suits mean that they require a lot of maintenance and needs techs to work around the clock to make sure they stay functional. Standard issue for [[Techmarines]] and optional for [[Brother-Captain|officers]], pairing artificer armour with an Iron Halo can offer better protection than Terminator armour with none of the drawbacks, yet with only some of the benefits.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TechmarineArmor.png|&amp;lt;center&amp;gt;Techmarine&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Chaos Power Armour====&lt;br /&gt;
[[File:ChaosAstartesArmor.png|200px|right|thumb|[[rape|I&#039;m horny and you corpse-worshippers&#039; got the butts I CRAAAAVE]]]]&lt;br /&gt;
While many Traitor Marines are equipped with Marks IV or earlier (at least in the lore; if you go buy the models, almost all of them seem to have Mark VII armour with Mark VI legs), Chaos power armor is often a mix-and-match setup. About the only unified feature of Chaos power armour is a distinct power pack with stabilizers on long curved fins, that still runs on solar converter core instead of fusion reactor of modern loyalist power packs. Because Chaos Marines often have to go long periods with no access to proper industrial facilities, proper maintenance and replacement parts became an issue. Because of that, many subsystems in each suit of armor don&#039;t work and replacement parts come in the form of whatever they can dig up from plunder and take off of corpses after [[Orks|raiding and looting]]. Furthermore, Chaos Marines like to customize their armor with devotional iconography and personal trophies, making sure that virtually every suit of armor is personalized and none are exactly alike. Where things get even weirder is when the armor gets too steeped in Chaos and begins to twist, mutate, and turn partially organic, or had a daemon replace its machine spirit. It&#039;s quite likely that the parts of armor that don&#039;t work get replaced with warp magic, daemonic influence, or Dark Mechanicus tech-heresy. &lt;br /&gt;
&lt;br /&gt;
Recent editions and artwork show senior Chaos marines with a sinister and more organic-looking power armour of Mark III through V, a look they pick up after a while either deliberately or due to the Warp&#039;s influence changing their outside look to match their corrupted souls. In the Rogue Trader Era, Chaos Power armor &#039;&#039;was&#039;&#039; organic, so this is actually a pleasant return to the old days. The Chosen models from the Dark Vengeance box set are commonly referred to as the harbringers of this new style, while the new Raptors/Warp Talons set incorporate this design, alongside the regular Raptors, whose design seems like being &amp;quot;metal-guilded armour, that&#039;s begun to blend together and form spikes and weird shapes&amp;quot;, hinting of what&#039;s to come for the aging Chaos Space Marine range.&lt;br /&gt;
&lt;br /&gt;
As of 2016, the non-[[Terminator armour|Terminator-armoured]] [[Thousand Sons]] are now fully equipped with modified, ornate suits of Mark IV armour, in the style of the original [[Jes Goodwin]] Thousand Son model and concept art that established their aesthetic back in the [[Warhammer 40,000: Rogue Trader|old days]]. Since most of them [[Rubric Marines|aren&#039;t really capable]] of changing out of their armour anymore, this makes their current models their most lore-friendly--and least [[neckbeard]]-[[Rage|enraging]]--incarnation yet.&lt;br /&gt;
&lt;br /&gt;
And then, in 2017, GW started releasing new Death Guard Space Marines. The ugly bastards pretty much relive the original style from the old Forge World Death Guard upgrade pack (itself a throwback to Jes Goodwin&#039;s [[Warhammer 40,000: Rogue Trader|Rogue Trader-era]] Death Guard concept), decked out in rotted, space-AIDS-riddled suits of Mark 3 armour, with most sporting the classic reinforced belly plate to hold in their bloated guts and intestines.&lt;br /&gt;
&lt;br /&gt;
2019 finally saw a major update to the main Chaos Space Marine line, including two new kits for the basic Chaos Marine squad (a fully monopose, set-loadout one in the Shadowspear box, and a semi-monopose standalone version with more head and weapon options a few weeks after). The new sculpts are like a less ornate version of the Dark Vengeance Chosen, mixed with the old-Mark-heavy look of the 2nd edition CSM metals, and with better proportions than both. The new Chaos Havoc kit extends this style further by adding recoil-dampening talon mutations on the boots, as well as Mk III-inspired reinforced frontal plating (although the actual suits seem to be based on Mks V and later).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Armour====&lt;br /&gt;
[[File:AspiringChampionFleshmetal.png|200px|right|thumb|The one known exception to [[Iron Hands|&amp;quot;The Flesh is Weak&amp;quot;]].]]&lt;br /&gt;
Essentially the Chaos Marine&#039;s take on Artificer armor, given only to champions favored by the Chaos Gods. A blast from the past editions, Fleshmetal Armour is how it sounds. After spending gods knows how long in the Warp and centuries of combat under chaos, it eventually caused a chaos marine&#039;s power armor to fuse with their own flesh, forming an incredibly hard, organic carapace, tempered by ceramite and reinforced with warpfuckery.&lt;br /&gt;
&lt;br /&gt;
Once a marine receives this gift, they&#039;re now more literal weapons than ever, as the armor cannot be removed anymore (since its now their second skin), condemning them to an eternity of unending war. Of course, since Chaos Marines live for that kind of thing, its more of an encouragement than anything.&lt;br /&gt;
&lt;br /&gt;
Just about any Chaos special unit or veteran has fleshmetal armour, like [[Obliterator]]s and [[Chaos Chosen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ChaosObliterator.jpg|&amp;lt;center&amp;gt;Obliterator&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Aegis Armour====&lt;br /&gt;
[[File:GreyKnightAegis.png|200px|right|thumb|It&#039;s all holy smokes and mirrors from here.]]&lt;br /&gt;
The Power Armour of the [[Grey Knights]], Aegis Armour is master-crafted on the forges of Titan and inscribed with prayers and [[Matt Ward|wards]] to prevent [[Daemon]]s from possessing it. [[Khornate Knights|Early fluff insinuated that a psyker was sacrificed as part of the machine spirit of the armour (GRIMDARK) but this aspect has been downplayed massively]]. Based on parts from Marks VI, VII, and VIII, within the breastplate of each set is a copy of the Liber Daemonica. It frequently bears a Stormbolter on its left forearm, keeping both hands of the wearer free to use. There is an Aegis/Grey Knight version of Terminator and Dreadnought armours, too. Just remember to keep any observations that Aegis Armour look in anyway similar to Tau [[Battlesuit]]s to yourself.{{BLAM}} &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:GreyKnightArmor1.jpg|&amp;lt;center&amp;gt;Variant 1&amp;lt;/center&amp;gt;&lt;br /&gt;
image:GreyKnightArmor2.jpg|&amp;lt;center&amp;gt;Variant 2&amp;lt;/center&amp;gt;&lt;br /&gt;
image:GreyKnightArmorCrowe.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Castellan Crowe|Castellan Garren Crowe]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Auramite Armour====&lt;br /&gt;
[[File:CustodianAuramite.png|200px|right|thumb|Banana Armor.]]&lt;br /&gt;
The most common power armour within the [[Adeptus Custodes]], it is straight up in the top 3 power armours of the Imperium, its other contenders being the Aquilon &amp;amp; Allarus terminator armours. The material used for its construction is known as, you guessed right, Auramite (which is ceramite, except even [[Cheese|better]]): The first samples and tech to make it was brought back from the depths of [[Terra]]. The armour itself is even better than artificier armour and include a refractor field, essentially giving it the same properties in-game as terminator armour, it can even get a teleportation transponder as well as an Arae-shrike: a nasty (so nasty the Mechanicum declared it blasphemous) piece of archeotech that fuck up nearby cogitators. The only ones allowed to make it, like all custodes-grade weapons, are Emperor-chosen clans of Terra.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Terminator Armour===&lt;br /&gt;
[[File:TerminatorArmorModel.png|200px|right|thumb|His head must be all mushed in there...]]&lt;br /&gt;
[[Terminator]] armor, or Tactical Dreadnought armor, are set aside for space marine veterans who are exemplars of toughness, martial ability, and wonky proportions. This power armor provides the best personal protection available. Heavily layered with adamantium and indestructible [[pauldrons]], a suit of Terminator armor is built to steamroll nearly everything and gives a fighting chance against everything else, which are the things that gives anybody else a fighting chance against Terminators. Standard loadout for Terminators are [[Power Fist|power fists]] and [[Storm Bolter|storm bolters]], or [[Power weapon]]s and [[Twin-Linked|twin linked]] bolters for the Chaos Terminators; but these are often and changed up with other heavy weapons systems, other killtastic melee weapons, and the a squad is sometimes augmented with a shoulder-mounted missile racks. Since most suits are about at least as old as the chapter that owns them, and that the pauldron allegedly contains a tiny fragment of the Emperor&#039;s own power armor, these suits are holy relics as well as top shelf wargear.&lt;br /&gt;
&lt;br /&gt;
Despite all the pain they lay down (and keep away), Terminator armor has a few serious drawbacks. First thing is that it is seriously hard to make. Seriously. Most chapters have only a handful that they can distribute amongst their veterans and officers, and any lost suits are damn near impossible to replace. Second thing is that they lack mobility. They counter this mostly since Terminator armor can be safely teleported from orbit into the thick of it, and judicious use of teleport homers can put them right where you need them, and a heavy transport such as a [[Land Raider]] can carry small squads. Beyond that, Terminators are otherwise going to be footslogging since they&#039;re too fucking huge to hitch a ride on anything smaller than a house. Better plan on not moving them too far once they hit the ground.&lt;br /&gt;
&lt;br /&gt;
Terminator Armor had 3 major designs: the Cataphractii pattern, the Tartaros pattern, and the Indomitus pattern. The &#039;&#039;&#039;Cataphractii Pattern&#039;&#039;&#039; was the first run at Terminator armor, developed after the Mk.III power armor and sharing many systems. Bearing much larger power field generators and thicker armor, it provided better protection than future variants, but was much more unwieldy and difficult to use, making it even slower than normal Terminator armor. The &#039;&#039;&#039;Tartaros Pattern&#039;&#039;&#039; shared many of its systems with the Mk.IV power armor and was much more maneuverable than its predecessor, but gave up some of its protection to do so, becoming more like contemporary Terminator armor. The &#039;&#039;&#039;Indomitus Pattern&#039;&#039;&#039; is the current pattern of Terminator armor (though the Forge World books make it clear that it was common at the time of the Heresy, perhaps more so than Tartaros and Cataphractii), sharing similarities with the Tartaros pattern in terms of functionality whilst being cheaper to produce. It also gave rise to the experimental Gorgon pattern, a design that was being tested during the Heresy by the Iron Hands Legion. There are also human-sized suits of Terminator armor, but the tiny amount of them that still exist are used exclusively by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
After the Horus Heresy, Cataphractii pattern had eventually fallen out of general use. This may have been because the last of that armor was either lost in the fighting and [[Adeptus Mechanicus|the pattern became another lost technology]] in the following years. Or because production was ceased in favor of later patterns, and most suits were either cannibalized or became a relic that was the chapter&#039;s equivalent of fine china: makes a nice display piece, but practically useless due to enforced disuse. These relics wouldn&#039;t see field use again until the day GW released the Angels of Death supplement (no doubt because they&#039;d sell more copies of &#039;&#039;[[Betrayal at Calth]]&#039;&#039; if both 30K and 40K Marine players could use it).&lt;br /&gt;
&lt;br /&gt;
Finally, there was one more pattern of Terminator armour, called Saturnine. It&#039;s got the hugest pauldrons one can get before moving into walkers category and was famous for it&#039;s extreme bulk, durability, cumbersomeness and difficulty of piloting - basically everything good and bad about Cataphractii turned to eleven. It never went out of field testing phase, since new smaller Castraferum Dreadnoughts could do everything Saturnine was designed for (boarding actions and indoor/tunnel fighting) better and without it&#039;s numerous drawbacks except for needing a half-dead Astartes. Some legions still had their batches of test suits when Horus Heresy hit and used them to gain whatever edge over their opponents they could, but they were never seen after the Heresy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extermination&#039;&#039;&#039; claims the Alpha Legion used five patterns of Terminator armour during the Invasion of Paramar, suggesting that other patterns are yet to be revealed. Or, you know, the Alpha Legion being what it is could mean that their in house artificers are straight up inventing new technology or their infiltrators were stealing technology from other Legions.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Centurion Armour===&lt;br /&gt;
[[File:CenturionSuit.png|200px|right|thumb|HELP ME I&#039;VE GOT A TINY MAN INSIDE ME]]&lt;br /&gt;
Since somebody at GW forgot that the [[meme|Xzibit meme]] wasn&#039;t funny anymore, Space Marines now have [[Centurion_Squad|centurion armour]] that they equip like a miniature walker vehicle, more like a mini-mech, a cute little dreadnought preparing space marines for their life after living. Centurion armour is &amp;quot;worn&amp;quot; over regular power armor, giving better protection (like terminator armor without the invul save but with an additional wound, along with +1 to both S and T) and comes in two flavors: assault and devastator. Assault centurions are heavy assault units equipped with drills and meltas or flamers, meant to get in close to enemy strongpoints and fortifications and wreck shit. Devastator units are heavy fire support units with hurricane bolters and twin-linked heavy weapons, which, in practice, provide less fire power than regular [[Devastator Squad]]s, but higher resilience and mobility, as the suits have Slow and Purposeful.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, the machine spirits on this thing is advanced, almost on par with the [[Land Raider]]&#039;s. There has been once instance where a group of Salamander Centurions were deployed to clear out a Dark Eldar incursion. The Dark Eldar released a toxin that [[grimdark|liquefied people into soup]] and the marines wearing the armor eventually perished after their suits took damage and the toxin leaked through the cracks. [[Rage|A bit miffed after the loss of their pilots]], the Centurion suits&#039; machine spirits continued to fight on, even after their pilots were just fleshy goop at this point. They were eventually disabled, but not after killing scores more Dark Eldar during their rampage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40000: Space Marine===&lt;br /&gt;
[[image:TitusCropped.png|200px|right]]&lt;br /&gt;
In [[Warhammer 40000: Space Marine]], the Marines are wearing what looks like regular Mark VII Aquila Armor. However, it appears to be far less bulky in comparison to similar armor portrayed in official artwork or [[Dawn of War]], suggesting it might be different. For one thing, it appears to be much more streamlined, with lower pauldrons that aren&#039;t quite as fucking enormous (although still unrealistically huge), and with more head room and mobility in the arm sections. This becomes very apparent when using ranged weapons, like the Bolter.  This streamlining was likely done to avoid hilarious amounts of clipping.  Judging by the fact that every other suit of Imperial power armour in the game - Chaos included - shares this appearance, it is probable that it is simply a reimagining, or a &#039;realistic version&#039; of regular Space Marine armour. It&#039;s not like the Space Marine game is the first artwork to portray power armour with different proportions to other media.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Human Power Armour===&lt;br /&gt;
[[File:InquisitorIgnatus.png|200px|right|thumb|Imperials always show off the guns.]]&lt;br /&gt;
Virtually identical to Space Marine power armor, these suits of armor are scaled down to fit regular humans (notice that this is the reverse of what it would have been 10,000 years ago).  Human power armour is relatively quite rare, since it occurred to somebody that making good protection being an affordable and wide-spread asset would severely impinge on the current state of [[grimdark]], not to mention expensive.  &lt;br /&gt;
&lt;br /&gt;
Without the extra room and black carapace interface Marine armor provides, many suits of human power armor don&#039;t offer the same degree of protection, as much strength enhancement, or as many subsystems found in Marine armor. Still, the wearer will still be stronger, better protected, and better equipped than the [[Imperial Guard|guy in cardboard]].. There are a few variants, including a lighter suit and one for Chaos-fighting Inquisitors. Because these things are still super-rare, usually only [[Rogue Trader|people rolling in money]], [[Adeptus Mechanicus|tech fetishists]], and [[Inquisition|those able to declare not giving them power armor is]] [[heresy]], will have any.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Sisters of Battle Armour====&lt;br /&gt;
[[File:BattleSisterArmor.png|200px|right|thumb|Shaped for pragmatism I bet...]]&lt;br /&gt;
Less bulky than the Space Marine armour, as they&#039;re designed for normal sized humans. Despite Astartes &amp;amp; Sororitas armour both giving 3+ saves on the tabletops, in actuality the power armour of the Orders Militant of the [[Adepta Sororitas]] provides less ballistic protection than Space Marine armour does. (The identical in-game protection is mostly because saves in 40k are decided on numbers between 2-6, so there aren&#039;t as many gradients in-between.)&lt;br /&gt;
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This armour also does not provide the same level of strength enhancement, but it gives enough to carry [[Heavy_Bolter#Heavy_Bolter|heavy bolter]]s and ammunition into combat, and fire them without a sister shattering her arms. Sororitas armor has noticeably smaller [[pauldrons]]. The leading theory behind why they chose this design feature is that smaller pauldrons cut back the material cost it takes to create this variant, without having to sacrifice the pair of perky, globular breasts.&lt;br /&gt;
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Helmets are &#039;&#039;not&#039;&#039; included as standard either, mostly because the majority of Sororitas models have &amp;lt;s&amp;gt;spent hours doing their hair&amp;lt;/s&amp;gt; distinctive haircuts. But also because (according to [[Dark Heresy]]), the Sisters of Battle do not receive their helms until about halfway through their careers (how the sisters of battle are expected to fight in environments hostile to human life then is anyone&#039;s guess). This makes them inverse of the tradition held by the Astartes, where higher ranking officers are more likely to ditch their helmets instead.&lt;br /&gt;
The advantage of Sororitas power armour, though, when compared to other human-scales of power amour, is that it runs off of the same fusion reactor that Astartes armour does, and therefore can run indefinitely, rather than for a few hours at a time. Another advantage is that it is not as bulky so it does not turn the wearer into a big giant target either.&lt;br /&gt;
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====Sisters of Silence Armour====&lt;br /&gt;
[[File:VratineArmorZoomed.png|200px|right|thumb|... Since it has historical precedent.]]&lt;br /&gt;
Exclusive to the [[Sisters of Silence]], this is what the Null-ladies get to wear after finishing their training. The &#039;&#039;&#039;Vratine Armour&#039;&#039;&#039; is &#039;&#039;the armour of oath&#039;&#039;, containing designs akin to Space Marine Power Armour and possibly a local pattern from Luna (&#039;&#039;&#039;&#039;&#039;Selenite void-mail&#039;&#039;&#039;; Selene being a goddess of the Moon in ~~Greek~~ ROMAN mythology&#039;&#039;). Considering that the suit does not come environmentally-sealed like how Power Armour usually do (&#039;&#039;as you can see that the &amp;quot;helmet&amp;quot; is actually a full-faced mask&#039;&#039;) – though additional gear can be equipped to operate in a hostile environment – this armour that these Sisters wear is possibly the closest thing the Imperium has to the Mark I, which is also a Power Armour pattern that is not sealed.&lt;br /&gt;
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On the other hand, the Sisters of Silence might have been a later addition to the Imperium over the course of the Great Crusade, and the design elements of the Astartes Power Armor is actually derived from a later pattern such as the standard Mark II, or maybe even up to Mark VI, assuming that the armour, like the Space Marines&#039;, has several renditions of itself. This is likely since the Vratine is designed with agility in mind, and the protection factor is also definitely not compromised for that.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Dragon Scale Armour===&lt;br /&gt;
[[image:MilitantEnginseer.jpg|200px|right|thumb|Like walking around in an armored Deep Blue computer.]]&lt;br /&gt;
Dragon scale armor is basically Mechanicum power armour, commonly used by militant Enginseers of Imperial Guard and Myrmidon [[Paladin|warrior priests]] of the Ordo Secutor. It does not have an external power source, as it derives power from Mechanicus implants (and therefore cannot be used by anyone outside the tech-priesthood or high-ranking [[Skitarii]]). Not as thick as Astartes power armour, it sports many more inbuilt devices and sensors and gets further pimped by the Techpriest wearing it as he progresses through the ranks of the [[Adeptus Mechanicus]] to the point where it&#039;s hard to tell where the armour ends and its wearer begins.  Some wonder if it is connected to the [[Void Dragon]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
MyrmidonDragonScale.png|&amp;lt;center&amp;gt;Myrmidon Secutor&amp;lt;/center&amp;gt;&lt;br /&gt;
