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		<title>Gotrek &amp; Felix</title>
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		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Feats of the Dwarf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The characters and name of a classic series from GW&#039;s [[Black Library]], the series is on the top tier of the library&#039;s publications alongside [[Tanith First (And Only)|Gaunt&#039;s Ghosts]] by [[Dan Abnett]].&lt;br /&gt;
&lt;br /&gt;
== The Dwarf and Associates ==&lt;br /&gt;
[[File:GotrekandFelix.png|300px|thumb|right|Gotrek &amp;amp; Felix ([[Mark Gibbons|MG]])]]&lt;br /&gt;
&#039;&#039;&#039;Gotrek, son of Gurni&#039;&#039;&#039;: The most &amp;lt;s&amp;gt;manly&amp;lt;/s&amp;gt; dwarfy Dwarf ever, he&#039;s butchered his way through so many legions of monsters, horrors and demigods it just makes your balls shrivel in honest to gods jealousy (and more than a little fear). The Slayer is armed with a mighty rune axe that was probably forged and used by the Dwarf ancestor god of war and vengeance in the first big throw-down with Chaos. The axe is also mutating him into some sort of super-Dwarf.&lt;br /&gt;
&lt;br /&gt;
The result is a Dwarfen demigod of violence and vengeance, a mythical ass-kicker of truly earth-shattering proportions. He wants to die in battle, but is just too good at winning.  Also, the axe won&#039;t let him and his religion&#039;s rule state suicide and taking a dive don&#039;t count. Before taking the Slayer Oath, Gotrek was just an engineer with a wife, Helga, and a daughter, Gurna.  Then, his best friend Snorri convinced him to sign on for a crazily ambitious plan to travel to the Chaos Wastes and recover treasure from a lost Dwarfhold. The expedition went wrong and Gotrek got lost. During his trek home, he discovered the axe on the corpse of a Dwarf lord.  When he finally made it home, goblins had burned down his village and murdered his family. And then some dick of a dwarf thane (possibly his own, since Snorri confirms Gotrek is a &amp;quot;kinslayer&amp;quot;) provoked him until he snapped and killed the prick. &lt;br /&gt;
&lt;br /&gt;
Gotrek finally meets his Doom in the novel &#039;&#039;Slayer&#039;&#039;, in combat with none less than Grimnir himself.  Grimnir then resurrects Gotrek, cedes his position as the Dwarfen God of Vengeance, and presumably retires. His last moments show him rejoicing in the prospect of eternal war, and sends Felix back to the &amp;quot;real&amp;quot; world before going to slaughter an infinite army of daemons.&lt;br /&gt;
&lt;br /&gt;
More recently, he found himself spat back out into the [[Age of Sigmar|Mortal Realms]]. While the Slayers have ceased to exist as he knows them, Gotrek has a sense that he was called to the Mortal Realms for a reason and believes that if he can reunite with Felix he will be able to return to his doom. The stories of the [[Stormcast Eternals]] he has heard have led him to wonder if his old friend might be among their number, and he plans to find out for himself. Along the way he has an ur-gold master rune of the Fyreslayers embedded in his body that boosts his strength to truly demigod-tier levels in the heat of combat, but also seems to be trying to overwrite his mind with that of Grimnir...&lt;br /&gt;
&lt;br /&gt;
Gotrek eventually realized that, in his own words, the Stormcast aren&#039;t even worthy of polishing Felix&#039;s armor, let alone counting him among their ranks, and even if Felix became a Stormcast he wouldn&#039;t remember Gotrek so it would be pointless to try and find him (and if you really buy the idea that Felix isn&#039;t coming back sooner or later, I can give you a great price on this one bridge in Brooklyn...). Gotrek has developed a grudge against all the gods, especially Grimnir, whom he regards as a cheat and a liar for depriving him of a true doom. His current quest is to find Grimnir&#039;s axe again, and use it to kill Thanquol and Nagash, and intends to sort out the rest of the gods if he survives. &lt;br /&gt;
&lt;br /&gt;
In the latest audio drama, Realmslayer, [[Awesome|he is voiced by the legendary BRIAN BLESSED]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felix Jaeger, Esq.&#039;&#039;&#039;: The Robin to Gotrek&#039;s Batman, the Samwise to his Frodo (or the other way around, since Samwise does all the heavy lifting while Frodo frequently fucks up and needs saving). Felix is, despite appearances and his occasional obnoxiousness, the real hero and narrator of the series. To Gotrek, Felix is his pet human/toy/best friend/memoirist/biographer who is travelling with the dwarf to record his death in an epic poem. Felix is pretty much permanently terrified of dying randomly while Gotrek throws down with godlike evil, and his constant whining about the same is one of his least endearing characteristics, at least during the early books.  He also typically acquires a wench-of-the-week in the early books. His [[Sanguinius|long golden hair]] must have a magic appeal ([https://www.youtube.com/watch?v=9gLN3QoN-q8 it does nearly get him raped by mountain men in the first book &amp;quot;In the mountains I&#039;m from, anything like that looks good&amp;quot;]).&lt;br /&gt;
&lt;br /&gt;
At some point, after realizing he&#039;s made about 1% as many corpses as Gotrek, Felix finally wises up to the fact that he, too, is not only a formidable combatant but probably not entirely human.  The point is driven home in one of the later books when he returns home to Altdorf and meets his older brother Otto, who is about 70, while Felix still looks 20.  Whatever enchantment affects him, he also comes to crave violence and danger, if to a lesser extent than Gotrek.  In the final books, after Felix has married one of the aforementioned wenches and had a daughter, he finds himself despondent at domestic life and utterly uninspired by taking over the family business or restarting his once-promising poetry career. Thankfully, Gotrek shows up and sucks him back into the fight and indeed into the End Times, where both he and Gotrek play pivotal roles. It turns out that the Axe of Grimnir&#039;s super-Dwarfifying aura is affecting Felix (and Felix&#039;s own enchanted sword, Karaghul), too, nudged along by an enchantment placed on Felix by a witch who wanted to make sure Gotrek fulfilled the axe&#039;s destiny, as well as Felix&#039;s own, which turned out to be preventing Bel&#039;akor&#039;s ascension to become the fifth Chaos God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Maximillian Schreiber&#039;&#039;&#039;: A badass Gold (later retconned to Light) Wizard and scientist who accompanies Gotrek, Felix, and bunch of other Dwarfs on a giant air battleship to investigate the fate of the lost hold Karak Dum, in the Chaos Wastes. Originally a slightly disgraced wizard, having been expelled from the Imperial College for his insistence that Chaos must be understood if it is to be defeated, Max was hired to magically ward the airship.  On the subsequent adventures, Max proves himself a valuable asset in combat against all sorts of nasties, a steadfast companion and good friend.  Initially involved in a love triangle with Felix and the Kislevite noblewoman Ulrika (who later became a vampire, for reasons too idiotic to go into), which was a source of pointless tension between them and prevented them from becoming real friends, even though holy shit! they&#039;re the only two Empire dudes for hundreds of miles.  Disappeared from the series when Gotrek and Felix got teleported to Albion.  Showed up again much later, and was the guardian of the most butt-fuck retarded witch girl in the entire Old World; this caused yet another quarrel between Felix over a girl, but this time it was because the loopy bint came on to Felix and Max thought Felix was being a lech. Reappears in Kinslayer as a prisoner of Throgg. His capture prompts the gang to reunite in order to rescue him. By Slayer he&#039;s returned to his old badass self as he has grown to encompass multiple schools. He dies after being blasted off an airship, after fighting Be&#039;lakor one-on-one and banishing him from the material plane. It&#039;s even implied by Be&#039;lakor that Max might have utterly destroyed him if Max hadn&#039;t been also protecting Felix, which is badass as fuck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Ulrika Magdova&#039;&#039;&#039;: A tomboyish (even having short hair) Kilsevite noblewoman.  Very lusty because, despite resisting Felix&#039;s advances throughout his stay at her father&#039;s manse, she throws herself at him the night before he leaves by showing up in his bed nude.  She becomes Felix&#039;s girlfriend for awhile, though tensions emerge due to their respective duties.  Ulrika eventually grows close to Max after he saves her from a Nurglite plague and a lot of unrequited attention, ending her relationship with Felix.  Before Ulrika and Max can consummate their relationship she gets kidnapped by the vampire Adolphus Krieger, first as a human shield but then Krieger takes a liking to her and turns her into a vampire.  She leaves with Krieger&#039;s vampiric sire to work with the Lahmian vampires.  The events are covered in two novels [[Skub|that the fanbase is divided on]].  Reunites with Felix twice later to help him record Gotrek&#039;s doom and live to tell about it.  Though their relationship is completely finished Ulrika occasionally teases Felix about it.  Then she succumbs to her vampiric bloodlust and Felix is forced to kill her in self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snorri Nosebiter&#039;&#039;&#039;: Gotrek&#039;s best Dwarf friend and fellow Slayer. Complete idiot without two brain cells to rub together, he&#039;s still a badass and can almost keep up with Gotrek. He and Gotrek go way, way back, when they were the sole survivors of an expedition to the Chaos Wastes. A massive sweetheart for a Dwarf, he&#039;s good friends with Felix as well.  Disappears from the series around the middle, he returns much older and even more befuddled, to the point where he can&#039;t remember the shame that drove him to become a Slayer, which is a massive dishonor in and of itself.  This is exactly as pathetic and sad as it sounds.  Still kicks ass, though, and finally manages to find his doom with his memory restored, and go on to whatever awaits. It turns out his shame is his blaming himself, justifiably, for Gotrek&#039;s taking up the Slayer Oath. He was the one who convinced Gotrek to go on the disastrous expedition, which is bad enough. But on the way back, he got drunk and got into a fight with some rangers, preventing them from stopping a goblin raid, which is heavily implied to be the same one that killed Gotrek&#039;s home town. And then it turns out Gotrek&#039;s daughter was killed by goblins, but &#039;&#039;&#039;he&#039;&#039;&#039; killed Gotrek&#039;s wife on arriving at the burnt out village, since he was drunk and it was smokey, so he mistook her for a goblin that had remained behind to loot, she was on fire and would have died anyway. Gotrek finally kills him, reluctantly, after Snorri recovers his memory and confesses to Gotrek, thereby technically fulfilling the sad old Dwarf&#039;s Slayer oath.  This shit here is real tragedy, you stone-hearted monsters. His ghost makes a cameo in Realmslayer, apparently the realm of Shyish is also home to people who died from the World-that-was. He mentions seeing Max and Ulrika once long ago, but not Malakai Makaisson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malakai, son of Makai&#039;&#039;&#039;: Insane genius Dwarf Slayer engineer, who designed the above air battleship and countless other super-badass but ultimately overambitious war machines.  Speaks with an awesome Scottish funetik aksent that makes him one of the funniest (and funnest) characters in the whole series. Only side-character to make the jump to the fantasy game besides Thanquol; one of his war-machines was part of the Slayer Army of Karak Kadrin in [[Storm of Chaos]]. He comes back in Slayer, still alive and having invented the Dwarven version of the Vindicare assassins. He has also rebuilt his airship and was planning on using it to drop bombs on Chaos, before being convinced to seek out the Temple of Grimnir. His fate at the end of the series is unknown.  Though he is not shown to have died unlike everyone else, a character mentions that Malakai died; [[FAIL|so the story killed him off in a footnote]]. It is hinted at during Realmslayer that he might have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teclis]] of the White Tower&#039;&#039;&#039;: Showed up in one book to help Gotrek and Felix kill possibly the greatest threat (though not the greatest physical challenge) they ever faced, the sorcerer twins below and a brainwashed giant (of the ancient 600-foot Sky-Titan variety, not the current 60-foot inbred variety).  Earned something within shouting distance of Gotrek&#039;s grudging respect by kicking almost as much ass, which speaks volumes considering how much he hates elves.  