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		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401598</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401598"/>
		<updated>2020-03-03T08:30:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:2D06:C939:CED2:E9F5: /* Definition of Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods but has afterlives, and Taoism doesn&#039;t have an afterlife but does have a pantheistic concept of a god as a supernatural force.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of real-world religious people (like being too preachy, judgmental, irrational, hypocritical, or pressuring everyone to convert).&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions also have several criteria such as how life should be lived, what happens to a person after death and humanity&#039;s relation to the supernatural.  [[Skub|Whatever the source]], the mythology almost always predates the religion.  As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and what happens after death, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally.&lt;br /&gt;
&lt;br /&gt;
Within the last few centuries, particularly due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, with those who hold this view considering religion at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here).  Interestingly, numerous tyrannical regimes have tried to restrict or stamp out religions, as most religions teach at least some benevolence, and tyrants don&#039;t like being answerable to anyone.   Some nations have just tried to block specific religions.  Several nations have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time; even at best they sidegrade from one set of problems to another.&lt;br /&gt;
&lt;br /&gt;
==How this impacts /tg/==&lt;br /&gt;
A few major ways:&lt;br /&gt;
&lt;br /&gt;
* There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions:&lt;br /&gt;
*# The purely functional. Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
*#* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God - one more powerful than all the others and maybe the in-universe creator of everything - who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things. &lt;br /&gt;
*#* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are supposed to be the Most Important People in the world, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;&#039;almost anything&#039;&#039;&#039;, except &#039;&#039;avoid the consequences of being the one who did that anything&#039;&#039;&amp;quot;.&lt;br /&gt;
*# There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of writers who have it, with the supernatural being seen as an obstacle to that; personal issues of the author such as grievance or prejudice can also play a role, but that&#039;s case-by-case and a major can of worms.  As a result those writers model their fictional religions on the - occasionally exaggerated - worst excesses of real world religious people and lift imagery from those religions; popular targets are Christianity, Islam, the Aztec and - in recent history - Scientology.  This comes in flavors of either &amp;quot;The Gods Don&#039;t Exist&amp;quot;, &amp;quot;The Gods are Incompetent&amp;quot; (more on that below) or &amp;quot;The Gods are all Evil&amp;quot;.&lt;br /&gt;
*# There are also quite a few sincerely religious Science Fiction and Fantasy writers (usually Christian, but not always).  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.&lt;br /&gt;
* If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their views.  This leads to the theme changing from one side to the other as the story progresses (such as [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]]), or swinging back and forth between them.&lt;br /&gt;
* Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available.  &lt;br /&gt;
* [[Urban Fantasy]] writers are a special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  Usually, they take one of two routes.  The first is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible (Faith being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one).  The second (which is rarer outside of Cosmic Horror) is straight up [[Edgy|atheistic/&amp;quot;Religion is Bad&amp;quot;]] [[Imperial Truth|propaganda]], and in practice the writer often has an axe to grind against a specific religion (almost always the popular targets listed above).  Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
** Cosmic horror can also fall under the Urban Fantasy umbrella, and it blends the &amp;quot;Gods Don&#039;t Exist&amp;quot; or &amp;quot;Gods are Evil&amp;quot; route into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot;.  This also has the side effect of making it a popular choice for atheistic tracts (even Lovecraft himself was an anti-religious materialist).  &lt;br /&gt;
&lt;br /&gt;
