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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-11T18:32:51Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355019</id>
		<title>Necron Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355019"/>
		<updated>2020-06-02T04:30:16Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:8419:8400:C40B:973C:957C:1C20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Necron_lord.jpg|right|thumb|300px|[[Troll|Oh...so you destroyed my army huh? Shame if a Resurrection Orb came by...]]]]&lt;br /&gt;
&#039;&#039;&#039;Necron Lords&#039;&#039;&#039; used to be actual lords, back when the [[Necron]]s were still fleshy and called Necrontyr.  Presently, each Lord rules over a single [[Tomb World]] and all of its legions and phalanxes, assisted by a court of lesser nobles, and is himself a part of an [[Necron Overlord|Overlord]]&#039;s Royal Court (along with the Lords of neighboring Tomb Worlds and a few [[Cryptek]]s as well).  Because they were nobles, they were given higher-quality bodies and their minds were left quite intact by the biotransference, and so they are free-willed individuals, with names and personalities. That said, the millennia in stasis have done strange things to their minds, to say the least. &lt;br /&gt;
&lt;br /&gt;
The Necron Lord used to be the only customizable HQ choice available to the Necrons (the non-customizable HQ choices being the [[Deceiver]] and the [[Nightbringer]]), but was otherwise devoid of character (to the point that, in [[Dawn of War: Dark Crusade]], the &amp;quot;voice&amp;quot; of the Necrons was a [[Blank|Pariah]]).  With the infusion of character brought by the Fifth Edition Codex, Lords are now individuals in their own right (with names and everything), but with the new layers of rulers above them, they are not available on their own anymore; instead, you get up to five of them as a &amp;quot;Royal Court&amp;quot; for each [[Necron Overlord|Overlord]] in your army, and can parcel them out to lead a squad of [[Necron Warrior|Warriors]], [[Necron Immortal|Immortals]], [[Deathmark]]s, or [[Lychguard]], rather like a Sergeant or Wolf Guard.&lt;br /&gt;
&lt;br /&gt;
The 7e updated codex brought them back as a HQ choice in their own right, though.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Lords ==&lt;br /&gt;
[[File:Destroyer_Lord.jpg|300px|left|thumb|What&#039;s worse then a normal Necron Lord? One that is both apeshit crazy and is a jetpack infantry.]]&lt;br /&gt;
Some Lords go crazy after the sixty-million-year-long sleep, and get a bad case of sour grapes for being stuck in a machine for so long.  They decide that they never really liked being alive anyway, and that everyone should join them in death as well.  To that end, they modify their bodies to have a hoverboard base and an enhanced internal structure, much like the regular [[Necron Destroyer|Destroyers]]. &lt;br /&gt;
&lt;br /&gt;
Destroyer Lords are more machine-like than standard Necron Lords and are said to be the most maniacal of their kind, lacking any ability to empathize with other creatures due to their cold, calculating nature. Even mighty [[Necron Overlord|Necron Overlords]] find Destroyer Lords somewhat disconcerting, believing they have too willingly [[Techpriest|embraced the machine]] and may turn on their own kind when the galaxy is rid of organic life. As a result, many are outcasts and pariahs in Necron society. &lt;br /&gt;
&lt;br /&gt;
In combat, it is said that the physical might of a Necron Destroyer Lord equals the mightiest Overlords. Whilst a Destroyer Lord dwarfs even that in terms of madness and all-out savagery, which would explain why other Necron leaders shun them. Most favor warscythes and voidblades.&lt;br /&gt;
&lt;br /&gt;
Destroyer Lords serve no Overlord or [[Phaeron]] (and are a stand-alone HQ choice), because the less-crazy nobles are worried that the Destroyer Lords will turn on their fellow Necrons once all organic life is wiped out, and because they&#039;re afraid that Destroyer-ness may be contagious.&lt;br /&gt;
&lt;br /&gt;
Ninth edition adds the Skorpekh Lord, who is simply a Destroyer Lord of the new [[Skorpekh Destroyer|Skorpekh]] variant.&lt;br /&gt;
== Miniature==&lt;br /&gt;
[[Image:Old-necron-lord.jpg|thumb|200px|Even with a good paint job, it looks silly.]]&lt;br /&gt;
[[Image:Derplord.jpg|thumb|left|200px|[https://www.belloflostsouls.net/2016/09/40k-the-original-necrons.html Oldcrons looked really silly]]]&lt;br /&gt;
When the Necrons were first introduced in Second Edition, the Necron Lord miniature was a [[Assholetep|scowling skele-bot with a goofy headdress]] (not that the other Necron miniatures were less silly).  The miniature was later updated to be sleeker and have more options, though the old design was kept around as the &amp;quot;Classic Necron Lord&amp;quot; and updated to [[Finecast]] when the new [[Codex]] came out. It is now no longer available.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Necron Lord of All Kaurava]], an ancient (even by Necron standards) lord who want those fucking kids to shut up.&lt;br /&gt;
