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		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261362</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261362"/>
		<updated>2021-02-17T22:51:12Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Named Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Along the way they stole the Ocarian Lantern, an artifact of Teclis that he&#039;d used to draw souls from Slannesh and that the Idoneth believed could be used to track them down.  Teclis, being a [[Eldrad|dick]] and probably sore about the theft of the lantern, tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
The wayward elves used their magic to live in the most secluded place they could think of; under the sea.  The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.   Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation.  Since the elves super-PTSD still haunts them, they welcome the way in which the depths numb their senses.  If everything is cold and you can&#039;t see without the aid of magic and glimmerfish, that&#039;s less sensations and emotions, which means less power to their most ancient nemesis.&lt;br /&gt;
&lt;br /&gt;
The elves, now calling themselves ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Eventually they gave up and tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research to see if there were any side-effects and found two.  The first they called &#039;&#039;mallachi&#039;&#039;, when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  The second was far worse, as when they started having babies [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out this was caused by most of their progeny being born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem... [[Grimdark|without success]].  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out after experimentation [[Dark Eldar|if you kill something with a soul and put that soul into an Idoneth elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start taking the souls of other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls continued unabated and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  Of the original Idoneth made by Teclis, their numbers dwindled until only one was left - Volturnos.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth need to be on guard against the Idoneth.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
But the Idoneth thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
===Malign Portents===&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
Broken Realms: Morathi has advanced the Idoneth&#039;s storyline. Morathi stole the Ocarian Lantern, which caused the Idoneth Deepkin to flip out over the fear that if an enemy got their hands on it, they could use it to find all their Enclaves and thus wipe out their race. Volturnos gathered forces from every Enclave and attacked Hagg Nar.  &lt;br /&gt;
&lt;br /&gt;
Despite fierce resistance from the Daughters of Khaine and their Scourge and Freeguild pirate allies, Volturnos and his elite guard reached the ritual chamber but were too late to prevent Morathi reaching godhood. The newly ascended Morathi-Khaine defeated Volturnos&#039; forces, pinned him and offered an alliance, giving back the Lantern as well as a lot of lost Cythai souls as a peace offering.  Volturnos warily accepted the deal, and the Idoneth Deepkin assisted in Morathi&#039;s conquest of Anvilguard, but the future of this alliance is uncertain.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Idoneth, the AoS Drukhari?==&lt;br /&gt;
For many people a comparison between Drukhari and the Idoneth comes naturally. But beyond having something to do with souls there is nothing to this.&lt;br /&gt;
&lt;br /&gt;
The Drukhari murderraped a god into existence, before they were technically called Drukhari. They seek every pleasure, every emotion and sensation, pleasure and pain alike. They need the pain of others topping off their souls to even stay alive, and as the Harlequins and Craftworlders show they don&#039;t have to do this... but the Drukhari would rather be sadistic parasites than change their ways.&lt;br /&gt;
Idoneth are complete opposites of this. They went down in the ocean not just to hide from Teclis, but to numb their senses, to limit their perception of touch, warmth and sight.  They didn&#039;t want to feed on others souls, but now they have no choice, and they fear feeding Slaanesh and refuse to make the pact with the devil. &lt;br /&gt;
&lt;br /&gt;
Instead the Idoneth seek to solve the fault in their souls on their own. They developed the Soulbonding, using other races souls as fuel for their Namarti as a stopgap measure, while their Isharann still look for a way to find a permanent solution. For all the Idoneth, save for the Fuethan, the raids are a means to an end to buy as much time as the Isharann need - and for the Fuethan, it&#039;s also impulsive aggression not sadism. All the while the Drukhari indulge in the same debauchery that they have since their inception, never seeking to solve the underlying issue of their demise.&lt;br /&gt;
&lt;br /&gt;
In their quest to save and fix the vast majority of their race, the Idoneth soldiers were forced to resort to large scale violence.  As it stands, Idoneth are not grimdark Dark Eldar, they are cold, nobledark Elves of the sea.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. They, under High King Volturnos, call most often for the assembrals, large scale meetings of the Idoneth.&lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve. For centuries they have not attended the assembrals, only having come back very recently to discuss a matter which they believed to threaten their entire kind. &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  The Fuethan have also been responsible for more Idoneth infighting than any other enclave.  They contributed the most soldiers alongside the Ionarch to retrieve the Ocarian Lantern.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forest in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Named Characters==&lt;br /&gt;
*&#039;&#039;&#039;High King Volturnos&#039;&#039;&#039;: High King of the Ionrach Enclave and the only guy with the clout to unify the Enclaves to a common purpose.  He&#039;s the last of the Cythai, the first generation of Idoneth created by Teclis himself.  Recently entered into an alliance with Morathi in exchange for being given the souls of the other Cythai.&lt;br /&gt;
*&#039;&#039;&#039;Lotann, Warden of the Soul Ledgers&#039;&#039;&#039;: The Soul Ledgers are a sect of Isharann who are in charge of keeping a tally of the souls collected in raids. Lotann is the only one of these guys who is dedicated enough to actually join the battlefield to better observe the souls taken on raids. Lacking combat abilities as you&#039;d expect from a bureaucrat, he mostly relies on his octopus familiar to defend himself.&lt;br /&gt;
*&#039;&#039;&#039;Sythus Nemmetar&#039;&#039;&#039;: An Akhelian King who is Volturnos&#039; right hand man.  Got his steed killed by Morathi and his face mutilated Two-Face style by a Hag Queen during the siege of Hagg Nar.  This has reasonably made him very sour on being ordered to ally with the Daughters of Khaine, especially since he was ordered to work with that same Hag Queen who now trolls him about his damaged face.&lt;br /&gt;
*&#039;&#039;&#039;Lurien&#039;&#039;&#039;: Protagonist of the Court of the Blind King novel, and a colossal dick. The heir to the throne of the Briomdar Enclave, he instead gets his ass kicked in a duel for the kingship and locked up.  A Namarti maidservant frees Lurien on the condition that he make her his consort if he succeeds and he goes on an adventure to gather support from other Idoneth cities in order to launch his own counter-coup. Over the course of the story he develops from a spoiled, entitled douchebag into someone who is still a pretty big douchebag but at least one who understands that if he wants to gain power he needs to be able to compromise with other people.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race, [[Grimdark|perhaps by making the lord of a land be conveniently too busy to help a nowhere fishing village when the next raid comes]].&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==Musical Accompaniment to playing these Sea Elves==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lV8i-pSVMaQ&amp;amp;ab_channel=RobertDarwin Jaws theme], mandatory if you have any Allopexes in your army.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4oPgmyN90B4&amp;amp;ab_channel=ILikeMoviesandMusic King Orm&#039;s theme], Aquaman (2018).  Pretty good &amp;quot;vengeance from the sea&amp;quot;- type music, and for the madman who will undoubtedly paint an Akhelian King as Orm.&lt;br /&gt;
* [https://www.youtube.com/watch?v=A-Ko2FbzIcc&amp;amp;ab_channel=WaterTowerMusic Aquaman soundtrack; He Commands The Sea], also from Aquaman (2018).  Good if you want a more heroic feel, and for the madman who will undoubtedly paint an Akhelian King as Aquaman.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Kp0LxKTZhk &#039;&#039;Leviathan&#039;&#039; by Mastodon]. Nautical-themed sludge/prog metal, all about fighting Moby Dick and spilling blood on the high seas. For maximum effect, play &amp;quot;Aqua Dementia&amp;quot; on the charge, &amp;quot;Blood and Thunder&amp;quot; during High Tide, and &amp;quot;Iron Tusk&amp;quot; when your Leviadon wades in and starts ruining shit.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thuul with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
*[[Idoneth Deepkin Enclave Creation Tables]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nemesor_Zahndrekh&amp;diff=355888</id>
		<title>Nemesor Zahndrekh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nemesor_Zahndrekh&amp;diff=355888"/>
		<updated>2021-02-17T22:35:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Why He&amp;#039;s Such A Cool Guy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandrekh_and_obyron.JPG|275px|left|thumb|Totally not a creed copy, we swear.]]&lt;br /&gt;
[[File:Zahndrekh Dabbing.jpeg|250px|right|thumb|No comment.]]&lt;br /&gt;
{{Topquote|Another fine victory over the crude and the disorderly, Obyron! It seems strange to me that the enemy generals saw fit to loose so many wild beasts upon the field of battle. Their so-called tactics become more desperate and barbaric by the day. So long as we stand tall, old friend, it shall avail them naught. Onward!|Nemesor Zahndrekh, following his victory over a Tyranid splinter fleet}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Even if we all ceased to be flesh and blood millions of years ago, which of course I don’t believe for a moment,’ – Zahndrekh actually winked – ‘wouldn’t it have suited us better to live in denial of that, as some fools might say I had done? Wouldn’t it be better, Obyron, just to accept our fate, and enjoy immortality for the everlasting life of merry campaigning it has proved to be?|Nemesor Zahndrekh to his Vargard Obyron revealing the fact he isn&#039;t as insane as he seems}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesor Zandrekh&#039;&#039;&#039; (AKA &amp;quot;that old coot&amp;quot; or &amp;quot;Creedcron&amp;quot;) is generally accepted to be the most bro-tier [[Necron]] overlord in the galaxy. He&#039;s a mix of [[Creed]] and [[Old Man Henderson]], with a healthy dose of Don Quixote to go along with it. Among [[Grimdark|a thousand other commanders who&#039;d rather exterminatus an entire sector just to see their foes dead]], old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible. &lt;br /&gt;
&lt;br /&gt;
Zandrekh&#039;s prisoners can look forward to a pleasant stay on his flagship, having weekly dinners with their captor and witnessing the marvels of Necron culture and technology... until the old coot&#039;s bodyguard gets rid of them claiming &amp;quot;they were killed while trying to escape&amp;quot;. Speaking of [[Vargard Obyron|said bodyguard]], he&#039;s the only other Necron who can stand Zandrekh&#039;s company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word &amp;quot;Vanguard&amp;quot; with a few letters changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Zandy.jpeg|thumb|Everyone’s worried about his dementia, but nobody wants to bring up this weird muscle twitch he keeps having.]]&lt;br /&gt;
&lt;br /&gt;
==Why He&#039;s Such A Cool Guy==&lt;br /&gt;
Well, Zandrekh did not take well to the biotransference process. In fact, it gave him Alzheimer&#039;s. As such, he [[Wat|is completely unaware that he&#039;s an immortal robot from outer space]], and thinks he&#039;s still a Necrontyr, from before the [[Eldar]] even existed. He&#039;s also nearsighted, making him see all of his enemies as Necrontyr rebelling against the Triarchs, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the [[Ork|green, smelly and burly necrons]] he keeps meeting around the galaxy are [[Just As Planned|not what they seem]]. &lt;br /&gt;
&lt;br /&gt;
