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		<id>http://2d4chan.org/mediawiki/index.php?title=Kevin_Rountree&amp;diff=287114</id>
		<title>Kevin Rountree</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kevin_Rountree&amp;diff=287114"/>
		<updated>2020-08-28T02:09:36Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7: /* Yet more exploits from the lord of GW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moistvonlipwigsky.jpg|200px|thumb|right|Until we get a real pic we may assume he looks like [[Discworld|Moist von Lipwig]], and after how GW dealt with scalpers at the release of 40k 9th ed. this fits even more!]]&lt;br /&gt;
The current CEO of [[Games Workshop]].  He took over from [[Tom Kirby]] starting in 2015[http://investor.games-workshop.com/2014/11/11/appointment-of-ceo/].&lt;br /&gt;
&lt;br /&gt;
His full name is Kevin Derek Rountree.&lt;br /&gt;
&lt;br /&gt;
Strangely enough he&#039;s just a normal guy, as opposed to a WH fanboy. For him it&#039;s just another job, albeit higher up in the chain of command.&lt;br /&gt;
&lt;br /&gt;
Under his direction GeeDubs has started a wide array of changes, both in business strategies, crunch and fluff, so far we got 12 Start Collecting sets for different armies for both games with, surprisingly, ACTUAL SAVINGS. For example, you buy a Crisis Suit Team, and for a little more cash you get a Fire Warrior team and a semi exclusive Ethereal on a hoverboard, or even better, you can pay for a Carnosaur and they will gift you a Saurus Knight box and 12 Saurus Warriors FOR FREE.&lt;br /&gt;
&lt;br /&gt;
This is too good, almost too much to be true.  Sadly the latter may be the case, as signs of the usual douchebaggery appeared, with attempts to stifle the lore-mending of Josh Reynolds and the axing of a certain undead not-Egypt faction and a certain Arthurian not-France faction, although it can be argued that the axing was already decided back when Kirby was still in charge...&lt;br /&gt;
&lt;br /&gt;
Incoming news, Warhammer: The Old World is resurrecting WFB, also they are back in Total War: Warhammer! And he has given CA creative liberty, hence [https://www.youtube.com/watch?v=UHh1TxryWlw we got Vampire Coast!]&lt;br /&gt;
&lt;br /&gt;
They&#039;ve also taken to social media, and appear to be developing an actual comprehensive FAQ for 40k, not to mention bringing points back to Fantasy.  These are all signs that Rountree might actually care about their games as games and not just a means to sell models.&lt;br /&gt;
&lt;br /&gt;
On an interesting note, the coming of Kevin Rountree bears similarities to the direction of both Warhammer settings; after apocalyptic events which outright destroyed the old universe or nearly consumed reality, we see the emergence of a great leader, who, after facing great loses, decides enough is enough, and formulates a game-changing plan to make its domain come back from the brink; of course, both imply new armies of [[Stormcast Eternals|super-armored]] [[Primaris Marines|guys]], but we also got new factions or revampings of old classics into new and cool models (we just hope no more [[Taurox]] or [[Lord of Skulls|Lords of Skulls]], seriously, sometimes it&#039;s just no).&lt;br /&gt;
&lt;br /&gt;
Only time will tell if Kevin does actually care about the community.&lt;br /&gt;
&lt;br /&gt;
Update as of June 2016: HOLY SHIT HE BROUGHT BACK SPECIALIST GAMES AND ALLOWED MODS IN TOTAL WAR WARHAMMER, PRAISE BE UNTO OUR MESSIAH! HE ALSO GAVE US DEATHWATCH, GENESTEALER CULTS, AND PLASTIC HORUS HERESY! WOOOOOOOOOOOOOO! AND DID WE MENTION THAT HE BROUGHT FUCKING PRIMARCHS INTO 40K?!&lt;br /&gt;
===Yet more exploits from the lord of GW===&lt;br /&gt;
[[File:Indomitus-crusade.jpg|300px|thumb|right|Artist interpretation of GeeDubs new CEO launching the Indomitus Crusade to win the crowd back.]]&lt;br /&gt;
*WHFB The Old World with GW working on Kislev minis!&lt;br /&gt;
*Regimental Standard&lt;br /&gt;
*Warhammer Community&lt;br /&gt;
*Custodes in PLASTIC&lt;br /&gt;
*Plastic SoB (well, Celestine at least. It&#039;s a start). OOOH LAWDY IT&#039;S ACTUAL PLASTIC SISTERS!&lt;br /&gt;
*He also re-hired [[Matt Ward|a certain someone]], [[Fail|FFFFFF...]] no-one&#039;s perfect.  But wait! His writing has overall improved and the only sign is the return of Roboute Guilliman (whose sudden character development has turned Papa Smurf into quite a cool guy).  That&#039;s right, it looks like things are on such an upswing, even the Spiritual Liege himself has improved, [[Ghal-Maraz|such is the power of the Lord of GeeDubs]].  &lt;br /&gt;
*&#039;&#039;&#039;AN ADEPTUS MECHANICUS ARMY HOLY SHIT&#039;&#039;&#039;.&lt;br /&gt;
*As of March 2017, Lord Kevin has managed to cause shares to nearly double in value, pushing Games Workshop stock to its highest level ever showing who is boss in the tabletop wargame industry.&lt;br /&gt;
*He&#039;s making a new edition of Talisman. NOW we are back to being about GAMES, not just Warhammer.&lt;br /&gt;
*Primarchs (both loyalist and traitor) in 40k!&lt;br /&gt;
*AND wait, what, 8th? 8th is by most accounts pretty good. Sure, it&#039;s still a little rough around the edges, but the majority of the changes are for the better, and it is still objectively smoother than any other edition so far.&lt;br /&gt;
* Yet again more Start Collecting!, for Slaanesh Daemons, &#039;&#039;Beastclaw Raiders&#039;&#039;, AND &#039;&#039;&#039;&#039;&#039;FYRESLAYERS&#039;&#039;&#039;&#039;&#039;. The first one has an Exalted Chariot, which is just a regular Chariot and a [[Hellflayer]] combined; the second only has 2 plastic kits, but this will make it unnecessary to buy Stonehorns/Thundertusks ever again while pumping your Mournfangs to up max size in no time. The third one has A FUCKING MAGMADROTH. Yes, it is straight-up a dropped price, one of the few (or maybe the first) price reductions. and one of the biggest, because it includes 10 Berzerkers in the math, and GW &#039;&#039;&#039;&#039;&#039;stopped&#039;&#039;&#039;&#039;&#039; selling Magmadroths individually. Might sound a wee bit tragic? Yes, but in the end, they will sell more and we will buy more bloody awesome magma salamanders.&lt;br /&gt;
*Trajann Valoris’ facial hair.&lt;br /&gt;
*HE BROUGHT FUCKING SQUATS BACK!!!!&lt;br /&gt;
*He has given Tindalos Studios permission to make [[Battlefleet Gothic Armada]] 2!&lt;br /&gt;
*&#039;&#039;&#039;PLASTIC&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;&amp;lt;font size = 3&amp;gt;FUCKING&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;&#039;&#039;&amp;lt;font size = 5&amp;gt;[[Sisters of Battle|SISTERS!]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
****And for those of you who are new to Warhammer, yes this is a big deal, and with a new codex to boot!&lt;br /&gt;
*By this point he has become a mighty slayer of foul memes and what not.&lt;br /&gt;
*And now, Adeptus Titanicus!&lt;br /&gt;
*And Rogue Trader!! Because if you are going to do it, you have to do it right.&lt;br /&gt;
*New KILLTEAM, that appear to be not some lousy copy-paste of regular 40k in lesser format, but different skirmish game. Over a dozen factions and two expansions released so far, it&#039;s increasingly promising.&lt;br /&gt;
*Our most beneficent and magnanimous lord has decided to [[Noblebright|share 5 million pounds of earnings]] with the 1700 GeeDubs employees, that&#039;s an average of 2941 pounds more for Duncan, Peachy, Matt, Phil, Jervis, Cruddace, Warhammer Community team, the guys from Warhammer TV and many others, [https://www.bbc.co.uk/news/uk-england-nottinghamshire-44413297 here&#039;s the news, brought to you by BBC.]&lt;br /&gt;
*New Ork Buggies! The old model was almost a quarter century old, and we finally get new stuff! Not only that, the reveal trailer is hilarious. &amp;quot;Inspiration, Emotion, Dakka.&amp;quot;&lt;br /&gt;
*[https://www.bbc.co.uk/news/uk-england-nottinghamshire-45019803 Also, profits have doubled since last year,] [https://www.bloomberg.com/quote/GAW:LN with the highest historical earnings.]&lt;br /&gt;
&lt;br /&gt;