Also spends most of the book with an Amazon girlfriend/bodyguard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Seer [[Thanquol]]&#039;&#039;&#039;: The primary recurring villain, a [[Skaven]] wizard whose incredible power is matched only by his incredible arrogance and exceeded only by his incompetence. Seriously. In one of his spin-off novels, a [[Slann]] deliberately makes sure Thanquol survives to get back to the Under-Empire because he is such a [[Transformers|Starscream]] that he will certainly cause unparalleled disaster for the Skaven whilst he lives. Yeah, that&#039;s right, this guy is so good at screwing things over for his own damn team that a member of a race dedicated to the destruction of his race considers him more useful alive than dead.  Is the only member of the novels to repeatedly get playable rules in [[Warhammer Fantasy]] throughout multiple editions.  Loses a hand in &#039;&#039;Elfslayer&#039;&#039;, but uses warpstone paste to grow a new one.  Ended up playing a major role in The End Times when the Horned Rat appointed him as his new Seerlord. Survived into Age of Sigmar, and when Gotrek arrives in the Mortal Realms in &#039;&#039;Realmslayer&#039;&#039;, the dwarf and rat immediately resume their old animosity (following a hilarious panic attack on the rat&#039;s part).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assorted Slayers&#039;&#039;&#039;: Thoughout the series, starting in the book Dragonslayer, Gotrek and Felix are joined by several slayers.  The most notable two are mentioned below, the others include a former cowardly Dwarf who&#039;s a loudmouth, a slayer with a hate-boner for the dragon, a Dwarf who&#039;s hairless due to Skaven weapons and a lecherous Dwarf (he&#039;s so horny he bangs a half-elf chick despite Dwarves usually hating elves) who gets more nooky than even Felix though he&#039;s in fewer books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various monsters/villains of the week&#039;&#039;&#039;: Axe fodder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens of thousands of trash mobs&#039;&#039;&#039;: Wet toilet paper.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maleneth Witchblade&#039;&#039;&#039;: Gotrek&#039;s new travelling companion for his Mortal Realms adventures. A former [[Daughters of Khaine|Witch Aelf]], she joined the Order of Azyr for protection after killing her own mistress (whose soul is now contained in a vial of blood around her neck). She was sent on a mission to steal the Master Rune from a Fyreslayer lodge, and after Gotrek lodged it in his body to prevent it from falling into the hands of a Chaos arny she sees it as her duty to follow him around and hopefully either badger him into visiting the Order so the rune can be studied or take it from his body once he dies in battle. She is very much aware that both of these are rather unlikely knowing Gotrek&#039;s history. &lt;br /&gt;
&lt;br /&gt;
Gotrek obviously dislikes her for being a filthy dark elf, and she dislikes him for making her mission such a hassle, though their shared struggles have given them a mutual respect (to say nothing of Gotrek&#039;s admitted need for someone to teach him about how the Mortal Realms work). Despite this shared respect, Maleneth is exceptionally opportunistic, seizing every chance she sees to tear the master rune from Gotrek’s chest, even if it means she’d have to fight a God-Beast on her own.&lt;br /&gt;
&lt;br /&gt;
In case you haven&#039;t noticed from her name, opportunistic nature and her constant arguing with a malevolent voice only she can hear, she&#039;s basically a gender swapped Malus Darkblade, albeit more neutral than evil and without the beloved cool steed or the owner of the malevolent voice having any control over her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jordainn&#039;&#039;&#039;: A prince of the african-esque nation of Edassa who Gotrek befriends in Aqshy. After Jordainn died in battle, Gotrek starts wearing his lion-engraved pauldron as a memento. He eventually gets resurrected as the Stormcast Prosecutor Jordaeus Lionheart for the Anvils of the Heldenhanmer. He reunites with Gotrek, only for Gotrek to hate him because he broke his oath to defend his fortress, which got overrun by Skaven while he was absent. This results in him being riddled with guilt, yet still following Gotrek out of a belief that Sigmar intended him to guide Gotrek to his destiny. Also he hears the voice of Grimnir whenever he tries praying to Sigmar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trachos&#039;&#039;&#039;: Lord-Ordinator of the Celestial Vindicators left broken and traumatized after several perils in Shyish. He is the last survivor of his chamber and feels that the only way to restore his honor is to return to Azyr with some form of treasure. Wouldn’t you know it, he soon came upon Gotrek and decided that fancy rune in his chest would do the trick. Initially distrustful of him and the assassin Maleneth, he intended to follow their quest to find Gotrek’s axe and let them die to take the rune for himself. As time passed though, his mind soon began to heal and he became more and more like his old self. By the end of his adventure, he was a quiet but friendly warrior with the occasional snide remark. When fighting he tends to loudly sing in a fractured off-key tone. Not even Gotrek could fix that.&lt;br /&gt;
&lt;br /&gt;
== Feats of the Dwarf ==&lt;br /&gt;
&lt;br /&gt;
Gotrek&#039;s feats are legend. Read this and wet yourself in terror/awe/appreciation:&lt;br /&gt;
&lt;br /&gt;
* Killed some orcs and daemons and mutants and werewolves and goblins and some more daemons and mutants and lots more orcs (&#039;&#039;Trollslayer&#039;&#039; and every other book too)&lt;br /&gt;
* Cleansed the sacred tombs of Karak Eight Peaks of a warpstone-mutated [[troll]], returning countless Dwarf spirits to their rest. In the process, Felix acquired the sword Karaghul and the name of Dwarf Friend (&#039;&#039;Trollslayer&#039;&#039;)&lt;br /&gt;
* Stopped the Skaven from conquering Nuln, by killing them (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Killed a million skaven, and some rat ogres too (Various)&lt;br /&gt;
* Killed a Bloodthirster of Khorne aided by Felix Jaeger who threw an ancient magical dwarven hammer belonging to the dwarf king of Karag Dum at the bloodthirster weakening it giving Gotrek the chance to slay it with his even more formidable rune axe formerly wielded and crafted by the dwarf slayer god Grimnir. (&#039;&#039;Daemonslayer&#039;&#039;)&lt;br /&gt;
* [[Leman Russ|Outdrank a bunch of Kislevites]] in a vodka drinking contest&lt;br /&gt;
* Killed a million orcs (Every book)&lt;br /&gt;
* [[Wat|Drank two beers at once]] (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Slew the ancient chaos dragon Skjalandir (ok, that was mostly Malakai&#039;s rockets and a Dwarf gyrocoptor&#039;s kamikaze attack, then Felix struck the deathblow) and then immediately dove into a battle between greenskins and human bandits after the dragon&#039;s hoard. Gotrek slew the Orc warlord while an airship bombing run shredded his army. (&#039;&#039;Dragonslayer&#039;&#039;)&lt;br /&gt;
* Killed a chaos lord of Tzeentch in hand to hand combat and stopped his beastmen armies from conquering Praag (&#039;&#039;Beastslayer&#039;&#039;)&lt;br /&gt;
* Slaying a vampire lord in the seat of his power while that vampire lord was supercharged by one of Nagash&#039;s artifacts (&#039;&#039;Vampireslayer&#039;&#039;)&lt;br /&gt;
* Killed a mind-controlled Sky-Titan including cutting out its eye and rappelling down with its optic nerve (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Helped Teclis stop a pair of mad Tzeentch wizard twins from blowing up the world by killing one (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Making [[Teclis]] walk carefully around him (&#039;&#039;Giantslayer&#039;&#039; again; yes one of the most powerful spell casters in the world is wary of him and his axe)&lt;br /&gt;
* Became the tyrant of an ogre tribe by defeating the former tyrant in unarmed combat (&#039;&#039;Short Story - Ogreslayer&#039;&#039;)&lt;br /&gt;
* Killed a million billion orcs (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed his best friend Hamnir (he knows what he did - &#039;&#039;Hamnirslayer&#039;&#039;)&lt;br /&gt;
* Killed a giant psychic alien insect (the fuck is this, 40k?) (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed a daemon made of cannons and blood, possessed by the souls of dead chaos sorcerers (&#039;&#039;Manslayer&#039;&#039;)&lt;br /&gt;
* Drank enough to almost die of alcohol poisoning (a feat no dwarf has ever come close to before)&lt;br /&gt;
* Killed a Sea Monster and the Dark Elf knight riding it despite being in the water with them (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Nearly killed a Greater Daemon of Slaanesh, [[FAIL|it ran away because it was scared]] (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Sank a Dark Elf Black-Ark and tanked an explosion from destroying a world ending artifact (&#039;&#039;Elfslayer again&#039;&#039;)&lt;br /&gt;
* Stops a beastman shaman from turning every human in the Empire into beastmen (&#039;&#039;Shamanslayer&#039;&#039;)&lt;br /&gt;
* Killed two of every animal&lt;br /&gt;
* Killed some zombies (&#039;&#039;Zombieslayer&#039;&#039;)&lt;br /&gt;
* Killed so many things he ran out of things to slay and they had to stop using &#039;------slayer&#039; in his book titles for a while&lt;br /&gt;
* Killed a ton of Khornate warriors culminating in a Lord of Khorne that was one skull away from opening a new Chaos Rift. Also cockblocked the [[Ungrim_Ironfist|King of the Slayers]] to do it. (&#039;&#039;Road of Skulls&#039;&#039;)&lt;br /&gt;
* Teamed up with some Tomb Kings to destroy a vampire empire in the Southlands. (&#039;&#039;The Serpent Queen&#039;&#039;)&lt;br /&gt;
* Killed [[Mordheim]], City of the Damned. More or less. (&#039;&#039;City of the Damned&#039;&#039;)&lt;br /&gt;
* Constantly giving a middle finger to the chaos gods and spoiling every plan they try to put in motion&lt;br /&gt;
* Causing Grey Seer Thanquol countless losses and headaches, to the point where Thanquol considers Gotrek his greatest nemesis, even though Gotrek and Felix never learned Thanquol was behind all the Skaven plots they fucked up &lt;br /&gt;
* Probably killed like half of all the orcs that have ever been killed by dwarves. At least&lt;br /&gt;
* Defeats Throgg, the Troll King, officially making Gotrek the greatest Trollslayer ever (&#039;&#039;Kinslayer&#039;&#039;) &#039;&#039;&#039;Confirmed&#039;&#039;&#039; Throgg was in the battle for Middenheim at the end of Lord of the End Times and crushes [[Sigvald]]&#039;s head with his club, clearly very much alive. Then again, Throgg&#039;s regeneration is overpowered even by troll standards so it is possible Gotrek killed him but he just [[Wat|walked it off]] after a while.&lt;br /&gt;
* Killed the same Bloodthirster of Khorne from &#039;&#039;Daemonslayer&#039;&#039; in single combat. Again. (&#039;&#039;Slayer&#039;&#039;)&lt;br /&gt;
* Prevented Be&#039;lakor&#039;s ascension to the fifth God of Chaos by hitting him with that same Bloodthirster (&#039;&#039;Slayer again&#039;&#039;)&lt;br /&gt;
* Ascends to Godhood (&#039;&#039;Slayer was pretty awesome&#039;&#039;)&lt;br /&gt;
* Holds the line against an infinite army of daemons, forever. (&#039;&#039;Go buy Slayer - it&#039;s the least you can do&#039;&#039;)&lt;br /&gt;
* Kills Felix by sending him back to suffocate under a temple of rubble. (&#039;&#039;Slayer again, you missed a lot if you didn&#039;t read it&#039;&#039;) Probably -1 to his tally.&lt;br /&gt;
* Comes to the [[Warhammer:_Age_of_Sigmar|Mortal Realms]] to fix that last one (&#039;&#039;Realmslayer&#039;&#039;) (But gave up, so still -1 so far. Although word is Felix is not in the [[Warhammer:_Age_of_Sigmar#Shyish_.28Death.29|Realm of the Dead...]])&lt;br /&gt;
* Fights his way out of the Realm of Chaos, bites off the nose of a Fyreslayer Runeson who got up in his face, effortlessly wields a legendary Fyreslayer Greataxe that kills most duardin who even touch it, intimidates a Godbeast into running away, slaughters his way across Aqshy and Shyish killing Chaos worshipers, mad Sylvaneth, undead, skaven, saves the city of Hammerhal Aqsha from being destroyed from within by a Tzeentch cult, and has a Fyreslayer Master Rune implanted into his chest, signifying him as a living avatar of Grimnir in the eyes of the Fyreslayers. Also gets drunk and headlocks a Stormcast Eternal. Gotrek is &#039;&#039;back&#039;&#039;, baby. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Consumes enough beer-concealed poisons to kill a [[Gargant]] with no worse effects than throwing up (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Chops a skaven plague priest in half, incinerates it with his breath, then &#039;&#039;eats its fucking soul&#039;&#039; (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Talked a [[Nighthaunt]] back to sanity, causing it to voluntarily relinquish its undeath and pass on (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Got ambushed by a bunch of rogue Kharadron Overlords and then proceeded to escape by crashing their ship, roasting them by saying Malakai was a better pilot. (&#039;&#039;Short Story - The Bone Desert&#039;&#039;).&lt;br /&gt;
