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		<id>http://2d4chan.org/mediawiki/index.php?title=God_Stat&amp;diff=233546</id>
		<title>God Stat</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=God_Stat&amp;diff=233546"/>
		<updated>2018-10-04T14:31:42Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:C021:5500:64B8:A347:EF49:B14: &lt;/p&gt;
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&lt;div&gt;A [[God Stat]] is roleplaying gamer slang for a character [[statistic]] with a particularly unbalanced effect compared to the other characteristics. It is the opposite of a [[Dump Stat]]. God stats are often accidentally created by [[GM]]s as a result of their house rules; sometimes, however, they are present in the system [[RAW]]. In combat-related games it is typically the stat that governs the number of attacks or actions-per-round the character is allowed. [[Dexterity]]/Agility is the most common god stat in combat-oriented games, often allowing one to hit more frequently and more easily, be hit less, and move faster. It also tends to plug into more non-combat skills than other physical stats, while Strength and Constitution/Endurance/Stamina are much more narrowly-focused on action. [[Intelligence]] is the second most common, since it tends to give out more skill points and offer greater versatility than other mental stats. It&#039;s also a popular stat for casting, and casters [[CoDzilla| often out-muscle the competition in terms of both raw firepower and problem-solving ability]].&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* In &#039;&#039;&#039;[[Inquisitor]]&#039;&#039;&#039;, a [[Warhammer 40,000]] RPG and skirmish-level [[wargame]], the godstat is Speed, a [[derived stat|stat derived]] from Initiative, as this gives more actions/attacks per turn.&lt;br /&gt;
* In &#039;&#039;&#039;[[Mage: The Ascension]]&#039;&#039;&#039;, the God Stat is literally Arete; it&#039;s a measure of how enlightened the character is with their godlike ability to defy the cosmos. It sets the upper-limit to a Mage&#039;s magic powers, and high Arete means a Mage can use magic without wasting time with foci or rituals. Maxing it out won&#039;t make you overpowered, but one point of Arete is worth more than one point of anything else.&lt;br /&gt;
* In &#039;&#039;&#039;[[Mekton]]&#039;&#039;&#039;, Reflex is the God Stat because without it you simply can&#039;t do anything awesome (like be a Mechwarrior, which is what the system is built around) and you will just fall over a lot and get hit all the time (like your average grunt suit pilot - NPCs should have low Reflex.) It&#039;s closely followed by Intelligence and Education, which govern your number of skill points. High numbers of skill points allow you to add a fuckton to dice rolls, since they&#039;re nearly all opposed checks using Reflex and at least one skill.&lt;br /&gt;
* In the &#039;&#039;&#039;[[Fallout]] series&#039;&#039;&#039; of games, the undisputed god stat is Intelligence. Having a high intelligence gives you the most skill points, so it would be retarded to neglect it. On a side note, playing the (best, original) games as a stupid character with IN &amp;lt;4 can be fun too. Just get a lot of intelligence for normal playthrough and for your 500th char play stupid, it&#039;s worth it. This also supports the concept of &amp;quot;Young wanderer taking on the harsh outlands&amp;quot; that the later games tend to have. Even for &#039;&#039;Fallout 4&#039;&#039;, which removed skill points, Intelligence is important for leveling faster to get Perk points.&lt;br /&gt;
It is important to note that the earlier Fallout games had a second God Stat; Agility. It determines not only skills like guns (I.e. what you&#039;ll probably be using all of the time) but also the amount of action points you have per turn; having any less than 10 agility severely handicaps you in every combat situation, because you&#039;ll only be able to shoot a gun once per turn, which is less than ideal.&lt;br /&gt;