Further, note the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will be involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions and the accuracy of any messages a writer presents.&lt;br /&gt;
&lt;br /&gt;
==Examples of /tg/ connected fictional religions==&lt;br /&gt;
* The [[Imperial Truth]]/[[Imperial Cult|Cult]] in [[Warhammer 40,000]] manages to mix features of atheism, Catholicism, and generic fanaticism and xenophobia.  Religiosity is mostly explored with humans and no real religions are used (since the Emperor [[The Last Church|violently purged them and those who followed them]] - except for maybe [[Ollanius Pius|one Catholic Perpetual]], and this all happened before [[Chaos]] entered the picture...).  As for the other major factions;&lt;br /&gt;
** All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them. &lt;br /&gt;
** The T&#039;au creed &amp;quot;The Greater Good&amp;quot; is a philosophy that allows religiosity as long as it doesn&#039;t clash with the Greater Good, but if there&#039;s a clash The Greater Good is always given priority over a religion.&lt;br /&gt;
** The Eldar Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach and Khaine, via the Harlequins and Aspect Warriors.  Apart form these two, with most of their gods out of commission, most Eldar religious worship is of a deistic bent.  The new faith around Ynnead, the Ynnari, have yet to establish teachings or rituals.  As for the rest of the Eldar race, the Corsairs are all over the place, the Dark Eldar are irreligious for the most part (the popular exception are the [[Incubi]] who hold [[Khaine]] in high regard) and there&#039;s rumors of Chaos Eldar.&lt;br /&gt;
** While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand, with the change to Necrons taking the higher though processes of most of them.  Any Necrons with any comprehension of faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
** Tyranids have some concept of religiosity, as seen with propagating [[Genestealer]] cults and the Deathleaper understanding the concept of martyrdom, but otherwise display no interest or regard for anything other than their all-consuming extra-galactic hunger.&lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots).&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies.&lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:2D06:C939:CED2:E9F5</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi&amp;diff=352280</id>
		<title>Nazi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi&amp;diff=352280"/>
		<updated>2020-03-03T07:59:51Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:2D06:C939:CED2:E9F5: &lt;/p&gt;
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&lt;div&gt;{{Topquote|I have in this War a burning private grudge—which would probably make me a better soldier at 49 than I was at 22: against that ruddy little ignoramus Adolf Hitler (for the odd thing about demonic inspiration and impetus is that it in no way enhances the purely intellectual stature: it chiefly affects the mere will). Ruining, perverting, misapplying, and making for ever accursed, that noble northern spirit, a supreme contribution to Europe, which I have ever loved, and tried to present in its true light.|[[J.R.R. Tolkien]], being a boss}}&lt;br /&gt;
{{Topquote|1=[https://www.youtube.com/watch?v=fHFtbSZ3KRE YOU UTTER FOOL! GERMAN SCIENCE IS THE FINEST IN ZE WORLD!!!]|2=[[JoJo&#039;s Bizarre Adventure|Stroheim, an over the top Nazi and the first Guile]]}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nazi uniforms.gif|thumb|right|150px|Nazis: Evil, but stylish]]&lt;br /&gt;
&#039;&#039;&#039;Nazi&#039;&#039;&#039; is the commonly used shorthand version of &#039;&#039;Nationalsozialistische Deutsche Arbeiterpartei&#039;&#039; (National Socialist German Workers&#039; Party), a political party which took over Germany &amp;lt;s&amp;gt;for 1,000 years&amp;lt;/s&amp;gt; from 1933 to 1945.  It also refers to people who belonged to said party, their ideology, and their regime in Germany during said period of time. Led by Adolf Hitler, the Nazi Party emerged from the uncertainty and political upheaval due to the Red Scare, the end of the German Empire after the Great War, resentment at unfair conditions imposed by Treaty of Versailles, economic uncertainties due to the Stock Market crash of 1929, German ethnic nationalism, a desire to blame things on scapegoats, and a belief in militarism popular among many returning veterans. They were also aided by their invention of modern campaigning and propaganda, wide-spread dissatisfaction with the status quo, the strategic seizure of the political positions that controlled the police force, the intimidation or murder of political opponents and journalists using glorified street thugs, and more dumb luck than anyone has any right to have, let alone a bunch of genocidal [[Racial Holy War|loons]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Nazis&#039; initial