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		<title>Necron</title>
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		<updated>2017-06-09T12:50:09Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:20DC:B940:96AA:7AC6: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“That is not dead which can eternal lie, and with strange aeons even death may die”&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;- &#039;&#039;[[H.P. Lovecraft]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death is frightening, and so is eternal life.&lt;br /&gt;
&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;-Mason Cooley&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My name is Ozymandias, king of kings:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Look on my works, ye Mighty, and despair!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing beside remains. Round the decay&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of that colossal wreck, boundless and bare&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The lone and level sands stretch far away.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;-Percy Bysshe Shelley, &amp;quot;Ozymandias&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;After our Thousand Year Old Slumber, WE ARE FINALLY ALIVE. For eons I have awaited this day. Warriors. Our time to conquer this planet and THE NEXT begins todeeeeeyy. The world shall tremble at our war cry.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AND OUR WAR CRY IS SOI SOI SOI SOIIIIIIII SWEY&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*Entire legion of necron warriors chanting SOI SOI SOI*&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;- &#039;&#039;[[If the Emperor had a Text-to-Speech Device|Unnamed Necron Lord]]&#039;&#039; [[https://www.youtube.com/watch?v=_yzsmxugmB0]]&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Necrons.jpg|600px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. Yeah.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Eygptians in SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
&lt;br /&gt;
Although they have been around since [[Rogue Trader (sourcebook)|Rogue Trader]] (albeit only as a single picture categorized as an &amp;quot;unknown xenos species&amp;quot;), they have seen great change in almost every edition. In second edition, they were a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly, and [[Space Crusade]] introduced them as Chaos Androids (oh, the irony...). However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily space Egyptians.&lt;br /&gt;
Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is controversial, to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed. On the one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Cthulhu-ish star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex gets rid of all the mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]].  This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
&lt;br /&gt;
The 7E Fluff in the codex is actually a lot more complex than those of prior codices with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties.  However, the not much of it actually changed from the last codex, so the C&#039;tan-mon are still a thing (And are actually treated with less respect than even a warrior), as are eccentric, megalomaniacal undead robots.&lt;br /&gt;
&lt;br /&gt;
[http://img2.wikia.nocookie.net/__cb20090731021518/en.futurama/images/thumb/a/ad/GoodNewsEveryone.jpg/500px-GoodNewsEveryone.jpg Good news, everyone!] With the Necrons now being somewhat popular, they are about to get a new slew of Forgeworld loving, thanks to the announcement that they are scheduled to be featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we may finally get Medusa V Tomb Stalkers and Megaliths, so we don&#039;t have to rely on Pylon, Scarab, Barge, Warscythe, and Heat-ray spam to down Titans).&lt;br /&gt;
&lt;br /&gt;
Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
&lt;br /&gt;
== The Old Fluff - Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;.  Really, the only thing to describe about them here is that they&#039;re pretty derpy.  Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
&lt;br /&gt;
A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]]. &lt;br /&gt;
&lt;br /&gt;
While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]].&lt;br /&gt;
&lt;br /&gt;
[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred. The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
&lt;br /&gt;
The Necrontyr finally encountered and allied with a force known as the C&#039;tan who were beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
&lt;br /&gt;
The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms but most of them doubted it was a good idea.  Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before robotizing its followers]].  The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
&lt;br /&gt;
War breaks out between the Necrons and the Old Ones. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]]. At this point the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. &lt;br /&gt;
&lt;br /&gt;
Anyway, after the Old Ones strategy of cranking out race after race to be used as cannon fodder backfired when an Enslaver Plague rolled around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver).  It isn&#039;t until they realize that the food (read EVERYTHING!) is dying out that they decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrew. &lt;br /&gt;
&lt;br /&gt;
In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids, and turn the living races into a never-ending all-you-can-eat buffet for the remaining C&#039;tan.  They are the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese.&lt;br /&gt;
&lt;br /&gt;
In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot; as opposed to the &amp;quot;Evil Chaos&amp;quot; of, well, Chaos.  Or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass os silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
&lt;br /&gt;
==The New Fluff - Space Egyptians==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. &lt;br /&gt;
&lt;br /&gt;
[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).&lt;br /&gt;
&lt;br /&gt;
And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
&lt;br /&gt;
===Beginning===&lt;br /&gt;
&lt;br /&gt;
The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr (the Silent King) started the war against the [[Old Ones]] specifically to give them a common enemy to fight against to prevent his people from destroying themselves in their own general stupidity. Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise,the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he left the galaxy in shame for failing his people.&lt;br /&gt;
&lt;br /&gt;
===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began.  What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
&lt;br /&gt;
So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others.  The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, such as with all the factions of 40k this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together.  Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
&lt;br /&gt;
Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
&lt;br /&gt;
===Regarding Fluff Change - Sore Butts Everywhere.===&lt;br /&gt;
&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap a fucking [[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had actually written the Angel/Cron alliance &#039;&#039;properly&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
&lt;br /&gt;
So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
&lt;br /&gt;
Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
