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		<id>http://2d4chan.org/mediawiki/index.php?title=Githyanki&amp;diff=231362</id>
		<title>Githyanki</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Githyanki&amp;diff=231362"/>
		<updated>2019-04-30T14:39:56Z</updated>

		<summary type="html">&lt;p&gt;2406:3003:2005:1A11:9C49:EF06:FA65:5B9F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Githyanki_5e.jpg|400px|thumb|right|Arrogant, haughty raiders of the [[Astral]].]]&lt;br /&gt;
The &#039;&#039;&#039;Githyanki&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Gith&#039;&#039;&#039;, or &amp;quot;them damn Yankis&amp;quot;) are an evil race in the [[Dungeons and Dragons]] setting, and look like either emaciated, jaundiced [[elf|elves]] or some horrible cross of [[elf]] and [[goblin]], depending on the edition. The Githyanki are classic 1st edition monsters; as denizens of the original Fiend Folio, they first appeared in the pages of [[Dragon Magazine]] -- in fact, they showed up back in issue number &#039;&#039;&#039;12&#039;&#039;&#039;, back in 1979.&lt;br /&gt;
&lt;br /&gt;
The githyanki are the twisted, estranged kin of the [[githzerai]], divided from their cousins by a philosophical breach that occurred centuries ago. To recap, the original Gith-kin were humanoids (and/or humans) who were enslaved and mutated by the [[Mind flayer]] empire for untold generations, until two figures rose up and led their people in a massive slave uprising; [[Zerthimon]] the mystic, and [[Gith]] the warrior-woman. At the brink of total illithid annihilation, Gith began planning to &amp;quot;truly&amp;quot; free her people by... well, basically enslaving every other race and making the Gith-kin as bad as the illithids had been. Zerthimon objected to this, an act called the Pronouncement of Two Skies, and thus the illithid&#039;s former slaves were divided into &amp;quot;Those Who Spurn Gith&amp;quot; (Githzerai) and &amp;quot;The Children of Gith&amp;quot; (Githyanki), with the former bogging off to [[Limbo]] (or the [[Elemental Chaos]]) and the latter disappearing into the [[Astral Plane]].&lt;br /&gt;
&lt;br /&gt;
Gith herself disappeared after a trip to [[Baator]] to secure an alliance with the dragon-goddess [[Tiamat]], but one of her greatest warriors, Vlaakith, took her place as Warrior-Queen of the Githyanki and kept her people on the path that Gith had said. More than one person has wondered if Vlaakith didn&#039;t betray Gith in some way, earning the pact with red [[dragon]]s by, say, feeding Gith to Tiamat, but the githyanki won&#039;t hear of it.&lt;br /&gt;
&lt;br /&gt;
In fact, githyanki don&#039;t like to hear a lot of ugly things about their race, mostly because they&#039;re all true. The first and foremost is that they&#039;re a bunch of hypocrites, who are so obsessed with &amp;quot;being free&amp;quot; that they have become convinced their manifest destiny is to conquer &amp;amp; enslave every other race in the multiverse. &lt;br /&gt;
&lt;br /&gt;
Secondly, they get really snippy if one notes that their practice of raiding Astral communities, taking a certain amount of the goods and then leaving in a form of &amp;quot;sustainable pillaging&amp;quot; is essentially a master-slave relation dressed up in piracy clothing. See, although the githyanki aren&#039;t completely dependent on raiding to survive, the simple truth is that their choice of residence and their war-focused culture means they can&#039;t produce enough food, goods and other essentials to support their own population. And, if they steal everything from the astral villages they raid or ships they rob, then they&#039;ll ultimately starve to death because those sources of goods will either die out or stop coming where they can get them. So, they steal the bulk of the goods from their victims, do as little damage as they can, and let them scrape a living until eventually they have enough of a stockpile to make robbing them profitable again. But, if you ever point out that this basically makes them slave-owners collecting their serfs&#039; taxes in a very dramatic way, they&#039;ll immediately kill the entire band they were robbing from in order to &amp;quot;prove&amp;quot; they&#039;re not slave-owners. Yeah, they&#039;re not the smartest race in the multiverse by a long shot.&lt;br /&gt;
