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	<title>2d4chan - User contributions [en]</title>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glottkin&amp;diff=232207</id>
		<title>Glottkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glottkin&amp;diff=232207"/>
		<updated>2017-10-27T11:28:37Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:34E2:8700:98E6:297D:EB15:5767: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99120201024 TheGlottkin01.jpg|500px|thumb|right|HELLO I&#039;M FUCKING FAT. NOW SUCK ME, DADDY.&lt;br /&gt;
The &#039;&#039;&#039;Glottkin&#039;&#039;&#039; are triplet-brothers and [[Warriors of Chaos|champions]] of [[Nurgle]], who are the titular stars of the second volume of books released for [[The End Times]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Despite their allegiance to Nurgle, the Glottkin are actually Imperial by blood; the sons of a Nordlander father, Ollos Glotts, and his wife, a Life mage named Ethra Greenblood. The Glotts came to Norsica on a secret mission; by living peacefully alongside the Norscans of the fjords of the Sea of Claws, showing them the healing arts of the Wind of Life and more advanced methods for coaxing successful crops, they hoped to slowly break the chains of hatred that compelled the incessant cycle of raids and retaliations.&lt;br /&gt;
&lt;br /&gt;
For some time, the two were welcome, becoming quite influential, but a jealous Norscan hag cut Ethra&#039;s finger with a cursed rusty knife during her pregnancy with her sons. Unable to break the hag&#039;s curse herself, Ethra pleaded with the gods to spare her children, and Nurgle took pity, curing the infection and allowing for the birth of three healthy boys; Otto, Ethrac and Ghurek. Each was healthy and hearty, the only sign of their future fate a birthmark with three lobes that each bore on their body.&lt;br /&gt;
&lt;br /&gt;
Their efforts were doomed when a Nordlander force came to Fjordlingtribe land in 2506; the Glotts took up arms to defend their friends and neighbors, and the brothers saw their parents murdered by the Imperials. From that moment on, their souls belonged to Nurgle.&lt;br /&gt;
&lt;br /&gt;
Ghurek devolved into a monstrous beast, an eating machine capable of swallowing men whole and then shitting them out as grotesque [[Chaos Spawn]] Oh Shi&#039;&#039;&#039;ARGH!&#039;&#039;&#039;, to the point his own brothers took to calling him Ghurk and using him as a steed. Ethrac became a powerful sorcerer of Nurgle, using the black arts to slay and murder. And Otto turned his scythe into a lethal killing tool as a champion of Nurgle. &lt;br /&gt;
&lt;br /&gt;
They were chosen by Archaon to lead his second invasion during the End Times, allied to the Maggoth Riders and to [[Gutrot Spume]]. At the verge of victory, though, they were defeated, changing into fly swarms to escape death at the hands of a divinely empowered [[Karl Franz]]. Now the triplets are trapped in jars in Nurgle&#039;s attic, for Nurgle is &#039;&#039;very&#039;&#039; displeased with them...&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
On the tabletop, the Glottkin fight as a single Special Character Monster, since Otto and Ethrac always ride little brother Ghurk into the fray. They cost 810 points and use up a Lords slot. They have Movement 6, Weapon Skill 6, Ballistic Skill 3, Strength 6, Toughness 6, an insane &#039;&#039;&#039;12 Wounds&#039;&#039;&#039;, Initiative 1, 5 Attacks and Leadership 10. They have the Nurgle&#039;s Rot mutation, and the common special rules Eye of the Gods, Impact Hits (D3), Mark of Nurgle, Poisoned Attacks, Regeneration and Terror. They also have the unique special rules of Ethrac Glott (they&#039;re a level 4 wizard using the Lore of Nurgle), Ghurk Glott (chose one attack per round; this one is S10 and Multiple Wounds (D6)), Otto Glott (gain +D6 attacks at the start of each Close Combat Phase), Lords of Nurgle (Glottkin and Nurgle-marked units within 12&amp;quot; re-roll failed charges, Glottkin always get the Aura of Chaos reward when rolling on the Eye of the Gods), and Pestilential Torrent (Strength 3 Breath Weapon that ignores armor, can only be used in close combat). &amp;lt;br/&amp;gt;&lt;br /&gt;