=== Pre 5th edition Codex ===&lt;br /&gt;
&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuild to all hell.  Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered.  Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed.  &lt;br /&gt;
&lt;br /&gt;
If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Nercon survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers.  &lt;br /&gt;
&lt;br /&gt;
Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
&lt;br /&gt;
=== 5th and 6th Edition ===&lt;br /&gt;
&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil God]], other are [[C&#039;tan|slaving evil Gods]].]]&lt;br /&gt;
&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
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[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
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The Necrons in 6th are still a very powerful and dangerous force.  Due to VERY limited flier defence and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defence that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
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Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
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Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
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The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass).  The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, Matt Ward.&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
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===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. (If gauss weapons were this effective in X-COM: Terror From the Deep, players would be tugging themselves off about them.)&lt;br /&gt;
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The other big change to their army is the changes made to the Reanimation Protocols (RP).  Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
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But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC.  Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
Not much has been released about Necrons in 8th edition, and they have gotten even less mentions in other articles posted.  Thus far, we have only one officially posted profile, and that&#039;s it.  Unofficially, we hear that gauss flayers are 24&amp;quot; rapid fire at ap-2, and the blaster is ap-3.Living metal is also an automatic wound recovery.  Monoliths have 20 wounds, and can once again suck people into its gaping maw.  Reanimation Protocols are now taken at the beginning of every movement phase, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times youve rolled for it, as long as the unit isn&#039;t wiped you can roll for it.  Mortal Wounds can kiss Necron&#039;s collective shiny metal asses.  So far, Cronz are gonna be just as durable and scary as they once were.&lt;br /&gt;
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These are from the leaked Index pages so these are confirmed and verbatim. &lt;br /&gt;
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Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2,3,4,5 and so on until its back or the unit is destroyed.&lt;br /&gt;
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Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle.&lt;br /&gt;
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Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you with the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
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-1: Antimatter Meteor: Roll a D^; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds characteristic, one model from that unit is slain.&lt;br /&gt;
-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers a mortal wound.&lt;br /&gt;
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HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynastu&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
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Imotekh the Stormlord:&lt;br /&gt;
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Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
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== How to Fight (and play) the Necrons ==&lt;br /&gt;
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[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
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If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons|the Tactica]].  This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
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Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
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Necron troops tend to be effective engaging from maximum range.  Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game.  Only the heaviest fusillades or the very worst luck can wipe them out.  Hearing such squads survive round after round after round of small arms fire is far from unusual.  When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range.  Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad.  Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
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[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
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The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan).  They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes.  If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee.  Instead, target the unescorted units with no HQs, crypteks, or regular lords.  Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight.  When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is.  He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here).  Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there.  Challenge them out and go to town.&lt;br /&gt;
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Necron Elites are a mixed bag, typically filling gaps in the primary lineup.  Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase.  [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line.  Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive.  Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive.  Better yet, try to refrain from reserves and make their purchase useless.  Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base.  Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of lychguard).  C&#039;tan shards are very expensive pokemon with a few randomized powers (Yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire).  You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have.  Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons.  Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily.  Sadly for you, flayed ones are now not shit, especially against 5+ stuff like guard.  Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
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Most of the really scary toys in the Necron lineup come from Fast Attack.  Scarabs are swarms of T3 monsters that turn vehicles into mulch.  If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers.  They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases.  Utilize high-strength and/or blast weapons (If you&#039;ve got both, even better).  Destroyers are quick elite-infantry or vehicle killers.  Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type).  Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons.  Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets.  Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them.  Try to stall their approach, and overwhelm them with a hail of lighter gunfire.  Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless).  Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
