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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-13T14:28:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Inceptor&amp;diff=270148</id>
		<title>Inceptor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Inceptor&amp;diff=270148"/>
		<updated>2018-05-17T10:01:27Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inceptor1.jpg|300px|right|thumb|It&#039;s like John Wick and a Spring Boot had a baby.]]&lt;br /&gt;
Not to be confused with the [[Intercessor|Intercessor Squad]] [[Derp|nor with the actual]] [[Space Marine]] [[Chapter]] [[Inceptors]] (Whoever came up with these names needs to get their balls kicked), &#039;&#039;another&#039;&#039; unit from the Primaris Marines that just so happens to share the same similar sounding names. Seriously try saying Intercessor and then Inceptor repeatedly in a rapid session. You will get your tongue tied.&lt;br /&gt;
&lt;br /&gt;
Inceptors AKA [[Derp|those guys with the &#039;&#039;ridiculous&#039;&#039; shoe shovels]], are the [[Primaris Marines|Primaris&#039;]] equivalent of the [[Elysian Drop Troops]]. Despite their outward appearances, they are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt;  related by function, to the [[Space Marine]] [[Assault Squad|Assault Squad]] as they are more situated towards quick hit-and-runs and surprise ambushes rather then heads-on assault charges and CQC combat. Ironically, this makes them closer to a Space Marine [[Bike Squad]].&lt;br /&gt;
&lt;br /&gt;
Despite lacking any form of close combat weapons (For now at least), Inceptors are still relatively decent at fighting off enemies at close range via the good old tactic on turning yourself into a [[Stormboyz|living rocket.]] Of course, since they lack any form of decent CQC weapons, they would crumple like a wet tissue when it comes to facing off against melee-orientated troops such as [[Nob|Nobs]], [[Genestealers]] or Emperor-forbid, [[Khorne Berserkers]].&lt;br /&gt;
&lt;br /&gt;
In a nutshell. They are basically Primaris [[Seraphim Squad|Seraphims]]. Seriously they act like one. Alternatively, one could see them as Jump Pack equipped Aggressors, given their use of Gravis Armor and dual weapons.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
An average by-the-books Inceptor, who is usually part of a Squad of three to six, wears the signature and [[Skub|skubby]] Mark X Gravis Pattern variant of Mark X Tacticus Power Armour.The Inceptors are equipped with the notorious shoe shovels officially called the Servo-equipped boot-plates which allows Inceptor Squads to survive landings at intense speeds, and provide extra boost when they jump from the ground. It is like a combination of the Long Fall Boots from Portal and Inspector Gadget&#039;s Spring Legs which is....hilarious when you think about it. Inceptors are often paired with squads attacking by Drop Pods and are the perfect troops to blast out a beachhead and then provide fire support to keep it clear.&lt;br /&gt;
&lt;br /&gt;
The appearances of the Inceptor&#039;s armor as you may already know is....weird at best. If you ignore the stupid looking shoe shovels, the Inceptor will look half-way decent. Anyways, Inceptors usually wield twin Assault Bolters into combat, [[Rape|which are basically Heavy Bolter, akimbo style.]] Yep, it is as ridiculous as it sounds. Somehow the Assault Bolters have some [[Bullshit|magic recoil-compensating bullshit technology]] that allows a steady grip on firing these giant Bolt rounds without dislocating the marine&#039;s joints off. &lt;br /&gt;
&lt;br /&gt;
They can also wield twin Plasma Exterminators which are basically pint-sized Plasma Cannons for twice the fun. Seriously, you thought the Assault Bolter was ridiculous? Assault Exterminators would say Fuck the Noise! and would make your power armor bend over.&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primaris_Chaplain&amp;diff=387074</id>
		<title>Primaris Chaplain</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primaris_Chaplain&amp;diff=387074"/>
		<updated>2018-05-17T08:19:04Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Equipment */&lt;/p&gt;
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&lt;div&gt;[[File:PrimarisChaplain.png|300px|right|thumb|Chaplain Reyes of the Primaris Marines, he is most feared [https://www.youtube.com/watch?v=sbe1vJoSe3g for his litany of death].]]&lt;br /&gt;
{{topquote|The spiritual leaders of their Chapters, Chaplains are awe-inspiring warrior priests who administer rites, preserve rituals and perform ancient ceremonies of initiation, vindications and redemption that are as important to a Space Marine Chapter as its roll of honour or skill at arms. Every Chapter has its own Chaplain, acting as leader in both devotions and combat and second only to the company Captain in rank.|Games Workshop}}&lt;br /&gt;
&lt;br /&gt;
Primaris Chaplains are the [[Primaris Marines|Primaris]] version of the standard [[Space Marine]] [[Chaplain]] and their function is for all intents and purpose, the same (except for maybe looking a bit more badass). Of course their physique is radically different. Primaris Chaplains are noted for the fact that they look way too suspiciously like the [[Interrogator-Chaplain|Interrogator-Chaplains]] of the [[Dark Angels]]. Whilst some may spoof at the idea that [[Roboute Guilliman|Robot Gorillaman]] may have gotten some of the inspiration from a [[Cypher|certain suspicious guy in a hoody]] [[Fallen Angels|that is backed]] [[Fallen Champion|by his equally suspicious]] [[Fallen|posse in hoodies]] during the events of Gathering Storm, the matter of the fact is, with how much we don&#039;t know what happened during Rise of the Primarch, [[Heresy|the chances that this scenario being true may be waaaaaaay too likely.]] &lt;br /&gt;
&lt;br /&gt;