While this all sounds impressive, the issue with the Glottkin is that unlike the other behemoth model ([[Nagash]]), they get no real bonuses to boost themselves or their forces, for example Nagash has triple the range and summon costs from the Lore of Undeath, but the Glottkin gain no such bonuses for the Lore of Nurgle or the new &amp;quot;Summon Infernal Legion&amp;quot; spell (&#039;&#039;it should be noted that the Summon Infernal Legion spell is specific to the &amp;quot;Chaos Ascendant&amp;quot; special scenario ruleset, and is &#039;&#039;&#039;not&#039;&#039;&#039; a universal new rule- you only get it if you are playing one of the special scenarios or your opponent otherwise agrees to it&#039;&#039;).  Taking the trio means that they&#039;ll either need to be in constant combat in order to make back their points&#039; worth, or you&#039;re going to be casting that summon spell as often as possible (if not both &amp;quot;Summon Undead Legion&amp;quot; and &amp;quot;Ryze - The Grave Call&amp;quot; to get two summon spells out of them), but again, unlike Nagash they have no protection at all against miscasts and at their cost means you don&#039;t want to take that risk unless you&#039;re badly losing the game.  Lastly as a monster, they cannot join units and so can be picked out by mass archer spam or siege machines.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, Glottkin is one of the tankiest models in the game. With a whopping 16 wounds, healing d3 wounds per round, it is unlikely to be killed by the end of most battles.  Aside from the usual array of powerful attacks, Glottkin more than pays for himself through his utility: As a general, his command ability gives all units with keyword: &#039;&#039;&#039;NURGLE&#039;&#039;&#039; an extra attack FOR EACH MELEE WEAPON.  This isn&#039;t just Rotbringers; any unit with the &#039;&#039;&#039;NURGLE&#039;&#039;&#039; keyword is affected, including Slaves to Darkness, Daemons of Nurgle, Pestilens Skaven, the Everchosen(making him great as a sub-general under Archeon), and even the Forge World exclusive Tamurkhan&#039;s Horde. Try sending a hundred rats at the enemy with 5 attacks a piece, or give your tarpit teeth by using a unit or two of plaguebearers.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:34E2:8700:98E6:297D:EB15:5767</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glottkin&amp;diff=232206</id>
		<title>Glottkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glottkin&amp;diff=232206"/>
		<updated>2017-10-27T11:28:18Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:34E2:8700:98E6:297D:EB15:5767: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99120201024 TheGlottkin01.jpg|500px|thumb|right|HELLO I&#039;M FUCKING FAT. NOW SUCK ME, [[Nurgle|DADDY.]]&lt;br /&gt;
The &#039;&#039;&#039;Glottkin&#039;&#039;&#039; are triplet-brothers and [[Warriors of Chaos|champions]] of [[Nurgle]], who are the titular stars of the second volume of books released for [[The End Times]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Despite their allegiance to Nurgle, the Glottkin are actually Imperial by blood; the sons of a Nordlander father, Ollos Glotts, and his wife, a Life mage named Ethra Greenblood. The Glotts came to Norsica on a secret mission; by living peacefully alongside the Norscans of the fjords of the Sea of Claws, showing them the healing arts of the Wind of Life and more advanced methods for coaxing successful crops, they hoped to slowly break the chains of hatred that compelled the incessant cycle of raids and retaliations.&lt;br /&gt;
&lt;br /&gt;
For some time, the two were welcome, becoming quite influential, but a jealous Norscan hag cut Ethra&#039;s finger with a cursed rusty knife during her pregnancy with her sons. Unable to break the hag&#039;s curse herself, Ethra pleaded with the gods to spare her children, and Nurgle took pity, curing the infection and allowing for the birth of three healthy boys; Otto, Ethrac and Ghurek. Each was healthy and hearty, the only sign of their future fate a birthmark with three lobes that each bore on their body.&lt;br /&gt;
&lt;br /&gt;
Their efforts were doomed when a Nordlander force came to Fjordlingtribe land in 2506; the Glotts took up arms to defend their friends and neighbors, and the brothers saw their parents murdered by the Imperials. From that moment on, their souls belonged to Nurgle.&lt;br /&gt;
&lt;br /&gt;
Ghurek devolved into a monstrous beast, an eating machine capable of swallowing men whole and then shitting them out as grotesque [[Chaos Spawn]] Oh Shi&#039;&#039;&#039;ARGH!&#039;&#039;&#039;, to the point his own brothers took to calling him Ghurk and using him as a steed. Ethrac became a powerful sorcerer of Nurgle, using the black arts to slay and murder. And Otto turned his scythe into a lethal killing tool as a champion of Nurgle. &lt;br /&gt;
&lt;br /&gt;
They were chosen by Archaon to lead his second invasion during the End Times, allied to the Maggoth Riders and to [[Gutrot Spume]]. At the verge of victory, though, they were defeated, changing into fly swarms to escape death at the hands of a divinely empowered [[Karl Franz]]. Now the triplets are trapped in jars in Nurgle&#039;s attic, for Nurgle is &#039;&#039;very&#039;&#039; displeased with them...&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