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Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark.  Target vehicles like this by focusing high-strength weapons on them to crack their shields.  Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother.  Autocannons would be better spent putting down more vulnerable targets.  Once their shields are down bring out the rest of your more moderate weapons to finish the job.  Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks.  These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up.  Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3.  If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm.  They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down.  Try to keep them at range and leverage your best anti-tank weapons.  The Monolith deserves special mention, with all-round AV14.  If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost.  Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
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Necron fliers were the shit just after 6th edition came out.  All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities.  As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes.  Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Death &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11.  Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Death Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse.  If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward.  Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both).  In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win.  Please don&#039;t be [[that guy]].  If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got.  They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
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Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
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Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
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==In Battlefleet Gothic==&lt;br /&gt;
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[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians build the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not.]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Moving on!&lt;br /&gt;
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==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if it get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
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==Reasons to be a Necron==&lt;br /&gt;
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* You look like fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* To those who say there&#039;s no sex.  [[Slaanesh|If you&#039;re into that sort of thing]], remember, aren&#039;t we Necrons robots with hyper advanced tech? Cant we make robot dicks for ourselves? That don&#039;t need a &#039;down time&#039;, &#039;go limp&#039; or get &#039;premature&#039;? Gets hot indeed! {{BLAM|HERESY!!!}} {{BLAM|HERESY!!!}} {{BLAM|HERESY!!!}}&lt;br /&gt;
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* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh, yep that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* At least, you are [[awesome|relevant]] during [[Warhammer 60K: Age of Dusk (Continued)|LordLucan&#039;s alternative chronology]] !&lt;br /&gt;
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==Reasons to NOT be a Necron==&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the wimminz and the manz, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders.  [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff.&lt;br /&gt;
* You have no penis/vagina and therefore can&#039;t have sex anymore.&lt;br /&gt;
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==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;).&lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! Ya, ones a sex doll... Still tap dat ass though!&lt;br /&gt;
Image:Necron_by_Android_Arts.jpg&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [[https://www.youtube.com/watch?v=K2rwxs1gH9w| Spooky Scary Necrons, send shivers down your spine]]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:20DC:B940:96AA:7AC6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Mechanicus&amp;diff=14360</id>
		<title>Adeptus Mechanicus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Mechanicus&amp;diff=14360"/>
		<updated>2017-06-09T12:40:33Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:20DC:B940:96AA:7AC6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;War is the science of destruction.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- John Abbott&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Technology is a gift of God. After the gift of life it is perhaps the greatest of God&#039;s gifts. It is the mother of civilizations, of arts and of sciences.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Freeman Dyson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[https://www.youtube.com/watch?v=wy-sVTaZRPk Our Wrath Has Come Online]&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- War Cant of Mars&lt;br /&gt;
[[Image:MECHANICUS.jpg|thumb|500px|right|The faculty of engineering never looked so cool!]]&lt;br /&gt;
Basically what happens withen you combine the extreme technophilia and cyborg-fetishism of the [[Cyberpunk]] Genre with the religiosity and aesthetics of Medieval Gothic, the &#039;&#039;&#039;Adeptus Mechanicus&#039;&#039;&#039;; [https://youtu.be/7p3H5avBJs0 Formerly] known as the &#039;&#039;&#039;Mechanicum&#039;&#039;&#039; and often shortened as &#039;&#039;&#039;Admech&#039;&#039;&#039;, is an organization in the [[Imperium of Man]] responsible for technology, engineering and most of the Imperium&#039;s Industrial production, as well as the operation of the [[Titan (Warhammer 40,000)|Titan]] Legions. The Adeptus Mechanicus, whose individual members are known as [[Techpriest]]s, own thousands of heavily polluted planet-factories known as [[Forge World#Planet|forge worlds]], which are covered in massive manufactoria or, as they are known to speakers of Low Gothic, &#039;work&#039;. The largest forge world of the Adeptus Mechanicus is [[Mars]], homeworld of the Adeptus Mechanicus, on which the most badass weapons ever known to man are made.&lt;br /&gt;
&lt;br /&gt;
They also have a [[monopoly]] on [http://www.youtube.com/watch?v=2TvN5lCVkRk all the really cool shit for themselves]—like Titans, [[Ordinatus]], and other wonderful stuff—only letting the Imperials have it when really, really necessary (or if they&#039;re threatened personally). They have two armies of their own, which are not anything like the [[Imperial Guard]], as they are mostly composed of badass angry cyborgs and boxy technogrunge robots that are more violent than ED209, and giant, tank-crushing, [[Servitor|lobotomized minions]]. They are also technological rivals with the [[Tau]] and potentially have made a few advances beyond the [[Eldar]].  Only the [[Necrons]], an entire race of robots who&#039;s race-wide robotization was not their most advanced feat, eclipse them when it comes to technology; the Adeptus Mechanicus are mostly against this, seeing it as perverse because it&#039;s alien (Though there are some who even like or revere the Necrons because of this, and a few who may be jealous of the Necrons). Their primary reason for hoarding all the good shit is to keep it out of the hands of [[Chaos]] in case an army rebels, though they&#039;re also territorial as fuck when it comes to technology. They typically look like a cross between [[Star Wars|Jawas]] and [[/co/|Doctor Octopus]], as well as wearing the sort of rebreather masks that you&#039;ll typically see on riot police.&lt;br /&gt;
