<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2402%3AE280%3A3E00%3A7DD9%3A17F2%3A11DF%3A441C%3AA2F0</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2402%3AE280%3A3E00%3A7DD9%3A17F2%3A11DF%3A441C%3AA2F0"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2402:E280:3E00:7DD9:17F2:11DF:441C:A2F0"/>
	<updated>2026-04-27T13:04:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79156</id>
		<title>Baneblade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79156"/>
		<updated>2021-05-30T12:48:37Z</updated>

		<summary type="html">&lt;p&gt;2402:E280:3E00:7DD9:17F2:11DF:441C:A2F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4DdD2uO.jpg|right|500px|thumb|A cutaway view of the most fabled of oversized tractor cannons.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|IT IS THE &#039;&#039;&#039;BEEEEEINNNBLEEEEHHDDDEEEE&#039;&#039;&#039;!|[[Apollo_Diomedes|Captain Diomedes]] of the [[Blood Ravens]].}}&lt;br /&gt;
{{Topquote|ALL GUARDSMEN, FOLLOW ME TO GLORY!!!|Baneblade tank commander in Dawn of War}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is a big fucking [[Imperium of Man|Imperial]] tank in the Warhammer 40,000 universe, known generally for an impressive arsenal (OF GUNS), and [[Vance Motherfucking Stubbs|disappearing en masse]]. Besides &#039;&#039;looking&#039;&#039; totally kickass, it stomps a lot of ass too. It is supposedly one of the oldest and largest tank designs used by the Imperium, despite that it&#039;s actually medium-sized according to the old Epic fluff. Then again, the &amp;quot;big&amp;quot; tanks in Epic were closer to moving, gun-mounting cathedrals. This is an actual tank. A manly tank. &#039;&#039;The&#039;&#039; manly tank.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 13.5m &lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 316-319 tonnes &lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 10 crew&lt;br /&gt;
*&#039;&#039;&#039;Max Speed:&#039;&#039;&#039; 25kph&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
The Baneblade first appeared in the &#039;&#039;Space Marine&#039;&#039; edition of [[Epic]], where it was the Imperial Guard&#039;s standard super-heavy tank (it says a lot about the universe that there&#039;s such a thing as a &amp;quot;standard&amp;quot; one).  This version was armed with a turret-mounted Battle Cannon (with the same stats as the one on the [[Leman Russ Battle Tank]], despite the turret being the &#039;&#039;size&#039;&#039; of a Leman Russ), two Lascannons, and a bunch of dice worth of &amp;quot;Bolters&amp;quot; to deal with swarms.  Despite obviously having a big gun on the lower hull, there was no representation of it in the tank&#039;s rules.  Fluff described the hull as the size of a city block.&lt;br /&gt;
&lt;br /&gt;
Being a standard version, there were variants at that point, and only three:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Stormhammer&#039;&#039;&#039; was effectively a moving fortress, and the precise armament is hard to say given the odd way the game treated &amp;quot;Bolters;&amp;quot; anything from an officer&#039;s [[Bolt Pistol]]s to &#039;&#039;both&#039;&#039; a Leman Russ&#039; [[Heavy Bolter]]s was one attack die with the same stats.  This means this particular monster might have up to 24 Heavy Bolters (or alternately 12 bolt pistols) in addition to two turrets with two battle cannons each.  Basically, you park it in a place and then forget about that place, since it is now Defended.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; was one of two Titan-killing variants, armed with two [[Lascannons]] and some &amp;quot;Bolters&amp;quot; like the Baneblade, but with the rear hull built up to mount a fixed Volcano Cannon, a giant laser weapon normally mounted on Titans.&lt;br /&gt;
* The &#039;&#039;&#039;Stormblade&#039;&#039;&#039; was a second variant of the fixed-weapon hull, and proof of how incredibly fucking HUEG the old Epic fluff made the Baneblade chassis; no fruity Lascannons for this one, the sponson weapons were a rack of missiles and a fucking &#039;&#039;[[Battle Cannon]]&#039;&#039;.  Your main gun was a Titan-grade Plasma Blastgun with a Hellion anti-Titan missile slung on the top.  Potential drivers had to produce written proof that they were [[meme|bad enough dudes]] [[/v/|to save the President]] before they&#039;d even be considered.  [[Forge World]] makes a Stormblade, but it just sits there (eating an entire sack of dicks) because it knows it will never be cool enough to have a sponson-mounted Battle Cannon.&lt;br /&gt;
The Chaos legions have their own version called the &#039;&#039;&#039;Decimator&#039;&#039;&#039;, which is, in fact, an early pre-production model super-heavy tank that would later lead to the development of the Baneblade. It has replaced its bolters with lots and lots of Reaper Autocannons, resulting in it being far nastier against medium armor, though its main cannon is not turreted, meaning the entire tank has to turn to fire it.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
[[File:Baneblade_Variants.jpg|400px|right|thumb|Just 13 more spaces to fill.]]&lt;br /&gt;
&lt;br /&gt;
Here are a few fun facts about the mighty Baneblade:&lt;br /&gt;
&lt;br /&gt;
*At the time of the [[Great Crusade]], there used to be &#039;&#039;entire &amp;lt;s&amp;gt;companies&amp;lt;/s&amp;gt; battalions&#039;&#039; of Baneblades (it was described as being the &amp;quot;mainstay&amp;quot; of the Imperial Army). Nowadays, regiments with [[Vance Motherfucking Stubbs|anywhere near a hundred Baneblades]] are virtually unheard of, and any Imperial Guard force can count itself lucky to have just one in their possession. The Mechanicus gets a special ability to commission (read - pressgang) crew from guard regiments, using a vague prognostic algorithm to select those that show promise).  If a Baneblade gets lost in combat, chances are that the Mechanicus will throw a bitchfit and pull out all stops to recover the hulk. This was the case seven years before the Third Armageddon War, when an entire Imperial Guard Army Group of approximately 30,000 men were deployed to Golgotha to retrieve Yarrick&#039;s Fortress of Arrogance and a bit of STC teleporter tech (although guard didn&#039;t know about that last part). From two tank battalions, lead by a Shadowsword tank called Angel of the Apocalypse and supported with a full mechanized battalion of elite Kasrkin Storm Troopers, only a pair of tanks and couple of hundred men survived. Except not really; the Mechanicus were really after the STC and the purpose behind recovering Yarrick&#039;s Baneblade was mostly for morale and propaganda purposes rather than the fact that the tank had an inherent value. If not for the STC on Golgotha, Yarrick would probably have been supplied with another Baneblade and Imperial propagandists would have invented the rest.&lt;br /&gt;
&lt;br /&gt;
If you need some kind of analogy to more fully appreciate the awe-inspiring/pants-browning nature of Baneblades and their variants, then consider that a vanilla Baneblade sits somewhere between 300-400 tons. Imagine, then, putting one of the smaller WWII-era destroyers on treads with a near impossibly good suspension and ground pressure distribution. Because it must resist any form of weaponry it might encounter, go ahead and thickly encase it in the best armor you&#039;ve got; then, because armor is heavy, be sure to add a power plant that will gladly burn any fuel while providing an incredible power to weight ratio. Once you&#039;ve done that, &#039;&#039;then&#039;&#039; toss in an electronics and fire control suite that is more advanced than almost anything else the Guard uses. And yet, even with all these advantages the Baneblade is still is more heart-stoppingly terrifying than the sum of its parts. The closest real-world equivalent would probably be a scaled-down [https://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte Landkreuzer P.1000 Ratte] that actually works, and also has lasers. Any way you look at it, it is an awe-inspiring, terror-inducing weapon.&lt;br /&gt;
