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		<id>http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232146</id>
		<title>Gloriana-class Battleship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232146"/>
		<updated>2023-05-22T09:42:04Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:8858:6735:E63B:D014: /* Chariots of the Primarchs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GlorianaCobraComparison.jpeg|300px|thumb||A Gloriana-class of the Iron Warriors compared to a Cobra-class escort]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloriana&#039;&#039;&#039; is a rare class of [[Battleship]] fielded during the [[Great Crusade]]. Created to be the flagships of the [[Emperor]]&#039;s [[Primarch|sons]] and their [[Space Marine]] legions, each and every one is armed to the teeth and heavily armored, on top of being customized depending on each Primarch&#039;s needs. At least two different patterns of the class were made as a base to build on, with the Scylla pattern being slightly larger than the Circe pattern. The four largest Glorianas were stated to be the &#039;&#039;Iron Blood&#039;&#039;, the &#039;&#039;Conqueror&#039;&#039;, the &#039;&#039;Hrafnkel&#039;&#039;, and the &#039;&#039;Vengeful Spirit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to not understate how &#039;&#039;massive&#039;&#039; each individual Gloriana was. They averaged around &#039;&#039;20 kilometers in length&#039;&#039;, although several were noticeably larger than this mark, and they were capable of holding entire expeditionary forces &#039;&#039;and&#039;&#039; their support staff &#039;&#039;and&#039;&#039; equipment complement. Many of them could hold a sizeable portion of a Titan legion inside them, something that normally requires a single dedicated ship to do so. The entirety of a full-strength &amp;quot;modern-day&amp;quot; [[Chapter]] of Space Marines would have trouble filling out even a tenth of their cavernous holds. They were built to such exacting standards that it took nearly 10% of Mars&#039; entire production output working flat out for years to build them.&lt;br /&gt;
&lt;br /&gt;
Not only that, but their firepower was immense as well, with enough [[Lance Weapon|lance turrets]], [[Macrocannon|macro-cannons]], [[Torpedo|torpedo tubes]], and fighter launch bays to fight off entire &#039;&#039;fleets&#039;&#039;, with a good chance of the Gloriana coming out on top. Indeed historically, the only way to take out a Gloriana was either through sheer numbers and/or weight of fire, or with &#039;&#039;another&#039;&#039; Gloriana. &lt;br /&gt;
&lt;br /&gt;
That said there were several exceptional ships, like the &#039;&#039;Terminus Est&#039;&#039;, &#039;&#039;Infidus Imperator&#039;&#039;, and the [[Abyss-class Super Battleship|Abyss Class super-battleships]] that could give the Glorianas a run for their money.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; ~20Km (on average, varies greatly)&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 124.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 220,000 crew, 80,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.2 gravities max sustainable acceleration; approx&lt;br /&gt;
== Chariots of the Primarchs ==&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade and Horus Heresy, each Legion had at least one &#039;&#039;Gloriana&#039;&#039;-class warship as their Legion flagship, except for the Imperial Fists who had the larger and even more deadly [[The Phalanx|Phalanx]] (and the Alpha Legion which secretly had two flagships). A couple are also noted to have served as flagships in other expeditionary fleets. Relatively few Glorianas remain active and accounted for in the 41st Millennium, with the majority of the great ships either confirmed destroyed during the  Crusade/Heresy or have since then disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
*[[Dark Angels]]: The First Legion were given several at the start of the Great Crusade, taken from what had survived Old Night rather than being newly built and equipped from the forbidden armouries of Terra. Though the exact number is unknown; &amp;quot;many&amp;quot; of their fleets were supposedly headed by one. Any surviving vessels would have likely been given to the new chapters. So a few of them still might be in service as mobile [[Fortress-Monastery|Fortress-Monasteries]] for those of the Second Founding.&lt;br /&gt;
**&#039;&#039;Paradigm of Hate&#039;&#039; (Destroyed): Participated in the First Rangdan War, was lost and unsalvageable.&lt;br /&gt;
**&#039;&#039;Truth&#039;s Razor&#039;&#039; (Fate Unknown): Participated in the First Rangdan War, survived to fight again later.&lt;br /&gt;
**&#039;&#039;Invincible Reason&#039;&#039; (Still Active): survived the Horus Heresy and currently serves as the Dark Angels&#039; flagship.&lt;br /&gt;
*[[Emperor&#039;s Children]]:&lt;br /&gt;
**&#039;&#039;Pride of the Emperor&#039;&#039; (Fate Unknown): Crippled during the Battle of Thessala, one of the few battles [[Roboute Guilliman|Girlyman]] lost. No further updates on its status.&lt;br /&gt;
*[[Iron Warriors]]:&lt;br /&gt;
**&#039;&#039;Iron Blood&#039;&#039; (Still Active): Probably reconstructed as a space station or [[Perturabo]] keeps it in reserve on Medrengard. Confirmed to still be active and lurking around, having been spotted by Huron Blackheart&#039;s forces a few times.&lt;br /&gt;
*[[White Scars]]:&lt;br /&gt;
**&#039;&#039;Swordstorm&#039;&#039; (Destroyed): Became one with the speed force during the Battle of Catallus, after Jaghatai attempted to use it as a trap to kill Mortarion.&lt;br /&gt;
*[[Space Wolves]]:&lt;br /&gt;