&lt;br /&gt;
==History of the Adeptus Mechanicus==&lt;br /&gt;
[[Image:Magos Dominus.jpg|thumb|300px|right|Your average Magos]]&lt;br /&gt;
The Mechanicus was established in the distant past, when a bunch of &amp;lt;s&amp;gt;machine worshiping technophiles&amp;lt;/s&amp;gt; normal people terraformed Mars during mankind&#039;s dominating of the Solar System and colonizing of the galaxy. Thus Mars became an extremely technologically advanced society of astronauts, scientists, engineers, manufacturers, and miners wherein they could pursue advances in technology and power the [[Dark Age of Technology]]. After a while, during the [[Age of Strife]], their precious atmosphere was punctured, and solar radiation &amp;lt;s&amp;gt;beat down on their filthy heads&amp;lt;/s&amp;gt; burned the land, boiled the seas, and took the sky from them, nuking all life. Everybody either did one of three things: die, hide underground, or turn feral. After hundreds of years of living from half-working mechanical bunker to partially-pressurized archaic hab spire; people began to look upon technology as a saviour and way to return to the former heights of glory. Thus, did a new cult spread amongst the people of Mars, wherein they paid reverence to the Machine God. [[Just as planned]]. And then they joined the [[EMPRAH]] because they saw him as an aspect of the Machine God called the &#039;[[Omnissiah]]&#039;. As if the parallels aren&#039;t already tremendously clear at this point.&lt;br /&gt;
[[File:Techpriests_are_still_human_deep_inside.jpg|thumb|200px|left|Who said they are not human or lack the human factor? And thanks to Priests of Mars this is canon.]]&lt;br /&gt;
Except it&#039;s giant load of bullshit. The Tech-priesthood were FORCED to acknowledge the Big E as an incarnate of Machine God quite literally at gunpoint. This happened after they sent pretty much their entire fleet and army to Terra to prevent the Unification of meatbags, so they can continue to raid ancient Terran tombs and libraries once or twice a century. The Emperor&#039;s fleet fucked them so hard only one in ten returned to Mars to tell the tale. Needless to say, the Fabricator-General was very cooperative when the Emprah&#039;s armada arrived in Mars&#039; orbit. At least they managed to get a special exemption from the &amp;quot;no religions&amp;quot; rule, possibly because the Emperor already knew about the Dragon of Mars (see below). In exchange for giving the Imperium all the guns and tanks they needed, the Emperor promised the Fabricator-General full autonomy on all Forge Worlds, as well as access to Navigators and Astropaths for space travel, and all Archeotech found during the [[Great Crusade]]. Naturally, this managed to smooth things over between the two factions, resulting in the Treaty of Mars and the beginning of the Imperium; As a sign of their alliance, the Emperor changed his sigil from the lightning bolt, as used by the [[Thunder Warriors]], to the two-headed Aquila.&lt;br /&gt;
&lt;br /&gt;
Hilariously, the &amp;quot;Machine God&amp;quot; may actually be the Void Dragon, one of the ancient [[C&#039;tan]] Star Gods. The Void Dragon is actually one of the most powerful of the C&#039;tan, and gains control over machines. All those techpriests are going to have serious problems when it wakes up... Oh yeah. It&#039;s on Mars because the EMPRAH roofied it and turned it into an angry cave on Mars...yeah. It&#039;s now guarded by the Mechanicus in their Noctys Labyrinth. This point of view is not certain, so the Machine God may be anything like the collective mass of all machines or the sum of all knowledge, neither would all Mechanicus accept a C&#039;Tan as their lord. But it&#039;s a more [[Grimdark|fun]] version, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
==The Machine Spirits==&lt;br /&gt;
&#039;&#039;&amp;quot;If you run from technology, it will chase you.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Robert M. Pirsig&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Machine Spirit]]&amp;quot; is the Imperium&#039;s version of Artificial Intelligence, mainly because after the reunification of [[Earth|Terra]]; the Emperor forbade the use of AI in machinery (partly because of the ancient rebellion of the [[Men of Iron]], but mostly to prevent Chaos-corrupted AIs from skullfucking them, Skynet style).&lt;br /&gt;
&lt;br /&gt;
For all the importance of Machine Spirits to the Mechanicus, it&#039;s not entirely clear what they actually are. One theory holds that there is actually a semi-sentient AI fragment in pretty much everything electronic, a leftover from the Age of Strife. These &amp;quot;ghosts in the machine&amp;quot; quite literally must be appeased, or else they&#039;ll fuck with the targeting systems in your Bolter at the worst possible moment, start doing doughnuts with your Land Raider, and generally act like dicks. All the ritual and apparent silliness of the Cult Mechanicus, then, is actually necessary to keep the machines operating.&lt;br /&gt;
&lt;br /&gt;
The prevailing theory within the Mechanicus itself would seem to hold that a Machine Spirit is a fragment of the Machine God itself. Whether this is simply rhetoric (you need to keep your gun oiled, or it&#039;ll backfire, and the cogboys are just really picky about how you oil it) or the actual truth (the Machine God extends its awareness to literally every machine in the universe, which is disturbingly more possible than one might think), the fact remains that Machine Spirits are real enough to severely ruin your day (or your continent, in the case of an itinerant Land Raider), and the ritual and mysticism surrounding the Cult Mechanicum&#039;s everyday activities is far more important to them than even the Imperial Creed.&lt;br /&gt;
&lt;br /&gt;
The Techpriests of Mars got around the restrictions against &amp;quot;Abominable Intelligence&amp;quot; in true WH40K [[grimdark]] fashion: cut out the &amp;quot;Artificial&amp;quot; part and make it organic, and vice versa. Nearly every piece of sophisticated machinery in the Imperium operates via a cogitator, analogous to a modern-day microchip, which is basically the cloned or recycled brain of a human converted to function like a horrific cyborg version of a CPU. This interpretation of the &amp;quot;Machine Spirit&amp;quot; is particularly disturbing, to be sure, but is a necessity because the Iron Men incident and Age of Strife in general made the Imperium fear the &amp;quot;Silica Animus&amp;quot;. The only true difference between a semi-organic cogitator and a true AI is that their machine spirits have no ability to learn or improve on their own, and therefore must be manually programmed by their operators if they need to learn or do anything that is outside their current programming. Thus, it is now nearly (but not entirely) impossible for machines to rebel on their own, quelling the fears of the Imperium.&lt;br /&gt;
&lt;br /&gt;
In any of these cases, it can be easily understood why machines are revered by the Mechanicus and why they are treated like sentient beings. Although, the AdMech is a bit fuzzy just &#039;&#039;how&#039;&#039; sentient machines are; are they somehow capable of thought like organics or no more sentient than your bread toaster at home?&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
The Mechanicus received an entire army&#039;s worth of new plastic models and rulebook! Praise the Omnissiah!&lt;br /&gt;
&lt;br /&gt;