* In the &#039;&#039;&#039;[[Iron Kingdoms RPG]]&#039;&#039;&#039;, it&#039;s by far the Speed stat that again takes the cake - Not only is your Speed stat the total distance your character can move each round, it also feeds into two [[derived stat|derived stats]]: Initiative (which let you go quicker, which, as in all games, is important), and Defense. Defense is what makes you able to dodge attacks, and as most attacks in the game tend to do a lot of damage or even ignore Armor, Defense is the better option. And the traditional enemies of high-defense-low-armor characters in the wargame, templates and fire/corrosion, are rarer and somewhat easier to survive or gain immunity to.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Dump Stat]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Derived stat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2001:8003:C021:5500:64B8:A347:EF49:B14</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fallout&amp;diff=209381</id>
		<title>Fallout</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fallout&amp;diff=209381"/>
		<updated>2018-10-04T14:27:02Z</updated>

		<summary type="html">&lt;p&gt;2001:8003:C021:5500:64B8:A347:EF49:B14: &lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:header.jpg|500px|center]]&lt;br /&gt;
{{Topquote|War. War never changes.|Ron Perlman}}&lt;br /&gt;
{{Topquote|War has changed.|[[Metal Gear|Solid Snake]], being a contrarian as always.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout&#039;&#039;&#039; is a post-post-apocalyptic video game series, with a boardgame released in 2017 (see below), that takes place in America about a century or two in the future where America had been bombed so much that it has been left as a irradiated, [[Grimdark|smelly and depressing]] wasteland that happens to have &amp;lt;u&amp;gt;&#039;&#039;&#039;high as fuck raiders&#039;&#039;&#039;&amp;lt;/u&amp;gt; come up to you and attempt to kill you with a flaming chainsaw or a laser weapon.&lt;br /&gt;
&lt;br /&gt;
Despite the setting, most of the games are fairly [[noblebright]], with a darkly humorous streak and a series-long theme of rebuilding. The freedom of approach to how you interact with the world set before you is one of the main selling points of the series, though it has attracted criticism for becoming somewhat unfocused in both writing and gameplay. Some say that this was magnified by Bethesda, while others say it&#039;s always been like that.&lt;br /&gt;
[[Skub|And that&#039;s &#039;&#039;all&#039;&#039; we&#039;ll say on that for now.]]&lt;br /&gt;
&lt;br /&gt;
==Plot and Setting==&lt;br /&gt;
For those wanting an in-depth analysis of the Fallout storyline, the &amp;quot;Fallout Storyteller&amp;quot; Youtube series has a large number of (mostly accurate) episodes dealing with the subject and can be viewed [https://www.youtube.com/watch?v=nvqm_pPD-aQ&amp;amp;list=PL7pGJQV-jlzD17YNNbt103xp0PkkUCoPU here]. &lt;br /&gt;
&lt;br /&gt;
Basically, while technology continued to advance past the 50-60&#039;s, the culture did not, which is one of the biggest sources of hilarity in the game. Imagine a lady in a pink diner dress, high heels and curly, blonde hair run up to you with a nuke-launcher on the back and try to sell some drugs to you that could enhance you to the level of a Space Marine for hours while jingoistic jazz music blares from radios that were built in the 2040&#039;s. [[Derp|All because some dipshit forgot to invent semiconductors and global idea exchanges slowed]], the ham-fisted, pin-up U.S post-WW2 culture endures for a century.&lt;br /&gt;
&lt;br /&gt;
From there, imagine the future as depicted in 1950s-era sci-fi media, then picture the US and China nuking the shit out of each other. Between that, the release of a bio-weapon that mutates living things which was itself mutated, and the general inability of anyone to get civilization&#039;s shit together for more than ten minutes at a time, the world remains for the most part a radioactive shithole even after over 200 years since the bombs dropped. It&#039;s not the nukes that killed humanity, but it&#039;s [[Skub|inability to agree on the most obvious shit]].&lt;br /&gt;
&lt;br /&gt;
==The Games==&lt;br /&gt;
===Fallout 1===&lt;br /&gt;
[[File:Fallout_1.png|thumb|right|300px|I&#039;m here to kick ass and chew bubble gum. I&#039;m all out of gum.]]&lt;br /&gt;
