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		<id>http://2d4chan.org/mediawiki/index.php?title=Toxicrene&amp;diff=508932</id>
		<title>Toxicrene</title>
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		<updated>2018-04-05T05:18:40Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:4C97:2CCB:ECD7:AC97: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Toxicrene.jpg|500px|thumb|right|A Toxicrene. It is best not to be [[meme|touched by its noodly appendage]].]]&lt;br /&gt;
The &#039;&#039;&#039;Toxicrene&#039;&#039;&#039; is a monstrous [[Tyranid]] designed as a more offense-minded [[Venomthrope]]. Spotting a dozen [[Tyranid Bio-Weapons|Lash Whips]] all filled to the brim with a hideously effective poison (D3 damage, reroll failed to wound) it is quite effective at dealing with tough enemies. Its model is very large: the massive tentacles make the Toxicrene nearly three times as wide and one and a half times as long, encouraging the use of pinning to be able to remove the tentacles while in transport.&lt;br /&gt;
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It was formerly marketed to be effective against [[Terminator]]s and powerful Monstrous Creatures like [[Riptide]]s. None of the [[Tau]] players took this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while [[Riptide]]s are faster with [[jet pack]]s and have easy ways to ignore cover. That said, if it DID get in contact with an enemy Monstrous Creature or tough units like Terminator squads, especially those running with [[Apothecaries]]/[[Sanguinary Guard]] it hurt, making this a [[DISTRACTION CARNIFEX]] at worst. Nowadays its use has been reversed: while it used to be effective against units with high toughness and armor but less so against vehicles, it&#039;s now effective against tough units and medium vehicles but less so against enemies with 2+ saves.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
On the tabletop the Toxicrene is an odd but potent beast. With 12 wounds, T7 and a 3+ save it can hold its own for a while, but because of its close-ranged nature it has to gt in a fight quick. All attacks with its tentacles are S User, AP-2, D3 damage and can re-roll failed to wound rolls. Paired with its high strength and average WS means that a Toxicrene will not hit all that much, but when it hits the thing stays hit. This makes a Toxicrene a non-ignorable threat to vehicles, especially when it also swings its tentacles for a ranged attack. On top of all that it also gets to launch poisonous spores for a D6 S3 AP0 D3 damage attack that ignores cover, it can deal a Mortal Wound on a 6 if it gets wounded in close combat or just by being within 1&amp;quot; of an enemy model (and this goes for EVERY enemy within 1&amp;quot;) and it flips it shit if it dies and you roll a 6. If you can get it close it can deal quite a bit of damage, but beware [[tarpit]]s and enemies with high armor saves because they will ruin your day. Don&#039;t make it do jobs it&#039;s not fit for: let [[Exocrine]]s and [[Tyrannofex]]es fight at a distance while [[Carnifex]]es deal with the heavier targets.&lt;br /&gt;
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{{Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:4C97:2CCB:ECD7:AC97</name></author>
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