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		<title>Sly Marbo</title>
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		<updated>2018-06-26T11:30:32Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: Undo revision 502700 by 223.255.148.178 (talk) Lurk moar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
{{Topquote|1=&#039;&#039;&#039;AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&#039;&#039;&#039;|2=Sly Marbo, [https://www.youtube.com/watch?v=jCMNWAJiz5Y as depicted] in [[TTS]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|When you&#039;re pushed, killing is as easy as breathing.|John Rambo}}&lt;br /&gt;
[[Image:Sly Marbo Art.jpg|frame|It&#039;s a motherfuckin&#039; lead farm!]]&lt;br /&gt;
&lt;br /&gt;
This video will tell you everything there is on the image of Sly Marbo:[https://www.youtube.com/watch?v=jCMNWAJiz5Y]&lt;br /&gt;
&lt;br /&gt;
Sly Marbo (A.K.A Rip-Off of Rambo, The One-Man Army, Chuck Norris/Sylvester Stallone made grimdark, with a recent dash of Arnie) is a renowned Catachan Jungle Fighter, however, he operates separately from other Catachan units as he&#039;s a lone wolf almost all the time. &lt;br /&gt;
&lt;br /&gt;
==Marbo in Universe==&lt;br /&gt;
As a &amp;lt;s&amp;gt;RAMBO&amp;lt;/s&amp;gt; Catachan native, the jungle is his element, and he is capable of buttfucking entire enemy forces through his innate skill at jungle and guerrilla warfare. He strikes from seemingly nowhere and disappears back into the dense jungle. He is famous for his excellent sniping skills (Which make a [[Vindicare Assassin]] look like an Ork) and is considered to be one of the deadliest Humans in existence, not bad for a guardsman... &lt;br /&gt;
&lt;br /&gt;
Mysterious and aloof, little is known about Marbo&#039;s origins and most of what is said remains speculation, only his bro, Colonel Traupman (Totally not Trautman from the Rambo films) knows the truth of his past. Marbo is so majestically ripped, that his fellow Jungle Fighters compare him to a small Ork, to the point that his muscley bulk is considered almost inhuman, oh and his eyes are scary as all fuck. &lt;br /&gt;
&lt;br /&gt;
It is said that he was one of ten brothers inducted into the Catchan XII Regiment, but they all ended up getting killed by Orks. Pissed off that he had lost his Bruva Marbo&#039;s, Sly hunted down the Ork Warboss, killed him, and strode on back to base with his head. &lt;br /&gt;
&lt;br /&gt;
Marbo then gained renown as one of the few survivors of the Dark Eldar incursion of Galabad. The small garrison of Jungle Fighters stationed on the planet were too few in number compared to the hordes of xenos and were soon overrun. Many historians recount the horrific details of long, dark nights of torture, in which the Catachan prisoners were dismembered whilst Wyches and the Mandrakes bathed in the blood of their victims (Kinky). It was Marbos&#039; boi, Colonel Traupman who led the rescue force that eventually found Sly, the mad bastard was standing alone and armed only with a knife, covered from head to toe in alien blood. Marbo had prepared for his pal&#039;s arrival though, he was surrounded by destroyed vehicles, piles of alien bodies and had even bothered to put the head of the Dark Eldar leader on a fancy stake, what a nice guy!&lt;br /&gt;
 &lt;br /&gt;
Marbo&#039;s exploits have gotten to the point where regular guardsmen practically worship his holy Rambo-ness. Good ol&#039; Sly has fought his way from one end of the galaxy to the other attached to various Catachan regiments, including the famed badasses, the Catachan II. Here Sly works alone, Straken only needs to give him the order and he will turn enemy leaders into lasagne, break the back of enemy advances and blow the fuck out of enemy war machines. On Pardus, it is said that he destroyed a Tau armored convoy by booby-trapping an entire ravine, while on Sask&#039;s World he captured a command post single-handed, slaying the alien leader and all of its tentacled bodyguards, using only his BARE HANDS and a RATION TIN! It is said that during the Octavius War Marbo hunted Lictors for sport. That aside, Marbo has a collection of medals that would rival a Warmaster, having been awarded the Star of Terra multiple times for his legendary exploits (The Star of Terra is the IG&#039;s Medal of Honour/Victoria Cross).&lt;br /&gt;
&lt;br /&gt;
On the planet of Nordassa, Marbo destroyed a BANELORD FUCKING [[Titan (Warhammer 40,000)|TITAN]]. Nobody knows how, because the pussies at Segmentum Command decided to make the details of his mission highly classified, even on his own file. He probably wrecked it simply by pissing in its general direction. &lt;br /&gt;
&lt;br /&gt;
During &amp;lt;s&amp;gt; Rambo II &amp;lt;/s&amp;gt; the Third War for Armageddon, Sly fucking Marbo was sent out to get shit done against against the Orks. Normally, entire warbands of elite Assassins and Soldiers would venture into Armageddon’s wastelands. But everyone knew that Marbo don&#039;t need that shit, so they sent him out on his own.&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;lt;s&amp;gt;Rambo III&amp;lt;/s&amp;gt; the 13th Black Crusade, Marbo began his own shadow war against the enemies of the Imperium. Marbo wrought so much havoc using well placed headshots and improvised explosives, that entire encampments full of [[Chaos Space Marines]], were found destroyed. The destruction was on such a scale, that Imperial forces thought it could only been caused by a force of loyalist [[Space Marines|Spehss Marines]], eventually finding out that it was Sly fucking Marbo.&lt;br /&gt;
&lt;br /&gt;
==Marbo in Game==&lt;br /&gt;
&lt;br /&gt;
Marbo IS (HE&#039;S BACK! and he&#039;s right behind you) an elite unit choice for the [[Imperial Guard]] rather than a HQ (as is the case with most special characters), which makes sense because he&#039;s an operative, not a commander. He used to cost the bitchin&#039; low amount of 65 points (so the same as a 10 man squad of Guardsmen with grenade launcher and power weapon).  He&#039;s fully back (as in more than just in SW:A) as of 5/4/17 for 7th, and he&#039;s a lot damn better at only 25 points. In 5th edition, he used to have a demo charge to toss a S8 AP2 pie plate of death on a unit upon his arrival. That&#039;s how he would usually make his 65 points back. His new 25 point incarnation loses the demo charge and instead gains the ability to &amp;quot;booby trap&amp;quot; 3 pieces of terrain, making them dangerous terrain for enemy units for the duration of the game. His method of gaining his points back will not usually to hope that someone dies on the terrain or that he manages to kill a couple of models with his pistol or in CC.&lt;br /&gt;
&lt;br /&gt;
Marbo, if you strike him into enemy lines, will inevitably die because your opponent will really want him dead due to the threat he poses against infantry. Marbo, however, IS the shit. His knife is 2+ poisoned, and his pistol is Strength X, AP3 with Sniper, and carries a melta bomb as standard, he&#039;s pretty good at assault and shooting (although his shooting attack is somewhat short ranged, so you&#039;re better off charging the enemy lines) and will invariably wreck some expensive squad&#039;s day before he dies a glorious death, assuming he gets close, as of his new rules he has 5+ FNP, Stealth, Move Through Cover, Hit and Run and Fleet, and the special rules &amp;quot;He&#039;s Behind You&amp;quot;, &amp;quot;Like a Shadow&amp;quot; and &amp;quot;Master of Ambush&amp;quot; allows him to charge out of cover to strike into the enemy lines, unleash SIX ATTACKS (4 standard, +1 on the charge, +1 for having two weapons) AT I5 onto whichever poor SOB is in his sights, then disengage and RETURN TO RESERVES to strike from the shadows once again. If he ever DOES die, reality will stop for a brief moment and The Emprah will be heard to shout &amp;quot;What&#039;s wrong? Sly? Sly? SLYYYYYYYY!&amp;quot; (what really happens is he pretends to be dead and then slips back into the jungle to strike at his foe at a later date...)  &lt;br /&gt;
&lt;br /&gt;
Then He&#039;ll lock Himself in His room and cry for three days and three nights.&lt;br /&gt;
&lt;br /&gt;
==Marbo in Novel==&lt;br /&gt;
Marbo appeared in the novel Deathworld. In the novel, the main characters, though in a squad of 10, were already having trouble surviving the planet and its life. It was made impossible to fall asleep and wake up (because you&#039;d already be dead!) without someone keeping watch over you. How the hell then did Sly Marbo do it? Nobody really knows, maybe it&#039;s because of the facts below. In fact, he is one of the most poorly developed characters in the entire 40k history; some speculate that he is on par with Boreale and Carron. And in the Codex the little that is mentioned of him makes him out to be even more of a badass; he is known to have been awarded multiple Stars of Terra (the highest military award in the Imperium), so many in fact that he stopped caring and needed someone else to hold them for him.&lt;br /&gt;
&lt;br /&gt;
==Death, Return, Death, and Return of a Hero==&lt;br /&gt;
According to the new codex, he isn&#039;t listed anymore (rumored due to ultra marine fans bitching) . Then again a lot of things are changing, so we might see his return in a small offshoot book or support text. Pray to your [[Chaos|gods]] for the return of Marbo. The Emperor protects.&lt;br /&gt;
&lt;br /&gt;
PRAISE TEH EMPRAH! Marbo&#039;s model is now available for purchase [https://www.games-workshop.com/en-GB/Imperial-Guardsman-Marbo-2016 again] (for now) still no rules though... Sly doesn&#039;t need rules. Fielding him is an instant victory.&lt;br /&gt;
&lt;br /&gt;
SLY IS REALLY BACK FOR GOOD! HE HAS [https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/40k8_SW_Armageddon_Kill_teams_of_One_Characters.pdf RULES FOR BEING FIELDED] IN SHADOW WAR: ARMAGEDDON! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! (With Ld 7 lol what a fucking pussy {{BLAM}} {{BLAM|Heresy!}} and he&#039;s fearless anyway, the ld value is just the standard there as filler) - [https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/40k7_Marbo_Datasheet-1.pdf He´s also back for Full-Scale 40k now], with new rules that basically turn him into a light [[Eversor]]. New rules that will [[derp|only be valid for the next couple of months before 8th drops]] (and for 8e as GW said every character and unit that has rules will be getting an updated set, even if Sly&#039;s is just another PDF), but who cares, SLY IS BACK (and is probably right behind you). As it turns out, his new model is a conversion from Catachan sets.&lt;br /&gt;
And he&#039;s gone again so fuck this shit.&lt;br /&gt;
&lt;br /&gt;
And now he&#039;s back again... for real this time. A White Dwarf page has leaked showing a shiny new (and not converted) Sly Marbo model to be released on December 23rd. His model has Snake Plskin&#039;s Gun, Arnold Schwarzenegger&#039;s biceps from Commado, and even comes with Audrey II from Little Shop of Horrors on the base (he&#039;s still behind you). He&#039;s once again locked at 65 points, and is once again an HQ. He retains his deep strike capability but can no longer appear RIGHT BEHIND YOU(using the standard 9&amp;quot; deep strike deployment), instead forcing you to choose between a melta bomb of horror, a free snipe, or a free movement, letting him move in. Unfortunately, due to his comparatively low stats, other than the fact that he has upto 8 attacks on 2s and 2s, only the bomb will be likely to do anything, but who cares HE&#039;S BACK, PRAISE THE EMPRAH.&lt;br /&gt;
&lt;br /&gt;
== Sly Marbo Facts ==&lt;br /&gt;
(Note: Try to place as many facts as you can)&lt;br /&gt;
*The Emperor is actually just a temporary replacement for Sly Marbo. Sly Marbo got bored being the ruler of mankind and went off to kill things, leaving the Emperor in his place.&lt;br /&gt;
*The Emperor is actually alive and fully functioning, he&#039;s just too scared to move in case Sly Marbo remembers him and comes back for his old job.&lt;br /&gt;
*Sly Marbo pisses at things and they explode.&lt;br /&gt;
*Sly marbo can also put out phosphex fires by pissing on them!&lt;br /&gt;
*Sly marbo doesn&#039;t afraid of anything!&lt;br /&gt;
*Sly marbo once took a job in the theater, somebody said break a leg....sly marbo broke all of them...and their spines!&lt;br /&gt;
*Sly Marbo has longer range than old Deathstrike Missiles.&lt;br /&gt;
*As of ettra 2017, Sly Marbo can now be launched from a [[Deathstrike Missile Launcher]], and much like an [[Exterminatus]], he kills every unit on and off the table including reserves and the ones you didn&#039;t field today. And the players need to be hospitalised.&lt;br /&gt;
*Any time Sly Marbo makes laser noises such as &amp;quot;pew pew&amp;quot;, any being on the other end of that pew pew will suffer wounds similar to that which a Lascannon could inflict.&lt;br /&gt;
*Sly Marbo can shoot lasers from his eyes, that&#039;s where the term &amp;quot;laser eye surgery&amp;quot; comes from because you&#039;re gonna need a doctor after he&#039;s done with you!&lt;br /&gt;
*sly marbo, doesn&#039;t just kill 2 birds with the one stone, he kills entire flocks of seagulls....with his laser eye vision!&lt;br /&gt;
*sly marbo doenst add insult to injury, he adds injury to catastrophic injury!&lt;br /&gt;
*sly marbo doesn&#039;t &amp;quot;turn a phrase&amp;quot; he reverses entire sentences!&lt;br /&gt;
*sly marbo doesn&#039;t &amp;quot;Let the cat out of the bag&amp;quot; he lets the sabretooth tiger out of the sack...then he piledrivered them all to death, that&#039;s why their extinct&lt;br /&gt;
*sly marbo doesn&#039;t &amp;quot;bite off more than he can chew&amp;quot; because if sly marbo bites you he&#039;ll probably devour you whole! also, he might eat you like a snake and snakes don&#039;t chew&lt;br /&gt;
*sly marbo doesn&#039;t &amp;quot;cry over spilled milk&amp;quot;, he finds those responsible and makes them pay!&lt;br /&gt;
*sly marbo once went to court over a parking ticket violation, he was so good in his legal defence he was awarded 50 million dollars and the prosecution csnt walk to this day&lt;br /&gt;
*Sly Marbo once played a game of Tetris which resulted in the deaths of 81 people.&lt;br /&gt;
*Sly Marbo once crashed the stock market....There were no survivors.&lt;br /&gt;
*Sly Marbo beat the Emperor, Tzeench, and Kitten in Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker. At once. By accident. &lt;br /&gt;
*Sly Marbo invented walking softly and carrying a big gun. With a knife.&lt;br /&gt;
*Sly Marbo once shot down an enemy [[Heldrake]] by pointing his finger in the shape of a gun and saying &amp;quot;AAAAAAAAAAAAAAAAAAAAAAAAA&amp;quot; (&amp;quot;bang&amp;quot;)&lt;br /&gt;
*Sly Marbo can beat a wall in a Tennis match.&lt;br /&gt;
*Sly Marbo can make a woman (or a man) climax by winking or nodding at her. &lt;br /&gt;
*Sly Marbo never smiles, but can produce pheromones that make you think he did.&lt;br /&gt;
*Sly Marbo can also make planets explode by Frowning.&lt;br /&gt;
*Chaos space marines no longer have the &#039;And They Shall Know No Fear&#039; special rule because they know that Sly Marbo is out to get them.&lt;br /&gt;
*Sly Marbo can impregnate a woman just by touching her with his dick, winking at her or nodding, and NOT get a paternity suit further down the line. &lt;br /&gt;
*Only [[Samus|Samus Aran]] and Wonder Woman have wombs strong enough to bear Sly Marbo&#039;s children. Nope, not Celestine, partly because Celestine is one of Marbo&#039;s kids that he doesn&#039;t want to talk about. (But incest is wincest)&lt;br /&gt;
*Sly Marbo once got launched back to the year 1506 AD, January 22nd, and trained a group of people to be mercenaries. They were the Swiss Guard.&lt;br /&gt;
*The chairman claims that the Meta simply drowned after falling into the freezing waters.  In reality the Meta died because of Sly Marbo.&lt;br /&gt;
*Sly Marbo has enough Dakka.&lt;br /&gt;
*Sly Marbo was the first living being to discover DAKKA.&lt;br /&gt;
*Sly Marbo can hide from Creed.&lt;br /&gt;
*Sly Marbo CAN and WILL. End of discussion. &lt;br /&gt;
*Sly Marbo is [[Imperial Fists|fortifying this position.]]&lt;br /&gt;
*Sly Marbo killed JFK from behind the Grassy Knoll.&lt;br /&gt;
*Sly Marbo also killed JFK from the book depository.&lt;br /&gt;
*Sly Marbo did 9/11 whilst blindfolded.&lt;br /&gt;
*Sly Marbo can melt steel beams.&lt;br /&gt;
*Sly Marbo saved Adolf Hitler from drowning when he was a child in Austria.&lt;br /&gt;
*Sly Marbo is [[recursion]].&lt;br /&gt;
*Sly Marbo is [[recursion]].&lt;br /&gt;
*Sly Marbo is [[recursion]].&lt;br /&gt;
*Sly Marbo challenged Sigmar to an arm wrestling match, but the dimension they were in folded in on itself due to the shear weight of epic before the match could end. The survivors said that he might even have been winning.&lt;br /&gt;
*Sly Marbo is Karl&#039;s only friend.&lt;br /&gt;
*Sly Marbo isn&#039;t [[Alpharius]] or [[Omegon]], Alpharius, Omegon and the whole of the rest of the [[Alpha Legion]] are Sly Marbo.&lt;br /&gt;
*Sly Marbo is the only person capable of actually killing Trazyn (Lord of Magpies) The Infinite.&lt;br /&gt;
*Sly Marbo is the oldest being in the universe as he killed everything else. So when he created the chaos gods they were so afraid of him they created their own dimension to flee from him. They think they are safe from Sly Marbo but the truth is they are not.&lt;br /&gt;
*The Old Ones created the Orks in an attempt to kill Marbo. This is why the Old Ones are extinct. &lt;br /&gt;
*Once the Emperor and Sly high fived. The shockwave cut the galaxy in half, greeting The Great Rift.&lt;br /&gt;
*Sly Marbo beat Gork and Mork at the same time in an arm wrestling match. They both got to use two arms.&lt;br /&gt;
*Sly Marbo is not actually silent, but is actually screaming &amp;quot;AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;quot;. The only reason why people cannot hear him is because only the most badass people to exist can hear it, which is why the emprah has a single continuous headache on the golden throne.&lt;br /&gt;
*Sly Marbo never stops screaming because it is a victory scream and Sly Marbo has already won.&lt;br /&gt;
*Sly Marbo is never added to an army. Army lists are added to Sly Marbo. Watch here for the reversed demonstration:  [https://www.youtube.com/watch?v=lYfCb8D1JVo]&lt;br /&gt;
*[[Exterminatus]] destroys planets. Sly Marbo destroys segmenta.&lt;br /&gt;
*Sly Marbo can and will single-handedly destroy the Tyranids. By &#039;&#039;&#039;looking&#039;&#039;&#039; at them.&lt;br /&gt;
*Sly Marbo eats Carnifexes for breakfast, alive, with or without the aid of sauce.&lt;br /&gt;
*Sly Marbo models assemble and paint themselves.&lt;br /&gt;
*Sly Marbo can out AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA an [[Ork]] WAAAGH! and a [[Space Wolves]] RAAAAAAAAAARGH! &lt;br /&gt;
*Sly Marbo does not sleep, he waits.&lt;br /&gt;
*Sly Marbo slayed all the Dark Eldar by himself and yelled out his mighty AAAAAAAAAAAAAA to free all of the captives from their cages. [https://www.youtube.com/watch?v=jCMNWAJiz5Y]&lt;br /&gt;
*Sly Marbo goes to war waitwalking.&lt;br /&gt;
*Even I, [[Cato Sicarius]] admit Marbo is better than [[TTS|I, Cato Sicarius.]]&lt;br /&gt;
*No matter the conditions Sly Marbo smells like victory.&lt;br /&gt;
*Sly Marbo can stay so still that not even his atoms vibrate.&lt;br /&gt;
*Sly Marbo is the reason the Void Dragon is hiding.&lt;br /&gt;
*There is one Sly Marbo in every universe, they regulary meet up and play uno (no one Sly Marbo has yet to out do the other).&lt;br /&gt;
*Sly Marbo scares the living shit out of all the Ordo Malleus, Ordo Hereticus, and Ordo Xenos put together.&lt;br /&gt;
*Sly Marbo passes any characteristic test he is required to take including Toughness, Leadership, STD, Genetic, Initiative, and Paternity. &lt;br /&gt;
*[[Abaddon]] stole the planet killer off the shelf in his local supermarket. When he got home and opened the box he found Marbo sitting inside.&lt;br /&gt;
following this, he jumped out of the box, and ripped off abaddons arms, and that&#039;s why all the abaddon models have crappy arms &lt;br /&gt;
*In Dawn of War 2: Retribution, Tyranid ending, the swarm strips all life from subsector Aurelia. Well, 99.999% of it; Marbo is still there.&lt;br /&gt;
*Sly Marbo&#039;s mini was once used in Dungeons and Dragons. The mini killed every monster in the manual, before killing the Dungeon master and all players present.&lt;br /&gt;
*In the movement phase, Sly Marbo remains stationary and moves the gaming table 6&amp;quot; in any direction. &lt;br /&gt;
*Lightsabers are powered by Marbo&#039;s toenail clippings.&lt;br /&gt;
*Sly Marbo once fought Nurgle and changed him into a flower. &lt;br /&gt;
*When Sly Marbo falls in water he doesn&#039;t get wet. The water gets Sly Marbo.&lt;br /&gt;
*They developed a new branch of the Inquisition specifically for Marbo - Ordo Marbicus.&lt;br /&gt;
*Sly Marbo killed Batman&#039;s parents. &lt;br /&gt;
*Sly Marbo knows where in the galaxy [[Leman Russ]] is, but he won&#039;t tell because he doesn&#039;t want anyone to find the body. &lt;br /&gt;
*The [[God-Emperor of Mankind|Emperor]] isn&#039;t on the Golden Throne, he just left a dummy there to keep Marbo off his trail. Marbo&#039;s not fooled.&lt;br /&gt;
*The Grim Reaper doesn&#039;t come for Sly Marbo, Sly Marbo comes for the Grim Reaper.&lt;br /&gt;
*Sly Marbo has two speeds, Stalk and Exterminatus.&lt;br /&gt;
*sly Marbo doesn&#039;t need no stinkin; key-card.&lt;br /&gt;
*Sly Marbo made Slaanesh his bitch. TWICE.&lt;br /&gt;
*Sly Margo passed a paternity test for Khorne.&lt;br /&gt;
*Sly Marbo is on Nurgle&#039;s list for two reasons; Sly Marbo repels all dirt and germs and Sly Marbo seduced Isha. ALSO TWICE.  FOR BOTH THINGS.&lt;br /&gt;
*Sly Marbo bitchslapped Horus. Horus apologized.&lt;br /&gt;
*If Marbo&#039;s demo charge scatters back on him, he kicks the template back so that it lands on the enemy general.&lt;br /&gt;
*Sly isn&#039;t the missing [[Primarch]]. He is the entire Missing Legion!&lt;br /&gt;
*Sly Marbo really loves kittens and puppies. He thinks they&#039;re best served rare.&lt;br /&gt;
*Sly Marbo never washes. Dirt is too afraid to touch him. &lt;br /&gt;
*Sly Marbo ALWAYS eats soup with a fork.&lt;br /&gt;
**If he can&#039;t find a fork, a chainsword will do.&lt;br /&gt;
*Sly Marbo is Toughness D.&lt;br /&gt;
*Sly Marbo eats Tyranid Rippers for breakfast. Without any milk.&lt;br /&gt;
*When MC Hammer is around, it&#039;s Hammertime. When Marbo is around, you know poor MC will never be back.&lt;br /&gt;
*Sly Marbo!...IS RIGHT HEEERREEE!&lt;br /&gt;
* Jesus can walk on water.  Marbo can swim through solid rock.&lt;br /&gt;
* Slaanesh lost its virginity to Sly Marbo.&lt;br /&gt;
* Sly Marbo gets discounts from Games Workshop.&lt;br /&gt;
* Sly Marbo gets discounts from Forge World.&lt;br /&gt;
* Sly Marbo&#039;s paints [[THIN YOUR PAINTS|thin themselves.]]&lt;br /&gt;
* Sly Marbo&#039;s finecast models won&#039;t break or bend even if thrown and stomped on.&lt;br /&gt;
* Sly Marbo looks good in parachute pants.&lt;br /&gt;
* Sly Marbo once looked into the Eye of Terror. It blinked.&lt;br /&gt;
* Medusa turned to stone when she made eye contact with Sly Marbo.&lt;br /&gt;
* Just as The [[Emperor]] was about to finish off [[Horus]] Sly Marbo swung in and killed the whiny rebellious [[Primarch]] before Emps could, all the while yelling [[Troll|&amp;quot;KILLSTOLEN BITCH!&amp;quot;]] The Emperor was too busy dying to protest. &lt;br /&gt;
* Sly Marbo can touch this.&lt;br /&gt;
* Sly Marbo watches the Watchmen.&lt;br /&gt;
* The Death Star&#039;s turbolaser is powered by Sly Marbo&#039;s pubic hair. He only gave some to the Empire because Alderaan was lowering his property values.&lt;br /&gt;
* Sly Marbo destroyed the periodic table, because he only recognizes the element of surprise.&lt;br /&gt;
* Sly Marbo made [[Colonel-Commissar Ibram Gaunt]]&#039;s spare camo cloak out of fibers from his own chest hair. &lt;br /&gt;
* Sly Marbo doesn&#039;t breathe, he holds air hostage.&lt;br /&gt;
* Sly Marbo has the heart of a child. He keeps it in a little jar next to his bed. Don&#039;t worry; it was an &#039;&#039;evil&#039;&#039; child that had killed its parents.&lt;br /&gt;
* Sly Marbo stole my heart. I think he ate it.&lt;br /&gt;
* Sly Marbo &amp;lt;s&amp;gt;sleeps&amp;lt;/s&amp;gt; waits with a pillow under his gun.&lt;br /&gt;
* Exterminatus is Marbo&#039;s breath, bottled. &lt;br /&gt;
* Sly Marbo is the Shadow in the Warp.&lt;br /&gt;
* It is said that Sly Marbo&#039;s tears can bring back The Emperor. Sadly, Marbo never cries and never will. &lt;br /&gt;
* Sly Marbo does not sweat from his eyes. Nothing escapes those soulless pits.&lt;br /&gt;
* Sly Marbo doesn&#039;t drive vehicles, the vehicle drive themselves trying to get away.&lt;br /&gt;
* Sly Marbo doesn&#039;t fire his weapon, it&#039;s just that the ammo inside his gun is scared and fires itself. &lt;br /&gt;
* Krieg was never purged by the Death Korps. Marbo just ate too many beans.&lt;br /&gt;
* Seal team six is code for &amp;quot;Sly Marbo&amp;quot;, now you can be sure Bin Laden is dead.&lt;br /&gt;
* The [[Tyranid]]s actually came to our galaxy fleeing from Mr. Popo. What they don&#039;t realize, however, is that Popo, in a classic pincer maneuver, has sent them right into Sly Marbo&#039;s waiting arms.&lt;br /&gt;
* The [[C&#039;tan|Nightbringer]] doesn&#039;t go outside at night because he&#039;s worried that Sly Marbo is waiting for him. He is.&lt;br /&gt;
* A Lictor bit Sly Marbo once. After 2 weeks of excruciating pain and agony, the Lictor died.&lt;br /&gt;
** Replace &amp;quot;Lictor&amp;quot; with &amp;quot;Venomthrope.&amp;quot;&lt;br /&gt;
* Sly Marbo isn&#039;t addicted to lho sticks, lho sticks are addicted to Sly Marbo.&lt;br /&gt;
* Most Vindicare Assassins want to grow up to be just like Sly Marbo, most however grow up to be killed by him.&lt;br /&gt;
* [[Cypher]] keeps running to escape Sly Marbo. Sly Marbo is aware of that and waits for the perfect time to strike.&lt;br /&gt;
* The Eye of Terror was created when Sly Marbo punched a star with his bare fist.&lt;br /&gt;
* Sly Marbo conquered the whole Ultima Segmentum &amp;lt;s&amp;gt;once&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;twice&amp;lt;/s&amp;gt; four times.&lt;br /&gt;
* Sly Marbo let the dogs out.&lt;br /&gt;
* Sly Marbo beat [[Marneus Calgar|Papa smurf]] in arm wrestling using his little finger.&lt;br /&gt;
* Sly Marbo would kill the [[Marines Malevolent]] by clicking his fingers if he found out what they where really like. &lt;br /&gt;
* Even the [[Angry Marines]] are scared of Marbo. Even their chapter master: Temperus Maximum, can&#039;t curse or even look at him with the slightest bit of anger.&lt;br /&gt;
* A [[Bloodthirster]] once challenged Sly Marbo. The experience was so traumatizing that it has refused to manifest into realspace since he fears being in the same plane of existence as Marbo. Little does it realise Marbo can enter the warp at any time.&lt;br /&gt;
* [[Konrad Curze]] wasn&#039;t killed by a Callidus Assassin, Marbo just dropped by and kicked him in the happy sack so hard that he hasn&#039;t gotten up to this day. The Imperium just used the Assassin as a cover story to make it look like the Assassinorum still has its uses.&lt;br /&gt;
* [[Vance Motherfucking Stubbs]], [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;I mindfucked an Eldar Farseer with my non-psychic mind&amp;quot; Straken]], and Sly Marbo regularly get together for poker night in a secret dimension which only pure essences of awesome may visit. [[Creed]] doesn&#039;t get invited because nobody likes it when a stack of ordinary poker chips turns out to be a squadron of [[Leman Russ Battle Tank|Leman Russ Demolishers]], just lying in wait.&lt;br /&gt;
* Sly Marbo can beat a squadron of Leman Russ Demolishers with a High Card 7&lt;br /&gt;
* When Marbo fails his armor or invulnerable save, the one who caused it gets the wound.&lt;br /&gt;
* Sly Marbo stared into [[Slaanesh]] him/her/itself, Slaanesh later lost his/her/it&#039;s soul to Marbo.&lt;br /&gt;
* Sly Marbo took a stroll through the Gardens of [[Nurgle]], it was left sterilized and lemony fresh.&lt;br /&gt;
* Sly Marbo gave [[Nurgle]] the clap.&lt;br /&gt;
* Sly Marbo got into [[Tzeentch]]&#039;s forbidden library, blindfolded, in just 5 seconds. And only because he gave the library a 4.5 second head start. &lt;br /&gt;
* [[Khorne]] didn&#039;t cause the endless chasm in his brass citadel out of rage, Marbo just put his foot down in front of Khorne&#039;s throne.&lt;br /&gt;
* Sly Marbo once gave a riddle to the [[C&#039;tan|Deceiver]], which the Deceiver still haven&#039;t solved. &lt;br /&gt;
* [[Khaine|Khaela Mensha Khaine]] only shattered into a bajillion pieces after Marbo punched him in the gut.&lt;br /&gt;
* [[Horus]] is said to have killed [[Sanguinius]] because the Angel was tired from battle. That battle was losing an arm wrestling match with Sly Marbo.&lt;br /&gt;
* Sly Marbo could heal [[Roboute Guilliman]] and [[Lion El&#039;Jonson]]. Experience has just taught him they won&#039;t be awesome enough to receive it.&lt;br /&gt;
*[[Lorgar]] is said to be on Sicarius communing with the [[Chaos Gods]]. He&#039;s really just trying to hide from Sly Marbo.&lt;br /&gt;
*[[Logan Grimnar]] once challenged Sly Marbo to a drinking contest. The Great Wolf fell into a coma trying to beat Marbo.  As punishment, Logan must now ride a pretty little sleigh dragged by wolves.&lt;br /&gt;
*[[Dante]]&#039;s Death Mask curses anyone who looks at him. He&#039;s terrified of what will happen if he looks at Sly Marbo while wearing it.&lt;br /&gt;
*[[Eldrad]] takes everything into account when making a plan. Sly Marbo is the one unpredictable factor.&lt;br /&gt;
*Sly Marbo once banished an entire daemonic horde by giving it a mean look.&lt;br /&gt;
*Marbo once dueled an [[Eversor]] assassin in close combat, he managed to literally rip the assassin in half with his bare hands and end the fight in just 10 seconds flat.&lt;br /&gt;
** The first 9 seconds was the Eversor assassin working up the courage to attack and running towards him.&lt;br /&gt;
*Whenever Marbo spits at someone, his spit turns into a plasma bolt. Whenever he fails his &amp;quot;Gets Hot&amp;quot; roll, the one he spat at explodes. (Note: Sly Marbo never fails any rolls unless he chooses to do so.)&lt;br /&gt;
*Sly Marbo pisses melta fire.&lt;br /&gt;
*Marbo can be an Ultramarine, but hates them anyway, so he doesn&#039;t care.&lt;br /&gt;
*The [[Administratum]] once attempted to impose a higher tithe on Catachan. Sly Marbo was sent, and now Catachan is now adeptus non. They still send troops for fun anyway. &lt;br /&gt;
*A Miral land shark once tried to ambush Marbo like Straken, the land shark&#039;s teeth shattered the second it bit Marbo.&lt;br /&gt;
*Sly Marbo makes Khorne Berzerkers take morale checks.....twice&lt;br /&gt;
*Marbo once defeated Tzeentch in a chess game..... with just 3 moves.&lt;br /&gt;
*[[Kaldor Draigo]] is actually Marbo is disguise, he just assumes this form to troll fa/tg/uys for fun.&lt;br /&gt;
*Marbo once killed a Hierophant bio-titan by bitch-slapping it in the face, he then killed the entire brood of Tyranids following it by ripping-off one of the dead Hierophant&#039;s scything talons and using it as a weapon.&lt;br /&gt;
*[[Ghazghkull Mag Uruk Thraka]] is said to have left the Third War for Armageddon because he got bored. He really left because he learned Sly Marbo was coming.&lt;br /&gt;
*Sly Marbo once cut himself to see what all the fuss was about. The resulting blood formed into [[Ollanius Pius]].&lt;br /&gt;
*Sly Marbo&#039;s sweat is what poison lines his weapon.&lt;br /&gt;
*Orks wear Gork and Mork pajamas. Gork and Mork wear Sly Marbo pajamas.&lt;br /&gt;
*Sly Marbo &amp;lt;s&amp;gt;sleeps&amp;lt;/s&amp;gt; waits with a nightlight, not because he&#039;s scared of the Night Lords, but because the Night Lords are scared of Marbo.&lt;br /&gt;
*A Daemon Prince once saved a Cadian regiment from Necrons; the Guardsmen were baffled until they realized the daemon had been possessed by Sly Marbo.&lt;br /&gt;
* Sly Marbo can kick [[Sisters of Battle|a Bolter Bitch]] in the balls.&lt;br /&gt;
*The [[Crimson Fists]] got their name after Sly Marbo played bloody knuckles with [[Pedro Kantor]].&lt;br /&gt;
*Sly Marbo once took Moondrakken for a joyride. He brought it back with all the radio presets changed and the seat readjusted. Kor&#039;sarro Khan didn&#039;t dare complain.&lt;br /&gt;
*The [[Salamanders]] hold that [[Vulkan]] will return when they collect all nine of his sacred artifacts. So far they&#039;ve recovered five. Sly Marbo has not seen fit to return the other four.&lt;br /&gt;
*Marbo once ate a [[Deathstrike Missile Launcher]]. He thought it was bland.&lt;br /&gt;
*Sly Marbo once broke the battlements of Medrengard in an hour. &lt;br /&gt;
*Sly Marbo was once on a planet subjected to virus bombing. Sly Marbo&#039;s immune system killed the viruses before they infected him. And then his immune system killed everyone else on the planet.&lt;br /&gt;
*Sly Marbo taught tactics to - wait, what&#039;s that Titan doing there?&lt;br /&gt;
[[Creed|&amp;quot;CREEEEEEEEEEEEEEEEEEEEEEEED&amp;quot;]]&lt;br /&gt;
*Sly Marbo can strangle you with a cordless Vox.  &lt;br /&gt;
*Sly Marbo has constipation issues, because he knows his feces could be used to track him in the field.&lt;br /&gt;
*[[Indrick Boreale]] once spoke Sly Marbo&#039;s name and the sheer awesomeness fixed his speech impediment.&lt;br /&gt;
*A greater Daemon once possessed Sly Marbo… No one knows what happened to it.&lt;br /&gt;
*Sly Marbo doesn&#039;t need meltabombs. He just pisses on a tank and it explodes.&lt;br /&gt;
*The Necrons went into stasis because Marbo was killing everything else.&lt;br /&gt;
*Any time a Farseer says &amp;quot;Just as planned&amp;quot;, Marbo will be standing behind them with murder in his eyes.&lt;br /&gt;
*Sly Marbo&#039;s favorite sandwich is a Catachan Barking Toad between two meltabombs.&lt;br /&gt;
*Sly Marbo is the stig.&lt;br /&gt;
*Sly Marbo tried to fix Age of Sigmar. Even Sly Marbo has his limits.&lt;br /&gt;
*Sly Marbo&#039;s glare is treated as a Plasma Blastgun with the rate of fire of a Punisher Gatling Cannon.&lt;br /&gt;
*Kharn The Betrayer once fought Marbo. Kharn was found embedded in the hull of an orbiting starship. He took the defeat pretty well.&lt;br /&gt;
*Plasma weapons use a synthetic form of Marbo&#039;s testosterone.  In its natural state it is white-hot and obliterates everything it touches.&lt;br /&gt;
*Sly Marbo once had intestinal parasites. Once he shat them out they became known as Catachan Devils.&lt;br /&gt;
*Marbo once allowed a Guard player to use his mini, the Necron player he fought wasn&#039;t allowed to take Reanimation Protocol rolls, the Tau player he fought got into melee and the Daemon player he fought tried and failed to dance An&#039;ggrath around the map out of Marbo&#039;s reach.&lt;br /&gt;
*Slaanesh needs to masturbate every time Sly Marbo kills a [[Carnifex]]. Chaos Realm suffers chronic floodings.&lt;br /&gt;
*Sly Marbo stole the Blood Ravens&#039; home planet.&lt;br /&gt;
*Sly Marbo&#039;s Internet seems slow. That&#039;s just because he&#039;s faster than it.&lt;br /&gt;
*Sly Marbo gives out a special rule... Feel MORE Pain.&lt;br /&gt;
*The Milkshake doesn&#039;t bring Sly Marbo to the yard, Sly Marbo was already there.  And Sly Marbo bring the milkshake to the yard.&lt;br /&gt;
*Sly Marbo has no hair on his balls. Hair doesn&#039;t grow on steel.&lt;br /&gt;
*If you have five bucks, and Marbo has five bucks, Marbo has more money than you.&lt;br /&gt;
*You are only alive because Sly Marbo is too busy to kill you.&lt;br /&gt;
*Sly Marbo can drown a fish.&lt;br /&gt;
*Sly Marbo simply walks into Mordor.&lt;br /&gt;
*A Lictor once tried to ambush Sly Marbo while he was waiting; it did not expect Marbo to ambush it while ambushing him.&lt;br /&gt;
*Marbo can seduce Slaaneshi [[Daemonettes]] at will. After they do they dirty, Sly doesn&#039;t have to kill them because they&#039;re already dead from ecstasy (and not the drug).&lt;br /&gt;
*After Sly Marbo killed a Tyranid swarm out of boredom, the Swarmlord was deployed to kill Marbo. After six months of trying (and dying), the Swarmlord finally gave up and stopped reincarnating.&lt;br /&gt;
*Sly Marbo’s testicles are of such might they ignore armor saves in close combat.&lt;br /&gt;
* The only reason Sly Marbo isn&#039;t a primarch is because it would be a demotion. The same with being a Daemon Prince.&lt;br /&gt;
* Khorne used to have a gold pedestal just for Marbo&#039;s skull. He has since melted it down and sold it at a Cash-4-Gold shop.&lt;br /&gt;
* When you stare into the abyss, the abyss stares back. When Sly Marbo stares into the abyss, the abyss averts its gaze to the left. &lt;br /&gt;
* Sly Marbo bowls overhand.&lt;br /&gt;
* When Sly Marbo has to stitch up a deep gash, he doesn&#039;t use a needle and thread, he uses a tent spike and bailing wire.&lt;br /&gt;
* Trayzn&#039;s &#039;hood&#039; is a neck brace. Marbo effortlessly sniffed out the real Trazyn and ripped his spine out. Trayzn still hasn&#039;t gotten it back.&lt;br /&gt;
* Sly Marbo once snuck up on [[Lucius]] the Eternal and slit his throat from behind. Lucius was unable to possess him, as Sly Marbo&#039;s thirst for killing can never be satisfied.&lt;br /&gt;
* Sly Marbo once got into a theological debate with [[Erebus]], and pointed out thirty-nine logical fallacies in the Book of Lorgar, which Erebus was unable to explain.&lt;br /&gt;
* SLY MARBO OWNS THE ONLY COPY OF WARHAMMER FANTASY NINTH EDITION. HE&#039;S GOT A SILVER GOLDEN DEMON TROPHY FOR HIS CLANRATS. &lt;br /&gt;
* The Big Bang was Sly Marbo snapping his fingers.&lt;br /&gt;
* [[Darnath Lysander]] once struck Sly Marbo with the &amp;quot;Hammer of Dorn&amp;quot;. Not only did the Hammer break on impact with Marbo, but so did Lysander&#039;s storm shield, Terminator armor, and pride.&lt;br /&gt;
* Sly Marbo once hugged [[Typhus]]. Not only did he remain clean of disease, but his sweat infected the Destroyer Plague in Typhus&#039;s body.&lt;br /&gt;
* The Adeptus Mechanicus once dug deep underground in an attempt to find a [[Necron]] tomb. They found Sly Marbo instead, ruining his power &amp;lt;s&amp;gt;nap&amp;lt;/s&amp;gt; wait. By the end of the day the entire &#039;&#039;star system&#039;&#039; was devoid of all life.&lt;br /&gt;
* The reason Malal/Malice is no longer mentioned in Canon is because he ran afoul of Sly Marbo.&lt;br /&gt;
* The Outsider would come back to our galaxy if Sly Marbo wasn&#039;t waiting for him.&lt;br /&gt;
* When the Space Marines are in trouble, the Legion of the Damned come to their rescue. When the Legion of the Damned are in trouble, Sly Marbo come to their rescue.&lt;br /&gt;
* Contrary to popular belief, Doombreed is not camera shy, it’s just that he foolishly thinks Sly Marbo doesn&#039;t know what he looks like. &lt;br /&gt;
* Sly Marbo won a staring contest with Mephiston.&lt;br /&gt;
* Nemesis [[Dreadknights]] are believed to be ancient pieces of xenos tech; they&#039;re actually Sly Marbo&#039;s childhood toys.&lt;br /&gt;
*Marbo once broke an Eldar soulstone but Slaanesh got nothing because he grabbed the soul first. He&#039;s still got it on him.&lt;br /&gt;
*Contrary to popular belief, it is unknown if Sly Marbo is bulletproof. Whenever someone fires at him, the bullet/bolt/plasma/las/shuriken stops twenty centimeters from Marbo, turns 180 degrees, and hits the person who fired the shot.&lt;br /&gt;
*Sly Marbo controls all of [[Games Workshop]]&#039;s prices. He&#039;s just waiting for the right time to lower them.&lt;br /&gt;
*Being headbutted by Ghazghkull is like being struck by a mag-train, being poked by Sly Marbo is like being smacked by an Imperator class titan.&lt;br /&gt;
*The Adeptus Mechanicus is looking for the STCs. Marbo has most of them in a flash drive that the AdMech knows about but doesn&#039;t dare lay claim to it.&lt;br /&gt;
*Sly Marbo is the one person [[Alpharius|Alpharius]] never confuses.&lt;br /&gt;
*He knows where all the Tomb Worlds are. This is because he destroyed most of them.&lt;br /&gt;
*Sly Marbo takes on [[Genestealers]] in close combat for fun.&lt;br /&gt;
*Sly Marbo uses his Uplifting Primer as toilet paper. No commissar would dare execute him for this.&lt;br /&gt;
*The [[Dark Eldar]] didn&#039;t know what pain was until they met Marbo.&lt;br /&gt;
*When Sly Marbo Deep Strikes, everything else has to roll scatter die, including the terrain itself.&lt;br /&gt;
*A Tau Ethereal can order entire Cadres to commit mass suicide. Marbo can make entire Tau planets kill themselves by looking at them funny.&lt;br /&gt;
*Sly Marbo once took on two Stompas in a no DQ one-on-tag handicap match with one arm tied behind his back. Records are scarce, but according to eyewitness reports he German suplexed them both for three hours straight before getting bored and wandering off to find a Mega Gargant to fight. &lt;br /&gt;
*The Kroot once conspired a plan to eat Sly Marbo and use his DNA to create perfect Kroot warriors. Marbo fried them in batter and sprinkled them with eleven herbs and spices, never revealing what the eleventh one was (but the first ten herbs and spices were all steak).&lt;br /&gt;
*Sly Marbo doesn&#039;t do push-ups. He pushes the planet down.&lt;br /&gt;
*What colour is Sly Marbo&#039;s blood? Trick question - nobody has ever seen Sly Marbo bleed.&lt;br /&gt;
*Sly Marbo never takes his Feel No Pain roll. He doesn&#039;t understand what this &amp;quot;pain&amp;quot; issue is everyone else is struggling with.&lt;br /&gt;
*Sly Marbo is the original owner of Blood Reaver, [[Flesh Tearers|Gabriel Seth&#039;s]] chainsword. Sly Marbo used it as a toothbrush, but it wasn&#039;t powerful enough so he let Seth borrow it.&lt;br /&gt;
*Sly Marbo stuffed his mattress with those [[Vance Motherfucking Stubbs|100 missing]] [[Baneblade|Baneblades]]. It&#039;s still too soft for him.&lt;br /&gt;
*Sly Marbo doesn&#039;t kill everything in the galaxy because it&#039;s funny watching them try to kill him.&lt;br /&gt;
*Sly Marbo can fold a bowling ball in half.&lt;br /&gt;
*Sly Marbo once entered a Dark Angels rap battle. All who witnessed his mad skills on the mic perished. The only reason his opponent survived is because he ran as soon as he heard Sly Marbo&#039;s first breath into the mic. Smart man.&lt;br /&gt;
*Dark Eldar aren&#039;t hiding from Slaanesh in the webway, they&#039;re hiding from Sly Marbo.&lt;br /&gt;
*Marbo never dies, he just wants to be a good sport and let them win.&lt;br /&gt;
*Marbo once challenged [[Castor|Lord General Castor]] to a duel to see which could slay a Carnifex first. Marbo lost, but only because he spent the last few seconds of his kill&#039;s life taunting it.&lt;br /&gt;
*Sly Marbo is the Angry Marines primarch. &lt;br /&gt;
*Sly Marbo once bro-fisted a Imperator Titan. All that remains of said titan was the hellstorm cannon on Kronus.&lt;br /&gt;
*Khorne spills blood for Sly Marbo.&lt;br /&gt;
*Every Sister of Battle is crazy with lust for Marbo. He doesn&#039;t take advantage of that because he&#039;s a gentleman and it would distract them from their job.&lt;br /&gt;
*Sly Marbo can &amp;quot;out-CREEEEEED!&amp;quot; Creed; Marbo lets Creed do it when he can&#039;t be bothered to himself.&lt;br /&gt;
*The Hive Mind of the Tyranids drives people insane because IT is insane too. Said insanity came about when Marbo let it psychically touch his mind.&lt;br /&gt;
*Sly Marbo can say Chaos Spawn without being turned into one. (And I can too... OH SHIT! FTHWREGWARBLBLBLBL...)&lt;br /&gt;
*Sly Marbo is Roboute Guilliman&#039;s [[Spiritual Liege]].&lt;br /&gt;
*Sly Marbo is America and so can you.&lt;br /&gt;
*Sly Marbo doesn&#039;t seize the initiative, the initiative is given to him.&lt;br /&gt;
*Sly Marbo&#039;s punches ignore Invulnerable Saves.&lt;br /&gt;
*Sly Marbo powers the Morphin&#039; Grid.&lt;br /&gt;
*Sly Marbo is the reason [[Matthew Ward]] quit working at Games Workshop.  Now that he&#039;s gone, Marbo&#039;s planning on tormenting that [[Robin Cruddace]] prick next...&lt;br /&gt;
*Sly Marbo let Matt Ward go back to Games Workshop in exchange for getting rules in Shadow War: Armageddon.&lt;br /&gt;
*The only way to banish Sly Marbo is to take off and nuke the entire site from orbit. It&#039;s the only way to be sure. And even then you can&#039;t be sure.&lt;br /&gt;
*He got his own squad after what happened last night.&lt;br /&gt;
*Sly Marbo is the one who killed Zordon! Andros was a cover story.&lt;br /&gt;
*Sly Marbo stalks Slenderman.&lt;br /&gt;
*Supernovae don&#039;t exist, it is just Sly Marbo&#039;s farts.&lt;br /&gt;
* The Celestial Orrery is actually one of Sly Marbo&#039;s kidney stones.&lt;br /&gt;
* Sly Marbo was once shot by a Nova Cannon before, after the devastating explosion, the Nova Cannon as well as the entire Imperial Navy in the sector died.&lt;br /&gt;
* A prophecy was announced recently in the Imperium, if Sly Marbo, [[Vance Motherfucking Stubbs]], [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;My bionic fists can bitch-slap Titans for Tuesday&amp;quot; Straken]], [[Creed]], [[Commissar Ciaphas Cain]], [[Commissar Holt]], [[Commissar Fucklaw]], [[Commissar Yarrick]], [[Sturnn|General Sturnn]], [[Merrick]], [[Commissar Gaunt]], [[Castor|Lord General Castor]], [[Lord Solar Macharius]] and [[Ollanius Pius]] ever teamed up, they would destroy all four Chaos Gods, shatter reality and break open the fourth-wall while punching you in the face as an extra measure (You will be honored if you WERE punched in the face by these guys, admit it, you know it will be true).&lt;br /&gt;
* Sly Marbo is secretly the Six Samurai.&lt;br /&gt;
* Sly Marbo once pissed into the oil tank of a truck, that truck was then used as inspiration to make the baneblade.&lt;br /&gt;
* Sly Marbo beat Slaanesh and Doomrider in a cocaine and orgy competition while &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; waiting.&lt;br /&gt;
* Sly Marbo once built a robot. That robot is known as the Void Dragon.&lt;br /&gt;
* Sly Marbo once banished Skarbrand back to the Warp.&lt;br /&gt;
* Sly Marbo is actually THE &amp;lt;s&amp;gt; Dragonborn &amp;lt;/s&amp;gt;.&lt;br /&gt;
* Sly Marbo is not the Dragonborn, he was just thirsty, and human blood was getting plain.&lt;br /&gt;
* Sly Marbo does not have a soul, he ate it out of boredom. Even if he had one, he still wouldn&#039;t feel anything.&lt;br /&gt;
* Sly Marbo turned my Battle Brother into [[Chaos Spawn| the creature that shall not be named.]]&lt;br /&gt;
* Sly Marbo can say Chaos Spawn without being turned into one, though whoever hears him say it will become on-WAIT NOOOLAAAAAAAAAAAAAAAGGARGKAOPKAERO&lt;br /&gt;
* Sly Marbo occasionally indulges himself in a grilled cheese after he is done bitch-slapping Rowboat Jellyfan with his ceramite balls.&lt;br /&gt;
* Sly Marbo once almost made a Chuck Norris joke, but then didn&#039;t because Chuck Norris jokes aren&#039;t funny.&lt;br /&gt;
* When Sly Marbo builds models, he is really building the Mechanicus&#039; Imperator Titans.&lt;br /&gt;
* Sly Marbo actually shits out Demolisher Shells.&lt;br /&gt;
* Sly Marbo broke into the Black Library, told Cegorach how to actually be funny, and then punched Ahriman in the face.&lt;br /&gt;
* Sly Marbo has turned many an Ultramarine into a heretic. His manly jawline, well defined biceps, and thousand yard stare seem to have found a trait not previously noted from their geneseed. That is, to put it simply: Sly Marbo turns Ultramarines gay.&lt;br /&gt;
* While anyone else chews tobacco, Sly Marbo chews glass.&lt;br /&gt;
* Sly Marbo is deadly to vampires, werewolves, zombies and any other undead. And regular dead. And not dead.&lt;br /&gt;
* Sly Marbo won the game. (Goddamn it, I lost the game)&lt;br /&gt;
* [[Gabriel Seth]] was in a brawl with Marbo, when Emperor knows how, he found an opening in his guard and tried to kick him in the balls. Not only did he break a leg in an attempt, Marbo was so pissed off that most of the Flesh Tearers are now overcome with black rage .&lt;br /&gt;
* Sly Marbo once stopped a [[Black Crusade]] by tricking the Chaos Lord leading it into saying &amp;quot;You and what Hulk?&amp;quot; Said Chaos Lord and his warband were then crushed by a [[Space Hulk]] thrown at them by the Incredible Hulk (who was really sly marbo wearing green paint).&lt;br /&gt;
* Lukas the Trickster slept with a dozen women in a single night.  For Sly Marbo, that&#039;s a dry spell.&lt;br /&gt;
* Sly Marbo once went to the Crucibael in Commorragh during a major performance by the Cult of Strife and Lelith Hesperax herself.  Every trap in the arena broke upon impact with Marbo.  Every attack creature died from a single punch from Marbo.  Every male Wych was too scared to fight him.  Every female Wych stopped fighting and offered themselves to him sexually, but by that point Sly Marbo was bored and walked out of the arena and no one could stop him.  Vect let it slide because he got to glut on the pain Marbo inflicted and he knew Marbo couldn&#039;t be stopped.  Lelith on the other hand swore to hunt Marbo down; he patted her on the butt and gave her a series of orgasms more pleasurable than any pain high, and she&#039;s been chasing him ever since for another round.&lt;br /&gt;
* Sly Marbo can emerge from a Mandrake&#039;s shadow or the brightest light.  &lt;br /&gt;
* The Emprah&#039;s stats are all E. Sly Marbo&#039;s stats are all E^E.&lt;br /&gt;
* Sly Marbo once visited the Warhammer World a long time ago; this event is known to us as the coming of the Old Ones.&lt;br /&gt;
* Sly Marbo is never cut from a Codex - he just chooses to go back into the shadows to stalk you.&lt;br /&gt;
* It&#039;s said that Bjorn the Fell-Handed is the oldest Space Marine. Marbo was his babysitter.&lt;br /&gt;
* Trazyn has to change his collection every century or so because Marbo keeps asking for his toys back.&lt;br /&gt;
* Sly Marbo knows EXACTLY where Carmen Sandiego is. He hid the body.&lt;br /&gt;
* Sly Marbo knows where you&#039;re not; safe.&lt;br /&gt;
* The Emperor kneels before no man. But then again, calling Marbo a man is hardly fair.&lt;br /&gt;
* The Primarchs were just Marbo playing fancy dresses.&lt;br /&gt;
* The Primarchs weren&#039;t stolen by chaos, they were running from their grandfather - Sly Marbo.&lt;br /&gt;
* Rumor has it that the reason Sly Marbo isn&#039;t in the AM Codex is because he&#039;ll get his own multi-part E-Codex just to describe his countless acts of MANLINESS.  He will also count as his own army.&lt;br /&gt;
* Sly Marbo once had an arm wrestling match with [[Abbadon]], with the loser&#039;s arms as the bet. [[Failbaddon|You know how it ended]].&lt;br /&gt;
* Sly Marbo&#039;s section was removed from the codex in a vain attempt by Games Workshop to delay his wrath for their many sins against the Guard. They have failed.&lt;br /&gt;
* Sly Marbo ate Schrodinger&#039;s Cat, while it was both dead and alive.&lt;br /&gt;
* Sly Marbo sheds his skin every month. He hands the skin over to the Adeptus Mechanicus, who then use it to reinforce suits of Tartaros-pattern [[Terminator]] armour. It is assumed that most of these are in the possession of the [[Minotaurs]].&lt;br /&gt;
*Sky Marbo destroyed all the dolphins.&lt;br /&gt;
* Sly Marbo killed the dinosaurs when one stole and ate his lunch, but not before saving a clutch of T-rex eggs.  &lt;br /&gt;
* Sly Marbo has never killed a man. He just beats them so bad they are turned to little girls before they die.&lt;br /&gt;
* Sly Marbo is the name of [[Doctor Who|the Doctor]]. The Daleks&#039; racism is to mask their insecurity that they&#039;ll never be as good as Marbo.  &lt;br /&gt;
* The spaceballs brake for nobody. Except Sly Marbo.&lt;br /&gt;
* Sly Marbo expects the Spanish Inquisition.&lt;br /&gt;
* Sly Marbo was the one who built a text to speech device for the Emperor.&lt;br /&gt;
* Marbo once banged a Dominatrix and the product was the Swarmlord.&lt;br /&gt;
* Sly Marbo can release Half Life 3. He just chooses not to.&lt;br /&gt;
* Sly Marbo beat Doomrider in a crack-snorting contest.&lt;br /&gt;
* Sly Marbo can out-transform Optimus Prime.&lt;br /&gt;
* Sly Marbo talks about Fight Club.&lt;br /&gt;
* Sly Marbo has a pet Carnifex called Cuddles, although most know him as Old One Eye.&lt;br /&gt;
* [[Kaldor Draigo]] isn&#039;t trapped in the warp. He&#039;s hiding from Marbo.&lt;br /&gt;
* Black holes are created every time Sly Marbo rips his way into our universe and the universe is too scared to seal the breaches.&lt;br /&gt;
* Sly Marbo can outsmart bullets.&lt;br /&gt;
* Sly Marbo&#039;s eyes made flamethrowers obsolete.&lt;br /&gt;
* Jesus Christ saves souls. Sly Marbo saves everything else.&lt;br /&gt;
* Sly Marbo can slam a revolving door.&lt;br /&gt;
* Death had a near-Sly Marbo experience.&lt;br /&gt;
* Sly Marbo will never get a heart attack. His heart isn&#039;t stupid enough to attack him.&lt;br /&gt;
* There is no Theory of Evolution. Just a list of animals Sly Marbo allows to live.&lt;br /&gt;
* Sly Marbo flashed before Life&#039;s eyes.&lt;br /&gt;
* Sly Marbo doesn&#039;t turn the light on, he turns the dark off.&lt;br /&gt;
* Sly Marbo&#039;s favorite color is blood.&lt;br /&gt;
* Sly Marbo can smack air.&lt;br /&gt;
* Sly Marbo can cut apart the sky.&lt;br /&gt;
* Sly Marbo can eat water.&lt;br /&gt;
* Sly Marbo solved Imotekh&#039;s favorite Tessaract Labyrinth with an abacus.&lt;br /&gt;
* Sly Marbo shot a man with a knife.&lt;br /&gt;
* Sly Marbo can divide by zero.&lt;br /&gt;
* Sly Marbo protects his air bags in car accidents.&lt;br /&gt;
* One of Sly Marbo&#039;s discarded fingernails fell into the real world from the Warp. It reformatted into Audie Murphy.&lt;br /&gt;
* Commander [[Farsight]] found one of Sly&#039;s discarded dinner knifes on a planet that he had a picnic on. Said knife was the Dawn Blade, and the previously verdant and inhabited world became a dead world after what Sly did after lunch.&lt;br /&gt;
* Sly Marbo knows how Gordon Freeman and Chell sound like.&lt;br /&gt;
* Sly Marbo once ran a 0-second mile. Than did it again, just to piss off physics.&lt;br /&gt;
* All the skulls in Khorne&#039;s realm actually belong to Sly Marbo. Khorne just minds them for him.&lt;br /&gt;
* The reason the Eldar Phoenix Lords are immortal is truly because Sly Marbo finds them tolerable enough to keep alive; whenever one dies he performs CPR, as CPR from Sly Marbo can raise the dead.&lt;br /&gt;
* A Commissar tried to execute Sly Marbo. The bolter round was so scared it backfired and shot the Commissar in the head.&lt;br /&gt;
* Sly Marbo uses a live &amp;lt;s&amp;gt;Genestealer&amp;lt;/s&amp;gt; Broodlord as a backscratcher.&lt;br /&gt;
* Sly Marbo can believe it&#039;s not butter.&lt;br /&gt;
* Sly Marbo shaves by punching himself in the face as they only thing that can cut Sly Marbo is Sly Marbo.&lt;br /&gt;
* Sly Marbo is the true king of Westeros.&lt;br /&gt;
* Sly Marbo trained Discord and Q out of boredom.&lt;br /&gt;
* Sly Marbo drinks distilled Warp.&lt;br /&gt;
* Sly Marbo once saw his life flash before his eyes, it was accredited as film of the millenium.&lt;br /&gt;
* People say Sly Marbo defies physics, but really physics just obey Sly Marbo.&lt;br /&gt;
* Chaos once fell to Sly Marbo.&lt;br /&gt;
* Sly Marbo taught [[Simo Hayha]] how to snipe.&lt;br /&gt;
* They say that there are only two ways to get the entire [[Deathwing]] company into a Mini Cooper, one is by telling them that [[Cypher]] is in the glovebox. Sly Marbo is the other one.&lt;br /&gt;
* Sly Marbo is behind you right now, even if you&#039;re against a wall.&lt;br /&gt;
* Sly Marbo once went back in time, during which, a hair fell off his chest. That hair grew up to be Teddy Roosevelt.&lt;br /&gt;
* Sly Marbo doesn&#039;t die from bullets, mainly because they are all scared shitless.&lt;br /&gt;
* The only time a lasgun is useful is when Sly Marbo uses it.&lt;br /&gt;
* Soaking a lasgun&#039;s power pack in Sly Marbo&#039;s sweat will give it Exterminatus-level power.&lt;br /&gt;
* Sly Marbo doesn&#039;t fail his Morale checks. He gets bored and wanders off. No one is brave/stupid enough to stop him.&lt;br /&gt;
* Sly Marbo never dies. He &amp;lt;s&amp;gt;falls asleep&amp;lt;/s&amp;gt; waits in combat and no one dares to acknowledge his body.&lt;br /&gt;
* Sly Marbo had sex before his father.&lt;br /&gt;
* The Fallen Angels are hiding from Sly Marbo.&lt;br /&gt;
* No Plasma weapon dares to overheat in Sly Marbo&#039;s hands.&lt;br /&gt;
* Sly Marbo is the one who put Lord Tirek in Tartarus, then broke him out years later.&lt;br /&gt;
* Sly Marbo is the Mighty Morphin White Ranger.&lt;br /&gt;
* Sly Marbo once ate a bowl of Milk without any milk.&lt;br /&gt;
* Sly Marbo has banged Lelith Hesperax.  The reason Lelith rarely talks is because she has laryngitis from all the screaming in ecstasy she did throughout the experience.&lt;br /&gt;
* Unicron fears Marbo, for he is the matrix.&lt;br /&gt;
* In America, Sly Marbo kills You. In Soviet Russia, Sly Marbo still kills You.&lt;br /&gt;
* Sly Marbo can &#039;&#039;&#039;&#039;&#039;SHOOT WHILE MOVING!!&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Sly Marbo&#039;s name is a killing sound.&lt;br /&gt;
* There is an urban legend in the Guard that if you say Sly Marbo&#039;s name three times in front of a mirror, Sly Marbo will appear and slit your reflection&#039;s throat. This has never been confirmed, as nobody has ever survived saying Sly Marbo&#039;s name twice.&lt;br /&gt;
* The Emperor was created in 8000 BC when hundreds of shaman were packed into a Volkswagen by Sly Marbo.&lt;br /&gt;
* The Eye of Terror was created when Sly Marbo tried to break his previous packing-people-into-a-Volkswagen record, this time using Eldar.&lt;br /&gt;
* The Astral Knights only managed to penetrate the World Engine&#039;s void shields because Sly Marbo gave them a push. &lt;br /&gt;
* Sly Marbo once gave the Blood Ravens a gift, but only because watching them fail to steal it from him stopped being funny. &lt;br /&gt;
* When Sly Marbo heard about Daemonic possession, he decided that it sounded like a challenge and went to the Eye of Terror to experience it first hand. However, he got bored after all the Daemons he forced himself into exploded before he could make them do stuff. &lt;br /&gt;
* Sly Marbo is a psyker so powerful, the Greeks had to invent a new alphabet to classify him. &lt;br /&gt;
* Sly Marbo taught Macgyver everything he knows, except how to kill. That knowledge was never meant for mortal men.&lt;br /&gt;
* Dark Matter is incredibly difficult to detect because it has been hiding from Sly Marbo ever since he caused the Big Bang. &lt;br /&gt;
* The Big Crunch will never happen, because the Universe is desperately trying to run from Sly Marbo, thus exceeding the escape velocity. &lt;br /&gt;
* Sly Marbo has the only complete map of the Webway tattooed on his penis.&lt;br /&gt;
* Ships carrying Sly Marbo through the Warp only turn their Gellar fields on to protect the Warp from him, it doesn&#039;t help at all. &lt;br /&gt;
* Sly Marbo can play Ride of the Valkyries on bagpipes without bagpipes.&lt;br /&gt;
* Sly Marbo caught them all. Twice.&lt;br /&gt;
* Sly Marbo finished the Neverending Story.&lt;br /&gt;
* When Sly Marbo played Chaos Rising, there was no traitor.&lt;br /&gt;
* Sly Marbo can never have the Monster Hunter rule. They&#039;re too easy.&lt;br /&gt;
* Sly Marbo CAN assault a zooming flier with his bare hands.&lt;br /&gt;
* Demons disappear when Sly Marbo&#039;s around. He&#039;s not a Blank or anything, they just shit themselves when they realize he&#039;s there.&lt;br /&gt;
* A dying Necron Lord once told Marbo he&#039;d be back. Marbo said No. He stayed dead.&lt;br /&gt;
* You never roll reserve for Sly Marbo. He shows up whenever he feels like it.&lt;br /&gt;
* Sly Marbo has beaten [[Dwarf Fortress|Dorf Fortress]].&lt;br /&gt;
* Asurmen taught Karandras how to fight. Sly Marbo taught him how to be sneaky. Living in perpetual fear for your life will do that.&lt;br /&gt;
* Jain Zar originally called her aspect the Banshees. One night with Sly Marbo and she just couldn&#039;t stop Howling though.&lt;br /&gt;
* Fuegan was inspired to create the Fire Dragons after Sly Marbo let him light his cigar.&lt;br /&gt;
* Sly Marbo outplayed an entire Noise Marine warband using only an air guitar. He then opened a Webway portal and left by playing Stairway to Heaven.&lt;br /&gt;
* Sly Marbo wondered what it would be like if everyone lived in medieval times. So he used some of the Old One&#039;s left over stuff and made Warhammer Fantasy.&lt;br /&gt;
* A Lord of Change once tried to make Sly Marbo less awesome. Tzeentch caught wind of this and killed him. There are some things that can never change.&lt;br /&gt;