HOWEVER.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been revealed in the newest story containing him and Obyron that it&#039;s more Robo-Dementia and he is a bit eccentric.  [https://old.reddit.com/r/40kLore/comments/dtv03r/zahndrekh_and_obyron_best_characters_ever/f7b30zb/ His awareness of the world around him comes and goes] and he&#039;s somewhat aware of his condition and tries to make the most of it (eg; taking advantage of his condition to fool his enemies into underestimating him), which is both [[Awesome|awesome]] and tragic, making for a very compelling character.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Don Quixote IN SPESS&amp;quot; aspect, it&#039;s actually canon – in 8th edition (Carried forward in to ninth, yay!), his &#039;&#039;Transient Madness&#039;&#039; rule has an effect named &amp;quot;Solarmills? Charge!&amp;quot; - just with infinitely less [[Fail]], since his tactical acumen was untouched by his delusions. With a generous disregard for reality, swinging between pretense and belief that he&#039;s still in the past and a loyal servant who is aware of what&#039;s going on yet does nothing to stop him (compare Obyron with Sancho Panza), he&#039;s one hard-ass grandpa.&lt;br /&gt;
&lt;br /&gt;
If you really want to see Zahndrekh in action, check out the Black Library Novella &#039;&#039;Severed&#039;&#039;. He and Obyron, a renegade crownworld, a hated ally, and some fun cyberpuppies.&lt;br /&gt;
&lt;br /&gt;
== Troll-tastic Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zahndrekh_Model.png|300px|right|thumb|What, you thought that image up top was a joke?  No, absolutely not.  Zahndrekh&#039;s model is perpetually dabbing.  To be fair, he does seem like one of those &amp;quot;Fellow kids&amp;quot; types.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Unit || pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nemesor Zahndrekh&#039;&#039;&#039; || 125 || 5&amp;quot; || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
8th edition is all about auras.  Commanders and leaders projecting bubbles around themselves to buff up their troops so they can actually get their points back.  Zahndrekh shuts them all down.  Well, ok, only one of them down at a time, and only within 12 inches.  But this is still huge.  For instance, rules as written, you can shut down [[Azrael]]&#039;s Lion Helm, leaving the heavy plasma spam he was guarding open for some maximum [[rape]]. &lt;br /&gt;
&lt;br /&gt;
On top of that, he gives cool random buffs (taken from a D3 chart) to one Infantry unit within 6&amp;quot;, and you roll the D3 before you choose the unit to buff, meaning the buff won&#039;t be absolutely wasted &#039;&#039;just&#039;&#039; because of a bad dice roll (it can still be absolutely wasted, just not because of one bad roll).  His random effects are +1 Attack, +1 Ballistic Skill, or &amp;quot;I&#039;m Don Quixote! Charge those Solar Mills!&amp;quot; (i.e. re-roll failed charges).&lt;br /&gt;
&lt;br /&gt;
Zahndrekh only comes with a Phase Shifter giving 4+ invulnerable Saves for extra survivability, or so it would seem.  Alternatively, you can have Obyron perform a classic &amp;quot;GET DOWN, MR. PRESIDENT!&amp;quot; move to exchange a wound Zahndrekh would have taken for a mortal wound on Obyron on a 2+ roll if the two are within 3&amp;quot; (which sounds useless on its own since it sounds like Obyron would have to babysit Zahndrekh to get any use from it, but Obyron can also teleport himself and an Infantry unit within 6&amp;quot; of himself right to Zahndrekh in the movement phase).  Certainly something to be used incredibly sparingly, especially since Obyron has a sizable point cost himself, but it could be useful to save Zahndrekh from what would have been a death blow.&lt;br /&gt;
&lt;br /&gt;
Overall, though, Zahndrekh is most certainly far more situational compared to his big boss Sautekh HQ counterpart, [[Imotekh the Stormlord|Imotekh]].  The two only have a 15 point cost difference, and while the ability to shut down auras is powerful, Imotekh provides a lot more overall benefits to his troops, including a free command point if he&#039;s Warlord, being able to use My Will Be Done Twice, extra Living Metal regen, unique improved weapons (one being a direct upgrade to Zahndrekh&#039;s standard Staff of Light), and his badass Lightning Storm that has obscene damage potential (if it works, of course).  But in the end, Zahndrekh&#039;s random buffs, synergy with Obyron, and aura shutdown can certainly provide a fun alternative playstyle.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nemesor_Zahndrekh&amp;diff=355887</id>
		<title>Nemesor Zahndrekh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nemesor_Zahndrekh&amp;diff=355887"/>
		<updated>2021-02-17T22:35:10Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Why He&amp;#039;s Such A Cool Guy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandrekh_and_obyron.JPG|275px|left|thumb|Totally not a creed copy, we swear.]]&lt;br /&gt;
[[File:Zahndrekh Dabbing.jpeg|250px|right|thumb|No comment.]]&lt;br /&gt;
{{Topquote|Another fine victory over the crude and the disorderly, Obyron! It seems strange to me that the enemy generals saw fit to loose so many wild beasts upon the field of battle. Their so-called tactics become more desperate and barbaric by the day. So long as we stand tall, old friend, it shall avail them naught. Onward!|Nemesor Zahndrekh, following his victory over a Tyranid splinter fleet}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Even if we all ceased to be flesh and blood millions of years ago, which of course I don’t believe for a moment,’ – Zahndrekh actually winked – ‘wouldn’t it have suited us better to live in denial of that, as some fools might say I had done? Wouldn’t it be better, Obyron, just to accept our fate, and enjoy immortality for the everlasting life of merry campaigning it has proved to be?|Nemesor Zahndrekh to his Vargard Obyron revealing the fact he isn&#039;t as insane as he seems}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesor Zandrekh&#039;&#039;&#039; (AKA &amp;quot;that old coot&amp;quot; or &amp;quot;Creedcron&amp;quot;) is generally accepted to be the most bro-tier [[Necron]] overlord in the galaxy. He&#039;s a mix of [[Creed]] and [[Old Man Henderson]], with a healthy dose of Don Quixote to go along with it. Among [[Grimdark|a thousand other commanders who&#039;d rather exterminatus an entire sector just to see their foes dead]], old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible. &lt;br /&gt;
&lt;br /&gt;
Zandrekh&#039;s prisoners can look forward to a pleasant stay on his flagship, having weekly dinners with their captor and witnessing the marvels of Necron culture and technology... until the old coot&#039;s bodyguard gets rid of them claiming &amp;quot;they were killed while trying to escape&amp;quot;. Speaking of [[Vargard Obyron|said bodyguard]], he&#039;s the only other Necron who can stand Zandrekh&#039;s company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word &amp;quot;Vanguard&amp;quot; with a few letters changed).&lt;br /&gt;
&lt;br /&gt;
[[File:Zandy.jpeg|thumb|Everyone’s worried about his dementia, but nobody wants to bring up this weird muscle twitch he keeps having.]]&lt;br /&gt;
&lt;br /&gt;
==Why He&#039;s Such A Cool Guy==&lt;br /&gt;
Well, Zandrekh did not take well to the biotransference process. In fact, it gave him Alzheimer&#039;s. As such, he [[Wat|is completely unaware that he&#039;s an immortal robot from outer space]], and thinks he&#039;s still a Necrontyr, from before the [[Eldar]] even existed. He&#039;s also nearsighted, making him see all of his enemies as Necrontyr rebelling against the Triarchs, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the [[Ork|green, smelly and burly necrons]] he keeps meeting around the galaxy are [[Just As Planned|not what they seem]]. &lt;br /&gt;
&lt;br /&gt;
HOWEVER.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been revealed in the newest story containing him and Obyron that it&#039;s more Robo-Dementia and he is a bit eccentric.  [https://old.reddit.com/r/40kLore/comments/dtv03r/zahndrekh_and_obyron_best_characters_ever/f7b30zb/ His awareness of the world around him comes and goes] and he&#039;s somewhat aware of his condition and tries to make the most of it (eg; taking advantage of his condition to fool his enemies into underestimating him), which is both [[Awesome|awesome]] and tragic, making for a very compelling character.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Don Quixote IN SPESS&amp;quot; aspect, it&#039;s actually canon – in 8th edition (Carried forward in to ninth, yay!), his &#039;&#039;Transient Madness&#039;&#039; rule has an effect named &amp;quot;Solarmills? Charge!&amp;quot; - just with infinitely less [[Fail]], since his tactical acumen was untouched by his delusions. With a generous disregard for reality, &amp;lt;s&amp;gt;a belief&amp;lt;/s&amp;gt; pretending to believe that he&#039;s still in the past, and a loyal servant who is aware of what&#039;s going on yet does nothing to stop him (compare Obyron with Sancho Panza), he&#039;s one hard-ass grandpa.&lt;br /&gt;
&lt;br /&gt;
If you really want to see Zahndrekh in action, check out the Black Library Novella &#039;&#039;Severed&#039;&#039;. He and Obyron, a renegade crownworld, a hated ally, and some fun cyberpuppies.&lt;br /&gt;
&lt;br /&gt;
== Troll-tastic Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zahndrekh_Model.png|300px|right|thumb|What, you thought that image up top was a joke?  No, absolutely not.  Zahndrekh&#039;s model is perpetually dabbing.  To be fair, he does seem like one of those &amp;quot;Fellow kids&amp;quot; types.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Unit || pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nemesor Zahndrekh&#039;&#039;&#039; || 125 || 5&amp;quot; || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
8th edition is all about auras.  Commanders and leaders projecting bubbles around themselves to buff up their troops so they can actually get their points back.  Zahndrekh shuts them all down.  Well, ok, only one of them down at a time, and only within 12 inches.  But this is still huge.  For instance, rules as written, you can shut down [[Azrael]]&#039;s Lion Helm, leaving the heavy plasma spam he was guarding open for some maximum [[rape]]. &lt;br /&gt;
&lt;br /&gt;
On top of that, he gives cool random buffs (taken from a D3 chart) to one Infantry unit within 6&amp;quot;, and you roll the D3 before you choose the unit to buff, meaning the buff won&#039;t be absolutely wasted &#039;&#039;just&#039;&#039; because of a bad dice roll (it can still be absolutely wasted, just not because of one bad roll).  His random effects are +1 Attack, +1 Ballistic Skill, or &amp;quot;I&#039;m Don Quixote! Charge those Solar Mills!&amp;quot; (i.e. re-roll failed charges).&lt;br /&gt;
&lt;br /&gt;
Zahndrekh only comes with a Phase Shifter giving 4+ invulnerable Saves for extra survivability, or so it would seem.  Alternatively, you can have Obyron perform a classic &amp;quot;GET DOWN, MR. PRESIDENT!&amp;quot; move to exchange a wound Zahndrekh would have taken for a mortal wound on Obyron on a 2+ roll if the two are within 3&amp;quot; (which sounds useless on its own since it sounds like Obyron would have to babysit Zahndrekh to get any use from it, but Obyron can also teleport himself and an Infantry unit within 6&amp;quot; of himself right to Zahndrekh in the movement phase).  Certainly something to be used incredibly sparingly, especially since Obyron has a sizable point cost himself, but it could be useful to save Zahndrekh from what would have been a death blow.&lt;br /&gt;
&lt;br /&gt;
Overall, though, Zahndrekh is most certainly far more situational compared to his big boss Sautekh HQ counterpart, [[Imotekh the Stormlord|Imotekh]].  The two only have a 15 point cost difference, and while the ability to shut down auras is powerful, Imotekh provides a lot more overall benefits to his troops, including a free command point if he&#039;s Warlord, being able to use My Will Be Done Twice, extra Living Metal regen, unique improved weapons (one being a direct upgrade to Zahndrekh&#039;s standard Staff of Light), and his badass Lightning Storm that has obscene damage potential (if it works, of course).  But in the end, Zahndrekh&#039;s random buffs, synergy with Obyron, and aura shutdown can certainly provide a fun alternative playstyle.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263884</id>
		<title>Imotekh the Stormlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263884"/>
		<updated>2021-02-17T22:28:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again.|[[Imotekh the Stormlord]]}}&lt;br /&gt;
{{Topquote|I am 4 Parallel Universes ahead of you.|Speedrunner Mario}}&lt;br /&gt;
[[File:Stormlord.jpg|200px|right|thumb|In all his ego-maniacal glory]]&lt;br /&gt;
[[File:Imotekh Goes Forth.jpg|200px|left|thumb|&amp;quot;Look at all my Monoliths!  I&#039;ve got so many fucking Monoliths, it&#039;s great!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; is the [[Necron Lord|Phaeron]] of the [[Sautekh Dynasty]] and has fluctuated between being the obligatory &amp;quot;costs more than a [[Land Raider]]&amp;quot; character for the [[Necron]]s and having an actually sensible point price. [[Fluff]]wise, Imotekh was the greatest general of the Sautekh Dynasty pre-biotransference, and is today a commander rivaled only by [[Creed]]. His plans are, in fact, so clever and hyperlogical (this is the actual word [[Matt Ward]] uses) that the enemy must [[Ork|abandon all logic]] to fight him.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Jrg9KxGNeJY| To be played on repeat whenever Imotekh is on the field.]&lt;br /&gt;