MyrmidonDestroyer.jpg|&amp;lt;center&amp;gt;Myrmidon Destroyer&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Tau Battlesuits ===&lt;br /&gt;
[[image:XV8CrisisBattlesuit.png|200px|right|thumb]]&lt;br /&gt;
Tau battlesuits vary from straight examples of power armor like most of the kinds of battlesuit named &amp;quot;stealth suit&amp;quot; to mini-mecha like the Crisis Suit to full on humongous mecha from the Riptide and up.   They&#039;re described in more detail in their [[Battlesuit|page]] but largely the same principles as human power armor applies to Tau battlesuits.  &lt;br /&gt;
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=== Eldar Armour === &lt;br /&gt;
[[image:GuardianMeshArmor.png|200px|right|thumb]]&lt;br /&gt;
The Eldar use Mesh Armor technology to supplant their powered armor suits, said armor is made out of a combination of wraithbone and thermoplas, all woven together to make a futuristic mail armored suit. The suit is psychically attuned to the wearer&#039;s mind, so it is capable of tailoring its fit and use to the wearer&#039;s style.&lt;br /&gt;
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Unlike Imperial powered armor, which is designed to shrug and deflect shots (hence its bulkiness); mesh armor instead scatters the force of a hit throughout the armor, weakening the overall impact of a hit the wearer takes. Its also supposedly heat-resistant, making it effective against energy-based weapons like plasma or lasers (not that you&#039;d notice crunch-wise).&lt;br /&gt;
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While this doesn&#039;t seem like much protection, keep in mind that the Eldar are capable of such rapid movement and reaction that its only matched by [[Space Marine|superhumans]], [[Slaanesh|followers of the cocaine god(dess)]], [[Dark Eldar|and their edgier brethren]], along with the standard Eldar doctrine of emphasizing on mobility and precision. Hence, Mesh armor isn&#039;t really designed to withstand withering amounts of damage like how marine armor works; its designed to keep the wearer agile, yet still sufficiently protected.&lt;br /&gt;
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There are currently a couple variants:&lt;br /&gt;
*Mesh Armor - Standard armor worn by guardian squads. Its also equipped with life-support functions and sensory equipment.&lt;br /&gt;
*Aspect Armor - Aspect armor are worn by [[Aspect Warrior]]s. Each aspect shrine has their own take on Aspect Armor depending on their role, so Swooping Hawks and Howling Banshees have lighter armor, while Dark Reapers and Fire Dragons have heavier armor to help them shrug off hits. The main thing in common they have though, is that they&#039;re much more durable than standard mesh armor.&lt;br /&gt;
**Exarch Armor - Aspect armor worn by Exarchs. Because of the Exarch&#039;s seniority and experience; the armor is typically much more blinged out than the standard variant, offering the wearer more protection and other equipment options. Exarch armor is also adorned with the spirit stones of deceased Exarchs, bestowing the wearer with literally millennia of combat experience from past heroes.&lt;br /&gt;
**Phoenix Armor - The armor worn by the Phoenix Lords. Is so expertly made that it can withstand all but the most powerful and/or luckiest of hits, even after thousands of years. Phoenix Armor also stores the consciousness and memories of the original wearer, so in the event a Phoenix Lord falls in battle, he will be instantly revived when another living Eldar dons the armor again (although it has the questionable effect of completely overriding the future wearer&#039;s mind, with the Lord effectively making the unfortunate recipient a flesh puppet.).&lt;br /&gt;
*Rune Armor - Mesh armor worn by warlocks and farseers. Along with standard mesh armor tech, the suit is also inscribed with several runes that afford the wearer a greater deal of protection from damage, and also to better attune them to psychic energy. It also comes with a layer of wraithbone for more protection.&lt;br /&gt;
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Dark Eldar armour (when they wear it) very rarely gets to the point of being as tough as heavy Aspect armor (with the exception of Incubi armor, which practically is Striking Scorpion Aspect armor) as befits the extremely fragile nature of the Dark Eldar army because GW loves Craftworlds way too much. It is however considerably spikier.&lt;br /&gt;
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=== Ork Armour === &lt;br /&gt;
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[[File:MeganobZoomed.png|200px|right|thumb|I&#039;S WEARIN A VEHICLE YA GITS]]&lt;br /&gt;
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The only known variety of Ork power armour is Ork mega-armour, a direct Orkoid equivalent to Astartes Tactical Dreadnought armour.   Mega-armour is essentially exclusively worn by the elite of Ork society such as Nobz, Bosses, and Warlords; further ensuring the deadliness of Ork mega-armour users.   While slow and clunky (as is represented by slow and purposeful) and lacking the energy field protection/indestructible surfaces of Tactical Dreadnought armour (hence the lack of an invulnerable save) your average Ork nob is considerably hardier than your average space marine (hence having two wounds) and an Ork warboss is even tougher than that.   However it seems that the Orks have not created quite as many weapons to go along with mega-armor as humanity has created systems to go along with tactical dreadnought armour.  Unlike Terminators, Mega-nobz cannot teleport, and while a Space marine storm bolter/combi-bolter is roughly equivalent to an Ork Kombi-shoota, mega-nobz are not really known to fit any other kinds of ranged weapons onto their suits besides swapping out the second barrel of a kombi-shoota for a rokkit launcher or a skorcha.  The only known exceptions to this are Ork Big meks, and certain Warbosses/Warlords who might fit a unique gun or a Big shoota (if they&#039;re gazghkull) or a kill kannon or megablasta if they&#039;re Gorgutz.  For melee weapons, nearly every ork mega-armour user uses a power klaw, which is a direct equivalent to the human power fist, though some rich orks may choose to trick out their power Klaws, most notably Gorgutz who tricked his power klaw out at both Kaurava and Kronus, even having the damn thing be constantly on fire and at Archeron has decided to fit a launcher and chain system to his power klaw to act as a give grappling hook.   Another weapon used is the Killsaw, which corresponds most closely to the chainfist, although it seems most Mega-armour wearers choose to fit killsaws to both hands rather than just one to make them extra choppy.     &lt;br /&gt;
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Orks don&#039;t often wear full face helmets, generally preferring at most an iron gob to protect their jaws paired with a relatively simple cap helmet (usually horned), but some will go the full distance to protect their faces with helmets best described as full faced welding masks or helmets taking after their warhammer fantasy counterparts&#039; black orc helmets.   This tendency for Orks to not cover their heads adequately has been exploited by Ciaphas Cain at the very least who, when rushed by an Ork Warboss managed to get a victory against an opponent capable of crunching a squad of space marines like toys and stomping many a Space marine Chapter Master or Chaos Lord into powder by emptying his Laspistol&#039;s magazine into the Ork&#039;s head since the rest of the warboss was way too well protected for his chainsword and pistol to make much impact.&lt;br /&gt;
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One advantage Ork mega-armour wearers have over their Space Marine counterparts (loyalist or otherwise) is that Ork Mega-armor wearers can ride on just about any Ork transport and get stuck into the fight almost immediately while terminators will need to wait for a stormraven, land raider, or spartan assault tank to do the same.  Meanwahile a few Nobz can get into a trukk and drive furiously at the enemy to shove some power klaws and killsaws up some place unpleasant.  For many Ork players, this more than makes up for the lack of deep striking options for Meganobz as it provides for a cheap and quick delivery system for their otherwise plodding Meganobz to get into the thick of combat to smash some faces in.   &lt;br /&gt;
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Another thing to note that with Orks it can often be very hard to tell an Ork-meganob apart from an Ork who just so happens to have a lot of bionic gubbinz attached to him.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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==Fallout Power Armor==&lt;br /&gt;
[[File:T-60.png|thumb|right|300px|The newest iteration of atom-powered tin-can, the T-60 Power Armor.]]&lt;br /&gt;
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Unlike Warhammer 40,000, [[Fallout]] powered armor is Fluff-wise more &amp;quot;power&amp;quot; than &amp;quot;armor&amp;quot;. It was originally made to allow troops to use heavy weapons on the move and with increased weight limit it was obvious to put some extra armor on the exo-suit. Even while it turns you into a nearly-indestructible walking tank, there is no shortage of stupidly powerful and/or armour-piercing weapons in Fallout, so sneaking and camouflage are always considered better protection than armor, so the main reason people use it is strength and radiation resistance bonuses. It is also possibly the most realistic armor here, strangely. Around Fallout 1 and 2, power armor was an almost cheat button up to the endgame, with an obscene bonus of +3 STR and near immunity to all small arms fire up to energy and heavy weapons(and Gauss in Fallout 2)&lt;br /&gt;
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Afterwards came Fallout 3, where a leather jacketed character high on morphine could soak more damage than a sober power armored dude and mow him down with a cheap Chinese assault rifle. It had become a glorified metal full plate, met with [[RAGE]] until New Vegas came with some decent power armor, though it still got overshadowed by a badass riot armor that didn&#039;t need training(Lonesome Road DLC) or a clingy female AI driven stealth suit(Old World Blues DLC). &lt;br /&gt;
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Power armor got a massive overhaul in &#039;&#039;Fallout 4&#039;&#039;, turning them into basically an infantry fighting vehicle rather than just better armor. The crafting system extends to upgrades and new systems for the armor, including neat stuff like a stealth field and a jet pack. On one hand Fallout 4 is one of the few games where power armour feels like actual power armour and not just the best armour you can get, but on the other, it was so strong they couldn&#039;t help but give it to you right at the start of the game (because working towards rewards requires an attention span they don&#039;t think we have, apparently) and had to [[Retcon|change the fact power armour comes with an internal battery so you could only use it until you ran out of fusion cores.]]&lt;br /&gt;
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===T-45 Powered Armor===&lt;br /&gt;
[[File:t-45.png|thumb|right|200px|More of a &#039;proof of concept&#039; then a effective piece of military hardware.]]&lt;br /&gt;
The first generation of power armor to go into the field, the T-45 series was rushed into service to hold back the invading Chinese from taking over Alaska. It worked and contained the invasion, but had a lot of problems. Later used on the homefront. The T-45d is most commonly seen in the Capital Wasteland. &lt;br /&gt;
[[File:big_willie.jpg|thumb|left|200px|The T-45 prototype.]]&lt;br /&gt;
After Bethesda got the rights to make &#039;&#039;Fallout 3&#039;&#039;, they were like &amp;quot;Guys, guys, let&#039;s make a SHITTY POWER ARMOR!&amp;quot; and they went through with it. The result was &amp;lt;s&amp;gt;far from shitty&amp;lt;/s&amp;gt; a [[skub|mixed bag]]. Sure, it has -2 AGL, less radiation resistance, and makes you move around like the [[/co/|Comic Book Guy]] from &#039;&#039;The Simpsons&#039;&#039;, but it looks &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;BAD-ASS!!!&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039; Noted for using fusion packs and batteries to power the suit like a RC car, which made recharging quick but ran out of power often (though naturally this wasn&#039;t incorporated gameplay wise until Fallout 4). Most suits after had a internal reactor that allowed them to basically run forever (until Bethesda retconned that too). As of Fallout 76 we have what could be considered a more cannon representation than fallout 4&#039;s. T-45 has the most common spawns of all the military armors and the lowest base spawn level. When compared to an at level suit the it has worse protection than any military suit, but is much cheaper to build and repair and is lighter.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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====NCR Salvaged Powered Armour====&lt;br /&gt;
[[File:scrap-armor.png|thumb|right|200px|The BOS equivalent of killing Jesus and wearing his skin.]]&lt;br /&gt;
This is the &#039;zombie&#039; version of the T-45d. After the Battle of HELIOS One, the NCR recovered many suits of T-45d from fallen Brotherhood Paladins. Before issuing them to heavy weapons troops, the NCR stripped most of the &amp;quot;power&amp;quot; part of the armor, and instead of teaching them how to use it properly just slapped on a cheap air conditioner in it and made their heavy units wield them like full plate armor. It&#039;s as retarded as it sounds.&lt;br /&gt;
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It&#039;s use is less for practicality and more as a moral and political tool, basically letting the NCR brag &amp;quot;See? We got power armored troops too!&amp;quot; without actually having the knowledge and technology to build and maintain said troops. Crunch-wise it is utterly fucking useless with an obscene agility penalty and weight.&lt;br /&gt;
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===T-49 Powered Armor===&lt;br /&gt;
[[File:t-49.jpg|thumb|right|200px|Let me tell you a tale...]]&lt;br /&gt;
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Best well known for being worn by the titular Storyteller (a fan made lore project that became so big Bethesda actors were appearing on it&#039;s show and is practically just short of canon now) the T-49 was a prototype originally expected to succeed the T-45d by improving a number of engineering shortcomings while lowering the power cost to keep the suit running. It even came with a optional modification to make the suit solar powered, only draining it&#039;s fusion core when not in direct sunlight. Only a small number were produced however since the in built fusion reactor of the T51b armor made most of it&#039;s power based features obsolete. Only a couple of suits have survived to the modern day and are more considered collector items then military equipment.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===T-51 Powered Armor===&lt;br /&gt;
[[File:FNV T51b Armour.png|thumb|right|200px|The T-51b Power Armor. By far the most popular variant, though it&#039;s certainly not because if the doughboy look of NPCs in New Vegas...]]&lt;br /&gt;
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The second generation of power armor, the T-51 series managed to get all the kinks ironed out. Used to kick the Chinese out of Alaska and invade China. The quintessential Fallout power armor suit. The T-51b variant is common among the West Coast Brotherhood of Steel. Two suits are known to be in the Capital Wasteland.&lt;br /&gt;
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This armor only has +1 STR for some reason. What&#039;s even stranger is that the hunk of metal that you put on your head (AKA the helmet, but who calls it that?) gives you a +1 CHR bonus (probably because it&#039;s heavily featured in old world propaganda, but yet again, so was the T-45d variant). We really should be wearing around hunks of metal on our heads these days. After all, this armor be pullin&#039; all dem bitches...&lt;br /&gt;
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T-51b is the most advanced power armor that existed in the world before the Great War. [[Retcon|At least it was, until Bethesda decided to change that in Fallout 4,]] [[Rage|even though this fact was well established nearly two decades before Fallout 4 came out.]] As of Fallout 76, T-51b is back to being the best pre-war power armor, and T-60 only provides higher radiation resistance, while being statistically worse in every other way.&lt;br /&gt;
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Used as the standard armor for Paladins, the suit has become an icon (both in universe and real life) for the Brotherhood of Steel.&lt;br /&gt;
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Due to a developer error that Bethesda never bothered patching, the Winterized variant that you receive as a reward for completing Fallout 3&#039;s &#039;&#039;Operation: Anchorage&#039;&#039; DLC is actually the version meant to be worn by NPCs in the Anchorage simulation, so it&#039;s [[Awesome|functionally indestructible, with a whopping 999,100 HP]] (the version you were meant to get has only 100). However, the vanilla game&#039;s suit was involved in a rather difficult fetch quest (where you were hired to retrieve it for a ghoul called Crowley), and the NPC version of the winterized armour still has that version&#039;s quest script assigned to it, so taking it will [[Fail|prematurely mark that quest as completed by making the game think you stole the vanilla suit for yourself]], locking you out forever. However, anyone in their right mind would have stolen the suit instead of giving it to Crowley anyway, it&#039;s not all bad.&lt;br /&gt;
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===X-01 Power Armor===&lt;br /&gt;
[[File:x-01.png|thumb|right|200px|The original, the best.]]&lt;br /&gt;
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The Enclave rolled out their advanced power armor in 2220. It went through several upgrades and variants through its operational history, like the Tesla armor, which has improved energy resistance, and Hellfire armor, which has improved insulation against heat (for which the flame weapon-armed troopers who wear them are grateful). It can be encountered, in all of its variants, on the West Coast, the Mojave Wasteland, the Capital Wasteland, and the Commonwealth (the latter is, however, strange, since neither Enclave&#039;s bases, nor even evidence of Enclave operations are encountered in Commonwealth. Except from one children of atom zealot in Far Harbor, who says he was part of the Enclave. [[Fail|Still doesn&#039;t explain the Nuka World Quantum Armour though.]] Although it is at the very least implied that the variant in the commonwealth is the experimental prototype of the stuff seen in fallout 2 and beyond, either way, Bethesda sucks at continuity.). &lt;br /&gt;
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[[File:x-02.png|thumb|left|200px|The shitty &#039;urban&#039; modification, often known as the X-02]]&lt;br /&gt;
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It&#039;s implied that the newer versions of the armor as seen in Fallout 3 is actually a sort of stripped down &#039;urban&#039; version of the armor. Like their stripped down plasma rifles they are designed to be easier to maintain and build, most likely due to losing most of their resources and production facilities after the war with the NCR. While, like their plasma rifles, the redesign is shit compared to the original the fact it&#039;s lighter and provides easier (MUCH easier) movement better suits the more enclosed city environments where being a walking tank just gets you suck in door frames all the time. &lt;br /&gt;
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[[Skub|If creation club]] content is cannon then the X-01 and X-02 are confirmed as different suits. Also Fallout 76 moves away form it being the [[Ultramarines|best]] power armor to having the highest Rad protection and above average energy protection. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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[[File:hellfire.png|thumb|right|200px|Hellfire armor, the compromise between X-01 and X-02]]&lt;br /&gt;
The Hellfire armor further suggests that the enclave are attempting to close the gap, combining the cheaper more agile qualities of the newer design with the protection of the earlier designs.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===T-60 Power Armor=== &lt;br /&gt;
[[File:t-602.png|thumb|right|200px|&amp;quot;Can never have enough pauldrons.&amp;quot; - Bethesda]]&lt;br /&gt;
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A new addition to the series in Fallout 4. &amp;lt;s&amp;gt; Technically retrofitted T-45 armor, and originally just intended to be a visual retcon of it by the developers, before Bethesda decided to make the new design its own thing. [[Fail|While there certainly were ways to make this a post-war power armor,]] [[Retcon|Bethesda instead decided to make it the best power armor that was available before the Great War, which since Fallout 1 had been T-51b.]] [[Rage|Many long time fans of the series did not approve of this decision.]] Probably the worst quality of this armor is the fact design wise it&#039;s just a T-45d with more metal plates bolted onto it (seriously it has pauldrons for it&#039;s pauldrons!) so why it&#039;s not just waved away as being T-45d upgraded to work alongside T-51b really just prove how bad Bethesda is at incorporating new lore. &amp;lt;/s&amp;gt;&lt;br /&gt;
The T-60c was designed to supplement the T-51. With a more cannon stat base in Fallout 76 it has inferior protection levels than the T-51B. But it is much cheaper to build and repair, making it better suited to mass production and deployment. This frees up the superior T-51 for deployment in elite units, which also explains the T-51s prominence among the Brotherhood of Steel, until they set up for mass deployment in Fallout 4. It draws many of its design elements form the T-45 as that allows it to use many of the same internal components as the earlier models. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Horned Power Armor=== &lt;br /&gt;
[[File:horned_armor.jpg|thumb|right|200px|Don&#039;t piss off Rudolph.]]&lt;br /&gt;
