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		<id>http://2d4chan.org/mediawiki/index.php?title=Gor-Rok&amp;diff=234899</id>
		<title>Gor-Rok</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gor-Rok&amp;diff=234899"/>
		<updated>2022-10-27T17:52:09Z</updated>

		<summary type="html">&lt;p&gt;2003:F3:2F13:F300:8539:E2DE:BD11:BFBE: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gor-Rok Lizardmen.png|thumb|right|300px|&amp;quot;Mess with the best, die like the rest&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Fate whispers to the warrior &#039;you cannot withstand the storm&#039;. The warrior whispers back, &#039;I am the storm&#039;| Jake Remington}}&lt;br /&gt;
{{Topquote|I&#039;M THE JUGGERNAUT, BITCH!| The Juggernaut (bitch)}}&lt;br /&gt;
{{Topquote|I&#039;M FUCKING INVINCIBLE!| Sundowner}}&lt;br /&gt;
&lt;br /&gt;
Gor-Rok aka &#039;&#039;&#039;The Great White Lizard&#039;&#039;&#039; is a [[Lizardmen]] special character from [[Warhammer Fantasy]] and is the dictionary definition of &amp;quot;Immovable object&amp;quot;. He climbed out of the Spawning pools of Itza and proceeded to wreck face from the moment he started walking to the moment [[Skaven|someone]] dropped a [[Morrslieb|moon]] [[End Times|on him to stop him]] [[Skub|(but we don&#039;t talk about that)]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Gor-Rok is young for a Lizardmen hero of his stature being only around 2000 years old ([[Kroq-Gar]] and [[Nakai the Wanderer|Nakai]] are over 8000 and [[Lord Mazdamundi]] is even older), but even in this &amp;quot;short&amp;quot; amount of time Gor-Rok has kicked so much ass that there are thousands of beings in the after life with his foot imprinted on their backside, and even more have their heads caved in from his mace. He doesn&#039;t use subtlety when he fights as this is not the Gor-Rok way. His only tactic is to charge head first into the largest group of enemies smashing them aside to get to the enemy General, so he can smash them into the dirt. He has fought in hundreds of battles and taken wounds that should have killed him, but all that is left from these attacks are scars, as he seems to have a 2+/2++/2+++ (or just really good plot armour). Due to his importance to the great plan in some way, Gor-Rok gets to use the magical relics, the &#039;&#039;&#039;Mace of Ulumak&#039;&#039;&#039;, a great big beating stick that was built by an [[Old Ones|Old One]] and is said to be guided by the [[Old Ones]] when it is being used, and also &#039;&#039;&#039;The Shield of Aeons&#039;&#039;&#039; which is made of a Volcanic rock that took multiple generations of skink artisans to carve into its current form.&lt;br /&gt;
&lt;br /&gt;
TL;DR: Gor-Rok is basically Lizardmen [[Smashfucker]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Gor-Rok was spawned at the spawning pools of Itza and it was instantly noticed that he was unlike any other Saurus spawned before. He was a pale white and the only Saurus to be spawned from his pool which was pretty much unheard of, even [[Kroq-Gar]] was spawned with a few brothers like him at the same time. Since he was so unique the [[Slann]] took one look at Gor-Rok and went &amp;quot;Yep he&#039;s gonna be a great warrior&amp;quot; and sent him off to go see how great of a warrior. Gor-Rok along with a [[Lizardmen]] army was teleported by a [[Slann]] to Naggaroth to recover an artifact stolen by the [[Dark Elves]]. When the battle started Gor-Rok began to wade through the army like it was nothing killing everything that was in his way/attacked him/vaguely looked in his direction. This white, 8 and a half foot tall lizard that was flattening everything with pointy ears in front of him did draw the attention of the [[Dark Elf]] commander and Gor-Rok found himself being charged by the commanders war chariot. Most would have run, or at least moved out the way, but Gor-Rok is a (lizard) MAN and real men don&#039;t act in sensible or self preserving ways. Gor-Rok stood his ground, raised his shield and shattered the chariot, along with the commanders spine with a single swipe of his shield. He then went back to killing Knife ears and when a [[Dark Elf]] Champion impaled him with a spear, Gor-Rok pulled the spear further into him so the unfortunate bastard that just stabbed him was within bitch slapping range, only removing the spear after the battle was over.&lt;br /&gt;
&lt;br /&gt;
This started a sort of trend for Gor-Rok as he would go into battles and be this unstoppable force that could not be pressured or opposed in battle, as he has gone on to challenge and kill [[Orc]] Warbosses, [[Chaos]] lords, [[Daemon|Greater Daemons]], an entire [[Ogre]] warband charging him and a lot of nastiness from the [[Dark Elves]]. He has also led a Charge of Stegadons into a [[Chaos]] horde in the defense of Itza because whats the point in having dinosaurs in your military when you can&#039;t cause a large stampede to crush your enemies.&lt;br /&gt;
&lt;br /&gt;
When he is not fighting he sits motionless in the highest pyramid of Itza, having all of his needs be sorted out by skinks (like some scaly [[NEET]]), only doing anything when he is ordered to war.&lt;br /&gt;