&lt;br /&gt;
==Storm-Lore==&lt;br /&gt;
===Imotekh Does Not Serve===&lt;br /&gt;
Imotekh&#039;s rise to power began in M41 when the Sautekh Dynasty&#039;s phaeron was found to have perished in the Great Sleep, so the resident Necron Lords and Overlords decided they&#039;d turn the Sautekh crownworld Mandragora into Game of Thrones in SPAAAAACE trying to pick a new one. This infighting went for some time until Imotekh was raised by one of the nobles hoping to use him to win the war. After hearing about what was going on Imotekh killed the noble who rez&#039;d him, raised his own army and proceeded to bitch and dick slap the rest of the nobility back into line and crowned himself regent.  Since then, he has devoted all his time and effort into GETTING. SHIT. DONE.&lt;br /&gt;
&lt;br /&gt;
[[Settra the Imperishable|If this sounds familiar to you, good, you&#039;re paying attention.]]&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
As phaeron, Imotekh commands the full might and resources of over 100 tomb worlds, plus the extra 500 or so slave planets forced to offer up tribute for their Necron masters. Turns out he scares the fuck out of the [[Eldar]], since he&#039;s apparently completed their checklist for the Prophecy of Doom Arising out of the Book of Mournful Night (the big book of prophecies that was warning the Eldar since forever that they&#039;d better do something or the Necrons would come back and murder everything.  Thanks to millions of years worth of procrastination, the Eldar have a [[Orks|whole lot more]] [[Imperium|than just Necrons]] [[Slaanesh|to worry about]]). Whatever that means concerning his future is unknown, because the Eldar, as usual, haven&#039;t shared this critical information with anyone besides their Seer Council circlejerk.&lt;br /&gt;
&lt;br /&gt;
A particularly popular battle in Imotekh&#039;s campaigns was when he led a small and greatly outmatched force of Necrons defending an awakening tomb world from the panicking Eldar trying to stop whatever important, critical event that other people should really know about from happening involving Imotekh. He instantly turned the tables on them and killed every last one, except for their leader, [[Eldorath Starbane]] (basically an Eldar version of [[M&#039;kar]]), who he let go crying back to his craftworld after he took his hand. Thus was the first recorded instance of Imotekh&#039;s hand collection. While it&#039;s been said Imotekh will take whatever limb he feels like chopping off (he&#039;d probably cut a leg off a White Scars Space Marine, if anything), he has a particular affinity for hands, probably because he needs to show off how superior his giant fireball hand is. This is just another reason [[Trazyn the Infinite|Trazyn the Infinite]] is banned from Mandragora, the first being Trazyn&#039;s past attempt to loot Imotekh&#039;s pimp cane/staff. &lt;br /&gt;
Because Mr. Collector is often forced to use counts-as models and proxies in his dioramas, having at least a hand would add a bit more authenticity to the display.  Imotekh has denied him this, but that doesn&#039;t stop Trazyn from showing up whenever he wants.&lt;br /&gt;
&lt;br /&gt;
Imotekh has also conquered a number of Imperial worlds. During one of these invasions, whilst fighting against the [[Black Templars|Black Templars]], he met Marshall [[Helbrecht]], whom he beat up, behanded, told off, and threw from a building. Unfortunately for Imotekh, Helbrecht is now &#039;&#039;High&#039;&#039; Marshall, and thus has command over the entire second most fuck-ass mad Space Marine Chapter in existence to hunt down the Stormlord ([[Angry Marines|first place goes to you-know-who]]).  Helbrecht also got a badass cybernetic replacement hand, which makes losing the original not all that bad.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Imotekh&#039;s aforementioned fight with Helbrecht brings us to the first of Imotekh&#039;s two big flaws: pride. While he could easily obliterate an enemy without ever having to put a metal foot on the field, Imotekh has decided that he needs to beat them in close combat for no other reason than to prove how superior he is. This wouldn&#039;t be so bad if he actually killed them. Rather he humiliates them (usually by taking their hand) as a lesson and lets them survive so that they can come back as a challenge.  While this seems like it would lead to death by Thunder Hammers to the face, he has a Phase Shifter, and can potentially self-repair after a hit from a Demolisher cannon due to being a Necron (in fact, that&#039;s kinda how he beat Helbrecht; he just took all the hits and repaired himself until Helbrecht got tired). It should be noted that Matt Ward has stated that Imotekh isn&#039;t a close combat killing machine, but he sure as hell &#039;&#039;thinks&#039;&#039; he is. This is backed by the fact his staff works better as a gun than a melee weapon and has phantom pain from a busted knee which happened when he was still flesh and blood (since his new knee works fine and, like the rest of him, can go incorporeal and self-repair after being hit by an anti-tank weapon).&lt;br /&gt;
&lt;br /&gt;
Imotekh&#039;s other big flaw is that his impossibly brilliant plans can all be foiled by a single Ork. While he tries to account for everything, Orks [[What|are too random and illogical to plan ahead for and always ruin his plans.]] To this end he desires to see every single Ork in the galaxy vaporized. Exactly why he can&#039;t account for Orks is a little unclear; nobody else in the galaxy seems to have much problem with figuring them out: they want to smash stuff up. Then again, it’s actually possible that the [[Old Ones]] designed them specifically with Imotekh in mind, since he was presumably leading the Necrontyr/Necron forces against them in the [[War in Heaven]]. Thankfully [[Nemesor Zahndrekh|Imotekh&#039;s replacement]] Nemesor has no such problems, and happily mops up greenskins that piss his Regent off, in no small part because he&#039;s not much saner himself.&lt;br /&gt;
&lt;br /&gt;
===The Spookening===&lt;br /&gt;
[[File:901F5A1F-35FF-446D-B552-70E59DC3DEB7.jpeg|thumb|This guy is too mean to mess with!]]&lt;br /&gt;
&lt;br /&gt;
Recently Imotekh realized that fear is just as potent a weapon as his troops&#039; disintegration beams. To this end he will let terrorized enemy troops escape capture, letting them run back to their buddies and spread panic and fear, while also infecting them with bloodswarm nanoscarabs so that any Flayed Ones nearby can hone in on a finely seasoned meal, pop out of the ground, and rip them to pieces. As if that wasn&#039;t scary enough, this mofo carries around his own personal Lightning Storm into battle. Yup. Through some powerful Necron technology or sheer badassery, Imotekh can summon a dramatic lightning storm in battle. Now, as if fighting genocidal, self-repairing robots with lasers while your buddies are rambling about how scary they are while more and more are coming to [[Necron Warrior|vaporize you]], [[Lychguard|recreate Fruit Ninja]], or [[Flayed Ones|make you the unfortunate object of an episode of &amp;quot;Will It Blend?&amp;quot;]] wasn&#039;t bad enough, you also have to worry about getting struck by fucking lightning.&lt;br /&gt;
&lt;br /&gt;
===Imotekh and The Silent Kang===&lt;br /&gt;
&lt;br /&gt;
According to the 9th edition Necron codex Imotekh ain’t too happy about the return of ‘ol Szarekh. Imotekh, with good reason, sees himself as ‘the great uniter of the Necron people’ and so having his thunder (get it) stolen by the very being who fucked things up and then left them with a fractured empire to begin with is mildly aggravating for the guy.  One might even go as far to say that he is peeved, irritated and maybe even slightly ticked-off. How this bodes for the future of the Necron story is unknown; after all, Imotekh is not a stranger to rising up against his superiors for what he believes to be the right thing.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Imotekh Model.jpg|300px|thumb|right|The boss takes to the field.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; || 140 || 5&amp;quot; || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like last edition, Imotekh is more focused around making the most of his special rules instead of singlehandedly massacring hordes of enemies.  With a point drop all the way down from the 200 he started with in 8th edition to 140, the true challenge in working Imotekh into an army nowadays is that [[Fail|he&#039;s still made of]] [[Finecast|fucking finecast]].  Aside from that, he&#039;s practically a must-have for Sautekh Necron lists.&lt;br /&gt;
&lt;br /&gt;
His equipment is a bit better than your standard Overlord, trading the option to take a Resurrection Orb to cast Dnd Fireballs that automatically hit, and getting what&#039;s basically an upgraded Staff of Light with some more range and -AP.&lt;br /&gt;
&lt;br /&gt;
Now onto the &#039;&#039;real&#039;&#039; good stuff.  First, having Imotekh as your Warlord in a Battle-Forged Army activates his Grand Strategist ability, giving you one extra command point (and you&#039;d better know Imotekh likes his command points).  Thanks to the Sautekh Warlord trait Hyperlogical Strategist, every time you spend a Command Point, Imotekh has a chance of performing a Jimmy Neutron brain blast, getting it back on a 5+ roll.  Because of this, Imotekh can potentially take even just one or two command points in smaller lists and turn them into three, four, or more with some good rolls.  In larger games, give him a Battalion or Brigade and [[Rape|watch him go.]]&lt;br /&gt;
&lt;br /&gt;
Another plus Imotekh has over a standard Overlord is the ability Phaeron of the Sautekh Dynasty, letting him cast not one, but two My Will Be Done abilities in a single turn (meaning you can either cast it on two Infantry units, or one Infantry unit plus Imotekh himself so the old man can keep up).  When charging into battle alongside his Warriors or Immortals, Imotekh also has some abilities to tank that extra damage he&#039;ll inevitably receive, getting a 4+ invulnerable save and 1D3 wound regeneration from Living Metal (a big potential increase compared to the +1 wound regen the standard Necron peasantry gets).  Imotekh also gives Flayed Ones some extra use, as they can re-roll hit rolls of 1 when within 12&amp;quot; of him thanks to Bloodswarm Nanoscarabs, giving the things some more viability (though it seems reasonable that Flayed Ones really should be Infantry instead of Elites).&lt;br /&gt;
&lt;br /&gt;
Of course, Imotekh is called the Stormlord for a reason.  Once per battle, he can invoke the spirit of Emperor Palpatine (the fleet destroying Legends version, of course) upon some poor enemy (non-character) unit within 48&amp;quot;.  On a 2+ D6 roll, [[Rape|that unit suffers a number of Mortal Wounds equal to whatever number you roll.  As if that weren&#039;t bad enough for the enemy, you then roll a D6 for every other unit within 6&amp;quot; of the first target, and getting a 6 causes the unit rolled for to take 1D3 mortal wounds.]]  Of course, you could always roll a 1 and have this awesome ability just [[Fail|decide to not work.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263883</id>
		<title>Imotekh the Stormlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263883"/>
		<updated>2021-02-17T22:27:31Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again.|[[Imotekh the Stormlord]]}}&lt;br /&gt;
{{Topquote|I am 4 Parallel Universes ahead of you.|Speedrunner Mario}}&lt;br /&gt;
[[File:Stormlord.jpg|200px|right|thumb|In all his ego-maniacal glory]]&lt;br /&gt;
[[File:Imotekh Goes Forth.jpg|200px|left|thumb|&amp;quot;Look at all my Monoliths!  I&#039;ve got so many fucking Monoliths, it&#039;s great!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; is the [[Necron Lord|Phaeron]] of the [[Sautekh Dynasty]] and has fluctuated between being the obligatory &amp;quot;costs more than a [[Land Raider]]&amp;quot; character for the [[Necron]]s and having an actually sensible point price. [[Fluff]]wise, Imotekh was the greatest general of the Sautekh Dynasty pre-biotransference, and is today a commander rivaled only by [[Creed]]. His plans are, in fact, so clever and hyperlogical (this is the actual word [[Matt Ward]] uses) that the enemy must [[Ork|abandon all logic]] to fight him.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Jrg9KxGNeJY| To be played on repeat whenever Imotekh is on the field.]&lt;br /&gt;
&lt;br /&gt;
==Storm-Lore==&lt;br /&gt;
===Imotekh Does Not Serve===&lt;br /&gt;
Imotekh&#039;s rise to power began in M41 when the Sautekh Dynasty&#039;s phaeron was found to have perished in the Great Sleep, so the resident Necron Lords and Overlords decided they&#039;d turn the Sautekh crownworld Mandragora into Game of Thrones in SPAAAAACE trying to pick a new one. This infighting went for some time until Imotekh was raised by one of the nobles hoping to use him to win the war. After hearing about what was going on Imotekh killed the noble who rez&#039;d him, raised his own army and proceeded to bitch and dick slap the rest of the nobility back into line and crowned himself regent.  Since then, he has devoted all his time and effort into GETTING. SHIT. DONE.&lt;br /&gt;
