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		<title>Creed</title>
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		<updated>2022-06-07T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:5486:1E3C:CD4D:5890: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Creed.jpg|350px|thumb|right|And you thought [[Vance Motherfucking Stubbs]] was manly.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|‘Life in the Guard has taught me three things,’ Creed said. ‘Endurance, grit and the understanding that with faith and courage and good leadership, anything is possible.’|The man himself, to Colonel Bendikt, before the muster at Tyrok Fields}}&lt;br /&gt;
{{Topquote|CREEEEEEEEEEEEEEEEEEEEEEEED!|The cry of those who have fallen for Creed&#039;s Tactical Genius}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ursarkar E. Creed&#039;&#039;&#039; was a Lord General of the [[Imperial Guard]], and was the last man to hold the position of Lord Castellan of [[Cadia]] before it fell to the forces of [[Abaddon the Despoiler]] during the 13th [[Black Crusade]].  &lt;br /&gt;
&lt;br /&gt;
Although in-universe his tenure as Lord Castellan [[What|only lasted barely a year]], among the fandom (due the timeline being frozen at 999.M41 for the give-or-take two decades and several editions in the real world) he had become THE representative of TACTICAL GENIUS, thanks to his in-game rules, which allowed him to somehow infiltrate ANY unit onto a battlefield (as if it were using the Scouts special rule). &lt;br /&gt;
&lt;br /&gt;
Even vehicles. [[Awesome|Even &#039;&#039;&#039;SQUADRONS&#039;&#039;&#039; of vehicles]]. &lt;br /&gt;
&lt;br /&gt;
Apparently even [[Titan]]s, and [[Living Saint]]s. [[What|The only thing his genius can&#039;t handle is cavalry, since it wouldn&#039;t make sense for them to be scouts.]]&lt;br /&gt;
&lt;br /&gt;
==In-Universe Biography==&lt;br /&gt;
&lt;br /&gt;
The man who would grow up to become Ursakar &#039;&#039;&#039;E.&#039;&#039;&#039; Creed was born to a family of an ex-Cadian Shock Trooper living in Kasr Gallan.  When he was eight years old, however, [[Chaos]] cultists attacked the Kasr, killing both his parents and his sister in the process.  &lt;br /&gt;
&lt;br /&gt;
As young Ursarkar hid from the attackers (alongside [[Grimdark|his now very-dead sister]]), a [[Space Marine]] [[Fallen|wearing gleaming black power armor and monk-like robes]] found him.  With [[Cypher|a deep voice, laden with years long-lived and loneliness]], the mysterious figure gave the frightened boy an ancient laspistol, and bade him to survive.&lt;br /&gt;
&lt;br /&gt;
What happened next Creed himself would not speak of, but survive he did.  Eventually the &#039;&#039;&#039;Cadian 8th&#039;&#039;&#039;, then led by &#039;&#039;&#039;Orsani Rudvald&#039;&#039;&#039;, found the young Creed, the only survivor of that benighted place, with one hand clutching that same ancient laspistol, while the other holding a bedraggled copy of &#039;&#039;De Gloria Macharius&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Impressed by the boy&#039;s grit, he was officially adopted by the regiment.  When he came of age, he joined its ranks as a Whiteshield. It was during this period he would meet his lifelong BFF [[Colour_Sergeant_Jarran_Kell|Jarran Kell]].&lt;br /&gt;
&lt;br /&gt;
Due to a combination of innate talent at warfare and strategy, a natural charisma, and a respect for the men and women under his command , Creed gradually got promoted up the ranks, always with his buddy Kell by his side.  By the time he was forty Terran-standard years, he was a General, something that was near-unheard of even in the [[Imperial Guard|Astra Militarum]].  It was said that it was only his lowly upbringing that prevented him from reaching a higher position.&lt;br /&gt;
&lt;br /&gt;
Then the betrayal at Tyrok Fields happened.  As the &#039;&#039;&#039;Volscani Cataphracts&#039;&#039;&#039; revealed their allegience to [[Chaos]] and destroyed the assembled Cadian High Command there, Creed rallied  the confused and battered forces there to victory.  He was named &#039;&#039;&#039;Lord Castellan&#039;&#039;&#039; in the aftermath, but this really just meant that he now had the unenviable job of leading the defenders of Cadia against [[Black Legion|Abaddon&#039;s incoming mob of groupies]].  &lt;br /&gt;
&lt;br /&gt;
And come it did, like a battering ram the forces of the [[Black Crusade]] plowed through the defenders of the Cadian system without slowing down.  Even with the return of most Cadian regiments on top of various Astartes and Imperial Navy allies, the attack was only blunted at extreme cost.  Millions were dead, but the Despoiler was foiled, right?&lt;br /&gt;
&lt;br /&gt;
Wrong. It turns out the initial invasion was just just the tip of Abaddon&#039;s forces.  The real attack was to come, and it was to include both [[Horus]]&#039; old flagship the &#039;&#039;&#039;Vengeful Spirit&#039;&#039;&#039; as well as a [[Blackstone Fortress]] that Abaddon had captured back during the Gothic War.&lt;br /&gt;
&lt;br /&gt;
Despite the lopsided chances in the Despoiler&#039;s favor, Creed and Cadia&#039;s defenders still gave as good as it got.  For months the defenders held the invaders at bay.  At the ruined ramparts of Kasr Kraf and the trenches of the Elysion Pylon Fields, Guardsman, Sororitas, and Astartes alike made Abaddon&#039;s forces pay for every bloody piece of earth they took. &lt;br /&gt;
&lt;br /&gt;
This culminated in Abaddon himself taking to the field, teleporting with his bodyguards almost directly unto Creed&#039;s command post.  There the Lord Castellan nearly fell, if not for his friend Kell&#039;s ultimate sacrifice.  The battle soon spread into the catacombs below, where Archmagos [[Belisarius Cawl]] was desperately trying to coax the Pylons to do something, anything.&lt;br /&gt;
&lt;br /&gt;
It almost worked. When the Pylons roared into life, Abaddon was forced to withdraw.  What followed however was not a hard-won victory, but the Despoiler&#039;s final &amp;quot;Screw You!&amp;quot; to the Imperial defenders: the remains of the ruined Blackstone Fortress were thrown at the planet.  &lt;br /&gt;
&lt;br /&gt;
Cadia burned, the Pylons toppled, and baleful energies of the Eye of Terror washed over the planet.  Creed despaired at what happened to his world, but seeing that there were still those living that could be evacuated, personally led the remaining Cadian 8th in the defense of an evacuation zone.&lt;br /&gt;
&lt;br /&gt;
That was the last anyone saw of the Lord Castellan, but Creed would leave a lasting legacy to the Cadians who escape their world&#039;s end, as the defiant battlecry of his regiment became that of the Cadian Diaspora:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CADIA STANDS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Creed &amp;amp; 4chan==&lt;br /&gt;
Creed has woven his very essence into /tg/ through the tactical skills he possesses. /tg/ is now clearly known to stand for Tactical Genius, and not Traditional Games as many have previously thought. Only a tactical genius could accomplish this. Likewise, only a tactical genius could have hidden the entire Cadian 8th in 4chan&#039;s interwebz server boxes to surprise ambush the maintenance shift and bring 4chan down.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s probably the best meme /tg/ has created for some time now. Seriously, sometimes one might believe that it could have only been started by some kind of tactical geniu-&lt;br /&gt;
&lt;br /&gt;
CREEEEEEEEEEEEEEEEEEEEEEEEED!&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; font-style:italic;&amp;quot;&amp;gt;...Tactical genius hrrrrr...&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; font-style:italic;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Haha, tactical genius goes CREEEEEEEEEEEEEEEEEEEEEEEEED&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tactical Genius through the Editions==&lt;br /&gt;
===5th Edition===&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
Due to [[Matt Ward|this douche]], Creed lost his uniqueness as Tactical Genius extraordinaire, as his ability has been co-opted by the Fifth-Edition [[Grey Knights]], who can Scout up to three units. God &#039;&#039;damn&#039;&#039; it, [[Games Workshop]]. &lt;br /&gt;
&lt;br /&gt;
In Creed&#039;s defense, this is at least fluff-inconsistent; the [[Grey Knights]] are highly brainwashed troops, who obey every single command to the letter, without showing personal initiative. Creed, on the other hand, gets to work with Imperial Guardsmen, who, unlike Grey Knights, actually have an in-game mechanic for following orders, they do it so much.  Also, Creed isn&#039;t using bullshit tricks like being psychic or [[Khornate Knights|killing off a ton of friendly Adeptae Kitchenates to fight demons]].&lt;br /&gt;
&lt;br /&gt;
Besides which, the [[Grey Knights]] can&#039;t scout vehicles, so Creed is still the only source of Titans hiding behind waist-high fences.&lt;br /&gt;
&lt;br /&gt;
Also, who do you think taught them their Tactical Genius to begin with?&lt;br /&gt;
&lt;br /&gt;
===6th Edition===&lt;br /&gt;
And then Sixth Edition happened. Creed&#039;s power became a IG exclusive Warlord Trait. Now any Guard Commander &amp;lt;s&amp;gt; who rolls right &amp;lt;/s&amp;gt; who was, in fact, Creed all along is a Tactical Genius. Also, Creed gets to roll for two Warlord Traits now, so he gets double chance to Outflank shit compared to everyone else. It should be noted that the Warlord Trait in question works on D3 units from the same primary detachment! Slap that Imperator in you LoW slot, and you are good to go!&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
In 8th Creed has lost the ability to scout units, but instead of hiding [[Baneblade]]s behind fences, he can now hide a hit inside your miss, or hide a lascannon shot inside the enemy&#039;s vehicles, or even hide extra guardsmen in your guardsmen squad!! Not as cool as scouting Titans, sadly... &amp;lt;s&amp;gt;but arguably more useful&amp;lt;/s&amp;gt;{{BLAM}} NO ARGUING!&lt;br /&gt;
&lt;br /&gt;
He also now gives two extra command points which is pretty nice to surprise opponents with, and the release of the IG Codex saw his trademark ability returned... as a Tallarn exclusive strategem. Since it only works for things with the Tallarn Keyword, you can&#039;t sneak warhound titans behind enemy lines. You can still sneak Baneblades in though.&lt;br /&gt;
&lt;br /&gt;
===9th Edition===&lt;br /&gt;
With the coming of the latest edition, and the new rules for Strategic Reserves, &#039;&#039;everyone&#039;&#039; is now Creed! (For the measly cost of a few command points, based on the power level of the unit/s you want to hide.) Rejoice! That baneblade/wraithknight/imperial knight/riptide is once again a scout!&lt;br /&gt;
In the Necron Codex it was also officially confirmed Creed became a part of Trazyn&#039;s collection. We can also see him hanging out with a bunch of his Solemnace museum buddies in the world-famous Warhammer 40k animated series [[Warhammer Plus|Hammer and Bolter]].&lt;br /&gt;
&lt;br /&gt;
Rather than bringing the legend back, it turns out that [[Star Wars|there is another Creed]], &#039;&#039;&#039;Ursula Creed&#039;&#039;&#039;. [[Mary Sue| Despite being completely new and out of the blue to the entire fanbase, she has been said to be a proper badass and all-knowing tactical genius just like her father]], gaining the title of Lord Castellan of Cadia despite there being no Cadia anymore- maybe it&#039;s an honorary thing. Also conveniently, his daughter managed to pick up Creed&#039;s tattered jacket and pistols, a potential plot hole since one might think that Trazyn would&#039;ve nicked that for the authentic display. Even Warhammer Community has pointed this out, which honestly is kind of sad. It&#039;s even sadder that GW felt the need to clarify that she&#039;s [[-4 Str|completely not in the role due to nepotism, trust us guys]].&lt;br /&gt;
&lt;br /&gt;
==In Fantasy/Age of Sigmar==&lt;br /&gt;
Vlad von Carstein in [[Total War: WARHAMMER]] has the special ability to treat any unit in his army as if were scouting units. While this wasn&#039;t present in the tabletop (especially since Vlad&#039;s been squatted), it does allow for some hilarious shenanigans. Especially since it makes getting his unique weapon a breeze as a lot of quest battles are balanced around enemy reinforcements or having to quickly take and hold some point on the battlefield. Letting you gank the reinforcements are they march slowly into the battlefield or make yourself king of the hill the second the battle starts. All only possible through being some kind of unparalleled practitioner of the dark a-VLAAAAAAAAAAAAAAAAAAAAAD!&lt;br /&gt;
&lt;br /&gt;
In Total War Warhammer II, Tretch Craventail apparently also joins the ranks of Creed-level deploying your entire army in vanguard mode.  &lt;br /&gt;
&lt;br /&gt;
However moving on to Age of Sigmar, the Slann Kuoteq seems to be the Creed of the new setting. In his debut story &amp;quot;The Temple of Dead Gods&amp;quot;, he cleverly snuck a battalion of Saurus Knights, Stegadons, Bastilladons and Carnosaurs onto a Slaaneshi army&#039;s flank by [[Wat|hiding them in an inch deep reflecting pool]]. TWICE. &amp;lt;strike&amp;gt;Later upon the release of the General&#039;s Handbook 2017 Kuoteq received stats, including an ability that allows him to summon any Saurus unit without having to make a roll. As many times as he likes regardless of his usual 3 spells per turn limit. In fact these spells do not count, meaning you can summon an army and still have enough spells to blast the enemy and shield your forces. The only restrictions are that he can&#039;t use the same spell twice in one turn, and that they have to be Saurus units. (No summoning Dread Saurians without a roll sadly.) &amp;lt;/strike&amp;gt;. Welcome to 2nd edition bitches! With the changes to summoning rules, Kuoteq&#039;s ability has been changed to now let him deep strike anything in the formation. So long as you pay the tax of a Slann and a Firelance Starhost, you can add anything to the formation. And it&#039;s no longer restricted to just Saurus units either! Hide a horde of skinks in a small patch of grass, an Engine of the Gods behind that headstone, or a Dread Saurian behind a small pebble! To pull that off, you would have to be some kind of master of celestial magi-KUOTEEEEEEEQ!!!&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry!==&lt;br /&gt;
{{story}}&lt;br /&gt;