Update as of March 2018: Two years later and [[Wat|wow]].&lt;br /&gt;
*&amp;quot;Lord Kevin&amp;quot; has been busy, and it shows. The amount of boxed games GW has been coughing up is a sight to behold, and each one is great fun. One point for happy community.&lt;br /&gt;
*On the opposite end, the new fluff that&#039;s been implemented has [[Warhammer 40,000 8th edition|been]] [[Skub|rather divisive]]. While some are either happy or not discontent over GW [[Advancing the Storyline|finally letting the clock strike midnight on M42]], just as many, if not more, fans are [[Rage|not pleased in the way this was done]], with accusations ranging from [[Warhammer Adventures|making it child friendly]] to [[Age of Sigmar|making it mainstream]] and everything in between. Most of these complaints are valid, and none are in army-burning territory, a select-few go into pants-on-head retarded justifications of their opinion that encroaches on [[The Elder Scrolls|vidya territory]]. While it may seem that this is merely an unfortunate coincidence, these decisions were almost definitely made, at least in part, by our Lord and Savior, make of it what you will.&lt;br /&gt;
&lt;br /&gt;
Update as of November 2019:&lt;br /&gt;
*By the Emperor, now we can have plastic Eldar [[Aspect Warriors]] along with our Plastic Sisters, starting with the Howling Banshees. &lt;br /&gt;
*Warhammer: The Old World is, basically, Warhammer Fantasy 9th Edition, and despite not coming out for at least two years, we will definitely be returning to the days of square bases.&lt;br /&gt;
&lt;br /&gt;
Updates for 2020&lt;br /&gt;
*&#039;E GOT UZ MAKARI BACK, &#039;ES A PROPPA GUD GIT&lt;br /&gt;
*He made 9th edition 40k available for preorder, this resulted in scalpers attempting to do their thing with the Indomitus Starter Set, our most cunning and multiple lord screwed over them by simply making the starter set Made to Order, and people thought the pict at the top didn&#039;t make sense!&lt;br /&gt;
&lt;br /&gt;
==UNCONFIRMED RUMOURS==&lt;br /&gt;
&lt;br /&gt;
*Him ordering The Old World is because he likes it fair and square like Scrooge McDuck.&lt;br /&gt;
*For that matter rumors say he is half scottish and half duck&lt;br /&gt;
*Another prevalent rumor is that he is an anonymous Patreon of Bruva Alfabusa and has ordered Games Workshop legal team never to issue him under any circumstances.&lt;br /&gt;
*In fact, some argue he has made GeeDub fund fanmade projects such as Astartes, The Death of Hope and others under the guise of Nivek Squarebush.&lt;br /&gt;
*Another rumor says he is Billy, the little mutant kid from TTS who always keps getting terrorized through the whole series.&lt;br /&gt;
*There is one rumor from my roomate that he is the one who made Matt Ward become suddenly better after continuously hitting with a squeaky version of Ghal-Maraz, akin to the one Emprah used on Tzeentch to steal back Magnus&#039; soul.&lt;br /&gt;
*One rumor says he vetoed transforming units from the primaris marines, but secretly made so the Invictor and Invader models can be easily kitbashed into transformers in order to circumvent Hasbro&#039;s copyrights and maximize profits.&lt;br /&gt;
*A rumor says he tried to trap and bring Duncan Rhodes back after his departure but the bag he used was too thin-layered, allowing Duncan to break free.&lt;br /&gt;
*The craziest rumour yet is that he&#039;s even &#039;&#039;played a warhammer game at one point&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warp&amp;diff=560243</id>
		<title>Warp</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warp&amp;diff=560243"/>
		<updated>2020-08-28T01:52:26Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7: /* in Fantasy/AoS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Realm of Chaos.JPG|400px|thumb|right|A &amp;quot;map&amp;quot; of the Realm of Chaos as the Realm appeared when the map was drawn. Not pictured: Sanity, Physics.]]&lt;br /&gt;
{{topquote|Where we&#039;re going, we won&#039;t need eyes to see.|Dr Weir - Event Horizon}}&lt;br /&gt;
{{topquote|Abandon all hope, ye who enter.|The Inferno}}&lt;br /&gt;
&lt;br /&gt;
ALL THE CRAZY SHIT GOES DOWN HERE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Warp&#039;&#039;&#039; (also called the &#039;&#039;&#039;Empyrean&#039;&#039;&#039;, the &#039;&#039;&#039;Immaterium&#039;&#039;&#039;,&lt;br /&gt;
&#039;&#039;&#039;Hell&#039;&#039;&#039;, &#039;&#039;&#039;The realm of souls&#039;&#039;&#039;or sometimes simply &#039;&#039;&#039;Chaos&#039;&#039;&#039;, or in [[Warhammer Fantasy]] the &#039;&#039;&#039;[[Realm of Chaos]]&#039;&#039;&#039; or &#039;&#039;&#039;The Winds Of Magic&#039;&#039;&#039;) is an infinite dimension of pure magic/psychic power. The Warp in Fantasy is the source of most magic in the setting and in [[Warhammer 40,000]] is a [[H.P. Lovecraft]]-inspired [[grimdark]] answer to the &amp;quot;hyperspace&amp;quot; trend that&#039;s universally present in almost all space opera for faster-than-light travel and communication. The residence of eldritch abominations such as the [[Chaos Gods]], the Warp is sort of an eldritch parallel dimension where the laws of physics no longer apply and is primarily composed of raw energy, shaped by the emotions, worst nightmares and [[FATAL|most disgusting rape fantasies]] of those living in the real world. Think of the Warp as a mixture between &#039;&#039;The Far Realm&#039;&#039;, [[/b/]], the criminal-infested dark web, and a public toilet clogged full of shit, used sex toys and trash coupled with all the drugs you can think of.  It works a bit like that. Except that it&#039;s worse, because thanks to the Ruinous Powers, it&#039;ll often actively try to kill you; basically like the internet, just with more anal rape, dying horribly and less sitting around.  Or Hell, if wicked and righteous people could end up there and you don&#039;t even have to die first.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=dqj2ZRInoNk Here is a song describing the psyche of all who are insane enough to enter this madhouse, from the lowliest Marauder to the most terrifying Chaos Lord.]&lt;br /&gt;
==Fantasy==&lt;br /&gt;
The Warp was a realm that existed before life on the planet, with the immortal Chaos Gods already formed within it (as well as most of the beings who would enter the Warp at later points in the timeline like [[N&#039;kari]], [[Be&#039;lakor]], and [[Karnak]] thanks to the time-fuckery of the Warp). The [[Old Ones]] connected the [[Warp Gates]] to it early on in their involvement in the Warhammer World. They channeled pure magic through it in order to create the races they wanted to fight Chaos, but as they continued to be displeased with their creations they pulled more and more energy from the Warp. This caused the Warp Gates to destabilize and explode into massive portals into the Warp, flooding the world with magic and causing massive invasions of Daemons to surge forth into the material plane. &lt;br /&gt;
&lt;br /&gt;
To combat the Daemon threat, the [[High Elves (Warhammer Fantasy)|Asur]] established [[Waystone]]s all over the world to suck the excess magic back into the Warp. As a result, the power of the Warp waxes and wanes; when the Warp swells with energy, the Chaos Gods within battle for control and the material plane is safe(er) from their influence. As the Warp empties, the world is invaded by hordes of Daemons from all corners.&lt;br /&gt;
What happens in the mortal plane strengthens the Chaos gods. When greenskins march in a WAAAGH!, &amp;lt;strike&amp;gt;Khorne&amp;lt;/strike&amp;gt; GorkaMorka grows in strength and towers over his neighbors. The more magic is cast, the more influence Tzeentch can exert over his pawns both within and without the Realm of Chaos. As death, famine, rot and despair become more prevalent after wars destroys the land, Nurgle becomes the dominant power in the Warp. When times of peace come and art, pride, and hedonism come to the people Slaanesh finds himself &amp;lt;s&amp;gt;spreading&amp;lt;/s&amp;gt;&lt;br /&gt;