&lt;br /&gt;
[[Settra the Imperishable|If this sounds familiar to you, good, you&#039;re paying attention.]]&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
As phaeron, Imotekh commands the full might and resources of over 100 tomb worlds, plus the extra 500 or so slave planets forced to offer up tribute for their Necron masters. Turns out he scares the fuck out of the [[Eldar]], since he&#039;s apparently completed their checklist for the Prophecy of Doom Arising out of the Book of Mournful Night (the big book of prophecies that was warning the Eldar since forever that they&#039;d better do something or the Necrons would come back and murder everything.  Thanks to millions of years worth of procrastination, the Eldar have a [[Orks|whole lot more]] [[Imperium|than just Necrons]] [[Slaanesh|to worry about]]). Whatever that means concerning his future is unknown, because the Eldar, as usual, haven&#039;t shared this critical information with anyone besides their Seer Council circlejerk.&lt;br /&gt;
&lt;br /&gt;
A particularly popular battle in Imotekh&#039;s campaigns was when he led a small and greatly outmatched force of Necrons defending an awakening tomb world from the panicking Eldar trying to stop whatever important, critical event that other people should really know about from happening involving Imotekh. He instantly turned the tables on them and killed every last one, except for their leader, [[Eldorath Starbane]] (basically an Eldar version of [[M&#039;kar]]), who he let go crying back to his craftworld after he took his hand. Thus was the first recorded instance of Imotekh&#039;s hand collection. While it&#039;s been said Imotekh will take whatever limb he feels like chopping off (he&#039;d probably cut a leg off a White Scars Space Marine, if anything), he has a particular affinity for hands, probably because he needs to show off how superior his giant fireball hand is. This is just another reason [[Trazyn the Infinite|Trazyn the Infinite]] is banned from Mandragora, the first being Trazyn&#039;s past attempt to loot Imotekh&#039;s pimp cane/staff. &lt;br /&gt;
Because Mr. Collector is often forced to use counts-as models and proxies in his dioramas, having at least a hand would add a bit more authenticity to the display.  Imotekh has denied him this, but that doesn&#039;t stop Trazyn from showing up whenever he wants.&lt;br /&gt;
&lt;br /&gt;
Imotekh has also conquered a number of Imperial worlds. During one of these invasions, whilst fighting against the [[Black Templars|Black Templars]], he met Marshall [[Helbrecht]], whom he beat up, behanded, told off, and threw from a building. Unfortunately for Imotekh, Helbrecht is now &#039;&#039;High&#039;&#039; Marshall, and thus has command over the entire second most fuck-ass mad Space Marine Chapter in existence to hunt down the Stormlord ([[Angry Marines|first place goes to you-know-who]]).  Helbrecht also got a badass cybernetic replacement hand, which makes losing the original not all that bad.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Imotekh&#039;s aforementioned fight with Helbrecht brings us to the first of Imotekh&#039;s two big flaws: pride. While he could easily obliterate an enemy without ever having to put a metal foot on the field, Imotekh has decided that he needs to beat them in close combat for no other reason than to prove how superior he is. This wouldn&#039;t be so bad if he actually killed them. Rather he humiliates them (usually by taking their hand) as a lesson and lets them survive so that they can come back as a challenge. How his logic can completely avoid potential Thunder Hammers to the face is beyond us; then again he has a Phase Shifter, and can potentially self-repair after a hit from a Demolisher cannon due to being a Necron (in fact, that&#039;s kinda how he beat Helbrecht; he just took all the hits and repaired himself until Helbrecht got tired). It should be noted that Matt Ward has stated that Imotekh isn&#039;t a close combat killing machine, but he sure as hell &#039;&#039;thinks&#039;&#039; he is. This is backed by the fact his staff works better as a gun than a melee weapon and has phantom pain from a busted knee which happened when he was still flesh and blood (since his new knee works fine and, like the rest of him, can go incorporeal and self-repair after being hit by an anti-tank weapon).&lt;br /&gt;
&lt;br /&gt;
Imotekh&#039;s other big flaw is that his impossibly brilliant plans can all be foiled by a single Ork. While he tries to account for everything, Orks [[What|are too random and illogical to plan ahead for and always ruin his plans.]] To this end he desires to see every single Ork in the galaxy vaporized. Exactly why he can&#039;t account for Orks is a little unclear; nobody else in the galaxy seems to have much problem with figuring them out: they want to smash stuff up. Then again, it’s actually possible that the [[Old Ones]] designed them specifically with Imotekh in mind, since he was presumably leading the Necrontyr/Necron forces against them in the [[War in Heaven]]. Thankfully [[Nemesor Zahndrekh|Imotekh&#039;s replacement]] Nemesor has no such problems, and happily mops up greenskins that piss his Regent off, in no small part because he&#039;s not much saner himself.&lt;br /&gt;
&lt;br /&gt;
===The Spookening===&lt;br /&gt;
[[File:901F5A1F-35FF-446D-B552-70E59DC3DEB7.jpeg|thumb|This guy is too mean to mess with!]]&lt;br /&gt;
&lt;br /&gt;
Recently Imotekh realized that fear is just as potent a weapon as his troops&#039; disintegration beams. To this end he will let terrorized enemy troops escape capture, letting them run back to their buddies and spread panic and fear, while also infecting them with bloodswarm nanoscarabs so that any Flayed Ones nearby can hone in on a finely seasoned meal, pop out of the ground, and rip them to pieces. As if that wasn&#039;t scary enough, this mofo carries around his own personal Lightning Storm into battle. Yup. Through some powerful Necron technology or sheer badassery, Imotekh can summon a dramatic lightning storm in battle. Now, as if fighting genocidal, self-repairing robots with lasers while your buddies are rambling about how scary they are while more and more are coming to [[Necron Warrior|vaporize you]], [[Lychguard|recreate Fruit Ninja]], or [[Flayed Ones|make you the unfortunate object of an episode of &amp;quot;Will It Blend?&amp;quot;]] wasn&#039;t bad enough, you also have to worry about getting struck by fucking lightning.&lt;br /&gt;
&lt;br /&gt;
===Imotekh and The Silent Kang===&lt;br /&gt;
&lt;br /&gt;
According to the 9th edition Necron codex Imotekh ain’t too happy about the return of ‘ol Szarekh. Imotekh, with good reason, sees himself as ‘the great uniter of the Necron people’ and so having his thunder (get it) stolen by the very being who fucked things up and then left them with a fractured empire to begin with is mildly aggravating for the guy.  One might even go as far to say that he is peeved, irritated and maybe even slightly ticked-off. How this bodes for the future of the Necron story is unknown; after all, Imotekh is not a stranger to rising up against his superiors for what he believes to be the right thing.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Imotekh Model.jpg|300px|thumb|right|The boss takes to the field.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; || 140 || 5&amp;quot; || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like last edition, Imotekh is more focused around making the most of his special rules instead of singlehandedly massacring hordes of enemies.  With a point drop all the way down from the 200 he started with in 8th edition to 140, the true challenge in working Imotekh into an army nowadays is that [[Fail|he&#039;s still made of]] [[Finecast|fucking finecast]].  Aside from that, he&#039;s practically a must-have for Sautekh Necron lists.&lt;br /&gt;
&lt;br /&gt;
His equipment is a bit better than your standard Overlord, trading the option to take a Resurrection Orb to cast Dnd Fireballs that automatically hit, and getting what&#039;s basically an upgraded Staff of Light with some more range and -AP.&lt;br /&gt;
&lt;br /&gt;
Now onto the &#039;&#039;real&#039;&#039; good stuff.  First, having Imotekh as your Warlord in a Battle-Forged Army activates his Grand Strategist ability, giving you one extra command point (and you&#039;d better know Imotekh likes his command points).  Thanks to the Sautekh Warlord trait Hyperlogical Strategist, every time you spend a Command Point, Imotekh has a chance of performing a Jimmy Neutron brain blast, getting it back on a 5+ roll.  Because of this, Imotekh can potentially take even just one or two command points in smaller lists and turn them into three, four, or more with some good rolls.  In larger games, give him a Battalion or Brigade and [[Rape|watch him go.]]&lt;br /&gt;
&lt;br /&gt;
Another plus Imotekh has over a standard Overlord is the ability Phaeron of the Sautekh Dynasty, letting him cast not one, but two My Will Be Done abilities in a single turn (meaning you can either cast it on two Infantry units, or one Infantry unit plus Imotekh himself so the old man can keep up).  When charging into battle alongside his Warriors or Immortals, Imotekh also has some abilities to tank that extra damage he&#039;ll inevitably receive, getting a 4+ invulnerable save and 1D3 wound regeneration from Living Metal (a big potential increase compared to the +1 wound regen the standard Necron peasantry gets).  Imotekh also gives Flayed Ones some extra use, as they can re-roll hit rolls of 1 when within 12&amp;quot; of him thanks to Bloodswarm Nanoscarabs, giving the things some more viability (though it seems reasonable that Flayed Ones really should be Infantry instead of Elites).&lt;br /&gt;
&lt;br /&gt;
Of course, Imotekh is called the Stormlord for a reason.  Once per battle, he can invoke the spirit of Emperor Palpatine (the fleet destroying Legends version, of course) upon some poor enemy (non-character) unit within 48&amp;quot;.  On a 2+ D6 roll, [[Rape|that unit suffers a number of Mortal Wounds equal to whatever number you roll.  As if that weren&#039;t bad enough for the enemy, you then roll a D6 for every other unit within 6&amp;quot; of the first target, and getting a 6 causes the unit rolled for to take 1D3 mortal wounds.]]  Of course, you could always roll a 1 and have this awesome ability just [[Fail|decide to not work.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263882</id>
		<title>Imotekh the Stormlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imotekh_the_Stormlord&amp;diff=263882"/>
		<updated>2021-02-17T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: /* Imotekh and The Silent Kang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again.|[[Imotekh the Stormlord]]}}&lt;br /&gt;
{{Topquote|I am 4 Parallel Universes ahead of you.|Speedrunner Mario}}&lt;br /&gt;
[[File:Stormlord.jpg|200px|right|thumb|In all his ego-maniacal glory]]&lt;br /&gt;
[[File:Imotekh Goes Forth.jpg|200px|left|thumb|&amp;quot;Look at all my Monoliths!  I&#039;ve got so many fucking Monoliths, it&#039;s great!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; is the [[Necron Lord|Phaeron]] of the [[Sautekh Dynasty]] and has fluctuated between being the obligatory &amp;quot;costs more than a [[Land Raider]]&amp;quot; character for the [[Necron]]s and having an actually sensible point price. [[Fluff]]wise, Imotekh was the greatest general of the Sautekh Dynasty pre-biotransference, and is today a commander rivaled only by [[Creed]]. His plans are, in fact, so clever and hyperlogical (this is the actual word [[Matt Ward]] uses) that the enemy must [[Ork|abandon all logic]] to fight him.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Jrg9KxGNeJY| To be played on repeat whenever Imotekh is on the field.]&lt;br /&gt;
&lt;br /&gt;
==Storm-Lore==&lt;br /&gt;
===Imotekh Does Not Serve===&lt;br /&gt;
Imotekh&#039;s rise to power began in M41 when the Sautekh Dynasty&#039;s phaeron was found to have perished in the Great Sleep, so the resident Necron Lords and Overlords decided they&#039;d turn the Sautekh crownworld Mandragora into Game of Thrones in SPAAAAACE trying to pick a new one. This infighting went for some time until Imotekh was raised by one of the nobles hoping to use him to win the war. After hearing about what was going on Imotekh killed the noble who rez&#039;d him, raised his own army and proceeded to bitch and dick slap the rest of the nobility back into line and crowned himself regent.  Since then, he has devoted all his time and effort into GETTING. SHIT. DONE.&lt;br /&gt;
&lt;br /&gt;
[[Settra the Imperishable|If this sounds familiar to you, good, you&#039;re paying attention.]]&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
As phaeron, Imotekh commands the full might and resources of over 100 tomb worlds, plus the extra 500 or so slave planets forced to offer up tribute for their Necron masters. Turns out he scares the fuck out of the [[Eldar]], since he&#039;s apparently completed their checklist for the Prophecy of Doom Arising out of the Book of Mournful Night (the big book of prophecies that was warning the Eldar since forever that they&#039;d better do something or the Necrons would come back and murder everything.  Thanks to millions of years worth of procrastination, the Eldar have a [[Orks|whole lot more]] [[Imperium|than just Necrons]] [[Slaanesh|to worry about]]). Whatever that means concerning his future is unknown, because the Eldar, as usual, haven&#039;t shared this critical information with anyone besides their Seer Council circlejerk.&lt;br /&gt;