Primaris Chaplains are also noted for their radically different and modified Crozius Arcanum. Resembling more like a pimp cane rather then a bludgeoning weapon of righteous fury, it has led to some amusement that the Primaris Chaplain may in fact, be the 40k equivalent of pimps. [[PROMOTIONS|Jokes on Primaris Chaplains secretly overseeing a underground brothel/whore house]] within a Space Marine [[Fortress-Monastery]] is bound to spawn a dozen fan-fics or two. &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&amp;lt;s&amp;gt;Slaanesh Approves!&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt; {{BLAM|BLAM! Extra Heresy!}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
In a similar vein as Primaris Captains and Intercessors, Primaris Chaplains seem to be worse off in equipment range than their normal counterparts. Other than the modified Crozius Arcanum and the standard-issue frag and krak grenades, the Primaris Chaplain at the very least has something that the normal Chaplain can&#039;t possess: an Absolver Bolt Pistol, which has boosted range and the strength/AP of a Heavy Bolter.&lt;br /&gt;
&lt;br /&gt;
Like most high ranking Primaris Marines, the Primaris Chaplain is adorned with an Iron Halo, further boosting his survivability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a modification that allows the Primaris Chaplain to cosplay as Reaper from Overwatch, by swapping the Crozius Arcanum with another Absolver Bolt Pistol, you can now quote Reaper&#039;s dialogue as much as you want. How GW avoided a copyright lawsuit from [[Blizzard]] &#039;&#039;[[Derp|of all companies]]&#039;&#039; is a sight of supreme irony given Blizzard&#039;s track record on Starcraft and Warcraft&#039;s blatant [[Original character, do not steal|&#039;inspiration&#039;]] from GeeDubs lore (Not as if Games Workshop is totally innocent in [[Blood Ravens|&#039;borrowing&#039;]] ideas from certain franchises). Then again, robed individuals with skulls for faces is quite a common sight, so it could be a supreme level of coincidence.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Totally_Not_Reaper.jpg|The aforementioned edgelord cosplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325076</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325076"/>
		<updated>2018-05-17T08:05:20Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
&lt;br /&gt;
The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
&lt;br /&gt;
That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
&lt;br /&gt;
The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
&lt;br /&gt;
As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
&lt;br /&gt;
Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
&lt;br /&gt;
== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
&lt;br /&gt;
The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
&lt;br /&gt;
As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
&lt;br /&gt;
In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
&lt;br /&gt;
Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
&lt;br /&gt;
Ironically, if one was to replace the top casemate with an actual turret (like the one on the Russ), use the alternate box sponsons the Valdor and Infernus use and fix the engine, the Malcador would become a perfectly serviceable Heavy Tank for the Guard, becoming the Panzer IV to the Russes Panzer III. But that would be [[Heresy|tech-heresy]].&lt;br /&gt;
&lt;br /&gt;
== Malcador Annihilator ==&lt;br /&gt;
&lt;br /&gt;
[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
&lt;br /&gt;
Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
&lt;br /&gt;
The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
&lt;br /&gt;
The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
&lt;br /&gt;
This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Malcador Defender ==&lt;br /&gt;
&lt;br /&gt;
[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
&lt;br /&gt;
Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
&lt;br /&gt;
The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
&lt;br /&gt;
If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
&lt;br /&gt;
Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII. Due to this fact, it&#039;s rather surprising the Kriegers don&#039;t love them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
&lt;br /&gt;
Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
&lt;br /&gt;
Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
&lt;br /&gt;
By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
&lt;br /&gt;
[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Minotaur Artillery Tank ==&lt;br /&gt;
&lt;br /&gt;
[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
&lt;br /&gt;
Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
&lt;br /&gt;
When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
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[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, unlike most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
&lt;br /&gt;
== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lemalcador.jpg|Someone managed to fix the Malcador by kit-bashing it with a Russ. &amp;lt;s&amp;gt;Why on Terra the Mechanicus doesn&#039;t do the same is anyone&#039;s guess&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|Modifying tech is &#039;&#039;HERESY&#039;&#039;!}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325075</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325075"/>
		<updated>2018-05-17T08:01:19Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Dracosan Armoured Transport */&lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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Ironically, if one was to replace the top casemate with an actual turret (like the one on the Russ), use the alternate box sponsons the Valdor and Infernus use and fix the engine, the Malcador would become a perfectly serviceable Heavy Tank for the Guard, becoming the Panzer IV to the Russes Panzer III. But that would be [[Heresy|tech-heresy]].&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