On the tabletop, the Glottkin fight as a single Special Character Monster, since Otto and Ethrac always ride little brother Ghurk into the fray. They cost 810 points and use up a Lords slot. They have Movement 6, Weapon Skill 6, Ballistic Skill 3, Strength 6, Toughness 6, an insane &#039;&#039;&#039;12 Wounds&#039;&#039;&#039;, Initiative 1, 5 Attacks and Leadership 10. They have the Nurgle&#039;s Rot mutation, and the common special rules Eye of the Gods, Impact Hits (D3), Mark of Nurgle, Poisoned Attacks, Regeneration and Terror. They also have the unique special rules of Ethrac Glott (they&#039;re a level 4 wizard using the Lore of Nurgle), Ghurk Glott (chose one attack per round; this one is S10 and Multiple Wounds (D6)), Otto Glott (gain +D6 attacks at the start of each Close Combat Phase), Lords of Nurgle (Glottkin and Nurgle-marked units within 12&amp;quot; re-roll failed charges, Glottkin always get the Aura of Chaos reward when rolling on the Eye of the Gods), and Pestilential Torrent (Strength 3 Breath Weapon that ignores armor, can only be used in close combat). &amp;lt;br/&amp;gt;&lt;br /&gt;
While this all sounds impressive, the issue with the Glottkin is that unlike the other behemoth model ([[Nagash]]), they get no real bonuses to boost themselves or their forces, for example Nagash has triple the range and summon costs from the Lore of Undeath, but the Glottkin gain no such bonuses for the Lore of Nurgle or the new &amp;quot;Summon Infernal Legion&amp;quot; spell (&#039;&#039;it should be noted that the Summon Infernal Legion spell is specific to the &amp;quot;Chaos Ascendant&amp;quot; special scenario ruleset, and is &#039;&#039;&#039;not&#039;&#039;&#039; a universal new rule- you only get it if you are playing one of the special scenarios or your opponent otherwise agrees to it&#039;&#039;).  Taking the trio means that they&#039;ll either need to be in constant combat in order to make back their points&#039; worth, or you&#039;re going to be casting that summon spell as often as possible (if not both &amp;quot;Summon Undead Legion&amp;quot; and &amp;quot;Ryze - The Grave Call&amp;quot; to get two summon spells out of them), but again, unlike Nagash they have no protection at all against miscasts and at their cost means you don&#039;t want to take that risk unless you&#039;re badly losing the game.  Lastly as a monster, they cannot join units and so can be picked out by mass archer spam or siege machines.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, Glottkin is one of the tankiest models in the game. With a whopping 16 wounds, healing d3 wounds per round, it is unlikely to be killed by the end of most battles.  Aside from the usual array of powerful attacks, Glottkin more than pays for himself through his utility: As a general, his command ability gives all units with keyword: &#039;&#039;&#039;NURGLE&#039;&#039;&#039; an extra attack FOR EACH MELEE WEAPON.  This isn&#039;t just Rotbringers; any unit with the &#039;&#039;&#039;NURGLE&#039;&#039;&#039; keyword is affected, including Slaves to Darkness, Daemons of Nurgle, Pestilens Skaven, the Everchosen(making him great as a sub-general under Archeon), and even the Forge World exclusive Tamurkhan&#039;s Horde. Try sending a hundred rats at the enemy with 5 attacks a piece, or give your tarpit teeth by using a unit or two of plaguebearers.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:34E2:8700:98E6:297D:EB15:5767</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Krell&amp;diff=295943</id>
		<title>Krell</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Krell&amp;diff=295943"/>
		<updated>2017-10-27T11:26:20Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:34E2:8700:98E6:297D:EB15:5767: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Krell.JPG|thumb|400px|right|You know you&#039;re a badass when you&#039;re allowed to keep killing after your demise.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Violence isn&#039;t always evil. What&#039;s evil is the infatuation with violence.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Jim Morrison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Krell is a former [[Chaos]] Champion of [[Khorne]] who died before the time of [[Sigmar]], but was raised as a unique Wight Lord by [[Nagash]] himself. &lt;br /&gt;
&lt;br /&gt;
==In Life==&lt;br /&gt;
Krell was a Chaos Lord of a large tribe of Chaos Warriors dedicated to Khorne, living roughly 1500 years before the foundation of the Empire. He created a large kingdom somewhere in the future Empire and/or in the Chaos Wastes. After warring against human barbarians, he turned his attention to the realms of the Dwarfs, allying with Night Goblins. He attacked(and presumably conquered) the Dwarf fortresses of Karak Ungor and Karak Varn, but was defeated and slain while attempting to attack Karak Kadrin by an army led by Grimbul Ironhelm.&lt;br /&gt;