rubbing &amp;lt;s&amp;gt;his&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;her&amp;lt;/s&amp;gt; THEIR taint across both realms.&lt;br /&gt;
&lt;br /&gt;
Originally, all gods existed to a degree within the Warp. [[Khaine]] led many of the elf gods against the Chaos Gods, scarring Slaanesh permanently and cutting the forces of Chaos for many years to come. Despite this, the elf gods were forced into the material plane in a weakened state while Khaine was forced into a mortal form.&lt;br /&gt;
The gods of the Humans were also forced from it at some point in time, eventually residing within their temples in the [[The Empire (Warhammer Fantasy)|Empire]]. Dwarf gods, possibly due to the nature of Dwarfs themselves to disrupt the power of the Warp, were notably absent from mention in the Warp.&lt;br /&gt;
In addition to the Four, there was also [[Chaos Gods of Order]] and [[Malal]] within the Warp. While they have not been mentioned in recent fluff, they were not retconned as existing either. &lt;br /&gt;
The [[Horned Rat]] is also a Warp entity, being a Greater Daemon of Nurgle which created a race of [[Skaven|rat mutants]] in his bid for godhood. He currently resides within Nurgle&#039;s realm, hiding from his former master. &lt;br /&gt;
&lt;br /&gt;
In the [[End Times]] event, [[Nagash]] consumes two gods of Death and binds himself to a full eight of magic (meaning all of the Warp), becoming a Chaos entity if not outright Chaos God. The gods of the humans diminish greatly in strength as their temples in Altdorf are attacked and desecrated, while the strength of [[Sigmar]] is split between both in his reincarnation [[Valten]] and the current Emperor of the Empire, [[Karl Franz]] creating a true living God Emperor being in Fantasy.&lt;br /&gt;
&lt;br /&gt;
==40k==&lt;br /&gt;
In the universe of Warhammer 40,000, the Warp is the [[Grimdark]] answer to the &amp;quot;Hyperspace&amp;quot; trend that&#039;s universally present in almost all Space Opera for faster-than-light travel and communication. Unlike in Fantasy, the Warp in 40k is actually an adaptation of two metaphysical frameworks: Plato&#039;s World of Ideas, and Carl Jung&#039;s Collective Unconscious. Both describe a conceptual Metaphysical dimension consisting of the common Ideas and thoughts present in all existence. In Platonic philosophy, all the Ideas we think are actually manifestations of a higher Extradimensional Idea. To Jung, our collective Unconscious is populated by such absolute and unending Ideas, known as Archetypes; Gods in Classical mythology are an example of this. &lt;br /&gt;
&lt;br /&gt;
Every little thought or emotion affects this Collective Unconscious to some degree. Most people can&#039;t do much to the warp on their own, but lots of people thinking similar thoughts or feeling similar things will have a pronounced effect, especially if said people are psychic, ala the world of &#039;&#039;[[Mage: The Ascension]]&#039;&#039;. Worse is that it, as part of our unconscious is born out of our worst collective nightmares, we can never rid ourselves of these daemons. Gods, who specialize in specific forms of thought and feeling, are born from this place when psychic energy accumulates with a critical mass (an example is the [[Emperor]] created by countless shamans committing suicide at the same time). This is the reason why the Chaos Gods, are well, chaotic to the extreme, because the Material Universe and everybody inhabiting it are themselves chaotic to the extreme and in need of serious psychiatric therapy and/or purging.&lt;br /&gt;
&lt;br /&gt;
According to old parts of lore the Material Universe is affected by the big four Chaos Gods fighting each other for supremacy. If [[Khorne]] has taken the lead? A lot more fighting and war. [[Nurgle]]? More plagues and decay. [[Slaanesh]]? A lot more torture and rape. [[Tzeentch]]? A lot more Machiavellian scheming and [[JUST AS PLANNED]]. The validity of this is debatable as it comes from Chaos worshippers themselves, and we know how legit these guys are when it comes to information about the warp.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not a [[Chaos]] god, a Chaos Spess Mehreen or a [[Daemon|Daemon]], you have no business staying here without [[Call of Cthulhu| Sanity checks]] (Unless you&#039;re [[Kaldor Draigo]], [[Oxyotl]] and/or [[Leman Russ]] (according to [[If the Emperor had a Text-to-Speech Device]]), in which case you can freely stroll around, burning down Nurgle&#039;s Garden, killing Slaanesh&#039;s personal Handmaidens and breaking Canon with every step). The [[Imperium of Man]] has [[Gellar Field|shitty protection against it]], and effectively plays a game of Russian roulette in hopes that they wouldn&#039;t get themselves dismembered alive in 11 dimensions speeding towards wherever the [[Empra]] tells them to. Which of course means that all the races of the galaxy flock to the Warp like dumbass boy scouts to a knot-tying badge, except for the [[Tau]] (who are only just discovering these horrors awaiting their tasty naivete, with their primitive Warp-Drives only skimming the stable surface of the Warp), the [[Necrons]] (which hate it, and thus use a Star Trek-like FTL that functions in realspace and therefore does not need the Warp. [[RAGE|FUCKING CHEATERS]].), and the [[Tyranids]] who use wonky gravity manipulation to get around when they need FTL travel. The [[Eldar]] and [[Dark Eldar]] are also somewhat cheating, as they use the [[Webway]] which is like a complex network of highways through the Warp once engineered by the now-extinct [[Old Ones]] when the Warp was a lot more stable back then, a lot safer but a hell of a lot easier to get lost in. If the Warp is the deep web, then the webway is like Tor, which provide an anonymous safety from being 1337 H4X0Red by the FBI, sentient viruses or horrendous cybercriminals, only that in this Tor you&#039;ll have to encrypt all the confusing maths and find the global servers yourself. &lt;br /&gt;
&lt;br /&gt;
However this doesn&#039;t mean there are no benevolent entities in warp, the problem is that either that specific benevolent entity is the Emperor (who&#039;s now catatonic while his soul is being used as a psychic navigation lighthouse in the Warp called the Astronomicon), or they interfere with Materium once in a billion years, and when they do, they actually do nothing of significance. Also, benevolent entities would get consumed by evil entities, and/or are quickly exaggerated or &amp;quot;Warp&amp;quot;ed into something evil due to the massive amount of suffering in the material world. Or since 99% of the stuff in the warp wants to kill you and eat your soul, they also tend to just get ignored. &lt;br /&gt;
[[Image:Thewarp.jpg|300px|thumb|right|A mortal&#039;s limited rendition of the Warp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Supposedly (according to &amp;lt;strike&amp;gt; many theorists&amp;lt;/strike&amp;gt; the most crusty and privileged Imperial historians with access to the oldest records available) one of the earliest and possibly the first encounter of Humanity with the horrors of the Warp occurred sometime during the third millennium with the &#039;Merican starship Event Horizon. While the ship&#039;s gravity drive did successfully open a gateway in spacetime, it leapt outside the known universe and into another dimension, described later on by Dr. Weir as &amp;quot;a dimension of pure Chaos, pure evil&amp;quot;. The Event Horizon has since then gained an evil sentience, telekinetic abilities and some grimdark Gothic aesthetics, tormenting and mind-raping its occupants with the aim of compelling them to return to &amp;quot;Hell&amp;quot;. The Event Horizon gradually faded in the records of spaceship accidents with the development of the Gellar field, until humanity would rediscover the true danger of the Warp 24 millennia later, stronger and more fucking horrifying than ever.&lt;br /&gt;
&lt;br /&gt;