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This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
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Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII. Due to this fact, it&#039;s rather surprising the Kriegers don&#039;t love them.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
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It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
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Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
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[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
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[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, unlike most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
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== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325074</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325074"/>
		<updated>2018-05-17T07:59:34Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Malcador Defender */&lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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Ironically, if one was to replace the top casemate with an actual turret (like the one on the Russ), use the alternate box sponsons the Valdor and Infernus use and fix the engine, the Malcador would become a perfectly serviceable Heavy Tank for the Guard, becoming the Panzer IV to the Russes Panzer III. But that would be [[Heresy|tech-heresy]].&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
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This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
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Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII. Due to this fact, it&#039;s rather surprising the Kriegers don&#039;t love them.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
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It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
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Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
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[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
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[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, like most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
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== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325073</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325073"/>
		<updated>2018-05-17T07:58:19Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Malcador Heavy Tank */&lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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Ironically, if one was to replace the top casemate with an actual turret (like the one on the Russ), use the alternate box sponsons the Valdor and Infernus use and fix the engine, the Malcador would become a perfectly serviceable Heavy Tank for the Guard, becoming the Panzer IV to the Russes Panzer III. But that would be [[Heresy|tech-heresy]].&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
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This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
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Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
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It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
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Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
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[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
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[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, like most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
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== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325072</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325072"/>
		<updated>2018-05-17T07:55:16Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Malcador Defender */&lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
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This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
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Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
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It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
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Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
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[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
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[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, like most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
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== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325071</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=325071"/>