&lt;br /&gt;
==Nagash&#039;s Champion==&lt;br /&gt;
He was buried on the edge of the Chaos Wastes, and was re-discovered by Nagash while he was looking for his lost Crown of Sorcery. Knowing of his skills as a commander and warrior, he decided to resurrect Krell to serve him as one of the Nine Dark Lords of Nagash. He fought in the Battle of the River Reik, which he survived, escaping the battle and fleeing from Sigmar&#039;s victorious forces. With what remained of his soldiers, Krell laid waste to a swathe of towns and villages, till he was finally cornered and defeated at the Battle of Glacier Lake. His body was interred within a magically constructed tomb to prevent his return.&lt;br /&gt;
&lt;br /&gt;
Even after Nagash&#039;s defeat, Krell was such an asskicker that even Sigmar couldn&#039;t do more than imprison him, whereupon he apparently &amp;quot;died&amp;quot; again. Centuries later, his prison-tomb was found by [[Heinrich Kemmler]], the powerful and insane necromancer known as the Lichemaster, who broke Krell free and restored him to undeath. Originally, the Lichemaster believed that Krell was his servant, but with the coming of [[The End Times]], Krell&#039;s true status - as Nagash&#039;s loyal [[Mortarch]] of Despair - has been revealed.&lt;br /&gt;
&lt;br /&gt;
==In the service of the Lichemaster==&lt;br /&gt;
Heinrich Kemmler, the Lichemaster and a powerful necromancer, discovered Krell&#039;s tomb and managed to restore his powers and abilities by praying to the Chaos Gods. So it was that Krell rose from the dead once again, to fight alongside his new master. In the service of the Lichemaster Krell fought extensively against the forces of Bretonnia at la Maisontaal abbey, the Wood Elves during the &#039;Winter of Woes&#039; and the Empire at Castle Reiksguard.  It was at this last conflict that Krell dueled the infamous trollslayer Gotrek Gurnisson, actually managing to wound the dwarf, with the cursed power of his axe nearly gifting the slayer his long sought after doom.&lt;br /&gt;
&lt;br /&gt;
During the early months of the End Times Kemmler and Krell joined forces with Arkhan the Black in his campaign against la Maisontaal abbey in Bretonnia.  However, there was a shift in their arrangement.  As time went on it became unclear whether Kemmler was the master or the servant of Krell.  To this end Krell fought and slew the last Duke Tancred while Arkhan and the traitorous Kemmler battled to seize the staff of Nagash. The Lichemaster had chosen the uncertain future offered by the capricious and fickle Gods of Chaos rather than the sterile and static vision Nagash had for the world. After the so-called Lichemaster&#039;s destruction at the hands of the Liche King, Krell joined Arkhan.  While Arkhan traveled back to Sylvania to resurrect Nagash, Krell distracted a following Beastman herd led by the Bray-Shaman Malagor that was bent on stopping him (even if they didn&#039;t exactly know why).&lt;br /&gt;
&lt;br /&gt;
==Mortarch of Despair==&lt;br /&gt;
After Arkhan and his reluctant ally Mannfred von Carstein succeeded in bringing Nagash back to the world Krell, as one of the few surviving original Dark Lords, was made a Mortarch, one of Nagash&#039;s new commanders. Serving as one of Nagash&#039;s premier generals the new Mortarch of Despair was first sent to the Worlds Edge Mountains to report on the activities of another original Dark Lord, the vampire queen Neferata. Whether he was originally sent to recruit her or punish Neferata&#039;s past insolence is unclear, but it is known is that when he came across Neferata&#039;s legions battling a greenskin army in Skull Chasm he joined her in destroying the goblin forces. He then joined her in raiding a secret dwarf vault at [[Valaya|Valaya&#039;s]] Gate. Here they worked together to destroy the forces of Karak Azul, with Krell himself slaying the legendary King Kazador in personal combat.&lt;br /&gt;
&lt;br /&gt;
Following this Krell led the largest contingent of Nagash&#039;s three pronged attack into Nehekhara. Allied with fellow Mortarch Dieter Helsnicht, Krell faced the legions of King Phar of Numas at the Battle of Blight Water. He defeated but failed to obliterate the army facing him, so as he progressed first through the northern marshes and then the vast Salt Plains before finally the Great Desert, he was forced to fight a series of running battles with the great king as he marched towards Khemri over many months.  Only the intervention of Helsnicht finally defeated the Numas army.  Reaching Khemri, Krell led the assault against the vastly larger forces of Settra. Combining his own forces with those of Arkhan&#039;s elite guard from Nagashizaar, various traitor Tomb Kings and the mixed horde led by Mannfred von Carstein and Luthor Harkon Krell started to attack the city gates. Despite Krell himself falling in battle, decapitated by a Tomb Scorpion, Nagash&#039;s forces were eventually victorious.  Settra was ripped to pieces, his army made to serve Nagash and Khemri was razed to the ground, with the exception of Nagash&#039;s Black Pyramid which mystically took flight and returned with its creator to Sylvania.&lt;br /&gt;
