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		<id>http://2d4chan.org/mediawiki/index.php?title=Standard_Fantasy_Setting&amp;diff=445741</id>
		<title>Standard Fantasy Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Standard_Fantasy_Setting&amp;diff=445741"/>
		<updated>2021-10-08T00:34:40Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:442C:CB50:844:F246: /* Standard Japanese Fantasy Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know the one. The &amp;quot;default&amp;quot; fantasy setting, &amp;lt;s&amp;gt;as codified by&amp;lt;/s&amp;gt; ripping off [[J.R.R. Tolkien]] and/or [[Dungeons and Dragons]], with a few going for the [[Warhammer Fantasy]] cum Central European fantasy angle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Generic_Fantasy_Map.jpg|thumb|right|Typically features the generic fantasy map. You know, the one with oceans on the left, land on the right, some long mountain ranges splitting good from evil.]]&lt;br /&gt;
[[Image:Generic_Fantasy_Cities.png|thumb|right|The capital of the (anime) Standard Fantasy Setting: Seoul, South Korea.]]&lt;br /&gt;
[[Image:WouldNotExplore.jpeg|thumb|right|Another typical example (click for more detail)]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;distinguishing&amp;quot; features of the standard fantasy setting include: &lt;br /&gt;
* [[Elf|Elf/ves]], [[Dwarf|Dwarf/ves]], [[Human|Humans]], [[Orc|Orcs]] or their [[Games Workshop|trademarkable]] equivalents. [[Halfling|Halflings]] and other races are optional, depending on the decade it was made.&lt;br /&gt;
** There&#039;s usually at least one [[Always Chaotic Evil]] race; if not Orcs, then some kind of [[Demon]]. &lt;br /&gt;
* [[Dragon|Dragons]], usually intelligent.&lt;br /&gt;
* [[Undead]], usually evil.&lt;br /&gt;
* [[Medieval Stasis]], with heavily schizophrenic technology levels the further from the center of the map you get.&lt;br /&gt;
* Enough magic that [[Wizard]] is a viable career path.&lt;br /&gt;
* Some kind of Evil Overlord, although he does not have to feature in the story or campaign.&lt;br /&gt;
* Fantasy versions of real world cultures. Typical are [[Al-Qadim|Arabia]], [[Kara-Tur|The Middle Kingdom]], and some variant on [[Maztica|Native Americans]].&lt;br /&gt;
* Either a &amp;quot;Dung Ages&amp;quot; or &amp;quot;Excessively Romanticized&amp;quot; approach to what the world looks like, sometimes both depending on its level of humor/seriousness.&lt;br /&gt;
* [[God|Gods]], generally [[Religion|active enough]] that there is no doubt of their existence.&lt;br /&gt;
&lt;br /&gt;
Common variations of the Standard Fantasy Setting include:&lt;br /&gt;
*Gothic: Adds angels and demons, black-white ethical framework, and Gothic architecture&lt;br /&gt;
*Swords &amp;amp; Sandals: Very [[Bronze Age]]-esque.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Starfinder|IN SPAAAACE]]&#039;&#039;&#039;&#039;&#039;: [[Science Fantasy]], but we&#039;re in space.&lt;br /&gt;
Some variations will eschew the Tolkien races in favor of pulpier or slightly more obscure races/visual themes, like [[Nymph|nymphs]] and [[Frazetta Man|Frazetta Men]].&lt;br /&gt;
&lt;br /&gt;
This has become more rare in literature; the likes of Dennis L. McKiernan and Terry Brooks have mined it to exhaustion, while others like Terry Pratchett and G.R.R. Martin have satirized, parodied, or deconstructed what was left. [[Fantasy Heartbreaker|Fantasy Heartbreakers]] have similarly exhausted the tabletop RPG side. [[Isekai]] still has plenty of &#039;em, but most Isekai are garbage.&lt;br /&gt;
&lt;br /&gt;
Since most people are familiar with the Standard Fantasy Setting, it remains popular in [[Anime]], [[Video Games|Vidya]], and [[board games]].&lt;br /&gt;