		<updated>2018-05-17T07:54:43Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Malcador Defender */&lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him).  Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.  In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]].  &lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]].  Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s.  This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*     &lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 5 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a  full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks.  It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its main cannon at full BS &#039;&#039;and&#039;&#039; make a Flat Out move.  By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank.  The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the Land Raider Proteus, and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously redundant. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator.  Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Tank|Predator]] variant of the same name, the Malcador Annihilator has a set of twin-linked lascannons in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull. &lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its Demolisher Cannon) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew. &lt;br /&gt;
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This is, literally, a  blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
&lt;br /&gt;
Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender.  The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--lascannons, heavy stubbers, heavy flamers or autocannons).  For anti-armor, they kept the hull-mounted Demolisher Cannon.  These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements. &lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks.  With the 6th and 7th editions, maybe they can now.  Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an rip-off of the Mark VIII&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s an Inferno Cannon taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank.  The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound]] in front-line Imperial Guard regiments.  When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank.  [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well.  Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound]], it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
&lt;br /&gt;
Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either Heavy Stubbers, Heavy Flamers, Heavy Bolters, Lascannons, or Autocannons. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers. &lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. &lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas. &lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
&lt;br /&gt;
[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039;]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability. &lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain. &lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. &lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
&lt;br /&gt;
[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]].  The Valdor tank mounts a Neutron Laser that somehow causes an electromagnetic pulse in tanks it shoots (in addition to putting a big hole in them), but also risks getting damaged by the feedback if it misses.  Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues. &lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]]. &lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Dracosan Armoured Transport ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera]].]]&lt;br /&gt;
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A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity.&lt;br /&gt;
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The Dracosan was a common sight in the 30th Millennium, being manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry Tercio of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew. &lt;br /&gt;
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Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial Commanders. &lt;br /&gt;
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Unfortunately, like most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things.&lt;br /&gt;
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== 8th Edition ==&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valador Tank Hunter), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic.&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Macharius_Heavy_Tank&amp;diff=319461</id>
		<title>Macharius Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Macharius_Heavy_Tank&amp;diff=319461"/>
		<updated>2018-05-17T07:52:29Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Gallery */ The Mach Vanquisher is nothing like the Malc Annihilator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MachariusTankArt.jpg|thumb|500px|Double [[Battle Cannon]], all the way across the battlefield.  What does it mean?  Lots of pain for the enemies of the [[Imperium]], that&#039;s what.]]&lt;br /&gt;
{{topquote|What I cannot crush with words I will crush with the tanks of the Imperial Guard!|Lord Solar Macharius}}&lt;br /&gt;
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The &#039;&#039;&#039;Macharius Heavy Tank&#039;&#039;&#039; is a family of heavy tanks employed by the [[Imperium of Man]], named for [[Lord Solar Macharius]], one of the [[Imperium]]&#039;s finest generals. The pattern itself is actually much older.&lt;br /&gt;
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It is part of a class of tanks known as &amp;quot;second-generation [[Baneblade]]s&amp;quot; -- since the [[Adeptus Mechanicus]] keeps a very tight hold on the Baneblade [[STC]] patterns, supply is extremely limited. Other [[Forge World]]s try to fill the gap in super-heavy tank demand by building heavy tanks of the Macharius and [[Malcador (Tank)|Malcador]] families. Though it is less durable and possesses less firepower than the Baneblade, it is also substantially less expensive [[Things Forge World loves|(in the fluff)]] and more common. Since General [[Vance Motherfucking Stubbs]] discovered that large quantities of Baneblades are prone to going missing, armies that needs lots of tanks (e.g. the [[Death Korps of Krieg]]) tend to use tanks like these.&lt;br /&gt;