Eighty four years after the bombs fell, a resident of Vault 13 in California is chosen to leave the Vault to find a replacement unit for the Vault&#039;s damaged water chip, which controls the water recycling system. This Vault Dweller, in his search for his prize, discovers that the world is (sort of) safe to return to, as many others had. He also discovers a major threat to the nascent human rebuilding: the Master&#039;s Army. This army of Super Mutants is the tool of the mutant known as The Master, who intends to turn the entire human race into Super Mutants to unite mankind into one whole and bring an end to conflict and war. The Vault Dweller manages to stop the Master, though it is not known if he talked him down or blew him up, and return to the Vault with his prize only to be exiled for being &amp;quot;contaminated&amp;quot; by contact with the outside world. Many other inhabitants of Vault 13 choose to leave with him, traveling north and founding the village of Arroyo.&lt;br /&gt;
&lt;br /&gt;
===Fallout 2===&lt;br /&gt;
[[File:Fallout_2.png|left|thumb|300px|You get to visit New Reno, the [[/d/|scummiest of all pits]] in Fallout games. ]]&lt;br /&gt;
The Vault Dweller&#039;s grandchild comes of age, passes a series of trials, and is then selected to find a sacred artifact from Vault 13: a Garden of Eden Creation Kit, which will rebuild the wasteland into a paradise. This Chosen One, in his search for his prize, discovers that the United States government is (sort of) still around and had abducted the people of Vault 13. He later learns that they are called the Enclave and had also abducted his tribe in his absence when he found Vault 13 himself. So the Chosen One travels to the Enclave&#039;s base of operations, a Poseidon Energy oil rig, to free the captives, find the GECK, and destroy the Enclave, helping (or breaking) towns along the way. Despite being regarded as the best of the classic Fallout games it was rushed to meet a Christmas deadline with large sections of the game cut for time. These have since been re-added and bug fixed through modding and is considered required to get the full and proper Fallout 2 experience.&lt;br /&gt;
&lt;br /&gt;
===Fallout Tactics===&lt;br /&gt;
[[File:Fallout_tactics.jpg|right|thumb|300px|&amp;quot;Fuck em&amp;quot;...*pukes*]]&lt;br /&gt;
In &#039;&#039;&#039;Fallout Tactics&#039;&#039;&#039;, the Midwestern Brotherhood of Steel began inducting tribes into its ranks in small numbers while defending the Wasteland against threats such as an army of renegade robots. The main group of the Brotherhood is separated from this group, which takes over Vault 0 and continues pushing eastwards. Although the bulk of Fallout Tactics is non-canon, the basic story (and some elements such as airships and Nuka Cherry) remained canon.&lt;br /&gt;
&lt;br /&gt;
===Fallout: Brotherhood Of Steel===&lt;br /&gt;
[[File:FBOS.jpg|thumb|left|300px|Unintentionally meta.]]&lt;br /&gt;
Three Initiates to the Brotherhood, one strangely enough being a Ghoul despite how much the Brotherhood hates both outsiders and mutants, are sent to go find missing Paladins despite how illogical it is to send three fresh recruits after several high ranking veterans in power armor. They wound up being aided by the Vault Dweller, who was still alive at the time, and take out another Super Mutant army. At one point you wipe out the entire population of a town of Ghouls because they don&#039;t accept humans but you need to get to the other side and apparently can&#039;t be arsed to just walk around it, despite the fact you may in fact be playing as a Ghoul with absolutely no humans for miles who&#039;s entire backstory was humans wiped out his town...&lt;br /&gt;
&lt;br /&gt;
Completely non-canon.&lt;br /&gt;
&lt;br /&gt;
===Fallout 3===&lt;br /&gt;
[[File:Fallout_3.jpg|right|thumb|300px|&amp;quot;Scenic overlook&amp;quot;. Gotta love them 4th wall breaches!]]&lt;br /&gt;
The series turns into Skyrim/Oblivion with guns and &amp;lt;s&amp;gt;good graphics&amp;lt;/s&amp;gt; graphics that always have looked like shit, and always will look like shit.. Many cheers were had...And sometimes [[RAGE]]. The &amp;lt;s&amp;gt;beautiful&amp;lt;/s&amp;gt; mangled graphics and &amp;lt;s&amp;gt;faster&amp;lt;/s&amp;gt; Janky as fuck pace was not worth it. The new power armour mechanics have a barely functioning FUCKING HUNK of metal that can&#039;t block damage for shit. Wear some leather jacket and inject your balls with heroi- I mean Med-X, and you&#039;ll have the same defense without carrying a ton of armor on you.&lt;br /&gt;
&lt;br /&gt;