* [[Assholetep]] the Insufferable, a tantrum-prone Classic Necron Lord.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2001:8003:8419:8400:C40B:973C:957C:1C20</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355018</id>
		<title>Necron Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355018"/>
		<updated>2020-06-02T04:30:02Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:8419:8400:C40B:973C:957C:1C20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Necron_lord.jpg|right|thumb|300px|[[Troll|Oh...so you destroyed my army huh? Shame if a Resurrection Orb came by...]]]]&lt;br /&gt;
&#039;&#039;&#039;Necron Lords&#039;&#039;&#039; used to be actual lords, back when the [[Necron]]s were still fleshy and called Necrontyr.  Presently, each Lord rules over a single [[Tomb World]] and all of its legions and phalanxes, assisted by a court of lesser nobles, and is himself a part of an [[Necron Overlord|Overlord]]&#039;s Royal Court (along with the Lords of neighboring Tomb Worlds and a few [[Cryptek]]s as well).  Because they were nobles, they were given higher-quality bodies and their minds were left quite intact by the biotransference, and so they are free-willed individuals, with names and personalities. That said, the millennia in stasis have done strange things to their minds, to say the least. &lt;br /&gt;
&lt;br /&gt;
The Necron Lord used to be the only customizable HQ choice available to the Necrons (the non-customizable HQ choices being the [[Deceiver]] and the [[Nightbringer]]), but was otherwise devoid of character (to the point that, in [[Dawn of War: Dark Crusade]], the &amp;quot;voice&amp;quot; of the Necrons was a [[Blank|Pariah]]).  With the infusion of character brought by the Fifth Edition Codex, Lords are now individuals in their own right (with names and everything), but with the new layers of rulers above them, they are not available on their own anymore; instead, you get up to five of them as a &amp;quot;Royal Court&amp;quot; for each [[Necron Overlord|Overlord]] in your army, and can parcel them out to lead a squad of [[Necron Warrior|Warriors]], [[Necron Immortal|Immortals]], [[Deathmark]]s, or [[Lychguard]], rather like a Sergeant or Wolf Guard.&lt;br /&gt;
&lt;br /&gt;
The 7e updated codex brought them back as a HQ choice in their own right, though.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Lords ==&lt;br /&gt;
[[File:Destroyer_Lord.jpg|300px|left|thumb|What&#039;s worse then a normal Necron Lord? One that is both apeshit crazy and is a jetpack infantry.]]&lt;br /&gt;
Some Lords go crazy after the sixty-million-year-long sleep, and get a bad case of sour grapes for being stuck in a machine for so long.  They decide that they never really liked being alive anyway, and that everyone should join them in death as well.  To that end, they modify their bodies to have a hoverboard base and an enhanced internal structure, much like the regular [[Necron Destroyer|Destroyers]]. &lt;br /&gt;
&lt;br /&gt;
Destroyer Lords are more machine-like than standard Necron Lords and are said to be the most maniacal of their kind, lacking any ability to empathize with other creatures due to their cold, calculating nature. Even mighty [[Necron Overlord|Necron Overlords]] find Destroyer Lords somewhat disconcerting, believing they have too willingly [[Techpriest|embraced the machine]] and may turn on their own kind when the galaxy is rid of organic life. As a result, many are outcasts and pariahs in Necron society. &lt;br /&gt;
&lt;br /&gt;
In combat, it is said that the physical might of a Necron Destroyer Lord equals the mightiest Overlords. Whilst a Destroyer Lord dwarfs even that in terms of madness and all-out savagery, which would explain why other Necron leaders shun them. Most favor warscythes and voidblades.&lt;br /&gt;
&lt;br /&gt;
Destroyer Lords serve no Overlord or [[Phaeron]] (and are a stand-alone HQ choice), because the less-crazy nobles are worried that the Destroyer Lords will turn on their fellow Necrons once all organic life is wiped out, and because they&#039;re afraid that Destroyer-ness may be contagious.&lt;br /&gt;
&lt;br /&gt;
Ninth edition adds the Skorpekh Lord, who is simply a Destroyer Lord of the new [[Skorpekh Destroyers|Skorpekh]] variant.&lt;br /&gt;
== Miniature==&lt;br /&gt;
[[Image:Old-necron-lord.jpg|thumb|200px|Even with a good paint job, it looks silly.]]&lt;br /&gt;
[[Image:Derplord.jpg|thumb|left|200px|[https://www.belloflostsouls.net/2016/09/40k-the-original-necrons.html Oldcrons looked really silly]]]&lt;br /&gt;