* Sly Marbo never accepts promotions. He&#039;s already everyone&#039;s boss.&lt;br /&gt;
* Sly Marbo gave his father &amp;quot;the talk&amp;quot;.&lt;br /&gt;
* Sly Marbo once brought a knife to a gun fight to even the odds.&lt;br /&gt;
* Sly Marbo&#039;s tree houses have fully furnished basements.&lt;br /&gt;
* When Sly Marbo grabs the Blade of Antwyr it has to resist being possessed by Sly Marbo.&lt;br /&gt;
* Sly Marbo&#039;s favorite pet is named Ickle Snootums and follows his every command. Said pet is also a Greater Khornate Daemon.&lt;br /&gt;
* Sly Marbo wakes his alarm clock up in the morning.&lt;br /&gt;
* A Genestealer tried to infect Sly Marbo, it went back to the brood and started a Sly Marbo cult.&lt;br /&gt;
* Sly Marbo disproved that you are what you eat. If it was true he would be Doombreed.&lt;br /&gt;
* Sly Marbo skips over step one, two and three. He goes straight to profit.&lt;br /&gt;
* Sly Marbo calmed Khorne down, made Slaanesh chaste, made Nurgle sneeze, made Tzeench forget his plans.&lt;br /&gt;
* Sly Marbo can describe the taste of water.&lt;br /&gt;
* Tyranids didn&#039;t eat the Squats, it was Sly Marbo.&lt;br /&gt;
* Sly Marbo went to Khorne&#039;s Brass Keep and shook hands with [[Tuska Daemon-Killa]]. Tuska became a perpetual.&lt;br /&gt;
* Khaine once tried to touch Sly Marbo, his hand is still bleeding to this day.&lt;br /&gt;
* Even [[Assholetep]] do not dare be an asshole with Sly Marbo.&lt;br /&gt;
* Dorn gave up designing the perfect fortress when he remembered to factor in Sly Marbo. &lt;br /&gt;
* Sly Marbo is the only one who can defeat [[Chapter Master Smashfucker]] in 1 turn. &lt;br /&gt;
* [https://www.youtube.com/watch?v=jCMNWAJiz5Y| AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]&lt;br /&gt;
* The &#039;&#039;&#039;MURDER SWORD&#039;&#039;&#039; is just Sly&#039;s old Boy Scout pocket knife.&lt;br /&gt;
* Pepperidge Farm doesn&#039;t remember Sly Marbo. But Sly Marbo remembers them.&lt;br /&gt;
* The Black Library? Sly Marbo used to go to there all the time during his childhood.&lt;br /&gt;
* Sly Marbo is the one who knocks.&lt;br /&gt;
* The real reason for fall of the Eldar and the eye of terror creation was that the Khaine was stupid enough to challenge Marbo to a boxing match. The first punch caused the fall of the Eldar and ripped a hole in the fabric of reality. &lt;br /&gt;
* Sly Marbo can take off from a planet without needing transportation. This is possible because gravity is too scared to stop him.&lt;br /&gt;
* Sly Marbo brings a knife to a Titan fight. Needless to say he still wins. &lt;br /&gt;
* When monsters go to bed, they check to see if Marbo is there. They never find him even if he is there. &lt;br /&gt;
* Sly Marbo became a Wulfen and got affected by the Black Rage, despite not been a Space Wolf or Blood Angel, and cured himself of both.&lt;br /&gt;
* Cocaine gets addicted to Sly Marbo.&lt;br /&gt;
* Sly Marbo gets a massage using a thunder hammer.&lt;br /&gt;
* On a visit to Terra, Marbo sneezed. The Primarchs were blown across the galaxy as a result, forcing the Emperor to begin the Great Crusade to search for them.&lt;br /&gt;
* In 1996, terrorists tried to hijack a local flight. Sly Marbo hijacked them.&lt;br /&gt;
* Sly Marbo once played final fantasy 7, he pressed x to issue his first attack and beat the game.&lt;br /&gt;
* Sly Marbo is rumored to have survived sexual intercourse with Slaanesh itself.&lt;br /&gt;
** This rumor is indeed a fact. In hindsight Sly regards Slaanesh as an &amp;quot;easy&amp;quot; in bed (and everywhere else).&lt;br /&gt;
* Sly Marbo IS enough dakka.&lt;br /&gt;
* Lord Solar Macharius once brought down a fortress with a single word, Sly Marbo once brought down an entire country with one letter.&lt;br /&gt;
* It is said that when Vegeta lost the dragonball his rage could be felt across space, time and 20 years into the future. When Sly Marbo got angry his rage created the Warhammer 40,000 universe.&lt;br /&gt;
*The quote &amp;quot;all your base are belong to us&amp;quot; is a mistranslation, they actually meant to say &amp;quot;All our bases are belong to Sly Marbo.&lt;br /&gt;
*Sly Marbo once fought Deadpool. They got bored after three days and pranked Commissar Yarrick and Wolverine after eating a mountain of chimichangas.&lt;br /&gt;
*Sly Marbo does not fear death, death fears Sly Marbo.&lt;br /&gt;
*Sly Marbo was once attacked by Tyranids. As soon as one bit him, the entire swarm died instantly.&lt;br /&gt;
*Sly Marbo and Creed once played chess. Creed&#039;s taktikul jeenyis was no match for Sly Marbo&#039;s pure badassery.&lt;br /&gt;
*Sly Marbo shaves his balls with an angle grinder.&lt;br /&gt;
*Sly Marbo likes his meat so rare that he only eats Primarchs. That&#039;s why two are unknown.&lt;br /&gt;
*Sly Marbo once poked the Eye of Terror.&lt;br /&gt;
*Sly Marbo can catch a cold without getting sick.&lt;br /&gt;
*Baron Brixius has less health than Sly Marbo.&lt;br /&gt;
*In space, no one can hear you scream. Except for Sly Marbo.&lt;br /&gt;
*Sly Marbo is secretly in a shouting match against Khorne and all of the Orks which has lasted since the time of the old ones. Update, Sly Marbo won.&lt;br /&gt;
*Sly Marbo is what actually killed Squats.&lt;br /&gt;
*Sly Marbo can cross the streams.&lt;br /&gt;
*Sly Marbo can call Mr. Popo &amp;quot;Black man&amp;quot;.&lt;br /&gt;
*Sly Marbo knows how all those squares make a circle. Also he wants his gallon of acid back.&lt;br /&gt;
*Sly Marbo is the only one who can make America great again.&lt;br /&gt;
*All these Sly Marbo facts are dumb. If they were real he would appear behind me right now and repeatedly smash my head against my keybayysdfy&amp;amp; yavartvc&amp;amp;c&amp;amp;cyyn srgípan aetj- aťtn q.&lt;br /&gt;
*Sly Marbo can&#039;t be killed by a crossbow in Shewsbury because he&#039;s the one holding it.&lt;br /&gt;
*Some Tau found some of Sly Marbo&#039;s left over weed. They&#039;re now the Etheral Caste.&lt;br /&gt;
*Imperial children have posters of space marines in their rooms. Space marines have posters of Marbo in theirs.&lt;br /&gt;
*Sly Marbo already beat Half-Life 3.&lt;br /&gt;
*Sly Marbo built the pylons of Cadia, but gave them to Trazyn the Infinite as they weren&#039;t big enough.&lt;br /&gt;
*Sly Marbo played SONNY 3 and wasn&#039;t disappointed.&lt;br /&gt;
*Colonel Jurten didn&#039;t nuke Krieg into a Death World, he just called in a favor from Sly Marbo.&lt;br /&gt;
*If you say &#039;Sly Marbo&#039; three times in front of a mirror, nothing will happen... until Sly Marbo causes exterminatus on that planet.&lt;br /&gt;
*sly marbo thinks capital letters are for losers.&lt;br /&gt;
*Sylvester Stallone once called Marbo a ripoff and an imposter. He hasn&#039;t been able to talk properly since....&lt;br /&gt;
*Rogal Dorn may have reviewed Codex Astartes, but Sly Marbo reviewed Lectitio Divinitatus (he gave it 4/10 because it didn&#039;t mention any of the facts above).&lt;br /&gt;
*Sly Marbo actually bit off Straken&#039;s arm. Straken just made up the land shark story because he&#039;s too scared of Sly Marbo to tattle on him.&lt;br /&gt;
*Sly Marbo chews plutonium and spits out meltabeams.&lt;br /&gt;
*Sly Marbo is the Doomguy. [[Doom]] is just the story of his vacation in the Eye of Terror.&lt;br /&gt;
*Sly Marbo invented cheese. He then renamed it Rogal Dorn.&lt;br /&gt;
*Sly Marbo is an Emperor-damned sexual Tyrannosaurus.&lt;br /&gt;
*Sly Marbo is an extreme couponer.&lt;br /&gt;
*Sly Marbo gets more girls than James T Kirk. Kirk only gets that many women because a drop of Sly Marbo&#039;s sweat landed in his cologne once.&lt;br /&gt;
*Sly Marbo&#039;s breakfast cereal alone has a power level over 9000&lt;br /&gt;
*Sly Marbo brushes his teeth with vortex grenades.&lt;br /&gt;
*They say Chuck Norris can kill someone with his stare, but Sly Marbo can kill you just by thinking about you. That means that he can kill you from anywhere at any ti:6,&amp;amp;skr{.&lt;br /&gt;
*Sly Marbo is one of the missing Primarchs.&lt;br /&gt;
*Sly Marbo made Uplay register at his online service.&lt;br /&gt;
*Sly Marbo is the danger.&lt;br /&gt;
*Some attack helicopters sexually identify as Sly Marbo.&lt;br /&gt;
*Sly Marbo has lost Russian Roulette 64,543 times against a Warhound Titan Plasma Cannon. His win rate on the other hand is over 9001^9001&lt;br /&gt;
*Sly Marbo once enacted Exterminatus upon a daemon world by staring it down.&lt;br /&gt;
*Sly Marbo can find Corvus Corax in a game of Hide And Seek.&lt;br /&gt;
*Sly Marbo wears power armour to bed.&lt;br /&gt;
*[[Carlos McConnell]] claims to be Sly Marbo. Sly Marbo lets him believe that while he takes the virginity of Carlos&#039;s catgirl crew.&lt;br /&gt;
*Sly Marbo can create a rock so heavy he cannot lift it.&lt;br /&gt;
*Sly Marbo can lift that rock. After gold-plating it.&lt;br /&gt;
*Sly Marbo can out-bald Indrick Boreale, even with hair.&lt;br /&gt;
*Horus gave up fighting the Emperor when he realised he&#039;d have to fight Sly Marbo&lt;br /&gt;
*Sly Marbo can move freely during ZA WARUDO.&lt;br /&gt;
*Sly Marbo gave [[Belisarius Cawl]] hints on how to build the Armor of Fate. It took him nearly 10,000 years to do it. Sly would have done it in less than 10,000 seconds.&lt;br /&gt;
*Sly Marbo could bitchslap [[Ynnead]] to death, but hasn&#039;t done so because he wants to see who would win in a fight between Ynnead and Slaanesh.&lt;br /&gt;
*The reason it&#039;s taken 10,000 years for people to realize that creating Super Space Marines is a good idea is that Sly Marbo can hide himself in peoples memories.&lt;br /&gt;
*Sly Marbo once let Trazyn capture him in a stasis field just to see what happened. He escaped with time to place a body double.&lt;br /&gt;
**Then he sent Trazyn a letter telling him what he did. Trazyn still has the body double, because Sly Marbo felt sorry for him.&lt;br /&gt;
*Sly Marbo&#039;s not just a new model for Shadow War: Armageddon, he&#039;s an entirely new faction.&lt;br /&gt;
*Sly Marbo brushes his teeth with Grombrindal&#039;s beard when the vortex grenades don&#039;t cut it.&lt;br /&gt;
*Sly Marbo knows what happened to Agent Georgia.&lt;br /&gt;
*Sly Marbo Abducts Xenos and Probes them.&lt;br /&gt;
*Primaris Marines were made after the new model of Sly Marbo in all his glory. Sly&#039;s disappointed in them already.&lt;br /&gt;
*Sly Marbo can beat Grombrindal in a drinking contest, but Grombrindal laughs it off.&lt;br /&gt;
*Chuck Norris checks under his bed for Sly Marbo each night, but never finds him, because he&#039;s behind you.&lt;br /&gt;
*Sly Marbo is too subtle for [[Oinkbane]].&lt;br /&gt;
*It&#039;s said that it took Belisarius Cawl 10,000 years to make the Primaris Space Marines. It&#039;s because it took him that long to find Sly Marbo.&lt;br /&gt;
*Belisarius Cawl failed to make the true Primaris Space Marines. He couldn&#039;t clone Sly Marbo.&lt;br /&gt;
*When Sly Marbo Sneezes, it is Strength D.&lt;br /&gt;
*Sly Marbo forged himself out of John Cena, Chuck Norris and a Nokia cellphone.&lt;br /&gt;
*Sly Marbo can never earn qualifications or take an exam for his work is so great that no examiner is qualified to review it, besides Sly Marbo of course.&lt;br /&gt;
*Sly Marbo went back in time and killed his great grandfather, the resulting paradox barely changed anything as even time itself does not have the balls to erase Sly Marbo.&lt;br /&gt;
*Sly Marbo was all four hoursmen of the apocolypse at once, he was fired by Death for being too hardcore. Death regretted this.&lt;br /&gt;
*Sly Marbo created the warp when he was undergoing the &amp;quot;emo phase&amp;quot;&lt;br /&gt;
*Ice is just diamond that found out about Sly Marbo.&lt;br /&gt;
*Magnus the Red once challenged Marbo to a motorbike race, thinking that he could stop time with his powers, but Marbo didn&#039;t slow down when he did so resulting in the greatest discrepancy between 1st and 2nd place time in the history of motorcycling.&lt;br /&gt;
*The Cadian gate fell because Sly Marbo was busy elsewhere.&lt;br /&gt;
*Chuck Norris&#039;s killer, Bruce Lee, once challenged Sly Marbo to a duel. We have a clue as to what happened next, cause we can&#039;t find Bruce Lee or Sly Marbo. All we found was the remains of who knows how many solar systems......&lt;br /&gt;
*Solar eclipses go blind from staring at Sly Marbo&lt;br /&gt;
*When Khaldor Draigo finally opens the box that contains the Terminus Decree, it reveals Sly Marbo&#039;s phone number.&lt;br /&gt;
*On Marbo&#039;s Tinder profile, swiping left is the same as swiping right.&lt;br /&gt;
*Sly Marbo always has the high ground. When he doesn&#039;t, he tilts the planet.&lt;br /&gt;
*Skarbrand stays in a doorframe because Sly Marbo is outside. And inside.&lt;br /&gt;
*The Cicatrix Maledictum was created when Marbo struck a home run across the galaxy&lt;br /&gt;
*Sly Marbo secretly mentored Kitten, so he could beat Tzeentch in Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker.&lt;br /&gt;
*Sly Marbo once beat Khorne at arm wrestling, while having both hands tied behind his back.&lt;br /&gt;
*Sly Marbo is secretly fucking Isha behind Nurgle&#039;s back.&lt;br /&gt;
*Some people say Orks had a beautiful, intricate language. That was before they fought against Sly Marbo.&lt;br /&gt;
*The Tau were the best melee fighters in the galaxy until Sly marbo arrived.&lt;br /&gt;
*Sly Marbo will kill every enemy of the Imperium just as soon as 999M41 ends.&lt;br /&gt;
*Sly Marbo is the reason why the Xeelee engage in timetravel warfare; it&#039;s just to get away from him (they aren&#039;t successful), (the Photino Birds are fighting the Xeelee because they think the Xeelee will lead Marbo to them).&lt;br /&gt;
*Sly Marbo beats the Culture in their microsecond battles since he has the reaction speed of an ominpotent being.&lt;br /&gt;
*Sly Marbo once fucked a Tau woman. She later gave birth to Shas&#039;O&#039;Kais.&lt;br /&gt;
*The opening scene, of Saving Private Ryan, isn&#039;t a depiction of an ancient Terran war it is the depiction of Sly Marbo playing dodge ball&lt;br /&gt;
*Remember that picture of D-Day when there was a man carrying a sword...... That&#039;s Sly Marbo going on his daily stroll.&lt;br /&gt;
*The reason Shadowsun left Kitten was because she met Sly Marbo&lt;br /&gt;
* Boss Snikrot and Sly Marbo once played hide and seek. Snikrot has yet to find Marbo. Marbo&#039;s been hiding behind him the whole time.&lt;br /&gt;
* Marbo screams AAAAAAAAAAAAAAAAAAAAÀAAAAAAAAAAAAAAAAAA all the time because he is speaking in a language too evolved for mere mortals to understand.&lt;br /&gt;
* Marbo raided the Slanneshmas special not only because Lucius called him up, but also because Bile hadn&#039;t given him that five bucks he owes the man! And because that Chaotic Sister of Battle who he can&#039;t take seriously is a wonder in bed. (Her name is Miriael Sabathiel and I guess she must use her crazy Daemon tongue, because her armour is fused to her skin.)&lt;br /&gt;
* Marbo&#039;s ability aren&#039;t really booby traps, they&#039;re actually places he told the enemy not to go to. Whenever an enemy enters the cover he designated; Marbo plummets from the sky like a drop pod from to engage the poor sods who dare defy him, all the while screaming at the top of his voice. The best thing about this is that even when he&#039;s forced off the field; he&#039;ll &#039;&#039;still&#039;&#039; do it anyway.&lt;br /&gt;
*[[Corvus Corax]] owes Sly Marbo a favor&lt;br /&gt;
*Sly Marbo is rumored to be one of the many fragments of The God Emperors soul. But that’s obviously not true because Sly Marbo is way more powerful than even the whole God Emperor.&lt;br /&gt;
*Sly Marbo once had sex with a tank, the resulting offspring became Joakim Broden, lead singer of Sabaton.  &lt;br /&gt;
*Sly Marbo&#039;s never hot, even when he&#039;s on the sun&lt;br /&gt;
*If loyal guardsman will try to befriend Sly Marbo, they&#039;ll instantly become Catachan jungle fighter&lt;br /&gt;
*Sly Marbo wanted a tan, so he got a starship to throw him through the core of a star... it worked somewhat, where nothing else did.&lt;br /&gt;
*Sly Marbo is the reason Urien Rakarth&#039;s regeneration process is faulty. Once Marbo killed him, and it hasn&#039;t worked right since then.&lt;br /&gt;
*Sly Marbo is okay with the Imperium for allying with the Ynnari because Yvraine is an ex-lover of his. Yvraine&#039;s crush on Roboute is her trying to find the next best lay to Sly Marbo.      &lt;br /&gt;
*Sly Marbo beat a Carnifex, a Squiggoth and a Bloodthirster in a 3-1 fight. He won by tying them together with a Trygon and a Mawloc.  &lt;br /&gt;
*Eversor assassins refuse to attack Sly Marbo.&lt;br /&gt;
*The closest Sly Marbo has come to smiling is when Cegorach told him the world&#039;s funniest joke.  &lt;br /&gt;
*Inquisitor Valeria wasn&#039;t BLAM!ed for consorting with Trazyn.  She met Marbo at a nightclub, they had a one-night stand and she decided to make her new job becoming his personal slut and stays in a beachside cottage whenever he comes by.&lt;br /&gt;
*Sly Marbo beat the Swarmlord in an arm-wrestling match.  To be fair, the Swarmlord did better than Marneus Calgar.  &lt;br /&gt;
*The Phoenix Lord Fuegan&#039;s firepike is made from a cigarette lighter Sly Marbo threw away.&lt;br /&gt;
*Sly Marbo hunted the Lictor Deathleaper and killed it.  He took three days to catch it because he decided to give it a sporting chance with a two day head-start.   &lt;br /&gt;
*Pyrovores explode when they get close to Sly Marbo. Sly Marbo is unharmed.&lt;br /&gt;
*Sly Marbo outshot Cypher, Illic Nightspear and a Vindicare Assassin with one eye closed.&lt;br /&gt;
*When Sly Marbo feels like eating calamari, he eats a Venomthrope and a Malanthrope, sauted and marinated.&lt;br /&gt;
*A sneeze from Sly Marbo is like an earthshaker round.&lt;br /&gt;
*Fabius Bile does his work because he&#039;s trying to make another Sly Marbo.  Sly lets him try because he finds Fabius&#039; futile quest amusing.&lt;br /&gt;
*Sly Marbo is the one who killed actually Konrad Curze&lt;br /&gt;
*Sly Marbo is so sly, that when he goes into Battle he even surprises himself&lt;br /&gt;
*Sly Marbo once fought Kenshiro in a duel. Kenshiro did his famous move and said his catchphrase. However, Kenshiro was already dead.&lt;br /&gt;
*Sly Marbo is de whey.&lt;br /&gt;
*Sly Marbo touched Tzeentch&#039;s spaget!&lt;br /&gt;
*Sly Marbo&#039;s challenge rating in D&amp;amp;D is not measured in levels, but instead in number of [[tarrasque]]&lt;br /&gt;
*Sly Marbo left his own shadow behind, because it cannot keep up with him.&lt;br /&gt;
**His now abandoned shadow was mistaken for a ctan by the necrons who attempted to capture it. Needless to say, they did not succeed.&lt;br /&gt;
*Sly Marbo&#039;s penis is an ap1 weapon which ignores invulnerability saves.&lt;br /&gt;
*Sly Marbo encountered a Greater Barking Toad. After 5 days of agonizing pain, the Toad died.&lt;br /&gt;
*There is not [[Chaos Gods of Law]] in 40k because Sly Marbo thinks the Warp have enough deities as it is.&lt;br /&gt;
*Sly Marbo is what&#039;s in the Grey Knights secret box.&lt;br /&gt;
*Sly Marbo&#039;s sweat, when applied to any surface, will grant immunity to damage. It is a shame that Sly Marbo has never found anything he actually had to try to kill.&lt;br /&gt;
*Sly Marbo set the record for the fastest kill of a furry&lt;br /&gt;
*Sly Marbo NTRd the guy in the NTRs&lt;br /&gt;
*Sly Marbo boots are made from Fulgrim heretic ass&lt;br /&gt;
*Thanos required an infinity gauntlet to wipe out half the universe. Sly Marbo requires nothing to wipe out the entire Universe.&lt;br /&gt;
*Sly Marbo can kill [[Vulkan]]. Permanently.&lt;br /&gt;
*Sly Marbo&#039;s knife and bullets are made from Nokias. It is also the only communication device that can survive him.&lt;br /&gt;
*A call from Sly Marbo cannot be declined, only answered.&lt;br /&gt;
*Sly Marbo can see John Cena.&lt;br /&gt;
* When Sly Marbo turns around, the weeping angels dare not touch him. The last one that tried got sent back in time.&lt;br /&gt;
* When the Cybermen met Sly Marbo, they deleted themselves.&lt;br /&gt;
* Sly Marbo exterminates Daleks.&lt;br /&gt;
* Sly Marbo knows the Doctor&#039;s real name.&lt;br /&gt;
* Sly Marbo killed Hannibal&lt;br /&gt;
* Drach&#039;nyen was Sly Marbo&#039;s toy sword.&lt;br /&gt;
* Terra&#039;s water never boiled away. Sly Marbo was just thirsty.&lt;br /&gt;
* Sly Marbo hasn&#039;t got time to bleed. &lt;br /&gt;
* Sly Marbo visited a zombie infested world once. There he bit a zombie and two days later, every zombie was cured.&lt;br /&gt;
* When playing Rock Paper Scissors, if Sly Marbo has scissors and you have paper he wins and if he has scissors and you have rock, Marbo still wins. &lt;br /&gt;
* Sly Marbo once encountered a bad [[Mary Sue]] OC that was the daughter of the Emperor and Isha and was loved by everyone and was more powerful than everyone ever, she was also 1000000000 years old but looked 18 and she had the Emperor&#039;s Sword and couldn&#039;t be killed. Sly Marbo wiped her and her creator from existence.&lt;br /&gt;
* Sly Marbo never has a pony/furry version of him. This is because anyone who even dares think of doing such a thing gets destroyed.&lt;br /&gt;
*If you&#039;re on a hill and Sly Marbo is below you, Sly Marbo still has the higher ground.&lt;br /&gt;
*Sly Marbo once worked out on an air bike. This bike became so infused with Sly&#039;s awesome sweat that it turned into an assault bike which Sly proceeded to ride around the Galaxy before landing on Chogoris. This bike became known as Moondrakkan.&lt;br /&gt;
&lt;br /&gt;
==Fanmade Rules==&lt;br /&gt;
Although awesome in their own right, Sly Marbo’s current rules lack the... gravitas and bombasticness of his fan portrayal. As such, some fan made rules are in order (but are still “somewhat” playable).&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 align=left&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Sly Marbo || 8&amp;quot; || 2+ || 2+ || 4 || 4 || 9 || 4 || 11 || 2+ || 1000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 align=right &lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities &lt;br /&gt;
|-&lt;br /&gt;
| Ripper Pistol || 12&amp;quot; || Pistol 2 || 4 || -3 || 2 || Models with less than 10 wounds which are wounded by this weapon are automatically slain.&lt;br /&gt;
|-&lt;br /&gt;
| Envenomed Blade || Melee || Melee || User || -3 || 1 || This weapon automatically wounds it’s target on a 2+. If you attack with this weapon you may only make 1 attack in total in the fight phase, if that hit is successful however then every enemy model within 3” takes a hit from this profile.&lt;br /&gt;
|-&lt;br /&gt;
| Penertrating Glare || Infinite || Macro 1 || 32 || -5 || 10 || This attack does not require line of sight, ignores cover and invulnerability saves, and deals any damage dealt in mortal wounds. Any unit destroyed by this attack explodes, dealing D6 mortal wounds to all units within 2D6”.&lt;br /&gt;
|-&lt;br /&gt;
| Marbo’s Sneeze || 6&amp;quot; || Grenade D6 || 6 || -2 || D3 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!:&lt;br /&gt;
**Sly Marbo may re-roll failed hit and wound rolls and re-roll those failed re-rolls, but only if you scream “AAAAAAAAAAAAA” while doing so. In addition to this, Sly Marbo charges 4D6” instead of 2D6”.&lt;br /&gt;
&lt;br /&gt;
*The Manliest man to ever grace the galaxy:&lt;br /&gt;
**Sly Marbo has a 2++ invulnerability save and halves all damage received (rounding down). Any damage saved against by Sly Marbo is also dealt back to the unit which dealt it in the form of mortal wounds.&lt;br /&gt;
&lt;br /&gt;
*Rules are for mortals:&lt;br /&gt;
**Sly Marbo does not suffer any penalties for moving and firing any weapons, and may fire all his weapons in the shooting phase (including his grenades).&lt;br /&gt;
&lt;br /&gt;
*Saviour of the galaxy: &lt;br /&gt;
**Sly Marbo may not be your warlord, but before the battle begins you may set this model up in reserve wherever he hides before striking. You may deploy this models the end of any of your movement phases 9” or further away from enemy units. Instead of doing this you may instead deploy this model further than 5” of an enemy unit which is about to deal to deal the final wound to your warlord during the fight phase,  immediately make a charge roll for Sly Marbo, if the charge is successful then the damage your warlord would receive is ignored and Sly Marbo immediately makes a round of attacks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Sly Marbo.jpg|Mini in action.&lt;br /&gt;
Image:TheNewSly.jpeg|His converted model in action. You can just hear the AAAAAAAAA&lt;br /&gt;
Image:Sly Marbo 2017.jpeg&lt;br /&gt;
Image:SlyMarbo8thedition.png|He&#039;s back. In [[Fail|Resin]] And he&#039;s most certainly behind you&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{IG-Characters}}&lt;br /&gt;
Sly marbo is love. Sly marbo is life.&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267009</id>
		<title>Imperial Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267009"/>
		<updated>2018-06-26T10:42:40Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Armiger Knight Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|...who battled courageously during those times, some victorious, some not, but always in the name of chivalry.|The Five Star Stories}}&lt;br /&gt;
&lt;br /&gt;
[[File:Knight vs Trygon.jpg|350px|thumbnail|right|[https://www.youtube.com/watch?v=FSrcMaid0mg Hmm... does this look familiar to you?]]]&lt;br /&gt;
Somewhere between a regular walker and a [[Titan (Warhammer 40,000)|Titan]], the Imperial Knights are large single-pilot war machines, similar to the [[Tau]] [[Riptide#XV104 Riptide Battlesuit|Riptide]].  Usually humanoid, the cockpit for the pilot is mounted just behind the head in the main body. &lt;br /&gt;
&lt;br /&gt;
In other words, they&#039;re a [[BattleTech|Battlemech.]]&lt;br /&gt;
&lt;br /&gt;
Their somewhat unexpected return to the 40k setting is possibly a sign of [[Games Workshop|GW]] deciding that people would only play [[Warmachine]] because 40k has insufficient [[warjack]]s [[Skub|(and not because of arguably better rules and update schedule)]], or that they [[Profit|make more money by selling one huge model than lots of little ones]]. &lt;br /&gt;
&lt;br /&gt;
They are really [[butthurt|a fairly fan-wanky insertion]] of [[Warhammer Fantasy Battle|Fantasy-style]] [[knight]]s into 40k, which, let&#039;s face it, is not exactly a setting devoid of knight analogues; but unlike [[Space Marines|the]] [[Titan (Warhammer 40,000)|others]], this one is much closer to the original source material: [[BattleTech|aristocratic dicks in high tech armor suits grinding the faces of the poor]] while being [[grimdark]] and all knightly and shit, including all of the [[Game of thrones|politics, incest and backstabbing]] that brings.&lt;br /&gt;
&lt;br /&gt;
Funnily enough for such an in-universe niche unit, Imperial Knights (officially,&#039;&#039; Questor Imperialis&#039;&#039;) are currently among the most popular models from the 40k range, if the top-seller list of Games Workshop is any indication ([[Space Marines|Hmm, what does that remind you of?]]). This is with good reason; their whole design and grimdark [[steampunk]] style catches the eyes, and surely a lot of people are buying it just because it looks &#039;&#039;that cool&#039;&#039;. Also, for 150 Naggaroth Buckets you get a unit strong enough to be an army on its own, or it can join &#039;&#039;any&#039;&#039; Imperial force.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/ajP5q2HvycY In short they&#039;re big, baddass, chivalrous, stompy mechs. Really, what&#039;s not to love?]&lt;br /&gt;
&lt;br /&gt;
== About the Knights ==&lt;br /&gt;
[[File:Errant Detachment.jpg|thumb|right|EPIC Errant Knights. For when you want to cook your enemies really fast.]]&lt;br /&gt;
[[File:PaladinDetachment.jpg|thumb|right|Paladin Titans from EPIC times.]]&lt;br /&gt;
The knights are affiliated with, or in some cases part of, the [[Adeptus Mechanicus]] (rather than being part of the greater Imperium&#039;s war machine). Knight Worlds are worlds which supply [[Forge World#Planet|Forge Worlds]] with foodstuff and raw materials, specifically those worlds defended by Knight Households.  The Knight World gathers foodstuff and ores for a set period of time (usually a year) before the Adeptus Mechanicus arrive in a drop ship, occaisonally bringing new knight suits in exchange for the raw materials.  Knight Worlds themselves are typically Feudal Worlds, which were easily brought into compliance during the Great Crusade, and which explains the rather aristocratic tone about the Knights.  Knight World politics is fueled by the constant resource tithes and the possession of Knight Titans.  Any kingdom that possesses a Knight Titan could absolutely smash a kingdom without one, so it behooves a kingdom to concede to being tithed in exchange for the (relatively) ultimate weapon.  Once any given feudal kingdom has become a Knight Household, any Household with more Knights than it does is a huge threat, so getting more is always important.  By the time that the escalation becomes preposterous these Households are already shipping knights of-world to cruise the stars and fighting things, so the extra-planetary losses constantly need to be replenished, lest the Households lose their on-world detachments to off-world conflicts.  All that said, Knight Worlds tend to exist rather happily alongside their Forge World; Mechanicus get a defensive buffer and food forever, and the Knight Households get to continue ruling their chunks of the planet.  Or all of the planet, depending on how far you can stretch a feudal society.&lt;br /&gt;
&lt;br /&gt;
During the [[Epic]] days Knights were a complete fabrication by the Adeptus Mechanicus, supplied as battle fleets where the Imperial armies are in need of them, much like a Titan Legion is.  Knights were a gimmick, given to Feudal Worlds that the Mechanicum settled near in exchange for getting shipments of food, manpower, and raw materials.  This simplistic lore is [[retcon|no longer the case]]; apparently the original Knight Worlds were not the Mechanicus&#039; idea.  The Knights themselves are [[STC]] relics, dating before even the Dark Age of Technology.  In a shocking twist, not only does the Knight STC appear to be relatively intact, the Knight itself seems easy to produce for any given Forge World; a rare case of the AdMech not shitting themselves.  When Games Workshop released the new &amp;quot;heroic scale&amp;quot; Knight models, they also released new Knight fluff with them.  The first Knights were actually colonists, arriving on new worlds during Humanity&#039;s first expansion into the galaxy at large.  With no way of returning to Terra once they arrived, and long periods with no outside help, those original human colonies needed to be self-sufficient and the Knight suits were sent along with them, made for fighting against the [[Xeno|myriad threats]] [[Chaos|to their existence]].  Additionally, it turns out that giant stompy robots could also be re-purposed for peaceful uses: cutting down trees with their chainswords, blasting apart boulders with their main weapons, or using the sheer size of their bodies as cranes, lifts, earth-movers, and various other construction equipment.  As a byproduct of the Throne Mechanicum bonding processes (see below), the Knights&#039; pilots soon came to see themselves as protectors of their people.  In the cases where these heavily-armed frontier colonies were never slated for further colonization, suffered a society-collapsing event as they grew, or otherwise remained isolated, Knight Titans were given the opportunity to become the industrial and military backbone of many of these worlds.&lt;br /&gt;
&lt;br /&gt;
During the Age of Strife, when humanity at large lost it&#039;s ability to travel the Warp and everything generally went to shit, these planets were guaranteed to be alone and afraid, fighting for their survival against everything they already had to fight, plus all of the weirdness that comes with BIG FUCKOFF WARP STORMS.  The proto-Knight-World colonies (fully-grown at this point) regressed from large-scale industrial societies into what are functionally feudal worlds with a sprinkling of techno-barbarianism.  Why did this happen?  Well, there are a number of possibilites: fear and panic over the lack of outside contact could have sparked apocalyptic military conflicts or nuclear wars, the whole &amp;quot;robot uprising&amp;quot; thing that was also happening during the Age of Strife could have resulted in a rejection of automation, or the entire would could have been slowly ground down to the barest essentials of living by millennia of constant conflict; take your pick!  The Knights themselves eventually formed noble households as time went on, or else noble households formed around the knights, due mostly to the fact that only a large-scale organized society with military force can properly maintain a giant stompy robot.  By the time of the Great Crusade (more importantly, by the time of the first Mechanicum Explorator Fleets &#039;&#039;during&#039;&#039; the Great Crusade), almost all of the remaining Knight Worlds had dwindled to feudalism over the course of the Age of Strife, and in many cases the survivors were living threadbare on dying worlds, in great need of new raw materials or the expertise required to maintain the suits.  This situation was ripe for exploitation, and some clever bastard in the Mechanicum got the great idea of using these worlds as combination Agri-World, Mining World, and military training ground.  Several Forge Worlds and lesser Mechanicum worlds were established intentionally within Knight World systems due to the easy symbiosis.  It is assumed that any Knight Worlds which were not in need of assistance (or whom the Great Crusade found before an Explorator Fleet) sided with the Imperium at large, as opposed to becoming vassals of the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
As a side note, in a hilarious turn of events, in this new lore these feudal Knight Worlds leveraged their ritualization and xenophobia to purge witches and deviant thought, and therefor psykic influence, from their worlds entirely.  This created pockets of relative calm in the hellish storms of un-reality that they floated in, and thus they were saved from the worst of the warpy shit, allowing them to survive into M31 and the Age of the Imperium. This is even more ironic when you consider that in the Dark Age of Technology, they were considered to be little more than a couple of backwater colonies that were never taken seriously by the rest of mankind.&lt;br /&gt;
 &lt;br /&gt;
Knight Houses make a tradition of sending their Knights on glorious quests across the stars, which mostly involves going where the Imperium/Mechanicum tells them too, and shooting/punching everything dead once they get there.  Knight Houses make a tradition of basically everything, but more on that later.  These quests, which one can only assume are fulfilled by the Imperial Navy or Explorator Fleets (and *not* just jumping really high, as some fa/tg/uys suggest), must be chocked-full of silly fish-out-of-water scenes as the Knights must putter around the cargo holds of ships, interacting with Guardsmen, slaves, and Imperial navymen.  Knights absolutely love going on quests, because *not* going on quests means staying home and doing rituals and ceremonies.  The day-to-day lives and operations of Knight Households, and the noble caste that supports them on-world, are so regimented by ceremony that the Knights themselves *fucking hate it*.  Eating, sleeping, social interaction, prayer, bathing (when it infrequently occurs), walking down hallways, looking at art, and probably *breathing* are so highly ritualized that it makes Japanese tea ceremonies look like a practice rehearsal of a theatrical production put on by a class of 3rd graders.  You have actual, named, 64-part ceremonies described as happening *daily* in the Mechanicus codex, and those are only one of probably three-hundred-thousand common-to-esoteric ceremonies that could be required to properly perform a given action, formally acknowledge a nobleman&#039;s change in standing or status, or even to honor a specific year, month, week, or hour of the fucking day.  And Emperor save you if you fuck any of it up. &lt;br /&gt;
&lt;br /&gt;
===The Throne Mechanicum===&lt;br /&gt;
A Knight&#039;s Machine Spirit is of a particularly unusual type: to interface with the suit, an aspiring noble must first join with the Throne Mechanicum (the Knight&#039;s control system) in a ritual known as the Rite of Becoming.  Due to a quirk in the bonding process, the device retains an imprint of each of its former pilots&#039; personalities at the time they were first bonded, and as a result individual suits may develop traits echoing those of their former masters. The link also affects the noble&#039;s own mind as well; exposure to the metaphorical (or possibly literal, since there&#039;s been at least one case where a Throne Mechanicum took over operating the Knight when its noble was slain by using the memories of its old operators) ghosts in the machine inevitably causes the noble to develop strong positive feelings towards the concepts of fealty and hierarchy along with a near-mystical reverence toward the noble&#039;s ancestors. [[Phoenix Lord|This idea isn&#039;t very original]]. Nobody knows why this is, but the Mechanicus thinks it may have been a failsafe in the original plans meant to ensure that no Knight would willingly betray or abandon his own House.  Either way, this benefits the Mechanicus rather neatly.  &lt;br /&gt;
&lt;br /&gt;
This kind of &amp;quot;ghost in the machine&amp;quot; presence exists for true [[Titan (Warhammer 40,000)|Imperial Titans]] as well, though in their case the machine spirit is more of an AI/second ego, and storing past Princeps&#039; personas is something that happens, but the Mechanicus try to avoid/scrub out. Go see the Titan page for a more in-depth comparison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
There are two types of knight household, though a third association does exist. &lt;br /&gt;
*Those who align themselves with the Imperium directly such as Imperial Houses, acting as independently operating vassals of a greater empire (much like [[Space Marine Chapter]]s do), therefore answering calls for aid as they feel like, rather than being ordered to.  Examples of Imperial Houses are:&lt;br /&gt;
**&#039;&#039;&#039;House Terryn&#039;&#039;&#039; - House known for its [[Mary Sue|courage and honor]] as well as [[Codex Astartes|rigidly adhering to ritual and ceremony]]. Supposedly its homeworld of Voltoris is so [[Macragge|peaceful and boring]]  and the aforementioned rituals so tedious that it only encourages them to campaign across the galaxy, thanks to a law that allows them to be exempt from said rituals as long as they&#039;re crusading. (Their colour scheme is [[Ultramarines|blue]].) Has developed an intense grudge against the [[Tau]] after they tried to invade Volturis. &lt;br /&gt;
**&#039;&#039;&#039;House Hawkshroud&#039;&#039;&#039; - A very [[Noblebright]] house, who believe that kindness should be returned tenfold and who answer any and all requests for assistance, which means their homeworld of Krastellan lies virtually undefended. Also have links with the [[Imperial Fists]] having been praised by the chapter master for their efforts against the [[Eldar]] of Alaitoc, and are linked by proximity to the Blood Angels. (Their colour scheme is yellow.)&lt;br /&gt;
**&#039;&#039;&#039;House Cadmus&#039;&#039;&#039; - Were once bound to the Mechanicum, but regained their independence and became an Imperial House when Gryphonne IV was nom nomed by [[Tyranid]]s. Based on the [[Caliban|mutant infested forest world]] of Riasa, they engage on mutant hunts every year, with the [[A Song of Ice and Fire|winner getting to rule the house]] until the next hunt. (Their colour scheme is [[Dark_Angels|green]]).&lt;br /&gt;
**&#039;&#039;&#039;House Griffith&#039;&#039;&#039; - A house of [[Salamanders|hotheads]] who almost exclusively make use of the Knight Errant pattern and come from a planet once inhabited by &#039;&#039;actual dragons&#039;&#039;. They are also one of the [[Salamanders|smallest knight houses, but remain one of the most respected]]. They engage in regular jousting tournaments using old fashioned horses, but wearing adamantium armour. Have a preference for [[Rip and Tear|close combat]].&lt;br /&gt;
**&#039;&#039;&#039;House Mortan&#039;&#039;&#039; - A house only recently introduced to the Imperium after being cut off by a nebula which made their planet a night world. For thousands of years they fought giant monsters in the dark until the nebula dissipated in M35 and the Imperium arrived.&lt;br /&gt;
**&#039;&#039;&#039;House Drakkus&#039;&#039;&#039; - Featured in the mobile game &#039;Warhammer 40,000: Freeblade&#039;. Known for being dead, and for having a rather fetching jade-green colour scheme.&lt;br /&gt;
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*Other households are directly aligned to the [[Adeptus Mechanicus]] and are based on &#039;&#039;(or linked to)&#039;&#039; Forge Worlds.  Though they retain their independence from the Cult Mechanicus, they do have reciprocal trade and resupply agreements as well as swearing oaths of protection to the Mechanicum, often directly to specific Forge Worlds.  Houses directly linked to the Mechanicus will have access to better weapons and technology than their more primitive cousins.  Which isn&#039;t surprising because Techpreists tend to be [[Blood_Ravens|greedy buggers.]]  Examples of Mechanicum Houses include: &lt;br /&gt;
**&#039;&#039;&#039;House Taranis&#039;&#039;&#039; - The &#039;&#039;First&#039;&#039; of all Knight Houses (read &#039;&#039;Mechanicum&#039;&#039; by [[Graham McNeill]]). They were founded on [[Mars]] during the [[Dark Age of Technology]], and were later the first Martians who met the [[God-Emperor of Mankind|Emperor]] before the [[Great Crusade]]. This house has ownership of some of the oldest knight suits. For some reason, their Knights&#039; Throne Mechanicum units lack the typical mind-altering effects that they would normally possess; nobody knows why. One reason could be that the pilots of House Taranis are loyal to the mechanicus first, and house second.&lt;br /&gt;
**&#039;&#039;&#039;House Raven&#039;&#039;&#039; - The largest of all Knight Households, based on the world of Kolossi and have close links to forge world [[Heavy mythril|Metalica]]. Suspected to hold secret [[Standard Template Construct|STC]] data which explains why they have so many Knight suits. Their fortress, the &#039;&#039;Keep Inviolate&#039;&#039;, is said to be one of the most well-protected bastions in the Imperium, on par with the Fang and the Imperial Palace, and appears on their coat of arms.&lt;br /&gt;
**&#039;&#039;&#039;House Krast&#039;&#039;&#039; - The first Knight World (Chrysis) to be rediscovered during the Great Crusade, its proximity to Mars meant it was swiftly brought into the fold, but had its homeworld ravaged by [[Horus]] during the [[Horus Heresy|Heresy]], leaving them the only Household left on the planet. They have a preference for hunting traitor titans since the Warmaster&#039;s forces on Chrysis we&#039;re led by the Traitor Titan Legion dubbed the Legio Mortis.&lt;br /&gt;
**&#039;&#039;&#039;House Vulker&#039;&#039;&#039; - A very wealthy but deeply mysterious house from a star system with vast mineral resources, they never expose any flesh and wear golden masks to cover their faces. Their close links to the Mechanicum are evident in the golden servitors they share between worlds, and their courts being filled with tech priests... Not that outsiders ever get to see inside their courts.&lt;br /&gt;
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*Sometimes individual Knights detach themselves from Noble Houses entirely.  Having been dishonoured, shunned, or otherwise made unable to continue life within the Household, they become Freeblades and ply the stars alone (dragging their large pool of retainers along to maintain the suit, naturally).  These knights break out to either quest across the Imperium or settle down outside of the ritual of their Household and protect the citizens of whichever worlds they end up on.&lt;br /&gt;
**&#039;&#039;&#039;Amaranthine&#039;&#039;&#039; - Never ever speaks or leaves his suit. [[Inquisitor]]s chase him around trying to have a word about his loyalties.&lt;br /&gt;
**&#039;&#039;&#039;Auric Arachnus&#039;&#039;&#039; - Somehow connected to the [[Ultramarines]] and earned honour slaying a [[Dominatrix]] during the battle for [[Macragge]].&lt;br /&gt;
**&#039;&#039;&#039;Crimson Reaper&#039;&#039;&#039; - Freak who wears a red &amp;amp; black face mask, who is rumoured to be a [[Vampire|blood sucking mutant]].  Is very prone to collateral damage.&lt;br /&gt;
**&#039;&#039;&#039;Living Litany/Litany of Destruction&#039;&#039;&#039; - A grey, black, and orange Knight Gallant who constantly voxes droning sermons in High Gothic, only changing into loud chants when fighting. He&#039;s probably bonkers, but everyone lets it slide since he&#039;s still loyal to the Imperium at least. Or at least, they used to- at some point he lost what little was left of his sanity and went renegade. As the Litany of Destruction, his color scheme is identical to what it was as a loyalist but is now visibly emblazoned with the eight-pointed star of Chaos.&lt;br /&gt;
**&#039;&#039;&#039;Gerantius &#039;&#039;The Forgotten Knight&#039;&#039;&#039;&#039;&#039; - maintains a secret mountain base on Alaric Prime, though his planet is shared by other lesser knight houses. Thought to be [[undead]] and [[Necromancer|in command of spirits]]. Days which he chooses to fight upon are regarded as ill-omens. Rules for him are in [[White Dwarf]], making him a Seneschal-level knight with &#039;&#039;It Will Not Die&#039;&#039; and the ability to both run &amp;amp; shoot in the same phase.&lt;br /&gt;
**&#039;&#039;&#039;Justice&#039;&#039;&#039; - A freeblade connected to the [[Iron Hands]] chapter who is a master of slaying traitor knights. The Iron Hands chapter appear to be keeping his secrets and will not talk of his past.&lt;br /&gt;
**&#039;&#039;&#039;Obsidian Knight&#039;&#039;&#039; - Fought in the [[Damocles Crusade|Damocles campaign]] along with House Terryn on the planet Agrellan. - Has his own rules in Warzone: Damocles  making him an absolute WS/BS 6 [[Awesome|badass]] who hates [[Tau]] with a passion.&lt;br /&gt;
**&#039;&#039;&#039;Mydos Almighty&#039;&#039;&#039; - Hails from a world that was done in by the greed of its upper class, which it fled to actually fight.  Rather hypocritically, this Knight is entirely bedecked in fucking GOLD.&lt;br /&gt;
**&#039;&#039;&#039;Retribution Incarnate&#039;&#039;&#039; - A hero of the [[Macharian Crusade]]s, believed to be the last member of an established household.&lt;br /&gt;
**&#039;&#039;&#039;White Warden&#039;&#039;&#039; - The last man standing for House Degallio from the planet of [[Lawful Stupid|Alaric Prime]] &#039;&#039;(same as Gerantius)&#039;&#039;, and subsequently made the scapegoat for the planet&#039;s losses against the Red WAAAGH!. Known for his cracking mustache and his willingness to stand up for ridiculous laws. Has recently fought alongside the Salamanders in the defense of Nocturne on several occasions.&lt;br /&gt;
**&#039;&#039;&#039;Tellurus&#039;&#039;&#039; - Only living member of a fallen house, and refuses to be seen without armor. Tellurus fought alongside both House Cadmus and House Hawkshroud on Vondrak. &#039;&#039;&amp;quot;...towering and monstrous, a giant of adamantium and fury. With a booming cannon and a roaring chainblade for arms, it was clad in armour the colour of a winter’s sky. Blue and cold, chevroned with streaks of black and amber. A bright gonfalon streamed from its left shoulder. A rearing horse with a fluted horn at its forehead.&amp;quot;&#039;&#039; - from &#039;&#039;Knights of the Imperium&#039;&#039; by Graham McNeill. [[Samus|Turns out to be a girl.]]&lt;br /&gt;
**&#039;&#039;&#039;Domeenito Ohashi&#039;&#039;&#039; - Imperial Knight who got stuck on a primitive world under attack by the Orks. [[Awesome|In spite of being sworn to go back to his world of origin, he decides to go freeblade and fights back the greenskins becoming a hero to the population until receiving Imperial Guard reinforcement. since then he has wandered across the galaxy helping the Imperium to crush all kind of xenos raiders in the hopes of getting back home eventually.]]&lt;br /&gt;
**&#039;&#039;&#039;Dyros Kamata &#039;&#039;The Scorched Knight&#039;&#039;&#039;&#039;&#039; - A Knight whose rider apparently severed all ties with his house and burned off all his livery by walking into a volcano.  He eventually learned that his dad was a corrupt prick, so he killed the old man before going off again. Was later killed by Ork bombardment.&lt;br /&gt;
**&#039;&#039;&#039;Sir Hekhtur&#039;&#039;&#039;- A Freeblade from Randoryn Alpha and the last loyal member of House Cereban, he was enslaved for a time by the [[Iron Warriors]] but escaped being corrupted with the rest of his captured household when his Knight Preceptor &#039;&#039;Canis Rex&#039;&#039; broke free of its confinement and blasted its way to its pilot under the influence of its machine spirit. He now fights to free any other Imperial citizens enslaved by Chaos as he was, earning him the epithet of &amp;quot;The Chainbreaker&amp;quot;. Appears as the first true named character for the Imperial Knights. Like [[Antaro Chronus]], Sir Hekhtur can keep fighting even if his Knight is taken down thanks to his trusty archaeotech pistol.&lt;br /&gt;
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=== Sacristans === &lt;br /&gt;
Unlike the much larger [[Titan (Warhammer 40,000)|Titan legions]], most Imperial Knight Households do &#039;&#039;&#039;NOT&#039;&#039;&#039; retain [[Techpriest]]s of the [[Adeptus Mechanicus]] to maintain and repair the Knight suits (though deeply-bonded Mechanicum households usually do).&lt;br /&gt;
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Instead they invariably include a specific class of individual called a &#039;&#039;&#039;Sacristan&#039;&#039;&#039;, who is basically an artisan and a technology specialist.  These Sacristans accompany the knight on his travels and keep his suit operational during the campaign, and if a Knight becomes somehow divorced from his household and becomes a Freeblade, the sacristans associated with the suit shall travel with him.  It is assumed/alluded to that Sacristans have a cadre of serfs and underlings whom also follow &#039;&#039;them&#039;&#039; around, all of whom form the cadre of attendants for a single Knight.&lt;br /&gt;
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Unbeknownst &#039;&#039;(or immaterial)&#039;&#039; to the Imperial Households, these Sacristans &#039;&#039;&#039;ARE&#039;&#039;&#039; inducted into the Machine Cult in a similar fashion to the [[Techmarines]] of the [[Adeptus Astartes]], having been trained either off-world or under an apprenticeship to an already established Sacristan.  So while they may not be fully ordained Tech-Priests, they do further the interests of the Mechanicum while living amongst the Knight Households.  Sacristans may be historically connected to whomever maintained the Knights during the Age of Strife, making Sacristans even more inspired by &#039;&#039;A Canticle for Leibowitz&#039;&#039; than the Mechanicum itself already is.&lt;br /&gt;
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=== Chaos and Renegade Knights ===&lt;br /&gt;
Though they are rare, there are a number of Knight Households or lone Freeblade Knights who have fallen to [[Chaos]]. Most infamous of all is the [[Slaanesh]] Hellknights of House Devine, who turned during the [[Horus Heresy]] due to [[A Song of Ice and Fire|Targaryen]]-esque amounts of twincest. That said, Renegade and Chaos Knights are hunted down by Loyalist Households, who view their existence as shaming all other Knights. The &amp;quot;board game&amp;quot; &amp;lt;b&amp;gt;Imperial Knight: Renegade&amp;lt;/b&amp;gt; shows one such hunt.&lt;br /&gt;
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For those who survive, these Renegade Knights (&#039;&#039;Questor Traitoris&#039;&#039;) can find employment and protection within the warbands of [[Chaos Space Marines]], or find themselves on the heretical end of a [[Daemons|warp incursion]] that puts their skills and equipment to &amp;quot;good&amp;quot; use. Of course, being a massive war machine, Chaos Knights may find themselves converted into massive [[Daemon Engines]] called [[Daemon Knights]].  The only real distinction between Renegade and Chaos Knight is that Chaos Knights actually worship Chaos and can become Daemon Knights, whereas Renegade Knights can simply be disowned and mercenary Freeblades who don&#039;t always side with for the Imperium or humanity at large.  The distinction is often irrelevant during the decision-making process of whether or not Imperial forces intend to kill them (though &amp;quot;kill for the honor of the House&amp;quot; and &amp;quot;kill the fucking traitor with &#039;&#039;extreme prejudice&#039;&#039;&amp;quot; aren&#039;t exactly the same state of mind for the ones doing the killing).&lt;br /&gt;
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==Knight Patterns==&lt;br /&gt;
The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, 7th edition introduced three other types (the Crusader, Gallant, and Warden) to the main 40k line, and 8th edition added four more (the Castellan, Valiant, Warglaive, and Helverin).&lt;br /&gt;
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Knights usually deploy alongside Titan legions as auxiliary forces.  Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight&#039;s usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies.&lt;br /&gt;
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===Armiger Knight Patterns===&lt;br /&gt;
The smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), Armigers are piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. Due to their smaller size and lighter weight, Armigers are far faster and more agile than their larger brothers, which helps them hunt and fight at the flanks of their larger cousins. Basically, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. They are given the nickname of &#039;&#039;&#039;Baby Knights&#039;&#039;&#039;, &#039;&#039;&#039;Mini-Knights&#039;&#039;&#039;, &#039;&#039;&#039;Moe Knights&#039;&#039;&#039;, &#039;&#039;&#039;Knight Jr&#039;&#039;&#039;, &#039;&#039;&#039;The Wee Baby Brother of the Bunch&#039;&#039;&#039; or &#039;&#039;&#039;Mini-Me&#039;&#039;&#039; [[Dwarf|&#039;&#039;for a very good reason&#039;&#039;]]. Instead of a full Throne Mechanicum, they use a simpler set of implants dubbed the Helm Mechanicum that can be slaved to a larger Knight&#039;s commands- akin to the connection between a knight and his squire. &lt;br /&gt;
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Strangely, while they can take both a Meltagun or Heavy Stubber as carapace options, they can&#039;t take a missile pod like their larger cousins. [[Derp|This is despite the fact that Dreadnoughts, which are smaller, have such an option in both]] [[Havoc Launcher|spiky]] and [[Missile_Launcher#Cyclone_Missile_Launcher|loyal]] flavors.&lt;br /&gt;
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Tl;dr, they&#039;re for when a scion of the Imperium wants to play mecha like the [[Tau|blueberries]] without it literally [[Dreadnought|taking an arm and a leg]] to do so.&lt;br /&gt;
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====Armiger Knight Warglaive====&lt;br /&gt;
[[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] &lt;br /&gt;
Armiger Warglaives sprint into pace because they have to. Their weapon loadouts dictates that a fast and swift firststrike always gets the job done. It levels a lance-like beam of superheated directed energy from its Thermal Spear that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuring charge are struck with an expert sweep of the Armiger&#039;s Reaper Chain-cleaver, a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact. &lt;br /&gt;
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Warglaives are equipped with Thermal Spears, Reaper Chain-Cleavers, and a heavy stubber or a melta gun. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don&#039;t really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. &lt;br /&gt;
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Its more [[Dakka|shooty and ranged]] brother is the Armiger Helverin. Thus, the Warglaive is better situated in going up against CQC monsters that would have made mince meat out of the more fragile Knights.&lt;br /&gt;
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====Armiger Knight Helverin====&lt;br /&gt;
[[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] &lt;br /&gt;
The shootier Armiger, armed with a pair of Armiger Autocannons. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin aforementioned pair of Armiger-class autocannons are capable of firing hundreds of armor-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armored vehicles. &lt;br /&gt;
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As such, Armiger Helverins are versatile and highly destructive for something its size in contrast to the similarly sized yet underpowered and vulnerable [[Sentinel|Sentinels]], small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses who traditionally relied upon the Helverins&#039; support for their larger compatriots at war. These machines just work wonders.&lt;br /&gt;
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Despite initial fears that the Helverin would be almost be twice the height, twice the cost, yet only half as shooty as an old-fashioned rifleman dreadnought, these little gun walkers have turned out to pack a surprising punch, with 4d3 shots strength 7 each at a ridiculous 60 inches. Did I mention that each shot deals 3 damage?&lt;br /&gt;
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====Unknown Horus Heresy Armiger====&lt;br /&gt;
Previewed on Warhammer Community. Appears to be an Armiger armed with a [[Volkite]] weapon (likely a Volkite Culverin) and a claw (likely a scaled down Hekaton Siege Claw, like how the Reaper Chain-Cleaver is to the Reaper Chainsword). Given its a Forge World Knight, it will likely be able to use a Phased Plasma Fusil as a Carapace Weapon.&lt;br /&gt;
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===Questoris Knight Patterns===&lt;br /&gt;
====Questoris Knight Paladin====&lt;br /&gt;
[[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.&lt;br /&gt;
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The Knight Paladin&#039;s all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional wheeled or tracked vehicles and reposition itself to engage the enemy as needed.&lt;br /&gt;
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The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire Battle Cannon with an attached Heavy Stubber. Like all non-Forge World Knights, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet.&lt;br /&gt;
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====Questoris Knight Errant====&lt;br /&gt;
[[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similiar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole &amp;quot;Chivalry in SPEHSS!&amp;quot; theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]]&lt;br /&gt;
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Nevertheless, when the going gets tough, [[/d/|they &#039;&#039;really&#039;&#039; like to get in deep and dirty.]] In the heat of battle, almost nothing can stop a rampaging Knight Errant save for a complementary bombardment of anti-tank weapons and the occasional blast of a Titan weapon. &lt;br /&gt;
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The tank hunter of the Questoris, the Knight Errant is armed with a Thermal Cannon, a Heav d6 36&amp;quot; S9 Melta weapon. Like the Paladin, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet. Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration.&lt;br /&gt;
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====Questoris Knight Crusader====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]]&lt;br /&gt;
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. The Knight Crusader is one of the heaviest of the Questoris Knights by virtue of carrying all that damned ammunition. Capable of smashing holes in even the hardiest defense line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy.&lt;br /&gt;