&lt;br /&gt;
A particularly popular battle in Imotekh&#039;s campaigns was when he led a small and greatly outmatched force of Necrons defending an awakening tomb world from the panicking Eldar trying to stop whatever important, critical event that other people should really know about from happening involving Imotekh. He instantly turned the tables on them and killed every last one, except for their leader, [[Eldorath Starbane]] (basically an Eldar version of [[M&#039;kar]]), who he let go crying back to his craftworld after he took his hand. Thus was the first recorded instance of Imotekh&#039;s hand collection. While it&#039;s been said Imotekh will take whatever limb he feels like chopping off (he&#039;d probably cut a leg off a White Scars Space Marine, if anything), he has a particular affinity for hands, probably because he needs to show off how superior his giant fireball hand is. This is just another reason [[Trazyn the Infinite|Trazyn the Infinite]] is banned from Mandragora, because Mr. Collector is often forced to use counts-as models and proxies in his dioramas, so having at least a hand would add a bit more authenticity to the display. Imotekh has denied him this, but that doesn&#039;t stop Trazyn from showing up whenever he wants.&lt;br /&gt;
&lt;br /&gt;
Imotekh has also conquered a number of Imperial worlds. During one of these invasions, whilst fighting against the [[Black Templars|Black Templars]], he met Marshall [[Helbrecht]], whom he beat up, behanded, told off, and threw from a building. Unfortunately for Imotekh, Helbrecht is now &#039;&#039;High&#039;&#039; Marshall, and thus has command over the entire second most fuck-ass mad Space Marine Chapter in existence to hunt down the Stormlord ([[Angry Marines|first place goes to you-know-who]]).  Helbrecht also got a badass cybernetic replacement hand, which makes losing the original not all that bad.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Imotekh&#039;s aforementioned fight with Helbrecht brings us to the first of Imotekh&#039;s two big flaws: pride. While he could easily obliterate an enemy without ever having to put a metal foot on the field, Imotekh has decided that he needs to beat them in close combat for no other reason than to prove how superior he is. This wouldn&#039;t be so bad if he actually killed them. Rather he humiliates them (usually by taking their hand) as a lesson and lets them survive so that they can come back as a challenge. How his logic can completely avoid potential Thunder Hammers to the face is beyond us; then again he has a Phase Shifter, and can potentially self-repair after a hit from a Demolisher cannon due to being a Necron (in fact, that&#039;s kinda how he beat Helbrecht; he just took all the hits and repaired himself until Helbrecht got tired). It should be noted that Matt Ward has stated that Imotekh isn&#039;t a close combat killing machine, but he sure as hell &#039;&#039;thinks&#039;&#039; he is. This is backed by the fact his staff works better as a gun than a melee weapon and has phantom pain from a busted knee which happened when he was still flesh and blood (since his new knee works fine and, like the rest of him, can go incorporeal and self-repair after being hit by an anti-tank weapon).&lt;br /&gt;
&lt;br /&gt;
Imotekh&#039;s other big flaw is that his impossibly brilliant plans can all be foiled by a single Ork. While he tries to account for everything, Orks [[What|are too random and illogical to plan ahead for and always ruin his plans.]] To this end he desires to see every single Ork in the galaxy vaporized. Exactly why he can&#039;t account for Orks is a little unclear; nobody else in the galaxy seems to have much problem with figuring them out: they want to smash stuff up. Then again, it’s actually possible that the [[Old Ones]] designed them specifically with Imotekh in mind, since he was presumably leading the Necrontyr/Necron forces against them in the [[War in Heaven]]. Thankfully [[Nemesor Zahndrekh|Imotekh&#039;s replacement]] Nemesor has no such problems, and happily mops up greenskins that piss his Regent off, in no small part because he&#039;s not much saner himself.&lt;br /&gt;
&lt;br /&gt;
===The Spookening===&lt;br /&gt;
[[File:901F5A1F-35FF-446D-B552-70E59DC3DEB7.jpeg|thumb|This guy is too mean to mess with!]]&lt;br /&gt;
&lt;br /&gt;
Recently Imotekh realized that fear is just as potent a weapon as his troops&#039; disintegration beams. To this end he will let terrorized enemy troops escape capture, letting them run back to their buddies and spread panic and fear, while also infecting them with bloodswarm nanoscarabs so that any Flayed Ones nearby can hone in on a finely seasoned meal, pop out of the ground, and rip them to pieces. As if that wasn&#039;t scary enough, this mofo carries around his own personal Lightning Storm into battle. Yup. Through some powerful Necron technology or sheer badassery, Imotekh can summon a dramatic lightning storm in battle. Now, as if fighting genocidal, self-repairing robots with lasers while your buddies are rambling about how scary they are while more and more are coming to [[Necron Warrior|vaporize you]], [[Lychguard|recreate Fruit Ninja]], or [[Flayed Ones|make you the unfortunate object of an episode of &amp;quot;Will It Blend?&amp;quot;]] wasn&#039;t bad enough, you also have to worry about getting struck by fucking lightning.&lt;br /&gt;
&lt;br /&gt;
===Imotekh and The Silent Kang===&lt;br /&gt;
&lt;br /&gt;
According to the 9th edition Necron codex Imotekh ain’t too happy about the return of ‘ol Szarekh. Imotekh, with good reason, sees himself as ‘the great uniter of the Necron people’ and so having his thunder (get it) stolen by the very being who fucked things up and then left them with a fractured empire to begin with is mildly aggravating for the guy.  One might even go as far to say that he is peeved, irritated and maybe even slightly ticked-off. How this bodes for the future of the Necron story is unknown; after all, Imotekh is not a stranger to rising up against his superiors for what he believes to be the right thing.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:Imotekh Model.jpg|300px|thumb|right|The boss takes to the field.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imotekh the Stormlord&#039;&#039;&#039; || 140 || 5&amp;quot; || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like last edition, Imotekh is more focused around making the most of his special rules instead of singlehandedly massacring hordes of enemies.  With a point drop all the way down from the 200 he started with in 8th edition to 140, the true challenge in working Imotekh into an army nowadays is that [[Fail|he&#039;s still made of]] [[Finecast|fucking finecast]].  Aside from that, he&#039;s practically a must-have for Sautekh Necron lists.&lt;br /&gt;
&lt;br /&gt;
His equipment is a bit better than your standard Overlord, trading the option to take a Resurrection Orb to cast Dnd Fireballs that automatically hit, and getting what&#039;s basically an upgraded Staff of Light with some more range and -AP.&lt;br /&gt;
&lt;br /&gt;
Now onto the &#039;&#039;real&#039;&#039; good stuff.  First, having Imotekh as your Warlord in a Battle-Forged Army activates his Grand Strategist ability, giving you one extra command point (and you&#039;d better know Imotekh likes his command points).  Thanks to the Sautekh Warlord trait Hyperlogical Strategist, every time you spend a Command Point, Imotekh has a chance of performing a Jimmy Neutron brain blast, getting it back on a 5+ roll.  Because of this, Imotekh can potentially take even just one or two command points in smaller lists and turn them into three, four, or more with some good rolls.  In larger games, give him a Battalion or Brigade and [[Rape|watch him go.]]&lt;br /&gt;
&lt;br /&gt;
Another plus Imotekh has over a standard Overlord is the ability Phaeron of the Sautekh Dynasty, letting him cast not one, but two My Will Be Done abilities in a single turn (meaning you can either cast it on two Infantry units, or one Infantry unit plus Imotekh himself so the old man can keep up).  When charging into battle alongside his Warriors or Immortals, Imotekh also has some abilities to tank that extra damage he&#039;ll inevitably receive, getting a 4+ invulnerable save and 1D3 wound regeneration from Living Metal (a big potential increase compared to the +1 wound regen the standard Necron peasantry gets).  Imotekh also gives Flayed Ones some extra use, as they can re-roll hit rolls of 1 when within 12&amp;quot; of him thanks to Bloodswarm Nanoscarabs, giving the things some more viability (though it seems reasonable that Flayed Ones really should be Infantry instead of Elites).&lt;br /&gt;
&lt;br /&gt;
Of course, Imotekh is called the Stormlord for a reason.  Once per battle, he can invoke the spirit of Emperor Palpatine (the fleet destroying Legends version, of course) upon some poor enemy (non-character) unit within 48&amp;quot;.  On a 2+ D6 roll, [[Rape|that unit suffers a number of Mortal Wounds equal to whatever number you roll.  As if that weren&#039;t bad enough for the enemy, you then roll a D6 for every other unit within 6&amp;quot; of the first target, and getting a 6 causes the unit rolled for to take 1D3 mortal wounds.]]  Of course, you could always roll a 1 and have this awesome ability just [[Fail|decide to not work.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426675</id>
		<title>Silent King</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426675"/>
		<updated>2021-02-17T22:20:44Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:7648642F-4BD9-4548-8894-9911BF27B618.jpeg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|He is the Breaker of Gods|}}[https://www.youtube.com/watch?v=7tAwLowJt4Q Silence Will Reign Teaser]&lt;br /&gt;
{{Topquote|He who knows, does not speak. He who speaks, does not know. |Laozi, The Tao Te Ching}}&lt;br /&gt;
{{Topquote|The hardest choices require the strongest wills.|Thanos}}&lt;br /&gt;
{{Topquote|Good thing they’re all incapable of telling me ‘I told you so’. |The Silent King himself, possibly as long as he never meets Orikan}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent King&#039;&#039;&#039; is the ruler of all [[Necron]]s, though in the 41st millennium his influence is starting to dwindle.  Back when the Necrons were still the Necrontyr, it was a hereditary position occupied by the ruling member of the [[Triarch]] (which was itself composed of three [[Phaeron]]s of powerful [[Necron Dynasty|Dynasties]]).  The name was derived from the tradition that the Silent King never spoke to his subjects, instead letting the other two Phaerons speak for him.  The last Silent King, and the only one who&#039;s playable or fleshed-out (heh heh), is Szarekh.&lt;br /&gt;
&lt;br /&gt;
The big S.K. was intended to be a background &amp;quot;ghost&amp;quot; character; to reinforce this, GeeDubs deliberately withheld giving him his own model and rules for four entire editions... &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=060Nb0S9iGc Until] [https://youtu.be/X1PnjrKExd8 now.]&lt;br /&gt;
&lt;br /&gt;
== Szarekh, The Last Silent King ==&lt;br /&gt;
[[File:Silent-King-Model-Warhammer-Community.png|thumb|right|He&#039;s back, and he&#039;s got a sweet pimp throne.]]&lt;br /&gt;
&lt;br /&gt;
The last Silent King was named Szarekh, and it was he who sealed the pact with the [[C&#039;tan]] in order to gain their power to fight against the [[Old Ones]].  Unfortunately for the Necrontyr, there was a catch: the bio-transference process that upgraded them into the metallic, immortal Necrons had the side-effect of stripping them of their souls and, for the most part, their free wills.  The Silent King was placed in charge of the entirety of the Necron race, while the delicious souls went to the C&#039;tan.&lt;br /&gt;
&lt;br /&gt;
Szarekh was not happy about this (though he wasn&#039;t precisely angry either, given the loss of his soul), but he had no leverage to fight the C&#039;tan -- what they had given, they could easily take away, and then some.  Therefore, he fought the [[War in Heaven]] alongside the C&#039;tan, and waited until the very moment of victory, when the C&#039;tan were nearly spent, and turned on them with every warrior and weapon at his disposal, shattering the star-gods and binding the fragments that remained. &lt;br /&gt;
&lt;br /&gt;
The War in Heaven left the galaxy a mess, and Szarekh decided that most of it was his fault, so he commanded the legions to rest in their [[Tomb World]]s to let the galaxy heal for the next sixty million years, relinquished control of the Necron nobles, and exiled himself from the galaxy in his flagship, the Song of Oblivion.  His last instruction was to rebuild the Necrontyr Empire and return to flesh bodies, though how this happened was left up to any [[Phaeron]]s who could make it happen. Szarekh then left for the intergalactic void, vowing to never return to the Milky Way...&lt;br /&gt;
&lt;br /&gt;
