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		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389156</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389156"/>
		<updated>2013-05-13T20:29:01Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Hexis Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Bord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Fus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Hoppa:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Raga:&#039;&#039;&#039;  A fruiting plant that thrives in the dim light of shallow caves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cedya:&#039;&#039;&#039;  A mushroom-like fungus that induces stomach pains when injested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emil:&#039;&#039;&#039;  A luminescent descendant of the Lem&#039;Uy. They are &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fren:&#039;&#039;&#039;   A fern type plant adapted to living off the low light of near-surface caves and luminescent organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geist:&#039;&#039;&#039;  A small, mammal-like predator. Being descended from Cidexes, they have no eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gesh:&#039;&#039;&#039;  A close relative to the geist native to the plains and marshes. This predator has a strong jaw that can&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamun:&#039;&#039;&#039;  A shelled lithovore with tendrils which contain a symbiotic algae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexis:&#039;&#039;&#039; A short tree that grows in a spiral and reproduces with spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inoglund:&#039;&#039;&#039; A species of Glund that have adapted to the low light environment of the massive cavern system. Despite appearances, they are more bug-like than reptilian. They give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lacorra:&#039;&#039;&#039; This sedentary creature makes hollow pipes made out of minerals it absorbed through the ground. It also has symbiosis with a plant, which grows in the pipes and supplies the creature with sugar. To complete its diet, it extends tentacles to grab flyers and plant spores. The tentacles also work in oxygen exchange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lub:&#039;&#039;&#039;  Large jellyfish-like creatures that lives in a symbiotic relationship with algae under their skin. Species can be encountered in the lakes, rivers, marshes, and along the coast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puruu:&#039;&#039;&#039;  A poisonous colonial organism made up of inumerable microscopic jellyfish-like creatures. Puruus live in the swamps and marshes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwar:&#039;&#039;&#039;  An amphibious scavenger descended from the bladeworem. They are mostly found near water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siwari:&#039;&#039;&#039;  A grass with branching leaves that grows small fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thudder:&#039;&#039;&#039;  A heavily armored herbivore that lives in the plains. Like their relative the Inoglund, they too give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirm:&#039;&#039;&#039;  A small Sluck descendent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazda:&#039;&#039;&#039;  Small parastic bugs that drink blood and sap. They are encountered most often in the jungles, plains, and marshes.&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
These bushes grow in clearings in the forests, quickly spreading through them. It&#039;s common for insects to bore into these plants. Remarkably, this doesn&#039;t seem to bother the bush.&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Methuselah Hexis an especially durable plant which grows dry, rocky soil, and thin air of the high mountains. The shrub takes over a century to reach maturity. Upon reaching maturity, the Hexis produces a slow, but steady supply of asexual spores.&lt;br /&gt;
As they often live for several millennia, a lot can happen to these large shrubs. The occasional landslide, fire, or even herbivore can cause a lot of damage to the plant. These hexises are excellent at storing energy for these events. While young and/or undisturbed, they have the typical helical form of the Hexis family. The older, battered plants appear more like a tangle of split, snapped, and possibly even scorched branches that recovered from the centuries of abuse they undergo. They store enough energy to spend the next few decades regrowing their branches if they are by chance all lost.&lt;br /&gt;
Even though they grow slightly faster in lower altitudes, they aren&#039;t commonly found there. The more frequent presence of fauna keeps them from truly taking hold.&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
The Shrub Hexis was a gnarly shrub that grew in the dry savahnnas of South Continent.&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
s only a matter of time until many animals learned to instinctively avoid the carnivorous Whipping Hexis. Having trouble attracting prey, there was little choice but to actively to out on the hunt.&lt;br /&gt;
Some of them become roaming predators, hunting down prey with a weak sense of smell and tremor sense. Roots atrophy, and another trunk is grown.&lt;br /&gt;
The Hexis Shambler is now its name. &lt;br /&gt;
The Gildenthread Bush produces spores which are covered in soft, silvery fluff. This fluff easily picks up in the wind and rips the spore out of it&#039;s base on the plant, sending it wherever the air current takes it. The thread is often silver in coloration, but in ideal conditions when the plant has plentiful sunlight, water, and minerals, the thread takes a brilliant golden sheen as it&#039;s laced with nutrients to help jumpstart the spore within.&lt;br /&gt;
&lt;br /&gt;
The spore itself is fire resistant, the fluff covering providing useful food for the spore if it&#039;s set aflame during a fire. The golden variety of the spore is mildly fragrant, slightly sweet and catching to the eye, making it an attractive target for a grazing herbivore&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Helix Hexis was a tree that towered above all other plants when they were around.&lt;br /&gt;
&lt;br /&gt;
====Great Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Great Hexis is the largest of all Hexis species. Compared to the Helix Hexis, they are 30-40% taller on average at their full height, putting them at around the height of Earth&#039;s [http://en.wikipedia.org/wiki/Eastern_White_Pine pinus strobus]. They make up the majority of trees deep in the jungle.&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
This species of Hexis is known for it&#039;s large leaves, which grow to about a meter in length. They grow in the rainforests to the north of the continent.&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
Some species of Hexis in the drier plains had pools of water laced with naturally produced glucose at their bases. Lining the edge of the water with their spores, the Hexis used these watering holes as a constant source of pollinators; everything from insects to animals would come from far and wide to get a drink.&lt;br /&gt;
&lt;br /&gt;
The requirements to sustain this were taxing however, and because of this, the tree&#039;s roots had to grow further into the ground, tapping into the vast aquifers of the plains.&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
As a result of the plains becoming drier, the Pool Hexises became what is now knonw as the Oasis Tree. The Oasis Tree is a small tree adapted to conserving its water supply. The pools between their twisting trunks are smaller than what the Pool Hexis had, but are also more consentrated. Their waxy leaves aid in preventing loss of moisture.&lt;br /&gt;
Massive, intricate system of roots support each plant with water and mineral absorbtion from the expansive underground aquifers of the South Continent. Vast stretches of the plains could be covered by an astonishingly small number of Oasis Trees.&lt;br /&gt;
A covering over the pool forces animals to stick their heads in to drink, which effectively covers them in the plant&#039;s spores. Aided by the production of caffeine, animals get addicted to their nectar. This ensures that there are always creatures to spread their spores.&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
The Whipping Hexis was a tree with more developed muscular tissues than most plants on Borgas IV. They were a species of carnivorous trees which lured in prey with a sweet scent similar to that of Oasis Trees. Root tips blending in with surrounding grasses would detect nearby animals, which the Hexis would then pummel into submission and stuff into its digestion cavity.&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Hexis Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hexis Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
The Hexis Shambler (just Shambler for short) was a predatory tree. They&#039;d track down prey by smell using the scent receptors on their root tips. Newly grown shamblers appeared as a normal hexis, but they&#039;d eventually outgrow their roots and take up their predatory lifestyle.&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimlble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis Shambler]]&lt;br /&gt;
&lt;br /&gt;
The Nimble Shambler earn&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Siwari Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389155</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389155"/>
		<updated>2013-05-13T18:03:23Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Hexis Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Bord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Fus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Hoppa:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Raga:&#039;&#039;&#039;  A fruiting plant that thrives in the dim light of shallow caves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cedya:&#039;&#039;&#039;  A mushroom-like fungus that induces stomach pains when injested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emil:&#039;&#039;&#039;  A luminescent descendant of the Lem&#039;Uy. They are &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fren:&#039;&#039;&#039;   A fern type plant adapted to living off the low light of near-surface caves and luminescent organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geist:&#039;&#039;&#039;  A small, mammal-like predator. Being descended from Cidexes, they have no eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gesh:&#039;&#039;&#039;  A close relative to the geist native to the plains and marshes. This predator has a strong jaw that can&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamun:&#039;&#039;&#039;  A shelled lithovore with tendrils which contain a symbiotic algae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexis:&#039;&#039;&#039; A short tree that grows in a spiral and reproduces with spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inoglund:&#039;&#039;&#039; A species of Glund that have adapted to the low light environment of the massive cavern system. Despite appearances, they are more bug-like than reptilian. They give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lacorra:&#039;&#039;&#039; This sedentary creature makes hollow pipes made out of minerals it absorbed through the ground. It also has symbiosis with a plant, which grows in the pipes and supplies the creature with sugar. To complete its diet, it extends tentacles to grab flyers and plant spores. The tentacles also work in oxygen exchange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lub:&#039;&#039;&#039;  Large jellyfish-like creatures that lives in a symbiotic relationship with algae under their skin. Species can be encountered in the lakes, rivers, marshes, and along the coast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puruu:&#039;&#039;&#039;  A poisonous colonial organism made up of inumerable microscopic jellyfish-like creatures. Puruus live in the swamps and marshes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwar:&#039;&#039;&#039;  An amphibious scavenger descended from the bladeworem. They are mostly found near water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siwari:&#039;&#039;&#039;  A grass with branching leaves that grows small fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thudder:&#039;&#039;&#039;  A heavily armored herbivore that lives in the plains. Like their relative the Inoglund, they too give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirm:&#039;&#039;&#039;  A small Sluck descendent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazda:&#039;&#039;&#039;  Small parastic bugs that drink blood and sap. They are encountered most often in the jungles, plains, and marshes.&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
These bushes grow in clearings in the forests, quickly spreading through them. It&#039;s common for insects to bore into these plants. Remarkably, this doesn&#039;t seem to bother the bush.&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
The Shrub Hexis was a gnarly shrub that grew in the dry savahnnas of South Continent.&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Gildenthread Bush produces spores which are covered in soft, silvery fluff. This fluff easily picks up in the wind and rips the spore out of it&#039;s base on the plant, sending it wherever the air current takes it. The thread is often silver in coloration, but in ideal conditions when the plant has plentiful sunlight, water, and minerals, the thread takes a brilliant golden sheen as it&#039;s laced with nutrients to help jumpstart the spore within.&lt;br /&gt;
&lt;br /&gt;
The spore itself is fire resistant, the fluff covering providing useful food for the spore if it&#039;s set aflame during a fire. The golden variety of the spore is mildly fragrant, slightly sweet and catching to the eye, making it an attractive target for a grazing herbivore&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Helix Hexis was a tree that towered above all other plants when they were around.&lt;br /&gt;
&lt;br /&gt;
====Great Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
The Great Hexis is the largest of all Hexis species. Compared to the Helix Hexis, they are 30-40% taller on average at their full height, putting them at around the height of Earth&#039;s [http://en.wikipedia.org/wiki/Eastern_White_Pine pinus strobus]. They make up the majority of trees deep in the jungle.&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
This species of Hexis is known for it&#039;s large leaves, which grow to about a meter in length. They grow in the rainforests to the north of the continent.&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
Some species of Hexis in the drier plains had pools of water laced with naturally produced glucose at their bases. Lining the edge of the water with their spores, the Hexis used these watering holes as a constant source of pollinators; everything from insects to animals would come from far and wide to get a drink.&lt;br /&gt;
&lt;br /&gt;
The requirements to sustain this were taxing however, and because of this, the tree&#039;s roots had to grow further into the ground, tapping into the vast aquifers of the plains.&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
As a result of the plains becoming drier, the Pool Hexises became what is now knonw as the Oasis Tree. The Oasis Tree is a small tree adapted to conserving its water supply. The pools between their twisting trunks are smaller than what the Pool Hexis had, but are also more consentrated. Their waxy leaves aid in preventing loss of moisture.&lt;br /&gt;
Massive, intricate system of roots support each plant with water and mineral absorbtion from the expansive underground aquifers of the South Continent. Vast stretches of the plains could be covered by an astonishingly small number of Oasis Trees.&lt;br /&gt;
A covering over the pool forces animals to stick their heads in to drink, which effectively covers them in the plant&#039;s spores. Aided by the production of caffeine, animals get addicted to their nectar. This ensures that there are always creatures to spread their spores.&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
The Whipping Hexis was a tree with more developed muscular tissues than most plants on Borgas IV.&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Leafy Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Leafy Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Leafy Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Siwari Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389154</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389154"/>
		<updated>2013-05-13T16:31:06Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Siwari Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Bord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Fus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Hoppa:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Raga:&#039;&#039;&#039;  A fruiting plant that thrives in the dim light of shallow caves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cedya:&#039;&#039;&#039;  A mushroom-like fungus that induces stomach pains when injested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emil:&#039;&#039;&#039;  A luminescent descendant of the Lem&#039;Uy. They are &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fren:&#039;&#039;&#039;   A fern type plant adapted to living off the low light of near-surface caves and luminescent organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geist:&#039;&#039;&#039;  A small, mammal-like predator. Being descended from Cidexes, they have no eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gesh:&#039;&#039;&#039;  A close relative to the geist native to the plains and marshes. This predator has a strong jaw that can&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamun:&#039;&#039;&#039;  A shelled lithovore with tendrils which contain a symbiotic algae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexis:&#039;&#039;&#039; A short tree that grows in a spiral and reproduces with spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inoglund:&#039;&#039;&#039; A species of Glund that have adapted to the low light environment of the massive cavern system. Despite appearances, they are more bug-like than reptilian. They give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lacorra:&#039;&#039;&#039; This sedentary creature makes hollow pipes made out of minerals it absorbed through the ground. It also has symbiosis with a plant, which grows in the pipes and supplies the creature with sugar. To complete its diet, it extends tentacles to grab flyers and plant spores. The tentacles also work in oxygen exchange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lub:&#039;&#039;&#039;  Large jellyfish-like creatures that lives in a symbiotic relationship with algae under their skin. Species can be encountered in the lakes, rivers, marshes, and along the coast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puruu:&#039;&#039;&#039;  A poisonous colonial organism made up of inumerable microscopic jellyfish-like creatures. Puruus live in the swamps and marshes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwar:&#039;&#039;&#039;  An amphibious scavenger descended from the bladeworem. They are mostly found near water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siwari:&#039;&#039;&#039;  A grass with branching leaves that grows small fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thudder:&#039;&#039;&#039;  A heavily armored herbivore that lives in the plains. Like their relative the Inoglund, they too give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirm:&#039;&#039;&#039;  A small Sluck descendent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazda:&#039;&#039;&#039;  Small parastic bugs that drink blood and sap. They are encountered most often in the jungles, plains, and marshes.&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Greater Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Leafy Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Leafy Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Leafy Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Siwari Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389153</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389153"/>
		<updated>2013-05-13T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Progenitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Bord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Fus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Hoppa:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Raga:&#039;&#039;&#039;  A fruiting plant that thrives in the dim light of shallow caves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cedya:&#039;&#039;&#039;  A mushroom-like fungus that induces stomach pains when injested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emil:&#039;&#039;&#039;  A luminescent descendant of the Lem&#039;Uy. They are &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fren:&#039;&#039;&#039;   A fern type plant adapted to living off the low light of near-surface caves and luminescent organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geist:&#039;&#039;&#039;  A small, mammal-like predator. Being descended from Cidexes, they have no eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gesh:&#039;&#039;&#039;  A close relative to the geist native to the plains and marshes. This predator has a strong jaw that can&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamun:&#039;&#039;&#039;  A shelled lithovore with tendrils which contain a symbiotic algae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexis:&#039;&#039;&#039; A short tree that grows in a spiral and reproduces with spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inoglund:&#039;&#039;&#039; A species of Glund that have adapted to the low light environment of the massive cavern system. Despite appearances, they are more bug-like than reptilian. They give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lacorra:&#039;&#039;&#039; This sedentary creature makes hollow pipes made out of minerals it absorbed through the ground. It also has symbiosis with a plant, which grows in the pipes and supplies the creature with sugar. To complete its diet, it extends tentacles to grab flyers and plant spores. The tentacles also work in oxygen exchange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lub:&#039;&#039;&#039;  Large jellyfish-like creatures that lives in a symbiotic relationship with algae under their skin. Species can be encountered in the lakes, rivers, marshes, and along the coast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puruu:&#039;&#039;&#039;  A poisonous colonial organism made up of inumerable microscopic jellyfish-like creatures. Puruus live in the swamps and marshes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwar:&#039;&#039;&#039;  An amphibious scavenger descended from the bladeworem. They are mostly found near water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siwari:&#039;&#039;&#039;  A grass with branching leaves that grows small fruits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thudder:&#039;&#039;&#039;  A heavily armored herbivore that lives in the plains. Like their relative the Inoglund, they too give live birth to larval young.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirm:&#039;&#039;&#039;  A small Sluck descendent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazda:&#039;&#039;&#039;  Small parastic bugs that drink blood and sap. They are encountered most often in the jungles, plains, and marshes.&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Greater Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Leafy Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Leafy Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Leafy Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389152</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389152"/>
		<updated>2013-05-13T14:52:20Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Wildlife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Bord:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Fus&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Hoppa:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Raga:&#039;&#039;&#039;  A fruiting plant that thrives in the dim light of shallow caves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cedya:&#039;&#039;&#039;  A mushroom-like fungus that induces stomach pains when injested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emil:&#039;&#039;&#039;  A luminescent descendant of the Lem&#039;Uy. They are &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fren:&#039;&#039;&#039;   A fern type plant adapted to living off the low light of near-surface caves and luminescent organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geist:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gesh:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hamun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexis:&#039;&#039;&#039; A short tree &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inoglund:&#039;&#039;&#039; A species of Glund that have adapted to the low light environment of the massive cavern system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lacorra:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lub:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puruu:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schwar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siwari:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thudder:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yazda:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Greater Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Leafy Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Leafy Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Leafy Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389151</id>
		<title>Primordial Evolution Game/South Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/South_Continent&amp;diff=389151"/>
		<updated>2013-05-13T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* =Schwar Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Geography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wildlife=&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
=Fauna=&lt;br /&gt;
&lt;br /&gt;
==Cave Bord Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavebordchart.png|thumb|center|Cave Bord Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Fus Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavefuschart.png|thumb|center|Cave Fus Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cave Hoppa Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cavehoppachart.png|thumb|center|Cave Hoppa Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Emil Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Emilchart.png|thumb|center|Emil Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Geist Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Geist chart.png|thumb|center|Geist Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Gesh Evlulution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Gesh chart.png|thumb|center|Gesh Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hamun Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hamunchart.png|thumb|center|Hamun Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Inoglund Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Inoglundchart.png|thumb|center|Inoglund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lacorra Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Null.png|thumb|center|Lacorra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Lub Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lub.png|thumb|center|Lub Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Puruu Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Puruuchart.png|thumb|center|Puruu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Schwar Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwarchart.png|thumb|center|Schwar Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Thudder Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thudder chart.png|thumb|center|Thudder Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Wirm Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shwirm chart.png|thumb|center|Wirm Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Yazda Evolution==&lt;br /&gt;
&lt;br /&gt;
[[Image:Yazdachart.png|thumb|center|Yazda Evolution]]&lt;br /&gt;
&lt;br /&gt;
=Fungi and Flora=&lt;br /&gt;
&lt;br /&gt;
==Cave Raga Evolution==&lt;br /&gt;
[[Image:Caveragachart.png|thumb|center|Cave Raga Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Cedya Evolution==&lt;br /&gt;
[[Image:Cedyachart.png|thumb|center|Cedya Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Fren Evolution==&lt;br /&gt;
[[Image:Frenchart.png|thumb|center|Fren Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Hexis Evolution==&lt;br /&gt;
[[Image:Hexischart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Squat Hexis====&lt;br /&gt;
[[Image:squathexis.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Squat Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Methuselah Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Methuselah Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Methuselah Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shrub Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shrub Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Squat Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gildenthread Bush]]&lt;br /&gt;
&lt;br /&gt;
====Gildenthread Bush====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gildenthread Bush&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Shrub Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Helix Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Helix Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Greater Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Broadleaf Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Greater Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Greater Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Broadleaf Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Broadleaf Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Pool Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pool Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Helix Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Oasis Tree&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Oasis Tree====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Oasis Tree&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Whipping Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Whipping Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pool Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coiling Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Coiling Hexis====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coiling Hexis&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis]]&lt;br /&gt;
&lt;br /&gt;
====Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nimble Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nimble Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Whipping Hexis&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Leafy Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bare Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Leafy Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Leafy Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Bare Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bare Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Puppeteer Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Lub Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Puppeteer Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Puppeteer Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Lub Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Lub Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Bare Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Ravenous Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ravenous Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Nimble Shambler&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Inverted Shambler]]&lt;br /&gt;
&lt;br /&gt;
====Inverted Shambler====&lt;br /&gt;
[[Image:Null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Inverted Shambler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ravenous Shambler]]&lt;br /&gt;
&lt;br /&gt;
Among Shamblers, the Inverted Shambler is an oddity. It earns its name from when being compared to all other species of the genus, this one&#039;s usual position would be upside down.&lt;br /&gt;
&lt;br /&gt;
==Siwari Evolution==&lt;br /&gt;
[[Image:Siwarichart.png|thumb|center|Hexis Evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Primordial Evolution Game]]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388422</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388422"/>
		<updated>2013-04-01T17:19:30Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Archived Thread Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
In the game, players develop the species, races, and cultures of the planet Borgas IV.&lt;br /&gt;
&lt;br /&gt;
==Borgas System==&lt;br /&gt;
&lt;br /&gt;
Discovered and named by astronomers of the second Great Bord Empire, the Borgas System is a solar system of (x) planets orbiting a smaller yellow main-sequence star.&lt;br /&gt;
&lt;br /&gt;
The following is still not set in stone.&lt;br /&gt;
&lt;br /&gt;
===Borgas I===&lt;br /&gt;
The first planet from the sun is what is known as a [http://en.wikipedia.org/wiki/Hot_Jupiter hot Jupiter], or a gas giant which has moved into the inner solar system.&lt;br /&gt;
&lt;br /&gt;
===Borgas II===&lt;br /&gt;
A rocky planet with little or no atmosphere. Whatever it may have had in the past was lost due to being blasted away by the solar wind and flares. cf. Mercury&lt;br /&gt;
&lt;br /&gt;
===Borgas III===&lt;br /&gt;
This planet is another rocky one. Unlike Borgas II, Borgas III has a thick atmosphere comprised of methane (19%), carbon-dioxide (29%), water vapor (47%), and various other gasses (5%). The mixture gives the planet an intense greenhouse effect. cf. Venus&lt;br /&gt;
&lt;br /&gt;
===Borgas IV===&lt;br /&gt;
[[image:Borgas4thumb.gif|left|thumb]]&lt;br /&gt;
The world of Borgas IV is the fourth planet out from the system&#039;s sun, and the only one in the star&#039;s habitable zone. &lt;br /&gt;
The atmosphere is similar to that of Earth, with the main difference being that the oxygen content is much higher. Temperatures are also higher on average.&lt;br /&gt;
The surface is mostly covered in water with the exception of four continents and a large island chain. The eastern hemisphere of the planet exhibits high levels of seismic activity, which have played part in the relatively rapid formation of large fissures and rift valleys.&lt;br /&gt;
Two moons orbit the planet. Because of this, tides are lower except in times where the two satalites are nearly aligned.&lt;br /&gt;
Life on Borgas IV is carbon based and uses DNA for genetic coding. Due to the the super-predators and poisonous traits of creatures, the planet can be considered to be a mild [[Death World | death world]].&lt;br /&gt;
&lt;br /&gt;
===Borgas V===&lt;br /&gt;
Gas giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VI===&lt;br /&gt;
Gas or ice giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VII===&lt;br /&gt;
Ice giant?&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
Odd and frightening forms of life develop in the first return to Borgas IV&#039;s oceans. Most notably are the races of the depths, Seek&#039;kre and Cruelbs.&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
On a small chain of islands somewhere between Central and South, unique forms of life flourish. In particular are the variety of Bords which inhabit them.&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evola become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe with a culture inspired by ancient China, ancient Scandinavia, and feudal Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friggan&#039;&#039;&#039;: Joorod tribe in the hills and mountains to the southwest. Traders and sailors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: A superstitious Govkar tribe inhabiting the swamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe of explorers. &#039;&#039;Subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Nomadic Govkar tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe living on the southern coastline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Moon-worshipping blacksmiths; Govkar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Exiled Skulk tribe of refugees.&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe. Ruled over by a semi-theocracy and divided into clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe. Germanic influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a wandering desert tribe of Log&#039;eadz, the Kah. They migrated south after scattering a Blung Horde, settled down and joined with the Oamenii to form the Tanacs Azseg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around hot springs. Very laid back attitude&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus living in the northern jungle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oamenii&#039;&#039;&#039;:Tribe of Shwirms that grew into a small empire. Joined with the Tra&#039;Kah to form the Tanacs Azseg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms. Run a slavery-based empire.&lt;br /&gt;
&lt;br /&gt;
==The Bord==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&lt;br /&gt;
We know relatively little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim, but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
The Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
Below are the current explanation of their hypothosized history.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
&lt;br /&gt;
====Pre-Space Colonization====&lt;br /&gt;
All that is known is that the Bord are descended from some sort of waterfowl-like alien.&lt;br /&gt;
Bord legend tells of their kind viewing its own reflection in a pool of water and falling in love with it, recognizing, in Bord, true perfection of form. This marked the beginning of a long tradition of Bord vanity.&lt;br /&gt;
&lt;br /&gt;
====First Empire====&lt;br /&gt;
1st empire was born when the bords achieved interstellar flight. They (presumably) utilized generation ships to colonize other solar systems. In these generation ships, the travelers lived and died, developed their own traditions and cultures. 1st empire rapidly grew and expanded, but splintered into small, warring sectors almost equally fast, due to the cultural differences between the new colonies. This age of warfare went on for an undefined age, until a new faction that managed to subdue them others emerged with their superior technology.&lt;br /&gt;
&lt;br /&gt;
====Second Empire====&lt;br /&gt;
The 2nd empire was born from a faction of bords who had developed extremely potent technologies (high energy weapons, super advanced nanite systems, AI and so on.) This faction managed to conquer the other bord factions of that time, and grew supreme. During this golden age of technology, the bords expanded once more, with long distance sleeper ships which were maintained by advanced autonomous robotics and nanite systems.&lt;br /&gt;
They formed a mighty, more unified and technologically very potent empire, that was dominant for again, and undefined time.&lt;br /&gt;
&lt;br /&gt;
The 2nd empire collapsed, when the technology of the bords went full skynet against them. Their dependency on their automated systems made the bords extremely defenseless against their hostile creations. What ever caused their nanite systems to go independent, was probably very similar to the (unknown) reason that caused the first vyrii nanites to form.&lt;br /&gt;
The 2nd empire collapsed quite fast, as the degenerate viral nanites used the unified communication network of the empire to spread themselves far too fast for any proper defense.&lt;br /&gt;
&lt;br /&gt;
====Third Empire====&lt;br /&gt;
&lt;br /&gt;