* Picks up and uses an Anvil of Power as a projectile weapon, something Maleneth claims no mortal can lift. Before he gets the Master Rune. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Kills six drakes one at a time. And who knows how many more non-winged ones, according to Maleneth. And tanks their landslide breath without a scratch which could have leveled a fortress (&#039;&#039;The Neverspike&#039;&#039;)&lt;br /&gt;
* Kills a hundred foot tall ghoul. (&#039;&#039;Ghoulslayer&#039;&#039;)&lt;br /&gt;
* Finds the only portal to the World That Was, and destroys it after finally accepting that he belongs in the Mortal Realms now. (&#039;&#039;&amp;lt;strike&amp;gt;Portalslayer&amp;lt;/strike&amp;gt;Reamslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
* Killed (or at least defeated) a Godbeast (&#039;&#039;Realmslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== The Doom of the Dwarf and the End of All Things ==&lt;br /&gt;
With [[The End Times]] upon us and the world&#039;s destruction, Gotrek has finally met his doom. Although the last book heavily teases [[Be&#039;lakor]] as his killer, the actual doom is at the hands of Grimnir, the God of the Slayers who has been waging a ceaseless war against the forces of Chaos for time untold. Grimnir tells Gotrek that ever since Gotrek found his axe, he has been reshaped into Grimnir&#039;s heir, then proceeds to effortlessly kill the Slayer. &lt;br /&gt;
&lt;br /&gt;
He then laughs at Felix&#039;s attempts to attack him, resurrects Gotrek, and proceeds to endow him with the axe of Thorgrim Grudgebearer, and instructs Gotrek to head off and prevent Be&#039;lakor from ascending to Godhood inside the Realms of Chaos. Gotrek fights first the Bloodthirster he beseted in Daemonslayer, and then once Felix draws the aggro of every daemon present faces off against Be&#039;lakor, beating him back and cutting off the daemon&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
The series ends with Gotrek inheriting the mightiest doom of all - Grimnir&#039;s. He is charged to forever hold back and endless tide of daemons to prevent them from overwhelming all of creation. This news seems to put Gotrek at peace for the first time ever, and he sends Felix back to the real world so that someone can write down and remember his story. &lt;br /&gt;
&lt;br /&gt;
Then the world ends and presumably everyone else dies. However bear in mind&lt;br /&gt;
&lt;br /&gt;
# Every Elf in the world is now dead.&lt;br /&gt;
# Every Grudge in the Book of Grudges is counted as fulfilled.(yeah but the dwarfs are fucking destroyed so yes!!! &amp;lt;strike&amp;gt;but not really&amp;lt;/strike&amp;gt; Whatever, for a dwarf death is a small price to pay for settling a grudge)&lt;br /&gt;
# Gotrek gets to fight everything forever.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in the Age of Sigmar ==&lt;br /&gt;
[[File:BLLiveReveals-Jun1-GotrekMini1coiy.jpg|400px|thumb|right|&amp;quot;Now I think I know why I came back! The Realmgate Wars are done, so I hear, and half your so-called gods were ready to put their feet up! But they have neglected to remember one important thing! GOTREK&#039;S ALIIIIVE!&amp;quot; -Gotrek Gurnisson&#039;s new model based on his appearance since the audio drama Realmslayer, where he is voiced by [[Awesome|BRIAN BLESSED!]]]]{{Topquote|Tell your master that Gotrek Gurnisson hasn&#039;t forgotten his oaths! I&#039;m coming for [[Nagash|them]] [[Chaos_Gods|all]]! And I want my axe back!|Gotrek Gurnisson, Realmslayer}}&lt;br /&gt;
&lt;br /&gt;
[https://www.warhammer-community.com/2018/02/14/the-slayer-returns/ Looks like we might have been a bit premature there.] Gotrek&#039;s back in the realm of the living, getting used to the [[Age of Sigmar|Mortal Realms]] and ready to find his old friend Felix. He has no idea how he got spat out of the Realm of Chaos or why he was unable to meet his long awaited doom (although he is very cross with Grimnir, who he feels has betrayed him by not letting him meet said doom), but it seems Grimnir might have had even greater things in store for the dwarf. Ever since he absorbed a powerful rune from the Fyreslayers and unintentionally became an avatar of Grimnir in their eyes, there&#039;s also been lot of folks affiliated with Order who have an interest in keeping him alive. Much to his annoyance, of course. &lt;br /&gt;
&lt;br /&gt;
Gotrek has since then been on various quests and has been working hard to keep up his reputation as the most lucky/unlucky Slayer alive as nothing have been able to kill him so far. &lt;br /&gt;
Something that seems to give no end of frustration to Maleneth Witchblade the Daugthers of Khain Shadowblade, as she can´t return without the masterune and can´t seem to persuade Gotrek to return with her to Azyrheim and her employers are getting impatient. &lt;br /&gt;
&lt;br /&gt;
One thing that certainly doesn´t help Gotrek&#039;s chances of a worthy doom is that he is now able to go super saiyan/become a living incarnation of Grimnir with a beard of fire and everything, all thanks to the rune in his chest and the fact that Grimnir is speaking to him through it, neither of which Gotrek seems to like very much. Another new quirk possibly connected to his new found “godly avatar” status is his apparent ability to heal the memories of Stormcast Eternals just be being near him. Both main Stormcast who have traveled with him (Jordaeus and Trachos) have been able to remember parts of their old lives and even restore fractured psyche in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
His latest character development is that Gotrek has come to accept that his world is gone and have accepted this new world and the mantle of fyreslayer, though he seems determined to continue his quest to find axes and hope to one day come across Felix once more. He has a rather touching moment at the end of the Realmslayer: Blood of the Old World audiobook, where he can hear Felix under the rubble through the Old World portal right before he destroys it, reciting the last pages of his adventures and wishing to see his wife and daughter one last time. With a heavy heart, Gotrek says goodbye to his beloved friend and rememberer, hoping they may meet each other again someday.&lt;br /&gt;
&lt;br /&gt;
Naturally, [[Thanquol]] was [[Rage|less than happy]] to learn his arch-enemy had survived the End Times.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in Print ==&lt;br /&gt;
Written first by [[William King]] (before it taken off him by BL for some random reason) and then given to a bunch of other writers to continue, the series at first followed the ingenious idea of naming the book after whatever is going to feel Gotrek&#039;s axe thumping into their heads. So you ended up with titles such as Trollslayer, Skavenslayer, Dragonslayer etc. Recently though they have dropped this brilliant approach to whack any old title on the cover. This can only confirm the fact BL and GW is stretching out the series as far as they can, as they have literally used up all the possible names to slay things with that they can. In practice this is because the ones that are part of the main story follow this pattern, the side stories don&#039;t. The last entry before AoS, appropriately enough, is just called Slayer. This has, in fact, returned in the current books, with the main one called Ghoulslayer...and the introductory series? Called Realmslayer.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf on the Tabletop ==&lt;br /&gt;
As mentioned in passing above, Gotrek and Felix &#039;&#039;were&#039;&#039; playable special characters, once upon a time. But that was way back in the mists of time, 6th edition specifically, before William King stopped writing, and so they haven&#039;t gotten rules since; officially, they&#039;re so insanely awesome that they can&#039;t figure out how to make them balanced characters.  Sadly, [[The End Times]] came and went with no sign of the duo on the tabletop.&lt;br /&gt;
&lt;br /&gt;
For those chasing them up, here&#039;s their last set of rules, from Dogs of War back in 6e: http://www.bugmansbrewery.com/tutorials/article/82-gotrek-and-felix/&lt;br /&gt;
&lt;br /&gt;
Good news everybody! Gotrek is back for Age of Sigmar. Felix is currently indisposed as discussed earlier, but Gotrek is back with a fancy new model in all his badass slayer glory, much to the annoyance of many Skaven players. Not mountable without some overlap on a square base unless its 40x40mm (best Unit Filler ever though) or you cut him off his badass base, which is forgivable if you stick him on something more impressive than some rubble and dead Skaven (so Be&#039;lakor&#039;s severed head doesn&#039;t count). &lt;br /&gt;
&lt;br /&gt;
Gotrek is the biggest murder machine in AoS now, bar none. Greater demons, gods of death, even archaon, all have no chance. His axe, Zhangrom-Thaz, is a 6-attack 3+/3+/-2/3 monstrosity, but the real frosting on the cake (or in this case, the beard on the dwarf) is that he gets to reroll all to-hit and to-wound rolls, which is damn insane. But&#039;s that&#039;s not all! Each time he rolls a 6 to hit, he deals &#039;&#039;D6 MORTAL WOUNDS&#039;&#039;. with six attacks, that&#039;s an average of once every time he fights. Just to top it all off, if anyone&#039;s still alive at the end of the combat phase, Gotrek can fight &#039;&#039;again.&#039;&#039;  he&#039;s also a tough bastard: The &#039;&#039;Avatar of Grimnir&#039;&#039; ability not only reduces the damage value of any multi-damage attack to one, but if a spell or ability would outright slay him, it just deals one mortal wound. Throw on that he ignores wounds and mortal wounds on 3+, he can eat up a frankly disgusting amount of punishment. &lt;br /&gt;
Perhaps the only way to kill him (or at least slow him down enough) is through massive tarpits that have access to mortal wound saves, and all the better if you can resurrect those models. In short, a massive blob of Spirit Hosts with all the resurrection abilities you can afford.&lt;br /&gt;
All in All, Gotrek is back in style and ready to cut a bloody path across the mortal realms.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: Warhammer]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gotrek headpile03 rainbow-1024x576.jpg|400px|thumb|right|I&#039;ll &#039;&#039;&#039;&#039;&#039;RUIN&#039;&#039;&#039;&#039;&#039;&#039;em alright, WITH MY AXE!!!]] &lt;br /&gt;
&lt;br /&gt;
Confirmed to appear in Total War: Warhammer II on October 17th (though [[White Dwarf]] readers can get a code with the September issue just the same way it was with Grombindal) on campaign they are available for The Empire, Dwarfs and Bretonnia as a mercenary Legendary Lord (Gotrek) and Hero (Felix) - and yes, [[Awesome|BRIAN BLESSED has reprised the role of Gotrek for the game]]. Their use is time limited (but long enough to do a big job) and they will disappear when Gotrek&#039;s deathseeker instinct triggers. Though they will reappear to the player after some time later even better. In multi-player battle, Gotrek is a hero, not a lord.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Black Library]][[Category:Dwarfs]] [[Category:Regiments of Renown]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=236077</id>
		<title>Gotrek &amp; Felix</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=236077"/>
		<updated>2020-12-13T14:05:34Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* The Dwarf and Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The characters and name of a classic series from GW&#039;s [[Black Library]], the series is on the top tier of the library&#039;s publications alongside [[Tanith First (And Only)|Gaunt&#039;s Ghosts]] by [[Dan Abnett]].&lt;br /&gt;
&lt;br /&gt;
== The Dwarf and Associates ==&lt;br /&gt;
[[File:GotrekandFelix.png|300px|thumb|right|Gotrek &amp;amp; Felix ([[Mark Gibbons|MG]])]]&lt;br /&gt;
&#039;&#039;&#039;Gotrek, son of Gurni&#039;&#039;&#039;: The most &amp;lt;s&amp;gt;manly&amp;lt;/s&amp;gt; dwarfy Dwarf ever, he&#039;s butchered his way through so many legions of monsters, horrors and demigods it just makes your balls shrivel in honest to gods jealousy (and more than a little fear). The Slayer is armed with a mighty rune axe that was probably forged and used by the Dwarf ancestor god of war and vengeance in the first big throw-down with Chaos. The axe is also mutating him into some sort of super-Dwarf.&lt;br /&gt;
&lt;br /&gt;
The result is a Dwarfen demigod of violence and vengeance, a mythical ass-kicker of truly earth-shattering proportions. He wants to die in battle, but is just too good at winning.  Also, the axe won&#039;t let him and his religion&#039;s rule state suicide and taking a dive don&#039;t count. Before taking the Slayer Oath, Gotrek was just an engineer with a wife, Helga, and a daughter, Gurna.  Then, his best friend Snorri convinced him to sign on for a crazily ambitious plan to travel to the Chaos Wastes and recover treasure from a lost Dwarfhold. The expedition went wrong and Gotrek got lost. During his trek home, he discovered the axe on the corpse of a Dwarf lord.  When he finally made it home, goblins had burned down his village and murdered his family. And then some dick of a dwarf thane (possibly his own, since Snorri confirms Gotrek is a &amp;quot;kinslayer&amp;quot;) provoked him until he snapped and killed the prick. &lt;br /&gt;