...which lasted right up until he found out what was in the void: the [[Tyranids]]. When he encountered the vanguard of [[Hive Fleet Behemoth]], he NOPE&#039;d right back home, getting in touch with the remaining [[Triarch Praetorian|Praetorians]] to awaken every [[Tomb World]] still standing and unite against the swarm -- after all, if the Tyranids ate everything, there would be no bodies to return to, and nothing to rule over! The Silent King so disliked this possibility that he allied with the [[Blood Angels]] to fight off a Tyranid landing force, and even let them go on their way when the fighting was over.&lt;br /&gt;
&lt;br /&gt;
He&#039;s back with the reveal of [[Warhammer 40,000 9th Edition|9E]].  His new model even has a retinue, not unlike [[Katakros|another influential bone-daddy]] and he even has a [[C&#039;tan]] shard with him. His stands on top his [[Dais of Dominion|personal pimp throne looking totes SWAG.]] It does NOT look happy with its current living conditions (It probably doesn&#039;t help that its heavily hinted that Szarekh is currently wearing its flayed skin as his cape).&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
During the Alliance negotiations with [[Dante]], the Silent King mentioned a similar conversation with their Primarch, Sanguinius. This would mean that Szarekh had already returned 10,000 years before the 1st Tyrannic War and one of the Primarchs was aware of the Tyranid threat. Common sense dictates that this happened just before [[Horus Heresy|it all went to shit]] and all the humans involved got killed (or sat on the [[Golden Throne]]) before spreading the alarm.&lt;br /&gt;
&lt;br /&gt;
Either that or he lied with help from his High Chronomancer. [[Just as planned]].&lt;br /&gt;
&lt;br /&gt;
== Szarekh as a hero ==&lt;br /&gt;
Szarekh is one of the most interesting head figures in Warhammer 40k. Morally he is a very complex character. Whereas other heads of factions could be qualified as good people in terrible situations, such as Guilliman or Farsight, while others are definitely just evil people doing evil for the evulz, such as Vect or Abaddon. Szarekh is in a weird spot that leaves much of his morality up for interpretation depending on how you see his actions.&lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s actions have both been tremendously evil, such as what he did to his own people turning them into Necrons, but also tremendously good, such as killing the C&#039;tan and freeing his people from his own grip (like a certain someone also said he would do once humanity had evolved enough). Not only did he forsake power, but also out of guilt he left the galaxy. This does show some character development, more than most 40k characters get.&lt;br /&gt;
&lt;br /&gt;
Then we don&#039;t know what he had been doing for 60 million years, it should be interesting to know what other galaxies think about the Silent King.&lt;br /&gt;
&lt;br /&gt;
All we do know is that Szarekh came back, not just to save his people from the Tyranids, but to save most of the sentient life in the galaxy. And here is where motivation becomes extremely important to know where Szarekh lies within the moral spectrum.&lt;br /&gt;
&lt;br /&gt;
You see the official reason why the Necrons are trying to save other sentient species from the Nids and the Great Beast is supposedly to later see if it is possible to make some reverse biotransference, which should mean Szarekh&#039;s desire to save other races is fueled out of selfish motives.&lt;br /&gt;
&lt;br /&gt;
But the Indomitus book offers a different possibility for the motivation within the Silent King&#039;s attempt to save other sentient species. The plasmancer says that Szarekh ordered his Nemesors to try to preserve human life if possible in order to &amp;quot;use them as labor&amp;quot; in case biotransference is not possible. Now think about it, using humans as labor is a terrible idea if you are a Necron. Necrons have drones in droves to do manual labor, so autonomous humans who need amenities and extensively processed biomatter are useless as a workforce to them. Yet Szarekh insists on telling the Necrons to preserve the life of these meatbags for two ultimately futile endeavors. &lt;br /&gt;
&lt;br /&gt;
What if he is actually just trying to convince overlords to not kill sentient species by using these two motives as excuses to justify such an order?  &lt;br /&gt;
&lt;br /&gt;
Szarekh has clearly done horrible things, but it is entirely possible that he is trying to redeem himself for his actions, both towards his people and towards the galaxy. Or he is a lighter shade of grey, not-so-Grimdark imperialist who just wants to rule over as many diverse subjects as possible without being a murderous dick. Clearly the morality of Szarekh requires a lot more study within the black library, after all we don&#039;t see many great redemption arcs in Warhammer 40k, and Szarekh can provide us with one.&lt;br /&gt;
&lt;br /&gt;
== 9th Edition Crunch ==&lt;br /&gt;
With the reveal of 9th edition, Szarekh has his own model, and a butt-ton of rules to come with it. Seriously, this guy has around 15 abilities. His unit is composed of himself and two [[Triarchal Menhirs]]. Starting with the Menhirs- let&#039;s go! There are two Menhirs, and while they live, Szarekh is immune to damage and does not count as a Character for the Look Out, Sir rule. They have one weapon, a big, viridian beam of [[rape]]. The Annihilator Beam is a Heavy 1, R36&amp;quot;, S&#039;&#039;12&#039;&#039;, AP-4, D6 weapon, and any tanky model hit by one is gonna feel the pain. Of course, it is possible to roll a 1 (the Menhirs have BS 2+, but they are not Core units- meaning abilities like My Will Be Done or Szarekh&#039;s Phaeron of the Stars will not affect them) and have the aforementioned rape-beam [[Fail|just not work]]. Assuming they do work, and they will most of the time, this is 6 damage per hit. Aside from this, they have 5 wounds each, they consistently move 8&amp;quot;, they have 4++ AND 5+++ saves, and as stated before, while they live, all incoming damage must be allocated to them. According to new GW fluff, the Menhirs are not piloted by the other Phaerons of the Triarch- those guys are actually standing on either side of the Silent King himself (they are standing on either side of the Dais of Dominion.) &lt;br /&gt;
&lt;br /&gt;
Now for the big guy himself (or more accurately, his Dais. No Necron has 16 wounds, only vehicles would be that tanky. As it happens, the Dais is a vehicle.). He has a damage table, as is common for superheavies and Lords of War. The table only affects the Move characteristic, though. He starts with 8&amp;quot;, which degrades to 6&amp;quot;, then 4&amp;quot; as his wounds drop. He has three different weapons- the Sceptre of Eternal Glory (which can shoot and strike), the Staff of Stars (this is what an autopistol is to an Exitus Rifle- more shots, but they suck), a ranged and melee weapon, and finally, the Scythe of Dust, a melee-only weapon. But, now I think about it...imagine Szarekh just [[Awesome|slinging his scythe like a boomerang or glaive]]. But I digress. The Sceptre, when shooting, is an R24&amp;quot;, Assault 3, S8, AP-3, D2 weapon. Nothing special there. The Staff is R24&amp;quot;, Assault 9, S6, AP-2, D1. In melee, the Sceptre and Scythe really shine. The Sceptre is S+4, AP-4, D2, and will always use all of Szarekh&#039;s 6 attacks. Why? Because the Scythe and Staff have some special and very nasty abilities. The Scythe is S+3, AP-4, D3, but here&#039;s the thing- &#039;&#039;it makes 4 additional attacks, but it has a hard cap of 4 attacks per Fight phase&#039;&#039;. Oh yes, I can smell the [[Cheese|feta and brie]] from across the fucking Tomb World. In much the same way (but literally all of its stats are worse compared to its cousins), the Staff of Stars can fight in melee too, but this really only helps against things like Guardsmen, Grots, Boyz, and some Lesser Daemons. It&#039;s Sx1 (S is equal to Szarekh&#039;s, hence S times 1), AP-2, D1, and will add three attacks like the Scythe does. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now time for the abilities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s abilities, in a somewhat simplified manner, are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noctilith Beacons&#039;&#039;&#039;: Szarekh, in the enemy Psychic phase, can attempt a Deny the Witch test as if he were a psyker.&lt;br /&gt;
&#039;&#039;&#039;Obeisance Generators&#039;&#039;&#039;: Enemy units within Engagement Range of Szarekh will always fight last. No exceptions.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to hit when shooting.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to wound when in melee.&lt;br /&gt;
&#039;&#039;&#039;Relentless March&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can move 1&amp;quot; further than normal.&lt;br /&gt;
&#039;&#039;&#039;My Will Be Done&#039;&#039;&#039;: The classic ability given to Nobles. Gives a Core unit within 6&amp;quot; of the caster +1 to hit.&lt;br /&gt;
&#039;&#039;&#039;Phaeron&#039;&#039;&#039;: What would Szarekh be if he wasn&#039;t a Phaeron? Allows him to cast My Will Be Done twice per turn.&lt;br /&gt;
&#039;&#039;&#039;Voice of the Triarch&#039;&#039;&#039;: Once per battle, Szarekh can swap the active command protocol out for another. Remember, &#039;&#039;one use only. Use with caution.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Triarchal Menhir&#039;&#039;&#039;: While any menhirs live, Szarekh is immune to damage, does not count as a character for Look Out, Sir, and if Szarekh does fall, any Menhirs still (somehow) alive die with him.&lt;br /&gt;
&#039;&#039;&#039;The Silent King&#039;&#039;&#039;: Szarekh, if selected to be in your army, must be your Warlord. If he is your Warlord, gain 3 CPs. (This rule does not apply to Unbound armies.)&lt;br /&gt;
&#039;&#039;&#039;Transtemporal Force Field&#039;&#039;&#039;: Gives Szarekh and his Menhirs a 4++ save.&lt;br /&gt;
&#039;&#039;&#039;Preservative Auto-Torpor&#039;&#039;&#039;: When Szarekh drops to 8 wounds, he drops his Staff and loses &#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;. When he hits 4 wounds, his aptly-named Scythe of Dust turns to dust, destroying it and his &#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039; ability.&lt;br /&gt;
&#039;&#039;&#039;Vengeance of the Enchained&#039;&#039;&#039;: When Szarekh falls, roll d6. On a 4+ he explodes, making everyone within 2d6&amp;quot; of the [[Asmodai|fallen]] King eat d6 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
Jeez. That&#039;s a lot of abilities. Assuming Szarekh lives long enough to really start shooting, his foes are really gonna need to [[Anal_circumference|grab the nearest d100 and roll it.]] And all this for the cost of $120 to buy it, and 450 points to include it. And you get the three CPs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426674</id>
		<title>Silent King</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426674"/>
		<updated>2021-02-17T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:7648642F-4BD9-4548-8894-9911BF27B618.jpeg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|He is the Breaker of Gods|}}[https://www.youtube.com/watch?v=7tAwLowJt4Q Silence Will Reign Teaser]&lt;br /&gt;
{{Topquote|He who knows, does not speak. He who speaks, does not know. |Laozi, The Tao Te Ching}}&lt;br /&gt;
{{Topquote|The hardest choices require the strongest wills.|Thanos}}&lt;br /&gt;
{{Topquote|Good thing they’re all incapable of telling me ‘I told you so’. |The Silent King himself, possibly and forgetting about Orikan}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent King&#039;&#039;&#039; is the ruler of all [[Necron]]s, though in the 41st millennium his influence is starting to dwindle.  Back when the Necrons were still the Necrontyr, it was a hereditary position occupied by the ruling member of the [[Triarch]] (which was itself composed of three [[Phaeron]]s of powerful [[Necron Dynasty|Dynasties]]).  The name was derived from the tradition that the Silent King never spoke to his subjects, instead letting the other two Phaerons speak for him.  The last Silent King, and the only one who&#039;s playable or fleshed-out (heh heh), is Szarekh.&lt;br /&gt;
&lt;br /&gt;
The big S.K. was intended to be a background &amp;quot;ghost&amp;quot; character; to reinforce this, GeeDubs deliberately withheld giving him his own model and rules for four entire editions... &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=060Nb0S9iGc Until] [https://youtu.be/X1PnjrKExd8 now.]&lt;br /&gt;
&lt;br /&gt;
== Szarekh, The Last Silent King ==&lt;br /&gt;
[[File:Silent-King-Model-Warhammer-Community.png|thumb|right|He&#039;s back, and he&#039;s got a sweet pimp throne.]]&lt;br /&gt;
&lt;br /&gt;
The last Silent King was named Szarekh, and it was he who sealed the pact with the [[C&#039;tan]] in order to gain their power to fight against the [[Old Ones]].  Unfortunately for the Necrontyr, there was a catch: the bio-transference process that upgraded them into the metallic, immortal Necrons had the side-effect of stripping them of their souls and, for the most part, their free wills.  The Silent King was placed in charge of the entirety of the Necron race, while the delicious souls went to the C&#039;tan.&lt;br /&gt;
&lt;br /&gt;