The 3rd empire rose from the ashes of the 2nd. How they survived against their former creations is anyone&#039;s guess, but they did and they managed to carve themselves an empire, that was almost as mighty as the ones that preceded them. Their whole gist is the abolishment of almost all advanced AI and nanite technologies of the 2nd empire, while they almost completely embrace the weapon technologies of the past. They are the most long lasting bord empire, and they have managed to maintain their stability and unity trough strong militarism, fascism and very potent method of control over their citizens. The 3rd empire plays into the natural behavior of the bords, who are quite lazy and self obsessed creatures. The 3rd empire provides easy living, entertainment, and pleasures for it&#039;s citizens, giving them no reason to rise against the authority. Of course, this easy life is just a cleverly disguised prison, and those few who do not fall for it are picked out by the system, and placed in fields where their abnormal behavior is of use.&lt;br /&gt;
&lt;br /&gt;
In short, the 1st and 2nd empire both failed due to certain faults in their social design.&lt;br /&gt;
1st, for the lack of unified culture, 2nd for their complete dependency on their technology, and uncontrolled technological advancement.&lt;br /&gt;
3rd empire has eliminated those faults. There are basically no cultural differences between bord colonies of the 3rd empire. And while the life of a normal bord is very tied to the automated technologies, there are no true AIs behind these techs. As for technological development, the 3rd empire has a tight leash on it, in order to prevent the re-creation of the self replicating machines that ravaged the 2nd empire. Presumably, these machines still exist, and they are the main enemies of the 3rd empire.&lt;br /&gt;
&lt;br /&gt;
====Fourth Empire?====&lt;br /&gt;
&lt;br /&gt;
During the events of Primordial, it is not impossible to have yet another uprising against the authoritarian 3rd Empire, and creating a new, 4th empire -- but so far, this is just a possibility.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon.&lt;br /&gt;
The Bord were a small, fat, pudgy species of birds native to the tundra region. Problem was that the GM couldn&#039;t figure out how to explain their presence in that region. A joke image showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, Indonesian Gentleman eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22486926/ 4. Central Civ I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 5. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22592601/ 6. Central Civ 2.5]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 7. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22860167/ 8. Central Civ IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 foolz archive] - Includes discussions of the Bord Empire at the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/23639467/ Eastern Civ Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/23639467 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/23817694/ Eastern Civ Pre-Game 2]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/23817694 foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388614</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388614"/>
		<updated>2013-03-13T21:42:08Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Higitain Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
This article details the events of the East Continent Evolution stage in the [[Primordial Evolution Game]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Primordialeast.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eastprojenitors.png|thumb|200px|&lt;br /&gt;
Eastern Progenitors]]&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignite upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative. They live off of a varied diet of carrion, detris, dung, and sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems. It feeds on small insects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon:&#039;&#039;&#039;  Colonies of microscopic jellyfish acting as if they were a single organism. They feed on algae and small organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039;  Relative of Krubs, Keerbs are amphibious arthropods which feed on riverside plants and detritus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel:&#039;&#039;&#039;  A descendant of Ramel Magnificus. It has luminescent compounds in its exoskeleton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker:&#039;&#039;&#039;  The Ramel Stalker is a bipedal glundiform with an internalized skeleton. It hunts using its bladed snout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:Boomerchart.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Eyespot Boomer====&lt;br /&gt;
[[Image:Eyespotboom.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Eyespot Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Crawling Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coastal Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Walking Boomer]]&lt;br /&gt;
Boomers developed two large light-sensitive patches on their faces. Like their ancestors, these Boomers secrete a thick slime which aids in dragging their large, yet light abdomen. The red patches on the head of this creature are luminescent organs, which it flashes as a warning to predators to leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Crawling Boomer====&lt;br /&gt;
[[Image:Crawlingboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Crawling Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Climbing Boomer]]&lt;br /&gt;
The crawling boomers developed stronger feet, with their fingers developing into almost claw-like digits. This allowed them to dig in deeper to the ground and gain purchase on a larger variety of terrain, as well as cling to surfaces better. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
[[Image:Climbingboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Climbing Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Crawling Boomer]]&lt;br /&gt;
The Climbing Boomers have specialized in living in the vast canopies of the azrach forests that cover the eastern coastline and swamps.&lt;br /&gt;
Their tentacles are longer and stronger, and they move through the canopy by swinging themselves from one branch to another. Over time, they gained elaborate luminescent displays and sticky surfaces on their palms.&lt;br /&gt;
They mostly eat the fruits and bark of the azrach trees. &lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
[[Image:Coastalboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coastal Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer]]&lt;br /&gt;
The front legs of boomers living on the southern coast became webbed in order to swim back to shore whenever they were swept out to sea. They also developed transparent eyelids.&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
[[Image:Walking Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Walking Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Eyespot Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Mountain Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Crag Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Plains Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Frilla Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Tundra Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Swamp Boomer]]&lt;br /&gt;
Over time, the boomers living near the plains developed stronger tentacles, which allow them to walk, instead of simply crawling on the ground.&lt;br /&gt;
These boomers live in small herds, using the noxious gases their former slime glands adapted to excrete for common protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
[[Image:Mountainboomer.PNG|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mountain Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Cave Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Green Boomer]]&lt;br /&gt;
Due to flooding for parts of the year, some boomers began to seek higher ground. Eventually they became the mountain boomers, who have hard clawed hoof like feet which help them to move in the rockier environment.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity caused a split in the mountain boomer species. Their population suffered heavily from the eruptions, and most of the survivors had to migrate to south, away from the most active volcanoes. These mountain hoppas were few and far between, they live in small herds that wandered the southern mountains in search of food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
[[Image:Cave Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cave Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Mountain Boomer]]&lt;br /&gt;
The Mountain Boomers which stayed in the northern mountains sought safety in caves and nooks that shielded them against the volcanic activity. Over time, these cave boomers became reclusive species, usually only living by themselves or in small family groups. Their skin became thicker and developed hard scale like plates that protected the creatures against the irritating ash that was everywhere. The plant life in the mountains was too scarce to get rid of the nutrient rich material very fast. Without their now thicker skin, the ash would smear and cause infections in the sensitive skin of the boomers. &lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
[[Image:Green Boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Green Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Mountain Boomer]]&lt;br /&gt;
Green Boomers are an herbivore found in the rainforests extending from the southern end of the mountains onto the archipelago. They live in small groups of between 4-15 members. Their diet consists of underbrush and fallen or low-growing fruit. The tips of their tentacles are covered with numerous section cups, making then effective manipulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
[[Image:Other mountain boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Crag Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Red Boomer]]&lt;br /&gt;
Just like the mountain Boomers, these too migrated to the mountains to escape the floods. Rather than hoofed feet, they developed stronger digits to grip and climb the uneasy surfaces.&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
[[Image:Red boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Red Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bagr&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Willo Boomer]]&lt;br /&gt;
Red Boomers a carnivorous species. They lost their beak in favor of a fanged maw.&lt;br /&gt;
Their skin is covered in armored plates, which most likely formed as protection from falling rock in the geologically active region in which they live.&lt;br /&gt;
&lt;br /&gt;
====Bagr====&lt;br /&gt;
[[Image:Bagr.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bagr&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Red Boomer]]&lt;br /&gt;
&lt;br /&gt;
Bagrs are social predators living in the northern mountains. They form large packs ruled by the strongest male. This male doesn&#039;t necessarily get all of the mates. He is simply at the top of the pecking order for feeding and mating. From their diet, their armor contains numerous metal-based compounds, making it strong and good at resisting heat. As part of both hunting and defense, they spray a highly reactive mix of chemicals from their mouths which burn intensely when mixed.&lt;br /&gt;
&lt;br /&gt;
====Willo Boomer====&lt;br /&gt;
[[Image:Willoboomer.PNG|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Willo Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Red Boomer]]&lt;br /&gt;
&lt;br /&gt;
The Willo Boomer is a nocturnal animal that lives in the caves of the southern mountains. It only leaves its home in the caves at night after the sun has set. The blood of the Willo Boomers contains a luninescent chemical. The bluish glow can be seen in the night when it is looking for something to eat. Normally it eats the moss growing inside of the caves. When it is time to mate, however, it tends to seek out more nutritious food.&lt;br /&gt;
The Boomer is able to spray a foul smelling, and luminescent fluid from its mouth as surprisingly high pressure in defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
[[Image:Running boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Running Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Long-Legged Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Jungle Boomer]]&lt;br /&gt;
Wild fires were devastating for boomers, which are incredibly vulnerable to fire, as the gases their bodies contain are quite flammable.&lt;br /&gt;
The only ones who survived these fires were the ones with longest and the fastest legs.&lt;br /&gt;
Over time, these fast boomers became the dominant boomer variety on the plains.&lt;br /&gt;
&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Long-Legged Boomer====&lt;br /&gt;
[[Image:Longlegboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Long-Legged Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Running Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Stilt Boomer]]&lt;br /&gt;
This species of boomer has long legs which allow it to keep it&#039;s gas filled body far away from the flames of frequent grass fires. They can skitter over avarage wildfires, due to their thicker skin on their legs.&lt;br /&gt;
They have also adapted to feed on charred plants, which other herbivores tend to ignore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;gt;implying fires can touch me.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stilt Boomer====&lt;br /&gt;
[[Image:Stilt boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Stilt Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Long-Legged Boomer]]&lt;br /&gt;
&lt;br /&gt;
Stilt Boomers are predatory ambushers which hunt during the night. They use the bioluminiscent tips at the ends of their sensory tentacles to emulate the movements of Lightbutt Ngung, which attracts smaller creatures such as Joords to them. Their dark coloration and tall posture allow them to stay unnoticed by the approaching creature fixated on the pretty dancing lights indicating potential snack.&lt;br /&gt;
When the prey is close enough, the stilt boomer activates it&#039;s head lamps, which can easily blind and shock the prey for a moment. The boomers use this moment to lunge at their prey, ripping them apart with their long and sharp fangs. In case the prey tries to flee or fight back, the muscular legs of the stilt boomers allow it to easily catch and pummel the prey to death.&lt;br /&gt;
&lt;br /&gt;
The stilt boomers less social than their ancestors, though they often stay within the seeing distance of each other, using their bioluminiscence to communicate.&lt;br /&gt;
They inhabit a number of biomes. The coast, southern marshes, ashlands and frilla forests are all quite suitable habitats for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;gt;implying fires can touch me either.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
[[Image:Jungle Boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Jungle Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Running Boomer]]&lt;br /&gt;
Smaller than Green Boomers, Jungle Boomers live in the canopy of the forest canopy. Their diet consists of fruit and Tapascu leaves. Their long, dextrous legs make it easy for them to jump and run swiftly along the tops of the trees.&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
[[Image:Frilla boomer.PNG|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Sap Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gliding Boomer]]&lt;br /&gt;
&lt;br /&gt;
In order to escape seasonal floods, these Boomers began to climb up the surfaces of the massive Frilla trees. They developed gecko like paws which allowed them to do so with ease. They also became much smaller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
[[Image:Sap boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sap Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer]]&lt;br /&gt;
The sap boomer has a strong, chisel-like beak. They use it to break off layers of Frilla bark and reach the layer of phloem so that they may drink the sap carried within.&lt;br /&gt;
Their skin has taken on a pigment similar to that of the bark, so they may feed uninterrupted by predators.&lt;br /&gt;
&lt;br /&gt;
====Gliding Boomer====&lt;br /&gt;
[[Image:Gliding Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gliding Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Frilla Boomer]]&lt;br /&gt;
Gliding boomers are omnivorous animals which live in the Frilla forest. Their diet mainly consists of bugs and vegetation. Their namesake comes from their ability to glide from tree to tree. While gliding, they often leave their beakless mouths open in order to catch swarms of Ngungs. While gliding, they can release a stream of volatile chemicals which ignite and provide a speed boost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
[[Image:Swamp boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Swamp Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Predatory Boomer]]&lt;br /&gt;
The legs of Walking Boomers which moved into the swamps became longer to traverse the watery terrain. Their skin also became darker to blend in with the environment.&lt;br /&gt;
&lt;br /&gt;
As the the terrain of the swamps became more difficult from the dense Azrach growth, the boomers developed claws on their toes in order to better grip to the roots and trunks of the trees which they walked along.&lt;br /&gt;
&lt;br /&gt;
====Predatory Boomer====&lt;br /&gt;
[[Image:Predboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Predatory Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Swamp Boomer]]&lt;br /&gt;
&lt;br /&gt;
In the harsh struggle of survival in the dark and damp central marshes, a new predatory splinter species of the swamp boomers emerges.&lt;br /&gt;
These boomers have adapted to the low light conditions of the central marshes, by developing Infrared sensitive eyes, which allow them to better track suitable prey. Unfortunately, these new eyes are vulnerable to direct sunlight, which confines these species to the perpertual darkness of the central marsh, and forces them to move in the other parts of the great azrach forest during the night.&lt;br /&gt;
&lt;br /&gt;
These carnivorous boomers hunt smaller critters, their swamp boomer bretheren, govinks and keerbs. Their strong and shear-like beak allow them to make short work out of their prey.&lt;br /&gt;
The predatory boomers hunt by outmanouvering their prey, using the speed and agility that all the swamp boomers posses to get the kill. &lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
[[Image:Tundraboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tundra Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Arctic Boomer]]&lt;br /&gt;
The tundra boomers are bigger and stockier than their cousins, and they move in great herds for mutual protection. They have lost their gas discharge defense, as their bodies need to focus on keeping the creature warm. They&#039;ve begun to develop an organ attached to their lungs and float sacs which burns small amounts of their internal methane supply for heat.&lt;br /&gt;
The sensory hairs of their toes have also started to spread to the rest of their legs, as they help in retaining heat.&lt;br /&gt;
&lt;br /&gt;
The tundra boomers mostly feed on tubers and other plant material found in the north during the summer. They migrate south during the winter, as even they can&#039;t stand the cold arctic winter, despite their adaptations.&lt;br /&gt;
&lt;br /&gt;
They spend the winter on the southern side of the riverside plains of this continent. When summer comes, the swim across the river and return to the north and begin once again to feast on the vindra tubers of the tundra.&lt;br /&gt;
The walking boomers give birth to more developed young, who don&#039;t float away from the herd, like they do in most hoppa an boomer species. They usually breed during spring, and give birth during summer, so that the young can quickly get fat on the abundant plant life of the tundra. &lt;br /&gt;
&lt;br /&gt;
====Arctic Boomer====&lt;br /&gt;
[[Image:Arcticboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arctic Boomer (Winter Coat)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Tundra Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Wooly Boomer]]&lt;br /&gt;
Volcanic eruptions resulted in disrupting the migration cycle of the tundra boomers.&lt;br /&gt;
They could not cross the muddy river, and thus they were forced to endure the cold winter of the north. Many of them died, and the ones who survived were hairiest of them all.&lt;br /&gt;
Within relatively few generations, the boomers became extremely hairy. These hairs grow before winter, and they trap the internal heat of the boomer very efficiently, allowing these creatures to survive the harsh arctic winter.&lt;br /&gt;
They no longer migrate back to the south. They do come closer to the river during the winter, but they do not cross it anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
[[Image:Wooly Boomers.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wooly Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Arctic Boomer]]&lt;br /&gt;
Wooly Boomers are massive creatures which live in the cold north year-round, traveling in small herds. Their thick, shaggy fur is very effective in holding in the heat which the creatures produce from their methane burning. The diet of these boomers is made up of grasses and roots which they dig up using the tusks to either side of their beak.&lt;br /&gt;
One major distinction between Wooly Boomers and all other species is that these have skeleton make entirely of actual bone rather than mostly cartilage.&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:Higitainchart.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Frilla Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Flying Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Jungle Higitain]]&lt;br /&gt;
&lt;br /&gt;
These Higitains are vicious predators which grab onto prey with their large fangs and mandibles and rip it apart with the tiny clawed mouthparts. Due to a long period of frequent floods, they gained clawed feet in order to scale the massive Frilla trees.&lt;br /&gt;
They hunt mainly on the ground and lower limbs of the Frillas.&lt;br /&gt;
&lt;br /&gt;
====Flying Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flying Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Frilla Higitain]]&lt;br /&gt;
&lt;br /&gt;
A small population of the Forest Higitain have sprouted insect-like wings. They don&#039;t use them to fly a lot. Mostly for regulating body temperature. When they do fly, it&#039;s in small bursts from tree to tree, or in order to catch a Noord.&lt;br /&gt;
They build small lairs of bark on the large saucer shaped limbs along the frilla&#039;s trunk.&lt;br /&gt;
&lt;br /&gt;
Just to make something clear, wingless hunt near the ground, while these occupy the canopy. &lt;br /&gt;
&lt;br /&gt;
====Plains Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Swamp Higitain]]&lt;br /&gt;
&lt;br /&gt;
Plains Higitains have shear-like mandibles which they slice their victims up with. On theri front, they have two scythe-like limbs which are actually used to crack open the shells of other creatures.&lt;br /&gt;
&lt;br /&gt;
====Jungle Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Jungle Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Frilla Higitain]]&lt;br /&gt;
&lt;br /&gt;
====Northern Hitigain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Northern Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor:Higitain]]&lt;br /&gt;
&lt;br /&gt;
====Swamp Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Plains Higitain]]&lt;br /&gt;
&lt;br /&gt;
The apex predator of the swamps, these Higitains ar smaller than other species of the genus. Their reduced size allows them to pursue prey through the tangled tree maze. The claws on their feet are more suited for climbing and gripping, and they possess barbed graspers on their backside, which allow them to anchor themselves on a tree trunk. They way in which their eyes are aligned give the Swamp Higitains a very wide field of vision. When one picks up movement, it will give chase through the tangle.&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:Joordchart.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Smart Joord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Aggrod&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Joorod]]&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aggrod&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Smart Joord]]&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Joorod&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Smart Joord]]&lt;br /&gt;
&lt;br /&gt;
====Plainsrunner====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plainsrunner&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Fisher]]&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Joord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Plainsrunner]]&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Stalker/Yeti?/ Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Flying Noord]]&lt;br /&gt;
&lt;br /&gt;
====Stalker/Yeti/? Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;? Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: Unknown&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Unknown]]&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flying Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Southern Noord]]&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:Ngungchart.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:Dahonchart.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Azrach Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Tapascu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Vindra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388613</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388613"/>
		<updated>2013-03-13T18:01:07Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Higitain Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
This article details the events of the East Continent Evolution stage in the [[Primordial Evolution Game]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Primordialeast.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eastprojenitors.png|thumb|200px|&lt;br /&gt;
Eastern Progenitors]]&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignite upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative. They live off of a varied diet of carrion, detris, dung, and sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems. It feeds on small insects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon:&#039;&#039;&#039;  Colonies of microscopic jellyfish acting as if they were a single organism. They feed on algae and small organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039;  Relative of Krubs, Keerbs are amphibious arthropods which feed on riverside plants and detritus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel:&#039;&#039;&#039;  A descendant of Ramel Magnificus. It has luminescent compounds in its exoskeleton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker:&#039;&#039;&#039;  The Ramel Stalker is a bipedal glundiform with an internalized skeleton. It hunts using its bladed snout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:Boomerchart.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Eyespot Boomer====&lt;br /&gt;
[[Image:Eyespotboom.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Eyespot Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Crawling Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Coastal Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Walking Boomer]]&lt;br /&gt;
Boomers developed two large light-sensitive patches on their faces. Like their ancestors, these Boomers secrete a thick slime which aids in dragging their large, yet light abdomen. The red patches on the head of this creature are luminescent organs, which it flashes as a warning to predators to leave it alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Crawling Boomer====&lt;br /&gt;
[[Image:Crawlingboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Crawling Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Climbing Boomer]]&lt;br /&gt;
The crawling boomers developed stronger feet, with their fingers developing into almost claw-like digits. This allowed them to dig in deeper to the ground and gain purchase on a larger variety of terrain, as well as cling to surfaces better. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
[[Image:Climbingboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Climbing Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Crawling Boomer]]&lt;br /&gt;
The Climbing Boomers have specialized in living in the vast canopies of the azrach forests that cover the eastern coastline and swamps.&lt;br /&gt;
Their tentacles are longer and stronger, and they move through the canopy by swinging themselves from one branch to another. Over time, they gained elaborate luminescent displays and sticky surfaces on their palms.&lt;br /&gt;
They mostly eat the fruits and bark of the azrach trees. &lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
[[Image:Coastalboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Coastal Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer]]&lt;br /&gt;
The front legs of boomers living on the southern coast became webbed in order to swim back to shore whenever they were swept out to sea. They also developed transparent eyelids.&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
[[Image:Walking Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Walking Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Eyespot Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Mountain Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Crag Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Plains Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Frilla Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Tundra Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Swamp Boomer]]&lt;br /&gt;
Over time, the boomers living near the plains developed stronger tentacles, which allow them to walk, instead of simply crawling on the ground.&lt;br /&gt;
These boomers live in small herds, using the noxious gases their former slime glands adapted to excrete for common protection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
[[Image:Mountainboomer.PNG|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mountain Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Cave Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Green Boomer]]&lt;br /&gt;
Due to flooding for parts of the year, some boomers began to seek higher ground. Eventually they became the mountain boomers, who have hard clawed hoof like feet which help them to move in the rockier environment.&lt;br /&gt;
&lt;br /&gt;
Volcanic activity caused a split in the mountain boomer species. Their population suffered heavily from the eruptions, and most of the survivors had to migrate to south, away from the most active volcanoes. These mountain hoppas were few and far between, they live in small herds that wandered the southern mountains in search of food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
[[Image:Cave Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cave Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Mountain Boomer]]&lt;br /&gt;
The Mountain Boomers which stayed in the northern mountains sought safety in caves and nooks that shielded them against the volcanic activity. Over time, these cave boomers became reclusive species, usually only living by themselves or in small family groups. Their skin became thicker and developed hard scale like plates that protected the creatures against the irritating ash that was everywhere. The plant life in the mountains was too scarce to get rid of the nutrient rich material very fast. Without their now thicker skin, the ash would smear and cause infections in the sensitive skin of the boomers. &lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
[[Image:Green Boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Green Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Mountain Boomer]]&lt;br /&gt;
Green Boomers are an herbivore found in the rainforests extending from the southern end of the mountains onto the archipelago. They live in small groups of between 4-15 members. Their diet consists of underbrush and fallen or low-growing fruit. The tips of their tentacles are covered with numerous section cups, making then effective manipulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
[[Image:Other mountain boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Crag Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Red Boomer]]&lt;br /&gt;
Just like the mountain Boomers, these too migrated to the mountains to escape the floods. Rather than hoofed feet, they developed stronger digits to grip and climb the uneasy surfaces.&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
[[Image:Red boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Red Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Bagr&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Willo Boomer]]&lt;br /&gt;
Red Boomers a carnivorous species. They lost their beak in favor of a fanged maw.&lt;br /&gt;
Their skin is covered in armored plates, which most likely formed as protection from falling rock in the geologically active region in which they live.&lt;br /&gt;
&lt;br /&gt;
====Bagr====&lt;br /&gt;
[[Image:Bagr.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Bagr&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Red Boomer]]&lt;br /&gt;
&lt;br /&gt;
Bagrs are social predators living in the northern mountains. They form large packs ruled by the strongest male. This male doesn&#039;t necessarily get all of the mates. He is simply at the top of the pecking order for feeding and mating. From their diet, their armor contains numerous metal-based compounds, making it strong and good at resisting heat. As part of both hunting and defense, they spray a highly reactive mix of chemicals from their mouths which burn intensely when mixed.&lt;br /&gt;
&lt;br /&gt;
====Willo Boomer====&lt;br /&gt;
[[Image:Willoboomer.PNG|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Willo Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Red Boomer]]&lt;br /&gt;
&lt;br /&gt;
The Willo Boomer is a nocturnal animal that lives in the caves of the southern mountains. It only leaves its home in the caves at night after the sun has set. The blood of the Willo Boomers contains a luninescent chemical. The bluish glow can be seen in the night when it is looking for something to eat. Normally it eats the moss growing inside of the caves. When it is time to mate, however, it tends to seek out more nutritious food.&lt;br /&gt;
The Boomer is able to spray a foul smelling, and luminescent fluid from its mouth as surprisingly high pressure in defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
[[Image:Running boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Running Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Long-Legged Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Jungle Boomer]]&lt;br /&gt;
Wild fires were devastating for boomers, which are incredibly vulnerable to fire, as the gases their bodies contain are quite flammable.&lt;br /&gt;
The only ones who survived these fires were the ones with longest and the fastest legs.&lt;br /&gt;
Over time, these fast boomers became the dominant boomer variety on the plains.&lt;br /&gt;
&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Long-Legged Boomer====&lt;br /&gt;
[[Image:Longlegboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Long-Legged Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Running Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Stilt Boomer]]&lt;br /&gt;
This species of boomer has long legs which allow it to keep it&#039;s gas filled body far away from the flames of frequent grass fires. They can skitter over avarage wildfires, due to their thicker skin on their legs.&lt;br /&gt;
They have also adapted to feed on charred plants, which other herbivores tend to ignore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;gt;implying fires can touch me.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stilt Boomer====&lt;br /&gt;
[[Image:Stilt boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Stilt Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Long-Legged Boomer]]&lt;br /&gt;
&lt;br /&gt;
Stilt Boomers are predatory ambushers which hunt during the night. They use the bioluminiscent tips at the ends of their sensory tentacles to emulate the movements of Lightbutt Ngung, which attracts smaller creatures such as Joords to them. Their dark coloration and tall posture allow them to stay unnoticed by the approaching creature fixated on the pretty dancing lights indicating potential snack.&lt;br /&gt;
When the prey is close enough, the stilt boomer activates it&#039;s head lamps, which can easily blind and shock the prey for a moment. The boomers use this moment to lunge at their prey, ripping them apart with their long and sharp fangs. In case the prey tries to flee or fight back, the muscular legs of the stilt boomers allow it to easily catch and pummel the prey to death.&lt;br /&gt;
&lt;br /&gt;
The stilt boomers less social than their ancestors, though they often stay within the seeing distance of each other, using their bioluminiscence to communicate.&lt;br /&gt;
They inhabit a number of biomes. The coast, southern marshes, ashlands and frilla forests are all quite suitable habitats for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&amp;gt;implying fires can touch me either.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
[[Image:Jungle Boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Jungle Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Running Boomer]]&lt;br /&gt;
Smaller than Green Boomers, Jungle Boomers live in the canopy of the forest canopy. Their diet consists of fruit and Tapascu leaves. Their long, dextrous legs make it easy for them to jump and run swiftly along the tops of the trees.&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
[[Image:Frilla boomer.PNG|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Sap Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Gliding Boomer]]&lt;br /&gt;
&lt;br /&gt;
In order to escape seasonal floods, these Boomers began to climb up the surfaces of the massive Frilla trees. They developed gecko like paws which allowed them to do so with ease. They also became much smaller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
[[Image:Sap boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sap Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Boomer]]&lt;br /&gt;
The sap boomer has a strong, chisel-like beak. They use it to break off layers of Frilla bark and reach the layer of phloem so that they may drink the sap carried within.&lt;br /&gt;
Their skin has taken on a pigment similar to that of the bark, so they may feed uninterrupted by predators.&lt;br /&gt;
&lt;br /&gt;
====Gliding Boomer====&lt;br /&gt;
[[Image:Gliding Boomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gliding Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Frilla Boomer]]&lt;br /&gt;
Gliding boomers are omnivorous animals which live in the Frilla forest. Their diet mainly consists of bugs and vegetation. Their namesake comes from their ability to glide from tree to tree. While gliding, they often leave their beakless mouths open in order to catch swarms of Ngungs. While gliding, they can release a stream of volatile chemicals which ignite and provide a speed boost. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
[[Image:Swamp boomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Swamp Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Predatory Boomer]]&lt;br /&gt;
The legs of Walking Boomers which moved into the swamps became longer to traverse the watery terrain. Their skin also became darker to blend in with the environment.&lt;br /&gt;
&lt;br /&gt;
As the the terrain of the swamps became more difficult from the dense Azrach growth, the boomers developed claws on their toes in order to better grip to the roots and trunks of the trees which they walked along.&lt;br /&gt;
&lt;br /&gt;
====Predatory Boomer====&lt;br /&gt;
[[Image:Predboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Predatory Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Swamp Boomer]]&lt;br /&gt;
&lt;br /&gt;
In the harsh struggle of survival in the dark and damp central marshes, a new predatory splinter species of the swamp boomers emerges.&lt;br /&gt;
These boomers have adapted to the low light conditions of the central marshes, by developing Infrared sensitive eyes, which allow them to better track suitable prey. Unfortunately, these new eyes are vulnerable to direct sunlight, which confines these species to the perpertual darkness of the central marsh, and forces them to move in the other parts of the great azrach forest during the night.&lt;br /&gt;
&lt;br /&gt;
These carnivorous boomers hunt smaller critters, their swamp boomer bretheren, govinks and keerbs. Their strong and shear-like beak allow them to make short work out of their prey.&lt;br /&gt;