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The first purely ranged Knight, it has the same Battle Cannon as the Knight Paladin (which it can replace with the Thermal Cannon for tankbusting) but replaces its close combat weapon with an Avenger Gatling Cannon, which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren&#039;t clustered close enough for the Battle Cannon alone to kill them all. &lt;br /&gt;
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As an added bonus, the Gatling cannon comes with a built-in heavy flamer to compensate for its relative weakness at close range. (The key word is &amp;quot;relative&amp;quot;. It can still Stomp, after all, and thanks to Smash it&#039;s still shitting out S10AP2 with normal cc attacks. It just can&#039;t give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. Balance? What&#039;s that? I don&#039;t think GeeDubs ever heard that word before!&lt;br /&gt;
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====Questoris Knight Gallant====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]]&lt;br /&gt;
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely &amp;lt;s&amp;gt;unfair and one-sided&amp;lt;/s&amp;gt; fair and absolutely honorable fight. A Knight Gallant will slam into enemy lines like a giant sumo wrestler, and come out of the other side unscathed. This in itself would make for a hilarious vision of a giant mech bumrushing anything smaller than it like an overzealous Kool Aid-Man.&lt;br /&gt;
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A noble designated to pilot a Knight Gallant will learn the three basic although pretty simple and straightforward tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure.&lt;br /&gt;
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The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a Reaper Chainsword and the Thunderstrike Gauntlet (described below) making it an absolute beast in close combat but of dubious use if it can&#039;t close in for the kill. Carapace weapons can mitigate this slightly, but it&#039;ll still struggle against shooty foes if it can&#039;t get into melee.&lt;br /&gt;
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====Questoris Knight Warden====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]]&lt;br /&gt;
As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. Carrying itself into the thick of the action with heavy, thudding steps, and protected by both thick adamantine armor and an Ion Shield, the Knight Warden is perfectly equipped to deal with foes who attempt to use weight of numbers to their advantage.&lt;br /&gt;
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The anti-horde option, by default the Warden comes with the Crusader&#039;s Gatling Cannon and a heavy flamer on top of the obligatory heavy stubber and Reaper Chainsword, but it can replace the sword with a Thunderstrike Gauntlet. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the &#039;&#039;first attack&#039;&#039;. &lt;br /&gt;
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At first glance, the gauntlet doesn&#039;t look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents.&lt;br /&gt;
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====Questoris Knight Magaera====&lt;br /&gt;
[[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]]&lt;br /&gt;
Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it&#039;s short and fat. Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and [[Bullshit|self-repairing even devastating weapon strikes in a few minutes of Dark Age level of Bullshit.]] &lt;br /&gt;
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It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask, seriously look at that headpiece), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. &lt;br /&gt;
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Its weapons are no less unusual- it can replace its chainsword for a Siege Claw which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a phased plasma fusil and a Lightning Cannon that mulch both infantry and all but the heaviest-armored vehicles. There&#039;s a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Questoris Knight Styrix====&lt;br /&gt;
[[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]]&lt;br /&gt;
Yes, Forge World is releasing another pattern of Knight, and it&#039;s another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. It is basically the bad omen of Imperial Knight patterns.&lt;br /&gt;
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There is a good reason why it is viewed with caution. The Styrix house a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knightly Knight with Knightly chivalry and values. &lt;br /&gt;
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Other Households hold no such reservations, letting loose entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Weaponry#Volkite Chieorovile|Volkite Chieorovile]] and a [[Graviton weapons|Graviton Imploder]], and shares the Magaera&#039;s option of upgrading its Reaper chainsword to a Hekaton Siege Claw with complimentary Rad Cleanser. Seriously, it is a miracle that the AdMech did not sanction these machines as techno-heresy when its machine spirit is borderline [[Dreadclaw]] worthy.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Questoris Knight Preceptor====&lt;br /&gt;
[[File:Sir hektor and canis rex.jpg|250px|thumbnail|left|Questoris Knight Preceptor]]&lt;br /&gt;
Like the Errant, Warden, and Paladin, the Knight Preceptor is armed with a Reaper Chainsword that it can replace with a Thunderstrike Gauntlet as a melee weapon, but differentiates itself from the more common Questoris variants by its Las-Impulsor. Essentially a laser shotgun in its function, the Las-Impulsor is effective against infantry and vehicles alike depending on its firing mode. However, unlike conventional Knights, the Preceptor is like the Big Boss or the Master Wushu of Knights who are often the more grizzled and commanding of these warmachines. &lt;br /&gt;
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Knight Preceptors are commonly piloted by arms-masters and other senior members of a House, and are such, largely responsible for the training of young squires to pilot Knights in the future as well as strengthen their mental fortitude for the Ritual of Becoming. Consequently they are also able to both inspire and coordinate any Armiger-class Knights accompanying them with remarkable skill as well as recruit, train and mentally prepare the Bondsmen for their initiation into the Armigers. &lt;br /&gt;
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By far the most famous Knight Preceptor and Pilot is the aforementioned Sir Hektur and Canis Rex, otherwise known as the Chainbreaker. What has been said about this Braveheart in Space has already been explained enough. On a side note, although you can&#039;t really tell, but Canis Rex has a little compartment for Hektur to ride in, it is a pretty neat contraption.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ceratus Knight Patterns===&lt;br /&gt;
====Cerastus Knight Acheron====&lt;br /&gt;
[[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]]&lt;br /&gt;
Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. They are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. &lt;br /&gt;
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The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a Flame Cannon to make those Heretics extra crispy, and a [[Chainsword#Chainfist|chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them.&lt;br /&gt;
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Again, like the Styrix, it is one of those Knight patterns that is pretty damned close to being full blown literal [[Khornate Knights]] that is just stop short of being declared as techno-heresy by the AdMech.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Cerastus Knight Atrapos====&lt;br /&gt;
[[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]]&lt;br /&gt;
One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. &lt;br /&gt;
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With the speed and shielding of the Cerastus chassis, and the Knight Atrapos’ Marco-extinction Targeting Protocols, the Cerastus Knight-Atrapos was an uncommonly destructive weapon of war that would have been God-tier if it was scaled up to an Emperor Titan.&lt;br /&gt;
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It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an Atrapos lascutter, a D weapon that can be used both in close combat and as a 8&amp;quot; shooting attack, and a Graviton singularity cannon ([[Awesome|yep, it shoots black holes]]), a 36&amp;quot;, S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Cerastus Knight Castigator====&lt;br /&gt;
[[File:Knight Castigator.jpg|thumb|250px|left|Cerastus Knight Castigator]]&lt;br /&gt;
A Forge World event model, and another close-combat variant. They accomplish this with a hail of rounds from their Castigator Bolt Cannon. The Castigator is also equipped with a Tempest Warblade that can easily destroy enemy vehicles including even fellow Knights. With these weapons, the Castigator can metaphorically [[Anal circumference|shove its giant warblade up the rear armor of any vehicle.]]&lt;br /&gt;
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While fluff states that it is used to handle and  take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants more suited for horde cleansing such as the Porphyrion or Crusader who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. &lt;br /&gt;
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Uses a big fuck-off sword (which is &amp;quot;only&amp;quot; S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Lancer====&lt;br /&gt;
[[File:Lancer-trans.jpg|thumb|250px|left|Cerastus Knight Lancer]]&lt;br /&gt;
One of the more uncommon but highly valued Knights fielded by Knight Houses, the Knight Lancer is a first-strike weapon, attuned to rapid assault tactics and lethal flanking maneuvers. It is renowned for its speed and power, as well as for the temperamental and restive nature of its machine-spirit. Because of this reputation, the most impetuous and glory-hungry of the Knight households are driven to bond with these war machines, their own souls a match for the fury caged within their war engines.&lt;br /&gt;
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The close assault variant of Knight, much taller and faster than the Paladin &amp;amp; Errant by virtue of longer legs. It is &#039;&#039;far&#039;&#039; more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it &#039;&#039;can&#039;&#039; be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18&amp;quot; range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. &lt;br /&gt;
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On a slightly more hilarious note, the Lancer&#039;s ranged attack is of a decent Strength and AP, and fires a lot of shots. It&#039;s also not a Template Weapon. While not recommended, it means in a pinch the Lancer &#039;&#039;can&#039;&#039; be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don&#039;t have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It&#039;s also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don&#039;t knock it down to initiative 1, you will be hitting at the same time on the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Dominus Knight Patterns===&lt;br /&gt;
Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! You could wait for GW to release Adeptus Titanicus, &#039;&#039;or&#039;&#039;, you could get a Dominus. Dominus Knights are basically dwarf [[Warlord Titan|Warlord Titans]] for all intents and purposes.&lt;br /&gt;
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====Dominus Knight Castellan====&lt;br /&gt;
[[File:KnightCastellan.jpg|thumb|232px|left|Dominus Knight Castellan]]&lt;br /&gt;
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It is the foremost artillery platform within the lances of the knightly houses, the Castellan hammers the enemy at extreme range from the moment the fight begins. Manned by a high-ranking Noble Lord, the Castellan is more akin to a mobile fortress than standard Knight.  Thanks to its twin plasma cores, it is can be equipped with a wide array of heavy weaponry which can be explained more below.&lt;br /&gt;
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Due to being powered by two plasma cores, the Catellan has become an especially shooty pattern of Knight. It is armed with a plasma decimator on one arm to blast apart heavy infantry, a volcano lance on the other for blowing vehicles to pieces, two twin-linked meltaguns mounted near the head, and three hardpoints for siegebreaker cannons and shieldbreaker missiles on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it&#039;s time to step up your game.&lt;br /&gt;
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One can&#039;t help but wonder how it is possible for one pilot to operate all those guns... Not like GW or battletech for that matter cares, of course. Turns out the Carapace Weapons are automated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Dominus Knight Valiant====&lt;br /&gt;
[[File:KnightValiant.jpg|thumb|232px|left|Dominus Knight Valiant]]&lt;br /&gt;
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. The Hellhound of the Knight Dominus in contrast to the Castellan&#039;s Leman Russ Executioner profile. With its Ion shields, this Knight can march relatively harmlessly in order for the enemy to get in range with its two [[/d/|large and meaty weapons.]]&lt;br /&gt;
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Yes, the Valiant is armed with a giant harpoon. Yes, you will be contractually obligated to yell &#039;&#039;&#039;&amp;quot;Get over here!&amp;quot;&#039;&#039;&#039; when you hit something with it. While the Thundercoil Harpoon&#039;s range is only 12&amp;quot;, it hits with S16 AP-6 for 10 damage (plus d3 more mortal wounds)- more than enough to destroy most tanks in one hit and knocking down most superheavies down a damage bracket (and kill Primarchs). There&#039;s also that triple-barreled giant flame called the Conflagration Cannon that hits like three heavy flamers for S7 AP-2 2 D apiece, but who cares when you have a giant harpoon? &lt;br /&gt;
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On a side note, notice how the top-most barrel of the Flamer is &amp;lt;s&amp;gt;useless, [[Derp|as it doesn&#039;t]] [[Fail|have a pilot-light]]&amp;lt;/s&amp;gt; {{Blam}} {{Blam|dependent on the two massive gouts of fire from the flamers directly beneath it to light its stream of promethium, thus displaying the [[Skub|usual efficiency and elegant design characteristic of the Adeptus Mechanicus]] in their holy service to the Imperium.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Acastus Knight Patterns===&lt;br /&gt;
====Acastus Knight Porphyrion====&lt;br /&gt;
[[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]]&lt;br /&gt;
Among the largest of Knight chassis&#039;s and by far the bulkiest one yet. When this beast was first revealed, almost everyone and &#039;&#039;I mean almost&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYONE&#039;&#039;&#039;&amp;lt;/u&amp;gt; thought it was going to be a new class of Titan, seriously...I mean this thing is so big it is literally the size of a [[Warhound Scout Titan]] for Emprah&#039;s sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. &lt;br /&gt;
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While it has no melee weaponry of its own, it packs a pair of twin-linked magna-lascannons- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12&amp;quot; or less, making it an ideal superheavy-killer. It also comes with a built-in Ironstorm missile launcher (that can be replaced with Helios defense missiles for anti-air purposes) and a pair of autocannons that can be swapped out for rad-cleansers or lascannons. Essentially, it is by far the most [[Dakka|Dakkaest]] of Forge World Knights and as aforementioned; one so big we were all fooled into believing that Games Workshop was actually releasing a new Titan.&lt;br /&gt;
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Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus&#039; 10, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse. &lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Times of Epic==&lt;br /&gt;
Back in the times of &#039;&#039;Epic Warhammer 40,000&#039;&#039;, the Knights we know and love looked and acted very differently than they do now:&lt;br /&gt;
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{|border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:Lancer Command.jpg|150px|thumbnail|centre|Commander type Lancer. They all go really fast.]] || &#039;&#039;&#039;Lancer:&#039;&#039;&#039; Faster than other Knights, this pattern is all about scouting, distraction and hit-and-run tactics.  Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance.  The only downside of them is that they are the most fragile of Knight Pattern.  Now in 40k too, being the first Forge World Knight kit.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CrusaderDetachment.jpg|250px|thumbnail|center|When you need to kill something hard, roll out the Crusaders.]] || &#039;&#039;&#039;Crusader:&#039;&#039;&#039; Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on [[Warlord Battle Titan|Warlord]] or [[Emperor Battle Titan|Imperator Class Titans]] (such as the Quake Cannon).  Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CastellanDetachment.jpg|150px|thumbnail|centre|Castellans. Knight level of [[Dakka]].]] || &#039;&#039;&#039;Castellan:&#039;&#039;&#039; The short-ranged cousin of the Crusader that swaps its standard Lascannons for multi-barreled Autocannons.  This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan&#039;s shields in a disturbingly short time. Also now coming back to 40k with the new codex.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightBaron.jpg|150px|thumbnail|center|When a Baron enters the battlefield, [[AWESOME]] ensues.]] || &#039;&#039;&#039;Baron:&#039;&#039;&#039; The biggest, baddest of all the Knights.  Baron Knights are piloted by the deadliest members of a Knight House.  Each Baron is actually built from the very basics as an ace-custom for its pilots, combining the power and speed to keep pace with Lancers with armor nearly as tough as a Crusader!  Typically armed with Battle Cannons and the Lancer&#039;s Power Lance, the Barons lead their kinsmen to war and victory.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightWarden.jpg|150px|thumbnail|center|Old people are actually as deadly as younglings.]] || &#039;&#039;&#039;Warden:&#039;&#039;&#039; Piloted by the eldest (read retired) members of a Knight House, these goofy-looking Knights shouldn&#039;t be underestimated, much like the old-timers that pilot them.  Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category.  Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.&lt;br /&gt;
|}&lt;br /&gt;
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== Why Knights are Awesome ==&lt;br /&gt;
[[File:Knight Errant of Freeblade Garantius.jpg|450px|thumbnail|left|Knight Errant of Freeblade Gerantius. The Forgotten Knight. Closest you get to the [[The Green Knight|Green]] [[Warhammer Fantasy Battle|Knight]].]]&lt;br /&gt;
Knight Titan lore is some of the coolest stuff in 40k.  True to both the medieval tradition and epic feel that 40k thrives from, Knight Titans protect the Agri Worlds that the Mechanicus use to supply (and predominantly feed) their incredibly ravenous [[Forge World#Planet|forge worlds]].  These Titans are easier to produce by far than even the humble [[Warhound Scout Titan]] and so can be made reliably, produced almost as an afterthought.  So Knights aren&#039;t the biggest, baddest, most overblown thing in 40k -- but, they are to the Knight Worlders.  The people who live and die on those Agri Worlds, delineated from other Agri Worlds by their designation as Knight Worlds, are all on the technological and societal footing of Medieval Europe.  A lot of these worlds look like Bretonnia, from [[Warhammer Fantasy]].  Kings and Queens, Arthurian legend, stone brick castles and skullcapped peasantry abound; fields and forests extend to every horizon without end. Remember, [[grimdark|it&#039;s much, much more important to obey societal doctrine than to optimize food output]].&lt;br /&gt;
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Imagine what someone from that world would think when they see a Knight Titan.  The most agile giant robots the Imperium makes, capable of shrugging off lasers and plasma bombs, tower silently over a field on a world that probably doesn&#039;t even have gunpowder weaponry or a Copernican idea of the night sky.  The kingdoms of the planet may have their petty wars, but life is dominated by meeting the food and resource quotas of machine-men from the sky, who build and fix the Knights that children and adults view with awe and reverence, like some amalgam of god and monster. These machine-men could destroy entire kingdoms on a whim by dropping stars from the sky.  Kingdoms train their nobles and knightly warriors to fight with swords, horses, and hammers.  They conscript armies from farming peasants, and use squads of bowmen to kill men at range....except for the Knight Titan pilots.  Those who are honorable enough or skilled enough may graduate beyond knighthood, to Knighthood.  Someone who takes a bath maybe twice a month and lives by torchlight has the duty to step inside a machine of such power and complexity that the science of the forty-first Millennium proves incapable of comprehending it.  Those men are revered beyond their kings, for they are the wielders of magic and death, and are entrusted with more true power than any other man on the planet.  Those men fight monsters, murderous warriors from the sky, and even other Knights from enemy kingdoms.  Sometimes, when the machine men come down when they aren&#039;t expected, the men who pilot the god-monsters must go far away to battle alongside the machine men in their wars.  Not a war on the other side of the world, but a war on a distant star, surrounded by machines and giants even larger than they.&lt;br /&gt;
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Imagine the man who has the lifelong job of knowing how to run the Knights, whose sacred duty is to recruit and train pilots.  Imagine. A lord or general may give the order to bring cavalry around the left flank, and fire the laser cannon onto the walls of his enemy&#039;s castle.  Despite his most valorous deeds, his children grow up playing with a giant metal god standing over them, silent and omnipotent, resplendent in livery and gold leaf.  These children one day grow old and tell stories not of lords and generals, but of the time when their kingdom&#039;s metal giant slew a great beast, or razed an entire castle single-handedly, or ran across the entire world to deliver medicine to a dying king.  Imagine what a pilot is to his subjects, or his lords.  What legends would be told of them, the men who step inside the kingdom&#039;s giant?  Their legends are not sagas of inscrutable gods or immortal emperors or statistic-scale tragedies, but of simple, honorable soldiers told by humble, hardworking people centuries after those soldiers are but dust and memory.&lt;br /&gt;
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If you are not crying tears of pure [[awesome]] right now then you are either have no soul or are [[Sly Marbo]].&lt;br /&gt;
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==6th Edition and Beyond==&lt;br /&gt;
[[File:IKErrant battle.jpg|450px|thumbnail|right|THOU SHALL NOT PASS BY A KNIGHT OF HOUSE TERRYN!! HAVE AT THEE [[Tau|BLUEBERRIES]]!!!.]]&lt;br /&gt;
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Imperial Knights became a Codex in 6th edition. With the ability to be a Household detachment of 3-6 knights or an allied detachment of 1-3 knights, Knights may ally with [[Chaos]], [[Daemon]]s, [[Necron]]s and [[Tyranid|&#039;Nids]] as Come the Apocalypse, [[Dark Eldar]], [[Tau]] and [[Orks]] as Desperate Allies; [[Eldar]] as Allies of Convenience; and all of the Imperium Faction as Battle Brothers (Yes, even [[Grey Knights]]).&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Imperial Knights are only Vehicles, only scoring if they&#039;re your primary. But let&#039;s face it you&#039;re always playing Purge the Alien anyway, even when it&#039;s not. The GW Imperial Knights are not Lords of War for other Imperial armies (the FW ones, however, can fit there), they are an army unto themselves. If you&#039;re playing 3-6 as a primary detachment, pick one as your Warlord; he gets relics and +1 WS/BS&lt;br /&gt;
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Lets do the numbers:&lt;br /&gt;
*&#039;&#039;&#039;1000 pts&#039;&#039;&#039; - You can have up to 2 models to fit the points cost. Sadly this means no Primary Detachment or even formations in low point games as everything has a bare 3-knight minimum requirement. You could run 3 Gallants, and have 75 points left for other options/upgrades, but it&#039;s not even remotely competitive, even as the formation.&lt;br /&gt;
*&#039;&#039;&#039;1250 pts&#039;&#039;&#039; - Up to three models this time, making it the first points level you can play with your Primary detachment. With the new codex and a slew of upgrades, depending on what you choose, you can fill out the remaining 100 points with either upgrades to the knights themselves, or take one of the more expensive knights (like the Crusader). &lt;br /&gt;
*&#039;&#039;&#039;1500 pts&#039;&#039;&#039; - Perfect if you plan on only taking Paladins, taking Errants will nab you some extra points to upgrade those stubbers into melta guns (or take a gauntlet for every 2 Errants). At this points cost you can field 4 of these Knights. If you want to field any other types, especially the formations, you&#039;re gonna have to start dropping knights, or take a few Gallants to free up the points.&lt;br /&gt;
*&#039;&#039;&#039;1750pts&#039;&#039;&#039; - Now possibly the new sweet spot for Knights. With around 250 extra points to play around with, you can either afford to bring in some Crusaders to pack more damage, upgrade every knight with a carapace weapon, or take 3 Gallants (the cheapest Knights) to bring 5 knights in a 1750 game. &lt;br /&gt;
*&#039;&#039;&#039;1850pts&#039;&#039;&#039; - Similar to above, but now you can field 5 Knights without having 3 or 4 of them be Gallants while still having a decent amount of points to play around with. Note that 5 bare naked Errants cost exactly the same amount, so if you&#039;re confident in your melta-spam, this works too. &lt;br /&gt;
*&#039;&#039;&#039;2000pts&#039;&#039;&#039; - Now with upgrades, this has also become a sweet spot for people looking to field the Exalted Court or Baronial Court. With roughly 150 extra points to play with, you can either grant each of your knights one of the relics, or start upgrading them with extra weapons and other whistles. Alternatively, you can field up to 6 bare-bones Gallants at this point, which is just enough to take two Gallant Lance Formations (although this is not wise, it is recommended, if only to see the horror in your opponent&#039;s face when 6 knights basically leap across the table to charge him). &lt;br /&gt;
So what if you want to deploy 6 Knights on the field at once? You are looking at somewhere between 2220 - 2250pts. If you can do this you just paid $840 USD for an entire army of only 6 models, you sir are the envy of many neckbeards and [[Ork#Flash Gits|clearly have more dollars than sense]]. And we thought the Grey Knights were an elite army per model. Or you can just, oh I don&#039;t know, scratch build 6 knights and save yourself $820 bucks. Just sayin&#039;.&lt;br /&gt;
&lt;br /&gt;
Note: Flyers may not be laughing quite as hard with the new 7th edition codex, but may giggle a little as the carapace mounted AC isn&#039;t too scary (unless you have five knights all with that weapon...but then your opponent may laugh for different reasons).  The Warden/Crusaders gatling cannon can do some credible anti-flyer work and may be your best bet. Regardless, it remains a valid tactic to continue to take all those point you couldn&#039;t spend (see above) and buy a Vengeance Weapons Battery w. Quad Icarus, or two, or even better a Firestorm Redoubt.&lt;br /&gt;
&lt;br /&gt;
Second Note: FW have made their own version of an all-knight list, which actually has Knights fitting into a modified force org chart.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000 Freeblade==&lt;br /&gt;
Yet another exercise in wasted potential, Warhammer 40,00: Freeblade is a [[Awesome|badass looking third person Imperial Knights game]] [[Skub|for iOS and Android]].   You can play it on Windows 10 now!&lt;br /&gt;
&lt;br /&gt;
The plot&#039;s simple; you&#039;re a newly initiated knight of House Drakkus and your bonding ritual only just finishes when Chaos Space Marines dedicated to Khorne show up and fuck shit up. You end up being the last knight of House Drakkus and you get rescued by the Dark Angels who take you on a merry adventure of fucking [[Orks]] and [[Chaos]] up.&lt;br /&gt;
&lt;br /&gt;
[[Fall of the Eldar|OH NO]].  Turns out that it is a free2play nightmare, with forced 30 second video ads and amazing amounts of not so subtle hints that you should really be buying their shitty supply drop &#039;loot crates&#039; and a mind boggling array of other detritus.  &lt;br /&gt;
You know you have a pile of exploitative and badly written shit on your hands when upon clicking on said loot crate, a [[Dark Angels|derpy marine]] with cybernetic implants and a voice like a talking vibrator pops up and proclaims he &amp;quot;Can scarce imagine what glorious spoils lie within- let us find out!&amp;quot;  Bleargh.&lt;br /&gt;
&lt;br /&gt;
Its only saving grace is the paint and customise your own knight section, which is kind of fun!  One can then take take pictures of said pimped out knight and then promptly uninstall.&lt;br /&gt;
&lt;br /&gt;
It&#039;s somewhat decent for a mobile game, which only goes to show the [[Fail|pitiful state]] of [[Derp|mobile gaming]].&lt;br /&gt;
&lt;br /&gt;
[[Extra Heresy|The paid-for Slaneesh Knight skin has Khorne markings on certain high-end wargear pieces too (probably done on purpose to troll Khornates).]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Imperial Knight House Creation Tables]], work-in-progress tables you can roll on to generate a Knight House of your own.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(7E)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(8E)]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Power_Armour&amp;diff=383163</id>
		<title>Power Armour</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Power_Armour&amp;diff=383163"/>
		<updated>2018-06-26T10:40:09Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Aegis Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Power_Armor.PNG|thumb|right|400px|The first eight marks of Space Marine Power Armour.]]&lt;br /&gt;
&#039;&#039;&#039;Power Armour&#039;&#039;&#039; is a science fiction concept of armor which increases the strength, speed, and reflexes of those who wear it. It is featured heavily in science fiction/fantasy settings such as [[Warhammer 40,000]].&lt;br /&gt;
&lt;br /&gt;
==Starship Troopers==&lt;br /&gt;
Like so many military science-fiction concepts, the modern idea of powered armor dates back to the Mobile Infantry of Heinlein&#039;s &#039;&#039;[[Starship Troopers]]&#039;&#039;.  The &amp;quot;Marauder&amp;quot; suit is bulky, with integrated thrusters and heavy weapons (including nuclear weapons and heavy explosives, carried as easily as a human soldier carries grenades).  Their primary purpose is not to destroy indiscriminately (though they certainly can), but to &amp;quot;make war as personal as a punch on the nose&amp;quot; -- to [[Drop Pod|drop in]] and destroy with precision, in order to break the enemy in exactly the right way. In other words, it&#039;s much like Crisis [[Battlesuit|battlesuits]] with less [[Tau|weeaboo]] and more [[Humanity Fuck Yeah|humanity fuck yeah]] inside.&lt;br /&gt;
&lt;br /&gt;
Heinlein never discusses [[pauldrons]], but the [[Space Marines]] certainly take after the Mobile Infantry&#039;s other aspects.The dudes from the book not the movie.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Because 40k has a huge hard on for Space Marines, and because no super soldier worth his genetic enhancements will go into battle without super armaments, 40k has developed nearly as large a hard on for power armor. &lt;br /&gt;
&lt;br /&gt;
===Space Marine Power Armour===&lt;br /&gt;
The most iconic users of power armour in 40k are the [[Space Marines]] and the [[Chaos Space Marines]]. Made of ceramite layers upon plates of plasteel and adamantium/adamantine which will deflect all but the most powerful of weapons, Power Armour possess many life support systems designed to keep the Space Marine inside alive, even in the worst and most extreme of battlefield conditions. &lt;br /&gt;
&lt;br /&gt;
The Black Carapace, one of the [[Gene-Seed]] organs, is specially designed to allow a space marine to interface his nervous system with his armor and is the last organ implanted in [[Codex Astartes|Codex]] Chapters. Amongst its features, power armour possess auto-senses to supplement the Marine&#039;s already considerable senses, auspex arrays to create minimaps and transmit data between squad members and commanders, painkiller delivery systems in the event of severe bodily damage, and waste recyclers to keep the Marine going for up to fifty days without fresh food or water. The power source is a backpack mounted generator which needs initializing, but after that can take solar energy to keep itself going. &lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;s&amp;gt;eight&amp;lt;/s&amp;gt; ten (technically​ nine because one has never been shown) types or &#039;&#039;&#039;Marks&#039;&#039;&#039; of Power Armour used by the Astartes. Regardless of their type, they all have massive [[Pauldrons]]. Pictures can be found in the gallery at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
====Mark I: Thunder Armour====&lt;br /&gt;
The first type of Power Armour was designed for the [[Thunder Warriors]] and worn by many of the techno-barbarians of [[Earth|Terra]]. They provided basic protection against weapons and enhancements to upper-body strength, but that is all - the suit was incapable of supporting its own weight and basic variant did not provide any significant protection to the legs.  But perhaps this was intentional as the Emperor intended to replace the Thunder Warriors anyway.  Since they were only used on Terra, there was no need to protect them against the void. Though the lack of life support systems and much lesser degree of protection make them essentially useless in the 41st millennium (this doesn&#039;t seem to stop people from pestering Forge World to make models for it though, even though they&#039;ve said that they won&#039;t for exactly this reason), several Chapters retain sets of Thunder Armour for ceremonial purposes. If you were to field one now, it would probably count as carapace armor (4+ save) with a slight bonus to strength but a penalty to initiative.&lt;br /&gt;
&lt;br /&gt;
In [[Deathwatch_(RPG)|Deathwatch]], you can actually get your hands on some. Be forewarned: it&#039;s noisy, doesn&#039;t offer as much protection, doesn&#039;t work with a Marine&#039;s Black Carapace, and actually might not be a whole suit of armor depending on its state of repair. Overall, it&#039;s kind of shitty, but it&#039;s a surviving artifact linked to the days of the living [[Emperor]] and early Imperium and that impresses other Marines and those Ecclesiarchy schlubs. Take it for formal occasions.&lt;br /&gt;
&lt;br /&gt;
====Mark II: Crusade Armour====&lt;br /&gt;
[[File:99550101508 LegionMK2CrusadeArmour03.jpg|200px|thumb|right|]]&lt;br /&gt;
Designed by the [[Adeptus Mechanicus]] with the [[Great Crusade]] in mind, the Mark II armour was fully enclosed and contained all the life support and auxiliary systems now common among Astartes power armor, like a waste recycling unit and automated medical equipment. Much of these newer additions were made possible by a more efficient cooling system, which allowed a considerable reduction in the size of the powerpack. The helmet also came with a bunch of enhanced sensory equipment. Overall protection and flexibility was much improved, especially since the legs were now enclosed in armoured hoops and came with their own servomotors. Unlike the Mark I suit, the design is still sufficiently sound to remain in active, albeit extremely limited, use well into the 41st millennium.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark III: Iron Armour====&lt;br /&gt;
[[File:99550101509 LegionMK3IronArmour03.jpg|200px|right|thumb]]&lt;br /&gt;
Mark III armour was first conceived for &amp;lt;s&amp;gt;the [[Squat]] campaigns&amp;lt;/s&amp;gt;  boarding actions of the Great Crusade. It was pretty much a modified Mark II designed to provide better frontal protection for close quarters combat, essentially fulfilling the same role that [[Terminator]] armour would later fulfill. By the time of the Horus Heresy, the Mark III was slowly being phased out and replaced by Terminator armour, but it&#039;s still fairly common among the Traitor Legions. In fact, several of the more traditional Legions were reluctant to phase out Mark III because it was the most brutally iconic mark of power armour in their day, so there was talk of keeping it for honour guards or spear tip operations. Even into M41, the helmet or faceplate is still popular. It appears as a DLC armor in [[The Last Stand]] &lt;br /&gt;
for the Space Marine Captain, where it increases the force of his melee strikes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark IV: Imperial Maximus Suit====&lt;br /&gt;
[[File:01-01.jpg|200px|right|thumb]]&lt;br /&gt;
Now having access to more [[Standard Template Construct]]s, the Mechanicum was able to further refine power armour internal systems. In addition to having more advanced visual sensors, the helmet was now capable of easier movement. The suit was also made a whole lot lighter than before while only marginally reducing Mark II&#039;s protective capabilities. Bears mentioning it had much, much more superior manufacturability compared to MkII and was easier to repair due to its nature of having no interlocking armor plates and whatnot. Although the chest power cables were once again relocated to the outside of the plating, they were given an armoured sheath to protect them from damage. [[Horus|Horus Lupercal]] manipulated the Mechanicum&#039;s supply lines to ensure that the Legions that were planning to side with him in the Heresy would be fully equipped with Maximus Armour in time for the Heresy; as a result Mark IV was usually reserved for Chapter Masters and senior Captains of the Loyalist Legions. As the Legions were either fully or partially re-equipped with these suits by the time the [[Horus Heresy]] began, Mark IV is one of the most prevalent types of armour among the Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
Some Chapters/Legions also made their own sub-patterns of Maximus power armor, such as the Ultramarines&#039; Praetorian-pattern.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark V: Heresy Armour====&lt;br /&gt;
[[File:99550101511 LegionMK5HeresyArmour03.jpg|200px|right|thumb]]&lt;br /&gt;
In between production of the Mark IV and what would be the Mark VI, both Loyalist and Traitor Legions found that they were running out of replacement parts for damaged systems. This would result in several Legions taking parts from older Marks and inadvertently making a brand new Mark of Power Armour. Although appearances varied widely as a result of its ad hoc nature, some form of standardization was achieved. One of the most notable was the introduction of molecular bonding studs on the left pauldron and both greaves (the famous &amp;quot;rivets&amp;quot;), which made them look totally Metal - these were actually originally designed to field-patch busted vehicle armour before they could be repaired properly. Probably one of the most common suits of armour in service among the Traitor Legions, since this was what most of them were wearing when they retreated to the Eye of Terror.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark VI: Corvus Armour====&lt;br /&gt;
[[File:99550101512 LegionMK6CorvusArmour03.jpg|200px|right|thumb]]&lt;br /&gt;
The much beloved [[Beakie]] armour. Designed during the latter years of Great Crusade, this one was initially field-tested by Salamanders and Iron Warriors to become a proper Mk V. While the former&#039;s reaction is unknown, [[Perturabo]] despised the idea of reducing protection of his fellow &amp;lt;s&amp;gt;cannon fodder&amp;lt;/s&amp;gt; sons. He arranged the next test to be conducted by the [[Raven Guard]], and so [[Corax]], whom our autistic wierdo didn&#039;t like, received a lot of Mk VIs and was sent on the galactic fringe to fight Eldar. To Iron Lord&#039;s surprise, the test was such a smashing success that the suit received the XIXth Primach&#039;s name, and beakie armour became a common sight in his legion even before it was actually accepted for service in wider Imperium. It anticipated some of the lately developed Mark VII features, producing a suit of armour that is in many ways equal to its descendants, if being a little bit specialized. Although it offered the worst protection compared to all other proper marks, Mark VI armour was the first to feature a redundant power system and parts that are largely interchangeable with those of other marks, particularly with Mark VII. Somehow, it also manages to be lighter and fit together more smoothly than the current Mark VII Aquila, allowing for quieter movement, while the helmet includes further improved sensor systems in its, um, &amp;quot;beak&amp;quot;. Due to the design&#039;s inherent stealthiness and legacy, it still remains the preferred armour among the sons of Corax, who tend to be saddled with older equipment anyhow. For reasons nobody can seem to explain, it was also sporadically used by the [[Alpha Legion]] around the time of the Horus Heresy even though it was never actually [[Blood Ravens|issued]] to them.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark VII: Aquila/Imperator Armour====&lt;br /&gt;
[[File:1-01.jpg|200px|right|thumb|]]&lt;br /&gt;
The most common Mark of Power Armour among loyalist Space Marines, Mark VII armor was still being designed when the Traitor Legions reached the Sol System and seized [[Mars]]. When this fact became all too foreseeable, [[Rogal Dorn]] ordered the design teams transferred to Terra to prevent the Traitors from seizing it. Mark VII featured completely covered chest and arm cabling, a distinct helmet that provided more protection, a high level of compatibility with previous Marks, and also bore the Imperial Aquila on the chest, which was first used there to provide quick identification of the Loyalist Marines during the chaos of the Siege of Terra.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark VIII: Errant Armour====&lt;br /&gt;
[[File:02-01.jpg|200px|right|thumb]]&lt;br /&gt;
[[Jes Goodwin]] [http://wh40k.lexicanum.com/wiki/File:MkVIII_Errant.jpg originally] designed it with awesome [[Power Fist]]-style hands, a modified helmet, a streamlined power pack, and a more flexible leg-and-ankle joint. Games Workshop only bothered with using the altered breastplate, [[Derp|so the overall design looks like a regular Mark VII with a collar.]] Breaking the trend of reverse-compatibility between newer and older marks, this Mark can only accommodate the helmet designed for it, which kind of becomes a moot point when reserving it for officers, since everyone higher up than a battle brother will never wear his helmet. The specialist design, or the [[Adeptus Mechanicus]]&#039;s head-up-own-arse tendencies around distributing new technology, are thought to be the probable reasons why it has yet to be widely adopted among Space Marine chapters. Because of its rarity, the armour is generally restricted for use by senior officers only, and even then they&#039;ll usually only be able to wear the breastplate. Munitorium series from GW, however, shows that it&#039;s fully compatible with Mk7, so Veterans will sometimes receive a part of Mk8 to replace analogue from their Mk7 for some heroic deed, meaning if some Veteran is equipped with full Errant pattern, he is a serious badass and likely expects promotion. The [[Minotaurs]] and [[Deathwatch]] chapters appear to be the exceptions here, as almost all of their battle brothers have access to full suits.&lt;br /&gt;
&lt;br /&gt;
It should be noted that, while artificer armor, at least in the art, looks like a pimped out Mk.VIII, regular Mk.VIII [[Crunch|doesn&#039;t actually improve armor save]]. But Fantasy Flight [[Deathwatch_(RPG)|gave it some love]] with an extra armour point all around, and the ability to deflect some headshots to the chest, greatly improving its protection and explained why so many officer using it tend to not wear a helmet (not to mention that the collar helps protect the neck from shrapnel or shots hitting it).&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark IX Armour====&lt;br /&gt;
Who the fuck knows, really. This mark was skipped over when Mk10 was introduced, and no details were made available. It could either be an Mk5 treatment, with any Mk7 or 8 suits made with improvised parts or even contemporary Artificer Armour [[Proxy|counted as the Mk9]]. Another possibility is that the Mk9 might be part of [[Roboute Guilliman|Guilliman]]&#039;s new job of [[Gets shit done|actually getting shit done]] and gets a new mark rolled out for the Classic Marines. Nothing&#039;s really known at this point, &amp;lt;s&amp;gt;so actual information should come out in a some weeks&amp;lt;/s&amp;gt; and there&#039;s still no word, more than half a year after Mk10 was announced.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark X: Tacticus Armour====&lt;br /&gt;
[[File:Lieutenant1.jpg|200px|right|thumb|Getting huger, and all without Terminator Armor]]&lt;br /&gt;
A new form of Power Armor introduced in 8th Edition, worn primarily by the Primaris. Combines aspects of Mk8 armor (the collar) with aspects of earlier variants (the helmet (mk4) being the obvious bit) and [[Fluff|all the latest technology of the Imperium in the 42nd Millennium]].  ([[Crunch|Still doesn&#039;t affect armor save, but it &#039;&#039;might&#039;&#039; provide an additional wound, as we have not yet seen Primaris Marines in any other armor or non-Primaris Marines in this suit, so we don&#039;t know if their extra wound is innate or from the armor.]])  So far it&#039;s only been shown on the Primaris Space Marines, it is unknown if the scruffy old obsolete Space Marines will get it. The vambraces are noted to have built-in cogitator systems, which can be used for a variety of purposes depending on the user&#039;s role.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark X: Gravis Armour====&lt;br /&gt;
[[File:40k-Captain-Gravis.jpg|200px|right|thumb|I. AM. ULTRASMURF.]]&lt;br /&gt;
A Mark X variant; crunch-wise, it&#039;s Power Armor with +1 Toughness. Yay.  (Rumors that 8th Edition is being designed to make future vidya projects easier to code remain unfounded.)&lt;br /&gt;
&lt;br /&gt;
Gravis armour is worn by the Captain included in the Warhammer 8th Edition Boxed Set.  The example captain had both a master crafted power sword &#039;&#039;(that does two wounds nowadays)&#039;&#039; AND a brand new &#039;&#039;&#039;Boltstorm Gauntlet&#039;&#039;&#039; which combines the functionality of a power fist with a bolt pistol capable of firing at triple rate -- Marneus Calgar approves. Said armour design appears to take some leanings from ... Iron Man (a noted early proponent for the founding of the Mechanicus, as such a most blessed servant of the Omnissiah), &amp;lt;s&amp;gt;or perhaps the T&#039;a&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|&#039;&#039;&#039;HERESY!&#039;&#039;&#039;}}, terminators, with what appears to be augments on the legs, an enhanced ribcage, and an enclosed armoured hoodie for good measure.&lt;br /&gt;
&lt;br /&gt;
Gravis Armour is also worn by the Inceptor Squads, granting them the toughness boost as well. Their version also comes with built-in jump packs, replacing the normal backpack-worn type. Another variant is worn by Aggressor Squads, which can come with Fragstorm Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
Models in Gravis Armour are [http://steppingbetweengames.com/new-8th-edition-40k-models-size-comparison/ fucking big] even compared to even the NuMarines, so...&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Mark X: Phobos Armour====&lt;br /&gt;
Another Mark X variant, the one worn by [[Reivers]].  Phobos Armour can be compared to Mark VI &#039;&#039;Corvus&#039;&#039; Armour due to its association with recon troops. Like Mark VI armour, it is designed for silent infiltrations and drop assaults and in the same way the older mark was pioneered by the [[Raven Guard]], Phobos Armour was pioneered by the [[Original character, do not steal|Primaris]] [[Night Lords|Reivers]]. It also rocks a Night Lords inspired skull-helmet instead of a Raven Guard beakie, which [[Skub|may or may not be awesome]].&lt;br /&gt;
&lt;br /&gt;
====Artificer Armour====&lt;br /&gt;
[[File:.-01.jpg|200px|right|thumb|A typical Blood Angels Nipple Pattern artificer armor]]&lt;br /&gt;
Pimped out and individualized versions of regular suits, often enough to be considered one-off derivations in their own right. Artificer Armour can be formed from any older mark of Power Armour (perhaps barring Mk.I plate) by adding extra or upgraded protection. The upgraded and individualized suits mean that they require a lot of maintenance and needs techs to work around the clock to make sure they stay functional. Standard issue for [[Techmarines]] and optional for [[Brother-Captain|officers]], pairing artificer armour with an Iron Halo can offer better protection than Terminator armour with none of the drawbacks, yet with only some of the benefits.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Chaos Power Armour====&lt;br /&gt;
[[File:Barque Armor.jpg|200px|right|thumb|]]&lt;br /&gt;
While many Traitor Marines are equipped with Marks IV or later (at least in the lore; if you go buy the models, almost all of them seem to have Mark VII armour with Mark VI legs), Chaos power armor is often a mix-and-match setup. About the only unified feature of Chaos power armour is a distinct power pack with stabilizers on long curved fins, that still runs on solar converter core instead of fusion reactor of modern loyalist power packs. Because Chaos Marines often have to go long periods with no access to proper industrial facilities, proper maintenance and replacement parts became an issue. Because of that, many subsystems in each suit of armor doesn&#039;t work and replacement parts come in the form of whatever they can dig up from plunder and taken off of corpses after [[Orks|raiding and looting]]. Furthermore, Chaos Marines like to customize their armor with devotional iconography and personal trophies, making sure that virtually each suit of armor is personalized and none are exactly alike. Where things get even weirder is when the armor gets too steeped in Chaos and begins to twist, mutate, and turn partially organic, or had a daemon replace its machine spirit. It&#039;s quite likely that the parts of armor that don&#039;t work get replaced with warp magic, daemonic influence, or Dark Mechanicus tech-heresy. &lt;br /&gt;
&lt;br /&gt;
Recent editions and artwork show senior Chaos marines with a sinister and more organic-looking power armour of Mark III through V, a look they pick up after a while either deliberately or due to the Warp&#039;s influence changing their outside look to match their corrupted souls. In the Rogue Trader Era, Chaos Power armor &#039;&#039;was&#039;&#039; organic, so this is actually a pleasant return to the old days. The Chosen models from the Dark Vengeance box set are commonly referred to as the harbringers of this new style, while the new Raptors/Warp Talons set incorporate this design, alongside the regular Raptors, whose design seems like being &amp;quot;metal-guilded armour, that&#039;s begun to blend together and form spikes and weird shapes&amp;quot;, hinting of what&#039;s to come for the aging Chaos Space Marine range.&lt;br /&gt;
&lt;br /&gt;
As of 2016, the non-[[Terminator armour|Terminator-armoured]] [[Thousand Sons]] are now fully equipped with modified, ornate suits of Mark IV armour, in the style of the original [[Jes Goodwin]] Thousand Son model and concept art that established their aesthetic back in the [[Warhammer 40,000: Rogue Trader|old days]]. Since most of them [[Rubric Marines|aren&#039;t really capable]] of changing out of their armour anymore, this makes their current models their most lore-friendly--and least [[neckbeard]]-[[Rage|enraging]]--incarnation yet.&lt;br /&gt;
&lt;br /&gt;
And then, in 2017, GW started releasing new Death Guard Space Marines. The ugly bastards pretty much relive the original style from the old Forge World Death Guard upgrade pack (itself a throwback to Jes Goodwin&#039;s [[Warhammer 40,000: Rogue Trader|Rogue Trader-era]] Death Guard concept), decked out in rotted, space-AIDS-riddled suits of Mark 3 armour, with most sporting the classic reinforced belly plate to hold in their bloated guts and intestines.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Armour====&lt;br /&gt;
[[File:FleshMetalArmor.jpg|200px|right|thumb|]]&lt;br /&gt;
Essentially the Chaos Marine&#039;s take on Artificer armor, given only to champions favored by the Chaos Gods. A blast from the past editions, Fleshmetal Armour is how it sounds. After spending gods knows how long in the Warp and centuries of combat under chaos, it eventually caused a chaos marine&#039;s power armor to fuse with their own flesh, forming an incredibly hard, organic carapace, tempered by ceramite and reinforced with warpfuckery.&lt;br /&gt;
&lt;br /&gt;
Once a marine receives this gift, they&#039;re now more literal weapons than ever, as the armor cannot be removed anymore (since its now their second skin), condemning them to an eternity of unending war. Of course, since Chaos Marines live for that kind of thing, its more of an encouragement than anything.&lt;br /&gt;
&lt;br /&gt;
Just about any Chaos special unit or veteran has fleshmetal armour, like [[Obliterator]]s and [[Chaos Chosen]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Aegis Armour====&lt;br /&gt;
[[File:99120107002 StrikeSquadNEW02.jpg|200px|right|thumb]]&lt;br /&gt;
The Power Armour of the [[Grey Knights]], Aegis Armour is master-crafted on the forges of Titan and inscribed with prayers and [[Matt Ward|wards]] to prevent [[Daemon]]s from possessing it. [[Khornate Knights|Early fluff insinuated that a psyker was sacrificed as part of the machine spirit of the armour (GRIMDARK) but this aspect has been downplayed massively]]. Based on parts from Marks VI, VII, and VIII, within the breastplate of each set is a copy of the Liber Daemonica. It frequently bears a stormbolter on its left forearm, keeping both hands of the wearer free to use. There is an Aegis/Grey Knight version of Terminator and Dreadnought armours, too.&lt;br /&gt;
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====Auramite Armour====&lt;br /&gt;
[[File:60010101002_BurningofProsperoCustode1360_2d2e-wn.jpg|200px|right|thumb]]&lt;br /&gt;
The most common power armour within the [[Adeptus Custodes]], it is straight up in the top 3 power armours of the Imperium, its other contenders being the Aquilon &amp;amp; Allarus terminator armours. The material used for its construction is known as, you guessed right, Auramite (which is ceramite, except even [[Cheese|better]]): The first samples and tech to make it was brought back from the depths of [[Terra]]. The armour itself is even better than artificier armour and include a refractor field, essentially giving it the same properties in-game as terminator armour, it can even get a teleportation transponder as well as an Arae-shrike: a nasty (so nasty the Mechanicum declared it blasphemous) piece of archeotech that fuck up nearby cogitators. The only ones allowed to make it, like all custodes-grade weapons, are Emperor-chosen clans of Terra.&lt;br /&gt;
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===[[Terminator]] Armour===&lt;br /&gt;
[[File:Terminator w- chainfist and Cyclone&amp;amp;.jpg|200px|right|thumb]]&lt;br /&gt;
Set aside for space marines who are exemplars of toughness, martial ability, and wonky proportions, [[Terminator]] armor, or Tactical Dreadnought armor, provides the best personal protection available. Heavily layered with adamantium and indestructible [[pauldrons]], a suit of Terminator armor is meant to steamroll nearly everything, and gives a fighting chance against everything else, which is anything that gives anybody else a fighting chance against Terminators. Standard loadout for Terminators are [[Power Fist|power fists]] and [[Storm Bolter|storm bolters]] or [[Power weapon]]s and [[Twin-Linked|twin linked]] bolters for the Chaos variant, but they are able to fit a  shoulder-mounted Cyclone missile rack, equip heavy weapons systems, and arm with other killtastic melee weapons. Since most suits are about at least as old as the chapter that owns them, and that the pauldron allegedly contains a tiny fragment of the Emperor&#039;s own power armor, these suits are holy relics as well as top-quality wargear.&lt;br /&gt;
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Despite all the pain they lay down (and keep away), Terminator armor has a few serious drawbacks. First thing is that it is seriously hard to make. Seriously. Most chapters have only a handful that they can distribute amongst their veterans and officers, and any lost suits are damn near irreplaceable. Second thing is that they lack mobility. They counter this mostly since Terminator armor can be safely teleported from orbit into the thick of it, and judicious use of teleport homers can put them right where you need them, and a [[Land Raider]] can carry small squads. Beyond that, Terminators are otherwise going to be footslogging since they&#039;re too fucking huge to hitch a ride on anything smaller than a house. Unless you&#039;re fighting a fast or a crafty opponent, you won&#039;t care anyways.&lt;br /&gt;
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Terminator Armor had 3 major designs. the Cataphractii pattern, the Tartaros pattern, and the Indomitus pattern. The &#039;&#039;&#039;Cataphractii Pattern&#039;&#039;&#039; was the first run at Terminator armor, developed after the Mk.III power armor and sharing many systems. Bearing much larger power field generators and thicker armor, it provided better protection than future variants, but was much more unwieldy and difficult to use. In game terms, you get a 4++ and S&amp;amp;P. The &#039;&#039;&#039;Tartaros Pattern&#039;&#039;&#039; shared many of its systems with the Mk.IV power armor and was much more maneuverable than its predecessor, but gave up some of its protection to do so, becoming more like contemporary Terminator armor. The &#039;&#039;&#039;Indomitus Pattern&#039;&#039;&#039; is the current pattern of terminator armor (though the Forge World books make it clear that it was common at the time of the Heresy, perhaps more so than Tartaros and Cataphractii), sharing similarities with the Tartaros pattern in terms of functionality whilst being cheaper to produce. It also gave rise to the experimental Gorgon pattern, a design that was being tested during the Heresy by the Iron Hands Legion. There are also human-sized suits of Terminator armor, but the tiny amount of them that still exist are used exclusively by the Inquisition.&lt;br /&gt;
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After the Horus Heresy, Cataphractii pattern had eventually fallen out of general use; this may have been because the last of that armor was either lost and [[Adeptus Mechanicus|the pattern became another lost technology]] in the following years. Or because production was ceased in favor of later patterns, and most suits were either cannibalized or became chapter relics that wouldn&#039;t see field use again until the day GW released the Angels of Death supplement (no doubt because they&#039;d sell more copies of &#039;&#039;[[Betrayal at Calth]]&#039;&#039; if both 30K and 40K Marine players could use it).&lt;br /&gt;
