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		<title>Protectorate of Menoth</title>
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		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: /* Things that suck about the Protectorate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
[[File:Protectorate.jpg|300px|thumb|right|Does &#039;&#039;your&#039;&#039; pope go to war alongside his subjects? Didn&#039;t think so.]]&lt;br /&gt;
The &#039;&#039;&#039;Protectorate of Menoth&#039;&#039;&#039; is one of the eponymous [[Iron Kingdoms]] and one of the main factions in [[Warmachine]]. They are human supremacists as well as religious fanatics/terrorists, combining the Dungeon Punk genre, elements of the Catholic Church, Islamic extremism and a backstory taken piecemeal from the history of the Middle-East.&lt;br /&gt;
&lt;br /&gt;
==History of the Protectorate (and also the Church)==&lt;br /&gt;
[[File:Menoth-Faction-Logo-Thumb.png|frame|The Menofix]]&lt;br /&gt;
[[Menoth]] is the original god of mankind and civilization and the creator god of the human race. However, he&#039;s also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The church rule began to falter with the rise of the Twins [[Morrow]] and Thamar, two humans who believed any one can rise above their stature to a point of even ascending into Godhood (which they did).  But it really didn&#039;t start to fall until the Orgoth invaded.  Killing priests and burning Temples and yet Menoth did nothing (this may have been because Menoth also supported the Orgoth at least this is hinted at in the books so he stepped back to not take sides or as the Severis puts it to test mankind who had strayed from the True Law, so take your pick).  His lessons began to feel hollow, while the Twins had a message of hope.  This, combined with Thamar&#039;s gift of magic, allowed Immoren  to drive the Orgoth out, resulting in the Menite church being a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
However a few still remained faithful slowly growing more and more resentful of living under Cygnar&#039;s rule (namely its capital was founded by the Twins). The faithful rebelled in 500 AR  ending in a treaty.  The Menites will still be part of Cygnar but have control of half the capitol (they call Sul and what&#039;s east of it is the mostly resource poor desert, but it was Menite Holy Land so they didn&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
The other clause was they weren&#039;t allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they use as a loophole).&lt;br /&gt;
&lt;br /&gt;
However after converting the locals and Re-founding Imer things started to look up.  They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combined with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) allowed the Protectorate to build an massive army.&lt;br /&gt;
&lt;br /&gt;
Their first goal was fully take Caspia but that didn&#039;t work out too well...  &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re currently fighting Khador over Llael whose locals are now finding the Iron Fist (that&#039;s frozen) rule of Non-Russians to be much better than the Iron fist (that&#039;s on fire) rule of Menoth.&lt;br /&gt;
&lt;br /&gt;
==Life in the Protectorate==&lt;br /&gt;
&lt;br /&gt;
The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the &amp;quot;nation&amp;quot;, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).&lt;br /&gt;
&lt;br /&gt;
According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they&#039;re regularly conscripted to become &amp;lt;s&amp;gt;terrorist fanatic meatshields&amp;lt;/s&amp;gt; holy warriors (although most actually volunteer), and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you commit a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you&#039;re Menite, then things could be worse. However it&#039;s illegal in the Protectorate for any citizen to own real currency. And the Scrutators developed a system specifically to prevent it&#039;s citizens from amassing wealth. Instead they use clay shaped into beads with holes through them so they can be tied to strings. Not big on Capitalism are they?&lt;br /&gt;
&lt;br /&gt;
For Menites outside the Protectorate, things don&#039;t fare much better. Members of the &amp;quot;Old Faith&amp;quot; in [[Khador]] are treated with disdain, but Khador isn&#039;t exactly an amazing country to live in. The [[Cygnar]]ans are occasionally quite religionist, throwing &#039;&#039;Cygnaran&#039;&#039; Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who&#039;s the mortal enemy of Menoth, so... yeah, that&#039;s not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be... plus, if you &#039;&#039;refuse&#039;&#039; to live there (for whatever reason), the Synod might send the High Executioner to hunt you down.&lt;br /&gt;
&lt;br /&gt;
Even the church isn&#039;t as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for &#039;&#039;everyone,&#039;&#039; as he&#039;s the only one that can fight the [[Devourer Wurm]]... or at least that&#039;s what the Church claims. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrowans point out that Menoth did nothing during the Orgoth invasion and so he isn&#039;t a &amp;quot;real&amp;quot; deity, and that they &#039;&#039;do&#039;&#039; worship Menoth alongside Morrow.  Then the Scrutator petulantly says they don&#039;t do it enough and has them all crucified, because Scrutators argue like that fifth grader who used to punch you whenever you disagreed with him.&lt;br /&gt;
&lt;br /&gt;
Also, with the fight against [[Cryx]] ramping up, the Protectorate is pretty much the only nation that can count on their souls being saved from the Cryxian necromancers. The Protectorate&#039;s Reclaimers literally channel Menite souls through their bodies to the City of Man on [[Urcaen]]. With this process, devout Menites know that they won&#039;t be turned into zombies or used to power [[Warjack#Cryx|bonejacks]].&lt;br /&gt;
&lt;br /&gt;
==The Protectorate &amp;amp; Non-Humans==&lt;br /&gt;
&lt;br /&gt;
Menoth has a very poor track record with non-humans. Menoth (besides being an asshole) is a very clear god of [[Humanity Fuck Yeah|Humanity, Fuck Yeah!]]. This is, to be fair, slightly justified, since non-humans used to worship the [[Devourer Worm]], or at least that&#039;s what the Church thought (Rightly so when they where the morgoth). Because of this, ogruns, trollkin, and gobbers were killed on sight for much of the Church&#039;s early history. The Protectorate has mostly cooled off on this (although plenty of ogruns, trollkin, and gobbers are still killed in armed conflict), but these non-humans are banned from living in the Protectorate.&lt;br /&gt;
Actually this isn&#039;t entirely true. Menites can actually be pretty bro with the non-human races - Menoth is the god of man, so if you&#039;re not human and don&#039;t actively support the Devourer Worm (i.e. most non-humans who aren&#039;t raging dickbags) then Menites will basically just leave you alone.&lt;br /&gt;
&lt;br /&gt;
The Church and the Protectorate as a whole have a much better relationship with the dwarves and elves, although they&#039;re still not well-trusted. For instance, the Protectorate will hire dwarf and elf mercenaries (especially elven mage hunters, whose goals line up very well with Menoth&#039;s), but they&#039;re still fairly unwelcome in the Protectorate proper.&lt;br /&gt;
&lt;br /&gt;
This stance is changing however. The dwarves and elves are one of the few races that are free to worship their own pantheon in  the Protectorate. This comes from the fact that they did not spring from Menoth. The Protectorate is seeking to also establish closer ties with Rhul and Ios&lt;br /&gt;
&lt;br /&gt;
==Canon of the True Law==&lt;br /&gt;
*There is no god above Menoth.&lt;br /&gt;
*There is no labour unendurable in the name of Menoth.&lt;br /&gt;
*There is no pain unendurable in the name of Menoth.&lt;br /&gt;
*There is no fear unassailable with faith in Menoth.&lt;br /&gt;
*There is no object that cannot be given up for Menoth.&lt;br /&gt;
*There is no word other than the Word of Menoth.&lt;br /&gt;
*There is no end. There is a place for us all at the feet of Menoth.&lt;br /&gt;
*There is no third n in Canon. That type of Cannon is for heretics.&lt;br /&gt;
&lt;br /&gt;
==Cool things about the Protectorate==&lt;br /&gt;
*You have the protection of some of the best Paladins in the setting. What&#039;s that, Sword Knights? You don&#039;t work for an organization whose moral standing is iffy (at best), and therefore don&#039;t question your own [[Lawful Stupid|ethical position?]] Yeah, I&#039;m sure there&#039;ll be plenty of dramatically engaging stories to tell about you [[Mary Sue|special snowflakes.]]&lt;br /&gt;
*While it is hot as balls in the desert, the Priests only have the people work part of the day.&lt;br /&gt;
*While it is true the Protectorate has vast deposits of oil and diamonds the common man will never see it, let alone claim any of it. But you do get free healthcare.&lt;br /&gt;
*You very literally have your god at your side via the Harbinger and the Avatar. My deity has incarnated as a Decepticon. Your theological argument is invalid.&lt;br /&gt;
*&amp;lt;s&amp;gt;You will not be under constant attack by the [[Skorne]], [[Cryx|Cryxians]], [[Trollbloods|Trollkin]], and the [[Legion of Everblight]]&amp;lt;/s&amp;gt; They&#039;ll find ways, be prepared...&lt;br /&gt;
&lt;br /&gt;
==Things that suck about the Protectorate==&lt;br /&gt;
* The Scrutators are trying to get rid of said Paladins.&lt;br /&gt;
* The Scrutators are total assholes and pissing one off will get you crucified. (Well.. &amp;quot;wracked&amp;quot;, technically)&lt;br /&gt;
* The Priests and Scrutators don&#039;t let you have any of the riches. This is doubly insulting when you realize said money is made of clay, and food is often rationed with vouchers.&lt;br /&gt;
* Your god is a HUGE asshole who might kill one of your loved ones in order for him/her to serve in his real army. Best not invite a Reclaimer to dinner. He could make things awkward.&lt;br /&gt;
* The Protectorate are very unpopular due to their more draconian laws, fundamentalism and xenophobia against non-humans.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:02.JPG|150px|thumb|right|Kreoss&#039; Epic incarnation. One magnificent motherfucker.]]&lt;br /&gt;
*&#039;&#039;&#039;Mikael Kreoss&#039;&#039;&#039; - Kreoss is the warcaster for the Exemplars. He is the first Protectorate warcaster to have three different forms (Prime, Epic, and Cavalry Epic), as he is closest to a &amp;quot;main&amp;quot; character for the Protectorate. He originally wanted to be a Paladin of the Order of the Wall, but eventually joined the Exemplars instead. Although he prefers to protect the common man, he does not let his principles get in the way of orders. Of course, there aren&#039;t many people that &#039;&#039;can&#039;&#039; order him around; as of now, he&#039;s among the most powerful individuals in the Protectorate, answerable only to the Hierarch and, to a lesser extent, the Harbinger of Menoth (she&#039;s the voice of Menoth, after all). However since they share his views and are bros with Kreoss they don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anson Durst&#039;&#039;&#039; - Dwayne Johnson of the Faith. He&#039;s the Paladin of the Order of the Wall warcaster, which means he will prioritize protecting the innocent and the weak over following even the Hierarch&#039;s orders, unlike the Exemplars, and that he is going to be really tough. The latter is reflected in everything he does, as he&#039;s the toughest Protectorate warcaster to date, his feat makes his warjacks into solid brick walls and several of his spells make his allies harder to kill one way or another. This doesn&#039;t mean he&#039;s a slouch in combat, however. He&#039;s got one of the highest P+S Weapon Master attacks in the faction, and the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Harbinger&#039;&#039;&#039; (aka Magical Girl Jesus) - Voice of Menoth&#039;s good side, the biggest reason for why the Protectorate launched the Northern Crusade, its because the mainland Cyrx base is there.  She&#039;s blind and &amp;quot;too holy to touch the ground&amp;quot; so as a result priests have to drag her around by a chain, making her a magical balloon. She succeeded in stopping a Cryx plot to siphon souls from an old Orgath soul well at the cost of her life. She got better. Worst fighting stats in the game (she&#039;s an untrained 14 year old, but it&#039;s kinda irrelevant since her magic sword auto-hits anyway) but has TEN FOCUS and some pretty good spells and powers to allow High Paladin Dartan Vilmon to NEVER DIE!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severius&#039;&#039;&#039; - The Old man.  Long time missionary who was able to convert whole towns with nothing but his voice. Famous for being banned for ever entering Khador due to the last time he went there he left with thousands of newly converted. Currently the Hierarch and getting too old for this shit. He&#039;s a real asshole though, just like everybody else in the Protectorate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Servath Reznik&#039;&#039;&#039; - The High Executioner of the Protectorate. Essentially a church sanctioned murderer, his job consists mostly of hunting down heretics (Read: Pretty much everyone who isn&#039;t a Menite, as well as Menites who have mildly annoyed a certain old man) and burning or crucifying them. Or both. Reznik is considered one of the most fanatical fanatics in a nation full of fanatical fanatics, which is saying a lot. He is also completely loyal to Vindictus and Severius. Kreoss dislikes him because he&#039;s too blunt, and likely because of his tendency to wrack everyone. Reznik the Wrath of Ages, his Epic incarnation, puts him at the reins of a [[Awesome|giant, burning war chariot with a bunch of crucified heretics on the flatbed]], making him the most metal Warcaster in the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Testament of Menoth&#039;&#039;&#039; - Originally the High Reclaimer until he journeyed into Urcaen (the afterlife for the Iron Kingdoms), where he fought his way to a holy city of Menoth. There he found the Omegus. After that souls of dead Menites helped him come back to the mortal world. Overall this guy is pretty cool and is a good commander, all without saying a single word, for as a reclaimer he is forbidden to talk, so-much-so that they bolted a metal mask to his face.(removing it would be extremely painful.) Typically forces that travel with him adapt mainly black attire to reflect the Testament&#039;s journey through Urcaen.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feora&#039;&#039;&#039; - The first of the two most ambitious warcasters in the Protectorate. She has overall command of the Flameguard which puts her in charge of one of the largest forces of the Protectorate. Extremely ambitious, she gets wet over fire and is striving to be the next leader of the Protectorate and is forming the Flameguard to respond to her commands alone. Currently she has overall command of the southern garrisons including Sul. Hasn&#039;t been very smart with how to become the next leader, she has pissed out the current leaders and even disregard her job, namely burned down a temple in an attempt to kill a Cygnaran warcaster (Stryker). She got her rampant ambition toned down a lot after gettinh her sweet ass handed to her fighting Stryker, becoming a lot more dedicated to the cause and to her subordinates.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vice Scrutator Vindictus&#039;&#039;&#039; - The second most ambitious warcaster of the Protectorate. While Feora is using her ambition to try to lead the Protectorate, Vindictus wants to bend the Protectorate more in line with converting people to Menoth&#039;s banner. Where others see heathens, he sees potential candidates for conversion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Allegiant Amon Ad-Raza&#039;&#039;&#039; - One of the leading members of the Order of the Fist (Menoth monks/secret police) Amon is one of the Idrian tribesmen. Originally as a youth he tried to keep away from Menoth but eventually he overheard a priest giving a sermon and decided to join the church. Overall he has a very dull backstory at least compared to the other Warcasters. In battle he swings around a giant ball and chain while performing martial arts making him a bit [[weeaboo]] but pretty awesome regardless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thyra, Flame of Sorrow&#039;&#039;&#039; - Thyra is the crazy suicidal character for the Protectorate. She started out normal but when Cygnaran mercs murdered her whole family and her children her Warcaster potential awakened causing her to go slightly poo crazy. From there she became the leader of a band of zealots who wrecked [[Cygnar]]&#039;s shit. Eventually a priest tried to put a stop to her but she struck him out of belief that her purpose was divine in origin. So this being the Protectorate she was arrested and prepared for execution. Feora, seeing her potential, saved her and then trained her into the leader of the Daughters of the Flame.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sovereign Tristan Durant&#039;&#039;&#039; - Newly minted up and coming warcaster. He was discovered in Llael during the Northern Crusades rather than the Protectorate&#039;s borders so his penchant for rampant murder is far lessened as a result. Very protective with a heal everything spell (even Warjacks). For some reason the Protectorate&#039;s citizenry tends to like him more than most of the other Warcrasters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Malekus, The Burning Truth&#039;&#039;&#039; - You know that song, &#039;School&#039;s Out Forever&#039;? Turns out that is Malekus&#039; personal motto if you read the Mk3 fluff for the new Warcasters. Sorry kids, your teacher has no skin left. Raised in a super shitty Morrowan orphanage Malekus torched it to the ground and entered the Protectorate where his devotion to Menoth allowed him to find peace, tranquility, love and purpose. Just kidding about those first three, his purpose is to burn everything remotely blasphemous to the ground. Dedicated to self inflicted masochism and Feora-sama, Malekus might just be around Reznik levels of crazy.&lt;br /&gt;