Two hundred years after the Great War, a civil war breaks out in Vault 101 after its head physician, James, leaves. His child then escapes the chaos in search of him. This Lone Wanderer, in his search for his father, discovers that he was not born in Vault 101 as he had been led to believe, but in Rivet City, and his father had been working on &amp;quot;Project Purity&amp;quot; to purge the radiation from the Potomac River. Following his father&#039;s trail, the Lone Wanderer eventually comes into conflict with the resurgent Enclave which wants to take the project for itself.&lt;br /&gt;
&lt;br /&gt;
===Fallout: New Vegas===&lt;br /&gt;
[[File:Fallout_new_vegas.jpg|left|thumb|300px|The cold, cold road to [[Slaanesh|hookers, drugs, street violence and rock &#039;n roll]].]]&lt;br /&gt;
In 2281, the New California Republic and Caesar&#039;s Legion are staring at each other across the Colorado River, having fought over Hoover Dam once before. Against this backdrop, a courier is shot for his charge, a poker chip made of platinum, and buried in a shallow grave. He&#039;s dug out by a Securitron robot and taken to Dr. Mitchell of Goodsprings, who saves his life. This Courier, in his search for his prize, travels around the Mojave Wasteland in pursuit of his attempted murderer, Benny, the head of the Chairmen, who runs the Tops casino in New Vegas. Eventually, all three major players in the Mojave (the NCR, the Legion, and Mr. House) want the Courier to do their dirty work to gain control over the Mojave, but there is a fourth option: Benny&#039;s plan was to use a subverted Securitron named Yes Man to take over House&#039;s network and use the platinum chip (actually a data disc containing a firmware upgrade for the Securitrons) to secure control over New Vegas. Whatever the Courier chose, the Second Battle of Hoover Dam is inevitable and only one faction can win.&lt;br /&gt;
&lt;br /&gt;
That&#039;s the main story anyway. The DLC depicted a more personal plotline, all revolving around a similar theme - one person, usually you, being in the right (or wrong) place at the right (or wrong) time. &lt;br /&gt;
[[File:Fallout_sierra_madre.jpg|right|thumb|300px|Jokes aside, this is one of the most atmospheric settings in all of games out there.]]&lt;br /&gt;
&lt;br /&gt;
Whilst releasing as a buggy janky hot mess, the game was lauded as a return to the style and atmosphere of the first two games, albeit with decent additions to 3&#039;s rpg light formula and taking notes from the most popular mods released for 3, like survival mods, first person aiming, weapon addons, etc. It&#039;s now pretty stable to play.&lt;br /&gt;
&lt;br /&gt;
===Fallout 4===&lt;br /&gt;
[[File:Fallout_4.png|left|thumb|300px|Colours in a Fallout game? What a time to be alive.]]&lt;br /&gt;
In Boston at the zero hour of the war, new parents are admitted to Vault 111 and placed in cryogenic suspension. One of them is murdered, their infant child Shaun stolen, and the other refrozen. When the cryo systems fail, the only survivor of Vault 111 heads to the surface in pursuit of the man who ruined a family. This Sole Survivor, in pursuit of his (or her) prize- I mean child, discovers that two hundred years have passed. As he travels, he encounters the last of the Minutemen and goes to Diamond City (built on the ruins of Fenway Park) following a lead. He finds the people paranoid about an organization called &amp;quot;The Institute&amp;quot; replacing anybody they know with near-perfect replicas called synths, and further investigation points to the Institute having abducted Shaun. He can work with the Minutemen, the Brotherhood of Steel, or the synth emancipation group known as the Railroad to fight the Institute, or choose to join it instead.&lt;br /&gt;
&lt;br /&gt;
It was also the game that got power armour right after the letdown of 3 and NV by turning you into a nearly unstoppable tank but limiting it&#039;s usage with power cores that were scarce at the beginning of the game - seriously, you get a full suit of Power Armour within the first hour of the game.&lt;br /&gt;
&lt;br /&gt;
===Fallout 76===&lt;br /&gt;
No, you didn&#039;t miss Fallout 5 to 75. Its the newest addition to the franchise, announced during E3 2018.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallout 76&#039;&#039;&#039; takes a different approach to the game and goes for a multiplayer-focused experience with a focus on player-player driven interaction, instead of player-NPCs (essentially, they&#039;re advertising it as being populated with real people), with a heavy emphasis on Co-op and PvP, rather than pure PvE, with an emphasis on stronghold building like what we&#039;ve seen in FO4.&lt;br /&gt;