&lt;br /&gt;
Gotrek finally meets his Doom in the novel &#039;&#039;Slayer&#039;&#039;, in combat with none less than Grimnir himself.  Grimnir then resurrects Gotrek, cedes his position as the Dwarfen God of Vengeance, and presumably retires. His last moments show him rejoicing in the prospect of eternal war, and sends Felix back to the &amp;quot;real&amp;quot; world before going to slaughter an infinite army of daemons.&lt;br /&gt;
&lt;br /&gt;
More recently, he found himself spat back out into the [[Age of Sigmar|Mortal Realms]]. While the Slayers have ceased to exist as he knows them, Gotrek has a sense that he was called to the Mortal Realms for a reason and believes that if he can reunite with Felix he will be able to return to his doom. The stories of the [[Stormcast Eternals]] he has heard have led him to wonder if his old friend might be among their number, and he plans to find out for himself. Along the way he has an ur-gold master rune of the Fyreslayers embedded in his body that boosts his strength to truly demigod-tier levels in the heat of combat, but also seems to be trying to overwrite his mind with that of Grimnir...&lt;br /&gt;
&lt;br /&gt;
Gotrek eventually realized that, in his own words, the Stormcast aren&#039;t even worthy of polishing Felix&#039;s armor, let alone counting him among their ranks, and even if Felix became a Stormcast he wouldn&#039;t remember Gotrek so it would be pointless to try and find him (and if you really buy the idea that Felix isn&#039;t coming back sooner or later, I can give you a great price on this one bridge in Brooklyn...). Gotrek has developed a grudge against all the gods, especially Grimnir, whom he regards as a cheat and a liar for depriving him of a true doom. His current quest is to find Grimnir&#039;s axe again, and use it to kill Thanquol and Nagash, and intends to sort out the rest of the gods if he survives. &lt;br /&gt;
&lt;br /&gt;
In the latest audio drama, Realmslayer, [[Awesome|he is voiced by the legendary BRIAN BLESSED]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felix Jaeger, Esq.&#039;&#039;&#039;: The Robin to Gotrek&#039;s Batman, the Samwise to his Frodo (or the other way around, since Samwise does all the heavy lifting while Frodo frequently fucks up and needs saving). Felix is, despite appearances and his occasional obnoxiousness, the real hero and narrator of the series. To Gotrek, Felix is his pet human/toy/best friend/memoirist/biographer who is travelling with the dwarf to record his death in an epic poem. Felix is pretty much permanently terrified of dying randomly while Gotrek throws down with godlike evil, and his constant whining about the same is one of his least endearing characteristics, at least during the early books.  He also typically acquires a wench-of-the-week in the early books. His [[Sanguinius|long golden hair]] must have a magic appeal ([https://www.youtube.com/watch?v=9gLN3QoN-q8 it does nearly get him raped by mountain men in the first book &amp;quot;In the mountains I&#039;m from, anything like that looks good&amp;quot;]).&lt;br /&gt;
&lt;br /&gt;
At some point, after realizing he&#039;s made about 1% as many corpses as Gotrek, Felix finally wises up to the fact that he, too, is not only a formidable combatant but probably not entirely human.  The point is driven home in one of the later books when he returns home to Altdorf and meets his older brother Otto, who is about 70, while Felix still looks 20.  Whatever enchantment affects him, he also comes to crave violence and danger, if to a lesser extent than Gotrek.  In the final books, after Felix has married one of the aforementioned wenches and had a daughter, he finds himself despondent at domestic life and utterly uninspired by taking over the family business or restarting his once-promising poetry career. Thankfully, Gotrek shows up and sucks him back into the fight and indeed into the End Times, where both he and Gotrek play pivotal roles. It turns out that the Axe of Grimnir&#039;s super-Dwarfifying aura is affecting Felix (and Felix&#039;s own enchanted sword, Karaghul), too, nudged along by an enchantment placed on Felix by a witch who wanted to make sure Gotrek fulfilled the axe&#039;s destiny, as well as Felix&#039;s own, which turned out to be preventing Bel&#039;akor&#039;s ascension to become the fifth Chaos God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Maximillian Schreiber&#039;&#039;&#039;: A badass Gold (later retconned to Light) Wizard and scientist who accompanies Gotrek, Felix, and bunch of other Dwarfs on a giant air battleship to investigate the fate of the lost hold Karak Dum, in the Chaos Wastes. Originally a slightly disgraced wizard, having been expelled from the Imperial College for his insistence that Chaos must be understood if it is to be defeated, Max was hired to magically ward the airship.  On the subsequent adventures, Max proves himself a valuable asset in combat against all sorts of nasties, a steadfast companion and good friend.  Initially involved in a love triangle with Felix and the Kislevite noblewoman Ulrika (who later became a vampire, for reasons too idiotic to go into), which was a source of pointless tension between them and prevented them from becoming real friends, even though holy shit! they&#039;re the only two Empire dudes for hundreds of miles.  Disappeared from the series when Gotrek and Felix got teleported to Albion.  Showed up again much later, and was the guardian of the most butt-fuck retarded witch girl in the entire Old World; this caused yet another quarrel between Felix over a girl, but this time it was because the loopy bint came on to Felix and Max thought Felix was being a lech. Reappears in Kinslayer as a prisoner of Throgg. His capture prompts the gang to reunite in order to rescue him. By Slayer he&#039;s returned to his old badass self as he has grown to encompass multiple schools. He dies after being blasted off an airship, after fighting Be&#039;lakor one-on-one and banishing him from the material plane. It&#039;s even implied by Be&#039;lakor that Max might have utterly destroyed him if Max hadn&#039;t been also protecting Felix, which is badass as fuck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Ulrika Magdova&#039;&#039;&#039;: A tomboyish (even having short hair) Kilsevite noblewoman.  Very lusty because, despite resisting Felix&#039;s advances throughout his stay at her father&#039;s manse, she throws herself at him the night before he leaves by showing up in his bed nude.  She becomes Felix&#039;s girlfriend for awhile, though tensions emerge due to their respective duties.  Ulrika eventually grows close to Max after he saves her from a Nurglite plague and a lot of unrequited attention, ending her relationship with Felix.  Before Ulrika and Max can consummate their relationship she gets kidnapped by the vampire Adolphus Krieger, first as a human shield but then Krieger takes a liking to her and turns her into a vampire.  She leaves with Krieger&#039;s vampiric sire to work with the Lahmian vampires.  The events are covered in two novels [[Skub|that the fanbase is divided on]].  Reunites with Felix twice later to help him record Gotrek&#039;s doom and live to tell about it.  Though their relationship is completely finished Ulrika occasionally teases Felix about it.  Then she succumbs to her vampiric bloodlust and Felix is forced to kill her in self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snorri Nosebiter&#039;&#039;&#039;: Gotrek&#039;s best Dwarf friend and fellow Slayer. Complete idiot without two brain cells to rub together, he&#039;s still a badass and can almost keep up with Gotrek. He and Gotrek go way, way back, when they were the sole survivors of an expedition to the Chaos Wastes. A massive sweetheart for a Dwarf, he&#039;s good friends with Felix as well.  Disappears from the series around the middle, he returns much older and even more befuddled, to the point where he can&#039;t remember the shame that drove him to become a Slayer, which is a massive dishonor in and of itself.  This is exactly as pathetic and sad as it sounds.  Still kicks ass, though, and finally manages to find his doom with his memory restored, and go on to whatever awaits. It turns out his shame is his blaming himself, justifiably, for Gotrek&#039;s taking up the Slayer Oath. He was the one who convinced Gotrek to go on the disastrous expedition, which is bad enough. But on the way back, he got drunk and got into a fight with some rangers, preventing them from stopping a goblin raid, which is heavily implied to be the same one that killed Gotrek&#039;s home town. And then it turns out Gotrek&#039;s daughter was killed by goblins, but &#039;&#039;&#039;he&#039;&#039;&#039; killed Gotrek&#039;s wife on arriving at the burnt out village, since he was drunk and it was smokey, so he mistook her for a goblin that had remained behind to loot, she was on fire and would have died anyway. Gotrek finally kills him, reluctantly, after Snorri recovers his memory and confesses to Gotrek, thereby technically fulfilling the sad old Dwarf&#039;s Slayer oath.  This shit here is real tragedy, you stone-hearted monsters. His ghost makes a cameo in Realmslayer, apparently the realm of Shyish is also home to people who died from the World-that-was. He mentions seeing Max and Ulrika once long ago, but not Malakai Makaisson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malakai, son of Makai&#039;&#039;&#039;: Insane genius Dwarf Slayer engineer, who designed the above air battleship and countless other super-badass but ultimately overambitious war machines.  Speaks with an awesome Scottish funetik aksent that makes him one of the funniest (and funnest) characters in the whole series. Only side-character to make the jump to the fantasy game besides Thanquol; one of his war-machines was part of the Slayer Army of Karak Kadrin in [[Storm of Chaos]]. He comes back in Slayer, still alive and having invented the Dwarven version of the Vindicare assassins. He has also rebuilt his airship and was planning on using it to drop bombs on Chaos, before being convinced to seek out the Temple of Grimnir. His fate at the end of the series is unknown.  Though he is not shown to have died unlike everyone else, a character mentions that Malakai died; [[FAIL|so the story killed him off in a footnote]]. It is hinted at during Realmslayer that he might have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teclis]] of the White Tower&#039;&#039;&#039;: Showed up in one book to help Gotrek and Felix kill possibly the greatest threat (though not the greatest physical challenge) they ever faced, the sorcerer twins below and a brainwashed giant (of the ancient 600-foot Sky-Titan variety, not the current 60-foot inbred variety).  Earned something within shouting distance of Gotrek&#039;s grudging respect by kicking almost as much ass, which speaks volumes considering how much he hates elves.  Also spends most of the book with an Amazon girlfriend/bodyguard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Seer [[Thanquol]]&#039;&#039;&#039;: The primary recurring villain, a [[Skaven]] wizard whose incredible power is matched only by his incredible arrogance and exceeded only by his incompetence. Seriously. In one of his spin-off novels, a [[Slann]] deliberately makes sure Thanquol survives to get back to the Under-Empire because he is such a [[Transformers|Starscream]] that he will certainly cause unparalleled disaster for the Skaven whilst he lives. Yeah, that&#039;s right, this guy is so good at screwing things over for his own damn team that a member of a race dedicated to the destruction of his race considers him more useful alive than dead.  Is the only member of the novels to repeatedly get playable rules in [[Warhammer Fantasy]] throughout multiple editions.  Loses a hand in &#039;&#039;Elfslayer&#039;&#039;, but uses warpstone paste to grow a new one.  Ended up playing a major role in The End Times when the Horned Rat appointed him as his new Seerlord. Survived into Age of Sigmar, and when Gotrek arrives in the Mortal Realms in &#039;&#039;Realmslayer&#039;&#039;, the dwarf and rat immediately resume their old animosity (following a hilarious panic attack on the rat&#039;s part).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assorted Slayers&#039;&#039;&#039;: Thoughout the series, starting in the book Dragonslayer, Gotrek and Felix are joined by several slayers.  The most notable two are mentioned below, the others include a former cowardly Dwarf who&#039;s a loudmouth, a slayer with a hate-boner for the dragon, a Dwarf who&#039;s hairless due to Skaven weapons and a lecherous Dwarf (he&#039;s so horny he bangs a half-elf chick despite Dwarves usually hating elves) who gets more nooky than even Felix though he&#039;s in fewer books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various monsters/villains of the week&#039;&#039;&#039;: Axe fodder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens of thousands of trash mobs&#039;&#039;&#039;: Wet toilet paper.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maleneth Witchblade&#039;&#039;&#039;: Gotrek&#039;s new travelling companion for his Mortal Realms adventures. A former [[Daughters of Khaine|Witch Aelf]], she joined the Order of Azyr for protection after killing her own mistress (whose soul is now contained in a vial of blood around her neck). She was sent on a mission to steal the Master Rune from a Fyreslayer lodge, and after Gotrek lodged it in his body to prevent it from falling into the hands of a Chaos arny she sees it as her duty to follow him around and hopefully either badger him into visiting the Order so the rune can be studied or take it from his body once he dies in battle. She is very much aware that both of these are rather unlikely knowing Gotrek&#039;s history. &lt;br /&gt;