[[Doom | There is another report of a warp invasion on Mars and Terra back in the 15th millenia that was fought off by a lone Human.]] (&amp;lt;s&amp;gt;Though it was thought&amp;lt;/s&amp;gt; it is confirmed that he is a similar entity to the Emperor which throws his humanity &amp;lt;s&amp;gt;into question&amp;lt;/s&amp;gt; out the window) he fought wave after wave of daemons on mars until he and his allies were killed in an ambush by the daemons, and the [[C’tan]]. However, did his physical death stop the marine? FUCK NO! This marine&#039;s collective [[RAGE]] (and the energy siphoned from the daemons he killed) was strong enough to give him a physical  in the warp and he fought,[[RIP AND TEAR | ripping and tearing ]] his way out of hell until eventually killing the bloodthirstier leading the invasion. When he returned to reality, he discovered that the incursion spread to Earth as well. And so he ripped and tore his way through the daemon armies until he came face to face to the manifestation of evil. It is said that the marine came face to face with [[Khorne]] or at least a manifestation him. After beating the shit out of [[If the Emperor had a Text-to-Speech Device|MegaSatan]],[[Kaldor Draigo |he pranced through the immaterium]],[[RIP AND TEAR| ripping and tearing every single daemon he could come across.]]...Until a bunch of bloodletters got the jump on him and locked him in a box...but then he broke out. Then the C’tan tried to invade earth &#039;&#039;&#039;again&#039;&#039;&#039;. He said &#039;&#039;&#039;FUCK THAT&#039;&#039;&#039; and did the same thing all over again...but this time he killed the head C’tan too. (and had there dimension assimilated into the warp)&lt;br /&gt;
&lt;br /&gt;
[[Awesome |TL:DR HE CAME, HE SAW, &#039;&#039;&#039;HE RIPPED AND TORE DAEMON GUTS...AND ANGEL BRAINS.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During the time of the dinosaurs and before, the [[Old_Ones_(Warhammer)|Old Ones]] were cranking out powerful psykers like there was no tomorrow, shitting out creatures like [[Ork|Orks]], [[Eldar]], [[Slann]], and who knows what else to fight the endless tide of [[Necron|mummy robots]] and [[C&#039;tan|star eating, life energy nomming lovecraftian energy gods]], and they still lost. All the [[Rage|RRRRRRRRRRRRAAAAAAAAAAAAAAAEEEEEEEGGGG!!!!!!]] felt during the fighting by all those powerfully psychic races as they fought and died changed the warp in the milky way from a calm place where you could get anywhere you wanted without much trouble transformed into the hell hole it is now, minus the daemons. Instead, there were squid jellyfish parasites called Enslavers who would [[grimdark|mind control psykers and eventually turn them into a warp portal which would both kill the psyker and allow more Enslavers to come out]]. (They still show up every now and then to make life miserable for everyone else in the galaxy.)&lt;br /&gt;
&lt;br /&gt;
The [[Eldar]] hid like a bunch of pussies in the webway system while the few remaining old ones who weren&#039;t killed by the [[Necron|Necrons]] and the [[C&#039;tan]] were wiped out by the Enslavers; the [[Slann]]... did something; and the [[Ork|Orks]] survived and made their [[Mork|own]] [[Gork|gods.]]&lt;br /&gt;
&lt;br /&gt;
After a while Humanity evolved and were once led by powerful psykers known as the Shamans. They used to reincarnate, but the gestation of who would soon be the Ruinous Powers of Chaos rendered them unable to do that and instead their souls were consumed by the Warp. These Shamans were forced to commit mass suicide at the same time so that all their souls would merge into a single entity able to protect Mankind from the Ruinous Powers: The [[Emperor]]. He guided Mankind under various guises until the [[Dark Age of Technology]] when Humans invented the Navigators and the [[Gellar Field]] to go through the Warp and colonize the galaxy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Eldar fell into massive debauchery and being an entire race of psykers caused the Birth of Slaanesh and the [[Age of Strife]] where the Warp was turned into the daemon-and-tentacle-rape-infested shit-pit it is now. The Emperor created the [[Astronomicon]] as a guiding beacon for [[Navigator]]s but that was just a metaphorical Band-Aid for his real solution to conquer the Webway using a psychic amplifier called the Golden Throne and exterminate those damned space elves once and for all. They did deserve it for birthing Slaanesh. Unfortunately, during the [[Horus Heresy]], [[Magnus the Red]] just had to make that psychic phone call that damages the Throne forcing [[Malcador the Sigillite]] to clog the Throne with his psychic powers while the Emperor and Horus brutalized each other. Malcador crumbled to dust just as the Emperor&#039;s massive golden ass was placed on the Throne and now in the 41st Millennium he is in a perpetual state of eternal torture trying to clog the daemon-infested Webway with his ass so that Terra would not turn into a second Eye of Terror, while Humanity now has to sacrifice thousands of psykers just to keep the Throne running. And for all his troubles, Magnus was made a Daemon Prince and the eternal pawn of Tzeentch. [[Grimdark]]. And then [[Abaddon]] finally did it, ripping open the Eye of Terror into the [[Great Rift]] dividing the galaxy in half.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
{{Main|Realm of Chaos}}&lt;br /&gt;
Now with [[Skavenblight]] sandwiched between it and the eight material realms, giving Skaven access to everywhere.&lt;br /&gt;
&lt;br /&gt;
{{AoS-Realms}}&lt;br /&gt;
&lt;br /&gt;
==Related phenomena==&lt;br /&gt;
Just as with Earth&#039;s oceans, the Warp occasionally has storms here and there that block all shipping within the neighborhood. Warp storms were largely responsible for the collapse of 40k&#039;s pre-Imperial human civilizations, when every planet was suddenly isolated and left to the mercy of daemon-possessed psykers. In Fantasy, [[Storm of Chaos|Warp Storm]] cause a massive swell in the strength of any magic used, allowing great and terrible feats as the world itself warps and mutates. &lt;br /&gt;
&lt;br /&gt;
The Warp also plays havoc with space and time. Journey times through the Warp are variable and not possible to predict with great accuracy.  A given journey could take days or weeks depending on your luck.  If you&#039;re really unlucky, a journey that usually takes days may take centuries, while you only experienced a few hours of travel time, so the war you came to fight is long over and everyone you know is dead.  You might even wind up at your destination several weeks &#039;&#039;before&#039;&#039; you set off, and enjoy the priceless looks of horror on the faces of the inhabitants of the planet below that they&#039;re about to be hit by an Ork WAAAGH! You can also end up popping out few hundred years in the past and get yourself executed by the Inquisition for trying to impose someone who does not exist yet. Time is so flexible in the warp that at one point an Ork Waaagh arrived before it left and the Warboss killed himself to get two of his favorite gun, or guns. This is certainly a great way for [[C.S. Goto|shitty writers]] to resolve plot holes and inconsistencies. [[Doctor Who|&amp;quot;Timey-wimey, warply-darply, stuff.&amp;quot;]] [[Ordo Chronos]] used to do something with these time-travellers, but disappeared for some reason.&lt;br /&gt;
&lt;br /&gt;
==Is The Warp The Same Thing In Aos/Fantasy/40k?==&lt;br /&gt;
&lt;br /&gt;
For now, [https://www.reddit.com/r/40kLore/comments/cs5pi3/what_was_the_best_lore_retcon/exe1ogq/?utm_source=share&amp;amp;utm_medium=web2x yes]. It is indeed the same Warp of Fantasy and Age of Sigmar because GW decided that having two (or three) versions of the same extradimensional hell party on LSD was too tiresome to keep up with.&lt;br /&gt;
[[File:dangyougrommy.jpg|200px|thumb|right|Finally clearing up the question until GW rewrites the lore again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is of course a huge source of [[skub]] and so it&#039;s best approached in a careful manner whenever the topic comes up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anti-warp measures==&lt;br /&gt;