&lt;br /&gt;
==Military of the Protectorate==&lt;br /&gt;
===Units===&lt;br /&gt;
The soldiers of the Protectorate consists of a couple of primary groups. The elite Knights Exemplar, the Temple Flameguard, different militia contingents and support like priests and Vassal attachments to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons and swords instead of rifles, but this is deceiving as different buffs and additions make them lethal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar&#039;&#039;&#039; - The basic Exemplar unit. Armed with giant swords they hit hard, and when a member of the unit dies, the rest gain stat bonuses. This makes the last survivor akin to the Hulk in terms of strength and durability. They still only have one wound per model, though. Like all other Exemplar units, they are Fearless and Weapon Masters with their weapons. &lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastions&#039;&#039;&#039; - Some particularly bad ass Exemplars are selected to fight within Bastion armor, which is essentially unpowered [[Terminator]] armor. They&#039;re trained to &amp;quot;ignore the mundane needs of the body&amp;quot; and can fight for weeks without taking their armors off. Gameplay wise the unit specialises in hitting hard and soaking damage. Their Sanguine Bond ability allows them to distribute wounds among the entire unit at will, meaning the squad can take up to 35 wounds before having to remove a single model. This can also be used to troll models with the Snacking ability, by killing a Bastion with Sanguine Bond rather than the enemy attack to deny the Snacking healing effect.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Cinerators&#039;&#039;&#039; - The other flavor of Bastion-armored units. The same stats as the Bastions but with an extra point of armor, but less durable due to replacing Sanguine Bond with Relentless Advance, which gives the unit a speed bonus when the unit takes damage. In the fluff they move further ahead and break the enemy lines so that the Bastions can move in and mop them up.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Vengers&#039;&#039;&#039; - Exemplars riding horses. They&#039;re pretty good, especially with buff spells or the right Theme list. They&#039;re only Weapon Master with their swords and not their lances, which sucks a bit. The Battle-Driven ability make them more durable, hit harder and give them Pathfinder whenever they take damage, which is great.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errants&#039;&#039;&#039; - Errants are Knights who leave their fancy swords at home and instead wield more mundane swords and magical crossbows. It is one of the most versatile and frankly best units available to the Protectorate. As standard they have Advance Deployment and the ability to whenever a member of the unit is killed to instead kill another member. Their unit attachment gives them Pathfinder and Quick Work, as well as making them immune to targeted enemy spells. In addition, their Seneschal Solo gives them Hunter, allowing them to ignore LOS when firing through terrain and cover. To field all this makes the unit twice as expensive as a Crusader heavy warjack though.&lt;br /&gt;
**&#039;&#039;&#039;Exemplar Errant Officer &amp;amp; Standard&#039;&#039;&#039; - As said above, this unit attachment gives a squad of Errants Pathfinder, Quick Work and immunity to targeted enemy spells.&lt;br /&gt;
&lt;br /&gt;
All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attendant Priest&#039;&#039;&#039; - The Attendant Priest isn&#039;t a unit on it&#039;s own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides either Magical Weapon, Pathfinder or immunity to enemy spells to the unit it is attached to. It also makes Mercenary units [[count as]] Protectorate models when determining different effects.&lt;br /&gt;
*&#039;&#039;&#039;Choir of Menoth&#039;&#039;&#039; - The signature auto-pick support unit for the Protectorate. This unit is what makes Protectorate warjacks go from so-so to Amazing. They do this by singing one of three hymns. The first one gives warjacks a buff to attack and damage rolls. The second makes them immune to non-magical ranged attacks and the third makes them immune to targeted enemy spells. The drawback of this is that the entire unit must sing the same hymn, and a warjack can only be affected by one hymn at a time. Despite, the unit is dirt cheap and is basically a must for every Protectorate army worth a damn. Each priest is armed with a Staff that has Reach.&lt;br /&gt;
*&#039;&#039;&#039;Deliverers&#039;&#039;&#039; - When the Protectorate noticed how [[Rape|effective]] the Redeemer light warjack was, they thought &amp;quot;Why not put rockets on people too?&amp;quot;. The Deliverers run around with rocket launchers. Like all Protectorate rocket weaponry, they are Inaccurate. However, two or more models in the unit can preform a Rocket Volley, which makes a bigger AOE and a bigger boom than a regular attack would. They&#039;re also armed with swords, but if they have to use them they&#039;re probably dead anyway.&lt;br /&gt;
*&#039;&#039;&#039;Deliverer Sunburst Crew&#039;&#039;&#039; - The Protectorate&#039;s Light Artillery unit. It is one of the better Light Artillery units as it has good strength and an an AOE. It also has one of the cooler quotes written on it: &#039;&#039;The [[Heresy|heretics]] think themselves safe across that river. They believe themselves beyond the reach of the Lawbringer. Prove them wrong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Holy Zealots&#039;&#039;&#039; - Militia armed with fire grenades and maces. The grenades are alright weapons with short range and Critical Fire, but the leader of the squad can recite Prayers that give the squad either a buff to attack and damage rolls or immunity to enemy spells. Pretty good for killing enemy infantry for a cheap price.&lt;br /&gt;
**&#039;&#039;&#039;Monolith Bearer&#039;&#039;&#039; - The Holy Zealot Unit Attachment consists of a guy carrying a giant stone Menofix on his back. He gives the squad Fearless and a mini-feat that makes the unit immune to damage except from spells and feats. In addition it games a boost to armor whenever a Holy Zealot in its squad is killed.&lt;br /&gt;
*&#039;&#039;&#039;Idrian Skirmishers&#039;&#039;&#039; - Cygnar initially put the Protectorate to the deserts in the east to protect against the Idrian tribes, and as a way to prevent the Menites from growing too much. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They&#039;ve got rifles and swords named Kopis, both with average P+S values. The squad also has Camouflage, making them a bit harder to kill when they&#039;re in cover.&lt;br /&gt;
**&#039;&#039;&#039;Idrian Skirmisher Chieftain &amp;amp; Guide&#039;&#039;&#039; - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit.&lt;br /&gt;
*&#039;&#039;&#039;Daughters of the Flame&#039;&#039;&#039; - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Flame Bringers&#039;&#039;&#039; - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting.&lt;br /&gt;
*&#039;&#039;&#039;Temple Flameguard&#039;&#039;&#039; - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome.&lt;br /&gt;
**&#039;&#039;&#039;Temple Flameguard Officer &amp;amp; Standard&#039;&#039;&#039; - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary.&lt;br /&gt;
*&#039;&#039;&#039;Flameguard Cleansers&#039;&#039;&#039; - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry.&lt;br /&gt;
**&#039;&#039;&#039;Flameguard Cleanser Officer&#039;&#039;&#039; - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser&#039;s flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool.&lt;br /&gt;
*&#039;&#039;&#039;Visgoth Juviah Rhoven &amp;amp; Honor Guard&#039;&#039;&#039; - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach.&lt;br /&gt;
&lt;br /&gt;
===Solos===&lt;br /&gt;
Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest.&lt;br /&gt;
*&#039;&#039;&#039;Allegiant of the Order of the Fist&#039;&#039;&#039; - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn&#039;t automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units.&lt;br /&gt;
*&#039;&#039;&#039;The Covenant of Menoth&#039;&#039;&#039; - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastion Seneschal&#039;&#039;&#039; - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That&#039;s every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn&#039;t stack with multiple nearby Senechals.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errant Seneschal&#039;&#039;&#039; - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. &lt;br /&gt;
*&#039;&#039;&#039;Hierophant&#039;&#039;&#039; - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach.&lt;br /&gt;
*&#039;&#039;&#039;Initiate Tristan Durant&#039;&#039;&#039; - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it.&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar Seneschal&#039;&#039;&#039; - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him.&lt;br /&gt;
*&#039;&#039;&#039;Nicia, Tear of Vengeance&#039;&#039;&#039; - A Flameguard solo, but she&#039;s more of a Daughter of the Flame really. Doesn&#039;t give anything to Flameguard and is purely an agile combat solo.&lt;br /&gt;
*&#039;&#039;&#039;Paladin of the Order of the Wall&#039;&#039;&#039; - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Reclaimer&#039;&#039;&#039; - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them.&lt;br /&gt;
*&#039;&#039;&#039;Vassal Mechanik&#039;&#039;&#039; - &#039;&#039;Praise the Lawbringer and pass the accumulator plugs.&#039;&#039; The Mechaniks sole purpose is to repair friendly warjacks. They&#039;re fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks.&lt;br /&gt;
*&#039;&#039;&#039;Vassal of Menoth&#039;&#039;&#039; - Usually captured heretics who are then chained up and forced to support the Protectorate&#039;s warjacks. They&#039;re a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher&#039;s Flame Belcher.&lt;br /&gt;
*&#039;&#039;&#039;Wrack&#039;&#039;&#039; - Wracks is the Protectorate&#039;s equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list.&lt;br /&gt;
*&#039;&#039;&#039;High Exemplar Gravus&#039;&#039;&#039; - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit.&lt;br /&gt;
*&#039;&#039;&#039;High Paladin Dartan Vilmon&#039;&#039;&#039; - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he&#039;s known as &#039;Iron Kingdoms Superman&#039;.&lt;br /&gt;
&lt;br /&gt;
===Warjacks===&lt;br /&gt;
Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil warm combined with Menoth&#039;s dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts.&lt;br /&gt;
&lt;br /&gt;
===Light warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Dervish&#039;&#039;&#039; - Very agile and running around with two swords they&#039;re excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon.&lt;br /&gt;
*&#039;&#039;&#039;Devout&#039;&#039;&#039; - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear.&lt;br /&gt;
*&#039;&#039;&#039;Redeemer&#039;&#039;&#039; - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it&#039;s all about quantity over quality. Because of that it is pretty good at killing stuff that&#039;s normally hard to hit.&lt;br /&gt;
*&#039;&#039;&#039;Repenter&#039;&#039;&#039; - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it&#039;s great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units.&lt;br /&gt;
*&#039;&#039;&#039;Revenger&#039;&#039;&#039; - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things.&lt;br /&gt;
**&#039;&#039;&#039;Blessing of Vengeance&#039;&#039;&#039; - Severius&#039; character jack. Mostly the same but with slightly better MAT the ability to attack before moving.&lt;br /&gt;
*&#039;&#039;&#039;Vigilant&#039;&#039;&#039; - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It&#039;s great at protecting squishy stuff from blast weapons.&lt;br /&gt;
&lt;br /&gt;
===Heavy warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn&#039;t have any permanent weapons attached. It has an open fist and it&#039;s signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it&#039;s chassis, a total of nine different jacks. Don&#039;t fix what isn&#039;t &amp;lt;s&amp;gt;broken&amp;lt;/s&amp;gt; heretical.&lt;br /&gt;
**&#039;&#039;&#039;Fire of Salvation&#039;&#039;&#039; - Kreoss&#039; character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff.&lt;br /&gt;
**&#039;&#039;&#039;Blood of Martyrs&#039;&#039;&#039; - Thyra&#039;s character warjack. Essentially the Dervish&#039;s big brother.&lt;br /&gt;
*&#039;&#039;&#039;Castigator&#039;&#039;&#039; - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It&#039;s great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues.&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; - The Protectorate&#039;s only arc node that&#039;s mounted on a heavy &#039;jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you&#039;re better off taking the Revenger.&lt;br /&gt;
*&#039;&#039;&#039;Indictor&#039;&#039;&#039; - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn&#039;t have an official model as of yet.&lt;br /&gt;
*&#039;&#039;&#039;Reckoner&#039;&#039;&#039; - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader.&lt;br /&gt;
*&#039;&#039;&#039;Sanctifier&#039;&#039;&#039; - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways.&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective.&lt;br /&gt;
*&#039;&#039;&#039;Vanquisher&#039;&#039;&#039; - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth.&lt;br /&gt;
**&#039;&#039;&#039;Scourge of Heresy&#039;&#039;&#039; - Reznik&#039;s character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells.&lt;br /&gt;
*&#039;&#039;&#039;Avatar of Menoth&#039;&#039;&#039; - Literally the &amp;quot;living&amp;quot; incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn&#039;t have a cortex. It has some nice abilities built in, a big ol&#039; shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It&#039;s a bit expensive, but you get what you pay for.&lt;br /&gt;
&lt;br /&gt;
===Colossals===&lt;br /&gt;
*&#039;&#039;&#039;Judicator&#039;&#039;&#039; - When the Protectorate learned that the other factions were building Colossals, they weren&#039;t far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it&#039;s big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It&#039;s really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora&#039;s Warjack Bond ability which is going to set &#039;&#039;&#039;EVERYTHING ON GLORIOUS FIRE!&#039;&#039;&#039;&lt;br /&gt;
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===Battle Engines===&lt;br /&gt;
*&#039;&#039;&#039;Vessel of Judgment&#039;&#039;&#039; - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it&#039;s a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==The Protectorate gets shit done==&lt;br /&gt;
The Protectorate is arguably one of the few factions whose goals are getting accomplished. While Cygnar and Khador fought each other and made Cryx stronger, the Protectorate marched its forces and stopped the Cryxian forces from stealing an Orgoth soul well. In order to fight Cryx&#039;s mainland base the Protectorate launched an attack on Llael and stole it from Khador (well half). All in all they are starting to get an extremely good track record of victories over Cryx and Cygnar which is getting even more people to join the Protectorate.&lt;br /&gt;
&lt;br /&gt;
That said their luck seems to be running out as they failed to claim Caspia, their main goal since Day 1 (Arguably because this would effectively kill off Cygnar as a faction so you will not ever see this happen ever fluff wise, it could also mean that letting Cygnar fall will empower the Devourer wurm too much so on the Cusp of Victory Menoth takes the leader. Eventually it could be said he will only let Caspia fall when he can convert all of Cygnar in one fell swoop), a civil war is brewing and their zealot mindset is preventing people from wanting to join, and the few that do only do so because of protection from Cryx.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, the Protectorate is mostly about synergy, to an even greater extent than the other armies. Thanks to Menoth&#039;s sort-of ban on magic, their warjacks are shit; they have the slow speed and inaccuracy of Khadoran &#039;jacks and the fragility of Cygnaran &#039;jacks in one mediocre package. However, they can quickly become really, really good when aided by a Choir of Menoth, which make warjacks either bulletproof or murderific. They also love fire; although their ranged weaponry is about as accurate as a bottle rocket, it will set everything around it on fire when it lands. They also have access to the most weapon master attacks of any faction. Rolling 4 dice on a charge can really ruin anyone&#039;s day.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Judicator2.jpg|Knock knock, you&#039;re &#039;bout to get blown up&lt;br /&gt;
Image:10313563 875920859092095 5421678733185797784 n.jpg|It is written in the Canon of the True Law that [[PROMOTIONS]] are the best way to serve Menoth.&lt;br /&gt;
Image:REZNIK.png|Servath Reznik, Wrath of Ages. God this artwork is fucking cool.&lt;br /&gt;