&lt;br /&gt;
Gotrek obviously dislikes her for being a filthy dark elf, and she dislikes him for making her mission such a hassle, though their shared struggles have given them a mutual respect (to say nothing of Gotrek&#039;s admitted need for someone to teach him about how the Mortal Realms work). Despite this shared respect, Maleneth is exceptionally opportunistic, seizing every chance she sees to tear the master rune from Gotrek’s chest, even if it means she’d have to fight a God-Beast on her own.&lt;br /&gt;
&lt;br /&gt;
In case you haven&#039;t noticed from her name, opportunistic nature and her constant arguing with a malevolent voice only she can hear, she&#039;s basically a gender swapped Malus Darkblade, albeit more neutral than evil and without the beloved cool steed or the owner of the malevolent voice having any control over her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jordainn&#039;&#039;&#039;: A prince of the african-esque nation of Edassa who Gotrek befriends in Aqshy. After Jordainn died in battle, Gotrek starts wearing his lion-engraved pauldron as a memento. He eventually gets resurrected as the Stormcast Prosecutor Jordaeus Lionheart for the Anvils of the Heldenhanmer. He reunites with Gotrek, only for Gotrek to hate him because he broke his oath to defend his fortress, which got overrun by Skaven while he was absent. This results in him being riddled with guilt, yet still following Gotrek out of a belief that Sigmar intended him to guide Gotrek to his destiny. Also he hears the voice of Grimnir whenever he tries praying to Sigmar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trachos&#039;&#039;&#039;: Lord-Ordinator of the Celestial Vindicators left broken and traumatized after several perils in Shyish. He is the last survivor of his chamber and feels that the only way to restore his honor is to return to Azyr with some form of treasure. Wouldn’t you know it, he soon came upon Gotrek and decided that fancy rune in his chest would do the trick. Initially distrustful of him and the assassin Maleneth, he intended to follow their quest to find Gotrek’s axe and let them die to take the rune for himself. As time passed though, his mind soon began to heal and he became more and more like his old self. By the end of his adventure, he was a quiet but friendly warrior with the occasional snide remark. When fighting he tends to loudly sing in a fractured off-key tone. Not even Gotrek could fix that.&lt;br /&gt;
&lt;br /&gt;
== Feats of the Dwarf ==&lt;br /&gt;
&lt;br /&gt;
Gotrek&#039;s feats are legend. Read this and wet yourself in terror/awe/appreciation:&lt;br /&gt;
&lt;br /&gt;
* Killed some orcs and daemons and mutants and werewolves and goblins and some more daemons and mutants and lots more orcs (&#039;&#039;Trollslayer&#039;&#039; and every other book too)&lt;br /&gt;
* Cleansed the sacred tombs of Karak Eight Peaks of a warpstone-mutated [[troll]], returning countless Dwarf spirits to their rest. In the process, Felix acquired the sword Karaghul and the name of Dwarf Friend (&#039;&#039;Trollslayer&#039;&#039;)&lt;br /&gt;
* Stopped the Skaven from conquering Nuln, by killing them (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Killed a million skaven, and some rat ogres too (Various)&lt;br /&gt;
* Killed a Bloodthirster of Khorne aided by Felix Jaeger who threw an ancient magical dwarven hammer belonging to the dwarf king of Karag Dum at the bloodthirster weakening it giving Gotrek the chance to slay it with his even more formidable rune axe formerly wielded and crafted by the dwarf slayer god Grimnir. (&#039;&#039;Daemonslayer&#039;&#039;)&lt;br /&gt;
* [[Leman Russ|Outdrank a bunch of Kislevites]] in a vodka drinking contest&lt;br /&gt;
* Killed a million orcs (Every book)&lt;br /&gt;
* [[Wat|Drank two beers at once]] (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Slew the ancient chaos dragon Skjalandir (ok, that was mostly Malakai&#039;s rockets and a Dwarf gyrocoptor&#039;s kamikaze attack, then Felix struck the deathblow) and then immediately dove into a battle between greenskins and human bandits after the dragon&#039;s hoard. Gotrek slew the Orc warlord while an airship bombing run shredded his army. (&#039;&#039;Dragonslayer&#039;&#039;)&lt;br /&gt;
* Killed a chaos lord of Tzeentch in hand to hand combat and stopped his beastmen armies from conquering Praag (&#039;&#039;Beastslayer&#039;&#039;)&lt;br /&gt;
* Slaying a vampire lord in the seat of his power while that vampire lord was supercharged by one of Nagash&#039;s artifacts (&#039;&#039;Vampireslayer&#039;&#039;)&lt;br /&gt;
* Killed a mind-controlled Sky-Titan including cutting out its eye and rappelling down with its optic nerve (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Helped Teclis stop a pair of mad Tzeentch wizard twins from blowing up the world (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Making [[Teclis]] walk carefully around him (&#039;&#039;Giantslayer&#039;&#039; again; yes one of the most powerful spell casters in the world is wary of him and his axe)&lt;br /&gt;
* Became the tyrant of an ogre tribe by defeating the former tyrant in unarmed combat (&#039;&#039;Short Story - Ogreslayer&#039;&#039;)&lt;br /&gt;
* Killed a million billion orcs (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed his best friend Hamnir (he knows what he did - &#039;&#039;Hamnirslayer&#039;&#039;)&lt;br /&gt;
* Killed a giant psychic alien insect (the fuck is this, 40k?) (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed a daemon made of cannons and blood, possessed by the souls of dead chaos sorcerers (&#039;&#039;Manslayer&#039;&#039;)&lt;br /&gt;
* Drank enough to almost die of alcohol poisoning (a feat no dwarf has ever come close to before)&lt;br /&gt;
* Killed a Sea Monster and the Dark Elf knight riding it despite being in the water with them (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Nearly killed a Greater Daemon of Slaanesh, [[FAIL|it ran away because it was scared]] (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Sank a Dark Elf Black-Ark and tanked an explosion from destroying a world ending artifact (&#039;&#039;Elfslayer again&#039;&#039;)&lt;br /&gt;
* Stops a beastman shaman from turning every human in the Empire into beastmen (&#039;&#039;Shamanslayer&#039;&#039;)&lt;br /&gt;
* Killed two of every animal&lt;br /&gt;
* Killed some zombies (&#039;&#039;Zombieslayer&#039;&#039;)&lt;br /&gt;
* Killed so many things he ran out of things to slay and they had to stop using &#039;------slayer&#039; in his book titles for a while&lt;br /&gt;
* Killed a ton of Khornate warriors culminating in a Lord of Khorne that was one skull away from opening a new Chaos Rift. Also cockblocked the [[Ungrim_Ironfist|King of the Slayers]] to do it. (&#039;&#039;Road of Skulls&#039;&#039;)&lt;br /&gt;
* Teamed up with some Tomb Kings to destroy a vampire empire in the Southlands. (&#039;&#039;The Serpent Queen&#039;&#039;)&lt;br /&gt;
* Killed [[Mordheim]], City of the Damned. More or less. (&#039;&#039;City of the Damned&#039;&#039;)&lt;br /&gt;
* Constantly giving a middle finger to the chaos gods and spoiling every plan they try to put in motion&lt;br /&gt;
* Causing Grey Seer Thanquol countless losses and headaches, to the point where Thanquol considers Gotrek his greatest nemesis, even though Gotrek and Felix never learned Thanquol was behind all the Skaven plots they fucked up &lt;br /&gt;
* Probably killed like half of all the orcs that have ever been killed by dwarves. At least&lt;br /&gt;
* Defeats Throgg, the Troll King, officially making Gotrek the greatest Trollslayer ever (&#039;&#039;Kinslayer&#039;&#039;) &#039;&#039;&#039;Confirmed&#039;&#039;&#039; Throgg was in the battle for Middenheim at the end of Lord of the End Times and crushes [[Sigvald]]&#039;s head with his club, clearly very much alive. Then again, Throgg&#039;s regeneration is overpowered even by troll standards so it is possible Gotrek killed him but he just [[Wat|walked it off]] after a while.&lt;br /&gt;
* Killed the same Bloodthirster of Khorne from &#039;&#039;Daemonslayer&#039;&#039; in single combat. Again. (&#039;&#039;Slayer&#039;&#039;)&lt;br /&gt;
* Prevented Be&#039;lakor&#039;s ascension to the fifth God of Chaos by hitting him with that same Bloodthirster (&#039;&#039;Slayer again&#039;&#039;)&lt;br /&gt;
* Ascends to Godhood (&#039;&#039;Slayer was pretty awesome&#039;&#039;)&lt;br /&gt;
* Holds the line against an infinite army of daemons, forever. (&#039;&#039;Go buy Slayer - it&#039;s the least you can do&#039;&#039;)&lt;br /&gt;
* Kills Felix by sending him back to suffocate under a temple of rubble. (&#039;&#039;Slayer again, you missed a lot if you didn&#039;t read it&#039;&#039;) Probably -1 to his tally.&lt;br /&gt;
* Comes to the [[Warhammer:_Age_of_Sigmar|Mortal Realms]] to fix that last one (&#039;&#039;Realmslayer&#039;&#039;) (But gave up, so still -1 so far. Although word is Felix is not in the [[Warhammer:_Age_of_Sigmar#Shyish_.28Death.29|Realm of the Dead...]])&lt;br /&gt;
* Fights his way out of the Realm of Chaos, bites off the nose of a Fyreslayer Runeson who got up in his face, effortlessly wields a legendary Fyreslayer Greataxe that kills most duardin who even touch it, intimidates a Godbeast into running away, slaughters his way across Aqshy and Shyish killing Chaos worshipers, mad Sylvaneth, undead, skaven, saves the city of Hammerhal Aqsha from being destroyed from within by a Tzeentch cult, and has a Fyreslayer Master Rune implanted into his chest, signifying him as a living avatar of Grimnir in the eyes of the Fyreslayers. Also gets drunk and headlocks a Stormcast Eternal. Gotrek is &#039;&#039;back&#039;&#039;, baby. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Consumes enough beer-concealed poisons to kill a [[Gargant]] with no worse effects than throwing up (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Chops a skaven plague priest in half, incinerates it with his breath, then &#039;&#039;eats its fucking soul&#039;&#039; (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Talked a [[Nighthaunt]] back to sanity, causing it to voluntarily relinquish its undeath and pass on (&#039;&#039;Short Story - One, Untended&#039;&#039;).&lt;br /&gt;
* Got ambushed by a bunch of rogue Kharadron Overlords and then proceeded to escape by crashing their ship, roasting them by saying Malakai was a better pilot. (&#039;&#039;Short Story - The Bone Desert&#039;&#039;).&lt;br /&gt;
* Picks up and uses an Anvil of Power as a projectile weapon, something Maleneth claims no mortal can lift. Before he gets the Master Rune. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Kills six drakes one at a time. And who knows how many more non-winged ones, according to Maleneth. And tanks their landslide breath without a scratch which could have leveled a fortress (&#039;&#039;The Neverspike&#039;&#039;)&lt;br /&gt;
* Kills a hundred foot tall ghoul. (&#039;&#039;Ghoulslayer&#039;&#039;)&lt;br /&gt;
* Finds the only portal to the World That Was, and destroys it after finally accepting that he belongs in the Mortal Realms now. (&#039;&#039;&amp;lt;strike&amp;gt;Portalslayer&amp;lt;/strike&amp;gt;Reamslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
* Killed (or at least defeated) a Godbeast (&#039;&#039;Realmslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== The Doom of the Dwarf and the End of All Things ==&lt;br /&gt;
With [[The End Times]] upon us and the world&#039;s destruction, Gotrek has finally met his doom. Although the last book heavily teases [[Be&#039;lakor]] as his killer, the actual doom is at the hands of Grimnir, the God of the Slayers who has been waging a ceaseless war against the forces of Chaos for time untold. Grimnir tells Gotrek that ever since Gotrek found his axe, he has been reshaped into Grimnir&#039;s heir, then proceeds to effortlessly kill the Slayer. &lt;br /&gt;
&lt;br /&gt;
He then laughs at Felix&#039;s attempts to attack him, resurrects Gotrek, and proceeds to endow him with the axe of Thorgrim Grudgebearer, and instructs Gotrek to head off and prevent Be&#039;lakor from ascending to Godhood inside the Realms of Chaos. Gotrek fights first the Bloodthirster he beseted in Daemonslayer, and then once Felix draws the aggro of every daemon present faces off against Be&#039;lakor, beating him back and cutting off the daemon&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