By this point you may be wondering why is that no one has developed extensive measures to counter warp based phenomena, the answer is that, yes, it has been some serious attempts, with variable measures of success.&lt;br /&gt;
&lt;br /&gt;
===in 40k===&lt;br /&gt;
The biggest project to shutdown the warp for good was done by the C&#039;tan and the necrons before they jumped in the former and turned them into pokemón, during perhistory they built a vast network of pylons made from the substance known as Noctilith to effectively shutdown the Old Ones main advantage during the War in Heaven, interestingly this may actually explain the boundaries of the current Eye of Terror, it appears the necrons built the network with the specific idea to surround the Eldar core territories as they were in the ascendancy while the Old Ones were getting pawned across the galaxy, unfortunately for the necrons it seems Eldar development went too fast while their own rebellion against the C&#039;tan crippled them, making them leave the network project unfinished, how this would affect the own necrons now that they depended on the Webway through the Dolmen Gates is a great source of speculation.&lt;br /&gt;
&lt;br /&gt;
A derived example of this sort of technology is the Bull Field Matrix, which allows a Tomb World to deny the effects of the warp in their immediate territory, effectively crippling everything warp-related, unfortunately it appears these sort of devices are quite fragile and indeed would be a major target in any battle against the necrons by anything warp-based.&lt;br /&gt;
&lt;br /&gt;
The necrons apparently tried a different approach too, developing the pariah warp gene, this point however has conflicting sources, as it appears sometimes the gene occurs naturally without their direct intervention, maybe it&#039;s effectively a natural occurrence, and the skelebots just decided to make it more common through genetic manipulation.&lt;br /&gt;
&lt;br /&gt;
In the case of the Imperium they have the Geller Field technology as their most widespread way to deal with the warp, supposedly what the Geller Field generator does is creates a &amp;quot;bubble&amp;quot; of reality around the ship so it can travel across the warp instead of the neutralize it, this bubble seems to still allow for minor warp events to happen such as the sending and receiving of astropathic messages.&lt;br /&gt;
&lt;br /&gt;
The second antiwarp &amp;quot;technology&amp;quot; used by the Imperium is the use of wards and rituals to contain Chaos pollution, this seems to be still warp-based as rather than completely nullify the energies of the immaterium it simply redirects its flow and shapes it so it can deny the most negative effects of the warp, this also seems to be the basic of the chaos-denying quality of Faith in 40k, as it &amp;quot;naturally&amp;quot; shields the individual through the redirection of chaos-based warp energy through more orderly currents although this may be an overly simplification and there may be more factors, as all things related to faith it&#039;s night impossible to measure.&lt;br /&gt;
&lt;br /&gt;
The third mechanism for the Imperium to block warp-phenomena is the use of blanks, be it in the form of agents trained by the Inquisition or the Assassin temples although sometimes blanks who weren&#039;t caught by the Black Ships pop up here and there as literary devices. A second, bleaker, way is by using the remains of the blanks in the form of missiles with warhead cores made of their ashes, it&#039;s not specified if the blanks are actively killed or the Imperium just awaits for their deaths although on this particular case the later would make more sense as a blank is too much of a valuable resource to be dilapidated in a single attack unless the need is too extreme, but then again this is 40k so you may explain both cases to happen.&lt;br /&gt;
&lt;br /&gt;
And with the current advance of the plotline Belisarius Cawl seems to be working in retro-engineering the necron Noctilith based technologies to find a way to close the Cicatrix Maledictum, the necrons aren&#039;t quite too happy about the kleptomanic priesthood of Mars stealing their propretry and war has erupted in many systems.&lt;br /&gt;
&lt;br /&gt;
The Orks, being Orks, have a straightforward and simple solution to this problem just as they do any other. They nail great big teeth onto their ships as an offering to Gork and Mork for safe passage. If that doesn&#039;t work, they can always fight the dæmons instead, of course. Great entertainment when you&#039;re floating through the Warp on a derelict hulk.&lt;br /&gt;
&lt;br /&gt;
===in Fantasy/AoS===&lt;br /&gt;
&lt;br /&gt;
In the current AoS setting it&#039;s the Kharadron Overlords the ones who have been looking for a way to neutralize magic-related phenomena, with the development of the magic-dampening null projectors and voidstone scatter-mines, these technologies seem to be costly and not widespread, but it appears to have effects both upon the Winds of Magic and Chaos-born powers although this hasn&#039;t been explored more than beyond some minor references.&lt;br /&gt;
&lt;br /&gt;
Supposedly Azyr&#039;s magic has a strong anti-Chaos/Death effect, it&#039;s not clear if this is natural or the fact its incarnate is Sigmar, but it may be say that this source is still warp-based.&lt;br /&gt;
&lt;br /&gt;
Nagash has (perhaps unintentionally) stumbled on something similar with the magic-resistant Ossiarch Bonereapers of the Null Myriad.  After being harshly opposed by the forces of Order, Nagash had them hide on the edges of Shyish, where they fought off many demonic armies.&lt;br /&gt;
&lt;br /&gt;
==Things to do in the Warp==&lt;br /&gt;
*If you&#039;re NOT Chaos, Chaos affiliated, or a blank, you are already dead as the yawning abyss would have ripped your body apart and torn your soul asunder the moment you got close.&lt;br /&gt;
**Caveat: [[Tuska Daemonkilla|If youz an ork ave fun krumpen all da stuff with spikez on it!]]&lt;br /&gt;
***If in Warhammer Fantasy, the Warp only holds non-Daemon attack hazards for beings who are tempted by Chaos (so mostly just weak-minded humans). In fact, there is a character lost within the Warp who the Chaos Gods have forbidden harm coming to as a parody of Dante&#039;s Inferno. &lt;br /&gt;
*Stop at the warp equivalent of a truck stop, a certain chaos god may or may not be waiting to rape you in more ways than one.&lt;br /&gt;
*Find the nearest Eldar stranded in there and sacrifice them to eternal torture under Slaanesh for fucking everything up.&lt;br /&gt;
**Do remember not to attempt this while near Khornates as they &#039;&#039;will&#039;&#039; rip your entrails out use it as a garotte to kill you.&lt;br /&gt;
*Ride a screamer of Tzeentch like your own magical demon [[My Little Pony|pony]] through the stars.&lt;br /&gt;
**Disclaimer: This action would require you to bind the daemon to your will. This may or may not result in the screamer eating your face off and drinking your soul like delicious tears.&lt;br /&gt;
*Eat the cookies, it&#039;s warp-tastic.&lt;br /&gt;
*If you&#039;re Chaos or Chaos affiliated please visit you local commissariat and file for execution.&lt;br /&gt;
*If you wandered into the formless wastes, find a way out. Chaos Undivided is a bit boring.&lt;br /&gt;
**Do be careful to avoid the furies who will gang up and kill you because they have nothing better to do.&lt;br /&gt;
***Alternatively, if you are a [[Daemon|Greater Daemon]], [[Daemon Prince]], or [[Emperor|being]] [[Primarchs|of equal]] [[Kaldor Draigo|willpower]], the Formless Wastes aren&#039;t a bad place to set up shop. Just don&#039;t stay for very long... it &#039;&#039;does&#039;&#039; tend to get boring after a little while.&lt;br /&gt;
*If you wandered into the soul forges, be prepared for remodelling. You&#039;ll soon &amp;lt;s&amp;gt;be a daemon engine.&amp;lt;/s&amp;gt; be fed into the soul furnaces so that your screaming, eternally tormented soul will be used to fuel the forge.&lt;br /&gt;