The predatory boomers hunt by outmanouvering their prey, using the speed and agility that all the swamp boomers posses to get the kill. &lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
[[Image:Tundraboomer.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tundra Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Walking Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Arctic Boomer]]&lt;br /&gt;
The tundra boomers are bigger and stockier than their cousins, and they move in great herds for mutual protection. They have lost their gas discharge defense, as their bodies need to focus on keeping the creature warm. They&#039;ve begun to develop an organ attached to their lungs and float sacs which burns small amounts of their internal methane supply for heat.&lt;br /&gt;
The sensory hairs of their toes have also started to spread to the rest of their legs, as they help in retaining heat.&lt;br /&gt;
&lt;br /&gt;
The tundra boomers mostly feed on tubers and other plant material found in the north during the summer. They migrate south during the winter, as even they can&#039;t stand the cold arctic winter, despite their adaptations.&lt;br /&gt;
&lt;br /&gt;
They spend the winter on the southern side of the riverside plains of this continent. When summer comes, the swim across the river and return to the north and begin once again to feast on the vindra tubers of the tundra.&lt;br /&gt;
The walking boomers give birth to more developed young, who don&#039;t float away from the herd, like they do in most hoppa an boomer species. They usually breed during spring, and give birth during summer, so that the young can quickly get fat on the abundant plant life of the tundra. &lt;br /&gt;
&lt;br /&gt;
====Arctic Boomer====&lt;br /&gt;
[[Image:Arcticboomer.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arctic Boomer (Winter Coat)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Extinct&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Tundra Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Wooly Boomer]]&lt;br /&gt;
Volcanic eruptions resulted in disrupting the migration cycle of the tundra boomers.&lt;br /&gt;
They could not cross the muddy river, and thus they were forced to endure the cold winter of the north. Many of them died, and the ones who survived were hairiest of them all.&lt;br /&gt;
Within relatively few generations, the boomers became extremely hairy. These hairs grow before winter, and they trap the internal heat of the boomer very efficiently, allowing these creatures to survive the harsh arctic winter.&lt;br /&gt;
They no longer migrate back to the south. They do come closer to the river during the winter, but they do not cross it anymore. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
[[Image:Wooly Boomers.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wooly Boomer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;Extant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Arctic Boomer]]&lt;br /&gt;
Wooly Boomers are massive creatures which live in the cold north year-round, traveling in small herds. Their thick, shaggy fur is very effective in holding in the heat which the creatures produce from their methane burning. The diet of these boomers is made up of grasses and roots which they dig up using the tusks to either side of their beak.&lt;br /&gt;
One major distinction between Wooly Boomers and all other species is that these have skeleton make entirely of actual bone rather than mostly cartilage.&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:Higitainchart.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Frilla Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Flying Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Jungle Higitain]]&lt;br /&gt;
&lt;br /&gt;
These Higitains are vicious predators which grab onto prey with their large fangs and mandibles and rip it apart with the tiny clawed mouthparts. Due to a long period of frequent floods, they gained clawed feet in order to scale the massive Frilla trees.&lt;br /&gt;
&lt;br /&gt;
====Plains Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Higitain&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Swamp Higitain]]&lt;br /&gt;
&lt;br /&gt;
Plains Higitains have shear-like mandibles which they slice their victims up with. On theri front, they have two scythe-like limbs which are actually used to crack open the shells of other creatures.&lt;br /&gt;
&lt;br /&gt;
====Flying Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flying Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Frilla Higitain]]&lt;br /&gt;
&lt;br /&gt;
====Jungle Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Jungle Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Frilla Higitain]]&lt;br /&gt;
&lt;br /&gt;
====Northern Hitigain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|left|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Northern Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor:Higitain]]&lt;br /&gt;
&lt;br /&gt;
====Swamp Higitain====&lt;br /&gt;
[[Image:Null.png|thumb|100px|upright|right|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Frilla Higitain&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: &lt;br /&gt;
&amp;lt;br /&amp;gt;Progenitor: Plains Higitain]]&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:Joordchart.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Smart Joord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Aggrod&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Joorod]]&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aggrod&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Smart Joord]]&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Joorod&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Smart Joord]]&lt;br /&gt;
&lt;br /&gt;
====Plainsrunner====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plainsrunner&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Fisher]]&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Joord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Plainsrunner]]&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Joord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Stalker/Yeti?/ Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Flying Noord]]&lt;br /&gt;
&lt;br /&gt;
====Stalker/Yeti/? Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|left|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;? Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status: Unknown&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Unknown]]&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
[[Image:null.png|thumb|upright|right|top|100px|&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Flying Noord&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Status:&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Noord&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt;Southern Noord]]&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:Ngungchart.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:Dahonchart.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Azrach Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Tapascu Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Vindra Evolution]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388598</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388598"/>
		<updated>2013-03-11T19:49:01Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Higitain Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative. They live off of a varied diet of carrion, detris, dung, and sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems. It feeds on small insects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon:&#039;&#039;&#039;  Colonies of microscopic jellyfish acting as if they were a single organism. They feed on algea and small organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039;  Relative of Krubs, Keerbs are amphibious arthropods which feed on riverside plants and detris.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel:&#039;&#039;&#039;  A descendant of Ramel Magnificus. It has luminescent compounds in its exoskeleton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker:&#039;&#039;&#039;  The Ramel Stalker is a bipedal glundiform with an internalized skeleton. It hunts using its bladed snout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthesetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Eyespot Boomer====&lt;br /&gt;
Boomers developed two large light-sensitive patches on their faces.&lt;br /&gt;
&lt;br /&gt;
====Crawling Boomer====&lt;br /&gt;
The feet of some boomers became claw-like in shape, allowing then to better drag themselves along the ground.&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
Over time, the eyes and leg muscles of Crawling Boomers became more developed, and they permanently took to the trees of the developing Azrach swamps. Over time, they gained elaborate luminescent displays and sticky surfaces on their palms.&lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
The front legs of boomers living on the southern coast became webbed in order to swim back to shore whenever they were swept out to sea. They also developed transparent eyelids.&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
Boomers more inland began to develop a harder skeleton than those which drug themselves along the ground, allowing thing to actualy stand up on all fours. Their slime glands were repurposed to secrete a foul smelling substance as a defense mechanism.&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
&lt;br /&gt;
====Bagr====&lt;br /&gt;
&lt;br /&gt;
====Plains Boomer====&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Long-Legged Boomer====&lt;br /&gt;
&amp;gt;implying fires can touch me.&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
The legs of Walking Boomers which moved into the swamps became longer to traverse the watery terrain. Their skin also became darker to blend in with the environment.&lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
Despite their name, Tundra Boomers do not live up past the permafrost. They are a species which lives up north and migrates south for the winter.&lt;br /&gt;
&lt;br /&gt;
====Arctic Boomer====&lt;br /&gt;
When the river on the journey south became impassable due to not freezin over, Boomers were no longer able to migrate. In responce, they developed an organ that burned small amounts of their internal methane supply for warmth, as well as growing a coat of curly hair seasonaly.&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
Over time, the Arctic Boomers became more efficient at enduring the frigid winters of the far north. They ceased to shed their hair in the spring, and it became thick and shaggy. Their furnace organs became more powerful. They also began to reach the size of an African Elephant when fully grown. Much of their diet consisted of roots dug up with the tusks on either side of their beaks.&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Frilla Forest Higitain====&lt;br /&gt;
These Higitains are vicious predators which grab onto prey with their large fangs and mandibles and rip it apart with the tiny clawed mouthparts. Due to a long period of frequent floods, they gained clawed feet in order to scale the massive Frilla trees.&lt;br /&gt;
&lt;br /&gt;
====Plains Higitain====&lt;br /&gt;
Plains Higitains have shear-like mandibles which they slice their victims up with. On theri front, they have two scythe-like limbs which are actually used to crack open the shells of other creatures.&lt;br /&gt;
&lt;br /&gt;
====Northern Hitigain====&lt;br /&gt;
A simple predator that hibernates for the winter.&lt;br /&gt;
&lt;br /&gt;
====Swamp Higitain====&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
&lt;br /&gt;
====Plains Joord====&lt;br /&gt;
&lt;br /&gt;
====Fisher Joord====&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
&lt;br /&gt;
====Stalker Noord====&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388597</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388597"/>
		<updated>2013-03-11T18:57:19Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Boomer Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative. They live off of a varied diet of carrion, detris, dung, and sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems. It feeds on small insects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon:&#039;&#039;&#039;  Colonies of microscopic jellyfish acting as if they were a single organism. They feed on algea and small organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039;  Relative of Krubs, Keerbs are amphibious arthropods which feed on riverside plants and detris.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel:&#039;&#039;&#039;  A descendant of Ramel Magnificus. It has luminescent compounds in its exoskeleton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker:&#039;&#039;&#039;  The Ramel Stalker is a bipedal glundiform with an internalized skeleton. It hunts using its bladed snout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthesetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Eyespot Boomer====&lt;br /&gt;
Boomers developed two large light-sensitive patches on their faces.&lt;br /&gt;
&lt;br /&gt;
====Crawling Boomer====&lt;br /&gt;
The feet of some boomers became claw-like in shape, allowing then to better drag themselves along the ground.&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
Over time, the eyes and leg muscles of Crawling Boomers became more developed, and they permanently took to the trees of the developing Azrach swamps. Over time, they gained elaborate luminescent displays and sticky surfaces on their palms.&lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
The front legs of boomers living on the southern coast became webbed in order to swim back to shore whenever they were swept out to sea. They also developed transparent eyelids.&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
Boomers more inland began to develop a harder skeleton than those which drug themselves along the ground, allowing thing to actualy stand up on all fours. Their slime glands were repurposed to secrete a foul smelling substance as a defense mechanism.&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
&lt;br /&gt;
====Bagr====&lt;br /&gt;
&lt;br /&gt;
====Plains Boomer====&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Long-Legged Boomer====&lt;br /&gt;
&amp;gt;implying fires can touch me.&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
The legs of Walking Boomers which moved into the swamps became longer to traverse the watery terrain. Their skin also became darker to blend in with the environment.&lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
Despite their name, Tundra Boomers do not live up past the permafrost. They are a species which lives up north and migrates south for the winter.&lt;br /&gt;
&lt;br /&gt;
====Arctic Boomer====&lt;br /&gt;
When the river on the journey south became impassable due to not freezin over, Boomers were no longer able to migrate. In responce, they developed an organ that burned small amounts of their internal methane supply for warmth, as well as growing a coat of curly hair seasonaly.&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
Over time, the Arctic Boomers became more efficient at enduring the frigid winters of the far north. They ceased to shed their hair in the spring, and it became thick and shaggy. Their furnace organs became more powerful. They also began to reach the size of an African Elephant when fully grown. Much of their diet consisted of roots dug up with the tusks on either side of their beaks.&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
&lt;br /&gt;
====Plains Joord====&lt;br /&gt;
&lt;br /&gt;
====Fisher Joord====&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
&lt;br /&gt;
====Stalker Noord====&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388596</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388596"/>
		<updated>2013-03-11T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative. They live off of a varied diet of carrion, detris, dung, and sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems. It feeds on small insects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon:&#039;&#039;&#039;  Colonies of microscopic jellyfish acting as if they were a single organism. They feed on algea and small organisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039;  Relative of Krubs, Keerbs are amphibious arthropods which feed on riverside plants and detris.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel:&#039;&#039;&#039;  A descendant of Ramel Magnificus. It has luminescent compounds in its exoskeleton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker:&#039;&#039;&#039;  The Ramel Stalker is a bipedal glundiform with an internalized skeleton. It hunts using its bladed snout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthesetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Eyespot Boomer====&lt;br /&gt;
Boomers developed two large light-sensitive patches on their faces.&lt;br /&gt;
&lt;br /&gt;
====Crawling Boomer====&lt;br /&gt;
The feet of some boomers became claw-like in shape, allowing then to better drag themselves along the ground.&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
Over time, the eyes and leg muscles of Crawling Boomers became more developed, and they permanently took to the trees of the developing Azrach swamps. Over time, they gained elaborate luminescent displays and sticky surfaces on their palms.&lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
The front legs of boomers living on the southern coast became webbed in order to swim back to shore whenever they were swept out to sea. They also developed transparent eyelids.&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
Boomers more inland began to develop a harder skeleton than those which drug themselves along the ground, allowing thing to actualy stand up on all fours. Their slime glands were repurposed to secrete a foul smelling substance as a defense mechanism.&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
&lt;br /&gt;
====Plains Boomer?====&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
The legs of Walking Boomers which moved into the swamps became longer to traverse the watery terrain. Their skin also became darker to blend in with the environment.&lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
Despite their name, Tundra Boomers do not live up past the permafrost. They are a species which lives up north and migrates south for the winter.&lt;br /&gt;
&lt;br /&gt;
====Arctic Boomer====&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
&lt;br /&gt;
====Plains Joord====&lt;br /&gt;
&lt;br /&gt;
====Fisher Joord====&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
&lt;br /&gt;
====Stalker Noord====&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388595</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388595"/>
		<updated>2013-03-11T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Joord Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthesetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
&lt;br /&gt;
====Plains Boomer?====&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Smart Joord====&lt;br /&gt;
&lt;br /&gt;
====Aggrod====&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
&lt;br /&gt;
====Plains Joord====&lt;br /&gt;
&lt;br /&gt;
====Fisher Joord====&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
&lt;br /&gt;
====Stalker Noord====&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388594</id>
		<title>Primordial Evolution Game/East Continent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/East_Continent&amp;diff=388594"/>
		<updated>2013-03-11T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: Created page with &amp;quot;===Progenitors===  &amp;#039;&amp;#039;&amp;#039;Boomer:&amp;#039;&amp;#039;&amp;#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomer:&#039;&#039;&#039;  A derivative of the Hopping Flouz. Boomers are blind, pig-sized herbivores. Their large abdomens are filled with methane, which they ignight upon serious injury or death as a deterrent to predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Higitain:&#039;&#039;&#039;  An offshoot of early Land Slizers. Due to isolation and a small population, they&#039;ve lost a small bit of their agression and their adhesive acid-spray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Govnik:&#039;&#039;&#039;  Ambush predators which are descended from Stalcks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joord:&#039;&#039;&#039;  Descendants of Bords which landed in the far east. They&#039;ve become tall and slender with a long beak for wading into shallow waters in order to catch fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ngung:&#039;&#039;&#039;  A fluzpuff derivative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ribboner:&#039;&#039;&#039;  This speedy flier is an offshoot of Flatworems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keerb:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowing Ramel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ramel Stalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azrach:&#039;&#039;&#039;  A leafless tree descended from Yantars with photosynthesetic bark. They asexually produce fruit which are eaten by many herbivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapascu:&#039;&#039;&#039; This Yantar derived plant protects itself from herbivores with large spikes around its base. It releases spores to reproduce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindra:&#039;&#039;&#039;  This blue plant is a species of Hrass which has broad leaves and tuberous roots.&lt;br /&gt;
&lt;br /&gt;
==Boomer Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Boomer Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Climbing Boomer====&lt;br /&gt;
&lt;br /&gt;
====Coastal Boomer====&lt;br /&gt;
&lt;br /&gt;
====Walking Boomer====&lt;br /&gt;
&lt;br /&gt;
====Mountain Boomer====&lt;br /&gt;
&lt;br /&gt;
====Cave Boomer====&lt;br /&gt;
&lt;br /&gt;
====Green Boomer====&lt;br /&gt;
&lt;br /&gt;
====Crag Boomer====&lt;br /&gt;
&lt;br /&gt;
====Red Boomer====&lt;br /&gt;
&lt;br /&gt;
====Plains Boomer?====&lt;br /&gt;
&lt;br /&gt;
====Running Boomer====&lt;br /&gt;
Gotta go fast!&lt;br /&gt;
&lt;br /&gt;
====Jungle Boomers====&lt;br /&gt;
&lt;br /&gt;
====Frilla Boomer====&lt;br /&gt;
&lt;br /&gt;
====Sap Boomer====&lt;br /&gt;
&lt;br /&gt;
====Swamp Boomer====&lt;br /&gt;
&lt;br /&gt;
====Tundra Boomer====&lt;br /&gt;
&lt;br /&gt;
====Wooly Boomer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Higitain Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Higitain Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Govnik Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Govnik Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joord Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Joord Evolution]]&lt;br /&gt;
&lt;br /&gt;
=====Smart Joord====&lt;br /&gt;
&lt;br /&gt;
====Aggrod===&lt;br /&gt;
&lt;br /&gt;
====Joorod====&lt;br /&gt;
&lt;br /&gt;
====Plains Joord====&lt;br /&gt;
&lt;br /&gt;
====Fisher Joord====&lt;br /&gt;
&lt;br /&gt;
====Noord====&lt;br /&gt;
&lt;br /&gt;
====Stalker Noord====&lt;br /&gt;
&lt;br /&gt;
====Flying Noord====&lt;br /&gt;
&lt;br /&gt;
====Hill Joord====&lt;br /&gt;
&lt;br /&gt;
====Mountain Joord====&lt;br /&gt;
&lt;br /&gt;
====Crusher Joord====&lt;br /&gt;
&lt;br /&gt;
====Hydra Joord====&lt;br /&gt;
&lt;br /&gt;
==Ngung Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ngung Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ribboner Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Ribboner Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dahon Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Dahon Evolution]]&lt;br /&gt;
&lt;br /&gt;
====Balloon Dahon====&lt;br /&gt;
&lt;br /&gt;
====Frilla Dahon====&lt;br /&gt;
&lt;br /&gt;
====Ocean Dahon====&lt;br /&gt;
&lt;br /&gt;
====Bladdered Dahon====&lt;br /&gt;
&lt;br /&gt;
====Upright Dahon====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keerb Evolution==&lt;br /&gt;
[[Image:null.png|thumb|center|Keerb Evolution]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azrach Evolution==&lt;br /&gt;
&lt;br /&gt;
====Swamp Azrach====&lt;br /&gt;
&lt;br /&gt;
==Tapascu Evolution==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vindra Evolution==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388415</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388415"/>
		<updated>2013-02-20T15:01:37Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Borgas I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
In the game, players develop the species, races, and cultures of the planet Borgas IV.&lt;br /&gt;
&lt;br /&gt;
==Borgas System==&lt;br /&gt;
&lt;br /&gt;
Discovered and named by astronomers of the second Great Bord Empire, the Borgas System is a solar system of (x) planets orbiting a smaller yellow main-sequence star.&lt;br /&gt;
&lt;br /&gt;
The following is still not set in stone.&lt;br /&gt;
&lt;br /&gt;
===Borgas I===&lt;br /&gt;
The first planet from the sun is what is known as a [http://en.wikipedia.org/wiki/Hot_Jupiter hot Jupiter], or a gas giant which has moved into the inner solar system.&lt;br /&gt;
&lt;br /&gt;
===Borgas II===&lt;br /&gt;
A rocky planet with little or no atmosphere. Whatever it may have had in the past was lost due to being blasted away by the solar wind and flares.&lt;br /&gt;
&lt;br /&gt;
===Borgas III===&lt;br /&gt;
This planet is another rocky one. Unlike Borgas II, Borgas III has a thick atmosphere comprised of methane (19%), carbon-dioxide (29%), water vapor (47%), and various other gasses (5%). The mixture gives the planet an intense greenhouse effect.&lt;br /&gt;
&lt;br /&gt;
===Borgas IV===&lt;br /&gt;
[[image:Borgas4thumb.gif|left|thumb]]&lt;br /&gt;
The world of Borgas IV is the fourth planet out from the system&#039;s sun, and the only one in the star&#039;s habitable zone. &lt;br /&gt;
The atmosphere is similar to that of Earth, with the main difference being that the oxygen content is much higher. Temperatures are also higher on average.&lt;br /&gt;
The surface is mostly covered in water with the exception of four continents and a large island chain. The eastern hemisphere of the planet exhibits high levels of seismic activity, which have played part in the relatively rapid formation of large fissures and rift valleys.&lt;br /&gt;
Two moons orbit the planet. Because of this, tides are lower except in times where the two satalites are nearly aligned.&lt;br /&gt;
Life on Borgas IV is carbon based and uses DNA for genetic coding. Due to the the super-predators and poisonous traits of creatures, the planet can be considered to be a mild [[Death World | death world]].&lt;br /&gt;
&lt;br /&gt;
===Borgas V===&lt;br /&gt;
Gas giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VI===&lt;br /&gt;
Gas or ice giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VII===&lt;br /&gt;
Ice giant?&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
Odd and frightening forms of life develop in the first return to Borgas IV&#039;s oceans. Most notably are the races of the depths, Seek&#039;kre and Cruelbs.&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
On a small chain of islands somewhere between Central and South, unique forms of life flourish. In particular are the variety of Bords which inhabit them.&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evola become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe with a culture inspired by ancient China, ancient Scandinavia, and feudal Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: A superstitious Govkar tribe inhabiting the swamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe of explorers. &#039;&#039;Subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Nomadic Govkar tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe living on the southern coastline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Moon-worshipping blacksmiths; Govkar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Exiled Skulk tribe of refugees.&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe. Ruled over by a semi-theocracy and divided into clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe. Germanic influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah.ze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around hot springs. Very laid back attitude&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus living in the northern jungle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms. Run a slavery-based empire.&lt;br /&gt;
&lt;br /&gt;
==The Bord==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&lt;br /&gt;
We know relatively little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim, but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
The Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
Below are the current explanation of their hypothosized history.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
&lt;br /&gt;
====Pre-Space Colonization====&lt;br /&gt;
All that is known is that the Bord are descended from some sort of waterfowl-like alien.&lt;br /&gt;
Bord legend tells of their kind viewing its own reflection in a pool of water and falling in love with it, recognizing, in Bord, true perfection of form. This marked the beginning of a long tradition of Bord vanity.&lt;br /&gt;
&lt;br /&gt;
====First Empire====&lt;br /&gt;
1st empire was born when the bords achieved interstellar flight. They (presumably) utilized generation ships to colonize other solar systems. In these generation ships, the travelers lived and died, developed their own traditions and cultures. 1st empire rapidly grew and expanded, but splintered into small, warring sectors almost equally fast, due to the cultural differences between the new colonies. This age of warfare went on for an undefined age, until a new faction that managed to subdue them others emerged with their superior technology.&lt;br /&gt;
&lt;br /&gt;
====Second Empire====&lt;br /&gt;
The 2nd empire was born from a faction of bords who had developed extremely potent technologies (high energy weapons, super advanced nanite systems, AI and so on.) This faction managed to conquer the other bord factions of that time, and grew supreme. During this golden age of technology, the bords expanded once more, with long distance sleeper ships which were maintained by advanced autonomous robotics and nanite systems.&lt;br /&gt;
They formed a mighty, more unified and technologically very potent empire, that was dominant for again, and undefined time.&lt;br /&gt;
&lt;br /&gt;
The 2nd empire collapsed, when the technology of the bords went full skynet against them. Their dependency on their automated systems made the bords extremely defenseless against their hostile creations. What ever caused their nanite systems to go independent, was probably very similar to the (unknown) reason that caused the first vyrii nanites to form.&lt;br /&gt;
The 2nd empire collapsed quite fast, as the degenerate viral nanites used the unified communication network of the empire to spread themselves far too fast for any proper defense.&lt;br /&gt;
&lt;br /&gt;
====Third Empire====&lt;br /&gt;
&lt;br /&gt;
The 3rd empire rose from the ashes of the 2nd. How they survived against their former creations is anyone&#039;s guess, but they did and they managed to carve themselves an empire, that was almost as mighty as the ones that preceded them. Their whole gist is the abolishment of almost all advanced AI and nanite technologies of the 2nd empire, while they almost completely embrace the weapon technologies of the past. They are the most long lasting bord empire, and they have managed to maintain their stability and unity trough strong militarism, fascism and very potent method of control over their citizens. The 3rd empire plays into the natural behavior of the bords, who are quite lazy and self obsessed creatures. The 3rd empire provides easy living, entertainment, and pleasures for it&#039;s citizens, giving them no reason to rise against the authority. Of course, this easy life is just a cleverly disguised prison, and those few who do not fall for it are picked out by the system, and placed in fields where their abnormal behavior is of use.&lt;br /&gt;
&lt;br /&gt;
In short, the 1st and 2nd empire both failed due to certain faults in their social design.&lt;br /&gt;
1st, for the lack of unified culture, 2nd for their complete dependency on their technology, and uncontrolled technological advancement.&lt;br /&gt;
3rd empire has eliminated those faults. There are basically no cultural differences between bord colonies of the 3rd empire. And while the life of a normal bord is very tied to the automated technologies, there are no true AIs behind these techs. As for technological development, the 3rd empire has a tight leash on it, in order to prevent the re-creation of the self replicating machines that ravaged the 2nd empire. Presumably, these machines still exist, and they are the main enemies of the 3rd empire.&lt;br /&gt;
&lt;br /&gt;
====Fourth Empire?====&lt;br /&gt;
&lt;br /&gt;
During the events of Primordial, it is not impossible to have yet another uprising against the authoritarian 3rd Empire, and creating a new, 4th empire -- but so far, this is just a possibility.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon.&lt;br /&gt;
The Bord were a small, fat, pudgy species of birds native to the tundra region. Problem was that the GM couldn&#039;t figure out how to explain their presence in that region. A joke image showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, Indonesian Gentleman eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ 4. Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22486926/ 5. Central Civ I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 6. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22592601/ 7. Central Civ 2.5]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 8. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22860167/ 9. Central Civ IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 foolz archive] - Includes discussions of the Bord Empire at the end.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388414</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388414"/>
		<updated>2013-02-20T15:00:49Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Borgas System */ Added to the solar system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
In the game, players develop the species, races, and cultures of the planet Borgas IV.&lt;br /&gt;
&lt;br /&gt;
==Borgas System==&lt;br /&gt;
&lt;br /&gt;
Discovered and named by astronomers of the second Great Bord Empire, the Borgas System is a solar system of (x) planets orbiting a smaller yellow main-sequence star.&lt;br /&gt;
&lt;br /&gt;
The following is still not set in stone.&lt;br /&gt;
&lt;br /&gt;
===Borgas I===&lt;br /&gt;
The first planet from the sun is what is known as a [[http://en.wikipedia.org/wiki/Hot_Jupiter | hot Jupiter]], or a gas giant which has moved into the inner solar system. &lt;br /&gt;
&lt;br /&gt;
===Borgas II===&lt;br /&gt;
A rocky planet with little or no atmosphere. Whatever it may have had in the past was lost due to being blasted away by the solar wind and flares.&lt;br /&gt;
&lt;br /&gt;
===Borgas III===&lt;br /&gt;
This planet is another rocky one. Unlike Borgas II, Borgas III has a thick atmosphere comprised of methane (19%), carbon-dioxide (29%), water vapor (47%), and various other gasses (5%). The mixture gives the planet an intense greenhouse effect.&lt;br /&gt;
&lt;br /&gt;
===Borgas IV===&lt;br /&gt;
[[image:Borgas4thumb.gif|left|thumb]]&lt;br /&gt;
The world of Borgas IV is the fourth planet out from the system&#039;s sun, and the only one in the star&#039;s habitable zone. &lt;br /&gt;
The atmosphere is similar to that of Earth, with the main difference being that the oxygen content is much higher. Temperatures are also higher on average.&lt;br /&gt;
The surface is mostly covered in water with the exception of four continents and a large island chain. The eastern hemisphere of the planet exhibits high levels of seismic activity, which have played part in the relatively rapid formation of large fissures and rift valleys.&lt;br /&gt;
Two moons orbit the planet. Because of this, tides are lower except in times where the two satalites are nearly aligned.&lt;br /&gt;
Life on Borgas IV is carbon based and uses DNA for genetic coding. Due to the the super-predators and poisonous traits of creatures, the planet can be considered to be a mild [[Death World | death world]].&lt;br /&gt;
&lt;br /&gt;
===Borgas V===&lt;br /&gt;
Gas giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VI===&lt;br /&gt;
Gas or ice giant?&lt;br /&gt;
&lt;br /&gt;
===Borgas VII===&lt;br /&gt;
Ice giant?&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
Odd and frightening forms of life develop in the first return to Borgas IV&#039;s oceans. Most notably are the races of the depths, Seek&#039;kre and Cruelbs.&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
On a small chain of islands somewhere between Central and South, unique forms of life flourish. In particular are the variety of Bords which inhabit them.&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evola become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe with a culture inspired by ancient China, ancient Scandinavia, and feudal Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: A superstitious Govkar tribe inhabiting the swamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe of explorers. &#039;&#039;Subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Nomadic Govkar tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe living on the southern coastline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Moon-worshipping blacksmiths; Govkar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Exiled Skulk tribe of refugees.&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe. Ruled over by a semi-theocracy and divided into clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe. Germanic influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah.ze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around hot springs. Very laid back attitude&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus living in the northern jungle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms. Run a slavery-based empire.&lt;br /&gt;
&lt;br /&gt;
==The Bord==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&lt;br /&gt;
We know relatively little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim, but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
The Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
Below are the current explanation of their hypothosized history.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
&lt;br /&gt;
====Pre-Space Colonization====&lt;br /&gt;
All that is known is that the Bord are descended from some sort of waterfowl-like alien.&lt;br /&gt;
Bord legend tells of their kind viewing its own reflection in a pool of water and falling in love with it, recognizing, in Bord, true perfection of form. This marked the beginning of a long tradition of Bord vanity.&lt;br /&gt;
&lt;br /&gt;
====First Empire====&lt;br /&gt;
1st empire was born when the bords achieved interstellar flight. They (presumably) utilized generation ships to colonize other solar systems. In these generation ships, the travelers lived and died, developed their own traditions and cultures. 1st empire rapidly grew and expanded, but splintered into small, warring sectors almost equally fast, due to the cultural differences between the new colonies. This age of warfare went on for an undefined age, until a new faction that managed to subdue them others emerged with their superior technology.&lt;br /&gt;
&lt;br /&gt;
====Second Empire====&lt;br /&gt;
The 2nd empire was born from a faction of bords who had developed extremely potent technologies (high energy weapons, super advanced nanite systems, AI and so on.) This faction managed to conquer the other bord factions of that time, and grew supreme. During this golden age of technology, the bords expanded once more, with long distance sleeper ships which were maintained by advanced autonomous robotics and nanite systems.&lt;br /&gt;
They formed a mighty, more unified and technologically very potent empire, that was dominant for again, and undefined time.&lt;br /&gt;
&lt;br /&gt;
The 2nd empire collapsed, when the technology of the bords went full skynet against them. Their dependency on their automated systems made the bords extremely defenseless against their hostile creations. What ever caused their nanite systems to go independent, was probably very similar to the (unknown) reason that caused the first vyrii nanites to form.&lt;br /&gt;
The 2nd empire collapsed quite fast, as the degenerate viral nanites used the unified communication network of the empire to spread themselves far too fast for any proper defense.&lt;br /&gt;
&lt;br /&gt;