&lt;br /&gt;
As an added bonus, this is one of the few Imperial Guard tanks that doesn&#039;t look like a WWI castoff.&lt;br /&gt;
&lt;br /&gt;
== Warhammer 40,000 ==&lt;br /&gt;
&lt;br /&gt;
Scratch-built Baneblade models with homebrew (read: unfair) rules have been kicking around since roughly ten minutes after it was introduced in Epic, but it wasn&#039;t until [[Forge World]] was founded that [[Games Workshop]] ever considered releasing an official model. The Baneblade then became available as a plastic kit from GW itself, along with a six-option kit for the fixed-hull variants. With the [[Warhammer 40,000 6th edition|sixth edition]] re-release of [[Apocalypse]], GW redid the kit again to make all eight of their official variants listed below.&lt;br /&gt;
&lt;br /&gt;
There are currently ten official variants, with the names being a nightmarish jumble of &amp;quot;Bane,&amp;quot; &amp;quot;Sword,&amp;quot; &amp;quot;Storm,&amp;quot; &amp;quot;Shadow,&amp;quot; &amp;quot;Blade&amp;quot; and &amp;quot;Hammer&amp;quot; to the point it&#039;s difficult remembering which is which. Though the naming conventions may have an in-fluff excuse for their complexity, because apparently since Baneblade and Shadowsword tanks are in such high demand that unscrupulous Forgeworlds without the correct know-how to build them would bodge together a variant &amp;quot;counterfeit&amp;quot; tank and hand them off to unsuspecting Imperial Guard regiments, who are none the wiser when they get &amp;quot;Baneswords&amp;quot; or &amp;quot;Stormblades&amp;quot; instead of what they actually asked for.&lt;br /&gt;
&lt;br /&gt;
=== Core Eight ===&lt;br /&gt;
&lt;br /&gt;
==== Baneblade ====&lt;br /&gt;
&lt;br /&gt;
[[File:Marsbaneblade.jpg|thumb|left|The OG tank itself.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The modern Baneblade mounts what&#039;s known as a &amp;quot;[[Baneblade Cannon]]&amp;quot; (representing belated recognition that the thing in the turret is really huge and so probably not a [[Battle Cannon]]) with a coaxial [[Autocannon]], the same two [[Lascannon]]s it always had, two Twin-linked [[Heavy Bolter]]s in each sponson and another two on the hull front, and a [[Demolisher Cannon]] where the Mysterious Not-A-Weapon was once mounted. This leads to the well-known [[Dawn of War|ELEVEN BARRELS OF HELL]], though the vehicle has options for two more sponsons to be mounted (each with another [[Lascannon]] and Twin-linked [[Heavy Bolter]]) plus a pintle mounted [[Heavy Stubber]] or [[Storm Bolter]], which raises the bar to eighteen. This option can only be taken on the GW plastic kit, as the old Forge World models were shorter, sillier-looking, and had no place for them. These were given their own pattern in the fluff, and thrust upon an unsuspecting Forge World (the &#039;&#039;other&#039;&#039; kind) to make and produce for all eternity. There are two patterns of the Baneblade, the Mars and Lucius pattern. [[Skub|Debates rage on what the difference and advantage between the two and which pattern is better.]] In either case the Baneblade excels in its job of being adaptable to any tactical situation, being the regular old tank of it&#039;s family.&lt;br /&gt;
&lt;br /&gt;
==== Banehammer ====&lt;br /&gt;
&lt;br /&gt;
[[File:Banehammer.jpg|thumb|left|You ever wonder where that frequent tremble in the ground comes from? Now you know.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Banehammer fields the [[Tremor Cannon]] in a forward-set casemate, a weapon that can turn a huge segment of the battlefield into a maelstrom of flying debris, slowing down the enemy long enough for the rest of the army to destroy them. Like all of the variants of the Baneblade, the Banehammer came into being as the solution to a specific tactical need. Like its counterpart tank the Stormlord, it is a dedicated line-breaker, designed to deal with large waves of infantry. Where the Stormlord is exceptionally effective against Orks, the Banehammer is especially effective against the horrendously fast-moving Tyranid swarms and their notoriously resiliant larger bio-forms. The Tremor Cannon that replaces the original [[Volcano Cannon]] is a potent weapon adapted from a [[Squat]] design: it fires large self-propelled rockets with an incredibly hard tip which are designed to burrow themselves a set distance into the ground before exploding. The underground detonation creates a powerful shockwave much larger than the shell&#039;s explosion, which will impede the progress of any unit caught within it. Infantry will be thrown down and shrouded in dirt, while tanks will become bogged down and trapped by the shifting soil. While the Tremor Cannon shell itself does quite a bit of damage on its own, it is the side effect of the underground explosion that is invaluable, pinning the opponent in place and making him vulnerable to sustained shooting from other Guard units (in 8th, a unit hit by this weapon halves its movement and cannot Advance in the next turn). Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold capable of carrying 25 soldiers, and has enough room in the rear deck to let ten of them stand up and shoot out of the vehicle. By carrying its own &amp;quot;short&amp;quot; platoon of Guardsmen the Banehammer ensures that it is never without infantry support. Alternatively, it can house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops, making into an assault gun and IFV or Command Vehicle hybrid.&lt;br /&gt;
&lt;br /&gt;
==== Banesword ====&lt;br /&gt;
&lt;br /&gt;
[[File:Banesword.jpg|thumb|left|Your fortifications immediately pull a critical existence failure when this guy is around.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Banesword is a relatively recent variant of the (in)famous Shadowsword that performs as a siege tank to the Banehammer&#039;s assault gun: its [[Quake Cannon]] can destroy a target up to 140&amp;quot; away, which makes it one of the longest-ranged weapons in the game. The power of the Quake Cannon, combined with the armour of a super-heavy, has established the Banesword as the pinnacle of Imperial siegecraft. Many Imperial commanders would be willing to exchange an entire regiment for a single Banesword, such is the reputation of this tank. Indeed, Imperial combat doctrine holds an honoured place for the Banesword. It is unknown what the [[Iron Warriors]] would think of this, although they will most likely find this tank to be their spirit animal. Like the [[Basilisk Artillery Gun|Basilisk]], the Banesword&#039;s place on the battlefield is in the rear areas, obliterating enemy fortifications with long range fire. However, the Banesword can also be pressed into the frontlines. The Banesword&#039;s armoured mass and secondary armament of three sets of twin-linked [[Heavy Bolter]]s and two [[Lascannon]]s allow it to perform much more efficiently than a battery of Basilisks when fielded in this way. The Banesword dispenses with the most hampering disadvantage of the Shadowsword, namely having to disengage its engine before firing. However, like all super-heavy tanks based on the Baneblade chassis, it suffers from mediocre top speed and maneuverability, and the Quake Cannon&#039;s fixed setting requires the Banesword to be aimed directly at its intended target. Additionally, the Quake Cannon is inefficient against enemy [[Titan]]s, for unlike the Lance beam from a Volcano Cannon, or the massive plasma burst from a Plasma Blastgun, the massive shell will be stopped by Void Shields, requiring the target&#039;s shields to be taken down before the shot is taken with any hope of success.&lt;br /&gt;