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Used in the semi-canonical (due to New Vegas, Fallout 4) Fallout Tactics (Bethesda&#039;s offical stance is that the major events are canon, but many fans choose to believe the whole thing is canon) the Horned Power Armor is used by the Midwestern Brotherhood of Steel with it&#039;s defining feature being, you guessed it, horns. The Midwestern Brotherhood stands out as fully incorporating itself into wasteland life, offering protection to tribes and towns in return for resources, recruits and information. This in turn is shown in the design of the armor, being the only suit designed from scratch by a Brotherhood faction since the war. Designed for mass production over protection (similar to the more recent Enclave designs) the armor still incorporates many mechanical elements from the T-51b such as a internal reactor. It&#039;s also slimmer and less bulky than other armor designs (though not on the same level of the newer Enclave designs).&lt;br /&gt;
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Overall the armor is a compromise between mass production and protection, with heavy modification possible due to the more scrappy way it is produced unlike the more industrial Enclave. While it is numerous enough to equip all of their Paladins (keeping in mind their numbers are MUCH larger then other chapters) it still leaves more of the lower ranking infantry to use more traditional protection.&lt;br /&gt;
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The armour&#039;s horned helmet, greaves, and slimmer design are reminiscent of the Enclave&#039;s Mk. II advanced power armour (or X-02), which may imply that they&#039;re connected. One of the complaints about the original Tactics armour design was that it didn&#039;t look retro enough for Fallout, so it&#039;s possible that it&#039;s actually scavenged or stolen Enclave armour (which wouldn&#039;t be a stretch, since the Enclave are also known to have been active in Chicago), and the design was just &amp;quot;retrofied&amp;quot; for its reappearance in Fallout 3. Alternatively, it&#039;s possible that the X-02 was made by hybridising elements of this armour with the earlier Enclave X-01. Bethesda haven&#039;t said anything about the similarity though, possibly due to Tactics&#039; weird place in Fallout canon.&lt;br /&gt;
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===Raider Power Armor===&lt;br /&gt;
[[File:raider_armor.png|thumb|right|100px|If the T-51b was a Tiger tank, this is an armored car.]]&lt;br /&gt;
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Raiders in the Commonwealth and beyond have managed to refurbish power armor frames. They weld together scrap to make external armor plates. Raider power armor is the least versatile &amp;amp; weakest of all the armor types. It&#039;s complete shit against anything that has a caliber above 38. and laser pistols can kill the user within 4-5 shots. Turns out a bunch of drugged-out vindictive assholes who shun society are not the best engineers. [[Orks|Still looks metal as hell though.]]&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==Rifts Power Armor==&lt;br /&gt;
The RPG [[Rifts]] has sooo much power armor, there&#039;s entire books devoted to listing different models of the things. Perhaps the most notable and iconic is the Glitterboy, named for it&#039;s shiny reflective armor, but most famous for the Boom Gun, a huge railgun so powerful it has to anchor itself to the ground with extendable pylons to keep from being knocked on it&#039;s ass every time it&#039;s fire, and which produces a sonic boom loud enough to deafen even superhuman foes wearing enclosed armor. &lt;br /&gt;
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The main armor of the Coalition States is the flying SAMAS armor, which is cool and all and has mini plasma missiles but lacks a gigantic boom gun. Even though the CS views the design as their sole property, since it&#039;s based on a pre-cataclysm design a couple groups have their own.&lt;br /&gt;
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Less common power armors include Centaur armor in case you want some extra horse legs, dinosaur power armor, the [[Angron|Angrar]] armor which is actually a pissed off demon who tries to corrupt you, and Chipwell armor, which cuts out all the super advanced alloys everything else uses and replaces them with something approximating tinfoil, for your bargain-basement power armor needs.&lt;br /&gt;
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==StarCraft Power Armor==&lt;br /&gt;
[[File:Terran marine.jpg|200px|thumb|right|Incredibly unoriginal, rip off of space marine armor. But still fucking cool looking.]]&lt;br /&gt;
In [[StarCraft]], the Confederate Marine Corps Power Armor, more simply called the CMC power armor, is the standard powered armor suit used by all military factions within the Koprulu sector. Despite the fact that each armored suit comprises a complex array of sensors and other advanced combat technologies, life-support systems,  and its own independent power supply that appears to be a portable fusion reactor, it seems to be dirt-cheap as hell to manufacture, given that every armed force within the Koprulu sector can give one of these suits to every Terran marine worth a damn.  Unfortunately, that technology doesn&#039;t seem to grant much actual protection; the marines are usually unceremoniously wiped out by the &amp;lt;s&amp;gt;dozens&amp;lt;/s&amp;gt; hundreds during an engagement.&lt;br /&gt;
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Along with that, however, it&#039;s not exactly known if the armor plating on the suit can protect the wearer from actual combat damage. The CMC armor is incapable of reliably protecting the wearer from projectiles, ruptures, or chemical attacks (apart from the passive hazards found in NBC environments), in both fluff and crunch, considering that it cannot hope hold out against: zergling claws, roach acid, the Marines&#039; own gauss guns (hell, it can&#039;t even deflect the pistol rounds from their sidearms), fire and/or plasma, hydralisk spines,  Mutalisk wurms, Psi attacks, Protoss photon guns, and really just about anything. Then again even tanks, huge giant robots and battlecruisers could not hold against said attacks en masse - this might say more about how nasty are weapons in StarCraft universe rather than how shitty is armor there, or more likely it&#039;s how real world armor works. In fact, some of the fluff describes it as existing more to protect the wearer from the recoil of the [[Gauss]] than anything else.  In addition, Starcraft armor is primarily ablative - no armor in the game renders anything in the game immune to damage. However, it should be noted: Fluff stated at certain points people got blunt force trauma&#039;ed to death by the gauss fire event inside the suits. Besides that, acid, if applies to joins in the suit, burns through those and note the armor. Since mind attacks are, well, mind based, armor ain&#039;t gonna do shit. It&#039;s really just Spess Suit first, armor second.&lt;br /&gt;
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Other variants exist, based on specialised functions. Medics wear a light armor that isn&#039;t designed for combat, but which carries advanced field surgical equipment and even some minor cybernetic construction equipment, allowing them to patch up wounded troopers and fix their busted armor. More visually distinctive is a model of power armor worn by Firebats. The armor is much bulkier than the standard armor, which keep in mind was already similar in size to terminator armor, especially in Starcraft II, where the thing&#039;s arms and pauldrons are bigger than its legs. Since the the armor&#039;s bulk makes it thicker, it can take far more abuse than the regular armor. As the name of unit might indicate, the armor uses a pair of built-in flamethrowers. The armor worn by Marauders in Starcraft II looks almost identical apart from a change in color, and has the same durability, but in place of flamethrowers uses grenade launchers that are best used against armor. The visual similarity between the two is neatly explained by the fact Marauder armor is rebuilt and re-purposed Firebat armor. Despite the armors&#039; size (and concomitantly longer legs), the guys using them are just as slow as regular marines (oh come off it, the legs aren&#039;t much longer. they&#039;re lucky to not be slower). A third type of armor is made for Reapers, which looks similar to [[Assault Marines]] except their jetpacks are bigger.&lt;br /&gt;
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Less well known, but still present, is the armor worn by the Protoss. This advanced alien armor, although considerably more &amp;quot;ceremonial-looking&amp;quot; than Terran armors, is actually significantly more durable. Not only is it comprised of more resilient materials, but it contains built-in devices that convert the bearer&#039;s psionic energy into a forcefield; though this is depleted by absorbing damage, it will eventually regenerate, if the user survives. Presumably, it also provides environmental protection, though that may have something to do with the fact that the Protoss&#039; alien biology makes them hardier than humans, even without armor they can take more abuse than any Terran CMC armor variant. The common &amp;quot;Zealot&amp;quot; armor also has wrist-mounted devices that can focus psionic energy into energy-blades, which they use to rip &#039;n&#039; tear shit. Dark Templars use similar devices to create &amp;quot;void blades&amp;quot;, whose alien energies are one of the few things that can permanently kill &amp;quot;ruler&amp;quot; type Zerg such as Cerebrates.  &lt;br /&gt;
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Starcraft armor is often mocked for looking fat and bulbous, something which grew more pronounced in Starcraft 2.  This is also worsened by Starcraft suffering from &amp;quot;elephant sealitis&amp;quot; much like Warcraft, where the men tend to be so big in comparison to female models that you wonder how anyone has heterosexual sex without breaking female half of the equation.   The pre-rendered CGI models aren&#039;t too bad about this although they certainly are on the fat side of armor design when the general trend in scifi aesthetics has been to make things sleeker and slimmer, but the in-game models are pretty awful about this.   The Starcraft 2 Firebat and Marauder look tubbier than the god damn Centurion.  The very fact that Starcraft&#039;s power armor manages to make Space Marine armor look slim and sexy is the source of a tremendous deal of derision from Warhammer fans.&lt;br /&gt;
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==Metroid Power Armor==&lt;br /&gt;
AKA the &amp;quot;Power Suit&amp;quot; or &amp;quot;Chozo Power Suit&amp;quot;, and one of the most powerful armors on this list. Like Starcraft, pretty much every scrub gets a power suit in Metroid (especially if you&#039;re with the Galactic Federation), but the main character&#039;s suit is the one you probably want to know about.  [[Samus Aran]]&#039;s armor is like a wearable, form fitting [[Titan (Warhammer 40,000)|Titan]], designed by [[Lord of Change|magic bird people]] who took Samus in after her parents were killed. It completely kicks the shit out of basically &#039;&#039;all&#039;&#039; other technology in the Metroid universe; while a Federation plasma cannon is as powerful as a charged shot of Samus&#039;s Plasma Beam (which slices through aliens like a knife through warm butter), it&#039;s also nearly as big as a person, takes several minutes to charge, and requires a heavy power pack, while the proper Plasma Beam is integrated with all of Samus&#039;s other weaponry into her forearm-sized cannon, takes &#039;&#039;seconds&#039;&#039; to charge, absorbs ambient atmospheric energy to function, and is so energy-efficient it doesn&#039;t dip into her suit&#039;s resources whatsoever.&lt;br /&gt;
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But that&#039;s not all, it&#039;s ridiculously modular and can accept pretty much any piece of technology ever and turn it into an upgrade, even if the Chozo had never once encountered the technology in question! Samus doesn&#039;t have any idea of how this works either [[Derp|but more or less all she knows about the suit and its functions is that it works.]]&lt;br /&gt;
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When fully upgraded to end-game status, the Chozo suit is an unstoppable engine of destruction that&#039;s not only ludicrously durable but also incredibly fast and amazingly well armed. The only real flaw in its design is that it is stupid easy to knock all of its power ups and reset to default -- Samus never manages to hold onto her upgrades between games, though it could be because as we know that power ups can be destroyed (from metroid prime), she decides to just store them somewhere safe when she doesn&#039;t need them since most of her power ups are relics made by a species no one has seen a living example of in years. Like all Power Armours worth their name it also has [[pauldrons]]; the default pauldrons are actually pretty small, but add a Varia upgrade (where some materials have listed the pauldrons as a cooling system associated with the upgrade) and she can shame even the most ridiculous Space Marine.  However as Metroid has grown older, Samus&#039; suit has become sleeker and more form fitting.  In the transition from Prime 1 to Prime 2, her varia suit became considerably sleeker, with the most notable changes being that her visor went from a T to a Y and that her pauldrons went from going to a bit above her brows to being low enough to offer her full peripheral vision.   This suit design was kept as the official one (super smash brothers brawl&#039;s preference of the 2-D style &amp;quot;straight visor&amp;quot; suit notwithstanding) until Other M.    &lt;br /&gt;
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Until other M, the sleekest and slimmest power suit was the light suit, where the pauldrons were downright tiny and looked like something that would allow a full range of motion, meant to emphasize just how advanced and glorious the fusion of chozo and luminoth technology was.  Then Other M came and essentially made the Light Suit&#039;s proportions the standard, with the pauldrons now being at most going up to her chin if not shorter.   Whereas her older suits were bulky and androgynous, right now her default armor is pretty obviously worn by a woman even if it lacks anything egregious like boobplate or high heeled boots thanks to its pronounced hour glass figure.  While not subject to as much criticism as the Zero Suit this redesign certainly has a lot of people who aren&#039;t really much of a fan of it.   Whether it&#039;s out of simply disliking the aesthetics or that Nintendo&#039;s preference for it seems to be them showing favoritism for the extremely contentious Other M game over the almost universally beloved Prime trilogy is dependent on who you ask. To be fair, there&#039;s as much criticism of the Zero suit for looking like impractical fetish gear as there is criticism for it overshadowing what should be Samus&#039; default appearance in marketing in an attempt to appeal to waifu seeking weebs.&lt;br /&gt;
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In Metroid, Power Armor seems to be a ubiquitous and easy to manufacture technology.   Basically the entirety of the Federation military, both Marines and Army are equipped with it.  All of the hunters in prime hunters could outfit themselves with shields comparable to Samus&#039; own suit, and one of the hunters; Sylux (Metroid&#039;s resident ensemble dark horse and probable pretty boy given Nintendo&#039;s recent male character design) has a suit of power armor that&#039;s basically equally matched to Samus&#039; when both have a similar level of upgrades in every way.  Notably Sylux&#039;s armor is said to most likely be a stolen federation prototype from a black ops research base that was destroyed some time ago, as is his ship.  So clearly the Federation was aware of the massive gap in capability between their troops and Samus Aran and was trying to rectify it until whomever Sylux is stole it and totaled all of their research on the project.   However by Metroid Fusion it seems the Federation at least has the ability to replicate the software portions of Samus&#039; technology, which has some disturbing implications given that Fusion exposed the rot at the Federation&#039;s core.    &lt;br /&gt;
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As for how Federation grunt power armor performs.  Federation Marines seem to be generally evenly matched with Space Pirates who seem to be greatly physically superior to the average human based on the athletics they constantly do.   Whether or not it&#039;s shielded is unknown, but twenty or so marines made a pretty decent last stand against a hugely numerically superior force of Ing possessed Splinters (dog sized predators who seem to be aether&#039;s equivalent of wolves and who become much more durable when possessed by the Ing) before being inevitably overwhelmed by their enemy&#039;s sheer numbers.   The Demolition troopers whom you have to escort in the last leg of the pirate homeworld&#039;s arc of Metroid Prime 3 to destroy a gate blocking the way to the phazon leviathan can also more than pull their own weight against the unending hordes of Space Pirates the Pirates will throw at you the moment they realize that you&#039;re on your way to destroy their leviathan.   And their armor is actually noted as somewhat weaker than is standard for Federation marine armor (which...doesn&#039;t make a terrible deal of sense for soldiers whose job it is to handle explosives in the face of heavy enemy fire, that&#039;s a kind of job where you would want as much armor as you can get away with having) which makes it even more impressive.      &lt;br /&gt;
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There&#039;s also Federation Force&#039;s clunky Golem project Mini-Mecha but the less we speak of Federation Farce the better.&lt;br /&gt;
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==Halo Power Armor==&lt;br /&gt;
[[File:Spartan.jpg|200px|thumb|right|Spartan MJOLNIR Mark IV armour]]&lt;br /&gt;
Most people think of the Spartan power armor when they are asked about Halo. These suits cost as much as a UNSC ship and have the decency to protect the wearer from [[What|multiple Fuel Rod shots, despite being penetrated by a single pistol shot]]...inconsistency aside the Spartan power armor is in between the strengths of Astartes power armor and the Terran power armor. Unlike most other armors, the enhanced speed and strength given by these things is too much for an ordinary human; anybody other than the Spartans, who underwent genetic enhancements, and had a large wire stuck into their brain, ends up [[Grimdark |getting mutilated in the armor just by trying to move in it]]. Other power armor in Halo includes both the Brute and Elite combat harness which boosts their already insane strength (twice that of a human of the same mass for elites, about two or so tons for a Brute) and reaction time (although Brutes tend to be a bit more sluggish than humans).&lt;br /&gt;
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The energy shields in the power armor are probably the suit&#039;s most vital asset, as without them no human, genetically modified or not, could possibly survive eating at least 10,000 rounds in a single battle. Besides this, later games add a number of armor upgrades that radically augment the suit&#039;s features, such as a jetpack, bubble shield, EMP blast, etc. Sprint used to be an add-on, for... some reason, but fortunately became a standard feature.  &lt;br /&gt;
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More noteworthy perhaps for the fact it does not cost as much as a spacecraft, does not have pauldrons the size of the user&#039;s head and is implied to be halfway to efficient or practical (but if you took away its active ingredient, the shield generator it becomes as useful as wet tissue paper) and is used by the SAS in SPEHSS is the ODST armor, which has both better data analyst equipment than the MJOLNIR and suspiciously similar play style to the piece of junk used in halo 1.&lt;br /&gt;
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Of course there are the Forerunner Combat-Skins, which the books hype but the games tend to show much less impressive technology that makes the books make very little sense trying to reconcile the two. Whether it is used to dumb down the difficulty to make the game playable or pull out some ill-contrived [[Bullshit|bullshit excuse]] to explain why the Forerunner tech can be taken down by the magic of 7.62 NATO rounds is often [[Skub|a point of contention.]] For example, the books describe mini-mecha suits that can command a million drones or level city blocks but how you can reconcile this with the British B1 battle droids as designed by Apple that make up the bulk of the Prometheans in Halo 5 is anyone&#039;s guess. Whilst 343i tried to explain that the Prometheans were the byproduct of a madmen not giving a damn about quality control, it immediately contradicts itself when we see those same Prometheans suddenly [[Derp|blowing up Forerunner starships with the same weapons that many of us considered as &#039;meh&#039; in the game itself.]]  One also has to remember that Sentinels and Prometheans still have to be close enough to the suits in power to be relevant on the same battlefield before you run into the question that plagues many a superhero team, the age old &amp;quot;how is Hawkeye relevant on a team with Thor and the Silver Surfer?&amp;quot; It certainly doesn&#039;t make much sense when the Boredom Eternal/He of the endless recycled boss fights can [[Wat|take on a ludicrous amount of direct tank shots but can be taken apart with a combat knife]] and is supposed to be some badass guard figure. Then again, Halo isn&#039;t really known for its plot consistency and rivals WH40K on how unreliable the sources are.  &lt;br /&gt;
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It is also worth noting that Forerunner armor comes in mini-mecha and form-fitting varieties.  Most of the above is for the mini-mecha, while form-fitting armor seems to be substantially less impressive.  This is probably reconcilable by the people working on the Games having a completely different vision of the Halo universe than Greg Bear who likely recycled some concepts he had from unfinished books for the Forerunner trilogy.  In the mean time, 343 took whatever it saw as having interest for its game ideas (namely the Ur-Didact and Librarian characters) and largely ignored the rest.  And of course, Halo 5 had a completely different writer than Halo 4 and Halo 5 is so far regarded as having by far the worst writing in the entire series out of any of the games.  Where everyone is out of character, the people who aren&#039;t out of character are so boring you won&#039;t remember a thing about them after finishing, several plot holes that was pulled out of everyone&#039;s asses and absolutely everyone is an idiot and all eight of the main characters are so superfluous to the plot that you could remove them all and not a single thing would change.   &lt;br /&gt;