&amp;quot;So. Fresh bunch&#039;a recruits straight off the regimental home world, huh? Got your heads full of propaganda and not much else, lemme bet. Well, listen to me and listen good, kids - probably half of what you know is nothing but ambull-shit, and you&#039;d better get that through your heads now rather than getting a traitor&#039;s lasbolt through your head on the battlefield. Now, you pray to the Emperor like you should, and if you don&#039;t the Commissar&#039;ll blow your head off, and that&#039;ll be a mercy compared to what I&#039;ll do to ya if I find out &#039;fore he does - but don&#039;t be thinkin&#039; for a second that recitin&#039; the Litany of Protection makes you invulnerable on a battlefield.&lt;br /&gt;
&lt;br /&gt;
Sure, you&#039;ll hear stories about brave Guardsmen that charged enemy positions armed with nothin&#039; but their lasguns and their bayonets and won - and I&#039;ll even admit that probably a couple of them are true, but in an army that numbers in the billions one or two of ya are bound to get lucky every now and again, so it don&#039;t really say much. No, kids, they might make for inspirin&#039; stories, but fanatical charges aren&#039;t what win battles. Battles are won by determination and tactics. Lemme tell you about this one time our regiment was servin&#039; under the command of General Creed.&lt;br /&gt;
&lt;br /&gt;
Never a finer tactician has the Imperial Guard ever seen than that General Creed, let me tell you. He came up with plans so devious and cunnin&#039; you didn&#039;t even have a hope of figurin&#039; out how he&#039;d done what he&#039;d done &#039;less he explained it to ya himself. We were fightin&#039; on Kavara IV, what&#039;d used to be a good Imperial world till the taint of Chaos found its way down there and turned loyal citizens into traitorous scum. At the time we&#039;d been shipped off, we thought we were just gonna be helping the local PDF put down a small insurrection, but what with the ways of the warp by the time we got there it&#039;d turned into a full on rebel uprisin&#039; and all the nobles were already dead or in hidin&#039;, and another army led by General Creed had arrived to bring it back under control - we&#039;d been missin&#039; so long they thought we&#039;d been lost to the warp, you see, and sent another off in our place - so we wound up joinin&#039; forces an&#039; bolsterin&#039; their ranks.&lt;br /&gt;
&lt;br /&gt;
Now, we got deployed into one of the urban centers that&#039;d been taken over almost entirely by the heretics, goin&#039; through clearing buildings of resistance and tightenin&#039; the noose around their filthy necks. Only been gettin&#039; minor resistance until a couple of hours in, when we stumbled across a fortified plaza that hadn&#039;t been in none of the intelligence reports. So there we were, pinned down by enemy fire, usin&#039; rubble for cover and hopin&#039; to the Emperor that&#039;d we get some artillery support soon, when all of a sudden there&#039;s a tremendous rumblin&#039; off to the right, soundin&#039; like a column of tanks comin&#039; up towards the buildin&#039; we&#039;d just cleared.&lt;br /&gt;
&lt;br /&gt;
We weren&#039;t gettin&#039; nothin&#039; about armored support on the vox, so we was sittin&#039; there shittin&#039; ourselves wonderin&#039; where the traitors had got tanks from, when all of a sudden the front of the buildin&#039; just collapses out onto the street and a damn Baneblade rolls right on out in front of us. One blast from the main gun and it turned the heretic&#039;s position into a crater. The vox lights up and we get ourselves a message - &amp;quot;Armored Support courtesy of General Creed&amp;quot;, they say. Now that&#039;s tactics, kids - we never saw it comin&#039;, so those traitors sure didn&#039;t. The application of overwhelmin&#039; force at just the right spot at just the right moment&#039;ll turn the tide of any battle in your favor.&lt;br /&gt;
&lt;br /&gt;
I took a look at that buildin&#039; again as we were marchin&#039; down the street in the Baneblade&#039;s wake, though. Funniest thing, the only hole in it was the one the tank&#039;d made on its way out. How the hell we missed it when we were clearin&#039; the place I don&#039;t know. How the hell Creed got it in there in the first place, I&#039;m not sure I WANT to know - but let me tell you, pulling that off must&#039;ve taken one hell of a tactical genius.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Sergeant Karls addressing new recruits to the Hirian 204th, shortly before being relieved of duty and sent for psychiatric evaluation due to inexplicable urges to scream incoherently.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Genius ===&lt;br /&gt;
The forces of Chaos reigned victorious over the shattered city, littered with the wounded and dying Guardsmen of the Cadian 503rd. At their head, ready to deliver the killing blow to the last world between him and conquest, strode Abaddon the Despoiler himself, his Daemonblade screaming as it claimed the souls of a score of men, slashing through the staunch but futile defenses of his feeble foe. He had won. Finally, after all these centuries, he had triumphed, and begun to finish what that weakling Horus had started! And now, now it was time to put the icing on the cake and finish off that arrogant son of a bitch Creed, as he routed like a coward no less!&lt;br /&gt;
&lt;br /&gt;
Beside him, his lieutenants roared in delight, cleaving through flesh and bone and steel alike, and his bodyguard made a mockery of Imperial pride. Demons from the warp, incarnations of the entropy of Khorne and Slaanesh hacked their way through droves of fleeing shock troopers, and a flanking force of the Night Lords penned in those who were left, trapping them in a great valley.&lt;br /&gt;
&lt;br /&gt;
His final carnage began in a great valley, the product of a near miss by a melta torpedo. A miss that had spared the Imperials yesterday, but sealed their fates tonight! Abaddon flung himself into the fray, cleaving with full strokes the men who stood in between him and his prey, butchering wholesale with his men. The Cadians fought like men possessed, like monsters cornered. Abaddon&#039;s men were possessed, monsters in truth as well as metaphor, and so fought harder still. When the last corpse fell, it was Abaddon who laid it low, sending that cloak, that cigar spinning to the ground with a backhand from his mighty palm. The heavyset, gray-haired man lay flat upon the graying mud, and a pool of blood grew around him. Abaddon felt his breath quicken, and kicked the Castellan over, to see his face as the Daemonblade consumed his soul.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve won, Creed! I&#039;ve beaten you, the Imperium is MINE for the taking! [[Horus|The galaxy shall burn!]] But not before I hear you beg, NOT BEFORE I HEAR YOU BEG!&amp;quot; His voice was torn with emotion, manic laughter struggled free of his throat.&lt;br /&gt;
The figure tipped over, to lay spread eagle on its back. Silent, broken, and dead. An old man, slain by a casual blow from an immortal warrior. Abaddon felt something leave him. The rush vanished. Creed was dead. He had won... Yes. He had defeated the hero of the Imperium, but Creed was dead. And without ever even knowing that Abaddon had won. The united leader of Chaos knelt down, and screamed at the square-jawed corpse, howling in anger, in the hopes that perhaps his fleeting soul could still hear his words. &amp;quot;I. HAVE. WON. CR-&amp;quot; He froze mid-word, as he realized that the crater was silent. He stood, and thought for a moment that his men were watching him. He was mistaken, for his marines, his warriors, his cultists... Even the demons, were staring open-mouthed, at the crest of the crater that they had swept into.&lt;br /&gt;
&lt;br /&gt;
For one nanosecond. For one fleeting, cursory micron of an instant, Abaddon was confused.&lt;br /&gt;
&lt;br /&gt;
And then he knew. He knew what he would see when he looked up to match their gaze. He knew what he would see when he looked up, and realized why Creed had led this defensive force personally, and why he had not boarded one of the Valkyries that had escaped, or a Chimera to flee. He looked up, to see the barrels of a thousand tanks, the crested figures of ten thousand men, the whirring shapes of countless hundreds of skimmers and fighters. He saw in the distance, the smoking ruin of [[Vengeful Spirit|his flagship]] drifting through orbit a hundred miles away, and heard all of a sudden the unjammed signals of panicked screaming coming in from every one of his officers and aides.&lt;br /&gt;
&lt;br /&gt;
[[Image:EvenInDeathIStillCREEEEEED.jpg|thumb|right|&#039;&#039;And he knew, without looking, the expression upon that fat old man&#039;s face, despite the shattered jaw and the broken neck.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Abaddon saw, before his eyes, his Crusade crumble. And he knew, without looking, the expression upon that fat old man&#039;s face, despite the shattered jaw and the broken neck. And he felt his last emotion before the guns started firing, and the torpedoes struck, and the lascannon-bolts flew. Boiling up inside of him, he opened his mouth, and screamed.&lt;br /&gt;
And over the din of battle, though battle cannon roared and [[basilisk]] whistled, though lasgun cracked and Guardsmen cried out with tears in their eyes the name of their savior, no voice cried so loudly as Abaddon the Fool&#039;s, whose hatred of one man had cost him a victory that could have changed the galaxy, the one man whose name he now invoked. That magnificent bastard. That tactical genius.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CREEEEEEEEEEEEEEEEEEED!!!!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Game===&lt;br /&gt;
The mortal moved his piece. Tzeentch, Lord of Change and Master of Destinies moved his. They were playing a game of chess. The stakes were high: if the mortal won, Tzeentch, all his daemons and followers would retreat to the Warp for all time and would never again attempt to harry the mighty Imperium of Man in any way be it directly or indirectly. If Tzeentch won (which, of course, he knew he would), the soul of the mortal went to Tzeentch. These stakes obviously seemed skewed in favor of the mortal, but there were several factors to consider.&lt;br /&gt;
&lt;br /&gt;
The mortal moved another piece.&lt;br /&gt;
&lt;br /&gt;
Tzeentch moved another piece.&lt;br /&gt;
&lt;br /&gt;
Tzeentch had wanted this particular soul for what might have been 10 million years, or maybe 5 minutes. Who could tell in the Warp? The problem was, it was pledged to the accursed corpse-god on Terra. So Tzeentch had sought him out and challenged him.&lt;br /&gt;
&lt;br /&gt;
The mortal moved.&lt;br /&gt;
&lt;br /&gt;
Tzeentch moved.&lt;br /&gt;
&lt;br /&gt;
Also Tzeentch, as Master of Fates, knew that he would win. He had to. He had been planning for this game for centuries before the mortal in question was ever born. He had watched, planned, schemed, and acted to ensure that the mortal would learn a certain chess strategy, one that he just &amp;quot;happened&amp;quot; to have a perfect counter to.&lt;br /&gt;
&lt;br /&gt;
Another move by the mortal.&lt;br /&gt;
&lt;br /&gt;
Another move by Tzeentch.&lt;br /&gt;
&lt;br /&gt;
Finally, the idea of a Chaos God focusing so much on a single soul, or making such an enormous bargain was inconceivable, a fact that had never once changed, not even for Warmaster Horus. What was Tzeentch, if not the Lord of Change? So went the reasoning (if the thought process of a Chaos God can be called such) of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
The mortal went on for several turns.&lt;br /&gt;
&lt;br /&gt;
Tzeentch went on for several turns.&lt;br /&gt;
&lt;br /&gt;
Finally, the mortal got a smug look on his face. Tzeentch&#039;s beak curled into something resembling a smile.He held his head up high. The mortal moved a piece. Tzeentch spoke, in a voice that was ever shifting and could drive men mad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mortal, do you not know who I am? Let me tell you. I am Tzeentch. The Changer of Ways. The Master of Fate. The Lord of Change. The Controller of Destinies. I have existed before the stars, and I will exist long after they have died. No mere mortal could possibly-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Tzeentch spared a glance at the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is that knight doing there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tzeentch stared, utterly dumbstruck. His eyes bulged and his beak dropped. He saw the reason for the mortal&#039;s smugness.&lt;br /&gt;
&lt;br /&gt;
[[Image:CreedvTzeentch.png|thumb|right|&#039;&#039;Tzeentch let out a cry of rage. It was a cry that echoed throughout the Warp, driving Imperial psykers insane and Chaos sorcerers more insane.&#039;&#039;]]It was checkmate.&lt;br /&gt;
&lt;br /&gt;
A very small part of Tzeentch was glad. After all, being unintentionally defeated was certainly a change for him. Also, no longer interfering in the affairs of the mortal galaxy was definitely a change.&lt;br /&gt;
&lt;br /&gt;
However, that was just a very small part.&lt;br /&gt;
&lt;br /&gt;
Tzeentch let out a cry of rage. It was a cry that echoed throughout the Warp, driving Imperial psykers insane and Chaos sorcerers more insane. It was a cry containing a subconscious command. All across the galaxy, the daemons of Tzeentch vanished from the material world, never to return. His mortal followers began retreating, heading towards the Eye of Terror. All the Gods, daemons, and mortal followers of Chaos took notice. In the Warp near Terra, the mighty soul of the God-Emperor of Mankind himself took notice. He smiled, for he knew what it meant. It was a cry that was to echo in the Warp throughout eternity, long after the stars themselves died. It was the cry of a defeated god.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CREEEEEEEEEEEEEEEEED!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==A Record of Historic Significance==&lt;br /&gt;
There is an example of real-world tactical genius that took place during granpappy&#039;s WWII, though it was performed not by a manly cigar-chomping motherfucker but rather by a man named Jasper Maskelyne, a British stage magician who was recruited by Britain&#039;s MI9 to assist with camouflage development. One account (which has had trouble being verified admittedly, but then many files are still classified from that era) claimed that he was able to hide an entire desert convoy by deploying ultra-bright &amp;quot;dazzle-lights&amp;quot; which blinded recon planes being used by the enemy. However, many of his claims have been thoroughly scrutinized and most seem to be tall tales.&lt;br /&gt;