====Third Empire====&lt;br /&gt;
&lt;br /&gt;
The 3rd empire rose from the ashes of the 2nd. How they survived against their former creations is anyone&#039;s guess, but they did and they managed to carve themselves an empire, that was almost as mighty as the ones that preceded them. Their whole gist is the abolishment of almost all advanced AI and nanite technologies of the 2nd empire, while they almost completely embrace the weapon technologies of the past. They are the most long lasting bord empire, and they have managed to maintain their stability and unity trough strong militarism, fascism and very potent method of control over their citizens. The 3rd empire plays into the natural behavior of the bords, who are quite lazy and self obsessed creatures. The 3rd empire provides easy living, entertainment, and pleasures for it&#039;s citizens, giving them no reason to rise against the authority. Of course, this easy life is just a cleverly disguised prison, and those few who do not fall for it are picked out by the system, and placed in fields where their abnormal behavior is of use.&lt;br /&gt;
&lt;br /&gt;
In short, the 1st and 2nd empire both failed due to certain faults in their social design.&lt;br /&gt;
1st, for the lack of unified culture, 2nd for their complete dependency on their technology, and uncontrolled technological advancement.&lt;br /&gt;
3rd empire has eliminated those faults. There are basically no cultural differences between bord colonies of the 3rd empire. And while the life of a normal bord is very tied to the automated technologies, there are no true AIs behind these techs. As for technological development, the 3rd empire has a tight leash on it, in order to prevent the re-creation of the self replicating machines that ravaged the 2nd empire. Presumably, these machines still exist, and they are the main enemies of the 3rd empire.&lt;br /&gt;
&lt;br /&gt;
====Fourth Empire?====&lt;br /&gt;
&lt;br /&gt;
During the events of Primordial, it is not impossible to have yet another uprising against the authoritarian 3rd Empire, and creating a new, 4th empire -- but so far, this is just a possibility.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon.&lt;br /&gt;
The Bord were a small, fat, pudgy species of birds native to the tundra region. Problem was that the GM couldn&#039;t figure out how to explain their presence in that region. A joke image showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, Indonesian Gentleman eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ 4. Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22486926/ 5. Central Civ I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 6. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22592601/ 7. Central Civ 2.5]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 8. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22860167/ 9. Central Civ IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 foolz archive] - Includes discussions of the Bord Empire at the end.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388405</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388405"/>
		<updated>2013-02-13T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* The Bord= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
In the game, players develop the species, races, and cultures of the planet Borgas IV.&lt;br /&gt;
&lt;br /&gt;
==Borgas System==&lt;br /&gt;
&lt;br /&gt;
Discovered and named by astronomers of the second Great Bord Empire, the Borgas System is a solar system of (x) planets orbiting a smaller yellow main-sequence star.&lt;br /&gt;
&lt;br /&gt;
===Borgas I===&lt;br /&gt;
&lt;br /&gt;
===Borgas II===&lt;br /&gt;
&lt;br /&gt;
===Borgas III===&lt;br /&gt;
&lt;br /&gt;
===Borgas IV===&lt;br /&gt;
The world of Borgas IV is the fourth planet out from the system&#039;s sun, and the only one in the star&#039;s habitable zone. &lt;br /&gt;
The atmosphere is similar to that of Earth, with the main difference being that the oxygen content is much higher. Temperatures are also higher on average.&lt;br /&gt;
The surface is mostly covered in water with the exception of four continents and a large island chain. The eastern hemisphere of the planet exhibits high levels of seismic activity, which have played part in the relatively rapid formation of large fissures and rift valleys.&lt;br /&gt;
Two moons orbit the planet. Because of this, tides are lower except in times where the two satalites are nearly aligned.&lt;br /&gt;
Life on Borgas IV is carbon based and uses DNA for genetic coding. Due to the the super-predators and poisonous traits of creatures, the planet can be considered to be a mild [[Death World | death world]].&lt;br /&gt;
&lt;br /&gt;
===Borgas V===&lt;br /&gt;
&lt;br /&gt;
===Borgas VI===&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
Odd and frightening forms of life develop in the first return to Borgas IV&#039;s oceans. Most notably are the races of the depths, Seek&#039;kre and Cruelbs.&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
On a small chain of islands somewhere between Central and South, unique forms of life flourish. In particular are the variety of Bords which inhabit them.&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evola become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe with a culture inspired by ancient China, ancient Scandinavia, and feudal Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: Govkar tribe played by Nad (formerly known as Nad&#039;lun)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe played by Gaghiel &#039;&#039;subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Govkar tribe played by Onolkeshan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe played by Kilo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Govkar tribe played by Solomon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Skulk tribe played by nongent&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe, bunch a&#039; filthy Commies. - played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah. - played by Bronze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta - played by Apoe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.- played by Nad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink - played by Drawbro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around hot springs. Very laid back attitude&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus living in the northern jungle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni - played by Angrydorf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms - played by Onol&lt;br /&gt;
&lt;br /&gt;
==The Bord==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&lt;br /&gt;
We know relatively little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim, but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
The Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
Below are the current explanation of their hypothosized history.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
&lt;br /&gt;
====Pre-Space Colonization====&lt;br /&gt;
All that is known is that the Bord are descended from some sort of waterfowl-like alien.&lt;br /&gt;
&lt;br /&gt;
====First Empire====&lt;br /&gt;
1st empire was born when the bords achieved interstellar flight. They (presumably) utilized generation ships to colonize other solar systems. In these generation ships, the travelers lived and died, developed their own traditions and cultures. 1st empire rapidly grew and expanded, but splintered into small, warring sectors almost equally fast, due to the cultural differences between the new colonies. This age of warfare went on for an undefined age, until a new faction that managed to subdue them others emerged with their superior technology.&lt;br /&gt;
&lt;br /&gt;
====Second Empire====&lt;br /&gt;
The 2nd empire was born from a faction of bords who had developed extremely potent technologies (high energy weapons, super advanced nanite systems, AI and so on.) This faction managed to conquer the other bord factions of that time, and grew supreme. During this golden age of technology, the bords expanded once more, with long distance sleeper ships which were maintained by advanced autonomous robotics and nanite systems.&lt;br /&gt;
They formed a mighty, more unified and technologically very potent empire, that was dominant for again, and undefined time.&lt;br /&gt;
&lt;br /&gt;
The 2nd empire collapsed, when the technology of the bords went full skynet against them. Their dependency on their automated systems made the bords extremely defenseless against their hostile creations. What ever caused their nanite systems to go independent, was probably very similar to the (unknown) reason that caused the first vyrii nanites to form.&lt;br /&gt;
The 2nd empire collapsed quite fast, as the degenerate viral nanites used the unified communication network of the empire to spread themselves far too fast for any proper defense.&lt;br /&gt;
&lt;br /&gt;
====Third Empire====&lt;br /&gt;
&lt;br /&gt;
The 3rd empire rose from the ashes of the 2nd. How they survived against their former creations is anyone&#039;s guess, but they did and they managed to carve themselves an empire, that was almost as mighty as the ones that preceded them. Their whole gist is the abolishment of almost all advanced AI and nanite technologies of the 2nd empire, while they almost completely embrace the weapon technologies of the past. They are the most long lasting bord empire, and they have managed to maintain their stability and unity trough strong militarism, fascism and very potent method of control over their citizens. The 3rd empire plays into the natural behavior of the bords, who are quite lazy and self obsessed creatures. The 3rd empire provides easy living, entertainment, and pleasures for it&#039;s citizens, giving them no reason to rise against the authority. Of course, this easy life is just a cleverly disguised prison, and those few who do not fall for it are picked out by the system, and placed in fields where their abnormal behavior is of use.&lt;br /&gt;
&lt;br /&gt;
In short, the 1st and 2nd empire both failed due to certain faults in their social design.&lt;br /&gt;
1st, for the lack of unified culture, 2nd for their complete dependency on their technology, and uncontrolled technological advancement.&lt;br /&gt;
3rd empire has eliminated those faults. There are basically no cultural differences between bord colonies of the 3rd empire. And while the life of a normal bord is very tied to the automated technologies, there are no true AIs behind these techs. As for technological development, the 3rd empire has a tight leash on it, in order to prevent the re-creation of the self replicating machines that ravaged the 2nd empire. Presumably, these machines still exist, and they are the main enemies of the 3rd empire.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon.&lt;br /&gt;
The Bord were a small, fat, pudgy species of birds native to the tundra region. Problem was that the GM couldn&#039;t figure out how to explain their presence in that region. A joke image showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, Indonesian Gentleman eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ 4. Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ 5. Central Civ I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 6. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ 7. Central Civ 2.5]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 8. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 9. Central Civ IV]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388401</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388401"/>
		<updated>2013-02-11T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Ocean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
Odd and frightening forms of life develop in the first return to Borgas IV&#039;s oceans. Most notably are the races of the depths, Seek&#039;kre and Cruelbs.&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
On a small chain of islands somewhere between Central and South, unique forms of life flourish. In particular are the variety of Bords which inhabit them.&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evolva become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.ent]]&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe played by NOTRIPFORTHEHIVE (also known as NO TRIP and formerly as Burrahn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: Govkar tribe played by Nad (formerly known as Nad&#039;lun)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe played by Gaghiel &#039;&#039;subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Govkar tribe played by Onolkeshan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe played by Kilo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Govkar tribe played by Solomon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Skulk tribe played by nongent&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe, bunch a&#039; filthy Commies. - played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah. - played by Bronze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta - played by Apoe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.- played by Nad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink - played by Drawbro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around (a) hot spring(s). Very laid back attitude - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni - played by Angrydorf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms - played by Onol&lt;br /&gt;
&lt;br /&gt;
==Great Bord Empire==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon. Alright, the basics: the Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
Honestly? We know very little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim.&lt;br /&gt;
&lt;br /&gt;
Brainstorming has been conducted by co-host nongent, players: Nad, FortuneHost, and NOTRIPFORTHEHIVE (usually shortened to NOTRIP) and a helpful guest named Deus vs. Machina (host of the Convergence games), but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
FortuneHost has revealed that IG has BIG plans for the Bord in the future. Beyond that, though, Fortune&#039;s keeping his lips sealed. What was it that he and Indonesian Gentleman talked about? What secrets were revealed to this no-name attention whore that even the co-host nongent has not been made aware of? Your guess is as good as ours, dear reader.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
The Bord were a small, fat, pudgy race of birds native to the tundra region. Problem was, IG couldn&#039;t figure out how to explain their presence in that region. A joke image from NOTRIP showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, IG eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ 4. Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ 5. Central Civ I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 6. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ 7. Central Civ 2.5]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 8. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 9. Central Civ IV]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389044</id>
		<title>Primordial Evolution Game/Ocean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389044"/>
		<updated>2013-02-11T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Sandbar Progenitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Primordial Ocean==&lt;br /&gt;
&lt;br /&gt;
This page details the events of the first part of the [[Primordial Evolution Game]]&lt;br /&gt;
===Major Events===&lt;br /&gt;
&#039;&#039;&#039;Volcanic Activity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Volcanic activity has caused some upheaval! It causes mass deaths, although in the aftermath, more nutrients cause more algae and moss to flourish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Increase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another event occurs! Due to the algae boom, oxygen is now more dominant in the environment! This means the creatures now can increase in size previously unheard of, as well as increased muscle growth! In an unrelated news, some of the moss had made it above the water. Yes, there&#039;s now surface plants. This doesn&#039;t affect the creatures much, though, since there&#039;s still a lot of space in the ocean... for now.&lt;br /&gt;
&lt;br /&gt;
====a curio====&lt;br /&gt;
[[Image:A_Curio.png|thumb|a curio???]]&lt;br /&gt;
A meteorite strikes into the ocean, sinking to the deepest parts of the trench. It is clear and crystalline in nature. Inside is a creature from another world...or perhaps moon. It appears long dead, never to move again...just a cautionary tale of evolution gone horribly wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
[[Image:Ocean_Progenitors.png|thumb|Ocean Progenitors]]&lt;br /&gt;
&#039;&#039;&#039;Sluck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slow-moving bottom-dweller which eats primitive moss and detritus. The Sluck creature evolved to avoid predators and improve locomotion around the ocrean floor. The Sluck first manifested an odd pigment which resembles a smiley face on its tail in hope that future predators would only eat that non-vital portion of the creature. They mutated a membrane sack on their backs in order to float over the ocean floor and predators. They then developed a slight membrane on the sides of their bodies which they flap to help them maneuver. As they float more, the Sluck developed a crude dorsal fin and began to eat the pieces of less fortunate Sluck. The last mutation was a pair of light sensitive organs to avoid fus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slightly faster bottom-dweller which sometimes dig into the substrate. Eats detritus and substrate. Segmented. The first mutation in this species was to develop a pair of feathered scoopers for better sifting through the substrate for delicious nutrients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slow-swimming jellyfish that eats plankton. The first mutation in this species was to grow two fins and an elongated flagella-like tentacle for better movement.&lt;br /&gt;
&lt;br /&gt;
====Sluck Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Sluck.png|thumb|center|Sluck Evolution]]&lt;br /&gt;
&#039;&#039;&#039; Armor Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
After generations of being preyed on, the most active Sluck developed armored shells to ward off stings and bites. The limp membranes along the side of its body became more robust and braced with bony spurs. This facilitated greater control in its locomotion. The rear end developed into a powerful fin increasing the creature&#039;s acceleration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mandible Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Armor Sluck&lt;br /&gt;
&lt;br /&gt;
After hardening the species&#039; defenses, the creatures mutation turn offensive. The first mutation of this form was to develop offensive mandibles that bite through other species&#039; armor. The next change was bony armor protrusions. The protrusions were used for attacking and walking on the surface floor. Over the next generations, the bony protrusions became more articulated and provide more locomotion until they break the surface of the ocean. They often clash with Blade Worem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Land Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Mandible Sluck /&lt;br /&gt;
deviation: Stalck&lt;br /&gt;
&lt;br /&gt;
The Sluck that have arrived on land slighted evolved. The side membranes atrophied. They became a part of the slucks armoring. Finally its air sac has receded into its body. However, no armor has developed over it, leaving a vital weak point. They are frequently in competition with Shield Worems and Colonyfus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balloon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
The Sluck that did not develop hard shell, instead grew a tough hide that is strong but flexible. They inflated themselves to increase their buoyancy and floating ability. They also grew pelvic fins. As they began to float towards the water&#039;s surface, they began to develop the beginning stages of aerobic respiration, as well as two harpoon tentacles which fire at prey below. These Slucks break the surface and bring their prey above water to suffocate them. Slucks reproductive cycle changed becoming plant-like, females released spores which land on males feeding off of them like parasites until they mature. The next evolution greatly improved its harpoons and made an extremely acidic enzyme. These harpoons now sucked out the inside of prey and liquefied it with the acidic enzyme. The enzyme could also be secreted from the Sluck&#039;s skin as a defense mechanism. The Sluck reproductive cycle changes again. Females had a third harpoon used to implant Sluck spores in a living host body. The spores grow inside the host and devour its organs, bursting from the body when fully mature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airborne Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Balloon Sluck /&lt;br /&gt;
deviation: Dragon Sluck, Wesck&lt;br /&gt;
&lt;br /&gt;
The Lurking Sluck changed its appearance radically from its progenitor. It became round and black surrounded by thick poisonous goo with spores clinging to its hide. These Slucks become airborne. This mutation also saw an increase in its awareness of its environment. It developed eyes on its stalks to provide precise vision, and its harpoons became electrically sensitive which it used as sensors as well as weapons. The reach of their harpoons increased as well, allowing them to stab prey in the ocean and on land without descending. Due to lack of predators and high population the AirBorne Slucks brain is developed at an increased rate organizing themselves into small groups. In the last mutation, their bodies elongated to provide room for more harpoons and internal organs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Airborne Sluck &lt;br /&gt;
&lt;br /&gt;
The Dragon Sluck lost most of its harpoons and instead but grew larger. The enzyme secreting glands moved from the creature&#039;s skin to the stomach to facilitate digestion. The brain size decreased. And finally, the Dragon Sluck started laying eggs removing the need for the spore sac harpoon.&lt;br /&gt;
&lt;br /&gt;
====Worem Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Worem.png|thumb|center|Worem Evolution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flat Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Fold Worems, Paddle Worem&lt;br /&gt;
&lt;br /&gt;
A population of Worem became flat to better hide under the substrate. This allowed the Worem to slip through the rocky cracks. Using the same gene expression as the Feet Worem they develop bony spikes. These spikes allowed them to rapidly flee predators by swimming to the safety of rocky cracks. The last mutation before the Volcanic Activity event was to evolve a row of eyespots down their backs. This let the Flat Worem avoid predators and continue to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fold Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem&lt;br /&gt;
&lt;br /&gt;
Following the great shake-up of the volcano, some flatworems take to higher water, becoming more flexible and maneuverable above the surface of the sea floor. Their food-hole shifted to the front of the body to suck in plankton they run across while their eyespots remain to avoid predation. The underbelly became lighter colored to blend in from above. They increased in size and evolved a series of light armored plates connected with tough but flexible tendons to stay ahead of predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem /&lt;br /&gt;
deviation: Deep Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddle Worem evolved ululating fins and electro-magnetic antennae.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Paddle Worem /&lt;br /&gt;
deviation: Reef Paddle Worem&lt;br /&gt;
&lt;br /&gt;
They descended deep into the Ocean, lost their pigmentation, and heightened their awareness. By manipulating the sodium intake in their improved nervous system, they gain some bio-electric capabilities. Its bio-electrical capabilities expanded with its growing nervous system. And its perception expands to the visual spectrum. Its intellect evolved to establish rudimentary schooling orders. They lit up in flickering swarms and overcame larger prey in an electrocution frenzy before ravenously devouring it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reef Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Deep Paddle Worem /&lt;br /&gt;
deviation: Marsh Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddleworem made its return to the surface. Its pigmentation remained pale. Its row of eyespots atrophied and was replaced by an assortment of simple eyes located around its primaries. They lost their schooling trait in favor of mating pairs that actively watch over nests laying their egg clutches in reefs. Their rear sensors developed manipulators to traverse on the sea floor and beach shallows, saving energy and increasing their lifespan. Their need to breathe through moist skin limited them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Reef Paddle Worem /&lt;br /&gt;
deviation: Frowg&lt;br /&gt;
&lt;br /&gt;
The paddleworem&#039;s returning trips to the shores allowed it to process oxygen from the air through its moist skin. In response its skin toughened as it traversed the prehistoric marshes and swamps bridging the pseudo-amphibian&#039;s way into terrestrial territories. Its constant pursuit by advancing air and landborne predators forced it to hide in muddy banks. Its lack of sodium deterred its bio-electric abilities. Tt retained its heightened senses, staying one step ahead of predators and prey as groups of frowgworems make harmonious chirps and clicks during breeding season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gut Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Shield Worem&lt;br /&gt;
&lt;br /&gt;
Worem digestive tracts became more efficient at processing food. This caused a visible bulging in their lower body. Gut Worems grew larger to compensate for a more complex digestive system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Glund&lt;br /&gt;
&lt;br /&gt;
Predation from footWorem created a new breed of gutWorem with chitinous plates along their top. When threatened, they curl into a ball. They developed teeth to eat nutritious moss instead of collecting plankton particles. Their manipulators became sensitive antennae, allowing them to sense movement around them. The soft underside grew elongated supple at their junctures to facilitate faster movement. Because they avoid the worst of the Volcanic Activity event, they had only a small number of predators, and they had an efficient digestive system, their population grew immensely. The next mutation capitalized on these advantages: live birth and large litters. The old, slow-breeding Shield Worem died off. And their rills separated into legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: CentiWorem&lt;br /&gt;
&lt;br /&gt;
The Worem began to develop a series of crude limbs, allowing it to scuttle or swim even faster along the ocean floor. In addition, its scoops began to secrete a sticky resin that attracts plankton to its waiting maw. The Worem&#039;s enhanced locomotive capabilities allowed it to take a more active role in the food chain. Their legs developed further, allowing them tremendous speed on the ocean floor, but slightly diminished swimming capability. Internal glands in its mouth began producing sticky resin, and fluorescent lights at the ends of its reoriented scoops serve to attract larger prey. In addition, they developed a stinger on their previously unprotected back end; a deterrent for predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CentiWorem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Feet Worem /&lt;br /&gt;
deviation: (Blue)Blade Worem&lt;br /&gt;
&lt;br /&gt;
With their newfound sensory organs, the Centiworem became more predatory. Their aft-limbs developed into flippers for swift propulsion, while their fore-limbs became more adept at grabbing onto prey. Nearly translucent wings sprouted from its carapace, and it developed two more sets of eyes for tracking prey. The losses suffered after the volcanic event only made the Centiworem more ravenous. They no longer used light to draw their prey. Instead, their scoops developed into chitinous jaws and their mouth became more adept at chewing up meat. Its aft-flippers became larger increasing its swimming acceleration. &lt;br /&gt;
&lt;br /&gt;
=====Blade Worem (aka Slizer)=====&lt;br /&gt;
&#039;&#039;&#039;(Blue)Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: CentiWorem /&lt;br /&gt;
deviation: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
Bolstered by its new lifestyle as a swift-swimming predator and growing in size, the Centiworem developed a more efficient means of securing prey. With the various breeds of Fus becoming more resilient to attack, the Centiworem relied on their superior speed. Its fore-claws developed into bony cutting blades useful in hit-and-run. Bladeworem weakened their prey by striking them repeatedly before killing them with their powerful jaws. The Bladeworem changed their pigmentation to better suit their lives above the ocean floor. Their eyes fused into a set of compound eyes, and their inner-mandibles became better at tearing meat. Their natural fluids lost their adhesive properties becoming more caustic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Swift) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Blue)Blade Worem /&lt;br /&gt;
deviation: (Jaw) Blade Worem&lt;br /&gt;
&lt;br /&gt;
As the Bladeworem became increasingly active, their quick reflexes removed the need for a back-facing defense mechanism. Their aft-pincers became vestigial. The Bladeworem developed a water propulsion system that runs the length of its sinuous body, affording it a degree of speed and maneuverability through the water heretofore unseen. Their aft-ends lost their aft-flippers and the glands to produce the caustic-solution. Bladeworem bodies became streamlined. Their once-mighty pincers shrank, and now spray caustic fluids into the surrounding water to wound and confuse closely-clustered schools of prey. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Jaw) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
The Bladeworem&#039;s jaw and mandibles fused into a single gaping maw, its acid glands shifting into the interior of its mouth. Its primary set of eyes shifted to the side while a new set developed in their place, allowing it a greater field of view for catching sight of prey both above and below. The Bladeworem&#039;s uppermost blades lost their sheer bony ridge, developing into fins that allowed it to glide briefly above the water. It compensated for the lost by growing more spines and blades. Another set of gliding-wings grew towards their aft-ends, and their tough carapace began to loosen into a more flexible array of plating. The Bladeworem&#039;s jaw split into four iron-hard, tooth-filled beaks. The caustic spray begins to regain some of its adhesive qualities, allowing it to bind or weigh-down flying prey before jetting in for the kill.&lt;br /&gt;
&lt;br /&gt;
====Fus Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Fus.png|thumb|center|Fus Evolution]]&lt;br /&gt;
&#039;&#039;&#039;Sticky Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus&lt;br /&gt;
&lt;br /&gt;
The fus evolved a series of sticky strands that float above them and collect plankton. They move a bit faster then their progenitor and get more nutrient input. Balloon Slucks got tangled in these new strands. As a result, the ocean became more detritus. These Fus developed an enzyme to break down the attacked flesh and gain the energy from captured creatures. The last mutation makes the feeding behavior more elaborate as a new set of tendrils that methodically scrapes bits of creatures down the enzyme strands and into its digestive system.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus /&lt;br /&gt;
deviation: Tentacle Colony Fus&lt;br /&gt;
&lt;br /&gt;
Some Fus collected themselves together, acting as single organism. The colony covered more area and gathered more plankton. The Sticky Fus could still interbreed with the Colony Fus. As a result the population of lone Sticky Fus declined. The colony incorporated Sticky Fus as external members. The incorporated Fus grew sacs on the end of their flagella that stings and paralyses other organisms. Worems were quick to evade this, but the Slucks were often caught and digested. To catch Worems, the stingsacs developed bards that could shoot short distances. In response to the Foot Worems resin, the Colony Fus evolved a thicker membrane coating and small oil secreting glands to negate the resin. The last mutation before total pigment change was two long and strong transparent tentacles with flagella to grab Shield Worems, which they crush on the sea floor or throw far away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacle Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Colony Fus /&lt;br /&gt;
deviation: Pluup&lt;br /&gt;
&lt;br /&gt;
The pigment of the Colony Fus tentacles starts to cover the entire body of the organism. Its membrane and flagella become transparent. Only its stingsacs and digestive strings remain visible. The Fus then grew two large movement sensitive antennae which continue to develop to use echolocation. To handle the extra input the Colony Fus brain developed further. When Colony Fus began to entangle in thick algae clouds, an offshoot developed weak acid that burned through the algae on contact. The acid irritated Fus membranes and disturbed their antennae. The Colony Fus developed two large gas filled sacs. They used them to travel quickly upwards, sometimes propelling them above the surface. The sacs continued to develop a protective membrane as well as a respiration tube to breathe directly from air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Fus &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sticky Fus /&lt;br /&gt;
deviation: Floating Fus&lt;br /&gt;
&lt;br /&gt;
Some Sticky Fus began to grew tendrils that secrete a rudimentary poison. These Fus use this poison to protect themselves from Worem threats, as well as to incapacitate prey. They then developed more specialized fins to propel themselves faster and more accurately. After the Volcanic Activity Event, the Poison Fus population decreased dramatically. As a result they started to prey upon all forms of life including the Colony Fus. The next mutation was a set of tendril limbs that they used to grasp onto prey and to anchor themselves when they rest. The last mutation before losing its poison tendrils, they developed more tendrils that grow stronger and longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Poison Fus /&lt;br /&gt;
deviation: Beached Floating Fus&lt;br /&gt;
&lt;br /&gt;
The free floating fus, due to their predatory nature, no longer relied on the feeder tendrils of their progenitors. These were eliminated. The poisonous tendrils have receded and atrophied. They developed a thick, squishy protective membrane to protect their soft bodies. The membrane grew over its body, grabbing-tendrils, and locomotive-tendrils. Due to the increase in food, their grabbing-tendrils increased greatly in strength and length allowing for a much tighter grip. The Fus could coil and uncoil the locomotive-tendrils as it saw fit. The Floating Fus&#039; navigational fins grew and strengthen, allowing Fus to propel them out of the water for short periods of time to escape from predators. They developed sacs filled with very light gases that allow the Fus to slowly float back to the water after they launch themselves into the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beached Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Floating Fus /&lt;br /&gt;
deviation: Flouz&lt;br /&gt;
&lt;br /&gt;
The Floating Fus occasionally breached themselves on land with their floating. They developed significantly stronger tendrils, now much more resembling tentacles than tendrils, to pull themselves across the land and back to the ocean. The membrane surrounding their body increased in thickness and strength, and allowed for greater protection, though was still very squishy, and allowed them to survive the brunt of land dwelling predators. The Flus&#039; air sacs seperated into two lobes, each increasing in size on the inside of the body. This allowed for significant longer sustained floating, as well as a decreased need to return to water. The increased space in between the air sacs allowed the Flus&#039; mandibles to grow in size, and is now used more aggressively. The poison glands of old adapted into a thing coating of the poison along the Flus&#039; body. This poison was alkaline in nature, and neutralized the Blade Worem&#039;s acid. Though it is immune to the Blade Worem&#039;s acid, the Flus&#039; soft yet rubbery hide is not a very good defense against the Blade Worem&#039;s blades and teeth. This, combined with their slow floating speed, makes the Flus a major prey for the Blade Worem. These recent adaptations allowed the Flus to attack prey by dropping on top of it.&lt;br /&gt;
&lt;br /&gt;
==Abyss==&lt;br /&gt;
&lt;br /&gt;
===Major Events===&lt;br /&gt;
&lt;br /&gt;
===Abyss Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small soft-shelled crab-like creature with a luminescent lure. Descended from Slucks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small species of Nuro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hem&#039;Fur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A large Nuro species with fin positioning which made them difficult to eat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kwenom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An urchin-like bottom feeder. Descended from Worems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seekeed&#039;&#039;&#039;&lt;br /&gt;
An aquatic plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skrimp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A shrimp-like shelled worm. Suprisingly related to Slizers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ykex&#039;ry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An eel-like creature related to Hem&#039;Furs.&lt;br /&gt;
&lt;br /&gt;
==Sandbar Islands==&lt;br /&gt;
&lt;br /&gt;
===Sandbar Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The descendants of extraterrestrial colonists which have reverted to an animalistic state over time on a generation ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flurr&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frowg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amphibious creatures which stun prey with electrical shocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Land Sluck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pirranah Glub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skrimp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacled Ykex&#039;ry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whip Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bord Evolution====&lt;br /&gt;
&lt;br /&gt;
=====Tropical Bord=====&lt;br /&gt;
&lt;br /&gt;
=====Bord of Paradise=====&lt;br /&gt;
&lt;br /&gt;
=====Aquabord=====&lt;br /&gt;
&lt;br /&gt;
=====Eye Bord=====&lt;br /&gt;
&lt;br /&gt;
=====Giant Bord=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swag Bord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Polar Oceans==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389043</id>
		<title>Primordial Evolution Game/Ocean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389043"/>
		<updated>2013-02-11T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Abyss Progenitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Primordial Ocean==&lt;br /&gt;
&lt;br /&gt;
This page details the events of the first part of the [[Primordial Evolution Game]]&lt;br /&gt;
===Major Events===&lt;br /&gt;
&#039;&#039;&#039;Volcanic Activity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Volcanic activity has caused some upheaval! It causes mass deaths, although in the aftermath, more nutrients cause more algae and moss to flourish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Increase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another event occurs! Due to the algae boom, oxygen is now more dominant in the environment! This means the creatures now can increase in size previously unheard of, as well as increased muscle growth! In an unrelated news, some of the moss had made it above the water. Yes, there&#039;s now surface plants. This doesn&#039;t affect the creatures much, though, since there&#039;s still a lot of space in the ocean... for now.&lt;br /&gt;
&lt;br /&gt;