**&#039;&#039;Hrafnkel&#039;&#039; (Fate Unknown): Galaxy&#039;s largest space tavern, mobile brewery and Viking  convention hall. Was crippled by the Sons of Horus during the Battle of Trisolian, where it narrowly managed to escape the &#039;&#039;Vengeful Spirit&#039;&#039;. There has been no known activity with it since, and the Wolves aren&#039;t talking about it either. Likely [[Leman Russ|the top dog]] took his kennel to the Eye with him.&lt;br /&gt;
*[[Imperial Fists]]:&lt;br /&gt;
**&#039;&#039;Eternal Crusader&#039;&#039; (Still Active): Currently serving as the flagship and [[Fortress-Monastery]] of the [[Black Templars]], as the Imperial Fists have the [[The Phalanx|Phalanx]]. Currently known to hide/carry a [[Cross of Dorn-class Maritime Cruiser]] in its belly for maritime operations.&lt;br /&gt;
*[[Night Lords]]:&lt;br /&gt;
**&#039;&#039;Nightfall&#039;&#039; (Fate Unknown): Last seen during the Siege of Terra, where one of its last duties was containing Angron within its many mazes because he was having one of his temper tantrums, at Kharn&#039;s request. He was later sent down on Terra once the fighting begun. Nobody knows its current status, making it a Grimdark version of the Batcave.&lt;br /&gt;
*[[Blood Angels]]:&lt;br /&gt;
**&#039;&#039;Red Tear&#039;&#039; (Fate Unknown): Originally named &#039;&#039;Grey Daughter&#039;&#039;. Sanguinius asked a woman to park it. As a consequence, mostly because she was driven mad by Chaos, it crashed on Signus Prime and got transformed into a fortress. It was later towed back into space, repaired, and served in the Horus Heresy. No other activities after that.&lt;br /&gt;
*[[Iron Hands]]:&lt;br /&gt;
**&#039;&#039;Fist of Iron&#039;&#039; (Fate Unknown): Was severely damaged by the &#039;&#039;Pride of the Emperor&#039;&#039; prior to the [[Drop Site Massacre]] after Fulgrim failed to turn Ferrus to the traitors&#039; side. Partly the reason why Ferrus got himself killed in said massacre. No details about its ultimate fate.&lt;br /&gt;
*[[World Eaters]]:&lt;br /&gt;
**&#039;&#039;Conqueror&#039;&#039; (Still Active): Formerly &#039;&#039;Adamant Resolve&#039;&#039;. Continues to be in active service after the Horus Heresy, last seen during the 13th Black Crusade. Currently serving its Primarch once more.&lt;br /&gt;
*[[Ultramarines]]:&lt;br /&gt;
**&#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039; (Still Active): Guilliman’s space chariot/boat. It used to be a shrine ship after Guilliman&#039;s defeat against Fulgrim, but after the Primarch&#039;s awakening, it was restored to battle-ready condition and is currently being used as his flagship while cruising the galaxy. Fully playable in Battlefleet Gothic 2 and is one of the best ships in the game.&lt;br /&gt;
*[[Death Guard]]:&lt;br /&gt;
**&#039;&#039;Endurance&#039;&#039; (Still Active): In service to Nurgle, so it&#039;s a big garbage truck. Last seen during Mortarion&#039;s Plague Wars campaign.&lt;br /&gt;
*[[Thousand Sons]]:&lt;br /&gt;
**&#039;&#039;Photep&#039;&#039; (Fate Unknown): Was sent away by Magnus with a contingent of Thousand Sons marines before the Burning of Prospero. Later before the Siege of Terra, they returned to their legion on [[Sortiarius]]. Last seen during the Siege of Terra.&lt;br /&gt;
*[[Luna Wolves]]/Sons of Horus:&lt;br /&gt;
**&#039;&#039;[[Vengeful Spirit]]&#039;&#039; (Still Active): Currently used by Abaddon whenever he has a [[Black Crusade|temper tantrum]], remains the Black Legion flagship.&lt;br /&gt;
**&#039;&#039;Magna Tyrannis&#039;&#039; (Still Active): Is currently renamed as the &#039;&#039;Harbinger of Doom&#039;&#039;, and serves as the Spirit&#039;s equally competent but more obscure sibling.&lt;br /&gt;
*[[Word Bearers]]:&lt;br /&gt;
**&#039;&#039;Fidelitas Lex&#039;&#039; (Destroyed): Was destroyed by the Ultramarines over Nuceria during the Shadow Crusade. Role as flagship was taken over by the &#039;&#039;Trisagion&#039;&#039;.&lt;br /&gt;
**&#039;&#039;Chronicle of Ashes&#039;&#039; (Still Active): Was captured by the Ultramarines during the Great Scouring; after being cleansed of Chaotic taint, it was renamed the &#039;&#039;Lex Talionis&#039;&#039; and given to the Nemesis Chapter, an Ultramarine successor.&lt;br /&gt;
*[[Salamanders]]:&lt;br /&gt;
**&#039;&#039;Flamewrought&#039;&#039; (Fate Unknown): Disappeared after the Drop Site Massacre. A Battle Barge named in its honor later served as the Salamanders&#039; flagship.&lt;br /&gt;
*[[Raven Guard]]:&lt;br /&gt;
**&#039;&#039;Shadow of the Emperor&#039;&#039; (Destroyed): Destroyed by the &#039;&#039;Terminus Est&#039;&#039; during the Drop Site Massacre. Its successor, the Second Shadow, was destroyed 10,000 years later, also by the &#039;&#039;Terminus Est&#039;&#039;.&lt;br /&gt;
*[[Alpha Legion]]:&lt;br /&gt;
**&#039;&#039;Alpha&#039;&#039; (Fate Unknown): Was last seen during the Battle of Pluto. Much like the Alpha Legion: seemingly disappeared into thin air.&lt;br /&gt;
**&#039;&#039;Beta&#039;&#039; (Fate Unknown): was last seen under the command of Omegon after a warrior claiming to be Alpharius died on Pluto. Much like the Alpha Legion: seemingly disappeared into thin air.&lt;br /&gt;
&lt;br /&gt;
== Swords of the Emperor ==&lt;br /&gt;
&lt;br /&gt;