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While Halo Spartans used to be pretty top of the line impressive for visual scifi; as the Genre has matured the genre has also become full of far, far more over the top settings as it becomes more and more possible to display over the top stunts.   Much like how Superman&#039;s initial power level quickly ended up being eclipsed by various golden age competitors, a lot of what MJOLNIR armor can do has become so bog standard in science fiction (especially because a lot of its touted in game features are now standard for every FPS protagonist; apparently the first world war was fought by a bunch of wolverine clones, who knew?) that it&#039;s lost a great deal of its luster.  To its credit Halo has avoided the route Superman underwent back in the Golden Age where he just kept on getting more powerful to one up his competition like Captain Marvel in the comic book superpower arms race; but if you&#039;re used to playing Warframe or something like that you can come into Halo wondering why Master Chief is supposed to be special. In which case congratulations for missing the entire point of the Spartans and the Master Chief.  They are special because despite the power of their enemies they still manage to win through a combination of dumb luck and mind-boggling courage and tenacity that is intended (and succeeds in) engendering respect and admiration in the audience/player.&lt;br /&gt;
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==Marathon Power Armor==&lt;br /&gt;
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Halo&#039;s grand-daddy has two examples:&lt;br /&gt;
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One is a human full body armor designed to allow the wearer to fight in vacuum. While sturdier than average, it was designed to be used in the aforementioned vacuum first and as an armor second. On the bright side, the integrated power source allows the wearer to use energy weapons with impunity.&lt;br /&gt;
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The other is the Pfhor power armor worn by the local Elite-equivalents, the Hunters who serve as Heavy Infantry and as dedicated slave hunters. Actually, the more correct description is that the armor is built around the heavy cyber- and gene-engineered Pfhor.&lt;br /&gt;
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==Metal Gear Exoskeletons==&lt;br /&gt;
Exosuits have featured throughout the &#039;&#039;Metal Gear&#039;&#039; series. While not very /tg/-ish, they do deserve a spot on this list for being either [[Indrick Boreale|balls-out wacky]] or [[Gabriel Seth|complete awesome]].&lt;br /&gt;
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===Solidus&#039;s Powered armor===&lt;br /&gt;
The powered armor suit worn by Solidus Snake during his rebellion. It uses artificial muscles that grant him vastly increased strength and reflexes (to the point he could parry concentrated machine gun fire with just his swords) and an accelerator that acted like a booster to allow him to travel great distances in the blink of an eye. The suit could &amp;quot;Hulk up&amp;quot;, the artificial musculature bulking out for even greater strength enhancement. It was also equipped with an extra pair of limbs called &amp;quot;Snake Arms&amp;quot;, very strong robotic tentacles mounted on the shoulders that could also shoot &amp;quot;plasma&amp;quot; missiles. However that works. They probably meant to say Plasma Bolts.&lt;br /&gt;
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===The Octosuit===&lt;br /&gt;
Solid Snake&#039;s signature suit in MGS4, it was made of artificial muscles like Solidus&#039; suit. Because he&#039;d turn into an old fart at this point, the octosuit was less of a performance-enhancing set of power armor as it was a full-body prosthetic. Still, it allowed him to fight as well as his younger self, with the added bonus of the Octosuit passively copying his surroundings to allow him to blend in better. With the added facemask, he could even fully disguise himself to remain totally inconspicuous in public - doesn&#039;t work on murderous robots at abandoned military facilities, however it does give him enough strength to knock them over. Of course, Snake should be shooting those damn things when they appear.&lt;br /&gt;
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===Cyborg Exosuits===&lt;br /&gt;
After the fall of the Patriots, cyborg technology was released into the world. With CNT muscle fiber being as cheap to produce as plastic, just about every mercenary insane enough opted to be augmented and encased in one of these things. This armor enhances the wearer&#039;s strength, agility, and durability to absurd levels, basically turning them into [[Eversor|unstoppable murder machines that will completely wreck the shit out of anything they face]].&lt;br /&gt;
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The caveat to this is that majority of cyborgs are not mentally sound for a variety of reasons. While some accepted augmentation willingly to enhance their abilities or restore lost functionality (and are thus able to come to terms with their new life), there are many who were forced to undergo cyborg transformation, either through force or grave necessity (a lot of cases were that they were former soldiers couldn&#039;t find jobs, either because their home country was in civil war, their country&#039;s economy was floored by the post-SOP recession, or they&#039;re disabled. So it was either sign up with a PMC to armor up or you and your family starves to death). Those recipients can be injected with fear-inhibiting nanomachines that will force them to fight, regardless of the circumstances, [[grimdark|all while their inner self is trapped, screaming, in their mind and is unable to stop themselves]].&lt;br /&gt;
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Some of the more notable examples include [https://www.youtube.com/watch?v=K7Hgg4C92IU Gray Fox, the Patriots&#039; first Cyborg Ninja], who was resurrected and became a guinea pig for further genetic experimentation. His exoskeleton was grafted to his own skeleton to allow him to safely utilize its strength-enhancing features, such as incredible strength and reflexes. However, he wasn&#039;t alright in the head. Fox was forcibly brought back from the dead and put into the project against his will, due to this his only ambition in his life is to have one final duel with Solid Snake before finally being given eternal rest.&lt;br /&gt;
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Raiden was captured by the Patriots and turned into a cyborg in Area 51. Everything from the jaw down was removed and his mandible-less skull and dangling spinal cord were attached to a cyborg body. The increased strength allowed him to [https://www.youtube.com/watch?v=R61cCBUWNQM break dance with 10-foot walkers attached to his legs and have a stabbing match with a bisexual flamenco-dancing vampire] and [https://www.youtube.com/watch?v=RypphRK14t8 duel and throw a Metal Gear RAY into the air]. A later body, built exclusively for combat, gave him the facilities to [https://www.youtube.com/watch?v=KzfYcwo7Wtw fight and &#039;&#039;suplex&#039;&#039; a Metal Gear the size of a Warhound Titan, then tear off one of its arms to engage it in a duel and destroy it]. The hyper-specialization for combat meant that this body couldn&#039;t have a self-repair unit; instead, Raiden had to take fuel cells from other military-grade cyborgs to repair any damage he might sustain and replenish his fuel, [[Rip and Tear|by forcefully yanking it out from them and consuming it on the spot]].&lt;br /&gt;
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===Sam&#039;s Powered Armor===&lt;br /&gt;
Defying all semblances of coherency; Jetstream Sam, a Brazilian samurai and Raiden&#039;s eventual rival, used nothing more than an exoskeleton to give him abilities that not only completely outclassed Raiden&#039;s original cyborg body (who, mind you, is able to lift a 30-foot mech and throw it into the air), but be able to go toe-to-toe with Raiden&#039;s later custom built body (who is able to bodyslam a Metal Gear the size of a Warhound Titan). By nothing more, we mean he had little-to-no cybernetic enhancements (his only real one is a cyborg arm after losing his sword arm, and even then he was capable of dueling a Metal Gear RAY UG all on his own before getting it).&lt;br /&gt;
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It did just about everything Raiden&#039;s body could do, from repairing itself by ripping out people&#039;s spines, grant him unreasonably high strength, and give him fast-enough reflexes to slow down time, deflect bullets using nothing more than a sword. and reliably catch his sword after launching it out of his scabbard at high speed using an explosive quick-draw system. One wonders if cyborg tech is even necessary at this point considering Sam can do all this bullshit without getting his arms and legs amputated. Just like Armstrong he was quite loaded. [[Flash_Gitz|So he most likely wasted his family fortune on upgrading his weapon and power armor.]]&lt;br /&gt;
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==Iron Man suits== &lt;br /&gt;
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{{spoilers}}&lt;br /&gt;
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Probably the most well known Power Armor suit in fiction, popularized by the Superhero who&#039;s power is that he has power armor. Tony has built a lot of suits, some meant for a specific purpose, some just a stronger version of older iterations. At the high end, Iron man&#039;s suit is flat out superior to anything in nonserialized science fiction short of a few cheese builds from role playing games (but hey, comic books), even allowing him to fight Odinforce Thor, who mind you, has the power of a being who can destroy galaxies as the side effect of his fights.  Sure his standard suits may be beaten by weaker stuff, but if he really sets his mind to it, the things Tony can build are essentially magic contained in metal and [[Get shit done|get shit done!]]&lt;br /&gt;
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His armor has been constantly getting exponentially better in recent years.  First was the Extremis armor that let him use technopathy in tandem with a super soldier enhancement.  Then was the bleeding edge armor which could basically form weapons as Tony needed them from nowhere from living metal.  Then was the Endo-sym armor which was not only able to do that but drain energy from anything and output so much energy that it can hurt even energy absorbers.   And now he has the Model-Prime armor which can not only do all that but also automatically transform into any other kind of armor he needs whether it&#039;s a bulky hulkbuster suit for raw strength or Samurai esque armor when Tony feels the need to express his inner weeaboo.   Since the older Bleeding Edge armor is low Herald level(as in Herald of Galactus) he should be able to fight the gods of monotheistic settings and win against most of them! It should also be possible for Mark L Tony in the MCU to defeat them too. As anyone who lasted more than three minutes in a fight with against Thanos when he has at least four Infinity Stone or more for longer than three minutes has at least Solar System level damage output and durability. His latest nanotech armour also allows him to wield all six infinity stones for a short while at the end of Endgame&#039;s big CGI punch-up when he steals the stones out of Thanos&#039; gauntlet, and also allows him to channel their power to dust-ify big boi grape and his army, although it can&#039;t prevent the power from killing Tony in the process.&lt;br /&gt;
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==Destroyer Armor==&lt;br /&gt;
Perhaps the snazziest and most powerful armor in fiction. This creation of Odin (Marvel Universe version) cannot be damaged by anything less powerful than Odin himself (characters who can smash planets to pieces have tried and failed) and can destroy just about anything weaker than Odin in a single hit. Forerunner suit, Starktech?  HAH.  This is made by gods who actually feel godlike.  Crafted by someone who could eradicate entire galaxies as a side effect of his fights to battle even more powerful beings.  Accept no substitutes, this is the finest power armor you&#039;ll ever find that does not ascend you to Celestial wonkyness. Even if it does run on magic.&lt;br /&gt;
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Humorously, the [[C&#039;Tan|Celestials]] this armor was designed to fight show up in the story and immediately one-shot it.  In a bizarre turn of events the armor has become intelligent and now serves Galactus as a herald.  &lt;br /&gt;
&lt;br /&gt;
Comic books are &#039;&#039;weird.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Strike Legion==&lt;br /&gt;
[[Strike Legion]] has teraton pistols, Uzis that can outgun all of WH40K and planet busting grenades. You can survive those in one of these babies. Even the weakest ones have built in shield generators and flight capabilities. That is really all that needs to be said.  They are also mass produced.  Like, standard issue level mass produced.&lt;br /&gt;
&lt;br /&gt;
==X-COM==&lt;br /&gt;
[[File:NXCom.jpg|right|200px|thumb|XCOM operatives in Titan armor]]&lt;br /&gt;
[[File:MEC.png|right|200px|thumb|A trio of MEC troopers with kinetic pilebunker fists and minigun. Yes, you can make your own [[Terminator]] squad using MEC upgrades, or get the mod.]]&lt;br /&gt;
[[X-COM]] always had high-tech armor, including actual power armored suits in the first game. The first one is the &amp;quot;Titan&amp;quot; armored suit, a heavy personal powered armor suit composed of alien alloys. These could drastically reduce damage, give the wearer increased strength and stamina. The other is the &amp;quot;Archangel&amp;quot; armor, while less durable, it instead sported a personal jetpack that allowed the user to hover and fly for limited amounts of time until they ran out of fuel. Finally, there is &amp;quot;Ghost&amp;quot; suit, which get more emphasis on power part of power armor, granting increased mobility and maneuverability, while only being slightly more durable than carapace armor, and as the name suggests, it spotted both passive camouflage systems and active cloaking. They&#039;re all fully sealed from the outside-environment and had an array life-support systems, so the wearer was immune to poison, fire, and getting choked to death.&lt;br /&gt;
&lt;br /&gt;
However, in the &#039;&#039;Enemy Within&#039;&#039; expansion to the 2012 remake. This came in the form &#039;&#039;&#039;M&#039;&#039;&#039;echanized &#039;&#039;&#039;E&#039;&#039;&#039;xoskeletal &#039;&#039;&#039;C&#039;&#039;&#039;ybersuit troopers, or &amp;quot;MECs&amp;quot; for short. Departing from the usual type of armor, these require a considerable amount of cybernetic enhancements through the use of the game&#039;s Meld resource to use. The pay-off for that is enormous, however. Unlike other low ranking soldiers in X-COM, the MEC troopers are extremely durable (to compensate for their size meaning they can&#039;t use cover.), and can use the most powerful guns in the game, that only the MEC&#039;s strength and durability allows them to use. Additionally, subsequent rank-up abilities and suit upgrades will further make MECs much more killy, and can improve the small ammo clip of the main gun. &lt;br /&gt;
&lt;br /&gt;
However, while MECs are incredibly powerful, they are not invincible. They are like XCOM&#039;s equivalent of tanks, and much like tanks, they tend to draw the biggest amount of enemy fire in the map (This is made more problematic by the fact that even the aliens&#039; basic plasma pistol can be a threat to MECs and the enemy AI will usually prioritize anyone not in cover), very limited ammunition stores which force frequent reloads, and just generally tend to lose against numbers where they&#039;re simply [[Imperial Guard|drowned by the sheer amount of attacks that come their way]]. Thus, relying completely on MECs isn&#039;t the best strategy, and it is always best to supplement MECs with some infantry for support.&lt;br /&gt;
&lt;br /&gt;
Since the technology for the MEC troopers is taken from the alien invaders, they unsurprisingly have their own version called the Mectoid. The Mectoid is one of their basic troopers, the Sectoid, in their own MEC suit. By the sequel they have phased these out and instead have Advent MECs, which, like the sectopod, are fully autonomous and have no living pilot. The Advent MECs are equipped with giant mag cannons and triple shot grenade launchers. And can jump 30+ feet. Failure to incapacitate (or hack) one as soon as it&#039;s encountered will end in much [[Rage|rage]]. unless you have [[Rip and Tear|end game weapons]]&lt;br /&gt;
&lt;br /&gt;
In XCOM 2 power amour takes 3 forms:&lt;br /&gt;
*The Wraith suit, which is similar to ghost armor in that it trades some protecting power for increased maneuverability and dodging ability. Trades ghost mode for wraith mode, which lets you walk through all obstacles for two turns. Also comes with a grappling hook.&lt;br /&gt;
*Basic power armour called the warden suit.&lt;br /&gt;
*And the &amp;quot;Hey guys let&#039;s strap a even more powerful Exosuit power thing on to power armor and slap a thermonuclear weapon onto the wrist and see what happens&amp;quot; WAR suit.&lt;br /&gt;
&lt;br /&gt;
It also can be WH40k armor and weapons. Someone made a mod.&lt;br /&gt;
&lt;br /&gt;
==Warmachine==&lt;br /&gt;
[[File:PIP33007 500.jpeg|200px|thumb|right|A Khador Man-O-War Shocktrooper]]&lt;br /&gt;
[[Warmachine]] has had a number of different armors that technically qualify as power armor (almost all warcaster armor, for instance, includes enhancements to the wearer&#039;s strength and speed fueled by their magic), but probably the closest (and likely most famous) thing it has to traditional power armor is [[Khador]]&#039;s Man-O-War armor. Designed because Khador found it the lack of materials to make cortexes for its [[Warjack]]s meant even with the effort it put into building its jacks to last, it had a problem with still having a lot of resources it wasn&#039;t using and its lack of any cheaper jacks meant the jacks it had tended to be too badly outnumbered. To compensate for these problems, they designed huge suits of armor that would allow the wearers to function almost like pseudo-Warjacks. The Man-O-War functions the same way Khador&#039;s jacks do: it&#039;s slow, heavily armored, and hits really hard when it gets in close. [[Fluff]] wise there&#039;s a problem with the built in boilers releasing steam where it shouldn&#039;t go and killing the wearer, but this doesn&#039;t show up in gameplay since it would make them too unreliable (plus it only happens when they&#039;re damaged enough, depending on the addition to the game).  Not that they care as they gladly DIE IN STEAM!! Since the armor is still expensive to manufacture, Khador only allows its veteran troops to wear it, meaning they possess high skill with melee weapons.&lt;br /&gt;
&lt;br /&gt;
While the Man-O-War is an industrialized solution to lacking mechanical brains for light warjack-production, they are not the only power armors in the [[Iron Kingdoms]]: Some very eccentric mechaniks actually build their own armor called &amp;quot;Ironhead armour&amp;quot;. Though the Man-O-War-armour is big and scary, these tend to be even larger and impractical, and are usually built so only the bearer can use it properly. The use for these is everything from mechaniks-work to warfare, as proved by Captain Dominic Darius of Cygnar, who actually build himself a small, wearable light &#039;jack which in turn creates new miniature &#039;jacks called Halfjacks as long as he activates the thing. The thing is a four-ton heavy machine, that births smaller machines at all times. I couldn&#039;t make this shit up.&lt;br /&gt;
&lt;br /&gt;
Also, the [[Iron Kingdoms]] RPG allows players to own these armors - The Gods, Nations and Kings expansion allows for the use of Man-O-War armour and career, and the 52# issue of [[No Quarter]] has rules for your own custom-build murdermachine of steel and awesome.&lt;br /&gt;
&lt;br /&gt;
== Star Wars ==&lt;br /&gt;
The [[Star Wars]] Expanded Universe has had some minor power armor use. The iconic Stormtrooper armor is unpowered, but certain specialized variants like the Hazard Trooper and the zero-G assault Stormtrooper (&amp;quot;Spacetrooper&amp;quot;) do use power armor. Dark Trooper armor itself was bigger and had strength enhancing and protective systems, but the mobile factory ship the project was based on was destroyed by Rebel agent Kyle Katarn. It incorporates a set of thrusters and other integrated weapons. Visually, it looks a bit like a cross of [[Terminator]] armor and NASA&#039;s Manned Maneuvering Unit, with a goofy, oversized Stormtrooper helmet. The less common Phase III Dark Troopers, which functioned as both automated robot infantry or could be worn as Power Armor, and were pretty much 40K Terminator Armor that wasn&#039;t hunched over(Soloing tank columns,anyone?), and had a built-in jetpack along with fun stuff like micromissiles. Sadly, like all cool things in the Star Wars universe, it shows up for just a couple games and books, then gets immediately destroyed and you never use it.&lt;br /&gt;
&lt;br /&gt;
Ultimately, power armor isn&#039;t used as much, since some sources indicate that the materials used in regular armor can hardly stand up to the ubiquitous blaster, nor the much rarer but much more asskicking lightsaber. Though in actuality, power armor is practically useless in the universe when compared to [[Plot armor]].&lt;br /&gt;
&lt;br /&gt;
==Wolfenstein== &lt;br /&gt;
From Wolfenstein 3D onwards, Wolfenstein has pretty much always featured some sort of power armor being used by the Nazis.  The first game had Hitler&#039;s power suit which comes at you with quadruple gatling guns, though when his health was depleted the suit would be destroyed and he&#039;d jump out and keep on fighting you with dual wielded gatling guns (and somehow have more damage per second this way) and later games generally give special elite Nazis suits of dieselpunk power armor.   Unfortunately for the Nazis, they&#039;re going up against motherfucking Captain B.J Blazkcowicz so all the power armor in the universe isn&#039;t going to save them from him showing the world what you do with Nazi scum.   In the latest game, the new order; Deathshead gets into a mini-mecha suit that&#039;s essentially an update of Hitler&#039;s power armor from Wolfenstein 3D, most notably featuring four gatlIng guns as Strasse tries to kill you in the moon baⁿse while ranting about he&#039;s the actual good guy here.  Which is of course just him being a deluded Nazi bastard because by this point you&#039;ve had twenty hours to see how very much of an awful person he is. You ALSO get power armor, that is remarkably inconsistent, as in get zapped by laser beams, shot by bullets and rockets, unbreakable unless you run out of armor, but getting punched in the chest twice deactivated it. Also, guys with crowbars pry it off. Somehow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Doom]] (2016 + Eternal)==&lt;br /&gt;