Image:Feora by JoPereira.png|&amp;quot;Original model may contain more cloth.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Warmachine/Tactics/Protectorate of Menoth]]&lt;br /&gt;
*Battle College page [http://battlecollege.wikispaces.com/mkiiprotectorate]&lt;br /&gt;
&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[Category: Warmachine]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390425</id>
		<title>Protectorate of Menoth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390425"/>
		<updated>2017-06-12T15:03:53Z</updated>

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[[File:Protectorate.jpg|300px|thumb|right|Does &#039;&#039;your&#039;&#039; pope go to war alongside his subjects? Didn&#039;t think so.]]&lt;br /&gt;
The &#039;&#039;&#039;Protectorate of Menoth&#039;&#039;&#039; is one of the eponymous [[Iron Kingdoms]] and one of the main factions in [[Warmachine]]. They are human supremacists as well as religious fanatics/terrorists, combining the Dungeon Punk genre, elements of the Catholic Church, Islamic extremism and a backstory taken piecemeal from the history of the Middle-East.&lt;br /&gt;
&lt;br /&gt;
==History of the Protectorate (and also the Church)==&lt;br /&gt;
[[File:Menoth-Faction-Logo-Thumb.png|frame|The Menofix]]&lt;br /&gt;
[[Menoth]] is the original god of mankind and civilization and the creator god of the human race. However, he&#039;s also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The church rule began to falter with the rise of the Twins [[Morrow]] and Thamar, two humans who believed any one can rise above their stature to a point of even ascending into Godhood (which they did).  But it really didn&#039;t start to fall until the Orgoth invaded.  Killing priests and burning Temples and yet Menoth did nothing (this may have been because Menoth also supported the Orgoth at least this is hinted at in the books so he stepped back to not take sides or as the Severis puts it to test mankind who had strayed from the True Law, so take your pick).  His lessons began to feel hollow, while the Twins had a message of hope.  This, combined with Thamar&#039;s gift of magic, allowed Immoren  to drive the Orgoth out, resulting in the Menite church being a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
However a few still remained faithful slowly growing more and more resentful of living under Cygnar&#039;s rule (namely its capital was founded by the Twins). The faithful rebelled in 500 AR  ending in a treaty.  The Menites will still be part of Cygnar but have control of half the capitol (they call Sul and what&#039;s east of it is the mostly resource poor desert, but it was Menite Holy Land so they didn&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
The other clause was they weren&#039;t allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they use as a loophole).&lt;br /&gt;
&lt;br /&gt;
However after converting the locals and Re-founding Imer things started to look up.  They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combined with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) allowed the Protectorate to build an massive army.&lt;br /&gt;
&lt;br /&gt;
Their first goal was fully take Caspia but that didn&#039;t work out too well...  &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re currently fighting Khador over Llael whose locals are now finding the Iron Fist (that&#039;s frozen) rule of Non-Russians to be much better than the Iron fist (that&#039;s on fire) rule of Menoth.&lt;br /&gt;
&lt;br /&gt;
==Life in the Protectorate==&lt;br /&gt;
&lt;br /&gt;
The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the &amp;quot;nation&amp;quot;, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).&lt;br /&gt;
&lt;br /&gt;
According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they&#039;re regularly conscripted to become &amp;lt;s&amp;gt;terrorist fanatic meatshields&amp;lt;/s&amp;gt; holy warriors (although most actually volunteer), and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you commit a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you&#039;re Menite, then things could be worse. However it&#039;s illegal in the Protectorate for any citizen to own real currency. And the Scrutators developed a system specifically to prevent it&#039;s citizens from amassing wealth. Instead they use clay shaped into beads with holes through them so they can be tied to strings. Not big on Capitalism are they?&lt;br /&gt;
&lt;br /&gt;
For Menites outside the Protectorate, things don&#039;t fare much better. Members of the &amp;quot;Old Faith&amp;quot; in [[Khador]] are treated with disdain, but Khador isn&#039;t exactly an amazing country to live in. The [[Cygnar]]ans are occasionally quite religionist, throwing &#039;&#039;Cygnaran&#039;&#039; Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who&#039;s the mortal enemy of Menoth, so... yeah, that&#039;s not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be... plus, if you &#039;&#039;refuse&#039;&#039; to live there (for whatever reason), the Synod might send the High Executioner to hunt you down.&lt;br /&gt;
&lt;br /&gt;
Even the church isn&#039;t as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for &#039;&#039;everyone,&#039;&#039; as he&#039;s the only one that can fight the [[Devourer Wurm]]... or at least that&#039;s what the Church claims. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrowans point out that Menoth did nothing during the Orgoth invasion and so he isn&#039;t a &amp;quot;real&amp;quot; deity, and that they &#039;&#039;do&#039;&#039; worship Menoth alongside Morrow.  Then the Scrutator petulantly says they don&#039;t do it enough and has them all crucified, because Scrutators argue like that fifth grader who used to punch you whenever you disagreed with him.&lt;br /&gt;
&lt;br /&gt;
Also, with the fight against [[Cryx]] ramping up, the Protectorate is pretty much the only nation that can count on their souls being saved from the Cryxian necromancers. The Protectorate&#039;s Reclaimers literally channel Menite souls through their bodies to the City of Man on [[Urcaen]]. With this process, devout Menites know that they won&#039;t be turned into zombies or used to power [[Warjack#Cryx|bonejacks]].&lt;br /&gt;
&lt;br /&gt;
==The Protectorate &amp;amp; Non-Humans==&lt;br /&gt;
&lt;br /&gt;
Menoth has a very poor track record with non-humans. Menoth (besides being an asshole) is a very clear god of [[Humanity Fuck Yeah|Humanity, Fuck Yeah!]]. This is, to be fair, slightly justified, since non-humans used to worship the [[Devourer Worm]], or at least that&#039;s what the Church thought (Rightly so when they where the morgoth). Because of this, ogruns, trollkin, and gobbers were killed on sight for much of the Church&#039;s early history. The Protectorate has mostly cooled off on this (although plenty of ogruns, trollkin, and gobbers are still killed in armed conflict), but these non-humans are banned from living in the Protectorate.&lt;br /&gt;
Actually this isn&#039;t entirely true. Menites can actually be pretty bro with the non-human races - Menoth is the god of man, so if you&#039;re not human and don&#039;t actively support the Devourer Worm (i.e. most non-humans who aren&#039;t raging dickbags) then Menites will basically just leave you alone.&lt;br /&gt;
&lt;br /&gt;
The Church and the Protectorate as a whole have a much better relationship with the dwarves and elves, although they&#039;re still not well-trusted. For instance, the Protectorate will hire dwarf and elf mercenaries (especially elven mage hunters, whose goals line up very well with Menoth&#039;s), but they&#039;re still fairly unwelcome in the Protectorate proper.&lt;br /&gt;
&lt;br /&gt;
This stance is changing however. The dwarves and elves are one of the few races that are free to worship their own pantheon in  the Protectorate. This comes from the fact that they did not spring from Menoth. The Protectorate is seeking to also establish closer ties with Rhul and Ios&lt;br /&gt;
&lt;br /&gt;
==Canon of the True Law==&lt;br /&gt;
*There is no god above Menoth.&lt;br /&gt;
*There is no labour unendurable in the name of Menoth.&lt;br /&gt;
*There is no pain unendurable in the name of Menoth.&lt;br /&gt;
*There is no fear unassailable with faith in Menoth.&lt;br /&gt;
*There is no object that cannot be given up for Menoth.&lt;br /&gt;
*There is no word other than the Word of Menoth.&lt;br /&gt;
*There is no end. There is a place for us all at the feet of Menoth.&lt;br /&gt;
*There is no third n in Canon. That type of Cannon is for heretics.&lt;br /&gt;
&lt;br /&gt;
==Cool things about the Protectorate==&lt;br /&gt;
*You have the protection of some of the best Paladins in the setting. What&#039;s that, Sword Knights? You don&#039;t work for an organization whose moral standing is iffy (at best), and therefore don&#039;t question your own [[Lawful Stupid|ethical position?]] Yeah, I&#039;m sure there&#039;ll be plenty of dramatically engaging stories to tell about you [[Mary Sue|special snowflakes.]]&lt;br /&gt;
*While it is hot as balls in the desert, the Priests only have the people work part of the day.&lt;br /&gt;
*While it is true the Protectorate has vast deposits of oil and diamonds the common man will never see it, let alone claim any of it. But you do get free healthcare.&lt;br /&gt;
*You very literally have your god at your side via the Harbinger and the Avatar. My deity has incarnated as a Decepticon. Your theological argument is invalid.&lt;br /&gt;
*&amp;lt;s&amp;gt;You will not be under constant attack by the [[Skorne]], [[Cryx|Cryxians]], [[Trollbloods|Trollkin]], and the [[Legion of Everblight]]&amp;lt;/s&amp;gt; They&#039;ll find ways, be prepared...&lt;br /&gt;
&lt;br /&gt;
==Things that suck about the Protectorate==&lt;br /&gt;
* The Scrutators are trying to get rid of said Paladins.&lt;br /&gt;
* The Scrutators are total assholes and pissing one off will get you crucified. (Well.. &amp;quot;wracked&amp;quot;, technically)&lt;br /&gt;
* The Priests and Scrutators don&#039;t let you have any of the riches. This is doubly insulting when you realize said money is made of clay, and food is often rationed with vouchers.&lt;br /&gt;
* Your God is a HUGE asshole who might kill one of your loved ones in order for him/her to serve in his real army. Best not invite a Reclaimer to dinner. He could make things awkward.&lt;br /&gt;
* No one likes you.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:02.JPG|150px|thumb|right|Kreoss&#039; Epic incarnation. One magnificent motherfucker.]]&lt;br /&gt;
*&#039;&#039;&#039;Mikael Kreoss&#039;&#039;&#039; - Kreoss is the warcaster for the Exemplars. He is the first Protectorate warcaster to have three different forms (Prime, Epic, and Cavalry Epic), as he is closest to a &amp;quot;main&amp;quot; character for the Protectorate. He originally wanted to be a Paladin of the Order of the Wall, but eventually joined the Exemplars instead. Although he prefers to protect the common man, he does not let his principles get in the way of orders. Of course, there aren&#039;t many people that &#039;&#039;can&#039;&#039; order him around; as of now, he&#039;s among the most powerful individuals in the Protectorate, answerable only to the Hierarch and, to a lesser extent, the Harbinger of Menoth (she&#039;s the voice of Menoth, after all). However since they share his views and are bros with Kreoss they don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anson Durst&#039;&#039;&#039; - Dwayne Johnson of the Faith. He&#039;s the Paladin of the Order of the Wall warcaster, which means he will prioritize protecting the innocent and the weak over following even the Hierarch&#039;s orders, unlike the Exemplars, and that he is going to be really tough. The latter is reflected in everything he does, as he&#039;s the toughest Protectorate warcaster to date, his feat makes his warjacks into solid brick walls and several of his spells make his allies harder to kill one way or another. This doesn&#039;t mean he&#039;s a slouch in combat, however. He&#039;s got one of the highest P+S Weapon Master attacks in the faction, and the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Harbinger&#039;&#039;&#039; (aka Magical Girl Jesus) - Voice of Menoth&#039;s good side, the biggest reason for why the Protectorate launched the Northern Crusade, its because the mainland Cyrx base is there.  She&#039;s blind and &amp;quot;too holy to touch the ground&amp;quot; so as a result priests have to drag her around by a chain, making her a magical balloon. She succeeded in stopping a Cryx plot to siphon souls from an old Orgath soul well at the cost of her life. She got better. Worst fighting stats in the game (she&#039;s an untrained 14 year old, but it&#039;s kinda irrelevant since her magic sword auto-hits anyway) but has TEN FOCUS and some pretty good spells and powers to allow High Paladin Dartan Vilmon to NEVER DIE!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severius&#039;&#039;&#039; - The Old man.  Long time missionary who was able to convert whole towns with nothing but his voice. Famous for being banned for ever entering Khador due to the last time he went there he left with thousands of newly converted. Currently the Hierarch and getting too old for this shit. He&#039;s a real asshole though, just like everybody else in the Protectorate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Servath Reznik&#039;&#039;&#039; - The High Executioner of the Protectorate. Essentially a church sanctioned murderer, his job consists mostly of hunting down heretics (Read: Pretty much everyone who isn&#039;t a Menite, as well as Menites who have mildly annoyed a certain old man) and burning or crucifying them. Or both. Reznik is considered one of the most fanatical fanatics in a nation full of fanatical fanatics, which is saying a lot. He is also completely loyal to Vindictus and Severius. Kreoss dislikes him because he&#039;s too blunt, and likely because of his tendency to wrack everyone. Reznik the Wrath of Ages, his Epic incarnation, puts him at the reins of a [[Awesome|giant, burning war chariot with a bunch of crucified heretics on the flatbed]], making him the most metal Warcaster in the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Testament of Menoth&#039;&#039;&#039; - Originally the High Reclaimer until he journeyed into Urcaen (the afterlife for the Iron Kingdoms), where he fought his way to a holy city of Menoth. There he found the Omegus. After that souls of dead Menites helped him come back to the mortal world. Overall this guy is pretty cool and is a good commander, all without saying a single word, for as a reclaimer he is forbidden to talk, so-much-so that they bolted a metal mask to his face.(removing it would be extremely painful.) Typically forces that travel with him adapt mainly black attire to reflect the Testament&#039;s journey through Urcaen.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feora&#039;&#039;&#039; - The first of the two most ambitious warcasters in the Protectorate. She has overall command of the Flameguard which puts her in charge of one of the largest forces of the Protectorate. Extremely ambitious, she gets wet over fire and is striving to be the next leader of the Protectorate and is forming the Flameguard to respond to her commands alone. Currently she has overall command of the southern garrisons including Sul. Hasn&#039;t been very smart with how to become the next leader, she has pissed out the current leaders and even disregard her job, namely burned down a temple in an attempt to kill a Cygnaran warcaster (Stryker). She got her rampant ambition toned down a lot after gettinh her sweet ass handed to her fighting Stryker, becoming a lot more dedicated to the cause and to her subordinates.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vice Scrutator Vindictus&#039;&#039;&#039; - The second most ambitious warcaster of the Protectorate. While Feora is using her ambition to try to lead the Protectorate, Vindictus wants to bend the Protectorate more in line with converting people to Menoth&#039;s banner. Where others see heathens, he sees potential candidates for conversion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Allegiant Amon Ad-Raza&#039;&#039;&#039; - One of the leading members of the Order of the Fist (Menoth monks/secret police) Amon is one of the Idrian tribesmen. Originally as a youth he tried to keep away from Menoth but eventually he overheard a priest giving a sermon and decided to join the church. Overall he has a very dull backstory at least compared to the other Warcasters. In battle he swings around a giant ball and chain while performing martial arts making him a bit [[weeaboo]] but pretty awesome regardless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thyra, Flame of Sorrow&#039;&#039;&#039; - Thyra is the crazy suicidal character for the Protectorate. She started out normal but when Cygnaran mercs murdered her whole family and her children her Warcaster potential awakened causing her to go slightly poo crazy. From there she became the leader of a band of zealots who wrecked [[Cygnar]]&#039;s shit. Eventually a priest tried to put a stop to her but she struck him out of belief that her purpose was divine in origin. So this being the Protectorate she was arrested and prepared for execution. Feora, seeing her potential, saved her and then trained her into the leader of the Daughters of the Flame.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sovereign Tristan Durant&#039;&#039;&#039; - Newly minted up and coming warcaster. He was discovered in Llael during the Northern Crusades rather than the Protectorate&#039;s borders so his penchant for rampant murder is far lessened as a result. Very protective with a heal everything spell (even Warjacks). For some reason the Protectorate&#039;s citizenry tends to like him more than most of the other Warcrasters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Malekus, The Burning Truth&#039;&#039;&#039; - You know that song, &#039;School&#039;s Out Forever&#039;? Turns out that is Malekus&#039; personal motto if you read the Mk3 fluff for the new Warcasters. Sorry kids, your teacher has no skin left. Raised in a super shitty Morrowan orphanage Malekus torched it to the ground and entered the Protectorate where his devotion to Menoth allowed him to find peace, tranquility, love and purpose. Just kidding about those first three, his purpose is to burn everything remotely blasphemous to the ground. Dedicated to self inflicted masochism and Feora-sama, Malekus might just be around Reznik levels of crazy.&lt;br /&gt;