There are few Gloriana-class still in active duty in the modern-day Imperium, and in all cases these honored relics are in command of [[Space Marine|Astartes]] Chapters rather than the [[Imperial Navy]]. Needless to say, these old survivors have near-legendary reputations or honor rolls that would fill the libraries of entire planetary systems.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eternal Crusader&#039;&#039;&#039;, formerly of the [[Imperial Fists]] Legion, still lives up to its name, serving as the mobile fortress-monastery of the [[Black Templars]]. Up until recently it had been in pursuit of the infamous [[Warboss]] [[Ghazghkull Mag Uruk Thraka|Ghazghkull Thraka]], but has since then been deployed for the Cardinal Worlds Crusade in the wake of the formation of the [[Great Rift]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Invincible Reason&#039;&#039;&#039; still remains the flagship of the [[Dark Angels]], though in practice it mostly serves as the escort of [[The Rock]] in its travels through the galaxy. Much like the Rock, it&#039;s currently deployed in Imperium Nihilus.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039;&#039; of the [[Ultramarines]] by comparison spent much of the intervening millennia as a spaceborne shrine to their [[Roboute Guilliman|Primarch]], and has only relatively recently returned to active service.  For a time it was [[Derp|lost]] to the [[Red Corsairs]] in the wake of the disastrous Terran Crusade, but has since then been recovered, and [[Awesome|once more serves as the Lord Commander&#039;s flagship]].&lt;br /&gt;
&lt;br /&gt;
Finally there&#039;s the &#039;&#039;&#039;Chronicle of Ashes&#039;&#039;&#039;, formerly of the [[Word Bearers]], it was captured, renamed the &#039;&#039;&#039;Lex Talionis&#039;&#039;&#039;, and has since then served the [[Nemesis]] Chapter as their flagship. One can only imagine how long it took and how hard it was to cleanse such a huge vessel of Chaos taint (granted, the Imperium &#039;&#039;did&#039;&#039; capture it in M31-M32 so it&#039;s very likely the level of Chaos influence was &#039;&#039;much&#039;&#039; easier to clear out), and there&#039;s a good chance the depths of the ship still aren&#039;t completely safe.&lt;br /&gt;
&lt;br /&gt;
== Echoes of the Old War ==&lt;br /&gt;
&lt;br /&gt;
[[File:VengefulSpirit13BC.jpg|300px|thumb||Still as deadly as ever]]&lt;br /&gt;
&lt;br /&gt;
There are several &#039;&#039;Gloriana&#039;&#039;-class ships known to be still in service to the [[Chaos|dark powers]].&lt;br /&gt;
&lt;br /&gt;
The most infamous of them all, the &#039;&#039;&#039;[[Vengeful Spirit]]&#039;&#039;&#039;, flagship of the archtraitor [[Horus Lupercal]], still bedevils the Imperium well into [[Age of the Dark Imperium|the current age]].  Now under the command of his successor, the Warmaster [[Abaddon the Despoiler]], the ship leads the fleets of the [[Black Legion]] in their rampage out of the [[Eye of Terror]] after the fall of [[Cadia]].&lt;br /&gt;
&lt;br /&gt;
Likewise the &#039;&#039;&#039;Magna Tyrannis&#039;&#039;&#039;, renamed the &#039;&#039;&#039;Harbinger of Doom&#039;&#039;&#039;, flies the colors of the [[Black Legion]] and serves as the second flagship of the Black Fleet.&lt;br /&gt;
&lt;br /&gt;
[[Mortarion]] still commands the plague-ridden &#039;&#039;&#039;Endurance&#039;&#039;&#039;, and used it during the [[Plague Wars]] to terrorize the worlds of [[Ultramar]], exchanging a couple broadsides with the &#039;&#039;Macragge&#039;s Honor&#039;&#039; before retreating.  Likewise the &#039;&#039;&#039;Conqueror&#039;&#039;&#039; still remains under the control of the [[World Eaters]], who use it to wreak havoc in [[Khorne]]&#039;s name, presumably [[Angron]] takes command when he is summoned to the Materium. [[Lotara Sarrin]], Angron&#039;s flag captain during the Heresy, is merged with the command throne and occasionally snacks on passers-by. It was commanded by Kossolax the Foresworn, Chaos Lord of The [[Foresworn]] World Eaters Warband, until Angron returned from the Warp and had Sarrin declare him its master once more.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Iron Blood&#039;&#039;&#039; has been quieter than it&#039;s sisters but it&#039;s noted by Huron Blackheart post Great Rift that it&#039;s been seen around.&lt;br /&gt;
&lt;br /&gt;
It&#039;s conceivable that the &#039;&#039;&#039;Alpha&#039;&#039;&#039; and &#039;&#039;&#039;Beta&#039;&#039;&#039; of the [[Alpha Legion|Legion that doesn&#039;t exist]] are still in operation, but given how that Legion functions, no one knows for sure. The most that can be said is that the largest group of Alpha Legion factions post Great Rift had no idea where either of them are.&lt;br /&gt;
&lt;br /&gt;
== In Battlefleet Gothic ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Gloriana&#039;&#039;-class was not statted out when the [[Battlefleet Gothic|specialist game]] was first released for the simple reason that GW hadn’t created them yet. At the time, the &#039;&#039;Vengeful Spirit&#039;&#039; was simply an ancient [[Chaos]] Battle Barge with stats that made it slightly more effective at boarding, which was underwhelming to say the least. It doesn&#039;t even get Chaos-specific benefits, especially compared to the other Chaos God-aligned battles barges statted out (see the &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; of the [[Death Guard]]).&lt;br /&gt;
&lt;br /&gt;
Not exacly reflecting its reputation as a ship capable of fending off entire Loyalist fleets, and enduring the world-breaking duel between the [[Emperor]] and Horus.&lt;br /&gt;
&lt;br /&gt;
The sidebar to the &#039;&#039;Vengeful Spirit&#039;&#039; also mentioned its equivalents still serving the Imperium were considered &amp;quot;relic&amp;quot; Battle Barges that could customize their weapon load-out before deployment for free, and come with a Space Marine crew by default. Again, a far cry from what&#039;s expected of a ship class that can fend off fleets on its own.&lt;br /&gt;