At the moment, the Admech is divided into a number of different mini-factions. Currently, the [[Skitarii]] and the Cult Mechanicus army have been fully released. There is also the &amp;quot;Titan Guard&amp;quot; Secutarii on the way, but they&#039;re a Forge World army. The [[Legio Cybernetica]] is also part of the Adeptus Mechanicus, though aside from the Kastelan, they&#039;re [[Horus Heresy]] only.&lt;br /&gt;
&lt;br /&gt;
The current releases include Skitarii, who are like if the Guard were badass technogrunge medievalpunk super-soldiers with access to all the good shit, spider-tanks, scout walkers that are basically the Sentinel if it was good, Servitors on tank treads that will wreck your shit, giant crazy-tough robots that will wreck your shit harder, and a plastic Magos HQ unit! Truly, venerate the Omnissiah, and He will provide. The Cult Mechanicus, meanwhile, consists mainly of half-naked tech-priests with a fetish for electricity and some battle servitors, including the aformentioned Kastelan. Tech-Priest Magos are also the only figures in modern 40k that carry [[Volkite]] weapons. The upcoming Titan Guard are divided into Peltasts and Hoplites, which are fitting descriptions as the former look to be ranged skirmishers, while the latter are heavily armored spearmen (the spears happen to shoot electricity).&lt;br /&gt;
&lt;br /&gt;
==The Commandments of the Mechanicus==&lt;br /&gt;
The Mechanicus have some ideas that they abide by:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysteries:&#039;&#039;&#039;&lt;br /&gt;
#Life is directed motion.&lt;br /&gt;
#The spirit is the spark of life.&lt;br /&gt;
#Sentience is the ability to learn the value of knowledge.&lt;br /&gt;
#Intellect is the understanding of knowledge.&lt;br /&gt;
#Sentience is the basest form of Intellect.&lt;br /&gt;
#Understanding is the True Path to Comprehension.&lt;br /&gt;
#Comprehension is the key to all things.&lt;br /&gt;
#The Omnissiah knows all, comprehends all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Warnings:&#039;&#039;&#039;&lt;br /&gt;
#The alien mechanism is a perversion of the true path.&lt;br /&gt;
#The soul is the conscience of sentience.&lt;br /&gt;
#A soul can be bestowed only by the Omnissiah.&lt;br /&gt;
#The Soulless sentience is the enemy of all.&lt;br /&gt;
#The knowledge of the ancients stands beyond question.&lt;br /&gt;
#The machine spirit guards the knowledge of the ancients.&lt;br /&gt;
#Flesh is fallible, but ritual honors the machine spirit.&lt;br /&gt;
#To break with ritual is to break with faith.&lt;br /&gt;
&lt;br /&gt;
==What the Mechanicus does==&lt;br /&gt;
[[Image:Mechanical-man.jpg|thumb|300px|right|[[Awesome|&amp;quot;You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits.&amp;quot;&amp;lt;br&amp;gt;- Fabricator General Kane.]]]]&lt;br /&gt;
The main role of the Adeptus Mechanicus is to maintain the advanced equipment of the Imperium; which despite stereotypes, they are actually very good at. Most of their rituals to appease machinery are pretty much the same methods we would use to repair our machinery with a whole bunch of religious iconography mixed in. The terms used by the Mechanicus are actually quite similar to our engineers if you swap some of the words (replace machine spirit with A.I, sacred oils with lubricant etc.) Because of its religious nature some of the components of the rituals are unnecessary but almost all Tech-Priests skip the unnecessary stuff in dire situations while some abandon the unnecessary parts altogether. It&#039;s also implied that the so-called holy chants are really them repeating instructions to themselves, which would be useful for remembering what you&#039;re doing. The cases where chanting is actually necessary is where they are working with something like a [[Land Raider]] or Titan - both of which have a temperamental machine spirit - that you don&#039;t want to piss off.&lt;br /&gt;
&lt;br /&gt;
They spend a lot of time traveling across the galaxy looking for some old laptops called &amp;quot;[[Standard Template Construct]]s&amp;quot; that have all the info necessary for the first human colonist do their job well (mostly a mix of Ikea and &amp;quot;high-tech for dummies&amp;quot; manuals). This is the reason why you will end selling grox hamburgers if you study to be an engineer (unless you have balls or are a spess mehreen artificer who might make something really good) in the [[Imperium]]: everything was already done by the ancients in the Dark Age of [[Cyberpunk|William Gibson]] and recorded in these STCs. Thanks to glitches and borderline developers and programmers, all the STCs found by the Mechanicus are more fucked up than Windows Vista. While often the recovered STCs are useless or incomplete, there are instances where they are actually functional, for example the STC data of the Land Raider and the Land Speeder as well as Centurion armour are well known, another nice example is the one found in the novel Skitarius by [[Rob Sanders]], where the badass protagonist helps the Adeptus Mechanicus priests to find a sort of &amp;quot;Empyrean Bomb&amp;quot;, capable to dissipate warp phenomena. More often than not STC data comes from print-outs from fragmented STCs, or copies of these print-outs. These printouts, when discovered, are studied, translated and argued over for centuries before any useful products are made from them. If they ever find an undamaged complete STC, this would likely cause a schism within the Mechanicus, which will tear the Imperium asunder. The Adeptus Mechanicus also attempt sometimes to loot [[Necron]] tombs and will gladly put an entire world at risk for this, and act like it&#039;s blasphemy of the most serious kind when people wall it off because of the goddamn killer robot skeletons! The idiots. The Priests of Mars also will not mind getting their hands on Xenos artifacts to see how such &amp;quot;blasphemies&amp;quot; can work, and maybe give a hint of how a [[Orky|&amp;quot;pure&amp;quot; design should have been.]]&lt;br /&gt;
&lt;br /&gt;
Very rarely the Adeptus will actually invent something. While they do adapt designs occasionally the only things they actually invented from scratch is the [[Lascannon]], the Dunestrider perpetual motion machine (whose creator was promptly executed and all designs lost upon creation), as well all the [[Titan (Warhammer 40,000)|Titans]], except for the Reaver Class and the Apocalypse Class, which were invented during the Age of Strife and the Dark Age of Technology respectively. Which is pretty odd, until you realize that they invented them [[Horus Heresy|pre-heresy]]. Even things like [[Land Raider]]s and [[Land Speeder]]s, which were said to have been given critically important parts by the famous Mr. Land himself, were actually just made from really old bits Land found in the galaxy&#039;s third biggest library/archive/warehouse (the one on Terra). Well, they also invented the Infernus pattern Predator. Sure they built it on the [[Rhino Transport|Rhino]] chassis, but they created a pattern without killing everyone involved. Of course, they aren&#039;t &#039;&#039;actually&#039;&#039; &amp;quot;inventing&amp;quot; it. They are, supposedly, using divinely inspired reason to create something that has always existed, implicit in the logical structure of the universe. This is, interestingly, not a new idea, it can be traced back to philosophers like Plato, ultimately the Mechanicus will play to no end with the meaning of the word &amp;quot;invent&amp;quot; to get the job done, as too often and despite /tg/&#039;s cartoonish flanderization your average techpriest will have enough common sense to &amp;quot;feel divinely inspired&amp;quot; whenever his/her neck is on the line, you know, desperation is the mother of all inven... Ahem, I mean, &amp;quot;divinely inspired reason&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also important to mention is what they &#039;&#039;do not do.