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In appearance and operation, the Macharius is the big brother of the [[Leman Russ Battle Tank]] -- each of the main weapons available to the Macharius chassis is the equivalent of one of the Russ variants.  The options for the sponson- and pintle-mounted weapons are also similar.    &lt;br /&gt;
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== Macharius Heavy Tank ==&lt;br /&gt;
[[File:Machariusbc.jpg|250px|right|thumb|Macharius Heavy Tank.]]&lt;br /&gt;
The main standard variant of the Macharius line of tanks. The Macharius Heavy Tank as you can already imagine, cannot hope to match the [[Baneblade]] in firepower, armor, engine performance or advanced logic-engines due to its smaller size and fewer weapons. Despite these failings it is still a powerful heavy tank and a &#039;&#039;whole load more useful&#039;&#039; than that [[Malcador Heavy Tank|silly looking Malcador;]] to reiterate what has been said before, the Macharius carries a very thick frontal armor and twin synchronized Battle Cannons in its main turret. Secondary fire comes in the form of a hull-mounted twin-linked Heavy Stubber and two sponson-mounted Heavy Stubbers, although the latter can be switched out for Heavy Flamers or Heavy Bolters. Some tanks will also carry a pintle-mounted Storm Bolter or Heavy Stubber and/or a single Hunter-Killer Missile.&lt;br /&gt;
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The tank requires a large crew to operate, with the commander, gunner and two loaders in the turret, while the hull seats the driver, comms-operator/heavy stubber gunner, and two sponson gunners, totaling of up to 8 or 9 crew members.&lt;br /&gt;
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As is common in WH40K, the fluff does not equal the crunch. While the regular Macharius is meant to be a baseline heavy tank, in terms of price efficiency, it struggles competing with its Leman Russ counterpart in terms of sheer utility. A twin-linked battle cannon may sound appealing, but without a Heavy 2 buff, twin-linked sponson weapons, or a modest price reduction, at the end of the day the Macharius is really little more than a bigger, more expensive Russ with twin-linked, with no other gimmicks going for it. 	&lt;br /&gt;
That said, twin-linked weapons alone have stolen victory from the jaws of defeat on more than on a few occasions so the call is yours. &#039;&#039;Frankly, running some psykers with your Russes will do the job for cheaper.&#039;&#039;&lt;br /&gt;
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== Macharius Vanquisher ==&lt;br /&gt;
[[File:Macharius_vanquisher.jpg|250px|right|thumb|Macharius Vanquisher.]]&lt;br /&gt;
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The Macharius Vanquisher is armed with twin-linked Vanquisher Cannons in the main turret. While rarer and harder to manufacture than battle cannons, they are capable of using special anti-tank shells in addition to normal munitions. Fired at very high velocities, the anti-tank shells can penetrate even the thickest of armor, turning this variant into a potent tank hunter. The Macharius Vanquisher features the same secondary weapons as the original with the ability to mount an additional pintle weapon and/or hunter-killer missile.&lt;br /&gt;
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In contrast to its counterpart, the [[Malcador Heavy Tank#Malcador Annihilator|Malcador Annihilator]], the Macharius Vanquisher is superior in almost every way. Even though the Malcador has that sweet ass twin-linked Lascannons, its unreliable engine, underwhelming armor, lack of a proper turret and disappointing side weaponry means that pound for pound, the Macharius Vanquisher offers more bang for your buck without the hassle of being immobilized because of [[Bullshit|&#039;&#039;reasons&#039;&#039;.]]&lt;br /&gt;
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Out of all the Macharius tanks, this is possibly one of the most popular due to the power of the Vanquisher Cannons and the fact that it is a heavy tank which means it is far more sturdier than the common Leman Russ Vanquisher which is important since these big ass vehicles are going to be a giant bullet magnet on tabletop.&lt;br /&gt;
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The Macharius equivalent of the Leman Russ Vanquisher. When you want a Macharius, this is the one you want 60% of the time. While the Russ&#039;s [[Imperial Ordnance#Vanquisher Cannon|Vanquisher Cannon]] is a pure tank hunter (no blast), the Macharius is large enough to carry a second rack of shells that have no extra armor-piercing effect but are 2d6 S8 Ap-2. So in effect the Macharius Vanquisher is more of an honest-to-Emprah heavy Main Battle Tank than the regular Macharius; capable of engaging any enemy on the ground effectively and is &#039;&#039;damn&#039;&#039; hard to kill.&lt;br /&gt;
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== Macharius Vulcan ==&lt;br /&gt;
[[Image:99590105320_Machariuswithvulcanmegabolters01.jpg|250px|thumb|Macharius Vulcan.]]&lt;br /&gt;
The Macharius Vulcan mounts the infamous [[Dakka|Vulcan Mega-Bolter]] in its main turret, a fearsome weapon normally found on [[Titan (Warhammer 40,000)|Imperial Titans.]] Firing thousands of rounds per minute, the Vulcan is a highly-effective anti-infantry platform, able to sweep clear trench systems and suppress enemy heavy weapons teams. Since the mega-bolter is fed by a high-speed autoloader, the Macharius Vulcan requires only a crew of six, using the space previously taken up by the two loaders for more ammunition. The lack of penetrative power against fortified targets limits the tank&#039;s usage, while its main drawback is limited internal storage space. &lt;br /&gt;