&lt;br /&gt;
==Military of the Protectorate==&lt;br /&gt;
===Units===&lt;br /&gt;
The soldiers of the Protectorate consists of a couple of primary groups. The elite Knights Exemplar, the Temple Flameguard, different militia contingents and support like priests and Vassal attachments to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons and swords instead of rifles, but this is deceiving as different buffs and additions make them lethal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar&#039;&#039;&#039; - The basic Exemplar unit. Armed with giant swords they hit hard, and when a member of the unit dies, the rest gain stat bonuses. This makes the last survivor akin to the Hulk in terms of strength and durability. They still only have one wound per model, though. Like all other Exemplar units, they are Fearless and Weapon Masters with their weapons. &lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastions&#039;&#039;&#039; - Some particularly bad ass Exemplars are selected to fight within Bastion armor, which is essentially unpowered [[Terminator]] armor. They&#039;re trained to &amp;quot;ignore the mundane needs of the body&amp;quot; and can fight for weeks without taking their armors off. Gameplay wise the unit specialises in hitting hard and soaking damage. Their Sanguine Bond ability allows them to distribute wounds among the entire unit at will, meaning the squad can take up to 35 wounds before having to remove a single model. This can also be used to troll models with the Snacking ability, by killing a Bastion with Sanguine Bond rather than the enemy attack to deny the Snacking healing effect.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Cinerators&#039;&#039;&#039; - The other flavor of Bastion-armored units. The same stats as the Bastions but with an extra point of armor, but less durable due to replacing Sanguine Bond with Relentless Advance, which gives the unit a speed bonus when the unit takes damage. In the fluff they move further ahead and break the enemy lines so that the Bastions can move in and mop them up.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Vengers&#039;&#039;&#039; - Exemplars riding horses. They&#039;re pretty good, especially with buff spells or the right Theme list. They&#039;re only Weapon Master with their swords and not their lances, which sucks a bit. The Battle-Driven ability make them more durable, hit harder and give them Pathfinder whenever they take damage, which is great.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errants&#039;&#039;&#039; - Errants are Knights who leave their fancy swords at home and instead wield more mundane swords and magical crossbows. It is one of the most versatile and frankly best units available to the Protectorate. As standard they have Advance Deployment and the ability to whenever a member of the unit is killed to instead kill another member. Their unit attachment gives them Pathfinder and Quick Work, as well as making them immune to targeted enemy spells. In addition, their Seneschal Solo gives them Hunter, allowing them to ignore LOS when firing through terrain and cover. To field all this makes the unit twice as expensive as a Crusader heavy warjack though.&lt;br /&gt;
**&#039;&#039;&#039;Exemplar Errant Officer &amp;amp; Standard&#039;&#039;&#039; - As said above, this unit attachment gives a squad of Errants Pathfinder, Quick Work and immunity to targeted enemy spells.&lt;br /&gt;
&lt;br /&gt;
All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attendant Priest&#039;&#039;&#039; - The Attendant Priest isn&#039;t a unit on it&#039;s own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides either Magical Weapon, Pathfinder or immunity to enemy spells to the unit it is attached to. It also makes Mercenary units [[count as]] Protectorate models when determining different effects.&lt;br /&gt;
*&#039;&#039;&#039;Choir of Menoth&#039;&#039;&#039; - The signature auto-pick support unit for the Protectorate. This unit is what makes Protectorate warjacks go from so-so to Amazing. They do this by singing one of three hymns. The first one gives warjacks a buff to attack and damage rolls. The second makes them immune to non-magical ranged attacks and the third makes them immune to targeted enemy spells. The drawback of this is that the entire unit must sing the same hymn, and a warjack can only be affected by one hymn at a time. Despite, the unit is dirt cheap and is basically a must for every Protectorate army worth a damn. Each priest is armed with a Staff that has Reach.&lt;br /&gt;
*&#039;&#039;&#039;Deliverers&#039;&#039;&#039; - When the Protectorate noticed how [[Rape|effective]] the Redeemer light warjack was, they thought &amp;quot;Why not put rockets on people too?&amp;quot;. The Deliverers run around with rocket launchers. Like all Protectorate rocket weaponry, they are Inaccurate. However, two or more models in the unit can preform a Rocket Volley, which makes a bigger AOE and a bigger boom than a regular attack would. They&#039;re also armed with swords, but if they have to use them they&#039;re probably dead anyway.&lt;br /&gt;
*&#039;&#039;&#039;Deliverer Sunburst Crew&#039;&#039;&#039; - The Protectorate&#039;s Light Artillery unit. It is one of the better Light Artillery units as it has good strength and an an AOE. It also has one of the cooler quotes written on it: &#039;&#039;The [[Heresy|heretics]] think themselves safe across that river. They believe themselves beyond the reach of the Lawbringer. Prove them wrong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Holy Zealots&#039;&#039;&#039; - Militia armed with fire grenades and maces. The grenades are alright weapons with short range and Critical Fire, but the leader of the squad can recite Prayers that give the squad either a buff to attack and damage rolls or immunity to enemy spells. Pretty good for killing enemy infantry for a cheap price.&lt;br /&gt;
**&#039;&#039;&#039;Monolith Bearer&#039;&#039;&#039; - The Holy Zealot Unit Attachment consists of a guy carrying a giant stone Menofix on his back. He gives the squad Fearless and a mini-feat that makes the unit immune to damage except from spells and feats. In addition it games a boost to armor whenever a Holy Zealot in its squad is killed.&lt;br /&gt;
*&#039;&#039;&#039;Idrian Skirmishers&#039;&#039;&#039; - Cygnar initially put the Protectorate to the deserts in the east to protect against the Idrian tribes, and as a way to prevent the Menites from growing too much. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They&#039;ve got rifles and swords named Kopis, both with average P+S values. The squad also has Camouflage, making them a bit harder to kill when they&#039;re in cover.&lt;br /&gt;
**&#039;&#039;&#039;Idrian Skirmisher Chieftain &amp;amp; Guide&#039;&#039;&#039; - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit.&lt;br /&gt;
*&#039;&#039;&#039;Daughters of the Flame&#039;&#039;&#039; - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Flame Bringers&#039;&#039;&#039; - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting.&lt;br /&gt;
*&#039;&#039;&#039;Temple Flameguard&#039;&#039;&#039; - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome.&lt;br /&gt;
**&#039;&#039;&#039;Temple Flameguard Officer &amp;amp; Standard&#039;&#039;&#039; - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary.&lt;br /&gt;
*&#039;&#039;&#039;Flameguard Cleansers&#039;&#039;&#039; - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry.&lt;br /&gt;
**&#039;&#039;&#039;Flameguard Cleanser Officer&#039;&#039;&#039; - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser&#039;s flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool.&lt;br /&gt;
*&#039;&#039;&#039;Visgoth Juviah Rhoven &amp;amp; Honor Guard&#039;&#039;&#039; - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach.&lt;br /&gt;
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===Solos===&lt;br /&gt;
Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest.&lt;br /&gt;
*&#039;&#039;&#039;Allegiant of the Order of the Fist&#039;&#039;&#039; - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn&#039;t automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units.&lt;br /&gt;
*&#039;&#039;&#039;The Covenant of Menoth&#039;&#039;&#039; - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastion Seneschal&#039;&#039;&#039; - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That&#039;s every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn&#039;t stack with multiple nearby Senechals.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errant Seneschal&#039;&#039;&#039; - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. &lt;br /&gt;
*&#039;&#039;&#039;Hierophant&#039;&#039;&#039; - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach.&lt;br /&gt;
*&#039;&#039;&#039;Initiate Tristan Durant&#039;&#039;&#039; - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it.&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar Seneschal&#039;&#039;&#039; - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him.&lt;br /&gt;
*&#039;&#039;&#039;Nicia, Tear of Vengeance&#039;&#039;&#039; - A Flameguard solo, but she&#039;s more of a Daughter of the Flame really. Doesn&#039;t give anything to Flameguard and is purely an agile combat solo.&lt;br /&gt;
*&#039;&#039;&#039;Paladin of the Order of the Wall&#039;&#039;&#039; - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Reclaimer&#039;&#039;&#039; - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them.&lt;br /&gt;
*&#039;&#039;&#039;Vassal Mechanik&#039;&#039;&#039; - &#039;&#039;Praise the Lawbringer and pass the accumulator plugs.&#039;&#039; The Mechaniks sole purpose is to repair friendly warjacks. They&#039;re fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks.&lt;br /&gt;
*&#039;&#039;&#039;Vassal of Menoth&#039;&#039;&#039; - Usually captured heretics who are then chained up and forced to support the Protectorate&#039;s warjacks. They&#039;re a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher&#039;s Flame Belcher.&lt;br /&gt;
*&#039;&#039;&#039;Wrack&#039;&#039;&#039; - Wracks is the Protectorate&#039;s equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list.&lt;br /&gt;
*&#039;&#039;&#039;High Exemplar Gravus&#039;&#039;&#039; - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit.&lt;br /&gt;
*&#039;&#039;&#039;High Paladin Dartan Vilmon&#039;&#039;&#039; - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he&#039;s known as &#039;Iron Kingdoms Superman&#039;.&lt;br /&gt;
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===Warjacks===&lt;br /&gt;
Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil warm combined with Menoth&#039;s dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts.&lt;br /&gt;
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===Light warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Dervish&#039;&#039;&#039; - Very agile and running around with two swords they&#039;re excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon.&lt;br /&gt;
*&#039;&#039;&#039;Devout&#039;&#039;&#039; - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear.&lt;br /&gt;
*&#039;&#039;&#039;Redeemer&#039;&#039;&#039; - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it&#039;s all about quantity over quality. Because of that it is pretty good at killing stuff that&#039;s normally hard to hit.&lt;br /&gt;
*&#039;&#039;&#039;Repenter&#039;&#039;&#039; - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it&#039;s great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units.&lt;br /&gt;
*&#039;&#039;&#039;Revenger&#039;&#039;&#039; - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things.&lt;br /&gt;
**&#039;&#039;&#039;Blessing of Vengeance&#039;&#039;&#039; - Severius&#039; character jack. Mostly the same but with slightly better MAT the ability to attack before moving.&lt;br /&gt;
*&#039;&#039;&#039;Vigilant&#039;&#039;&#039; - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It&#039;s great at protecting squishy stuff from blast weapons.&lt;br /&gt;
&lt;br /&gt;
===Heavy warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn&#039;t have any permanent weapons attached. It has an open fist and it&#039;s signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it&#039;s chassis, a total of nine different jacks. Don&#039;t fix what isn&#039;t &amp;lt;s&amp;gt;broken&amp;lt;/s&amp;gt; heretical.&lt;br /&gt;
**&#039;&#039;&#039;Fire of Salvation&#039;&#039;&#039; - Kreoss&#039; character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff.&lt;br /&gt;
**&#039;&#039;&#039;Blood of Martyrs&#039;&#039;&#039; - Thyra&#039;s character warjack. Essentially the Dervish&#039;s big brother.&lt;br /&gt;
*&#039;&#039;&#039;Castigator&#039;&#039;&#039; - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It&#039;s great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues.&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; - The Protectorate&#039;s only arc node that&#039;s mounted on a heavy &#039;jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you&#039;re better off taking the Revenger.&lt;br /&gt;
*&#039;&#039;&#039;Indictor&#039;&#039;&#039; - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn&#039;t have an official model as of yet.&lt;br /&gt;
*&#039;&#039;&#039;Reckoner&#039;&#039;&#039; - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader.&lt;br /&gt;
*&#039;&#039;&#039;Sanctifier&#039;&#039;&#039; - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways.&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective.&lt;br /&gt;
*&#039;&#039;&#039;Vanquisher&#039;&#039;&#039; - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth.&lt;br /&gt;
**&#039;&#039;&#039;Scourge of Heresy&#039;&#039;&#039; - Reznik&#039;s character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells.&lt;br /&gt;
*&#039;&#039;&#039;Avatar of Menoth&#039;&#039;&#039; - Literally the &amp;quot;living&amp;quot; incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn&#039;t have a cortex. It has some nice abilities built in, a big ol&#039; shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It&#039;s a bit expensive, but you get what you pay for.&lt;br /&gt;
&lt;br /&gt;
===Colossals===&lt;br /&gt;
*&#039;&#039;&#039;Judicator&#039;&#039;&#039; - When the Protectorate learned that the other factions were building Colossals, they weren&#039;t far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it&#039;s big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It&#039;s really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora&#039;s Warjack Bond ability which is going to set &#039;&#039;&#039;EVERYTHING ON GLORIOUS FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Engines===&lt;br /&gt;
*&#039;&#039;&#039;Vessel of Judgment&#039;&#039;&#039; - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it&#039;s a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==The Protectorate gets shit done==&lt;br /&gt;
The Protectorate is arguably one of the few factions whose goals are getting accomplished. While Cygnar and Khador fought each other and made Cryx stronger, the Protectorate marched its forces and stopped the Cryxian forces from stealing an Orgoth soul well. In order to fight Cryx&#039;s mainland base the Protectorate launched an attack on Llael and stole it from Khador (well half). All in all they are starting to get an extremely good track record of victories over Cryx and Cygnar which is getting even more people to join the Protectorate.&lt;br /&gt;
&lt;br /&gt;
That said their luck seems to be running out as they failed to claim Caspia, their main goal since Day 1 (Arguably because this would effectively kill off Cygnar as a faction so you will not ever see this happen ever fluff wise, it could also mean that letting Cygnar fall will empower the Devourer wurm too much so on the Cusp of Victory Menoth takes the leader. Eventually it could be said he will only let Caspia fall when he can convert all of Cygnar in one fell swoop), a civil war is brewing and their zealot mindset is preventing people from wanting to join, and the few that do only do so because of protection from Cryx.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, the Protectorate is mostly about synergy, to an even greater extent than the other armies. Thanks to Menoth&#039;s sort-of ban on magic, their warjacks are shit; they have the slow speed and inaccuracy of Khadoran &#039;jacks and the fragility of Cygnaran &#039;jacks in one mediocre package. However, they can quickly become really, really good when aided by a Choir of Menoth, which make warjacks either bulletproof or murderific. They also love fire; although their ranged weaponry is about as accurate as a bottle rocket, it will set everything around it on fire when it lands. They also have access to the most weapon master attacks of any faction. Rolling 4 dice on a charge can really ruin anyone&#039;s day.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Judicator2.jpg|Knock knock, you&#039;re &#039;bout to get blown up&lt;br /&gt;
Image:10313563 875920859092095 5421678733185797784 n.jpg|It is written in the Canon of the True Law that [[PROMOTIONS]] are the best way to serve Menoth.&lt;br /&gt;