&lt;br /&gt;
Whatever the story may be the lesson to learn from it is never ask Creed to pull a rabbit out of his hat. He will instead pull a [[Slaanesh|Baneblade out of your ass.]]&lt;br /&gt;
&lt;br /&gt;
There is also the story about how the Allies managed to dupe Germans into believing they were going to land their invasion at [https://en.wikipedia.org/wiki/Pas_de_Calais Pas-de-Calais], at the narrowest point of the British Channel, codenamed [https://en.wikipedia.org/wiki/Operation_Fortitude Operation Fortitude]. They built entire fake bases, complete with wireless traffic, nonsense but believable orders, and dummy transport aircraft, and placed General Patton at the &amp;quot;head&amp;quot; of this fake [https://en.wikipedia.org/wiki/First_United_States_Army_Group 1st US Army Group]. They also made use of captured German double agents, codenamed [https://en.wikipedia.org/wiki/Double-Cross_System Double-Cross] ([[Alpha_Legion|XX]]) System, along with diplomatic channels with neutral countries, to feed Nazis more misinformation, and used [https://en.wikipedia.org/wiki/Ultra_(cryptography) Ultra] decryption to confirm they had fallen for it. Indeed, Hitler himself ordered to hold up some German divisions as a reserve for this fictional Calais landing, and Rommel gave the reinforcement of the [https://en.wikipedia.org/wiki/Atlantic_Wall Atlantic Wall] defenses in that region top priority. It was so believable that when [https://en.wikipedia.org/wiki/Operation_Neptune Operation Neptune] commenced and D-Day landings began, the Germans thought it was a diversion, not the main attack, and so did not commit their reserves until the Allies had already established a full front in Normandy.&lt;br /&gt;
&lt;br /&gt;
So it can be said that the Allies managed to CREEEEEEED their troops into France.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vance Motherfucking Stubbs]] - &amp;lt;s&amp;gt;Who is tactically incompetent.&amp;lt;/s&amp;gt; NONSENSE!!! There is nothing said about those one hundred [[Baneblade|Baneblades]] being lost. {{BLAM|That&#039;s heretical propaganda}}. The tanks were shipped all across the &amp;lt;s&amp;gt;[[Imperium|Imperium&#039;s]] borders&amp;lt;/s&amp;gt; star system. &#039;&#039;(And then lost to Orks.)&#039;&#039;. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;Thanks fer da tankz humiez! Gonna look proppa sharpish az sum shiny new skullhammaz!&amp;lt;/span&amp;gt;  Except he canonically won...they both did.  Somehow.&lt;br /&gt;
*[[Castor]] - His second cousin.&lt;br /&gt;
*[[Cadia]] - Where that motherfucker &amp;lt;s&amp;gt;lives.&amp;lt;/s&amp;gt; &#039;&#039;&#039;lived.&#039;&#039;&#039;&lt;br /&gt;
*[[Baneblade]] - His greatest asset&lt;br /&gt;
*[[Vlad von Carstein]] - His pupil in Warhammer Fantasy.&lt;br /&gt;
*[[Sly Marbo]] - Can &amp;quot;out-CREEEEEEEED!&amp;quot; Creed.&lt;br /&gt;
*[[Colour Sergeant Jarran Kell]] - His bodyguard and bro. He died on Cadia, saving Creed&#039;s life. RIP, you manly bastard.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[[Abaddon at the Therapist]]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/4544432/ sup/tg/ archive of the First Coming of Creed.]&lt;br /&gt;
*[http://www.facebook.com/pages/Flanking-the-enemy-hidden-behind-some-moss/Ursarkar-E-Creed/167568501474?created&amp;amp;v=info#/pages/Flanking-the-enemy-hidden-behind-some-moss/Ursarkar-E-Creed/167568501474?ref=nf He has infiltrated Facebook ! He is also a social genius !]&lt;br /&gt;
And twitter! @creeeeeeeeeeeed&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TacticalSexyness.jpg|The tactical sexyness of one goddamn motherfucking tactical genius.&lt;br /&gt;
Image:1242252059504.jpg|Creed pulling off a Yo Dawg meme.&lt;br /&gt;
Image:Creedrules.jpg|Creed&#039;s &amp;quot;Tactical Genius&amp;quot; special rule.&lt;br /&gt;
Image:CREEEED.png|AVE IMPERATOR MOTHERFUCKERS!&lt;br /&gt;
Image:creeeeeeeed.jpg|Abaddon getting ready for another black crusade.&lt;br /&gt;
Image:Tacticageniuspool.jpg|Pool is closed due to Tactical Genius.&lt;br /&gt;
Image:1242230736718.jpg|Cigar chomping, manly motherfucker.&lt;br /&gt;
Image:1242252825237.jpg|If you think this is impossible even by 40K standards then you&#039;re doing it wrong.&lt;br /&gt;
Image:Creeeeeeed.jpg|Some speculate a Tactical Genius placed Demolishers in the servers.&lt;br /&gt;
Image:Creed-loliflanku.jpg| Problem, Failbbadon?&lt;br /&gt;
File:Warhammer-imperial-guard.jpg| Canon CREEEED!&lt;br /&gt;
Image:1242225473355.jpg|If I See That Fucking Warhound One More Time...&lt;br /&gt;
Image:CREEEED.jpg|Even heretics resent scouting Warlords...&lt;br /&gt;
Image:1242253576880.jpg|...then again it&#039;s their fault for turning away from the [[Emperor|Emprah]] and all.&lt;br /&gt;
Image:goodnewscreed.jpg|Good news everyone... BANEBLADES!&lt;br /&gt;
Image:CREEEEEEEEEE.jpg|Another crusade foiled.&lt;br /&gt;
Image:Thrawncreed.jpg|Some speculate Admiral Thrawn may be Creed.&lt;br /&gt;
Image:Creed.gif|TACTICAL GENIUS&lt;br /&gt;
Image:1242230900950.jpg|YOU HAS NO ARMS! YOUR TACTICS ARE INVALID!&lt;br /&gt;
Image:CreedvTzeentch.png| Where are your Gods now, Heretic? &lt;br /&gt;
Image:1243030681317.jpg|Kirby may be a possible lead on who Creed really is...&lt;br /&gt;
Image:1243333513695.jpg|&amp;quot;I WAS COPULATING WITH A DAMNABLE SLAANESHI WHORE?!?!?!&amp;quot;.&lt;br /&gt;
Image:Cred.jpg|CREEEEEEED&lt;br /&gt;
Image:Currie.jpg|The Real Creed?&lt;br /&gt;
Image:Creedchoke.jpg|Creed choking someone.&lt;br /&gt;
Image:Tacticalgenius.png|How it went down&lt;br /&gt;
Image:TacticalSwarmlord.png|The reason Tyranids can never take allies.&lt;br /&gt;
File:Hammerspace_Titan.jpg| CREEEEEEED!!!&lt;br /&gt;
File:And then Creed.png| THE PONIES ARE HERETICS AND SHALL NEVER RULE HERE!&lt;br /&gt;
File:Thiswillcausenoproblemswhatsoever.jpg| Creed 2.0, showing that even the galaxy&#039;s greatest tactical genius can&#039;t outwit the wall.&lt;br /&gt;
File:Afairandreasonablediscussion.jpg| The worst canon rape. Where&#039;s the cigar?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IG-Characters}}&lt;br /&gt;
[[Category: Awesome]][[Category:Meme]][[Category:Stories]]&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:5486:1E3C:CD4D:5890</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Chaos_Gate_-_Daemonhunters&amp;diff=543280</id>
		<title>Warhammer 40,000: Chaos Gate - Daemonhunters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Chaos_Gate_-_Daemonhunters&amp;diff=543280"/>
		<updated>2022-06-06T23:42:21Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:5486:1E3C:CD4D:5890: /* Chaos Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
[[File:Daemonhunters_40k_Game_Cover.jpg|700px|thumb|center|&#039;&#039;Who you gonna call? Daemonhunters!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer 40,000: Chaos Gate - Daemonhunters&#039;&#039;&#039; is a Turn-Based Strategy game in the vein of [[XCOM]] and a sequel/reboot of [[Warhammer 40,000: Chaos Gate]]. It&#039;s a pretty good game and provides much of the XCOM feel that was lacking in Chimera Squad and Legends. Just make sure you remember that the lore and gameplay are kept quite separate, otherwise you&#039;ll get an aneurism. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The game follows Strike Force Xiphos of the [[Grey Knights]] after a long, mostly offscreen crusade against a [[Khorne|Khornate]] cult called the Kaedium that had devastated three sectors before it was stopped, banishing its [[Bloodthirster]] leader back to the [[Warp]] at the cost of Strike Force Xiphos&#039; Force Commander Agravain and most of its battle-brothers. Brother Ectar appoints you to lead the journey back to [[Titan (Moon)|Titan]], the home base of the Grey Knights, but Strike Force Xiphos was intercepted by an Ordo Malleus [[Inquisitor]], Kartha Vakir, who commandeers their heavily damaged [[Strike Cruiser]], the Baleful Edict, to investigate a [[Nurgle|Nurglite]] plague called &amp;quot;The Bloom&amp;quot; in the nearby Tyrtaeus Sector, much to the chagrin of the ship&#039;s [[Techpriest]] Dominus Lunete Ozmarantis and the profound irritation of their immediate superior [[Grand Master]] Kai.&lt;br /&gt;
&lt;br /&gt;
Vakir&#039;s research into the &amp;quot;seeds&amp;quot; the followers of Nurgle carry with them to spread the Bloom leads the Knights and the Inquisitor to the ruined Craftworld Usa&#039;rya, which is being used to incubate the Bloom. The Craftworld&#039;s still-uncorrupted Avatar of Khaine comes to life just long enough to reveal the existence of five &amp;quot;Reapers&amp;quot; sent to act as the Bloom&#039;s vectors, and warns the Knights that if left unchecked it will bring on an apocalyptic event called the Morbus to ravage the galaxy. The Inquisitor&#039;s party is then nearly overrun by Nurglite forces led by the Daemon Prince Kadex Ilkarion, but the appearance of [[Kaldor Draigo]] buys them an opportunity to escape. Before they do so, the Supreme Grand Master confirms the truth of the Avatar&#039;s warning and tasks Vakir with stopping the Bloom before it&#039;s too late. &lt;br /&gt;
&lt;br /&gt;
In spite of the Bloom&#039;s newly accelerated spread and the Knights&#039; outrage over her perceived carelessness, Vakir has a plan. She kept a piece of corrupted Wraithbone from the Craftworld&#039;s Infinity Circuit that can be attuned to the psychic stench of the Reapers, a creation she calls the Codex Toxicus. Should the Reapers be defeated and the Prime Seeds that they watch over be claimed, the strains of the Bloom they oversee will die off.&lt;br /&gt;
&lt;br /&gt;
After collecting three of the Prime Seeds, Kadex attacks the Baleful Edict and destroys the Codex Toxicus. Vakir is able to bind Kadex, but without the Codex Strike Force Xiphos has no way to find the remaining Reapers. With no further options available, Vakir volunteers to scour the Daemon Prince&#039;s mind for any useful information. She manages to stay sane through the ordeal and discovers the source of the Bloom: a collection of roots hidden deep within the Garden of Nurgle. While she fears that Xiphos will have no way to find the Garden in the Warp, let alone destroy the roots, Ectar reminds her that Draigo still wanders the Warp. He proposes to use the Prime Seeds to generate enough Warp energy to warn him of the Bloom&#039;s threat and gain his assistance. &lt;br /&gt;
&lt;br /&gt;
He agrees, but as the Inquisitor returns she has a vision: Kadex has warned his master of Draigo&#039;s arrival, and an ambush has been set. Ectar is enraged and attempts to execute Vakir, but is stopped by Lunete, who proposes that Xiphos move to support Draigo in the Garden. Ectar scoffs at the idea, but Vakir believes that if they banish Kadex they can follow him back to his master. It is only when the purgation ritual is complete that she reveals her true intentions: to allow Kadex to claim her soul so Xiphos may use it as a beacon to find the Garden. Ectar is horrified that [[Grimdark|she would allow herself to be tormented for eternity]] for the sake of their mission, but she insists on going through with it nevertheless. Only in death does duty end.&lt;br /&gt;
&lt;br /&gt;
After fighting their way past another one of the Reapers to reach the Garden, Strike Force Xiphos reunites with Draigo to confront the true mastermind behind the Bloom: [[Mortarion]], who is all too eager to pay the &amp;quot;heart-carver&amp;quot; back for his past defeat on Kornovin. &lt;br /&gt;
&lt;br /&gt;
After severing bloom roots, killing hordes of Nurgulite forces, and fighting Morty himself, [[Bullshit|Draigo and his 4 comrades succeed and force Mortarion to flee]]. While the Baleful Edict goes back to Titan to commemorate the sacrifices made for their mission, Draigo&#039;s force stays in the Warp. A skull with Kadex&#039;s soul is shown capturing Vakir&#039;s soul, declaring his [[Rape|intent to use her]] for [[Grimdark|his future plans]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*&#039;&#039;&#039;Brother Ectar&#039;&#039;&#039;: Your head advisor. A Purifier, he was a skillful warrior but his lack of confidence in his own command combined with the machinations of a handful of Inquisitors trying to use a rebellion instigated by a [[Lord of Change]] to topple a corrupt planetary government led to [[Not As Planned|disaster]], and as penance he has denied himself the opportunity for an honorable death in battle and a position of command in lieu of supporting Xiphos&#039; commander. As a result, he appoints you (the player) to take command of Xiphos after Commander Agravain&#039;s death in the tutorial. As befitting his order, his general response to any form of [[Chaos|chaotic taint]] is to [[Exterminatus|purge it with extreme prejudice]], which often puts him at [[Skub|odds]] with Inquisitor Vakir, who sees merit in studying the enemy to defeat them.&lt;br /&gt;
*&#039;&#039;&#039;Inquisitor Kartha Vakir&#039;&#039;&#039;: A Thorian with a grudge against [[Nurgle]] after the death of her parents to one of his &amp;quot;gifts&amp;quot;, she is the one who first sets Strike Force Xiphos against the Bloom and takes it upon herself to study ways to combat it. Cocksure and prideful in her abilities, her methods are borderline [[Heresy|heretical]] and come across at haphazard at times, [[Just As Planned|but it works out]]. Combined with her attitude, she is constantly at odds with the rest of the crew since she is after all endangering the Edict by collecting and researching [[Daemon|daemonic]] material, opening herself and the vessel up to [[Chaos|chaotic]] [[Heresy|corruption]]. Ultimately, her willpower and sheer resolve to end the Bloom manages to impress even Ectar.&lt;br /&gt;
*&#039;&#039;&#039;Magos Dominus Lunete Ozmarantis&#039;&#039;&#039;: An ancient Tech-Priestess (we know, it&#039;s hard to tell with that many implants) who has served for centuries aboard the Baleful Edict and is old enough to remember when Draigo was a Justicar. She very bluntly expresses her lack of concern for anything beyond the Edict, and [[Rage|butts heads]] with Ectar and Vakir if the Edict&#039;s safety is put into question. However, she&#039;s also the voice of reason whenever the two are squabbling, [[/tg/ gets shit done|breaking up their arguments to focus on the matter at hand]]. She&#039;s rather [[Belisarius Cawl|progressive]] for a Techpriest, willing to [[Heresy|modify]] Servo Skulls to help Vakir collect blight seeds and expressing a scientific interest in xenotech like [[Wraithbone]].&lt;br /&gt;