Yes even the most famous of FPS&#039;s now has powered armor. Like any other franchise they appear in different forms.&lt;br /&gt;
&lt;br /&gt;
The original games don&#039;t have any power armor of the sort, instead just giving boring old protective body armor to absorb damage but not totally nullify it. Doom 3 similarly has basic body armor that isn&#039;t quite power armor, but has similar ablative properties and the added benefit of environmental sealing with an air supply (in order to traverse the outside of Mars for about a minute) and (with the help of mods/BFG Edition) a suit-mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
=== Praetor Suit (aka Doom Guy&#039;s armor) ===&lt;br /&gt;
The armor worn by the Doom Slayer. Confirmed to be a custom suit upgraded and modified by the Doom Slayer over the centuries. The Doom Slayer is already strong enough to kill zombies with his bare hands, so the Praetor Suit just makes him even faster, stronger, and tougher than he already is. It allows him to carry several weapons and tear limbs off even the largest of demons after doing enough damage to stagger them. The suit is able to absorb Argent Energy, which is literally harvested from Hell itself, and seems to be able to run solely off that, if it runs on anything aside from its wearer&#039;s intense overwhelming hatred. It can also install upgrades with no physical alterations at all (with the exception of jump boots) and interface with both UAC technology and demonic runes without difficulty. It can even house a fully-functioning a sentient AI when its original body was a super computer the size of a typical family home ! (if it&#039;s not a placeholder for Doom Eternal trailers or loaded into the BFG 10000) The Praetor Suit is pretty much Doom&#039;s equivalent to the Power Suit from Metroid. [[Awesome|Making the Doom Slayer the male version of Samus.]]&lt;br /&gt;
&lt;br /&gt;
By the second game it seems to have been altered further, with a shoulder-mounted cannon and blade mounted on the left wrist. The Vambraces also seem to have been damaged, missing from the suit completely and exposing parts of the Slayer&#039;s arms. With most of the armor on the left arm and shoulder replaced with what looks like to be a patch job done on short notice.&lt;br /&gt;
&lt;br /&gt;
=== UAC ===&lt;br /&gt;
The Union Aerospace Corporation seems to have wised up and start using their own Powered Armor for working in the inhospitable environment of Mars and the blows of hell. How good it actually is unknown because we only get to see in action during Doom 2016&#039;s multiplayer. So any claims about how strong it is are dubious at best.&lt;br /&gt;
&lt;br /&gt;
==== Elite Guard ====&lt;br /&gt;
The armor of UAC&#039;s elite guard. It didn&#039;t do them much good against the Lazarus Wave unleashed by Olivia Pierce and they are definitely nowhere as good as Samuel Hayden&#039;s cybernetic body as he was the only one from the UAC to make it back from Hell. One can assume it is superior to the standard armor used by the UAC. As several dead Elite Guards are seen throughout Hell and even the unexplored Necropolis region.&lt;br /&gt;
&lt;br /&gt;
=== Night Sentinels ===&lt;br /&gt;
Has a design based on two different types of Renaissance era armor. The only real indication that it is Powered Armor at all is because like the other types there are no gaps that allow for air or eyeballs. So we must assume that has the same functions as the kind used by the UAC. They also have some pretty snazzy looking swords. Though how good those are is a crapshoot because we have yet to actually see anyone but the Doom Slayer engaging in combat outside of multiplayer. Which again is questionable in canon.&lt;br /&gt;
&lt;br /&gt;
== Real Life ==&lt;br /&gt;
[[File:Powered Exoskeleton.jpg|thumb|right|250px|DARPA exoskeleton going through its paces in a rather literal sense.]]&lt;br /&gt;
[[File:RLpowerarmour.jpg|thumb|left|250px|TALOS Power armour.]]&lt;br /&gt;
While they are still some ways off from producing a fully functional power suit, there is interest in the idea. Some people are now looking into making functional powered exoskeletons, this includes some guys in Japan and the US government. While it&#039;s initially going to be used to help do heavy lifting where heavy equipment is impractical/inadvisable, along with helping the disabled to walk once more, using it for military applications is in the works. Hell, just look at the image. The basic idea works well enough, but there are still in the experimental phases and while they got the basics of the &amp;quot;power&amp;quot; part down they have yet to add the armor. &lt;br /&gt;
&lt;br /&gt;
Even so, they still have a fair bit to go since most early versions will be restricted by a power tether or run on batteries that have at most a few hours of juice. Still, the first airplane&#039;s flight only was about 35 meters and it took less then two decades to go from that to the first transatlantic flight.&lt;br /&gt;
&lt;br /&gt;
When they have a working model, this will by the only Superpower ability that isn&#039;t fictional or pseudoscience.&lt;br /&gt;
&lt;br /&gt;
When they do get armour, it will probably look like Fallout power armour.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t start holding your breath just yet. Though asymmetric war makes all kinds of idiotic war toys possible, power armor will face a redundancy/nesting doll issue by placing a humanoid automata... inside of a humanoid automata. Since the goal is to protect the former &amp;quot;automata&amp;quot;, why place it inside the latter? Direct piloting, as opposed to remote, will likely have little affect on the frames overall combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Fantasy in General== &lt;br /&gt;
Depending on who you ask, any magic armor that increases your speed and strength and has spells that counteract encumbrance bound to it could be considered a form of power armor, especially if it&#039;s full plate armor and particularly if it has some system to keep out nasty shit like drowning, poison gas, or the vacuum of space.   It is armor, and it is using a power source in the form of magic to enhance the wielder.   More traditional power armor can also be found in fantasy; particularly in settings that are at least to a clockpunk level of technological development, often using magic or just not caring enough about physics to allow power suits to function with technology like steam boilers, clockwork gears, and diesel engines or simply running off of magical energy.  This particular trend has started to become more common as more and more fantasy writers have started to rebel against the concept of medieval stasis and even in settings that don&#039;t just outright abandon the faux-medieval trappings of fantasy try to incorporate more in the ways of technological development or practical magic.  In warhammer fantasy perhaps the most famous suit of power armor belongs to Ikit Claw, an ingenious device that is powered by warp stone and comes complete with an arm cannon to fire off warp lightning.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:99810101076 ArmourThroughAgesNEW01.jpg|The first five Marks through the ages.&lt;br /&gt;
File:Power Armour Components.png|Diagram of Aquila armour components.&lt;br /&gt;
File:Newsletter vision study.jpg|Eternal Crusade concept art. Again, fitting real snugly.&lt;br /&gt;
File:Terran marine cutout.jpg|It actually fits! Still a bit unsure about those hips though.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387898</id>
		<title>Primaris Space Marines</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primaris_Space_Marines&amp;diff=387898"/>
		<updated>2019-08-30T05:35:01Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: /* Potential Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New40KPrimarisArt1.jpg|300px|thumb|right|Look out Chaos, there&#039;s a new kid on the block.]]&lt;br /&gt;
{{Topquote|They were forged for Mankind&#039;s darkest hour, and that hour is upon us.|[[Roboute Guilliman]]}}&lt;br /&gt;
{{Topquote|In a galaxy wreathed in darkness, we must be the light.|Unnamed Primaris Officer}}&lt;br /&gt;
{{Topquote|Today, we are canceling the apocalypse!|&amp;lt;strike&amp;gt;Marshal&amp;lt;/strike&amp;gt; Senior Princep Stacker Pentecost, from the &amp;lt;strike&amp;gt;movie Pacific Rim&amp;lt;/strike&amp;gt; Collegia Titanica}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;True-Scale Space Marines&amp;lt;/s&amp;gt; &#039;&#039;&#039;Primaris Space Marines&#039;&#039;&#039; (also known as Primaris Marines, Ultra-Ultramarines, Space Space Marines, Primarines, NuMarines, Chadmarines, [[Ultramarines: The Movie|The Greater-est of them all]], Adeptus Restartes, Gigglymarines, Super Space Marines, Biglymarines, Big League Marines, Space-marine Space-marine Space-Marines, 8thmarines, Bigmars, [[Stormcast Eternals|Spacesigmarines]], Guillimarines, Special Snowflake Marines, [[Mary Sue|Primarysues]], Ultra-Ultrasmurfs, [[Skub|Skubmarines]], Marines II: Electric Boogaloo, Tonka-Marines, the Replacements and the New Kids) are the next step forward in [[Space Marine]] evolution, not counting the [[Raptor]] Supermarines made by [[Corax]] during the [[Horus Heresy]] before [[Alpharius]] spiked the gene-tech with [[Daemon]] Blood.&lt;br /&gt;
&lt;br /&gt;
[[Roboute Guilliman|Big Bobby G]] got together with [[Belisarius Cawl]] because [[Meme|each heard the other liked Space Marines, so they put more Astartes in their Astartes]], and the end result was this next generation of the Emperor&#039;s fearless defenders of humanity. They are bigger, stronger, tougher and maybe smarter than all that have come before them (big &amp;quot;maybe&amp;quot;, though).&lt;br /&gt;
&lt;br /&gt;
Buckle up boys, it&#039;s about to get hot and [[skub]]by in here.&lt;br /&gt;
&lt;br /&gt;
==History and Background==&lt;br /&gt;
Shortly after the conclusion of the Horus Heresy, Guilliman predicted that another major Chaos attack on the Imperium might come at some point in the future. Though the Space Marines had proven themselves worthy defenders of Mankind, the Primarch foresaw that there might be a time where even they would struggle against the onslaught of the Ruinous Powers - [[Derp|because Roboute himself broke Legions in chapters]], and those tend to have problems fighting Black Crusades against &#039;&#039;hundreds of thousands&#039;&#039; CSM (the reason why Dorn declined Codex Astartes at first, being one of the few after the Scouring to suppose the Traitor Legions may be back one day). But nowadays it turns out Guilliman knew about it as well - which makes the whole situation awkward to say the least. &lt;br /&gt;
&lt;br /&gt;
Ahem, in a frankly extreme show of [[just as planned]] (though Guilliman probably didn&#039;t plan to be made Fulgrim&#039;s bitch), our [[Spiritual Liege]] gained the aid of Archmagos Belisarius Cawl and began a program to create a new, superior form of Space Marines in secret over the next ten millennia. To assist him, Guilliman gave Cawl a relic called the Sangprimus Portum- a device containing the purest samples of each Primarch&#039;s [[/d/|genetic material]] that outstripped even the gene-seed in its potency.&lt;br /&gt;
&lt;br /&gt;
Even after he was poisoned by [[Fulgrim]], Guilliman&#039;s plan continued without anybody learning about it, and by the time of his revival, Primaris Marines were ready to be unveiled to the Imperium - the only thing needed was a sanction from the Primarch himself.&lt;br /&gt;
&lt;br /&gt;
In conjunction with the [[Ultima Founding]], there are now going to be entirely new chapters composed just of Primaris Marines as well, with some taking over the [[Fortress-Monastery|fortress-monasteries]] of extinct chapters. In addition many chapters devastated by recent conflicts are also being reinforced by the Primaris joining their ranks. Some to the point that they essentially become Primaris chapters with the original marines becoming a minority in the ranks.&lt;br /&gt;
&lt;br /&gt;
Standard marines can also be &amp;quot;transformed&amp;quot; into Primaris Marines. The first revealed to have gone through with this procedure was [[Marneus Calgar]]. However, the process, dubbed the &amp;quot;Rubicon Primaris&amp;quot; is also agonizing even by Space Marine standards, very difficult (the description of it we have for when Marneus Calgar went through it has his entire body sliced open and briefly killed him in the process- they had to jump-start his heart to revive him afterwards), and according to Cawl himself it has a 61.6% chance of failure until Cawl had enough data to refine the process. By and large, it&#039;s indisputably easier to make new Primaris from scratch rather than convert old marines, so expect the procedure to be mostly restricted to special characters with the necessary plot armor to survive it.&lt;br /&gt;
&lt;br /&gt;
The introduction of the Primaris marines and the Rubicon Primaris has been controversially received by the current space marine chapters across the Imperium, with opinions ranging from enthusiastic to full-on hostility - Guilliman himself has referred to the Primaris as &amp;quot;Cawl&#039;s blasphemous hordes&amp;quot;, not because he himself is distasteful of them (quite the opposite, in fact), but as a reference to how controversial their implementation has been to the wider Imperium. Some claim that the Primaris would be the end of many chapters&#039; traditions and character (which isn’t meta at all) and is against what the Emperor intended for the Astartes. Others claim they will breathe new life into many struggling chapters and an ailing Imperium.&lt;br /&gt;
&lt;br /&gt;
==New Stuff==&lt;br /&gt;
*The basic Primaris Marine is encased in [[Power Armour#Mark X: Tacticus Armour|Mark X Tacticus Armour]]. Basically, it&#039;s the best of all the suits that came before it, wrapped up into one convenient package; no [[Beakie]] schnozz, but it&#039;s got that sweet Maximus style vox grill.  As usual, mechanically this is entirely cosmetic.&lt;br /&gt;
**[[Primarch#Two_Missing_Primarchs|We don&#039;t talk about Mark IX Power Armour]].&lt;br /&gt;
**Bigger, tougher Primaris Marines wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]].  As of 8E, this translates to +1T and +1W.  Shiny.&lt;br /&gt;
**Reivers and Vanguard Primaris Marines wear [[Power Armour#Mark X: Phobos Armour|Mark X Phobos Armour]], sleeker-looking, with &amp;lt;strike&amp;gt;crocs, capris, and&amp;lt;/strike&amp;gt; skull-faced helmets for the Reivers. The other guys have helmets somewhat similar to the Mark VII Armor. &lt;br /&gt;
**Suppressors wear Mark X Omnis Armor, which combines elements of the Tacitus Armor and the Inceptor&#039;s version of the Gravis Armor.&lt;br /&gt;
*They wield the [[Bolt#Bolt Rifle|Mark II Cawl-pattern Bolt rifle]] as their standard firearm. Apparently a &amp;quot;perfected&amp;quot; version of the ubiquitous bolter, it does have an improved statline - 30&amp;quot; Rapid Fire 1 S4 AP-1 D1 - which appears to be a boltgun with an extended barrel.&lt;br /&gt;
**Its statline is one AP worse than the new &amp;quot;Special Issue Boltgun&amp;quot; Sternguard carry, but their big selling point is some combination of being cheaper/easier to manufacture and using more readily available/cheaper/easier to manufacture ammunition, reflected in their points cost - bolt rifles are the same gun for 3 points cheaper in 8E.&lt;br /&gt;
**At least two variants of Bolt Rifle exist- the Auto Bolt Rifle, which has lower AP and shorter ranges but offers greater mobility and rate of fire due to being Assault 3, and the Stalker Bolt Rifle, a Heavy 1 sniper variant with superior range and one extra point of AP and damage.&lt;br /&gt;
*An enhanced [[gene-seed]], which was created by combining the purified genetic material of the Loyalist Primarchs with parts of the [[Adeptus Custodes|Custodes]] creation process (as they don&#039;t have gene-seed) that adds 3 more organs to the existing 19. It&#039;s also worth noting that Cawl did something to make the Primaris Marines physically incapable of turning traitor. Guilliman&#039;s internal monologue in Dark Imperium reveals that he considers it an impossibility for Primarines to turn, unlike &amp;quot;the old breed&amp;quot;. Even though he is against the use of genes from the traitor legions despite the extreme heroica of the loyalists of those legions.  Which is seriously a dick move (but probably won&#039;t stop Cawl either way).  This has interesting implications about whether or not the Primaris marines truly have free will, assuming that they truly are unable to fall to Chaos- it is just as likely that they haven&#039;t been active long enough for any corruption to take hold yet. The book War of Secrets heavily implies they have some kind of innate Chaos resistance, being immune to a psychic plague that infested other Space Marines. &lt;br /&gt;
**The new organs are: &lt;br /&gt;
***&#039;&#039;&#039;Sinew Coils&#039;&#039;&#039;, which turn the Primaris Marines into [[Wat|Inspector Gadget]]....okay, we may be joking here, but it&#039;s basically metallic coils wrapped around the Marine&#039;s tendons and ligaments that can contract with extreme force. &lt;br /&gt;
****This is particularly interesting, as it&#039;s not actually a living organ, and hence is presumably not developed from gene-seed at all (Actually, in the book &amp;quot;Dark Imperium: Plague War&amp;quot; Guy Haley describes them as a &amp;quot;network of supplementary muscles unique to the Primaris Marines&amp;quot;. So maybe they are a real organic implant and not a bionic one. Who knows because, for example, the Dark Imperium books also contradicts the 8th Edition Codices about the original primaris haven&#039;t been recruited from the original legiones homeworlds. So what we could have here is just another classic case of author messing up the fluff again as it is described as metallic in most other publications).&lt;br /&gt;
***&#039;&#039;&#039;The Magnificat&#039;&#039;&#039;, which just sets the rest of the superhuman organs into overdrive (and is itself part of a super-organ dubbed the &#039;&#039;&#039;Immortis Gland&#039;&#039;&#039; intended for Primarchs, though the information needed to complete it is lost), as well as producing additional growth hormone.&lt;br /&gt;
***&#039;&#039;&#039;Belisarian Furnace&#039;&#039;&#039; (because Cawl gets a robo-boner for naming things after himself), essentially a &#039;last-stand&#039; organ, which gives a Primaris Marine a supercharged adrenaline rush near death while triggering rapid tissue and bone regeneration.  This presumably explains the additional Wound they have.&lt;br /&gt;
****The organ also happens to be essential in the implementation of the Rubicon Primaris. The current procedure apparently kills the patient for a short while and the organs healing abilities is essential in reviving the patient post operation (at least that is what occured in Marneus Calgars case) assuming that they come back alive at all.&lt;br /&gt;
&lt;br /&gt;
==Potential Problems==&lt;br /&gt;
* Primaris marines were made from all extant Loyalist genelines, and thanks to the material made available to [[Belisarius Cawl]] through the Sangprimus Portum, show little to none of the idiosyncrasies that usually mark the bloodlines of [[Space Wolves|Russ]] and [[Blood Angels|Sanguinius]]. Not only that, but according to an (admittedly biased) in-universe source, there&#039;s only a .001% chance of genetic deviation per generation, which means that the Primaris genestock are incredibly stable as well.  Interestingly, thanks to Cawl&#039;s work Chapters that have lost organs through the centuries (like the [[Imperial Fists]]) or have malfunctioning organs (like the [[Raven Guard]]) all of a sudden have a complete set of organs thanks to the influx of new Primaris blood.&lt;br /&gt;
** This means of course that Chapters like the [[Space Wolves]], who due to the same quirks of their genetics were unable to &#039;&#039;have&#039;&#039; successors, [[Wolfspear|can now have them]], without fear of them devolving into [[Wulfen]] in one generation. Despite this stability, some people (see [[Flesh Tearers|Gabriel Seth]]) aren&#039;t too happy at this flagrant tinkering with the Emperor&#039;s work.  Despite the fact the Primarchs and Astartes were created by teams of gene-smiths and the Emperor acted more like a project leader than personal inventor.  One of the major head guys of said projects was Cawl himself. If you really think about it, this means Cawl actually has a greater claim to their creation than the Emperor, which is kinda disturbing in itself.&lt;br /&gt;
** It&#039;s worth noting that in the &#039;&#039;&#039;Kill Team Focus: The Adeptus Astartes&#039;&#039;&#039;, [[Black Dragons]] Reivers with bone mutations are mentioned. Maybe this is due to the purposeful mutation farming by the Black Dragons, or maybe the mutation rate is higher than Daddy Cawl cares to admit. That said, it&#039;s been 100 years since the Ultima Founding, and chapters can, presumably, create their own Primaris Marines, not to mention the AdMech were the ones who (unintentionally) gave them their specific mutation in the first place, so maybe Cawl&#039;s fucking around with them or [[heresy|he purposefully gave their Primaris the same mutation]].&lt;br /&gt;
* Despite being bigger and stronger than &amp;quot;regular&amp;quot; Astartes, what the Primaris initially lacked was actual battlefield experience (a fact bemoaned by Captain Felix of the [[Ultramarines]] in &#039;&#039;Dark Imperium&#039;&#039; to have been the cause of most of the initial losses to the Primaris).  While this has been mostly been offset by the long and hard Indomitus Crusade campaign, even after a hundred-odd years of war the average Primaris marine is looked upon as a relative greenhorn by regular Astartes veterans. They have a lot to prove to their adopted Chapters as a result.&lt;br /&gt;