Szarekh was not happy about this (though he wasn&#039;t precisely angry either, given the loss of his soul), but he had no leverage to fight the C&#039;tan -- what they had given, they could easily take away, and then some.  Therefore, he fought the [[War in Heaven]] alongside the C&#039;tan, and waited until the very moment of victory, when the C&#039;tan were nearly spent, and turned on them with every warrior and weapon at his disposal, shattering the star-gods and binding the fragments that remained. &lt;br /&gt;
&lt;br /&gt;
The War in Heaven left the galaxy a mess, and Szarekh decided that most of it was his fault, so he commanded the legions to rest in their [[Tomb World]]s to let the galaxy heal for the next sixty million years, relinquished control of the Necron nobles, and exiled himself from the galaxy in his flagship, the Song of Oblivion.  His last instruction was to rebuild the Necrontyr Empire and return to flesh bodies, though how this happened was left up to any [[Phaeron]]s who could make it happen. Szarekh then left for the intergalactic void, vowing to never return to the Milky Way...&lt;br /&gt;
&lt;br /&gt;
...which lasted right up until he found out what was in the void: the [[Tyranids]]. When he encountered the vanguard of [[Hive Fleet Behemoth]], he NOPE&#039;d right back home, getting in touch with the remaining [[Triarch Praetorian|Praetorians]] to awaken every [[Tomb World]] still standing and unite against the swarm -- after all, if the Tyranids ate everything, there would be no bodies to return to, and nothing to rule over! The Silent King so disliked this possibility that he allied with the [[Blood Angels]] to fight off a Tyranid landing force, and even let them go on their way when the fighting was over.&lt;br /&gt;
&lt;br /&gt;
He&#039;s back with the reveal of [[Warhammer 40,000 9th Edition|9E]].  His new model even has a retinue, not unlike [[Katakros|another influential bone-daddy]] and he even has a [[C&#039;tan]] shard with him. His stands on top his [[Dais of Dominion|personal pimp throne looking totes SWAG.]] It does NOT look happy with its current living conditions (It probably doesn&#039;t help that its heavily hinted that Szarekh is currently wearing its flayed skin as his cape).&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
During the Alliance negotiations with [[Dante]], the Silent King mentioned a similar conversation with their Primarch, Sanguinius. This would mean that Szarekh had already returned 10,000 years before the 1st Tyrannic War and one of the Primarchs was aware of the Tyranid threat. Common sense dictates that this happened just before [[Horus Heresy|it all went to shit]] and all the humans involved got killed (or sat on the [[Golden Throne]]) before spreading the alarm.&lt;br /&gt;
&lt;br /&gt;
Either that or he lied with help from his High Chronomancer. [[Just as planned]].&lt;br /&gt;
&lt;br /&gt;
== Szarekh as a hero ==&lt;br /&gt;
Szarekh is one of the most interesting head figures in Warhammer 40k. Morally he is a very complex character. Whereas other heads of factions could be qualified as good people in terrible situations, such as Guilliman or Farsight, while others are definitely just evil people doing evil for the evulz, such as Vect or Abaddon. Szarekh is in a weird spot that leaves much of his morality up for interpretation depending on how you see his actions.&lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s actions have both been tremendously evil, such as what he did to his own people turning them into Necrons, but also tremendously good, such as killing the C&#039;tan and freeing his people from his own grip (like a certain someone also said he would do once humanity had evolved enough). Not only did he forsake power, but also out of guilt he left the galaxy. This does show some character development, more than most 40k characters get.&lt;br /&gt;
&lt;br /&gt;
Then we don&#039;t know what he had been doing for 60 million years, it should be interesting to know what other galaxies think about the Silent King.&lt;br /&gt;
&lt;br /&gt;
All we do know is that Szarekh came back, not just to save his people from the Tyranids, but to save most of the sentient life in the galaxy. And here is where motivation becomes extremely important to know where Szarekh lies within the moral spectrum.&lt;br /&gt;
&lt;br /&gt;
You see the official reason why the Necrons are trying to save other sentient species from the Nids and the Great Beast is supposedly to later see if it is possible to make some reverse biotransference, which should mean Szarekh&#039;s desire to save other races is fueled out of selfish motives.&lt;br /&gt;
&lt;br /&gt;
But the Indomitus book offers a different possibility for the motivation within the Silent King&#039;s attempt to save other sentient species. The plasmancer says that Szarekh ordered his Nemesors to try to preserve human life if possible in order to &amp;quot;use them as labor&amp;quot; in case biotransference is not possible. Now think about it, using humans as labor is a terrible idea if you are a Necron. Necrons have drones in droves to do manual labor, so autonomous humans who need amenities and extensively processed biomatter are useless as a workforce to them. Yet Szarekh insists on telling the Necrons to preserve the life of these meatbags for two ultimately futile endeavors. &lt;br /&gt;
&lt;br /&gt;
What if he is actually just trying to convince overlords to not kill sentient species by using these two motives as excuses to justify such an order?  &lt;br /&gt;
&lt;br /&gt;
Szarekh has clearly done horrible things, but it is entirely possible that he is trying to redeem himself for his actions, both towards his people and towards the galaxy. Or he is a lighter shade of grey, not-so-Grimdark imperialist who just wants to rule over as many diverse subjects as possible without being a murderous dick. Clearly the morality of Szarekh requires a lot more study within the black library, after all we don&#039;t see many great redemption arcs in Warhammer 40k, and Szarekh can provide us with one.&lt;br /&gt;
&lt;br /&gt;
== 9th Edition Crunch ==&lt;br /&gt;
With the reveal of 9th edition, Szarekh has his own model, and a butt-ton of rules to come with it. Seriously, this guy has around 15 abilities. His unit is composed of himself and two [[Triarchal Menhirs]]. Starting with the Menhirs- let&#039;s go! There are two Menhirs, and while they live, Szarekh is immune to damage and does not count as a Character for the Look Out, Sir rule. They have one weapon, a big, viridian beam of [[rape]]. The Annihilator Beam is a Heavy 1, R36&amp;quot;, S&#039;&#039;12&#039;&#039;, AP-4, D6 weapon, and any tanky model hit by one is gonna feel the pain. Of course, it is possible to roll a 1 (the Menhirs have BS 2+, but they are not Core units- meaning abilities like My Will Be Done or Szarekh&#039;s Phaeron of the Stars will not affect them) and have the aforementioned rape-beam [[Fail|just not work]]. Assuming they do work, and they will most of the time, this is 6 damage per hit. Aside from this, they have 5 wounds each, they consistently move 8&amp;quot;, they have 4++ AND 5+++ saves, and as stated before, while they live, all incoming damage must be allocated to them. According to new GW fluff, the Menhirs are not piloted by the other Phaerons of the Triarch- those guys are actually standing on either side of the Silent King himself (they are standing on either side of the Dais of Dominion.) &lt;br /&gt;
&lt;br /&gt;
Now for the big guy himself (or more accurately, his Dais. No Necron has 16 wounds, only vehicles would be that tanky. As it happens, the Dais is a vehicle.). He has a damage table, as is common for superheavies and Lords of War. The table only affects the Move characteristic, though. He starts with 8&amp;quot;, which degrades to 6&amp;quot;, then 4&amp;quot; as his wounds drop. He has three different weapons- the Sceptre of Eternal Glory (which can shoot and strike), the Staff of Stars (this is what an autopistol is to an Exitus Rifle- more shots, but they suck), a ranged and melee weapon, and finally, the Scythe of Dust, a melee-only weapon. But, now I think about it...imagine Szarekh just [[Awesome|slinging his scythe like a boomerang or glaive]]. But I digress. The Sceptre, when shooting, is an R24&amp;quot;, Assault 3, S8, AP-3, D2 weapon. Nothing special there. The Staff is R24&amp;quot;, Assault 9, S6, AP-2, D1. In melee, the Sceptre and Scythe really shine. The Sceptre is S+4, AP-4, D2, and will always use all of Szarekh&#039;s 6 attacks. Why? Because the Scythe and Staff have some special and very nasty abilities. The Scythe is S+3, AP-4, D3, but here&#039;s the thing- &#039;&#039;it makes 4 additional attacks, but it has a hard cap of 4 attacks per Fight phase&#039;&#039;. Oh yes, I can smell the [[Cheese|feta and brie]] from across the fucking Tomb World. In much the same way (but literally all of its stats are worse compared to its cousins), the Staff of Stars can fight in melee too, but this really only helps against things like Guardsmen, Grots, Boyz, and some Lesser Daemons. It&#039;s Sx1 (S is equal to Szarekh&#039;s, hence S times 1), AP-2, D1, and will add three attacks like the Scythe does. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now time for the abilities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s abilities, in a somewhat simplified manner, are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noctilith Beacons&#039;&#039;&#039;: Szarekh, in the enemy Psychic phase, can attempt a Deny the Witch test as if he were a psyker.&lt;br /&gt;
&#039;&#039;&#039;Obeisance Generators&#039;&#039;&#039;: Enemy units within Engagement Range of Szarekh will always fight last. No exceptions.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to hit when shooting.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to wound when in melee.&lt;br /&gt;
&#039;&#039;&#039;Relentless March&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can move 1&amp;quot; further than normal.&lt;br /&gt;
&#039;&#039;&#039;My Will Be Done&#039;&#039;&#039;: The classic ability given to Nobles. Gives a Core unit within 6&amp;quot; of the caster +1 to hit.&lt;br /&gt;
&#039;&#039;&#039;Phaeron&#039;&#039;&#039;: What would Szarekh be if he wasn&#039;t a Phaeron? Allows him to cast My Will Be Done twice per turn.&lt;br /&gt;
&#039;&#039;&#039;Voice of the Triarch&#039;&#039;&#039;: Once per battle, Szarekh can swap the active command protocol out for another. Remember, &#039;&#039;one use only. Use with caution.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Triarchal Menhir&#039;&#039;&#039;: While any menhirs live, Szarekh is immune to damage, does not count as a character for Look Out, Sir, and if Szarekh does fall, any Menhirs still (somehow) alive die with him.&lt;br /&gt;
&#039;&#039;&#039;The Silent King&#039;&#039;&#039;: Szarekh, if selected to be in your army, must be your Warlord. If he is your Warlord, gain 3 CPs. (This rule does not apply to Unbound armies.)&lt;br /&gt;
&#039;&#039;&#039;Transtemporal Force Field&#039;&#039;&#039;: Gives Szarekh and his Menhirs a 4++ save.&lt;br /&gt;
&#039;&#039;&#039;Preservative Auto-Torpor&#039;&#039;&#039;: When Szarekh drops to 8 wounds, he drops his Staff and loses &#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;. When he hits 4 wounds, his aptly-named Scythe of Dust turns to dust, destroying it and his &#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039; ability.&lt;br /&gt;
&#039;&#039;&#039;Vengeance of the Enchained&#039;&#039;&#039;: When Szarekh falls, roll d6. On a 4+ he explodes, making everyone within 2d6&amp;quot; of the [[Asmodai|fallen]] King eat d6 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
Jeez. That&#039;s a lot of abilities. Assuming Szarekh lives long enough to really start shooting, his foes are really gonna need to [[Anal_circumference|grab the nearest d100 and roll it.]] And all this for the cost of $120 to buy it, and 450 points to include it. And you get the three CPs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426673</id>
		<title>Silent King</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426673"/>
		<updated>2021-02-17T22:19:47Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA: &lt;/p&gt;
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&lt;div&gt;[[File:7648642F-4BD9-4548-8894-9911BF27B618.jpeg|right|200px]]&lt;br /&gt;
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{{Topquote|He is the Breaker of Gods|}}[https://www.youtube.com/watch?v=7tAwLowJt4Q Silence Will Reign Teaser]&lt;br /&gt;
{{Topquote|He who knows, does not speak. He who speaks, does not know. |Laozi, The Tao Te Ching}}&lt;br /&gt;
{{Topquote|The hardest choices require the strongest wills.|Thanos}}&lt;br /&gt;
{{Topquote|Good thing they’re all incapable of telling me ‘I told you so’. |The Silent King himself, possibly}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent King&#039;&#039;&#039; is the ruler of all [[Necron]]s, though in the 41st millennium his influence is starting to dwindle.  Back when the Necrons were still the Necrontyr, it was a hereditary position occupied by the ruling member of the [[Triarch]] (which was itself composed of three [[Phaeron]]s of powerful [[Necron Dynasty|Dynasties]]).  The name was derived from the tradition that the Silent King never spoke to his subjects, instead letting the other two Phaerons speak for him.  The last Silent King, and the only one who&#039;s playable or fleshed-out (heh heh), is Szarekh.&lt;br /&gt;