*&#039;&#039;&#039;Grand Master Vardan Kai&#039;&#039;&#039;: Grand Master of the First Brotherhood and Steward of the Armoury who once did battle with [[M&#039;Kar|M&#039;Kar the Reborn]] and [[Tyranid]] forces at the same time, and the Grand Master Xiphos answers to. Kai serves as the Councilman in this game, reviewing Strike Force Xiphos&#039; performance and providing them resources (Requisition) every 60 days. As Steward of the Armoury, Kai offers a selection of battle-brothers and wargear you can redeem using Requisition for completing missions, and you can upgrade your armoury access during his reports (also with Requisition) so that better armor and troops show up as potential mission clear rewards. Don&#039;t piss him off unless you want to lock yourself out of mission rewards for a couple months. He is unconvinced of the threat that the Bloom poses and would very much prefer that you be reassigned to more important warzones, and coupled with a major beef with the Ordo Malleus, constantly berates Inquisitor Vakir for seemingly wasting his troops on simple grunt work. Voiced by the famous actor Andy Serkis.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like how the original Chaos Gate was &#039;&#039;[[Blood Ravens|inspired by]]&#039;&#039; the original X-COM, Daemonhunters take many cues from the modern XCOM games, with some elements from other successors like &#039;&#039;Phoenix Point&#039;&#039; and &#039;&#039;Gears Tactics&#039;&#039;. The strategic layer lets you select some research for Inquisitor Vakir to pursue that will aid the fight against the Bloom, select which part of the Baleful Edict Dominus Lunete should prioritize repairs, and wait for a mission in the &amp;lt;s&amp;gt;Geoscape&amp;lt;/s&amp;gt; galaxy map to defeat the servants of the [[Nurgle|Plague God]] (does this sound familiar to XCOM players already?). Certain story events will have your crew butt heads over the mission, and picking sides will grant bonuses or maluses to their department, such as faster research times for supporting Vakir or increased exp gain for supporting Ectar.&lt;br /&gt;
&lt;br /&gt;
Across the sector, each planet has a corruption meter that increases all sorts of nasty shit that can happen as it rises, usually in forms of buffs for enemies and debuffs for your dudes. Missions will appear randomly on different planets and you have a limited time to race across the Warp to do them before they expire and raise the planet&#039;s corruption meter, which means you [[Grimdark|can&#039;t save every planet]]. Most missions have objectives like killing every enemy or specific ones, but you can optionally choose to undertake a secondary objective (aka &amp;quot;Glorious Deeds&amp;quot;) if available, from killing a certain number of enemies with melee, taking at most a certain amount of damage , not using any Will points, or completing the mission using only basic equipment. Completing primary and secondary objectives award Requisition, the resource used to redeem mission rewards from new recruits or stronger wargear, but failing secondary objectives costs you 1 Requisition, so you must choose wisely whether you are fit to do them.&lt;br /&gt;
&lt;br /&gt;
Down in her makeshift lab, [[Inquisitor]] Vakir needs to progress her research into defeating the Bloom, and to do so she requires blight seeds extracted intact from enemies during missions. Some enemies will be marked as &amp;quot;seed carriers&amp;quot;, which have seeds implanted in certain parts of their bodies. The primary method of extracting seeds is to kill these enemies in melee, [[Metal Gear|Zandatsu style]], but melee critical hits will allow you to extract the seed straight away if the enemy can&#039;t be immediately killed. Ranged or environmental kills won&#039;t yield any seeds, but ranged crits with Precision Shot (i.e., the Astral Aim ability) can sever enemy body parts that contain seeds, which will still award you the seed. One of Vakir&#039;s researches unlocks a servo-skull that can harvest a seed directly, allowing you to safely and reliably extract seeds at very long range; several of the Apothecary&#039;s skills also allow them to extract seeds more easily. Blight seeds can also be found scattered around the map in incubation pods which can be collected by any of your Knights. Initially, there is only one strain of seed, but Vakir discovers the existence of four other strains, each with their own seeds.&lt;br /&gt;
&lt;br /&gt;
Besides unlocking new research, blight seeds can also be spent to unlock Purity Seals on master crafted weapons, granting access to bonus stats or abilities such as increased critical chance or armor pierce on psybolt.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Dominus Lunete oversees the repairs and upgrades of the Baleful Edict, each section requiring a number of [[Servitors]] and days to work on. Servitors are a resource that can be collected on missions and during random events, and are consumed when you begin repairs to a particular section. Certain events can also allow you to sacrifice Servitors in order to avoid risking your Knights or spending seeds, so you have to weigh in which resource you&#039;re most willing to sacrifice in these events. The Baleful Edict can also take damage to its hull integrity in such events, or later on if you encounter a [[Death Guard]] ship or Warp Storm without the necessary upgrades. Naturally, if you lose all your hull points, you lose, but you can order Lunete to repair the hull, as well as upgrade the Edict&#039;s systems to better deal with enemy ships or events.&lt;br /&gt;
&lt;br /&gt;
The tactical layer allows you to deploy up to 4 Grey Knights Space Marines to the field, and plays similarly to XCOM, although instead of a move + action vs longer move, each marine starts with 3 action points (AP) to spend on movement, abilities or attacks in any order. Warp-based abilities, from powering up attacks with psychic power or psyker powers, cost [[Mana|Willpower (WP)]] to use, but increases the Warp Surge gauge which activates some debilitating effect when full. The Warp Surge gauge fills every turn at an amount dependent on corruption level, acting as a timer to prevent turtling much like XCOM 2&#039;s mission timer, but you&#039;re not completely screwed if it &#039;runs out&#039; as it merely disadvantages you instead of immediately failing the mission. Still, you wouldn&#039;t want to let it fill up too often as it can quickly put you at a disadvantage and heightens the risk of permanently losing a battle-brother. The exact effects it has depend on the strain of the Bloom present on the planet, with different strains favoring different effects:&lt;br /&gt;
* &#039;&#039;&#039;Poxus, the Strain of Disease&#039;&#039;&#039;: The first strain you&#039;ll encounter. Warp Surges associated with the Poxus strain tend to inflict negative status conditions on your Knights while increasing the debuff resistance of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Mortus, the Strain of Death&#039;&#039;&#039;: Warp Surges associated with the Mortus strain interfere with using psychic abilities, either directly by means like increasing willpower costs and disabling Stratagems or indirectly by providing enemies with the ability to reduce willpower with their attacks. &lt;br /&gt;
* &#039;&#039;&#039;Dolorus, the Strain of Agony&#039;&#039;&#039;: Warp Surges associated with the Dolorus strain are prone to inflicting damage directly to your squad, stopping you from healing, and boosting the amount of damage enemies can inflict on you. &lt;br /&gt;
* &#039;&#039;&#039;Necrosus, the Strain of Decay&#039;&#039;&#039;: Warp Surges associated with Necrosus revolve around reducing the effectiveness of your attack and defense and provide enemies with more armor to further reduce your ability to hurt them. &lt;br /&gt;
* &#039;&#039;&#039;Tentarus, the Strain of Growth&#039;&#039;&#039;: Warp Surges associated with Tentarus pile on Mutations (mostly in the form of HP boosts) and can summon Bloomspawn to get in your way. &lt;br /&gt;
&lt;br /&gt;
However, being [[Space Marines]] and all, each battle-brother won&#039;t be instantly killed if they drop to 0 HP in battle; rather they will enter a critically wounded state which they will recover from (albeit with their maximum health cut in half) if healed or after taking 3 turns to catch their breath. Still, if a critically wounded Knight drops to 0 HP again in the same battle, they will die for good, and even if they survive the mission, they lose a Resilience point, which is the number of times they can get critically wounded and survive- if it goes down to zero, they stay dead. Fortunately, getting [[PROMOTIONS|promoted]] increases maximum Resilience, so it pays off to preserve your forces as much as possible. And unlike XCOM, your Grey Knights know which end of the Storm Bolter the shots come out of so there&#039;s no risk of missing your attacks. You do however have a chance to score critical hits (both in melee and at range, though the former happens more often), which let you deal bonus damage, ignore armor, or debuff enemies in a variety of ways. It becomes imperative to abuse crits as much as possible later on when more nasty enemies show up in order to disable their more dangerous weapons and abilities, which can be optimized via certain skills and wargear.&lt;br /&gt;
&lt;br /&gt;
The battlefield contains many obstacles such as classic explosive barrels and statues that can be shot or smashed to take out multiple enemies at once, and you can knock around enemies with skills and explosives, potentially blasting them into bottomless pits for instant kills, giving you an incentive to position properly (Be warned! They can do the same to you!). There exist high and low cover objects scattered around; as there is no accuracy factor in this game, all attacks will connect barring certain auto abilities that have a chance to block certain attacks. Thus, you have to rely on cover and armor to absorb fixed damage, where high cover blocks more damage than low. This is important especially in the early game, where your [[Indrick Boreale|spess mehreens]] in default wargear are [[Wat|actually pretty squishy]] starting out, such that lowly cultists armed with autoguns and heavy stubbers can quickly [[Dakka|pepper them down]] if they stand in the open.&lt;br /&gt;
&lt;br /&gt;
Another key mechanic in the tactical layer are stuns and [[Blam|executions]]. Many enemies have a stun bar that scales with difficulty; depleting it via stun damage (not the same as HP damage) will stun the enemy, opening them up to a [[Anal Circumference|guaranteed crit]] from the next attack. Performing a melee attack on a stunned enemy gives you the option to execute them, instantly killing them while restoring 1 AP to all Knights. This can be very [[Cheese|exploitable]] as it can [[Rape|allow you to wipe out multiple pods in a single turn]] if you manage to chain stun them all. &lt;br /&gt;
&lt;br /&gt;
Finally, Inquisitor Vakir can support your Knights from the Edict via Strategems, which can be unlocked through her research, acting as once-per-mission spells that include granting additional AP, group teleportation or healing. However, they will be disabled if she is temporarily wounded through random events, a Warp Storm is active over the mission location, or if she personally takes to the field in certain story missions, using a custom set of equipment and psyker powers.&lt;br /&gt;
&lt;br /&gt;
==Grey Knight Classes==&lt;br /&gt;
4 classes of Grey Knights are available at the start of the game, while 4 more advanced classes can be unlocked later after a story mission.&lt;br /&gt;
* Basic Classes&lt;br /&gt;
** &#039;&#039;&#039;[[Interceptor Squad|Interceptor]]&#039;&#039;&#039;: Offensive class that can teleport through the Warp to flank enemies or tactically retreat from trouble, without triggering those pesky enemy auto skills. They start off pretty weak and [[Derp|unable to teleport]] [[Wat|without investing in the skill]] (though since it&#039;s an initial skill choice it should almost always be available to you, but advancing their teleportation and melee trees grants them [[Rape|insane damage output and mobility]]. They don&#039;t have much on the defensive side, but with support from allies, they are one of the best classes if not [[Cheese|the best class in the game]]. &lt;br /&gt;
** &#039;&#039;&#039;[[Justicar]]&#039;&#039;&#039;: Defensive class that focuses on tanking enemy attacks, but can work as an offensive frontliner too. A very [[Ultramarines|jack-of-all-trades, master-of-none]] class that doesn&#039;t really stand out alone, but can support allies well especially by giving them more AP and armor. Can equip Terminator armor to improve durability, but doing so limits their mobility.&lt;br /&gt;
** &#039;&#039;&#039;[[Purgation Squad|Purgator]]&#039;&#039;&#039;: Offensive ranged focused class that can equip [[Dakka|big guns]] like the [[Psycannon]], [[Psilencer]] and [[Incinerator]], granting them heavy firepower in exchange for poor melee attacks, so keep them away from melee foes. They can also specialize in grenades, gaining additional grenade uses and improving blast radii to the approval of [[Tarkus]] and [[Kommando|Ork Kommandos]]. Going down the Astral Aim tree allows your Purgators to become [[Ork Snipers|snipers]], scoring guaranteed critical hits that can also disable targets by [[Abaddon|shooting off their limbs]].&lt;br /&gt;
** &#039;&#039;&#039;[[Apothecary]]&#039;&#039;&#039;: Support class that focuses on healing injured battle-brothers with their Narthecium and supporting them with Servo-skulls. They can also specialize in extracting blight seeds from certain enemies which are needed for further research, but that becomes obsolete once you have reliable crit builds later on. They also have some offensive and supportive psychic powers; despite the latter&#039;s short range if you don&#039;t have a specific servo-skull from a specific upgrade, the buffs themselves are a significant boost to any melee class. Can also equip Terminator armor.&lt;br /&gt;
* Advanced Classes&lt;br /&gt;