&lt;br /&gt;
== In Battlefleet Gothic: Armada 2 ==&lt;br /&gt;
&lt;br /&gt;
The ship class makes its debut in the sequel game, with &#039;&#039;Macragge&#039;s Honour&#039;&#039; representing  the Imperium while the &#039;&#039;Vengeful Spirit&#039;&#039; appears on the Chaos side. Each is easily twice as powerful and durable as a &amp;quot;regular&amp;quot; battleship of their faction. Just don&#039;t send them without escorts however, as they can still be overwhelmed by multiple ships ganging up on them.  The &#039;&#039;Macragge&#039;s Honour&#039;&#039; rolls with massive fighter complements, but its primary punch is its mix of lances and torpedoes.  Since the torpedoes are parallel, they can hit a target eight times with one button press; good for boarding actions with that Astartes muscle backing it up.&lt;br /&gt;
&lt;br /&gt;
Hilariously, if you play the Chaos campaign: there&#039;s a mission that has you defeating the&#039;&#039; Macragge&#039;s Honour&#039;&#039; and taking Guilliman prisoner (somehow). This results in the Word Bearers gleefully corrupting the &#039;&#039;Macragge&#039;s Honour&#039;&#039; and re-christening it as the &#039;&#039;Monarchia Redeemed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homebrew Stats ==&lt;br /&gt;
&lt;br /&gt;
The lack of &amp;quot;official&amp;quot; stats that reflect the actual capabilities of the class hasn&#039;t stopped players from trying to create some of their own.  The following statistics are one of the more &#039;&#039;reasonable&#039;&#039; tries at this:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Class || Pts || Type/Hits || Speed || Turns || Shields || Armour || Turrets&lt;br /&gt;
|-&lt;br /&gt;
| Gloriana || 750 || Battleship/14 || 20 cm || 45 degrees || 5 || 6+ || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Armament || Range/Speed || Firepower/Str || Fire Arc&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 60cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 60cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 45cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 45cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Dorsal Lance turret || 60cm || 6 || Left/Forward/Right&lt;br /&gt;
|-&lt;br /&gt;
| Port Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relic&#039;&#039;&#039;: The Gloriana-class is an irreplaceable remnant of a better but bygone age. The loss of such a ship is considered a grievous blow to the Imperium as well as the Forces of Chaos. The Gloriana gives 50% more Victory Points if Crippled, and 200% more Victory Points if Destroyed.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Battlefleet Gothic]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Navy]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Adeptus Astartes Navy]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Fleets of Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Ships]]&lt;br /&gt;
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{{40k-Imperial-Ships}}&lt;br /&gt;
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{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:8858:6735:E63B:D014</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gunpowder_(Warhammer_Fantasy)&amp;diff=243055</id>
		<title>Gunpowder (Warhammer Fantasy)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gunpowder_(Warhammer_Fantasy)&amp;diff=243055"/>
		<updated>2023-05-20T22:59:17Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:1C20:8C00:8858:6735:E63B:D014: /* Nippon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
Gunpowder-also called Black powder or Dragon powder-is a mixture of sulfur, carbon and potassium nitrate and is used by many races throughout the Warhammer World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The first race known to have used gunpowder are the mysterious [[Giant#Giants_in_Warhammer_Fantasy.2FAge_of_Sigmar|Sky-Titans]], a race once known to occupy [[Mountains_of_Mourn|the Mountains of Mourn]], with their most populated area being within the [[Mountains_of_Mourn#Ancient_Giant_Lands|Ancient Giant Lands]]. By -2750 IC, the [[Great Migration]] kicked in caused by a warpstone meteorite crashing into the earth in an attempt by the [[Dragon Emperor]] to exterminate the Ogres...[[FAIL|Only to end up creating their new God, the Great Maw.]] At this time, [[Ironblaster]]s were used as pistols, and the Sky Titans lived in [[Dwarfs (Warhammer Fantasy)|huge, well defended cities in the mountains supporting huge populations and technological marvels.]] Unfortunately for everyone, Ogres set forth to raze down every capital in order to secure themselves food and a new home. (According to some legends, the Sky Titans are the ones who even cursed Ogres to always be hungry no matter how much food they ate as poetic justice... Not that it helped as it just made them fight more fiercely.)&lt;br /&gt;
&lt;br /&gt;
The next faction to crack the Gunpowder mystery would be to the far east and in parallel to the origins of gunpowder in our own world-[[Grand Cathay]] had gunpowder sometime before -1741 IC as is record in the Nagash Trilogy, having traded with the Eastern Cities of Nehekhara. Although crude, these rifles were very effective in combat to the point they were crucial in the defeat of [[Nagash]] in [[Nehekhara#Charnel_Valley|Mahrak]] and the establishment of [[Nehekhara#Devil.27s_Backbone|Lahmia]]. It is fair to say after the establishment of Lahmia, the city of Lybaras probably had similar devices given they had more advanced devices such as flying machines, but it seemingly didn&#039;t stick around or these devices were lost to time, as the [[Tomb Kings]] are not shown using any materials in battle. Cathay, however, still maintains a large amount of gunpowder weapons including cannons and weapons akin to blunderbusses, but seemingly are not as advanced in terms of rifling as the Old World is.&lt;br /&gt;