&lt;br /&gt;
And, finally, don&#039;t call them out on how they preach total freedom for themselves, but in reality they&#039;ve become nothing but a race of warrior-slaves for their &amp;quot;divine&amp;quot; god-queen. Oh, yes. See, Vlaakith was so beloved by the first githyanki that they made her daughter their ruler, and her daughter, and her daughter, and so on, an unbroken line of god-queens that lasted until [[Vlaakith CLVII]] (that&#039;s Vlaakith the 157th, if you don&#039;t know your Latin numerals). She never had a daughter, but she turned herself into a [[lich]], so it&#039;s all good; now she can reign forever as an immortal, undying tyrant.&lt;br /&gt;
&lt;br /&gt;
If you need more proof that the githyanki have turned themselves into slaves and never even realized it; one of the drawbacks of being a lich (or at least a githyanki lich, depending on edition) is that Vlaakith CLVII needs to eat souls on a regular basis to sustain herself. More importantly, she&#039;s terrified of being ousted from power by a stronger githyanki even though they&#039;ve been worshipping her and adoring her for generations. So, she solves both problems by making it a simple cultural practice that when a githyanki gets powerful enough, they are granted the &amp;quot;honor&amp;quot; of having her eat their souls. And the githyanki are so mindlessly loyal to her that they actually &#039;&#039;do consider this an honor&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Fifth edition, in &#039;&#039;Mordekainen&#039;s Tome of Foes&#039;&#039;, which devoted an entire chapter to discussing the gith race, instead reframes or reflavors most of the above.  Rather than explicitly eating her people&#039;s souls when they get too strong, Vlaakith is sort of deliberately holding them back, preventing any one of her lieutenants from gaining too much experience and power and so overthrowing her.  And because they live in the Astral Plane, where no one ages and time has no meaning, the githyanki are instead basically jaded war-hipsters, spending all the time they aren&#039;t fighting or raiding bored out of their fucking minds and desperate for some novelty as they futz about their decadent metropolis of a city toying with various hobbies without ever really getting into any of them.  Thus, as Mordekainen himself notes, Vlaakith&#039;s system does a great job of churning out indoctrinated fanatics without actually creating people fit for doing anything useful.&lt;br /&gt;
&lt;br /&gt;
Also, rather than taking slaves for slavery&#039;s sake, they mostly just abandon or kill captives who have no extrinsic value, though there is a small community of random people they&#039;ve kidnapped living in a slum of the great city.&lt;br /&gt;
&lt;br /&gt;
Aside from their practice of flying around on red dragons, githyanki are most known for two things in terms of combat ability.&lt;br /&gt;
&lt;br /&gt;
Firstly, githyanki are big believers in the concept of [[multiclassing]], with a long tradition of [[fighter]]/[[wizard]] combatants. Indeed, the idea of the warrior-mage is so iconic, and so associable with the githyanki, that their culture&#039;s name for it - the [[Gish]] - has been adopted as a general term in greater /tg/ culture. Well, the alternative was the githzerai term &amp;quot;Zerth&amp;quot;, but that wasn&#039;t as catchy.&lt;br /&gt;
&lt;br /&gt;