** &#039;&#039;&#039;[[Grey Knight Paladin|Paladin]]&#039;&#039;&#039;: Defensive class like the Justicar but more specialized in frontline tanking, knockback and inflicting stuns/critical hits. They&#039;re limited to only Terminator armor, but is also the only class that can use the Storm Shield, which they can forgo for Psycannon if you specialize them in it, trading more durability for some firepower. Although they don&#039;t get direct boosts to the Aegis like the Justicar and lack most of its support potential, they&#039;ve got a nifty skill that lets them automatically attack anything in a wide area while also drastically boosting their armor, and with the right upgrade they can outright cancel the first critical wound they get on a mission. &lt;br /&gt;
** &#039;&#039;&#039;[[Chaplain]]&#039;&#039;&#039;: Support class limited to Terminator armor that is similar to the Justicar, buffing allies and taunting enemies into attacking them. With a greater focus on buffing allies, they use litanies and prayers that last forever but only one of which can be active at a time and uses willpower as long as it&#039;s on. Using a different litany or prayer cancels out the previous one, allowing you to adapt to different situations if needed. They are the only class capable of using the Crozius Arcanum, which has a chance to inflict the Vulnerable debuff on enemies with attacks.&lt;br /&gt;
** &#039;&#039;&#039;[[Librarian]]&#039;&#039;&#039;: Offensive spellcaster limited to Terminator armor with a variety of powerful psychic powers, from group teleportation to energy vortexes that [[Rape|mulch groups of enemies]] AND [[Butthurt|disable vehicle weaponry]]. As a result, they&#039;re mostly limited by the number of Will points they have, and because their use will involve raising Warp Surge a lot, they can also reduce the Warp Surge meter, otherwise it can quickly spiral out of control later in the game. &lt;br /&gt;
** &#039;&#039;&#039;[[Purifier]]&#039;&#039;&#039;: Offensive ranged focused class like the Purgator, but with a greater focus on the Incinerator and an obsession with setting things on fire that rivals the [[Salamanders]]. They can also be trained in Astral Aim and grenade-fu like the Purgator, but unlike the Purgator, can become specialized in melee to scorch adjacent enemies with the purifying flames of their soul. True to their name, their purity makes them immune to hazards, capable of purifying enemies of their buffs and applying a purifying flame damage over time on them, which can become &#039;&#039;permanent&#039;&#039; when upgraded. Like the Purgator, they cannot use Terminator armor.&lt;br /&gt;
The Castellan Champion edition adds &#039;&#039;&#039;[[Castellan Crowe]]&#039;&#039;&#039; as a playable unit, wielding the &#039;&#039;&#039;Black Blade of Antwyr&#039;&#039;&#039; with a unique skill tree. This would sound [[Awesome|great]] if not for the fact that he&#039;s effectively [[Games Workshop|day one DLC gated behind $10]].&lt;br /&gt;
&lt;br /&gt;
==Chaos Units==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cultist]]s&#039;&#039;&#039;: Come in a few variants, but most of them can still be quite dangerous. They die very quickly if you actually strike back, but don&#039;t underestimate them. Generally, they will try to pin your units with overwatch, suppressive fire and grenades, forcing pinned units to take damage if you try to move them without dislodging the Cultists first. One overwatch shot isn&#039;t too bad, but five or six of them at once...not so much.&lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039;: Typical zombie-type enemies that swarm in large numbers, and their groan ability can turn nearby corpses into weaker but still annoying &amp;quot;lesser Poxwalkers&amp;quot;. One variant is the bloated Poxwalker, which has more health and explodes on death in a toxic cloud that improves other Poxwalkers&#039; max HP and inflicts plague on your units; it&#039;ll become enraged when its health is low and try to blow up in your face, so either inflict a crit to disable the death explosion or take it out from a safe distance (preferably after clearing out any other chaff). &lt;br /&gt;
* &#039;&#039;&#039;[[Apostate Cardinal|Apostate Preacher]]&#039;&#039;&#039;: Enemy caster that focuses on buffing Nurgle troops, debuffing your Knights, and forcing Warp Surges. Only slightly tougher than a regular Poxwalker, but will hang in the back to cast bolts of armor-piercing warp-stuff if he attacks. &lt;br /&gt;
* &#039;&#039;&#039;Bloomspawn&#039;&#039;&#039;: Big ugly plants that spit explosive globs of goop which inflict debuffs when they hit you and heal other enemies caught in the blast, or smack you with armor-piercing vines. Several variations of them exist with different amounts of HP, but all of them should be fought from heavy cover and/or from a safe distance. &lt;br /&gt;
* &#039;&#039;&#039;[[Feculent Gnarlmaw]]&#039;&#039;&#039;: A surprisingly hardy tree monster that produces a damage field that hurts anyone too close while healing and buffing allies in its range. But you&#039;ll have to get close to do substantial damage to it, because it has an aura that reduces ranged damage it receives for both itself and its allies. &lt;br /&gt;
* &#039;&#039;&#039;[[Death Guard|Death Guard]] [[Plague Marine]]s&#039;&#039;&#039;: Early game analogues to your Justicars- slow, but well-armored and have a self-heal. Like the cultists, they&#039;ll try to set up overwatch traps to lock your Knights down, and they also possess a melee attack that disables auto abilities. Some of them have Plague Belchers that poison the ground, making it hazardous to walk over, [[Derp|but perhaps due to buggy AI]], instead of unflinchingly marching up to your knights to shart on them, [[FAIL|they will often waste their turn to shart on the empty ground behind themselves if your Knights are too far away]].&lt;br /&gt;
* &#039;&#039;&#039;Plague Champions&#039;&#039;&#039;: Stronger Plague Marines with significantly increased survivability. They can give orders to their allies to help them beat you up better while stealing your Willpower, smashing your cover, and debuffing your defense. At least they can&#039;t heal themselves. &lt;br /&gt;
* &#039;&#039;&#039;[[Blightlord Terminators]]&#039;&#039;&#039;: Heavier armor than the regular Plague Marines, access to suppressing fire from their autocannons, and the ability to automatically melee attack the first Knight to walk next to them make these guys a nasty piece of work, to say nothing of their ability to debuff your ranged damage with their blight grenades. Either try to outrange them or bring someone that can disrupt their melee counter. &lt;br /&gt;
* &#039;&#039;&#039;Blightlord Champions&#039;&#039;&#039;: Nurglite equivalents to your Paladins: they don&#039;t have any ranged attacks, but they hit hard in melee and can lock down chokepoints with the best of them with their equivalent of the Paladin&#039;s Defend skill. Engage them at long range, preferably with a weapon that has Armor Pierce or Armor Break; they&#039;ve got an AoE that debuffs melee attacks, so while you could try to beat them at their own game it&#039;s not a very good idea. &lt;br /&gt;
* &#039;&#039;&#039;[[Chaos Spawn|Unnamable Beasts of Nurgle]]&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;[[Foetid Bloat-Drone]]&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;[[Myphitic Blight-Hauler]]&#039;&#039;&#039;: Lots of armor, but once that breaks has surprisingly low health, which also makes it easy to kill with armor ignoring attacks. Can do heavy damage and smack your units away if they&#039;re in melee. Has a special &amp;quot;Mortar&amp;quot; attack that will blow up small areas after a turn, can smash up cover, and has a multi-melta that breaks armor. &lt;br /&gt;
* &#039;&#039;&#039;[[Helbrute]]&#039;&#039;&#039;: At long range, they blast you with armor breaking attacks that wreck cover or charge you in an attempt to knock you over, and up close they can grab your Knights to leave them unable to act before throwing them a turn later. Focus fire on him with high powered attacks from as far away as possible, since he tries to charge and grab whoever hits him and explodes a turn after he dies. &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearer]]s&#039;&#039;&#039;: The most common Nurgle daemons are slow as molasses, but they can take a beating and gain a new mutation every turn. Take them down quickly before they get the mutation that lets them survive the first fatal hit they take, or at least have a way to purge those mutations before they start to add up. Keep in mind that they have a chance to negate one melee attack per turn, and watch out for the debuffs they can inflict. &lt;br /&gt;
* &#039;&#039;&#039;Plague Ridden&#039;&#039;&#039;: Elite Plaguebearers with a ranged spread attack that debuffs Knights and heals allies at the same time and can provide mutations for nearby allies as well. The first hit they take in a turn increases the Warp Surge counter for good measure, and they&#039;re just as tough as you&#039;d expect. They have an aura that reduces ranged damage for themselves and their allies, so unlike the standard Plaguebearers you&#039;ll want to get up close to beat them.&lt;br /&gt;
&lt;br /&gt;
==Chaos Bosses==&lt;br /&gt;
* &#039;&#039;&#039;Kadex Ilkarion, Warden of the Bloom&#039;&#039;&#039;: The [[Daemon Prince]] presiding over the Bloom&#039;s spread, Kadex first introduces himself when Inquisitor Vakir and your Knights discover the origins of the blight seeds inside an infested [[Aeldari]] [[Craftworld]]. As Vakir tries to get a sample from the corrupted Infinity Circuit, he must be fought off alongside waves of Nurglite reinforcements while protecting the Inquisitor. He possesses a number of abilities designed to [[Troll]] you, from teleporting a Knight to a random spot (typically right in front of a bunch of Plague Marines and Plaguebearers), cursing a Knight to take damage when Kadex is wounded, creating illusory duplicates of himself when he&#039;s hit, and simply calling even more reinforcements on top of the ones that already spawn in constantly. Turns out he [[Butthurt|has a bone to pick]] with Vakir for [[Not As Planned|foiling]] one of his plans in the past. He shows up again later to invade the Baleful Edict, doing all of the same shit but matters are complicated further by your intially being only able to use Vakir. Your Knights will eventually show up, but you won&#039;t have any control over which ones they are- you &#039;&#039;have&#039;&#039; been leveling everyone up, right?&lt;br /&gt;
* &#039;&#039;&#039;Aeger the Benevolent, Reaper of the Poxus Strain&#039;&#039;&#039;: A [[Great Unclean One]] said to have an extensive history of defilement, and is always accompanied by a mass of his Nurgling &amp;quot;nephews&amp;quot;. He has 100 health, spawns Nurglings with the help of a handful of Nurgling spawners in his arena, and is armed with both a Plague Flail and Doomsday Bell. The flail knocks your men back and plagues them, while the bell makes him consume Nurglings and turn them into [[Plaguebearers]]. Take out the Nurgling spawners first, as his most powerful abilities need a bunch of Nurglings nearby to work properly. &lt;br /&gt;
* &#039;&#039;&#039;Malathian the Harvester, Reaper of the Mortus Strain&#039;&#039;&#039;: Another Great Unclean One, this time armed with a Bilesword and Bileblade. His psychic attacks get stronger with the number of other daemons he summons to the point of being able to cause one-hit kills, plus he creates effigies that boost his armor to massive levels and also inflict powerful debuffs as long as they&#039;re present. Worse, the effigies add further debuffs to his attacks, including one that kills the victim in 3 turns (and by sheer coincidence, its debuff causes Knights whose HP hits 0 to outright die rather than taking a critical wound). Keep an Interceptor around to take out the minions and effigies while one of your tankier Knights keeps Malathian busy. &lt;br /&gt;
* &#039;&#039;&#039;Cruciatus the Generous, Reaper of the Dolorus Strain&#039;&#039;&#039;: You might think that having to take down a [[Chaos Knight|Knight Desecrator]] with just four Grey Knights and no access to dedicated anti-vehicle weapons might be just a tiny bit unfair, and you&#039;d be absolutely right. His health is surprisingly low for a boss, but he&#039;s got tons of armor, multiple AoE attacks, and  a melee attack that incapacitates a Knight for a turn before either dealing damage or outright inflicting a critical wound. Fighting him requires lots of armor piercing/armor breaking abilities combined with careful exploitation of his habit of rushing at the first Knight that shoots him. Critical hits will be a big help too, as one of his parts will increase his vulnerability to future crits if broken. &lt;br /&gt;
* &#039;&#039;&#039;Munificus the Undying, Reaper of the Tentarus Strain&#039;&#039;&#039;: This powered up [[Chaos Spawn|Unnameable Beast]] isn&#039;t called &amp;quot;Undying&amp;quot; for nothing- if an attack doesn&#039;t outright kill him he&#039;ll immediately heal right back up to full health. Most of his attacks aren&#039;t especially strong, but they&#039;re AoE and possess knockback that&#039;ll bounce you around the arena. The secret to beating him is to use criticals to break his body parts- that&#039;ll reduce his max HP until it becomes possible to take him down in a single hit. Naturally, it&#039;s not that simple to do because he&#039;ll dump a hazard zone and a Bloomspawn every time he takes a crit before jumping out of reach, and his arena is also full of chasms that Power Armor can jump cross, but Terminator Armor can&#039;t. Thus, Purgators/Purifiers with Astral Aim, crit focused Interceptors and Librarians with upgraded Gate of Infinity are easiest ways to quickly chase him down and knock off his bits, while being able to quickly clean up the weeds that keep spawning in. Abilities that remove mutations will also help since he gets a new one with every turn. &lt;br /&gt;
* &#039;&#039;&#039;Morgellus the Corroded Prince, Reaper of the Necrosus Strain&#039;&#039;&#039;: A big, bulky [[Plague Hulk]] with access to a bunch of abilities to break your armor and disrupt your ability to fight him, backed up with high health and armor. He&#039;s immune to critical hits under normal circumstances, but if you stun him you can remove that immunity from him. You&#039;ll want to have a melee damage dealer for this since he takes less damage from ranged attacks until you break his claws, but with all the knockback he can bring you&#039;ll need an Interceptor to stick near him at all times. Oh, and watch your footing because he&#039;ll try to break parts of the platform you&#039;re standing on and send you falling to your doom. Take too long, and the entire battlefield will fall apart with you on it.&lt;br /&gt;