====a curio====&lt;br /&gt;
[[Image:A_Curio.png|thumb|a curio???]]&lt;br /&gt;
A meteorite strikes into the ocean, sinking to the deepest parts of the trench. It is clear and crystalline in nature. Inside is a creature from another world...or perhaps moon. It appears long dead, never to move again...just a cautionary tale of evolution gone horribly wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
[[Image:Ocean_Progenitors.png|thumb|Ocean Progenitors]]&lt;br /&gt;
&#039;&#039;&#039;Sluck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slow-moving bottom-dweller which eats primitive moss and detritus. The Sluck creature evolved to avoid predators and improve locomotion around the ocrean floor. The Sluck first manifested an odd pigment which resembles a smiley face on its tail in hope that future predators would only eat that non-vital portion of the creature. They mutated a membrane sack on their backs in order to float over the ocean floor and predators. They then developed a slight membrane on the sides of their bodies which they flap to help them maneuver. As they float more, the Sluck developed a crude dorsal fin and began to eat the pieces of less fortunate Sluck. The last mutation was a pair of light sensitive organs to avoid fus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slightly faster bottom-dweller which sometimes dig into the substrate. Eats detritus and substrate. Segmented. The first mutation in this species was to develop a pair of feathered scoopers for better sifting through the substrate for delicious nutrients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slow-swimming jellyfish that eats plankton. The first mutation in this species was to grow two fins and an elongated flagella-like tentacle for better movement.&lt;br /&gt;
&lt;br /&gt;
====Sluck Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Sluck.png|thumb|center|Sluck Evolution]]&lt;br /&gt;
&#039;&#039;&#039; Armor Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
After generations of being preyed on, the most active Sluck developed armored shells to ward off stings and bites. The limp membranes along the side of its body became more robust and braced with bony spurs. This facilitated greater control in its locomotion. The rear end developed into a powerful fin increasing the creature&#039;s acceleration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mandible Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Armor Sluck&lt;br /&gt;
&lt;br /&gt;
After hardening the species&#039; defenses, the creatures mutation turn offensive. The first mutation of this form was to develop offensive mandibles that bite through other species&#039; armor. The next change was bony armor protrusions. The protrusions were used for attacking and walking on the surface floor. Over the next generations, the bony protrusions became more articulated and provide more locomotion until they break the surface of the ocean. They often clash with Blade Worem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Land Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Mandible Sluck /&lt;br /&gt;
deviation: Stalck&lt;br /&gt;
&lt;br /&gt;
The Sluck that have arrived on land slighted evolved. The side membranes atrophied. They became a part of the slucks armoring. Finally its air sac has receded into its body. However, no armor has developed over it, leaving a vital weak point. They are frequently in competition with Shield Worems and Colonyfus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balloon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
The Sluck that did not develop hard shell, instead grew a tough hide that is strong but flexible. They inflated themselves to increase their buoyancy and floating ability. They also grew pelvic fins. As they began to float towards the water&#039;s surface, they began to develop the beginning stages of aerobic respiration, as well as two harpoon tentacles which fire at prey below. These Slucks break the surface and bring their prey above water to suffocate them. Slucks reproductive cycle changed becoming plant-like, females released spores which land on males feeding off of them like parasites until they mature. The next evolution greatly improved its harpoons and made an extremely acidic enzyme. These harpoons now sucked out the inside of prey and liquefied it with the acidic enzyme. The enzyme could also be secreted from the Sluck&#039;s skin as a defense mechanism. The Sluck reproductive cycle changes again. Females had a third harpoon used to implant Sluck spores in a living host body. The spores grow inside the host and devour its organs, bursting from the body when fully mature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airborne Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Balloon Sluck /&lt;br /&gt;
deviation: Dragon Sluck, Wesck&lt;br /&gt;
&lt;br /&gt;
The Lurking Sluck changed its appearance radically from its progenitor. It became round and black surrounded by thick poisonous goo with spores clinging to its hide. These Slucks become airborne. This mutation also saw an increase in its awareness of its environment. It developed eyes on its stalks to provide precise vision, and its harpoons became electrically sensitive which it used as sensors as well as weapons. The reach of their harpoons increased as well, allowing them to stab prey in the ocean and on land without descending. Due to lack of predators and high population the AirBorne Slucks brain is developed at an increased rate organizing themselves into small groups. In the last mutation, their bodies elongated to provide room for more harpoons and internal organs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Airborne Sluck &lt;br /&gt;
&lt;br /&gt;
The Dragon Sluck lost most of its harpoons and instead but grew larger. The enzyme secreting glands moved from the creature&#039;s skin to the stomach to facilitate digestion. The brain size decreased. And finally, the Dragon Sluck started laying eggs removing the need for the spore sac harpoon.&lt;br /&gt;
&lt;br /&gt;
====Worem Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Worem.png|thumb|center|Worem Evolution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flat Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Fold Worems, Paddle Worem&lt;br /&gt;
&lt;br /&gt;
A population of Worem became flat to better hide under the substrate. This allowed the Worem to slip through the rocky cracks. Using the same gene expression as the Feet Worem they develop bony spikes. These spikes allowed them to rapidly flee predators by swimming to the safety of rocky cracks. The last mutation before the Volcanic Activity event was to evolve a row of eyespots down their backs. This let the Flat Worem avoid predators and continue to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fold Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem&lt;br /&gt;
&lt;br /&gt;
Following the great shake-up of the volcano, some flatworems take to higher water, becoming more flexible and maneuverable above the surface of the sea floor. Their food-hole shifted to the front of the body to suck in plankton they run across while their eyespots remain to avoid predation. The underbelly became lighter colored to blend in from above. They increased in size and evolved a series of light armored plates connected with tough but flexible tendons to stay ahead of predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem /&lt;br /&gt;
deviation: Deep Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddle Worem evolved ululating fins and electro-magnetic antennae.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Paddle Worem /&lt;br /&gt;
deviation: Reef Paddle Worem&lt;br /&gt;
&lt;br /&gt;
They descended deep into the Ocean, lost their pigmentation, and heightened their awareness. By manipulating the sodium intake in their improved nervous system, they gain some bio-electric capabilities. Its bio-electrical capabilities expanded with its growing nervous system. And its perception expands to the visual spectrum. Its intellect evolved to establish rudimentary schooling orders. They lit up in flickering swarms and overcame larger prey in an electrocution frenzy before ravenously devouring it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reef Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Deep Paddle Worem /&lt;br /&gt;
deviation: Marsh Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddleworem made its return to the surface. Its pigmentation remained pale. Its row of eyespots atrophied and was replaced by an assortment of simple eyes located around its primaries. They lost their schooling trait in favor of mating pairs that actively watch over nests laying their egg clutches in reefs. Their rear sensors developed manipulators to traverse on the sea floor and beach shallows, saving energy and increasing their lifespan. Their need to breathe through moist skin limited them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Reef Paddle Worem /&lt;br /&gt;
deviation: Frowg&lt;br /&gt;
&lt;br /&gt;
The paddleworem&#039;s returning trips to the shores allowed it to process oxygen from the air through its moist skin. In response its skin toughened as it traversed the prehistoric marshes and swamps bridging the pseudo-amphibian&#039;s way into terrestrial territories. Its constant pursuit by advancing air and landborne predators forced it to hide in muddy banks. Its lack of sodium deterred its bio-electric abilities. Tt retained its heightened senses, staying one step ahead of predators and prey as groups of frowgworems make harmonious chirps and clicks during breeding season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gut Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Shield Worem&lt;br /&gt;
&lt;br /&gt;
Worem digestive tracts became more efficient at processing food. This caused a visible bulging in their lower body. Gut Worems grew larger to compensate for a more complex digestive system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Glund&lt;br /&gt;
&lt;br /&gt;
Predation from footWorem created a new breed of gutWorem with chitinous plates along their top. When threatened, they curl into a ball. They developed teeth to eat nutritious moss instead of collecting plankton particles. Their manipulators became sensitive antennae, allowing them to sense movement around them. The soft underside grew elongated supple at their junctures to facilitate faster movement. Because they avoid the worst of the Volcanic Activity event, they had only a small number of predators, and they had an efficient digestive system, their population grew immensely. The next mutation capitalized on these advantages: live birth and large litters. The old, slow-breeding Shield Worem died off. And their rills separated into legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: CentiWorem&lt;br /&gt;
&lt;br /&gt;
The Worem began to develop a series of crude limbs, allowing it to scuttle or swim even faster along the ocean floor. In addition, its scoops began to secrete a sticky resin that attracts plankton to its waiting maw. The Worem&#039;s enhanced locomotive capabilities allowed it to take a more active role in the food chain. Their legs developed further, allowing them tremendous speed on the ocean floor, but slightly diminished swimming capability. Internal glands in its mouth began producing sticky resin, and fluorescent lights at the ends of its reoriented scoops serve to attract larger prey. In addition, they developed a stinger on their previously unprotected back end; a deterrent for predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CentiWorem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Feet Worem /&lt;br /&gt;
deviation: (Blue)Blade Worem&lt;br /&gt;
&lt;br /&gt;
With their newfound sensory organs, the Centiworem became more predatory. Their aft-limbs developed into flippers for swift propulsion, while their fore-limbs became more adept at grabbing onto prey. Nearly translucent wings sprouted from its carapace, and it developed two more sets of eyes for tracking prey. The losses suffered after the volcanic event only made the Centiworem more ravenous. They no longer used light to draw their prey. Instead, their scoops developed into chitinous jaws and their mouth became more adept at chewing up meat. Its aft-flippers became larger increasing its swimming acceleration. &lt;br /&gt;
&lt;br /&gt;
=====Blade Worem (aka Slizer)=====&lt;br /&gt;
&#039;&#039;&#039;(Blue)Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: CentiWorem /&lt;br /&gt;
deviation: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
Bolstered by its new lifestyle as a swift-swimming predator and growing in size, the Centiworem developed a more efficient means of securing prey. With the various breeds of Fus becoming more resilient to attack, the Centiworem relied on their superior speed. Its fore-claws developed into bony cutting blades useful in hit-and-run. Bladeworem weakened their prey by striking them repeatedly before killing them with their powerful jaws. The Bladeworem changed their pigmentation to better suit their lives above the ocean floor. Their eyes fused into a set of compound eyes, and their inner-mandibles became better at tearing meat. Their natural fluids lost their adhesive properties becoming more caustic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Swift) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Blue)Blade Worem /&lt;br /&gt;
deviation: (Jaw) Blade Worem&lt;br /&gt;
&lt;br /&gt;
As the Bladeworem became increasingly active, their quick reflexes removed the need for a back-facing defense mechanism. Their aft-pincers became vestigial. The Bladeworem developed a water propulsion system that runs the length of its sinuous body, affording it a degree of speed and maneuverability through the water heretofore unseen. Their aft-ends lost their aft-flippers and the glands to produce the caustic-solution. Bladeworem bodies became streamlined. Their once-mighty pincers shrank, and now spray caustic fluids into the surrounding water to wound and confuse closely-clustered schools of prey. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Jaw) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
The Bladeworem&#039;s jaw and mandibles fused into a single gaping maw, its acid glands shifting into the interior of its mouth. Its primary set of eyes shifted to the side while a new set developed in their place, allowing it a greater field of view for catching sight of prey both above and below. The Bladeworem&#039;s uppermost blades lost their sheer bony ridge, developing into fins that allowed it to glide briefly above the water. It compensated for the lost by growing more spines and blades. Another set of gliding-wings grew towards their aft-ends, and their tough carapace began to loosen into a more flexible array of plating. The Bladeworem&#039;s jaw split into four iron-hard, tooth-filled beaks. The caustic spray begins to regain some of its adhesive qualities, allowing it to bind or weigh-down flying prey before jetting in for the kill.&lt;br /&gt;
&lt;br /&gt;
====Fus Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Fus.png|thumb|center|Fus Evolution]]&lt;br /&gt;
&#039;&#039;&#039;Sticky Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus&lt;br /&gt;
&lt;br /&gt;
The fus evolved a series of sticky strands that float above them and collect plankton. They move a bit faster then their progenitor and get more nutrient input. Balloon Slucks got tangled in these new strands. As a result, the ocean became more detritus. These Fus developed an enzyme to break down the attacked flesh and gain the energy from captured creatures. The last mutation makes the feeding behavior more elaborate as a new set of tendrils that methodically scrapes bits of creatures down the enzyme strands and into its digestive system.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus /&lt;br /&gt;
deviation: Tentacle Colony Fus&lt;br /&gt;
&lt;br /&gt;
Some Fus collected themselves together, acting as single organism. The colony covered more area and gathered more plankton. The Sticky Fus could still interbreed with the Colony Fus. As a result the population of lone Sticky Fus declined. The colony incorporated Sticky Fus as external members. The incorporated Fus grew sacs on the end of their flagella that stings and paralyses other organisms. Worems were quick to evade this, but the Slucks were often caught and digested. To catch Worems, the stingsacs developed bards that could shoot short distances. In response to the Foot Worems resin, the Colony Fus evolved a thicker membrane coating and small oil secreting glands to negate the resin. The last mutation before total pigment change was two long and strong transparent tentacles with flagella to grab Shield Worems, which they crush on the sea floor or throw far away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacle Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Colony Fus /&lt;br /&gt;
deviation: Pluup&lt;br /&gt;
&lt;br /&gt;
The pigment of the Colony Fus tentacles starts to cover the entire body of the organism. Its membrane and flagella become transparent. Only its stingsacs and digestive strings remain visible. The Fus then grew two large movement sensitive antennae which continue to develop to use echolocation. To handle the extra input the Colony Fus brain developed further. When Colony Fus began to entangle in thick algae clouds, an offshoot developed weak acid that burned through the algae on contact. The acid irritated Fus membranes and disturbed their antennae. The Colony Fus developed two large gas filled sacs. They used them to travel quickly upwards, sometimes propelling them above the surface. The sacs continued to develop a protective membrane as well as a respiration tube to breathe directly from air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Fus &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sticky Fus /&lt;br /&gt;
deviation: Floating Fus&lt;br /&gt;
&lt;br /&gt;
Some Sticky Fus began to grew tendrils that secrete a rudimentary poison. These Fus use this poison to protect themselves from Worem threats, as well as to incapacitate prey. They then developed more specialized fins to propel themselves faster and more accurately. After the Volcanic Activity Event, the Poison Fus population decreased dramatically. As a result they started to prey upon all forms of life including the Colony Fus. The next mutation was a set of tendril limbs that they used to grasp onto prey and to anchor themselves when they rest. The last mutation before losing its poison tendrils, they developed more tendrils that grow stronger and longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Poison Fus /&lt;br /&gt;
deviation: Beached Floating Fus&lt;br /&gt;
&lt;br /&gt;
The free floating fus, due to their predatory nature, no longer relied on the feeder tendrils of their progenitors. These were eliminated. The poisonous tendrils have receded and atrophied. They developed a thick, squishy protective membrane to protect their soft bodies. The membrane grew over its body, grabbing-tendrils, and locomotive-tendrils. Due to the increase in food, their grabbing-tendrils increased greatly in strength and length allowing for a much tighter grip. The Fus could coil and uncoil the locomotive-tendrils as it saw fit. The Floating Fus&#039; navigational fins grew and strengthen, allowing Fus to propel them out of the water for short periods of time to escape from predators. They developed sacs filled with very light gases that allow the Fus to slowly float back to the water after they launch themselves into the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beached Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Floating Fus /&lt;br /&gt;
deviation: Flouz&lt;br /&gt;
&lt;br /&gt;
The Floating Fus occasionally breached themselves on land with their floating. They developed significantly stronger tendrils, now much more resembling tentacles than tendrils, to pull themselves across the land and back to the ocean. The membrane surrounding their body increased in thickness and strength, and allowed for greater protection, though was still very squishy, and allowed them to survive the brunt of land dwelling predators. The Flus&#039; air sacs seperated into two lobes, each increasing in size on the inside of the body. This allowed for significant longer sustained floating, as well as a decreased need to return to water. The increased space in between the air sacs allowed the Flus&#039; mandibles to grow in size, and is now used more aggressively. The poison glands of old adapted into a thing coating of the poison along the Flus&#039; body. This poison was alkaline in nature, and neutralized the Blade Worem&#039;s acid. Though it is immune to the Blade Worem&#039;s acid, the Flus&#039; soft yet rubbery hide is not a very good defense against the Blade Worem&#039;s blades and teeth. This, combined with their slow floating speed, makes the Flus a major prey for the Blade Worem. These recent adaptations allowed the Flus to attack prey by dropping on top of it.&lt;br /&gt;
&lt;br /&gt;
==Abyss==&lt;br /&gt;
&lt;br /&gt;
===Major Events===&lt;br /&gt;
&lt;br /&gt;
===Abyss Progenitors===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small soft-shelled crab-like creature with a luminescent lure. Descended from Slucks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glub&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small species of Nuro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hem&#039;Fur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A large Nuro species with fin positioning which made them difficult to eat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kwenom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An urchin-like bottom feeder. Descended from Worems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seekeed&#039;&#039;&#039;&lt;br /&gt;
An aquatic plant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skrimp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A shrimp-like shelled worm. Suprisingly related to Slizers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ykex&#039;ry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An eel-like creature related to Hem&#039;Furs.&lt;br /&gt;
&lt;br /&gt;
==Sandbar Islands==&lt;br /&gt;
&lt;br /&gt;
===Sandbar Progenitors===&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389042</id>
		<title>Primordial Evolution Game/Ocean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389042"/>
		<updated>2013-02-11T14:41:44Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Blade Worem aka Slizer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Primordial Ocean==&lt;br /&gt;
&lt;br /&gt;
This page details the events of the first part of the [[Primordial Evolution Game]]&lt;br /&gt;
===Major Events===&lt;br /&gt;
&#039;&#039;&#039;Volcanic Activity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Volcanic activity has caused some upheaval! It causes mass deaths, although in the aftermath, more nutrients cause more algae and moss to flourish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Increase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another event occurs! Due to the algae boom, oxygen is now more dominant in the environment! This means the creatures now can increase in size previously unheard of, as well as increased muscle growth! In an unrelated news, some of the moss had made it above the water. Yes, there&#039;s now surface plants. This doesn&#039;t affect the creatures much, though, since there&#039;s still a lot of space in the ocean... for now.&lt;br /&gt;
&lt;br /&gt;
====a curio====&lt;br /&gt;
[[Image:A_Curio.png|thumb|a curio???]]&lt;br /&gt;
A meteorite strikes into the ocean, sinking to the deepest parts of the trench. It is clear and crystalline in nature. Inside is a creature from another world...or perhaps moon. It appears long dead, never to move again...just a cautionary tale of evolution gone horribly wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
[[Image:Ocean_Progenitors.png|thumb|Ocean Progenitors]]&lt;br /&gt;
&#039;&#039;&#039;Sluck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slow-moving bottom-dweller which eats primitive moss and detritus. The Sluck creature evolved to avoid predators and improve locomotion around the ocrean floor. The Sluck first manifested an odd pigment which resembles a smiley face on its tail in hope that future predators would only eat that non-vital portion of the creature. They mutated a membrane sack on their backs in order to float over the ocean floor and predators. They then developed a slight membrane on the sides of their bodies which they flap to help them maneuver. As they float more, the Sluck developed a crude dorsal fin and began to eat the pieces of less fortunate Sluck. The last mutation was a pair of light sensitive organs to avoid fus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slightly faster bottom-dweller which sometimes dig into the substrate. Eats detritus and substrate. Segmented. The first mutation in this species was to develop a pair of feathered scoopers for better sifting through the substrate for delicious nutrients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slow-swimming jellyfish that eats plankton. The first mutation in this species was to grow two fins and an elongated flagella-like tentacle for better movement.&lt;br /&gt;
&lt;br /&gt;
====Sluck Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Sluck.png|thumb|center|Sluck Evolution]]&lt;br /&gt;
&#039;&#039;&#039; Armor Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
After generations of being preyed on, the most active Sluck developed armored shells to ward off stings and bites. The limp membranes along the side of its body became more robust and braced with bony spurs. This facilitated greater control in its locomotion. The rear end developed into a powerful fin increasing the creature&#039;s acceleration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mandible Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Armor Sluck&lt;br /&gt;
&lt;br /&gt;
After hardening the species&#039; defenses, the creatures mutation turn offensive. The first mutation of this form was to develop offensive mandibles that bite through other species&#039; armor. The next change was bony armor protrusions. The protrusions were used for attacking and walking on the surface floor. Over the next generations, the bony protrusions became more articulated and provide more locomotion until they break the surface of the ocean. They often clash with Blade Worem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Land Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Mandible Sluck /&lt;br /&gt;
deviation: Stalck&lt;br /&gt;
&lt;br /&gt;
The Sluck that have arrived on land slighted evolved. The side membranes atrophied. They became a part of the slucks armoring. Finally its air sac has receded into its body. However, no armor has developed over it, leaving a vital weak point. They are frequently in competition with Shield Worems and Colonyfus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balloon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
The Sluck that did not develop hard shell, instead grew a tough hide that is strong but flexible. They inflated themselves to increase their buoyancy and floating ability. They also grew pelvic fins. As they began to float towards the water&#039;s surface, they began to develop the beginning stages of aerobic respiration, as well as two harpoon tentacles which fire at prey below. These Slucks break the surface and bring their prey above water to suffocate them. Slucks reproductive cycle changed becoming plant-like, females released spores which land on males feeding off of them like parasites until they mature. The next evolution greatly improved its harpoons and made an extremely acidic enzyme. These harpoons now sucked out the inside of prey and liquefied it with the acidic enzyme. The enzyme could also be secreted from the Sluck&#039;s skin as a defense mechanism. The Sluck reproductive cycle changes again. Females had a third harpoon used to implant Sluck spores in a living host body. The spores grow inside the host and devour its organs, bursting from the body when fully mature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airborne Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Balloon Sluck /&lt;br /&gt;
deviation: Dragon Sluck, Wesck&lt;br /&gt;
&lt;br /&gt;
The Lurking Sluck changed its appearance radically from its progenitor. It became round and black surrounded by thick poisonous goo with spores clinging to its hide. These Slucks become airborne. This mutation also saw an increase in its awareness of its environment. It developed eyes on its stalks to provide precise vision, and its harpoons became electrically sensitive which it used as sensors as well as weapons. The reach of their harpoons increased as well, allowing them to stab prey in the ocean and on land without descending. Due to lack of predators and high population the AirBorne Slucks brain is developed at an increased rate organizing themselves into small groups. In the last mutation, their bodies elongated to provide room for more harpoons and internal organs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Airborne Sluck &lt;br /&gt;
&lt;br /&gt;
The Dragon Sluck lost most of its harpoons and instead but grew larger. The enzyme secreting glands moved from the creature&#039;s skin to the stomach to facilitate digestion. The brain size decreased. And finally, the Dragon Sluck started laying eggs removing the need for the spore sac harpoon.&lt;br /&gt;
&lt;br /&gt;
====Worem Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Worem.png|thumb|center|Worem Evolution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flat Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Fold Worems, Paddle Worem&lt;br /&gt;
&lt;br /&gt;
A population of Worem became flat to better hide under the substrate. This allowed the Worem to slip through the rocky cracks. Using the same gene expression as the Feet Worem they develop bony spikes. These spikes allowed them to rapidly flee predators by swimming to the safety of rocky cracks. The last mutation before the Volcanic Activity event was to evolve a row of eyespots down their backs. This let the Flat Worem avoid predators and continue to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fold Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem&lt;br /&gt;
&lt;br /&gt;
Following the great shake-up of the volcano, some flatworems take to higher water, becoming more flexible and maneuverable above the surface of the sea floor. Their food-hole shifted to the front of the body to suck in plankton they run across while their eyespots remain to avoid predation. The underbelly became lighter colored to blend in from above. They increased in size and evolved a series of light armored plates connected with tough but flexible tendons to stay ahead of predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem /&lt;br /&gt;
deviation: Deep Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddle Worem evolved ululating fins and electro-magnetic antennae.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Paddle Worem /&lt;br /&gt;
deviation: Reef Paddle Worem&lt;br /&gt;
&lt;br /&gt;
They descended deep into the Ocean, lost their pigmentation, and heightened their awareness. By manipulating the sodium intake in their improved nervous system, they gain some bio-electric capabilities. Its bio-electrical capabilities expanded with its growing nervous system. And its perception expands to the visual spectrum. Its intellect evolved to establish rudimentary schooling orders. They lit up in flickering swarms and overcame larger prey in an electrocution frenzy before ravenously devouring it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reef Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Deep Paddle Worem /&lt;br /&gt;
deviation: Marsh Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddleworem made its return to the surface. Its pigmentation remained pale. Its row of eyespots atrophied and was replaced by an assortment of simple eyes located around its primaries. They lost their schooling trait in favor of mating pairs that actively watch over nests laying their egg clutches in reefs. Their rear sensors developed manipulators to traverse on the sea floor and beach shallows, saving energy and increasing their lifespan. Their need to breathe through moist skin limited them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Reef Paddle Worem /&lt;br /&gt;
deviation: Frowg&lt;br /&gt;
&lt;br /&gt;
The paddleworem&#039;s returning trips to the shores allowed it to process oxygen from the air through its moist skin. In response its skin toughened as it traversed the prehistoric marshes and swamps bridging the pseudo-amphibian&#039;s way into terrestrial territories. Its constant pursuit by advancing air and landborne predators forced it to hide in muddy banks. Its lack of sodium deterred its bio-electric abilities. Tt retained its heightened senses, staying one step ahead of predators and prey as groups of frowgworems make harmonious chirps and clicks during breeding season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gut Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Shield Worem&lt;br /&gt;
&lt;br /&gt;
Worem digestive tracts became more efficient at processing food. This caused a visible bulging in their lower body. Gut Worems grew larger to compensate for a more complex digestive system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Glund&lt;br /&gt;
&lt;br /&gt;
Predation from footWorem created a new breed of gutWorem with chitinous plates along their top. When threatened, they curl into a ball. They developed teeth to eat nutritious moss instead of collecting plankton particles. Their manipulators became sensitive antennae, allowing them to sense movement around them. The soft underside grew elongated supple at their junctures to facilitate faster movement. Because they avoid the worst of the Volcanic Activity event, they had only a small number of predators, and they had an efficient digestive system, their population grew immensely. The next mutation capitalized on these advantages: live birth and large litters. The old, slow-breeding Shield Worem died off. And their rills separated into legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: CentiWorem&lt;br /&gt;
&lt;br /&gt;
The Worem began to develop a series of crude limbs, allowing it to scuttle or swim even faster along the ocean floor. In addition, its scoops began to secrete a sticky resin that attracts plankton to its waiting maw. The Worem&#039;s enhanced locomotive capabilities allowed it to take a more active role in the food chain. Their legs developed further, allowing them tremendous speed on the ocean floor, but slightly diminished swimming capability. Internal glands in its mouth began producing sticky resin, and fluorescent lights at the ends of its reoriented scoops serve to attract larger prey. In addition, they developed a stinger on their previously unprotected back end; a deterrent for predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CentiWorem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Feet Worem /&lt;br /&gt;
deviation: (Blue)Blade Worem&lt;br /&gt;
&lt;br /&gt;
With their newfound sensory organs, the Centiworem became more predatory. Their aft-limbs developed into flippers for swift propulsion, while their fore-limbs became more adept at grabbing onto prey. Nearly translucent wings sprouted from its carapace, and it developed two more sets of eyes for tracking prey. The losses suffered after the volcanic event only made the Centiworem more ravenous. They no longer used light to draw their prey. Instead, their scoops developed into chitinous jaws and their mouth became more adept at chewing up meat. Its aft-flippers became larger increasing its swimming acceleration. &lt;br /&gt;
&lt;br /&gt;
=====Blade Worem (aka Slizer)=====&lt;br /&gt;
&#039;&#039;&#039;(Blue)Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: CentiWorem /&lt;br /&gt;
deviation: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
Bolstered by its new lifestyle as a swift-swimming predator and growing in size, the Centiworem developed a more efficient means of securing prey. With the various breeds of Fus becoming more resilient to attack, the Centiworem relied on their superior speed. Its fore-claws developed into bony cutting blades useful in hit-and-run. Bladeworem weakened their prey by striking them repeatedly before killing them with their powerful jaws. The Bladeworem changed their pigmentation to better suit their lives above the ocean floor. Their eyes fused into a set of compound eyes, and their inner-mandibles became better at tearing meat. Their natural fluids lost their adhesive properties becoming more caustic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Swift) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Blue)Blade Worem /&lt;br /&gt;
deviation: (Jaw) Blade Worem&lt;br /&gt;
&lt;br /&gt;
As the Bladeworem became increasingly active, their quick reflexes removed the need for a back-facing defense mechanism. Their aft-pincers became vestigial. The Bladeworem developed a water propulsion system that runs the length of its sinuous body, affording it a degree of speed and maneuverability through the water heretofore unseen. Their aft-ends lost their aft-flippers and the glands to produce the caustic-solution. Bladeworem bodies became streamlined. Their once-mighty pincers shrank, and now spray caustic fluids into the surrounding water to wound and confuse closely-clustered schools of prey. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Jaw) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
The Bladeworem&#039;s jaw and mandibles fused into a single gaping maw, its acid glands shifting into the interior of its mouth. Its primary set of eyes shifted to the side while a new set developed in their place, allowing it a greater field of view for catching sight of prey both above and below. The Bladeworem&#039;s uppermost blades lost their sheer bony ridge, developing into fins that allowed it to glide briefly above the water. It compensated for the lost by growing more spines and blades. Another set of gliding-wings grew towards their aft-ends, and their tough carapace began to loosen into a more flexible array of plating. The Bladeworem&#039;s jaw split into four iron-hard, tooth-filled beaks. The caustic spray begins to regain some of its adhesive qualities, allowing it to bind or weigh-down flying prey before jetting in for the kill.&lt;br /&gt;
&lt;br /&gt;
====Fus Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Fus.png|thumb|center|Fus Evolution]]&lt;br /&gt;
&#039;&#039;&#039;Sticky Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus&lt;br /&gt;
&lt;br /&gt;
The fus evolved a series of sticky strands that float above them and collect plankton. They move a bit faster then their progenitor and get more nutrient input. Balloon Slucks got tangled in these new strands. As a result, the ocean became more detritus. These Fus developed an enzyme to break down the attacked flesh and gain the energy from captured creatures. The last mutation makes the feeding behavior more elaborate as a new set of tendrils that methodically scrapes bits of creatures down the enzyme strands and into its digestive system.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus /&lt;br /&gt;
deviation: Tentacle Colony Fus&lt;br /&gt;
&lt;br /&gt;
Some Fus collected themselves together, acting as single organism. The colony covered more area and gathered more plankton. The Sticky Fus could still interbreed with the Colony Fus. As a result the population of lone Sticky Fus declined. The colony incorporated Sticky Fus as external members. The incorporated Fus grew sacs on the end of their flagella that stings and paralyses other organisms. Worems were quick to evade this, but the Slucks were often caught and digested. To catch Worems, the stingsacs developed bards that could shoot short distances. In response to the Foot Worems resin, the Colony Fus evolved a thicker membrane coating and small oil secreting glands to negate the resin. The last mutation before total pigment change was two long and strong transparent tentacles with flagella to grab Shield Worems, which they crush on the sea floor or throw far away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacle Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Colony Fus /&lt;br /&gt;
deviation: Pluup&lt;br /&gt;
&lt;br /&gt;
The pigment of the Colony Fus tentacles starts to cover the entire body of the organism. Its membrane and flagella become transparent. Only its stingsacs and digestive strings remain visible. The Fus then grew two large movement sensitive antennae which continue to develop to use echolocation. To handle the extra input the Colony Fus brain developed further. When Colony Fus began to entangle in thick algae clouds, an offshoot developed weak acid that burned through the algae on contact. The acid irritated Fus membranes and disturbed their antennae. The Colony Fus developed two large gas filled sacs. They used them to travel quickly upwards, sometimes propelling them above the surface. The sacs continued to develop a protective membrane as well as a respiration tube to breathe directly from air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Fus &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sticky Fus /&lt;br /&gt;