*If you wandered into the Fortress of [[Khorne]]; try to beat something up. You might become a [[Bloodletter]].&lt;br /&gt;
**Do be careful not to wander into the Juggernaut pens. They &#039;&#039;will&#039;&#039; gore you without question until you&#039;re a stain on the floor.&lt;br /&gt;
**If you died fighting in Khorne&#039;s name and were carried off by a smoking hot daemonic Viking chick in red armour - congratulations, you may have entered Chaos Valhalla. &lt;br /&gt;
*If you wandered into the Palace of [[Slaanesh]]; fap or schlick depending what parts you have. You might become a [[Daemonette]] &lt;br /&gt;
**If Slaanesh is feeling rather iffy, you might instead end up as his/her new sex toy for his/her newest fetishes best not described.&lt;br /&gt;
*If you wandered into the Garden of [[Nurgle]]; you WILL become a [[Plaguebearer]], regardless if you do anything or not. Unless you&#039;re a [[Kaldor Draigo|Mary Sue]].&lt;br /&gt;
**If you manage to impress Nurgle by lasting a while you might end up as a herald instead.&lt;br /&gt;
**If you are stuck (about to be ass raped by a super ebola) in the garden of Nurgle proceed to pop pimples/blackheads on your face and post it on youtube. Who knows you may actually gain your grandfathers favor and not end up as a complete rotted cabbage patch kid. This is a last resort though and you will still end up a plague bearer.&lt;br /&gt;
**Alternatively, you may be eaten by one of the garden&#039;s denizens or the garden itself before you succumb to the garden&#039;s many plagues. You may still become the Plaguebeaer after they shit you out, though.&lt;br /&gt;
*If you wandered into the Maze of [[Tzeentch]]; do random things. Something might happen.&lt;br /&gt;
**Although do note that because of the maze&#039;s purely magical nature, it is very likely you will either: have your mind broken and be forced to wander the maze for all eternity, have your immortal soul absorbed by the maze, or wander into one of the maze&#039;s continually spawning spires where you will be trapped for all eternity. Just as planned.&lt;br /&gt;
*If you&#039;re [[Oxyotl]] or [[Kaldor Draigo]], troll away.&lt;br /&gt;
**If you&#039;re NOT a Skink or Kaldor Draigo, meet up with Oxyotl and Kaldor Draigo and troll together.&lt;br /&gt;
*[https://m.youtube.com/watch?v=UHNJUgat2i8 Meet up with [[Leman Russ]], get hammered, and troll away.]&lt;br /&gt;
*If you can&#039;t find none of these gentlemen, start screaming that none of this is real and that gods are fake. When a short, plump, bald man appears next to you, proceed to troll away.&lt;br /&gt;
*If you pop up next to [[Forces of Malal|the Eternal Mansion of Malal]] talk nicely to the closest Guardian of Contradictions to let you in. And you will successfully enter [[Wat|while suffering in the Barbed Forests of doubt, trying to escape the Great Oval of Unbelief, being NOMMED to spawn Paradoxes in the Nest of Ironies, AND running between the Moving Towers while Ticks try to hunt you down. Such is the way of a god that makes rolling a 7 with a d6 possible.]]&lt;br /&gt;
*If you are a Son of Malice, steal stuff screaming how you will kill them all!&lt;br /&gt;
**Alternatively you may try to catch daemons and procede to use them to battle other daemons like grimdark Pokémon. &lt;br /&gt;
*If you&#039;re a Null... How the fuck did you manage that? Oh well, you&#039;re pretty much invincible. Have fun, troll away.&lt;br /&gt;
**Keep in mind that anything you touch or even approach (depending on your power) would dissolve into nothing. This includes the things you&#039;re standing on, like floors, bridges and stairs. This may even include air - so while psykers and even regular humans can get away by believing there is air around and warp being twisted by their will to manifest that belief, you&#039;re stuck with what you brought with you from the realspace.&lt;br /&gt;
*Yes those pieces of toast are actually following you back to your warp hut. No, you&#039;re not high on warp dust.&lt;br /&gt;
*For the more technically inclined. One should find and join the [[Dark Mechanicum]] as a Heretek. It might take a century or several. Eventually the amount of menial labor will allow you access to the good shit that those Luddites working for the Corspe-God horde for themselves. You won&#039;t care about the screams of your victims because you&#039;ll have implants to tune it out. You might have to modify or dispose of your rotted heap flesh of a body but hey you are a cyborg now. You can build yourself an awesome all new one. With booze and hookers. Just remember to choose or create tech serfs that are smart and loyal enough to not screw it up. After a Millennium of mad science and some luck. One day you could end up on par with [[Anacharis Scoria]] and sucker punch [[Primarchs]] like he can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Warhammer 40,000]][[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aqshy&amp;diff=47439</id>
		<title>Aqshy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aqshy&amp;diff=47439"/>
		<updated>2020-08-28T01:47:42Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
&lt;br /&gt;
The realm of fire, wrath, anger, passion, love and barbecue. It&#039;s pretty much what would happen if Australia, Mordor and the realms from Conan the Barbarian were mashed together, set on fire and thrown into a volcano. It is also [[Khorne|Khornes]] favorite chew-toy and many of his most famous warriors originate here. Unlike the [[Elemental Planes]] of Fire, Aqshy isn&#039;t a perpetual firestorm. Just as the Realm of Beasts isn&#039;t a single, giant superbeast to crawl around in, the Realm of Fire is more a place where fire is encouraged to happen and grow. There are volcanoes and lava flows, but also scrublands, sulfurous swamps, and chaparrals (even though most publications focus on the nasty, burning aspect of Aqshy. It is basically a rip-off from Magic the Gatherings color red, expanded into an entire dimension.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Back in ye olden days, Aqshy was the home of the dwarven god Grimnir, who went around killing monsters and engaging in grand scale terraforming via axe. Then he got himself shattered while trying to kill a burning salamander the size of a mountain. When the Age of Chaos came, Khorne wanted to secure himself the coolest, most metal realm he could find. This was suprisingly not Chamon, which got claimed by Tzeentch, but Aqshy. The next few centuries, his followers had a grand old time slapping around local tribes, sacking cities and building giant pyramids out of skulls. Unfortunatly, this happy murder-party could not go on forever, as a nice gentleman called Sigmar decided to send out his shiny new toys, the Stormcast Eternals, to kick the shit out of the skull fetishists. After the initial fighting had died down somewhat, Sigmar began building new cities in the Realm of Fire, presumably to flip off Khorne. &lt;br /&gt;
&lt;br /&gt;
== Locations and People ==&lt;br /&gt;
Aqshy, like most realms, is pretty big and varied in population. One of the most detailed parts of it is [[The Great Parch]], a place I’m the very centre of the realm where a lot of important stuff to the setting occurred, up to and including the first counter-attack against Chaos. It contains some of the most important [[Cities of Sigmar]] in the Setting, such as Anvilgard, Hallowheart, and the Aqshy half of Hammerhal (creatively named Hammerhal Aqsha).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite being inside a realmSPHERE, most continents are at about the same level.&lt;br /&gt;
* Most places are named after fire-related things (like the Brimstone Peninsula, for example), even though most of the Realm is not on fire.&lt;br /&gt;
* Aqshy, more than any other realm, got &#039;&#039;devastated&#039;&#039; by the Age of Chaos, with many continents getting smashed into smaller pieces. This unfortunately made travel very hard, and subsequently made realmgates or any means of rapid transportation - especially ones that involve flying - highly prized in this realm. &lt;br /&gt;