* &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039;: [[Matt Ward|Ok, ok, try to suspend your disbelief that Draigo and 4 other Grey Knights can take the fight to a Daemon Primarch in his own backyard]]. Mortarion is fittingly the single deadliest enemy you&#039;ll ever face. With 200 health, 10 armor that can&#039;t be broken, and a -50% critical chance, this fight will truly be a test of endurance. He&#039;s also 2-3x as fast as any other boss or enemy in the game and doesn&#039;t trigger overwatch when he moves. Morty&#039;s weaponry also packs a punch. Lantern is an AOE attack which ignores cover, armor, and sends your knights flying. Silence will also send them flying, hobble them, and do heavy damage while breaking 2 armor. His many abilities are geared towards AOE effects and debuffs as well, while Barbaran Plate ensures the greatest blows aren&#039;t permanent. Draigo himself is an important part of the fight, because if he goes down the Death Lord will try to take his soul- if he isn&#039;t disrupted &#039;&#039;&#039;immediately&#039;&#039;&#039; you lose on the spot. During the battle, Mortarion will power himself up using one of the Bloom Roots in his arena with every 40 HP he loses- he&#039;s invincible when he does this and only Draigo can destroy the roots. In addition to all of this, you&#039;ll also have to manage a second squad to prevent a massive army of Death Guard goons from joining their Primarch and making an already fearsome battle even more of a struggle than it already is. Make sure this team is tanky and has plenty of ranged firepower, because they&#039;ll be up to their armpits in Blightlords.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://store.steampowered.com/app/1611910/Warhammer_40000_Chaos_Gate__Daemonhunters/ Steam Page]&lt;br /&gt;
* [https://www.youtube.com/c/ChaosGate Youtube Channel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Inquisition]]&lt;br /&gt;
[[Category:Grey Knights]]&lt;br /&gt;
[[Category:Death Guard]]&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:5486:1E3C:CD4D:5890</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Creed&amp;diff=153690</id>
		<title>Creed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Creed&amp;diff=153690"/>
		<updated>2022-06-06T22:56:07Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:5486:1E3C:CD4D:5890: /* 9th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Creed.jpg|350px|thumb|right|And you thought [[Vance Motherfucking Stubbs]] was manly.]]&lt;br /&gt;
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{{Topquote|‘Life in the Guard has taught me three things,’ Creed said. ‘Endurance, grit and the understanding that with faith and courage and good leadership, anything is possible.’|The man himself, to Colonel Bendikt, before the muster at Tyrok Fields}}&lt;br /&gt;
{{Topquote|CREEEEEEEEEEEEEEEEEEEEEEEED!|The cry of those who have fallen for Creed&#039;s Tactical Genius}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ursarkar E. Creed&#039;&#039;&#039; was a Lord General of the [[Imperial Guard]], and was the last man to hold the position of Lord Castellan of [[Cadia]] before it fell to the forces of [[Abaddon the Despoiler]] during the 13th [[Black Crusade]].  &lt;br /&gt;
&lt;br /&gt;
Although in-universe his tenure as Lord Castellan [[What|only lasted barely a year]], among the fandom (due the timeline being frozen at 999.M41 for the give-or-take two decades and several editions in the real world) he had become THE representative of TACTICAL GENIUS, thanks to his in-game rules, which allowed him to somehow infiltrate ANY unit onto a battlefield (as if it were using the Scouts special rule). &lt;br /&gt;
&lt;br /&gt;
Even vehicles. [[Awesome|Even &#039;&#039;&#039;SQUADRONS&#039;&#039;&#039; of vehicles]]. &lt;br /&gt;
&lt;br /&gt;
Apparently even [[Titan]]s, and [[Living Saint]]s. [[What|The only thing his genius can&#039;t handle is cavalry, since it wouldn&#039;t make sense for them to be scouts.]]&lt;br /&gt;
&lt;br /&gt;
==In-Universe Biography==&lt;br /&gt;
&lt;br /&gt;
The man who would grow up to become Ursakar &#039;&#039;&#039;E.&#039;&#039;&#039; Creed was born to a family of an ex-Cadian Shock Trooper living in Kasr Gallan.  When he was eight years old, however, [[Chaos]] cultists attacked the Kasr, killing both his parents and his sister in the process.  &lt;br /&gt;
&lt;br /&gt;
As young Ursarkar hid from the attackers (alongside [[Grimdark|his now very-dead sister]]), a [[Space Marine]] [[Fallen|wearing gleaming black power armor and monk-like robes]] found him.  With [[Cypher|a deep voice, laden with years long-lived and loneliness]], the mysterious figure gave the frightened boy an ancient laspistol, and bade him to survive.&lt;br /&gt;
&lt;br /&gt;
What happened next Creed himself would not speak of, but survive he did.  Eventually the &#039;&#039;&#039;Cadian 8th&#039;&#039;&#039;, then led by &#039;&#039;&#039;Orsani Rudvald&#039;&#039;&#039;, found the young Creed, the only survivor of that benighted place, with one hand clutching that same ancient laspistol, while the other holding a bedraggled copy of &#039;&#039;De Gloria Macharius&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Impressed by the boy&#039;s grit, he was officially adopted by the regiment.  When he came of age, he joined its ranks as a Whiteshield. It was during this period he would meet his lifelong BFF [[Colour_Sergeant_Jarran_Kell|Jarran Kell]].&lt;br /&gt;
&lt;br /&gt;
Due to a combination of innate talent at warfare and strategy, a natural charisma, and a respect for the men and women under his command , Creed gradually got promoted up the ranks, always with his buddy Kell by his side.  By the time he was forty Terran-standard years, he was a General, something that was near-unheard of even in the [[Imperial Guard|Astra Militarum]].  It was said that it was only his lowly upbringing that prevented him from reaching a higher position.&lt;br /&gt;
&lt;br /&gt;
Then the betrayal at Tyrok Fields happened.  As the &#039;&#039;&#039;Volscani Cataphracts&#039;&#039;&#039; revealed their allegience to [[Chaos]] and destroyed the assembled Cadian High Command there, Creed rallied  the confused and battered forces there to victory.  He was named &#039;&#039;&#039;Lord Castellan&#039;&#039;&#039; in the aftermath, but this really just meant that he now had the unenviable job of leading the defenders of Cadia against [[Black Legion|Abaddon&#039;s incoming mob of groupies]].  &lt;br /&gt;
&lt;br /&gt;
And come it did, like a battering ram the forces of the [[Black Crusade]] plowed through the defenders of the Cadian system without slowing down.  Even with the return of most Cadian regiments on top of various Astartes and Imperial Navy allies, the attack was only blunted at extreme cost.  Millions were dead, but the Despoiler was foiled, right?&lt;br /&gt;
&lt;br /&gt;
Wrong. It turns out the initial invasion was just just the tip of Abaddon&#039;s forces.  The real attack was to come, and it was to include both [[Horus]]&#039; old flagship the &#039;&#039;&#039;Vengeful Spirit&#039;&#039;&#039; as well as a [[Blackstone Fortress]] that Abaddon had captured back during the Gothic War.&lt;br /&gt;
&lt;br /&gt;
Despite the lopsided chances in the Despoiler&#039;s favor, Creed and Cadia&#039;s defenders still gave as good as it got.  For months the defenders held the invaders at bay.  At the ruined ramparts of Kasr Kraf and the trenches of the Elysion Pylon Fields, Guardsman, Sororitas, and Astartes alike made Abaddon&#039;s forces pay for every bloody piece of earth they took. &lt;br /&gt;
&lt;br /&gt;
This culminated in Abaddon himself taking to the field, teleporting with his bodyguards almost directly unto Creed&#039;s command post.  There the Lord Castellan nearly fell, if not for his friend Kell&#039;s ultimate sacrifice.  The battle soon spread into the catacombs below, where Archmagos [[Belisarius Cawl]] was desperately trying to coax the Pylons to do something, anything.&lt;br /&gt;
&lt;br /&gt;
It almost worked. When the Pylons roared into life, Abaddon was forced to withdraw.  What followed however was not a hard-won victory, but the Despoiler&#039;s final &amp;quot;Screw You!&amp;quot; to the Imperial defenders: the remains of the ruined Blackstone Fortress were thrown at the planet.  &lt;br /&gt;
&lt;br /&gt;
Cadia burned, the Pylons toppled, and baleful energies of the Eye of Terror washed over the planet.  Creed despaired at what happened to his world, but seeing that there were still those living that could be evacuated, personally led the remaining Cadian 8th in the defense of an evacuation zone.&lt;br /&gt;
&lt;br /&gt;
That was the last anyone saw of the Lord Castellan, but Creed would leave a lasting legacy to the Cadians who escape their world&#039;s end, as the defiant battlecry of his regiment became that of the Cadian Diaspora:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CADIA STANDS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Creed &amp;amp; 4chan==&lt;br /&gt;
Creed has woven his very essence into /tg/ through the tactical skills he possesses. /tg/ is now clearly known to stand for Tactical Genius, and not Traditional Games as many have previously thought. Only a tactical genius could accomplish this. Likewise, only a tactical genius could have hidden the entire Cadian 8th in 4chan&#039;s interwebz server boxes to surprise ambush the maintenance shift and bring 4chan down.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s probably the best meme /tg/ has created for some time now. Seriously, sometimes one might believe that it could have only been started by some kind of tactical geniu-&lt;br /&gt;
&lt;br /&gt;
CREEEEEEEEEEEEEEEEEEEEEEEEED!&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; font-style:italic;&amp;quot;&amp;gt;...Tactical genius hrrrrr...&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right; font-style:italic;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Haha, tactical genius goes CREEEEEEEEEEEEEEEEEEEEEEEEED&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tactical Genius through the Editions==&lt;br /&gt;
===5th Edition===&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
Due to [[Matt Ward|this douche]], Creed lost his uniqueness as Tactical Genius extraordinaire, as his ability has been co-opted by the Fifth-Edition [[Grey Knights]], who can Scout up to three units. God &#039;&#039;damn&#039;&#039; it, [[Games Workshop]]. &lt;br /&gt;
&lt;br /&gt;
In Creed&#039;s defense, this is at least fluff-inconsistent; the [[Grey Knights]] are highly brainwashed troops, who obey every single command to the letter, without showing personal initiative. Creed, on the other hand, gets to work with Imperial Guardsmen, who, unlike Grey Knights, actually have an in-game mechanic for following orders, they do it so much.  Also, Creed isn&#039;t using bullshit tricks like being psychic or [[Khornate Knights|killing off a ton of friendly Adeptae Kitchenates to fight demons]].&lt;br /&gt;
&lt;br /&gt;
Besides which, the [[Grey Knights]] can&#039;t scout vehicles, so Creed is still the only source of Titans hiding behind waist-high fences.&lt;br /&gt;
&lt;br /&gt;
Also, who do you think taught them their Tactical Genius to begin with?&lt;br /&gt;
&lt;br /&gt;
===6th Edition===&lt;br /&gt;
And then Sixth Edition happened. Creed&#039;s power became a IG exclusive Warlord Trait. Now any Guard Commander &amp;lt;s&amp;gt; who rolls right &amp;lt;/s&amp;gt; who was, in fact, Creed all along is a Tactical Genius. Also, Creed gets to roll for two Warlord Traits now, so he gets double chance to Outflank shit compared to everyone else. It should be noted that the Warlord Trait in question works on D3 units from the same primary detachment! Slap that Imperator in you LoW slot, and you are good to go!&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
In 8th Creed has lost the ability to scout units, but instead of hiding [[Baneblade]]s behind fences, he can now hide a hit inside your miss, or hide a lascannon shot inside the enemy&#039;s vehicles, or even hide extra guardsmen in your guardsmen squad!! Not as cool as scouting Titans, sadly... &amp;lt;s&amp;gt;but arguably more useful&amp;lt;/s&amp;gt;{{BLAM}} NO ARGUING!&lt;br /&gt;
&lt;br /&gt;
He also now gives two extra command points which is pretty nice to surprise opponents with, and the release of the IG Codex saw his trademark ability returned... as a Tallarn exclusive strategem. Since it only works for things with the Tallarn Keyword, you can&#039;t sneak warhound titans behind enemy lines. You can still sneak Baneblades in though.&lt;br /&gt;
&lt;br /&gt;
===9th Edition===&lt;br /&gt;
With the coming of the latest edition, and the new rules for Strategic Reserves, &#039;&#039;everyone&#039;&#039; is now Creed! (For the measly cost of a few command points, based on the power level of the unit/s you want to hide.) Rejoice! That baneblade/wraithknight/imperial knight/riptide is once again a scout!&lt;br /&gt;
In the Necron Codex it was also officially confirmed Creed became a part of Trazyn&#039;s collection. We can also see him hanging out with a bunch of his Solemnace museum buddies in the world-famous Warhammer 40k animated series [[Warhammer Plus|Hammer and Bolter]].&lt;br /&gt;
&lt;br /&gt;
Rather than bringing the legend back, it turns out that [[Star Wars|there is another Creed]], &#039;&#039;&#039;Ursula Creed&#039;&#039;&#039;. [[Mary Sue| Despite being completely new and out of the blue to the entire fanbase, she has been said to be a proper badass and all-knowing tactical genius just like her father]], gaining the title of Lord Castellan of Cadia despite there being no Cadia anymore- maybe it&#039;s an honorary thing. Also conveniently, his daughter managed to pick up Creed&#039;s tattered jacket and pistols, a potential plot hole since one might think that Trazyn would&#039;ve nicked that for the authentic display. Even Warhammer Community has pointed this out, which honestly is kind of sad. It&#039;s even sadder that GW felt the need to clarify that she&#039;s [[-4 Str|completely not in the role due to nepotism, trust us guys]].&lt;br /&gt;
&lt;br /&gt;
==In Fantasy/Age of Sigmar==&lt;br /&gt;