&lt;br /&gt;
The mere move of shifting from a single-player narrative to a pure multiplayer game already has the fanbase [[skub|engaging in friendly debates with each other]]. For the record, [[EA|unlike SOME companies]], Bethesda openly stated that the game is just to keep fan interest in Fallout going until Fallout 5, and that they&#039;re okay with fans of traditional Fallout games not getting into it the same way they don&#039;t mind fans of TES games not getting into The Elder Scrolls: Online until whatever comes after Skyrim gets made.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===Fallout: The Board Game===&lt;br /&gt;
{{stub}}&lt;br /&gt;
A 1-4 player game produced by [[Fantasy Flight Games]]. &lt;br /&gt;
&lt;br /&gt;
===RPGs===&lt;br /&gt;
There are a few systems for Nuka-Cola addicts to get their fill on the tabletop. The first is &#039;&#039;&#039;[[Exodus]]&#039;&#039;&#039;, licensed under the [[d20 System]], which was originally going to be an official &#039;&#039;Fallout&#039;&#039; RPG until copyright disputes with Bethesda and Interplay prompted the publishers to file off the serial numbers and call it a &amp;quot;spiritual successor&amp;quot;. It departs heavily from the canonical setting, and is mechanically weak, but a flexible GM will find it otherwise serviceable.&lt;br /&gt;
&lt;br /&gt;
For purists, there is also J.E. Sawyer&#039;s Fallout Role-Playing Game, an original system that uses d100 rules, much like [[Dark Heresy]] only a thousand times more complicated. It is still in development and will probably never be finished, but all material can be found for free on its [http://falloutpnp.wikia.com/wiki/Main_Page official wiki].&lt;br /&gt;
&lt;br /&gt;
Originally, Fallout was going to be mechanically based on [[GURPS]] but due to Steve Jackson&#039;s signature controlling nature (the GURPS licence was pulled because SJ didn&#039;t like the vault boy icons) the GURPS licence was dropped and the series went with the SPECIAL system that is in use today. GURPS fans have created a Fallout suppliment that can be found [http://gurps.fallout.free.fr/data/GURPS_Fallout_compilation.pdf here].&lt;br /&gt;
&lt;br /&gt;
In addition, some cool anons have created a scenario book for Fallout that focuses on the Louisiana wastes. Check it out [https://mega.nz/#!HBlzBDTS!DVNFXbkJBI6Aah6D-L4Vt1ssmvIfS2kcg43ZXIWfTHg here]. It&#039;s pretty good.&lt;br /&gt;
&lt;br /&gt;
What appears to be the first official tabletop adaptation(barring the board game that came with Fallout Tactics, Fallout:Warfare) comes from [[Modiphius Entertainment]] in 2017: &#039;&#039;[http://www.modiphius.com/fallout.html Fallout: Wasteland Warfare]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A new homebrew tabletop RPG based on Fallout, called Fallout d40, was released on the internet on Oct. 23rd, 2017, 60 years prior to the bombs dropping. It aims to give people a true Fallout tabletop RPG experience. The website for it is: https://falloutd40.wixsite.com/mainpage&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NV_Vault_Girl_Pinup.jpg|A Vault Girl pinup, wearing common Vault Tec clothing&lt;br /&gt;
Image:68c4cfa37650bb93940a6e4007562e09-d4qrek7.jpg|A naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand. And an Enclave eyebot.&lt;br /&gt;
Image:MrHandyCA1_-_Copy.jpg|A common Mr Handy domestic robot&lt;br /&gt;
Image:T-45_Power_Armour.png|T-45 version of Power Armour&lt;br /&gt;
Image:FO4_X-01_loading_screen.jpg|X-01 version of Power Armour&lt;br /&gt;
Image:Fo4_Raider_Power_Armor_(3).jpg|Power Armour modified by raiders&lt;br /&gt;
Image:Brotherhood_of_Steel_001.jpg|&lt;br /&gt;
Image:Brotherhood_of_Steel_002.jpg|&lt;br /&gt;
Image:Tesla_Armour_001.jpg|&lt;br /&gt;
Image:Eyebot_001.jpg|&lt;br /&gt;
Image:Protectron_005.jpg|&lt;br /&gt;
Image:|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://fallout.wikia.com/wiki/Fallout_Wiki The Fallout Wiki]&lt;br /&gt;
*[[Brother Vinni]] for not-Fallout miniatures.&lt;/div&gt;</summary>
		<author><name>2001:8003:C021:5500:64B8:A347:EF49:B14</name></author>
	</entry>
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