** We get little hints of this having to prove themselves goodness in the Dark Angels codex. A group of Hellblasters are half put off, half inspired by the strictness of their primogenitor. After the squad gets trapped in a hive city for days fighting off enemies, they rack up so many kills even Belial can&#039;t help but smile.&lt;br /&gt;
*The Dark Angel example above illustrates another problem: how well will the new Primaris Marines get along with their chapter? The Dark Angels are an extreme example given their &amp;lt;s&amp;gt;issues&amp;lt;/s&amp;gt; UNSWERVING LOYALTY TO THE IMPERIUM, but other chapters may have their own problems getting the first couple batches of Primaris marines to get with the traditions and cultures of their chapters. The Space Wolves were mentioned as being similar, as some of the Wolf Lords initially questioned the worth of those not born on Fenris to be called sons of Leman Russ, despite the Legion’s recruitment practices prior to finding its Primarch and their extensive achievments during that period. In spite of their misgivings and claims that Guilliman was using them to dilute their traditions, Logan Grimnar ordered that they be integrated into the packs; however, rivalries between Primaris Space Wolves and their shorter counterparts are still common. At least papa wolf doesn’t take shit and accepts whatever helps protect humanity.&lt;br /&gt;
**As the Primaris have no Terminators ([[skub|Aggressors are debatable]]) or Biker units or any real equivalents. (Yet, if GW thought that far ahead.) I.e. Hellblasters and Inceptors can be deployed in place of Sternguard and Vanguard Veterans in other chapters. With the exception of Primaris Librarians, induction into the Inner Circle or the upper ranks of the Ravenwing is unlikely, at least until some time passes.  Or in fluff they might end up being added without specialized vehicles and the size issue could he handwaived. There are also rumors of Primaris getting actual Terminators and Bikers &amp;quot;soon&amp;quot;. Though it&#039;s best to take them with a grain of salt as they&#039;ve been around since Primaris Marines were announced for Dark Angels.&lt;br /&gt;
*Chaos will be interested in the Primaris Marines. The [[Chaos Gods]] are not happy with the existence of the Primaris Marines, and are creating some warp charged warriors to counter them (enhanced Chosen, perhaps). [[Fabius Bile|Fabulous Bill]] became obsessed with &amp;quot;perfecting&amp;quot; the Primaris Marines from the moment he first encountered them and has already begun trying to kidnap Primaris Marines for dissection. They&#039;ve supposedly been made resistant to Chaos influence, but &amp;quot;resistant&amp;quot; doesn&#039;t mean &amp;quot;immune&amp;quot; by a long shot, since they still have a soul. In fact a [[Noxious Blightbringer]] is able to effect them in Dark Imperium, successfully hurting and trying to get them to turn. And come to think of it, the cover image of 8th Edition does seem to partially show a [[Plague Marine]] in Tacitus armor...&lt;br /&gt;
**The discovery that Cawl wanted to use Traitor Legion gene-seed as well as the gene-seed of the missing legions to make Primaris Marines doesn&#039;t help the matter; Guilliman refused to let him do so, but he has a feeling Cawl will try it anyway with predictable results.&lt;br /&gt;
***Cawl claims that it was only due to the influence of the traitorous Primarchs that their Legions fell to Chaos. While this may be true, attempting to test that theory would almost certainly be an extremely bad idea.&lt;br /&gt;
****The [[Sons of the Phoenix]] exist.&lt;br /&gt;
***The reasons as to why the the Lost Legions were purged so thoroughly were apparently so unthinkably horrible (so much that even after his rebellion had begun, Horus was still unwilling to break the vow he made to never speak of the Missing Primarchs) that Cawl trying to use their DNA might bite him in the ass even harder than for using gene-seed from the Traitor Primarchs. &lt;br /&gt;
*While barely explored in-universe so far, the various alien races in the setting may also take exception to or dangerous interest in the Primaris Marines.[[Urien Rakarth]] has expressed interest in them in spite of what he calls Guilliman&#039;s &amp;quot;lack of imagination&amp;quot;, and has requested his [[Haemonculus|Haemonculi]] bring as many to him as possible; more unnervingly, he has expressed that he will be saving his best oubliette for the Primarch if he ever wished to &amp;quot;learn from the master&amp;quot;. It would be equally unsurprising if [[Illuminor Szeras|a certain spider-legged robot mad scientist]] also wanted to collect a few Primaris specimens. The rest of the alien races, fortunately, are much less interested in genetic modification and would be more likely to view them as being more or less like any other Space Marine, although at least one Ork Mekboy came up with the idea of creating more potent bullets to deal with &amp;quot;da big beakies&amp;quot;. As of the Ork codex, Mad Dok Grotsnik (You know, the guy who CREATED GHAZGHKULL) has kidnapped a bunch of Silver Skulls Primaris marines for unknown purposes. So that bodes well.&lt;br /&gt;
* The book &amp;quot;War of Secrets&amp;quot; has the Primaris Marines of the Dark Angels (and by implication, all Primaris Marines of Terran stock) heavily influenced by the culture of Mars: they call the Emperor the Omnissiah, reverently call their creator &#039;Pater Cawl&#039;, and swear to the glory of &amp;quot;chapter, Terra and Mars&amp;quot;. This raises the question of if they are more loyal to the Adeptus Mechanicus than the Imperium or even their own Chapter. Indeed, in the book its one of the main reasons the Dark Angels don&#039;t trust them.&lt;br /&gt;
* Despite the Primaris widely being seen as, and intended to be, the replacements for standard Astartes, and most Chapters having the means and technology to create Primaris Space Marines of their own, many still choose to continue creating standard Space Marines as well for their more flexible and readily available equipment and combat doctrines (not to mention being able to drive all the space marine vehicles that the Primaris are apparently too cool for). Outside of full Primaris chapters, the newmarines are gonna have to just get used to being supplementary.  Not that this is surprising- only so much gene-seed is produced, and nobody&#039;s dumb enough to just throw it out.&lt;br /&gt;
**While the Rubicon Primaris can convert existing Astartes into Primaris, the process is life-threatening, complex, and  prone to failure due to lack of refinement. On top of all that, it has caused a fair degree of friction in itself, with some Marines welcoming the possibility for all Astartes to become Primaris and others whispering of possible refusal or even open revolt if the transformation was made compulsory, although given how risky the procedure is, this probably isn&#039;t an overt concern.&lt;br /&gt;
&lt;br /&gt;
==Forces of the Primaris Marines==&lt;br /&gt;
[[File:Blood Raven 1.JPG|300px|thumb|right|&amp;quot;[[Roboute Guilliman|Lord Commander]], the batch 3789-Alpha is missing! Just after the visit of...&amp;quot; &amp;quot;[[Just as Planned|I know.]]&amp;quot;]]&lt;br /&gt;
Primaris Marines don&#039;t get to select from a variety of equipment loadouts, but the equipment they do carry is designed by [[Cawl]], who is shockingly competent, so they usually outgun their non-Primaris equivalents who tried to choose an otherwise identical loadout; this forces them to depend on other units to support them to fill in any gaps (much like Eldar Aspect Warriors). They enjoy, as of 8E, +1W and +1A relative to a regular marine, making them more durable and a lot more dangerous in melee combat.  Some of them wear [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Armour]], for another +1T (and another wound as of the 8.5e codex).&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Captain|Primaris Captain:]]&#039;&#039;&#039; Primaris Captains are the analogues of [[Space Marine]] Captains. They are decked out in the new Gravis Armor which somehow manages to be even &#039;&#039;MOAR&#039;&#039; egg-shaped than a [[Squat]] [[Hearthguard]]. They&#039;re armed with a mini-Gauntlet of Ultramar/Hand of Dominion (I.E. a three-shot bolt pistol built into a power fist) and a master-crafted power sword. Others use the Mark X Tacitus power armor and wield a power sword and their choice of Stalker Boltgun or Auto Bolt Rifle. There&#039;s also a plasma pistol and power fist model exclusive to Games Workshop stores celebrating their anniversaries. As of the Shadowspear Boxed Set, he can now be equipped with Phobos Armor (and presumably a Cameoline Cloak) for some sneaky breeki action.&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Librarian|Primaris Librarian:]]&#039;&#039;&#039; Just what it sounds like. Has a fancy-looking Force Sword.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Librarian:&#039;&#039;&#039; A variant used by the Vanguard Primaris Marines. Has a camo-robe, just in case an 8 foot tall lightning-flinging, power armoured wizard needs to be subtle. Or maybe he&#039;s cosplaying as a Dark Angel, we don&#039;t know. In either case, he has a different set of powers that focus on making his allies even sneakier. &lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Chaplain|Primaris Chaplain:]]&#039;&#039;&#039; Self-explanatory; they wear black robes as though they&#039;re aping on the [[Interrogator-Chaplain]]s. In battle, they wear an Iron Halo and carry a Crozius Arcanum alongside a specialized Absolver Bolt Pistol. To double down on the skull motif, their breastplate looks like a ribcage.&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Lieutenant|Primaris Lieutenants:]]&#039;&#039;&#039; The Primaris Lieutenants are somewhere between a Captain and a Sergeant in rank, and are often the most experienced of a Primaris Squad. Their role is to take command of demi-companies when the Captain is absent, freeing Chaplains and Librarians to focus on their own specialties. Lieutenants are differentiated from their fellow marines by a red-on-white stripe on their helms. Some of them can be helmetless which often showcase an extreme amount of Hair-esy. They can either use a power sword or a master-crafted automatic version of the Bolt Rifle (shorter range and worse ap, but better rate of fire at long range, fireable after Advancing, and more damage per shot from being master-crafted).&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Lieutenant&#039;&#039;&#039;: Lieutenants of the Vanguard Primaris swap out their bolt rifles for an occulus bolt carbine that helps them pick off enemies from far away, and while they only use a basic combat knife they&#039;re surprisingly good with it. They can also deep strike via grav-chute like the Reivers. &lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Ancient|Primaris Ancients:]]&#039;&#039;&#039; Primaris Marines dubbed honorable enough to have the privilege of carrying the Standard&#039;s Banner. Identifiable by their white helmets (although that could change depending on the Chapter), they are in no way related to another [[Tarkus|dude-clad-in-power-armor-wearing-a-white-helmet-that-also-comes-with-the-same-name-from-a-certain-WH40K-game]]. At least until he&#039;s been upgraded. In case you were wondering, &amp;quot;Ancient&amp;quot; is a corruption of the rank of &amp;quot;Ensign&amp;quot; which was a term for an army&#039;s flagbearer in the Middle Ages, so it has nothing to do with how old the Marine in question actually is.&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Apothecary|Primaris Apothecary:]]&#039;&#039;&#039; A specialization of Primaris Marine first seen in artwork and promo photos, and now has rules and a model. Their left bracer appears to have a screen on it for monitoring lifesigns, and they have a pistol with a reductor built into it for geneseed removal (and the occasional puncturing of enemy skulls). The Narthecium attached to a &amp;lt;s&amp;gt;cyberdong&amp;lt;/s&amp;gt; mechadendrite on the Apothecary&#039;s back.&lt;br /&gt;
*&#039;&#039;&#039;Primaris Techmarine:&#039;&#039;&#039; One of them acts as the pintle gunner for the Repulsor Tank. That&#039;s about all we know.&lt;br /&gt;
*&#039;&#039;&#039;[[Reiver|Reivers:]]&#039;&#039;&#039; Reivers are Space Marines created from the gene-seed of [[Sly Marbo]]. Think [[Catachan Jungle Fighters]] in [[Power Armor]]. It&#039;s time to piss yourselves, [[Chaos Space Marines|traitorous scum.]] Reivers are the only true close-combat specialist Infantry for the Primaris and are pretty good at it overall. Compared to Intercessors they have a Combat Knife for another attack and an improved Bolt Pistol with greater Armour Penetration, and the ability to negatively effect enemy morale. They can be equipped for more ranged combat but that is not why you take them. They have Deep-Strike option like everyone else, but also a new grappling hook that allows them to both outflank and jump-up ruins like they&#039;re nothing. But arguably their biggest trump-card is their special grenade that causes effected units to lose both their overwatch and minus one to shooting. While not the most devastating CC unit in the game they make excellent back-field harassers and synergize wonderfully with the rest of your army with their ability to cripple enemy gun-lines.&lt;br /&gt;
*&#039;&#039;&#039;[[Aggressor|Aggressors:]]&#039;&#039;&#039; Aggressors are basically Primaris [[Terminators]] mixed in with [[Centurion Squad|Centurions]], but with a 3+ save. They have an even more specialized Gravis armor, and either an automatic version of the Primaris Captain&#039;s Boltstorm Gauntlet paired with shoulder-mounted grenade launchers or a flamer-equipped version of said gauntlet dubbed the Flamestorm gauntlet. Regardless of what they&#039;re equipped with, they specialize in close-range firepower that obliterates light infantry.&lt;br /&gt;
*&#039;&#039;&#039;[[Intercessor|Intercessors:]]&#039;&#039;&#039; Intercessors are the &amp;lt;s&amp;gt;standard&amp;lt;/s&amp;gt; SUPER bolter Marines, having most in common with a bare-bones tactical squad as they&#039;re armed with Primaris versions of the same things (such as their super bolters and Mk X armour). Compared to tacticals, they perform better in melee and have greater armour penetration on their basic weapons along with being more survivable, making them effective in a wider variety of situations. This is both a strength and a weakness, as while they may be bigger Jacks of all trades, they&#039;re even worse masters of nothing. Compared to Tacticals they have fewer weapon and transport options and only one type of heavy weapon choice. This might be part of the reason that other Primaris Marines are more specialized: to compensate/synergize. As Primaris specialists may be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility they can more reliably protect other more valuable units and plug any holes that arise from specialist losses, or make themselves useful against any foe until the hard-hitting second wave arrives (being the most versatile as far as Primaris Marines go).&lt;br /&gt;
*&#039;&#039;&#039;[[Inceptor|Inceptors:]]&#039;&#039;&#039; Inceptors are the &amp;lt;strike&amp;gt;[[Assault Marines]] equivalent&amp;lt;/strike&amp;gt; drop troops of the Primaris Marines and are equipped with a new pattern of Jump Packs, two Assault Bolters, which are basically sawn off Heavy Bolters, a pair of hand-portable Plasma Cannons, and a pair of [[Derp|absolutely ridiculous-looking shoe-shovels.]] Unlike Assault Squads, the Inceptors&#039; focus is on firepower and a pseudo Hammer of Wrath. This makes them closer in role to Assault Bikes as a fast moving strafing unit and harasser. They lack melee weapons of any kind; this doesn&#039;t mean they can&#039;t fight in melee, as their sheer weight allows them to crush their enemies to death, and they still have the statline of &amp;quot;normal&amp;quot; Primaris marines along with being even tougher to hurt, making them not completely useless in a scrap. Don&#039;t get it in your head that their melee ability is &amp;quot;good&amp;quot;, though, or even decent, and only engage in melee if you have to; they do far better blowing things into tiny pieces.&lt;br /&gt;
*&#039;&#039;&#039;[[Hellblaster|Hellblasters:]]&#039;&#039;&#039; Hellblasters are Primaris Marines who make Flash Gitz green(er) with envy. They use [[Plasma#Plasma Incinerator|Plasma Incinerators]], enhanced Plasma Guns with longer range and armor piercing ability. Aside from that, there&#039;s nothing special about them as compared to &amp;quot;regular&amp;quot; Primaris marines. Very expensive and vulnerable to strong weapons, but they fuck up TEQs and can pose a threat to vehicles if they can get into Rapid Fire range, though outside of said range it&#039;s not as suicidal to unload a charged volley, so they can threaten vehicles there, too. Also, with the changes to how cover works, they are terrifying against cover campers. With how big a fire magnet these guys are, if you get these guys close to an expensive or dangerous vehicle or multiwound TEQs feel free to HELLBLAST them into oblivion in a suicide barrage. (That is, IF they&#039;re at risk of being wiped out or swarmed.)&lt;br /&gt;
*&#039;&#039;&#039;[[Redemptor Dreadnought|Primaris Redemptor Dreadnought:]]&#039;&#039;&#039; For no matter how great and glorious they may be, [[Grimdark|in the grim future even they are not immortal]]. Though how enough of these brand spanking-new Space Marines were curbstomped just enough to warrant Dreadnought status, we&#039;ll (probably) never know (hundreds of thousands of Primaris fighting in the over a century long indomitus crusade may be the answer). Times be desperate, yo. Probably because they&#039;re so hard to kill that just about all of them that couldn&#039;t be saved are made dread-ful. &lt;br /&gt;
*&#039;&#039;&#039;[[Repulsor_Tank|Repulsor]]:&#039;&#039;&#039; The Repulsor is the standard transport and/or tank (nobody&#039;s entirely sure yet) of the Primaris Marines. Which is good for them, because they can&#039;t go inside standard Space Marine transports, including ones that can hold Terminators, Centurions, and (in 30k) even fucking &#039;&#039;Primarchs.&#039;&#039; There must be [[Profit|some mysterious force surpassing even the Emperor]] blocking the door - which also blocks the door on this thing if you try to convince a &#039;&#039;non&#039;&#039;-Primaris to go inside. Being a floating [[METAL BOXES|Metal Box]], it might be considered the spiritual successor to the [[Grav-Rhino]], if you covered said Grav-Rhino with missile pods everywhere, including on its rear and sides, put twin-linked lascannon in the front hull, and gave it what looks like a [[Fail|heavy stubber]] as a coaxial gun to go with the turret lascannon and pintle-mounted Gatling gun.&lt;br /&gt;
**&#039;&#039;&#039;Repulsor Executioner:&#039;&#039;&#039; Now the Repulsor is an ACTUAL battle tank, and is incredibly well kitted out.&lt;br /&gt;
*&#039;&#039;&#039;Overlord:&#039;&#039;&#039; The Overlord is the Primaris-exclusive dropship used to support the bigger frames of the Primaris Marines. You would think the [[Thunderhawk]] would be big enough for them, but it seems they are &#039;&#039;too&#039;&#039; [[Mary Sue|special]] to share the same vehicle with their smaller brothers. Anyways, the Overlord is noticeable for one thing. It is &#039;&#039;&#039;ECKS BAWKS HUEG&#039;&#039;&#039;, making a Thunderhawk look like a [[Stormtalon]] in comparison. In terms of specs, it is the [[Corvus Blackstar]] on steroids. Seriously, it has powerful quintuple engines and twinned hulls thick enough to permit insertion from orbit, like Thunderhawks or Stormbirds, and like Blackstars, Overlords possess twin transport bays with their own assault doors, but they&#039;re considerably bigger (they can carry up to 40 of your Chadmarines) and even more blessed with advanced technologies like fucking [[AWESOME|energy shields]] ([[Heresy|Guess Cawl kind of]] [[Blood Ravens|&#039;borrowed&#039;]] [[Extra Heresy|some of that sweet ass energy shields from the]] [[Eldar|pointy-eared gitz]]). Additionally, the Overlord is equipped with anti-munitions cannons, wing-mounted Desolator Lascannons, nose-mounted Melta Cannons and Heavy Bolters fixed on its lower wing surfaces. This thing is pretty much a flying [[Titan (Warhammer 40,000)|Titan]] or an Imperial [[Manta]].&lt;br /&gt;
*&#039;&#039;&#039;[[Astraeus|Astraeus Super-Heavy Tank]]:&#039;&#039;&#039; Surely the result of a grudging 3-way between a Mastodon, a Sicaran, and a somewhat reluctant Repulsor, the Astraeus is the first Primaris super-heavy tank (implying there will be more variants on the way) and looking to be an utter beast on the tabletop - it&#039;s armed with Land Raider style frontal Heavy Bolter mount, two front angled sponsons for Las-Rippers or Plasma Eradicators, topped with a turret mounted dual Macro-Accelerator Cannon. Given how expensive it is to field a decently kitted repulsor, it remains to be seen how viable it will be to concentrate so many points into one vehicle.&lt;br /&gt;
&lt;br /&gt;
===Vanguard Space Marines===&lt;br /&gt;
Apparently Guilliman and Cawl [[Stormcast Eternals|swapped notes]] with [[Sigmar]] when it came to organizing the Primaris forces. The Primaris of the Vanguard Space Marines are geared mainly towards guerilla warfare and infiltration; most of them wear the Phobos pattern armor Reivers wear, since it offers improved mobility with no loss of protection (leading to the obvious question of why anyone wears the base Tacticus pattern).  The only exception is the Suppressor, who wears Omnis pattern armor, which is effectively the Phobos version of Gravis armor, because Primaris marines are so bad at using standard jump packs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Primaris Captain|Vanguard Captains]]:&#039;&#039;&#039; The final evolution of the Scout Marine. Armed with a sniper rifle and a few party tricks, most of which are shared with the scout.&lt;br /&gt;
*&#039;&#039;&#039;[[Vanguard Lieutenant]]s:&#039;&#039;&#039; A melee heavy Lt. with an improved boltgun and the same deepstrike ability the rest of the vanguard has.&lt;br /&gt;
*&#039;&#039;&#039;[[Vanguard Librarian]]s:&#039;&#039;&#039; A stealth librarian specializing in buffs. Only Vanguard HQ worth a damn.&lt;br /&gt;
*&#039;&#039;&#039;[[Helix Adept]]s:&#039;&#039;&#039; Because GW loves repeating themselves here&#039;s a retro Apothecary who remembers that it&#039;s smarter to stay in a unit than to stand alone as an elite. Same skills as normal medic but a more limited target pool.&lt;br /&gt;
*&#039;&#039;&#039;[[Eliminator|Eliminators]]:&#039;&#039;&#039; Essentially power-armored sniper scouts equipped with exotic ammunition, or if you want to be a smart ass Primaris Sternguard with Scout Gear. [[awesome| Their Bolt weapons look like oversized G36s]].&lt;br /&gt;
*&#039;&#039;&#039;[[Infiltrator|Infiltrators]]:&#039;&#039;&#039; These appear to be the equivalents of the Intercessors, at least in the sense of being the standard Bolter-wielders. They appear to be using some kind of scoped Bolt Carbine variant and smoke grenades.&lt;br /&gt;
*&#039;&#039;&#039;[[Incursor|Incursors]]:&#039;&#039;&#039; An alternate build for Infiltrators that specialize in hitting dug in or concealed enemies with the aid of multi-spectrum arrays and occulus bolt carbines.&lt;br /&gt;
*&#039;&#039;&#039;[[Suppressor|Suppressors]]:&#039;&#039;&#039; What you get when you cross an Inceptor with a Devastator. Those big autocannons are sure to make the [[Scourges]] jealous. Totally not based on the [[/a/|Zakus from Gundam]].&lt;br /&gt;