&lt;br /&gt;
==== Doomhammer ====&lt;br /&gt;
&lt;br /&gt;
[[File:Doomhammer.jpg|thumb|left|Its like a Shadowsword, except totally not.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Doomhammer is a tank-killer that uses its [[Magma Cannon]] to reduce all but the largest of war-engines to scrap, especially when employed at short range. While the Shadowsword&#039;s volcano cannon is still preferable when facing actual Titans, especially at extreme distances, the Magma Cannon can deal a death blow to unwary players thinking they are hotshots for having smaller units with the Titanic keyword on the field. Since shells do not have to be carried and the main gun&#039;s mechanisms take up less space, it can also carry 25 soldiers, and has enough room in the rear deck to let ten of them shoot out of the vehicle. The Doomhammer was first designed as a field conversion of a Banehammer tank during the 1000 year-long siege of the Renegade Forge World of Odana. By replacing the Banehammer&#039;s Tremor Cannon with a Magma Cannon the tank gained the ability to severely damage or outright destroy vast swathes of enemy vehicles. During the siege, armoured vehicle attrition rates outstripped supply and thus Imperial commanders had to use replacements for their lost Shadowswords. In a way, you can think of the Doomhammer as the &amp;quot;shotgun&amp;quot; of the Titan-killing Baneblades: while the Magma Cannon lacks the extreme range and outright power of other weapons such as the Volcano Cannon, at close distances it can still turn almost any target into a sizzling puddle of slag. Compared to the Shadowsword it is arguably much better suited for fighting more conventional, non-Titanic units as a regular tank destroyer IFV hybrid.&lt;br /&gt;
&lt;br /&gt;
==== Hellhammer ====&lt;br /&gt;
&lt;br /&gt;
[[File:Hellhammer tank.jpg|thumb|left|Its like a Baneblade that just emerged from a cold shower.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; has the same profile as the Baneblade in that it has an actual turret and not a casemate-mounted main gun. However it uses the comical [[Hellhammer Cannon]], which is shorter but strikes harder than a Baneblade&#039;s battlecannon, giving exactly zero fucks about the cover in between. Basically, compared to a Baneblade&#039;s battlecannon the Hellhammer Cannon has one more point of strength, one more point of AP, and it ignores cover, but it also has half the range. The Hellhammer was built to provide short-ranged fire support in difficult conditions (like city fights), hence why the Hellhammer Cannon is used and why it has such a comically short turret. You don&#039;t want your tank to get stuck while trying to cross a T-Junction due to &amp;quot;Overcompensation-Syndrome&amp;quot; now do you? The Hellhammer&#039;s primary powerplant is a Phaeton pattern 110 square kilo-cubits Adaptable Thermic Combuster, supported by a Gravis pattern Thaumic Resonance Crystal Generation Unit. Like all Baneblade variants, it has Smoke Launchers and can be adapted to mount a [[Hunter-Killer Missile]] and/or a pintle-mounted [[Heavy Stubber]]/[[Storm Bolter]]. Because they tend to fight at such short ranges Hellhammers greatly benefit from having two sets of sponsons, especially if at least one pair is armed with twin-linked Heavy Flamers. The Hellhammer&#039;s advantage over the assault gun Baneblade variants is that it has a turret rather than a fixed casemate.&lt;br /&gt;
&lt;br /&gt;
==== Shadowsword ====&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowsword2.jpg|thumb|left|Causing Titan crews to wake up in a cold sweat for 10,000 years.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Shadowsword is a titan-killer. No, that&#039;s not quite true; it is THE titan-killer, against which all other titan-killers are judged. It is considered to be the sister-tank to the Baneblade and ALL other variants outside of it and the Baneblade are considered knock-off wannabes to one extent or another. Some Forgeworlds simply can&#039;t make [[Volcano Cannon]]s or the complicated targeting computers intended to go with them, so they mount different weapons instead, which you can see in the sub-variants listed in this section; these are then sold off to Imperial Guard regiments in place of Shadowswords to fill requisitions. &amp;quot;Real&amp;quot; Shadowswords are registered on Mars as soon as they get manufactured, and the Adeptus Mechanicum keeps a paranoid level of attention regarding their wherabouts so they know where they are at all times. Regardless of which Forge World produced it, a genuine Shadowsword has a very good chance of crippling or even destroying a Titan in a single shot; smaller targets like Knights are at risk of being completely vaporized. This guy is your friend. It will be there for you when something absolutely &#039;&#039;must&#039;&#039; die and must die &#039;&#039;now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Stormlord ====&lt;br /&gt;
&lt;br /&gt;
[[File:StormLord.jpg|thumb|left|[[A-10 Warthog|BRRRRRRRRRRRRRRRRRRRRRRRRRRRRT]]]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is designed with but one purpose: to waste [[MEQ]]s. With the most dakka seen in Imperial armies (hell, ANYWHERE) in the form of a [[Vulcan Mega-Bolter]], the ability to have up to 20 of its 40 passengers fire from its fighting platform and the option to have up to ten Heavy Bolters, this tank WILL END enemy infantry! Unfortunately the main gun has the same casemate-mounted setup as the Shadowsword, making it impossible for the Stormlord to turn its Vulcan Mega-Bolter around without turning the entire tank around. [[Derp|In theory this would be a pain in the ass when fighting in close and narrow environments like urban areas, places where the Stormlord is meant to shine the best. Thankfully 8th Edition does not use weapon arcs, so this is not an issue.]] As of 8th Edition this is probably one of the best super-heavy, anti-infantry tanks in the game due to the amount of firepower that you get. The Mega-Bolter alone gives you 20 s6 ap-2 shots at 60&amp;quot; range. If you take four sponsons, throw in another 30 s5 ap-1 shots at 36&amp;quot; range,  and 4 s9 ap-3 shots at 48&amp;quot; range. Just for shits and giggles it also has two side-mounted [[Heavy Stubber]]s, and let&#039;s face it, you&#039;re probably going to give it a third [[Heavy Stubber]] for the pintle mount too, because why wouldn&#039;t you? Then, on top of all of that, you get 20 models shooting out of the top, too. As an added bonus, the Mega-Bolter does 2 wounds per hit, meaning that this is an ideal weapon for dealing with smug Primaris players. In short, even if you roll very poorly you&#039;re virtually guaranteed to take out at least one MEQ squad a turn, while horde armies like Orks and Tyranids will just get mown down like chaff. The full IFV to the Banehammer and Doomhammer&#039;s assault gun/tank destroyer hybrids.&lt;br /&gt;
&lt;br /&gt;
This is about as close to ENUF DAKKA as you can get.&lt;br /&gt;