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Finally, there was one more pattern of Terminator armour, called Saturnine. It&#039;s got the hugest pauldrons one can get before moving into walkers category and was famous for it&#039;s extreme bulk, durability, cumbersomeness and difficulty of piloting - basically everything good and bad about Cataphractii turned to eleven. It never went out of field testing phase, since new smaller Castraferum Dreadnoughts could do everything Saturnine was designed for (boarding actions and indoor/tunnel fighting) better and without it&#039;s numerous drawbacks except for needing a half-dead Astartes. Some legions still had their batches of test suits when Horus Heresy hit and used them to gain whatever edge over their opponents they could, but they were never seen after the Heresy.&lt;br /&gt;
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&#039;&#039;&#039;Extermination&#039;&#039;&#039; claims the Alpha Legion used five patterns of Terminator armour during the Invasion of Paramar, suggesting that other patterns are yet to be revealed.&lt;br /&gt;
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===Centurion Armour===&lt;br /&gt;
[[File:Centurian.jpg|200px|right|thumb|]]&lt;br /&gt;
Since somebody at GW forgot that the [[meme|Xzibit meme]] wasn&#039;t funny anymore, Space Marines now have [[Centurion_Squad|centurion armour]] that they equip like a miniature walker vehicle, more like a mini-mech, a cute little dreadnought preparing space marines for their life after living. Centurion armour is &amp;quot;worn&amp;quot; over regular power armor, giving better protection (like terminator armor without the invul save but with an additional wound, along with +1 to both S and T) and comes in two flavors: assault and devastator. Assault centurions are heavy assault units equipped with drills and meltas or flamers, meant to get in close to enemy strongpoints and fortifications and wreck shit. Devastator units are heavy fire support units with hurricane bolters and twin-linked heavy weapons, which, in practice, provide less fire power than regular [[Devastator Squad]]s, but higher resilience and mobility, as the suits have Slow and Purposeful.&lt;br /&gt;
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===Warhammer 40000: Space Marine ===&lt;br /&gt;
In [[Warhammer 40000: Space Marine]], the Marines are wearing what looks like regular Mark VII Aquila Armor. However, it appears to be far less bulky in comparison to similar armor portrayed in official artwork or [[Dawn of War]], suggesting it might be different. For one thing, it appears to be much more streamlined, with lower pauldrons that aren&#039;t quite as fucking enormous (although still unrealistically huge), and with more head room and mobility in the arm sections. This becomes very apparent when using ranged weapons, like the Bolter.  This streamlining was likely done to avoid hilarious amounts of clipping.  Judging by the fact that every other suit of Imperial power armour in the game - Chaos included - shares this appearance, it is probable that it is simply a reimagining, or a &#039;realistic version&#039; of regular Space Marine armour. It&#039;s not like the Space Marine game is the first artwork to portray power armour with different proportions to other media.&lt;br /&gt;
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===Human Power Armour===&lt;br /&gt;
[[File:99800107017 InquisitorPowerSwordBoltpistolNEW 01.jpg|200px|right|thumb|]]&lt;br /&gt;
Virtually identical to Space Marine power armor, these suits of armor are scaled down to fit regular humans (notice that this is the reverse of what it would have been 10,000 years ago).  Human power armour is relatively quite rare, since it occurred to somebody that making good protection being an affordable and wide-spread asset would severely impinge on the current state of [[grimdark]], not to mention expensive.  &lt;br /&gt;
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Without the extra room and black carapace interface Marine armor provides, many suits of human power armor don&#039;t offer the same degree of protection, as much strength enhancement, or as many subsystems found in Marine armor. Still, the wearer will still be stronger, better protected, and better equipped than the [[Imperial Guard|guy in cardboard]].. There are a few variants, including a lighter suit and one for Chaos-fighting Inquisitors. Because these things are still super-rare, usually only [[Rogue Trader|people rolling in money]], [[Adeptus Mechanicus|tech fetishists]], and [[Inquisition|those able to declare not giving them power armor is]] [[heresy]], will have any.&lt;br /&gt;
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====Sisters of Battle Armour====&lt;br /&gt;
[[File:99060108056 CanonessNEW02.jpg|200px|right|thumb]]&lt;br /&gt;
Less bulky than the Space Marine armour, as they&#039;re designed for normal sized humans. Despite Astartes &amp;amp; Sororitas armour both giving 3+ saves on the tabletops, in actuality the power armour of the Orders Militant of the [[Adepta Sororitas]] provides less ballistic protection than Space Marine armour does. (The identical in-game protection is mostly because saves in 40k are decided on numbers between 2-6, so there aren&#039;t as many gradients in-between.)&lt;br /&gt;
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This armour also does not provide the same level of strength enhancement, but it gives enough to carry [[Heavy_Bolter#Heavy_Bolter|heavy bolter]]s and ammunition into combat, and fire them without a sister shattering her arms. Sororitas armor has noticeably smaller [[pauldrons]]. The leading theory behind why they chose this design feature is that smaller pauldrons cut back the material cost it takes to create this variant, without having to sacrifice the pair of perky, globular breasts.&lt;br /&gt;
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Helmets are &#039;&#039;not&#039;&#039; included as standard either, mostly because the majority of Sororitas models have &amp;lt;s&amp;gt;spent hours doing their hair&amp;lt;/s&amp;gt; distinctive haircuts. But also because (according to [[Dark Heresy]]), the Sisters of Battle do not receive their helms until about halfway through their careers (how the sisters of battle are expected to fight in environments hostile to human life then is anyone&#039;s guess). This makes them inverse of the tradition held by the Astartes, where higher ranking officers are more likely to ditch their helmets instead.&lt;br /&gt;
The advantage of Sororitas power armour, though, when compared to other human-scales of power amour, is that it runs off of the same fusion reactor that Astartes armour does, and therefore can run indefinitely, rather than for a few hours at a time. Another advantage is that it is not as bulky so it does not turn the wearer into a big giant target either.&lt;br /&gt;
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===Dragon Scale Armour===&lt;br /&gt;
Dragon scale armor is basically Mechanicum power armour, commonly used by militant Enginseers of Imperial Guard and Myrmidon [[Paladin|warrior priests]] of the Ordo Secutor. It does not have an external power source, as it derives power from Mechanicus implants (and therefore cannot be used by anyone outside the tech-priesthood or high-ranking [[Skitarii]]). Not as thick as Astartes power armour, it sports many more inbuilt devices and sensors and gets further pimped by the Techpriest wearing it as he progresses through the ranks of the [[Adeptus Mechanicus]] to the point where it&#039;s hard to tell where the armour ends and its wearer begins.  Some wonder if it is connected to the [[Void Dragon]].&lt;br /&gt;
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=== Tau battlesuits === &lt;br /&gt;
Tau battlesuits vary from straight examples of power armor like most of the kinds of battlesuit named &amp;quot;stealth suit&amp;quot; to mini-mecha like the Crisis Suit to full on humongous mecha from the Riptide and up.   They&#039;re described in more detail in their [[Battlesuit|page]] but largely the same principles as human power armor applies to Tau battlesuits.  &lt;br /&gt;
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=== Eldar Armour === &lt;br /&gt;
The Eldar use Mesh Armor technology to supplant their powered armor suits, said armor is made out of a combination of wraithbone and thermoplas, all woven together to make a futuristic mail armored suit. The suit is psychically attuned to the wearer&#039;s mind, so it is capable of tailoring its fit and use to the wearer&#039;s style.&lt;br /&gt;
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Unlike Imperial powered armor, which is designed to shrug and deflect shots (hence its bulkiness); mesh armor instead scatters the force of a hit throughout the armor, weakening the overall impact of a hit the wearer takes. Its also supposedly heat-resistant, making it effective against energy-based weapons like plasma or lasers (not that you&#039;d notice crunch-wise).&lt;br /&gt;
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While this doesn&#039;t seem like much protection, keep in mind that the Eldar are capable of such rapid movement and reaction that its only matched by [[Space Marine|superhumen]], [[Slaanesh|followers of the cocaine god(dess)]], [[Dark Eldar|and their edgier brethren]], along with the standard Eldar doctrine of emphasizing on mobility and precision. Hence, Mesh armor isn&#039;t really designed to withstand withering amounts of damage like how marine armor works; its designed to keep the wearer agile, yet still sufficiently protected.&lt;br /&gt;
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There are currently a couple variants:&lt;br /&gt;
*Mesh Armor - Standard armor worn by guardian squads. Its also equipped with life-support functions and sensory equipment.&lt;br /&gt;
*Aspect Armor - Aspect armor are worn by [[Aspect Warrior]]s. Each aspect shrine has their own take on Aspect Armor depending on their role, so Swooping Hawks and Howling Banshees have lighter armor, while Dark Reapers and Fire Dragons have heavier armor to help them shrug off hits. The main thing in common they have though, is that they&#039;re much more durable than standard mesh armor.&lt;br /&gt;
**Exarch Armor - Aspect armor worn by Exarchs. Because of the Exarch&#039;s seniority and experience; the armor is typically much more blinged out than the standard variant, offering the wearer more protection and other equipment options. Exarch armor is also adorned with the spirit stones of deceased Exarchs, bestowing the wearer with literally millennia of combat experience from past heroes.&lt;br /&gt;
**Phoenix Armor - The armor worn by the Phoenix Lords. Is so expertly made that it can withstand all but the most powerful and/or luckiest of hits, even after thousands of years. Phoenix Armor also stores the consciousness and memories of the original wearer, so in the event a Phoenix Lord falls in battle, he will be instantly revived when another living Eldar dons the armor again (although it has the questionable effect of completely overriding the future wearer&#039;s mind, with the Lord effectively making the unfortunate recipient a flesh puppet.).&lt;br /&gt;
*Rune Armor - Mesh armor worn by warlocks and farseers. Along with standard mesh armor tech, the suit is also inscribed with several runes that afford the wearer a greater deal of protection from damage, and also to better attune them to psychic energy. It also comes with a layer of wraithbone for more protection.&lt;br /&gt;
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Dark Eldar armour (when they wear it) very rarely gets to the point of being as tough as heavy Aspect armor (with the exception of Incubi armor, which practically is Striking Scorpion Aspect armor) as befits the extremely fragile nature of the Dark Eldar army because GW loves Craftworlds way too much. It is however considerably spikier.&lt;br /&gt;
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=== Ork Armour === &lt;br /&gt;
The only known variety of Ork power armour is Ork mega-armour, a direct Orkoid equivalent to Astartes Tactical Dreadnought armour.   Mega-armour is essentially exclusively worn by the elite of Ork society such as Nobz, Bosses, and Warlords; further ensuring the deadliness of Ork mega-armour users.   While slow and clunky (as is represented by slow and purposeful) and lacking the energy field protection of Tactical Dreadnought armour (hence the lack of an invulnerable save) your average Ork nob is considerably hardier than your average space marine (hence having two wounds) and an Ork warboss is even tougher than that.   However it seems that the Orks have not created quite as many weapons to go along with mega-armor as humanity has created systems to go along with tactical dreadnought armour.  Unlike Terminators, Mega-nobz cannot teleport, and while a Space marine storm bolter/combi-bolter is roughly equivalent to an Ork Kombi-shoota, mega-nobz are not really known to fit any other kinds of ranged weapons onto their suits besides swapping out the second barrel of a kombi-shoota for a rokkit launcher or a skorcha.  The only known exceptions to this are Ork Big meks, and certain Warbosses/Warlords who might fit a unique gun or a Big shoota (if they&#039;re gazghkull) or a kill kannon or megablasta if they&#039;re Gorgutz.  For melee weapons, nearly every ork mega-armour user uses a power klaw, which is a direct equivalent to the human power fist, though some rich orks may choose to trick out their power Klaws, most notably Gorgutz who tricked his power klaw out at both Kaurava and Kronus, even having the damn thing be constantly on fire and at Archeron has decided to fit a launcher and chain system to his power klaw to act as a give grappling hook.   Another weapon used is the Killsaw, which corresponds most closely to the chainfist, although it seems most Mega-armour wearers choose to fit killsaws to both hands rather than just one to make them extra choppy.     &lt;br /&gt;
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Orks don&#039;t often wear full face helmets, generally preferring at most an iron gob to protect their jaws paired with a relatively simple cap helmet (usually horned), but some will go the full distance to protect their faces with helmets best described as full faced welding masks or helmets taking after their warhammer fantasy counterparts&#039; black orc helmets.   This tendency for Orks to not cover their heads adequately has been exploited by Ciaphas Cain at the very least who, when rushed by an Ork Warboss managed to get a victory against an opponent capable of crunching a squad of space marines like toys and stomping many a Space marine Chapter Master or Chaos Lord into powder by emptying his Laspistol&#039;s magazine into the Ork&#039;s head since the rest of the warboss was way too well protected for his chainsword and pistol to make much impact.&lt;br /&gt;
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One advantage Ork mega-armour wearers have over their Space Marine counterparts (loyalist or otherwise) is that Ork Mega-armor wearers can ride on just about any Ork transport and get stuck into the fight almost immediately while terminators will need to wait for a stormraven, land raider, or spartan assault tank to do the same.  Meanwahile a few Nobz can get into a trukk and drive furiously at the enemy to shove some power klaws and killsaws up some place unpleasant.  For many Ork players, this more than makes up for the lack of deep striking options for Meganobz as it provides for a cheap and quick delivery system for their otherwise plodding Meganobz to get into the thick of combat to smash some faces in.   &lt;br /&gt;
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Another thing to note that with Orks it can often be very hard to tell an Ork-meganob apart from an Ork who just so happens to have a lot of bionic gubbinz attached to him.&lt;br /&gt;
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==Fallout Power Armor==&lt;br /&gt;
Unlike Warhammer 40,000, [[Fallout]] powered armor is more &amp;quot;power&amp;quot; than &amp;quot;armor&amp;quot;. It was originally made to allow troops to use heavy weapons on the move and with increased weight limit it was obvious to put some extra armor on the exo-suit. Even while it turns you into a nearly-indestructible walking tank, there is no shortage of stupidly powerful and/or amour-piercing weapons in Fallout, so sneaking and camouflage are always considered better protection than armor, so the main reason people use it is strength and radiation resistance bonuses. It is also possibly the most realistic armor here, strangely.&lt;br /&gt;
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Power armor got a massive overhaul in &#039;&#039;Fallout 4&#039;&#039;, turning them into basically an infantry fighting vehicle rather than just better armor. The crafting system extends to upgrades and new systems for the armor, including neat stuff like a stealth field and a jet pack.&lt;br /&gt;
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===T-45 Powered Armor===&lt;br /&gt;
The first generation of power armor to go into the field, the T-45 series was rushed into service to hold back the invading Chinese from taking over Alaska. It worked and contained the invasion, but had a lot of problems. Later used on the homefront. The T-45d is most commonly seen in the Capital Wasteland.&lt;br /&gt;
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After Bethesda got the rights to make &#039;&#039;Fallout 3&#039;&#039;, they were like &amp;quot;Guys, guys, let&#039;s make a SHITTY POWER ARMOR!&amp;quot; and they went through with it. The result was &amp;lt;s&amp;gt;far from shitty&amp;lt;/s&amp;gt; a [[skub|mixed bag]]. Sure, it has -2 AGL, less radiation resistance, and makes you move around like the [[/co/|Comic Book Guy]] from &#039;&#039;The Simpsons&#039;&#039;, but it looks &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;BAD-ASS!!!&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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====NCR Salvaged Powered Armour====&lt;br /&gt;
This is the &#039;zombie&#039; version of the T-45d. After the Battle of HELIOS One, the NCR recovered many suits of T-45d from fallen Brotherhood Paladins. Before issuing them to heavy weapons troops, the NCR stripped most of the &amp;quot;power&amp;quot; part of the armor, and instead of teaching them how to use it properly just slapped on a cheap air conditioner in it and made their heavy units wield them like full plate armor. It&#039;s as retarded as it sounds.&lt;br /&gt;
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===T-51 Powered Armor===&lt;br /&gt;
The second generation of power armor, the T-51 series managed to get all the kinks ironed out. Used to kick the Chinese out of Alaska and invade China. The quintessential Fallout power armor suit. The T-51b variant is common among the West Coast Brotherhood of Steel. Two suits are known to be in the Capital Wasteland.&lt;br /&gt;
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This armor only has +1 STR for some reason. What&#039;s even stranger is that the hunk of metal that you put on your head (AKA the helmet, but who calls it that?) gives you a +1 CHR bonus (probably because it&#039;s heavily featured in old world propaganda, but yet again, so was the T-45d variant). We really should be wearing around hunks of metal on our heads these days. After all, this armor be pullin&#039; all dem bitches...&lt;br /&gt;
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T-51b is the most advanced power armor that existed in the world before the Great War. [[Retcon|At least it was, until Bethesda decided to change that in Fallout 4,]] [[Rage|even though this fact was well established nearly two decades before Fallout 4 came out.]]&lt;br /&gt;
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===X-01 Power Armor===&lt;br /&gt;
The Enclave rolled out their advanced power armor in 2220. It went through several upgrades and variants through its operational history, like the Tesla armor, which has improved energy resistance, and Hellfire armor, which has improved insulation against heat (for which the flame weapon-armed troopers who wear them are grateful). It can be encountered, in all of its variants, on the West Coast, the Mojave Wasteland, the Capital Wasteland, and the Commonwealth (the latter is, however, strange, since neither Enclave&#039;s bases, nor even evidence of Enclave operations are encountered in Commonwealth. Except from one children of atom zealot in Far Harbor, who says he was part of the Enclave. [[Fail|Still doesn&#039;t explain the Nuka World Quantum Armour though.]] Bethesda sucks at continuity.).&lt;br /&gt;
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===T-60 Power Armor=== &lt;br /&gt;
A new addition to the series in Fallout 4. Technically retrofitted T-45 armor. [[Fail|While there certainly were ways to make this a post-war power armor,]] [[Retcon|Bethesda instead decided to make it the best power armor that was available before the Great War, which since Fallout 1 had been T-51b.]] [[Rage|Many long time fans of the series did not approve of this decision.]]&lt;br /&gt;
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===Raider Power Armor===&lt;br /&gt;
Raiders in the Commonwealth have managed to refurbish power armor frames. They weld together scrap to make external armor plates. Raider power armor is the least versatile &amp;amp; weakest of all the armor types. It&#039;s complete shit against anything that has a caliber above 38. and laser pistols can kill the user within 4-5 shots. Turns out a bunch of drugged out vindictive assholes that shun society are not the best engineers. [[Orks|Still looks metal as he&#039;ll though]]&lt;br /&gt;
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==Rifts Power Armor==&lt;br /&gt;
The RPG [[Rifts]] has sooo much power armor, there&#039;s entire books devoted to listing different models of the things. Perhaps the most notable and iconic is the Glitterboy, named for it&#039;s shiny reflective armor, but most famous for the Boom Gun, a huge railgun so powerful it has to anchor itself to the ground with extendable pylons to keep from being knocked on it&#039;s ass every time it&#039;s fire, and which produces a sonic boom loud enough to deafen even superhuman foes wearing enclosed armor. &lt;br /&gt;
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The main armor of the Coalition States is the flying SAMAS armor, which is cool and all and has mini plasma missiles but lacks a gigantic boom gun. Even though the CS views the design as their sole property, since it&#039;s based on a pre-cataclysm design a couple groups have their own.&lt;br /&gt;
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Less common power armors include Centaur armor in case you want some extra horse legs, dinosaur power armor, the Angrar armor which is actually a pissed off demon who tries to corrupt you, and Chipwell armor, which cuts out all the super advanced alloys everything else uses and replaces them with something approximating tinfoil, for your bargain-basement power armor needs.&lt;br /&gt;
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==StarCraft Power Armor==&lt;br /&gt;
[[File:Terran marine.jpg|200px|thumb|right|Incredibly unoriginal, rip off of space marine armor. But still fucking cool looking.]]&lt;br /&gt;
In [[StarCraft]], the Confederate Marine Corps Power Armor, more simply called the CMC power armor, is the standard powered armor suit used by all military factions within the Koprulu sector. Despite the fact that each armored suit comprises a complex array of sensors and other advanced combat technologies, life-support systems,  and its own independent power supply that appears to be a portable fusion reactor, it seems to be dirt-cheap as hell to manufacture, given that every armed force within the Koprulu sector can give one of these suits to every Terran marine worth a damn.  Unfortunately, that technology doesn&#039;t seem to grant much actual protection; the marines are usually unceremoniously wiped out by the &amp;lt;s&amp;gt;dozens&amp;lt;/s&amp;gt; hundreds during an engagement.&lt;br /&gt;
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Along with that, however, it&#039;s not exactly known if the armor plating on the suit can protect the wearer from actual combat damage. The CMC armor is incapable of reliably protecting the wearer from projectiles, ruptures, or chemical attacks (apart from the passive hazards found in NBC environments), in both fluff and crunch, considering that it cannot hope hold out against: zergling claws, roach acid, the Marines&#039; own gauss guns (hell, it can&#039;t even deflect the pistol rounds from their sidearms), fire and/or plasma, hydralisk spines,  Mutalisk wurms, Psi attacks, Protoss photon guns, and really just about anything. Then again even tanks, huge giant robots and battlecruisers could not hold against said attacks en masse - this might say more about how nasty are weapons in StarCraft universe rather than how shitty is armor there, or more likely it&#039;s how real world armor works. In fact, some of the fluff describes it as existing more to protect the wearer from the recoil of the [[Gauss]] than anything else.  In addition, Starcraft armor is primarily ablative - no armor in the game renders anything in the game immune to damage. &lt;br /&gt;
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Other variants exist, based on specialised functions. Medics wear a light armor that isn&#039;t designed for combat, but which carries advanced field surgical equipment and even some minor cybernetic construction equipment, allowing them to patch up wounded troopers and fix their busted armor. More visually distinctive is a model of power armor worn by Firebats. The armor is much bulkier than the standard armor, which keep in mind was already similar in size to terminator armor, especially in Starcraft II, where the thing&#039;s arms and pauldrons are bigger than its legs. Since the the armor&#039;s bulk makes it thicker, it can take far more abuse than the regular armor. As the name of unit might indicate, the armor uses a pair of built-in flamethrowers. The armor worn by Marauders in Starcraft II looks almost identical apart from a change in color, and has the same durability, but in place of flamethrowers uses grenade launchers that are best used against armor. The visual similarity between the two is neatly explained by the fact Marauder armor is rebuilt and re-purposed Firebat armor. Despite the armors&#039; size (and concomitantly longer legs), the guys using them are just as slow as regular marines (oh come off it, the legs aren&#039;t much longer. they&#039;re lucky to not be slower). A third type of armor is made for Reapers, which looks similar to [[Assault Marines]] except their jetpacks are bigger.&lt;br /&gt;
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Less well known, but still present, is the armor worn by the Protoss. This advanced alien armor, although considerably more &amp;quot;ceremonial-looking&amp;quot; than Terran armors, is actually significantly more durable. Not only is it comprised of more resilient materials, but it contains built-in devices that convert the bearer&#039;s psionic energy into a forcefield; though this is depleted by absorbing damage, it will eventually regenerate, if the user survives. Presumably, it also provides environmental protection, though that may have something to do with the fact that the Protoss&#039; alien biology makes them hardier than humans, even without armor they can take more abuse than any Terran CMC armor variant. The common &amp;quot;Zealot&amp;quot; armor also has wrist-mounted devices that can focus psionic energy into energy-blades, which they use to rip &#039;n&#039; tear shit. Dark Templars use similar devices to create &amp;quot;void blades&amp;quot;, whose alien energies are one of the few things that can permanently kill &amp;quot;ruler&amp;quot; type Zerg such as Cerebrates.  &lt;br /&gt;
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Starcraft armor is often mocked for looking fat and bulbous, something which grew more pronounced in Starcraft 2.  This is also worsened by Starcraft suffering from &amp;quot;elephant sealitis&amp;quot; much like Warcraft, where the men tend to be so big in comparison to female models that you wonder how anyone has heterosexual sex without breaking female half of the equation.   The pre-rendered CGI models aren&#039;t too bad about this although they certainly are on the fat side of armor design when the general trend in scifi aesthetics has been to make things sleeker and slimmer, but the in-game models are pretty awful about this.   The Starcraft 2 Firebat and Marauder look tubbier than the god damn Centurion.  The very fact that Starcraft&#039;s power armor manages to make Space Marine armor look slim and sexy is the source of a tremendous deal of derision from Warhammer fans.&lt;br /&gt;
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==Metroid Power Armor==&lt;br /&gt;
AKA the &amp;quot;Power Suit&amp;quot; or &amp;quot;Chozo Power Suit&amp;quot;, and one of the most powerful armors on this list. Like Starcraft, pretty much every scrub gets a power suit in Metroid (especially if you&#039;re with the Galactic Federation), but the main character&#039;s suit is the one you probably want to know about.  [[Samus Aran]]&#039;s armor is like a wearable, form fitting [[Titan (Warhammer 40,000)|Titan]], designed by [[Lord of Change|magic bird people]] who took Samus in after her parents were killed. It completely kicks the shit out of basically &#039;&#039;all&#039;&#039; other technology in the Metroid universe; while a Federation plasma cannon is as powerful as a charged shot of Samus&#039;s Plasma Beam (which slices through aliens like a knife through warm butter), it&#039;s also nearly as big as a person, takes several minutes to charge, and requires a heavy power pack, while the proper Plasma Beam is integrated with all of Samus&#039;s other weaponry into her forearm-sized cannon, takes &#039;&#039;seconds&#039;&#039; to charge, absorbs ambient atmospheric energy to function, and is so energy-efficient it doesn&#039;t dip into her suit&#039;s resources whatsoever.&lt;br /&gt;
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But that&#039;s not all, it&#039;s ridiculously modular and can accept pretty much any piece of technology ever and turn it into an upgrade, even if the Chozo had never once encountered the technology in question! Samus doesn&#039;t have any idea of how this works either [[Derp|but more or less all she knows about the suit and its functions is that it works.]]&lt;br /&gt;
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When fully upgraded to end-game status, the Chozo suit is an unstoppable engine of destruction that&#039;s not only ludicrously durable but also incredibly fast and amazingly well armed. The only real flaw in its design is that it is stupid easy to knock all of its power ups and reset to default -- Samus never manages to hold onto her upgrades between games, though it could be because as we know that power ups can be destroyed (from metroid prime), she decides to just store them somewhere safe when she doesn&#039;t need them since most of her power ups are relics made by a species no one has seen a living example of in years. Like all Power Armours worth their name it also has [[pauldrons]]; the default pauldrons are actually pretty small, but add a Varia upgrade (where some materials have listed the pauldrons as a cooling system associated with the upgrade) and she can shame even the most ridiculous Space Marine.  However as Metroid has grown older, Samus&#039; suit has become sleeker and more form fitting.  In the transition from Prime 1 to Prime 2, her varia suit became considerably sleeker, with the most notable changes being that her visor went from a T to a Y and that her pauldrons went from going to a bit above her brows to being low enough to offer her full peripheral vision.   This suit design was kept as the official one (super smash brothers brawl&#039;s preference of the 2-D style &amp;quot;straight visor&amp;quot; suit notwithstanding) until Other M.    &lt;br /&gt;
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Until other M, the sleekest and slimmest power suit was the light suit, where the pauldrons were downright tiny and looked like something that would allow a full range of motion, meant to emphasize just how advanced and glorious the fusion of chozo and luminoth technology was.  Then Other M came and essentially made the Light Suit&#039;s proportions the standard, with the pauldrons now being at most going up to her chin if not shorter.   Whereas her older suits were bulky and androgynous, right now her default armor is pretty obviously worn by a woman even if it lacks anything egregious like boobplate or high heeled boots thanks to its pronounced hour glass figure.  While not subject to as much criticism as the Zero Suit (to be fair, there&#039;s as much criticism of the Zero suit for looking like impractical fetish gear as there is criticism for it overshadowing what should be Samus&#039; default appearance in marketing in an attempt to appeal to waifu seeking weebs even though canonically, Samus is significantly disadvantaged by fighting outside of her armor.  And yet in both smash bros games [[Fail|Power Suit Samus is significantly outclassed by Zero Suit Samus in competitive play]] because ???  And she&#039;s slower when wearing &#039;&#039;[[Derp|power armor that can manipulate gravity]]&#039;&#039; because ???) this redesign certainly has a lot of people who aren&#039;t really much of a fan of it.   Whether it&#039;s out of simply disliking the aesthetics or that Nintendo&#039;s preference for it seems to be them showing favoritism for the extremely contentious Other M game over the almost universally beloved Prime trilogy is dependent on who you ask.  &lt;br /&gt;
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In Metroid, Power Armor seems to be a ubiquitous and easy to manufacture technology.   Basically the entirety of the Federation military, both Marines and Army are equipped with it.  All of the hunters in prime hunters could outfit themselves with shields comparable to Samus&#039; own suit, and one of the hunters; Sylux (Metroid&#039;s resident ensemble dark horse and probable pretty boy given Nintendo&#039;s recent male character design) has a suit of power armor that&#039;s basically equally matched to Samus&#039; when both have a similar level of upgrades in every way.  Notably Sylux&#039;s armor is said to most likely be a stolen federation prototype from a black ops research base that was destroyed some time ago, as is his ship.  So clearly the Federation was aware of the massive gap in capability between their troops and Samus Aran and was trying to rectify it until whomever Sylux is stole it and totaled all of their research on the project.   However by Metroid Fusion it seems the Federation at least has the ability to replicate the software portions of Samus&#039; technology, which has some disturbing implications given that Fusion exposed the rot at the Federation&#039;s core.    &lt;br /&gt;
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As for how Federation grunt power armor performs.  Federation Marines seem to be generally evenly matched with Space Pirates who seem to be greatly physically superior to the average human based on the athletics they constantly do.   Whether or not it&#039;s shielded is unknown, but twenty or so marines made a pretty decent last stand against a hugely numerically superior force of Ing possessed Splinters (dog sized predators who seem to be aether&#039;s equivalent of wolves and who become much more durable when possessed by the Ing) before being inevitably overwhelmed by their enemy&#039;s sheer numbers.   The Demolition troopers whom you have to escort in the last leg of the pirate homeworld&#039;s arc of Metroid Prime 3 to destroy a gate blocking the way to the phazon leviathan can also more than pull their own weight against the unending hordes of Space Pirates the Pirates will throw at you the moment they realize that you&#039;re on your way to destroy their leviathan.   And their armor is actually noted as somewhat weaker than is standard for Federation marine armor (which...doesn&#039;t make a terrible deal of sense for soldiers whose job it is to handle explosives in the face of heavy enemy fire, that&#039;s a kind of job where you would want as much armor as you can get away with having) which makes it even more impressive.      &lt;br /&gt;
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There&#039;s also Federation Force&#039;s clunky Golem project Mini-Mecha but the less we speak of Federation Farce the better.&lt;br /&gt;
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==Halo Power Armor==&lt;br /&gt;
[[File:Spartan.jpg|200px|thumb|right|Spartan MJOLNIR Mark IV armour]]&lt;br /&gt;
Most people think of the Spartan power armor when they are asked about Halo. These suits cost as much as a UNSC ship and have the decency to protect the wearer from [[What|multiple Fuel Rod shots, despite being penetrated by a single pistol shot]]...inconsistency aside the Spartan power armor is in between the strengths of Astartes power armor and the Terran power armor. Unlike most other armors, the enhanced speed and strength given by these things is too much for an ordinary human; anybody other than the Spartans, who underwent genetic enhancements, and had a large wire stuck into their brain, ends up [[Grimdark |getting mutilated in the armor just by trying to move in it]]. Other power armor in Halo includes both the Brute and Elite combat harness which boosts their already insane strength (twice that of a human of the same mass for elites, about two or so tons for a Brute) and reaction time (although Brutes tend to be a bit more sluggish than humans).&lt;br /&gt;
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The energy shields in the power armor are probably the suit&#039;s most vital asset, as without them no human, genetically modified or not, could possibly survive eating at least 10,000 rounds in a single battle. Besides this, later games add a number of armor upgrades that radically augment the suit&#039;s features, such as a jetpack, bubble shield, EMP blast, etc. Sprint used to be an add-on, for... some reason, but fortunately became a standard feature.  &lt;br /&gt;
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More noteworthy perhaps for the fact it does not cost as much as a spacecraft, does not have pauldrons the size of the user&#039;s head and is implied to be halfway to efficient or practical (but if you took away its active ingredient, the shield generator it becomes as useful as wet tissue paper) and is used by the SAS in SPEHSS is the ODST armor, which has both better data analyst equipment than the MJOLNIR and suspiciously similar play style to the piece of junk used in halo 1.&lt;br /&gt;
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Of course there are the Forerunner Combat-Skins, which the books hype but the games tend to show much less impressive technology that makes the books make very little sense trying to reconcile the two. Whether it is used to dumb down the difficulty to make the game playable or pull out some ill-contrived [[Bullshit|bullshit excuse]] to explain why the Forerunner tech can be taken down by the magic of 7.62 NATO rounds is often [[Skub|a point of contention.]] For example, the books describe mini-mecha suits that can command a million drones or level city blocks but how you can reconcile this with the British B1 battle droids as designed by Apple that make up the bulk of the Prometheans in Halo 5 is anyone&#039;s guess. Whilst 343i tried to explain that the Prometheans were the byproduct of a madmen not giving a damn about quality control, it immediately contradicts itself when we see those same Prometheans suddenly [[Derp|blowing up Forerunner starships with the same weapons that many of us considered as &#039;meh&#039; in the game itself.]]  One also has to remember that Sentinels and Prometheans still have to be close enough to the suits in power to be relevant on the same battlefield before you run into the question that plagues many a superhero team, the age old &amp;quot;how is Hawkeye relevant on a team with Thor and the Silver Surfer?&amp;quot; It certainly doesn&#039;t make much sense when the Boredom Eternal/He of the endless recycled boss fights can [[Wat|take on a ludicrous amount of direct tank shots but can be taken apart with a combat knife]] and is supposed to be some badass guard figure. Then again, Halo isn&#039;t really known for its plot consistency and rivals WH40K on how unreliable the sources are.  &lt;br /&gt;
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It is also worth noting that Forerunner armor comes in mini-mecha and form-fitting varieties.  Most of the above is for the mini-mecha, while form-fitting armor seems to be substantially less impressive.  This is probably reconcilable by the people working on the Games having a completely different vision of the Halo universe than Greg Bear who likely recycled some concepts he had from unfinished books for the Forerunner trilogy.  In the mean time, 343 took whatever it saw as having interest for its game ideas (namely the Ur-Didact and Librarian characters) and largely ignored the rest.  And of course, Halo 5 had a completely different writer than Halo 4 and Halo 5 is so far regarded as having by far the worst writing in the entire series out of any of the games.  Where everyone is out of character, the people who aren&#039;t out of character are so boring you won&#039;t remember a thing about them after finishing, several plot holes that was pulled out of everyone&#039;s asses and absolutely everyone is an idiot and all eight of the main characters are so superfluous to the plot that you could remove them all and not a single thing would change.   &lt;br /&gt;
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While Halo Spartans used to be pretty top of the line impressive for visual scifi; as the Genre has matured the genre has also become full of far, far more over the top settings as it becomes more and more possible to display over the top stunts.   Much like how Superman&#039;s initial power level quickly ended up being eclipsed by various golden age competitors, a lot of what MJOLNIR armor can do has become so bog standard in science fiction (especially because a lot of its touted in game features are now standard for every FPS protagonist; apparently the first world war was fought by a bunch of wolverine clones, who knew?) that it&#039;s lost a great deal of its luster.  To its credit Halo has avoided the route Superman underwent back in the Golden Age where he just kept on getting more powerful to one up his competition like Captain Marvel in the comic book superpower arms race; but if you&#039;re used to playing Warframe or something like that you can come into Halo wondering why Master Chief is supposed to be special.[[Mary_Sue|  In which case congratulations for missing the entire point of the Spartans and the Master Chief.  They are special because despite the power of their enemies they still manage to win through a combination of dumb luck and mind-boggling courage and tenacity that is intended (and succeeds in) engendering respect and admiration in the audience/player.]]&lt;br /&gt;
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==Marathon Power Armor==&lt;br /&gt;
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Halo&#039;s grand-daddy has two examples:&lt;br /&gt;
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One is a human full body armor designed to allow the wearer to fight in vacuum. While sturdier than average, it was designed to be used in the aforementioned vacuum first and as an armor second. On the bright side, the integrated power source allows the wearer to use energy weapons with impunity.&lt;br /&gt;
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The other is the Pfhor power armor worn by the local Elite-equivalents, the Hunters who serve as Heavy Infantry and as dedicated slave hunters. Actually, the more correct description is that the armor is built around the heavy cyber- and gene-engineered Pfhor.&lt;br /&gt;
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==Metal Gear Exoskeletons==&lt;br /&gt;
Exosuits have featured throughout the &#039;&#039;Metal Gear&#039;&#039; series. While not very /tg/-ish, they do deserve a spot on this list for being either [[Indrick Boreale|balls-out wacky]] or [[Gabriel Seth|complete awesome]].&lt;br /&gt;
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===Solidus&#039;s Powered armor===&lt;br /&gt;
The powered armor suit worn by Solidus Snake during his rebellion. It uses artificial muscles that grant him vastly increased strength and reflexes (to the point he could parry concentrated machine gun fire with just his swords) and an accelerator that acted like a booster to allow him to travel great distances in the blink of an eye. The suit could &amp;quot;Hulk up&amp;quot;, the artificial musculature bulking out for even greater strength enhancement. It was also equipped with an extra pair of limbs called &amp;quot;Snake Arms&amp;quot;, very strong robotic tentacles mounted on the shoulders that could also shoot &amp;quot;plasma&amp;quot; missiles. However that works. They probably meant to say Plasma Bolts.&lt;br /&gt;
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===The Octosuit===&lt;br /&gt;
Solid Snake&#039;s signature suit in MGS4, it was made of artificial muscles like Solidus&#039; suit. Because he&#039;d turn into an old fart at this point, the octosuit was less of a performance-enhancing set of power armor as it was a full-body prosthetic. Still, it allowed him to fight as well as his younger self, with the added bonus of the Octosuit passively copying his surroundings to allow him to blend in better. With the added facemask, he could even fully disguise himself to remain totally inconspicuous in public - doesn&#039;t work on murderous robots at abandoned military facilities, however it does give him enough strength to knock them over. Of course, Snake should be shooting those damn things when they appear.&lt;br /&gt;
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===Cyborg Exosuits===&lt;br /&gt;
After the fall of the Patriots, cyborg technology was released into the world. With CNT muscle fiber being as cheap to produce as plastic, just about every mercenary insane enough opted to be augmented and encased in one of these things. This armor enhances the wearer&#039;s strength, agility, and durability to absurd levels, basically turning them into [[Eversor|unstoppable murder machines that will completely wreck the shit out of anything they face]].&lt;br /&gt;
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The caveat to this is that majority of cyborgs are not mentally sound for a variety of reasons. While some accepted augmentation willingly to enhance their abilities or restore lost functionality (and are thus able to come to terms with their new life), there are many who were forced to undergo cyborg transformation, either through force or grave necessity (a lot of cases were that they were former soldiers couldn&#039;t find jobs, either because their home country was in civil war, their country&#039;s economy was floored by the post-SOP recession, or they&#039;re disabled. So it was either sign up with a PMC to armor up or you and your family starves to death). Those recipients can be injected with fear-inhibiting nanomachines that will force them to fight, regardless of the circumstances, [[grimdark|all while their inner self is trapped, screaming, in their mind and is unable to stop themselves]].&lt;br /&gt;
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Some of the more notable examples include [https://www.youtube.com/watch?v=K7Hgg4C92IU Gray Fox, the Patriots&#039; first Cyborg Ninja], who was resurrected and became a guinea pig for further genetic experimentation. His exoskeleton was grafted to his own skeleton to allow him to safely utilize its strength-enhancing features, such as incredible strength and reflexes. However, he wasn&#039;t alright in the head. Fox was forcibly brought back from the dead and put into the project against his will, due to this his only ambition in his life is to have one final duel with Solid Snake before finally being given eternal rest.&lt;br /&gt;
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Raiden was captured by the Patriots and turned into a cyborg in Area 51. Everything from the jaw down was removed and his mandible-less skull and dangling spinal cord were attached to a cyborg body. The increased strength allowed him to [https://www.youtube.com/watch?v=R61cCBUWNQM break dance with 10-foot walkers attached to his legs and have a stabbing match with a bisexual flamenco-dancing vampire] and [https://www.youtube.com/watch?v=RypphRK14t8 duel and throw a Metal Gear RAY into the air]. A later body, built exclusively for combat, gave him the facilities to [https://www.youtube.com/watch?v=KzfYcwo7Wtw fight and &#039;&#039;suplex&#039;&#039; a Metal Gear the size of a Warhound Titan, then tear off one of its arms to engage it in a duel and destroy it]. The hyper-specialization for combat meant that this body couldn&#039;t have a self-repair unit; instead, Raiden had to take fuel cells from other military-grade cyborgs to repair any damage he might sustain and replenish his fuel, [[Rip and Tear|by forcefully yanking it out from them and consuming it on the spot]].&lt;br /&gt;
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===Sam&#039;s Powered Armor===&lt;br /&gt;
Defying all semblances of coherency; Jetstream Sam, a Brazilian samurai and Raiden&#039;s eventual rival, used nothing more than an exoskeleton to give him abilities that not only completely outclassed Raiden&#039;s original cyborg body (who, mind you, is able to lift a 30-foot mech and throw it into the air), but be able to go toe-to-toe with Raiden&#039;s later custom built body (who is able to bodyslam a Metal Gear the size of a Warhound Titan). By nothing more, we mean he had little-to-no cybernetic enhancements (his only real one is a cyborg arm after losing his sword arm, and even then he was capable of dueling a Metal Gear RAY UG all on his own before getting it).&lt;br /&gt;
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It did just about everything Raiden&#039;s body could do, from repairing itself by ripping out people&#039;s spines, grant him unreasonably high strength, and give him fast-enough reflexes to slow down time, deflect bullets using nothing more than a sword. and reliably catch his sword after launching it out of his scabbard at high speed using an explosive quick-draw system. One wonders if cyborg tech is even necessary at this point considering Sam can do all this bullshit without getting his arms and legs amputated. Just like Armstrong he was quite loaded. [[Flash_Gitz|So he most likely wasted his family fortune on upgrading his weapon and power armor.]]&lt;br /&gt;
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==Iron Man suits== &lt;br /&gt;
Probably the most well known Power Armor suit in fiction, popularized by the Superhero who&#039;s power is that he has power armor. Tony has built a lot of suits, some meant for a specific purpose, some just a stronger version of older iterations. At the high end, Iron man&#039;s suit is flat out superior to anything in nonserialized science fiction short of a few cheese builds from role playing games (but hey, comic books), even allowing him to fight Odinforce Thor, who mind you, has the power of a being who can destroy galaxies as the side effect of his fights.  Sure his standard suits may be beaten by weaker stuff, but if he really sets his mind to it, the things Tony can build are essentially magic contained in metal and [[Get shit done|get shit done!]]&lt;br /&gt;
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His armor has been constantly getting exponentially better in recent years.  First was the Extremis armor that let him use technopathy in tandem with a super soldier enhancement.  Then was the bleeding edge armor which could basically form weapons as Tony needed them from nowhere from living metal.  Then was the Endo-sym armor which was not only able to do that but drain energy from anything and output so much energy that it can hurt even energy absorbers.   And now he has the Model-Prime armor which can not only do all that but also automatically transform into any other kind of armor he needs whether it&#039;s a bulky hulkbuster suit for raw strength or Samurai esque armor when Tony feels the need to express his inner weeaboo.   At this rate of extremely rapid power escalation Iron Man should be able to fight the gods of monotheistic settings and win by 2025.&lt;br /&gt;
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==Destroyer Armor==&lt;br /&gt;
Perhaps the snazziest and most powerful armor in fiction. This creation of Odin (Marvel Universe version) cannot be damaged by anything less powerful than Odin himself (characters who can smash planets to pieces have tried and failed) and can destroy just about anything weaker than Odin in a single hit. Forerunner suit, Starktech?  HAH.  This is made by gods who actually feel godlike.  Crafted by someone who could eradicate entire galaxies as a side effect of his fights to battle even more powerful beings.  Accept no substitutes, this is the finest power armor you&#039;ll ever find that does not ascend you to Celestial wonkyness. Even if it does run on magic.&lt;br /&gt;
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Humorously, the things it was design for, to fight [[C&#039;Tan|Celestials]] fails as they just one shot it the second it shows up.  In a bizarre turn of events the armor has become intelligent and now serves Galactus as a herald.  &lt;br /&gt;
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Comic books are &#039;&#039;weird.&#039;&#039;&lt;br /&gt;
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==Strike Legion==&lt;br /&gt;
[[Strike Legion]] has teraton pistols, Uzis that can outgun all of WH40K and planet busting grenades. You can survive those in one of these babies. Even the weakest ones have built in shield generators and flight capabilities. That is really all that needs to be said.  They are also mass produced.  Like, standard issue level mass produced.  By factions that can outnumber the Imperium of Man.&lt;br /&gt;
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==X-COM==&lt;br /&gt;
[[File:NXCom.jpg|right|200px|thumb|XCOM operatives in Titan armor]]&lt;br /&gt;
[[File:MEC.png|right|200px|thumb|A trio of MEC troopers with kinetic pilebunker fists and minigun. Yes, you can make your own [[Terminator]] squad using MEC upgrades.]]&lt;br /&gt;
[[X-COM]] always had high-tech armor, including actual power armored suits in the first game. The first one is the &amp;quot;Titan&amp;quot; armored suit, a heavy personal powered armor suit composed of alien alloys. These could drastically reduce damage, give the wearer increased strength and stamina. The other is the &amp;quot;Archangel&amp;quot; armor, while less durable, it instead sported a personal jetpack that allowed the user to hover and fly for limited amounts of time until they ran out of fuel. Finally, there is &amp;quot;Ghost&amp;quot; suit, which get more emphasis on power part of power armor, granting increased mobility and maneuverability, while only being slightly more durable than carapace armor, and as the name suggests, it spotted both passive camouflage systems and active cloaking. They&#039;re all fully sealed from the outside-environment and had an array life-support systems, so the wearer was immune to poison, fire, and getting choked to death.&lt;br /&gt;
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However, in the &#039;&#039;Enemy Within&#039;&#039; expansion to the 2012 remake. This came in the form &#039;&#039;&#039;M&#039;&#039;&#039;echanized &#039;&#039;&#039;E&#039;&#039;&#039;xoskeletal &#039;&#039;&#039;C&#039;&#039;&#039;ybersuit troopers, or &amp;quot;MECs&amp;quot; for short. Departing from the usual type of armor, these require a considerable amount of cybernetic enhancements through the use of the game&#039;s Meld resource to use, which in game is shown in that MEC troopers have much of their body replaced with cybernetics (they basically look like smaller version of Robocop, minus the helmet) to interface with MECs; Giant powered-armor suits capable of carrying an array of powerful weapons, one of which is a [[Awesome|giant fist weapon that can insta-kill just about almost anything it hits, and let&#039;s you move faster]].&lt;br /&gt;
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The pay-off for that is enormous, however. Unlike other low ranking soldiers in X-COM, the MEC troopers are extremely durable (to compensate for their size meaning they can&#039;t use cover.), and can use the most powerful guns in the game, that only the MEC&#039;s strength and durability allows them to use. Additionally, subsequent rank-up abilities and suit upgrades will further make MECs much more killy, and can improve the small ammo clip of the main gun. &lt;br /&gt;
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However, while MECs are incredibly powerful, they are not invincible. They are like XCOM&#039;s equivalent of tanks, and much like tanks, they tend to draw the biggest amount of enemy fire in the map (This is especially made more problematic by the fact that even the aliens&#039; basic plasma pistol can be a threat to MECs and the enemy AI will usually prioritize anyone not in cover.), very limited ammunition stores that forces frequent reloads, and overall [[Imperial Guard|tend to lose against numbers where they&#039;re simply drowned by the sheer amount of attacks that come their way]]. Thus, relying completely on MECs isn&#039;t the best strategy, it is always best to supplement MECs with some infantry troops for support.&lt;br /&gt;
&lt;br /&gt;
Since the technology for the MEC troopers is taken from the alien invaders, they unsurprisingly have their own version called the Mectoid, own of their basic trooper the Sectoid in their own MEC suit. By the sequel they have phased these out and instead have Advent MECs, which, like the sectopod, are fully autonomous and have no living pilot. The Advent MECs are equipped with giant mag cannons and triple shot grenade launchers. And can jump 30+ feet. Failure to incapacitate (or hack) one as soon as it&#039;s encountered will end in much [[Rage|rage]]. unless you have [[Awesome|End game weapons]]&lt;br /&gt;
&lt;br /&gt;
In XCOM 2 power amour takes 3 forms:&lt;br /&gt;
*The Wraith suit, which is similar to ghost armor in that it trades some protecting power for increased maneuverability and dodging ability. Trades ghost mode for wraith mode, which lets you walk through all obstacles for two turns. Also comes with a grappling hook.&lt;br /&gt;
*Basic power armour called the warden suit.&lt;br /&gt;
*And the &amp;quot;Hey guys let&#039;s strap a even more powerful Exosuit power thing on to power armor and slap a thermonuclear weapon onto the wrist and see what happens&amp;quot; WAR suit.&lt;br /&gt;
&lt;br /&gt;
==Warmachine==&lt;br /&gt;
[[File:PIP33007 500.jpeg|200px|thumb|right|A Khador Man-O-War Shocktrooper]]&lt;br /&gt;
[[Warmachine]] has had a number of different armors that technically qualify as power armor (almost all warcaster armor, for instance, includes enhancements to the wearer&#039;s strength and speed fueled by their magic), but probably the closest (and likely most famous) thing it has to traditional power armor is [[Khador]]&#039;s Man-O-War armor. Designed because Khador found it the lack of materials to make cortexes for its [[Warjack]]s meant even with the effort it put into building its jacks to last, it had a problem with still having a lot of resources it wasn&#039;t using and its lack of any cheaper jacks meant the jacks it had tended to be too badly outnumbered. To compensate for these problems, they designed huge suits of armor that would allow the wearers to function almost like pseudo-Warjacks. The Man-O-War functions the same way Khador&#039;s jacks do: it&#039;s slow, heavily armored, and hits really hard when it gets in close. [[Fluff]] wise there&#039;s a problem with the built in boilers releasing steam where it shouldn&#039;t go and killing the wearer, but this doesn&#039;t show up in gameplay since it would make them too unreliable (plus it only happens when they&#039;re damaged enough, depending on the addition to the game).  Not that they care as they gladly DIE IN STEAM!! Since the armor is still expensive to manufacture, Khador only allows its veteran troops to wear it, meaning they possess high skill with melee weapons.&lt;br /&gt;