* Nurgle apparently once tried to take over Aqshy, but Skarbrand got so pissed at this, his wrath literally [[What|killed every bacteria in a thousand-mile radius]]. &lt;br /&gt;
&lt;br /&gt;
{{AoS-Realms}}&lt;br /&gt;
[[Category:Realms of Age Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ulgu&amp;diff=516211</id>
		<title>Ulgu</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ulgu&amp;diff=516211"/>
		<updated>2020-08-28T01:46:59Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7: /* History */&lt;/p&gt;
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&lt;div&gt;In Warhammer, Ulgu is the Grey Wind of Magic that is the Aethyr&#039;s reflection of the experience of being lost and confused, and was used to power the illusions of the Lore of Shadows. In Age of Sigmar, it coalesced into the Realm of Ulgu.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Ulgu is the Mortal Realm we as an audience know the least about. You can argue this is very fitting, considering its very nature is based on secrecy and illusion.&lt;br /&gt;
&lt;br /&gt;
Ulgu is said to be divided into Thirteen Dominions. We know little about these dominions, except that ultimately all answer to Ulgu&#039;s supreme leader, Malerion. The nations of Ulgu are said to rely heavily on political intrigue, backstabbing and assassination. Indeed, many of them had ceased performing conventional war altogether, which came back to bite them in the ass when the Age of Chaos happened and they had no standing armies to defend themselves from hordes of daemons and Slaves to Darkness.&lt;br /&gt;
&lt;br /&gt;
Ulgu is in a mutual orbit with its opposite realm, [[Hysh]]. Whenever Ulgu eclipses Hysh, night is caused in the other Mortal Realms. There&#039;s also a secret [[demiplane]] linking the two realms that partakes of both their fundamental natures at once, called &#039;&#039;&#039;Uhl-Gysh&#039;&#039;&#039;; the Aelfen gods have agreed to keeps its existence their little secret, since this is where they&#039;ve locked up [[Slaanesh]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
About as little is known about Ulgu before the arrival of the Pantheon of Order as any other realm, but it is notable that several archaeologists based on ancient artifacts believe that the Daemon Prince [[Be&#039;lakor]] was the original ruler of this realm before being kicked out by Malerion.&lt;br /&gt;
&lt;br /&gt;
The god of Ulgu, Malerion, and his mother Morathi both woke up in Ulgu during the Age of Myth. After years of wandering, they finally discovered one another by chance. Although both parties had bitter grudges from the World-That-Was (and Morathi was jealous of her son&#039;s godhood), they ultimately stuck around each-other primarily out of loneliness, as they were the only other Aelves they had seen in generations. While Morathi wanted to evenly split rulership of Ulgu, Malerion only gave her the Umbral Veil, the shittiest land in Ulgu from which no one but him had had returned, out of spite. He had underestimated his mother, for she managed to successfully tame this deathtrap of a land and created the city of Hagg Nar.  Malerion in turn created his own capital city, Druchiroth.&lt;br /&gt;
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Eventually Morathi and Malerion would team up with their Hysh counterparts, Tyrion and Teclis, to imprison Slaanesh and free the souls inside him to create new aelven races. Morathi would create the Scathborn, creatures resembling hybrids between aelves and gorgons or harpies, while Malerion would create his own race of shadow aelves that we haven&#039;t seen but will probably be their own army one day.  During this time, Morathi would also co-opt the cult of the dead god Khaine that was growing in her lands, creating the [[Daughters of Khaine]] as her own theocratic empire/secret scheme for godhood.&lt;br /&gt;
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When the Age of Chaos hit, many in Ulgu would flee to Azyr, forming the Ordo Serpentis and Darkling Covens. Malerion and Morathi&#039;s forces didn&#039;t pussy out, instead beginning a centuries-long guerilla war called the Cathtrar Dule to secure control of Ulgu. This war still goes on long into the Age of Sigmar, and has intensified ever since Morathi&#039;s recklessness in taking too many Aelven souls caused the Godseekers of Slaanesh to start thinking Ulgu smells like their missing master.&lt;br /&gt;
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{{AoS-Realms}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Shyish&amp;diff=425255</id>
		<title>Shyish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Shyish&amp;diff=425255"/>
		<updated>2020-08-28T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:159F:7FFE:5D41:FBF7: /* Nighthaunt */&lt;/p&gt;
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{{Topquote|In the land of the dead! Heck boy ain’t it grand? I’m the overlord of the underworld, cause I hold horror’s hand. In the land of the dead! I’m dark side royalty! I’m far renowned in the underground, and you can’t take that from me!|Aurelio Voltaire}}&lt;br /&gt;
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Shyish was originally the wind of magic related to all things to do with death. In the [[Age of Sigmar]] it has become the realm of [[Nagash]]. Shyish serves as the afterlife for the mortal realms: underworlds containing the souls of the dead are formed based on the beliefs of various cultures and they are presided over by various gods with various origins.  Although stereotypically seen as a spooky graveyard wasteland, Shyish is also home to pleasant heavens and terrible hells. &lt;br /&gt;
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== Warhammer Fantasy Battle==&lt;br /&gt;
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In the Old World, Shyish was the Amethyst Wind of death and endings. As such, the magisters of Shyish have the ability to drain away life and commune with spirits. Amethyst wizards are often shunned for the resemblance of their powers to Necromancy. However, the two are completely different: where Shyish is about embracing endings, Necromancy is about defying them. Amethyst magic also completely lacks the mental and physical degredation that Necromancy brings on its participants. The Libre Necris describes Necromancy as essentially using the Winds of Shyish as &amp;quot;tongs&amp;quot; to grasp Dhar or Dark Magic and channel it through the remains of the dead.&lt;br /&gt;
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== The Realm of Shyish ==&lt;br /&gt;
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Shyish is a realm of entropy. The individual underworlds are created by the beliefs of a civilization, and whenever a religions or belief system is made a new afterlife emerges and if they fade away (whether this takes centuries, millennia or even longer) so does the afterlife centered around them.  The souls are gradually reabsorbed into Shyish proper and can either be reborn or get taken by other beings.&lt;br /&gt;
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The core of Shyish is apparently a huge, magical black hole and anything that would get sucked into it dies forever and never comes back, including Nagash himself.  Shyish forms around it like a pearl forms around a grain of sand in an oyster, and while the black hole eats away at Shyish, Shyish regenerates keeping the black hole contained. &lt;br /&gt;
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=== Age of Myth ===&lt;br /&gt;
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Originally Nagash was buried in a crypt in a place out of time.  Sigmar found him and freed him, trusting the sociopathic skeleton for some unknown reason.  Nagash took one look at Shyish, with all its afterlives and gods and immediately decided to take over.  He used his magic to control some of the dead, and with their help he nommed all the gods and annexed the afterlives he could find.  At some point he rebuild Nagashizzar in the center of Shyish and brought back three of his Mortarchs; Arkhan, Neferata and Mannfred.  In newer lore Nagash also encountered Katakros in one of the afterlives and made Katakros his general, but didn&#039;t give him the position of Mortarch. &lt;br /&gt;