&lt;br /&gt;
==== Stormsword ====&lt;br /&gt;
&lt;br /&gt;
[[File:Stormsword.jpg|thumb|left|The Guard miraculously avoided a war with the AdMech over this tank.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Originally built from salvaged Shadowsword or Stormblade tanks, because [[Volcano Cannon]]s and [[Plasma Blastgun]]s are blisteringly difficult to manufacture, the Imperial Guard just put wide-bore Cannons on the hulls and gave them spare Hellhammer Shells to fire. Needless to say these [[Heresy|&amp;quot;unsanctioned&amp;quot; modifications]] got the Mechanicum&#039;s collective jimmies rustled up. But because the vehicles were still good at what they did, the Imperial Guard commanders kept the vehicles listed on the roster in spite of what anyone else was thinking. Yet, in an uncharacteristically grown-up move, the Mechanicum actually capitulated on the matter and started making Stormswords themselves, upgrading the &amp;quot;Hellhammer Cannons&amp;quot; with dedicated &amp;quot;[[Stormsword Cannon]]s&amp;quot; which have much the same range and effect, but a bigger blast radius. The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; excels at city fighting. It is able to turn entire building blocks to dust with a single shot. The tank&#039;s main weakness is the short range on its [[Stormsword Cannon]] and lack of a hull-mounted Demolisher cannon. The Stormsword Cannon is almost identical to the Hellhammer&#039;s main weapon, but the Stormsword cannon also has the benefit of re-rolling 1&#039;s to wound. That being said, the Stormsword doesn&#039;t really have anything to recommend it except for cost; lacking both the flexibility and wizzbang firepower of some of the other variants, it is nevertheless the cheapest member of the Baneblade/Shadowsword family by a noticeable margin. It is essentially a cheaper alternative for the expensive models giving a turretless Hellhammer with a bit more power in its shells, making it a full assault gun to the Banehammer&#039;s IFV hybrid.&lt;br /&gt;
&lt;br /&gt;
==== On the Tabletop ====&lt;br /&gt;
&lt;br /&gt;
The Baneblade and its variants are all profiled in the 8th Edition &#039;&#039;Codex: Astra Militarum&#039;&#039;. The premier superheavy tank of the Imperial Guard, the Baneblade tanks make for a formidable base to build an army around and a source of a lot of heavy weapons fire. All Baneblades have the same statline: at T8, W26 and a 3+ save they&#039;re more than able to soak up quite a lot of the fire they will inevitably attract. And while its BS4+ doesn&#039;t seem like a lot, thanks to its Steel Behemoth rule it can fire all of its Heavy Weapons (which is everything it has except its Storm Bolter, which as a Rapid Fire weapon isn&#039;t affected by this anyway), as well as fire and charge on the same turn it Fell Back. And thanks to 9 attacks at S9 AP-2 DD3 it can deal a surprising amount of damage in close combat, but don&#039;t send it into a fight against things like [[Terminator]]s (unless you use the &amp;quot;Crush  Them!&amp;quot; Stratagem to boost it up to WS 2+ and let it advance and charge in the same turn- then it can take on a [[Bloodthirster]] in melee and still have a good chance of winning). The Baneblade starts to deteriorate at half wounds, losing three of its 10&amp;quot; movement, its BS goes down by one and it loses 3 attacks. But because it&#039;s so tough, it can take quite a beating before being diminished as long as your opponent doesn&#039;t have Lords of War on the battlefield as well.&lt;br /&gt;
&lt;br /&gt;
At 370 points for most of the variants with a maximum of 410 for the Stormlord, Baneblades are at a base level pretty affordable. They all get different main weapons, and all of them have a pair of Heavy Bolters as well. The Baneblade and Hellhammer get an additional [[Autocannon]] and [[Demolisher Cannon]], and the Hellhammer also has a [[Lasgun]] for some reason. All of them can take either one or two pairs of sponsons, each equipped with a [[Lascannon]] and either two [[Heavy Bolter]]s or two [[Heavy Flamer]]s. Note that you can mix and match as you see fit: if you have only one pair you can pick one with a Heavy Bolter and the other with a Heavy Flamer. Sponsons cost 34 for the Heavy Bolter and 48 for the Heavy Flamer. The points really add up though: 68 for a pair and 136 for a full set of Heavy Bolters, and 96 and 192 for the Heavy Flamers. But when you look at the firepower you know you&#039;ve got the good stuff. Four Heavy Flamers net you 8D6 S5 AP-1 D1 shots that auto-hit, while the four double Heavy Bolters, paired with the standard one, nets you 30 S5 AP-1 D1 shots at 36&amp;quot; range. And don&#039;t forget the 4 S9 AP-3 DD6 shots from the four Lascannons. Note that the Heavy Bolter option is 20 points cheaper than an equally-equipped [[Heavy Weapons Squad]]. The Heavy Flamers are expensive, but other tanks are bound to a maximum of 3 for a comparative higher price tag (aka the tank they&#039;re on). The Baneblade can also take a pintle-mounted [[Heavy Stubber]] or [[Storm Bolter]], and a [[Hunter-Killer Missile]] for good measure. The Heavy Stubber is the superior option (especially now that they are at the same price as a Storm Bolter as of Chapter Approved 2018) most of the time: only when decked out with Heavy Flamers or when facing enemies that charge the tank the Storm Bolter is superior. The Hunter-Killer Missile is neat, but with the massive arsenal the tank&#039;s lugging around it&#039;s not necessary. Because of its massive array of weapons charging one is a very bad idea: even when only hitting on sixes the sheer volume of fire will mean that you&#039;ll get hit.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=2 align=right style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tank || Name || Range || Type || S || AP || D || Abilities&lt;br /&gt;
|-&lt;br /&gt;
| Baneblade || Baneblade Cannon || 72&amp;quot; || Heavy 3D6 || 9 || -3 || 3 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Banehammer || Tremor Cannon || 60&amp;quot; || Heavy 3D6 || 8 || -2 || 3 || Anyone hit by the cannon must halve their movement and cannot advance.&lt;br /&gt;
|-&lt;br /&gt;
| Banesword || Quake Cannon || 140&amp;quot; || Heavy 2D6 || 14 || -4 || D6 || Damage rolls of 1-2 are 3 instead.&lt;br /&gt;
|-&lt;br /&gt;
| Doomhammer || Magma Cannon || 60&amp;quot; || Heavy 2D6 || 10 || -5 || D6 || If within half range, roll 2d6 and drop the lowest for damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hellhammer || Hellhammer Cannon || 36&amp;quot; || Heavy 3D6 || 10 || -4 || 3 || Ignores cover.&lt;br /&gt;
|-&lt;br /&gt;
| Shadowsword || Volcano Cannon || 120&amp;quot; || Heavy 3D3 || 16 || -5 || 2D6 || Reroll failed wound rolls against {{W40kKeyword|TITANIC}} units.&lt;br /&gt;
|-&lt;br /&gt;
| Stormlord || Vulcan Mega-Bolter || 60&amp;quot; || Heavy 20 || 6 || -2 || 2 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Stormsword || Stomsword Siege Cannon || 36&amp;quot; || Heavy 2D6 || 10 || -4 || D6 || Ignores cover, and rerolls damage rolls of 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table contains the main guns of all eight tanks, but they&#039;re more than just statlines attached to a tank:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is the standard against which all other tanks are held. The Baneblade Cannon drops potent damage at a reliable rate, allowing you to blow up all but the heaviest of tanks in a single shot of its main cannon. It is also one of the two variants that carries an Autocannon and a Demolisher Cannon for that extra bit damage. As is, the Baneblade is a great long-range support tank.&lt;br /&gt;