deviation: Floating Fus&lt;br /&gt;
&lt;br /&gt;
Some Sticky Fus began to grew tendrils that secrete a rudimentary poison. These Fus use this poison to protect themselves from Worem threats, as well as to incapacitate prey. They then developed more specialized fins to propel themselves faster and more accurately. After the Volcanic Activity Event, the Poison Fus population decreased dramatically. As a result they started to prey upon all forms of life including the Colony Fus. The next mutation was a set of tendril limbs that they used to grasp onto prey and to anchor themselves when they rest. The last mutation before losing its poison tendrils, they developed more tendrils that grow stronger and longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Poison Fus /&lt;br /&gt;
deviation: Beached Floating Fus&lt;br /&gt;
&lt;br /&gt;
The free floating fus, due to their predatory nature, no longer relied on the feeder tendrils of their progenitors. These were eliminated. The poisonous tendrils have receded and atrophied. They developed a thick, squishy protective membrane to protect their soft bodies. The membrane grew over its body, grabbing-tendrils, and locomotive-tendrils. Due to the increase in food, their grabbing-tendrils increased greatly in strength and length allowing for a much tighter grip. The Fus could coil and uncoil the locomotive-tendrils as it saw fit. The Floating Fus&#039; navigational fins grew and strengthen, allowing Fus to propel them out of the water for short periods of time to escape from predators. They developed sacs filled with very light gases that allow the Fus to slowly float back to the water after they launch themselves into the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beached Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Floating Fus /&lt;br /&gt;
deviation: Flouz&lt;br /&gt;
&lt;br /&gt;
The Floating Fus occasionally breached themselves on land with their floating. They developed significantly stronger tendrils, now much more resembling tentacles than tendrils, to pull themselves across the land and back to the ocean. The membrane surrounding their body increased in thickness and strength, and allowed for greater protection, though was still very squishy, and allowed them to survive the brunt of land dwelling predators. The Flus&#039; air sacs seperated into two lobes, each increasing in size on the inside of the body. This allowed for significant longer sustained floating, as well as a decreased need to return to water. The increased space in between the air sacs allowed the Flus&#039; mandibles to grow in size, and is now used more aggressively. The poison glands of old adapted into a thing coating of the poison along the Flus&#039; body. This poison was alkaline in nature, and neutralized the Blade Worem&#039;s acid. Though it is immune to the Blade Worem&#039;s acid, the Flus&#039; soft yet rubbery hide is not a very good defense against the Blade Worem&#039;s blades and teeth. This, combined with their slow floating speed, makes the Flus a major prey for the Blade Worem. These recent adaptations allowed the Flus to attack prey by dropping on top of it.&lt;br /&gt;
&lt;br /&gt;
==Abyss==&lt;br /&gt;
&lt;br /&gt;
===Major Events===&lt;br /&gt;
&lt;br /&gt;
===Abyss Progenitors===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sandbar Islands==&lt;br /&gt;
&lt;br /&gt;
===Sandbar Progenitors===&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388400</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388400"/>
		<updated>2013-02-11T14:40:36Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Ocean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/. Primordial is a very long-running game, and as such, is full of in jokes. These will be detailed in a special section. As soon as we make one...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
===Beginning of Life===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
===Depths of the Abyss===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Abyss | Abyss]]&lt;br /&gt;
&lt;br /&gt;
===Sandbar Islands===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Sandbar_Islands | Sandbar Islands]]&lt;br /&gt;
&lt;br /&gt;
===Tropical Reefs===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Reefs | Tropical reefs]]&lt;br /&gt;
&lt;br /&gt;
===Arctic Oceans===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean#Arctic Ocean | Arctic Ocean]]&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
====Amphibious And First Land Creatures====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evolva become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.ent]]&lt;br /&gt;
&lt;br /&gt;
====Islands Archipelago====&lt;br /&gt;
&lt;br /&gt;
===Tribal===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
&lt;br /&gt;
== Central Continent ==&lt;br /&gt;
===Evolution Games===&lt;br /&gt;
====Desert====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
====Taiga====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler| Central North]]&lt;br /&gt;
&lt;br /&gt;
====Plains and Jungle====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Filler|Central South]]&lt;br /&gt;
&lt;br /&gt;
===Central Civilizations===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Civilizations]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Revisited===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes| Central Tribes]]&lt;br /&gt;
The outline and summary of the Civilization Progress after the Swarm War&lt;br /&gt;
&lt;br /&gt;
==East Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Continent| East Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/East Tribes | East Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe played by NOTRIPFORTHEHIVE (also known as NO TRIP and formerly as Burrahn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: Govkar tribe played by Nad (formerly known as Nad&#039;lun)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe played by Gaghiel &#039;&#039;subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Govkar tribe played by Onolkeshan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe played by Kilo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Govkar tribe played by Solomon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Skulk tribe played by nongent&lt;br /&gt;
&lt;br /&gt;
==South Continent==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/South Tribes | South Tribes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe, bunch a&#039; filthy Commies. - played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah. - played by Bronze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta - played by Apoe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills. Blind biotech engineers.- played by Nad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink - played by Drawbro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around (a) hot spring(s). Very laid back attitude - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni - played by Angrydorf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms - played by Onol&lt;br /&gt;
&lt;br /&gt;
==Great Bord Empire==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon. Alright, the basics: the Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
Honestly? We know very little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim.&lt;br /&gt;
&lt;br /&gt;
Brainstorming has been conducted by co-host nongent, players: Nad, FortuneHost, and NOTRIPFORTHEHIVE (usually shortened to NOTRIP) and a helpful guest named Deus vs. Machina (host of the Convergence games), but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
FortuneHost has revealed that IG has BIG plans for the Bord in the future. Beyond that, though, Fortune&#039;s keeping his lips sealed. What was it that he and Indonesian Gentleman talked about? What secrets were revealed to this no-name attention whore that even the co-host nongent has not been made aware of? Your guess is as good as ours, dear reader.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
The Bord were a small, fat, pudgy race of birds native to the tundra region. Problem was, IG couldn&#039;t figure out how to explain their presence in that region. A joke image from NOTRIP showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, IG eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cigarette.png&lt;br /&gt;
Image:Doublelove.png|What does this even mean!&lt;br /&gt;
Image:Justice.png|Justice!&lt;br /&gt;
Image:BordPls.jpg&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png|This is Jun, she pretty much became the evofag&#039;s waifu the minute they saw her.&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png| Ever the fa/tg/uys, slimes are rather popular with evofags.&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png|Like a BORD.&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://archive.foolz.us/tg/thread/20669723/ Arctic Ocean I.]&lt;br /&gt;
&lt;br /&gt;
24.[http://archive.foolz.us/tg/thread/20731300/ Arctic Ocean II.]&lt;br /&gt;
&lt;br /&gt;
25.[http://archive.foolz.us/tg/thread/20805060/ Arctic Ocean III.]&lt;br /&gt;
&lt;br /&gt;
26. [http://suptg.thisisnotatrueending.com/archive/21960100/ South Central I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21960100/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
27. [http://suptg.thisisnotatrueending.com/archive/22022838/ South Central II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22022838/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
28. [http://suptg.thisisnotatrueending.com/archive/22061514/ Vyrii I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22061514/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
29. [http://suptg.thisisnotatrueending.com/archive/22132643/ Vyrii II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22132643/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
30. [http://suptg.thisisnotatrueending.com/archive/22225267/ North Central I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22225267/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
31. [http://suptg.thisisnotatrueending.com/archive/22240457/ North Central II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22240457/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/22352191/ 4. Central Pre-Game]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22352191/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22486926/ 5. Central Civ I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22581698/ 6. Central Civ II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22592601/ 7. Central Civ 2.5]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22765941 8. Central Civ III]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/22860167 9. Central Civ IV]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21945938/ Return to Central Discussion]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21945938/ foolz archive]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389041</id>
		<title>Primordial Evolution Game/Ocean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/Ocean&amp;diff=389041"/>
		<updated>2013-02-11T14:38:23Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: Combining and organizing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Primordial Ocean==&lt;br /&gt;
&lt;br /&gt;
This page details the events of the first part of the [[Primordial Evolution Game]]&lt;br /&gt;
===Major Events===&lt;br /&gt;
&#039;&#039;&#039;Volcanic Activity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Volcanic activity has caused some upheaval! It causes mass deaths, although in the aftermath, more nutrients cause more algae and moss to flourish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Increase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another event occurs! Due to the algae boom, oxygen is now more dominant in the environment! This means the creatures now can increase in size previously unheard of, as well as increased muscle growth! In an unrelated news, some of the moss had made it above the water. Yes, there&#039;s now surface plants. This doesn&#039;t affect the creatures much, though, since there&#039;s still a lot of space in the ocean... for now.&lt;br /&gt;
&lt;br /&gt;
====a curio====&lt;br /&gt;
[[Image:A_Curio.png|thumb|a curio???]]&lt;br /&gt;
A meteorite strikes into the ocean, sinking to the deepest parts of the trench. It is clear and crystalline in nature. Inside is a creature from another world...or perhaps moon. It appears long dead, never to move again...just a cautionary tale of evolution gone horribly wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Progenitors===&lt;br /&gt;
[[Image:Ocean_Progenitors.png|thumb|Ocean Progenitors]]&lt;br /&gt;
&#039;&#039;&#039;Sluck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slow-moving bottom-dweller which eats primitive moss and detritus. The Sluck creature evolved to avoid predators and improve locomotion around the ocrean floor. The Sluck first manifested an odd pigment which resembles a smiley face on its tail in hope that future predators would only eat that non-vital portion of the creature. They mutated a membrane sack on their backs in order to float over the ocean floor and predators. They then developed a slight membrane on the sides of their bodies which they flap to help them maneuver. As they float more, the Sluck developed a crude dorsal fin and began to eat the pieces of less fortunate Sluck. The last mutation was a pair of light sensitive organs to avoid fus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slightly faster bottom-dweller which sometimes dig into the substrate. Eats detritus and substrate. Segmented. The first mutation in this species was to develop a pair of feathered scoopers for better sifting through the substrate for delicious nutrients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slow-swimming jellyfish that eats plankton. The first mutation in this species was to grow two fins and an elongated flagella-like tentacle for better movement.&lt;br /&gt;
&lt;br /&gt;
====Sluck Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Sluck.png|thumb|center|Sluck Evolution]]&lt;br /&gt;
&#039;&#039;&#039; Armor Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
After generations of being preyed on, the most active Sluck developed armored shells to ward off stings and bites. The limp membranes along the side of its body became more robust and braced with bony spurs. This facilitated greater control in its locomotion. The rear end developed into a powerful fin increasing the creature&#039;s acceleration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mandible Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Armor Sluck&lt;br /&gt;
&lt;br /&gt;
After hardening the species&#039; defenses, the creatures mutation turn offensive. The first mutation of this form was to develop offensive mandibles that bite through other species&#039; armor. The next change was bony armor protrusions. The protrusions were used for attacking and walking on the surface floor. Over the next generations, the bony protrusions became more articulated and provide more locomotion until they break the surface of the ocean. They often clash with Blade Worem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Land Sluck &#039;&#039;&#039;&lt;br /&gt;
progenitor: Mandible Sluck /&lt;br /&gt;
deviation: Stalck&lt;br /&gt;
&lt;br /&gt;
The Sluck that have arrived on land slighted evolved. The side membranes atrophied. They became a part of the slucks armoring. Finally its air sac has receded into its body. However, no armor has developed over it, leaving a vital weak point. They are frequently in competition with Shield Worems and Colonyfus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balloon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Sluck&lt;br /&gt;
&lt;br /&gt;
The Sluck that did not develop hard shell, instead grew a tough hide that is strong but flexible. They inflated themselves to increase their buoyancy and floating ability. They also grew pelvic fins. As they began to float towards the water&#039;s surface, they began to develop the beginning stages of aerobic respiration, as well as two harpoon tentacles which fire at prey below. These Slucks break the surface and bring their prey above water to suffocate them. Slucks reproductive cycle changed becoming plant-like, females released spores which land on males feeding off of them like parasites until they mature. The next evolution greatly improved its harpoons and made an extremely acidic enzyme. These harpoons now sucked out the inside of prey and liquefied it with the acidic enzyme. The enzyme could also be secreted from the Sluck&#039;s skin as a defense mechanism. The Sluck reproductive cycle changes again. Females had a third harpoon used to implant Sluck spores in a living host body. The spores grow inside the host and devour its organs, bursting from the body when fully mature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airborne Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Balloon Sluck /&lt;br /&gt;
deviation: Dragon Sluck, Wesck&lt;br /&gt;
&lt;br /&gt;
The Lurking Sluck changed its appearance radically from its progenitor. It became round and black surrounded by thick poisonous goo with spores clinging to its hide. These Slucks become airborne. This mutation also saw an increase in its awareness of its environment. It developed eyes on its stalks to provide precise vision, and its harpoons became electrically sensitive which it used as sensors as well as weapons. The reach of their harpoons increased as well, allowing them to stab prey in the ocean and on land without descending. Due to lack of predators and high population the AirBorne Slucks brain is developed at an increased rate organizing themselves into small groups. In the last mutation, their bodies elongated to provide room for more harpoons and internal organs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Sluck&#039;&#039;&#039;&lt;br /&gt;
progenitor: Airborne Sluck &lt;br /&gt;
&lt;br /&gt;
The Dragon Sluck lost most of its harpoons and instead but grew larger. The enzyme secreting glands moved from the creature&#039;s skin to the stomach to facilitate digestion. The brain size decreased. And finally, the Dragon Sluck started laying eggs removing the need for the spore sac harpoon.&lt;br /&gt;
&lt;br /&gt;
====Worem Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Worem.png|thumb|center|Worem Evolution]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flat Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Fold Worems, Paddle Worem&lt;br /&gt;
&lt;br /&gt;
A population of Worem became flat to better hide under the substrate. This allowed the Worem to slip through the rocky cracks. Using the same gene expression as the Feet Worem they develop bony spikes. These spikes allowed them to rapidly flee predators by swimming to the safety of rocky cracks. The last mutation before the Volcanic Activity event was to evolve a row of eyespots down their backs. This let the Flat Worem avoid predators and continue to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fold Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem&lt;br /&gt;
&lt;br /&gt;
Following the great shake-up of the volcano, some flatworems take to higher water, becoming more flexible and maneuverable above the surface of the sea floor. Their food-hole shifted to the front of the body to suck in plankton they run across while their eyespots remain to avoid predation. The underbelly became lighter colored to blend in from above. They increased in size and evolved a series of light armored plates connected with tough but flexible tendons to stay ahead of predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Flat Worem /&lt;br /&gt;
deviation: Deep Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddle Worem evolved ululating fins and electro-magnetic antennae.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Paddle Worem /&lt;br /&gt;
deviation: Reef Paddle Worem&lt;br /&gt;
&lt;br /&gt;
They descended deep into the Ocean, lost their pigmentation, and heightened their awareness. By manipulating the sodium intake in their improved nervous system, they gain some bio-electric capabilities. Its bio-electrical capabilities expanded with its growing nervous system. And its perception expands to the visual spectrum. Its intellect evolved to establish rudimentary schooling orders. They lit up in flickering swarms and overcame larger prey in an electrocution frenzy before ravenously devouring it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reef Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Deep Paddle Worem /&lt;br /&gt;
deviation: Marsh Paddle Worem&lt;br /&gt;
&lt;br /&gt;
The Paddleworem made its return to the surface. Its pigmentation remained pale. Its row of eyespots atrophied and was replaced by an assortment of simple eyes located around its primaries. They lost their schooling trait in favor of mating pairs that actively watch over nests laying their egg clutches in reefs. Their rear sensors developed manipulators to traverse on the sea floor and beach shallows, saving energy and increasing their lifespan. Their need to breathe through moist skin limited them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh Paddle Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Reef Paddle Worem /&lt;br /&gt;
deviation: Frowg&lt;br /&gt;
&lt;br /&gt;
The paddleworem&#039;s returning trips to the shores allowed it to process oxygen from the air through its moist skin. In response its skin toughened as it traversed the prehistoric marshes and swamps bridging the pseudo-amphibian&#039;s way into terrestrial territories. Its constant pursuit by advancing air and landborne predators forced it to hide in muddy banks. Its lack of sodium deterred its bio-electric abilities. Tt retained its heightened senses, staying one step ahead of predators and prey as groups of frowgworems make harmonious chirps and clicks during breeding season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gut Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Shield Worem&lt;br /&gt;
&lt;br /&gt;
Worem digestive tracts became more efficient at processing food. This caused a visible bulging in their lower body. Gut Worems grew larger to compensate for a more complex digestive system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: Glund&lt;br /&gt;
&lt;br /&gt;
Predation from footWorem created a new breed of gutWorem with chitinous plates along their top. When threatened, they curl into a ball. They developed teeth to eat nutritious moss instead of collecting plankton particles. Their manipulators became sensitive antennae, allowing them to sense movement around them. The soft underside grew elongated supple at their junctures to facilitate faster movement. Because they avoid the worst of the Volcanic Activity event, they had only a small number of predators, and they had an efficient digestive system, their population grew immensely. The next mutation capitalized on these advantages: live birth and large litters. The old, slow-breeding Shield Worem died off. And their rills separated into legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feet Worem &#039;&#039;&#039;&lt;br /&gt;
progenitor: Worem /&lt;br /&gt;
deviation: CentiWorem&lt;br /&gt;
&lt;br /&gt;
The Worem began to develop a series of crude limbs, allowing it to scuttle or swim even faster along the ocean floor. In addition, its scoops began to secrete a sticky resin that attracts plankton to its waiting maw. The Worem&#039;s enhanced locomotive capabilities allowed it to take a more active role in the food chain. Their legs developed further, allowing them tremendous speed on the ocean floor, but slightly diminished swimming capability. Internal glands in its mouth began producing sticky resin, and fluorescent lights at the ends of its reoriented scoops serve to attract larger prey. In addition, they developed a stinger on their previously unprotected back end; a deterrent for predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CentiWorem&#039;&#039;&#039;&lt;br /&gt;
progenitor: Feet Worem /&lt;br /&gt;
deviation: (Blue)Blade Worem&lt;br /&gt;
&lt;br /&gt;
With their newfound sensory organs, the Centiworem became more predatory. Their aft-limbs developed into flippers for swift propulsion, while their fore-limbs became more adept at grabbing onto prey. Nearly translucent wings sprouted from its carapace, and it developed two more sets of eyes for tracking prey. The losses suffered after the volcanic event only made the Centiworem more ravenous. They no longer used light to draw their prey. Instead, their scoops developed into chitinous jaws and their mouth became more adept at chewing up meat. Its aft-flippers became larger increasing its swimming acceleration. &lt;br /&gt;
&lt;br /&gt;
=== Blade Worem aka Slizer ===&lt;br /&gt;
&#039;&#039;&#039;(Blue)Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: CentiWorem /&lt;br /&gt;
deviation: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
Bolstered by its new lifestyle as a swift-swimming predator and growing in size, the Centiworem developed a more efficient means of securing prey. With the various breeds of Fus becoming more resilient to attack, the Centiworem relied on their superior speed. Its fore-claws developed into bony cutting blades useful in hit-and-run. Bladeworem weakened their prey by striking them repeatedly before killing them with their powerful jaws. The Bladeworem changed their pigmentation to better suit their lives above the ocean floor. Their eyes fused into a set of compound eyes, and their inner-mandibles became better at tearing meat. Their natural fluids lost their adhesive properties becoming more caustic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Swift) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Blue)Blade Worem /&lt;br /&gt;
deviation: (Jaw) Blade Worem&lt;br /&gt;
&lt;br /&gt;
As the Bladeworem became increasingly active, their quick reflexes removed the need for a back-facing defense mechanism. Their aft-pincers became vestigial. The Bladeworem developed a water propulsion system that runs the length of its sinuous body, affording it a degree of speed and maneuverability through the water heretofore unseen. Their aft-ends lost their aft-flippers and the glands to produce the caustic-solution. Bladeworem bodies became streamlined. Their once-mighty pincers shrank, and now spray caustic fluids into the surrounding water to wound and confuse closely-clustered schools of prey. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Jaw) Blade Worem&#039;&#039;&#039;&lt;br /&gt;
progenitor: (Swift) Blade Worem&lt;br /&gt;
&lt;br /&gt;
The Bladeworem&#039;s jaw and mandibles fused into a single gaping maw, its acid glands shifting into the interior of its mouth. Its primary set of eyes shifted to the side while a new set developed in their place, allowing it a greater field of view for catching sight of prey both above and below. The Bladeworem&#039;s uppermost blades lost their sheer bony ridge, developing into fins that allowed it to glide briefly above the water. It compensated for the lost by growing more spines and blades. Another set of gliding-wings grew towards their aft-ends, and their tough carapace began to loosen into a more flexible array of plating. The Bladeworem&#039;s jaw split into four iron-hard, tooth-filled beaks. The caustic spray begins to regain some of its adhesive qualities, allowing it to bind or weigh-down flying prey before jetting in for the kill.&lt;br /&gt;
&lt;br /&gt;
====Fus Evolution====&lt;br /&gt;
[[Image:Ocean_SmallChart_Fus.png|thumb|center|Fus Evolution]]&lt;br /&gt;
&#039;&#039;&#039;Sticky Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus&lt;br /&gt;
&lt;br /&gt;
The fus evolved a series of sticky strands that float above them and collect plankton. They move a bit faster then their progenitor and get more nutrient input. Balloon Slucks got tangled in these new strands. As a result, the ocean became more detritus. These Fus developed an enzyme to break down the attacked flesh and gain the energy from captured creatures. The last mutation makes the feeding behavior more elaborate as a new set of tendrils that methodically scrapes bits of creatures down the enzyme strands and into its digestive system.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Fus /&lt;br /&gt;
deviation: Tentacle Colony Fus&lt;br /&gt;
&lt;br /&gt;
Some Fus collected themselves together, acting as single organism. The colony covered more area and gathered more plankton. The Sticky Fus could still interbreed with the Colony Fus. As a result the population of lone Sticky Fus declined. The colony incorporated Sticky Fus as external members. The incorporated Fus grew sacs on the end of their flagella that stings and paralyses other organisms. Worems were quick to evade this, but the Slucks were often caught and digested. To catch Worems, the stingsacs developed bards that could shoot short distances. In response to the Foot Worems resin, the Colony Fus evolved a thicker membrane coating and small oil secreting glands to negate the resin. The last mutation before total pigment change was two long and strong transparent tentacles with flagella to grab Shield Worems, which they crush on the sea floor or throw far away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tentacle Colony Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Colony Fus /&lt;br /&gt;
deviation: Pluup&lt;br /&gt;
&lt;br /&gt;
The pigment of the Colony Fus tentacles starts to cover the entire body of the organism. Its membrane and flagella become transparent. Only its stingsacs and digestive strings remain visible. The Fus then grew two large movement sensitive antennae which continue to develop to use echolocation. To handle the extra input the Colony Fus brain developed further. When Colony Fus began to entangle in thick algae clouds, an offshoot developed weak acid that burned through the algae on contact. The acid irritated Fus membranes and disturbed their antennae. The Colony Fus developed two large gas filled sacs. They used them to travel quickly upwards, sometimes propelling them above the surface. The sacs continued to develop a protective membrane as well as a respiration tube to breathe directly from air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Fus &#039;&#039;&#039;&lt;br /&gt;
progenitor: Sticky Fus /&lt;br /&gt;
deviation: Floating Fus&lt;br /&gt;
&lt;br /&gt;
Some Sticky Fus began to grew tendrils that secrete a rudimentary poison. These Fus use this poison to protect themselves from Worem threats, as well as to incapacitate prey. They then developed more specialized fins to propel themselves faster and more accurately. After the Volcanic Activity Event, the Poison Fus population decreased dramatically. As a result they started to prey upon all forms of life including the Colony Fus. The next mutation was a set of tendril limbs that they used to grasp onto prey and to anchor themselves when they rest. The last mutation before losing its poison tendrils, they developed more tendrils that grow stronger and longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Poison Fus /&lt;br /&gt;
deviation: Beached Floating Fus&lt;br /&gt;
&lt;br /&gt;
The free floating fus, due to their predatory nature, no longer relied on the feeder tendrils of their progenitors. These were eliminated. The poisonous tendrils have receded and atrophied. They developed a thick, squishy protective membrane to protect their soft bodies. The membrane grew over its body, grabbing-tendrils, and locomotive-tendrils. Due to the increase in food, their grabbing-tendrils increased greatly in strength and length allowing for a much tighter grip. The Fus could coil and uncoil the locomotive-tendrils as it saw fit. The Floating Fus&#039; navigational fins grew and strengthen, allowing Fus to propel them out of the water for short periods of time to escape from predators. They developed sacs filled with very light gases that allow the Fus to slowly float back to the water after they launch themselves into the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beached Floating Fus&#039;&#039;&#039;&lt;br /&gt;
progenitor: Floating Fus /&lt;br /&gt;
deviation: Flouz&lt;br /&gt;
&lt;br /&gt;
The Floating Fus occasionally breached themselves on land with their floating. They developed significantly stronger tendrils, now much more resembling tentacles than tendrils, to pull themselves across the land and back to the ocean. The membrane surrounding their body increased in thickness and strength, and allowed for greater protection, though was still very squishy, and allowed them to survive the brunt of land dwelling predators. The Flus&#039; air sacs seperated into two lobes, each increasing in size on the inside of the body. This allowed for significant longer sustained floating, as well as a decreased need to return to water. The increased space in between the air sacs allowed the Flus&#039; mandibles to grow in size, and is now used more aggressively. The poison glands of old adapted into a thing coating of the poison along the Flus&#039; body. This poison was alkaline in nature, and neutralized the Blade Worem&#039;s acid. Though it is immune to the Blade Worem&#039;s acid, the Flus&#039; soft yet rubbery hide is not a very good defense against the Blade Worem&#039;s blades and teeth. This, combined with their slow floating speed, makes the Flus a major prey for the Blade Worem. These recent adaptations allowed the Flus to attack prey by dropping on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abyss==&lt;br /&gt;
&lt;br /&gt;
===Major Events===&lt;br /&gt;
&lt;br /&gt;
===Abyss Progenitors===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sandbar Islands==&lt;br /&gt;
&lt;br /&gt;
===Sandbar Progenitors===&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/First_Land&amp;diff=388692</id>
		<title>Primordial Evolution Game/First Land</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/First_Land&amp;diff=388692"/>
		<updated>2012-12-12T21:33:06Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Flouz Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Land_Progenitors.png|thumb|upright|Land Progenitors]]&lt;br /&gt;
&lt;br /&gt;
This page details the events of the second [[Primordial Evolution Game]] thread.&lt;br /&gt;
&lt;br /&gt;
== Progenitors == &lt;br /&gt;
&#039;&#039;&#039;Frowg:&#039;&#039;&#039; It is an amphibious creature living in the moss swamps, which catch small worems by using small electrical shocks generated by its large front legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wesck:&#039;&#039;&#039; an agile aerial creature which preys on worems. It has a tough hide which protects their float bladders, and a pair of wings which provide locomotion. It also has harpoon appendages that it uses to hunt, as well as a stinger at the end of their tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glund:&#039;&#039;&#039; a herbivorous offshoot of the worem. It has armor plating, and can roll into a defensive ball. It also produces offspring by giving live birth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalck:&#039;&#039;&#039; a sluck descendant which has adapted to a life of a land predator. Its armor protrusions have developed into full legs, and currently it hunts by ambush. Due to its coloration it&#039;s mostly nocturnal, and retreats to the humid moss patches during the day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flouz:&#039;&#039;&#039; Another amphibious-capable creature, the flouz is a rather slow creature possessing tough skin. It can survive being out of the water, but prefers the ocean. It can drag itself using two strong tentacles on the land, and it also has two phosphorescent patches to surprise prey or predator, as it is still a main staple of bladeworems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pluup:&#039;&#039;&#039; Another fus-derived creature, the pluup manages to survive in the humid moss patches, slowly devouring them. It has two strong tentacles to drag it around, and some protective tentacles housing stingers to deter predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evola:&#039;&#039;&#039; The Evola is an aquatic plant which evolved from the moss. It has cup-shaped bladders, used to get more sunlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yantar,&#039;&#039;&#039; which is the interconnected bushlike plant I mentioned the last thread. It is a descendant of the moss, and it has cuplike leaves that can gather rainwater.&lt;br /&gt;
&lt;br /&gt;
== Frowg ==&lt;br /&gt;
[[Image:Land_SmallChart_Frowg.png|thumb|center|Frowg Evolution Chart]]&lt;br /&gt;
&lt;br /&gt;
==== Purple Frowg ====&lt;br /&gt;
[[Image:Purple_Frowg.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Frowg&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Electric Purple Frowg]]&lt;br /&gt;
&lt;br /&gt;
The Frowg skeleton grew into a ridged spine of cartilage disks to protect its back from Wesck attacks. Their lungs developed to breathe the oxygen condensing in the atmosphere. They evolved prehensile tongues as a sensory organ in the pursuit of prey. The Frowg began to habitat the Poisonous Evola. Their pigment changed to match its host plant and they developed tougher hides, resilient to the toxins but without osmosis. They grew nimble claws which they used to pry curled glunds, and to groom their host Evola clean of other parasites. This created a well kept territory to house their broods.&lt;br /&gt;
==== Electric Purple Frowg ====&lt;br /&gt;
[[Image:Electric_Purple_Frowg.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Purple Frowg&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Frowg regained their latent bio-electric capabilities to fight against its predators. They emit electro-kinetic pulses that pack a small physical force. Clever Frowgs lured Stalcks into traps of disorienting electricity. They turned predators into prey, and from these fights survived the fittest. They grew streamlined scales and strong fins to start skimming the waters around their habit. They fed on a diet of Fus larvae, sea-Worems, and radiated berries. During a minor ice age, their metabolism slowed down. Because of their diet of radiated fruit, they developed energy storing organs on their backs. To further conserve energy they began hibernating between times of plenty of food.&lt;br /&gt;
&lt;br /&gt;
== Wesck Evolution ==&lt;br /&gt;
[[Image:Land_SmallChart_Wesck.png|thumb|center|Wesck Evolution]]&lt;br /&gt;
==== Wesck ====&lt;br /&gt;
[[Image:Wesck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Night Wesck]]&lt;br /&gt;
&lt;br /&gt;
The evolved from of the progenitor, these Wescks have adapted to increase their survival. They had a tough hide to protect their float badders, a pair of wings, as well as harpoons and a tail stinger. They developed a proboscis to adopt a omnivore diet. Their body evolved a longer body and more legs while grounded. They grew an extra set of eyes due to increased radiation in the area. &lt;br /&gt;
==== Night Wesck ====&lt;br /&gt;
[[Image:Night_Wesck.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Day Wesck]]&lt;br /&gt;
&lt;br /&gt;
These nocturnal Wesck are dark blue in color and hunt floating Flouz. A hardened chitin spike replaced the proboscis which they use to ram at the thin skin of their prey. They attack in swarms and share the kill. They changed their posture to curve their stringer tails. Their chitin spike also became curved. The swarm now used a pincher like attack with their tail and spike. When the climate changed, the swarm became more lethargic. To compensate, they developed a smelly sap from its tail. They layer the sap in prime hunting area during the warmer periods of the night. During the day, they cling to rocks using claw life forearms.&lt;br /&gt;
==== Day Wesck ====&lt;br /&gt;
[[Image:Day_Wesck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Night Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
During the climate change some nocturnal Wesck started hunting during the day and their color turned pale blue. Their wing size increased allowing blood vessels in them to warm their body, and requiring less energy for longer flights. They developed hooks to drag Flouz down, allowing more Wesck to catch and tear there hide. To handle threats to the swarm, they pick dangerous predators high up and drop them. They avoid Frrila isles, not able to handle their toxins, and will rarely land on them for the night. During the night the swarm forms a nest ball to keep warm. A strange mutation occurs to the oldest and strongest Wesck, and sometimes to Wesck in frequent contact with the Frrila. They lose their wings and become heavily armored. These guardians protect the nest ball during the night. A single Stack may kill them, but their death releases a pheromone that frenzies the rest of the swarm into attacking.&lt;br /&gt;