&lt;br /&gt;
While the Man-O-War is an industrialized solution to lacking mechanical brains for light warjack-production, they are not the only power armors in the [[Iron Kingdoms]]: Some very eccentric mechaniks actually build their own armor called &amp;quot;Ironhead armour&amp;quot;. Though the Man-O-War-armour is big and scary, these tend to be even larger and impractical, and are usually built so only the bearer can use it properly. The use for these is everything from mechaniks-work to warfare, as proved by Captain Dominic Darius of Cygnar, who actually build himself a small, wearable light &#039;jack which in turn creates new miniature &#039;jacks called Halfjacks as long as he activates the thing. The thing is a four-ton heavy machine, that births smaller machines at all times. I couldn&#039;t make this shit up.&lt;br /&gt;
&lt;br /&gt;
Also, the [[Iron Kingdoms]] RPG allows players to own these armors - The Gods, Nations and Kings expansion allows for the use of Man-O-War armour and career, and the 52# issue of [[No Quarter]] has rules for your own custom-build murdermachine of steel and awesome.&lt;br /&gt;
&lt;br /&gt;
== Star Wars ==&lt;br /&gt;
The [[Star Wars]] Expanded Universe has had some minor power armor use. The iconic Stormtrooper armor is unpowered, but the zero-G assault Stormtrooper or &amp;quot;Spacetrooper&amp;quot; armor is a suit of powered armor that is worn over regular Stormtrooper armor, and may have been associated with the Dark Trooper armor. Dark Trooper armor itself was bigger and had strength enhancing and protective systems, but the mobile factory ship the project was based on was destroyed by Rebel agent Kyle Katarn. It incorporates a set of thrusters and other integrated weapons. Visually, it looks a bit like a cross of [[Terminator]] armor and NASA&#039;s Manned Maneuvering Unit, with a goofy, oversized Stormtrooper helmet.&lt;br /&gt;
&lt;br /&gt;
These were all based off of Mandalorian armor, which was more streamlined and effective than storm trooper armor, but also more expensive.  &lt;br /&gt;
&lt;br /&gt;
Power armor isn&#039;t used as much, since some sources indicate that the materials used in regular armor can hardly stand up to the ubiquitous blaster, nor the much rarer but much more asskicking lightsaber. Though in actuality, power armor is practically useless in the universe when compared to [[Plot armor]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the Phase III Dark Troopers, which functioned as both automated robot infantry or could be worn as Power Armor, and was pretty much 40K Terminator Armor that wasn&#039;t hunched over, and had a built-in jetpack along with fun stuff like micromissiles. &lt;br /&gt;
&lt;br /&gt;
Sadly, like all cool things in the Star Wars universe, it shows up for just a couple games and books, then gets immediately destroyed and you never use it.&lt;br /&gt;
&lt;br /&gt;
==Wolfenstein== &lt;br /&gt;
From Wolfenstein 3D onwards, Wolfenstein has pretty much always featured some sort of power armor being used by the Nazis.  The first game had Hitler&#039;s power suit which comes at you with quadruple gatling guns, though when his health was depleted the suit would be destroyed and he&#039;d jump out and keep on fighting you with dual wielded gatling guns (and somehow have more damage per second this way) and later games generally give special elite Nazis suits of dieselpunk power armor.   Unfortunately for the Nazis, they&#039;re going up against motherfucking Captain B.J Blazkcowicz so all the power armor in the universe isn&#039;t going to save them from him showing the world what you do with Nazi scum.   In the latest game, the new order; Deathshead gets into a mini-mecha suit that&#039;s essentially an update of Hitler&#039;s power armor from Wolfenstein 3D, most notably featuring four gatlIng guns as Strasse tries to kill you in the moon baⁿse while ranting about he&#039;s the actual good guy here.  Which is of course just him being a deluded Nazi bastard because by this point you&#039;ve had twenty hours to see how very much of an awful person he is. You ALSO get power armor, that is remarkably inconsistent, as in get zapped by laser beams, shot by bullets and rockets, unbreakable unless you run out of armor, but getting punched in the chest twice deactivated it. Also, guys with crowbars pry it off. Somehow.&lt;br /&gt;
&lt;br /&gt;
== Real Life ==&lt;br /&gt;
[[File:Powered Exoskeleton.jpg|thumb|right|250px|DARPA exoskeleton going through it&#039;s paces in a rather literal sense.]]&lt;br /&gt;
[[File:RLpowerarmour.jpg|thumb|left|250px|TALOS Power armour.]]&lt;br /&gt;
While they are still some ways off from producing a fully functional power suit, there is interest in the idea. Some people are now looking into making functional powered exoskeletons, this includes some guys in Japan and the US government. While it&#039;s initially going to be used to help do heavy lifting where heavy equipment is impractical/inadvisable, along with helping the disabled to walk once more, using it for military applications is in the works. Hell, just look at the image. The basic idea works well enough, but there are still in the experimental phases and while they got the basics of the &amp;quot;power&amp;quot; part down they have yet to add the armor. &lt;br /&gt;
&lt;br /&gt;
Even so, they still have a fair bit to go since most early versions will be restricted by a power tether or run on batteries that have at most a few hours of juice. Still, the first airplane&#039;s flight only was about 35 meters and it took less then two decades to go from that to the first transatlantic flight.&lt;br /&gt;
&lt;br /&gt;
When they have a working model, this will by the only Superpower ability that isn&#039;t fictional or part of a pseudoscience (although that might be a redundancy).&lt;br /&gt;
&lt;br /&gt;
When they do get armour, it will probably look like Fallout power armour.&lt;br /&gt;
&lt;br /&gt;
==Fantasy in General== &lt;br /&gt;
Depending on who you ask, any magic armor that increases your speed and strength and has spells that counteract encumbrance bound to it could be considered a form of power armor, especially if it&#039;s full plate armor and particularly if it has some system to keep out nasty shit like drowning, poison gas, or the vacuum of space.   It is armor, and it is using a power source in the form of magic to enhance the wielder.   More traditional power armor can also be found in fantasy; particularly in settings that are at least to a clockpunk level of technological development, often using magic or just not caring enough about physics to allow power suits to function with technology like steam boilers, clockwork gears, and diesel engines or simply running off of magical energy.  This particular trend has started to become more common as more and more fantasy writers have started to rebel against the concept of medieval stasis and even in settings that don&#039;t just outright abandon the faux-medieval trappings of fantasy try to incorporate more in the ways of technological development or practical magic.  In warhammer fantasy perhaps the most famous suit of power armor belongs to Ikit Claw, an ingenious device that is powered by warp stone and comes complete with an arm cannon to fire off warp lightning.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:99810101076 ArmourThroughAgesNEW01.jpg|The first five Marks through the ages.&lt;br /&gt;
File:IronHandsMarkI.jpg|Mark I Thunder Armour&lt;br /&gt;
File:IronHandsMarkII.jpg|Mark II Crusade Armour&lt;br /&gt;
File:IronHandsMarkIII.jpg|Mark III Iron Armour&lt;br /&gt;
File:IronHandsMarkIV.jpg|Mark IV Maximus Armour&lt;br /&gt;
File:IronHandsMarkV.jpg|Mark V Heresy Armour&lt;br /&gt;
File:IronHandsMarkVI.jpg|Mark VI Corvus Armour&lt;br /&gt;
File:IronHandsMarkVII.jpg|Mark VII Aquila Armour&lt;br /&gt;
File:IronHandsMarkVIII.jpg|Mark VIII Errant Armour&lt;br /&gt;
File:Power Armour Components.png|Diagram of Aquila armour components.&lt;br /&gt;
File:Newsletter vision study.jpg|Eternal Crusade concept art. Again, fitting real snugly.&lt;br /&gt;
File:Terran marine cutout.jpg|It actually fits! Still a bit unsure about those hips though.&lt;br /&gt;
File:T45d Power Armor.png|T-45d armor&lt;br /&gt;
File:FNV T51b Armour.png|T-51b armor&lt;br /&gt;
File:T-60.png|T-60 armor&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267008</id>
		<title>Imperial Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267008"/>
		<updated>2018-06-26T10:27:06Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: &lt;/p&gt;
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&lt;div&gt;{{Topquote|...who battled courageously during those times, some victorious, some not, but always in the name of chivalry.|The Five Star Stories}}&lt;br /&gt;
&lt;br /&gt;
[[File:Knight vs Trygon.jpg|350px|thumbnail|right|[https://www.youtube.com/watch?v=FSrcMaid0mg Hmm... does this look familiar to you?]]]&lt;br /&gt;
Somewhere between a regular walker and a [[Titan (Warhammer 40,000)|Titan]], the Imperial Knights are large single-pilot war machines, similar to the [[Tau]] [[Riptide#XV104 Riptide Battlesuit|Riptide]].  Usually humanoid, the cockpit for the pilot is mounted just behind the head in the main body. &lt;br /&gt;
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In other words, they&#039;re a [[BattleTech|Battlemech.]]&lt;br /&gt;
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Their somewhat unexpected return to the 40k setting is possibly a sign of [[Games Workshop|GW]] deciding that people would only play [[Warmachine]] because 40k has insufficient [[warjack]]s [[Skub|(and not because of arguably better rules and update schedule)]], or that they [[Profit|make more money by selling one huge model than lots of little ones]]. &lt;br /&gt;
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They are really [[butthurt|a fairly fan-wanky insertion]] of [[Warhammer Fantasy Battle|Fantasy-style]] [[knight]]s into 40k, which, let&#039;s face it, is not exactly a setting devoid of knight analogues; but unlike [[Space Marines|the]] [[Titan (Warhammer 40,000)|others]], this one is much closer to the original source material: [[BattleTech|aristocratic dicks in high tech armor suits grinding the faces of the poor]] while being [[grimdark]] and all knightly and shit, including all of the [[Game of thrones|politics, incest and backstabbing]] that brings.&lt;br /&gt;
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Funnily enough for such an in-universe niche unit, Imperial Knights (officially,&#039;&#039; Questor Imperialis&#039;&#039;) are currently among the most popular models from the 40k range, if the top-seller list of Games Workshop is any indication ([[Space Marines|Hmm, what does that remind you of?]]). This is with good reason; their whole design and grimdark [[steampunk]] style catches the eyes, and surely a lot of people are buying it just because it looks &#039;&#039;that cool&#039;&#039;. Also, for 150 Naggaroth Buckets you get a unit strong enough to be an army on its own, or it can join &#039;&#039;any&#039;&#039; Imperial force.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/ajP5q2HvycY In short they&#039;re big, baddass, chivalrous, stompy mechs. Really, what&#039;s not to love?]&lt;br /&gt;
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== About the Knights ==&lt;br /&gt;
[[File:Errant Detachment.jpg|thumb|right|EPIC Errant Knights. For when you want to cook your enemies really fast.]]&lt;br /&gt;
[[File:PaladinDetachment.jpg|thumb|right|Paladin Titans from EPIC times.]]&lt;br /&gt;
The knights are affiliated with, or in some cases part of, the [[Adeptus Mechanicus]] (rather than being part of the greater Imperium&#039;s war machine). Knight Worlds are worlds which supply [[Forge World#Planet|Forge Worlds]] with foodstuff and raw materials, specifically those worlds defended by Knight Households.  The Knight World gathers foodstuff and ores for a set period of time (usually a year) before the Adeptus Mechanicus arrive in a drop ship, occaisonally bringing new knight suits in exchange for the raw materials.  Knight Worlds themselves are typically Feudal Worlds, which were easily brought into compliance during the Great Crusade, and which explains the rather aristocratic tone about the Knights.  Knight World politics is fueled by the constant resource tithes and the possession of Knight Titans.  Any kingdom that possesses a Knight Titan could absolutely smash a kingdom without one, so it behooves a kingdom to concede to being tithed in exchange for the (relatively) ultimate weapon.  Once any given feudal kingdom has become a Knight Household, any Household with more Knights than it does is a huge threat, so getting more is always important.  By the time that the escalation becomes preposterous these Households are already shipping knights of-world to cruise the stars and fighting things, so the extra-planetary losses constantly need to be replenished, lest the Households lose their on-world detachments to off-world conflicts.  All that said, Knight Worlds tend to exist rather happily alongside their Forge World; Mechanicus get a defensive buffer and food forever, and the Knight Households get to continue ruling their chunks of the planet.  Or all of the planet, depending on how far you can stretch a feudal society.&lt;br /&gt;
&lt;br /&gt;
During the [[Epic]] days Knights were a complete fabrication by the Adeptus Mechanicus, supplied as battle fleets where the Imperial armies are in need of them, much like a Titan Legion is.  Knights were a gimmick, given to Feudal Worlds that the Mechanicum settled near in exchange for getting shipments of food, manpower, and raw materials.  This simplistic lore is [[retcon|no longer the case]]; apparently the original Knight Worlds were not the Mechanicus&#039; idea.  The Knights themselves are [[STC]] relics, dating before even the Dark Age of Technology.  In a shocking twist, not only does the Knight STC appear to be relatively intact, the Knight itself seems easy to produce for any given Forge World; a rare case of the AdMech not shitting themselves.  When Games Workshop released the new &amp;quot;heroic scale&amp;quot; Knight models, they also released new Knight fluff with them.  The first Knights were actually colonists, arriving on new worlds during Humanity&#039;s first expansion into the galaxy at large.  With no way of returning to Terra once they arrived, and long periods with no outside help, those original human colonies needed to be self-sufficient and the Knight suits were sent along with them, made for fighting against the [[Xeno|myriad threats]] [[Chaos|to their existence]].  Additionally, it turns out that giant stompy robots could also be re-purposed for peaceful uses: cutting down trees with their chainswords, blasting apart boulders with their main weapons, or using the sheer size of their bodies as cranes, lifts, earth-movers, and various other construction equipment.  As a byproduct of the Throne Mechanicum bonding processes (see below), the Knights&#039; pilots soon came to see themselves as protectors of their people.  In the cases where these heavily-armed frontier colonies were never slated for further colonization, suffered a society-collapsing event as they grew, or otherwise remained isolated, Knight Titans were given the opportunity to become the industrial and military backbone of many of these worlds.&lt;br /&gt;
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During the Age of Strife, when humanity at large lost it&#039;s ability to travel the Warp and everything generally went to shit, these planets were guaranteed to be alone and afraid, fighting for their survival against everything they already had to fight, plus all of the weirdness that comes with BIG FUCKOFF WARP STORMS.  The proto-Knight-World colonies (fully-grown at this point) regressed from large-scale industrial societies into what are functionally feudal worlds with a sprinkling of techno-barbarianism.  Why did this happen?  Well, there are a number of possibilites: fear and panic over the lack of outside contact could have sparked apocalyptic military conflicts or nuclear wars, the whole &amp;quot;robot uprising&amp;quot; thing that was also happening during the Age of Strife could have resulted in a rejection of automation, or the entire would could have been slowly ground down to the barest essentials of living by millennia of constant conflict; take your pick!  The Knights themselves eventually formed noble households as time went on, or else noble households formed around the knights, due mostly to the fact that only a large-scale organized society with military force can properly maintain a giant stompy robot.  By the time of the Great Crusade (more importantly, by the time of the first Mechanicum Explorator Fleets &#039;&#039;during&#039;&#039; the Great Crusade), almost all of the remaining Knight Worlds had dwindled to feudalism over the course of the Age of Strife, and in many cases the survivors were living threadbare on dying worlds, in great need of new raw materials or the expertise required to maintain the suits.  This situation was ripe for exploitation, and some clever bastard in the Mechanicum got the great idea of using these worlds as combination Agri-World, Mining World, and military training ground.  Several Forge Worlds and lesser Mechanicum worlds were established intentionally within Knight World systems due to the easy symbiosis.  It is assumed that any Knight Worlds which were not in need of assistance (or whom the Great Crusade found before an Explorator Fleet) sided with the Imperium at large, as opposed to becoming vassals of the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
As a side note, in a hilarious turn of events, in this new lore these feudal Knight Worlds leveraged their ritualization and xenophobia to purge witches and deviant thought, and therefor psykic influence, from their worlds entirely.  This created pockets of relative calm in the hellish storms of un-reality that they floated in, and thus they were saved from the worst of the warpy shit, allowing them to survive into M31 and the Age of the Imperium. This is even more ironic when you consider that in the Dark Age of Technology, they were considered to be little more than a couple of backwater colonies that were never taken seriously by the rest of mankind.&lt;br /&gt;
 &lt;br /&gt;
Knight Houses make a tradition of sending their Knights on glorious quests across the stars, which mostly involves going where the Imperium/Mechanicum tells them too, and shooting/punching everything dead once they get there.  Knight Houses make a tradition of basically everything, but more on that later.  These quests, which one can only assume are fulfilled by the Imperial Navy or Explorator Fleets (and *not* just jumping really high, as some fa/tg/uys suggest), must be chocked-full of silly fish-out-of-water scenes as the Knights must putter around the cargo holds of ships, interacting with Guardsmen, slaves, and Imperial navymen.  Knights absolutely love going on quests, because *not* going on quests means staying home and doing rituals and ceremonies.  The day-to-day lives and operations of Knight Households, and the noble caste that supports them on-world, are so regimented by ceremony that the Knights themselves *fucking hate it*.  Eating, sleeping, social interaction, prayer, bathing (when it infrequently occurs), walking down hallways, looking at art, and probably *breathing* are so highly ritualized that it makes Japanese tea ceremonies look like a practice rehearsal of a theatrical production put on by a class of 3rd graders.  You have actual, named, 64-part ceremonies described as happening *daily* in the Mechanicus codex, and those are only one of probably three-hundred-thousand common-to-esoteric ceremonies that could be required to properly perform a given action, formally acknowledge a nobleman&#039;s change in standing or status, or even to honor a specific year, month, week, or hour of the fucking day.  And Emperor save you if you fuck any of it up. &lt;br /&gt;
&lt;br /&gt;
===The Throne Mechanicum===&lt;br /&gt;
A Knight&#039;s Machine Spirit is of a particularly unusual type: to interface with the suit, an aspiring noble must first join with the Throne Mechanicum (the Knight&#039;s control system) in a ritual known as the Rite of Becoming.  Due to a quirk in the bonding process, the device retains an imprint of each of its former pilots&#039; personalities at the time they were first bonded, and as a result individual suits may develop traits echoing those of their former masters. The link also affects the noble&#039;s own mind as well; exposure to the metaphorical (or possibly literal, since there&#039;s been at least one case where a Throne Mechanicum took over operating the Knight when its noble was slain by using the memories of its old operators) ghosts in the machine inevitably causes the noble to develop strong positive feelings towards the concepts of fealty and hierarchy along with a near-mystical reverence toward the noble&#039;s ancestors. [[Phoenix Lord|This idea isn&#039;t very original]]. Nobody knows why this is, but the Mechanicus thinks it may have been a failsafe in the original plans meant to ensure that no Knight would willingly betray or abandon his own House.  Either way, this benefits the Mechanicus rather neatly.  &lt;br /&gt;
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This kind of &amp;quot;ghost in the machine&amp;quot; presence exists for true [[Titan (Warhammer 40,000)|Imperial Titans]] as well, though in their case the machine spirit is more of an AI/second ego, and storing past Princeps&#039; personas is something that happens, but the Mechanicus try to avoid/scrub out. Go see the Titan page for a more in-depth comparison.&lt;br /&gt;
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=== Houses ===&lt;br /&gt;
There are two types of knight household, though a third association does exist. &lt;br /&gt;
*Those who align themselves with the Imperium directly such as Imperial Houses, acting as independently operating vassals of a greater empire (much like [[Space Marine Chapter]]s do), therefore answering calls for aid as they feel like, rather than being ordered to.  Examples of Imperial Houses are:&lt;br /&gt;
**&#039;&#039;&#039;House Terryn&#039;&#039;&#039; - House known for its [[Mary Sue|courage and honor]] as well as [[Codex Astartes|rigidly adhering to ritual and ceremony]]. Supposedly its homeworld of Voltoris is so [[Macragge|peaceful and boring]]  and the aforementioned rituals so tedious that it only encourages them to campaign across the galaxy, thanks to a law that allows them to be exempt from said rituals as long as they&#039;re crusading. (Their colour scheme is [[Ultramarines|blue]].) Has developed an intense grudge against the [[Tau]] after they tried to invade Volturis. &lt;br /&gt;
**&#039;&#039;&#039;House Hawkshroud&#039;&#039;&#039; - A very [[Noblebright]] house, who believe that kindness should be returned tenfold and who answer any and all requests for assistance, which means their homeworld of Krastellan lies virtually undefended. Also have links with the [[Imperial Fists]] having been praised by the chapter master for their efforts against the [[Eldar]] of Alaitoc, and are linked by proximity to the Blood Angels. (Their colour scheme is yellow.)&lt;br /&gt;
**&#039;&#039;&#039;House Cadmus&#039;&#039;&#039; - Were once bound to the Mechanicum, but regained their independence and became an Imperial House when Gryphonne IV was nom nomed by [[Tyranid]]s. Based on the [[Caliban|mutant infested forest world]] of Riasa, they engage on mutant hunts every year, with the [[A Song of Ice and Fire|winner getting to rule the house]] until the next hunt. (Their colour scheme is [[Dark_Angels|green]]).&lt;br /&gt;
**&#039;&#039;&#039;House Griffith&#039;&#039;&#039; - A house of [[Salamanders|hotheads]] who almost exclusively make use of the Knight Errant pattern and come from a planet once inhabited by &#039;&#039;actual dragons&#039;&#039;. They are also one of the [[Salamanders|smallest knight houses, but remain one of the most respected]]. They engage in regular jousting tournaments using old fashioned horses, but wearing adamantium armour. Have a preference for [[Rip and Tear|close combat]].&lt;br /&gt;
**&#039;&#039;&#039;House Mortan&#039;&#039;&#039; - A house only recently introduced to the Imperium after being cut off by a nebula which made their planet a night world. For thousands of years they fought giant monsters in the dark until the nebula dissipated in M35 and the Imperium arrived.&lt;br /&gt;
**&#039;&#039;&#039;House Drakkus&#039;&#039;&#039; - Featured in the mobile game &#039;Warhammer 40,000: Freeblade&#039;. Known for being dead, and for having a rather fetching jade-green colour scheme.&lt;br /&gt;
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*Other households are directly aligned to the [[Adeptus Mechanicus]] and are based on &#039;&#039;(or linked to)&#039;&#039; Forge Worlds.  Though they retain their independence from the Cult Mechanicus, they do have reciprocal trade and resupply agreements as well as swearing oaths of protection to the Mechanicum, often directly to specific Forge Worlds.  Houses directly linked to the Mechanicus will have access to better weapons and technology than their more primitive cousins.  Which isn&#039;t surprising because Techpreists tend to be [[Blood_Ravens|greedy buggers.]]  Examples of Mechanicum Houses include: &lt;br /&gt;
**&#039;&#039;&#039;House Taranis&#039;&#039;&#039; - The &#039;&#039;First&#039;&#039; of all Knight Houses (read &#039;&#039;Mechanicum&#039;&#039; by [[Graham McNeill]]). They were founded on [[Mars]] during the [[Dark Age of Technology]], and were later the first Martians who met the [[God-Emperor of Mankind|Emperor]] before the [[Great Crusade]]. This house has ownership of some of the oldest knight suits. For some reason, their Knights&#039; Throne Mechanicum units lack the typical mind-altering effects that they would normally possess; nobody knows why. One reason could be that the pilots of House Taranis are loyal to the mechanicus first, and house second.&lt;br /&gt;
**&#039;&#039;&#039;House Raven&#039;&#039;&#039; - The largest of all Knight Households, based on the world of Kolossi and have close links to forge world [[Heavy mythril|Metalica]]. Suspected to hold secret [[Standard Template Construct|STC]] data which explains why they have so many Knight suits. Their fortress, the &#039;&#039;Keep Inviolate&#039;&#039;, is said to be one of the most well-protected bastions in the Imperium, on par with the Fang and the Imperial Palace, and appears on their coat of arms.&lt;br /&gt;
**&#039;&#039;&#039;House Krast&#039;&#039;&#039; - The first Knight World (Chrysis) to be rediscovered during the Great Crusade, its proximity to Mars meant it was swiftly brought into the fold, but had its homeworld ravaged by [[Horus]] during the [[Horus Heresy|Heresy]], leaving them the only Household left on the planet. They have a preference for hunting traitor titans since the Warmaster&#039;s forces on Chrysis we&#039;re led by the Traitor Titan Legion dubbed the Legio Mortis.&lt;br /&gt;
**&#039;&#039;&#039;House Vulker&#039;&#039;&#039; - A very wealthy but deeply mysterious house from a star system with vast mineral resources, they never expose any flesh and wear golden masks to cover their faces. Their close links to the Mechanicum are evident in the golden servitors they share between worlds, and their courts being filled with tech priests... Not that outsiders ever get to see inside their courts.&lt;br /&gt;
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*Sometimes individual Knights detach themselves from Noble Houses entirely.  Having been dishonoured, shunned, or otherwise made unable to continue life within the Household, they become Freeblades and ply the stars alone (dragging their large pool of retainers along to maintain the suit, naturally).  These knights break out to either quest across the Imperium or settle down outside of the ritual of their Household and protect the citizens of whichever worlds they end up on.&lt;br /&gt;
**&#039;&#039;&#039;Amaranthine&#039;&#039;&#039; - Never ever speaks or leaves his suit. [[Inquisitor]]s chase him around trying to have a word about his loyalties.&lt;br /&gt;
**&#039;&#039;&#039;Auric Arachnus&#039;&#039;&#039; - Somehow connected to the [[Ultramarines]] and earned honour slaying a [[Dominatrix]] during the battle for [[Macragge]].&lt;br /&gt;
**&#039;&#039;&#039;Crimson Reaper&#039;&#039;&#039; - Freak who wears a red &amp;amp; black face mask, who is rumoured to be a [[Vampire|blood sucking mutant]].  Is very prone to collateral damage.&lt;br /&gt;
**&#039;&#039;&#039;Living Litany/Litany of Destruction&#039;&#039;&#039; - A grey, black, and orange Knight Gallant who constantly voxes droning sermons in High Gothic, only changing into loud chants when fighting. He&#039;s probably bonkers, but everyone lets it slide since he&#039;s still loyal to the Imperium at least. Or at least, they used to- at some point he lost what little was left of his sanity and went renegade. As the Litany of Destruction, his color scheme is identical to what it was as a loyalist but is now visibly emblazoned with the eight-pointed star of Chaos.&lt;br /&gt;
**&#039;&#039;&#039;Gerantius &#039;&#039;The Forgotten Knight&#039;&#039;&#039;&#039;&#039; - maintains a secret mountain base on Alaric Prime, though his planet is shared by other lesser knight houses. Thought to be [[undead]] and [[Necromancer|in command of spirits]]. Days which he chooses to fight upon are regarded as ill-omens. Rules for him are in [[White Dwarf]], making him a Seneschal-level knight with &#039;&#039;It Will Not Die&#039;&#039; and the ability to both run &amp;amp; shoot in the same phase.&lt;br /&gt;
**&#039;&#039;&#039;Justice&#039;&#039;&#039; - A freeblade connected to the [[Iron Hands]] chapter who is a master of slaying traitor knights. The Iron Hands chapter appear to be keeping his secrets and will not talk of his past.&lt;br /&gt;
**&#039;&#039;&#039;Obsidian Knight&#039;&#039;&#039; - Fought in the [[Damocles Crusade|Damocles campaign]] along with House Terryn on the planet Agrellan. - Has his own rules in Warzone: Damocles  making him an absolute WS/BS 6 [[Awesome|badass]] who hates [[Tau]] with a passion.&lt;br /&gt;
**&#039;&#039;&#039;Mydos Almighty&#039;&#039;&#039; - Hails from a world that was done in by the greed of its upper class, which it fled to actually fight.  Rather hypocritically, this Knight is entirely bedecked in fucking GOLD.&lt;br /&gt;
**&#039;&#039;&#039;Retribution Incarnate&#039;&#039;&#039; - A hero of the [[Macharian Crusade]]s, believed to be the last member of an established household.&lt;br /&gt;
**&#039;&#039;&#039;White Warden&#039;&#039;&#039; - The last man standing for House Degallio from the planet of [[Lawful Stupid|Alaric Prime]] &#039;&#039;(same as Gerantius)&#039;&#039;, and subsequently made the scapegoat for the planet&#039;s losses against the Red WAAAGH!. Known for his cracking mustache and his willingness to stand up for ridiculous laws. Has recently fought alongside the Salamanders in the defense of Nocturne on several occasions.&lt;br /&gt;
**&#039;&#039;&#039;Tellurus&#039;&#039;&#039; - Only living member of a fallen house, and refuses to be seen without armor. Tellurus fought alongside both House Cadmus and House Hawkshroud on Vondrak. &#039;&#039;&amp;quot;...towering and monstrous, a giant of adamantium and fury. With a booming cannon and a roaring chainblade for arms, it was clad in armour the colour of a winter’s sky. Blue and cold, chevroned with streaks of black and amber. A bright gonfalon streamed from its left shoulder. A rearing horse with a fluted horn at its forehead.&amp;quot;&#039;&#039; - from &#039;&#039;Knights of the Imperium&#039;&#039; by Graham McNeill. [[Samus|Turns out to be a girl.]]&lt;br /&gt;
**&#039;&#039;&#039;Domeenito Ohashi&#039;&#039;&#039; - Imperial Knight who got stuck on a primitive world under attack by the Orks. [[Awesome|In spite of being sworn to go back to his world of origin, he decides to go freeblade and fights back the greenskins becoming a hero to the population until receiving Imperial Guard reinforcement. since then he has wandered across the galaxy helping the Imperium to crush all kind of xenos raiders in the hopes of getting back home eventually.]]&lt;br /&gt;
**&#039;&#039;&#039;Dyros Kamata &#039;&#039;The Scorched Knight&#039;&#039;&#039;&#039;&#039; - A Knight whose rider apparently severed all ties with his house and burned off all his livery by walking into a volcano.  He eventually learned that his dad was a corrupt prick, so he killed the old man before going off again. Was later killed by Ork bombardment.&lt;br /&gt;
**&#039;&#039;&#039;Sir Hekhtur&#039;&#039;&#039;- A Freeblade from Randoryn Alpha and the last loyal member of House Cereban, he was enslaved for a time by the [[Iron Warriors]] but escaped being corrupted with the rest of his captured household when his Knight Preceptor &#039;&#039;Canis Rex&#039;&#039; broke free of its confinement and blasted its way to its pilot under the influence of its machine spirit. He now fights to free any other Imperial citizens enslaved by Chaos as he was, earning him the epithet of &amp;quot;The Chainbreaker&amp;quot;. Appears as the first true named character for the Imperial Knights. Like [[Antaro Chronus]], Sir Hekhtur can keep fighting even if his Knight is taken down thanks to his trusty archaeotech pistol.&lt;br /&gt;
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=== Sacristans === &lt;br /&gt;
Unlike the much larger [[Titan (Warhammer 40,000)|Titan legions]], most Imperial Knight Households do &#039;&#039;&#039;NOT&#039;&#039;&#039; retain [[Techpriest]]s of the [[Adeptus Mechanicus]] to maintain and repair the Knight suits (though deeply-bonded Mechanicum households usually do).&lt;br /&gt;
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Instead they invariably include a specific class of individual called a &#039;&#039;&#039;Sacristan&#039;&#039;&#039;, who is basically an artisan and a technology specialist.  These Sacristans accompany the knight on his travels and keep his suit operational during the campaign, and if a Knight becomes somehow divorced from his household and becomes a Freeblade, the sacristans associated with the suit shall travel with him.  It is assumed/alluded to that Sacristans have a cadre of serfs and underlings whom also follow &#039;&#039;them&#039;&#039; around, all of whom form the cadre of attendants for a single Knight.&lt;br /&gt;
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Unbeknownst &#039;&#039;(or immaterial)&#039;&#039; to the Imperial Households, these Sacristans &#039;&#039;&#039;ARE&#039;&#039;&#039; inducted into the Machine Cult in a similar fashion to the [[Techmarines]] of the [[Adeptus Astartes]], having been trained either off-world or under an apprenticeship to an already established Sacristan.  So while they may not be fully ordained Tech-Priests, they do further the interests of the Mechanicum while living amongst the Knight Households.  Sacristans may be historically connected to whomever maintained the Knights during the Age of Strife, making Sacristans even more inspired by &#039;&#039;A Canticle for Leibowitz&#039;&#039; than the Mechanicum itself already is.&lt;br /&gt;
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=== Chaos and Renegade Knights ===&lt;br /&gt;
Though they are rare, there are a number of Knight Households or lone Freeblade Knights who have fallen to [[Chaos]]. Most infamous of all is the [[Slaanesh]] Hellknights of House Devine, who turned during the [[Horus Heresy]] due to [[A Song of Ice and Fire|Targaryen]]-esque amounts of twincest. That said, Renegade and Chaos Knights are hunted down by Loyalist Households, who view their existence as shaming all other Knights. The &amp;quot;board game&amp;quot; &amp;lt;b&amp;gt;Imperial Knight: Renegade&amp;lt;/b&amp;gt; shows one such hunt.&lt;br /&gt;
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For those who survive, these Renegade Knights (&#039;&#039;Questor Traitoris&#039;&#039;) can find employment and protection within the warbands of [[Chaos Space Marines]], or find themselves on the heretical end of a [[Daemons|warp incursion]] that puts their skills and equipment to &amp;quot;good&amp;quot; use. Of course, being a massive war machine, Chaos Knights may find themselves converted into massive [[Daemon Engines]] called [[Daemon Knights]].  The only real distinction between Renegade and Chaos Knight is that Chaos Knights actually worship Chaos and can become Daemon Knights, whereas Renegade Knights can simply be disowned and mercenary Freeblades who don&#039;t always side with for the Imperium or humanity at large.  The distinction is often irrelevant during the decision-making process of whether or not Imperial forces intend to kill them (though &amp;quot;kill for the honor of the House&amp;quot; and &amp;quot;kill the fucking traitor with &#039;&#039;extreme prejudice&#039;&#039;&amp;quot; aren&#039;t exactly the same state of mind for the ones doing the killing).&lt;br /&gt;
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==Knight Patterns==&lt;br /&gt;
The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, 7th edition introduced three other types (the Crusader, Gallant, and Warden) to the main 40k line, and 8th edition added four more (the Castellan, Valiant, Warglaive, and Helverin).&lt;br /&gt;
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Knights usually deploy alongside Titan legions as auxiliary forces.  Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight&#039;s usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies.&lt;br /&gt;
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===Armiger Knight Patterns===&lt;br /&gt;
The smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), Armigers are piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. Due to their smaller size and lighter weight, Armigers are far faster and more agile than their larger brothers, which helps them hunt and fight at the flanks of their larger cousins. Basically, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. They are given the nickname of &#039;&#039;&#039;Baby Knights&#039;&#039;&#039;, &#039;&#039;&#039;Mini-Knights&#039;&#039;&#039;, &#039;&#039;&#039;Moe Knights&#039;&#039;&#039;, &#039;&#039;&#039;Knight Jr&#039;&#039;&#039;, &#039;&#039;&#039;The Wee Baby Brother of the Bunch&#039;&#039;&#039; or &#039;&#039;&#039;Mini-Me&#039;&#039;&#039; [[Dwarf|&#039;&#039;for a very good reason&#039;&#039;]]. Instead of a full Throne Mechanicum, they use a simpler set of implants dubbed the Helm Mechanicum that can be slaved to a larger Knight&#039;s commands- akin to the connection between a knight and his squire. &lt;br /&gt;
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Strangely, while they can take both a Meltagun or Heavy Stubber as carapace options, they can&#039;t take a missile pod like their larger cousins. [[Derp|This is despite the fact that Dreadnoughts, which are smaller, have such an option in both]] [[Havoc Launcher|spiky]] and [[Missile_Launcher#Cyclone_Missile_Launcher|loyal]] flavors.&lt;br /&gt;
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Tl;dr, they&#039;re for when a scion of the Imperial wants to play mecha like the [[Tau|blueberries]] without it literally [[Dreadnought|taking an arm and a leg]] to do so.&lt;br /&gt;
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====Armiger Knight Warglaive====&lt;br /&gt;
[[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] &lt;br /&gt;
Armiger Warglaives sprint into pace because they have to. Their weapon loadouts dictates that a fast and swift firststrike always gets the job done. It levels a lance-like beam of superheated directed energy from its Thermal Spear that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuring charge are struck with an expert sweep of the Armiger&#039;s Reaper Chain-cleaver, a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact. &lt;br /&gt;
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Warglaives are equipped with Thermal Spears, Reaper Chain-Cleavers, and a heavy stubber or a melta gun. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don&#039;t really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. &lt;br /&gt;
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Its more [[Dakka|shooty and ranged]] brother is the Armiger Helverin. Thus, the Warglaive is better situated in going up against CQC monsters that would have made mince meat out of the more fragile Knights.&lt;br /&gt;
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====Armiger Knight Helverin====&lt;br /&gt;
[[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] &lt;br /&gt;
The shootier Armiger, armed with a pair of Armiger Autocannons. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin aforementioned pair of Armiger-class autocannons are capable of firing hundreds of armor-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armored vehicles. &lt;br /&gt;
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As such, Armiger Helverins are versatile and highly destructive for something its size in contrast to the similarly sized yet underpowered and vulnerable [[Sentinel|Sentinels]], small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses who traditionally relied upon the Helverins&#039; support for their larger compatriots at war. These machines just work wonders.&lt;br /&gt;
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Despite initial fears that the Helverin would be almost be twice the height, twice the cost, yet only half as shooty as an old-fashioned rifleman dreadnought, these little gun walkers have turned out to pack a surprising punch, with 4d3 shots strength 7 each at a ridiculous 60 inches. Did I mention that each shot deals 3 damage?&lt;br /&gt;
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====Unknown Horus Heresy Armiger====&lt;br /&gt;
Previewed on Warhammer Community. Appears to be an Armiger armed with a [[Volkite]] weapon (likely a Volkite Culverin) and a claw (likely a scaled down Hekaton Siege Claw, like how the Reaper Chain-Cleaver is to the Reaper Chainsword). Given its a Forge World Knight, it will likely be able to use a Phased Plasma Fusil as a Carapace Weapon.&lt;br /&gt;
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===Questoris Knight Patterns===&lt;br /&gt;
====Questoris Knight Paladin====&lt;br /&gt;
[[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.&lt;br /&gt;
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The Knight Paladin&#039;s all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional wheeled or tracked vehicles and reposition itself to engage the enemy as needed.&lt;br /&gt;
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The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire Battle Cannon with an attached Heavy Stubber. Like all non-Forge World Knights, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet.&lt;br /&gt;
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====Questoris Knight Errant====&lt;br /&gt;
[[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similiar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole &amp;quot;Chivalry in SPEHSS!&amp;quot; theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]]&lt;br /&gt;
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Nevertheless, when the going gets tough, [[/d/|they &#039;&#039;really&#039;&#039; like to get in deep and dirty.]] In the heat of battle, almost nothing can stop a rampaging Knight Errant save for a complementary bombardment of anti-tank weapons and the occasional blast of a Titan weapon. &lt;br /&gt;
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The tank hunter of the Questoris, the Knight Errant is armed with a Thermal Cannon, a Heav d6 36&amp;quot; S9 Melta weapon. Like the Paladin, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet. Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration.&lt;br /&gt;
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====Questoris Knight Crusader====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]]&lt;br /&gt;
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. The Knight Crusader is one of the heaviest of the Questoris Knights by virtue of carrying all that damned ammunition. Capable of smashing holes in even the hardiest defense line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy.&lt;br /&gt;
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The first purely ranged Knight, it has the same Battle Cannon as the Knight Paladin (which it can replace with the Thermal Cannon for tankbusting) but replaces its close combat weapon with an Avenger Gatling Cannon, which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren&#039;t clustered close enough for the Battle Cannon alone to kill them all. &lt;br /&gt;
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As an added bonus, the Gatling cannon comes with a built-in heavy flamer to compensate for its relative weakness at close range. (The key word is &amp;quot;relative&amp;quot;. It can still Stomp, after all, and thanks to Smash it&#039;s still shitting out S10AP2 with normal cc attacks. It just can&#039;t give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. Balance? What&#039;s that? I don&#039;t think GeeDubs ever heard that word before!&lt;br /&gt;
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====Questoris Knight Gallant====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]]&lt;br /&gt;
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely &amp;lt;s&amp;gt;unfair and one-sided&amp;lt;/s&amp;gt; fair and absolutely honorable fight. A Knight Gallant will slam into enemy lines like a giant sumo wrestler, and come out of the other side unscathed. This in itself would make for a hilarious vision of a giant mech bumrushing anything smaller than it like an overzealous Kool Aid-Man.&lt;br /&gt;
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A noble designated to pilot a Knight Gallant will learn the three basic although pretty simple and straightforward tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure.&lt;br /&gt;
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The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a Reaper Chainsword and the Thunderstrike Gauntlet (described below) making it an absolute beast in close combat but of dubious use if it can&#039;t close in for the kill. Carapace weapons can mitigate this slightly, but it&#039;ll still struggle against shooty foes if it can&#039;t get into melee.&lt;br /&gt;
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====Questoris Knight Warden====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]]&lt;br /&gt;
As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. Carrying itself into the thick of the action with heavy, thudding steps, and protected by both thick adamantine armor and an Ion Shield, the Knight Warden is perfectly equipped to deal with foes who attempt to use weight of numbers to their advantage.&lt;br /&gt;
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The anti-horde option, by default the Warden comes with the Crusader&#039;s Gatling Cannon and a heavy flamer on top of the obligatory heavy stubber and Reaper Chainsword, but it can replace the sword with a Thunderstrike Gauntlet. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the &#039;&#039;first attack&#039;&#039;. &lt;br /&gt;
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At first glance, the gauntlet doesn&#039;t look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents.&lt;br /&gt;
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====Questoris Knight Magaera====&lt;br /&gt;
[[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]]&lt;br /&gt;
Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it&#039;s short and fat. Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and [[Bullshit|self-repairing even devastating weapon strikes in a few minutes of Dark Age level of Bullshit.]] &lt;br /&gt;
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It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask, seriously look at that headpiece), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. &lt;br /&gt;
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Its weapons are no less unusual- it can replace its chainsword for a Siege Claw which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a phased plasma fusil and a Lightning Cannon that mulch both infantry and all but the heaviest-armored vehicles. There&#039;s a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart.&lt;br /&gt;
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====Questoris Knight Styrix====&lt;br /&gt;
[[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]]&lt;br /&gt;
Yes, Forge World is releasing another pattern of Knight, and it&#039;s another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. It is basically the bad omen of Imperial Knight patterns.&lt;br /&gt;
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There is a good reason why it is viewed with caution. The Styrix house a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knightly Knight with Knightly chivalry and values. &lt;br /&gt;
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Other Households hold no such reservations, letting loose entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Weaponry#Volkite Chieorovile|Volkite Chieorovile]] and a [[Graviton weapons|Graviton Imploder]], and shares the Magaera&#039;s option of upgrading its Reaper chainsword to a Hekaton Siege Claw with complimentary Rad Cleanser. Seriously, it is a miracle that the AdMech did not sanction these machines as techno-heresy when its machine spirit is borderline [[Dreadclaw]] worthy.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Questoris Knight Preceptor====&lt;br /&gt;
[[File:Sir hektor and canis rex.jpg|250px|thumbnail|left|Questoris Knight Preceptor]]&lt;br /&gt;
Like the Errant, Warden, and Paladin, the Knight Preceptor is armed with a Reaper Chainsword that it can replace with a Thunderstrike Gauntlet as a melee weapon, but differentiates itself from the more common Questoris variants by its Las-Impulsor. Essentially a laser shotgun in its function, the Las-Impulsor is effective against infantry and vehicles alike depending on its firing mode. However, unlike conventional Knights, the Preceptor is like the Big Boss or the Master Wushu of Knights who are often the more grizzled and commanding of these warmachines. &lt;br /&gt;
&lt;br /&gt;
Knight Preceptors are commonly piloted by arms-masters and other senior members of a House, and are such, largely responsible for the training of young squires to pilot Knights in the future as well as strengthen their mental fortitude for the Ritual of Becoming. Consequently they are also able to both inspire and coordinate any Armiger-class Knights accompanying them with remarkable skill as well as recruit, train and mentally prepare the Bondsmen for their initiation into the Armigers. &lt;br /&gt;
&lt;br /&gt;
By far the most famous Knight Preceptor and Pilot is the aforementioned Sir Hektur and Canis Rex, otherwise known as the Chainbreaker. What has been said about this Braveheart in Space has already been explained enough. On a side note, although you can&#039;t really tell, but Canis Rex has a little compartment for Hektur to ride in, it is a pretty neat contraption.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ceratus Knight Patterns===&lt;br /&gt;
====Cerastus Knight Acheron====&lt;br /&gt;
[[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]]&lt;br /&gt;
Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. They are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. &lt;br /&gt;
&lt;br /&gt;
The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a Flame Cannon to make those Heretics extra crispy, and a [[Chainsword#Chainfist|chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them.&lt;br /&gt;
&lt;br /&gt;
Again, like the Styrix, it is one of those Knight patterns that is pretty damned close to being full blown literal [[Khornate Knights]] that is just stop short of being declared as techno-heresy by the AdMech.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Atrapos====&lt;br /&gt;
[[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]]&lt;br /&gt;
One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. &lt;br /&gt;
&lt;br /&gt;
With the speed and shielding of the Cerastus chassis, and the Knight Atrapos’ Marco-extinction Targeting Protocols, the Cerastus Knight-Atrapos was an uncommonly destructive weapon of war that would have been God-tier if it was scaled up to an Emperor Titan.&lt;br /&gt;
&lt;br /&gt;
It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an Atrapos lascutter, a D weapon that can be used both in close combat and as a 8&amp;quot; shooting attack, and a Graviton singularity cannon ([[Awesome|yep, it shoots black holes]]), a 36&amp;quot;, S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Castigator====&lt;br /&gt;
[[File:Knight Castigator.jpg|thumb|250px|left|Cerastus Knight Castigator]]&lt;br /&gt;
A Forge World event model, and another close-combat variant. They accomplish this with a hail of rounds from their Castigator Bolt Cannon. The Castigator is also equipped with a Tempest Warblade that can easily destroy enemy vehicles including even fellow Knights. With these weapons, the Castigator can metaphorically [[Anal circumference|shove its giant warblade up the rear armor of any vehicle.]]&lt;br /&gt;
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While fluff states that it is used to handle and  take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants more suited for horde cleansing such as the Porphyrion or Crusader who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. &lt;br /&gt;
&lt;br /&gt;
Uses a big fuck-off sword (which is &amp;quot;only&amp;quot; S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Lancer====&lt;br /&gt;
[[File:Lancer-trans.jpg|thumb|250px|left|Cerastus Knight Lancer]]&lt;br /&gt;
One of the more uncommon but highly valued Knights fielded by Knight Houses, the Knight Lancer is a first-strike weapon, attuned to rapid assault tactics and lethal flanking maneuvers. It is renowned for its speed and power, as well as for the temperamental and restive nature of its machine-spirit. Because of this reputation, the most impetuous and glory-hungry of the Knight households are driven to bond with these war machines, their own souls a match for the fury caged within their war engines.&lt;br /&gt;
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The close assault variant of Knight, much taller and faster than the Paladin &amp;amp; Errant by virtue of longer legs. It is &#039;&#039;far&#039;&#039; more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it &#039;&#039;can&#039;&#039; be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18&amp;quot; range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. &lt;br /&gt;
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On a slightly more hilarious note, the Lancer&#039;s ranged attack is of a decent Strength and AP, and fires a lot of shots. It&#039;s also not a Template Weapon. While not recommended, it means in a pinch the Lancer &#039;&#039;can&#039;&#039; be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don&#039;t have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It&#039;s also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don&#039;t knock it down to initiative 1, you will be hitting at the same time on the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Dominus Knight Patterns===&lt;br /&gt;
Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! You could wait for GW to release Adeptus Titanicus, &#039;&#039;or&#039;&#039;, you could get a Dominus. Dominus Knights are basically dwarf [[Warlord Titan|Warlord Titans]] for all intents and purposes.&lt;br /&gt;
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====Dominus Knight Castellan====&lt;br /&gt;
[[File:KnightCastellan.jpg|thumb|232px|left|Dominus Knight Castellan]]&lt;br /&gt;
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It is the foremost artillery platform within the lances of the knightly houses, the Castellan hammers the enemy at extreme range from the moment the fight begins. Manned by a high-ranking Noble Lord, the Castellan is more akin to a mobile fortress than standard Knight.  Thanks to its twin plasma cores, it is can be equipped with a wide array of heavy weaponry which can be explained more below.&lt;br /&gt;
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Due to being powered by two plasma cores, the Catellan has become an especially shooty pattern of Knight. It is armed with a plasma decimator on one arm to blast apart heavy infantry, a volcano lance on the other for blowing vehicles to pieces, two twin-linked meltaguns mounted near the head, and three hardpoints for siegebreaker cannons and shieldbreaker missiles on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it&#039;s time to step up your game.&lt;br /&gt;
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One can&#039;t help but wonder how it is possible for one pilot to operate all those guns... Not like GW or battletech for that matter cares, of course. Turns out the Carapace Weapons are automated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Dominus Knight Valiant====&lt;br /&gt;
[[File:KnightValiant.jpg|thumb|232px|left|Dominus Knight Valiant]]&lt;br /&gt;
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. The Hellhound of the Knight Dominus in contrast to the Castellan&#039;s Leman Russ Executioner profile. With its Ion shields, this Knight can march relatively harmlessly in order for the enemy to get in range with its two [[/d/|large and meaty weapons.]]&lt;br /&gt;
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Yes, the Valiant is armed with a giant harpoon. Yes, you will be contractually obligated to yell &#039;&#039;&#039;&amp;quot;Get over here!&amp;quot;&#039;&#039;&#039; when you hit something with it. While the Thundercoil Harpoon&#039;s range is only 12&amp;quot;, it hits with S16 AP-6 for 10 damage (plus d3 more mortal wounds)- more than enough to destroy most tanks in one hit and knocking down most superheavies down a damage bracket (and kill Primarchs). There&#039;s also that triple-barreled giant flame called the Conflagration Cannon that hits like three heavy flamers for S7 AP-2 2 D apiece, but who cares when you have a giant harpoon? &lt;br /&gt;
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On a side note, notice how the top-most barrel of the Flamer is &amp;lt;s&amp;gt;useless, [[Derp|as it doesn&#039;t]] [[Fail|have a pilot-light]]&amp;lt;/s&amp;gt; {{Blam}} {{Blam|dependent on the two massive gouts of fire from the flamers directly beneath it to light its stream of promethium, thus displaying the [[Skub|usual efficiency and elegant design characteristic of the Adeptus Mechanicus]] in their holy service to the Imperium.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Acastus Knight Patterns===&lt;br /&gt;
====Acastus Knight Porphyrion====&lt;br /&gt;
[[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]]&lt;br /&gt;
Among the largest of Knight chassis&#039;s and by far the bulkiest one yet. When this beast was first revealed, almost everyone and &#039;&#039;I mean almost&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYONE&#039;&#039;&#039;&amp;lt;/u&amp;gt; thought it was going to be a new class of Titan, seriously...I mean this thing is so big it is literally the size of a [[Warhound Scout Titan]] for Emprah&#039;s sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. &lt;br /&gt;
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While it has no melee weaponry of its own, it packs a pair of twin-linked magna-lascannons- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12&amp;quot; or less, making it an ideal superheavy-killer. It also comes with a built-in Ironstorm missile launcher (that can be replaced with Helios defense missiles for anti-air purposes) and a pair of autocannons that can be swapped out for rad-cleansers or lascannons. Essentially, it is by far the most [[Dakka|Dakkaest]] of Forge World Knights and as aforementioned; one so big we were all fooled into believing that Games Workshop was actually releasing a new Titan.&lt;br /&gt;