* The &#039;&#039;&#039;Banehammer&#039;&#039;&#039; is more of a tactical vehicle for the special rule that applies to its Banehammer Cannon: if a unit is hit by the gun (not wounded, no unsaved wounds: &#039;&#039;hit&#039;&#039;) its movement is halved and it cannot advance next turn. This makes it an ideal gun to shut down enemy units that need to be places to be the most effective: this especially works well agains tanks or transports. While lacking the firepower of the Baneblade, the Banehammer grants a unique tactical option. While the Banehammer is a transport, its long range means that you&#039;ll have to consider if you want to get close to disgorge your cargo and risk being shot at even more.&lt;br /&gt;
* The &#039;&#039;&#039;Banesword&#039;&#039;&#039; hits less often than most other variants, but it hits &#039;&#039;hard&#039;&#039; with its Quake Cannon. S14 means that all T7 and lower targets are wounded on a 2+, and its hefty AP-4 means that even Terminators have to watch out lest they are vaporized. On top of that, its D6 damage comes with the catch that all rolls of 1 and 2 count as 3, so infantry that gets hit will be vaporized immediately and even monsters will think twice about walking into its range of fire. And with 140&amp;quot; it&#039;s a lot of range indeed.&lt;br /&gt;
* The &#039;&#039;&#039;Doomhammer&#039;&#039;&#039; has a gun that is more or less a Melta weapon in that it gets to roll twice for damage and take the best one. At S10 AP-5 it&#039;s more than capable of dealing with super-heavy vehicles like [[Land Raider]]s and [[Monolith]]s. The 30&amp;quot; range that this requires you to be in is very close, but this does make it a more viable transport than the Banehammer. Chapter Approved 2018 has seen its cost cut to 400 points.&lt;br /&gt;
* The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; is the second variant with a Demolisher Cannon. Its main gun ignores the bonuses granted by cover, but with only 36&amp;quot; range you&#039;ll have to get very close in order to get its shots in. Its range might be short, but its firepower makes it a souped-up version of the Baneblade Cannon. Costs 410 bare.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; is what you field if you want to bring down enemy Titanic units. 3D3 is an odd roll, but puts out a reliable 6 shots that at S16 down even T8 targets on a 2+. And with 2D6 damage anything hit by it will feel it. On top of that, the Shadowsword gets to re-roll failed Wound rolls against Titanic units, and it gets +1 To Hit against them as well. That means that the Shadowsword has to take out any fitting targets it faces ASAP lest it gets put down before it can do so.&lt;br /&gt;
* The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is the odd duck out with its Vulcan Mega-Bolter. A flat Heavy 20 means that it is ideal for putting down large swathes of infantry and has a good chance of damaging tougher targets as well. Despite being a Bolter weapon it&#039;s got a massive 60&amp;quot; range, making it a powerful anti-vehicle weapon at range. But because of its massive transport capability (40!) it&#039;s used best as a close-range fire support vehicle, allowing you to haul a massive force towards the enemy to disgorge onto the objectives you cleared with your massive firepower. Because of this the array of Heavy Flamers work well to support the Stormlord, but do note that this nearly increases by 50% the hefty 410 point cost of the vehicle.&lt;br /&gt;
* The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; is tank meant for short range attacks, carrying a Stormsword Siege Cannon to deal with tough targets. Not only does it ignore the bonuses granted by cover, it also has re-rolls on damage rolls of 1. While those two things only really overlap against tanks in cover, the Stormsword can deal a decent amount of damage against just about any target.&lt;br /&gt;
&lt;br /&gt;
All in all, most Baneblade variants are really helped by the Heavy Bolter sponsons: not only are they cheaper they don&#039;t need you to be as close to your enemies. While the Heavy Flamers can deal more damage they are hampered by their range and damage output, and work best on those variants who already need to be close to the enemy to use effectively. The pintle-mounted weapons are good, but not required; the same goes for the Hunter-Killer Missile.&lt;br /&gt;
&lt;br /&gt;
===== Power Ratings =====&lt;br /&gt;
&lt;br /&gt;
The tanks find themselves in the 26-30 points range, which is rather hefty. This point cost does include all the goodies, so don&#039;t be afraid to splurge on two sets of sponsons, a pintle-mounted weapon and a Hunter-Killer Missile. You&#039;ve paid for them already, so you might as well use them.&lt;br /&gt;
&lt;br /&gt;
=== Other Imperial Models ===&lt;br /&gt;
&lt;br /&gt;
==== Fellblade ====&lt;br /&gt;
&lt;br /&gt;
{{Main|Fellblade}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fellblade.jpg|thumb|left|THIRTEEN BARRELS OF HELL.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Fellblade is the [[Space Marines]]&#039; main super-heavy tank, not used very much since the [[Horus Heresy]]. It&#039;s not so much a variant of the Baneblade as a sibling tank, with a unique [[Forge World]] kit to make it and a couple of its own unique subtypes.&lt;br /&gt;
&lt;br /&gt;
==== Fortress of Arrogance ====&lt;br /&gt;
&lt;br /&gt;
[[File:Yarrick34b.jpg|thumb|left|Yarrick&#039;s fortress of WHERE ARE MY PRUNES.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
It is of no surprise that [[Yarrick]] has his own personal Emperor-mobile in the form of the &#039;&#039;&#039;Fortress of Arrogance&#039;&#039;&#039;. [[Awesome|The Fortress is a sweet-ass black and gold plated Baneblade with unique decals and armaments.]] The Fortress was refitted with an armored cupola, giving Yarrick a &amp;quot;pulpit&amp;quot; from which to command and inspire. While he&#039;s clearly in sight of everyone, the cupola is protected by a special force field. The turret also includes enhanced sensor and communications arrays making it far more accurate and have a longer range and penetrative shot than the regular Baneblade. This makes the Fortress of Arrogance an excellent HQ command choice as the ability to inspire nearby troops provides a good morale boost in the midst of battle. Unfortunately Yarrick was [[Herp|pretty bad at maintaining his mobile house of pimps.]] During the the Battle of Golgotha, the tank was crippled by a [[Stompa]], and Yarrick was forced to abandon it when the Imperial forces were routed from the planet. This is the scene of the above mentioned boggle of stupid. An Adeptus Mechanicus Reclamator expedition found the remnants of the venerable Baneblade, [[Fail|after losing like several hundred Guardsmen, 9 companies of battle tanks and &#039;&#039;The Angel Of Apocalypse&#039;&#039; (A Shadow Sword which is arguably rarer than the Bane Blade in question)]]. In a scene of a miracle, the Fortress was barely [[Looted|defiled]] by the [[Orks]] and was able to be fixed by the [[Mechanicus]] in prime condition. As soon as he could, Yarrick had his Baneblade transported to Armageddon, where he would most likely of used his tank to proceed and pile-drive it into [[Ghazghkull Mag Uruk Thraka|Ghazghkull Mag Uruk Thraka&#039;s]] [[Anal circumference|anus]] in [[Octarius War|Octarius.]]&lt;br /&gt;
&lt;br /&gt;
==== Stormblade ====&lt;br /&gt;