&lt;br /&gt;
==TableTop==&lt;br /&gt;
[[File:Gor Rok-Left side.jpg|right|thumb|300px|&amp;quot;Behold, my Shield!&amp;quot;]]&lt;br /&gt;
===7th===&lt;br /&gt;
Gor-Rok is a respectable beat stick, with a Strength and toughness of 5 most infantry is going to have a problem putting a dent in him and with 4 attacks he&#039;s going to make sure any thing without a high toughness that did start the fight will begin to regret it very quickly. He has &#039;&#039;&#039;Stubborn&#039;&#039;&#039; and a 4+ armour save from &#039;&#039;&#039;Scaly Skin&#039;&#039;&#039;, which brings him to a total of 3+ with his shield. With his special rule &#039;&#039;&#039;Resilient&#039;&#039;&#039; he is immune to &#039;&#039;&#039;Killing Blow&#039;&#039;&#039; and all successful Wound rolls must be re-rolled. The Mace of Ulumak allows him to re-roll all failed hit-rolls but only in the first round and The Shield of Aeons removes all benefits from units which charges him. However he only has 2 wounds for some reason, meaning if he is hurt twice, or even once by something that does multiple wounds, he&#039;s done, and his Initiative is only 3 so against faster hitting units he could be in trouble. A good choice for any army but choose your engagements ( or hide him in a unit of Saurus Warriors).&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
The changes to Gor-Roks base stats in 8th a small but significant. Firstly he is now toughness 6 making him even more of a problem for low strength units to hurt, and he also gained &#039;&#039;&#039;Immune To Psychology&#039;&#039;&#039;. &#039;&#039;&#039;Resilient&#039;&#039;&#039; has also seen some changes, it still negates &#039;&#039;&#039;Killing Blow&#039;&#039;&#039; to doing 1 wound and it also changes all multi wound weapons that hit him to do 1 wound, but it has lost the rule forcing your opponent to re-roll successful wound rolls. His equipment has seen the most changes however, with the Mace of Ulumak re-rolling all failed hit rolls and generating 2 extra attacks from &#039;&#039;&#039;Predatory Fighter&#039;&#039;&#039; and it also generates these extra attacks on a 5 or 6. Very nice. The Shield of Aeons has also been buffed, giving him an extra 2 points on his Armour save pushing him up to a 2+. It also makes any enemy unit that successfully charges Gor-Rok must take a &#039;&#039;&#039;Dangerous Terrain&#039;&#039;&#039; test with a -1 penalty, as a final &amp;quot;fuck you&amp;quot; to any unit that charges him. Over all Gor-Rok is fairy strong in 8th and definitely worth considering.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
Gor-Rok hasn&#039;t returned in AoS but his model is still used as a generic lord called the &#039;&#039;&#039;Saurus Sunblood&#039;&#039;&#039;. Big beefy Lizards who give small buffs to surrounding Saurus but who&#039;s main goal is to walk into the enemy lines and ruin their day, so he&#039;s there in spirit.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
Along with The Hunter and The Beast DLC Gor-Rok was finally added as a FLC lord. He starts in Itza and with [[Lord Kroak|Lord McFucking Kroak]] right from the word go as well as a rite that makes all Saurus units unbreakable. He has the highest defense of any Lizardmen Lord and a huge defense against charges, making him the slow immovable object to the unstoppable killing potential that is [[Kroq-Gar]]. Which is not to say that Gor-Rok is not good at killing, he&#039;s an absolute beast in combat with both high melee defense and good melee attack. He&#039;s great at barreling into most infantry units and enemy heroes, wiping them out while taking very little damage and serving as a one-lizard-frontline for your forces. His only real weakness is that he is painfully SLOW, meaning any unit that realizes it is in over its head can very easily get away from him. This becomes especially apparent against mounted or monstrous foes, as Gor-Rok is a dedicated infantry lord who has zero mount options to help pick up his pace. Additionally, he may have trouble fighting against dedicated duelist units and lords (you put up a surprisingly good fight and win most times fighting Grimgor Ironhide.) But that&#039;s OK, because Gor-Rok will have Kroak to just motherfucking explode everything anyway.&lt;br /&gt;
&lt;br /&gt;
Even in multiplayer, Gor-Rok is considered a value pick for his sheer tankiness for his cost. He is usually a great go-to and will win you a battle if you opponent focuses too much on him.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gor Rok-Right side.png&lt;br /&gt;
File:TWWH2 Gor-rok1.jpg|&amp;quot;Welcome to [[Lustria]]. Now get the fuck out.&amp;quot;&lt;br /&gt;
File:TWWH2 Gor-rok2.jpg|[[Blood Ravens Force Commander|MY FACE IS MY SHIELD, MY HAIR IS MY SHIELD]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2003:F3:2F13:F300:8539:E2DE:BD11:BFBE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nakai_the_Wanderer&amp;diff=351054</id>
		<title>Nakai the Wanderer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nakai_the_Wanderer&amp;diff=351054"/>