success can be attributed to the image of glorious economic recovery, part of which they accomplished by keeping Germany&#039;s economy running during The Great Depression. They presented this to the rest of the world, making many people believe the little mustachioed guy couldn&#039;t be that crazy since he&#039;d made his country recover brilliantly in very little time. And while Germany did indeed recover, the whole thing was helped and held upright by [https://en.wikipedia.org/wiki/Mefo_bills MEFO bills]: basically a Ponzi scheme that allowed the government to loan money on the sly through a front company about metallurgy research (the &#039;&#039;Metallurgische Forschungsgesellschaft&#039;&#039;, or MEFO in short). This allowed them to work at a much higher level of debt flotation than allowed by international regulation, and the idea was to pay back the loans with seized gold and valuables from Jews at first, and then directly from conquered nations after the war went on, since even [https://en.wikipedia.org/wiki/Government_bond state created debt bonds] are exactly that: debt, credit, which is trust. Eventually the creditor will want something in exchange (or at the very least get his investment back) or the debtor&#039;s credibility will be shattered, stopping the money flow.&lt;br /&gt;
&lt;br /&gt;
To give you a clearer idea of what happened: You are defeated and poor, but are fuming for revenge. To keep you down, your victorious neighbors don&#039;t lend you a dime to produce guns and make sure your already meager income is only spent on debt and basic necessities. So what do you do? You decide to spend money in the form of credit, raise the debt higher and higher (making the rest of the world believe you are rich), and keep the charade until the debt becomes irrelevant(who needs to pay the creditor he will declare war on?). So you make up a credit card called Mefocard (&amp;quot;MEtallurgische FOrschungsgesellschaft&amp;quot; - Metallurgy R&amp;amp;D sounds civilian and peaceful, so the world markets play along), borrow even more wildly to look opulent, and to create weapons on the sly promise that you&#039;ll pay the debt back... Then attempt to kill the lenders and subjugate their families to share the debt you have. It was simply a continent wide, all-or-nothing robbery attempt even wilder than WW1&#039;s trench-fighting Imperial duel.&lt;br /&gt;
&lt;br /&gt;
The Ponzi schemes weren&#039;t limited to national/corporate level shenanigans, but extended to the German people as well. The famous Beetle was developed to be a cheap family car (hence “volkswagen”, or “people’s car”), and a part of selling the German public on the idea of an idyllic, cheap-but-cheerful family life, along with things like state-sponsored vacation villages. An elaborate layaway scheme allowed average German families to give the government a few Reichsmark a day in exchange for the promise of a new Beetle and a seaside vacation package. However, all that money actually went into rebuilding the German military, and war began before any of the promises had to be delivered on. Because the [[Tzeentch|illusion of a better future and hope is always easier]] than just taxing the population directly.&lt;br /&gt;
&lt;br /&gt;
They were also fantastic proponents of lies and propaganda, ranging from race theory (fake archeology was a particular favorite), to manufactured pretexts for war (the trigger for invading Poland was an obvious false-flag operation), to simply overstating their successes. For example, the old line that goes &amp;quot;say what you want about them, but the Nazis/Hitler did make the trains run on time&amp;quot;? They didn&#039;t. Train service was as bad or worse under fascist leadership as it had been immediately before their rise to power. But they realized that they only had to &#039;&#039;say&#039;&#039; the trains were running on time, and strongarm anyone inside Germany who dared to publicly disagree. Doubly funny is that it was &#039;&#039;Mussolini&#039;&#039;&#039;s Italy that had trains running on time, and even then, it was because of pre-fascist personnel improving it.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this situation was the reason why the scenario of not waging war (like in Hearts of Iron or some alternate reality stories) simply wasn&#039;t a realistic option. Despite their multiple annexations of territory, the Nazis couldn&#039;t sustain their charade without the influx of riches, heavy machinery (they stripped Poland to the bone, even grabbing civilian factories&#039; machinery, bolts, nuts and even metallic building materials like Dothraki on meth, of which the latter was true) and materiel from other conquered territories to pay the MEFO bills. So they soon mobilized their armies and launched a war of expansion on the rest of the world, starting with Poland. (The question is still open among historians as whether they annexed and plundered enough reserves with Czechoslovakia to keep the charade up &amp;quot;peacefully&amp;quot; long enough to let their Red &amp;quot;ally&amp;quot; make the opening move instead, but that&#039;s a discussion for another place and time.)&lt;br /&gt;