Vlad von Carstein in [[Total War: WARHAMMER]] has the special ability to treat any unit in his army as if were scouting units. While this wasn&#039;t present in the tabletop (especially since Vlad&#039;s been squatted), it does allow for some hilarious shenanigans. Especially since it makes getting his unique weapon a breeze as a lot of quest battles are balanced around enemy reinforcements or having to quickly take and hold some point on the battlefield. Letting you gank the reinforcements are they march slowly into the battlefield or make yourself king of the hill the second the battle starts. All only possible through being some kind of unparalleled practitioner of the dark a-VLAAAAAAAAAAAAAAAAAAAAAD!&lt;br /&gt;
&lt;br /&gt;
In Total War Warhammer II, Tretch Craventail apparently also joins the ranks of Creed-level deploying your entire army in vanguard mode.  &lt;br /&gt;
&lt;br /&gt;
However moving on to Age of Sigmar, the Slann Kuoteq seems to be the Creed of the new setting. In his debut story &amp;quot;The Temple of Dead Gods&amp;quot;, he cleverly snuck a battalion of Saurus Knights, Stegadons, Bastilladons and Carnosaurs onto a Slaaneshi army&#039;s flank by [[Wat|hiding them in an inch deep reflecting pool]]. TWICE. &amp;lt;strike&amp;gt;Later upon the release of the General&#039;s Handbook 2017 Kuoteq received stats, including an ability that allows him to summon any Saurus unit without having to make a roll. As many times as he likes regardless of his usual 3 spells per turn limit. In fact these spells do not count, meaning you can summon an army and still have enough spells to blast the enemy and shield your forces. The only restrictions are that he can&#039;t use the same spell twice in one turn, and that they have to be Saurus units. (No summoning Dread Saurians without a roll sadly.) &amp;lt;/strike&amp;gt;. Welcome to 2nd edition bitches! With the changes to summoning rules, Kuoteq&#039;s ability has been changed to now let him deep strike anything in the formation. So long as you pay the tax of a Slann and a Firelance Starhost, you can add anything to the formation. And it&#039;s no longer restricted to just Saurus units either! Hide a horde of skinks in a small patch of grass, an Engine of the Gods behind that headstone, or a Dread Saurian behind a small pebble! To pull that off, you would have to be some kind of master of celestial magi-KUOTEEEEEEEQ!!!&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry!==&lt;br /&gt;
{{story}}&lt;br /&gt;
&amp;quot;So. Fresh bunch&#039;a recruits straight off the regimental home world, huh? Got your heads full of propaganda and not much else, lemme bet. Well, listen to me and listen good, kids - probably half of what you know is nothing but ambull-shit, and you&#039;d better get that through your heads now rather than getting a traitor&#039;s lasbolt through your head on the battlefield. Now, you pray to the Emperor like you should, and if you don&#039;t the Commissar&#039;ll blow your head off, and that&#039;ll be a mercy compared to what I&#039;ll do to ya if I find out &#039;fore he does - but don&#039;t be thinkin&#039; for a second that recitin&#039; the Litany of Protection makes you invulnerable on a battlefield.&lt;br /&gt;
&lt;br /&gt;
Sure, you&#039;ll hear stories about brave Guardsmen that charged enemy positions armed with nothin&#039; but their lasguns and their bayonets and won - and I&#039;ll even admit that probably a couple of them are true, but in an army that numbers in the billions one or two of ya are bound to get lucky every now and again, so it don&#039;t really say much. No, kids, they might make for inspirin&#039; stories, but fanatical charges aren&#039;t what win battles. Battles are won by determination and tactics. Lemme tell you about this one time our regiment was servin&#039; under the command of General Creed.&lt;br /&gt;
&lt;br /&gt;
Never a finer tactician has the Imperial Guard ever seen than that General Creed, let me tell you. He came up with plans so devious and cunnin&#039; you didn&#039;t even have a hope of figurin&#039; out how he&#039;d done what he&#039;d done &#039;less he explained it to ya himself. We were fightin&#039; on Kavara IV, what&#039;d used to be a good Imperial world till the taint of Chaos found its way down there and turned loyal citizens into traitorous scum. At the time we&#039;d been shipped off, we thought we were just gonna be helping the local PDF put down a small insurrection, but what with the ways of the warp by the time we got there it&#039;d turned into a full on rebel uprisin&#039; and all the nobles were already dead or in hidin&#039;, and another army led by General Creed had arrived to bring it back under control - we&#039;d been missin&#039; so long they thought we&#039;d been lost to the warp, you see, and sent another off in our place - so we wound up joinin&#039; forces an&#039; bolsterin&#039; their ranks.&lt;br /&gt;
&lt;br /&gt;
Now, we got deployed into one of the urban centers that&#039;d been taken over almost entirely by the heretics, goin&#039; through clearing buildings of resistance and tightenin&#039; the noose around their filthy necks. Only been gettin&#039; minor resistance until a couple of hours in, when we stumbled across a fortified plaza that hadn&#039;t been in none of the intelligence reports. So there we were, pinned down by enemy fire, usin&#039; rubble for cover and hopin&#039; to the Emperor that&#039;d we get some artillery support soon, when all of a sudden there&#039;s a tremendous rumblin&#039; off to the right, soundin&#039; like a column of tanks comin&#039; up towards the buildin&#039; we&#039;d just cleared.&lt;br /&gt;
&lt;br /&gt;
We weren&#039;t gettin&#039; nothin&#039; about armored support on the vox, so we was sittin&#039; there shittin&#039; ourselves wonderin&#039; where the traitors had got tanks from, when all of a sudden the front of the buildin&#039; just collapses out onto the street and a damn Baneblade rolls right on out in front of us. One blast from the main gun and it turned the heretic&#039;s position into a crater. The vox lights up and we get ourselves a message - &amp;quot;Armored Support courtesy of General Creed&amp;quot;, they say. Now that&#039;s tactics, kids - we never saw it comin&#039;, so those traitors sure didn&#039;t. The application of overwhelmin&#039; force at just the right spot at just the right moment&#039;ll turn the tide of any battle in your favor.&lt;br /&gt;
&lt;br /&gt;
I took a look at that buildin&#039; again as we were marchin&#039; down the street in the Baneblade&#039;s wake, though. Funniest thing, the only hole in it was the one the tank&#039;d made on its way out. How the hell we missed it when we were clearin&#039; the place I don&#039;t know. How the hell Creed got it in there in the first place, I&#039;m not sure I WANT to know - but let me tell you, pulling that off must&#039;ve taken one hell of a tactical genius.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Sergeant Karls addressing new recruits to the Hirian 204th, shortly before being relieved of duty and sent for psychiatric evaluation due to inexplicable urges to scream incoherently.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Genius ===&lt;br /&gt;
The forces of Chaos reigned victorious over the shattered city, littered with the wounded and dying Guardsmen of the Cadian 503rd. At their head, ready to deliver the killing blow to the last world between him and conquest, strode Abaddon the Despoiler himself, his Daemonblade screaming as it claimed the souls of a score of men, slashing through the staunch but futile defenses of his feeble foe. He had won. Finally, after all these centuries, he had triumphed, and begun to finish what that weakling Horus had started! And now, now it was time to put the icing on the cake and finish off that arrogant son of a bitch Creed, as he routed like a coward no less!&lt;br /&gt;
&lt;br /&gt;
Beside him, his lieutenants roared in delight, cleaving through flesh and bone and steel alike, and his bodyguard made a mockery of Imperial pride. Demons from the warp, incarnations of the entropy of Khorne and Slaanesh hacked their way through droves of fleeing shock troopers, and a flanking force of the Night Lords penned in those who were left, trapping them in a great valley.&lt;br /&gt;
&lt;br /&gt;
His final carnage began in a great valley, the product of a near miss by a melta torpedo. A miss that had spared the Imperials yesterday, but sealed their fates tonight! Abaddon flung himself into the fray, cleaving with full strokes the men who stood in between him and his prey, butchering wholesale with his men. The Cadians fought like men possessed, like monsters cornered. Abaddon&#039;s men were possessed, monsters in truth as well as metaphor, and so fought harder still. When the last corpse fell, it was Abaddon who laid it low, sending that cloak, that cigar spinning to the ground with a backhand from his mighty palm. The heavyset, gray-haired man lay flat upon the graying mud, and a pool of blood grew around him. Abaddon felt his breath quicken, and kicked the Castellan over, to see his face as the Daemonblade consumed his soul.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve won, Creed! I&#039;ve beaten you, the Imperium is MINE for the taking! [[Horus|The galaxy shall burn!]] But not before I hear you beg, NOT BEFORE I HEAR YOU BEG!&amp;quot; His voice was torn with emotion, manic laughter struggled free of his throat.&lt;br /&gt;
The figure tipped over, to lay spread eagle on its back. Silent, broken, and dead. An old man, slain by a casual blow from an immortal warrior. Abaddon felt something leave him. The rush vanished. Creed was dead. He had won... Yes. He had defeated the hero of the Imperium, but Creed was dead. And without ever even knowing that Abaddon had won. The united leader of Chaos knelt down, and screamed at the square-jawed corpse, howling in anger, in the hopes that perhaps his fleeting soul could still hear his words. &amp;quot;I. HAVE. WON. CR-&amp;quot; He froze mid-word, as he realized that the crater was silent. He stood, and thought for a moment that his men were watching him. He was mistaken, for his marines, his warriors, his cultists... Even the demons, were staring open-mouthed, at the crest of the crater that they had swept into.&lt;br /&gt;
&lt;br /&gt;
For one nanosecond. For one fleeting, cursory micron of an instant, Abaddon was confused.&lt;br /&gt;
&lt;br /&gt;
And then he knew. He knew what he would see when he looked up to match their gaze. He knew what he would see when he looked up, and realized why Creed had led this defensive force personally, and why he had not boarded one of the Valkyries that had escaped, or a Chimera to flee. He looked up, to see the barrels of a thousand tanks, the crested figures of ten thousand men, the whirring shapes of countless hundreds of skimmers and fighters. He saw in the distance, the smoking ruin of [[Vengeful Spirit|his flagship]] drifting through orbit a hundred miles away, and heard all of a sudden the unjammed signals of panicked screaming coming in from every one of his officers and aides.&lt;br /&gt;
&lt;br /&gt;
[[Image:EvenInDeathIStillCREEEEEED.jpg|thumb|right|&#039;&#039;And he knew, without looking, the expression upon that fat old man&#039;s face, despite the shattered jaw and the broken neck.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Abaddon saw, before his eyes, his Crusade crumble. And he knew, without looking, the expression upon that fat old man&#039;s face, despite the shattered jaw and the broken neck. And he felt his last emotion before the guns started firing, and the torpedoes struck, and the lascannon-bolts flew. Boiling up inside of him, he opened his mouth, and screamed.&lt;br /&gt;
And over the din of battle, though battle cannon roared and [[basilisk]] whistled, though lasgun cracked and Guardsmen cried out with tears in their eyes the name of their savior, no voice cried so loudly as Abaddon the Fool&#039;s, whose hatred of one man had cost him a victory that could have changed the galaxy, the one man whose name he now invoked. That magnificent bastard. That tactical genius.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CREEEEEEEEEEEEEEEEEEED!!!!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Game===&lt;br /&gt;
The mortal moved his piece. Tzeentch, Lord of Change and Master of Destinies moved his. They were playing a game of chess. The stakes were high: if the mortal won, Tzeentch, all his daemons and followers would retreat to the Warp for all time and would never again attempt to harry the mighty Imperium of Man in any way be it directly or indirectly. If Tzeentch won (which, of course, he knew he would), the soul of the mortal went to Tzeentch. These stakes obviously seemed skewed in favor of the mortal, but there were several factors to consider.&lt;br /&gt;
&lt;br /&gt;
The mortal moved another piece.&lt;br /&gt;
&lt;br /&gt;
Tzeentch moved another piece.&lt;br /&gt;
&lt;br /&gt;
Tzeentch had wanted this particular soul for what might have been 10 million years, or maybe 5 minutes. Who could tell in the Warp? The problem was, it was pledged to the accursed corpse-god on Terra. So Tzeentch had sought him out and challenged him.&lt;br /&gt;
&lt;br /&gt;
The mortal moved.&lt;br /&gt;
&lt;br /&gt;
Tzeentch moved.&lt;br /&gt;
&lt;br /&gt;
Also Tzeentch, as Master of Fates, knew that he would win. He had to. He had been planning for this game for centuries before the mortal in question was ever born. He had watched, planned, schemed, and acted to ensure that the mortal would learn a certain chess strategy, one that he just &amp;quot;happened&amp;quot; to have a perfect counter to.&lt;br /&gt;
&lt;br /&gt;
Another move by the mortal.&lt;br /&gt;
&lt;br /&gt;
Another move by Tzeentch.&lt;br /&gt;
&lt;br /&gt;
Finally, the idea of a Chaos God focusing so much on a single soul, or making such an enormous bargain was inconceivable, a fact that had never once changed, not even for Warmaster Horus. What was Tzeentch, if not the Lord of Change? So went the reasoning (if the thought process of a Chaos God can be called such) of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
The mortal went on for several turns.&lt;br /&gt;
&lt;br /&gt;
Tzeentch went on for several turns.&lt;br /&gt;
&lt;br /&gt;