Image:REZNIK.png|Servath Reznik, Wrath of Ages. God this artwork is fucking cool.&lt;br /&gt;
Image:Feora by JoPereira.png|&amp;quot;Original model may contain more cloth.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Warmachine/Tactics/Protectorate of Menoth]]&lt;br /&gt;
*Battle College page [http://battlecollege.wikispaces.com/mkiiprotectorate]&lt;br /&gt;
&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[Category: Warmachine]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390424</id>
		<title>Protectorate of Menoth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Protectorate_of_Menoth&amp;diff=390424"/>
		<updated>2017-06-12T14:59:04Z</updated>

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[[File:Protectorate.jpg|300px|thumb|right|Does &#039;&#039;your&#039;&#039; pope go to war alongside his subjects? Didn&#039;t think so.]]&lt;br /&gt;
The &#039;&#039;&#039;Protectorate of Menoth&#039;&#039;&#039; is one of the eponymous [[Iron Kingdoms]] and one of the main factions in [[Warmachine]]. They are human supremacists as well as religious fanatics/terrorists, combining the Dungeon Punk genre with elements of the Catholic Church and Islamic extremists.&lt;br /&gt;
&lt;br /&gt;
==History of the Protectorate (and also the Church)==&lt;br /&gt;
[[File:Menoth-Faction-Logo-Thumb.png|frame|The Menofix]]&lt;br /&gt;
[[Menoth]] is the original god of mankind and civilization and the creator god of the human race. However, he&#039;s also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The church rule began to falter with the rise of the Twins [[Morrow]] and Thamar, two humans who believed any one can rise above their stature to a point of even ascending into Godhood (which they did).  But it really didn&#039;t start to fall until the Orgoth invaded.  Killing priests and burning Temples and yet Menoth did nothing (this may have been because Menoth also supported the Orgoth at least this is hinted at in the books so he stepped back to not take sides or as the Severis puts it to test mankind who had strayed from the True Law, so take your pick).  His lessons began to feel hollow, while the Twins had a message of hope.  This, combined with Thamar&#039;s gift of magic, allowed Immoren  to drive the Orgoth out, resulting in the Menite church being a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
However a few still remained faithful slowly growing more and more resentful of living under Cygnar&#039;s rule (namely its capital was founded by the Twins). The faithful rebelled in 500 AR  ending in a treaty.  The Menites will still be part of Cygnar but have control of half the capitol (they call Sul and what&#039;s east of it is the mostly resource poor desert, but it was Menite Holy Land so they didn&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
The other clause was they weren&#039;t allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they use as a loophole).&lt;br /&gt;
&lt;br /&gt;
However after converting the locals and Re-founding Imer things started to look up.  They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combined with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) allowed the Protectorate to build an massive army.&lt;br /&gt;
&lt;br /&gt;
Their first goal was fully take Caspia but that didn&#039;t work out too well...  &lt;br /&gt;
&lt;br /&gt;
Now they&#039;re currently fighting Khador over Llael whose locals are now finding the Iron Fist (that&#039;s frozen) rule of Non-Russians to be much better than the Iron fist (that&#039;s on fire) rule of Menoth.&lt;br /&gt;
&lt;br /&gt;
==Life in the Protectorate==&lt;br /&gt;
&lt;br /&gt;
The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the &amp;quot;nation&amp;quot;, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).&lt;br /&gt;
&lt;br /&gt;
According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they&#039;re regularly conscripted to become &amp;lt;s&amp;gt;terrorist fanatic meatshields&amp;lt;/s&amp;gt; holy warriors (although most actually volunteer), and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you commit a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you&#039;re Menite, then things could be worse. However it&#039;s illegal in the Protectorate for any citizen to own real currency. And the Scrutators developed a system specifically to prevent it&#039;s citizens from amassing wealth. Instead they use clay shaped into beads with holes through them so they can be tied to strings. Not big on Capitalism are they?&lt;br /&gt;
&lt;br /&gt;
For Menites outside the Protectorate, things don&#039;t fare much better. Members of the &amp;quot;Old Faith&amp;quot; in [[Khador]] are treated with disdain, but Khador isn&#039;t exactly an amazing country to live in. The [[Cygnar]]ans are occasionally quite religionist, throwing &#039;&#039;Cygnaran&#039;&#039; Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who&#039;s the mortal enemy of Menoth, so... yeah, that&#039;s not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be... plus, if you &#039;&#039;refuse&#039;&#039; to live there (for whatever reason), the Synod might send the High Executioner to hunt you down.&lt;br /&gt;
&lt;br /&gt;
Even the church isn&#039;t as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for &#039;&#039;everyone,&#039;&#039; as he&#039;s the only one that can fight the [[Devourer Wurm]]... or at least that&#039;s what the Church claims. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrowans point out that Menoth did nothing during the Orgoth invasion and so he isn&#039;t a &amp;quot;real&amp;quot; deity, and that they &#039;&#039;do&#039;&#039; worship Menoth alongside Morrow.  Then the Scrutator petulantly says they don&#039;t do it enough and has them all crucified, because Scrutators argue like that fifth grader who used to punch you whenever you disagreed with him.&lt;br /&gt;
&lt;br /&gt;
Also, with the fight against [[Cryx]] ramping up, the Protectorate is pretty much the only nation that can count on their souls being saved from the Cryxian necromancers. The Protectorate&#039;s Reclaimers literally channel Menite souls through their bodies to the City of Man on [[Urcaen]]. With this process, devout Menites know that they won&#039;t be turned into zombies or used to power [[Warjack#Cryx|bonejacks]].&lt;br /&gt;
&lt;br /&gt;
==The Protectorate &amp;amp; Non-Humans==&lt;br /&gt;
&lt;br /&gt;
Menoth has a very poor track record with non-humans. Menoth (besides being an asshole) is a very clear god of [[Humanity Fuck Yeah|Humanity, Fuck Yeah!]]. This is, to be fair, slightly justified, since non-humans used to worship the [[Devourer Worm]], or at least that&#039;s what the Church thought (Rightly so when they where the morgoth). Because of this, ogruns, trollkin, and gobbers were killed on sight for much of the Church&#039;s early history. The Protectorate has mostly cooled off on this (although plenty of ogruns, trollkin, and gobbers are still killed in armed conflict), but these non-humans are banned from living in the Protectorate.&lt;br /&gt;
Actually this isn&#039;t entirely true. Menites can actually be pretty bro with the non-human races - Menoth is the god of man, so if you&#039;re not human and don&#039;t actively support the Devourer Worm (i.e. most non-humans who aren&#039;t raging dickbags) then Menites will basically just leave you alone.&lt;br /&gt;
&lt;br /&gt;
The Church and the Protectorate as a whole have a much better relationship with the dwarves and elves, although they&#039;re still not well-trusted. For instance, the Protectorate will hire dwarf and elf mercenaries (especially elven mage hunters, whose goals line up very well with Menoth&#039;s), but they&#039;re still fairly unwelcome in the Protectorate proper.&lt;br /&gt;
&lt;br /&gt;
This stance is changing however. The dwarves and elves are one of the few races that are free to worship their own pantheon in  the Protectorate. This comes from the fact that they did not spring from Menoth. The Protectorate is seeking to also establish closer ties with Rhul and Ios&lt;br /&gt;
&lt;br /&gt;
==Canon of the True Law==&lt;br /&gt;
*There is no god above Menoth.&lt;br /&gt;
*There is no labour unendurable in the name of Menoth.&lt;br /&gt;
*There is no pain unendurable in the name of Menoth.&lt;br /&gt;
*There is no fear unassailable with faith in Menoth.&lt;br /&gt;
*There is no object that cannot be given up for Menoth.&lt;br /&gt;
*There is no word other than the Word of Menoth.&lt;br /&gt;
*There is no end. There is a place for us all at the feet of Menoth.&lt;br /&gt;
*There is no third n in Canon. That type of Cannon is for heretics.&lt;br /&gt;
&lt;br /&gt;
==Cool things about the Protectorate==&lt;br /&gt;
*You have the protection of some of the best Paladins in the setting. What&#039;s that, Sword Knights? You don&#039;t work for an organization whose moral standing is iffy (at best), and therefore don&#039;t question your own [[Lawful Stupid|ethical position?]] Yeah, I&#039;m sure there&#039;ll be plenty of dramatically engaging stories to tell about you [[Mary Sue|special snowflakes.]]&lt;br /&gt;
*While it is hot as balls in the desert, the Priests only have the people work part of the day.&lt;br /&gt;
*While it is true the Protectorate has vast deposits of oil and diamonds the common man will never see it, let alone claim any of it. But you do get free healthcare.&lt;br /&gt;
*You very literally have your god at your side via the Harbinger and the Avatar. My deity has incarnated as a Decepticon. Your theological argument is invalid.&lt;br /&gt;
*&amp;lt;s&amp;gt;You will not be under constant attack by the [[Skorne]], [[Cryx|Cryxians]], [[Trollbloods|Trollkin]], and the [[Legion of Everblight]]&amp;lt;/s&amp;gt; They&#039;ll find ways, be prepared...&lt;br /&gt;
&lt;br /&gt;
==Things that suck about the Protectorate==&lt;br /&gt;
* The Scrutators are trying to get rid of said Paladins.&lt;br /&gt;
* The Scrutators are total assholes and pissing one off will get you crucified. (Well.. &amp;quot;wracked&amp;quot;, technically)&lt;br /&gt;
* The Priests and Scrutators don&#039;t let you have any of the riches. This is doubly insulting when you realize said money is made of clay, and food is often rationed with vouchers.&lt;br /&gt;
* Your God is a HUGE asshole who might kill one of your loved ones in order for him/her to serve in his real army. Best not invite a Reclaimer to dinner. He could make things awkward.&lt;br /&gt;
* No one likes you.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:02.JPG|150px|thumb|right|Kreoss&#039; Epic incarnation. One magnificent motherfucker.]]&lt;br /&gt;
*&#039;&#039;&#039;Mikael Kreoss&#039;&#039;&#039; - Kreoss is the warcaster for the Exemplars. He is the first Protectorate warcaster to have three different forms (Prime, Epic, and Cavalry Epic), as he is closest to a &amp;quot;main&amp;quot; character for the Protectorate. He originally wanted to be a Paladin of the Order of the Wall, but eventually joined the Exemplars instead. Although he prefers to protect the common man, he does not let his principles get in the way of orders. Of course, there aren&#039;t many people that &#039;&#039;can&#039;&#039; order him around; as of now, he&#039;s among the most powerful individuals in the Protectorate, answerable only to the Hierarch and, to a lesser extent, the Harbinger of Menoth (she&#039;s the voice of Menoth, after all). However since they share his views and are bros with Kreoss they don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anson Durst&#039;&#039;&#039; - Dwayne Johnson of the Faith. He&#039;s the Paladin of the Order of the Wall warcaster, which means he will prioritize protecting the innocent and the weak over following even the Hierarch&#039;s orders, unlike the Exemplars, and that he is going to be really tough. The latter is reflected in everything he does, as he&#039;s the toughest Protectorate warcaster to date, his feat makes his warjacks into solid brick walls and several of his spells make his allies harder to kill one way or another. This doesn&#039;t mean he&#039;s a slouch in combat, however. He&#039;s got one of the highest P+S Weapon Master attacks in the faction, and the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Harbinger&#039;&#039;&#039; (aka Magical Girl Jesus) - Voice of Menoth&#039;s good side, the biggest reason for why the Protectorate launched the Northern Crusade, its because the mainland Cyrx base is there.  She&#039;s blind and &amp;quot;too holy to touch the ground&amp;quot; so as a result priests have to drag her around by a chain, making her a magical balloon. She succeeded in stopping a Cryx plot to siphon souls from an old Orgath soul well at the cost of her life. She got better. Worst fighting stats in the game (she&#039;s an untrained 14 year old, but it&#039;s kinda irrelevant since her magic sword auto-hits anyway) but has TEN FOCUS and some pretty good spells and powers to allow High Paladin Dartan Vilmon to NEVER DIE!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Severius&#039;&#039;&#039; - The Old man.  Long time missionary who was able to convert whole towns with nothing but his voice. Famous for being banned for ever entering Khador due to the last time he went there he left with thousands of newly converted. Currently the Hierarch and getting too old for this shit. He&#039;s a real asshole though, just like everybody else in the Protectorate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Servath Reznik&#039;&#039;&#039; - The High Executioner of the Protectorate. Essentially a church sanctioned murderer, his job consists mostly of hunting down heretics (Read: Pretty much everyone who isn&#039;t a Menite, as well as Menites who have mildly annoyed a certain old man) and burning or crucifying them. Or both. Reznik is considered one of the most fanatical fanatics in a nation full of fanatical fanatics, which is saying a lot. He is also completely loyal to Vindictus and Severius. Kreoss dislikes him because he&#039;s too blunt, and likely because of his tendency to wrack everyone. Reznik the Wrath of Ages, his Epic incarnation, puts him at the reins of a [[Awesome|giant, burning war chariot with a bunch of crucified heretics on the flatbed]], making him the most metal Warcaster in the game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Testament of Menoth&#039;&#039;&#039; - Originally the High Reclaimer until he journeyed into Urcaen (the afterlife for the Iron Kingdoms), where he fought his way to a holy city of Menoth. There he found the Omegus. After that souls of dead Menites helped him come back to the mortal world. Overall this guy is pretty cool and is a good commander, all without saying a single word, for as a reclaimer he is forbidden to talk, so-much-so that they bolted a metal mask to his face.(removing it would be extremely painful.) Typically forces that travel with him adapt mainly black attire to reflect the Testament&#039;s journey through Urcaen.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feora&#039;&#039;&#039; - The first of the two most ambitious warcasters in the Protectorate. She has overall command of the Flameguard which puts her in charge of one of the largest forces of the Protectorate. Extremely ambitious, she gets wet over fire and is striving to be the next leader of the Protectorate and is forming the Flameguard to respond to her commands alone. Currently she has overall command of the southern garrisons including Sul. Hasn&#039;t been very smart with how to become the next leader, she has pissed out the current leaders and even disregard her job, namely burned down a temple in an attempt to kill a Cygnaran warcaster (Stryker). She got her rampant ambition toned down a lot after gettinh her sweet ass handed to her fighting Stryker, becoming a lot more dedicated to the cause and to her subordinates.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vice Scrutator Vindictus&#039;&#039;&#039; - The second most ambitious warcaster of the Protectorate. While Feora is using her ambition to try to lead the Protectorate, Vindictus wants to bend the Protectorate more in line with converting people to Menoth&#039;s banner. Where others see heathens, he sees potential candidates for conversion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Allegiant Amon Ad-Raza&#039;&#039;&#039; - One of the leading members of the Order of the Fist (Menoth monks/secret police) Amon is one of the Idrian tribesmen. Originally as a youth he tried to keep away from Menoth but eventually he overheard a priest giving a sermon and decided to join the church. Overall he has a very dull backstory at least compared to the other Warcasters. In battle he swings around a giant ball and chain while performing martial arts making him a bit [[weeaboo]] but pretty awesome regardless.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thyra, Flame of Sorrow&#039;&#039;&#039; - Thyra is the crazy suicidal character for the Protectorate. She started out normal but when Cygnaran mercs murdered her whole family and her children her Warcaster potential awakened causing her to go slightly poo crazy. From there she became the leader of a band of zealots who wrecked [[Cygnar]]&#039;s shit. Eventually a priest tried to put a stop to her but she struck him out of belief that her purpose was divine in origin. So this being the Protectorate she was arrested and prepared for execution. Feora, seeing her potential, saved her and then trained her into the leader of the Daughters of the Flame.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sovereign Tristan Durant&#039;&#039;&#039; - Newly minted up and coming warcaster. He was discovered in Llael during the Northern Crusades rather than the Protectorate&#039;s borders so his penchant for rampant murder is far lessened as a result. Very protective with a heal everything spell (even Warjacks). For some reason the Protectorate&#039;s citizenry tends to like him more than most of the other Warcrasters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Malekus, The Burning Truth&#039;&#039;&#039; - You know that song, &#039;School&#039;s Out Forever&#039;? Turns out that is Malekus&#039; personal motto if you read the Mk3 fluff for the new Warcasters. Sorry kids, your teacher has no skin left. Raised in a super shitty Morrowan orphanage Malekus torched it to the ground and entered the Protectorate where his devotion to Menoth allowed him to find peace, tranquility, love and purpose. Just kidding about those first three, his purpose is to burn everything remotely blasphemous to the ground. Dedicated to self inflicted masochism and Feora-sama, Malekus might just be around Reznik levels of crazy.&lt;br /&gt;