When the Necrons were first introduced in Second Edition, the Necron Lord miniature was a [[Assholetep|scowling skele-bot with a goofy headdress]] (not that the other Necron miniatures were less silly).  The miniature was later updated to be sleeker and have more options, though the old design was kept around as the &amp;quot;Classic Necron Lord&amp;quot; and updated to [[Finecast]] when the new [[Codex]] came out. It is now no longer available.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Necron Lord of All Kaurava]], an ancient (even by Necron standards) lord who want those fucking kids to shut up.&lt;br /&gt;
* [[Assholetep]] the Insufferable, a tantrum-prone Classic Necron Lord.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2001:8003:8419:8400:C40B:973C:957C:1C20</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ulgu&amp;diff=516207</id>
		<title>Ulgu</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ulgu&amp;diff=516207"/>
		<updated>2020-06-02T03:46:18Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:8419:8400:C40B:973C:957C:1C20: Last Mortal Realm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Warhammer, Ulgu is the Grey Wind of Magic that is the Aethyr&#039;s reflection of the experience of being lost and confused, and was used to power the illusions of the Lore of Shadows. In Age of Sigmar, it coalesced into the Realm of Ulgu.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Ulgu is the Mortal Realm we as an audience know the least about. You can argue this is very fitting, considering its very nature is based on secrecy and illusion.&lt;br /&gt;
&lt;br /&gt;
Ulgu is said to be divided into Thirteen Dominions. We know little about these dominions, except that ultimately all answer to Ulgu&#039;s supreme leader, Malerion. The nations of Ulgu are said to rely heavily on political intriuge, backstabbing and assassination. Indeed, many of them had ceased performing conventional war altogether, which came back to bite them in the ass when the Age of Chaos happened and they had no standing armies to defend themselves from hordes of daemons and Slaves to Darkness.&lt;br /&gt;
&lt;br /&gt;
Ulgu is in a mutual orbit with its opposite realm, Hysh. Whenever Ulgu eclipses Hysh, night is caused in the other Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
About as little is known about Ulgu before the arrival of the Pantheon of Order as any other realm, but it is notable that several archaeologists based on ancient artifacts believe that the Daemon Prince [[Be&#039;lakor]] was the original ruler of this realm before being kicked out by Malerion.&lt;br /&gt;
&lt;br /&gt;
The god of Ulgu, Malerion, and his mother Morathi both woke up in Ulgu during the Age of Myth. After years of wandering, they finally discovered one another by chance. Although both parties had bitter grudges from the World-That-Was (and Morathi was jealous of her son&#039;s godhood), they ultimately stuck around each-other primarily out of loneliness, as they were the only other Aelves they had seen in generations. While Morathi wanted to evenly split rulership of Ulgu, Malerion only gave her the Umbral Veil, the shittiest land in Ulgu from which no man had returned, out of spite. He had underestimated his mother, for she managed to sucessfully tame this deathtrap of a land and created the city of Hagg Nar. Malerion in turn created his own capital city, Druchiroth.&lt;br /&gt;
&lt;br /&gt;
Eventually Morathi and Malerion would team up with their Hysh counterparts, Tyrion and Teclis, to imprison Slaanesh and free the souls inside him to create new aelven races. Morathi would create the Scathborn, creatures resembling hybrids between aelves and gorgons or harpies, while Malerion would create his own race of shadow aelves that we haven&#039;t seen but will probably be their own army one day. During this time, Morathi would also co-opt the cult of the dead god Khaine that was growing in her lands, creating the [[Daughters of Khaine]] as her own theocratic empire/secret scheme for godhood.&lt;br /&gt;
&lt;br /&gt;
When the Age of Chaos hit, many in Ulgu would flee to Azyr, forming the Ordo Serpentis and Darkling Covens. Malerion and Morathi&#039;s forces didn&#039;t pussy out, instead beginning a centuries-long guerilla war called the Cathtrar Dule to secure control of Ulgu. This war still goes on long into the Age of Sigmar, and has intensfied ever since Morathi&#039;s recklessness in taking too many Aelven souls caused the Godseekers of Slaanesh to start thinking Ulgu smells like their missing master.&lt;br /&gt;
&lt;br /&gt;
{{AoS-Realms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2001:8003:8419:8400:C40B:973C:957C:1C20</name></author>
	</entry>
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