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Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus&#039; 10, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Times of Epic==&lt;br /&gt;
Back in the times of &#039;&#039;Epic Warhammer 40,000&#039;&#039;, the Knights we know and love looked and acted very differently than they do now:&lt;br /&gt;
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{|border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:Lancer Command.jpg|150px|thumbnail|centre|Commander type Lancer. They all go really fast.]] || &#039;&#039;&#039;Lancer:&#039;&#039;&#039; Faster than other Knights, this pattern is all about scouting, distraction and hit-and-run tactics.  Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance.  The only downside of them is that they are the most fragile of Knight Pattern.  Now in 40k too, being the first Forge World Knight kit.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CrusaderDetachment.jpg|250px|thumbnail|center|When you need to kill something hard, roll out the Crusaders.]] || &#039;&#039;&#039;Crusader:&#039;&#039;&#039; Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on [[Warlord Battle Titan|Warlord]] or [[Emperor Battle Titan|Imperator Class Titans]] (such as the Quake Cannon).  Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CastellanDetachment.jpg|150px|thumbnail|centre|Castellans. Knight level of [[Dakka]].]] || &#039;&#039;&#039;Castellan:&#039;&#039;&#039; The short-ranged cousin of the Crusader that swaps its standard Lascannons for multi-barreled Autocannons.  This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan&#039;s shields in a disturbingly short time. Also now coming back to 40k with the new codex.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightBaron.jpg|150px|thumbnail|center|When a Baron enters the battlefield, [[AWESOME]] ensues.]] || &#039;&#039;&#039;Baron:&#039;&#039;&#039; The biggest, baddest of all the Knights.  Baron Knights are piloted by the deadliest members of a Knight House.  Each Baron is actually built from the very basics as an ace-custom for its pilots, combining the power and speed to keep pace with Lancers with armor nearly as tough as a Crusader!  Typically armed with Battle Cannons and the Lancer&#039;s Power Lance, the Barons lead their kinsmen to war and victory.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightWarden.jpg|150px|thumbnail|center|Old people are actually as deadly as younglings.]] || &#039;&#039;&#039;Warden:&#039;&#039;&#039; Piloted by the eldest (read retired) members of a Knight House, these goofy-looking Knights shouldn&#039;t be underestimated, much like the old-timers that pilot them.  Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category.  Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Why Knights are Awesome ==&lt;br /&gt;
[[File:Knight Errant of Freeblade Garantius.jpg|450px|thumbnail|left|Knight Errant of Freeblade Gerantius. The Forgotten Knight. Closest you get to the [[The Green Knight|Green]] [[Warhammer Fantasy Battle|Knight]].]]&lt;br /&gt;
Knight Titan lore is some of the coolest stuff in 40k.  True to both the medieval tradition and epic feel that 40k thrives from, Knight Titans protect the Agri Worlds that the Mechanicus use to supply (and predominantly feed) their incredibly ravenous [[Forge World#Planet|forge worlds]].  These Titans are easier to produce by far than even the humble [[Warhound Scout Titan]] and so can be made reliably, produced almost as an afterthought.  So Knights aren&#039;t the biggest, baddest, most overblown thing in 40k -- but, they are to the Knight Worlders.  The people who live and die on those Agri Worlds, delineated from other Agri Worlds by their designation as Knight Worlds, are all on the technological and societal footing of Medieval Europe.  A lot of these worlds look like Bretonnia, from [[Warhammer Fantasy]].  Kings and Queens, Arthurian legend, stone brick castles and skullcapped peasantry abound; fields and forests extend to every horizon without end. Remember, [[grimdark|it&#039;s much, much more important to obey societal doctrine than to optimize food output]].&lt;br /&gt;
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Imagine what someone from that world would think when they see a Knight Titan.  The most agile giant robots the Imperium makes, capable of shrugging off lasers and plasma bombs, tower silently over a field on a world that probably doesn&#039;t even have gunpowder weaponry or a Copernican idea of the night sky.  The kingdoms of the planet may have their petty wars, but life is dominated by meeting the food and resource quotas of machine-men from the sky, who build and fix the Knights that children and adults view with awe and reverence, like some amalgam of god and monster. These machine-men could destroy entire kingdoms on a whim by dropping stars from the sky.  Kingdoms train their nobles and knightly warriors to fight with swords, horses, and hammers.  They conscript armies from farming peasants, and use squads of bowmen to kill men at range....except for the Knight Titan pilots.  Those who are honorable enough or skilled enough may graduate beyond knighthood, to Knighthood.  Someone who takes a bath maybe twice a month and lives by torchlight has the duty to step inside a machine of such power and complexity that the science of the forty-first Millennium proves incapable of comprehending it.  Those men are revered beyond their kings, for they are the wielders of magic and death, and are entrusted with more true power than any other man on the planet.  Those men fight monsters, murderous warriors from the sky, and even other Knights from enemy kingdoms.  Sometimes, when the machine men come down when they aren&#039;t expected, the men who pilot the god-monsters must go far away to battle alongside the machine men in their wars.  Not a war on the other side of the world, but a war on a distant star, surrounded by machines and giants even larger than they.&lt;br /&gt;
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Imagine the man who has the lifelong job of knowing how to run the Knights, whose sacred duty is to recruit and train pilots.  Imagine. A lord or general may give the order to bring cavalry around the left flank, and fire the laser cannon onto the walls of his enemy&#039;s castle.  Despite his most valorous deeds, his children grow up playing with a giant metal god standing over them, silent and omnipotent, resplendent in livery and gold leaf.  These children one day grow old and tell stories not of lords and generals, but of the time when their kingdom&#039;s metal giant slew a great beast, or razed an entire castle single-handedly, or ran across the entire world to deliver medicine to a dying king.  Imagine what a pilot is to his subjects, or his lords.  What legends would be told of them, the men who step inside the kingdom&#039;s giant?  Their legends are not sagas of inscrutable gods or immortal emperors or statistic-scale tragedies, but of simple, honorable soldiers told by humble, hardworking people centuries after those soldiers are but dust and memory.&lt;br /&gt;
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If you are not crying tears of pure [[awesome]] right now then you are either have no soul or are [[Sly Marbo]].&lt;br /&gt;
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==6th Edition and Beyond==&lt;br /&gt;
[[File:IKErrant battle.jpg|450px|thumbnail|right|THOU SHALL NOT PASS BY A KNIGHT OF HOUSE TERRYN!! HAVE AT THEE [[Tau|BLUEBERRIES]]!!!.]]&lt;br /&gt;
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Imperial Knights became a Codex in 6th edition. With the ability to be a Household detachment of 3-6 knights or an allied detachment of 1-3 knights, Knights may ally with [[Chaos]], [[Daemon]]s, [[Necron]]s and [[Tyranid|&#039;Nids]] as Come the Apocalypse, [[Dark Eldar]], [[Tau]] and [[Orks]] as Desperate Allies; [[Eldar]] as Allies of Convenience; and all of the Imperium Faction as Battle Brothers (Yes, even [[Grey Knights]]).&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Imperial Knights are only Vehicles, only scoring if they&#039;re your primary. But let&#039;s face it you&#039;re always playing Purge the Alien anyway, even when it&#039;s not. The GW Imperial Knights are not Lords of War for other Imperial armies (the FW ones, however, can fit there), they are an army unto themselves. If you&#039;re playing 3-6 as a primary detachment, pick one as your Warlord; he gets relics and +1 WS/BS&lt;br /&gt;
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Lets do the numbers:&lt;br /&gt;
*&#039;&#039;&#039;1000 pts&#039;&#039;&#039; - You can have up to 2 models to fit the points cost. Sadly this means no Primary Detachment or even formations in low point games as everything has a bare 3-knight minimum requirement. You could run 3 Gallants, and have 75 points left for other options/upgrades, but it&#039;s not even remotely competitive, even as the formation.&lt;br /&gt;
*&#039;&#039;&#039;1250 pts&#039;&#039;&#039; - Up to three models this time, making it the first points level you can play with your Primary detachment. With the new codex and a slew of upgrades, depending on what you choose, you can fill out the remaining 100 points with either upgrades to the knights themselves, or take one of the more expensive knights (like the Crusader). &lt;br /&gt;
*&#039;&#039;&#039;1500 pts&#039;&#039;&#039; - Perfect if you plan on only taking Paladins, taking Errants will nab you some extra points to upgrade those stubbers into melta guns (or take a gauntlet for every 2 Errants). At this points cost you can field 4 of these Knights. If you want to field any other types, especially the formations, you&#039;re gonna have to start dropping knights, or take a few Gallants to free up the points.&lt;br /&gt;
*&#039;&#039;&#039;1750pts&#039;&#039;&#039; - Now possibly the new sweet spot for Knights. With around 250 extra points to play around with, you can either afford to bring in some Crusaders to pack more damage, upgrade every knight with a carapace weapon, or take 3 Gallants (the cheapest Knights) to bring 5 knights in a 1750 game. &lt;br /&gt;
*&#039;&#039;&#039;1850pts&#039;&#039;&#039; - Similar to above, but now you can field 5 Knights without having 3 or 4 of them be Gallants while still having a decent amount of points to play around with. Note that 5 bare naked Errants cost exactly the same amount, so if you&#039;re confident in your melta-spam, this works too. &lt;br /&gt;
*&#039;&#039;&#039;2000pts&#039;&#039;&#039; - Now with upgrades, this has also become a sweet spot for people looking to field the Exalted Court or Baronial Court. With roughly 150 extra points to play with, you can either grant each of your knights one of the relics, or start upgrading them with extra weapons and other whistles. Alternatively, you can field up to 6 bare-bones Gallants at this point, which is just enough to take two Gallant Lance Formations (although this is not wise, it is recommended, if only to see the horror in your opponent&#039;s face when 6 knights basically leap across the table to charge him). &lt;br /&gt;
So what if you want to deploy 6 Knights on the field at once? You are looking at somewhere between 2220 - 2250pts. If you can do this you just paid $840 USD for an entire army of only 6 models, you sir are the envy of many neckbeards and [[Ork#Flash Gits|clearly have more dollars than sense]]. And we thought the Grey Knights were an elite army per model. Or you can just, oh I don&#039;t know, scratch build 6 knights and save yourself $820 bucks. Just sayin&#039;.&lt;br /&gt;
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Note: Flyers may not be laughing quite as hard with the new 7th edition codex, but may giggle a little as the carapace mounted AC isn&#039;t too scary (unless you have five knights all with that weapon...but then your opponent may laugh for different reasons).  The Warden/Crusaders gatling cannon can do some credible anti-flyer work and may be your best bet. Regardless, it remains a valid tactic to continue to take all those point you couldn&#039;t spend (see above) and buy a Vengeance Weapons Battery w. Quad Icarus, or two, or even better a Firestorm Redoubt.&lt;br /&gt;
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Second Note: FW have made their own version of an all-knight list, which actually has Knights fitting into a modified force org chart.&lt;br /&gt;
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==Warhammer 40,000 Freeblade==&lt;br /&gt;
Yet another exercise in wasted potential, Warhammer 40,00: Freeblade is a [[Awesome|badass looking third person Imperial Knights game]] [[Skub|for iOS and Android]].   You can play it on Windows 10 now!&lt;br /&gt;
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The plot&#039;s simple; you&#039;re a newly initiated knight of House Drakkus and your bonding ritual only just finishes when Chaos Space Marines dedicated to Khorne show up and fuck shit up. You end up being the last knight of House Drakkus and you get rescued by the Dark Angels who take you on a merry adventure of fucking [[Orks]] and [[Chaos]] up.&lt;br /&gt;
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[[Fall of the Eldar|OH NO]].  Turns out that it is a free2play nightmare, with forced 30 second video ads and amazing amounts of not so subtle hints that you should really be buying their shitty supply drop &#039;loot crates&#039; and a mind boggling array of other detritus.  &lt;br /&gt;
You know you have a pile of exploitative and badly written shit on your hands when upon clicking on said loot crate, a [[Dark Angels|derpy marine]] with cybernetic implants and a voice like a talking vibrator pops up and proclaims he &amp;quot;Can scarce imagine what glorious spoils lie within- let us find out!&amp;quot;  Bleargh.&lt;br /&gt;
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Its only saving grace is the paint and customise your own knight section, which is kind of fun!  One can then take take pictures of said pimped out knight and then promptly uninstall.&lt;br /&gt;
&lt;br /&gt;
It&#039;s somewhat decent for a mobile game, which only goes to show the [[Fail|pitiful state]] of [[Derp|mobile gaming]].&lt;br /&gt;
&lt;br /&gt;
[[Extra Heresy|The paid-for Slaneesh Knight skin has Khorne markings on certain high-end wargear pieces too (probably done on purpose to troll Khornates).]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Imperial Knight House Creation Tables]], work-in-progress tables you can roll on to generate a Knight House of your own.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(7E)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(8E)]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120694</id>
		<title>Chaos Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120694"/>
		<updated>2018-06-26T09:51:15Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Types of Chaos Terminators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CSMTerminator6.jpg|300px|right|thumb|It&#039;s like a pissed off elephant with a gun.]]&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators are the more EVILER and more SPIKIER counterparts of the trusty [[Terminators]] of the [[Imperium of Man]]. Sometimes known as Tuskies or Elephants due to their odd but pretty cool placement of tusks on their helmets (Whether they got them from hunting down space elephants or grew them naturally from the [[Warp]] is unknown). They are grizzled veterans who fight wearing the widespread Tactical Dreadnought Armour of the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Due to either expenses, lack of salvageable tech, or just doctrinal preference, Chaos Terminators surprisingly wield standard power weapons far more often than Power Fists and Chain Fists, which are THE standard weapon of Loyalist Terminators. In addition, due to corrosive effects of the warp, choleric temperament of their machine spirits, and bastardization with other suits for repairs, Chaos Terminator Armor is incredibly rugged and individualistic; a disturbed reflection of the engineered killer who dons it. The Armor also overwhelmingly dates back to the Horus Heresy, since producing new suits is stupidly expensive given the Logistic nightmare that is the Eye of Terror. While not the swiftest of troops as they are motherfucking Terminators, they can (Like their loyalist counterparts) use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. They often wait for the perfect moment to strike, poised to eliminate the target when at his most vulnerable.&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators stand in high respect to the Chaos gods. Many of them are [[Chaos Champion|Aspiring Champions]] although often the only way to acquire terminator armor is to [[Sindri|kill the previous owner.]] They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, these Terminators may even be a [[Chaos Lord]] all by themselves. Seeing as how protective Terminator armor really is, it would be of no surprise that a good majority of Chaos Lords adorn themselves in Tactical Dreadnought armor since it offer the best protection available next to the immortality given towards [[Daemon Prince|Daemon Princes]].&lt;br /&gt;
&lt;br /&gt;
The standard Chaos Terminator armament is a Combi-Bolter and a Power Weapon which can be upgraded to either a Power Fist or Chainfist. In addition, Terminators may also take a Reaper Autocannon or Heavy Flamer in place of their Combi-Bolter. The Combi-bolter itself can be configured to function as either a Combi-Meltagun, Combi-Plasma Gun or Combi-Flamer.&lt;br /&gt;
&lt;br /&gt;
They can also be equipped with a pair of Lightning Claws for close combat.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Terminators==&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators comes in a variety of colors and flavors just like their loyalist counterparts. This is seen in the following:&lt;br /&gt;
&lt;br /&gt;
===Chaos Indomitus Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_Terminators_7th_Edition.jpg|200px|left|thumb|Chaos Indomitus Terminators.]]&lt;br /&gt;
The most common and widespread Chaos Terminators and the most obvious. Similar to their loyalist counterparts, they are the most adaptable of the Terminators and are by far the most twisted looking due to the majority of Chaos Terminators wearing this particular piece of armor. Chaos Indomitus are known for their notable tusks which has become an icon for Chaos Terminators. This is where the nicknames come from.&lt;br /&gt;
&lt;br /&gt;
Now that the Horus Heresy fluff has been expanded, it is rather bizarre that these are the most common Chaos Terminators, as Indomitus Armor only became widespread &#039;&#039;&#039;after&#039;&#039;&#039; the Heresy, so most Chaos Legion Terminators should be wearing Cataphractii or Tartaros.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Chaos Cataphractii Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Cataphractii_Terminators.jpg|200px|left|thumb|Chaos Cataphractii Terminators.]]&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Cataphractii armour just like their loyal brothers. They offer the most protection and are thus the toughest of the Terminator suits and are able to take immense punishment before suffering mass systems failure. They were armed with Combi-Bolters, power fists and grenade harnesses, but also had access to Chainfists, Lightning Claws, heavy flamers and power swords. Like their Tartaros cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Chaos Tartaros Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Tartaros_Terminators.jpg|200px|left|thumb|Chaos Tartaros Terminators.]]&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Tartaros pattern Terminator Armour, just like their loyal brothers. The most advanced and most mobile of Terminator suits, the Tartaros are surprisingly fast and can initiate a brief but surprising burst of speed to catch their enemies off guard. They are armed with combi-bolters and power fists, but have also access to Lightning claws, Chainfists, Reaper Autocannons, Plasma Blasters, heavy flamers, grenade harnesses and Volkite Chargers. Like their Cataphractii cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Scarab Occult Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Rubric Terminators]]&#039;&#039;&lt;br /&gt;
[[File:99120102066_ThousandSonsTerminators02.jpg|200px|left|thumb|Scarab Occult Terminators.]]&lt;br /&gt;
AKA Rubric Terminators or the Sekhmet. Scarab Occult Terminators were once the finest psykers in the [[Thousand Sons]], bodyguards to [[Magnus the Red]] himself. Like their brothers, they were affected by the Rubric of Ahriman spell and turned into dust. Now they stride into battle at side of their sorcerous masters. Clad in ornate armor, they are armed with Khopesh blades and Inferno Combi-Bolters. The unit has also access to Heavy Warpflamers, Soulreaper Cannons and Hellfyre Missile Racks. The Sorcerer leading his unit also wields a Force staff.&lt;br /&gt;
&lt;br /&gt;
Strangely, the Sekhmet were the finest psykers of the Sons, so it is strange that they were rubric&#039;d. However, the Sekhmet were rather emotionless and lacking in ambition, which doesn&#039;t fit well with Tzeentch&#039;s ideal sorcerers. Thus, rubric.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Blightlord Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Blightlord Terminator|Blightlord Terminators]]&#039;&#039;&lt;br /&gt;
[[File:Blightlords_Terminators.jpg|200px|left|thumb|Blightlord Terminators.]]&lt;br /&gt;
Blightlord Terminators serve as the disease-ridden elite of the [[Death Guard]]. They are bloated with disease and a myriad of parasitic organisms that spread a miasma of death and decay around them. They are so bloated with filth that their mobility has crawled to a snails pace; even regular [[Plague Marines]] can outwalk them. Despite this, they are orders of magnitude more tougher then even regular Chaos Terminators and their status of being below a [[Deathshroud]] in rank is not to be underestimated. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120693</id>
		<title>Chaos Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120693"/>
		<updated>2018-06-26T09:50:50Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Blightlord Terminators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CSMTerminator6.jpg|300px|right|thumb|It&#039;s like a pissed off elephant with a gun.]]&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators are the more EVILER and more SPIKIER counterparts of the trusty [[Terminators]] of the [[Imperium of Man]]. Sometimes known as Tuskies or Elephants due to their odd but pretty cool placement of tusks on their helmets (Whether they got them from hunting down space elephants or grew them naturally from the [[Warp]] is unknown). They are grizzled veterans who fight wearing the widespread Tactical Dreadnought Armour of the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Due to either expenses, lack of salvageable tech, or just doctrinal preference, Chaos Terminators surprisingly wield standard power weapons far more often than Power Fists and Chain Fists, which are THE standard weapon of Loyalist Terminators. In addition, due to corrosive effects of the warp, choleric temperament of their machine spirits, and bastardization with other suits for repairs, Chaos Terminator Armor is incredibly rugged and individualistic; a disturbed reflection of the engineered killer who dons it. The Armor also overwhelmingly dates back to the Horus Heresy, since producing new suits is stupidly expensive given the Logistic nightmare that is the Eye of Terror. While not the swiftest of troops as they are motherfucking Terminators, they can (Like their loyalist counterparts) use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. They often wait for the perfect moment to strike, poised to eliminate the target when at his most vulnerable.&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators stand in high respect to the Chaos gods. Many of them are [[Chaos Champion|Aspiring Champions]] although often the only way to acquire terminator armor is to [[Sindri|kill the previous owner.]] They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, these Terminators may even be a [[Chaos Lord]] all by themselves. Seeing as how protective Terminator armor really is, it would be of no surprise that a good majority of Chaos Lords adorn themselves in Tactical Dreadnought armor since it offer the best protection available next to the immortality given towards [[Daemon Prince|Daemon Princes]].&lt;br /&gt;
&lt;br /&gt;
The standard Chaos Terminator armament is a Combi-Bolter and a Power Weapon which can be upgraded to either a Power Fist or Chainfist. In addition, Terminators may also take a Reaper Autocannon or Heavy Flamer in place of their Combi-Bolter. The Combi-bolter itself can be configured to function as either a Combi-Meltagun, Combi-Plasma Gun or Combi-Flamer.&lt;br /&gt;
&lt;br /&gt;
They can also be equipped with a pair of Lightning Claws for close combat.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Terminators==&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators comes in a variety of colors and flavors just like their loyalist counterparts. This is seen in the following:&lt;br /&gt;
&lt;br /&gt;
===Chaos Indomitus Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_Terminators_7th_Edition.jpg|200px|left|thumb|Chaos Indomitus Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
The most common and widespread Chaos Terminators and the most obvious. Similar to their loyalist counterparts, they are the most adaptable of the Terminators and are by far the most twisted looking due to the majority of Chaos Terminators wearing this particular piece of armor. Chaos Indomitus are known for their notable tusks which has become an icon for Chaos Terminators. This is where the nicknames come from.&lt;br /&gt;
&lt;br /&gt;
Now that the Horus Heresy fluff has been expanded, it is rather bizarre that these are the most common Chaos Terminators, as Indomitus Armor only became widespread &#039;&#039;&#039;after&#039;&#039;&#039; the Heresy, so most Chaos Legion Terminators should be wearing Cataphractii or Tartaros.&lt;br /&gt;
&lt;br /&gt;
===Chaos Cataphractii Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Cataphractii_Terminators.jpg|200px|left|thumb|Chaos Cataphractii Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Cataphractii armour just like their loyal brothers. They offer the most protection and are thus the toughest of the Terminator suits and are able to take immense punishment before suffering mass systems failure. They were armed with Combi-Bolters, power fists and grenade harnesses, but also had access to Chainfists, Lightning Claws, heavy flamers and power swords. Like their Tartaros cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Chaos Tartaros Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Tartaros_Terminators.jpg|200px|left|thumb|Chaos Tartaros Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Tartaros pattern Terminator Armour, just like their loyal brothers. The most advanced and most mobile of Terminator suits, the Tartaros are surprisingly fast and can initiate a brief but surprising burst of speed to catch their enemies off guard. They are armed with combi-bolters and power fists, but have also access to Lightning claws, Chainfists, Reaper Autocannons, Plasma Blasters, heavy flamers, grenade harnesses and Volkite Chargers. Like their Cataphractii cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Scarab Occult Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Rubric Terminators]]&#039;&#039;&lt;br /&gt;
[[File:99120102066_ThousandSonsTerminators02.jpg|200px|left|thumb|Scarab Occult Terminators.]]&lt;br /&gt;
AKA Rubric Terminators or the Sekhmet. Scarab Occult Terminators were once the finest psykers in the [[Thousand Sons]], bodyguards to [[Magnus the Red]] himself. Like their brothers, they were affected by the Rubric of Ahriman spell and turned into dust. Now they stride into battle at side of their sorcerous masters. Clad in ornate armor, they are armed with Khopesh blades and Inferno Combi-Bolters. The unit has also access to Heavy Warpflamers, Soulreaper Cannons and Hellfyre Missile Racks. The Sorcerer leading his unit also wields a Force staff.&lt;br /&gt;
&lt;br /&gt;
Strangely, the Sekhmet were the finest psykers of the Sons, so it is strange that they were rubric&#039;d. However, the Sekhmet were rather emotionless and lacking in ambition, which doesn&#039;t fit well with Tzeentch&#039;s ideal sorcerers. Thus, rubric.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Blightlord Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Blightlord Terminator|Blightlord Terminators]]&#039;&#039;&lt;br /&gt;
[[File:Blightlords_Terminators.jpg|200px|left|thumb|Blightlord Terminators.]]&lt;br /&gt;
Blightlord Terminators serve as the disease-ridden elite of the [[Death Guard]]. They are bloated with disease and a myriad of parasitic organisms that spread a miasma of death and decay around them. They are so bloated with filth that their mobility has crawled to a snails pace; even regular [[Plague Marines]] can outwalk them. Despite this, they are orders of magnitude more tougher then even regular Chaos Terminators and their status of being below a [[Deathshroud]] in rank is not to be underestimated. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120692</id>
		<title>Chaos Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120692"/>
		<updated>2018-06-26T09:49:55Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Scarab Occult Terminators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CSMTerminator6.jpg|300px|right|thumb|It&#039;s like a pissed off elephant with a gun.]]&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators are the more EVILER and more SPIKIER counterparts of the trusty [[Terminators]] of the [[Imperium of Man]]. Sometimes known as Tuskies or Elephants due to their odd but pretty cool placement of tusks on their helmets (Whether they got them from hunting down space elephants or grew them naturally from the [[Warp]] is unknown). They are grizzled veterans who fight wearing the widespread Tactical Dreadnought Armour of the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Due to either expenses, lack of salvageable tech, or just doctrinal preference, Chaos Terminators surprisingly wield standard power weapons far more often than Power Fists and Chain Fists, which are THE standard weapon of Loyalist Terminators. In addition, due to corrosive effects of the warp, choleric temperament of their machine spirits, and bastardization with other suits for repairs, Chaos Terminator Armor is incredibly rugged and individualistic; a disturbed reflection of the engineered killer who dons it. The Armor also overwhelmingly dates back to the Horus Heresy, since producing new suits is stupidly expensive given the Logistic nightmare that is the Eye of Terror. While not the swiftest of troops as they are motherfucking Terminators, they can (Like their loyalist counterparts) use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. They often wait for the perfect moment to strike, poised to eliminate the target when at his most vulnerable.&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators stand in high respect to the Chaos gods. Many of them are [[Chaos Champion|Aspiring Champions]] although often the only way to acquire terminator armor is to [[Sindri|kill the previous owner.]] They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, these Terminators may even be a [[Chaos Lord]] all by themselves. Seeing as how protective Terminator armor really is, it would be of no surprise that a good majority of Chaos Lords adorn themselves in Tactical Dreadnought armor since it offer the best protection available next to the immortality given towards [[Daemon Prince|Daemon Princes]].&lt;br /&gt;
&lt;br /&gt;
The standard Chaos Terminator armament is a Combi-Bolter and a Power Weapon which can be upgraded to either a Power Fist or Chainfist. In addition, Terminators may also take a Reaper Autocannon or Heavy Flamer in place of their Combi-Bolter. The Combi-bolter itself can be configured to function as either a Combi-Meltagun, Combi-Plasma Gun or Combi-Flamer.&lt;br /&gt;
&lt;br /&gt;
They can also be equipped with a pair of Lightning Claws for close combat.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Terminators==&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators comes in a variety of colors and flavors just like their loyalist counterparts. This is seen in the following:&lt;br /&gt;
&lt;br /&gt;
===Chaos Indomitus Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_Terminators_7th_Edition.jpg|200px|left|thumb|Chaos Indomitus Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
The most common and widespread Chaos Terminators and the most obvious. Similar to their loyalist counterparts, they are the most adaptable of the Terminators and are by far the most twisted looking due to the majority of Chaos Terminators wearing this particular piece of armor. Chaos Indomitus are known for their notable tusks which has become an icon for Chaos Terminators. This is where the nicknames come from.&lt;br /&gt;
&lt;br /&gt;
Now that the Horus Heresy fluff has been expanded, it is rather bizarre that these are the most common Chaos Terminators, as Indomitus Armor only became widespread &#039;&#039;&#039;after&#039;&#039;&#039; the Heresy, so most Chaos Legion Terminators should be wearing Cataphractii or Tartaros.&lt;br /&gt;
&lt;br /&gt;
===Chaos Cataphractii Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Cataphractii_Terminators.jpg|200px|left|thumb|Chaos Cataphractii Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Cataphractii armour just like their loyal brothers. They offer the most protection and are thus the toughest of the Terminator suits and are able to take immense punishment before suffering mass systems failure. They were armed with Combi-Bolters, power fists and grenade harnesses, but also had access to Chainfists, Lightning Claws, heavy flamers and power swords. Like their Tartaros cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Chaos Tartaros Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Tartaros_Terminators.jpg|200px|left|thumb|Chaos Tartaros Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Tartaros pattern Terminator Armour, just like their loyal brothers. The most advanced and most mobile of Terminator suits, the Tartaros are surprisingly fast and can initiate a brief but surprising burst of speed to catch their enemies off guard. They are armed with combi-bolters and power fists, but have also access to Lightning claws, Chainfists, Reaper Autocannons, Plasma Blasters, heavy flamers, grenade harnesses and Volkite Chargers. Like their Cataphractii cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Scarab Occult Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Rubric Terminators]]&#039;&#039;&lt;br /&gt;
[[File:99120102066_ThousandSonsTerminators02.jpg|200px|left|thumb|Scarab Occult Terminators.]]&lt;br /&gt;
AKA Rubric Terminators or the Sekhmet. Scarab Occult Terminators were once the finest psykers in the [[Thousand Sons]], bodyguards to [[Magnus the Red]] himself. Like their brothers, they were affected by the Rubric of Ahriman spell and turned into dust. Now they stride into battle at side of their sorcerous masters. Clad in ornate armor, they are armed with Khopesh blades and Inferno Combi-Bolters. The unit has also access to Heavy Warpflamers, Soulreaper Cannons and Hellfyre Missile Racks. The Sorcerer leading his unit also wields a Force staff.&lt;br /&gt;
&lt;br /&gt;
Strangely, the Sekhmet were the finest psykers of the Sons, so it is strange that they were rubric&#039;d. However, the Sekhmet were rather emotionless and lacking in ambition, which doesn&#039;t fit well with Tzeentch&#039;s ideal sorcerers. Thus, rubric.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Blightlord Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Blightlord Terminator|Blightlord Terminators]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blightlord Terminators serve as the disease-ridden elite of the [[Death Guard]]. They are bloated with disease and a myriad of parasitic organisms that spread a miasma of death and decay around them. They are so bloated with filth that their mobility has crawled to a snails pace; even regular [[Plague Marines]] can outwalk them. Despite this, they are orders of magnitude more tougher then even regular Chaos Terminators and their status of being below a [[Deathshroud]] in rank is not to be underestimated. &lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rubric_Terminators&amp;diff=409823</id>
		<title>Rubric Terminators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rubric_Terminators&amp;diff=409823"/>
		<updated>2018-06-26T09:48:36Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: Undo revision 483843 by BananaGuy (talk) The Sekhmet were some of the Son&amp;#039;s finest/most powerful psykers&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[File:99120102066_ThousandSonsTerminators02.jpg|300px|right|thumb|Try and call us a walking dustbin again! Come and just fucking try it!]]&lt;br /&gt;
&lt;br /&gt;
Rubric Terminators. Rubric. Terminators. Have you read the Horus Heresy novels, noticed that the [[Thousand Sons]] have these sweet ass, psychic, foreshadowingly stoic Scarab Occult Terminators, and you ever wonder what happened to them? Apparently, the Thousand Sons still had them all this time, but [[Magnus]] had stuck them into the bottom of the pantry to save them for a rainy day. War Zone Fenris was that rainy day.&lt;br /&gt;
&lt;br /&gt;
While the anti-Rubric Marines group are probably groaning at the moment, they&#039;re actually pretty good. You&#039;d probably expect the 2+/4++ saves, Fearless, and AP3 combi-bolters, what you weren&#039;t expecting was the &#039;&#039;&#039;lack&#039;&#039;&#039; of Slow and Purposeful, one of Rubric Marines&#039; chief weaknesses just gone and resulting in the odd scenario of Tactical Dreadnought armoured Marines being faster than regular Power Armoured Marines. You probably weren&#039;t expecting the Aspiring Sorcerer to keep the good stuff and be upgraded to ML2 (which means the option to roll a power on a second psychic discipline), and &#039;&#039;2 wounds&#039;&#039;. They also have weapons options for a shorter-ranged Cyclone missile launcher that shoots kraks, and AP3 heavy flamer, or that odd Assault Cannon analogue mentioned above.&lt;br /&gt;
&lt;br /&gt;
However, they still share in the Rubric Marines other traditional weaknesses. No combi-weapons and no AP2 power weapons means that they&#039;re still anti-MEQ specialists with limited options for countering cover, TEQs, and walkers. And with a minimum of 5 guys, the&#039;re still not a cheap option.  The lack of options to negate cover saves is a particular issue as the targets you&#039;d want to use them against the most; MEQs and Necrons, are almost certainly going to have cover saves (and inferno bolts do nothing about RP rolls or the FNP of Slaaneshi, Nurglite, Iron Warriors, and Iron Hands marines or the added toughness of Nurglites) and they are very pricey for the rather mediocre firepower per model they bring to the table.  The AP3 heavy flamer is nice for roasting cover camping marines but it will require deep striking them to point blank range to get the most use out of and you still have to pay for the other terminators.   However with two wounds they&#039;re pretty good at soaking up large volumes of fire; requiring an average of 38-39 lasgun shots to kill and with their invulnerable saves and their two wounds they can tank plasma fire decently well; requiring roughly eight shots from guardsmen to kill and if you can get Endurance on them from some source they can be amazingly resilient to the point of nigh invulnerability.  In conclusion their firepower is overall quite mediocre but their durability is top class among TEQs; though against the likes of meltaguns and lascannons they aren&#039;t anymore resilient than any other T4 model with a 4++ save.  &lt;br /&gt;
&lt;br /&gt;
====Why did they get Rubric&#039;d?====&lt;br /&gt;
You may have noticed the Scarab Occult was originally composed of the legion&#039;s best and most disciplined psykers. So, if Ahriman&#039;s Rubric transformed astartes who had little to no psychic abilities into dusty power armors, why did most of the Scarab Occult also get the Rubric treatment? &lt;br /&gt;
&lt;br /&gt;
Well, all members of the Scarab Occult were emotionless, detached from their sense of self, and had no other motivation than to serve as Magnus&#039;s guards, likely using only as much of their power as was necessary to accomplish any given task. [[Tzeentch]] probably wasn&#039;t very fond of their lack of ambition. Thus, this was their fate when the Rubric happened. [[Troll|Harsh]].&lt;br /&gt;
{{Thousand Sons}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120689</id>
		<title>Chaos Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120689"/>
		<updated>2018-06-26T09:45:29Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Chaos Indomitus Terminators */&lt;/p&gt;
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&lt;div&gt;[[File:CSMTerminator6.jpg|300px|right|thumb|It&#039;s like a pissed off elephant with a gun.]]&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators are the more EVILER and more SPIKIER counterparts of the trusty [[Terminators]] of the [[Imperium of Man]]. Sometimes known as Tuskies or Elephants due to their odd but pretty cool placement of tusks on their helmets (Whether they got them from hunting down space elephants or grew them naturally from the [[Warp]] is unknown). They are grizzled veterans who fight wearing the widespread Tactical Dreadnought Armour of the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The weapons combinations available to Chaos Terminators combined with their fearsome armor make them terrifying opponents to fight against. Due to either expenses, lack of salvageable tech, or just doctrinal preference, Chaos Terminators often wield standard power weapons more often then Power Fists and Chain Fists, which are THE standard weapon of the Loyalist Terminators. While not the swiftest of troops as they are motherfucking Terminators, they can (Like their loyalist counterparts) use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. Often they appear ready to strike, giving their foes little chance to react. &lt;br /&gt;
&lt;br /&gt;
Chaos Terminators stand in high respect to the Chaos gods. Many of them are [[Chaos Champion|Aspiring Champions]] although often the only way to acquire terminator armor is to [[Sindri|kill the previous owner.]] They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, these Terminators may even be a [[Chaos Lord]] all by themselves. Seeing as how protective Terminator armor really is, it would be of no surprise that a good majority of Chaos Lords adorn themselves in Tactical Dreadnought armor since they are the second most protective thing next to immortality given towards [[Daemon Prince|Daemon Princes]].&lt;br /&gt;
&lt;br /&gt;
The standard Chaos Terminator armament is a Combi-Bolter and a Power Weapon which can be upgraded to either a Power Fist or Chainfist. In addition, Terminators may also take a Reaper Autocannon or Heavy Flamer in place of their Combi-Bolter. The Combi-bolter itself can be configured to function as either a Combi-Meltagun, Combi-Plasma Gun or Combi-Flamer.&lt;br /&gt;
&lt;br /&gt;
They can also be equipped with a pair of Lightning Claws for close combat.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Terminators==&lt;br /&gt;
&lt;br /&gt;
Chaos Terminators comes in a variety of colors and flavors just like their loyalist counterparts. This is seen in the following:&lt;br /&gt;
&lt;br /&gt;
===Chaos Indomitus Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_Terminators_7th_Edition.jpg|200px|left|thumb|Chaos Indomitus Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
The most common and widespread Chaos Terminators and the most obvious. Similar to their loyalist counterparts, they are the most adaptable of the Terminators and are by far the most twisted looking due to the majority of Chaos Terminators wearing this particular piece of armor. Chaos Indomitus are known for their notable tusks which has become an icon for Chaos Terminators. This is where the nicknames come from.&lt;br /&gt;
&lt;br /&gt;
Now that the Horus Heresy fluff has been expanded, it is rather bizarre that these are the most common Chaos Terminators, as Indomitus Armor only became widespread &#039;&#039;&#039;after&#039;&#039;&#039; the Heresy, so most Chaos Legion Terminators should be wearing Cataphractii or Tartaros.&lt;br /&gt;
&lt;br /&gt;
===Chaos Cataphractii Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Cataphractii_Terminators.jpg|200px|left|thumb|Chaos Cataphractii Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Cataphractii armour just like their loyal brothers. They offer the most protection and are thus the toughest of the Terminator suits and are able to take immense punishment before suffering mass systems failure. They were armed with Combi-Bolters, power fists and grenade harnesses, but also had access to Chainfists, Lightning Claws, heavy flamers and power swords. Like their Tartaros cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Chaos Tartaros Terminators===&lt;br /&gt;
&lt;br /&gt;
[[File:Traitor_Tartaros_Terminators.jpg|200px|left|thumb|Chaos Tartaros Terminators.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
During the Horus Heresy the Traitor Legions fielded units clad in Tartaros pattern Terminator Armour, just like their loyal brothers. The most advanced and most mobile of Terminator suits, the Tartaros are surprisingly fast and can initiate a brief but surprising burst of speed to catch their enemies off guard. They are armed with combi-bolters and power fists, but have also access to Lightning claws, Chainfists, Reaper Autocannons, Plasma Blasters, heavy flamers, grenade harnesses and Volkite Chargers. Like their Cataphractii cousins, they aren&#039;t as twisted as the Indomitus due to their rarity and lack of exposure from the Warp.&lt;br /&gt;
&lt;br /&gt;
===Scarab Occult Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Rubric Terminators]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AKA Rubric Terminators or the Sekhmet. Scarab Occult Terminators were once the finest psykers in the [[Thousand Sons]], bodyguards to [[Magnus the Red]] himself. Like their brothers, they were affected by the Rubric of Ahriman spell and turned into dust (What? The TS psykers weren&#039;t supposed to turn into dust). Now they stride into battle at side of their sorcerous masters. Clad in ornate armor, they are armed with Khopesh blades and Inferno Combi-Bolters. The unit has also access to Heavy Warpflamers, Soulreaper Cannons and Hellfyre Missile Racks. The Sorcerer leading his unit also wields a Force staff.&lt;br /&gt;
&lt;br /&gt;
===Blightlord Terminators===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Main Page: [[Blightlord Terminator|Blightlord Terminators]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blightlord Terminators serve as the disease-ridden elite of the [[Death Guard]]. They are bloated with disease and a myriad of parasitic organisms that spread a miasma of death and decay around them. They are so bloated with filth that their mobility has crawled to a snails pace; even regular [[Plague Marines]] can outwalk them. Despite this, they are orders of magnitude more tougher then even regular Chaos Terminators and their status of being below a [[Deathshroud]] in rank is not to be underestimated. &lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267007</id>
		<title>Imperial Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267007"/>
		<updated>2018-06-26T09:41:32Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Armiger Knight Patterns */&lt;/p&gt;
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&lt;div&gt;{{Topquote|...who battled courageously during those times, some victorious, some not, but always in the name of chivalry.|The Five Star Stories}}&lt;br /&gt;
&lt;br /&gt;
[[File:Knight vs Trygon.jpg|350px|thumbnail|right|[https://www.youtube.com/watch?v=FSrcMaid0mg Hmm... does this look familiar to you?]]]&lt;br /&gt;
Somewhere between a regular walker and a [[Titan (Warhammer 40,000)|Titan]], the Imperial Knights are large single-pilot war machines, similar to the [[Tau]] [[Riptide#XV104 Riptide Battlesuit|Riptide]].  Usually humanoid, the cockpit for the pilot is mounted just behind the head in the main body. &lt;br /&gt;
&lt;br /&gt;
In other words, they&#039;re a [[BattleTech|Battlemech.]]&lt;br /&gt;
&lt;br /&gt;
Their somewhat unexpected return to the 40k setting is possibly a sign of [[Games Workshop|GW]] deciding that people would only play [[Warmachine]] because 40k has insufficient [[warjack]]s [[Skub|(and not because of arguably better rules and update schedule)]], or that they [[Profit|make more money by selling one huge model than lots of little ones]]. &lt;br /&gt;
&lt;br /&gt;
They are really [[butthurt|a fairly fan-wanky insertion]] of [[Warhammer Fantasy Battle|Fantasy-style]] [[knight]]s into 40k, which, let&#039;s face it, is not exactly a setting devoid of knight analogues; but unlike [[Space Marines|the]] [[Titan (Warhammer 40,000)|others]], this one is much closer to the original source material: [[BattleTech|aristocratic dicks in high tech armor suits grinding the faces of the poor]] while being [[grimdark]] and all knightly and shit, including all of the [[Game of thrones|politics, incest and backstabbing]] that brings.&lt;br /&gt;
&lt;br /&gt;
Funnily enough for such an in-universe niche unit, Imperial Knights (officially,&#039;&#039; Questor Imperialis&#039;&#039;) are currently among the most popular models from the 40k range, if the top-seller list of Games Workshop is any indication, and with good reason; their whole design and grimdark [[steampunk]] style catches the eyes, and surely a lot of people are buying it just because it looks &#039;&#039;that cool&#039;&#039;. Also, for 150 Naggaroth Buckets you get a unit strong enough to be an army on its own, or it can join &#039;&#039;any&#039;&#039; Imperial force.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/ajP5q2HvycY In short they&#039;re big, baddass, chivalrous, stompy mechs. Really, what&#039;s not to love?]&lt;br /&gt;
&lt;br /&gt;
== About the Knights ==&lt;br /&gt;
[[File:Errant Detachment.jpg|thumb|right|EPIC Errant Knights. For when you want to cook your enemies really fast.]]&lt;br /&gt;
[[File:PaladinDetachment.jpg|thumb|right|Paladin Titans from EPIC times.]]&lt;br /&gt;
The knights are affiliated with, or in some cases part of, the [[Adeptus Mechanicus]] (rather than being part of the greater Imperium&#039;s war machine). Knight Worlds are worlds which supply [[Forge World#Planet|Forge Worlds]] with foodstuff and raw materials, specifically those worlds defended by Knight Households.  The Knight World gathers foodstuff and ores for a set period of time (usually a year) before the Adeptus Mechanicus arrive in a drop ship, occaisonally bringing new knight suits in exchange for the raw materials.  Knight Worlds themselves are typically Feudal Worlds, which were easily brought into compliance during the Great Crusade, and which explains the rather aristocratic tone about the Knights.  Knight World politics is fueled by the constant resource tithes and the possession of Knight Titans.  Any kingdom that possesses a Knight Titan could absolutely smash a kingdom without one, so it behooves a kingdom to concede to being tithed in exchange for the (relatively) ultimate weapon.  Once any given feudal kingdom has become a Knight Household, any Household with more Knights than it does is a huge threat, so getting more is always important.  By the time that the escalation becomes preposterous these Households are already shipping knights of-world to cruise the stars and fighting things, so the extra-planetary losses constantly need to be replenished, lest the Households lose their on-world detachments to off-world conflicts.  All that said, Knight Worlds tend to exist rather happily alongside their Forge World; Mechanicus get a defensive buffer and food forever, and the Knight Households get to continue ruling their chunks of the planet.  Or all of the planet, depending on how far you can stretch a feudal society.&lt;br /&gt;
&lt;br /&gt;
During the [[Epic]] days Knights were a complete fabrication by the Adeptus Mechanicus, supplied as battle fleets where the Imperial armies are in need of them, much like a Titan Legion is.  Knights were a gimmick, given to Feudal Worlds that the Mechanicum settled near in exchange for getting shipments of food, manpower, and raw materials.  This simplistic lore is [[retcon|no longer the case]]; apparently the original Knight Worlds were not the Mechanicus&#039; idea.  The Knights themselves are [[STC]] relics, dating before even the Dark Age of Technology.  In a shocking twist, not only does the Knight STC appear to be relatively intact, the Knight itself seems easy to produce for any given Forge World; a rare case of the AdMech not shitting themselves.  When Games Workshop released the new &amp;quot;heroic scale&amp;quot; Knight models, they also released new Knight fluff with them.  The first Knights were actually colonists, arriving on new worlds during Humanity&#039;s first expansion into the galaxy at large.  With no way of returning to Terra once they arrived, and long periods with no outside help, those original human colonies needed to be self-sufficient and the Knight suits were sent along with them, made for fighting against the [[Xeno|myriad threats]] [[Chaos|to their existence]].  Additionally, it turns out that giant stompy robots could also be re-purposed for peaceful uses: cutting down trees with their chainswords, blasting apart boulders with their main weapons, or using the sheer size of their bodies as cranes, lifts, earth-movers, and various other construction equipment.  As a byproduct of the Throne Mechanicum bonding processes (see below), the Knights&#039; pilots soon came to see themselves as protectors of their people.  In the cases where these heavily-armed frontier colonies were never slated for further colonization, suffered a society-collapsing event as they grew, or otherwise remained isolated, Knight Titans were given the opportunity to become the industrial and military backbone of many of these worlds.&lt;br /&gt;
&lt;br /&gt;
During the Age of Strife, when humanity at large lost it&#039;s ability to travel the Warp and everything generally went to shit, these planets were guaranteed to be alone and afraid, fighting for their survival against everything they already had to fight, plus all of the weirdness that comes with BIG FUCKOFF WARP STORMS.  The proto-Knight-World colonies (fully-grown at this point) regressed from large-scale industrial societies into what are functionally feudal worlds with a sprinkling of techno-barbarianism.  Why did this happen?  Well, there are a number of possibilites: fear and panic over the lack of outside contact could have sparked apocalyptic military conflicts or nuclear wars, the whole &amp;quot;robot uprising&amp;quot; thing that was also happening during the Age of Strife could have resulted in a rejection of automation, or the entire would could have been slowly ground down to the barest essentials of living by millennia of constant conflict; take your pick!  The Knights themselves eventually formed noble households as time went on, or else noble households formed around the knights, due mostly to the fact that only a large-scale organized society with military force can properly maintain a giant stompy robot.  By the time of the Great Crusade (more importantly, by the time of the first Mechanicum Explorator Fleets &#039;&#039;during&#039;&#039; the Great Crusade), almost all of the remaining Knight Worlds had dwindled to feudalism over the course of the Age of Strife, and in many cases the survivors were living threadbare on dying worlds, in great need of new raw materials or the expertise required to maintain the suits.  This situation was ripe for exploitation, and some clever bastard in the Mechanicum got the great idea of using these worlds as combination Agri-World, Mining World, and military training ground.  Several Forge Worlds and lesser Mechanicum worlds were established intentionally within Knight World systems due to the easy symbiosis.  It is assumed that any Knight Worlds which were not in need of assistance (or whom the Great Crusade found before an Explorator Fleet) sided with the Imperium at large, as opposed to becoming vassals of the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
As a side note, in a hilarious turn of events, in this new lore these feudal Knight Worlds leveraged their ritualization and xenophobia to purge witches and deviant thought, and therefor psykic influence, from their worlds entirely.  This created pockets of relative calm in the hellish storms of un-reality that they floated in, and thus they were saved from the worst of the warpy shit, allowing them to survive into M31 and the Age of the Imperium. This is even more ironic when you consider that in the Dark Age of Technology, they were considered to be little more than a couple of backwater colonies that were never taken seriously by the rest of mankind.&lt;br /&gt;
 &lt;br /&gt;
Knight Houses make a tradition of sending their Knights on glorious quests across the stars, which mostly involves going where the Imperium/Mechanicum tells them too, and shooting/punching everything dead once they get there.  Knight Houses make a tradition of basically everything, but more on that later.  These quests, which one can only assume are fulfilled by the Imperial Navy or Explorator Fleets (and *not* just jumping really high, as some fa/tg/uys suggest), must be chocked-full of silly fish-out-of-water scenes as the Knights must putter around the cargo holds of ships, interacting with Guardsmen, slaves, and Imperial navymen.  Knights absolutely love going on quests, because *not* going on quests means staying home and doing rituals and ceremonies.  The day-to-day lives and operations of Knight Households, and the noble caste that supports them on-world, are so regimented by ceremony that the Knights themselves *fucking hate it*.  Eating, sleeping, social interaction, prayer, bathing (when it infrequently occurs), walking down hallways, looking at art, and probably *breathing* are so highly ritualized that it makes Japanese tea ceremonies look like a practice rehearsal of a theatrical production put on by a class of 3rd graders.  You have actual, named, 64-part ceremonies described as happening *daily* in the Mechanicus codex, and those are only one of probably three-hundred-thousand common-to-esoteric ceremonies that could be required to properly perform a given action, formally acknowledge a nobleman&#039;s change in standing or status, or even to honor a specific year, month, week, or hour of the fucking day.  And Emperor save you if you fuck any of it up. &lt;br /&gt;
&lt;br /&gt;
===The Throne Mechanicum===&lt;br /&gt;
A Knight&#039;s Machine Spirit is of a particularly unusual type: to interface with the suit, an aspiring noble must first join with the Throne Mechanicum (the Knight&#039;s control system) in a ritual known as the Rite of Becoming.  Due to a quirk in the bonding process, the device retains an imprint of each of its former pilots&#039; personalities at the time they were first bonded, and as a result individual suits may develop traits echoing those of their former masters. The link also affects the noble&#039;s own mind as well; exposure to the metaphorical (or possibly literal, since there&#039;s been at least one case where a Throne Mechanicum took over operating the Knight when its noble was slain by using the memories of its old operators) ghosts in the machine inevitably causes the noble to develop strong positive feelings towards the concepts of fealty and hierarchy along with a near-mystical reverence toward the noble&#039;s ancestors. [[Phoenix Lord|This idea isn&#039;t very original]]. Nobody knows why this is, but the Mechanicus thinks it may have been a failsafe in the original plans meant to ensure that no Knight would willingly betray or abandon his own House.  Either way, this benefits the Mechanicus rather neatly.  &lt;br /&gt;
&lt;br /&gt;
This kind of &amp;quot;ghost in the machine&amp;quot; presence exists for true [[Titan (Warhammer 40,000)|Imperial Titans]] as well, though in their case the machine spirit is more of an AI/second ego, and storing past Princeps&#039; personas is something that happens, but the Mechanicus try to avoid/scrub out. Go see the Titan page for a more in-depth comparison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