&lt;br /&gt;
From there, either the Dwarfs or their [[Chaos Dwarfs|cousins]] were the next to invent them, with dwarfs inventing them in -420 IC during the Times of Woe where they were of particular use against the Greenskins, and slowly, despite their trepidation, grew to encompass them in the dwarven traditions, to the point where Thunderers are the core of any Dawi stronghold, along with cannons and other marvels of modern science.&lt;br /&gt;
&lt;br /&gt;
==By Faction==&lt;br /&gt;
===[[Albion]]===&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly the druid faction does not have fire arms nor do they fight people with firearms regularly.&lt;br /&gt;
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===[[Araby]]===&lt;br /&gt;
Arabyan troops are known to use gunpowder for their Jezzails-a long-barreled arquebus designed to be used on the backs of [[Camel Riders|Camels]] and [[War Elephants]]. Araby is based largely on Arabian Nights, which was written in the 13th century by which guns had already been introduced, and although more associated with the Turks due to advancement, an army loosely based on a mixture of various Islamic sources does not seem like a stretch relatively.&lt;br /&gt;
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===[[Beastmen]]===&lt;br /&gt;
As Beastmen [[RAGE|abhor]] all signs of civilization, gunpowder weapons are amongst the things they detest the most as it not only shows how cowardly one is by hiding behind a large weapon instead of charging into glorious melee combat, but embodies the weakness and decadence of man, and his conceit over dominating nature. Beastmen even detest bows, but allow ungors to use them as they are useful and relatively primitive.&lt;br /&gt;
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In theory, books like Paradise Lost and Blood Meridian show characters making gunpowder getting wood to make charcoal, saltpeter from bat Guano and sulfur from volcanic ash, and then through urinating on it and leaving it out in the sun, are able to use it for weapons. Not only are the aforementioned examples meant to parallel daemonic creations, but is to show the characters who do this as downright satanic, using things like fire, bats, and volcanos to create something evil-which coincidentally are all also available to the Beastmen. So if you want to make a warband of [[your dudes]] which have access to some primitive forms of fireworks or similar, you are more than able to do so with technology already available to the Beastmen. Just expect some confusion from your opponent.&lt;br /&gt;
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===[[Bretonnia]]===&lt;br /&gt;
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Officially, guns are not allowed on the soil of Bretonnia, as they are seen as unchivalrous and unbecoming of a knight who seeks a fair and honorable fight, which missiles undermine. (And, because the actual reason, the Nobles don&#039;t want peasants having weapons capable of piercing through plate armor nor of equalizing themselves in terms of force with the Nobles, which is why there is a general ban on peasants who are not men-at-arms or archers owning weapons).&lt;br /&gt;
However, given Bretonnia is a corrupt land, it is likely smugglers and mercenaries (who often disguise themselves as shepherds to travel freely) will try to carry small arms in order to equalize the playing field a bit so long as they are outside the eyes of the law and are able to bribe any officer to look the other way.&lt;br /&gt;
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The navy of Bretonnia, however, is packed to the brim with gunpowder because of a loophole of them never being on the soil of the nation, and so they have more cannons than they can carry. The Nobility generally don&#039;t mind because the merchantile class provides them with goods they desire and makes them incredibly wealthy, along with defending the shores of their nation from Chaos, and so they are tolerated.&lt;br /&gt;
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===[[Chaos Dwarfs]]===&lt;br /&gt;
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Unhindered by the curse of tradition, the Dawi&#039;Zharr advance much more quickly technologically and experiment much more with a variety of things-including Gunpowder. Of every faction in the setting, they not only have the most access to sulfur through the large Volcanos that permeate the [[Darklands]], but the various other ingredients in abundance through intense mining operations and slavery.  With such a brutal effort on efficiency and cold, ruthless expansionism, their weapons reflect this cruel and fiery mentally with blunderbusses, mortars, [[Dreadquake_Mortar|dreakquakes]], fireglaives, rocket launchers, bazukas...&lt;br /&gt;
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More than any other faction, the Chaos Dwarfs are the ones who live and breathe gunpowder, almost literally.&lt;br /&gt;
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===[[Daemons of Chaos]]===&lt;br /&gt;
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While Daemons of Chaos do have their fair share of either magical or mechanical guns, they are constructs of the warp and so do not use gunpowder. However, Daemon armies still do struggle against bullets due to the fact the chaos gods like to get in close to your opponent. Nurgle and Tzeentch often can tank a shot, in fairness, but Slaanesh&#039;s favored prefer not to wear armor and when lead is being propelled at the speed of sound at you, that can end poorly.&lt;br /&gt;