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In more new lore, during this time Nagash also came with a pet project of super skeleton warriors (that would go on to become the [[Ossiarch Bonereapers]], these ones in particular would become the magic-resistant Null Myriad Legion).  However, his allies weren&#039;t too keen on them, so he kept them out of sight.  However Nagash did put these proto-Bonereapers in crypts under the cities of the Forces of Order, and they went undiscovered because... plot.&lt;br /&gt;
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=== Age of Chaos ===&lt;br /&gt;
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Nagash fled back to Shyish after backstabbing Sigmar&#039;s forces.   However Sigmar, mad about the betrayal, kicked down Nagash&#039;s door and hunted him across Shyish.  They fought twice with Nagash fleeing both times before Sigmar could beat him.  At one point, Nagash ordered Katakros to marshall and army and take down Sigmar, but Sigmar defeated them all and locked Katakros in a Stormvault.  Eventually Sigmar left Shyish when he saw that the forces of Chaos had used this opportunity to gain a lot of ground.  &lt;br /&gt;
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Rather than make the most of Sigmar&#039;s departure, Nagash found himself and his forces taking on the forces of Chaos alone.  It was a hard fight in the realm of Shyish, but Nagash and the undead were slowly ground down.  It took Archaon himself to strike down Nagash.  The Vampire Lord Prince Vhordrai tried to dispose of Nagash&#039;s remains to ensure the Chaos Gods consumed him, but he was thwarted by Arkhan the Black.  Arkhan and Neferata later took Nagash&#039;s remains to the underworld of Stygyx where he would reform.&lt;br /&gt;
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=== Age of Sigmar===&lt;br /&gt;
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Sigmar sent his forces to parley with Nagash, with predictable results both times.  First Nagash threw Sigmar&#039;s offer back in his face and attacked the Stormcast, killing them all and keeping the soul of the Lord-Celestant for interrogation.  The second time Nagash put them through a series of gruelling tests (as part of some experiment, unbeknownst to the Stormcast), then double-crossed them and left them to die in battle against Chaos.  &lt;br /&gt;
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Nagash made a master plan where his forces gathered Shyishian realmstone (&#039;&#039;gathering magical rocks, this sounds familiar&#039;&#039;) and using it to build a giant black pyramid that could fly (&#039;&#039;Déjà vu&#039;&#039;).  He planned to absorb all the energy in Shyish and become super powerful (&#039;&#039;if at first you don&#039;t succeed...&#039;&#039;) to the point that he would raise the dead everywhere and use them as an undead army to conquer everyone else (&#039;&#039;heard that one before&#039;&#039;).  However he overlooked the Skaven (&#039;&#039;not the first time he did that&#039;&#039;) and they messed up his plans (&#039;&#039;yet again&#039;&#039;).  This did have a different outcome, creating a void in the center of Shyish and raising armies of ghosts across the realms, creating the Nighthaunt faction who have a major hatred for Sigmar and friends.  &lt;br /&gt;
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This void also slowly sucks in all the afterlives, so now everyone who dies is sucked into the void where their souls exist in a state of insanity before being destroyed.  Nagash can enter it and draw power from it, but he&#039;s the only one who can do so and even for him it means destruction if he stays there too long.&lt;br /&gt;
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==Notable Locations in Shyish==&lt;br /&gt;
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===The Nadir===&lt;br /&gt;
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A vortex of death magic at the center of Shyish, which is slowly dragging in and consuming all other underworlds. Although Nagashizzar, the capital of Shyish, is located here, the energies there are so dangerous that not even Nagash himself can stay indefinitely.  Due to the presence of the Skaven contaminating the Black Pyramid with the essence of Chaos, the Nadir has become a place of insanity as well as death. &lt;br /&gt;
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===The Prime Innerlands===&lt;br /&gt;
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The area north of the Nadir, and the area of Shyish we know the most about. Notable areas include Stygxx, said to be the Underworld for dead gods where Nagash recovered from his battle with Archaon and Katakros was imprisoned in a Stormvault, and Neferatia and Carstinia, the kingdoms of two of the Mortarchs (guess which ones). &lt;br /&gt;
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===The Ossiarch Empire===&lt;br /&gt;
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Located to the east of the Prime Innerlands, the Ossiarch Empire is the empire of Katakros, Mortarch of the Necropolis, and the homeland of the Ossiarch Bonereapers. It’s a collection of various islands and underworlds all connected by massive spinal column bridges and numerous Bonereaper fortresses.&lt;br /&gt;
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===The Evercrawl===&lt;br /&gt;
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A dank and gloomy place said to be the lair of the [[Spider-god]]. As you&#039;d expect, its absolutely covered in spiders and spiderwebs, most famously the soul-eating Skitterstrand Arachnoroks who use the webs of the Evercrawl to travel between the Realms and attack anywhere they see fit.&lt;br /&gt;
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==Forces of Shyish==&lt;br /&gt;
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=== Legions of Nagash ===&lt;br /&gt;
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Nagash&#039;s endless hordes of vampires, necromancers, skelebois and zombinonos.&lt;br /&gt;
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=== [[Flesh-Eater Courts]] ===&lt;br /&gt;
Nagash&#039;s red headed step children. BASE warriors still considered &amp;quot;alive&amp;quot; but so drenched in death magic that they are considered under his rule. A bunch of half naked cannibals and vampires who think they are actually [[Bretonnia|noble men and women of honor.]]&lt;br /&gt;
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=== [[Nighthaunt]] ===&lt;br /&gt;
A bunch of spooky ghosts.  Collectively, they did bad things in life, offended Nagash in one way or another, or simply died in the wrong place at the wrong time. Now they all serve as the phantasmal thralls for the God of the Dead. Most of them have a massive hateboner for the living, especially living who worship Sigmar, and Ol&#039; Naggy uses this eternal bitterness to sick them onto his foes. They have a big shroud/scythe/ironic punishment fetish to emphasize their relation to the realm/concept of Death and servile nature to Nagash, and lots are big on chains and weights and locks and keys that even Jacob Marley would call excessive.&lt;br /&gt;
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=== [[Ossiarch Bonereapers]] ===&lt;br /&gt;
A bunch of scary skellingtons.  Unlike ordinary skeletons, these are made from the reforged bones of multiple skeletons and with multiple souls in each warrior, these guys are Nagash&#039;s answer to the Stormcast Eternals. They have their own empire inside Shyish.&lt;br /&gt;
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{{AoS-Realms}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]][[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
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