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Their goal (next to getting gold and industrial materials to pay the enormous gambling debt of an empire) was to impose their militaristic Social Darwin ideology across Europe, outlaw any dissenting school of thought, enslave all the &amp;quot;sub-human&amp;quot; Slavs (after starving to death more than half of them to make room for German settlers in accordance to Generalplan Ost), and exterminate any &amp;quot;undesirables&amp;quot; (Jews, Roma, homosexuals, etc) on which they blamed all their problems because they felt that they were superhumans without any flaws. Any problem which they suffered had to be the fault of some subversive &amp;quot;other&amp;quot; from outside who tried to cause the Master Race misery for no other reason than &amp;quot;teh Evulz&amp;quot;. But due to some severe strategic fuck ups from Hitler &amp;lt;s&amp;gt;who often overruled his military leadership&amp;lt;/s&amp;gt; and his generals (the situation is nuanced; basically there was mutual mistrust and both sides fucked up, but after the war the generals used Hitler as a scapegoat; the history is written by the living), Germany ended up in a three-way war with the Soviet Union (who provided blood), Great Britain (overseas bases) &amp;amp; the United States (more armaments than you can possibly dream of with an extra helping on top), while their only nearby allies such as Romania(The dudes keeping European oil fields) &amp;amp; Italy surrendered during the middle years of the war, and resource-starved Japan could do little more than be a distraction. &lt;br /&gt;
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While Germany may have had some areas of technological/industrial advantage (at least initially, and this is often overstated), by the end of the war they struggled with the lack of many strategic resources and dislocation of production lines and reverted to some crude and/or outlandish solutions like using potato alcohol for V-2 rockets and meth-filled chocolate bars for Eastern Front troopers (when they decided to use the logistic volume for ammo rather than thick clothes which they &#039;&#039;&#039;had&#039;&#039;&#039; but decided to workaround with untested drugs-typical Hitlerite solution-).  Severely wrong decisions in materiel designs like &amp;quot;flying wing&amp;quot; aircrafts sans fuselage, multi-charge megacannons and retardedly big tanks that wasted more engineering effort than several divisions of tanks and infantry, along with a chronic shortage of secure oil other than a trickle from Romania, there was no hope of repulsing both the Western Allies and the Soviet Union at the same time; thus the Nazi regime finally met its end when the allies marched into Berlin and Hitler {{*BLAM*}}med himself along with his mad-as-a-hatter common-law wife. While their hate-wagon managed to go far and temporarily overrun most of Europe, it simply had too much war to fight on multiple fronts, a lack of effective strategic planning in the form of Hitler and his cronies, and the fact that most powerful nations of the time opposed them either because they cherished their political freedoms, saw their economies fail, or simply were on the Nazi &amp;quot;to-exterminate&amp;quot; list.&lt;br /&gt;
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So with all that baggage, how the hell did they manage to conquer most of Europe?  &lt;br /&gt;
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Two words: operational flexibility.  In early half of the war, the German military operated on a principle they called &amp;quot;mission tactics&amp;quot; (auftragstaktik).  The field commanders were given clear end state goals (such as: secure this location by such and such time), and then given free rein in HOW they accomplished the goal.  This would lead to unorthodox and high risk maneuvers such as tanks charging ahead unsupported, heavy AA guns used as assault cannons, and the development of close air support sporting &#039;Jericho-trumpete&#039;, an extra [[Mekboy|gubbins]] that delivered [[Noise Marines|a loud banshee wail]] to scare the strafees as the airplane dived (but also piss off the pilots of said planes, because the machines&#039; maneuverability dipped, and the scream was even louder in the cockpit, driving them mad).&lt;br /&gt;