&lt;br /&gt;
The big S.K. was intended to be a background &amp;quot;ghost&amp;quot; character; to reinforce this, GeeDubs deliberately withheld giving him his own model and rules for four entire editions... &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=060Nb0S9iGc Until] [https://youtu.be/X1PnjrKExd8 now.]&lt;br /&gt;
&lt;br /&gt;
== Szarekh, The Last Silent King ==&lt;br /&gt;
[[File:Silent-King-Model-Warhammer-Community.png|thumb|right|He&#039;s back, and he&#039;s got a sweet pimp throne.]]&lt;br /&gt;
&lt;br /&gt;
The last Silent King was named Szarekh, and it was he who sealed the pact with the [[C&#039;tan]] in order to gain their power to fight against the [[Old Ones]].  Unfortunately for the Necrontyr, there was a catch: the bio-transference process that upgraded them into the metallic, immortal Necrons had the side-effect of stripping them of their souls and, for the most part, their free wills.  The Silent King was placed in charge of the entirety of the Necron race, while the delicious souls went to the C&#039;tan.&lt;br /&gt;
&lt;br /&gt;
Szarekh was not happy about this (though he wasn&#039;t precisely angry either, given the loss of his soul), but he had no leverage to fight the C&#039;tan -- what they had given, they could easily take away, and then some.  Therefore, he fought the [[War in Heaven]] alongside the C&#039;tan, and waited until the very moment of victory, when the C&#039;tan were nearly spent, and turned on them with every warrior and weapon at his disposal, shattering the star-gods and binding the fragments that remained. &lt;br /&gt;
&lt;br /&gt;
The War in Heaven left the galaxy a mess, and Szarekh decided that most of it was his fault, so he commanded the legions to rest in their [[Tomb World]]s to let the galaxy heal for the next sixty million years, relinquished control of the Necron nobles, and exiled himself from the galaxy in his flagship, the Song of Oblivion.  His last instruction was to rebuild the Necrontyr Empire and return to flesh bodies, though how this happened was left up to any [[Phaeron]]s who could make it happen. Szarekh then left for the intergalactic void, vowing to never return to the Milky Way...&lt;br /&gt;
&lt;br /&gt;
...which lasted right up until he found out what was in the void: the [[Tyranids]]. When he encountered the vanguard of [[Hive Fleet Behemoth]], he NOPE&#039;d right back home, getting in touch with the remaining [[Triarch Praetorian|Praetorians]] to awaken every [[Tomb World]] still standing and unite against the swarm -- after all, if the Tyranids ate everything, there would be no bodies to return to, and nothing to rule over! The Silent King so disliked this possibility that he allied with the [[Blood Angels]] to fight off a Tyranid landing force, and even let them go on their way when the fighting was over.&lt;br /&gt;
&lt;br /&gt;
He&#039;s back with the reveal of [[Warhammer 40,000 9th Edition|9E]].  His new model even has a retinue, not unlike [[Katakros|another influential bone-daddy]] and he even has a [[C&#039;tan]] shard with him. His stands on top his [[Dais of Dominion|personal pimp throne looking totes SWAG.]] It does NOT look happy with its current living conditions (It probably doesn&#039;t help that its heavily hinted that Szarekh is currently wearing its flayed skin as his cape).&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
During the Alliance negotiations with [[Dante]], the Silent King mentioned a similar conversation with their Primarch, Sanguinius. This would mean that Szarekh had already returned 10,000 years before the 1st Tyrannic War and one of the Primarchs was aware of the Tyranid threat. Common sense dictates that this happened just before [[Horus Heresy|it all went to shit]] and all the humans involved got killed (or sat on the [[Golden Throne]]) before spreading the alarm.&lt;br /&gt;
&lt;br /&gt;
Either that or he lied with help from his High Chronomancer. [[Just as planned]].&lt;br /&gt;
&lt;br /&gt;
== Szarekh as a hero ==&lt;br /&gt;
Szarekh is one of the most interesting head figures in Warhammer 40k. Morally he is a very complex character. Whereas other heads of factions could be qualified as good people in terrible situations, such as Guilliman or Farsight, while others are definitely just evil people doing evil for the evulz, such as Vect or Abaddon. Szarekh is in a weird spot that leaves much of his morality up for interpretation depending on how you see his actions.&lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s actions have both been tremendously evil, such as what he did to his own people turning them into Necrons, but also tremendously good, such as killing the C&#039;tan and freeing his people from his own grip (like a certain someone also said he would do once humanity had evolved enough). Not only did he forsake power, but also out of guilt he left the galaxy. This does show some character development, more than most 40k characters get.&lt;br /&gt;
&lt;br /&gt;
Then we don&#039;t know what he had been doing for 60 million years, it should be interesting to know what other galaxies think about the Silent King.&lt;br /&gt;
&lt;br /&gt;
All we do know is that Szarekh came back, not just to save his people from the Tyranids, but to save most of the sentient life in the galaxy. And here is where motivation becomes extremely important to know where Szarekh lies within the moral spectrum.&lt;br /&gt;
&lt;br /&gt;
You see the official reason why the Necrons are trying to save other sentient species from the Nids and the Great Beast is supposedly to later see if it is possible to make some reverse biotransference, which should mean Szarekh&#039;s desire to save other races is fueled out of selfish motives.&lt;br /&gt;
&lt;br /&gt;
But the Indomitus book offers a different possibility for the motivation within the Silent King&#039;s attempt to save other sentient species. The plasmancer says that Szarekh ordered his Nemesors to try to preserve human life if possible in order to &amp;quot;use them as labor&amp;quot; in case biotransference is not possible. Now think about it, using humans as labor is a terrible idea if you are a Necron. Necrons have drones in droves to do manual labor, so autonomous humans who need amenities and extensively processed biomatter are useless as a workforce to them. Yet Szarekh insists on telling the Necrons to preserve the life of these meatbags for two ultimately futile endeavors. &lt;br /&gt;
&lt;br /&gt;
What if he is actually just trying to convince overlords to not kill sentient species by using these two motives as excuses to justify such an order?  &lt;br /&gt;
&lt;br /&gt;
Szarekh has clearly done horrible things, but it is entirely possible that he is trying to redeem himself for his actions, both towards his people and towards the galaxy. Or he is a lighter shade of grey, not-so-Grimdark imperialist who just wants to rule over as many diverse subjects as possible without being a murderous dick. Clearly the morality of Szarekh requires a lot more study within the black library, after all we don&#039;t see many great redemption arcs in Warhammer 40k, and Szarekh can provide us with one.&lt;br /&gt;
&lt;br /&gt;
== 9th Edition Crunch ==&lt;br /&gt;
With the reveal of 9th edition, Szarekh has his own model, and a butt-ton of rules to come with it. Seriously, this guy has around 15 abilities. His unit is composed of himself and two [[Triarchal Menhirs]]. Starting with the Menhirs- let&#039;s go! There are two Menhirs, and while they live, Szarekh is immune to damage and does not count as a Character for the Look Out, Sir rule. They have one weapon, a big, viridian beam of [[rape]]. The Annihilator Beam is a Heavy 1, R36&amp;quot;, S&#039;&#039;12&#039;&#039;, AP-4, D6 weapon, and any tanky model hit by one is gonna feel the pain. Of course, it is possible to roll a 1 (the Menhirs have BS 2+, but they are not Core units- meaning abilities like My Will Be Done or Szarekh&#039;s Phaeron of the Stars will not affect them) and have the aforementioned rape-beam [[Fail|just not work]]. Assuming they do work, and they will most of the time, this is 6 damage per hit. Aside from this, they have 5 wounds each, they consistently move 8&amp;quot;, they have 4++ AND 5+++ saves, and as stated before, while they live, all incoming damage must be allocated to them. According to new GW fluff, the Menhirs are not piloted by the other Phaerons of the Triarch- those guys are actually standing on either side of the Silent King himself (they are standing on either side of the Dais of Dominion.) &lt;br /&gt;
&lt;br /&gt;
Now for the big guy himself (or more accurately, his Dais. No Necron has 16 wounds, only vehicles would be that tanky. As it happens, the Dais is a vehicle.). He has a damage table, as is common for superheavies and Lords of War. The table only affects the Move characteristic, though. He starts with 8&amp;quot;, which degrades to 6&amp;quot;, then 4&amp;quot; as his wounds drop. He has three different weapons- the Sceptre of Eternal Glory (which can shoot and strike), the Staff of Stars (this is what an autopistol is to an Exitus Rifle- more shots, but they suck), a ranged and melee weapon, and finally, the Scythe of Dust, a melee-only weapon. But, now I think about it...imagine Szarekh just [[Awesome|slinging his scythe like a boomerang or glaive]]. But I digress. The Sceptre, when shooting, is an R24&amp;quot;, Assault 3, S8, AP-3, D2 weapon. Nothing special there. The Staff is R24&amp;quot;, Assault 9, S6, AP-2, D1. In melee, the Sceptre and Scythe really shine. The Sceptre is S+4, AP-4, D2, and will always use all of Szarekh&#039;s 6 attacks. Why? Because the Scythe and Staff have some special and very nasty abilities. The Scythe is S+3, AP-4, D3, but here&#039;s the thing- &#039;&#039;it makes 4 additional attacks, but it has a hard cap of 4 attacks per Fight phase&#039;&#039;. Oh yes, I can smell the [[Cheese|feta and brie]] from across the fucking Tomb World. In much the same way (but literally all of its stats are worse compared to its cousins), the Staff of Stars can fight in melee too, but this really only helps against things like Guardsmen, Grots, Boyz, and some Lesser Daemons. It&#039;s Sx1 (S is equal to Szarekh&#039;s, hence S times 1), AP-2, D1, and will add three attacks like the Scythe does. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now time for the abilities&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Szarekh&#039;s abilities, in a somewhat simplified manner, are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noctilith Beacons&#039;&#039;&#039;: Szarekh, in the enemy Psychic phase, can attempt a Deny the Witch test as if he were a psyker.&lt;br /&gt;
&#039;&#039;&#039;Obeisance Generators&#039;&#039;&#039;: Enemy units within Engagement Range of Szarekh will always fight last. No exceptions.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to hit when shooting.&lt;br /&gt;
&#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can reroll to wound when in melee.&lt;br /&gt;
&#039;&#039;&#039;Relentless March&#039;&#039;&#039;: Friendly Core units within 6&amp;quot; of Szarekh can move 1&amp;quot; further than normal.&lt;br /&gt;
&#039;&#039;&#039;My Will Be Done&#039;&#039;&#039;: The classic ability given to Nobles. Gives a Core unit within 6&amp;quot; of the caster +1 to hit.&lt;br /&gt;
&#039;&#039;&#039;Phaeron&#039;&#039;&#039;: What would Szarekh be if he wasn&#039;t a Phaeron? Allows him to cast My Will Be Done twice per turn.&lt;br /&gt;
&#039;&#039;&#039;Voice of the Triarch&#039;&#039;&#039;: Once per battle, Szarekh can swap the active command protocol out for another. Remember, &#039;&#039;one use only. Use with caution.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Triarchal Menhir&#039;&#039;&#039;: While any menhirs live, Szarekh is immune to damage, does not count as a character for Look Out, Sir, and if Szarekh does fall, any Menhirs still (somehow) alive die with him.&lt;br /&gt;
&#039;&#039;&#039;The Silent King&#039;&#039;&#039;: Szarekh, if selected to be in your army, must be your Warlord. If he is your Warlord, gain 3 CPs. (This rule does not apply to Unbound armies.)&lt;br /&gt;
&#039;&#039;&#039;Transtemporal Force Field&#039;&#039;&#039;: Gives Szarekh and his Menhirs a 4++ save.&lt;br /&gt;
&#039;&#039;&#039;Preservative Auto-Torpor&#039;&#039;&#039;: When Szarekh drops to 8 wounds, he drops his Staff and loses &#039;&#039;&#039;Phaeron of the Stars&#039;&#039;&#039;. When he hits 4 wounds, his aptly-named Scythe of Dust turns to dust, destroying it and his &#039;&#039;&#039;Phaeron of the Blades&#039;&#039;&#039; ability.&lt;br /&gt;
&#039;&#039;&#039;Vengeance of the Enchained&#039;&#039;&#039;: When Szarekh falls, roll d6. On a 4+ he explodes, making everyone within 2d6&amp;quot; of the [[Asmodai|fallen]] King eat d6 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
Jeez. That&#039;s a lot of abilities. Assuming Szarekh lives long enough to really start shooting, his foes are really gonna need to [[Anal_circumference|grab the nearest d100 and roll it.]] And all this for the cost of $120 to buy it, and 450 points to include it. And you get the three CPs. &lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:1DD2:7B06:8D3B:2DAA</name></author>
	</entry>
</feed>