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===[[Dark Elves (Warhammer Fantasy)|Dark Elves]]===&lt;br /&gt;
Dark Elves, although more wiling to experiment with [[chaos|things]] [[slaanesh|they]] [[dhar|probably]] [[daemons|shouldn&#039;t]], they still retain their bows, albeit due to [[Malekith]]&#039;s history with the dawi and his fondness for their crossbows, the Dark Elves tend to  focus on use of [[repeaters]] and other similar weapons that utilize arrows. They tend to have more power than regular bows, and are more accurate than firearms, so work as an in-between. &lt;br /&gt;
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Maybe some Black Ark Corsairs might experiment with them if they steal some. Alternatively, a particularly paranoid Dreadlord or political figure may have a small pistol or some other weapon in case of some entrepreneuring or overly ambitious individuals put him in a tight spot. However, he will make good care to hide this from his comrades. But these are still outliers.&lt;br /&gt;
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===[[Dwarfs (Warhammer Fantasy)|Dwarfs]]===&lt;br /&gt;
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===[[The Empire (Warhammer Fantasy)|The Empire of Man]]===&lt;br /&gt;
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===[[Cathay | Grand Cathay]]===&lt;br /&gt;
Grand Cathay is said to be one of the oldest factions to know of and use gunpowder in the Warhammer World. This is partially based on our own history in which the Chinese were the first to invent and utilize gunpowder. Much like our own history as well, Cathay&#039;s use of gunpowder doesn&#039;t necessarily mean that they are the best at it, with most of their artillery and gunlines, while impressive, are not as advanced as the ones in the Empire or that the Dwarfs can bring forward. Of the areas, pretty much all of their war machines and cannons are produced in a city called Nan-Gau, which is basically the [[Nuln]] of Cathay with most of the armaments and technology happening within its industrial district. It is run by nine lords, one of which named Shi-Hong, aka the Blind Master, is the one to have first created the [[Sky-Junk]], a devastating lighter-than-air machine with a front-mounted gatling gun. Impractical, but [[awesome]].&lt;br /&gt;
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===[[Orcs &amp;amp; Goblins|Greenskins]]===&lt;br /&gt;
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Unfortunately, unlike their universally beloved [[Orks|alternate universe counterpart,]] there is no [[dakka]] that the Greenskins have. Part of this might be because Orks prefer melee, because the upper body strength of an Orc means their bows are built to have more power behind them than your average bullet, or because guns require constant upkeep and Orcs can&#039;t be arsed to give a damn about things like creating new ammo.&lt;br /&gt;
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It&#039;s not known of Orcs from Warhammer Fantasy have the Psychic Gestalt field, but it&#039;s unlikely so they&#039;d have to make actually functioning fire arms, and without their [[Oddboys]] like [[Big Mek]]s, they all essentially operate as [[Feral Orks]].&lt;br /&gt;
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===[[High Elves (Warhammer Fantasy)|High Elves]]===&lt;br /&gt;
High Elves don&#039;t use gunpowder for a variety of reasons. For one, it&#039;s noisy, inelegant, stinky and unreliable. Losing an eye, ear, or finger is more damaging to an Elf than it is to a short-lived man or dwarf, as they have to live with it for millennia. Longbows can be reloaded by an elf quicker and more efficiently, fired relatively simply, and used at longer ranges than a cannon or a rifle can. Magic is where Elves do more of their scholarly research in regards to magic, and consider technological advancement to be essentially &amp;quot;cope&amp;quot; from the lower races who cannot achieve the mastery over the winds or the forge as the elves do. Why have firearms when a dragon can spew fire in its stead or a mage can summon a flaming inferno at his or her finger tips? Seems superfluous compared to the heights of the High Elves&lt;br /&gt;
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Additionally, the use of speed with Elves make firearms less viable simply because their longer reload times means they cannot efficiently lean into the speed and ferocity of their units most efficiently.&lt;br /&gt;
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===[[Kislev]]===&lt;br /&gt;
Kislev got its gunpowder through trade with the empire. Being based on the peoples of the steppe, most of their guns are attached to make them mobile, such as [[little grom]] or [[war-sleds]] acting as both artillery pieces and chariots. [[Streltsi]] were the first unit in Kislev to use gunpowder, with [[Boyar]] Boydinov-an eccentric noble [[weeaboo|with an obsession with the empire]]-viewing what a regiment of Empire [[Handgunners]] did to some chaos hordes, and since then spent a good chunk of his fortune on a unique formation of [[Kossars]] to defend the city of [[Erengrad]], which is still held to this day, though Kislev, being poor even compared to the other old-world nations, their numbers are limited compared to their peers and they can only be seen in the southern near Erengrad.&lt;br /&gt;