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Against inflexible commanders expecting a repeat of WW1, such aggressive and unpredictable methods would frequently result in surprise rout victories against formless attacking waves that could easily penetrate a line and cause command to panic. That, and French incompetence, not on the part of of soldiers, but of the command mind you. The bone-headedness of the French Command led to overdependence on the &amp;quot;invincible&amp;quot; Maginot Line and failure to realize that modern tanks could easily pass through the Ardennes unlike the trench-crawling, smoke belching 5km/h clunkers from WWI. And when they realized it, they subsequently failed to coordinate the defense of France where they mobilized 1 in 8 men but couldn&#039;t send them to the right places because they didn&#039;t think to &amp;lt;s&amp;gt;give them enough&amp;lt;/s&amp;gt; use the radios enough (French command feared that the Germans would intercept their radio communications, so they still tried to rely more on hand/flag comms and couriers).&lt;br /&gt;
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==Nazi Portrayals in Fiction==&lt;br /&gt;
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Nazis are portrayed as an over the top wacky military who like leading extermination wars against the Jews (and other people) and build secret bases on the moon, under water, or some other silly place. Their technology is frequently exaggerated with [[Dieselpunk|laser weapons, armored suits, giant robots, walking tanks, and/or Robo-Hitler]]. Some vidya portrayals even goes so far as to put it all together in a big ball of [[LOLWUT]] and add a touch of magical [[Lovecraft]]ian shit because Nazi propaganda had a weird love for the occult.&lt;br /&gt;
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Varying opinions on the perceived Nazi character allows them to be looked at from varying points of view, developing their character all the more. Take the [[Imperium of Man]], for example, which tends to blend German-fascist iconography with Soviet politics and a Roman-Catholic aesthetic sense. Some will say that the Imperium&#039;s a nuthouse since they&#039;re willing to allow an Inquisitor to turn an entire hive spire into a towering inferno if he so happens to find a single heretic in{{*BLAM*}} {{BLAM|SPEAKING ILL OF THE IMPERIUM IS EXTRA HERESY.}}&lt;br /&gt;
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Others will say that the Imperium&#039;s just being pragmatic, and such an action is justifiable as the Imperium is constantly beset by merciless foes who will not think twice to bring them down, making their methods for survival cruel but necessary. Which, given the fact that daemons really do exist and can corrupt entire planets in a short amount of time and rape every corrupted soul forever and ever, is pretty justifiable. Even the Imperium&#039;s xenophobia is justifiable given how nearly [[Orks|all]] the [[Necrons|major]] [[Tyranids|races]] pretty much want to wipe everyone else out or [[Dark Eldar|enslave them to be tortured to death as sustenance]].&lt;br /&gt;
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But that doesn&#039;t change the fact that these reasons are often just used as an excuse to torture and kill anyone who&#039;s even s{{BLAM}}&lt;br /&gt;
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===Impact on Fantasy===&lt;br /&gt;
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In terms of military logistics, the Germans had hands down one of the best armies of the time, well disciplined and well trained with experienced mid-level officers; this combined with borderline insane levels of morale at the start of the war due to years of giving the middle finger to the war-weary western nations which capitulated to their demands combined with revanchism of WW1, and turned the German into an unholy Juggernaut. The Germans were known to have some of the best armored tanks in the war, their small arms far outstripped the guns Europe had at the time, and they were pioneers in many advanced technologies during their time that have become well known today, like jet engines, cruise missile systems, fully automatic rifles (even with battery-run night scopes around &#039;44), stealth craft, and many others. Tactics-wise, their eagerness to experiment with encirclement and mobile warfare whereas the Allies stagnated in Great War formations of firing lines gave them an incredible headstart and utterly broke the back of French armies and shocking the whole world; even Hitler expected a million Germans to die in the French war, yet France capitulated in weeks.&lt;br /&gt;
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This, combined with their infamous cruelty have spawned the Nazi-esque villain template where the villains are both powerful and [[Eldrad|gigantic dicks]] to everyone else, making them completely despicable. This is because if the villain is significantly weaker than the protagonist of the setting, most people will still feel a few grains of sympathy towards the former or make them a laughing stock. But, when you make the villain both an enormous asshole and just as or more powerful than the protagonist, all bets are off and he&#039;s fair game.&lt;br /&gt;