*&#039;&#039;&#039;[[Impulsor]]:&#039;&#039;&#039; A light transport and support vehicle for Vanguard marines that can outfitted for a variety of roles including orbital bombardment spotter.&lt;br /&gt;
*&#039;&#039;&#039;[[Invictor Tactical Warsuit]]:&#039;&#039;&#039; A stripped down Redemptor Dreadnought with its sarcophagus removed and replaced with a cockpit, sound dampening technology, and a [[Awesome|giant removable heavy bolter sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Crunch wise, Primaris Space Marines are about as physically dangerous as Space Marines are already supposed to be fluff-wise, so they get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly common now, so while it might not be a big improvement it can still be helpful. However, they also have exclusive access to shiny new toys from Cawl, including a &amp;quot;basically Kraken&amp;quot; Bolter with +6&amp;quot; range and -1 AP, a Plasma gun with +6&amp;quot; range and -4 AP, and half-range [[AWESOME|one-handed Assault Heavy Bolters and Plasma Cannons. That they dual-wield. With jump packs.]] Defensively, so far only they have access to Gravis armor, which grants +1 Toughness (and even then only the Captain, Aggressors, and Inceptors can use it).  Finally, their squads don&#039;t mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to &amp;quot;standard&amp;quot; marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets.&lt;br /&gt;
&lt;br /&gt;
Most of the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a &amp;lt;del&amp;gt;5&amp;lt;/del&amp;gt; 10 model maximum (including the Serge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they&#039;re far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 36&amp;quot; is a glaring flaw (for now) as well. And while their movement is no worse than any other Marine, for reasons that totally aren&#039;t financial in origin they can&#039;t take &#039;&#039;&#039;any&#039;&#039;&#039; transports usable by standard Marines. Not [[Rhino|Rhinos]], not [[Drop Pods]], not [[Land Raider|Land Raiders]], not even the motherfucking [[Mastodon]]. They can use the Thunderhawk, but odds are you&#039;re not going to have room for it in your standard 2000 points game, and even then, it has to be carrying only Primaris Marines (and in that case, it still can&#039;t carry too many). They have a special transport called a Repulsor (which is a [[Awesome|grav tank]]), which somehow can&#039;t carry non-Primaris, but besides that they have no choice but to go footslogging.&lt;br /&gt;
&lt;br /&gt;
However, single-model units can be astonishingly efficient - the most extreme case is the Primaris Librarian, who has a static, unchangeable loadout, but costs the exact same as a non-Primaris Librarian with the same loadout (a bolt pistol and Force Sword). &lt;br /&gt;
&lt;br /&gt;
Primaris armies can seem deceptively small, however, they have an incredible wound density. This makes your basic squads like Intercessors far more point efficient than Tactical Marines (since in 8th edition Tac Marines just kind of completely suck eggs), and are the better option when it comes to holding down homefield objectives. They&#039;re also by far some of the best bolter infantry available, with a number of advantages over basic Sternguard (though lacking access to combi-weapons). Other squads such as Hellblasters vs Devastators, Aggressors vs Terminators, etc. are less clear-cut, but overall the Primaris squads are more than able to carry their own weight, providing value in their role, sacrificing a little bit of flexibility for durability but not quite enough to make them Eldar-level cripples outside their niche.&lt;br /&gt;
&lt;br /&gt;
Currently the Primaris are considered to be much more of a shooty army than a punchy one. They can handle themselves in melee yes, and aggressors and rievers can dish it out in CQC, but they currently lack ultraheavy weight facepunchers like Assault Terminators, Killsaw Meganobz or Bikernobz, Necron Wraiths, Melee Warriors and &#039;Fexes, Wraithblades and so on. They can handle the chaff in close combat but lack true top tier facepunchers. The majority of their shooting is also within the 4-7 strength range and virtually all of it is within the 12-36 inch range bracket due to their extreme focus on infantry. They&#039;re a little awkward to use as a standalone army at the moment since they currently have a fraction of the unit choices available to more established armies, but entirely usable to newbies and old pros alike and are a generally very forgiving army where while there&#039;s not a whole lot of units and load-outs to choose from, everything&#039;s role is pretty immediately obvious at a glance. &lt;br /&gt;
&lt;br /&gt;
It is very unlikely that this will remain the case indefinitely as their model range is almost certain to expand dramatically over the years with goodies like fliers, vehicles, walkers, new guns, melee units, bikes and all that neat stuff but keep in mind that as of right now they&#039;re an army meant to dominate infantry gunfights, not win artillery duels, go about tank jousting, bomb things from the stratosphere, zoom around objectives in bikes or transports, or punch things in the face. That being said, they&#039;ll shred shit up in short to mid ranged infantry gunfights and have enough other options to handle other targets without feeling hopeless. The other benefit of course, is that this is an army that is very young and have the spotlight shining on them and are guaranteed to only get more options in the near future until they can finally rival the bewildering array of toys the OG Space Marines can field. &lt;br /&gt;
&lt;br /&gt;
Of course the downside to that is that none of us are exactly sure how future content will change up the Primaris as an army as they&#039;re still finding their character as a faction so it&#039;s difficult to plan around that and you&#039;ll almost definitely find yourself needing to get at least some of the future models. Looking at the patterns of stormcast eternal releases over in Age of Sigmar seems to be a somewhat decent guide to what the future might hold though.&lt;br /&gt;
&lt;br /&gt;
===Rules Datasheets===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New40kPrimarisCaptainAgainFull.jpg|Stats for the Captain. GW is being awfully generous with these datasheets.&lt;br /&gt;
File:New40kIntercessorDatasheet.jpg|Behold the Intercessor Datasheet (thanks GW!).&lt;br /&gt;
File:New40kPrimarisInceptorVersion2Full.jpg|The Inceptor rules, sadly the shoe-shovels have no stats.&lt;br /&gt;
File:Hellblaster stats.jpeg|Hellblaster stats, because leaks are great for those on the outside.  Note how when their guns explode they die, rather than take damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Miniatures===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captain1.jpg|A Primaris Captain channeling the [[meme|Juggernaut BITCH!]]&lt;br /&gt;
File:BirthdayPrimaris.jpg|The super-ultra-limited Primaris Captain.&lt;br /&gt;
File:Lieutenant1.jpg|Primaris Lieutenants, not quite butter bars, not quite seasoned&lt;br /&gt;
File:Ancient1.jpg|I am NOT [[Tarkus]]!&lt;br /&gt;
File:40kPrimarisLibReveal1.jpg|Being a Librarian ain&#039;t easy.&lt;br /&gt;
File:40kPreviewJuly23_Chaplain8h-500x466.jpg|The Chaplain. Totally not [[Blizzard|Reaper from Overwatch]].&lt;br /&gt;
File:40kPreviewJuly23_Apothecary2n-500x461.jpg|The Apothecary.&lt;br /&gt;
File:Intercessor2.jpg|Super Smurfs!&lt;br /&gt;
File:Reivers.jpg|Surprise Motherfucker!!&lt;br /&gt;
File:Helblaster1.jpg|An entire &#039;&#039;squad&#039;&#039; of Super-Smurfs with upgraded Plasma Guns.&lt;br /&gt;
File:Inceptor1.jpg|Inceptors! Now capable of flying and skiing!&lt;br /&gt;
File:IMG-20171123-WA0005.jpg|Lieutenant Tolmeron pulling a charge pose with his saber. Now all you need to do is mount him on a horse and you&#039;re golden.&lt;br /&gt;
File:IMG-20171123-WA0002.jpg|Lieutenant Zakariah. Look at how smug his face is, like he has just &amp;lt;s&amp;gt;apprehended the Fallen &amp;lt;/s&amp;gt; CLEARED ALL HERETICS FROM THE SECTOR&lt;br /&gt;
File:40K-Space-Wolves-Primaris-Battle-Leader-Haldor-Icepelt.jpg|The Woof Guard Battle Leader. Does his pose reminds you of someone else? (&#039;&#039;&#039;*cough*&#039;&#039;&#039; ARTEMIS, NEW POSSESED &#039;&#039;&#039;*cough*&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pictures===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Space_Marine_Squared.png|A Squad of Intercessors about to go to town on some greenskins. Aren&#039;t they beautiful?&lt;br /&gt;
File:Redemptor_Dreadnought.PNG|I HAVE LEGS! I HAVE FULLY ARTICULATED LEGS!&lt;br /&gt;
File:Chad marine hover tank.png|Guilliman and Cawl have figured out how to build hover tanks once more!&lt;br /&gt;
File:Aggressors.jpg|The Aggressors box.&lt;br /&gt;
File:PassiveAgressors.jpg|Passive Aggressors, ready to make catty remarks at the enemy&lt;br /&gt;
File:Chap&amp;amp;apoc.png|Grainy sighting of a Primaris Apothecary and Chaplain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Assorted===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PrimarisBigBoy.png&lt;br /&gt;
File:Adeptus Astronimus.jpg&lt;br /&gt;
File:PrimarisLightyear.jpg|Primaris Marine of the Galactic Rangers chapter.&lt;br /&gt;
File:Primaris_comparison.png|Numarine, the carefree playboy, and Oldmarine, the grizzled vigilante. [[Batman|Have you ever seen them in the same art together?]]&lt;br /&gt;
File:Primaris vs chaos by theangrymarine-dccr2jv.png|The new kid always gets picked on.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Logan_Grimnar&amp;diff=312070</id>
		<title>Logan Grimnar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Logan_Grimnar&amp;diff=312070"/>
		<updated>2019-08-30T05:30:09Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LoganGrimnar.jpg|thumb|Right|350px|Calgar wishes he was this cool... or old.]]&lt;br /&gt;
{{Topquote|Logan Grimnar, Bloody-Handed Warrior, he [[Khorne|piles the skulls of his enemies]], he builds a mound of the fallen, his foes weep rivers of blood.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Logan Grimnar, strong wolf of the pack, his Axe hungers for red flesh, his guns thirst for battle, he laughs amidst the war-din.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Logan Grimnar, father of wolves, his sons haunt his enemies, slay them where they falter and bring their pelts to Fenris.|from The Saga Of The Old Wolf (excerpt)}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;Even a Grot knows dat da King of da Wolf Boyz is da biggest and da baddest Space Marine da ever was. E&#039;s bigga den a Deff Dread, wiff a &#039;ead like a Gnasher Squig but... hairier. E&#039;s got six arms and dey all made of shooty bits and choppas and spikey bitz and if ya shoot at him e don&#039;t care kuz e&#039;s too tough. E&#039;s voice is so loud e can shout at the sky and make it fall down, and if e gives you a wallop den bits of you go everywhere like when Grogruk ate dat stikkbomb fer a dare. Even Gork and Mork think e&#039;s hard.&amp;lt;/span&amp;gt;|2=Nozbrog, Ork Boy, on Logan Grimnar}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Stormrider.jpg|thumb|350px|right|7th Edition gave the old man the opportunity to finally be Santa Claus...except more wolfier.]]&lt;br /&gt;
Logan Grimnar is Chapter Master of the [[Space Wolves]], and all-around cool guy. He has been the Space Wolves Chapter master for over 700 years and has been kicking ass even longer, making him one of the oldest Chapter Masters, after [[Dante]] of the Blood Angels. He has shown great battle prowess and his thirst for [[Khorne|blood]] rivals that of their mighty Primarch, [[Leman Russ]]. As such, he is said to be the greatest living warrior in the Imperium. Grimnar wears a suit of [[terminator]] armour equipped with a storm bolter and carries his trusty axe Morkai (which he got from beating the shit out of a [[Chaos]] champion and stealing it from him, then beating the corruption out of the daemon weapon until it submitted to him). &lt;br /&gt;
&lt;br /&gt;
The [[Ecclesiarchy]] does not like him, and has charged him on multiple counts of treason and [[heresy]] for being a decent person to the Imperial Guard and other non-Astartes organizations. Like after the [[Armageddon]] War (in which he actually managed to make [[Angron]] even [[RAGE|ANGRIER]]), when those assholes in the [[Inquisition]] decided to purge all the Guardsmen who fought there because they were &amp;quot;tainted&amp;quot; or some shit (Which makes zero sense as the Imperial Guard fights chaos all the time) and Grimnar called them out on their dickery. As a result, the Inquisition keeps clear of [[Fenris]] whenever it can, for fear of what might happen. Yes, you read that right. The Inquisition has no fear of the heretic, the xeno, or the daemon, but Logan Grimnar? He gives them fucking night terrors. There is good reason for this, though. Can you imagine how pissed the entirety of the Adeptus Astartes would be if the Inquisition went after a First Founding Chapter for little more reason than &amp;quot;they wouldn&#039;t let us murder a planet they saved&amp;quot;. The Inquisition had best pray the [[Celestial Lions]] don&#039;t run into any Space Wolves on their way to Terra (stubborn, aren&#039;t they?), or their organization might not exist for much longer. &#039;&#039;(Unfortunately the CLs&#039; Terran delegation was rekt mysteriously. Sob.)&lt;br /&gt;
&lt;br /&gt;
When Abaddon kicked off the [[13th Black Crusade]], good ol&#039; [[Creed]] knew just the person to call. See, Grimnar is an old drinking buddy of the clever Cadian (which says a lot about Creed&#039;s stamina, as Space Wolves only drink [[Fenris]]ian), and when the massed Legions of Chaos came knocking on the Cadian Gate he knew the Old Wolf would have his back. Grimnar rocked up and ran the show, combining his testosterone fueled manliness with the brass balls of Creed to put the Armless Wonder back in his place. He was named Supreme Commander of the Imperial Forces, which included Ecclesiarchy and Inquisition Forces, who took it about as well as you would expect. He then proceeded to fucking [[fail]] and [[Cadia]] got destroyed.&lt;br /&gt;
&lt;br /&gt;
In the meantime, [[Magnus the Red]] was once again up to no good and Logan had to hurry back [[Fenris|home]] to get the damn Nerd King off his lawn. [[awesome|Which he managed to do]], but The Fenris system was still pretty fucked by a combination of Thousand Sons, Death Guard, Dark Angels and Grey Knights; and at present the Chief Wolf is shaking his head as to how he&#039;s going to sort out this ungodly mess and what the hell he&#039;s supposed to do with [[Primaris Marines|Roboute Guilliman&#039;s gift]]. Psyche, it gets fixed by the [[Indomitus Crusade]], and he tosses the new boys in with the old with little issues; some of them even going on to finally start to make Russ&#039; &amp;quot;Sons of Russ&amp;quot; successor chapter dream a [[Wolfspear|reality]].&lt;br /&gt;
&lt;br /&gt;
He is the only known [[furry]] that you can think is FUCKING AWESOME without being [[Commissar|HERE-BLAMMED]].&lt;br /&gt;
&lt;br /&gt;
No relation to [[Warriors of Chaos|Wulfrik, Garmr Hrodvitner, Valmir Aesling, Sven Bloody-Hand]] nor any other Norscan.&lt;br /&gt;
&lt;br /&gt;
He also has a hover-chariot pulled by wolves as of 7E. We have no fucking clue as to why this is a thing.&lt;br /&gt;
&lt;br /&gt;
==Logan Grimnar and the Inquisition==&lt;br /&gt;
Logan Grimnar is thought to be something of a renegade by the Inquisition and the Administratum, particularly for his actions after the First War for Armageddon. The Inquisition thought that everyone but themselves and the Space Marines who participated in the war were tainted by Chaos. In addition, the Administratum didn&#039;t want people to find out that the Imperium was weaker than they said it was, since Angron&#039;s forces had decimated Armageddon&#039;s population and cities. So they ordered the PDF, all the serving guardsmen, and civilians of Armageddon to be sterilized and rounded up into work camps to slave for the rest of their short lives while Armageddon is re-populated. There was also the order of mind-wiping his marines due to them witnessing the Grey Knights.&lt;br /&gt;
&lt;br /&gt;
Naturally, this horrified and pissed off Grimnar ([[Noblebright|who thought this was a complete insult to everyone who gave everything they had to stop Angron&#039;s rampage]]), and he ordered his forces to protect all the departing Imperial Guard troop carriers with his fleet, but he forbade his soldiers from firing on the Inquisition, at least at first. This action naturally pissed-off the Inquisition. While not in open war, some &#039;&#039;very&#039;&#039; bad blood existed between the two parties, more specifically between Logan and Inquisitor Lord Ghesmei Kysnaros, the inquisitor responsible for purging the old population of Armageddon. Eventually the Inquisition under the guise that they wanted to bury the hatchet, decided to negotiate a truce with the Space Wolves in neutral space....then the stupid started to commence.&lt;br /&gt;
&lt;br /&gt;
The Inquisition and Grey Knights opened fire on the Space Wolves&#039; fleet, with the Space Wolves losing 3 ships and having 1 crippled. Apparently, instead of trying to reach a mutual understanding, the Inquisition thought that it was a better idea to force the Space Wolves to surrender and force them to take a crusade of penance. You can imagine how the Old Wolf took this. So, he was brought into the Grey Knights command ship, under the guise of opening diplomatic channels, though when he arrived he proceeded to behead Grand Master Joros&#039; for firing on his fleet. The Wolves tried to teleport back to their ships, but when the teleport temporarily failed, they gunned down four justicars with their Storm Bolters and said their farewells.&lt;br /&gt;
&lt;br /&gt;
This lead to a period of time called &amp;quot;The Months of Shame,&amp;quot; in which the Space Wolves became more hostile, throwing aside their earlier passive resistance, even destroying a number of Inquisition ships in revenge for their earlier betrayal.&lt;br /&gt;
&lt;br /&gt;
The Inquisition (who generally aren&#039;t the type to admit a mistake or apologize to anyone), decided to go to Fenris loaded for bear (or wolf, in this case). In addition to the Inquisition storm troopers, they also called upon more grey knight vessels and the entire Red Hunters chapter(!) of space marines. The Inquisition intended to bring Wolves to heel (pun intended) with the power of the Inquisition and force them into a penitent crusade for their action through a show of strength. This may seem like a giant ego trip on the part of the Inquisition, but keep in mind that a lot of an Inquisitor&#039;s power comes from fear and a facade of omnipotence. By challenging that, the Space Wolves could potentially erode the inquisition&#039;s power, and thus their ability to do their rather vital work.&lt;br /&gt;
&lt;br /&gt;
The Inquisition landed on Fenris to &amp;quot;negotiate&amp;quot; a peace agreement with the guns of their fleet aimed at the Fang the whole time. While The Fang is one of the most formidable fortifications in the galaxy, only rivaled by the Keep Inviolate, [[The Rock]], and the Emperor&#039;s Palace on Holy Terra, at that time The Fang was barely manned, what with most of the chapter being deployed elsewhere, the threat was very real. As &amp;quot;negotiations&#039; began the majority of the Wolves&#039; fleet jumped into the system and engaged the Inquisition Armada (normally one would think that a single chapter&#039;s fleet against an entire armada would be pretty one sided, but the space wolves have an almost hilariously formidable fleet. They have EIGHT battle barges (A truly staggering number given most chapters only have around &#039;&#039;three&#039;&#039; of these gigantic capital ships on average) and THIRTY FUCKING STRIKE CRUISERS. THIRTY. During the fighting, Logan and a force of 20 [[Terminator]]s, boarded inquisitor Lord Kysnaros&#039; ship and slaughtered the crew, along with the inquisitor. &lt;br /&gt;
&lt;br /&gt;
But in the end, the Space Wolves could not hope to defeat the forces of the Ordo Malleus and an entire Space Marine chapter at the same time without horrendous losses on both sides (which would be detrimental to them and the Imperium as a whole), so Bjorn told Logan to cut his shit out. The chapter was more important than any human survivors, and the inquisitor who had started the whole mess was dead. Due in no small part to the remaining Inquisitors and Grey Knights being awed at being in Bjorn&#039;s presence (after all, he fought beside E-Money back in the day), the Space Wolves and the Inquisition settled everything and broke off the current conflict. They didn&#039;t declare the Space Wolves heretics and Logan reluctantly let go of his vendetta, if not his rage.&lt;br /&gt;
&lt;br /&gt;
To this day however, Ol&#039; Grimmy still hates the Administratum and the Inquisition for their actions on Armageddon; the latter in particular for their altercation. The advice of Ulrik the Slayer and the gentle &amp;quot;advice&amp;quot; of Bjorn keep Logan from renewing hostilities. While the Inquisition takes great care not to get on the Space Wolves&#039; bad side anymore, lest they risk a war with one of the only loyalist chapters who has the balls to give them the middle finger and say: &amp;quot;Fuck you, we do what we want&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That said, while Logan hates the Inquisition as a whole, he still gives individual Inquisitors a fair shake if they&#039;re willing to prove themselves, which we see in the second book in [[Ragnar Blackmane]]&#039;s series of novels.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Logan Grimnar:&#039;&#039;&#039; || 170 || 5 || 2+ || 2+ || 4 || 4 || 7 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now Logan costs 170 points / 190 on Stormrider. He is not LOW anymore, taking his deserved place near other HQ. His Axe still has 2 profiles: One-handed - S +2, AP -3, DMG D3; Two-handed - S x2, AP -3, DMG 3 (-1 to hit roll, though). He got special rules too, first - Chapter Master: re-roll failed hit rolls for friendly SPACE WOLVES within 6&amp;quot; of him (NICE!) plus with his Saga of Majesty the bubble is now 9&amp;quot; (EVEN NICER!), second - High King of Fenris: ALL Wolf Guard do not need to take Morale tests (at all, meaning they are technically fearless). Gear wise he still has a Storm Bolter (Rapid Fire 2 now), and the option to take STORMRIDER (yeah!) This makes him a VEHICLE now, with the same combat stats stats but Movement 10/7/4, a Toughness of 6, 12 wounds and a regular 2+ save (at last). However, they let him re-roll charges on the sled and also get 6/5/4 S5 AP-1 D1 hits after his attacks have been resolved. With codex he got point reduction with almost no changes (except for 2+ save on chariot and 9&#039;inches aura, thx to his warlord trait). It is probably still better to take him on foot, as all models with 10+ wounds can be picked as a target even in a mass of bodies. &lt;br /&gt;