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The best cannons in the country defend the capital in Kislev, known as Great Cannons, they are literally built into the walls and rival the greatest cannons of the old world.&lt;br /&gt;
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===[[Lizardmen]]===&lt;br /&gt;
Lizardmen don&#039;t use gunpowder because they have technology more powerful than it. Things like the Solar Engine or the Hands of the Gods mean the Lizards can shoot what is essentially [[Meme|the unmatched power of the sun]] onto the enemy. Old One tech, which if we count [[The End Times]] includes teleportation, multi-dimensional and spaceship technology, the Lizardmen have long out progressed their need for gunpowder-unsurpsing given a Saurus warrior will take multiple gunshots to the face and keep charging.&lt;br /&gt;
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===[[Nippon]]===&lt;br /&gt;
[[File:Warhammer Ashigaru.jpg|thumb|300px| A Nipponese Ashigaru with a Arquebus, we&#039;ll just assume he just ate a really sour lemon]]&lt;br /&gt;
While we have little info to go on, the Nipponese do make use of matchlock guns and cannons. Bombardiers command these units, which typically help samurai to maintain their Firelock Pistols and Arquebuses, also well as their much more ornate cannons. Rocket Launchers and War Rockets are also known to be used, though little is known about them.&lt;br /&gt;
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2nd Edition had the [[/pol/|very culturally insensitively named Kamikaze]] Suicide Squads which are [[Derp|trained Samurai]] who have become so fanatical that they [[Wat|strap gunpowder bandoliers and casks to themselves]]. [[Fail|Apparently up to 10% of Samurai become Kamikaze]]. Needless to say, although hilarious, they probably aren&#039;t making a return any time soon, much like all of the commanders named after cars or committing seppuku by standing on their head in a bucket of cold water.&lt;br /&gt;
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===[[Norsca]]===&lt;br /&gt;
Norsca largely does not use gunpowder as they are trapped in the stone age, with only the southern tribes being able to get more advanced metallurgy and are civilized enough to trade with the Northern Empire-who already are less likely to use firearms as the Cult of Ulric views guns with disdain and Nordland being most known for its cunning woodsmen and navy, only one of which are known for its cannons. Instead, Norsca largely is a melee and monster-focused army, with poorly armored troops apart from its elites who can afford to trade with and/or kill Chaos Dwarfs and obtain their goods, most of wish are daemonic and possessed.&lt;br /&gt;
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It is a known fact of the Warhammer World that the further North something is, the more Chaos influences it to become less and less civilized and more and more barbaric, until the people who are Northmost of Norsca live most like the savage and nomadic cavemen of yesteryear, with no farming or advanced working tools at all. Such is the way the Gods intend, and there is little difference between them and the Beastmen.&lt;br /&gt;
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===[[Ogre Kingdoms]]===&lt;br /&gt;
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===[[Skaven]]===&lt;br /&gt;
Skaven do use gunpowder, but primarily in conjunction with [[warpstone]] weapons. [[Clan Skyre]] especially uses long-range weapons like [[Ratling Guns]] and [[Warplock Jezzail]]s which use some black powder, but not as their primary ammunition source, as they like the nasty and dangerous irridated stone far more than the other races, to the point where they are basically synonymous with the stuff and anyone who has any quantity of it risks being targeted by the rest of Skavendom in order to acquire it.&lt;br /&gt;
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===[[Tomb Kings]]===&lt;br /&gt;
As stated before, Tomb Kings technically have gunpowder through trade with Cathay, but this is not represented well on tabletop. Armies of [[Nehekhara#Devil.27s_Backbone|Lybaras]] are known throughout the land both in their time and in modernity for their scholarly wisdom and devotion to their patron god of knowledge, [[Thoth|Tahoth]], because GeeDubs is unoriginal. It is conceivable that these firearms were not unknown throughout the land, but due to how the Tomb Kings have their skeletons constantly die and be reborn. The only reason they haven&#039;t run out of arrows long ago is likely a blessing from the goddess Asap, who, [[Sotek|in stark similarity to a certain other serpentine god of vengeance]], allows the use of arrows as a catalyst for their power which is never used up or completely destroyed. Gunpowder weapons require constant maintenance, as well as ammo and arms. It may just be easier for the Tomb Kings, even if they have access to the guns, to use their overwhelming numbers of skeleton warriors and arrowmen, as the effort required for a few dragonstaves, despite their power, may not be worth it in the long run compared to their [[Bone Giant]]s and other larger and more powerful artillery pieces. &lt;br /&gt;
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That or GW doesn&#039;t want to ruin the aesthetic of the New Kingdom Egyptians.&lt;br /&gt;
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===[[Vampire Counts]]===&lt;br /&gt;