&lt;br /&gt;
[[File:Stormblade_Arkurion.jpg|thumb|left|When you need that horde of [[Tyranids]] to fuck off right now. Accept no substitutes.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Rules.&lt;br /&gt;
[https://i.imgur.com/zqyhi2R.png]&lt;br /&gt;
&lt;br /&gt;
The Stormblade is armed with a titan-scale [[Plasma Blastgun]]: a [[plasma]]-hurling death weapon that eats [[MEQ]]&#039;s, hordes, hordes of MEQ&#039;s, and even light tanks for breakfast. With better range than the Stormlord and a blast radius so big that [[Grey Knights|Plasma Siphons]] feel even worse about existing, it excels at killing hordes of anything in [[Apocalypse]]. Even vehicle hordes. Its origin story starts on the Forge World of Ryza, where despite having the best reputation with regards to plasma technology, they couldn&#039;t build Volcano Cannons for Shadowsword tanks. So as an alternative to a giant D-Gun they slapped a giant plasma gun instead. Luckily, because the Shadowsword chassis was so massive, removing the laser generators meant there was plenty of space for a cooling system, so the tank never &#039;&#039;Gets Hot!&#039;&#039; from overuse. As mentioned above, Stormblades in Epic used to have Hellion Missile launchers to add to the amount they could [[Rape]] Titans, however in current 40k they no longer have them. The fluff reason is because the missiles had a tendency to self detonate when exposed to enemy fire, resulting in several tanks being destroyed by their own missiles. So it was figured that the tank and plasma blastgun were more precious than the limited-use ordnance that came as an aftermarket extra, so the missiles were withdrawn. There is also a Legion Astartes version because Forge World got tired of making additional versions of the [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
==== Stormhammer ====&lt;br /&gt;
&lt;br /&gt;
[[File:Stormhammer1.jpg|thumb|left|If it weren&#039;t so weirdly asymmetrical, it would have been a decently designed tank.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The Stormhammer is a [[Solar Auxilia]] tank for 30K. It differs from the old epic version in that it only has three barrels of [[Battle Cannon]]s - a twin linked two shot hull mounted battlecannon and the (if we use naval terminology for the thing) Superfiring S9 AP2, 7&amp;quot; blast Stormhammer cannon with shred and pinning. The standard secondary weapons are six [[multilaser]] sponsons which can be swapped out for [[Heavy Bolter]]s or [[Heavy Flamer]]s for free or [[Lascannon]]s for a cost, a coaxial [[Multilaser]] and a hull mounted [[Lascannon]]. Optional toys are a pintle mounted [[C.S. Goto|multilaser]] or [[Heavy Flamer]] and up to 4 (!) [[Hunter-Killer Missile]]s. All the firepower is rounded out by a 6+ invulnerable save against blast and template weapons, and the ability to reroll failed dangerous terrain tests. The sponson weapons can be traded out individually, letting you choose any combination of multilasers, heavy bolters, heavy flamers and lascannons you want. It fills the same role as the Baneblade as a general purpose superheavy, with a gun for every target. The Stormblade offers more flexibility in loadout, and having 6 sponsons that can be individually customized for any situation allows it to engage even more targets compared to the Baneblade. The original Stormhammer was outfitted with two twin-Battle Cannon turrets and four pairs of Heavy Bolters, along with options for pintle storm bolters and four more sponsons, meaning it could mount seventeen fucking bolters if you were willing to pay for it. The problem? Its turrets all pointed different directions. Parking this thing in the intersection of a city table and pointing its turrets down the streets, however, was as good as denying the area to the enemy completely, unless somebody brought a Deathstrike. Now that 8th has removed facing, when/if Horus Heresy gets updated this thing will be a mean piece of work.&lt;br /&gt;
&lt;br /&gt;
In 9th edition, the Stormhammer remains much the same as in 30K, the main difference being it can&#039;t swap out those [[multilasers]] for free anymore- regardless of what you want to swap it for. This makes it the favored vehicle of...fine, I&#039;ll say its name. [[C.S. Goto]]. There, I said it. Happy?&lt;br /&gt;
&lt;br /&gt;
=== Non-Imperial Variants ===&lt;br /&gt;
&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
&lt;br /&gt;
==== Decimator ====&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_Decimator_Tank.PNG|thumb|left|Suck on this Corpse Worshipping Scum!]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Decimator&#039;&#039;&#039; is a Super-Heavy Tank used by the [[Chaos Space Marines]]. Although most have been changed considerably by their time in the Eye of Terror, the Decimators were originally precursors to modern Imperial super-heavy vehicles like the Baneblade, Shadowsword and Stormsword, the last of which it most closely resembles in function. It is like the only super-heavy tank that the forces of Chaos have without being forced into [[Daemon Engine]] territory or exclusively sucking Papa [[Nurgle|Nurgle&#039;s]] dick. Decimators are armed primarily with a heavy, medium-ranged barrage weapon such as the unique Decimator Cannon which was a [[Rape|S10 AP2 weapon of rape,]] supported by several [[Reaper Autocannon]]s, and are used to bombard enemies in cover. It has a unique rule called the &#039;&#039;&#039;&amp;quot;Decimator Tank Shock&amp;quot;&#039;&#039;&#039; which forces enemy infantry to take a test which will always have –1 to their Leadership if they are tank shocked by a Decimator. It should not be confused with the [[Decimator]] [[Daemon Engine]], although they are both intertwined in being moving hunks of metal that can make you piss your pants.&lt;br /&gt;
&lt;br /&gt;
==== Plaguereaper ====&lt;br /&gt;
&lt;br /&gt;
{{Main|Plaguereaper}}&lt;br /&gt;
&lt;br /&gt;
[[File:Plaguereaper.jpg|thumb|left|Probably the best thing to ever come out of Santa Nurgle&#039;s merry gifts and sharing.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Plaguereaper&#039;&#039;&#039; is a Baneblade variant exclusive to the forces of [[Nurgle]]. It&#039;s a corrupted baneblade chassis with its baneblade cannon replaced with a giant pus-cannon, which bathes a large area with a contagion that causes the body of whoever is afflicted by it, to erupt in boils and their flesh broken down before their very eyes in seconds. Hideous piece of Heresy, ain&#039;t it&lt;br /&gt;
&lt;br /&gt;
==== Skullhamma ====&lt;br /&gt;
&lt;br /&gt;
{{Main|Skullhamma}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skullhamma.jpg|thumb|left|An Orkified Baneblade. Are you fucked? Yes you are.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
What happens when orks get hold of the massive engine of armored destruction that is the Baneblade? They make it twice as big (by welding armor plates and guns where there&#039;s a gap) and fast (by &amp;lt;s&amp;gt;giving it a ridiculous super-charged engine so big it probably houses several lost gretchin communities&amp;lt;/s&amp;gt; painting it red).&lt;br /&gt;
&lt;br /&gt;
==== Tormentor ====&lt;br /&gt;
&lt;br /&gt;