Secondly, their most iconic weapon; baroque greatswords forged of a strange, silvery metal native to their extraplanar environment. Known simply as Silver Swords, or, at most, Githyanki Silver Swords, these weapons are uniquely suited to fighting people who are using astral projection, as they can cut the &amp;quot;astral thread&amp;quot; of these people which is, generally, instant death (ironically, less lethal in 1e, when it just booted you back to the material). The other bonuses of the Silver Swords varies from edition to edition; in 1e, they were sentient +3 weapons that weren&#039;t very smart, but did have nebulous other magical powers. In 2e, they lost their sentience, but there was also a &amp;quot;Greater&amp;quot; version that was a +5 weapon &#039;&#039;and&#039;&#039; a Vorpal Sword in addition to its astral cord-cutting &#039;&#039;and&#039;&#039; it could cut the threads of people under the Mind Bar power. In 3e, they were initially downgraded to +1 weapons that could potentially nullify a victim&#039;s psionic abilities for 1d4 rounds, but in the Psionics Handbook, the classic +3 astral cord-cutters and +5 vorpal versions returned. 4e gave them the ability to convert damage dealt with them into the Psychic type, gaining the feat support that brings, and 5e made them into just +3 weapons. Needless to say, githyanki are &#039;&#039;extremely&#039;&#039; protective of these swords and will go to almost any length to retrieve them.&lt;br /&gt;
&lt;br /&gt;
Needless to say, being that they are huge dicks and pretty much all willing slaves to their evil god-queen, githyanki aren&#039;t traditionally considered suitable for PCs, unlike their [[Githzerai]] cousins, who were actually in the first wave of [[Planescape]] PCs, alongside the [[Tiefling]] and the [[Bariaur]]. They do, however, have PC writeups in the Expanded Psionics Handbook and Polyhedron Magazine #159 for 3.5, and in the Monster Manual for 4e.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D and 5e, the githyanki have a particular interest in the material plane; not just because it&#039;s where they go to hunt illithids, but because nothing ages on the Astral Plane, so they need to lay their eggs (yeah, they do that) and rear their children on the prime so they can reach maturity.&lt;br /&gt;
&lt;br /&gt;
They were also the subject of a pair of epic, edition-spanning campaigns; 3.5 gave us [[Incursion]], a combination adventure path/campaign setting spread over the pages of [[Dragon Magazine]] #309, [[Dungeon Magazine]] #100, and Polyhedron #159, in which the players fight against a githyanki conquest of their home world, and 4e gave us a sequel in [[Scales of War]], which ran from Dungeon #156 to Dungeon #175.&lt;br /&gt;
&lt;br /&gt;
These adventures introduced the [[Duthka&#039;gith]]s; fiendish half-red dragon githyanki bred at Vlaakith&#039;s creation, and the source of considerable consternation from many other githyanki despite the eons of loyal partnership between the two races.&lt;br /&gt;
&lt;br /&gt;
==Playable Githyanki==&lt;br /&gt;
Given their rather heavy-handed &amp;quot;Always Evil!&amp;quot; setup, it goes without saying that Githyanki have been rather absent from the line-up of PCs. Still, D&amp;amp;D really does have a solid tradition of Monster Adventurers, and so whilst the githzerai get all the press, the Githyanki have been playable since AD&amp;amp;D too.&lt;br /&gt;
&lt;br /&gt;
The first appearance of githyanki PCs was in &amp;quot;A Guide to the Astral Plane&amp;quot;, which admitted that rogue githyanki &#039;&#039;are&#039;&#039; a possibility and not all of them fall for Vlaakith&#039;s efforts. Their writeup looked like this:&lt;br /&gt;
::+1 Dexterity, +1 Intelligence, -1 Wisdom, -1 Charisma&lt;br /&gt;
::Racial Maximums of 19 Dex and Int&lt;br /&gt;
::Class Restrictions: [[Fighter]], [[Wizard|Mage]], [[Gish]] (Fighter/Mage), [[Psion]]icist&lt;br /&gt;
::Astral Movement rate of 96&lt;br /&gt;
::Double odds of having psionic wild talents&lt;br /&gt;
::Same access to psionic Sciences and Devotions as humans&lt;br /&gt;
::Malign Reputation: -2 reaction penalty with Good NPCs, -1 reaction penalty with Neutral NPCs&lt;br /&gt;
::Racial Enmity: Githzerai: -8 reaction penalty with Githzerai, stacks with Malign Reputation&lt;br /&gt;