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Able to carry only twenty seconds worth of continuous fire, this monster eats through bullets like a [[Neckbeard]] dining on some [[Meatbread]]. Thus, most crews will fill the tank&#039;s stowage bin with extra ammunition and strap on additional ammunition crates to the hull with [[FAIL|predictable]] [[FATAL|results.]] The Macharius &#039;Vulcan&#039; features the same secondary weapons as the original with the ability to mount an additional pintle weapon and/or hunter-killer missile.&lt;br /&gt;
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[[Tl;dr]], it is basically a discount [[Stormlord]] that may actually be [[Wat|&#039;&#039;superior&#039;&#039;]] than its larger counterpart due to the presence of an actual turret, cheaper price and smaller profile. Which then begs the question on why can&#039;t the Stormlord afford an actual turret. If the smaller Macharius is able to successfully put a Vulcan mega-bolter on a periscope turret, then surely a much larger tank should be able to do the job just as well.&lt;br /&gt;
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For when you need 2s to kill space marines. [[rape|With 30 dice.]] When you want a Macharius, this is the one you want the other 40% of the time. Where the Leman Russ Punisher uses non-armor-piercing [[autogun]] shells, the Macharius Vulcan mounts the massive [[Bolter#Vulcan Mega Bolter|Vulcan Mega Bolter]], normally a [[Titan (Warhammer 40,000)|Titan]]-mounted weapon. Can fire its Vulcan Mega Bolter [[dakka|twice at the same target]] if the tank does not move. That&#039;s 30 shots at S6 AP3, and you&#039;re always going to be in range at 60&amp;quot;.&lt;br /&gt;
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== Macharius Omega ==&lt;br /&gt;
[[File:MachariusOmega.jpg|250px|right|thumb|Macharius Omega.]]&lt;br /&gt;
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Rules.&lt;br /&gt;
[https://i.imgur.com/nxF2IeH.png]&lt;br /&gt;
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You thought the Leman Russ Executioner&#039;s [[Plasma#Plasma Cannon|Plasma Cannon]] was bad? The Omega mounts an even bigger gun -- it can fire like the Executioner&#039;s gun with a longer range and larger blast. The Macharius Omega is a relatively new addition to the Imperial arsenal, armed with a mighty Omega-pattern Plasma Blastgun. The Omega-pattern Plasma Blastgun, unlike the Ryza-pattern found on Imperial Titans, is a more compact design that is easier to manufacture. The [[STC]] for this weapon was originally discovered by Explorator-Magus Hum’nal in late M39, but a Mechanicus schism over the purity and completeness of its template delayed the testing and eventual deployment of the Omega pattern weapon for centuries. &lt;br /&gt;
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While this allows it to be mounted on smaller vehicles, it is also highly unstable and more prone to overheating than its larger cousin, which may be why the thing is open toped. The comparable ease with which the Macharius Omega can be manufactured and maintained has more then overcome its shortcomings in the eyes of the Departmento Munitorum, and large quantities of resources have been devoted to the [[Forgeworld|forge worlds]] which produce them such as Lucius, Hellgrace and Dynax Primus. Subsequently, the Omega has proven its worth on the battlefield of Orask, Nicanodes and in counter assaults against the [[Tyranids]] on the Sable Nebula. Still, despite being more stable on a whole, trying to overcharge fire a single &amp;quot;Maximal&amp;quot; blast with even more range, an even bigger blast, and the strength of a [[Lascannon]] will have the risk of suffering a Meltdown if it shoots that way (similar to Gets Hot but with D3 lost hullpoints), so it is best to apply a [[Trojan Support Vehicle|Trojan]] and [[Enginseer]] to prevent catastrophic self-destruction.&lt;br /&gt;
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Other differences with the Macharius Omega is the removal of the hull-mounted Heavy Stubbers, while the sponsons can mount Heavy Bolters, Heavy Stubbers or Autocannons. It is similarly able to carry a pintle-mounted Heavy Stubber or Storm Bolter and/or a single Hunter-Killer Missile.&lt;br /&gt;
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All in all, it is basically the [[Baneblade#Stormblade|Stormblade&#039;s]] little brother.&lt;br /&gt;
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Unfortunately, if you want a Macharius Omega now you&#039;re gonna have to either convert it or buy it used, as Forge World [[Rage|axed it from their product line]]. You can buy it if your willing to front the costs of producing 10 models.&lt;br /&gt;
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== What&#039;s next? ==&lt;br /&gt;
Considering that [[Games Workshop]] seems intent on making the Macharius tank as a compromise between the Leman Russ and the Baneblade, it is worth wondering what new patterns might yet be released. Particularly in light of the new daemon engines that Chaos are getting and the half-ass Baneblades that the SM are getting ret-conned into their arsenals, the IG might need some balancing firepower. Might a Siege Macharius with extra armor standard with heavy flamer/multi-melta sponsons and twin linked demolisher cannons or a heavy anti-aircraft tank with ten twin-linked autocannons be around the corner? Or maybe Forge World will finally give us a model for the mythical Dominus. Because who doesn&#039;t love 3 s10 ap3 5&amp;quot; marine-nomming blasts? Stay tuned...     &lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Macharius Vanquisher.jpg|Its like the Leman Russ Vanquisher, but better.&lt;br /&gt;