[[File:Pert&#039;s_Tormentor.PNG|thumb|left|[[Perturabo|&amp;quot;FUCK YOU DORN, FUCK YOUR FORTIFICATIONS AND FUCK YOUR]] [[Thunderhawk#Ætos Dios|FLYING FORTRESS!&amp;quot;]]]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tormentor&#039;&#039;&#039; AKA Pert&#039;s personal car is a modified Shadowsword of the [[Iron Warriors]] [[Primarch]], [[Perturabo]]. It is a really pimped out variant that boasts additional armour plating on all sides (in fluff, no effect on the tabletop), a 15-model transport capacity with added rear access point, an even more enhanced [[Volcano Cannon]] (again, nothing changes in crunch) and a Titan grade Void Shield. [[Get shit done|When Pert does it right, he gets it done.]] It only has one set of sponsons, but with it&#039;s special rule &#039;&#039;&#039;Torment&#039;&#039;&#039; you won&#039;t care, since if you fire all your weapons at the same target, you get Monster and Tank Hunter. It is still not known whether Pert uses this as his personal car so he can run over and crush any pedestrian vehicle that pissed him off lately, but it&#039;s pretty likely, knowing him. But what is known is that the Tormentor is a clear sign of Pert telling [[Rogal Dorn]] to go fuck himself as he destroys Dorn&#039;s fortifications. In terms of tabletop, the Tormentor can be spent with a +500 points in a 3000+ points or more game. The Tormentor uses the Dedicated Transport rule and can carry a scary number of Thallaxii and/or Iron Warrior troops ([[Fail|but they can&#039;t begin the game embarked]]). It also doesn&#039;t take up a Lord of War slot.&lt;br /&gt;
&lt;br /&gt;
== Dawn of War series ==&lt;br /&gt;
&lt;br /&gt;
=== DoW I ===&lt;br /&gt;
&lt;br /&gt;
In the Dawn of War PC game the Baneblade is the IG super-heavy unit, equivalent to the [[Chaos]] [[Bloodthirster]] [[Daemon]], or [[Eldar]]&#039;s Avatar of [[Khaine]].  Only it&#039;s better because instead of a winged Daemon cow or a big flaming homosexual in a loincloth, it&#039;s a fucking giant tank.  It is literally the best of these master units in the game, and it will go toe-to-toe with any other such unit and kill them before they kill it.  Every time.&lt;br /&gt;
&lt;br /&gt;
Its a well known fact that the crew members of Baneblades are chosen exclusively on the grounds of how big their balls are.  This makes them able to shout &amp;quot;[[FAIL|Failure]] is the weakness of the enemy!&amp;quot; &amp;quot;Ready to unleash ELEVEN barrels of hell!&amp;quot;, &amp;quot;All guardsmen, Follow ME to GLOOREEEEY!&amp;quot; and &amp;quot;WHATEVER YOU WANT, we are ready.&amp;quot; and being the only badass non-Hero unit in the entire [[Imperial Guard]].&lt;br /&gt;
&lt;br /&gt;
=== DoW II ===&lt;br /&gt;
&lt;br /&gt;
The Baneblade was introduced in DoWII&#039;s second expansion: Retribution, as the Imperial Guard&#039;s super heavy unit and one of the superunits, a title it shares with the [[Swarmlord]], the [[Great Unclean One]], the Avatar of [[Khaine]] once more (notably, the Avatar along with the Baneblade are the only returning superunits from the first Dawn of War series), the [[Battlewagon]], and the [[Land Raider]] Redeemer (which is a different variant from the one in Dawn of War). It makes a centerpiece appearance in the second mission of the campaign where a renegade one chases your characters around while the crazy Scottish driver yells &amp;quot;IDDACARE WHOO YOU ARE! FELL DA MIGHTA&#039;DA BANEBLADE!!&amp;quot; [[FAIL|It then gets sodomized by rudimentary anti-armour turrets]]. On the upside, if you&#039;re playing space marines, you get to watch the Emperor&#039;s Fury running around a jungle path being chased by a giant tank (Benny Hill music optional, but encouraged).&lt;br /&gt;
&lt;br /&gt;
It&#039;s still a moving fortress of rape that can decimate multiple tanks at a time and blow hordes of enemy units to bits and the strongest and toughest vehicle in the game (since it can&#039;t transport infantry like the Battlewagon and Land Raider Redeemer, it compensates with more firepower). The main difference is that while its main weapons systems (the BEHNBLADE cannon and the Demolisher Cannon) do much more damage than before, they don&#039;t function like the rest of its guns, they&#039;re used for special abilities that require manual targeting to fire, and cannot be fired at targets within minimum range. On top of that, this Baneblade has only TEN BARRELS OF HELL: the co-axial autocannon is there but is non-functional, which very slightly reduces the overall firepower of this beast. Needless to say, the Baneblade requires a ton of support to use effectively, or otherwise it will be taken down in melee/at close range by just about anything (though all super units need support as well, so that&#039;s nothing new). Also, it&#039;s size means it can have difficulty maneuvering on certain maps (DoW II maps tend to not have as much open space as the original&#039;s).&lt;br /&gt;
&lt;br /&gt;
The Baneblade has achieved a bit of a mini-meme status because of Captain [[Apollo Diomedes]] of the [[Blood Ravens]], who has this tendency to scream: &#039;&#039;&amp;quot;EET IS THE BEEEEHHHHNNNBLLADDDE&amp;quot;&#039;&#039;, [[Indrick Boreale|in the most awesomely hilarious voice]] possible, whenever he sees one. Unfortunetly, this meme is already old and overused.&lt;br /&gt;
&lt;br /&gt;
== The Novel ==&lt;br /&gt;
&lt;br /&gt;
The novel, titled Baneblade, is about Lt. Colaron Artem Lo Bannick and his quest to redeem himself from the grievous sin of killing his cousin in self-defense. He does this by signing on to the nearest imperial guard unit and starts the novel commanding a squadron of [[Leman Russ]]es and then after an Ork ambush he gets a spot as third gunner on the &#039;&#039;Mars Triumphant&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
In short it&#039;s written so you could fap to how [[awesome]] the Baneblade is. Ironically, the real star of the book is a dangerously intelligent Ork Weirdboy who&#039;s aware of the Emperor&#039;s presence in the warp.&lt;br /&gt;
&lt;br /&gt;
The sequel novel is entitled &amp;quot;Shadowsword&amp;quot; and follow&#039;s Bannick&#039;s adventures as he grows disillusioned with the Imperium of Man and gets told to pilot a Shadowsword because its soul feels guilty over being used by Orks before the Imperium salvaged it back. When he destroys a warp gate to prevent a daemonic invasion, his commissar tries to execute him and his entire crew for seeing [[Chaos|what should not be known.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Baneblade Homebrew]]&lt;br /&gt;
* [http://www.youtube.com/watch?v=xpGr8MBE65k Russia made a scaled-up RC variant. Makes me wonder what the US did wrong not to get one too.]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZpBngmCpUrU Captain Diomedes&#039; hit single: IT IS THE BEEEIIINBLADE!]&lt;br /&gt;
* [https://www.blacklibrary.com/warhammer-40000/novels/baneblade-ebook.html A Black Library&#039;s novel: BEEEIIINBLADE!!!] link fixed&lt;br /&gt;
* [http://www.youtube.com/watch?v=AyHRQgDhHZ0 THE BANEBLADETERIUM!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=rNxAd6O0LLU How to build all eight versions of the Baneblade with just one model]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Tower of Skulls]], a [[Daemon Engine]] of [[Khorne]] based upon the Baneblade chassis.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Winterassault.jpg|[[General Sturnn]] likes it hot and heavy.&lt;br /&gt;
&lt;br /&gt;
Image:Baneblade.jpg|ALL GUARDSMEN!&lt;br /&gt;
&lt;br /&gt;
Image:Baneblade2.jpg|FOLLOW ME TO GLORY!&lt;br /&gt;
&lt;br /&gt;
Image:Shadowsword.jpg|Make a compensation joke at your own expense.&lt;br /&gt;
&lt;br /&gt;
Image:LOLBaneblade.jpg|The track is broken and the sponson turret has a beef with the driver. [[FAIL|This is an official image, by the way.]]&lt;br /&gt;
&lt;br /&gt;