::The Lich-Queen Is Watching: Upon hitting 11th level, the PC has Vlaakith CLVII&#039;s attention; if they reach 12th level, she senses it and will dispatch several waves of githyanki &amp;quot;retrieval teams&amp;quot;, then turn to local resources ([[assassin]]s, etc), not stopping until either she or the githyanki character is dead. Githyanki can choose to deliberately not gain any levels after 11th to avoid her wrath.&lt;br /&gt;
&lt;br /&gt;
In 3.5, your Githyanki writeup looked like this when it appeared in the Expanded Psionics Handbook:&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Wisdom&lt;br /&gt;
::Medium&lt;br /&gt;
::Base Land Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Naturally Psionic: Increase your Psionic Points Pool by +3 psi points.&lt;br /&gt;
::Psi-Like Abilities: At 1st level, you can use the Psi-Like Abilities of &#039;&#039;Far Hand&#039;&#039; and &#039;&#039;Psionic Daze&#039;&#039; 3/day each. You also gain the Psi-Like Abilities of &#039;&#039;Concealing Amorpha&#039;&#039; (3/day) at 3rd level, &#039;&#039;Psionic Dimension Door&#039;&#039; (3/day) at 6th level, before finishing with &#039;&#039;Telekinetic Thrust&#039;&#039; (3/day) and &#039;&#039;Psionic Plane Shift&#039;&#039; (1/day) at 9th level.&lt;br /&gt;
::Power Resistance: Hit Dice + 5&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
::[[Level Adjustment]]: +2&lt;br /&gt;
&lt;br /&gt;
Polyhedron&#039;s writeup was similar, but different: it replaced the Naturally Psionic and Psi-Like Abilities with &amp;quot;Psionics&amp;quot;, replacing its psi-like abilities with the spell-like abilities of &#039;&#039;Mage Hand&#039;&#039; (3/day) and &#039;&#039;Daze Humanoid&#039;&#039; (3/day) at 1st level, &#039;&#039;Dimension Door&#039;&#039; (3/day) at 6th level, and both &#039;&#039;Telekinesis&#039;&#039; (3/day) and &#039;&#039;Plane Shift&#039;&#039; (1/day) at 9th level. Likewise, Power Resistance was replace with Spell Resistance (5 + 1 per character level) and they gained the Extraplanar trait, making them vulnerable to Banishment and similar spells when outside of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
Over in 4th edition, although arguably somewhat weaker than many other 4e races due to being in the back of the Monster Manual 1, githyanki were a lot less of a hassle to play with and still surprisingly viable:&lt;br /&gt;
::Ability Scores: +2 Constitution, +2 Intelligence&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 History&lt;br /&gt;
::Danger Sense: +2 bonus to Initiative checks.&lt;br /&gt;
::Githyanki Willpower: +1 to Will defense, +2 to saving throws against Charm effects.&lt;br /&gt;
::Racial Power - Telekinetic Leap: Usable 1/Encounter, Move Action, target Self or 1 ally within 10 squares. The target of this power can Fly up to 5 squares; if you use this on an ally, that ally must remain in your line of sight at all times during the effect.&lt;br /&gt;
&lt;br /&gt;
In 5th edition, githyanki resurfaced in the September 2017 issue of [[Unearthed Arcana]], with results that were... different to what&#039;d come before, but technically also more of the same.  Weirdly, while both subraces clearly got the shaft in terms of being designed by people who actually cared about the race in question, they&#039;re significantly more powerful and in-line with the majority of other 5e PC races compared to their poor, more PC-friendly cousins:&lt;br /&gt;
::+2 Strength, +1 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Decadent Mastery: One free language proficiency and one free tool or skill proficiency of your choice.&lt;br /&gt;
::Martial Prodigy: Free proficiency with Light and Medium Armor.&lt;br /&gt;
::Githyanki Psionics: Mage Hand at-will, Jump 1/day at 3rd level, Misty Step 1/day at 5th level, all keying off of Intelligence.&lt;br /&gt;
&lt;br /&gt;
Gith PCs were used in a teaser adventure previewing the Tome of Foes, letting fans get an early look at the official version. The only real difference for githyanki was that their Martial Prodigy feature now gives them Proficiency in the Shortsword, Longsword and Greatsword, which after all are as thematically tied to their race as the axe &amp;amp; hammer are to [[dwarves]] or the longsword &amp;amp; bow are to [[elves]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Githyanki_1e.png|The very first depiction of a githyanki.&lt;br /&gt;