Image:MmuyQ.jpg|It is as powerful as it is mindnumbingly rare to find.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Solar_Auxilia&amp;diff=436036</id>
		<title>Solar Auxilia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Solar_Auxilia&amp;diff=436036"/>
		<updated>2018-05-17T05:39:06Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:3895:3A00:9CB2:E21E:2B90:B451: /* Vehicles */ The Aurox is the Solar Auxilia&amp;#039;s Rhino. The Chimera is far better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amongst the badass precursors to the [[Imperial Guard]], few were more badass than these guys. They are essentially a mix between [[Stormtrooper]]s and Space Marines. In 30k they play as Storm Troopers, but far more flexible in terms of available support. When the Emperor finally got over his [[Space Marines|parental pride]] and realized that a [[Great Crusade|crusade]] dedicated to helping humanity should probably have some actual humans in it, he got on with the Imperial Army, drawn from everywhere the Imperium had influence. Towards the end of the Great Crusade, some 20-25% of the Imperial Army were made up of Solar Auxilia. Originating from [[Solar System#Saturn|Saturn and Terra]], the demands for elite void troops soon far outstripped the ability of the Sol system to supply and recruits were drawn from other worlds in the Imperium. If you want to learn more about fielding these guys, you can take a leisurely stroll over to the [[Warhammer 40,000/Tactics/Solar Auxilia (30k)|tactica]].&lt;br /&gt;
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==Organisation==&lt;br /&gt;
The fundamental level of an Auxilia force is a [https://en.wikipedia.org/wiki/Tercio Tercio], so called for being composed of up to three sections (squads), and three different types of squads are available to them. This can lead to a lot of fun as one basic Lasrifle Tercio can throw down 120 shots as 36&amp;quot; Heavy 2 Lasrifles to literally melt one side of the battlefield in a hail of energy fire. On the other hand, Veteran Veletaris Tercios usually consist of three squads of ten veteran troops equipped with short-range weaponry such as the [[Volkite Weaponry|Volkite Charger]] or [[Flamer]]s (or even power axes). Furthermore, with Tercios counting as one troops choice in the FOC, the &#039;&#039;elite few&#039;&#039; of the Solar Auxilia can outnumber even the horde armies of the Imperial Militia.&lt;br /&gt;
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Being 30k&#039;s Stormtroopers, they have lots of nifty tricks and items, like alternate lasgun power settings, enhanced snapshots, hold-my-hands-for-WS4 formations and damn good morale (rerollable Ld10!) with the right conditions. Oh, this being 30k they lack 40k Stormtrooper&#039;s weakness in the vehicular department, as the Solar Auxilia can bring a wide assortment of &#039;&#039;Super-Heavies as mere Heavy Support choices&#039;&#039;, and have access to a tank commander that can ride said Super-heavies. Those were the times...&lt;br /&gt;
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To add even more [[awesome]], some of Solar Auxillia troopers were hanging around since the beginning of the [[Great Crusade]] at the time of Horus Heresy. The regular &amp;quot;tour&amp;quot; had a length of at least 30 years, and after that one was given a choice: either to leave and continue their life as a very wealthy (and potentially noble!) person on some new-compliant world,  or to be furnished with anti-aghthaics and medicae tretment to expend their lifespan. Should I say such procedures are available only for the richest persons in the grim darkness of 40k?&lt;br /&gt;
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As it stands, they only have &amp;lt;s&amp;gt;one&amp;lt;/s&amp;gt; two characters, &amp;quot;Lord Marshal Ireton MaSaad&amp;quot;, a retired badass who wins through sheer old man strength and comes with the best colour scheme (Warplock Bronze and green) to date, but is a little lacking in the rules department; and Surgeon-Primus Aevos Jovan, the mortal version of Fabulous Bill but loyal, interestingly spared from execution by the intervention of MaSaad himself. Not to fret, there is a wealth of options to customize a generic leader for whatever role, even able to go toe-to-toe with the champions of the [[Space Marines]], although a Lord Marshall is arguably better served as a force multiplier with a command squad to push this train into the station.&lt;br /&gt;
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==Martians, With Death Rays==&lt;br /&gt;
The original Core of the Auxilia were taken, along with their name, from the Solar System, including the [[Mars|red planet]]. More importantly, the [[Volkite Weaponry|Volkite]] weaponry favored by the early legions found its way into the hands of the Veletaris Storm Sections, [[Grey Knights|the elite of the elite]] meaning that you can finally play out your Mars Attacks! fantasies on the tabletop, (admittedly without a weakness for Noise Marines).&lt;br /&gt;
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Their distinct steampunk-esque getup, the Solar Pattern Void Armour, is a fully enclosed environmental suit that covers their needs of void warfare and combat on new and hostile worlds, providing protection without sacrificing fashion sense. On the tabletop, this translates to a 4+ save, with the Void-Hardened aspect granting a re-roll to damage from blasts and templates, which isn&#039;t too shabby if you&#039;re building them as a shooty horde.&lt;br /&gt;