&lt;br /&gt;
==Military of the Protectorate==&lt;br /&gt;
===Units===&lt;br /&gt;
The soldiers of the Protectorate consists of a couple of primary groups. The elite Knights Exemplar, the Temple Flameguard, different militia contingents and support like priests and Vassal attachments to name a few. The Protectorate arsenal seems primitive at first, using ballistas instead of cannons and swords instead of rifles, but this is deceiving as different buffs and additions make them lethal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar&#039;&#039;&#039; - The basic Exemplar unit. Armed with giant swords they hit hard, and when a member of the unit dies, the rest gain stat bonuses. This makes the last survivor akin to the Hulk in terms of strength and durability. They still only have one wound per model, though. Like all other Exemplar units, they are Fearless and Weapon Masters with their weapons. &lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastions&#039;&#039;&#039; - Some particularly bad ass Exemplars are selected to fight within Bastion armor, which is essentially unpowered [[Terminator]] armor. They&#039;re trained to &amp;quot;ignore the mundane needs of the body&amp;quot; and can fight for weeks without taking their armors off. Gameplay wise the unit specialises in hitting hard and soaking damage. Their Sanguine Bond ability allows them to distribute wounds among the entire unit at will, meaning the squad can take up to 35 wounds before having to remove a single model. This can also be used to troll models with the Snacking ability, by killing a Bastion with Sanguine Bond rather than the enemy attack to deny the Snacking healing effect.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Cinerators&#039;&#039;&#039; - The other flavor of Bastion-armored units. The same stats as the Bastions but with an extra point of armor, but less durable due to replacing Sanguine Bond with Relentless Advance, which gives the unit a speed bonus when the unit takes damage. In the fluff they move further ahead and break the enemy lines so that the Bastions can move in and mop them up.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Vengers&#039;&#039;&#039; - Exemplars riding horses. They&#039;re pretty good, especially with buff spells or the right Theme list. They&#039;re only Weapon Master with their swords and not their lances, which sucks a bit. The Battle-Driven ability make them more durable, hit harder and give them Pathfinder whenever they take damage, which is great.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errants&#039;&#039;&#039; - Errants are Knights who leave their fancy swords at home and instead wield more mundane swords and magical crossbows. It is one of the most versatile and frankly best units available to the Protectorate. As standard they have Advance Deployment and the ability to whenever a member of the unit is killed to instead kill another member. Their unit attachment gives them Pathfinder and Quick Work, as well as making them immune to targeted enemy spells. In addition, their Seneschal Solo gives them Hunter, allowing them to ignore LOS when firing through terrain and cover. To field all this makes the unit twice as expensive as a Crusader heavy warjack though.&lt;br /&gt;
**&#039;&#039;&#039;Exemplar Errant Officer &amp;amp; Standard&#039;&#039;&#039; - As said above, this unit attachment gives a squad of Errants Pathfinder, Quick Work and immunity to targeted enemy spells.&lt;br /&gt;
&lt;br /&gt;
All Exemplars, especially those wearing Bastion armor, have some of the finest [[pauldrons]] in the entire setting, rivalled only by [[Khador]] Man-O-Wars and Iron Fangs. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Attendant Priest&#039;&#039;&#039; - The Attendant Priest isn&#039;t a unit on it&#039;s own. It is a Unit Attachment for Mercenary units. It can be attached to small- or medium-based Mercenary units and provides either Magical Weapon, Pathfinder or immunity to enemy spells to the unit it is attached to. It also makes Mercenary units [[count as]] Protectorate models when determining different effects.&lt;br /&gt;
*&#039;&#039;&#039;Choir of Menoth&#039;&#039;&#039; - The signature auto-pick support unit for the Protectorate. This unit is what makes Protectorate warjacks go from so-so to Amazing. They do this by singing one of three hymns. The first one gives warjacks a buff to attack and damage rolls. The second makes them immune to non-magical ranged attacks and the third makes them immune to targeted enemy spells. The drawback of this is that the entire unit must sing the same hymn, and a warjack can only be affected by one hymn at a time. Despite, the unit is dirt cheap and is basically a must for every Protectorate army worth a damn. Each priest is armed with a Staff that has Reach.&lt;br /&gt;
*&#039;&#039;&#039;Deliverers&#039;&#039;&#039; - When the Protectorate noticed how [[Rape|effective]] the Redeemer light warjack was, they thought &amp;quot;Why not put rockets on people too?&amp;quot;. The Deliverers run around with rocket launchers. Like all Protectorate rocket weaponry, they are Inaccurate. However, two or more models in the unit can preform a Rocket Volley, which makes a bigger AOE and a bigger boom than a regular attack would. They&#039;re also armed with swords, but if they have to use them they&#039;re probably dead anyway.&lt;br /&gt;
*&#039;&#039;&#039;Deliverer Sunburst Crew&#039;&#039;&#039; - The Protectorate&#039;s Light Artillery unit. It is one of the better Light Artillery units as it has good strength and an an AOE. It also has one of the cooler quotes written on it: &#039;&#039;The [[Heresy|heretics]] think themselves safe across that river. They believe themselves beyond the reach of the Lawbringer. Prove them wrong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Holy Zealots&#039;&#039;&#039; - Militia armed with fire grenades and maces. The grenades are alright weapons with short range and Critical Fire, but the leader of the squad can recite Prayers that give the squad either a buff to attack and damage rolls or immunity to enemy spells. Pretty good for killing enemy infantry for a cheap price.&lt;br /&gt;
**&#039;&#039;&#039;Monolith Bearer&#039;&#039;&#039; - The Holy Zealot Unit Attachment consists of a guy carrying a giant stone Menofix on his back. He gives the squad Fearless and a mini-feat that makes the unit immune to damage except from spells and feats. In addition it games a boost to armor whenever a Holy Zealot in its squad is killed.&lt;br /&gt;
*&#039;&#039;&#039;Idrian Skirmishers&#039;&#039;&#039; - Cygnar initially put the Protectorate to the deserts in the east to protect against the Idrian tribes, and as a way to prevent the Menites from growing too much. Boy were they [[Rage|surprised]] when the Protectorate [[troll|converted]] [[Just as planned|them to their cause]]. One of the few Protectorate units with innate Pathfinder. They&#039;ve got rifles and swords named Kopis, both with average P+S values. The squad also has Camouflage, making them a bit harder to kill when they&#039;re in cover.&lt;br /&gt;
**&#039;&#039;&#039;Idrian Skirmisher Chieftain &amp;amp; Guide&#039;&#039;&#039; - Adds [[Conan the Barbarian]] to the Idrian Skirmishers. Allows the squad to make a ranged attack after which they must charge or run. He also gives the squad Combined Melee Attack, in addition to their innate Combined Ranged Attack. He also brings a Guide that gives the squad the Go To Ground and Huntsman rules, making the squad tougher and better at killing a certain enemy unit.&lt;br /&gt;
*&#039;&#039;&#039;Daughters of the Flame&#039;&#039;&#039; - An all-female organization within the Temple Flameguard specializing in agility and mobility over the static defense of the rank-and-file Temple Flameguard. They excel at running around and pricking enemy units to death. Their Anatomical Precision ability guarantees at least one damage per attack, of which each Daughter has two. They also have the Acrobatics ability, making them a pain to deal with on the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Flame Bringers&#039;&#039;&#039; - Daughters on horses! Faster and more agile than their Exemplar counterparts, but not as tough or as hard hitting.&lt;br /&gt;
*&#039;&#039;&#039;Temple Flameguard&#039;&#039;&#039; - The professional military of the Protectorate. They used to only guard holy sites, hence their name, but were then reformed by the Hierarchs to also be an active military contingent. Their primarily a defensive unit, having the Shield Wall order and wielding average P+S spears with Reach and Set Defense. Their Unit Attachment makes them awesome.&lt;br /&gt;
**&#039;&#039;&#039;Temple Flameguard Officer &amp;amp; Standard&#039;&#039;&#039; - Gives the Temple Flameguards Ranked Attacks, Terror and the Fire continuous effect to their spears. He also has a mini-feat that makes the Flameguards tougher and immune to knocked down and stationary.&lt;br /&gt;
*&#039;&#039;&#039;Flameguard Cleansers&#039;&#039;&#039; - Flameguard armed with flamethrowers. Immune to fire and can preform the Incinerate order, which makes a big AOE attack that lasts for one round afterwards. The go-to unit for burning swathes heretic infantry.&lt;br /&gt;
**&#039;&#039;&#039;Flameguard Cleanser Officer&#039;&#039;&#039; - Unit Attachment for the Flameguard Cleansers. He gives the unit the Bushwhack order and the mini-feat Scouring Flames, which increases the Cleanser&#039;s flamethrowers range but decreases the power. He can also make literally walls of fire. And he looks pretty cool.&lt;br /&gt;
*&#039;&#039;&#039;Visgoth Juviah Rhoven &amp;amp; Honor Guard&#039;&#039;&#039; - A support unit that can remove continuous effects and animi from nearby models, as well as giving a friendly Faction model the ability to ignore Stealth and cloud effects. the Visgoth can also remove one point of focus from nearby enemy models. His honor guard Gius and Cassian are two Exemplars with Blessed Magical Weapons with Reach.&lt;br /&gt;
&lt;br /&gt;
===Solos===&lt;br /&gt;
Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest.&lt;br /&gt;
*&#039;&#039;&#039;Allegiant of the Order of the Fist&#039;&#039;&#039; - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn&#039;t automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units.&lt;br /&gt;
*&#039;&#039;&#039;The Covenant of Menoth&#039;&#039;&#039; - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Bastion Seneschal&#039;&#039;&#039; - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That&#039;s every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn&#039;t stack with multiple nearby Senechals.&lt;br /&gt;
*&#039;&#039;&#039;Exemplar Errant Seneschal&#039;&#039;&#039; - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. &lt;br /&gt;
*&#039;&#039;&#039;Hierophant&#039;&#039;&#039; - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach.&lt;br /&gt;
*&#039;&#039;&#039;Initiate Tristan Durant&#039;&#039;&#039; - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it.&lt;br /&gt;
*&#039;&#039;&#039;Knights Exemplar Seneschal&#039;&#039;&#039; - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him.&lt;br /&gt;
*&#039;&#039;&#039;Nicia, Tear of Vengeance&#039;&#039;&#039; - A Flameguard solo, but she&#039;s more of a Daughter of the Flame really. Doesn&#039;t give anything to Flameguard and is purely an agile combat solo.&lt;br /&gt;
*&#039;&#039;&#039;Paladin of the Order of the Wall&#039;&#039;&#039; - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless.&lt;br /&gt;
*&#039;&#039;&#039;Reclaimer&#039;&#039;&#039; - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them.&lt;br /&gt;
*&#039;&#039;&#039;Vassal Mechanik&#039;&#039;&#039; - &#039;&#039;Praise the Lawbringer and pass the accumulator plugs.&#039;&#039; The Mechaniks sole purpose is to repair friendly warjacks. They&#039;re fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks.&lt;br /&gt;
*&#039;&#039;&#039;Vassal of Menoth&#039;&#039;&#039; - Usually captured heretics who are then chained up and forced to support the Protectorate&#039;s warjacks. They&#039;re a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher&#039;s Flame Belcher.&lt;br /&gt;
*&#039;&#039;&#039;Wrack&#039;&#039;&#039; - Wracks is the Protectorate&#039;s equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list.&lt;br /&gt;
*&#039;&#039;&#039;High Exemplar Gravus&#039;&#039;&#039; - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit.&lt;br /&gt;
*&#039;&#039;&#039;High Paladin Dartan Vilmon&#039;&#039;&#039; - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he&#039;s known as &#039;Iron Kingdoms Superman&#039;.&lt;br /&gt;
&lt;br /&gt;
===Warjacks===&lt;br /&gt;
Protectorate warjacks are defined by being heavily armoured and slow, but being fairly good at hitting things hard. Due to Cygnar forbidding them from making advanced weaponry at the end of the civil warm combined with Menoth&#039;s dislike of magic, makes their warjacks generally worse than the other factions, but units such as the Choir of Menoth and Vassal of Menoth serve to buff them up and make them on par or even superior to their heretical counterparts.&lt;br /&gt;
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===Light warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Dervish&#039;&#039;&#039; - Very agile and running around with two swords they&#039;re excellent at clearing infantry. It can also put a dent into heavier stuff if it needs to. Works well together with Amon.&lt;br /&gt;
*&#039;&#039;&#039;Devout&#039;&#039;&#039; - A slower but slightly more armored light warjack designed to work as a bodyguard for warcasters and other weaker units. It can poke things that come too close with its spear.&lt;br /&gt;
*&#039;&#039;&#039;Redeemer&#039;&#039;&#039; - Armed with a mace and a rocket launcher. It is like most other Menoth rocket weaponry ridiculously inaccurate, but it has a higher rate of fire so it&#039;s all about quantity over quality. Because of that it is pretty good at killing stuff that&#039;s normally hard to hit.&lt;br /&gt;
*&#039;&#039;&#039;Repenter&#039;&#039;&#039; - Slower and more armored, the Repenter is armed with a flail and a flamethrower. Thus it&#039;s great at clearing hordes of smaller stuff, but the flail allows it to ignore shields and Shield Walls, making it a threat to most units.&lt;br /&gt;
*&#039;&#039;&#039;Revenger&#039;&#039;&#039; - One of three arc nodes available to the Protectorate. It also has a halberd and a repulsor shield, that makes it good at both stabbing and defending things.&lt;br /&gt;
**&#039;&#039;&#039;Blessing of Vengeance&#039;&#039;&#039; - Severius&#039; character jack. Mostly the same but with slightly better MAT the ability to attack before moving.&lt;br /&gt;
*&#039;&#039;&#039;Vigilant&#039;&#039;&#039; - An heavily armored light warjack armed with two shields mounted on the forearms. This leaves both hands free, allowing it to make the full range of power attacks available. It&#039;s great at protecting squishy stuff from blast weapons.&lt;br /&gt;
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===Heavy warjacks===&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; - The first warjack used by the Protectorate. It was designed to be concealed as a labourjack, and because of that doesn&#039;t have any permanent weapons attached. It has an open fist and it&#039;s signature weapon the Inferno mace. It is cheap enough to throw away but with just a buff or two it can smash much more expensive stuff to scrap. It also has an hilarious amount of both regular and Character warjacks based on it&#039;s chassis, a total of nine different jacks. Don&#039;t fix what isn&#039;t &amp;lt;s&amp;gt;broken&amp;lt;/s&amp;gt; heretical.&lt;br /&gt;
**&#039;&#039;&#039;Fire of Salvation&#039;&#039;&#039; - Kreoss&#039; character warjack. It costs three points more than the Crusader, but gains improved stats and two abilities that make it hit harder and more reliably as well as granting it additional attacks when it kills stuff.&lt;br /&gt;
**&#039;&#039;&#039;Blood of Martyrs&#039;&#039;&#039; - Thyra&#039;s character warjack. Essentially the Dervish&#039;s big brother.&lt;br /&gt;
*&#039;&#039;&#039;Castigator&#039;&#039;&#039; - The Castigator is based on the Reckoner, but it was actually supposed to be the other way around. A problem with its weapon systems prevented it from being finished in time, and the crew working on it were wracked to the point of death before released and put back to work. The problems were solved almost immediately. It is armed with two flame fists, which are kind of like having [[awesome|flamethrowers for hands]]. It&#039;s great at killing hordes of small stuff, and since the flame fists count as open fists it has access to the full range of power attacks. Hilarity ensues.&lt;br /&gt;
*&#039;&#039;&#039;Guardian&#039;&#039;&#039; - The Protectorate&#039;s only arc node that&#039;s mounted on a heavy &#039;jack. It has a giant burning spear, making it quite a formidable fighter alongside its Crusader-esque statline. It is a bit expensive though, so if all you want is an arc node you&#039;re better off taking the Revenger.&lt;br /&gt;