		<updated>2022-10-27T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;2003:F3:2F13:F300:8539:E2DE:BD11:BFBE: I&amp;#039;m fairly certain a German made this mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Not all who wander are lost&lt;br /&gt;
|J.R.R Tolkien, &amp;quot;All That Is Gold Does Not Glitter&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Warhammer Lizardmen Nakai.png|thumb|right|300px|&amp;quot;WHACK&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nakai the Wanderer&#039;&#039;&#039; is a Kroxigor and [[Lizardmen]] character, who spends all his time walking around the jungle, hitting things on the head when they upset him. He is described as being large even for a Kroxigor and covered in battle scars from countless battles, and some sources also say he has Albino skin but others don&#039;t (his albinism may have been dropped after the writers realized he was already very similar to [[Gor-Rok]]). He was always more of a background character and got very little in the way of actual fluff and no actual rules, but this didn&#039;t stop him from getting a little cult following.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nakai is the oldest living Kroxigor around, being part of the first spawning of Kroxigor meaning he probably spawned around the same time as [[Kroq-Gar]] putting him at around 8,000 years old. He is from the destroyed [[Temple city]] of Tlanxla and fought in its defense during the great catastrophe when chaos spilled from the polar gates. He walked away from Tlanxla the only known survivor and he just sort of... kept walking, with no one to order him what to do he had to figure out what to do on his own. &lt;br /&gt;
&lt;br /&gt;
Fortunately Nakai seems to be smarter than the average Kroxigor and can more or less figure out where he needs to go and what to do on his own, without needing a skink to poke him every few minutes to move him in the right direction. Whether this higher intelligence is unique to Nakai or if it was something all first spawning Kroxigors had, or if it was more akin to a base instinct on where to go and what to do, rather than him making the conscious decision to go &amp;quot;here&amp;quot; and do &amp;quot;this&amp;quot;, we don&#039;t know. Because [[GW]] never expanded on his lore.&lt;br /&gt;
&lt;br /&gt;
Regardless of the reason why, Nakai will usually show up on a battlefield just before the start or during the battle and will usually be the tipping point for the lizardmen to claim victory, in a similar way to [[Grombrindal]] or the [[Legion of the Damned]] and because of this he is revered by the Skink priests as a spirit of [[Lustria]] given form, and often give him tributes of gold whenever he shows up. As the name suggest he tends to show up for battles all over the world and it is this part of his character that makes him so well liked, as it holds an outlandish amount of kick ass for a character whos entire written fluff is less than a page of A4. &lt;br /&gt;
&lt;br /&gt;
His first major tale of kick ass was during the Great Catastrophe where he defended Itza and killed so many [[daemons]] during the battle that the forces of [[Chaos]] are outright fearful of the location where he fought and actively seek to avoid it. Yes, he spilled so much Daemonic blood while fighting at Itza, [[Awesome|daemons are not just scared of him but also the area he was fighting at as well]]. This act alone puts him on a level of awesome comparable to a lot characters who got actual rules and made him &amp;lt;s&amp;gt;a reptilian equivalent of [[Doom|Doomguy]]&amp;lt;/s&amp;gt;(that is impossible, doomguy is the [[God-Emperor of Mankind|god emperors]] shadow now he has no equivalent) . He also took part in the war against [[Clan Pestilens]] killing thousands of [[Skaven]] and fighting a giant plague filled rat ogre that poisoned him while they fought, nearly killing him after he ripped it in half, being put out of action by the plague until he was nursed back to health by some skink priests. In some older fluff, Nakai and [[Lord Mazdamundi]] traveled to [[Albion]] after some lost artifacts that the [[Old Ones (Warhammer)|Old ones]] left behind were found there (The Old ones where apparently quite fond of Albion). They turned part of the island into a large jungle (because fuck the ecosystem of all those warm-bloods who where living there first) and built a temple city called Konquata on the island as well and helped keep the island hidden from the rest of the world.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