That being said, his speed and abilities synergize very well with thunderwolf cavalry, and his 4++ makes him surprisingly resilient against lascannons. Add an Ironpriest on thunderwolf to the mix, and you can repair Stormrider on the run. An expensive little blob, but hits hard enough to bring down small titans!&lt;br /&gt;
&lt;br /&gt;
==Logan Grimnar gets a talking to==&lt;br /&gt;
&amp;quot;Brothers, brothers, let us call the grand convocation of chapter masters to order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly hush descended as various post human supermen put down glasses of wine or forkfuls of food, all save for Pedro Kantor and Helbrecht who were eating large spoonfuls of chocolate pudding whilst staring at Vladimir Pugh making loud mmmmmm noises. Pugh&#039;s face was growing redder by the second.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brothers, order please!&amp;quot; Dante of the Blood Angels slammed a fist on the lectern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have called this conference to discuss a very pressing problem, I speak of course of the wolf issue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Angry muttering filled the room, the Space Wolves new armoury had caused consternation in the fellow astartes chapters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Logan Grimnar, you and I have known each other for hundreds of years, we have fought by each other&#039;s side more times than I can remember so as a friend I have brought you here to tell you that this shit has to stop. We could cope with the Wolf Guard, fuck it we could even deal with everything being called wolf but this.&amp;quot; A picture of the the wolf sled appeared on the holo projector &amp;quot;This has to stop friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hypocrite!&amp;quot; bellowed a Space Wolf. &amp;quot;Don&#039;t think we&#039;ve forgotten about deep striking land raiders, or the obsession with blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least they&#039;re not furries!&amp;quot; a voice yelled and was met by a cheer.&lt;br /&gt;
&lt;br /&gt;
Now it was Grimnar&#039;s turn to stand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hunting Fenrisian wolves is part of our culture, we have a right to take trophies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So do we,&amp;quot; rumbled Tu&#039;shan of the Salamanders, &amp;quot;but you don&#039;t see us with ears and tail.&amp;quot; He gave a worried look at his Firedrakes as they were each covered with horns and scales and made a mental note to have a chat with them back on Nocturne.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Logan we do not wish to insult you but we just wanted to show you how far-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have come to being a total faggot!&amp;quot; yelled Gabriel Seth who threw a bread roll for added emphasis.&lt;br /&gt;
&lt;br /&gt;
Logan gave a sigh as the roll stuck to the wolf pelt on his armor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brothers, surely you can forgive a first founding chapter their...&amp;quot; he glanced at the wolf swords of his Wolf Guard &amp;quot;their little eccentricities, have we not done much for the cause of the Imperium. By our actions, the Inquisition have been told to back off from interfering in the affairs of our chapters and by our blades have countless innocent lives been saved&amp;quot; (muttering greeted this statement as the definition of &#039;innocent&#039; was one that was up for close debate amongst the various chapters). &amp;quot;We all after all have our iconography, the Dark Angels bolt stonework to everything, the Salamanders have their scales, we have our wolves I find it breathtaking&amp;quot; Logan&#039;s voice raised to a deafening yell &amp;quot;that other chapters would have the audacity to interfere-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You make us all look ridiculous!&amp;quot; yelled a Silver Skull.&lt;br /&gt;
&lt;br /&gt;
The debate raged for two hours more until eventually the Great Wolf and his Wolf Guard were driven from the hall in a hail of bread rolls and catcalls.&lt;br /&gt;
&lt;br /&gt;
Later Logan found himself trudging the deep passages of the Fang, lost in his own thoughts, he had exchanged his armour for the loose tunics the Wolves wore when not in battle and his footsteps echoed through the dimly lit corridors he passed Murderfang being wrestled into containment by a trio of Iron Priests.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;YIFF!&amp;quot; it screamed gnashing at the air &amp;quot;YIFF! YIFF! YIFF!&amp;quot; Logan winced and carried onward to an ornate vault which swung open at his touch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LOGAN!&amp;quot; a voice boomed from the darkness &amp;quot;What brings you here this night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In an jewel encrusted alcove stood the squat form of Bjorn the Fell Handed, the ancient dreadnought beckoned with a claw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come Logan, sit and tell me what ails you boy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logan pulled a short three legged stool from a corner, noting the mating wolves carved on the top. The Great Wolf sank forward head in his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where did it all go wrong Bjorn? We used to be feared and loved. Everyone wanted to be us. When the chapter walked and met it&#039;s fellows, they would respect us. Now they laugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a mechanical sigh from the sarcophagus.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s because we just aren&#039;t scary anymore son. We used to be gods, we were downright terrifying. Do you know why people used to join us back in the day?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For honour, for being selected to fight in the Allfather&#039;s crusade?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WRONG&amp;quot; yelled Bjorn &amp;quot;It wasn&#039;t for honour. It wasn&#039;t to see the stars. Sure as shit wasn&#039;t to pansy around with the Allfather, it was for these reasons: drinking, fighting, bitches. Becoming an astartes gave you lots of all three. We were supermen for crying out loud, all young and fired up and ready to go. People were scared of us not because we loved death but because we LOVED LIFE, we loved BEING an astartes, we loved the blood and booze and the pillaging. We were raiders and reavers and lunatics. You,&amp;quot; Bjorn pointed a claw at Logan &amp;quot;have lost sight of that. &amp;quot;We had enthusiasm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what does this have to with the whole &#039;wolf thing&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because you think the wolf thing was what gave us identity, made us special but it wasn&#039;t. What made us special was that we were sweaty beardy angry savages with guns and gene implants. We wore the teeth and totems to remind us of home. Wolves didn&#039;t define us, they were a part of the rich primal heritage of Fenris, one symbol amongst many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==We Space Santa Now==&lt;br /&gt;
[[Image:Santa-Logan-Grimnar.jpg|thumb|Right|350px|HOHOHO! MERRY &amp;lt;s&amp;gt;WOLF DAY&amp;lt;/s&amp;gt; CANDLEMAS, HERETIC!!]]&lt;br /&gt;
It is told amongst children of the Imperium, that if you are a good non-heretical boy, and recite your psalms to the Emperor before bedtime, on one magical night of the Imperial calendar, a merry bearded astartes will bring gifts of wolves, mead, and the slaughter of heretics to your system. Of course, all the bad boys get melta bombs in their presents.&lt;br /&gt;
&lt;br /&gt;
Logan-clause resides in the north pole of the Imperium, Fenris, working all year round in his workshop at the top of the Fang, with his band of merry elfstartes, artificing toys, and wolves and boltguns for all good children.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Wolves]]&lt;br /&gt;
[[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ulrik_the_Slayer&amp;diff=516398</id>
		<title>Ulrik the Slayer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ulrik_the_Slayer&amp;diff=516398"/>
		<updated>2019-08-30T05:28:13Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: /* Canon Conflicts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ulrik_the_Slayer.jpg|300px|right|thumb|He&#039;s probably drinking buddies with a certain [[Ortan Cassius|Ultramarine Chaplain]] and a certain [[Grimaldus|Black Templar Chaplain]].]]&lt;br /&gt;
[[File:Ulrik the Slayer new.jpeg|300px|thumb|right|The badass grandpa of the Sons of Russ.]]&lt;br /&gt;
&#039;&#039;&#039;Ulrik the Slayer&#039;&#039;&#039;, also known as Grandfather Lupus or the Guardian of the Sons of Russ, is the Wolf High Priest of the [[Space Wolves]] Chapter and an absolute badass. He is so badass that he beat [[World Eaters|these crazy murderous motherfuckers]] in melee. With his HANDS. He&#039;s basically that really awesome teacher who gets you through that really hard GCSE with an A*. In power armour. Wielding a plasma pistol. He was in fact so good at it that [[Angron]] himself saluted him. You know you are one awesome badass if one of the Daemon Primarchs pays respect to you for how killy you are, though will all these completely improbable feats he does border on being a [[Mary Sue]], though he narrowly avoided it due to having a bit of character depth from being an awesome if flawed mentor.&lt;br /&gt;
Ulrik first entered the history books when he was in the Wolf Guard of Lord Kruger (not THAT Lord Kruger, though it is entirely possible he had claws), and fought with him during the First (of a shitload) War of Armageddon. After Lord Kruger was slain Ulrik fought against the World Eaters like a boss, ripped them to shreds and shat on their corpses, and was offered with a promotion to Wolf Lord. But he decided to take an early retirement from fighting to teach as a Wolf Priest, teaching [[Logan Grimnar|this well-known face]] around the Aett in the Noble Art of [[gets shit done|Getting Shit Done.]] As a result, he&#039;s the only person allowed to teach Logan Grimnar like a youngster. He has done the same for countless other members of the [[Space Wolves|Space Wolves]], and will continue to until he dies.&lt;br /&gt;
&lt;br /&gt;
Then he&#039;ll become a dreadnought and chill with his [[Bjorn|homeboy]].&lt;br /&gt;
&lt;br /&gt;
==Canon Conflicts==&lt;br /&gt;
Recent lore has put forth that Ulrik has Chosen and mentored many of the chapter&#039;s greatest heroes including [[Logan Grimnar]] and [[Ragnar Blackmane]]. By GW&#039;s own timeline this is impossible because by the time Ulrik was promoted to the rank of Wolf Priest Grimnar was already the Chapter Master. Additionally, In the novels written by [[Gotrek &amp;amp; Felix|William King]] the Wolf Priest who Chose Ragnar was named Ranek. Not much more to say here. [&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ulrik the Slayer:&#039;&#039;&#039; || 145 || 6 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On the tabletop Ulrik is a slightly killier chaplain than typical. He has a cool [[hats|hat]] (belonging to [[Leman Russ]]). Like every wolf he has ATSKNF and acute senses, plus Fear, Fearless, counterattack, independent character, and the Slayer&#039;s Oath which gives him and all friendly wolves within 6&amp;quot; preferred enemy. For gear he has Crozius Arcanium, a plasma pistol, power armor and a wolf amulet (4++ invuln), frag and krak grenades, healing balms (grants his unit FNP 6+), and his Shiny Hat of Wolfiness that gives every wolf within 12&amp;quot; stubborn. Stick him in a group of puppies or Wolf Guard. He&#039;ll make them tougher and killier and with luck he&#039;ll do some damage himself. He&#039;s not much more expensive than a vanilla Wolf Lord, so it&#039;s hard to go wrong with him.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Wolves]]&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kayvaan_Shrike&amp;diff=286358</id>
		<title>Kayvaan Shrike</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kayvaan_Shrike&amp;diff=286358"/>
		<updated>2019-08-30T05:26:18Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F829:9000:C576:90DE:56A7:1523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The badass Shrike.jpg|thumb|300px|right|[[If the Emperor had a Text-to-Speech Device|VICTORUS AUT MORTIS!!!]]]]&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kayvaan Shrike, Chapter Master of the [[Raven Guard]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;Captain Beakie&#039;&#039;&#039;/&#039;&#039;&#039;Beakie McAwesome&#039;&#039;&#039; or any other variation of such) is a former Shadow Captain of the 3rd Company. A fucking badass that wears the lightning claws once owned by [[Corax|Corvus Corax]] himself, he also has a supremely epic [[Beakie]] helmet to round out his [[Rogue Trader|old-school]] style. He&#039;s a sentimental old sod; when the rest of the company pushes off to deliver righteous asskicking on other foul xenos, Kayvaan prefers to stay behind and spend his time rescuing pockets of surviving civilians and soldiers, or assist the local Imperial forces in killing off any left-over resistance. This makes him a goddamn PSEUDO-HERETIC for valuing human life above killing the Emprah&#039;s enemies, but hey, that&#039;s life in the [[grimdark]] future of the 41st millennium for you. Judging by his interactions with Kor&#039;sarro Khan, he&#039;s even willing to look past the Ravens&#039; millennia-spanning rivalry with the [[White Scars]].&lt;br /&gt;
&lt;br /&gt;
Back in 4th Edition, he even had a rule to lead a unique custom unit called Shrike&#039;s Wing, which were lightning-claw-wielding Veteran Assault Marines that Shrike personally trained. Pity they aren&#039;t available anymore, though you can take Vanguards for the Shadow Captain and call them Shrike&#039;s Wing.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also fucking awesome because he&#039;s named after one of the most hardcore birds in existence, the shrike, who are known for [[Rip and tear|impaling their prey on brambles instead of outright killing them]]. Hence why they are known sometimes as [[Khorne|butcher]] birds.&lt;br /&gt;
&lt;br /&gt;
As of the 7E Warzone Damocles campaign, it&#039;s revealed that the Raven Guard Chapter Master, Corvin Severax (whose crowning achievement was... nothing, really), got blasted by Commander [[Shadowsun]].  As they regrouped, the remaining Captains began debating over who&#039;d be next and Shrike decided to take the initiative. Only time will tell whether or not this will reflect on his statline or with a new model... but as of right now [[Awesome|he&#039;s Chapter Master of the Sons of Corax]]. And he&#039;s getting his own book.&lt;br /&gt;
&lt;br /&gt;
As of 8E he has joined Calgar, Tigurius and Kor&#039;sarro in becoming a Primaris marine. His model has hair like that of an early 2000s emo (though he still retains his Corvus helmet).&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solid Shrike:&#039;&#039;&#039; || 185 || 6 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shadow Captain Shrike appears to be an underwhelming character, and unless you&#039;re playing with your mates and are willing to fudge your way through the issue discussed below, he really is useless. Shrike comes out of the tin with a typical captain&#039;s stat line and a few extra bits. He has ATSKNF and Chapter Tactics (Raven Guard tactics give him shrouded on the first turn, plus they allow him to use his jump pack for movement AND assault and he can reroll wounds on his HoW attacks). His warlord trait, Angel of Death, gives him fear, which your opponent must test on 3d6. He has a unique special rule, &amp;quot;See, but Remain Unseen&amp;quot;, which gives him infiltrate and stealth, but he is only allowed to join jump infantry squads BEFORE deployment. His infiltrate rule fucks with this, but more on that below. For wargear he gets frag and krak grenades, power armor, an iron halo, a pair of relic master-crafted lightning claws, and a bolt pistol (fuck if I know how he uses the damn thing when he&#039;s got those giant gloves on -  maybe he just throws it).  His Chapter Master upgrade will need less [[derp|derpy]] rules. Games Workshop should at least give him artificer armor, an Assault 2 ranged weapon mounted on one of his lightning claws and the appropriate stat-line.&lt;br /&gt;
&lt;br /&gt;
;Rules Conflict&lt;br /&gt;
&amp;lt;s&amp;gt;:If you&#039;re playing by strict RAW standards, Shrike can&#039;t join squads, because of some fucked up sentence structure in the codex.  His &amp;quot;See, but Remain Unseen&amp;quot; Rule says he can only join a squad of jump infantry before deployment, which would be great if characters were allowed to join squads before deployment (yes, that means his special rule is quite literally useless).  The infiltrate rule was also FAQ&#039;d to mean that in order to use the rule, all members of a squad must have the rule. IE, a character who doesn&#039;t have the Infiltrate USR can&#039;t join a unit that does, and vice versa.&amp;lt;/s&amp;gt;&lt;br /&gt;
:UPD: The most recent SM FAQ returned Shrike his ability to infiltrate with his pals, so the point above is now void.&lt;br /&gt;
&lt;br /&gt;
In true Raven Guard fashion Shrike is more tricky and evasive than hard or killy. If you&#039;re just looking at his stats and gear he&#039;ll seem overcosted. After all, he&#039;s essentially just a captain with a jump pack and lightning claws. Obviously he&#039;s pretty mobile and reasonably good in a melee, but his real strength comes from his ability to infiltrate a squad in to wherever you want them. Being an independent character he doesn&#039;t actually have to stick with whatever squad you brought in, which can open up a lot of fun options. I think this guy actually fits his fluff really well, because, while he is a badass, he specializes in clever strikes and guerrilla warfare rather than raw, balls out power. If this guy sees your special snowflake killy character he isn&#039;t going to challenge him, in fluff or in crunch; he&#039;s going to withdraw and hit him at the least convenient possible time.&lt;br /&gt;
&lt;br /&gt;
Shrike is especially good in any of the Raven Guard special Detachments. Shadow Force in particular is almost tailor-made for him, having a Sternguard and Vanguard squads joined by a Captain (can be replaced with Shrike) and a unit of Land Speeders. As everyone in this formation receives Acute Senses, Move through Cover, Scout and a mobility bonus (re-roll Run moves for infantry, +6&amp;quot; Flat Out for vehicles), Shrike&#039;s Vanguard squad, which ALSO receives Stealth and Infiltrate through his special rule, &#039;&#039;and&#039;&#039; first turn Shrouded and double jump pack use through the Raven Guard Chapter Tactics, becomes hyper-mobile and very well protected on the turn it is yet unable to charge (at least if your [[Tau|opponent]] doesn&#039;t have [[Rage|Markerlights]]), even without a transport, and it can choose either to Infiltrate, Outflank with a re-roll, or even Deep Strike while ignoring Dangerous Terrain, all on turn 1 if you are also using the Raven Guard decurion.&lt;br /&gt;
&lt;br /&gt;
===Raven Guard Chapter Master===&lt;br /&gt;
The above profile is Shrike&#039;s old Captain profile, but he&#039;s a Chapter Master now.  Warzone Damocles: Kauyon gave us a way to make a very effective Raven Guard Chapter Master, which is simply a Raven Guard Chapter Master with a jump pack and the twin artifacts &#039;&#039;Swiftstrike&#039;&#039; and &#039;&#039;Murder&#039;&#039;.  This profile is affectionately named [[MURDERWINGS]], and may be effective/manly enough for you to pretend he&#039;s Chapter Master Shrike until we get actual rules for him. Don&#039;t be a cheapskate and buy him Artificer Armour to improve his survivability, and maybe an Auspex to fuck with enemy cover saves.&lt;br /&gt;
You might also want to put him in a unit of jump pack Vanguard Veterans with Lightning Claws to represent his Command Squad. Emphasis on might because he almost costs as much as a [[Land Raider]] with this load out.&lt;br /&gt;
&lt;br /&gt;
[[File:NuShrike.png|thumb|250px|right|On the plus side, he&#039;s got foot-talons and a sick jump-pack. On the downside...that fringe.]]&lt;br /&gt;
&lt;br /&gt;
===8E===&lt;br /&gt;
He&#039;s had a promotion, and now has the Chapter Master special rule. His stat-line still reeks of his old Captain status, not to mention his 5 wounds and only 5 attacks including both his lightning claws. He grants fellow Raven Guard models re-rolls to their charge distance, so he pairs very well with any sort of risk engaging CC alpha strike army. With him alongside your forces, you have a very good chance of getting a charge off even when 9 inches away. If you like using Vanguard Vets and jump packs, Kayvaan is the HQ for your army. He can deep strike more than 9 inches first turn. A 9&amp;quot; charge should go off 28% of the time, but with the re-roll that rises to 48%. Keep that in mind when building an alpha-strike CC army, you&#039;ll need more than 2 units charging to reliably get a charge off. If he is the Warlord he MUST take the Raven Guard specific Warlord Trait, which prohibits overwatch from being fired at him at all. He&#039;s worth sending in first to eliminate overwatch from your vict..er, targets and then following with Vanguard once they can&#039;t shoot at them. His CC attacks now do D3 damage and has the same AP as a power sword, rather than normal lightning claws. Overall he&#039;s gotten buffed considerably and his rules (chapter master, re-roll charge, and improved melee potential) makes him a character worth investing in, and all of this for just 150. 150 points for 1st turn charges, [[rape|Yes please!]]&lt;br /&gt;
&lt;br /&gt;
...Then he got a new model. Though it will be months before it gets used, be it in the new &amp;quot;Psychic Awakening&amp;quot; Campaign or in a RG-themed Codex Supplement (or both), it&#039;s quite clear that Shrike opted to go with a specialized suit of Phobos armor that lets him keep his beloved Beakie helm while also mounting some special-looking jump pack. For armaments, he not only retains his talons, but he also gets new foot-talons (probably for a charging attacks) and a bolt pistol so he can contribute to ranged combat.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:Shrike.jpg|FUCK YEAH LOOK AT THIS AWESOME BASTARD&lt;br /&gt;
Image:Kayvaan.jpg|Shoryuken!&lt;br /&gt;
Image:Master Shrike.png|Shrikerman 3&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
[[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2001:56A:F829:9000:C576:90DE:56A7:1523</name></author>
	</entry>
</feed>