Finally, the mortal got a smug look on his face. Tzeentch&#039;s beak curled into something resembling a smile.He held his head up high. The mortal moved a piece. Tzeentch spoke, in a voice that was ever shifting and could drive men mad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mortal, do you not know who I am? Let me tell you. I am Tzeentch. The Changer of Ways. The Master of Fate. The Lord of Change. The Controller of Destinies. I have existed before the stars, and I will exist long after they have died. No mere mortal could possibly-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Tzeentch spared a glance at the board.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is that knight doing there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tzeentch stared, utterly dumbstruck. His eyes bulged and his beak dropped. He saw the reason for the mortal&#039;s smugness.&lt;br /&gt;
&lt;br /&gt;
[[Image:CreedvTzeentch.png|thumb|right|&#039;&#039;Tzeentch let out a cry of rage. It was a cry that echoed throughout the Warp, driving Imperial psykers insane and Chaos sorcerers more insane.&#039;&#039;]]It was checkmate.&lt;br /&gt;
&lt;br /&gt;
A very small part of Tzeentch was glad. After all, being unintentionally defeated was certainly a change for him. Also, no longer interfering in the affairs of the mortal galaxy was definitely a change.&lt;br /&gt;
&lt;br /&gt;
However, that was just a very small part.&lt;br /&gt;
&lt;br /&gt;
Tzeentch let out a cry of rage. It was a cry that echoed throughout the Warp, driving Imperial psykers insane and Chaos sorcerers more insane. It was a cry containing a subconscious command. All across the galaxy, the daemons of Tzeentch vanished from the material world, never to return. His mortal followers began retreating, heading towards the Eye of Terror. All the Gods, daemons, and mortal followers of Chaos took notice. In the Warp near Terra, the mighty soul of the God-Emperor of Mankind himself took notice. He smiled, for he knew what it meant. It was a cry that was to echo in the Warp throughout eternity, long after the stars themselves died. It was the cry of a defeated god.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CREEEEEEEEEEEEEEEEED!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==A Record of Historic Significance==&lt;br /&gt;
There is an example of real-world tactical genius that took place during granpappy&#039;s WWII, though it was performed not by a manly cigar-chomping motherfucker but rather by a man named Jasper Maskelyne, a British stage magician who was recruited by Britain&#039;s MI9 to assist with camouflage development. One account (which has had trouble being verified admittedly, but then many files are still classified from that era) claimed that he was able to hide an entire desert convoy by deploying ultra-bright &amp;quot;dazzle-lights&amp;quot; which blinded recon planes being used by the enemy. However, many of his claims have been thoroughly scrutinized and most seem to be tall tales.&lt;br /&gt;
&lt;br /&gt;
Whatever the story may be the lesson to learn from it is never ask Creed to pull a rabbit out of his hat. He will instead pull a [[Slaanesh|Baneblade out of your ass.]]&lt;br /&gt;
&lt;br /&gt;
There is also the story about how the Allies managed to dupe Germans into believing they were going to land their invasion at [https://en.wikipedia.org/wiki/Pas_de_Calais Pas-de-Calais], at the narrowest point of the British Channel, codenamed [https://en.wikipedia.org/wiki/Operation_Fortitude Operation Fortitude]. They built entire fake bases, complete with wireless traffic, nonsense but believable orders, and dummy transport aircraft, and placed General Patton at the &amp;quot;head&amp;quot; of this fake [https://en.wikipedia.org/wiki/First_United_States_Army_Group 1st US Army Group]. They also made use of captured German double agents, codenamed [https://en.wikipedia.org/wiki/Double-Cross_System Double-Cross] ([[Alpha_Legion|XX]]) System, along with diplomatic channels with neutral countries, to feed Nazis more misinformation, and used [https://en.wikipedia.org/wiki/Ultra_(cryptography) Ultra] decryption to confirm they had fallen for it. Indeed, Hitler himself ordered to hold up some German divisions as a reserve for this fictional Calais landing, and Rommel gave the reinforcement of the [https://en.wikipedia.org/wiki/Atlantic_Wall Atlantic Wall] defenses in that region top priority. It was so believable that when [https://en.wikipedia.org/wiki/Operation_Neptune Operation Neptune] commenced and D-Day landings began, the Germans thought it was a diversion, not the main attack, and so did not commit their reserves until the Allies had already established a full front in Normandy.&lt;br /&gt;
&lt;br /&gt;
So it can be said that the Allies managed to CREEEEEEED their troops into France.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vance Motherfucking Stubbs]] - &amp;lt;s&amp;gt;Who is tactically incompetent.&amp;lt;/s&amp;gt; NONSENSE!!! There is nothing said about those one hundred [[Baneblade|Baneblades]] being lost. {{BLAM|That&#039;s heretical propaganda}}. The tanks were shipped all across the &amp;lt;s&amp;gt;[[Imperium|Imperium&#039;s]] borders&amp;lt;/s&amp;gt; star system. &#039;&#039;(And then lost to Orks.)&#039;&#039;. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;Thanks fer da tankz humiez! Gonna look proppa sharpish az sum shiny new skullhammaz!&amp;lt;/span&amp;gt;  Except he canonically won...they both did.  Somehow.&lt;br /&gt;
*[[Castor]] - His second cousin.&lt;br /&gt;
*[[Cadia]] - Where that motherfucker &amp;lt;s&amp;gt;lives.&amp;lt;/s&amp;gt; &#039;&#039;&#039;lived.&#039;&#039;&#039;&lt;br /&gt;
*[[Baneblade]] - His greatest asset&lt;br /&gt;
*[[Vlad von Carstein]] - His pupil in Warhammer Fantasy.&lt;br /&gt;
*[[Sly Marbo]] - Can &amp;quot;out-CREEEEEEEED!&amp;quot; Creed.&lt;br /&gt;
*[[Colour Sergeant Jarran Kell]] - His bodyguard and bro. He died on Cadia, saving Creed&#039;s life. RIP, you manly bastard.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[[Abaddon at the Therapist]]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/4544432/ sup/tg/ archive of the First Coming of Creed.]&lt;br /&gt;
*[http://www.facebook.com/pages/Flanking-the-enemy-hidden-behind-some-moss/Ursarkar-E-Creed/167568501474?created&amp;amp;v=info#/pages/Flanking-the-enemy-hidden-behind-some-moss/Ursarkar-E-Creed/167568501474?ref=nf He has infiltrated Facebook ! He is also a social genius !]&lt;br /&gt;
And twitter! @creeeeeeeeeeeed&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TacticalSexyness.jpg|The tactical sexyness of one goddamn motherfucking tactical genius.&lt;br /&gt;
Image:1242252059504.jpg|Creed pulling off a Yo Dawg meme.&lt;br /&gt;
Image:Creedrules.jpg|Creed&#039;s &amp;quot;Tactical Genius&amp;quot; special rule.&lt;br /&gt;
Image:CREEEED.png|AVE IMPERATOR MOTHERFUCKERS!&lt;br /&gt;
Image:creeeeeeeed.jpg|Abaddon getting ready for another black crusade.&lt;br /&gt;
Image:Tacticageniuspool.jpg|Pool is closed due to Tactical Genius.&lt;br /&gt;
Image:1242230736718.jpg|Cigar chomping, manly motherfucker.&lt;br /&gt;
Image:1242252825237.jpg|If you think this is impossible even by 40K standards then you&#039;re doing it wrong.&lt;br /&gt;
Image:Creeeeeeed.jpg|Some speculate a Tactical Genius placed Demolishers in the servers.&lt;br /&gt;
Image:Creed-loliflanku.jpg| Problem, Failbbadon?&lt;br /&gt;
File:Warhammer-imperial-guard.jpg| Canon CREEEED!&lt;br /&gt;
Image:1242225473355.jpg|If I See That Fucking Warhound One More Time...&lt;br /&gt;
Image:CREEEED.jpg|Even heretics resent scouting Warlords...&lt;br /&gt;
Image:1242253576880.jpg|...then again it&#039;s their fault for turning away from the [[Emperor|Emprah]] and all.&lt;br /&gt;
Image:goodnewscreed.jpg|Good news everyone... BANEBLADES!&lt;br /&gt;
Image:CREEEEEEEEEE.jpg|Another crusade foiled.&lt;br /&gt;
Image:Thrawncreed.jpg|Some speculate Admiral Thrawn may be Creed.&lt;br /&gt;
Image:Creed.gif|TACTICAL GENIUS&lt;br /&gt;
Image:1242230900950.jpg|YOU HAS NO ARMS! YOUR TACTICS ARE INVALID!&lt;br /&gt;
Image:CreedvTzeentch.png| Where are your Gods now, Heretic? &lt;br /&gt;
Image:1243030681317.jpg|Kirby may be a possible lead on who Creed really is...&lt;br /&gt;
Image:1243333513695.jpg|&amp;quot;I WAS COPULATING WITH A DAMNABLE SLAANESHI WHORE?!?!?!&amp;quot;.&lt;br /&gt;
Image:Cred.jpg|CREEEEEEED&lt;br /&gt;
Image:Currie.jpg|The Real Creed?&lt;br /&gt;
Image:Creedchoke.jpg|Creed choking someone.&lt;br /&gt;
Image:Tacticalgenius.png|How it went down&lt;br /&gt;
Image:TacticalSwarmlord.png|The reason Tyranids can never take allies.&lt;br /&gt;
File:Hammerspace_Titan.jpg| CREEEEEEED!!!&lt;br /&gt;
File:And then Creed.png| THE PONIES ARE HERETICS AND SHALL NEVER RULE HERE!&lt;br /&gt;
File:Thiswillcausenoproblemswhatsoever.jpg| Creed 2.0, now bonkier&lt;br /&gt;
File:Afairandreasonablediscussion.jpg| The worst canon rape. Where&#039;s the cigar?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IG-Characters}}&lt;br /&gt;
[[Category: Awesome]][[Category:Meme]][[Category:Stories]]&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:5486:1E3C:CD4D:5890</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Churchill&amp;diff=125367</id>
		<title>Churchill</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Churchill&amp;diff=125367"/>
		<updated>2022-06-06T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:5486:1E3C:CD4D:5890: /* In Real Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Success consists of going from failure to failure, without loss of enthusiasim.|Winston Churchill}}&lt;br /&gt;
[[File:Churchill Tank.jpg|thumb|Still not as fat as the man it was named after.]]&lt;br /&gt;
The Churchill Tank (not to be confused with the Leader of Britain) was one of the heaviest tanks fielded by the British Army during World War II. It is notorious for having an incredibly flawed development cycle and for it&#039;s distinctive design.&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
The Churchill Tank&#039;s name is debated. Some say it was named in honor of British Prime Minister Winston Churchill, but others argue they are referring to his relative, who was in the House of Lords in the late 1800s. Others still argue it&#039;s really named after the Duke of Marlborough (John Churchill). Regardless, the Churchill was first ordered under the premise that World War II would be the same as World War I: static battlefields with lots of difficult terrain and anti-tank guns. Thusly, the tank had to be able to resist fire from German AT guns, provide support for Infantry and be able to cross trenches (hence the length). This resulted in it being a complete fatass compared to most other allied tanks, though the Churchill was still [[Meme|water weight]] compared to the Tiger. &lt;br /&gt;
&lt;br /&gt;
After the fall of France, the design was revised to better support Infantry Formations, as British doctrine of the time dictated that fat heavy tanks act as mobile gun emplacements for infantry. Most of the early versions (MKI-VI) were shit: [[fail|the Mark 1, for example, had exposed tracks, very wide and flat armor that was only thick at the front, an inferior 2pdr/40mm gun on the turret, and a hull-mounted 3-inch/76mm howitzer that was more meant to throw smoke than HE; all in all, the tank was absolute shit, couldn&#039;t fight other tanks even if it tried, and had to undergo immediate redesigning]]. That being said, [[Leman Russ (tank)|if this sounds familiar to you, that&#039;s because it&#039;s a Russ with shittier guns]]. Seriously, because the Churchill took a lot of concepts from the MK1 trench tanks that the Leman Russ was modeled after, they even considered Sponsons in the original design, which they eventually decided to leave out, but they left side hatches anyway for quick bailouts, giving the crew a self-defense option when attacked by infantry on the sides, or for loading the giant mortar on the AVRE.&lt;br /&gt;
&lt;br /&gt;
[[T14 Heavy Tank|The tank was close to being removed from service after the British lost a ton of IIs and IIIs in Dieppe, and they were even working with the Americans to find a replacement]]. However, some (probably Australian) madlads in North Africa got the idea to strap a 75mm AT gun into the turret to replace the 57mm cannon found on the more common Mark III. When the War Office saw how effective these [[Orks|jury-rigged Churchills]] were, they were immediately standardized as the Mark VII and had 1600 of the things produced.&lt;br /&gt;
&lt;br /&gt;
The Churchill saw reliable service across the world, though primarily in Europe it gained a reputation for being tough as nails. The massive design also meant that the Brits could modify the chassis to do pretty much anything, from Engineer support vehicles to tow tanks to bridge layers to minesweepers, there was a variant of the Churchill for just about everything; the two most successful of these variants was the [[Hellhound|Crocodile]], which replaced the hull machinegun with a fucking flamethrower (since there was originally a howitzer in there, they not only had enough space for a flamethrower in the hull, but could also keep the turret&#039;s AT gun, which was the normal trade-off for the more inferior, less METAL BAWKSy tanks), and the [[Demolisher Cannon|Churchill AVRE]], which carried a 290mm Mortar Round that was so big, it had to be loaded from outside the tank. Interestingly, the Churchill was also judged to be a superior Jungle Fighting vehicle, because of its good off-road capabilities and the fact only the big Japanese naval guns could really scratch it. In Soviet service, they were soon replaced by more efficient [[IS-2]]&#039;s, but the Reds liked them enough they were present at the Battle of Kursk.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the German analysis of the tank after the Dieppe landings indicated that the armor was at least equal to the armor of the Tiger, but as the armor was largely square shaped it had inferior protective qualities compared to the Tiger. Both tanks were also notoriously underpowered and unreliable in the field due to their weight. The Churchill was also slow as molasses (an inheritance from its Infantry Tank design), maxing out at around 10 mph. It did have the advantage of having &#039;&#039;&#039;a lot&#039;&#039;&#039; of torque due to its engine setup which was effectively a 12 cylinder inline, meaning it could reach those 10 mph on a level asphalt road or straight up on a muddy 30-degree incline full of vegetation in the jungle. By comparison, the Tiger could reach an acceptable top speed of 40kph with its Maybach &#039;V12&#039; and keep up with the lighter Panzers, but off-road performance was notoriously worse than on-road. &lt;br /&gt;
{{British Forces in Flames of War}}&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:5486:1E3C:CD4D:5890</name></author>
	</entry>
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