There are two types of knight household, though a third association does exist. &lt;br /&gt;
*Those who align themselves with the Imperium directly such as Imperial Houses, acting as independently operating vassals of a greater empire (much like [[Space Marine Chapter]]s do), therefore answering calls for aid as they feel like, rather than being ordered to.  Examples of Imperial Houses are:&lt;br /&gt;
**&#039;&#039;&#039;House Terryn&#039;&#039;&#039; - House known for its [[Mary Sue|courage and honor]] as well as [[Codex Astartes|rigidly adhering to ritual and ceremony]]. Supposedly its homeworld of Voltoris is so [[Macragge|peaceful and boring]]  and the aforementioned rituals so tedious that it only encourages them to campaign across the galaxy, thanks to a law that allows them to be exempt from said rituals as long as they&#039;re crusading. (Their colour scheme is [[Ultramarines|blue]].) Has developed an intense grudge against the [[Tau]] after they tried to invade Volturis. &lt;br /&gt;
**&#039;&#039;&#039;House Hawkshroud&#039;&#039;&#039; - A very [[Noblebright]] house, who believe that kindness should be returned tenfold and who answer any and all requests for assistance, which means their homeworld of Krastellan lies virtually undefended. Also have links with the [[Imperial Fists]] having been praised by the chapter master for their efforts against the [[Eldar]] of Alaitoc, and are linked by proximity to the Blood Angels. (Their colour scheme is yellow.)&lt;br /&gt;
**&#039;&#039;&#039;House Cadmus&#039;&#039;&#039; - Were once bound to the Mechanicum, but regained their independence and became an Imperial House when Gryphonne IV was nom nomed by [[Tyranid]]s. Based on the [[Caliban|mutant infested forest world]] of Riasa, they engage on mutant hunts every year, with the [[A Song of Ice and Fire|winner getting to rule the house]] until the next hunt. (Their colour scheme is [[Dark_Angels|green]]).&lt;br /&gt;
**&#039;&#039;&#039;House Griffith&#039;&#039;&#039; - A house of [[Salamanders|hotheads]] who almost exclusively make use of the Knight Errant pattern and come from a planet once inhabited by &#039;&#039;actual dragons&#039;&#039;. They are also one of the [[Salamanders|smallest knight houses, but remain one of the most respected]]. They engage in regular jousting tournaments using old fashioned horses, but wearing adamantium armour. Have a preference for [[Rip and Tear|close combat]].&lt;br /&gt;
**&#039;&#039;&#039;House Mortan&#039;&#039;&#039; - A house only recently introduced to the Imperium after being cut off by a nebula which made their planet a night world. For thousands of years they fought giant monsters in the dark until the nebula dissipated in M35 and the Imperium arrived.&lt;br /&gt;
**&#039;&#039;&#039;House Drakkus&#039;&#039;&#039; - Featured in the mobile game &#039;Warhammer 40,000: Freeblade&#039;. Known for being dead, and for having a rather fetching jade-green colour scheme.&lt;br /&gt;
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*Other households are directly aligned to the [[Adeptus Mechanicus]] and are based on &#039;&#039;(or linked to)&#039;&#039; Forge Worlds.  Though they retain their independence from the Cult Mechanicus, they do have reciprocal trade and resupply agreements as well as swearing oaths of protection to the Mechanicum, often directly to specific Forge Worlds.  Houses directly linked to the Mechanicus will have access to better weapons and technology than their more primitive cousins.  Which isn&#039;t surprising because Techpreists tend to be [[Blood_Ravens|greedy buggers.]]  Examples of Mechanicum Houses include: &lt;br /&gt;
**&#039;&#039;&#039;House Taranis&#039;&#039;&#039; - The &#039;&#039;First&#039;&#039; of all Knight Houses (read &#039;&#039;Mechanicum&#039;&#039; by [[Graham McNeill]]). They were founded on [[Mars]] during the [[Dark Age of Technology]], and were later the first Martians who met the [[God-Emperor of Mankind|Emperor]] before the [[Great Crusade]]. This house has ownership of some of the oldest knight suits. For some reason, their Knights&#039; Throne Mechanicum units lack the typical mind-altering effects that they would normally possess; nobody knows why. One reason could be that the pilots of House Taranis are loyal to the mechanicus first, and house second.&lt;br /&gt;
**&#039;&#039;&#039;House Raven&#039;&#039;&#039; - The largest of all Knight Households, based on the world of Kolossi and have close links to forge world [[Heavy mythril|Metalica]]. Suspected to hold secret [[Standard Template Construct|STC]] data which explains why they have so many Knight suits. Their fortress, the &#039;&#039;Keep Inviolate&#039;&#039;, is said to be one of the most well-protected bastions in the Imperium, on par with the Fang and the Imperial Palace, and appears on their coat of arms.&lt;br /&gt;
**&#039;&#039;&#039;House Krast&#039;&#039;&#039; - The first Knight World (Chrysis) to be rediscovered during the Great Crusade, its proximity to Mars meant it was swiftly brought into the fold, but had its homeworld ravaged by [[Horus]] during the [[Horus Heresy|Heresy]], leaving them the only Household left on the planet. They have a preference for hunting traitor titans since the Warmaster&#039;s forces on Chrysis we&#039;re led by the Traitor Titan Legion dubbed the Legio Mortis.&lt;br /&gt;
**&#039;&#039;&#039;House Vulker&#039;&#039;&#039; - A very wealthy but deeply mysterious house from a star system with vast mineral resources, they never expose any flesh and wear golden masks to cover their faces. Their close links to the Mechanicum are evident in the golden servitors they share between worlds, and their courts being filled with tech priests... Not that outsiders ever get to see inside their courts.&lt;br /&gt;
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*Sometimes individual Knights detach themselves from Noble Houses entirely.  Having been dishonoured, shunned, or otherwise made unable to continue life within the Household, they become Freeblades and ply the stars alone (dragging their large pool of retainers along to maintain the suit, naturally).  These knights break out to either quest across the Imperium or settle down outside of the ritual of their Household and protect the citizens of whichever worlds they end up on.&lt;br /&gt;
**&#039;&#039;&#039;Amaranthine&#039;&#039;&#039; - Never ever speaks or leaves his suit. [[Inquisitor]]s chase him around trying to have a word about his loyalties.&lt;br /&gt;
**&#039;&#039;&#039;Auric Arachnus&#039;&#039;&#039; - Somehow connected to the [[Ultramarines]] and earned honour slaying a [[Dominatrix]] during the battle for [[Macragge]].&lt;br /&gt;
**&#039;&#039;&#039;Crimson Reaper&#039;&#039;&#039; - Freak who wears a red &amp;amp; black face mask, who is rumoured to be a [[Vampire|blood sucking mutant]].  Is very prone to collateral damage.&lt;br /&gt;
**&#039;&#039;&#039;Living Litany/Litany of Destruction&#039;&#039;&#039; - A grey, black, and orange Knight Gallant who constantly voxes droning sermons in High Gothic, only changing into loud chants when fighting. He&#039;s probably bonkers, but everyone lets it slide since he&#039;s still loyal to the Imperium at least. Or at least, they used to- at some point he lost what little was left of his sanity and went renegade. As the Litany of Destruction, his color scheme is identical to what it was as a loyalist but is now visibly emblazoned with the eight-pointed star of Chaos.&lt;br /&gt;
**&#039;&#039;&#039;Gerantius &#039;&#039;The Forgotten Knight&#039;&#039;&#039;&#039;&#039; - maintains a secret mountain base on Alaric Prime, though his planet is shared by other lesser knight houses. Thought to be [[undead]] and [[Necromancer|in command of spirits]]. Days which he chooses to fight upon are regarded as ill-omens. Rules for him are in [[White Dwarf]], making him a Seneschal-level knight with &#039;&#039;It Will Not Die&#039;&#039; and the ability to both run &amp;amp; shoot in the same phase.&lt;br /&gt;
**&#039;&#039;&#039;Justice&#039;&#039;&#039; - A freeblade connected to the [[Iron Hands]] chapter who is a master of slaying traitor knights. The Iron Hands chapter appear to be keeping his secrets and will not talk of his past.&lt;br /&gt;
**&#039;&#039;&#039;Obsidian Knight&#039;&#039;&#039; - Fought in the [[Damocles Crusade|Damocles campaign]] along with House Terryn on the planet Agrellan. - Has his own rules in Warzone: Damocles  making him an absolute WS/BS 6 [[Awesome|badass]] who hates [[Tau]] with a passion.&lt;br /&gt;
**&#039;&#039;&#039;Mydos Almighty&#039;&#039;&#039; - Hails from a world that was done in by the greed of its upper class, which it fled to actually fight.  Rather hypocritically, this Knight is entirely bedecked in fucking GOLD.&lt;br /&gt;
**&#039;&#039;&#039;Retribution Incarnate&#039;&#039;&#039; - A hero of the [[Macharian Crusade]]s, believed to be the last member of an established household.&lt;br /&gt;
**&#039;&#039;&#039;White Warden&#039;&#039;&#039; - The last man standing for House Degallio from the planet of [[Lawful Stupid|Alaric Prime]] &#039;&#039;(same as Gerantius)&#039;&#039;, and subsequently made the scapegoat for the planet&#039;s losses against the Red WAAAGH!. Known for his cracking mustache and his willingness to stand up for ridiculous laws. Has recently fought alongside the Salamanders in the defense of Nocturne on several occasions.&lt;br /&gt;
**&#039;&#039;&#039;Tellurus&#039;&#039;&#039; - Only living member of a fallen house, and refuses to be seen without armor. Tellurus fought alongside both House Cadmus and House Hawkshroud on Vondrak. &#039;&#039;&amp;quot;...towering and monstrous, a giant of adamantium and fury. With a booming cannon and a roaring chainblade for arms, it was clad in armour the colour of a winter’s sky. Blue and cold, chevroned with streaks of black and amber. A bright gonfalon streamed from its left shoulder. A rearing horse with a fluted horn at its forehead.&amp;quot;&#039;&#039; - from &#039;&#039;Knights of the Imperium&#039;&#039; by Graham McNeill. [[Samus|Turns out to be a girl.]]&lt;br /&gt;
**&#039;&#039;&#039;Domeenito Ohashi&#039;&#039;&#039; - Imperial Knight who got stuck on a primitive world under attack by the Orks. [[Awesome|In spite of being sworn to go back to his world of origin, he decides to go freeblade and fights back the greenskins becoming a hero to the population until receiving Imperial Guard reinforcement. since then he has wandered across the galaxy helping the Imperium to crush all kind of xenos raiders in the hopes of getting back home eventually.]]&lt;br /&gt;
**&#039;&#039;&#039;Dyros Kamata &#039;&#039;The Scorched Knight&#039;&#039;&#039;&#039;&#039; - A Knight whose rider apparently severed all ties with his house and burned off all his livery by walking into a volcano.  He eventually learned that his dad was a corrupt prick, so he killed the old man before going off again. Was later killed by Ork bombardment.&lt;br /&gt;
**&#039;&#039;&#039;Sir Hekhtur&#039;&#039;&#039;- A Freeblade from Randoryn Alpha and the last loyal member of House Cereban, he was enslaved for a time by the [[Iron Warriors]] but escaped being corrupted with the rest of his captured household when his Knight Preceptor &#039;&#039;Canis Rex&#039;&#039; broke free of its confinement and blasted its way to its pilot under the influence of its machine spirit. He now fights to free any other Imperial citizens enslaved by Chaos as he was, earning him the epithet of &amp;quot;The Chainbreaker&amp;quot;. Appears as the first true named character for the Imperial Knights. Like [[Antaro Chronus]], Sir Hekhtur can keep fighting even if his Knight is taken down thanks to his trusty archaeotech pistol.&lt;br /&gt;
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=== Sacristans === &lt;br /&gt;
Unlike the much larger [[Titan (Warhammer 40,000)|Titan legions]], most Imperial Knight Households do &#039;&#039;&#039;NOT&#039;&#039;&#039; retain [[Techpriest]]s of the [[Adeptus Mechanicus]] to maintain and repair the Knight suits (though deeply-bonded Mechanicum households usually do).&lt;br /&gt;
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Instead they invariably include a specific class of individual called a &#039;&#039;&#039;Sacristan&#039;&#039;&#039;, who is basically an artisan and a technology specialist.  These Sacristans accompany the knight on his travels and keep his suit operational during the campaign, and if a Knight becomes somehow divorced from his household and becomes a Freeblade, the sacristans associated with the suit shall travel with him.  It is assumed/alluded to that Sacristans have a cadre of serfs and underlings whom also follow &#039;&#039;them&#039;&#039; around, all of whom form the cadre of attendants for a single Knight.&lt;br /&gt;
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Unbeknownst &#039;&#039;(or immaterial)&#039;&#039; to the Imperial Households, these Sacristans &#039;&#039;&#039;ARE&#039;&#039;&#039; inducted into the Machine Cult in a similar fashion to the [[Techmarines]] of the [[Adeptus Astartes]], having been trained either off-world or under an apprenticeship to an already established Sacristan.  So while they may not be fully ordained Tech-Priests, they do further the interests of the Mechanicum while living amongst the Knight Households.  Sacristans may be historically connected to whomever maintained the Knights during the Age of Strife, making Sacristans even more inspired by &#039;&#039;A Canticle for Leibowitz&#039;&#039; than the Mechanicum itself already is.&lt;br /&gt;
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=== Chaos and Renegade Knights ===&lt;br /&gt;
Though they are rare, there are a number of Knight Households or lone Freeblade Knights who have fallen to [[Chaos]]. Most infamous of all is the [[Slaanesh]] Hellknights of House Devine, who turned during the [[Horus Heresy]] due to [[A Song of Ice and Fire|Targaryen]]-esque amounts of twincest. That said, Renegade and Chaos Knights are hunted down by Loyalist Households, who view their existence as shaming all other Knights. The &amp;quot;board game&amp;quot; &amp;lt;b&amp;gt;Imperial Knight: Renegade&amp;lt;/b&amp;gt; shows one such hunt.&lt;br /&gt;
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For those who survive, these Renegade Knights (&#039;&#039;Questor Traitoris&#039;&#039;) can find employment and protection within the warbands of [[Chaos Space Marines]], or find themselves on the heretical end of a [[Daemons|warp incursion]] that puts their skills and equipment to &amp;quot;good&amp;quot; use. Of course, being a massive war machine, Chaos Knights may find themselves converted into massive [[Daemon Engines]] called [[Daemon Knights]].  The only real distinction between Renegade and Chaos Knight is that Chaos Knights actually worship Chaos and can become Daemon Knights, whereas Renegade Knights can simply be disowned and mercenary Freeblades who don&#039;t always side with for the Imperium or humanity at large.  The distinction is often irrelevant during the decision-making process of whether or not Imperial forces intend to kill them (though &amp;quot;kill for the honor of the House&amp;quot; and &amp;quot;kill the fucking traitor with &#039;&#039;extreme prejudice&#039;&#039;&amp;quot; aren&#039;t exactly the same state of mind for the ones doing the killing).&lt;br /&gt;
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==Knight Patterns==&lt;br /&gt;
The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, 7th edition introduced three other types (the Crusader, Gallant, and Warden) to the main 40k line, and 8th edition added four more (the Castellan, Valiant, Warglaive, and Helverin).&lt;br /&gt;
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Knights usually deploy alongside Titan legions as auxiliary forces.  Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight&#039;s usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies.&lt;br /&gt;
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===Armiger Knight Patterns===&lt;br /&gt;
The smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), Armigers are piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. Due to their smaller size and lighter weight, Armigers are far faster and more agile than their larger brothers, which helps them hunt and fight at the flanks of their larger cousins. Basically, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. They are given the nickname of &#039;&#039;&#039;Baby Knights&#039;&#039;&#039;, &#039;&#039;&#039;Mini-Knights&#039;&#039;&#039;, &#039;&#039;&#039;Moe Knights&#039;&#039;&#039;, &#039;&#039;&#039;Knight Jr&#039;&#039;&#039;, &#039;&#039;&#039;The Wee Baby Brother of the Bunch&#039;&#039;&#039; or &#039;&#039;&#039;Mini-Me&#039;&#039;&#039; [[Dwarf|&#039;&#039;for a very good reason&#039;&#039;]]. Instead of a full Throne Mechanicum, they use a simpler set of implants dubbed the Helm Mechanicum that can be slaved to a larger Knight&#039;s commands- akin to the connection between a knight and his squire. &lt;br /&gt;
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Strangely, while they can take both a Meltagun or Heavy Stubber as carapace options, they can&#039;t take a missile pod like their larger cousins. [[Derp|This is despite the fact that Dreadnoughts, which are smaller, have such an option in both]] [[Havoc Launcher|spiky]] and [[Missile_Launcher#Cyclone_Missile_Launcher|loyal]] flavors.&lt;br /&gt;
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Tl;dr, they&#039;re for when a scion of the Imperial wants to play mecha like the [[Tau|blueberries]] without it literally [[Dreadnought|taking an arm and a leg]] to do so.&lt;br /&gt;
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====Armiger Knight Warglaive====&lt;br /&gt;
[[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] &lt;br /&gt;
Armiger Warglaives sprint into pace because they have to. Their weapon loadouts dictates that a fast and swift firststrike always gets the job done. It levels a lance-like beam of superheated directed energy from its Thermal Spear that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuring charge are struck with an expert sweep of the Armiger&#039;s Reaper Chain-cleaver, a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact. &lt;br /&gt;
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Warglaives are equipped with Thermal Spears, Reaper Chain-Cleavers, and a heavy stubber or a melta gun. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don&#039;t really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. &lt;br /&gt;
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Its more [[Dakka|shooty and ranged]] brother is the Armiger Helverin. Thus, the Warglaive is better situated in going up against CQC monsters that would have made mince meat out of the more fragile Knights.&lt;br /&gt;
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====Armiger Knight Helverin====&lt;br /&gt;
[[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] &lt;br /&gt;
The shootier Armiger, armed with a pair of Armiger Autocannons. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin aforementioned pair of Armiger-class autocannons are capable of firing hundreds of armor-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armored vehicles. &lt;br /&gt;
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As such, Armiger Helverins are versatile and highly destructive for something its size in contrast to the similarly sized yet underpowered and vulnerable [[Sentinel|Sentinels]], small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses who traditionally relied upon the Helverins&#039; support for their larger compatriots at war. These machines just work wonders.&lt;br /&gt;
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Despite initial fears that the Helverin would be almost be twice the height, twice the cost, yet only half as shooty as an old-fashioned rifleman dreadnought, these little gun walkers have turned out to pack a surprising punch, with 4d3 shots strength 7 each at a ridiculous 60 inches. Did I mention that each shot deals 3 damage?&lt;br /&gt;
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====Unknown Horus Heresy Armiger====&lt;br /&gt;
Previewed on Warhammer Community. Appears to be an Armiger armed with a [[Volkite]] weapon (likely a Volkite Culverin) and a claw (likely a scaled down Hekaton Siege Claw, like how the Reaper Chain-Cleaver is to the Reaper Chainsword). Given its a Forge World Knight, it will likely be able to use a Phased Plasma Fusil as a Carapace Weapon.&lt;br /&gt;
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===Questoris Knight Patterns===&lt;br /&gt;
====Questoris Knight Paladin====&lt;br /&gt;
[[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.&lt;br /&gt;
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The Knight Paladin&#039;s all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional wheeled or tracked vehicles and reposition itself to engage the enemy as needed.&lt;br /&gt;
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The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire Battle Cannon with an attached Heavy Stubber. Like all non-Forge World Knights, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet.&lt;br /&gt;
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====Questoris Knight Errant====&lt;br /&gt;
[[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similiar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole &amp;quot;Chivalry in SPEHSS!&amp;quot; theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]]&lt;br /&gt;
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Nevertheless, when the going gets tough, [[/d/|they &#039;&#039;really&#039;&#039; like to get in deep and dirty.]] In the heat of battle, almost nothing can stop a rampaging Knight Errant save for a complementary bombardment of anti-tank weapons and the occasional blast of a Titan weapon. &lt;br /&gt;
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The tank hunter of the Questoris, the Knight Errant is armed with a Thermal Cannon, a Heav d6 36&amp;quot; S9 Melta weapon. Like the Paladin, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet. Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration.&lt;br /&gt;
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====Questoris Knight Crusader====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]]&lt;br /&gt;
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. The Knight Crusader is one of the heaviest of the Questoris Knights by virtue of carrying all that damned ammunition. Capable of smashing holes in even the hardiest defense line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy.&lt;br /&gt;
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The first purely ranged Knight, it has the same Battle Cannon as the Knight Paladin (which it can replace with the Thermal Cannon for tankbusting) but replaces its close combat weapon with an Avenger Gatling Cannon, which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren&#039;t clustered close enough for the Battle Cannon alone to kill them all. &lt;br /&gt;
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As an added bonus, the Gatling cannon comes with a built-in heavy flamer to compensate for its relative weakness at close range. (The key word is &amp;quot;relative&amp;quot;. It can still Stomp, after all, and thanks to Smash it&#039;s still shitting out S10AP2 with normal cc attacks. It just can&#039;t give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. Balance? What&#039;s that? I don&#039;t think GeeDubs ever heard that word before!&lt;br /&gt;
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====Questoris Knight Gallant====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]]&lt;br /&gt;
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely &amp;lt;s&amp;gt;unfair and one-sided&amp;lt;/s&amp;gt; fair and absolutely honorable fight. A Knight Gallant will slam into enemy lines like a giant sumo wrestler, and come out of the other side unscathed. This in itself would make for a hilarious vision of a giant mech bumrushing anything smaller than it like an overzealous Kool Aid-Man.&lt;br /&gt;
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A noble designated to pilot a Knight Gallant will learn the three basic although pretty simple and straightforward tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure.&lt;br /&gt;
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The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a Reaper Chainsword and the Thunderstrike Gauntlet (described below) making it an absolute beast in close combat but of dubious use if it can&#039;t close in for the kill. Carapace weapons can mitigate this slightly, but it&#039;ll still struggle against shooty foes if it can&#039;t get into melee.&lt;br /&gt;
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====Questoris Knight Warden====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]]&lt;br /&gt;
As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. Carrying itself into the thick of the action with heavy, thudding steps, and protected by both thick adamantine armor and an Ion Shield, the Knight Warden is perfectly equipped to deal with foes who attempt to use weight of numbers to their advantage.&lt;br /&gt;
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The anti-horde option, by default the Warden comes with the Crusader&#039;s Gatling Cannon and a heavy flamer on top of the obligatory heavy stubber and Reaper Chainsword, but it can replace the sword with a Thunderstrike Gauntlet. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the &#039;&#039;first attack&#039;&#039;. &lt;br /&gt;
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At first glance, the gauntlet doesn&#039;t look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents.&lt;br /&gt;
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====Questoris Knight Magaera====&lt;br /&gt;
[[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]]&lt;br /&gt;
Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it&#039;s short and fat. Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and [[Bullshit|self-repairing even devastating weapon strikes in a few minutes of Dark Age level of Bullshit.]] &lt;br /&gt;
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It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask, seriously look at that headpiece), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. &lt;br /&gt;
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Its weapons are no less unusual- it can replace its chainsword for a Siege Claw which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a phased plasma fusil and a Lightning Cannon that mulch both infantry and all but the heaviest-armored vehicles. There&#039;s a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart.&lt;br /&gt;
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====Questoris Knight Styrix====&lt;br /&gt;
[[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]]&lt;br /&gt;
Yes, Forge World is releasing another pattern of Knight, and it&#039;s another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. It is basically the bad omen of Imperial Knight patterns.&lt;br /&gt;
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There is a good reason why it is viewed with caution. The Styrix house a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knightly Knight with Knightly chivalry and values. &lt;br /&gt;
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Other Households hold no such reservations, letting loose entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Weaponry#Volkite Chieorovile|Volkite Chieorovile]] and a [[Graviton weapons|Graviton Imploder]], and shares the Magaera&#039;s option of upgrading its Reaper chainsword to a Hekaton Siege Claw with complimentary Rad Cleanser. Seriously, it is a miracle that the AdMech did not sanction these machines as techno-heresy when its machine spirit is borderline [[Dreadclaw]] worthy.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Questoris Knight Preceptor====&lt;br /&gt;
[[File:Sir hektor and canis rex.jpg|250px|thumbnail|left|Questoris Knight Preceptor]]&lt;br /&gt;
Like the Errant, Warden, and Paladin, the Knight Preceptor is armed with a Reaper Chainsword that it can replace with a Thunderstrike Gauntlet as a melee weapon, but differentiates itself from the more common Questoris variants by its Las-Impulsor. Essentially a laser shotgun in its function, the Las-Impulsor is effective against infantry and vehicles alike depending on its firing mode. However, unlike conventional Knights, the Preceptor is like the Big Boss or the Master Wushu of Knights who are often the more grizzled and commanding of these warmachines. &lt;br /&gt;
&lt;br /&gt;
Knight Preceptors are commonly piloted by arms-masters and other senior members of a House, and are such, largely responsible for the training of young squires to pilot Knights in the future as well as strengthen their mental fortitude for the Ritual of Becoming. Consequently they are also able to both inspire and coordinate any Armiger-class Knights accompanying them with remarkable skill as well as recruit, train and mentally prepare the Bondsmen for their initiation into the Armigers. &lt;br /&gt;
&lt;br /&gt;
By far the most famous Knight Preceptor and Pilot is the aforementioned Sir Hektur and Canis Rex, otherwise known as the Chainbreaker. What has been said about this Braveheart in Space has already been explained enough. On a side note, although you can&#039;t really tell, but Canis Rex has a little compartment for Hektur to ride in, it is a pretty neat contraption.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ceratus Knight Patterns===&lt;br /&gt;
====Cerastus Knight Acheron====&lt;br /&gt;
[[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]]&lt;br /&gt;
Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. They are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. &lt;br /&gt;
&lt;br /&gt;
The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a Flame Cannon to make those Heretics extra crispy, and a [[Chainsword#Chainfist|chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them.&lt;br /&gt;
&lt;br /&gt;
Again, like the Styrix, it is one of those Knight patterns that is pretty damned close to being full blown literal [[Khornate Knights]] that is just stop short of being declared as techno-heresy by the AdMech.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Atrapos====&lt;br /&gt;
[[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]]&lt;br /&gt;
One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. &lt;br /&gt;
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With the speed and shielding of the Cerastus chassis, and the Knight Atrapos’ Marco-extinction Targeting Protocols, the Cerastus Knight-Atrapos was an uncommonly destructive weapon of war that would have been God-tier if it was scaled up to an Emperor Titan.&lt;br /&gt;
&lt;br /&gt;
It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an Atrapos lascutter, a D weapon that can be used both in close combat and as a 8&amp;quot; shooting attack, and a Graviton singularity cannon ([[Awesome|yep, it shoots black holes]]), a 36&amp;quot;, S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Castigator====&lt;br /&gt;
[[File:Knight Castigator.jpg|thumb|250px|left|Cerastus Knight Castigator]]&lt;br /&gt;
A Forge World event model, and another close-combat variant. They accomplish this with a hail of rounds from their Castigator Bolt Cannon. The Castigator is also equipped with a Tempest Warblade that can easily destroy enemy vehicles including even fellow Knights. With these weapons, the Castigator can metaphorically [[Anal circumference|shove its giant warblade up the rear armor of any vehicle.]]&lt;br /&gt;
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While fluff states that it is used to handle and  take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants more suited for horde cleansing such as the Porphyrion or Crusader who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. &lt;br /&gt;
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Uses a big fuck-off sword (which is &amp;quot;only&amp;quot; S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Cerastus Knight Lancer====&lt;br /&gt;
[[File:Lancer-trans.jpg|thumb|250px|left|Cerastus Knight Lancer]]&lt;br /&gt;
One of the more uncommon but highly valued Knights fielded by Knight Houses, the Knight Lancer is a first-strike weapon, attuned to rapid assault tactics and lethal flanking maneuvers. It is renowned for its speed and power, as well as for the temperamental and restive nature of its machine-spirit. Because of this reputation, the most impetuous and glory-hungry of the Knight households are driven to bond with these war machines, their own souls a match for the fury caged within their war engines.&lt;br /&gt;
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The close assault variant of Knight, much taller and faster than the Paladin &amp;amp; Errant by virtue of longer legs. It is &#039;&#039;far&#039;&#039; more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it &#039;&#039;can&#039;&#039; be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18&amp;quot; range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. &lt;br /&gt;
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On a slightly more hilarious note, the Lancer&#039;s ranged attack is of a decent Strength and AP, and fires a lot of shots. It&#039;s also not a Template Weapon. While not recommended, it means in a pinch the Lancer &#039;&#039;can&#039;&#039; be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don&#039;t have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It&#039;s also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don&#039;t knock it down to initiative 1, you will be hitting at the same time on the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Dominus Knight Patterns===&lt;br /&gt;
Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! You could wait for GW to release Adeptus Titanicus, &#039;&#039;or&#039;&#039;, you could get a Dominus. Dominus Knights are basically dwarf [[Warlord Titan|Warlord Titans]] for all intents and purposes.&lt;br /&gt;
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====Dominus Knight Castellan====&lt;br /&gt;
[[File:KnightCastellan.jpg|thumb|232px|left|Dominus Knight Castellan]]&lt;br /&gt;
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It is the foremost artillery platform within the lances of the knightly houses, the Castellan hammers the enemy at extreme range from the moment the fight begins. Manned by a high-ranking Noble Lord, the Castellan is more akin to a mobile fortress than standard Knight.  Thanks to its twin plasma cores, it is can be equipped with a wide array of heavy weaponry which can be explained more below.&lt;br /&gt;
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Due to being powered by two plasma cores, the Catellan has become an especially shooty pattern of Knight. It is armed with a plasma decimator on one arm to blast apart heavy infantry, a volcano lance on the other for blowing vehicles to pieces, two twin-linked meltaguns mounted near the head, and three hardpoints for siegebreaker cannons and shieldbreaker missiles on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it&#039;s time to step up your game.&lt;br /&gt;
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One can&#039;t help but wonder how it is possible for one pilot to operate all those guns... Not like GW or battletech for that matter cares, of course. Turns out the Carapace Weapons are automated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Dominus Knight Valiant====&lt;br /&gt;
[[File:KnightValiant.jpg|thumb|232px|left|Dominus Knight Valiant]]&lt;br /&gt;
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. The Hellhound of the Knight Dominus in contrast to the Castellan&#039;s Leman Russ Executioner profile. With its Ion shields, this Knight can march relatively harmlessly in order for the enemy to get in range with its two [[/d/|large and meaty weapons.]]&lt;br /&gt;
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Yes, the Valiant is armed with a giant harpoon. Yes, you will be contractually obligated to yell &#039;&#039;&#039;&amp;quot;Get over here!&amp;quot;&#039;&#039;&#039; when you hit something with it. While the Thundercoil Harpoon&#039;s range is only 12&amp;quot;, it hits with S16 AP-6 for 10 damage (plus d3 more mortal wounds)- more than enough to destroy most tanks in one hit and knocking down most superheavies down a damage bracket (and kill Primarchs). There&#039;s also that triple-barreled giant flame called the Conflagration Cannon that hits like three heavy flamers for S7 AP-2 2 D apiece, but who cares when you have a giant harpoon? &lt;br /&gt;
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On a side note, notice how the top-most barrel of the Flamer is &amp;lt;s&amp;gt;useless, [[Derp|as it doesn&#039;t]] [[Fail|have a pilot-light]]&amp;lt;/s&amp;gt; {{Blam}} {{Blam|dependent on the two massive gouts of fire from the flamers directly beneath it to light its stream of promethium, thus displaying the [[Skub|usual efficiency and elegant design characteristic of the Adeptus Mechanicus]] in their holy service to the Imperium.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Acastus Knight Patterns===&lt;br /&gt;
====Acastus Knight Porphyrion====&lt;br /&gt;
[[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]]&lt;br /&gt;
Among the largest of Knight chassis&#039;s and by far the bulkiest one yet. When this beast was first revealed, almost everyone and &#039;&#039;I mean almost&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYONE&#039;&#039;&#039;&amp;lt;/u&amp;gt; thought it was going to be a new class of Titan, seriously...I mean this thing is so big it is literally the size of a [[Warhound Scout Titan]] for Emprah&#039;s sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. &lt;br /&gt;
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While it has no melee weaponry of its own, it packs a pair of twin-linked magna-lascannons- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12&amp;quot; or less, making it an ideal superheavy-killer. It also comes with a built-in Ironstorm missile launcher (that can be replaced with Helios defense missiles for anti-air purposes) and a pair of autocannons that can be swapped out for rad-cleansers or lascannons. Essentially, it is by far the most [[Dakka|Dakkaest]] of Forge World Knights and as aforementioned; one so big we were all fooled into believing that Games Workshop was actually releasing a new Titan.&lt;br /&gt;
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Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus&#039; 10, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Times of Epic==&lt;br /&gt;
Back in the times of &#039;&#039;Epic Warhammer 40,000&#039;&#039;, the Knights we know and love looked and acted very differently than they do now:&lt;br /&gt;
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{|border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:Lancer Command.jpg|150px|thumbnail|centre|Commander type Lancer. They all go really fast.]] || &#039;&#039;&#039;Lancer:&#039;&#039;&#039; Faster than other Knights, this pattern is all about scouting, distraction and hit-and-run tactics.  Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance.  The only downside of them is that they are the most fragile of Knight Pattern.  Now in 40k too, being the first Forge World Knight kit.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CrusaderDetachment.jpg|250px|thumbnail|center|When you need to kill something hard, roll out the Crusaders.]] || &#039;&#039;&#039;Crusader:&#039;&#039;&#039; Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on [[Warlord Battle Titan|Warlord]] or [[Emperor Battle Titan|Imperator Class Titans]] (such as the Quake Cannon).  Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CastellanDetachment.jpg|150px|thumbnail|centre|Castellans. Knight level of [[Dakka]].]] || &#039;&#039;&#039;Castellan:&#039;&#039;&#039; The short-ranged cousin of the Crusader that swaps its standard Lascannons for multi-barreled Autocannons.  This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan&#039;s shields in a disturbingly short time. Also now coming back to 40k with the new codex.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightBaron.jpg|150px|thumbnail|center|When a Baron enters the battlefield, [[AWESOME]] ensues.]] || &#039;&#039;&#039;Baron:&#039;&#039;&#039; The biggest, baddest of all the Knights.  Baron Knights are piloted by the deadliest members of a Knight House.  Each Baron is actually built from the very basics as an ace-custom for its pilots, combining the power and speed to keep pace with Lancers with armor nearly as tough as a Crusader!  Typically armed with Battle Cannons and the Lancer&#039;s Power Lance, the Barons lead their kinsmen to war and victory.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightWarden.jpg|150px|thumbnail|center|Old people are actually as deadly as younglings.]] || &#039;&#039;&#039;Warden:&#039;&#039;&#039; Piloted by the eldest (read retired) members of a Knight House, these goofy-looking Knights shouldn&#039;t be underestimated, much like the old-timers that pilot them.  Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category.  Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.&lt;br /&gt;
|}&lt;br /&gt;
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== Why Knights are Awesome ==&lt;br /&gt;
[[File:Knight Errant of Freeblade Garantius.jpg|450px|thumbnail|left|Knight Errant of Freeblade Gerantius. The Forgotten Knight. Closest you get to the [[The Green Knight|Green]] [[Warhammer Fantasy Battle|Knight]].]]&lt;br /&gt;
Knight Titan lore is some of the coolest stuff in 40k.  True to both the medieval tradition and epic feel that 40k thrives from, Knight Titans protect the Agri Worlds that the Mechanicus use to supply (and predominantly feed) their incredibly ravenous [[Forge World#Planet|forge worlds]].  These Titans are easier to produce by far than even the humble [[Warhound Scout Titan]] and so can be made reliably, produced almost as an afterthought.  So Knights aren&#039;t the biggest, baddest, most overblown thing in 40k -- but, they are to the Knight Worlders.  The people who live and die on those Agri Worlds, delineated from other Agri Worlds by their designation as Knight Worlds, are all on the technological and societal footing of Medieval Europe.  A lot of these worlds look like Bretonnia, from [[Warhammer Fantasy]].  Kings and Queens, Arthurian legend, stone brick castles and skullcapped peasantry abound; fields and forests extend to every horizon without end. Remember, [[grimdark|it&#039;s much, much more important to obey societal doctrine than to optimize food output]].&lt;br /&gt;
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Imagine what someone from that world would think when they see a Knight Titan.  The most agile giant robots the Imperium makes, capable of shrugging off lasers and plasma bombs, tower silently over a field on a world that probably doesn&#039;t even have gunpowder weaponry or a Copernican idea of the night sky.  The kingdoms of the planet may have their petty wars, but life is dominated by meeting the food and resource quotas of machine-men from the sky, who build and fix the Knights that children and adults view with awe and reverence, like some amalgam of god and monster. These machine-men could destroy entire kingdoms on a whim by dropping stars from the sky.  Kingdoms train their nobles and knightly warriors to fight with swords, horses, and hammers.  They conscript armies from farming peasants, and use squads of bowmen to kill men at range....except for the Knight Titan pilots.  Those who are honorable enough or skilled enough may graduate beyond knighthood, to Knighthood.  Someone who takes a bath maybe twice a month and lives by torchlight has the duty to step inside a machine of such power and complexity that the science of the forty-first Millennium proves incapable of comprehending it.  Those men are revered beyond their kings, for they are the wielders of magic and death, and are entrusted with more true power than any other man on the planet.  Those men fight monsters, murderous warriors from the sky, and even other Knights from enemy kingdoms.  Sometimes, when the machine men come down when they aren&#039;t expected, the men who pilot the god-monsters must go far away to battle alongside the machine men in their wars.  Not a war on the other side of the world, but a war on a distant star, surrounded by machines and giants even larger than they.&lt;br /&gt;
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Imagine the man who has the lifelong job of knowing how to run the Knights, whose sacred duty is to recruit and train pilots.  Imagine. A lord or general may give the order to bring cavalry around the left flank, and fire the laser cannon onto the walls of his enemy&#039;s castle.  Despite his most valorous deeds, his children grow up playing with a giant metal god standing over them, silent and omnipotent, resplendent in livery and gold leaf.  These children one day grow old and tell stories not of lords and generals, but of the time when their kingdom&#039;s metal giant slew a great beast, or razed an entire castle single-handedly, or ran across the entire world to deliver medicine to a dying king.  Imagine what a pilot is to his subjects, or his lords.  What legends would be told of them, the men who step inside the kingdom&#039;s giant?  Their legends are not sagas of inscrutable gods or immortal emperors or statistic-scale tragedies, but of simple, honorable soldiers told by humble, hardworking people centuries after those soldiers are but dust and memory.&lt;br /&gt;
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If you are not crying tears of pure [[awesome]] right now then you are either have no soul or are [[Sly Marbo]].&lt;br /&gt;
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==6th Edition and Beyond==&lt;br /&gt;
[[File:IKErrant battle.jpg|450px|thumbnail|right|THOU SHALL NOT PASS BY A KNIGHT OF HOUSE TERRYN!! HAVE AT THEE [[Tau|BLUEBERRIES]]!!!.]]&lt;br /&gt;
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Imperial Knights became a Codex in 6th edition. With the ability to be a Household detachment of 3-6 knights or an allied detachment of 1-3 knights, Knights may ally with [[Chaos]], [[Daemon]]s, [[Necron]]s and [[Tyranid|&#039;Nids]] as Come the Apocalypse, [[Dark Eldar]], [[Tau]] and [[Orks]] as Desperate Allies; [[Eldar]] as Allies of Convenience; and all of the Imperium Faction as Battle Brothers (Yes, even [[Grey Knights]]).&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Imperial Knights are only Vehicles, only scoring if they&#039;re your primary. But let&#039;s face it you&#039;re always playing Purge the Alien anyway, even when it&#039;s not. The GW Imperial Knights are not Lords of War for other Imperial armies (the FW ones, however, can fit there), they are an army unto themselves. If you&#039;re playing 3-6 as a primary detachment, pick one as your Warlord; he gets relics and +1 WS/BS&lt;br /&gt;
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Lets do the numbers:&lt;br /&gt;
*&#039;&#039;&#039;1000 pts&#039;&#039;&#039; - You can have up to 2 models to fit the points cost. Sadly this means no Primary Detachment or even formations in low point games as everything has a bare 3-knight minimum requirement. You could run 3 Gallants, and have 75 points left for other options/upgrades, but it&#039;s not even remotely competitive, even as the formation.&lt;br /&gt;
*&#039;&#039;&#039;1250 pts&#039;&#039;&#039; - Up to three models this time, making it the first points level you can play with your Primary detachment. With the new codex and a slew of upgrades, depending on what you choose, you can fill out the remaining 100 points with either upgrades to the knights themselves, or take one of the more expensive knights (like the Crusader). &lt;br /&gt;
*&#039;&#039;&#039;1500 pts&#039;&#039;&#039; - Perfect if you plan on only taking Paladins, taking Errants will nab you some extra points to upgrade those stubbers into melta guns (or take a gauntlet for every 2 Errants). At this points cost you can field 4 of these Knights. If you want to field any other types, especially the formations, you&#039;re gonna have to start dropping knights, or take a few Gallants to free up the points.&lt;br /&gt;
*&#039;&#039;&#039;1750pts&#039;&#039;&#039; - Now possibly the new sweet spot for Knights. With around 250 extra points to play around with, you can either afford to bring in some Crusaders to pack more damage, upgrade every knight with a carapace weapon, or take 3 Gallants (the cheapest Knights) to bring 5 knights in a 1750 game. &lt;br /&gt;
*&#039;&#039;&#039;1850pts&#039;&#039;&#039; - Similar to above, but now you can field 5 Knights without having 3 or 4 of them be Gallants while still having a decent amount of points to play around with. Note that 5 bare naked Errants cost exactly the same amount, so if you&#039;re confident in your melta-spam, this works too. &lt;br /&gt;
*&#039;&#039;&#039;2000pts&#039;&#039;&#039; - Now with upgrades, this has also become a sweet spot for people looking to field the Exalted Court or Baronial Court. With roughly 150 extra points to play with, you can either grant each of your knights one of the relics, or start upgrading them with extra weapons and other whistles. Alternatively, you can field up to 6 bare-bones Gallants at this point, which is just enough to take two Gallant Lance Formations (although this is not wise, it is recommended, if only to see the horror in your opponent&#039;s face when 6 knights basically leap across the table to charge him). &lt;br /&gt;
So what if you want to deploy 6 Knights on the field at once? You are looking at somewhere between 2220 - 2250pts. If you can do this you just paid $840 USD for an entire army of only 6 models, you sir are the envy of many neckbeards and [[Ork#Flash Gits|clearly have more dollars than sense]]. And we thought the Grey Knights were an elite army per model. Or you can just, oh I don&#039;t know, scratch build 6 knights and save yourself $820 bucks. Just sayin&#039;.&lt;br /&gt;
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Note: Flyers may not be laughing quite as hard with the new 7th edition codex, but may giggle a little as the carapace mounted AC isn&#039;t too scary (unless you have five knights all with that weapon...but then your opponent may laugh for different reasons).  The Warden/Crusaders gatling cannon can do some credible anti-flyer work and may be your best bet. Regardless, it remains a valid tactic to continue to take all those point you couldn&#039;t spend (see above) and buy a Vengeance Weapons Battery w. Quad Icarus, or two, or even better a Firestorm Redoubt.&lt;br /&gt;
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Second Note: FW have made their own version of an all-knight list, which actually has Knights fitting into a modified force org chart.&lt;br /&gt;
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==Warhammer 40,000 Freeblade==&lt;br /&gt;
Yet another exercise in wasted potential, Warhammer 40,00: Freeblade is a [[Awesome|badass looking third person Imperial Knights game]] [[Skub|for iOS and Android]].   You can play it on Windows 10 now!&lt;br /&gt;
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The plot&#039;s simple; you&#039;re a newly initiated knight of House Drakkus and your bonding ritual only just finishes when Chaos Space Marines dedicated to Khorne show up and fuck shit up. You end up being the last knight of House Drakkus and you get rescued by the Dark Angels who take you on a merry adventure of fucking [[Orks]] and [[Chaos]] up.&lt;br /&gt;
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[[Fall of the Eldar|OH NO]].  Turns out that it is a free2play nightmare, with forced 30 second video ads and amazing amounts of not so subtle hints that you should really be buying their shitty supply drop &#039;loot crates&#039; and a mind boggling array of other detritus.  &lt;br /&gt;
You know you have a pile of exploitative and badly written shit on your hands when upon clicking on said loot crate, a [[Dark Angels|derpy marine]] with cybernetic implants and a voice like a talking vibrator pops up and proclaims he &amp;quot;Can scarce imagine what glorious spoils lie within- let us find out!&amp;quot;  Bleargh.&lt;br /&gt;
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Its only saving grace is the paint and customise your own knight section, which is kind of fun!  One can then take take pictures of said pimped out knight and then promptly uninstall.&lt;br /&gt;
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It&#039;s somewhat decent for a mobile game, which only goes to show the [[Fail|pitiful state]] of [[Derp|mobile gaming]].&lt;br /&gt;
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[[Extra Heresy|The paid-for Slaneesh Knight skin has Khorne markings on certain high-end wargear pieces too (probably done on purpose to troll Khornates).]]&lt;br /&gt;
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==See Also ==&lt;br /&gt;
* [[Imperial Knight House Creation Tables]], work-in-progress tables you can roll on to generate a Knight House of your own.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(7E)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(8E)]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267006</id>
		<title>Imperial Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight&amp;diff=267006"/>
		<updated>2018-06-26T09:41:12Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9583:E99C:9D14:2BFB: /* Armiger Knight Patterns */&lt;/p&gt;
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&lt;div&gt;{{Topquote|...who battled courageously during those times, some victorious, some not, but always in the name of chivalry.|The Five Star Stories}}&lt;br /&gt;
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[[File:Knight vs Trygon.jpg|350px|thumbnail|right|[https://www.youtube.com/watch?v=FSrcMaid0mg Hmm... does this look familiar to you?]]]&lt;br /&gt;
Somewhere between a regular walker and a [[Titan (Warhammer 40,000)|Titan]], the Imperial Knights are large single-pilot war machines, similar to the [[Tau]] [[Riptide#XV104 Riptide Battlesuit|Riptide]].  Usually humanoid, the cockpit for the pilot is mounted just behind the head in the main body. &lt;br /&gt;
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In other words, they&#039;re a [[BattleTech|Battlemech.]]&lt;br /&gt;
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Their somewhat unexpected return to the 40k setting is possibly a sign of [[Games Workshop|GW]] deciding that people would only play [[Warmachine]] because 40k has insufficient [[warjack]]s [[Skub|(and not because of arguably better rules and update schedule)]], or that they [[Profit|make more money by selling one huge model than lots of little ones]]. &lt;br /&gt;
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They are really [[butthurt|a fairly fan-wanky insertion]] of [[Warhammer Fantasy Battle|Fantasy-style]] [[knight]]s into 40k, which, let&#039;s face it, is not exactly a setting devoid of knight analogues; but unlike [[Space Marines|the]] [[Titan (Warhammer 40,000)|others]], this one is much closer to the original source material: [[BattleTech|aristocratic dicks in high tech armor suits grinding the faces of the poor]] while being [[grimdark]] and all knightly and shit, including all of the [[Game of thrones|politics, incest and backstabbing]] that brings.&lt;br /&gt;
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Funnily enough for such an in-universe niche unit, Imperial Knights (officially,&#039;&#039; Questor Imperialis&#039;&#039;) are currently among the most popular models from the 40k range, if the top-seller list of Games Workshop is any indication, and with good reason; their whole design and grimdark [[steampunk]] style catches the eyes, and surely a lot of people are buying it just because it looks &#039;&#039;that cool&#039;&#039;. Also, for 150 Naggaroth Buckets you get a unit strong enough to be an army on its own, or it can join &#039;&#039;any&#039;&#039; Imperial force.&lt;br /&gt;
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[https://youtu.be/ajP5q2HvycY In short they&#039;re big, baddass, chivalrous, stompy mechs. Really, what&#039;s not to love?]&lt;br /&gt;
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== About the Knights ==&lt;br /&gt;
[[File:Errant Detachment.jpg|thumb|right|EPIC Errant Knights. For when you want to cook your enemies really fast.]]&lt;br /&gt;
[[File:PaladinDetachment.jpg|thumb|right|Paladin Titans from EPIC times.]]&lt;br /&gt;
The knights are affiliated with, or in some cases part of, the [[Adeptus Mechanicus]] (rather than being part of the greater Imperium&#039;s war machine). Knight Worlds are worlds which supply [[Forge World#Planet|Forge Worlds]] with foodstuff and raw materials, specifically those worlds defended by Knight Households.  The Knight World gathers foodstuff and ores for a set period of time (usually a year) before the Adeptus Mechanicus arrive in a drop ship, occaisonally bringing new knight suits in exchange for the raw materials.  Knight Worlds themselves are typically Feudal Worlds, which were easily brought into compliance during the Great Crusade, and which explains the rather aristocratic tone about the Knights.  Knight World politics is fueled by the constant resource tithes and the possession of Knight Titans.  Any kingdom that possesses a Knight Titan could absolutely smash a kingdom without one, so it behooves a kingdom to concede to being tithed in exchange for the (relatively) ultimate weapon.  Once any given feudal kingdom has become a Knight Household, any Household with more Knights than it does is a huge threat, so getting more is always important.  By the time that the escalation becomes preposterous these Households are already shipping knights of-world to cruise the stars and fighting things, so the extra-planetary losses constantly need to be replenished, lest the Households lose their on-world detachments to off-world conflicts.  All that said, Knight Worlds tend to exist rather happily alongside their Forge World; Mechanicus get a defensive buffer and food forever, and the Knight Households get to continue ruling their chunks of the planet.  Or all of the planet, depending on how far you can stretch a feudal society.&lt;br /&gt;
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During the [[Epic]] days Knights were a complete fabrication by the Adeptus Mechanicus, supplied as battle fleets where the Imperial armies are in need of them, much like a Titan Legion is.  Knights were a gimmick, given to Feudal Worlds that the Mechanicum settled near in exchange for getting shipments of food, manpower, and raw materials.  This simplistic lore is [[retcon|no longer the case]]; apparently the original Knight Worlds were not the Mechanicus&#039; idea.  The Knights themselves are [[STC]] relics, dating before even the Dark Age of Technology.  In a shocking twist, not only does the Knight STC appear to be relatively intact, the Knight itself seems easy to produce for any given Forge World; a rare case of the AdMech not shitting themselves.  When Games Workshop released the new &amp;quot;heroic scale&amp;quot; Knight models, they also released new Knight fluff with them.  The first Knights were actually colonists, arriving on new worlds during Humanity&#039;s first expansion into the galaxy at large.  With no way of returning to Terra once they arrived, and long periods with no outside help, those original human colonies needed to be self-sufficient and the Knight suits were sent along with them, made for fighting against the [[Xeno|myriad threats]] [[Chaos|to their existence]].  Additionally, it turns out that giant stompy robots could also be re-purposed for peaceful uses: cutting down trees with their chainswords, blasting apart boulders with their main weapons, or using the sheer size of their bodies as cranes, lifts, earth-movers, and various other construction equipment.  As a byproduct of the Throne Mechanicum bonding processes (see below), the Knights&#039; pilots soon came to see themselves as protectors of their people.  In the cases where these heavily-armed frontier colonies were never slated for further colonization, suffered a society-collapsing event as they grew, or otherwise remained isolated, Knight Titans were given the opportunity to become the industrial and military backbone of many of these worlds.&lt;br /&gt;