&lt;br /&gt;
== Flouz Evolution ==&lt;br /&gt;
[[Image:Land_SmallChart_Flouz.png|thumb|center|Flouz Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Gas Flouz ====&lt;br /&gt;
[[Image:Gas_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Winged Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Chufluoz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Hopper Flouz]]&lt;br /&gt;
&lt;br /&gt;
The Flouz tentacles developed terminals ending in three bubs, barbed hairs, and sucker cups. The tentacles grew longer allowing them to anchor itself, constrict prey, and drag itself across land easier. A branch of the Flouz began to use gas sacks to store lighter than air gases. Their gas sacks expaned allowing them to float off the ground.&lt;br /&gt;
==== Chufluoz  ====&lt;br /&gt;
[[Image:Chambered_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The majority of the Flouz limbs doubled, inculding its gas baldder, making it more resilent to Wesck swarms. Their primary tentacles developed into a trap organ. Barbed hairs are used to ensnare prey while the minor tentacles drag it to the mouth. They developed phosphorscent patches on its head to lure unwary fliers such as Flouz larvae. They developed vents to release gas for increase mobility, leading to increased opportunities for predation. Through consecutive breeding, they gain stron muscular tentacles and increased size, capable of detering wesck swarms, or grabbing larger prey.&lt;br /&gt;
==== Winged Flouz ====&lt;br /&gt;
[[Image:Winged_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
In response to Wesck swarms, the Flouz developed gas propulsion to speed away. In their trail, they leave a slightly acidic gas to deter following predators. In response to Chambered Flouz out competing them, they adapted by taking small forms and growing wings from their rear wings. This more agile form moved them into another ecological niche. They developed longer wings and sharper peaks. The barbed hairs of its toes are replaced with sharp hooks. These fast flying creatures specialized in hunting other Flouz larvae.&lt;br /&gt;
==== Hoppa ====&lt;br /&gt;
[[Image:Hopper_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Harpoon Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Runner Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Giant Flouz]]&lt;br /&gt;
&lt;br /&gt;
Due to increased predation and climate change, Flouz gas sacks became reinforced with tougher plates. This increased mass forced them to the ground. In response, their main tentacles grew into strong legs, allowing them to &amp;quot;hop&amp;quot; around. Flouz produced hundreds of larvae that still float in the air, most never reach adulthood.&lt;br /&gt;
==== Boomer ====&lt;br /&gt;
[[Image:Boomer_Flouz.png|thumb|upright|left|text-top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Flame Boomer&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Eastern Boomer]]&lt;br /&gt;
&lt;br /&gt;
A herbivore off-shoot of Hopper Flouz developed tougher skin to hold volatile gases caused by eating toxin plants. The gas sacks grew too large for their primary tentacles to stand on. They started to crawle slowly on the ground. To facilitate crawling they excrete a thick slime which also traps small creatures, giving the Boomer an easy meal.&lt;br /&gt;
==== Harpoon Flouz ====&lt;br /&gt;
[[Image:Harpoon_Flouz.png|thumb|upright|right|text-top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nomadic Flouz]]&lt;br /&gt;
&lt;br /&gt;
To avoid predators, The Flouz developed strong legs with muscles and pdeudo bones. This increased their running speed and forced their eyesight into the infrared. Their new legs were covered in hairy barbs that act as feelers and deter things grabbing them. To handle the toxic food, they developed a second stomach to properly metabolize them. Although the deadly poisons are quickly neutralized, residue slowly accumulates which shortens their lifes. They increased their metabolism and became smaller. With this second stomach, the Flouz were able to raid Ground Glund nest for food. They communicated through pheromone glands to raid the Glund as a herd. The Flouz developed a herd mentality. Their tongues became long a sticky to fish out the Glund from under the Yantar. In response to the Glund Soldiers, their tongues evolved hard and barbed cartilage, and they lost their stickiness.&lt;br /&gt;
==== Nomadic Flouz ====&lt;br /&gt;
[[Image:Nomadic_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Harpoon Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Because of toxins slowly eating them alive and Glund nest becoming harder to raid, massive Harpoon Flouz herds disappear. Nomadic Flouz are smaller. They developed more socially complex societies. They traveled the land gathering and hunting for food. Their legs became stronger and sturdier. Their brains formed key brain structures. Lastly they started carrying their larvae inside them allowing them to develop further.&lt;br /&gt;
==== Giant Flouz ====&lt;br /&gt;
[[Image:Giant_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Giant Hopper was a massive omnivore that prowled the undergrowth, and ate everything with their peaks. To support their increased mass, they developed larger gas sacks and sturdier legs. Instead of hopping they lazily mow down plants and animals. They have thick skin and two muscular whip tentacles.&lt;br /&gt;
==== Runner Flouz ====&lt;br /&gt;
[[Image:Runner_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Running Flouz is a predatory creature, that hunts other smaller creatures and ground bound flouz, such as the Harpoon Flouz and their descendants the Nomadic Flouz. Their barbed hairs developed into sharp hooks that give them a firm grip on the ground. Their forward facing tentacles also developed barbs to grab their prey. Their rear tentacles became tails giving them balance while running.&lt;br /&gt;
&lt;br /&gt;
== Stalck ==&lt;br /&gt;
[[Image:Land_SmallChart_Stalck.png|thumb|center|Stalck Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Stalck ====&lt;br /&gt;
[[Image:Stalck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Stalck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Flying Stalck]]&lt;br /&gt;
&lt;br /&gt;
The Stalck evolved larger and more specialized eyes that have low light and mild infrared vision. Their front legs became more robust and developed pincers. Due to exposure to Poison Evola Toxins, the Stalcks intestines expanded and became powerful enough to metabolize Frowg enzymes. When a Frowg is eaten its toxin is converted and stored in the Stalck&#039;s back abdomen. Prey pinned down by their pinchers are injected with this kicked up toxin. This lead to a new behavior where Stalck raid Frowg colonies, and then continue hunting larger prey elsewhere.&lt;br /&gt;
==== Flying Stalck ====&lt;br /&gt;
[[Image:Flying_Stalck.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Stalck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Because of the capable Frowgs turning attacks against them, only the most aggressive and resilient survived. The next generation had bigger craniums and an expanded digestive track to produce more toxin. Any poison not converted is metabolized into energy. Due to a strange mutation, the Stalck grew wings which it uses against raiding Wesck and local Frowg.&lt;br /&gt;
&lt;br /&gt;
== Glund ==&lt;br /&gt;
[[Image:Land_SmallChart_Glund.png|thumb|center|Glund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Glund ====&lt;br /&gt;
[[Image:Glund.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Burrowing Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Poison Glund]]&lt;br /&gt;
&lt;br /&gt;
The evolved form of the Glund. It gained a passive camouflage that mixed well with the moss and dirt. They also grew small spikes on their armored shell. This let them roll better as deter predators from biting them.&lt;br /&gt;
==== Ground Glund ====&lt;br /&gt;
[[Image:Ground_Glund.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nesting Glund]]&lt;br /&gt;
&lt;br /&gt;
Due to the Pod Yantar&#039;s radiation, some Glund lost their legs and started burrowing underground. They used their powerful muscles to wriggle in the soil. Their gums developed into strong tentacles to shovel the soil. Their teeth developed into hooks with tubes to ingest roots and nutrients. After eating irradiated Yantar roots, they evolved special cells to harness the energy. Their stomachs brake down minerals with strong acids and the harnessed energy. In time their bodies grew longer improving the efficiency of their digestion, and leaving more minerals intact for their host plant. Females started digging birthing cambers near the Yantar&#039;s roots so that their young would harness enough energy in their own cells.&lt;br /&gt;
==== Nesting Ground Glund ====&lt;br /&gt;
[[Image:Nesting_Ground_Glund.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ground Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Glund evolved new nesting behaviors. They dug interconnected tunnels that branched away from their host plant, and created large birthing chambers beneath the plant. They feed from soil away from the Yantar. After many generations, the Ground Glund started to metabolize the Yontar toxin into energy or concentrated secretions. Many beneficial mutations divided the Glund population into different classes, such as: Queen, Solider, and Worker class. Females became larger and birthed more mature spawn. The Glund Queen sits in the birthing chamber and feeds on male Glund until death. The Queen will feed for three days and give birth to up to ten Glund. New Females feast on the old Queen and take her place. Soldiers protect the nest and workers abroad. The first Soldiers had hollow tendrils with mandibles to inject toxins or suck bodily fluids. Some Soldiers evolved different mouths, a combination of mandibles and spinnerets. These Soldiers create low-hanging webs with warning line that alert Solider pits. In response to invading Flouz tongues, the mandibles became serrated to cause more damage. Most Workers gather minerals and energy for the Queen. Some Workers evolved a suction cup mouth to consume slime. As a result their bodies bloat with toxin and energy. On the surface, they are slow and caught by predators. They eat the Bloated Glund and are poisoned. When Storms flooded the Yantar plants, some Bloat Glunds feed on the water. They combined water with slime to make glucose. Either deviation is fed to the Queen and Soldiers for their own energy needs.&lt;br /&gt;
==== Poison Glund ====&lt;br /&gt;
[[Image:Poison_Glund.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shield Glund]]&lt;br /&gt;
&lt;br /&gt;
Due to their diet of Poison Evola, the Glund have gained a resistance to its poison. Their pigment changes and they start secreting the poison through their spikes. Their antennae grew longer and electrically sensitive. They used their new senses to locate Mevola. To eat the Mevola they anchored their tail running the plant&#039;s current to ground. During the minor ice age, the Glund grew bigger and thickened their carapace. Adult Glund grew serrated horns which they used to take down plants and opponents. They used their increased size and toughness to raid Ground Glund nests in times of scarcity. In time their antennae were replaced with distributed small hairs and forward eyes. Their anchoring tail grew a poisonous blub to inject via tail spike strikes.&lt;br /&gt;
&lt;br /&gt;
== Evola Evolution ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tall Evola ====&lt;br /&gt;
[[Image:Tall_Evola.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Mevloa]]&lt;br /&gt;
&lt;br /&gt;
The Evola developed a hard stalks to keep pesks away and a complicated root system which they used to spread itself. From these roots they grew duplicate stalks. The Tall Evola started growing in marshlands as well as coasts. Their leaves grew larger due to more water nutrients. The Evloa started growing resin similar to Wesck phermones. Wesck captured are dissolved for their nutrients.&lt;br /&gt;
==== Mevloa ====&lt;br /&gt;
[[Image:Melova.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Nutrients from soil, water, and digested wescks, gathered on the tip of the resin stalk. These minerals were highly conductive and lead to more lightning strikes in Melova marshlands. Their root system responsed by consolidating and growing denser. These root Hubs stored eletrical energy. To deter new threats, their spines sharpen and their leaves became like tentacles now, designed to ensnare these new threats. They discharged excess energy through the ends of their tendrils, to incapacitate prey.&lt;br /&gt;
&lt;br /&gt;
==== Poison Evola ====&lt;br /&gt;
[[Image:Poison.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Frilla]]&lt;br /&gt;
&lt;br /&gt;
An off-shoot of the Evola slowly shifts colors and secretes an irritant for those species that eat Evola. They started to flourish in the coasts, due to decreased predation. Cross pollination on the coasts between Tall, and Poison Evola has created a strain with both a hard to digest stalk, and poisonous bulbs Due to the absorbtion of waste from the Frowgs. The Evola developed a series of stalks that trap water This keeps them fed by the excess nutrients brought in, and begins the formation of a symbiotic relations with the Frowgs. The Evola grew berries, which neutralize radiation to protect the plant and its inhabitants.&lt;br /&gt;
==== Frilla ====&lt;br /&gt;
[[Image:Frilla_EVO.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Poison Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Due to the stalks holding more weight, Evola bases ballooned out replacing the old root systems. They now float across the water off the coast. Each subsequent generation grew bigger to sustain Frowgs and Stalck populations. During the minor ice age, the Frilla developed electirc static to keep its temperatures close to optimal. When the ice age passed, they stabilized themselves and spread across the oceans. They grew roots connecting seperate nodes together, allowing the Frowg to travel out into the sea and back to the Frilla.&lt;br /&gt;
&lt;br /&gt;
== Yantar ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Pod Yantar ====&lt;br /&gt;
[[Image:Pod_Yantar.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Yantar&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nest Yantar]]&lt;br /&gt;
&lt;br /&gt;
The Yantar roots grew strong, deeper to reach water and resist winds. They found isolated muddy patches and thrived on them. The Yantar plant buds with purple flowers that spread spores. Toxins circulated the plant after finding poison, radioactive  soil. The Yantar spores surround the atmosphere and spread radiation. The spores shut down respiratory systems. The dead bodies decompose and rot into the plant&#039;s soil bed. The roots get thicker to gain some ground in the moist soil as well as to take added nutrients from the dead.&lt;br /&gt;
==== Nest Yantar ====&lt;br /&gt;
[[Image:Nesting_Yantar.jpg|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pod Yantar&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
In response to burrowing Ground Glund, the Yantar developed thicker and more toxic roots to deter these new pesks. Until they accepted the Glunds nesting chambers and the finer broken down soil. The Yantar and glund evolved together. The Yantar grew spongy moss on its roots which is harvested by the Glund. The moss is transported to farming chambers where mushrooms grow. The fungus feeds the Glund and fertiles the Yantar. They grew deeper into the radioactive soil. The central frond became dominant. Calcium from the soil strengthened the leaves. Small spikes formed in the bowl of the centeral stock. The yontar plant evolved honey comb calcium over its leaves. This kept the plant strong against predators.&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/First_Land&amp;diff=388691</id>
		<title>Primordial Evolution Game/First Land</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game/First_Land&amp;diff=388691"/>
		<updated>2012-12-12T21:30:57Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Poison Glund */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Land_Progenitors.png|thumb|upright|Land Progenitors]]&lt;br /&gt;
&lt;br /&gt;
This page details the events of the second [[Primordial Evolution Game]] thread.&lt;br /&gt;
&lt;br /&gt;
== Progenitors == &lt;br /&gt;
&#039;&#039;&#039;Frowg:&#039;&#039;&#039; It is an amphibious creature living in the moss swamps, which catch small worems by using small electrical shocks generated by its large front legs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wesck:&#039;&#039;&#039; an agile aerial creature which preys on worems. It has a tough hide which protects their float bladders, and a pair of wings which provide locomotion. It also has harpoon appendages that it uses to hunt, as well as a stinger at the end of their tail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glund:&#039;&#039;&#039; a herbivorous offshoot of the worem. It has armor plating, and can roll into a defensive ball. It also produces offspring by giving live birth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalck:&#039;&#039;&#039; a sluck descendant which has adapted to a life of a land predator. Its armor protrusions have developed into full legs, and currently it hunts by ambush. Due to its coloration it&#039;s mostly nocturnal, and retreats to the humid moss patches during the day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flouz:&#039;&#039;&#039; Another amphibious-capable creature, the flouz is a rather slow creature possessing tough skin. It can survive being out of the water, but prefers the ocean. It can drag itself using two strong tentacles on the land, and it also has two phosphorescent patches to surprise prey or predator, as it is still a main staple of bladeworems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pluup:&#039;&#039;&#039; Another fus-derived creature, the pluup manages to survive in the humid moss patches, slowly devouring them. It has two strong tentacles to drag it around, and some protective tentacles housing stingers to deter predators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evola:&#039;&#039;&#039; The Evola is an aquatic plant which evolved from the moss. It has cup-shaped bladders, used to get more sunlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yantar,&#039;&#039;&#039; which is the interconnected bushlike plant I mentioned the last thread. It is a descendant of the moss, and it has cuplike leaves that can gather rainwater.&lt;br /&gt;
&lt;br /&gt;
== Frowg ==&lt;br /&gt;
[[Image:Land_SmallChart_Frowg.png|thumb|center|Frowg Evolution Chart]]&lt;br /&gt;
&lt;br /&gt;
==== Purple Frowg ====&lt;br /&gt;
[[Image:Purple_Frowg.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Frowg&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Electric Purple Frowg]]&lt;br /&gt;
&lt;br /&gt;
The Frowg skeleton grew into a ridged spine of cartilage disks to protect its back from Wesck attacks. Their lungs developed to breathe the oxygen condensing in the atmosphere. They evolved prehensile tongues as a sensory organ in the pursuit of prey. The Frowg began to habitat the Poisonous Evola. Their pigment changed to match its host plant and they developed tougher hides, resilient to the toxins but without osmosis. They grew nimble claws which they used to pry curled glunds, and to groom their host Evola clean of other parasites. This created a well kept territory to house their broods.&lt;br /&gt;
==== Electric Purple Frowg ====&lt;br /&gt;
[[Image:Electric_Purple_Frowg.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Purple Frowg&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Frowg regained their latent bio-electric capabilities to fight against its predators. They emit electro-kinetic pulses that pack a small physical force. Clever Frowgs lured Stalcks into traps of disorienting electricity. They turned predators into prey, and from these fights survived the fittest. They grew streamlined scales and strong fins to start skimming the waters around their habit. They fed on a diet of Fus larvae, sea-Worems, and radiated berries. During a minor ice age, their metabolism slowed down. Because of their diet of radiated fruit, they developed energy storing organs on their backs. To further conserve energy they began hibernating between times of plenty of food.&lt;br /&gt;
&lt;br /&gt;
== Wesck Evolution ==&lt;br /&gt;
[[Image:Land_SmallChart_Wesck.png|thumb|center|Wesck Evolution]]&lt;br /&gt;
==== Wesck ====&lt;br /&gt;
[[Image:Wesck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Night Wesck]]&lt;br /&gt;
&lt;br /&gt;
The evolved from of the progenitor, these Wescks have adapted to increase their survival. They had a tough hide to protect their float badders, a pair of wings, as well as harpoons and a tail stinger. They developed a proboscis to adopt a omnivore diet. Their body evolved a longer body and more legs while grounded. They grew an extra set of eyes due to increased radiation in the area. &lt;br /&gt;
==== Night Wesck ====&lt;br /&gt;
[[Image:Night_Wesck.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Day Wesck]]&lt;br /&gt;
&lt;br /&gt;
These nocturnal Wesck are dark blue in color and hunt floating Flouz. A hardened chitin spike replaced the proboscis which they use to ram at the thin skin of their prey. They attack in swarms and share the kill. They changed their posture to curve their stringer tails. Their chitin spike also became curved. The swarm now used a pincher like attack with their tail and spike. When the climate changed, the swarm became more lethargic. To compensate, they developed a smelly sap from its tail. They layer the sap in prime hunting area during the warmer periods of the night. During the day, they cling to rocks using claw life forearms.&lt;br /&gt;
==== Day Wesck ====&lt;br /&gt;
[[Image:Day_Wesck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Night Wesck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
During the climate change some nocturnal Wesck started hunting during the day and their color turned pale blue. Their wing size increased allowing blood vessels in them to warm their body, and requiring less energy for longer flights. They developed hooks to drag Flouz down, allowing more Wesck to catch and tear there hide. To handle threats to the swarm, they pick dangerous predators high up and drop them. They avoid Frrila isles, not able to handle their toxins, and will rarely land on them for the night. During the night the swarm forms a nest ball to keep warm. A strange mutation occurs to the oldest and strongest Wesck, and sometimes to Wesck in frequent contact with the Frrila. They lose their wings and become heavily armored. These guardians protect the nest ball during the night. A single Stack may kill them, but their death releases a pheromone that frenzies the rest of the swarm into attacking.&lt;br /&gt;
&lt;br /&gt;
== Flouz Evolution ==&lt;br /&gt;
[[Image:Land_SmallChart_Flouz.png|thumb|center|Flouz Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Gas Flouz ====&lt;br /&gt;
[[Image:Gas_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Winged Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Chufluoz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Hopper Flouz]]&lt;br /&gt;
&lt;br /&gt;
The Flouz tentacles developed terminals ending in three bubs, barbed hairs, and sucker cups. The tentacles grew longer allowing them to anchor itself, constrict prey, and drag itself across land easier. A branch of the Flouz began to use gas sacks to store lighter than air gases. Their gas sacks expaned allowing them to float off the ground.&lt;br /&gt;
==== Chufluoz  ====&lt;br /&gt;
[[Image:Chambered_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The majority of the Flouz limbs doubled, inculding its gas baldder, making it more resilent to Wesck swarms. Their primary tentacles developed into a trap organ. Barbed hairs are used to ensnare prey while the minor tentacles drag it to the mouth. They developed phosphorscent patches on its head to lure unwary fliers such as Flouz larvae. They developed vents to release gas for increase mobility, leading to increased opportunities for predation. Through consecutive breeding, they gain stron muscular tentacles and increased size, capable of detering wesck swarms, or grabbing larger prey.&lt;br /&gt;
==== Winged Flouz ====&lt;br /&gt;
[[Image:Winged_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
In response to Wesck swarms, the Flouz developed gas propulsion to speed away. In their trail, they leave a slightly acidic gas to deter following predators. In response to Chambered Flouz out competing them, they adapted by taking small forms and growing wings from their rear wings. This more agile form moved them into another ecological niche. They developed longer wings and sharper peaks. The barbed hairs of its toes are replaced with sharp hooks. These fast flying creatures specialized in hunting other Flouz larvae.&lt;br /&gt;
==== Hopper Flouz ====&lt;br /&gt;
[[Image:Hopper_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Gas Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Harpoon Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Runner Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Giant Flouz]]&lt;br /&gt;
&lt;br /&gt;
Due to increased predation and climate change, Flouz gas sacks became reinforced with tougher plates. This increased mass forced them to the ground. In response, their main tentacles grew into strong legs, allowing them to &amp;quot;hop&amp;quot; around. Flouz produced hundreds of larvae that still float in the air, most never reach adulthood.&lt;br /&gt;
==== Boomer Flouz ====&lt;br /&gt;
[[Image:Boomer_Flouz.png|thumb|upright|left|text-top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
A herbivore off-shoot of Hopper Flouz developed tougher skin to hold volatile gases caused by eating toxin plants. The gas sacks grew too large for their primary tentacles to stand on. They started to crawle slowly on the ground. To facilitate crawling they excrete a thick slime which also traps small creatures, giving the Boomer an easy meal.&lt;br /&gt;
==== Harpoon Flouz ====&lt;br /&gt;
[[Image:Harpoon_Flouz.png|thumb|upright|right|text-top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nomadic Flouz]]&lt;br /&gt;
&lt;br /&gt;
To avoid predators, The Flouz developed strong legs with muscles and pdeudo bones. This increased their running speed and forced their eyesight into the infrared. Their new legs were covered in hairy barbs that act as feelers and deter things grabbing them. To handle the toxic food, they developed a second stomach to properly metabolize them. Although the deadly poisons are quickly neutralized, residue slowly accumulates which shortens their lifes. They increased their metabolism and became smaller. With this second stomach, the Flouz were able to raid Ground Glund nest for food. They communicated through pheromone glands to raid the Glund as a herd. The Flouz developed a herd mentality. Their tongues became long a sticky to fish out the Glund from under the Yantar. In response to the Glund Soldiers, their tongues evolved hard and barbed cartilage, and they lost their stickiness.&lt;br /&gt;
==== Nomadic Flouz ====&lt;br /&gt;
[[Image:Nomadic_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Harpoon Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Because of toxins slowly eating them alive and Glund nest becoming harder to raid, massive Harpoon Flouz herds disappear. Nomadic Flouz are smaller. They developed more socially complex societies. They traveled the land gathering and hunting for food. Their legs became stronger and sturdier. Their brains formed key brain structures. Lastly they started carrying their larvae inside them allowing them to develop further.&lt;br /&gt;
==== Giant Flouz ====&lt;br /&gt;
[[Image:Giant_Flouz.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Giant Hopper was a massive omnivore that prowled the undergrowth, and ate everything with their peaks. To support their increased mass, they developed larger gas sacks and sturdier legs. Instead of hopping they lazily mow down plants and animals. They have thick skin and two muscular whip tentacles.&lt;br /&gt;
==== Runner Flouz ====&lt;br /&gt;
[[Image:Runner_Flouz.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Hopper Flouz&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Running Flouz is a predatory creature, that hunts other smaller creatures and ground bound flouz, such as the Harpoon Flouz and their descendants the Nomadic Flouz. Their barbed hairs developed into sharp hooks that give them a firm grip on the ground. Their forward facing tentacles also developed barbs to grab their prey. Their rear tentacles became tails giving them balance while running.&lt;br /&gt;
&lt;br /&gt;
== Stalck ==&lt;br /&gt;
[[Image:Land_SmallChart_Stalck.png|thumb|center|Stalck Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Stalck ====&lt;br /&gt;
[[Image:Stalck.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Stalck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Flying Stalck]]&lt;br /&gt;
&lt;br /&gt;
The Stalck evolved larger and more specialized eyes that have low light and mild infrared vision. Their front legs became more robust and developed pincers. Due to exposure to Poison Evola Toxins, the Stalcks intestines expanded and became powerful enough to metabolize Frowg enzymes. When a Frowg is eaten its toxin is converted and stored in the Stalck&#039;s back abdomen. Prey pinned down by their pinchers are injected with this kicked up toxin. This lead to a new behavior where Stalck raid Frowg colonies, and then continue hunting larger prey elsewhere.&lt;br /&gt;
==== Flying Stalck ====&lt;br /&gt;
[[Image:Flying_Stalck.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Stalck&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Because of the capable Frowgs turning attacks against them, only the most aggressive and resilient survived. The next generation had bigger craniums and an expanded digestive track to produce more toxin. Any poison not converted is metabolized into energy. Due to a strange mutation, the Stalck grew wings which it uses against raiding Wesck and local Frowg.&lt;br /&gt;
&lt;br /&gt;
== Glund ==&lt;br /&gt;
[[Image:Land_SmallChart_Glund.png|thumb|center|Glund Evolution]]&lt;br /&gt;
&lt;br /&gt;
==== Glund ====&lt;br /&gt;
[[Image:Glund.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Burrowing Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Poison Glund]]&lt;br /&gt;
&lt;br /&gt;
The evolved form of the Glund. It gained a passive camouflage that mixed well with the moss and dirt. They also grew small spikes on their armored shell. This let them roll better as deter predators from biting them.&lt;br /&gt;
==== Ground Glund ====&lt;br /&gt;
[[Image:Ground_Glund.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nesting Glund]]&lt;br /&gt;
&lt;br /&gt;
Due to the Pod Yantar&#039;s radiation, some Glund lost their legs and started burrowing underground. They used their powerful muscles to wriggle in the soil. Their gums developed into strong tentacles to shovel the soil. Their teeth developed into hooks with tubes to ingest roots and nutrients. After eating irradiated Yantar roots, they evolved special cells to harness the energy. Their stomachs brake down minerals with strong acids and the harnessed energy. In time their bodies grew longer improving the efficiency of their digestion, and leaving more minerals intact for their host plant. Females started digging birthing cambers near the Yantar&#039;s roots so that their young would harness enough energy in their own cells.&lt;br /&gt;
==== Nesting Ground Glund ====&lt;br /&gt;
[[Image:Nesting_Ground_Glund.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Ground Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
The Glund evolved new nesting behaviors. They dug interconnected tunnels that branched away from their host plant, and created large birthing chambers beneath the plant. They feed from soil away from the Yantar. After many generations, the Ground Glund started to metabolize the Yontar toxin into energy or concentrated secretions. Many beneficial mutations divided the Glund population into different classes, such as: Queen, Solider, and Worker class. Females became larger and birthed more mature spawn. The Glund Queen sits in the birthing chamber and feeds on male Glund until death. The Queen will feed for three days and give birth to up to ten Glund. New Females feast on the old Queen and take her place. Soldiers protect the nest and workers abroad. The first Soldiers had hollow tendrils with mandibles to inject toxins or suck bodily fluids. Some Soldiers evolved different mouths, a combination of mandibles and spinnerets. These Soldiers create low-hanging webs with warning line that alert Solider pits. In response to invading Flouz tongues, the mandibles became serrated to cause more damage. Most Workers gather minerals and energy for the Queen. Some Workers evolved a suction cup mouth to consume slime. As a result their bodies bloat with toxin and energy. On the surface, they are slow and caught by predators. They eat the Bloated Glund and are poisoned. When Storms flooded the Yantar plants, some Bloat Glunds feed on the water. They combined water with slime to make glucose. Either deviation is fed to the Queen and Soldiers for their own energy needs.&lt;br /&gt;
==== Poison Glund ====&lt;br /&gt;
[[Image:Poison_Glund.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Glund&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Shield Glund]]&lt;br /&gt;
&lt;br /&gt;
Due to their diet of Poison Evola, the Glund have gained a resistance to its poison. Their pigment changes and they start secreting the poison through their spikes. Their antennae grew longer and electrically sensitive. They used their new senses to locate Mevola. To eat the Mevola they anchored their tail running the plant&#039;s current to ground. During the minor ice age, the Glund grew bigger and thickened their carapace. Adult Glund grew serrated horns which they used to take down plants and opponents. They used their increased size and toughness to raid Ground Glund nests in times of scarcity. In time their antennae were replaced with distributed small hairs and forward eyes. Their anchoring tail grew a poisonous blub to inject via tail spike strikes.&lt;br /&gt;
&lt;br /&gt;
== Evola Evolution ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tall Evola ====&lt;br /&gt;
[[Image:Tall_Evola.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Mevloa]]&lt;br /&gt;
&lt;br /&gt;
The Evola developed a hard stalks to keep pesks away and a complicated root system which they used to spread itself. From these roots they grew duplicate stalks. The Tall Evola started growing in marshlands as well as coasts. Their leaves grew larger due to more water nutrients. The Evloa started growing resin similar to Wesck phermones. Wesck captured are dissolved for their nutrients.&lt;br /&gt;
==== Mevloa ====&lt;br /&gt;
[[Image:Melova.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Nutrients from soil, water, and digested wescks, gathered on the tip of the resin stalk. These minerals were highly conductive and lead to more lightning strikes in Melova marshlands. Their root system responsed by consolidating and growing denser. These root Hubs stored eletrical energy. To deter new threats, their spines sharpen and their leaves became like tentacles now, designed to ensnare these new threats. They discharged excess energy through the ends of their tendrils, to incapacitate prey.&lt;br /&gt;
&lt;br /&gt;
==== Poison Evola ====&lt;br /&gt;
[[Image:Poison.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Frilla]]&lt;br /&gt;
&lt;br /&gt;
An off-shoot of the Evola slowly shifts colors and secretes an irritant for those species that eat Evola. They started to flourish in the coasts, due to decreased predation. Cross pollination on the coasts between Tall, and Poison Evola has created a strain with both a hard to digest stalk, and poisonous bulbs Due to the absorbtion of waste from the Frowgs. The Evola developed a series of stalks that trap water This keeps them fed by the excess nutrients brought in, and begins the formation of a symbiotic relations with the Frowgs. The Evola grew berries, which neutralize radiation to protect the plant and its inhabitants.&lt;br /&gt;
==== Frilla ====&lt;br /&gt;
[[Image:Frilla_EVO.png|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Poison Evola&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
Due to the stalks holding more weight, Evola bases ballooned out replacing the old root systems. They now float across the water off the coast. Each subsequent generation grew bigger to sustain Frowgs and Stalck populations. During the minor ice age, the Frilla developed electirc static to keep its temperatures close to optimal. When the ice age passed, they stabilized themselves and spread across the oceans. They grew roots connecting seperate nodes together, allowing the Frowg to travel out into the sea and back to the Frilla.&lt;br /&gt;
&lt;br /&gt;
== Yantar ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Pod Yantar ====&lt;br /&gt;
[[Image:Pod_Yantar.png|thumb|upright|left|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Yantar&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; Nest Yantar]]&lt;br /&gt;
&lt;br /&gt;
The Yantar roots grew strong, deeper to reach water and resist winds. They found isolated muddy patches and thrived on them. The Yantar plant buds with purple flowers that spread spores. Toxins circulated the plant after finding poison, radioactive  soil. The Yantar spores surround the atmosphere and spread radiation. The spores shut down respiratory systems. The dead bodies decompose and rot into the plant&#039;s soil bed. The roots get thicker to gain some ground in the moist soil as well as to take added nutrients from the dead.&lt;br /&gt;
==== Nest Yantar ====&lt;br /&gt;
[[Image:Nesting_Yantar.jpg|thumb|upright|right|top|&lt;br /&gt;
&amp;lt;br /&amp;gt;progenitor: Pod Yantar&lt;br /&gt;
&amp;lt;br /&amp;gt;-&amp;gt; None Known]]&lt;br /&gt;
&lt;br /&gt;
In response to burrowing Ground Glund, the Yantar developed thicker and more toxic roots to deter these new pesks. Until they accepted the Glunds nesting chambers and the finer broken down soil. The Yantar and glund evolved together. The Yantar grew spongy moss on its roots which is harvested by the Glund. The moss is transported to farming chambers where mushrooms grow. The fungus feeds the Glund and fertiles the Yantar. They grew deeper into the radioactive soil. The central frond became dominant. Calcium from the soil strengthened the leaves. Small spikes formed in the bowl of the centeral stock. The yontar plant evolved honey comb calcium over its leaves. This kept the plant strong against predators.&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388371</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388371"/>
		<updated>2012-12-04T21:33:07Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
[[Image:Worem fold update.gif|thumb|Worem evolution. Too big for thumbnail -&amp;gt;]]&lt;br /&gt;
[[Image:Fus Chart Full.gif|thumb|Fus Evolution.]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evolution Games ==&lt;br /&gt;
===Ocean===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Ocean | Ocean]]&lt;br /&gt;
&lt;br /&gt;
Life springs forth in the sea. From three small creatures comes an ocean of diversity. In this page you will read about the evolution of the Sluck, Worem, and Fus, which produced the Frowg, Wesck, Glund, Stalck, Flouz, and Pluup. Creatures of special note are the Blade Worem which became the super predator of the sea in its time, the Shield Worem which had an extremely successful population, and the Colony Fus which was the first example of inter-species cooperation.&lt;br /&gt;
&lt;br /&gt;
=== Amphibious And First Land Creatures===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/First Land|First Land]]&lt;br /&gt;
&lt;br /&gt;
Life begins again. The creatures from the Ocean thread dragged themselves onto dry Land. In this thread we see the first example of a complete ecosystem. The Evolva become floating platforms to host the loyal Frowg and the less-than-loyal Stalck. And Wesck are marauders in the Sky. Flouz became very adaptable, having more mutations than the other species. The hostile Yantar learn to welcome Glund into their roots, creating an effective nesting structure. During the first Land thread, a new form of life crashes into the plant, the jelly LemUy.&lt;br /&gt;
&lt;br /&gt;