*&#039;&#039;&#039;Indictor&#039;&#039;&#039; - A Guardian armed with a big magical sword and a shield, as well as having some abilities that prevents enemies from casting spells nearby it, as well as being untargetable by spells itself. Released in the latest expansion, Vengeance, so it doesn&#039;t have an official model as of yet.&lt;br /&gt;
*&#039;&#039;&#039;Reckoner&#039;&#039;&#039; - The first warjack completely built by the Protectorate. It has a fuckhueg bat and a cannon. Its Assault rule and built-in defensive buff makes it very good at close combat, and two or three of them can kill a Colossal in a single round. It does all this and only costs two points more than a Crusader.&lt;br /&gt;
*&#039;&#039;&#039;Sanctifier&#039;&#039;&#039; - Also based upon the Reckoner, it generates its own focus from soul tokens of nearby friendly units. It also has an aura that makes nearby enemy models lose incorporeal. It also has a giant Menofix-shaped mace named the [[awesome|Grave Maker]] for showing heretics the errors of their ways.&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - A Crusader armed with a flail and shield, making it a bit tougher and better at killing more heavily armoured targets. Simple but effective.&lt;br /&gt;
*&#039;&#039;&#039;Vanquisher&#039;&#039;&#039; - The Vanquisher is based on the Crusader, but instead armed with a big flail and a cannon. While the flail is a decent weapon (It lacks Reach, but it gains Thresher) the Vanquisher excel as a ranged unit, its Flame belcher cannon making short work of packed infantry and can severely hurt bigger targets too. Fun times are had when a couple of these receive Ancillary Attack from Vassals of Menoth.&lt;br /&gt;
**&#039;&#039;&#039;Scourge of Heresy&#039;&#039;&#039; - Reznik&#039;s character warjack. If Reznik ever converted to [[Convergence of Cyriss|Cyriss]], this would probably be the result. It replaces the cannon with a giant sword and specializes in assassination and denying spells.&lt;br /&gt;
*&#039;&#039;&#039;Avatar of Menoth&#039;&#039;&#039; - Literally the &amp;quot;living&amp;quot; incarnation of Menoth, it generates its own focus (between 2 and 4.) and doesn&#039;t have a cortex. It has some nice abilities built in, a big ol&#039; shield and a hard hitting sword that, despite it being tiny on the official model, has reach. It&#039;s a bit expensive, but you get what you pay for.&lt;br /&gt;
&lt;br /&gt;
===Colossals===&lt;br /&gt;
*&#039;&#039;&#039;Judicator&#039;&#039;&#039; - When the Protectorate learned that the other factions were building Colossals, they weren&#039;t far behind to make their own. The result is a [[awesome|four-storey walking mausoleum with flamethrowers and rocket launchers]]. Like all Colossals, it&#039;s big, expensive and hard-hitting in melee. Even though the Judicator is the pinnacle of Menite weapons technology, the rockets are still hilariously inaccurate. It&#039;s really fine though, because each rocket creates a secondary blast away from the first one, resulting in ample amounts of [[dakka]], especially when combined with Epic Feora&#039;s Warjack Bond ability which is going to set &#039;&#039;&#039;EVERYTHING ON GLORIOUS FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Battle Engines===&lt;br /&gt;
*&#039;&#039;&#039;Vessel of Judgment&#039;&#039;&#039; - Like the Judicator, the Vessel of Judgment also has a corpse inside. But instead of walking around it&#039;s a giant carriage being pulled around by some poor sod. The Vessel exchanges damage points to use one of three different miracles. The first removes all continuous effects and animi on nearby models, the second one allows a boxed friendly model to make a full advance and an attack and the third one sets all nearby enemy models on fire and pushes them away. It can also spend a damage point to boost an attack or damage roll, as well as damaging some nearby enemy units whenever the Vessel is hit in melee. Since it relies on taking damage, giving it a dedicated Vassal Mechanik or two might not be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==The Protectorate gets shit done==&lt;br /&gt;
The Protectorate is arguably one of the few factions whose goals are getting accomplished. While Cygnar and Khador fought each other and made Cryx stronger, the Protectorate marched its forces and stopped the Cryxian forces from stealing an Orgoth soul well. In order to fight Cryx&#039;s mainland base the Protectorate launched an attack on Llael and stole it from Khador (well half). All in all they are starting to get an extremely good track record of victories over Cryx and Cygnar which is getting even more people to join the Protectorate.&lt;br /&gt;
&lt;br /&gt;
That said their luck seems to be running out as they failed to claim Caspia, their main goal since Day 1 (Arguably because this would effectively kill off Cygnar as a faction so you will not ever see this happen ever fluff wise, it could also mean that letting Cygnar fall will empower the Devourer wurm too much so on the Cusp of Victory Menoth takes the leader. Eventually it could be said he will only let Caspia fall when he can convert all of Cygnar in one fell swoop), a civil war is brewing and their zealot mindset is preventing people from wanting to join, and the few that do only do so because of protection from Cryx.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, the Protectorate is mostly about synergy, to an even greater extent than the other armies. Thanks to Menoth&#039;s sort-of ban on magic, their warjacks are shit; they have the slow speed and inaccuracy of Khadoran &#039;jacks and the fragility of Cygnaran &#039;jacks in one mediocre package. However, they can quickly become really, really good when aided by a Choir of Menoth, which make warjacks either bulletproof or murderific. They also love fire; although their ranged weaponry is about as accurate as a bottle rocket, it will set everything around it on fire when it lands. They also have access to the most weapon master attacks of any faction. Rolling 4 dice on a charge can really ruin anyone&#039;s day.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Judicator2.jpg|Knock knock, you&#039;re &#039;bout to get blown up&lt;br /&gt;
Image:10313563 875920859092095 5421678733185797784 n.jpg|It is written in the Canon of the True Law that [[PROMOTIONS]] are the best way to serve Menoth.&lt;br /&gt;
Image:REZNIK.png|Servath Reznik, Wrath of Ages. God this artwork is fucking cool.&lt;br /&gt;
Image:Feora by JoPereira.png|&amp;quot;Original model may contain more cloth.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[Warmachine/Tactics/Protectorate of Menoth]]&lt;br /&gt;
*Battle College page [http://battlecollege.wikispaces.com/mkiiprotectorate]&lt;br /&gt;
&lt;br /&gt;
{{Template:Privateer Press}}&lt;br /&gt;
[[Category: Warmachine]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skorne&amp;diff=431029</id>
		<title>Skorne</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skorne&amp;diff=431029"/>
		<updated>2017-06-12T14:49:33Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Instruments-of-war.jpeg|center|frame]]&lt;br /&gt;
Now how do you make the Skorne? Well take one part real world pain fetishes, add hellraiser cenobites, a book on mythical creatures, a dose of Indian and Asian influences with a hearty infusion of Greek/Roman names and hey presto, you have yourself the Skorne!&lt;br /&gt;
&lt;br /&gt;
The Skorne are a faction within the [[Hordes]] tabletop game. They are an empire of strange humanoid beings who&#039;s entire society is based on slavery and torture. Oh you think I jest about that cenobites reference? Think again, the things these &#039;people&#039; do would make your bowels twist in knots and that is them not even trying. Of course they do it for a perfectly adequate reason; because they see pain as power and that power gives them strength. Oh it looks like they and the [[Dark Eldar]] would get on fabulously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;They&#039;re the only faction that has seen the need [[Grimdark|to weaponize the screams of tortured baby elephants.]]&lt;br /&gt;
&lt;br /&gt;
They combine a powerful infantry force with some great heavy armour units with a variety of monstrous creatures they have bend to their will through an intense program of torture-training. Seriously they have to getting off on all this they are doing.&lt;br /&gt;
&lt;br /&gt;
Currently the empire has marched westwards and is engaged in a campaign to claim all the other iron kingdoms as their own. Fortunately they are experiencing a lot more problems then they first thought possible and it might just come back to bite them in the ass if one of the other armies decides to invade their homeland instead.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Immortal Legion.jpg|frame|LIFE IS PAIN! And so is death.]]&lt;br /&gt;
The Skorne&#039;s Culture is fundamentally different from that of west, for they were unaffected by the forces that shaped Western Immoren. As disciples of their philosophy revolving around honor, sacrifice, and morality. They, as a race, believe that the complete domination of western Immoren is the only of outcome of their race&#039;s destiny. Since they settled their asses down in the sitty as desert where they currently reside, they went all Feudal Japan on themselves and spent millennia murdering each other for piles of sand. Once the exiled king of Cygnar showed up in the Bloodstone(The Skorne&#039;s homeland)they got their shit together and formed an extremely organized military nation.&lt;br /&gt;
&lt;br /&gt;
Judging by the hints in lore, and their own references to nature of Cataclysm that separated east and west, they appear to be brunch of eastern elves that survived loss of their gods in their own grimdark way.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
On the tabletop, skorne bring the fucking hammer. They are the faction of getting in your opponent&#039;s face until they no longer have a face to be in. On the whole Skorne have good melee options, even if some of ther hardest hitting models (Immortals, Aradus Soldier, Bronzeback Titan) do actually have trouble getting to the opponent. Luckly Skorne warlocks and Beast Handlers have a plethora of ways to pump the models up speed juice. The Skorne don&#039;t generally have models that are the best at what they do, but what they bring instead is a unit or beast that can do whatever they need done. No other faction has as balanced an array as they do. Support wise, the Skorne army gives you a lot of stright foward ways to break people&#039;s faces&lt;br /&gt;
&lt;br /&gt;
In ranged the Skorne don&#039;t have a large array of options, but what they do have fucks shit up. Venator Reivers and Slingers are pretty good when run by themselves but if you throw a Venator Dakar in the unit they can start bringing serious pain. The Dakar actually brings Skorne gunlines into the game as a viable option. Unfortunately Skorne warlocks don&#039;t buff ranged, although Xerses1 has a neat trick which allows nearby infantry to not block LOS. &lt;br /&gt;
&lt;br /&gt;
As far as beasts go, the Skorne&#039;s kick ass. Angry elephant men, cyclops with future sight and some fukkin dinosaurs; it&#039;s just a bucket of awesome. From a gameplay standpoint their warbeasts a capable of bringing the hurt in melee with a few exceptions (Basilisk Drake, Agonizer, Cyclops Shaman). They have a couple of great ranged options in the form of the Titan Cannoneer, great anti-heavy beast/jack and heavy infantry; the Cyclops Raider, hunts down solos; and the Aradus Sentinel, which blasts through infantry blobs. Their beasts have a generally low speed but many of their Animi focus on enhancing mobility. Their most comparable faction is Khador and their brutal warjacks, the Aradus and Titans are a lot like them; you&#039;ll basiacally always hit them but POW 10s are basically worth less. They are the only other faction with comparable melee beast/jack output to Khador, which is quite a feat.&lt;br /&gt;
{{Template:Privateer Press}}&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Maerorus&amp;diff=320185</id>
		<title>Maerorus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Maerorus&amp;diff=320185"/>
		<updated>2017-06-12T14:39:33Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maerorus&#039;&#039;&#039; is an [[Assassin]] temple of the [[Officio Assassinorum]] in [[Warhammer 40,000]], although only a single assassin from this temple is known. Mentioned in the book &#039;&#039;Seventh Retribution,&#039;&#039; Legienstrasse was created at the behest of the [[Officio Assassinorum]] around M40 with the aid of [[Heretek]]s (as even the promise of an STC wasn&#039;t enough to convince the Adeptus Mechanicus to help out) and forbidden sciences, crossbreeding and xeno hybrids (likely [[Kroot]] or possibly [[Tyranids]], but the latter is unlikely since she was made way before first contact on Tyran and it took a millennium to track her down, so unless they used proto-Tyranid DNA (perhaps from the Ymargl Genestalers?) they used the Kroot instead) were used in the creation of Legienstrasse. In her creation the ultimate [[heresy]] was committed: purposeful violation of the holy [[Human]] form. The purpose of this experiment was to create the ultimate assassin who would not need to rely on fallible technology, sending the agent in to [[Rip and Tear|beat everyone to death with their bare goddamn hands]]. While this seems as the Officio Assassinorum tried to weaponize [[Fist of the North Star|Hokuto Shinken]], the truth is far, far [[Grimdark|worse]]. She was able to absorb the biomass of a target upon touch, completely removing the target whole. She could use this new biomass to mutate at will or to create more Maerorus assassins by laying eggs (with a single clutch being able to kill an entire Imperial Guard company shortly after hatching), making her prime material for [[/d/]]. So in order to create the ultimate assassin, the Officio Assassinorum created an expy of Alex Mercer from Prototype, only a billion times worse because it&#039;s 40K (or they tried to make Alex Mercer even more grimdark by crossing him over with John Carpenter&#039;s version of The Thing).&lt;br /&gt;
&lt;br /&gt;
It does not need to be said that this was not going to end well.&lt;br /&gt;
&lt;br /&gt;
Legienstrasse figured that, as the most [[OP]] [[If_the_Emperor_had_a_Text-to-Speech_Device|PLZ NERF]] person to walk the Imperium since &amp;lt;s&amp;gt;[[Straken|Colonel &amp;quot;Walking Exterminatus&amp;quot; Straken]]&amp;lt;/s&amp;gt; (he wasn&#039;t even born at that time) the [[Emperor]] himself, she didn&#039;t want to follow orders and escaped. The Officio Assassinorum tried to cover it up the same way they do everything (IE: kill everyone involved) and they began to chase her. Roughly a millennium later they cornered her on the planet Opis. [[Extra Heresy|Corrupting the planet&#039;s ruling class and collaborating with the]] [[World Eaters]] and [[Daemons]] to attack the planet, figuring that the ensuing war (and likely [[Exterminatus]]) would kill everyone involved. Sure enough, an [[Inquisitor]] and his gang rolled in to check the situation out. Afraid that their scheme would be uncovered, the [[Dark Heresy|Inquisitor and his posse]] suddenly died to &amp;lt;strike&amp;gt;[[Ork]]&amp;lt;/strike&amp;gt; [[Berzerker]] snipers who were totally not [[Vindicare]] operatives.&lt;br /&gt;
&lt;br /&gt;
Eventually a liberation fleet consisting of [[Imperial Guard]], the [[Imperial Fists]] lead by [[Brother-Captain|Captain]] [[Darnath Lysander]] and a fuckton of Assassins (including two Grand Masters) dropped in. Sure enough, during their first encounter she managed to dodge sniper fire from Imperial Fists [[Scout]]s and a Grand Master of the Vindicare temple while fighting Lysander, a combination of [[Assault Squad|Assault]] and [[Veteran Squad|Veteran]] Marines, the Chapter&#039;s [[Emperor&#039;s Champion]] and the Grand Master of the [[Culexus]], Lady Syncella. Legienstrasse killed a number of the Imperial Fists and the Culexus operative.&lt;br /&gt;
&lt;br /&gt;
During their second encounter (this time with [[Terminator]]s, an [[Librarian|Epistolary]], an [[Eversor]] operative and once again the Emperor&#039;s Champion), the Grand Master of the Culexus temple and Lysander took the fight to Legienstrasse. She killed pretty much everyone but Lysander, but when she mortally wounded the Eversor Lysander [[rogue|backstabbed]] him with the Black Sword of the Emperor&#039;s Champion, drove the blade through the rogue assassin and pinned both of them to a pillar. The Eversor exploded, severely wounding Legienstrasse and giving Lysander the opening to cut her head off with the (still intact) Black Sword without uttering a one-liner (because he&#039;s an Imperial Fist, and they don&#039;t have any jokes). Somehow this did not do the job so Lysander took his [[Power weapon|Thunder Hammer]] and wailed on the headless body like he just picked up the Hammer item in [[Video games|Super Smash Brothers]] until [[Thousand Sons|all was dust]].&lt;br /&gt;
&lt;br /&gt;
Luckily the Officio Assassinorum learned their lesson and stopped all development of the Maerorus (or more likely they drew up plans for Maerorus 2.0 and said &amp;quot;okay, &#039;&#039;this&#039;&#039; time we &#039;&#039;don&#039;t&#039;&#039; give it free will, we put in that remote self-destruct, and everything will be fiiiine&amp;quot;). But nobody&#039;s entirely sure if ALL of Leigenstrasse&#039;s eggs were destroyed...&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Maerorus&amp;diff=320184</id>
		<title>Maerorus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Maerorus&amp;diff=320184"/>