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During the Age of Strife, when humanity at large lost it&#039;s ability to travel the Warp and everything generally went to shit, these planets were guaranteed to be alone and afraid, fighting for their survival against everything they already had to fight, plus all of the weirdness that comes with BIG FUCKOFF WARP STORMS.  The proto-Knight-World colonies (fully-grown at this point) regressed from large-scale industrial societies into what are functionally feudal worlds with a sprinkling of techno-barbarianism.  Why did this happen?  Well, there are a number of possibilites: fear and panic over the lack of outside contact could have sparked apocalyptic military conflicts or nuclear wars, the whole &amp;quot;robot uprising&amp;quot; thing that was also happening during the Age of Strife could have resulted in a rejection of automation, or the entire would could have been slowly ground down to the barest essentials of living by millennia of constant conflict; take your pick!  The Knights themselves eventually formed noble households as time went on, or else noble households formed around the knights, due mostly to the fact that only a large-scale organized society with military force can properly maintain a giant stompy robot.  By the time of the Great Crusade (more importantly, by the time of the first Mechanicum Explorator Fleets &#039;&#039;during&#039;&#039; the Great Crusade), almost all of the remaining Knight Worlds had dwindled to feudalism over the course of the Age of Strife, and in many cases the survivors were living threadbare on dying worlds, in great need of new raw materials or the expertise required to maintain the suits.  This situation was ripe for exploitation, and some clever bastard in the Mechanicum got the great idea of using these worlds as combination Agri-World, Mining World, and military training ground.  Several Forge Worlds and lesser Mechanicum worlds were established intentionally within Knight World systems due to the easy symbiosis.  It is assumed that any Knight Worlds which were not in need of assistance (or whom the Great Crusade found before an Explorator Fleet) sided with the Imperium at large, as opposed to becoming vassals of the Mechanicum.&lt;br /&gt;
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As a side note, in a hilarious turn of events, in this new lore these feudal Knight Worlds leveraged their ritualization and xenophobia to purge witches and deviant thought, and therefor psykic influence, from their worlds entirely.  This created pockets of relative calm in the hellish storms of un-reality that they floated in, and thus they were saved from the worst of the warpy shit, allowing them to survive into M31 and the Age of the Imperium. This is even more ironic when you consider that in the Dark Age of Technology, they were considered to be little more than a couple of backwater colonies that were never taken seriously by the rest of mankind.&lt;br /&gt;
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Knight Houses make a tradition of sending their Knights on glorious quests across the stars, which mostly involves going where the Imperium/Mechanicum tells them too, and shooting/punching everything dead once they get there.  Knight Houses make a tradition of basically everything, but more on that later.  These quests, which one can only assume are fulfilled by the Imperial Navy or Explorator Fleets (and *not* just jumping really high, as some fa/tg/uys suggest), must be chocked-full of silly fish-out-of-water scenes as the Knights must putter around the cargo holds of ships, interacting with Guardsmen, slaves, and Imperial navymen.  Knights absolutely love going on quests, because *not* going on quests means staying home and doing rituals and ceremonies.  The day-to-day lives and operations of Knight Households, and the noble caste that supports them on-world, are so regimented by ceremony that the Knights themselves *fucking hate it*.  Eating, sleeping, social interaction, prayer, bathing (when it infrequently occurs), walking down hallways, looking at art, and probably *breathing* are so highly ritualized that it makes Japanese tea ceremonies look like a practice rehearsal of a theatrical production put on by a class of 3rd graders.  You have actual, named, 64-part ceremonies described as happening *daily* in the Mechanicus codex, and those are only one of probably three-hundred-thousand common-to-esoteric ceremonies that could be required to properly perform a given action, formally acknowledge a nobleman&#039;s change in standing or status, or even to honor a specific year, month, week, or hour of the fucking day.  And Emperor save you if you fuck any of it up. &lt;br /&gt;
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===The Throne Mechanicum===&lt;br /&gt;
A Knight&#039;s Machine Spirit is of a particularly unusual type: to interface with the suit, an aspiring noble must first join with the Throne Mechanicum (the Knight&#039;s control system) in a ritual known as the Rite of Becoming.  Due to a quirk in the bonding process, the device retains an imprint of each of its former pilots&#039; personalities at the time they were first bonded, and as a result individual suits may develop traits echoing those of their former masters. The link also affects the noble&#039;s own mind as well; exposure to the metaphorical (or possibly literal, since there&#039;s been at least one case where a Throne Mechanicum took over operating the Knight when its noble was slain by using the memories of its old operators) ghosts in the machine inevitably causes the noble to develop strong positive feelings towards the concepts of fealty and hierarchy along with a near-mystical reverence toward the noble&#039;s ancestors. [[Phoenix Lord|This idea isn&#039;t very original]]. Nobody knows why this is, but the Mechanicus thinks it may have been a failsafe in the original plans meant to ensure that no Knight would willingly betray or abandon his own House.  Either way, this benefits the Mechanicus rather neatly.  &lt;br /&gt;
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This kind of &amp;quot;ghost in the machine&amp;quot; presence exists for true [[Titan (Warhammer 40,000)|Imperial Titans]] as well, though in their case the machine spirit is more of an AI/second ego, and storing past Princeps&#039; personas is something that happens, but the Mechanicus try to avoid/scrub out. Go see the Titan page for a more in-depth comparison.&lt;br /&gt;
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=== Houses ===&lt;br /&gt;
There are two types of knight household, though a third association does exist. &lt;br /&gt;
*Those who align themselves with the Imperium directly such as Imperial Houses, acting as independently operating vassals of a greater empire (much like [[Space Marine Chapter]]s do), therefore answering calls for aid as they feel like, rather than being ordered to.  Examples of Imperial Houses are:&lt;br /&gt;
**&#039;&#039;&#039;House Terryn&#039;&#039;&#039; - House known for its [[Mary Sue|courage and honor]] as well as [[Codex Astartes|rigidly adhering to ritual and ceremony]]. Supposedly its homeworld of Voltoris is so [[Macragge|peaceful and boring]]  and the aforementioned rituals so tedious that it only encourages them to campaign across the galaxy, thanks to a law that allows them to be exempt from said rituals as long as they&#039;re crusading. (Their colour scheme is [[Ultramarines|blue]].) Has developed an intense grudge against the [[Tau]] after they tried to invade Volturis. &lt;br /&gt;
**&#039;&#039;&#039;House Hawkshroud&#039;&#039;&#039; - A very [[Noblebright]] house, who believe that kindness should be returned tenfold and who answer any and all requests for assistance, which means their homeworld of Krastellan lies virtually undefended. Also have links with the [[Imperial Fists]] having been praised by the chapter master for their efforts against the [[Eldar]] of Alaitoc, and are linked by proximity to the Blood Angels. (Their colour scheme is yellow.)&lt;br /&gt;
**&#039;&#039;&#039;House Cadmus&#039;&#039;&#039; - Were once bound to the Mechanicum, but regained their independence and became an Imperial House when Gryphonne IV was nom nomed by [[Tyranid]]s. Based on the [[Caliban|mutant infested forest world]] of Riasa, they engage on mutant hunts every year, with the [[A Song of Ice and Fire|winner getting to rule the house]] until the next hunt. (Their colour scheme is [[Dark_Angels|green]]).&lt;br /&gt;
**&#039;&#039;&#039;House Griffith&#039;&#039;&#039; - A house of [[Salamanders|hotheads]] who almost exclusively make use of the Knight Errant pattern and come from a planet once inhabited by &#039;&#039;actual dragons&#039;&#039;. They are also one of the [[Salamanders|smallest knight houses, but remain one of the most respected]]. They engage in regular jousting tournaments using old fashioned horses, but wearing adamantium armour. Have a preference for [[Rip and Tear|close combat]].&lt;br /&gt;
**&#039;&#039;&#039;House Mortan&#039;&#039;&#039; - A house only recently introduced to the Imperium after being cut off by a nebula which made their planet a night world. For thousands of years they fought giant monsters in the dark until the nebula dissipated in M35 and the Imperium arrived.&lt;br /&gt;
**&#039;&#039;&#039;House Drakkus&#039;&#039;&#039; - Featured in the mobile game &#039;Warhammer 40,000: Freeblade&#039;. Known for being dead, and for having a rather fetching jade-green colour scheme.&lt;br /&gt;
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*Other households are directly aligned to the [[Adeptus Mechanicus]] and are based on &#039;&#039;(or linked to)&#039;&#039; Forge Worlds.  Though they retain their independence from the Cult Mechanicus, they do have reciprocal trade and resupply agreements as well as swearing oaths of protection to the Mechanicum, often directly to specific Forge Worlds.  Houses directly linked to the Mechanicus will have access to better weapons and technology than their more primitive cousins.  Which isn&#039;t surprising because Techpreists tend to be [[Blood_Ravens|greedy buggers.]]  Examples of Mechanicum Houses include: &lt;br /&gt;
**&#039;&#039;&#039;House Taranis&#039;&#039;&#039; - The &#039;&#039;First&#039;&#039; of all Knight Houses (read &#039;&#039;Mechanicum&#039;&#039; by [[Graham McNeill]]). They were founded on [[Mars]] during the [[Dark Age of Technology]], and were later the first Martians who met the [[God-Emperor of Mankind|Emperor]] before the [[Great Crusade]]. This house has ownership of some of the oldest knight suits. For some reason, their Knights&#039; Throne Mechanicum units lack the typical mind-altering effects that they would normally possess; nobody knows why. One reason could be that the pilots of House Taranis are loyal to the mechanicus first, and house second.&lt;br /&gt;
**&#039;&#039;&#039;House Raven&#039;&#039;&#039; - The largest of all Knight Households, based on the world of Kolossi and have close links to forge world [[Heavy mythril|Metalica]]. Suspected to hold secret [[Standard Template Construct|STC]] data which explains why they have so many Knight suits. Their fortress, the &#039;&#039;Keep Inviolate&#039;&#039;, is said to be one of the most well-protected bastions in the Imperium, on par with the Fang and the Imperial Palace, and appears on their coat of arms.&lt;br /&gt;
**&#039;&#039;&#039;House Krast&#039;&#039;&#039; - The first Knight World (Chrysis) to be rediscovered during the Great Crusade, its proximity to Mars meant it was swiftly brought into the fold, but had its homeworld ravaged by [[Horus]] during the [[Horus Heresy|Heresy]], leaving them the only Household left on the planet. They have a preference for hunting traitor titans since the Warmaster&#039;s forces on Chrysis we&#039;re led by the Traitor Titan Legion dubbed the Legio Mortis.&lt;br /&gt;
**&#039;&#039;&#039;House Vulker&#039;&#039;&#039; - A very wealthy but deeply mysterious house from a star system with vast mineral resources, they never expose any flesh and wear golden masks to cover their faces. Their close links to the Mechanicum are evident in the golden servitors they share between worlds, and their courts being filled with tech priests... Not that outsiders ever get to see inside their courts.&lt;br /&gt;
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*Sometimes individual Knights detach themselves from Noble Houses entirely.  Having been dishonoured, shunned, or otherwise made unable to continue life within the Household, they become Freeblades and ply the stars alone (dragging their large pool of retainers along to maintain the suit, naturally).  These knights break out to either quest across the Imperium or settle down outside of the ritual of their Household and protect the citizens of whichever worlds they end up on.&lt;br /&gt;
**&#039;&#039;&#039;Amaranthine&#039;&#039;&#039; - Never ever speaks or leaves his suit. [[Inquisitor]]s chase him around trying to have a word about his loyalties.&lt;br /&gt;
**&#039;&#039;&#039;Auric Arachnus&#039;&#039;&#039; - Somehow connected to the [[Ultramarines]] and earned honour slaying a [[Dominatrix]] during the battle for [[Macragge]].&lt;br /&gt;
**&#039;&#039;&#039;Crimson Reaper&#039;&#039;&#039; - Freak who wears a red &amp;amp; black face mask, who is rumoured to be a [[Vampire|blood sucking mutant]].  Is very prone to collateral damage.&lt;br /&gt;
**&#039;&#039;&#039;Living Litany/Litany of Destruction&#039;&#039;&#039; - A grey, black, and orange Knight Gallant who constantly voxes droning sermons in High Gothic, only changing into loud chants when fighting. He&#039;s probably bonkers, but everyone lets it slide since he&#039;s still loyal to the Imperium at least. Or at least, they used to- at some point he lost what little was left of his sanity and went renegade. As the Litany of Destruction, his color scheme is identical to what it was as a loyalist but is now visibly emblazoned with the eight-pointed star of Chaos.&lt;br /&gt;
**&#039;&#039;&#039;Gerantius &#039;&#039;The Forgotten Knight&#039;&#039;&#039;&#039;&#039; - maintains a secret mountain base on Alaric Prime, though his planet is shared by other lesser knight houses. Thought to be [[undead]] and [[Necromancer|in command of spirits]]. Days which he chooses to fight upon are regarded as ill-omens. Rules for him are in [[White Dwarf]], making him a Seneschal-level knight with &#039;&#039;It Will Not Die&#039;&#039; and the ability to both run &amp;amp; shoot in the same phase.&lt;br /&gt;
**&#039;&#039;&#039;Justice&#039;&#039;&#039; - A freeblade connected to the [[Iron Hands]] chapter who is a master of slaying traitor knights. The Iron Hands chapter appear to be keeping his secrets and will not talk of his past.&lt;br /&gt;
**&#039;&#039;&#039;Obsidian Knight&#039;&#039;&#039; - Fought in the [[Damocles Crusade|Damocles campaign]] along with House Terryn on the planet Agrellan. - Has his own rules in Warzone: Damocles  making him an absolute WS/BS 6 [[Awesome|badass]] who hates [[Tau]] with a passion.&lt;br /&gt;
**&#039;&#039;&#039;Mydos Almighty&#039;&#039;&#039; - Hails from a world that was done in by the greed of its upper class, which it fled to actually fight.  Rather hypocritically, this Knight is entirely bedecked in fucking GOLD.&lt;br /&gt;
**&#039;&#039;&#039;Retribution Incarnate&#039;&#039;&#039; - A hero of the [[Macharian Crusade]]s, believed to be the last member of an established household.&lt;br /&gt;
**&#039;&#039;&#039;White Warden&#039;&#039;&#039; - The last man standing for House Degallio from the planet of [[Lawful Stupid|Alaric Prime]] &#039;&#039;(same as Gerantius)&#039;&#039;, and subsequently made the scapegoat for the planet&#039;s losses against the Red WAAAGH!. Known for his cracking mustache and his willingness to stand up for ridiculous laws. Has recently fought alongside the Salamanders in the defense of Nocturne on several occasions.&lt;br /&gt;
**&#039;&#039;&#039;Tellurus&#039;&#039;&#039; - Only living member of a fallen house, and refuses to be seen without armor. Tellurus fought alongside both House Cadmus and House Hawkshroud on Vondrak. &#039;&#039;&amp;quot;...towering and monstrous, a giant of adamantium and fury. With a booming cannon and a roaring chainblade for arms, it was clad in armour the colour of a winter’s sky. Blue and cold, chevroned with streaks of black and amber. A bright gonfalon streamed from its left shoulder. A rearing horse with a fluted horn at its forehead.&amp;quot;&#039;&#039; - from &#039;&#039;Knights of the Imperium&#039;&#039; by Graham McNeill. [[Samus|Turns out to be a girl.]]&lt;br /&gt;
**&#039;&#039;&#039;Domeenito Ohashi&#039;&#039;&#039; - Imperial Knight who got stuck on a primitive world under attack by the Orks. [[Awesome|In spite of being sworn to go back to his world of origin, he decides to go freeblade and fights back the greenskins becoming a hero to the population until receiving Imperial Guard reinforcement. since then he has wandered across the galaxy helping the Imperium to crush all kind of xenos raiders in the hopes of getting back home eventually.]]&lt;br /&gt;
**&#039;&#039;&#039;Dyros Kamata &#039;&#039;The Scorched Knight&#039;&#039;&#039;&#039;&#039; - A Knight whose rider apparently severed all ties with his house and burned off all his livery by walking into a volcano.  He eventually learned that his dad was a corrupt prick, so he killed the old man before going off again. Was later killed by Ork bombardment.&lt;br /&gt;
**&#039;&#039;&#039;Sir Hekhtur&#039;&#039;&#039;- A Freeblade from Randoryn Alpha and the last loyal member of House Cereban, he was enslaved for a time by the [[Iron Warriors]] but escaped being corrupted with the rest of his captured household when his Knight Preceptor &#039;&#039;Canis Rex&#039;&#039; broke free of its confinement and blasted its way to its pilot under the influence of its machine spirit. He now fights to free any other Imperial citizens enslaved by Chaos as he was, earning him the epithet of &amp;quot;The Chainbreaker&amp;quot;. Appears as the first true named character for the Imperial Knights. Like [[Antaro Chronus]], Sir Hekhtur can keep fighting even if his Knight is taken down thanks to his trusty archaeotech pistol.&lt;br /&gt;
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=== Sacristans === &lt;br /&gt;
Unlike the much larger [[Titan (Warhammer 40,000)|Titan legions]], most Imperial Knight Households do &#039;&#039;&#039;NOT&#039;&#039;&#039; retain [[Techpriest]]s of the [[Adeptus Mechanicus]] to maintain and repair the Knight suits (though deeply-bonded Mechanicum households usually do).&lt;br /&gt;
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Instead they invariably include a specific class of individual called a &#039;&#039;&#039;Sacristan&#039;&#039;&#039;, who is basically an artisan and a technology specialist.  These Sacristans accompany the knight on his travels and keep his suit operational during the campaign, and if a Knight becomes somehow divorced from his household and becomes a Freeblade, the sacristans associated with the suit shall travel with him.  It is assumed/alluded to that Sacristans have a cadre of serfs and underlings whom also follow &#039;&#039;them&#039;&#039; around, all of whom form the cadre of attendants for a single Knight.&lt;br /&gt;
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Unbeknownst &#039;&#039;(or immaterial)&#039;&#039; to the Imperial Households, these Sacristans &#039;&#039;&#039;ARE&#039;&#039;&#039; inducted into the Machine Cult in a similar fashion to the [[Techmarines]] of the [[Adeptus Astartes]], having been trained either off-world or under an apprenticeship to an already established Sacristan.  So while they may not be fully ordained Tech-Priests, they do further the interests of the Mechanicum while living amongst the Knight Households.  Sacristans may be historically connected to whomever maintained the Knights during the Age of Strife, making Sacristans even more inspired by &#039;&#039;A Canticle for Leibowitz&#039;&#039; than the Mechanicum itself already is.&lt;br /&gt;
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=== Chaos and Renegade Knights ===&lt;br /&gt;
Though they are rare, there are a number of Knight Households or lone Freeblade Knights who have fallen to [[Chaos]]. Most infamous of all is the [[Slaanesh]] Hellknights of House Devine, who turned during the [[Horus Heresy]] due to [[A Song of Ice and Fire|Targaryen]]-esque amounts of twincest. That said, Renegade and Chaos Knights are hunted down by Loyalist Households, who view their existence as shaming all other Knights. The &amp;quot;board game&amp;quot; &amp;lt;b&amp;gt;Imperial Knight: Renegade&amp;lt;/b&amp;gt; shows one such hunt.&lt;br /&gt;
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For those who survive, these Renegade Knights (&#039;&#039;Questor Traitoris&#039;&#039;) can find employment and protection within the warbands of [[Chaos Space Marines]], or find themselves on the heretical end of a [[Daemons|warp incursion]] that puts their skills and equipment to &amp;quot;good&amp;quot; use. Of course, being a massive war machine, Chaos Knights may find themselves converted into massive [[Daemon Engines]] called [[Daemon Knights]].  The only real distinction between Renegade and Chaos Knight is that Chaos Knights actually worship Chaos and can become Daemon Knights, whereas Renegade Knights can simply be disowned and mercenary Freeblades who don&#039;t always side with for the Imperium or humanity at large.  The distinction is often irrelevant during the decision-making process of whether or not Imperial forces intend to kill them (though &amp;quot;kill for the honor of the House&amp;quot; and &amp;quot;kill the fucking traitor with &#039;&#039;extreme prejudice&#039;&#039;&amp;quot; aren&#039;t exactly the same state of mind for the ones doing the killing).&lt;br /&gt;
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==Knight Patterns==&lt;br /&gt;
The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, 7th edition introduced three other types (the Crusader, Gallant, and Warden) to the main 40k line, and 8th edition added four more (the Castellan, Valiant, Warglaive, and Helverin).&lt;br /&gt;
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Knights usually deploy alongside Titan legions as auxiliary forces.  Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight&#039;s usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies.&lt;br /&gt;
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===Armiger Knight Patterns===&lt;br /&gt;
The smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), Armigers are piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. Due to their smaller size and lighter weight, Armigers are far faster and more agile than their larger brothers, which helps them hunt and fight at the flanks of their larger cousins. Basically, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. They are given the nickname of &#039;&#039;&#039;Baby Knights&#039;&#039;&#039;, &#039;&#039;&#039;Mini-Knights&#039;&#039;&#039;, &#039;&#039;&#039;Moe Knights&#039;&#039;&#039;, &#039;&#039;&#039;Knight Jr&#039;&#039;&#039;, &#039;&#039;&#039;The Wee Baby Brother of the Bunch&#039;&#039;&#039; or &#039;&#039;&#039;Mini-Me&#039;&#039;&#039; [[Dwarf|&#039;&#039;for a very good reason&#039;&#039;]]. Instead of a full Throne Mechanicum, they use a simpler set of implants dubbed the Helm Mechanicum that can be slaved to a larger Knight&#039;s commands- akin to the connection between a knight and his squire. &lt;br /&gt;
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Strangely, while they can take both a Meltagun or Heavy Stubber as carapace options, they can&#039;t take a missile pod like their larger cousins. [[Derp|This is despite the fact that Dreadnoughts, which are smaller, have such an option in both]] [[Havoc Launcher|spiky]] and [[Missile_Launcher#Cyclone_Missile_Launcher|loyal]] flavors.&lt;br /&gt;
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Tl;dr, they&#039;re for when a scion of the Imperial wants to play mecha like the [[Tau|blueberries]] without it literally [[Dreadnought|taking an arm and a leg]] to do so.&lt;br /&gt;
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====Armiger Knight Warglaive====&lt;br /&gt;
[[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] &lt;br /&gt;
Armiger Warglaives sprint into pace because they have to. Their weapon loadouts dictates that a fast and swift firststrike always gets the job done. It levels a lance-like beam of superheated directed energy from its Thermal Spear that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuring charge are struck with an expert sweep of the Armiger&#039;s Reaper Chain-cleaver, a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact. &lt;br /&gt;
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Warglaives are equipped with Thermal Spears, Reaper Chain-Cleavers, and a heavy stubber or a melta gun. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don&#039;t really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. &lt;br /&gt;
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Its more [[Dakka|shooty and ranged]] brother is the Armiger Helverin. Thus, the Warglaive is better situated in going up against CQC monsters that would have made mince meat out of the more fragile Knights.&lt;br /&gt;
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====Armiger Knight Helverin====&lt;br /&gt;
[[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] &lt;br /&gt;
The shootier Armiger, armed with a pair of Armiger Autocannons. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin aforementioned pair of Armiger-class autocannons are capable of firing hundreds of armor-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armored vehicles. &lt;br /&gt;
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As such, Armiger Helverins are versatile and highly destructive for something its size in contrast to the similarly sized yet underpowered and vulnerable [[Sentinel|Sentinels]], small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses who traditionally relied upon the Helverins&#039; support for their larger compatriots at war. These machines just work wonders.&lt;br /&gt;
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Despite initial fears that the Helverin would be almost be twice the height, twice the cost, yet only half as shooty as an old-fashioned rifleman dreadnought, these little gun walkers have turned out to pack a surprising punch, with 4d3 shots strength 7 each at a ridiculous 60 inches. Did I mention that each shot deals 3 damage?&lt;br /&gt;
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====Unknown Horus Heresy Armiger====&lt;br /&gt;
Previewed on Warhammer Community. Appears to be an Armiger armed with a [[Volkite]] weapon (likely a Volkite Culverin) and a claw (likely a scaled down Hekaton Siege Claw, like how the Reaper Chain-Cleaver is to the Reaper Chainsword). Given its a Forge World Knight, it will likely be able to use a Phased Plasma Fusil as a Carapace Weapon.&lt;br /&gt;
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===Questoris Knight Patterns===&lt;br /&gt;
====Questoris Knight Paladin====&lt;br /&gt;
[[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.&lt;br /&gt;
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The Knight Paladin&#039;s all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional wheeled or tracked vehicles and reposition itself to engage the enemy as needed.&lt;br /&gt;
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The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire Battle Cannon with an attached Heavy Stubber. Like all non-Forge World Knights, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet.&lt;br /&gt;
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====Questoris Knight Errant====&lt;br /&gt;
[[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similiar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole &amp;quot;Chivalry in SPEHSS!&amp;quot; theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]]&lt;br /&gt;
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Nevertheless, when the going gets tough, [[/d/|they &#039;&#039;really&#039;&#039; like to get in deep and dirty.]] In the heat of battle, almost nothing can stop a rampaging Knight Errant save for a complementary bombardment of anti-tank weapons and the occasional blast of a Titan weapon. &lt;br /&gt;
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The tank hunter of the Questoris, the Knight Errant is armed with a Thermal Cannon, a Heav d6 36&amp;quot; S9 Melta weapon. Like the Paladin, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet. Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration.&lt;br /&gt;
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====Questoris Knight Crusader====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]]&lt;br /&gt;
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. The Knight Crusader is one of the heaviest of the Questoris Knights by virtue of carrying all that damned ammunition. Capable of smashing holes in even the hardiest defense line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy.&lt;br /&gt;
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The first purely ranged Knight, it has the same Battle Cannon as the Knight Paladin (which it can replace with the Thermal Cannon for tankbusting) but replaces its close combat weapon with an Avenger Gatling Cannon, which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren&#039;t clustered close enough for the Battle Cannon alone to kill them all. &lt;br /&gt;
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As an added bonus, the Gatling cannon comes with a built-in heavy flamer to compensate for its relative weakness at close range. (The key word is &amp;quot;relative&amp;quot;. It can still Stomp, after all, and thanks to Smash it&#039;s still shitting out S10AP2 with normal cc attacks. It just can&#039;t give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. Balance? What&#039;s that? I don&#039;t think GeeDubs ever heard that word before!&lt;br /&gt;
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====Questoris Knight Gallant====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]]&lt;br /&gt;
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely &amp;lt;s&amp;gt;unfair and one-sided&amp;lt;/s&amp;gt; fair and absolutely honorable fight. A Knight Gallant will slam into enemy lines like a giant sumo wrestler, and come out of the other side unscathed. This in itself would make for a hilarious vision of a giant mech bumrushing anything smaller than it like an overzealous Kool Aid-Man.&lt;br /&gt;
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A noble designated to pilot a Knight Gallant will learn the three basic although pretty simple and straightforward tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure.&lt;br /&gt;
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The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a Reaper Chainsword and the Thunderstrike Gauntlet (described below) making it an absolute beast in close combat but of dubious use if it can&#039;t close in for the kill. Carapace weapons can mitigate this slightly, but it&#039;ll still struggle against shooty foes if it can&#039;t get into melee.&lt;br /&gt;
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====Questoris Knight Warden====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]]&lt;br /&gt;
As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. Carrying itself into the thick of the action with heavy, thudding steps, and protected by both thick adamantine armor and an Ion Shield, the Knight Warden is perfectly equipped to deal with foes who attempt to use weight of numbers to their advantage.&lt;br /&gt;
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The anti-horde option, by default the Warden comes with the Crusader&#039;s Gatling Cannon and a heavy flamer on top of the obligatory heavy stubber and Reaper Chainsword, but it can replace the sword with a Thunderstrike Gauntlet. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the &#039;&#039;first attack&#039;&#039;. &lt;br /&gt;
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At first glance, the gauntlet doesn&#039;t look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents.&lt;br /&gt;
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====Questoris Knight Magaera====&lt;br /&gt;
[[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]]&lt;br /&gt;
Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it&#039;s short and fat. Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and [[Bullshit|self-repairing even devastating weapon strikes in a few minutes of Dark Age level of Bullshit.]] &lt;br /&gt;
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It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask, seriously look at that headpiece), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. &lt;br /&gt;
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Its weapons are no less unusual- it can replace its chainsword for a Siege Claw which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a phased plasma fusil and a Lightning Cannon that mulch both infantry and all but the heaviest-armored vehicles. There&#039;s a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart.&lt;br /&gt;
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====Questoris Knight Styrix====&lt;br /&gt;
[[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]]&lt;br /&gt;
Yes, Forge World is releasing another pattern of Knight, and it&#039;s another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. It is basically the bad omen of Imperial Knight patterns.&lt;br /&gt;
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There is a good reason why it is viewed with caution. The Styrix house a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knightly Knight with Knightly chivalry and values. &lt;br /&gt;
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Other Households hold no such reservations, letting loose entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Weaponry#Volkite Chieorovile|Volkite Chieorovile]] and a [[Graviton weapons|Graviton Imploder]], and shares the Magaera&#039;s option of upgrading its Reaper chainsword to a Hekaton Siege Claw with complimentary Rad Cleanser. Seriously, it is a miracle that the AdMech did not sanction these machines as techno-heresy when its machine spirit is borderline [[Dreadclaw]] worthy.&lt;br /&gt;
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====Questoris Knight Preceptor====&lt;br /&gt;
[[File:Sir hektor and canis rex.jpg|250px|thumbnail|left|Questoris Knight Preceptor]]&lt;br /&gt;
Like the Errant, Warden, and Paladin, the Knight Preceptor is armed with a Reaper Chainsword that it can replace with a Thunderstrike Gauntlet as a melee weapon, but differentiates itself from the more common Questoris variants by its Las-Impulsor. Essentially a laser shotgun in its function, the Las-Impulsor is effective against infantry and vehicles alike depending on its firing mode. However, unlike conventional Knights, the Preceptor is like the Big Boss or the Master Wushu of Knights who are often the more grizzled and commanding of these warmachines. &lt;br /&gt;
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Knight Preceptors are commonly piloted by arms-masters and other senior members of a House, and are such, largely responsible for the training of young squires to pilot Knights in the future as well as strengthen their mental fortitude for the Ritual of Becoming. Consequently they are also able to both inspire and coordinate any Armiger-class Knights accompanying them with remarkable skill as well as recruit, train and mentally prepare the Bondsmen for their initiation into the Armigers. &lt;br /&gt;
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By far the most famous Knight Preceptor and Pilot is the aforementioned Sir Hektur and Canis Rex, otherwise known as the Chainbreaker. What has been said about this Braveheart in Space has already been explained enough. On a side note, although you can&#039;t really tell, but Canis Rex has a little compartment for Hektur to ride in, it is a pretty neat contraption.&lt;br /&gt;
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===Ceratus Knight Patterns===&lt;br /&gt;
====Cerastus Knight Acheron====&lt;br /&gt;
[[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]]&lt;br /&gt;
Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. They are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. &lt;br /&gt;
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The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a Flame Cannon to make those Heretics extra crispy, and a [[Chainsword#Chainfist|chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them.&lt;br /&gt;
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Again, like the Styrix, it is one of those Knight patterns that is pretty damned close to being full blown literal [[Khornate Knights]] that is just stop short of being declared as techno-heresy by the AdMech.&lt;br /&gt;
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====Cerastus Knight Atrapos====&lt;br /&gt;
[[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]]&lt;br /&gt;
One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. &lt;br /&gt;
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With the speed and shielding of the Cerastus chassis, and the Knight Atrapos’ Marco-extinction Targeting Protocols, the Cerastus Knight-Atrapos was an uncommonly destructive weapon of war that would have been God-tier if it was scaled up to an Emperor Titan.&lt;br /&gt;
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It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an Atrapos lascutter, a D weapon that can be used both in close combat and as a 8&amp;quot; shooting attack, and a Graviton singularity cannon ([[Awesome|yep, it shoots black holes]]), a 36&amp;quot;, S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex.&lt;br /&gt;
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====Cerastus Knight Castigator====&lt;br /&gt;
[[File:Knight Castigator.jpg|thumb|250px|left|Cerastus Knight Castigator]]&lt;br /&gt;
A Forge World event model, and another close-combat variant. They accomplish this with a hail of rounds from their Castigator Bolt Cannon. The Castigator is also equipped with a Tempest Warblade that can easily destroy enemy vehicles including even fellow Knights. With these weapons, the Castigator can metaphorically [[Anal circumference|shove its giant warblade up the rear armor of any vehicle.]]&lt;br /&gt;
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While fluff states that it is used to handle and  take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants more suited for horde cleansing such as the Porphyrion or Crusader who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. &lt;br /&gt;
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Uses a big fuck-off sword (which is &amp;quot;only&amp;quot; S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]].&lt;br /&gt;
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====Cerastus Knight Lancer====&lt;br /&gt;
[[File:Lancer-trans.jpg|thumb|250px|left|Cerastus Knight Lancer]]&lt;br /&gt;
One of the more uncommon but highly valued Knights fielded by Knight Houses, the Knight Lancer is a first-strike weapon, attuned to rapid assault tactics and lethal flanking maneuvers. It is renowned for its speed and power, as well as for the temperamental and restive nature of its machine-spirit. Because of this reputation, the most impetuous and glory-hungry of the Knight households are driven to bond with these war machines, their own souls a match for the fury caged within their war engines.&lt;br /&gt;
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The close assault variant of Knight, much taller and faster than the Paladin &amp;amp; Errant by virtue of longer legs. It is &#039;&#039;far&#039;&#039; more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it &#039;&#039;can&#039;&#039; be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18&amp;quot; range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. &lt;br /&gt;
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On a slightly more hilarious note, the Lancer&#039;s ranged attack is of a decent Strength and AP, and fires a lot of shots. It&#039;s also not a Template Weapon. While not recommended, it means in a pinch the Lancer &#039;&#039;can&#039;&#039; be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don&#039;t have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It&#039;s also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don&#039;t knock it down to initiative 1, you will be hitting at the same time on the charge.&lt;br /&gt;
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===Dominus Knight Patterns===&lt;br /&gt;
Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! You could wait for GW to release Adeptus Titanicus, &#039;&#039;or&#039;&#039;, you could get a Dominus. Dominus Knights are basically dwarf [[Warlord Titan|Warlord Titans]] for all intents and purposes.&lt;br /&gt;
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====Dominus Knight Castellan====&lt;br /&gt;
[[File:KnightCastellan.jpg|thumb|232px|left|Dominus Knight Castellan]]&lt;br /&gt;
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It is the foremost artillery platform within the lances of the knightly houses, the Castellan hammers the enemy at extreme range from the moment the fight begins. Manned by a high-ranking Noble Lord, the Castellan is more akin to a mobile fortress than standard Knight.  Thanks to its twin plasma cores, it is can be equipped with a wide array of heavy weaponry which can be explained more below.&lt;br /&gt;
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Due to being powered by two plasma cores, the Catellan has become an especially shooty pattern of Knight. It is armed with a plasma decimator on one arm to blast apart heavy infantry, a volcano lance on the other for blowing vehicles to pieces, two twin-linked meltaguns mounted near the head, and three hardpoints for siegebreaker cannons and shieldbreaker missiles on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it&#039;s time to step up your game.&lt;br /&gt;
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One can&#039;t help but wonder how it is possible for one pilot to operate all those guns... Not like GW or battletech for that matter cares, of course. Turns out the Carapace Weapons are automated.&lt;br /&gt;
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====Dominus Knight Valiant====&lt;br /&gt;
[[File:KnightValiant.jpg|thumb|232px|left|Dominus Knight Valiant]]&lt;br /&gt;
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. The Hellhound of the Knight Dominus in contrast to the Castellan&#039;s Leman Russ Executioner profile. With its Ion shields, this Knight can march relatively harmlessly in order for the enemy to get in range with its two [[/d/|large and meaty weapons.]]&lt;br /&gt;
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Yes, the Valiant is armed with a giant harpoon. Yes, you will be contractually obligated to yell &#039;&#039;&#039;&amp;quot;Get over here!&amp;quot;&#039;&#039;&#039; when you hit something with it. While the Thundercoil Harpoon&#039;s range is only 12&amp;quot;, it hits with S16 AP-6 for 10 damage (plus d3 more mortal wounds)- more than enough to destroy most tanks in one hit and knocking down most superheavies down a damage bracket (and kill Primarchs). There&#039;s also that triple-barreled giant flame called the Conflagration Cannon that hits like three heavy flamers for S7 AP-2 2 D apiece, but who cares when you have a giant harpoon? &lt;br /&gt;
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On a side note, notice how the top-most barrel of the Flamer is &amp;lt;s&amp;gt;useless, [[Derp|as it doesn&#039;t]] [[Fail|have a pilot-light]]&amp;lt;/s&amp;gt; {{Blam}} {{Blam|dependent on the two massive gouts of fire from the flamers directly beneath it to light its stream of promethium, thus displaying the [[Skub|usual efficiency and elegant design characteristic of the Adeptus Mechanicus]] in their holy service to the Imperium.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Acastus Knight Patterns===&lt;br /&gt;
====Acastus Knight Porphyrion====&lt;br /&gt;
[[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]]&lt;br /&gt;
Among the largest of Knight chassis&#039;s and by far the bulkiest one yet. When this beast was first revealed, almost everyone and &#039;&#039;I mean almost&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYONE&#039;&#039;&#039;&amp;lt;/u&amp;gt; thought it was going to be a new class of Titan, seriously...I mean this thing is so big it is literally the size of a [[Warhound Scout Titan]] for Emprah&#039;s sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. &lt;br /&gt;
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While it has no melee weaponry of its own, it packs a pair of twin-linked magna-lascannons- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12&amp;quot; or less, making it an ideal superheavy-killer. It also comes with a built-in Ironstorm missile launcher (that can be replaced with Helios defense missiles for anti-air purposes) and a pair of autocannons that can be swapped out for rad-cleansers or lascannons. Essentially, it is by far the most [[Dakka|Dakkaest]] of Forge World Knights and as aforementioned; one so big we were all fooled into believing that Games Workshop was actually releasing a new Titan.&lt;br /&gt;
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Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus&#039; 10, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Times of Epic==&lt;br /&gt;
Back in the times of &#039;&#039;Epic Warhammer 40,000&#039;&#039;, the Knights we know and love looked and acted very differently than they do now:&lt;br /&gt;
&lt;br /&gt;
{|border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:Lancer Command.jpg|150px|thumbnail|centre|Commander type Lancer. They all go really fast.]] || &#039;&#039;&#039;Lancer:&#039;&#039;&#039; Faster than other Knights, this pattern is all about scouting, distraction and hit-and-run tactics.  Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance.  The only downside of them is that they are the most fragile of Knight Pattern.  Now in 40k too, being the first Forge World Knight kit.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CrusaderDetachment.jpg|250px|thumbnail|center|When you need to kill something hard, roll out the Crusaders.]] || &#039;&#039;&#039;Crusader:&#039;&#039;&#039; Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on [[Warlord Battle Titan|Warlord]] or [[Emperor Battle Titan|Imperator Class Titans]] (such as the Quake Cannon).  Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CastellanDetachment.jpg|150px|thumbnail|centre|Castellans. Knight level of [[Dakka]].]] || &#039;&#039;&#039;Castellan:&#039;&#039;&#039; The short-ranged cousin of the Crusader that swaps its standard Lascannons for multi-barreled Autocannons.  This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan&#039;s shields in a disturbingly short time. Also now coming back to 40k with the new codex.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightBaron.jpg|150px|thumbnail|center|When a Baron enters the battlefield, [[AWESOME]] ensues.]] || &#039;&#039;&#039;Baron:&#039;&#039;&#039; The biggest, baddest of all the Knights.  Baron Knights are piloted by the deadliest members of a Knight House.  Each Baron is actually built from the very basics as an ace-custom for its pilots, combining the power and speed to keep pace with Lancers with armor nearly as tough as a Crusader!  Typically armed with Battle Cannons and the Lancer&#039;s Power Lance, the Barons lead their kinsmen to war and victory.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightWarden.jpg|150px|thumbnail|center|Old people are actually as deadly as younglings.]] || &#039;&#039;&#039;Warden:&#039;&#039;&#039; Piloted by the eldest (read retired) members of a Knight House, these goofy-looking Knights shouldn&#039;t be underestimated, much like the old-timers that pilot them.  Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category.  Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Why Knights are Awesome ==&lt;br /&gt;
[[File:Knight Errant of Freeblade Garantius.jpg|450px|thumbnail|left|Knight Errant of Freeblade Gerantius. The Forgotten Knight. Closest you get to the [[The Green Knight|Green]] [[Warhammer Fantasy Battle|Knight]].]]&lt;br /&gt;
Knight Titan lore is some of the coolest stuff in 40k.  True to both the medieval tradition and epic feel that 40k thrives from, Knight Titans protect the Agri Worlds that the Mechanicus use to supply (and predominantly feed) their incredibly ravenous [[Forge World#Planet|forge worlds]].  These Titans are easier to produce by far than even the humble [[Warhound Scout Titan]] and so can be made reliably, produced almost as an afterthought.  So Knights aren&#039;t the biggest, baddest, most overblown thing in 40k -- but, they are to the Knight Worlders.  The people who live and die on those Agri Worlds, delineated from other Agri Worlds by their designation as Knight Worlds, are all on the technological and societal footing of Medieval Europe.  A lot of these worlds look like Bretonnia, from [[Warhammer Fantasy]].  Kings and Queens, Arthurian legend, stone brick castles and skullcapped peasantry abound; fields and forests extend to every horizon without end. Remember, [[grimdark|it&#039;s much, much more important to obey societal doctrine than to optimize food output]].&lt;br /&gt;
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Imagine what someone from that world would think when they see a Knight Titan.  The most agile giant robots the Imperium makes, capable of shrugging off lasers and plasma bombs, tower silently over a field on a world that probably doesn&#039;t even have gunpowder weaponry or a Copernican idea of the night sky.  The kingdoms of the planet may have their petty wars, but life is dominated by meeting the food and resource quotas of machine-men from the sky, who build and fix the Knights that children and adults view with awe and reverence, like some amalgam of god and monster. These machine-men could destroy entire kingdoms on a whim by dropping stars from the sky.  Kingdoms train their nobles and knightly warriors to fight with swords, horses, and hammers.  They conscript armies from farming peasants, and use squads of bowmen to kill men at range....except for the Knight Titan pilots.  Those who are honorable enough or skilled enough may graduate beyond knighthood, to Knighthood.  Someone who takes a bath maybe twice a month and lives by torchlight has the duty to step inside a machine of such power and complexity that the science of the forty-first Millennium proves incapable of comprehending it.  Those men are revered beyond their kings, for they are the wielders of magic and death, and are entrusted with more true power than any other man on the planet.  Those men fight monsters, murderous warriors from the sky, and even other Knights from enemy kingdoms.  Sometimes, when the machine men come down when they aren&#039;t expected, the men who pilot the god-monsters must go far away to battle alongside the machine men in their wars.  Not a war on the other side of the world, but a war on a distant star, surrounded by machines and giants even larger than they.&lt;br /&gt;
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Imagine the man who has the lifelong job of knowing how to run the Knights, whose sacred duty is to recruit and train pilots.  Imagine. A lord or general may give the order to bring cavalry around the left flank, and fire the laser cannon onto the walls of his enemy&#039;s castle.  Despite his most valorous deeds, his children grow up playing with a giant metal god standing over them, silent and omnipotent, resplendent in livery and gold leaf.  These children one day grow old and tell stories not of lords and generals, but of the time when their kingdom&#039;s metal giant slew a great beast, or razed an entire castle single-handedly, or ran across the entire world to deliver medicine to a dying king.  Imagine what a pilot is to his subjects, or his lords.  What legends would be told of them, the men who step inside the kingdom&#039;s giant?  Their legends are not sagas of inscrutable gods or immortal emperors or statistic-scale tragedies, but of simple, honorable soldiers told by humble, hardworking people centuries after those soldiers are but dust and memory.&lt;br /&gt;
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If you are not crying tears of pure [[awesome]] right now then you are either have no soul or are [[Sly Marbo]].&lt;br /&gt;
&lt;br /&gt;
==6th Edition and Beyond==&lt;br /&gt;
[[File:IKErrant battle.jpg|450px|thumbnail|right|THOU SHALL NOT PASS BY A KNIGHT OF HOUSE TERRYN!! HAVE AT THEE [[Tau|BLUEBERRIES]]!!!.]]&lt;br /&gt;
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Imperial Knights became a Codex in 6th edition. With the ability to be a Household detachment of 3-6 knights or an allied detachment of 1-3 knights, Knights may ally with [[Chaos]], [[Daemon]]s, [[Necron]]s and [[Tyranid|&#039;Nids]] as Come the Apocalypse, [[Dark Eldar]], [[Tau]] and [[Orks]] as Desperate Allies; [[Eldar]] as Allies of Convenience; and all of the Imperium Faction as Battle Brothers (Yes, even [[Grey Knights]]).&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Imperial Knights are only Vehicles, only scoring if they&#039;re your primary. But let&#039;s face it you&#039;re always playing Purge the Alien anyway, even when it&#039;s not. The GW Imperial Knights are not Lords of War for other Imperial armies (the FW ones, however, can fit there), they are an army unto themselves. If you&#039;re playing 3-6 as a primary detachment, pick one as your Warlord; he gets relics and +1 WS/BS&lt;br /&gt;
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Lets do the numbers:&lt;br /&gt;
*&#039;&#039;&#039;1000 pts&#039;&#039;&#039; - You can have up to 2 models to fit the points cost. Sadly this means no Primary Detachment or even formations in low point games as everything has a bare 3-knight minimum requirement. You could run 3 Gallants, and have 75 points left for other options/upgrades, but it&#039;s not even remotely competitive, even as the formation.&lt;br /&gt;
*&#039;&#039;&#039;1250 pts&#039;&#039;&#039; - Up to three models this time, making it the first points level you can play with your Primary detachment. With the new codex and a slew of upgrades, depending on what you choose, you can fill out the remaining 100 points with either upgrades to the knights themselves, or take one of the more expensive knights (like the Crusader). &lt;br /&gt;
*&#039;&#039;&#039;1500 pts&#039;&#039;&#039; - Perfect if you plan on only taking Paladins, taking Errants will nab you some extra points to upgrade those stubbers into melta guns (or take a gauntlet for every 2 Errants). At this points cost you can field 4 of these Knights. If you want to field any other types, especially the formations, you&#039;re gonna have to start dropping knights, or take a few Gallants to free up the points.&lt;br /&gt;
*&#039;&#039;&#039;1750pts&#039;&#039;&#039; - Now possibly the new sweet spot for Knights. With around 250 extra points to play around with, you can either afford to bring in some Crusaders to pack more damage, upgrade every knight with a carapace weapon, or take 3 Gallants (the cheapest Knights) to bring 5 knights in a 1750 game. &lt;br /&gt;
*&#039;&#039;&#039;1850pts&#039;&#039;&#039; - Similar to above, but now you can field 5 Knights without having 3 or 4 of them be Gallants while still having a decent amount of points to play around with. Note that 5 bare naked Errants cost exactly the same amount, so if you&#039;re confident in your melta-spam, this works too. &lt;br /&gt;
*&#039;&#039;&#039;2000pts&#039;&#039;&#039; - Now with upgrades, this has also become a sweet spot for people looking to field the Exalted Court or Baronial Court. With roughly 150 extra points to play with, you can either grant each of your knights one of the relics, or start upgrading them with extra weapons and other whistles. Alternatively, you can field up to 6 bare-bones Gallants at this point, which is just enough to take two Gallant Lance Formations (although this is not wise, it is recommended, if only to see the horror in your opponent&#039;s face when 6 knights basically leap across the table to charge him). &lt;br /&gt;
So what if you want to deploy 6 Knights on the field at once? You are looking at somewhere between 2220 - 2250pts. If you can do this you just paid $840 USD for an entire army of only 6 models, you sir are the envy of many neckbeards and [[Ork#Flash Gits|clearly have more dollars than sense]]. And we thought the Grey Knights were an elite army per model. Or you can just, oh I don&#039;t know, scratch build 6 knights and save yourself $820 bucks. Just sayin&#039;.&lt;br /&gt;
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Note: Flyers may not be laughing quite as hard with the new 7th edition codex, but may giggle a little as the carapace mounted AC isn&#039;t too scary (unless you have five knights all with that weapon...but then your opponent may laugh for different reasons).  The Warden/Crusaders gatling cannon can do some credible anti-flyer work and may be your best bet. Regardless, it remains a valid tactic to continue to take all those point you couldn&#039;t spend (see above) and buy a Vengeance Weapons Battery w. Quad Icarus, or two, or even better a Firestorm Redoubt.&lt;br /&gt;
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Second Note: FW have made their own version of an all-knight list, which actually has Knights fitting into a modified force org chart.&lt;br /&gt;
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==Warhammer 40,000 Freeblade==&lt;br /&gt;
Yet another exercise in wasted potential, Warhammer 40,00: Freeblade is a [[Awesome|badass looking third person Imperial Knights game]] [[Skub|for iOS and Android]].   You can play it on Windows 10 now!&lt;br /&gt;
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The plot&#039;s simple; you&#039;re a newly initiated knight of House Drakkus and your bonding ritual only just finishes when Chaos Space Marines dedicated to Khorne show up and fuck shit up. You end up being the last knight of House Drakkus and you get rescued by the Dark Angels who take you on a merry adventure of fucking [[Orks]] and [[Chaos]] up.&lt;br /&gt;
&lt;br /&gt;
[[Fall of the Eldar|OH NO]].  Turns out that it is a free2play nightmare, with forced 30 second video ads and amazing amounts of not so subtle hints that you should really be buying their shitty supply drop &#039;loot crates&#039; and a mind boggling array of other detritus.  &lt;br /&gt;
You know you have a pile of exploitative and badly written shit on your hands when upon clicking on said loot crate, a [[Dark Angels|derpy marine]] with cybernetic implants and a voice like a talking vibrator pops up and proclaims he &amp;quot;Can scarce imagine what glorious spoils lie within- let us find out!&amp;quot;  Bleargh.&lt;br /&gt;
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Its only saving grace is the paint and customise your own knight section, which is kind of fun!  One can then take take pictures of said pimped out knight and then promptly uninstall.&lt;br /&gt;
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It&#039;s somewhat decent for a mobile game, which only goes to show the [[Fail|pitiful state]] of [[Derp|mobile gaming]].&lt;br /&gt;
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[[Extra Heresy|The paid-for Slaneesh Knight skin has Khorne markings on certain high-end wargear pieces too (probably done on purpose to troll Khornates).]]&lt;br /&gt;
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==See Also ==&lt;br /&gt;
* [[Imperial Knight House Creation Tables]], work-in-progress tables you can roll on to generate a Knight House of your own.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(7E)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(8E)]]&lt;br /&gt;
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{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9583:E99C:9D14:2BFB</name></author>
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