The series ends with Gotrek inheriting the mightiest doom of all - Grimnir&#039;s. He is charged to forever hold back and endless tide of daemons to prevent them from overwhelming all of creation. This news seems to put Gotrek at peace for the first time ever, and he sends Felix back to the real world so that someone can write down and remember his story. &lt;br /&gt;
&lt;br /&gt;
Then the world ends and presumably everyone else dies. However bear in mind&lt;br /&gt;
&lt;br /&gt;
# Every Elf in the world is now dead.&lt;br /&gt;
# Every Grudge in the Book of Grudges is counted as fulfilled.(yeah but the dwarfs are fucking destroyed so yes!!! &amp;lt;strike&amp;gt;but not really&amp;lt;/strike&amp;gt; Whatever, for a dwarf death is a small price to pay for settling a grudge)&lt;br /&gt;
# Gotrek gets to fight everything forever.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in the Age of Sigmar ==&lt;br /&gt;
[[File:BLLiveReveals-Jun1-GotrekMini1coiy.jpg|400px|thumb|right|&amp;quot;Now I think I know why I came back! The Realmgate Wars are done, so I hear, and half your so-called gods were ready to put their feet up! But they have neglected to remember one important thing! GOTREK&#039;S ALIIIIVE!&amp;quot; -Gotrek Gurnisson&#039;s new model based on his appearance since the audio drama Realmslayer, where he is voiced by [[Awesome|BRIAN BLESSED!]]]]{{Topquote|Tell your master that Gotrek Gurnisson hasn&#039;t forgotten his oaths! I&#039;m coming for [[Nagash|them]] [[Chaos_Gods|all]]! And I want my axe back!|Gotrek Gurnisson, Realmslayer}}&lt;br /&gt;
&lt;br /&gt;
[https://www.warhammer-community.com/2018/02/14/the-slayer-returns/ Looks like we might have been a bit premature there.] Gotrek&#039;s back in the realm of the living, getting used to the [[Age of Sigmar|Mortal Realms]] and ready to find his old friend Felix. He has no idea how he got spat out of the Realm of Chaos or why he was unable to meet his long awaited doom (although he is very cross with Grimnir, who he feels has betrayed him by not letting him meet said doom), but it seems Grimnir might have had even greater things in store for the dwarf. Ever since he absorbed a powerful rune from the Fyreslayers and unintentionally became an avatar of Grimnir in their eyes, there&#039;s also been lot of folks affiliated with Order who have an interest in keeping him alive. Much to his annoyance, of course. &lt;br /&gt;
&lt;br /&gt;
Gotrek has since then been on various quests and has been working hard to keep up his reputation as the most lucky/unlucky Slayer alive as nothing have been able to kill him so far. &lt;br /&gt;
Something that seems to give no end of frustration to Maleneth Witchblade the Daugthers of Khain Shadowblade, as she can´t return without the masterune and can´t seem to persuade Gotrek to return with her to Azyrheim and her employers are getting impatient. &lt;br /&gt;
&lt;br /&gt;
One thing that certainly doesn´t help Gotrek&#039;s chances of a worthy doom is that he is now able to go super saiyan/become a living incarnation of Grimnir with a beard of fire and everything, all thanks to the rune in his chest and the fact that Grimnir is speaking to him through it, neither of which Gotrek seems to like very much. Another new quirk possibly connected to his new found “godly avatar” status is his apparent ability to heal the memories of Stormcast Eternals just be being near him. Both main Stormcast who have traveled with him (Jordaeus and Trachos) have been able to remember parts of their old lives and even restore fractured psyche in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
His latest character development is that Gotrek has come to accept that his world is gone and have accepted this new world and the mantle of fyreslayer, though he seems determined to continue his quest to find axes and hope to one day come across Felix once more. He has a rather touching moment at the end of the Realmslayer: Blood of the Old World audiobook, where he can hear Felix under the rubble through the Old World portal right before he destroys it, reciting the last pages of his adventures and wishing to see his wife and daughter one last time. With a heavy heart, Gotrek says goodbye to his beloved friend and rememberer, hoping they may meet each other again someday.&lt;br /&gt;
&lt;br /&gt;
Naturally, [[Thanquol]] was [[Rage|less than happy]] to learn his arch-enemy had survived the End Times.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in Print ==&lt;br /&gt;
Written first by [[William King]] (before it taken off him by BL for some random reason) and then given to a bunch of other writers to continue, the series at first followed the ingenious idea of naming the book after whatever is going to feel Gotrek&#039;s axe thumping into their heads. So you ended up with titles such as Trollslayer, Skavenslayer, Dragonslayer etc. Recently though they have dropped this brilliant approach to whack any old title on the cover. This can only confirm the fact BL and GW is stretching out the series as far as they can, as they have literally used up all the possible names to slay things with that they can. In practice this is because the ones that are part of the main story follow this pattern, the side stories don&#039;t. The last entry before AoS, appropriately enough, is just called Slayer. This has, in fact, returned in the current books, with the main one called Ghoulslayer...and the introductory series? Called Realmslayer.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf on the Tabletop ==&lt;br /&gt;
As mentioned in passing above, Gotrek and Felix &#039;&#039;were&#039;&#039; playable special characters, once upon a time. But that was way back in the mists of time, 6th edition specifically, before William King stopped writing, and so they haven&#039;t gotten rules since; officially, they&#039;re so insanely awesome that they can&#039;t figure out how to make them balanced characters.  Sadly, [[The End Times]] came and went with no sign of the duo on the tabletop.&lt;br /&gt;
&lt;br /&gt;
For those chasing them up, here&#039;s their last set of rules, from Dogs of War back in 6e: http://www.bugmansbrewery.com/tutorials/article/82-gotrek-and-felix/&lt;br /&gt;
&lt;br /&gt;
Good news everybody! Gotrek is back for Age of Sigmar. Felix is currently indisposed as discussed earlier, but Gotrek is back with a fancy new model in all his badass slayer glory, much to the annoyance of many Skaven players. Not mountable without some overlap on a square base unless its 40x40mm (best Unit Filler ever though) or you cut him off his badass base, which is forgivable if you stick him on something more impressive than some rubble and dead Skaven (so Be&#039;lakor&#039;s severed head doesn&#039;t count). &lt;br /&gt;
&lt;br /&gt;
Gotrek is the biggest murder machine in AoS now, bar none. Greater demons, gods of death, even archaon, all have no chance. His axe, Zhangrom-Thaz, is a 6-attack 3+/3+/-2/3 monstrosity, but the real frosting on the cake (or in this case, the beard on the dwarf) is that he gets to reroll all to-hit and to-wound rolls, which is damn insane. But&#039;s that&#039;s not all! Each time he rolls a 6 to hit, he deals &#039;&#039;D6 MORTAL WOUNDS&#039;&#039;. with six attacks, that&#039;s an average of once every time he fights. Just to top it all off, if anyone&#039;s still alive at the end of the combat phase, Gotrek can fight &#039;&#039;again.&#039;&#039;  he&#039;s also a tough bastard: The &#039;&#039;Avatar of Grimnir&#039;&#039; ability not only reduces the damage value of any multi-damage attack to one, but if a spell or ability would outright slay him, it just deals one mortal wound. Throw on that he ignores wounds and mortal wounds on 3+, he can eat up a frankly disgusting amount of punishment. &lt;br /&gt;
Perhaps the only way to kill him (or at least slow him down enough) is through massive tarpits that have access to mortal wound saves, and all the better if you can resurrect those models. In short, a massive blob of Spirit Hosts with all the resurrection abilities you can afford.&lt;br /&gt;
All in All, Gotrek is back in style and ready to cut a bloody path across the mortal realms.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: Warhammer]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gotrek headpile03 rainbow-1024x576.jpg|400px|thumb|right|I&#039;ll &#039;&#039;&#039;&#039;&#039;RUIN&#039;&#039;&#039;&#039;&#039;&#039;em alright, WITH MY AXE!!!]] &lt;br /&gt;
&lt;br /&gt;
Confirmed to appear in Total War: Warhammer II on October 17th (though [[White Dwarf]] readers can get a code with the September issue just the same way it was with Grombindal) on campaign they are available for The Empire, Dwarfs and Bretonnia as a mercenary Legendary Lord (Gotrek) and Hero (Felix) - and yes, [[Awesome|BRIAN BLESSED has reprised the role of Gotrek for the game]]. Their use is time limited (but long enough to do a big job) and they will disappear when Gotrek&#039;s deathseeker instinct triggers. Though they will reappear to the player after some time later even better. In multi-player battle, Gotrek is a hero, not a lord.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Black Library]][[Category:Dwarfs]] [[Category:Regiments of Renown]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151760</id>
		<title>Council of Thirteen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151760"/>
		<updated>2020-12-13T13:54:47Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A committee is a group that keeps minutes and loses hours.|Milton Berle}}&lt;br /&gt;
&lt;br /&gt;
With a race as fractured and self centered as the Skaven, it can be nigh impossible for them to coordinate their efforts towards any unified goal. That’s where the Council of Thirteen comes in, representing the most powerful and influential clans and Grey Seers. The Council is comprised of the twelve Lords of Decay, who meet in one of the highest towers of Skavenblight (or Blight City in AoS) to scheme and manipulate their brethren into eventual world domination. Their meeting place is a round table with thirteen seats, one of which is at the head of the table and always left empty to symbolize the Horned Rat. The remaining seats are numbered like a clock, with the two seats closest to the Horned Rat’s (1st and 12th) possessing the most sway regarding council decisions.&lt;br /&gt;
&lt;br /&gt;
To join this “honorable” society, a skaven must first prove himself by placing a paw upon the Black Pillar, a massive chiseled chunk of warpstone left by the Horned Rat himself with glowing runes all over it. If the skaven doesn’t immediately die in any number of agonizingly horrid deaths, they must then challenge one of the current seat holders in a life or death challenge. What this is varies depending on the Clans participating, but it usually ends in, surprise, death for the loser. The winner gets the seat and gets to partake in political intrigue with the other Lords of Decay. Have fun!&lt;br /&gt;
&lt;br /&gt;
==Fantasy Battle==&lt;br /&gt;
At some point in Skaven history, one iteration of the Council of Thirteen greatly pleased the Horned Rat by masterminding the killing of Nagash, so he immortalized then by melding their bodies and minds together to become the Verminlord Skreech Verminking.&lt;br /&gt;
&lt;br /&gt;
During the End Times, the Council was comprised of Packlord Verminkind of Clan Moulder, Plague Lord Nurglitch of Clan Pestilens, Nightlord Sneek of Clan Eshin, Lord-Warlock Morskittar of Clan Skryre, Lord Gnawdwell of Clan Mors, Kratch Doomclaw of Clan Rictus, Vrisk Ironscratch of Clan Skurvy, Seerlord Kritislik of the Grey Seers (who was killed by the Horned Rat himself and replaced by [[Thanquol]], yes really!), and the unnamed leaders of the Clans Morbidus, Carrion, and Skab.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
It was during the Age of Chaos that the Great Clans Verminus and Ikk each held a staggering four seats on the Council, and the power struggles between these two groups would lead to the complete extermination of the Clans Ikk and the start of the Great Skaven Civil War. The war raged on and left the Council of Thirteen a squabbling mess. Then Skreech Verminking appeared before the sniveling horde with a message from the Great Horned Rat which can basically be summarized as “You had your fun, now you gotta get back to work.” Work being invading the mortal realms. To prove his point, Skreech killed half of the Council (Arch-Warlock Snitterkrit, Great Plague-Speaker Ebolox, Grand Clawlord Thrakk, Things-Twister Rukhtik, Lieweaver Yrkrit, and Shadowmaster Pheng) with one whip of his tail. The seats were quickly filled and Skaven went about razing the surface world. &lt;br /&gt;
&lt;br /&gt;
With the Age of Sigmar, the Council of Thirteen suffers tremendous losses thanks to the Year of the Drowned Rat and subsequent Corpse-Thing War. It was only thanks to an opportunistic Grey Seer Thanquol that Skavendom was able to push back Nagash’s legions, though the Grey Seer wasn’t too keen on sticking around to let the Council “reward” his efforts (likely because he had a hand in causing the Year of the Drowned Rat).&lt;br /&gt;