Nakai was added to Total War Warhammer 2 with the Hunter and the Beast DLC. He leads the Spirit of the Jungle sub faction and in an interesting twist; it&#039;s a horde-style faction for the [[Lizardmen]]. His main goal is to drive [[Markus Wulfhart]] from Lustria [[Rape|to keep it safe from him]]. Gameplay wise, he is a hard hitting and tough to kill beat stick while giving minor buffs to Kroxigors like Frenzy and horde building mechanics that strengthen his replenishment, meaning that he usually comes out of battles with a huge army no matter how desperate it actually was. He also comes with a quest item that gives him perfect vigour, which means he will never slow down when killing those nasty humans. His starting position in the Eye of the Vortex campaign is the Southwest of the creeping jungle, and his Mortal Empires starting position is [[Albion]], which may seem weird at first, but as stated above, he does have some links to Albion. In Both the Vortex Campaign and Mortal Empires, you are able to give a vassal faction, known as the Defenders of the Great Plan, the settlements you conquer, gaining bonuses as you give them more and more settlements and cities in the form of a temple dedicated to one of the Old Ones, such as increased income from said vassal (Which for horde factions is stupidly important) and recruit Blessed Units, Heroes and Lords at higher ranks. The more temples you dedicate to an Old One, the greater the reward and/or bonus. So instead of burning everything you run across like you would as Chaos or Beastmen, you conquer it yourself and have somebody else manage the cities.&lt;br /&gt;
&lt;br /&gt;
His DLC brought Sacred Kroxigors, Ancient Kroxigors, Razordons, and [[Awesome|the fucking Dread Saurian to the game.]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he dies almost immediately in the early game just like any other horde faction (Beastmen and Chaos) and he won&#039;t ever respawn for the rest of the campaign. In fact, his AI is so stupid, it is incapable of making any diplomatic treaty and will get himself killed out of idiocy and assholery by [[heresy|randomly waging war against his Lizardmen allies (or the opposite because said vacuous crocodile did not sign a military access treaty and is trespassing, such is the way of the Wanderer)]], Blue Viper Savage Orcs, the Vampire Coast, his mega warmblood nemesis [[Markus Wulfhart]], and even-&#039;&#039;may the Old Ones forgive me for saying this&#039;&#039;-THE FUCKING SKAVEN. In case you were wondering, confederating his useless vassal faction doesn&#039;t allow the player to use him, so good luck until CA patches it. Fortunately, there are several workaround Mods available that allow the player alternative ways of &amp;quot;confederating&amp;quot; him, namely one that allows players to force confederation upon besting them in a war or allowing players to recruit Legendary Lords from defeated subfactions (the best/only real option).&lt;br /&gt;
&lt;br /&gt;
Not only is Nakai hard to confederate from an AI perspective, but he is also a terrible lord for any player. On the campaign, you are constantly conquering cities for the Defenders of the Great Plan, which acts as an actual faction that holds cities in place of your own. Though those cities give you buffs and a small trickle of income, the faction you grant cities to [[Derp|doesn&#039;t do anything.]] You have to spend your own resources to summon armies for them that cannot replenish their losses, and though they have pretty big garrisons in their cities, those cities never grow stronger and the AI tends to steamroll them. Since you can&#039;t play your allied faction as they are getting sieged, you will just watch helplessly as a raiding faction destroys your cities. Another thing is even if you have great diplomatic relations with other factions, guess who has their own relations with other factions and will drag you into war if war gets declared on &#039;&#039;them&#039;&#039;. That&#039;s right, Defenders of the Great Plan. Combine all of this with Nakai&#039;s mediocre abilities as he levels up, then you are likely to just watch Nakai barely scrape by in any battle as more powerful lords like [[Malekith]] slam into him with crazy anti-large and armour-piercing bonuses.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, Nakai is currently considered the worst legendary lord for the Lizardmen. He&#039;s slow, swings his weapon extremely slowly, and has a small hit box with said slow weapon. Though he can be upgraded to have perfect vigour, he is almost always going to fail in terms of damaging your opponents units to make up for his cost. He also gets targeted a lot because getting a lord snipe early on is really debilitating, and his main purpose is to be in the thick of the melee. He is a silly crocodile that bounces as he charges though, and most people will consider any army with Nakai to be a meme build. If someone still wants to run a crocodilian beatstick as the leader of their armies, Nakai still tends to get passed over by his generic Kroxigor Ancient counterpart. Kroxigor Ancients are cheaper, have more &amp;quot;stable&amp;quot; animations that allow them to connect attacks more frequently and in competitive play, can be upgraded with an Amulet of Itzl, which grants them a one-use Ward Save buff for a not insignificant period of time (ideally for character duels or to bunker down from a nasty onslaught of burst damage) and is otherwise virtually identical in form and function to Nakai.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nakai Screenshot.png|Nakai the Wanderer as he appears in Total Warhammer&lt;br /&gt;
File:TW Hunter&amp;amp;Beast screenshot-1.jpg|&amp;quot;Warm-bloods, BTFO!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2003:F3:2F13:F300:8539:E2DE:BD11:BFBE</name></author>
	</entry>
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