Image:Fiend-folio-cover.jpg|Back then, they kept their testicals on their elbows; even the women.&lt;br /&gt;
Image:Githyanki_2e.png|Now slightly harder to confuse for an undead creature.&lt;br /&gt;
Image:Githyanki_3e.jpg|The definitive model, or so it seems.&lt;br /&gt;
Image:Githyanki_4e.jpg|The Githyanki as they appear in 4e. Notably more muscular than in their earlier depictions.&lt;br /&gt;
File:Githyanki vs Mindflayer.jpg&lt;br /&gt;
File:DiTerlizzi Githyanki.jpg&lt;br /&gt;
File:3e Giths.jpg&lt;br /&gt;
File:Githyanki Astral Sailor.jpg&lt;br /&gt;
File:TotOP Githyanki.jpg&lt;br /&gt;
Image:Ur-Quan Kzer-Za.gif|The Githyanki&#039;s backstory is basically same as the Ur-Quan [[Star Control]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Gith}}&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;/div&gt;</summary>
		<author><name>2406:3003:2005:1A11:9C49:EF06:FA65:5B9F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Githzerai&amp;diff=231434</id>
		<title>Githzerai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Githzerai&amp;diff=231434"/>
		<updated>2019-04-30T14:39:14Z</updated>

		<summary type="html">&lt;p&gt;2406:3003:2005:1A11:9C49:EF06:FA65:5B9F: &lt;/p&gt;
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&lt;div&gt;[[Image:Githzerai 5e.jpg|400px|thumb|right|Mysterious [[monk]]s from otherworldly realms.]]&lt;br /&gt;
The &#039;&#039;&#039;Githzerai&#039;&#039;&#039; are a race of extraplanar humanoids native to either [[Limbo]] or to the [[Elemental Chaos]], depending on whether you use the [[Great Wheel]] or [[World Axis]] cosmologies. As their name suggests, they are relatives of the [[Githyanki]], separated due to a particularly bitter civil war fought eons ago about whether to follow the path of [[Gith]] or of [[Zerthimon]]. They first appeared alongside their githyanki cousins in the Fiend Folio for [[Advanced Dungeons &amp;amp; Dragons]] 1st edition. Updated to second edition in the Monstrous Compendium Appendix: Outer Planes, they then made the jump to player status in [[Planescape]]. In fact, they have the honor of being one of the three original Planescape PC races, alongside the [[Bariaur]]s and the [[Tiefling]]s. &lt;br /&gt;
&lt;br /&gt;
==So, who are they?==&lt;br /&gt;
The Githzerai are a contradictory sort of race. Whilst they cherish personal freedom, they are also a very [[monk]]ish race, believing that the path to freedom can be found through spiritual enlightenment and understanding of one&#039;s self. This behavior is particularly prominent in the Zerths, who as the pseudo-priests of [[Zerthimon]] follow his Unbroken Circle, which emphasizes the &#039;&#039;&#039;knowing&#039;&#039;&#039; of oneself. They are quiet, taciturn even, not fond of speaking unless they have to, and then only as much as they need to. Most believe in patient contemplation and understanding of every aspect of what they are about to do before they make a decision; others follow the path of instinct, trusting in their knowledge of their body and their inner harmony to intuitively guide them along the correct path, making snap decisions.&lt;br /&gt;
&lt;br /&gt;
Githzerai don&#039;t do anything without a reason. They&#039;re naturally pragmatic and extremely stoic; they don&#039;t behave foolishly. In honesty, they tend to be kind of paranoid; though certainly healthier than their githyanki kinsfolk, their history as slaves to mind-controlling, brain-sucking monsters has left its scars upon their psyches. They&#039;re slow to trust, but loyal if you can prove yourself. They value independence, and have a strong atheistic streak, outside of their reverence for Zerthimon as a secular messiah; they don&#039;t believe the gods are inherently evil or tyrannous, unlike githyanki, but they prefer to rely on their own strength and are unwilling to trust to the benevolence of deities.&lt;br /&gt;
&lt;br /&gt;