&lt;br /&gt;
Currently the 1st seat is held by High Arch-Warlock Skrach of Skryre Clan Ezzik, who instigated a wild goose chase for realmstone to help further his megalomaniacal agenda. The other known members include the 10th seat Master Moulder Zhurn Aelf-Eater of Moulder Clan Dregg, Lord Hakkrit of Verminus Clan Fang, and the two unknown representatives of Eshin Clan Scurrie and Stryk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CouncilCommands.jpg|The Council of Thirteen deciding how Skavendom will make the stupid man, elf, dwarf, whatever-things eat their last suppers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Clans}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151759</id>
		<title>Council of Thirteen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151759"/>
		<updated>2020-12-13T13:53:23Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Fantasy Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A committee is a group that keeps minutes and loses hours.|Milton Berle}}&lt;br /&gt;
&lt;br /&gt;
With a race as fractured and self centered as the Skaven, it can be nigh impossible for them to coordinate their efforts towards any unified goal. That’s where the Council of Thirteen comes in, representing the most powerful and influential clans and Grey Seers. The Council is comprised of the twelve Lords of Decay, who meet in one of the highest towers of Skavenblight (or Blight City in AoS) to scheme and manipulate their brethren into eventual world domination. Their meeting place is a round table with thirteen seats, one of which is at the head of the table and always left empty to symbolize the Horned Rat. The remaining seats are numbered like a clock, with the two seats closest to the Horned Rat’s (1st and 12th) possessing the most sway regarding council decisions.&lt;br /&gt;
&lt;br /&gt;
To join this “honorable” society, a skaven must first prove himself by placing a paw upon the Black Pillar, a massive chiseled chunk of warpstone left by the Horned Rat himself with glowing runes all over it. If the skaven doesn’t immediately die in any number of agonizingly horrid deaths, they must then challenge one of the current seat holders in a life or death challenge. What this is varies depending on the Clans participating, but it usually ends in, surprise, death for the loser. The winner gets the seat and gets to partake in political intrigue with the other Lords of Decay. Have fun!&lt;br /&gt;
&lt;br /&gt;
==Fantasy Battle==&lt;br /&gt;
At some point in Skaven history, one iteration of the Council of Thirteen greatly pleased the Horned Rat by masterminding the killing of Nagash, so he immortalized then by melding their bodies and minds together to become the Verminlord Skreech Verminking.&lt;br /&gt;
&lt;br /&gt;
During the End Times, the Council was comprised of Packlord Verminkind of Clan Moulder, Plague Lord Nurglitch of Clan Pestilens, Nightlord Sneek of Clan Eshin, Lord-Warlock Morskittar of Clan Skryre, Lord Gnawdwell of Clan Mors, Kratch Doomclaw of Clan Rictus, Vrisk Ironscratch of Clan Skurvy, Seerlord Kritislik of the Grey Seers (who was killed by the Horned Rat himself and replaced by [[Thanquol]], yes really!), and the unnamed leaders of the Clans Morbidus, Carrion, and Skab.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
It was during the Age of Chaos that the Great Clans Verminus and Ikk each held a staggering four seats on the Council, and the power struggles between these two groups would lead to the complete extermination of the Clans Ikk and the start of the Great Skaven Civil War. The war raged on and left the Council of Thirteen a squabbling mess. Then Skreech Verminking appeared before the sniveling horde with a message from the Great Horned Rat which can basically be summarized as “You had your fun, now you gotta get back to work.” Work being invading the mortal realms. To prove his point, Skreech killed half of the Council (Arch-Warlock Snitterkrit, Great Plague-Speaker Ebolox, Grand Clawlord Thrakk, Things-Twister Rukhtik, Lieweaver Yrkrit, and Shadowmaster Pheng) with one whip of his tail. The seats were quickly filled and Skaven went about razing the surface world. &lt;br /&gt;
&lt;br /&gt;
With the Age of Sigmar, the Council of Thirteen suffers tremendous losses thanks to the Year of the Drowned Rat and subsequent Corpse-Thing War. It was only thanks to an opportunistic Grey Seer Thanquol that Skavendom was able to push back Nagash’s legions, though the Grey Seer wasn’t too keen on sticking around to let the Council “reward” his efforts.&lt;br /&gt;
&lt;br /&gt;
Currently the 1st seat is held by High Arch-Warlock Skrach of Skryre Clan Ezzik, who instigated a wild goose chase for realmstone to help further his megalomaniacal agenda. The other known members include the 10th seat Master Moulder Zhurn Aelf-Eater of Moulder Clan Dregg, Lord Hakkrit of Verminus Clan Fang, and the two unknown representatives of Eshin Clan Scurrie and Stryk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CouncilCommands.jpg|The Council of Thirteen deciding how Skavendom will make the stupid man, elf, dwarf, whatever-things eat their last suppers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Clans}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151758</id>
		<title>Council of Thirteen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151758"/>
		<updated>2020-12-13T13:53:09Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Fantasy Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A committee is a group that keeps minutes and loses hours.|Milton Berle}}&lt;br /&gt;
&lt;br /&gt;
With a race as fractured and self centered as the Skaven, it can be nigh impossible for them to coordinate their efforts towards any unified goal. That’s where the Council of Thirteen comes in, representing the most powerful and influential clans and Grey Seers. The Council is comprised of the twelve Lords of Decay, who meet in one of the highest towers of Skavenblight (or Blight City in AoS) to scheme and manipulate their brethren into eventual world domination. Their meeting place is a round table with thirteen seats, one of which is at the head of the table and always left empty to symbolize the Horned Rat. The remaining seats are numbered like a clock, with the two seats closest to the Horned Rat’s (1st and 12th) possessing the most sway regarding council decisions.&lt;br /&gt;
&lt;br /&gt;
To join this “honorable” society, a skaven must first prove himself by placing a paw upon the Black Pillar, a massive chiseled chunk of warpstone left by the Horned Rat himself with glowing runes all over it. If the skaven doesn’t immediately die in any number of agonizingly horrid deaths, they must then challenge one of the current seat holders in a life or death challenge. What this is varies depending on the Clans participating, but it usually ends in, surprise, death for the loser. The winner gets the seat and gets to partake in political intrigue with the other Lords of Decay. Have fun!&lt;br /&gt;
&lt;br /&gt;
==Fantasy Battle==&lt;br /&gt;
At some point in Skaven history, one iteration of the Council of Thirteen greatly pleased the Horned Rat by masterminding the killing of Nagash, so he immortalized then by melding their bodies and minds together to become the Verminlord Skreech Verminking.&lt;br /&gt;
&lt;br /&gt;
During the End Times, the Council was comprised of Packlord Verminkind of Clan Moulder, Plague Lord Nurglitch of Clan Pestilens, Nightlord Sneek of Clan Eshin, Lord-Warlock Morskittar of Clan Skryre, Lord Gnawdwell of Clan Mors, Kratch Doomclaw of Clan Rictus, Vrisk Ironscratch of Clan Skurvy, Seerlord Kritislik of the Grey Seers (who was killed and replaced by [[Thanquol]], yes really!), and the unnamed leaders of the Clans Morbidus, Carrion, and Skab.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
It was during the Age of Chaos that the Great Clans Verminus and Ikk each held a staggering four seats on the Council, and the power struggles between these two groups would lead to the complete extermination of the Clans Ikk and the start of the Great Skaven Civil War. The war raged on and left the Council of Thirteen a squabbling mess. Then Skreech Verminking appeared before the sniveling horde with a message from the Great Horned Rat which can basically be summarized as “You had your fun, now you gotta get back to work.” Work being invading the mortal realms. To prove his point, Skreech killed half of the Council (Arch-Warlock Snitterkrit, Great Plague-Speaker Ebolox, Grand Clawlord Thrakk, Things-Twister Rukhtik, Lieweaver Yrkrit, and Shadowmaster Pheng) with one whip of his tail. The seats were quickly filled and Skaven went about razing the surface world. &lt;br /&gt;
&lt;br /&gt;
With the Age of Sigmar, the Council of Thirteen suffers tremendous losses thanks to the Year of the Drowned Rat and subsequent Corpse-Thing War. It was only thanks to an opportunistic Grey Seer Thanquol that Skavendom was able to push back Nagash’s legions, though the Grey Seer wasn’t too keen on sticking around to let the Council “reward” his efforts.&lt;br /&gt;
&lt;br /&gt;
Currently the 1st seat is held by High Arch-Warlock Skrach of Skryre Clan Ezzik, who instigated a wild goose chase for realmstone to help further his megalomaniacal agenda. The other known members include the 10th seat Master Moulder Zhurn Aelf-Eater of Moulder Clan Dregg, Lord Hakkrit of Verminus Clan Fang, and the two unknown representatives of Eshin Clan Scurrie and Stryk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CouncilCommands.jpg|The Council of Thirteen deciding how Skavendom will make the stupid man, elf, dwarf, whatever-things eat their last suppers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Clans}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151757</id>
		<title>Council of Thirteen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151757"/>
		<updated>2020-12-13T13:52:12Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Fantasy Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A committee is a group that keeps minutes and loses hours.|Milton Berle}}&lt;br /&gt;
&lt;br /&gt;
With a race as fractured and self centered as the Skaven, it can be nigh impossible for them to coordinate their efforts towards any unified goal. That’s where the Council of Thirteen comes in, representing the most powerful and influential clans and Grey Seers. The Council is comprised of the twelve Lords of Decay, who meet in one of the highest towers of Skavenblight (or Blight City in AoS) to scheme and manipulate their brethren into eventual world domination. Their meeting place is a round table with thirteen seats, one of which is at the head of the table and always left empty to symbolize the Horned Rat. The remaining seats are numbered like a clock, with the two seats closest to the Horned Rat’s (1st and 12th) possessing the most sway regarding council decisions.&lt;br /&gt;
&lt;br /&gt;
To join this “honorable” society, a skaven must first prove himself by placing a paw upon the Black Pillar, a massive chiseled chunk of warpstone left by the Horned Rat himself with glowing runes all over it. If the skaven doesn’t immediately die in any number of agonizingly horrid deaths, they must then challenge one of the current seat holders in a life or death challenge. What this is varies depending on the Clans participating, but it usually ends in, surprise, death for the loser. The winner gets the seat and gets to partake in political intrigue with the other Lords of Decay. Have fun!&lt;br /&gt;
&lt;br /&gt;
==Fantasy Battle==&lt;br /&gt;
At some point in Skaven history, one iteration of the Council of Thirteen greatly pleased the Horned Rat by masterminding the killing of Nagash, so he immortalized then by melding their bodies and minds together to become the Verminlord Skreech Verminking.&lt;br /&gt;
&lt;br /&gt;
During the End Times, the Council was comprised of Packlord Verminkind of Clan Moulder, Plague Lord Nurglitch of Clan Pestilens, Nightlord Sneek of Clan Eshin, Lord-Warlock Morskittar of Clan Skryre, Lord Gnawdwell of Clan Mors, Kratch Doomclaw of Clan Rictus, Vrisk Ironscratch of Clan Skurvy, Seerlord Kritislik of the Grey Seers, and the unnamed leaders of the Clans Morbidus, Carrion, and Skab.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
It was during the Age of Chaos that the Great Clans Verminus and Ikk each held a staggering four seats on the Council, and the power struggles between these two groups would lead to the complete extermination of the Clans Ikk and the start of the Great Skaven Civil War. The war raged on and left the Council of Thirteen a squabbling mess. Then Skreech Verminking appeared before the sniveling horde with a message from the Great Horned Rat which can basically be summarized as “You had your fun, now you gotta get back to work.” Work being invading the mortal realms. To prove his point, Skreech killed half of the Council (Arch-Warlock Snitterkrit, Great Plague-Speaker Ebolox, Grand Clawlord Thrakk, Things-Twister Rukhtik, Lieweaver Yrkrit, and Shadowmaster Pheng) with one whip of his tail. The seats were quickly filled and Skaven went about razing the surface world. &lt;br /&gt;