&lt;br /&gt;
Krell was restored by the now fully powered Nagash.  When a large Nurgle force invaded Sylvania, Krell marched to the province&#039;s defense at his master&#039;s order after the Mortarchs Mannfred von Carstein and Luthor Harkon failed to drive it back. Krell sent wave after wave of the more savage and bestial of Sylvania&#039;s undead to slow down the enemy horde, with no regard to the waste. Eventually however the daemon army still reached the Black Pyramid. Krell and his Doomed Legion anchored the center of the defending army and battled against the Nurgle daemons. Despite holding firm against the forces of the plaguefather Krell was bested in combat by the Great Unclean One Scrofulox who proceeded to eat the battered Wight King whole. The whole battle was revealed to be a distraction when a Skaven team led by Ikit Claw destroyed the Black Pryamid, dispersing Nagash&#039;s huge reservoir of death magic. In a rage Nagash destroyed the entire daemonic army, including Scorfulox and once again restored Krell to existence, even though he now considered him a failure.&lt;br /&gt;
&lt;br /&gt;
Krell accompanied Nagash first to Athel Loren, but was ordered to stay outside Athel Loren with the rest of Nagash&#039;s army (only Arkhan and Vlad were allowed to remain).  He was brought to Middenheim when the various armies of the incarnates were transported there by Teclis&#039;s desperate spell. At the battle of Middenheim Krell led the Doomed Legion one last time against the combined Slaaneshi forces of Sigvald the Magnificent and the monstrous hordes of Throgg the Troll King. Krell and Sigvald engaged in an epic duel, the speed and murderous elegance of the Geld-Prince perfectly matched with the strength and relentless skill of the Wight King. Ignoring the battle around them the two traded blows until eventually Krell managed the score a wound on the face his opponent. Vain beyond mortal understanding, this drove Sigvald into an insane fury and he finally overcame Krell with a mindless series of frantic, savage blows with sword, shield and fists, senseless to any damage to himself in the process.&lt;br /&gt;
&lt;br /&gt;
Krell was defeated once more, but this time Nagash had neither the energy or inclination or restore him.  Nagash did not see fit to restore him in Age of Sigmar, it appears that Krell is destroyed once and for all.  HOWEVER, there is now a unit called &amp;quot;Wight King with Black Axe&amp;quot; that uses Krell&#039;s model and functions just as he did (minus the Mortarch of Despair rules), so maybe Nagash [[Avatar of Khaine|brought Krell back in pieces and each one is a fragment of his asskicking ability]].  Or more likely they&#039;re just waiting for an appropriate model to give him, since there is a character named &#039;The Dark Lord of Despair&#039; in the Grand Alliance: Death book. His armies are rumoured to be relics from the age of myth, but they say the lord himself is FAR older than that...&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
&lt;br /&gt;
Though he does not appear properly in AoS, in the first of the Eight Lamentations trilogy, Spear of Shadows, Ahazian Kel finds a shard of Gung in a crypt in the Realm of Shyish. inside is a hulking corpse that is described as having faded crimson armour covered in bat winged skulls, with a heavy, horned helm, topped by a frayed crest and with a great, black bladed axe. So yeah, that&#039;s literally Krell.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Krell is a melee monster, as you&#039;d expect of an Undead Champion of Khorne. Traditionally, he sports the Armor of the Barrows (magic heavy armor), and the Black Axe of Krell (magic greataxe that causes continuing damage). His latest version of stats as the Mortarch of Despair gives him some new tricks, like gaining Heroic Killing Blow if he&#039;s in the same combat as Nagash (hilariously, due to RAW you can use that to kill Nagash), and regaining wounds when enemies fail Fear, Terror and Break tests within 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Krell model.jpg|The best of Chaos and undead miniatures in one plastic package.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vampire Counts]][[Category:Undead Legion]]&lt;/div&gt;</summary>
		<author><name>2001:8003:34E2:8700:98E6:297D:EB15:5767</name></author>
	</entry>
</feed>