&#039;&#039; The Mechanicus by and large are the greediest gits in the galaxy. They hoard technology like it is going out of style, which would be fine, if they didn&#039;t hoard and defend it, but that isn&#039;t the point. The point &#039;&#039;is&#039;&#039; that they&#039;re basically [[Monopoly|a mega-corporation that will try to own, buy, sell and take by force any existing technology]]. Getting a part, gun, computer, vehicle, schematic, program, eyepatch, cookie recipe, or even a [[Miniatures|tiny plastic model]] that wasn&#039;t specifically mass-produced and shipped to the [[Departmento Munitorum]] so &#039;&#039;they&#039;&#039; can give it to you, [https://www.youtube.com/watch?v=2TvN5lCVkRk is nearly impossible.] Anything with any kind of passing significance or interest to the Mechanicus is guarded by 7-foot cyborg death machines. Anything in the private possession of a Mechanicus operative that &#039;&#039;might be&#039;&#039; harder to make than a bolt or nut is treated like the holy grail. I dare you to try and [[rage|take a 8,000 year-old flash drive from a techpriest who just found it.]] It&#039;s worse than taking little plastic models from [[tg|fat men]] [[neckbeards|with beards]].&lt;br /&gt;
&lt;br /&gt;
==The Void Dragon==&lt;br /&gt;
A lot of their tech stuffs come from the Void Dragon that the Emperor bested and imprisoned on Mars ages ago as so humanity could gain mastery over machines. While it might have worked pretty well back when the Imperium wasn&#039;t the festering portaloo of a grimdark shitpit that it is today, it&#039;s pretty much a matter of time now. The Necrons already attempted to raid Mars - and succeeded, well, sort of. They got vaporized before they could really even do anything, but the fact that they managed to even land proved a point the High Lords of Terra had been turning a blind eye towards for ages.&lt;br /&gt;
&lt;br /&gt;
If the T-800s get what they want and party on Mars long enough to wake the Void Dragon up, you can bet it&#039;s going to be a pretty goddamned bad day for just about any human not [[Feral World|wearing loincloths and still bashing rocks together]]. The few Mechanicus agents who have figured this out have either gone rogue, blammed or gone totally bonkers, ripping all the implants from their flesh. And when you&#039;re a member of the Mechanicus, that&#039;s about 80% of your body.&lt;br /&gt;
&lt;br /&gt;
Of course, the even worse possibility is that the void dragon enjoys this situation, as every time the tech-priests remove their flesh and place more machine into it, they could be feeding him a fraction of their soul. As there are quite a few tech-priests out there, and humanity being the rabbits they are, this would give him a lifetime of souls to be eating, and a personal army that is very much willing.  Ironically, given this, it could mean the Void Dragon might side with humanity as an endlessly increasing supply of soul-stuff.  The Mechanicus gets its implants and technology and does not lose enough of their souls to not pass on when they die, the Void Dragon gets a bit of soul from each of them and their numbers endlessly increase with humanity&#039;s ever growing population.  Everyone wins and, as we all know, Dragons are rather protective of their hoards....&lt;br /&gt;
&lt;br /&gt;
By the way, the &amp;quot;Void&amp;quot; Dragon is actually only called &amp;quot;The Dragon&amp;quot; in the official fluff, probably as a reference to Metropolis. &amp;lt;s&amp;gt;But for God knows what unreasonable reason, /tg/ insists on calling him the &amp;quot;Void Dragon&amp;quot;, thus confusing him with an Eldar aircraft, or with an Eldar pirate warband. Unless it&#039;s an obscure vidya reference. Whatever, maybe it just sounds cooler.&amp;lt;/s&amp;gt; The [[Eldar]] refer to it as the &amp;quot;Void Dragon&amp;quot;, and the aircraft and pirate warband take their names from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; The new Codex: Necrons written by our [[Matt Ward|Spiritual Liege]] reveals the necrons are no longer enslaved by the C&#039;tan, instead they are their sworn enemies for tricking them into giving up flesh, thus they were probably going to Mars to capture the Imperial held C&#039;tan shard of the Void Dragon as they won&#039;t see humans reliable, or perhaps they were under control of another shard, and wanted to liberate it, oh whatever, for what we know it may have been [[Trazyn the Infinite|Trollzyn]] trying to loot Mars. Or, maybe they simply realize that having a C&#039;tan that can control technology on a planet-sized machine-scape is a &#039;&#039;bad&#039;&#039; idea.  It is unlikely that the Void Dragon would have been shattered, though.  Because it is hard to do that to something with technology when that something has complete control over all technology.  Yeah.  Which, in hind-sight, might be part of the reason why the Necrons went into hibernation.  Because when you are a living machine and you just pissed off something that controls machines... it is a good time to &#039;&#039;run away&#039;&#039; really fast.&lt;br /&gt;
&lt;br /&gt;
The only thing that changes as a result of that is once the Void Dragon (shard or whole, who knows?) wakes up, it will be the only C&#039;tan with ready access to an army, and a pretty damn huge one at that- so it&#039;s not only going to be a real bad day for the Imperium, but the Necrons as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE 2:&#039;&#039;&#039; And now it seems the World Engine of [[Astral Knights]] fame was supposed to be in route to Mars in order to allow his usurper Phaeron to get himself a new Void Dragon Pokémon, good thing he got sabotaged.&lt;br /&gt;
&lt;br /&gt;
==Why Everything is so Grimdark==&lt;br /&gt;
&#039;&#039;&amp;quot;The Mechanicus does NOT have the technology. They haven&#039;t been living on some fancy paradise planet since pre-Fall. Mars is an anarchic nightmare shithole the moment you leave the safe zones into the kilometers of labyrinthine corridors beneath it full of rogue machinery, self-aware and malevolent AI from before the Fall, and the daemon programs of the Heresy. EVERYTHING in the databases is fucked. The databases are fragmented over the entire surface to the extent that it would be impossible to see one tenth of the total files in the ludicrously extended life of a Magos even assuming that they are completely safe to visit. And they are not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The files have been corrupted into madness by the Fall, and the unleashing of the most potent informational warfare systems ever to exist to defeat the Iron Men. Nearly all of Mars was rendered uninhabitable, what they live in now is built on the top of the ruins. They send archeotech expeditions in to find shit, nearly all of them never come back. The sheer number of rogue war machine running around in there is sufficient to rape the mind. Then came the Heresy, which was not earth-exclusive. Mars as the second most critical planet in the Imperium was the site of fighting nearly as ferocious as on Terra, with Mechanicus loyalists and Hereteks fighting tooth, nail, and mechadendrite everywhere. Ancient machines were unleashed, viruses both normal and daemonic unleashed into all the computer systems. Towards the close of the Heresy, Rogal Dorn sent some Space Marine operatives to wipe the planet clean of all life. Nearly every single stored record on Mars was rendered unusable, and those that survived are half the time self-aware and don&#039;t like you, or daemonic and actively try to kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you come back with a schematic, it is almost certainly gibberish, and if it isn&#039;t, it&#039;s probably corrupted into uselessness. If it does come back whole it was probably malevolently fucked with so that instead of a Lasgun power cell it&#039;s a fucking grenade set to detonate the second you finish building it. Why do you think they want off-world STCs so damned much if they had them all here? The fucking Heresy is why. Off-world they only have to contend with the Fall&#039;s war and its effects on the machinery plus twenty thousand years of degradation with no maintenance. But at least off-world it&#039;ll probably just not work instead of actively seeking to kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why do you think they seek to placate the Machine Spirit? It&#039;s because it exists. The fragments of trillions of self-aware programs, flourishing during the Dark Age of Technology and shattered by Man in his war with the Iron men, imprisoning the few who had not set themselves irrevocably into the machinery, a prison smashed wide open by the Heresy. Everything that can hold programming in the Imperium has a shard of a program in it. EVERYTHING. And you&#039;d better fucking please it or it will do everything in its power to make your day shit. Sure, if it&#039;s a Lasgun it&#039;ll just not work or start shooting off rounds by itself, but if you piss off a Land Raider you can say bye-bye to half a continent. They apply these principles to things without spirits by habit, since they&#039;re so used to dealing with tanks that if not talked to just right might go rogue and annihilate the Manufactorum before they can be killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is why they do not like ANYONE fucking with technology, because it is so rare to find anything that just works it is critical it not be compromised. That, and they do not have the actual knowledge to fuck with it intelligently, just through experimentation, which inevitably leads to slaughter. Pressing buttons to see what works is fine in a 21st century computer, but it is a very stupid thing to do at the helm of a 410th century starship with the destructive power to end solar systems. The entire knowledge base of humanity was lost. Not forgotten, but outright lost. Everything at all, poof. Nobody knows anything because the Fall fucked everything up and the Heresy double-fucked it. To rebuild the theoretical framework needed to design new technologies that don&#039;t kill everyone near them would require starting from the ground up. They don&#039;t have the time, they never have, and they never will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This gets on to the point of war and what it does to technology. Someone will parrot that it makes it go much faster. Yes, it makes practical applications of technology go much faster. It also utterly stops all research on the scientific theories behind those technologies. This means that when war chugs along for a decade or two things get done. It means when it goes on too long you run out of theories to turn into technologies, and then you run out of technologies to apply. You stagnate. When you have been fighting in a war for survival in a drastically overextended empire, this is what happens. You are desperate for any extra materiel that can possibly be produced. Half your entire fucking military might went rogue, smashed the half that stayed and a whole swathe of the logistical side of your society, leaving you with the tattered shreds of a war machine to keep hold of an empire that was reaching straining point with an army far larger. There is no time for the sort of applied research programs that took Man twenty five thousand years to develop, in a time of unprecedented growth and prosperity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is also why the Adeptus Mechanicus insists on cargo cultism. It&#039;s because when you are dealing with things you barely understand because everything you knew about them was destroyed it is the safest and most reliable option. The rituals do not exists for mysticism, they exist because they are the most practical means of building, repairing and maintaining the equipment they have with the knowledge surviving. You don&#039;t understand why pressing that button makes it go, because the manual tried to take over your brain and the copies are all unreadable and the research base that would let you reverse-engineer it does not exist and cannot be built.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why are the Tau doing so well with their technology? Because they had peace. Eight thousand years unmolested by any enemy and they were helped the entire time by the most advanced biological race in the galaxy. Give the Imperium eight thousand years of peace and I can guarantee you it will be harder than it was during the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since some still don&#039;t get the idea, try this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Build a library, fill it with all human knowledge. You take it elsewhere when you need a book from it, but the book is only a simplified copy. You don&#039;t understand the real book, and you don&#039;t need to. Nobody takes the real books anywhere because why would you, when there&#039;s a whole library there?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that library goes rogue and the maintenance machinery starts killing everyone any-fucking-where near it. Where the fuck did they all come from, you swear to god there weren&#039;t this many, and there weren&#039;t because they&#039;re using the library&#039;s information to fight their war. The government fights a battle that destroys the planet against these robots and tears apart the library to stop them using it, only to be destroyed in the process. The library is leveled, cast into flames, every book burned and every computer virus-laden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then comes a man who worked there. He talks to the few surviving library workers, assembles their information, and starts rebuilding a city around the library and expanding it as the librarians find little scraps of paper and fragmented bits of files that stuck together just right read something. They rebuild a library from scrap on the ashes of the old. It isn&#039;t a shadow on the glory of the old, but it is all they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the city turns on itself, kills its master, and the librarians turn to rage. Half of them kill the other half and destroy the remnants of the library because where they&#039;re going they won&#039;t need science. Everything burns, and the city is left to a scattered few survivors, walls open to the world, with the hungry predators circling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Adeptus Mechanicus is the sole surviving librarian, desperately scrabbling through the ashes of paper and splinters of hard drives for anything to help him and the city he needs to survive just a second longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Imperium isn&#039;t grim because things suck by choice and could be fine if a sensible person came along. That sensible person wouldn&#039;t survive fifty seconds of the reality. The Imperium is grim because every single shit decision, every single sacrifice, every single death, every single man woman and child suffering a shit life in the worst conditions imaginable, is the absolute best that can be done. It is a study of the worst happening to everyone and what part of your humanity must be sacrificed today just to stand a chance of survival, and all it asks is whether or not it would have perhaps been better to die.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;--Baron von Evilsatan&lt;br /&gt;