The general tactic for Vampire Count armies is to force enemies into melee and grind them down with brutal assaults before reviving all of your and the now dead enemy&#039;s forces in order to break their willpower and morale. Naturally, this will mean very few fire arms, especially as necromancers and vampires of the Old World seek out the dead who were buried before they received Morr&#039;s blessing. These barbarians were much more brutish and less civilized, more like the modern Norscans than those who lived in civilization after, though still capable of metallurgy and (presumably) were somewhat nomadic given they are risen with many horses. Von Caresteins, as aggressive as they are ambitious, are often found in Sylvania and so if they need fire arms, will call upon levies to fill their role. Unlike the Tomb Kings, the Vampire Counts use necromancy to completely puppet corpses and so making them manually aim, fire and reload requires much more effort than it would for other factions, and so if available, having humans to act in their stead would be preferable, especially as guns have to be constantly maintained, upkept and resupplied, which can be bothersome for Vampires.&lt;br /&gt;
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Other vampiric blood lines employ similar tactics with the more bestial and monstrous vampires from the [[Strigoi]] Bloodline wishing to [[rip and tear]] through enemy infantry through rush tactics with [[Ghouls]]. [[Lahmian]]s prefer not to engage in conflict at all, and instead will rather have either puppets fight for them, or use diplomacy as an alternative-but if they must fight, will use primarily skeletons and thralls. [[Blood Knights]] are about closing the distance and charging in with calvary, and are much less likely to use firearms, being more about honor and chasing foes they perceive as worthy rather than fighting enemies. [[Necrarch]]s are all about experimentation, and trying to create Frankenstein abominations of undead necromancy and [[thousand sons|endlessly pursue knowledge]]. Of the bloodlines, they are the most likely to have some gun built into some hulking monstrosity. [[Jade Vampires]] and the Vampires of Ind we know basically nothing about but are in Cathay so are presumably like them, but like all their cousins, probably don&#039;t use guns.&lt;br /&gt;
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Of course, this is ignoring the more obvious exception, which is...&lt;br /&gt;
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===[[Zombie Pirates of the Vampire Coast|Vampire Coast]]===&lt;br /&gt;
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[[Luthor Harkon]] is not a typical Vampire, especially given his lineage as a [[Blood Dragon]]. Unlike his [[Walach Harkon|cousin]], Luthor isn&#039;t the noble or honorable type. Instead, he decided that rather than deal with all the infighting, warring and (most importantly) competition, he decided it was instead better for him to go to a place where he wouldn&#039;t have to deal with: [[Lustria]]. (Though granted, he might not have had a choice, as the ship his coffin was on was raided by [[Norsca|Norscan]] marauders heading for the colony of [[Skeggi]], and who washed up on the Eastern Coast of Lustria). &lt;br /&gt;
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Raising the dead into zombies, Harkon set out to establish his zombie empire on the hot and humid coasts of Lustria, as the dead fear not disease, nor the exhaustion of heat and dehydration. Unlike other vampires, the coast could really only make use of washed up sailors, and so little-to-no [[skeleton warrior]]s could be found in their ranks, but what ship wrecks and dead sailors have in abundance tend to be cannons, blackpowder and flintlocks. &lt;br /&gt;
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That&#039;s why out of all the factions, the one with arguably the most reliance on their black powder is the Vampire Coast, as without it, they&#039;d be stuck fighting [[lizardmen|angry lizards]], [[Clan_Pestilens|diseased rats]], or the myriad other horrors found in the primeval continent with a bunch of rotting corpses with nothing but numbers, which matters little when your enemies have [[carnosaurs]].&lt;br /&gt;
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===[[Warriors of Chaos]]===&lt;br /&gt;
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The warriors of chaos do not use fire arms. Why? Because in the eyes of the gods, nothing is more glorious than melee combat (or spellcasting, if you&#039;re [[Tzeentch]]), as it draws the most emotions out of the enemy. Bullets kill the enemy too quickly, and you cannot savor their fear, rage, bitterness, etc. Sure, some Norscans will use throwing spears or javelins, but proper Chaos Warriors will never belittle themselves so low. Glory in the eyes of the Gods demands they come in and come in close to spread Nurgle&#039;s blessings, Slaanesh&#039;s gifts, or Khorne&#039;s fury. &lt;br /&gt;
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Tzeentch is the only exception to this, being much more likely to reward trickery and cunning, and although some of Nurgle&#039;s units will like to spread his love from a distance, Tzeentch is the only faction with actual range due to the love of magic and magical projectiles of his [[Horrors]]. Otherwise, expect to want to close the distance and close the distance fast.&lt;br /&gt;
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===[[Wood Elves]]===&lt;br /&gt;
Unsurprisingly, the faction that is about living in harmony with nature and trying to be eco-friendly, and who have a particular fondness for stealth and accuracy is not in favor of firearms.&lt;/div&gt;</summary>
		<author><name>2001:8003:1C20:8C00:8858:6735:E63B:D014</name></author>
	</entry>
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