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Of course, the weaknesses of Nazism also need to be taken into account, in that a lot of their supposedly superior technology turned out to be highly unstable or otherwise impractical (such as behemoth tank designs that would have wasted immense resources better spent on dozens of more reasonable tanks), and would frequently be outclassed and definitely outnumbered by Allied designs once the latter got their shit together. This was even true at the start of the war: British Matilda II&#039;s were all but immune to German tank fire (from the early Panzers, before the later Tigers), and a column of them almost stopped Rommel at the Battle of Arras. Add poorly managed industry and the fact that supplies at times were delivered by horse (which was not actually that atypical, since only America and early war Britain were that ridiculously mechanized), and you have a faction that is the epitome of [[Chaos Space Marines|style over substance]]. This really bit them in the ass later when the Allies, [[Imperial Guard|focusing on production and strategy over science fiction and &amp;quot;tactics&amp;quot;]], managed to get a leg up the Third Reich, and battle-hardened Allied soldiers became the top dogs without question.  To illustrate, by 1945 the typical American INFANTRY division could expect to have as many tanks as a Nazi armored division, and an American armored division could simply zerg-rush their Nazi counterpart.  &lt;br /&gt;
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In fiction, expect the Nazi villains to eventually have their technology and logistics outclassed (FPS and RTS games like Call of Duty, Warfront: Turning Point or Company of Heroes), made irrelevant via gimmicks (Sniper Elite, Commandos, Velvet Assassin) or at least stolen and turned against them (Wolfenstein), and the hardened heroes to turn Nazi soldiers into cannon fodder.  &lt;br /&gt;
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Nazis are the progenitors of all acceptable targets where human bad guys are concerned. Be it in vidya games or movies, nobody has a problem with Nazis getting gunned down by the hundreds by the heroes, and they don&#039;t even have to resort to the dehumanizing full helmets that most other villain goons have to wear to make slaughtering them okay.&lt;br /&gt;
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A more comedic take on Nazis in fiction owes to wartime cartoons, where the soldiers and Nazi command are all bumbling idiots, with comedy brought to you by Walt Disney and Warner Bros. Hitler today has essentially been turned into a punchline with all the gags centered around him, which is kinda awesome when you think about it, as dictators that wish to be feared would never want to be remembered as a joke.&lt;br /&gt;
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===Examples===&lt;br /&gt;
*The [[Skaven]] from [[Warhammer Fantasy]] and later [[Age of Sigmar]] borrow many Nazi-esque elements, which in turn makes them the most vile and evil race in the World That Was... Only it&#039;s taken to its logical extreme, as with many things Warhammer. Nazis had a hatred for what they believed was üntermenschen and believed the &amp;quot;Aryan&amp;quot; race was most pure, while the Skaven hate all other living things, including their own race, with each individual believing only themselves to be worth anything. Pack in some advanced Wunderwaffen, magical nuclear power in the form of Warpstone and chemical weapons as well and you have a solid, if over-the-top, Nazi fantasy faction.&lt;br /&gt;
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*Thalmor from the Elder Scrolls: Skyrim is a fantasy equivalent of NSDAP, with robes completely ripping off SS uniforms, racism, genocide of &amp;quot;impure elves&amp;quot; and religious persecution of an enemy people in a conquered realm.&lt;br /&gt;
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*The most extensive take on the theme of Space Nazis would be the Helghast from &#039;&#039;Killzone&#039;&#039;, where the people of Helgan see the ISA as Imperialist gits who forced them out of their planet for refusing their rule. Although by Shadow Fall, they become akin to Communist East Germans, being filled with political radicals and separated by a wall and all.&lt;br /&gt;
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*If you have a fantasy/sci-fi world, it will almost certainly have some sort of Nazi analogue floating around. At the same time, Nazis also figure into a lot of [[Alternate History|alternate history]] fiction: Nazis invading England, Nazis invading America, Nazis successfully conquering the USSR, Nazis getting the Bomb first, Nazis creating an army of mutant uber-troopers, Nazis on the Moon, Nazis using occult powers to summon demons to aid them, all of these have been done. The Nazi obsession in alternate history is largely due to the fact that we consider them evil (for the right reasons), and our modern world is the result of an Allied victory. A Nazi victory, to us, is just unthinkable.&lt;br /&gt;