		<updated>2017-06-12T13:12:23Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maerorus&#039;&#039;&#039; is an [[Assassin]] temple of the [[Officio Assassinorum]] in [[Warhammer 40,000]], although only a single assassin from this temple is known. Mentioned in the book &#039;&#039;Seventh Retribution,&#039;&#039; Legienstrasse was created at the behest of the [[Officio Assassinorum]] around M40 with the aid of [[Heretek]]s (as even the promise of an STC wasn&#039;t enough to convince the Adeptus Mechanicus to help out) and forbidden sciences, crossbreeding and xeno hybrids (likely [[Kroot]] or possibly [[Tyranids]], but the latter is unlikely since she was made way before first contact on Tyran and it took a millennium to track her down, so unless they used proto-Tyranid DNA (perhaps from the Ymargl Genestalers?) they used the Kroot instead) were used in the creation of Legienstrasse. In her creation the ultimate [[heresy]] was committed: purposeful violation of the holy [[Human]] form. The purpose of this experiment was to create the ultimate assassin who would not need to rely on fallible technology, sending the agent in to [[Rip and Tear|beat everyone to death with their bare goddamn hands]]. While this seems as the Officio Assassinorum tried to weaponize [[Fist of the North Star|Hokuto Shinken]], the truth is far, far [[Grimdark|worse]]. She was able to absorb the biomass of a target upon touch, completely removing the target whole. She could use this new biomass to mutate at will or to create more Maerorus assassins by laying eggs (with a single clutch being able to kill an entire Imperial Guard company shortly after hatching), making her prime material for [[/d/]]. So in order to create the ultimate assassin, the Officio Assassinorum created an expy of Alex Mercer from Prototype, only a billion times worse because it&#039;s 40K (or a combination of Sil from the movie &amp;quot;Species&amp;quot; and the titular assimilating alien from John Carpenter&#039;s film &amp;quot;The Thing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
It does not need to be said that this was not going to end well.&lt;br /&gt;
&lt;br /&gt;
Legienstrasse figured that, as the most [[OP]] [[If_the_Emperor_had_a_Text-to-Speech_Device|PLZ NERF]] person to walk the Imperium since &amp;lt;s&amp;gt;[[Straken|Colonel &amp;quot;Walking Exterminatus&amp;quot; Straken]]&amp;lt;/s&amp;gt; (he wasn&#039;t even born at that time) the [[Emperor]] himself, she didn&#039;t want to follow orders and escaped. The Officio Assassinorum tried to cover it up the same way they do everything (IE: kill everyone involved) and they began to chase her. Roughly a millennium later they cornered her on the planet Opis. [[Extra Heresy|Corrupting the planet&#039;s ruling class and collaborating with the]] [[World Eaters]] and [[Daemons]] to attack the planet, figuring that the ensuing war (and likely [[Exterminatus]]) would kill everyone involved. Sure enough, an [[Inquisitor]] and his gang rolled in to check the situation out. Afraid that their scheme would be uncovered, the [[Dark Heresy|Inquisitor and his posse]] suddenly died to &amp;lt;strike&amp;gt;[[Ork]]&amp;lt;/strike&amp;gt; [[Berzerker]] snipers who were totally not [[Vindicare]] operatives.&lt;br /&gt;
&lt;br /&gt;
Eventually a liberation fleet consisting of [[Imperial Guard]], the [[Imperial Fists]] lead by [[Brother-Captain|Captain]] [[Darnath Lysander]] and a fuckton of Assassins (including two Grand Masters) dropped in. Sure enough, during their first encounter she managed to dodge sniper fire from Imperial Fists [[Scout]]s and a Grand Master of the Vindicare temple while fighting Lysander, a combination of [[Assault Squad|Assault]] and [[Veteran Squad|Veteran]] Marines, the Chapter&#039;s [[Emperor&#039;s Champion]] and the Grand Master of the [[Culexus]], Lady Syncella. Legienstrasse killed a number of the Imperial Fists and the Culexus operative.&lt;br /&gt;
&lt;br /&gt;
During their second encounter (this time with [[Terminator]]s, an [[Librarian|Epistolary]], an [[Eversor]] operative and once again the Emperor&#039;s Champion), the Grand Master of the Culexus temple and Lysander took the fight to Legienstrasse. She killed pretty much everyone but Lysander, but when she mortally wounded the Eversor Lysander [[rogue|backstabbed]] him with the Black Sword of the Emperor&#039;s Champion, drove the blade through the rogue assassin and pinned both of them to a pillar. The Eversor exploded, severely wounding Legienstrasse and giving Lysander the opening to cut her head off with the (still intact) Black Sword without uttering a one-liner (because he&#039;s an Imperial Fist, and they don&#039;t have any jokes). Somehow this did not do the job so Lysander took his [[Power weapon|Thunder Hammer]] and wailed on the headless body like he just picked up the Hammer item in [[Video games|Super Smash Brothers]] until [[Thousand Sons|all was dust]].&lt;br /&gt;
&lt;br /&gt;
Luckily the Officio Assassinorum learned their lesson and stopped all development of the Maerorus (or more likely they drew up plans for Maerorus 2.0 and said &amp;quot;okay, &#039;&#039;this&#039;&#039; time we &#039;&#039;don&#039;t&#039;&#039; give it free will, we put in that remote self-destruct, and everything will be fiiiine&amp;quot;). But nobody&#039;s entirely sure if ALL of Leigenstrasse&#039;s eggs were destroyed...&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goge_Vandire&amp;diff=233976</id>
		<title>Goge Vandire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goge_Vandire&amp;diff=233976"/>
		<updated>2017-06-12T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: /* Reign of Blood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Let them hate me, so long as they fear me!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Caligula&lt;br /&gt;
&lt;br /&gt;
Thats right, his name is Goge Vandire. [[If the Emperor had a Text-to-Speech Device|&#039;&#039;&#039;G-O-G-E&#039;&#039;&#039; Vandire.]] How much eviler can a name get? Goge Vandire is a jackass who took control of the Imperium during the [[Age of Apostasy]], holding the positions of [[Ecclesiarchy|Ecclesiarch]] and [[High Lords of Terra|Head of the Administratum]] at the same time, starting the &#039;&#039;&#039;Reign of Blood&#039;&#039;&#039;. If the Imperium is space Rome, this is spehss Caligula, Nero, and Claudius all in one nutty package. He was paranoid even by Imperial standards, and his reign saw the murder of many, many civilians. Surveillance servo-skulls on every street corner, random purges for imagined slights, this guy makes Joseph Stalin look downright lovable. Took a shitload of spes muhreens to take on the faggot, and even then he only died because his [[Sisters of Battle|female bodyguards]] (who may or may not have been his sex slaves as well; some evil dictators in real-life have done that) finally realized he was an asshole and cut off his head, possibly by order of [[The Emperor]] himself. At least he left behind some epic last words of &#039;&#039;&#039;&#039;&#039;&amp;quot;I don&#039;t have time to die; I&#039;m too busy&amp;quot;&#039;&#039;&#039;&#039;&#039; which probably was adapted into some nice comedy movies for the Imperial citizenry. A good example of how no matter how bad the Imperium gets, it could always be worse. What a cunt.&lt;br /&gt;
&lt;br /&gt;
==Reign of Blood==&lt;br /&gt;
Even before taking power (well, even more power), Vandire got his way to becoming &#039;&#039;&#039;Master of the Administratum&#039;&#039;&#039; by back-stabbing, bribery and assassination.&lt;br /&gt;
&lt;br /&gt;
When the current Ecclesiarch died, he managed to wrangle his own choice of Ecclesiarch into the grimdark Vatican, who ended up being the weakest guy to ever serve in the role. Thus when confidence in the church started to plummet he actually had a case for storming the palace, where &#039;&#039;apparently&#039;&#039; the space-pope was involved in some sort of debauchery that would put even the [[Slaanesh|Borgias]] to shame. So he pronounced the Ecclesiarch guilty and took the job himself - what a hero! &lt;br /&gt;
&lt;br /&gt;
===Ruler of the Imperium===&lt;br /&gt;
Absolute power corrupts absolutely, especially when the guy claiming the power was corrupt already.&lt;br /&gt;
&lt;br /&gt;
Vandire went insane with power, and started claiming that he spoke with the voice of the [[Emperor]] himself, basically a &amp;quot;whatever I say, goes&amp;quot; and started getting clerks to write down whatever he said at all times.&lt;br /&gt;
&lt;br /&gt;
He got himself a holographic map of the galaxy and started pointing at it and issuing crazy edicts:&lt;br /&gt;
*[[Derp|Purging all gingers from some worlds populations (no, we&#039;re not kidding).]]&lt;br /&gt;
*[[What|People from some worlds were forbidden from looking at the sky.]]&lt;br /&gt;
*[[Exterminatus|Virus Bombing some planets with gene-viruses to eliminate imagined mutations.]]&lt;br /&gt;
*[[Slaanesh|Enslaving all female children below 12 years old.]]&lt;br /&gt;
*[[1984|Setting up Servo-Skulls everywhere to record citizens movements and conversations.]]&lt;br /&gt;
*[[Fail|Deciding that some worlds need their ice caps melted.]]&lt;br /&gt;
*[[That guy|Building effigies of himself hundreds of metres tall.]] [[heresy|Some of which were bigger than the statues of the Emperor next to them.]]&lt;br /&gt;
&lt;br /&gt;
=== Daughters of the Emperor ===&lt;br /&gt;
When he found the world of &#039;&#039;&#039;San Leor&#039;&#039;&#039; he found a convent of holy sisters called the &#039;&#039;&#039;&amp;quot;Daughters of the Emperor&amp;quot;&#039;&#039;&#039;. On his arrival his retainers said to the population that they had to throw him the biggest party EVAR on pain of death. So when he paraded down the streets he was met by the flower petals, incense and crowds singing praises to him (at gunpoint) all caught on pictcast for the rest of the galaxy to see. &lt;br /&gt;
&lt;br /&gt;
When he got to the gate of the convent, they said something along the lines of &#039;&#039;&amp;quot;No Man May Enter Here&amp;quot;&#039;&#039; and half the Imperium expected another dead world, but Vandire stayed calm, and convinced the ladies to let him over the threshold where he would &amp;quot;prove&amp;quot; himself blessed by the Emperor; mostly by brandishing his Rosarius and saying &amp;quot;shoot me&amp;quot; since very few people on that backwater planet will have ever seen a Rosarius before.&lt;br /&gt;
&lt;br /&gt;
Then he got himself a fanatical army of sexy bolter babes and named them the &#039;&#039;&#039;&amp;quot;Brides of the Emperor&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He also used the Brides of the Emperor for &amp;quot;singing, dancing, and other more &#039;&#039;&#039;&#039;&#039;exotic&#039;&#039;&#039;&#039;&#039; skills&amp;quot;. So in addition to dictator and space-pope, his job description becomes all the more venerable with the addition &amp;lt;s&amp;gt;&amp;quot;Pimp of the Imperium.&amp;quot;&amp;lt;/s&amp;gt;{{BLAM}} {{BLAM|The Emprah is the only pimp of the Imperium!}}&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
He ruled for 70 years, up until [[Sebastian Thor]] showed up, the rest is [[Age of Apostasy|very much history]]. He was a [[that guy|huge dick]] [[Rocks fall, everyone dies|and got what he had coming]]. The end. Fuck him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Heresy]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goge_Vandire&amp;diff=233975</id>
		<title>Goge Vandire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goge_Vandire&amp;diff=233975"/>
		<updated>2017-06-12T12:35:09Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:2A52:AA00:3CF5:351B:8259:A709: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Let them hate me, so long as they fear me!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Caligula&lt;br /&gt;
&lt;br /&gt;
Thats right, his name is Goge Vandire. [[If the Emperor had a Text-to-Speech Device|&#039;&#039;&#039;G-O-G-E&#039;&#039;&#039; Vandire.]] How much eviler can a name get? Goge Vandire is a jackass who took control of the Imperium during the [[Age of Apostasy]], holding the positions of [[Ecclesiarchy|Ecclesiarch]] and [[High Lords of Terra|Head of the Administratum]] at the same time, starting the &#039;&#039;&#039;Reign of Blood&#039;&#039;&#039;. If the Imperium is space Rome, this is spehss Caligula, Nero, and Claudius all in one nutty package. He was paranoid even by Imperial standards, and his reign saw the murder of many, many civilians. Surveillance servo-skulls on every street corner, random purges for imagined slights, this guy makes Joseph Stalin look downright lovable. Took a shitload of spes muhreens to take on the faggot, and even then he only died because his [[Sisters of Battle|female bodyguards]] (who may or may not have been his sex slaves as well; some evil dictators in real-life have done that) finally realized he was an asshole and cut off his head, possibly by order of [[The Emperor]] himself. At least he left behind some epic last words of &#039;&#039;&#039;&#039;&#039;&amp;quot;I don&#039;t have time to die; I&#039;m too busy&amp;quot;&#039;&#039;&#039;&#039;&#039; which probably was adapted into some nice comedy movies for the Imperial citizenry. A good example of how no matter how bad the Imperium gets, it could always be worse. What a cunt.&lt;br /&gt;
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==Reign of Blood==&lt;br /&gt;
Even before taking power (well, even more power), Vandire got his way to becoming &#039;&#039;&#039;Master of the Administratum&#039;&#039;&#039; by back-stabbing, bribery and assassination.&lt;br /&gt;
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When the current Ecclesiarch died, He managed to wrangle his own choice of Ecclesiarch into the grimdark Vatican, who ended up being the weakest guy to ever serve in the role. Thus when confidence in the church started to plummet he actually had a case for storming the palace, where &#039;&#039;apparently&#039;&#039; the space-pope was involved in some sort of debauchery that would put even the [[Slaanesh|Borgias]] to shame. So he pronounced the Ecclesiarch guilty and took the job himself - what a hero! &lt;br /&gt;
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===Ruler of the Imperium===&lt;br /&gt;
Absolute power corrupts absolutely, especially when the guy claiming the power was corrupt already.&lt;br /&gt;
&lt;br /&gt;
Vandire went insane with power, and started claiming that he spoke with the voice of the [[Emperor]] himself, basically a &amp;quot;whatever I say, goes&amp;quot; and started getting clerks to write down whatever he said at all times.&lt;br /&gt;
&lt;br /&gt;
He got himself a holographic map of the galaxy and started pointing at it and issuing crazy edicts:&lt;br /&gt;
*[[Derp|Purging all gingers from some worlds populations (no, we&#039;re not kidding).]]&lt;br /&gt;
*[[What|People from some worlds were forbidden from looking at the sky.]]&lt;br /&gt;
*[[Exterminatus|Virus Bombing some planets with gene-viruses to eliminate imagined mutations.]]&lt;br /&gt;
*[[Slaanesh|Enslaving all female children below 12 years old.]]&lt;br /&gt;
*[[1984|Setting up Servo-Skulls everywhere to record citizens movements and conversations.]]&lt;br /&gt;
*[[Fail|Deciding that some worlds need their ice caps melted.]]&lt;br /&gt;
*[[That guy|Building effigies of himself hundreds of metres tall.]] [[heresy|Some of which were bigger than the statues of the Emperor next to them.]]&lt;br /&gt;
&lt;br /&gt;
=== Daughters of the Emperor ===&lt;br /&gt;
When he found the world of &#039;&#039;&#039;San Leor&#039;&#039;&#039; he found a convent of holy sisters called the &#039;&#039;&#039;&amp;quot;Daughters of the Emperor&amp;quot;&#039;&#039;&#039;. On his arrival his retainers said to the population that they had to throw him the biggest party EVAR on pain of death. So when he paraded down the streets he was met by the flower petals, incense and crowds singing praises to him (at gunpoint) all caught on pictcast for the rest of the galaxy to see. &lt;br /&gt;
&lt;br /&gt;
When he got to the gate of the convent, they said something along the lines of &#039;&#039;&amp;quot;No Man May Enter Here&amp;quot;&#039;&#039; and half the Imperium expected another dead world, but Vandire stayed calm, and convinced the ladies to let him over the threshold where he would &amp;quot;prove&amp;quot; himself blessed by the Emperor; mostly by brandishing his Rosarius and saying &amp;quot;shoot me&amp;quot; since very few people on that backwater planet will have ever seen a Rosarius before.&lt;br /&gt;
&lt;br /&gt;
Then he got himself a fanatical army of sexy bolter babes and named them the &#039;&#039;&#039;&amp;quot;Brides of the Emperor&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He also used the Brides of the Emperor for &amp;quot;singing, dancing, and other more &#039;&#039;&#039;&#039;&#039;exotic&#039;&#039;&#039;&#039;&#039; skills&amp;quot;. So in addition to dictator and space-pope, his job description becomes all the more venerable with the addition &amp;lt;s&amp;gt;&amp;quot;Pimp of the Imperium.&amp;quot;&amp;lt;/s&amp;gt;{{BLAM}} {{BLAM|The Emprah is the only pimp of the Imperium!}}&lt;br /&gt;
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=== The End ===&lt;br /&gt;
He ruled for 70 years, up until [[Sebastian Thor]] showed up, the rest is [[Age of Apostasy|very much history]]. He was a [[that guy|huge dick]] [[Rocks fall, everyone dies|and got what he had coming]]. The end. Fuck him.&lt;br /&gt;
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[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Heresy]]&lt;/div&gt;</summary>
		<author><name>2001:8003:2A52:AA00:3CF5:351B:8259:A709</name></author>
	</entry>
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