Oh, and it probably goes without saying, but they fucking well &#039;&#039;&#039;hate&#039;&#039;&#039; mind-flayers. Perhaps the closest thing to rowdies in typical githzerai culture, the rrakkmas are warbands of githzerai who go roaming across the planes looking for brain-suckers to kill, although they&#039;re happy to psy-stab and bludgeon to death with their bare hands any other enemies of the githzerai that they encounter in the process.&lt;br /&gt;
&lt;br /&gt;
Githzerai traditionally place a lot of importance on both [[psionics]] and [[magic]], although that&#039;s partially because of the confused relationship between the two in D&amp;amp;D. They are &#039;&#039;the&#039;&#039; [[monk]] race in D&amp;amp;D, but they also have a pronounced tradition of arcane magic use, and their Zerths traditionally are [[gish|fighter/mages]] who also double as the closest thing the githzerai have to [[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
==Change, Limbo, Etc.==&lt;br /&gt;
That said, despite their hyper-lawful associations &#039;&#039;now&#039;&#039; - in contrast to the githyanki, who are essentially mixture of the three [[Just as planned|most]] [[RIP AND TEAR|annoying]] [[Munchkin|prick]] archetypes - the githzerai weren&#039;t always this way. Whilst some lore trappings have remained the same, originally, githzerai were a highly &#039;&#039;Chaotic&#039;&#039; race, to the point that one of their original PC limitations was &amp;quot;you cannot be a Lawful alignment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Why? Well, at their core, the githzerai are essentially the &amp;quot;good but still morally ambiguous counterpart&amp;quot; to the githyanki. So, when they were first created, their whole schtick was tightly wound up in the concept of them being anarchist survivalists who hid in the chaos of Limbo because it matched their desire to be free and never-restrained. So, what changed? We can sum it up in two words: &#039;&#039;[[Planescape: Torment]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
See, the reason githzerai are the famous and (semi-)popular PC race that they are is because of the party member Dak&#039;kon the Pariah from that game. And while he was originally-intended to be an aberration, a lawful member of a mostly-anarchic race, he&#039;s also the most famous and iconic githzerai character in the history of the franchise. Players who want to play a githzerai want to play one who&#039;s like Dak&#039;kon. Frankly, it also gives their race some cool themes and motifs, especially when some of their old shit [[Zaerith Menyar-Ag-Gith|was just lame copies of the githyanki&#039;s shit]]. Seriously, we went from &amp;quot;less edgy githyanki&amp;quot; to &amp;quot;spiritualists who live in the realm of chaos to test their powers of mental and spiritual control to the limit&amp;quot; - that&#039;s a huge improvement.&lt;br /&gt;
&lt;br /&gt;
So, over time, the designers have found it easier to recast the entire race in his image. Chew on &#039;&#039;that&#039;&#039;, [[Drizzt]].&lt;br /&gt;
&lt;br /&gt;
Another bit of weirdness, not related to the alignment, is that githzerai used to be hugely different in looks. Apparently, the initial idea was that the githyanki were so divergent from their human-like ancestors because of their prolonged habitation of the Astral, so whilst they were somewhat skeletal-faced jaundiced elf-like beings with reptilian aspects, the githzerai were portrayed as... humans. Oh, skinny humans with long faces, but still fundamentally humans. Take the clothing into account, and you probably wouldn&#039;t look twice at an AD&amp;amp;D githzerai if you saw him on the street. From 3e onwards, they were portrayed as looking a lot more like the githyanki, ultimately becoming all but visually indistinguishable from each other.&lt;br /&gt;
&lt;br /&gt;
Is this also Dak&#039;kon&#039;s legacy? Well... yes and no. Dak&#039;kon was given a more &amp;quot;Fu Manchu Elf&amp;quot; sort of appearance for his personal model, but was still pretty Caucasian-skinned. &#039;&#039;Torment&#039;&#039; did recycle the githyanki sprites for githzerai sprites, though, so it might have influenced WoTC... or it just might have been the new management deciding it made more sense that the two races with common ancestry should actually look alike.&lt;br /&gt;