=== Central Continent Desert ===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Continent Desert|Central Desert]]&lt;br /&gt;
((pics and rest of Wespar come later&lt;br /&gt;
something about &lt;br /&gt;
&lt;br /&gt;
dual parasitism becoming symbiosis&lt;br /&gt;
&lt;br /&gt;
===Western Continent===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Continent | Western Continent]]&lt;br /&gt;
&lt;br /&gt;
====Animals====&lt;br /&gt;
Adoni&lt;br /&gt;
&lt;br /&gt;
Boomers&lt;br /&gt;
&lt;br /&gt;
Bord&lt;br /&gt;
&lt;br /&gt;
Chuflouz&lt;br /&gt;
&lt;br /&gt;
Fluz&lt;br /&gt;
&lt;br /&gt;
Fluzpuff&lt;br /&gt;
&lt;br /&gt;
Hoppas&lt;br /&gt;
&lt;br /&gt;
Ramel&lt;br /&gt;
&lt;br /&gt;
====Plants====&lt;br /&gt;
&lt;br /&gt;
Evola&lt;br /&gt;
&lt;br /&gt;
Frilla&lt;br /&gt;
&lt;br /&gt;
Hrass&lt;br /&gt;
&lt;br /&gt;
Mevola&lt;br /&gt;
&lt;br /&gt;
Rasig&lt;br /&gt;
&lt;br /&gt;
Yantar&lt;br /&gt;
&lt;br /&gt;
===Island Archipelago===&lt;br /&gt;
&lt;br /&gt;
====Animals====&lt;br /&gt;
====Plants====&lt;br /&gt;
Frilla&lt;br /&gt;
&lt;br /&gt;
Hrass&lt;br /&gt;
&lt;br /&gt;
==Tribal Games==&lt;br /&gt;
=== Western Tribes ===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Western Tribes | Western Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes that inhabit the Western Continent. There were many Frowgmen and Lem tribes that survived the North Tundra along the Kunaba Mountain Range. The Tribal Hoppas settled the South River delta. The West tribes developed in relative peace for many years, needing weapons only for defending against the local dangerous creatures. Then came [[Primordial Evolution Game/Western_Legends#The_Vyrii_Invasion|The Vyrii Invasion]] that marked the end of the current Age. &lt;br /&gt;
&lt;br /&gt;
The West tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Western Legends|Legends of the Western Continent]]&lt;br /&gt;
&lt;br /&gt;
===Central Tribes===&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Primordial Evolution Game/Central Tribes | Central Tribes]]&lt;br /&gt;
&lt;br /&gt;
The outline and summary of the tribes inhabiting the Central Continent, including the largest desert of the planet. The end of which is not currently recorded in these tomes. A reserved Suzumou tribe that struggled to thrive after several disasters. A Koburrog tribe defied fate to propser in the North.  The Desert became the seat of a multi-tribe alliance. The Hitangan called the desert and its people together during the [[Primordial Evolution Game/Central_Legends#The_Swarm|The Swarm War]]. &lt;br /&gt;
&lt;br /&gt;
The Central tribes created their own legends and heroes as they survived the ages. These legends are collected here: [[Primordial Evolution Game/Central Legends|Legends of the Central Continent]]&lt;br /&gt;
&lt;br /&gt;
===Eastern Tribes===&lt;br /&gt;
&#039;&#039;&#039;Ca&#039;rethil&#039;&#039;&#039;: Joord tribe played by NOTRIPFORTHEHIVE (also known as NO TRIP and formerly as Burrahn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwiliak&#039;&#039;&#039;: Govkar tribe played by Nad (formerly known as Nad&#039;lun)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kaze]]&#039;&#039;&#039;: Skulk tribe played by Gaghiel &#039;&#039;subsumed into Mohu&#039;awane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kharum&#039;&#039;&#039;: Govkar tribe played by Onolkeshan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Mohu&#039;awane|Mohu&#039;awane]]&#039;&#039;&#039;: Gantu tribe played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sama&#039;Guchy&#039;&#039;&#039;: Skulk tribe played by Kilo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silith&#039;&#039;&#039;: Govkar tribe played by Solomon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Za&#039;zas&#039;iel&#039;&#039;&#039;: Skulk tribe played by nongent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===South Continent Tribes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Primordial Evolution Game/Korobushka|Korobushka]]&#039;&#039;&#039;: Alpine Shwirm tribe - played by [[User:FortuneBro|FortuneHost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staatgreich&#039;&#039;&#039;: Island-based Shwirm tribe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tra&#039;Kah&#039;&#039;&#039;: Log&#039;ead tribe of the Eastern Siwari Plain. Used to be the Tra, they absorbed a neighboring Log&#039;ead tribe, Kah. - played by Bronze&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iminye&#039;&#039;&#039;: Tribe of Eleni, live south of the river delta - played by Apoe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lufae&#039;&#039;&#039;: Tribe of geists that live on the eastern slopes of the mountain/in the hills - played by Nad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rufuya&#039;&#039;&#039;: Puruus, Live in a lub forest in the Delta. Have a mutation that makes them pink - played by Drawbro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urupuruu&#039;&#039;&#039;: Puruus that live at the base of the mountains where the river begins flowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vierachè&#039;&#039;&#039;: Tribe of Geists that live in the western mountains, primarily around (a) hot spring(s). Very laid back attitude - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yapap&#039;&#039;&#039;: Tribe of Puruus - played by NOTRIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altume&#039;&#039;&#039;: Tribe of Eleni - played by Angrydorf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katumoiset&#039;&#039;&#039;: Tribe of Shwirms - played by Onol&lt;br /&gt;
&lt;br /&gt;
==Great Bord Empire==&lt;br /&gt;
[[Image:Bord chart.png|thumb|How the mighty have fallen.]]&lt;br /&gt;
&#039;&#039;Hooo-boy&#039;&#039;. You better sit down for this one. Basically, the Bord started as a joke, but now they&#039;re a huge part of Primordial canon. Alright, the basics: the Bord are an avian species of sentient aliens that rule a vast interstellar empire beyond the world on which Primordial takes place. They&#039;re technologically advanced, militarily capable, and we have no idea where they come from. All their vehicles look like effigies of themselves, and there&#039;s a possibility they might be fascistic.&lt;br /&gt;
&lt;br /&gt;
===In-Universe History===&lt;br /&gt;
Honestly? We know very little of the Bord beyond when they crashed onto the planet. Scattered hints tell of a mighty and vainglorious people, one that has technology take care of their every need, leaving the average citizen weak and helpless with their machine-servants to cater to their every whim.&lt;br /&gt;
&lt;br /&gt;
Brainstorming has been conducted by co-host nongent, players: Nad, FortuneHost, and NOTRIPFORTHEHIVE (usually shortened to NOTRIP) and a helpful guest named Deus vs. Machina (host of the Convergence games), but there is little concrete information at this time.&lt;br /&gt;
&lt;br /&gt;
FortuneHost has revealed that IG has BIG plans for the Bord in the future. Beyond that, though, Fortune&#039;s keeping his lips sealed. What was it that he and Indonesian Gentleman talked about? What secrets were revealed to this no-name attention whore that even the co-host nongent has not been made aware of? Your guess is as good as ours, dear reader.&lt;br /&gt;
&lt;br /&gt;
===Origins IRL===&lt;br /&gt;
The Bord were a small, fat, pudgy race of birds native to the tundra region. Problem was, IG couldn&#039;t figure out how to explain their presence in that region. A joke image from NOTRIP showed the Bord emerging from a crashed spaceship, as if they had flown and landed there from another world. Players liked the idea so much, IG eventually took it and  ran with it, and it was soon made canon.&lt;br /&gt;
&lt;br /&gt;
The Bord later returned during the ocean reef games, where some toxic waste dumped into the world&#039;s oceans bore a familiar symbol on the side, the symbol of the Bord Empire. Cue a cutaway to Bord politicans denying any pollution of the waters of &amp;quot;Borgas IV&amp;quot;, the Bord&#039;s name for the planet that comprises Primordial&#039;s setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SectionalPromotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&lt;br /&gt;
Image:Ancient Hoppas.jpg&lt;br /&gt;
Image:Fus derivative time!.jpg|No, Nad, No!&lt;br /&gt;
Image:Valorishous.png&lt;br /&gt;
Image:Koburrog luck.png&lt;br /&gt;
Image:Koburrog luck HD.png&lt;br /&gt;
Image:RAWA8.png&lt;br /&gt;
Image:Bordsdidit.png|It was Bords.&lt;br /&gt;
Image:Bordle improved.png&lt;br /&gt;
Image:Deathworld.png|Don&#039;t ever forget it.&lt;br /&gt;
Image:TribalHoppa Alun.png&lt;br /&gt;
Image:HoppaSocks.png&lt;br /&gt;
Image:GanstaHoppa.png&lt;br /&gt;
Image:MorpheusHoppa.png&lt;br /&gt;
Image:Mevolan.png&lt;br /&gt;
Image:SnakeHouyi.png&lt;br /&gt;
Image:StormRoha.png&lt;br /&gt;
Image:Firdog pup.png&lt;br /&gt;
Image:Sand Devil.png&lt;br /&gt;
Image:Suzumou.png&lt;br /&gt;
Image:Slizerdrawing.png&lt;br /&gt;
Image:Ngung.png&lt;br /&gt;
Image:Stupidsexyskulks.png&lt;br /&gt;
Image:Owlface.png&lt;br /&gt;
Image:Unsightly Bulge.png|File name.&lt;br /&gt;
Image:Junglefever3.png&lt;br /&gt;
Image:Databdomen.png|Dat abdomen.&lt;br /&gt;
Image:Jun fanart1.png&lt;br /&gt;
Image:Sherbert.png|This is Sherbert.&lt;br /&gt;
Image:Sherbert2.png|&amp;lt;strike&amp;gt;She&#039;s the closest thing yet to [[Rule 34]]...&amp;lt;/strike&amp;gt; Outdated.&lt;br /&gt;
Image:Fluz.png|Unless you count incredibly phallic insects.&lt;br /&gt;
Image:Govkar Pillow Fight.png&lt;br /&gt;
Image:Rita skulk.jpg|&amp;quot;Alpha, Rita&#039;s escaped!&amp;quot;&lt;br /&gt;
Image:Emilgirl.png&lt;br /&gt;
Image:Boob selp.png|First [[Rule 34]].&lt;br /&gt;
Image:Bord homeworld.png&lt;br /&gt;
Image:1034608-D17GAR2.png&lt;br /&gt;
Image:1337291190811.png&lt;br /&gt;
Image:JiaPm.png&lt;br /&gt;
Image:1339194199628.png&lt;br /&gt;
Image:Nad&#039;lun enraged hoppa on boat.png&lt;br /&gt;
Image:Space bord.png&lt;br /&gt;
Image:Figured it out.png|The picture that determined that Bords were from space.&lt;br /&gt;
Image:Sluckpony.png|The comparison was made. It had to be done.&lt;br /&gt;
Image:Wooly Boomers.png&lt;br /&gt;
Image:1132932-VOAAM9Z.png|Wah!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
1. [http://suptg.thisisnotatrueending.com/archive/18447772/ Primordial Ocean] [http://archive.foolz.us/tg/thread/18447772/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
2. [http://suptg.thisisnotatrueending.com/archive/18469745/ Primordial Land I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18469745/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
3. [http://archive.foolz.us/tg/thread/18484092/ Primordial Land II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/ 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/ 5. Tundra I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18521132/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18557635/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18800565/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18807264/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18824863/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18960430/ 11. Sandbar Island]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18960430/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19038563/ 12. Ancient Reef I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19038563/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19064012/ 13. Ancient Reef II.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19084937/ 14. (Modern) Reef III.]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19142621/ 15. Eastern Continent I.]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19172753/ 16. Eastern Continent II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19172753/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19218964/ 17. Eastern Continent III.]&lt;br /&gt;
&lt;br /&gt;
18. [http://suptg.thisisnotatrueending.com/archive/19592149/ Southern Caverns I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19592149/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
19. [http://suptg.thisisnotatrueending.com/archive/19618306/ Southern Caverns II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19618306/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
20.[http://suptg.thisisnotatrueending.com/archive/19684354/ Southern Continent I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19684354/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
21.[http://archive.foolz.us/tg/thread/19738694/ Southern Continent II.]&lt;br /&gt;
&lt;br /&gt;
22.[http://suptg.thisisnotatrueending.com/archive/19774741/ Southern Continent III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19774741/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
23.[http://suptg.thisisnotatrueending.com/archive/20669723/ Antarctic Ocean I.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20669723/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
24.[http://suptg.thisisnotatrueending.com/archive/20731300/ Antarctic Ocean II.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20731300/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
25.[http://suptg.thisisnotatrueending.com/archive/20805060/ Antarctic Ocean III.]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20805060/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18595526/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18636178/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18692188/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18750309/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18865858/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18892469/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18915855/ 7. Central Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18915855/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19311537/ 8. Eastern Continent I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19311537 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19343530/ 9. Eastern Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19343530 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19387947/ 10. Eastern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19387947 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19470773/ 11. Eastern Continent IV]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19470773 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19513123/ 12. Eastern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19513123 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20066795 13. Southern Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20151420 14. Southern Continent II]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20247080/ 15. Southern Continent III]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20247080 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20297024 16. Southern Continent IV]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20369440/ 17. Southern Continent V]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20369440 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20540543/ 18. Southern Continent VI]&lt;br /&gt;
http://archive.foolz.us/tg/thread/20540543 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20753021/ 19. Oceanic I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20753021 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20875993 20. Oceanic II]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20981847 21. Oceanic III]&lt;br /&gt;
&lt;br /&gt;
===Civilization===&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21514023 1. Western Continent I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21588994/ 2. Western Continent II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21588994/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/21762566/ 3. Western Continent III]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Central Desert Discussion Thread]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18843536/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19232522 Fortune Evolution Game Discussion Thread 6] Contains some discussion on the Bord.&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19258646/ Ancient East Tribal Discussion I]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19283964/ Ancient East Tribal Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19283964/ foolz archive] Technically the beginning of Tribal, but for the most part until the end, it&#039;s discussion.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19887569/ Southern Discussion I]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/19887569/ foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/20030197/ Southern Discussion II]&lt;br /&gt;
[http://archive.foolz.us/tg/thread/20030197 foolz archive]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/21471562 Return to West Continent Discussion]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388250</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388250"/>
		<updated>2012-04-30T14:40:23Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PEG World Map.png|thumb]]&lt;br /&gt;
Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/.&lt;br /&gt;
&lt;br /&gt;
This article will be expanded with pictures and descriptions of the creatures created by the participants, as well as timelines, lineages, tribes, and technologies connected to them.&lt;br /&gt;
As soon as I dredge up the foolz archives and suptg archives.&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
==Western Continent==&lt;br /&gt;
&lt;br /&gt;
===Black Dawn===&lt;br /&gt;
&lt;br /&gt;
==Central Continent==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SHOGUNGLUND.png|&amp;lt;center&amp;gt;SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Thread Links==&lt;br /&gt;
===EVOLUTION GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18447772/ 1. Primordial Ocean]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18469745/ 2. Primordial Land part 1]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18484092/#18484092 3. Primordial Land part 2]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18482230/#18482230 4. Islands Archipelago]&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/thread/18507183/#18507183 5. Tundra part 1]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18521132/ 6. Tundra part 2]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18557635/ 7. Ancient Abyss]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18800565/ 8. Ancient Desert part 1]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18807264/ 9. Ancient Desert part 2]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18824863/ 10. Ancient Desert part 3]&lt;br /&gt;
&lt;br /&gt;
===TRIBAL GAMES===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18595526/ 1. Western Continent part 1]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18636178/ 2. Western Continent part 2]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18692188/ 3. Western Continent part 3]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18750309/ 4. Western Continent part 4]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18865858/ 5. Central Continent part 1]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18892469/ 6. Central Continent part 2]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18843536/ Discussion Thread]&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388239</id>
		<title>Primordial Evolution Game</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primordial_Evolution_Game&amp;diff=388239"/>
		<updated>2012-04-24T16:03:40Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primordial Evolution Game is a series of [[Evolution Games | evolution]], tribal and civ games being run in /tg/.&lt;br /&gt;
&lt;br /&gt;
This article will be expanded with pictures and descriptions of the creatures created by the participants, as well as timelines, lineages, tribes, and technologies connected to them.&lt;br /&gt;
As soon as I dredge up the foolz archives and suptg archives.&lt;br /&gt;
&lt;br /&gt;
==Ocean==&lt;br /&gt;
&lt;br /&gt;
==West Continent==&lt;br /&gt;
&lt;br /&gt;
===Black Dawn===&lt;br /&gt;
&lt;br /&gt;
==Central Continent==&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203650</id>
		<title>Evolution Games</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203650"/>
		<updated>2012-04-02T15:23:38Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Game Records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum [[quest|quests]] where the quest-giver would provide a few &#039;baseline&#039; creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.&lt;br /&gt;
&lt;br /&gt;
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.&lt;br /&gt;
&lt;br /&gt;
== Game Records ==&lt;br /&gt;
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=derpuhpus%20quest  Derpuhpus Quest] - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9131274  first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9135028  second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9152419  third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9157328  third and a half thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=bugs%20quest  Bug Quest] - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15633864 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15638547 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15653048 third thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=EVO%20Quest EVO quest] - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16745256 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16748063 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16759068 third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16768424 fourth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16778621 fifth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16782067 fifth thread part two]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16800623 sixth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16831362 seventh thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16921187 eighth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17436819 ninth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17447583 tenth thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/14936698 Mollusk Quest] - The first of the MS Paint generation, where players are given a base creature&#039;s picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it&#039;s not realistic, but it&#039;s quite fun nonetheless.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cave Evolution Game | Evolution Game]] - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others&#039; members to appease the divine Stygians.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Island Evolution Game]] - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Moon Evolution Game]] - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18318543 Species Saga] - A more &#039;realistic&#039; kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn&#039;t archived, but there was a wide range of Feesh descendants, and communal Dekas.&lt;br /&gt;
&lt;br /&gt;
DM: ecologyfag&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18456496/ Snowcone Evolution Game] - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet&#039;s depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.&lt;br /&gt;
&lt;br /&gt;
DM: Bandwagon&lt;br /&gt;
&lt;br /&gt;
[[Primordial Evolution Game]] - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.&lt;br /&gt;
&lt;br /&gt;
DM: Indonesian Gentleman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://archive.foolz.us/tg/search/subject/convergence/username/Deus%20vs%20Machina/order/desc/ Convergence] - This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.&lt;br /&gt;
&lt;br /&gt;
DM: Deus vs Machina&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203649</id>
		<title>Evolution Games</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203649"/>
		<updated>2012-03-30T17:12:23Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Game Records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum [[quest|quests]] where the quest-giver would provide a few &#039;baseline&#039; creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.&lt;br /&gt;
&lt;br /&gt;
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.&lt;br /&gt;
&lt;br /&gt;
== Game Records ==&lt;br /&gt;
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=derpuhpus%20quest  Derpuhpus Quest] - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9131274  first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9135028  second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9152419  third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9157328  third and a half thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=bugs%20quest  Bug Quest] - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15633864 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15638547 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15653048 third thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=EVO%20Quest EVO quest] - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16745256 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16748063 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16759068 third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16768424 fourth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16778621 fifth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16782067 fifth thread part two]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16800623 sixth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16831362 seventh thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16921187 eighth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17436819 ninth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17447583 tenth thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/14936698 Mollusk Quest] - The first of the MS Paint generation, where players are given a base creature&#039;s picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it&#039;s not realistic, but it&#039;s quite fun nonetheless.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cave Evolution Game | Evolution Game]] - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others&#039; members to appease the divine Stygians.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Island Evolution Game]] - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Moon Evolution Game]] - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18318543 Species Saga] - A more &#039;realistic&#039; kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn&#039;t archived, but there was a wide range of Feesh descendants, and communal Dekas.&lt;br /&gt;
&lt;br /&gt;
DM: ecologyfag&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18456496/ Snowcone Evolution Game] - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet&#039;s depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.&lt;br /&gt;
&lt;br /&gt;
DM: Bandwagon&lt;br /&gt;
&lt;br /&gt;
[[Primordial Evolution Game]] - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.&lt;br /&gt;
&lt;br /&gt;
DM: Indonesian Gentleman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18511974/ Convergence] - This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.&lt;br /&gt;
&lt;br /&gt;
DM: Deus vs Machina&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203648</id>
		<title>Evolution Games</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203648"/>
		<updated>2012-03-30T16:01:33Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Game Records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum [[quest|quests]] where the quest-giver would provide a few &#039;baseline&#039; creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.&lt;br /&gt;
&lt;br /&gt;
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.&lt;br /&gt;
&lt;br /&gt;
== Game Records ==&lt;br /&gt;
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=derpuhpus%20quest  Derpuhpus Quest] - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9131274  first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9135028  second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9152419  third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9157328  third and a half thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=bugs%20quest  Bug Quest] - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15633864 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15638547 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15653048 third thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=EVO%20Quest EVO quest] - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16745256 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16748063 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16759068 third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16768424 fourth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16778621 fifth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16782067 fifth thread part two]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16800623 sixth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16831362 seventh thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16921187 eighth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17436819 ninth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17447583 tenth thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/14936698 Mollusk Quest] - The first of the MS Paint generation, where players are given a base creature&#039;s picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it&#039;s not realistic, but it&#039;s quite fun nonetheless.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cave Evolution Game | Evolution Game]] - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others&#039; members to appease the divine Stygians.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Island Evolution Game]] - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Moon Evolution Game]] - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18318543 Species Saga] - A more &#039;realistic&#039; kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn&#039;t archived, but there was a wide range of Feesh descendants, and communal Dekas.&lt;br /&gt;
&lt;br /&gt;
DM: ecologyfag&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18456496/ Snowcone Evolution Game] - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet&#039;s depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.&lt;br /&gt;
&lt;br /&gt;
DM: Bandwagon&lt;br /&gt;
&lt;br /&gt;
[[Primordial Evolution Game]] - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.&lt;br /&gt;
&lt;br /&gt;
DM: Indonesian Gentleman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Convergence]] - This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.&lt;br /&gt;
&lt;br /&gt;
DM: Deus vs Machina&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203647</id>
		<title>Evolution Games</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203647"/>
		<updated>2012-03-30T15:55:02Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Game Records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum [[quest|quests]] where the quest-giver would provide a few &#039;baseline&#039; creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.&lt;br /&gt;
&lt;br /&gt;
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.&lt;br /&gt;
&lt;br /&gt;
== Game Records ==&lt;br /&gt;
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=derpuhpus%20quest  Derpuhpus Quest] - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9131274  first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9135028  second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9152419  third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9157328  third and a half thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=bugs%20quest  Bug Quest] - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15633864 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15638547 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15653048 third thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=EVO%20Quest EVO quest] - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16745256 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16748063 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16759068 third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16768424 fourth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16778621 fifth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16782067 fifth thread part two]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16800623 sixth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16831362 seventh thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16921187 eighth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17436819 ninth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17447583 tenth thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/14936698 Mollusk Quest] - The first of the MS Paint generation, where players are given a base creature&#039;s picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it&#039;s not realistic, but it&#039;s quite fun nonetheless.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cave Evolution Game | Evolution Game]] - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others&#039; members to appease the divine Stygians.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Island Evolution Game]] - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Moon Evolution Game]] - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18318543 Species Saga] - A more &#039;realistic&#039; kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn&#039;t archived, but there was a wide range of Feesh descendants, and communal Dekas.&lt;br /&gt;
&lt;br /&gt;
DM: ecologyfag&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18456496/ Snowcone Evolution Game] - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet&#039;s depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.&lt;br /&gt;
&lt;br /&gt;
DM: Bandwagon&lt;br /&gt;
&lt;br /&gt;
[[Primordial Evolution Game]] - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.&lt;br /&gt;
&lt;br /&gt;
DM: Indonesian Gentleman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Convergence]]&lt;br /&gt;
&lt;br /&gt;
This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.&lt;br /&gt;
&lt;br /&gt;
DM: Deus vs Machina&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203646</id>
		<title>Evolution Games</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evolution_Games&amp;diff=203646"/>
		<updated>2012-03-30T15:54:10Z</updated>

		<summary type="html">&lt;p&gt;204.77.44.62: /* Game Records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evolution Games (sometimes shortened to evo games or evo quests) are an offshoot of forum [[quest|quests]] where the quest-giver would provide a few &#039;baseline&#039; creatures, and the players would direct the evolution of the creatures. These kind of forum games have been played by /tg/ since early 2011.&lt;br /&gt;
&lt;br /&gt;
Some variations in these games might be the introduction of sentience, which leads to tribal civilization-like game, and maps of the area. Most evolution games contain pictures of the organism being evolved, but there are the rare few that managed to do it without pictures.&lt;br /&gt;
&lt;br /&gt;
== Game Records ==&lt;br /&gt;
Here are some compiled versions of evolution games. Ones currently in session will be updated with progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=derpuhpus%20quest  Derpuhpus Quest] - A very early evo game, it initially uses text rather than modifiable pictures. Details the evolution of the humble Derpuhpus, an octopus-like creature, from its origins in the sea until it discovered stoneworking.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9131274  first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9135028  second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9152419  third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/9157328  third and a half thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=bugs%20quest  Bug Quest] - An evo game, uses maps but without a picture of the communal bugs featured in the quest. Part evolution game, part management and strategy game.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15633864 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15638547 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/15653048 third thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive.html?tags=EVO%20Quest EVO quest] - Thought to be one of the quests that popularized evolution games. Equal parts quest and evolving creatures, we start as a cave-dwelling salamander and ended up with a demigod of the Kobolds. Magic-heavy.&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16745256 first thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16748063 second thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16759068 third thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16768424 fourth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16778621 fifth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16782067 fifth thread part two]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16800623 sixth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16831362 seventh thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/16921187 eighth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17436819 ninth thread]&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/17447583 tenth thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/14936698 Mollusk Quest] - The first of the MS Paint generation, where players are given a base creature&#039;s picture, and modify it to reflect its evolution. Starts off as a blue slug, and ended up with gentlemen slugs (complete with moustache, monocle and top hat), villainous slugs (twirly moustache, cape and top hat), and train beetles. Yeah, it&#039;s not realistic, but it&#039;s quite fun nonetheless.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cave Evolution Game | Evolution Game]] - Another evolution game, this one starts off with three cave creatures: the cell-like Allos, the rodentish Billu, and the insect/crustacean hybrid Cryd. Ended with three tribes capturing each others&#039; members to appease the divine Stygians.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Island Evolution Game]] - Continuing the success of the cave-based evolution game, it starts with three island creatures: the eel-like Dolli, the birdlike Etta, and the mollusk-ish Fryc. Later on the airborne jellyfish-like Innu was added. Ended with gigantic enemy crabs, vampiric two-headed dragons, a tribe of Etta descendants, deep-sea nightmare fuel, a tribe of ogrelike Dolli descendants, and fleshy castles in the sky.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Moon Evolution Game]] - Or perhaps known better as the Nightmare Fuel evolution game. Starts off with the tripedal Trit, the flesh-blanket Humell, and the classic RPG jelly-like Yu. Ended up with DNA-thieving abominations, a rape shoggoth, biological internet and point-defence laser system, gigantic land-swimming walls of flesh with sonic weaponry and terrifying, iridescent lunar dragons.&lt;br /&gt;
&lt;br /&gt;
DM: from Aether !GuYmUwz4mI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18318543 Species Saga] - A more &#039;realistic&#039; kind of evolution game. Starts with the amphibious geckolike Gilim, the insectlike Deka, and the fishlike... Feesh. Later on, the Shreemp joined the fray. Sadly, the second thread wasn&#039;t archived, but there was a wide range of Feesh descendants, and communal Dekas.&lt;br /&gt;
&lt;br /&gt;
DM: ecologyfag&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/18456496/ Snowcone Evolution Game] - An evolution game set in an ice planet. Starts with the fuzzy fuzzbal Snufs, tentacle-faced quadruped Jeel, and the penguinlike Ucan. Later on an Ultros wannabe, the Hooklurt, rose from the icy planet&#039;s depths. Ended with graceful flying Ucas descendants, armored predatory Jeels, scorpion-tailed Snufs, lazy sledding Ucans, and nigh-invisible Hooklurts.&lt;br /&gt;
&lt;br /&gt;
DM: Bandwagon&lt;br /&gt;
&lt;br /&gt;
[[Primordial Evolution Game]] - Yet another evolution game that starts from the first creatures to form from the primordial ooze. Starts with the sluglike Sluck, the wormlike Worem and the jellylike Fus. Later on, plants get added to the things that can be evolved, and thus the aquatic plant Evola and the leafy bush Yantar gets introduced. There is also an immigrant from the stars, the bloblike LemUy.&lt;br /&gt;
&lt;br /&gt;
DM: Indonesian Gentleman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Convergence]]&lt;br /&gt;
&lt;br /&gt;
This game starts with a defined post-apocalyptic setting filled with noxious chemicals and radiation from a fallen civilization. The starting creatures were the insectoid Nanzi, worm-like Slygg, and plankton-like Foram.&lt;/div&gt;</summary>
		<author><name>204.77.44.62</name></author>
	</entry>
</feed>