&lt;br /&gt;
With the Age of Sigmar, the Council of Thirteen suffers tremendous losses thanks to the Year of the Drowned Rat and subsequent Corpse-Thing War. It was only thanks to an opportunistic Grey Seer Thanquol that Skavendom was able to push back Nagash’s legions, though the Grey Seer wasn’t too keen on sticking around to let the Council “reward” his efforts.&lt;br /&gt;
&lt;br /&gt;
Currently the 1st seat is held by High Arch-Warlock Skrach of Skryre Clan Ezzik, who instigated a wild goose chase for realmstone to help further his megalomaniacal agenda. The other known members include the 10th seat Master Moulder Zhurn Aelf-Eater of Moulder Clan Dregg, Lord Hakkrit of Verminus Clan Fang, and the two unknown representatives of Eshin Clan Scurrie and Stryk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CouncilCommands.jpg|The Council of Thirteen deciding how Skavendom will make the stupid man, elf, dwarf, whatever-things eat their last suppers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Clans}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151756</id>
		<title>Council of Thirteen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Council_of_Thirteen&amp;diff=151756"/>
		<updated>2020-12-13T13:51:55Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A committee is a group that keeps minutes and loses hours.|Milton Berle}}&lt;br /&gt;
&lt;br /&gt;
With a race as fractured and self centered as the Skaven, it can be nigh impossible for them to coordinate their efforts towards any unified goal. That’s where the Council of Thirteen comes in, representing the most powerful and influential clans and Grey Seers. The Council is comprised of the twelve Lords of Decay, who meet in one of the highest towers of Skavenblight (or Blight City in AoS) to scheme and manipulate their brethren into eventual world domination. Their meeting place is a round table with thirteen seats, one of which is at the head of the table and always left empty to symbolize the Horned Rat. The remaining seats are numbered like a clock, with the two seats closest to the Horned Rat’s (1st and 12th) possessing the most sway regarding council decisions.&lt;br /&gt;
&lt;br /&gt;
To join this “honorable” society, a skaven must first prove himself by placing a paw upon the Black Pillar, a massive chiseled chunk of warpstone left by the Horned Rat himself with glowing runes all over it. If the skaven doesn’t immediately die in any number of agonizingly horrid deaths, they must then challenge one of the current seat holders in a life or death challenge. What this is varies depending on the Clans participating, but it usually ends in, surprise, death for the loser. The winner gets the seat and gets to partake in political intrigue with the other Lords of Decay. Have fun!&lt;br /&gt;
&lt;br /&gt;
==Fantasy Battle==&lt;br /&gt;
At some point in Skaven history, one iteration of the Council of Thirteen greatly pleased the Horned Rat, so he immortalized then by melding their bodies and minds together to become the Verminlord Skreech Verminking.&lt;br /&gt;
&lt;br /&gt;
During the End Times, the Council was comprised of Packlord Verminkind of Clan Moulder, Plague Lord Nurglitch of Clan Pestilens, Nightlord Sneek of Clan Eshin, Lord-Warlock Morskittar of Clan Skryre, Lord Gnawdwell of Clan Mors, Kratch Doomclaw of Clan Rictus, Vrisk Ironscratch of Clan Skurvy, Seerlord Kritislik of the Grey Seers, and the unnamed leaders of the Clans Morbidus, Carrion, and Skab.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
It was during the Age of Chaos that the Great Clans Verminus and Ikk each held a staggering four seats on the Council, and the power struggles between these two groups would lead to the complete extermination of the Clans Ikk and the start of the Great Skaven Civil War. The war raged on and left the Council of Thirteen a squabbling mess. Then Skreech Verminking appeared before the sniveling horde with a message from the Great Horned Rat which can basically be summarized as “You had your fun, now you gotta get back to work.” Work being invading the mortal realms. To prove his point, Skreech killed half of the Council (Arch-Warlock Snitterkrit, Great Plague-Speaker Ebolox, Grand Clawlord Thrakk, Things-Twister Rukhtik, Lieweaver Yrkrit, and Shadowmaster Pheng) with one whip of his tail. The seats were quickly filled and Skaven went about razing the surface world. &lt;br /&gt;
&lt;br /&gt;
With the Age of Sigmar, the Council of Thirteen suffers tremendous losses thanks to the Year of the Drowned Rat and subsequent Corpse-Thing War. It was only thanks to an opportunistic Grey Seer Thanquol that Skavendom was able to push back Nagash’s legions, though the Grey Seer wasn’t too keen on sticking around to let the Council “reward” his efforts.&lt;br /&gt;
&lt;br /&gt;
Currently the 1st seat is held by High Arch-Warlock Skrach of Skryre Clan Ezzik, who instigated a wild goose chase for realmstone to help further his megalomaniacal agenda. The other known members include the 10th seat Master Moulder Zhurn Aelf-Eater of Moulder Clan Dregg, Lord Hakkrit of Verminus Clan Fang, and the two unknown representatives of Eshin Clan Scurrie and Stryk.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CouncilCommands.jpg|The Council of Thirteen deciding how Skavendom will make the stupid man, elf, dwarf, whatever-things eat their last suppers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Clans}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261353</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261353"/>
		<updated>2020-12-13T13:39:22Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Named Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact they believed could be used to find them. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living. Since Slaanesh&#039;s super-PTSD still haunts them, they welcome the way in which the depths numb their senses. If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, your emotions cannot give power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. &lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
But the Idoneth thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
===Malign Portents===&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar, but was too late to interrupt Morathi&#039;s ritual for godhood. The newly ascended Morathi-Khaine offered an alliance to Volturnos, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering. Volturnos accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than deny their desires.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight. They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.  They contributed the most soldiers alongside the Ionarch to retrieve the Ocarian Lantern.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar, which has reasonably made him very sour on being ordered to ally with the Daughters of Khaine.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, he instead gets his ass kicked in a duel for the kingship and locked up.  A Namarti maidservant frees Lurien on the condition that he make her his consort if he wins and he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261352</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261352"/>
		<updated>2020-12-13T13:39:07Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Named Characters */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact they believed could be used to find them. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living. Since Slaanesh&#039;s super-PTSD still haunts them, they welcome the way in which the depths numb their senses. If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, your emotions cannot give power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. &lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
But the Idoneth thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
===Malign Portents===&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar, but was too late to interrupt Morathi&#039;s ritual for godhood. The newly ascended Morathi-Khaine offered an alliance to Volturnos, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering. Volturnos accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than deny their desires.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight. They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.  They contributed the most soldiers alongside the Ionarch to retrieve the Ocarian Lantern.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar, which has reasonably made him very sour on being ordered to ally with the Daughters of Khaine.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, he instead gets his ass kicked in a duel for the kingship and locked up.  A Namarti maidservant frees Lurien on the condition that he make her his queen and he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261351</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261351"/>
		<updated>2020-12-13T13:38:02Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Enclaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact they believed could be used to find them. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living. Since Slaanesh&#039;s super-PTSD still haunts them, they welcome the way in which the depths numb their senses. If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, your emotions cannot give power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. &lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
But the Idoneth thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
===Malign Portents===&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar, but was too late to interrupt Morathi&#039;s ritual for godhood. The newly ascended Morathi-Khaine offered an alliance to Volturnos, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering. Volturnos accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than deny their desires.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight. They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.  They contributed the most soldiers alongside the Ionarch to retrieve the Ocarian Lantern.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar, which has reasonably made him very sour on being ordered to ally with the Daughters of Khaine.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, once he gets his ass kicked in a duel for the kingship he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261350</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261350"/>
		<updated>2020-12-13T13:36:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: &lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact they believed could be used to find them. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living. Since Slaanesh&#039;s super-PTSD still haunts them, they welcome the way in which the depths numb their senses. If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, your emotions cannot give power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. &lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
But the Idoneth thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
===Malign Portents===&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar, but was too late to interrupt Morathi&#039;s ritual for godhood. The newly ascended Morathi-Khaine offered an alliance to Volturnos, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering. Volturnos accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than deny their desires.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight. They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar, which has reasonably made him very sour on being ordered to ally with the Daughters of Khaine.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, once he gets his ass kicked in a duel for the kingship he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261349</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261349"/>
		<updated>2020-12-13T13:34:01Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1CBF:A077:FF79:3962: /* Named Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact they believed could be used to find them. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living. Since Slaanesh&#039;s super-PTSD still haunts them, they welcome the way in which the depths numb their senses. If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, your emotions cannot give power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar, but was too late to interrupt Morathi&#039;s ritual for godhood. The newly ascended Morathi-Khaine offered an alliance to Volturnos, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering. Volturnos accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than deny their desires.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight. They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar, which has reasonably made him very sour on being ordered to ally with the Daughters of Khaine.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, once he gets his ass kicked in a duel for the kingship he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1CBF:A077:FF79:3962</name></author>
	</entry>
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