&lt;br /&gt;
As to how such Lawful entities can exist in Limbo, a place of pure Chaos? Oddly, as they do not insist on others outside their islands following their codes, they wouldn&#039;t have much more trouble than any other Limbo resident: an honest Chaotic Neutral type can respect the kind of discipline that doesn&#039;t impose itself on others, particularly if it sees value in your chaos. In particular, even if you stick to Orderly ways, rebelling against both of a pair of diametrically opposed Lawful Evil orders (especially if your rebellion against one of them is motivated by seeing their Order as being harmful to its followers--in other words, at least partly because of seeing the Githyanki as being too Lawful, in addition to too Evil) is very much a thing any Chaotic-aligned character can respect.&lt;br /&gt;
&lt;br /&gt;
==Statblocks==&lt;br /&gt;
Whilst githzerai have never achieved the same popularity as the [[tiefling]]s (lucky bastards), they&#039;ve at least done better for themselves than the [[bariaur]], having managed to appear in every edition since AD&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
===Advanced Dungeons &amp;amp; Dragons===&lt;br /&gt;
Githzerai first appeared in the Planescape boxed set, specifically on page 12 of &amp;quot;A Player&#039;s Guide to the Planes&amp;quot;, the player&#039;s section of the boxed set. They were reprinted in The Planewalker&#039;s Handbook, and also made an appearance in Player&#039;s Options: Skills &amp;amp; Powers.&lt;br /&gt;
&lt;br /&gt;
::+1 Intelligence, +1 Dexterity, -1 Strength, -1 Wisdom (PO:S&amp;amp;P instead presents them as having no racial ability adjustments)&lt;br /&gt;
::Infravision 60 feet&lt;br /&gt;
::Alignment Restriction: Cannot be Lawful&lt;br /&gt;
::Class &amp;amp; Level Limits: [[Fighter]] (9), [[Wizard]] (12), [[Rogue|Thief]] (15), [[Gish|Fighter/Mage]] (9/12)&lt;br /&gt;
::Magic Resistance: Githzerai Fighters and Thieves have Magic Resistance 5% per level (maximum 95%); this power cannot be suppressed, and the first time a githzerai attempts to use an item, make a Magic Resistance check; if succeeded, then that item&#039;s magic will &#039;&#039;&#039;never&#039;&#039;&#039; function for that githzerai as a result. Githyanki wizards do not have magic resistance, and fighter/wizards must choose whether or not they have it.&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
Githzerai first appeared in 3.0&#039;s [[Manual of the Planes]], alongside their githyanki cousins - however, they were presented with no more specific a character statblock than any generic 3.0 humanoid monster. They received a full racial writeup in 3.5&#039;s Expanded Psionics Handbook (having first appeared in 3.0&#039;s Psionics Handbook, but nobody talks about that) and were made into a racial class in Complete Psionic. &lt;br /&gt;
&lt;br /&gt;
For their EPH writeup, Githzerai were presented as having the following stats:&lt;br /&gt;
::+6 Dexterity, +2 Wisdom, -2 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Base Land Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Naturally Psionic: Increase Psionic Power Points Pool by +2 Psi Points.&lt;br /&gt;
::Psi-Like Abilities: A githzerai can use the psi-like abilities of &#039;&#039;Inertial Armor&#039;&#039;, &#039;&#039;Psionic Daze&#039;&#039;, &#039;&#039;Catfall&#039;&#039; and &#039;&#039;Concussion&#039;&#039;, all 3/day. At 11th level, they can also use &#039;&#039;Psionic Plane Shift&#039;&#039; 1/day. Manifester level is equal to 1/2 Hit Dice (minimum 1st) and save DCs are Charisma based.&lt;br /&gt;
::Power Resistance: Hit Dice +5&lt;br /&gt;
::[[Favored Class]]: [[Monk]]&lt;br /&gt;
::[[Level Adjustment]]: +2&lt;br /&gt;
&lt;br /&gt;
===4th Edition===&lt;br /&gt;