Image:Baneblade full cover.jpg|&#039;&#039;&amp;lt;s&amp;gt;Multiple&#039;&#039; Baneblades. Start panicking.&amp;lt;/s&amp;gt; Neh, that must be Vance Stubbs missing Baneblades. And that is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reason to panic?&lt;br /&gt;
&lt;br /&gt;
Image:Stormhammer.jpg|The &#039;&#039;original&#039;&#039; variant of the Stormhammer. This time, Quad-Cannons for quadruple the fun!&lt;br /&gt;
&lt;br /&gt;
Image:Baneblade Motivator.jpg|Pew pew, bitches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lost and the Damned]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2402:E280:3E00:7DD9:17F2:11DF:441C:A2F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Mechanicus&amp;diff=165923</id>
		<title>Dark Mechanicus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Mechanicus&amp;diff=165923"/>
		<updated>2021-01-27T19:34:15Z</updated>

		<summary type="html">&lt;p&gt;2402:E280:3E00:7DD9:17F2:11DF:441C:A2F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Dark_Mechanicus_Icon.jpg|300px|thumb|right|Their symbol. Not much difference...except for the Chaos Star...and the creepy fleshy part stolen from an older version of Codex: Chaos Space Marines.]]&lt;br /&gt;
{{Topquote|Those who play with the devil&#039;s toys will be brought by degrees to wield his sword.|R. Buckminster Fuller}}&lt;br /&gt;
{{Topquote|Science never sacrifices itself. It is always murderous.|Jean Baudrillard}}&lt;br /&gt;
{{Topquote|&#039;&#039;MAKE PEE&#039;&#039; NIS &#039;&#039;IN TO ROBOT&#039;&#039;.|[[If the Emperor had a Text-to-Speech Device|A member of the Dark Mechanicus&#039; more progressive cults]]}}&lt;br /&gt;
&lt;br /&gt;
Ever wonder how [[Chaos Space Marines]] get ammo for their [[Bolter]]s? How they repair their armor when it gets inevitably damaged? Who maintains the Traitor [[Titan]] legions? Look no further, because it&#039;s all done by the &#039;&#039;&#039;Dark Mechanicum&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As [[Horus]] plotted his [[Horus Heresy|rebellion]], he knew that having the [[Adeptus Mechanicus]] would be a major advantage against [[The Emperor|his father]]. In an effort to buy them into following him, Horus promised [[Anacharis Scoria|them]] the [[Standard Template Construct]]s in possession of the Auretian Technocracy, and access to the Vaults of Moravec. Infected with [[Chaos]]-tainted scrapcode upon opening the Vaults, Fabricator-General Kelbor-Hal declared his allegiance to Horus, and subsequently slaughtered everyone on [[Mars]] who didn&#039;t. When the Traitor Legions arrived in the Sol System, Mars was used as their staging point for [[Earth|Terra]]. Following the end of the Heresy, the Dark Mechanicus continued to function, supplying weapons and technology to the Traitor Legions. In return, powerful [[Chaos Lord]]s such as [[Abaddon]] keep them in line with their shiny hoards of Archaeotech they found during the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
In opposition to the Adeptus Mechanicus, the Dark Mechanicus favors exploring technology to its limits and trying to [[Heresy|&#039;&#039;create&#039;&#039; new technology.]] This often means finding better ways to create [[Daemon Engines]], and making even weirder [[Warp|Warp]]-based tech and weapons. They even managed to make [[Servitor]]s out of [[Chaos Spawn|that which must not be named]] called Death-Masques, back when they had been derided as largely useless. &lt;br /&gt;
&lt;br /&gt;
Many members of the Dark Mechanicus consider the [[Omnissiah]] to be a combined aspect of [[Chaos Undivided]], holding it as a means of progress and innovation. However, it also contains all the drawbacks one would expect of [[Chaos]]. Instead of [[machine-spirit]]s, the Dark Mechanicus uses bound [[Daemon]]s to provide the intelligence and power sources needed to run the machines. In addition, the Dark Mechanicus has [[Phyrexia|techno-organic]] technology. So everything they make is not only very much alive, but it also wants to kill you. More than usual, we mean. &lt;br /&gt;
&lt;br /&gt;
But then again, if you&#039;re a Chaos Space Marine, you&#039;re fucking badass and it shouldn&#039;t bother you. Members of the [[Lost and the Damned]], well... [[Rape|could face more difficulties]].&lt;br /&gt;
&lt;br /&gt;
Unlike the AdMech, the DarkMech hasn&#039;t been running around the galaxy all that much. While on paper they should have evil [[Skitarii]], Titan Legions, and warships at their command, they haven&#039;t been out with the rest of the forces of Chaos to rape, pillage, and burn the Imperium. However, instead of [[Lorgar|sitting on the couch for the past 10,000 years]], they have been operating the daemon-forge worlds within the [[Eye of Terror]] and beyond to keep anyone on the Imperium&#039;s bad side armed and happy.&lt;br /&gt;
&lt;br /&gt;
A good look into the Dark Mechanicus in the fluff is to read [[Ben Counter]]&#039;s &#039;&#039;Dark Adeptus&#039;&#039; in his Grey Knights series. Seriously, check it out. It will give you a good idea what kind of demented madmen fill the ranks of the dark order. Also [[Graham McNeill]]&#039;s &#039;&#039;Dead Sky, Black Sun&#039;&#039; from his Ultramarines series has a few chapters that show what life might be like underneath the Dark Mechanicus. [[Aaron Dembski-Bowden]]&#039;s &#039;&#039;Night Lords&#039;&#039; has a Dark Mechanicus who evidently decided to do as the Romans do and try to look as intimidating as hell by coating his skeleton with steel and wearing a black robe over it, so he looks like a [[awesome|steel-boned Grim Reaper]]. He also invented a jamming device that [[grimdark|runs off of torturing a Titan pilot and broadcasting the resulting binary screams at max power]]. The Adeptus Mechanicus Duology is also set on a DarkMech forge world, and gives you a nifty insight into how they function and live. &lt;br /&gt;
&lt;br /&gt;
==What about a Codex?==&lt;br /&gt;
Well it wouldn&#039;t be far off: the loyal Adeptus Mechanicus has been getting Codexes since 7th Edition, and GW has been adding &amp;quot;new&amp;quot; factions to the game for a while, so it wouldn&#039;t be too surprising. It also would be pretty cool because of all the different stuff that would be added in - either absolute cheese or some pretty nifty Daemon engine rules, say finally getting [[Stalk Tank]]s. Or better yet [[Awesome|Servitor daemon hybrids]].&lt;br /&gt;
&lt;br /&gt;
Forge World has heard our prayers as the 30k Dark Mechanicus will finally have rules (and hopefully, models) in the 10th Horus Heresy book after Crusade. Ave Omnissiah!&lt;br /&gt;
&lt;br /&gt;
With the release of [[Blackstone_Fortress#The_Game|Blackstone Fortress]], there are finally plastic Dark Mechanicus models, sort of, in the form of the [[Negavolt Cultist]]s.&lt;br /&gt;
&lt;br /&gt;
==See These Sick Fucks As Well ==&lt;br /&gt;
* [[Iron Warriors]], who dabble in pretty fucked up mad science from time to time.&lt;br /&gt;
* [[Savage Morticians]], a Dark Mechanicus Magos Biologos division of complete sick fucks who tended...&lt;br /&gt;
* The [[Daemonculaba]], a pretty fucked up system of hothousing Space Marines, devised by another [[Honsou|completely sick fuck]].&lt;br /&gt;
* [[Haemonculus]], sick counterpart of the Dark Eldar.&lt;br /&gt;
* [[Anacharis Scoria]], pretty sick tabletop wise.&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
[[Dark Mechanicus Forge World Creation Tables]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Dark Mechanicus]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2402:E280:3E00:7DD9:17F2:11DF:441C:A2F0</name></author>
	</entry>
</feed>