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		<id>http://2d4chan.org/mediawiki/index.php?title=Advance_Wars&amp;diff=15794</id>
		<title>Advance Wars</title>
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		<updated>2013-05-10T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;206.188.40.82: &lt;/p&gt;
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&lt;div&gt;[[File:AdvancedWarsTitle.jpeg|thumb|250px|HEY KIDS - WAR IS [[Dwarf Fortress|FUN]]!.]]&lt;br /&gt;
&#039;&#039;&#039;Advance Wars&#039;&#039;&#039; is a [[video game]] series for the Nintendo consoles and handhelds. Which means it&#039;s probably cutesy, family friendly, and costs less than competitors. To a normal person, this would sound perfect - to a veteran of [[/tg/]], this is [[heresy]] and complete opposite of things they are used to.&lt;br /&gt;
&lt;br /&gt;
But despite that, it is still about war, [[derp|with all of it&#039;s glory and all of it&#039;s horrors]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Advance Wars is a turn-based, [[Awesome|Panzer General]]-inspired strategy game that is set in an alternate modern and [[weeaboo]] universe (with western cultural &amp;lt;s&amp;gt;influences&amp;lt;/s&amp;gt; blatant, obvious, and yet amusing stereotypes). Gameplay involves making dudes from preset bases, using those dudes to take over buildings (by stomping on them.... &#039;&#039;tad&#039;&#039; odd, I know), and using those buildings to build MORE dudes to eventually [[meme|kill all the dudes in the enemy base]] and stomp on the base itself.&lt;br /&gt;
&lt;br /&gt;
However, only footsloggers can stomp on the buildings, while everything else can kill them - in a way, it&#039;s a perfect balance. On the other hand, it&#039;s annoying, because infantry is fragile as a piece of paper, when it&#039;s out of cover. And when in cover, it&#039;s slow. And there are dozen of nuances that are surprisingly simple to learn but annoying to overcome.&lt;br /&gt;
&lt;br /&gt;
Oh and there&#039;s some aircraft and navy battle stuff but they&#039;re not really important, the stomping on things, is, though.&lt;br /&gt;
&lt;br /&gt;
One important factor in the battle, is the CO (Commanding Officer) which leads the army. Each of them has a set of different abilities, therefore ensuring that the games will always be unbalanced as all hell.&lt;br /&gt;
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==Factions==&lt;br /&gt;
&lt;br /&gt;
The designs and COs various factions are all influenced by the four most important powers in World War 2 - or, at least, by stereotypes and cutesy re-imaginings of the 4 main powers, with less genocide and war crimes.&lt;br /&gt;
&lt;br /&gt;
* Orange Star is the USA&lt;br /&gt;
* Blue Moon is the USSR (You don&#039;t know how lucky you are, boy)&lt;br /&gt;
* Green Earth is England&lt;br /&gt;
* Yellow Comet is Imperial Japan&lt;br /&gt;
* Black Hole is Nazi Germany&lt;br /&gt;
&lt;br /&gt;
Also, there are [[xenos|aliens]] or something, but fuck those guys.&lt;br /&gt;
&lt;br /&gt;
If you want to think in terms of Warhammer 40k, you can think along those lines:&lt;br /&gt;
&lt;br /&gt;
* Orange Star are [[Space Marines]] as they are overall most average in power and style.&lt;br /&gt;
* Blue Moon is the [[Imperial Guard]] as they love their artillery and cheap unit spam.&lt;br /&gt;
* Green Earth are [[Eldar]], because they are all specialized towards a certain unit type and also tend to be [[Eldrad|dicks]] about everything.&lt;br /&gt;
* Yellow Comet are [[Tau|Communist Weeaboos]] for obvious reasons.&lt;br /&gt;
* Black Hole is [[Chaos]], especially since in the first game they were a reskin of Orange Star, and therefore were [[Chaos Space Marines]].&lt;br /&gt;
&lt;br /&gt;
...You should also stop calling your cat &amp;quot;Xeno Scum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==More 40k Relations and other Notes==&lt;br /&gt;
[[File:AWBoardgame.jpg|thumb|300px|This costs more than the actual Video Game.]]&lt;br /&gt;
Any [[Warhammer 40000|40k]] player who plays Advance Wars will breath with relief for the fact that he doesn&#039;t have to worry about morale of his troops. After all, the infantry for all factions are [[Imperial Guard|cheap and expendable]] - but they are fearless and don&#039;t need [[Commissars]].&lt;br /&gt;
&lt;br /&gt;
However, there is still [[nerdrage]] to be had, because:&lt;br /&gt;
* Even the mighty [[Baneblade|Megatank]], the biggest tank in the series to date, can&#039;t even crush a puny squad of soldiers. Instead, it has to rely on it&#039;s main armaments of [[Dakka|&amp;lt;s&amp;gt;eleven&amp;lt;/s&amp;gt; five barrels of hell]]. Which work on Command &amp;amp; Conquer logic, and therefore suck against infantry (and wasting precious ammo on infantry is painful).&lt;br /&gt;
* There are only two variants of infantry, although to be true, since the game is &amp;quot;Panzer General: Light&amp;quot;, you don&#039;t really need dozens of different infantry units, since it can be assumed that infantry uses a variety of weapons, while only Assault Rifles/Rocket Launchers/Machine Guns are shown. It&#039;s a game for 12 year olds for [[Emperor|god&#039;s]] sake!&lt;br /&gt;
* No special characters appear, so all of the units are little more than minions for the slaughter. And units you can&#039;t build are also minions to be slaughtered. Truly, this is a game fit for all children in the [[Imperium|Imperium of Man]].&lt;br /&gt;
* The last game of the TBS series has turned [[grimdark]], but has a somewhat happy ending. Therefore it&#039;s too happy for 40k players and too dark for the [[/v/|vidja]] fans of the series.  At least they gave the Megatank a [[Bolter|heavy machine gun]] so it can save its ammo for other tanks.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>206.188.40.82</name></author>
	</entry>
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