4th edition actually gave Githzerai not one, but &#039;&#039;two&#039;&#039; statblocks; the first, an immediate stop-gap, appeared alongside the githyanki in the Monster Manual 1, where it looked like this:&lt;br /&gt;
::Ability Scores: +2 Dexterity, +2 Wisdom&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 Squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 Acrobatics, +2 Athletics&lt;br /&gt;
::Danger Sense: +2 to Initiative checks.&lt;br /&gt;
::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt.&lt;br /&gt;
&lt;br /&gt;
Then, when the Player&#039;s Handbook 3 came along and [[psionics]] were formally introduced to D&amp;amp;D 4e, githzerai took pride of place as the traditional and iconic psionic race. Surprisingly, this second version of their statblock was all but identical to their original version, but with some tweaks that made the &#039;zerai even stronger than they had been.&lt;br /&gt;
::Ability Scores: +2 Dexterity or Intelligence, +2 Wisdom&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 Squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 Acrobatics, +2 Athletics&lt;br /&gt;
::Danger Sense: +2 to Initiative checks.&lt;br /&gt;
::Shifting Fortune: When you use your Second Wind, you can shift 3 squares as a free action.&lt;br /&gt;
::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt.&lt;br /&gt;
&lt;br /&gt;
The 4e PHB 3 also gave githzerai a racial paragon path in the form of the Rrathmal, based on the traditional leaders of the githzerai rrakkmas, or elite trouble-shooting bands dedicated to hunting illithids and other enemies of the githzerai people.&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
In 5th edition, githzerai resurfaced in the September 2017 issue of [[Unearthed Arcana]], with results that were... different to what&#039;d come before, but technically also more of the same.  The accompanying video spends a tiny amount of time talking about the entire gith race compared to the labor of love that was the [[eladrin]], and included an admission that they&#039;re basically throwing together something uninspired because people keep asking them about it rather than out of any actual creative passion for the project.  You know, same reason the [[dragonborn]] sucks?  Hell, they couldn&#039;t even be bothered to write up a paragraph of racial fluff for them, instead putting a big ol&#039; &amp;quot;See &#039;&#039;Monster Manual&#039;&#039; for details&amp;quot; right in the text.  &lt;br /&gt;
&lt;br /&gt;
Anyway, like the dragonborn, they&#039;re not &#039;&#039;bad&#039;&#039;, but they&#039;re definitely underpowered in comparison to most other PC options, including, weirdly, their much less PC-friendly cousins:&lt;br /&gt;
::+2 Wisdom, +1 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Monastic Training: When you are NOT using a shield AND are NOT wearing Medium or Heavy Armor, increase your AC by +1.&lt;br /&gt;
::Githzerai Psionics: Mage Hand at-will, Shield 1/day at 3rd level, Detect Thoughts 1/day at 5th level, all keying off of Wisdom.&lt;br /&gt;
&lt;br /&gt;
Gith PCs were used in a teaser adventure previewing the Tome of Foes, letting fans get an early look at the official version. Githzerai changed the most, swapping the Monastic Training feature for the new Mental Discipline feature, which gives them Advantage to saves against the Charm and Fear conditions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Githzerai_1e.jpg|Can you believe this is how they used to look?&lt;br /&gt;
Image:Githzerai_2e.png|Nope, color doesn&#039;t make it any less stupid.&lt;br /&gt;
Image:Githzerai_3e.jpg|Now we&#039;re talking.&lt;br /&gt;
Image:Githzerai_4e.jpg|And they&#039;re the good guys, who could guess?&lt;br /&gt;
File:3e Giths.jpg&lt;br /&gt;
File:Githzerai Family.jpg&lt;br /&gt;
File:Githzerai Monk vs Oni.jpg&lt;br /&gt;
File:Rrathmal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Gith}}&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;/div&gt;</summary>
		<author><name>2406:3003:2005:1A11:9C49:EF06:FA65:5B9F</name></author>
	</entry>
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