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==Nazis and [[/tg/]]==&lt;br /&gt;
Long ago, /tg/ realized something that most competent GMs have: Nazis represent a great liberating force for any GM, for they represent a force that any player need not feel any remorse over resorting to violence against, because Nazis are the textbook template for villains in most settings. They desire world domination, see themselves as the apex species and view most others with utter contempt, wanton disregard for common life, have an industry primarily geared towards war, are the most powerful warmongers, and they have that evil-yet-sublime aesthetic to their armies. Nazis are a modern setting variant of using [[slavery|slavers]] as your enemy in a fantasy game: they have little to no redeeming values, so they&#039;re great enemy fodder.&lt;br /&gt;
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The association gives the players a motivation and creates the understanding that these people are Completely Evil™, allowing the GM to focus on other aspects of the story. Indeed, one can get similar results by simply providing details that lead us to conclude that any group you are facing off against are this universe&#039;s version of Nazis. That said, that same context makes using Nazis a double-edged sword, and a lazy GM (or author, script writer, or whatever; this is hardly unique to roleplaying) can royally screw up if one uses them incorrectly. Used incorrectly, Nazis become a kitten-eating one-dimensional caricature of villains descended into self-parody, which &#039;&#039;can&#039;&#039; work if the world is built for it. Kitten-eating Nazis work best in &amp;quot;goofy&amp;quot; settings where it&#039;s fully possible, and indeed expected for the final boss to be Hitler himself riding a cyborg dinosaur, but in a setting trying to take itself seriously, such flat villains do just that - fall flat and fail to incite the proper emotional reaction. Remember that the &#039;&#039;&#039;key&#039;&#039;&#039; to successful Nazi use is that emotional reaction. That exportation of real world baggage is the point, perhaps the sole point to use Nazis over some other villain. Nazis have the additional problem of not even needing to be exaggerated that much to make the worst of them into something like this. So care must be taken when one plays the Nazi card, or it will come off as trite.&lt;br /&gt;
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Entire stretches of [[d20 Modern|d20 Past]] are shown various ways to implement &#039;&#039;Indiana Jones&#039;&#039;-style Nazis into any campaign during the early 1900s, and [[Savage Worlds]] has an entire supplement devoted to thwarting Nazi super-soldier plans during WWII. More clever GMs can do even more interesting things with it, such as backing up the savagery of the Nazis with [[Fist of the North Star|a humanizing element to make them more understandable, even if antagonists]], whilst another interesting setting, proposed for [[GURPS]], starts the players off &#039;&#039;as&#039;&#039; Nazis and has them turn against their former comrades as the movement becomes harder and harder to justify. It&#039;s also worth remembering that Nazis can be used for comedy as well. All of these lead to some pretty great storytelling, just so long as the GM knows how to play them correctly and prevent them from becoming a wackier version of an [[Ork]].&lt;br /&gt;
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...And then you have [[Racial Holy War|this bullshit]], which misses the point entirely and renders us all stupider for the knowledge of its existence.&lt;br /&gt;
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==Nazi Gear, Weapons, and Vehicles==&lt;br /&gt;
If you decide to use Nazis as your bad guys at tonight&#039;s game, the link below is a brief run down of basic information on Nazi equipment. If you&#039;re planning to play them as protagonists, either make sure it&#039;s well written with an enemy that rivals or &#039;&#039;surpasses&#039;&#039; their evil, or you&#039;re likely playing [[Racial Holy War]] and should thoroughly reconsider your life choices.&lt;br /&gt;
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&#039;&#039;Main Article: [[Nazi Equipment]]&#039;&#039;&lt;br /&gt;
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== See Also ==&lt;br /&gt;
* [[/pol/]]&lt;br /&gt;
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[[Category:History]][[Category:Not related]]&lt;/div&gt;</summary>
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