&lt;br /&gt;
==The Religion of the Adeptus Mechanicus==&lt;br /&gt;
(Forgive OP&#039;s bellicose statement, but the fluff and novels pertaining to the AdMech are rather obscure to whether or not they truly understand what they talk about.)&lt;br /&gt;
&lt;br /&gt;
Begin Rant/file exc.//&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Children, I&#039;m fucking fed up with your shit. Cult Mechanicus IS NOT a replacement of rational thought with religion for the sake of operating machines.It&#039;s a (in-universe) developed philosophy of collective rationalism. AdMechs don&#039;t throw their critical thinking out of the window. They just already took this thinking, put it on a pedestal, brought it to it&#039;s apex (Dark Age), suffered for it, suffered for it again (HorusHeresy, Schism of Mars), then looked at it and asked : &amp;quot;What do we do now?&amp;quot; Every Mechanicum is a rationalist, in a meaning that when he goes through all the critical thinking to the basic reason of his existence, he takes on the dogma of Quest for Knowledge. That he exists to Rationalize the Universe, move towards learning and understanding the Universe and it&#039;s laws. It&#039;s also a collective quest - adept doesn&#039;t seek knowledge just for himself, he sees all the Adeptus Mechanicus as one single huge Gnostical Engine, a Machine of Comprehension designed to learn. He&#039;s just a single little gear in the heart of enormous Over-Intellect gathering and producing knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For what sake? AdMechs thought a lot about this question, and took one answer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of Mankind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now THIS is where shit gets religious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As of it now, humanity utilizes science for egoistical purposes of survival (scientists need something to eat) and/or domination, which can be understood by every human through his instincts. Society of Mars, however, got devoid of this motivators, as they dropped their human instincts, so they had to find new goals. This is where the Schism takes roots, as well as the &amp;quot;Cult&amp;quot; part. Every rational human can tell you that objectively life has no meaning. Accepting that fact is what brought the galaxy Necrons and Iron Men. AdMechs knew that this is what they wish to avoid. And the most effective way to avoid that is to walk the irrational way and put a sense for your existence through Faith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is what they did.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the fanatics in the sense that they BELIEVE that Universe CAN be comprehended, while they have 0 proof of that. They BELIEVE that critical thinking works, while living in a Galaxy that laughs at any attempts of rationalization. They BELIEVE that Quest for Knowledge can be completed. And it this faith, they are being paradoxical and irrational. And they know it. Lets have a look at Universal Laws, that Mechanicum use as the foundation of their philosophy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mysteries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;01. Life is directed motion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This gives a definition to &amp;quot;life&amp;quot;, as existence of individual. A definition that basically says &amp;quot;Only that thing which irrationally takes a (faith) direction for it&#039;s way can be called a Living Thing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;02. The spirit is the spark of life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here they recognize the illogical existence of Souls and Warp, and their defining roles in being representation of one&#039;s beliefs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;03. Sentience is the ability to learn the value of knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;04. Intellect is the understanding of knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;05. Sentience is the basest form of Intellect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here they define ability for rational thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;06. Understanding is the True Path to Comprehension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;07. Comprehension is the key to all things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And HERE they put this thinking as their Way to exist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;08. The Omnissiah knows all, comprehends all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And establish an ideal, to which they are heading. --Anon&lt;br /&gt;
&lt;br /&gt;
End Rant/file//&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another Magos adds:&lt;br /&gt;
There&#039;s definitely variation in the creed between forgeworlds and different cults-- even post Heresy, Mars is not unified-- but a lot of them operate on this sort of platonic/hermeticist logic. Regardless of whether they believe all knowledge already exists or that the disciplined mind can create new things, the religion is trying for union with some perfect being. Whether that&#039;s taken to mean &amp;quot;become a robot because the flesh is weak&amp;quot;, &amp;quot;find salvation in logic&amp;quot;, or even &amp;quot;cultivate the Omnissiah within you&amp;quot; (which would lead to radical differences in practice, from penitent cyberization cults to contemplative engineering orders, which we see in the many faces of the Mechanicum, Koriel Zeth, Forgeworld Mezoa, the Myrmidon Orders, etc), it all leads back to a cautious quest to be the best you can be with logic as your guide.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Adeptus_Mechanicus.jpg&lt;br /&gt;
Image:TechpriestChiyo.jpg|D&#039;awwww.&lt;br /&gt;
Image:Mechanicuuuuus.jpg&lt;br /&gt;
Image:AdMech_Couple.jpg|D&#039;awwww. By the way this is canon.&lt;br /&gt;
Image:CircleA_AdMech.jpg|PRAISE THE OMNISSIAH!&lt;br /&gt;
Image:rave_heretek_by_psykerscum.jpg|Someone got Chaos on my Mechanicus, [http://www.youtube.com/watch?v=hbAUwi4D3Ew now with theme music!]&lt;br /&gt;
image:1318818198286.gif.jpg|We&#039;re not sure if that&#039;s tech-heresy or an actual activation ritual. Ask your local Magos for clarification.&lt;br /&gt;
Image:Leokadia chernabog by mr culexus-d3hxqx2.jpg|showin&#039; a little augmented leg&lt;br /&gt;
Image:AdMech Scientific Method.jpg|Science in the 41st Millennium.&lt;br /&gt;
Image:Madonna mechanicae by sexual yeti-daubney.jpg|TECHPRIESTESS TITTIES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Cult_Mechanicus(7E)|Mechanicus Tactics.]] - [[Awesome|Yes, they have rules now.]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Skitarii (7E)|Skitarii Tactics.]] - For the Tech-Guard soldiers of the Mechanicus&lt;br /&gt;
*[[Warhammer_40,000/Tactics/Mechanicum_(30k)|Heresy Era Mechanicum Tactics.]] - 6th/early 7th edition rules. Very different from either of the 40k versions.&lt;br /&gt;
*[[Warhammer_40,000/Tactics/Mechanicum:_Taghmata_(30k)|Mechanicum: Taghmata (30k)]] - Current 7th edition rules. Still very different to the 40k versions.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*The Adeptus Mechanicus are [http://www.youtube.com/watch?v=17PM-UMVud8 avid music lovers.]&lt;br /&gt;
*This is [http://www.youtube.com/watch?v=-ecvLRxb3MU their theme] done by [[HMKids]].&lt;br /&gt;
*And one for [https://youtu.be/Jb8J1zx2Lrg the Machine Cult].&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
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