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Like the [[Imperial Guard|Guard]] of 40k, the Auxilia also make use of [[Abhuman|Abhumans]], and are notably more mean to them. [[Ogryn]] Charonites were pretty much what happens if you cross an [[Eversor|Eversor Assassin]], Edward Scissorhands and a bunch of conscripted [[Ogryn]], leaving your enemy facing a squad of remote-control, drug-filled [[Rip and Tear|Murder-Cocktails]] with the power-tool section of B&amp;amp;Q where their hands should be. [[Grimdark|With little space left in their pained minds for anything other than rage, they tend to go off on explosive, albeit controlled, rampages once their handlers flip the switch and plunge their minds into an aggressive 80&#039;s movie drug montage loop for the remainder of the battle/their lives]].&lt;br /&gt;
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Enginseers with Cortex Controllers also allows the Auxilla to field Thallax Cohorts and Castellax class Battle-automata from the [[Legio Cybernetica]]. Because why send only Ogryn Charonites to horribly butcher the enemy? Using weak fleshy Abhumans and crude cyborgs to fulfill the duties of &amp;quot;humble servants&amp;quot; of the Omnissiah is for back worlders. That&#039;s why. You thought only Space Marines had access to [[Dreadnought|dozen feet tall death machines]]? This is the 30th Millennium, because of course they do. Thallax and Servo-automata are also one of the few sources they have to for Plasma weaponry. Phased plasma fusils [[rape|never get hot.]] Grenade Launchers are also quite useful. Enginseers themselves have the option of taking Graviton Guns.&lt;br /&gt;
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==Vehicles==&lt;br /&gt;
The Auxilia are in a bit of a weird place with their vehicles as they don&#039;t have access to the cool gadgets of the [[Adeptus Mechanicus|Mechanicum]], or the special snowflake treatment of the [[First Founding|Legiones Astartes]], they do however have one of the best transports in the form of the Dracosan, which can even take a [[Imperial Ordnance#Demolisher Cannon|demolisher cannon]](!?!), at the expense of ten transport capacity. Suck it [[Rhino Transport|Rhino]]. Special mention must also be made of the [[Original character, do not steal|totally original]] [[Aurox Armoured Transport|Aurox]].&lt;br /&gt;
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Tactical Command Sections are able to fly into battle inside [[Arvus Lighter|Arvus Lighters]] as their primary transports. Twin Autocannons or Multilasers are good enough for all comers. The Auxilia can arm them with Twin Lascannons or two Hellstrike to make anything they want dead into a smoldering heap in short order. If that&#039;s not enough, Chaff Launchers and Flare Shields turns the goofy looking space craft into an annoying target that is hard to shoot down. At twelve spots, this is more than enough for a Command Squad, Legate Commanders and a Lord Marshall. Rounding out their air power are Heavy Thunderbolt Fighters and  Primaries-Lightning Strike Fighters.&lt;br /&gt;
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They also have exclusive access to the [[Leman_Russ_Battle_Tank|Leman Russ Incinerator]]. The only vehicle that so far that mounts the [[Volkite_Weaponry|Volkite Demi Culverin.]] A tank that gives the middle finger to enemy hordes. As the Leman Russ Punisher wasn&#039;t even invented yet.&lt;br /&gt;
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==Forge World==&lt;br /&gt;
Once upon the time, as of the fourth [[Horus Heresy]] book, one sculptor named Edgar Skomorowski over at [[Forge World]] has become tired of the multiple flavours of power armour he has had to work with thus far and decided that battles in the Age of Darkness could probably do with a [[Warhammer 40,000/Tactics/Solar Auxilia (30k)|dash of variety]]. Not only he alone made all models in range, which is already quite a feat, but also masterminded all the rules, resulting in hilariously powerful (some may say overpowered) army.  [[Derp|Now you too can spend £70 for 100 points of your army!]] However, while the pay gap is colossal, the Auxilia are one of the more rewarding armies to play, with your granddadie&#039;s Kalibrav V-1 pattern 36&amp;quot; Lasrifle (things were better in his day), access to some of the better dress sense and LORD OF ALL HUEG TANKS, they can make a list tailored to their player for maximum fun. On the downside, that fun is done in full knowledge of the horrors awaiting you once your mortal life is forfeit and the deamons you bargained with to get those models come for your soul. Morbity aside, your army will be the envy of everyone you know, so it&#039;s [[Just as Planned|swings and roundabouts really.]]&lt;br /&gt;
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Bad news? Edgar Skomorowski no longer works at Forgeworld, and Solar Auxilia is in hands of Israel Gonzalez, who then left Forgeworld too, so it&#039;s unlikely Solar Auxilia will ever receive new units.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
Because you need to see that they&#039;re not just &amp;quot;Great Crusade IG.&amp;quot; Their threads and weapons make [[Stormtrooper|Stormtroopers]] and [[Sisters_of_Battle|Battle Sisters]] look like plebs in comparison. That isn&#039;t just snark. Just about everything they have is junk compared to what the Auxilia can field. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ASH SCORPION SOLAR AUX.png|905th Solar Auxilia Cohort, the &#039;Ash Scorpions&#039;, Yes that is their standard equipment.&lt;br /&gt;
image:Solar Aux Lord Marshalls Own.png|1522nd Cohort, the &#039;Lord Marshal&#039;s Own.&#039;&lt;br /&gt;
image:Solar Aux6633.png|6633rd Cohort. Take a guess where they&#039;re from.&lt;br /&gt;
image:Solar Aux6633 Voklite.png|Bolters,huh? Sounds weak.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{40k-Imperial-Regiments}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2001:8003:3895:3A00:9CB2:E21E:2B90:B451</name></author>
	</entry>
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