&lt;br /&gt;
==Medieval European Fantasy==&lt;br /&gt;
Distinct enough from the Standard Fantasy Setting to get its own name (and tropes page), the Medieval European Fantasy setting is, well, a setting that tries to base itself around some kind of fascimile of Medieval Europe. What distinguishes this from the Standard Fantasy Setting? Generally, that&#039;s... tricky. Expert more overt references to European culture, geography, politics, history, and so forth. This may even go so far as to bring in more elements of Arthurian legend and/or European fairytales.&lt;br /&gt;
&lt;br /&gt;
There are two and a half common ways of describing the MEF to SFS relationship:&lt;br /&gt;
&lt;br /&gt;
# One possible way to differentiate is to ask &amp;quot;is this closer to J.R.R. Tolkein or George R.R. Martin?&amp;quot; That is, MEF is usually more closely associated with &amp;quot;low powered&amp;quot;, &amp;quot;more or less historically accurate&amp;quot;, or &amp;quot;grimdark&amp;quot; fantasy, rather than Standard Fantasy Setting&#039;s &amp;quot;high powered&amp;quot;, &amp;quot;closer to Mythology than anything realistic&amp;quot;, or &amp;quot;Noblebright&amp;quot; fantasy.&lt;br /&gt;
# Another is to ask &amp;quot;are there cultures besides Medieval European, are they examined in any detail, and is a large amount of the story set in this non-ME culture?&amp;quot; If the answer to both is &amp;quot;Yes&amp;quot;, you may have exited the MEF zone, and entered more of the SFS area. (Or put another way: The Daenerys parts of [[A Song of Ice and Fire]] are not MEF, if counted separately; ASoIaF as a whole counts as MEF, since that&#039;s such a small part of the story.)&lt;br /&gt;
# The &amp;quot;half&amp;quot; way is to just contrast MEF to the Japanese Standard Fantasy Setting.&lt;br /&gt;
&lt;br /&gt;
Notable examples of this aesthetic include:&lt;br /&gt;
* [[Symbaroum]]&lt;br /&gt;
* Certain iterations of [[Bretonnia]] in [[Warhammer Fantasy]] (The rest of the world is a little too culturally advanced to fit the &amp;quot;Medieval&amp;quot; part of the name)&lt;br /&gt;
* [[A Song of Ice And Fire]]&lt;br /&gt;
* [[Dungeons and Dragons]] can be played as MEF, but it was and is more a melting pot of influences and a toolkit than anything with an actual coherent aesthetic&amp;lt;ref&amp;gt;Seriously, the 1st Edition Dungeon Master&#039;s Guide had rules for pistols, shotguns and lasers from [[Boot Hill]] and [[Gamma World]], and let&#039;s not get started on how Asian the [[Monk]] is.&amp;lt;/ref&amp;gt;, and most generic fantasy follows in D&amp;amp;D&#039;s footsteps.&lt;br /&gt;
&lt;br /&gt;
==Standard Japanese Fantasy Setting==&lt;br /&gt;
Whilst the Japanese love the Standard Fantasy Setting enough that you&#039;ll see it in plenty of fantasy anime, manga and video games, they&#039;ve also put their own spin on it often enough that it&#039;s become a recognized aesthetic in its own right, which in turn has become a major thing in fantasy anime, manga and video games. In fact, there&#039;s very few official tabletop games set in this kind of setting, outside of Japan&#039;s own [[Dungeons &amp;amp; Dragons]] knock-off, [[Sword World RPG]].&lt;br /&gt;
&lt;br /&gt;
Defining attributes of the Standard Japanese Fantasy Setting?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races:&#039;&#039;&#039; In a SJFS, races are typically divided into the major categories of Humanoid, Sei (&amp;quot;Pure&amp;quot; or &amp;quot;Sacred&amp;quot;), Ma (&amp;quot;Magic&amp;quot; or &amp;quot;Demon&amp;quot;), Shin (&amp;quot;God&amp;quot; or &amp;quot;Divine&amp;quot;), Demihuman and Monster.&lt;br /&gt;
* Humanoid races are typically made up of Humans, [[Elf|Elves]], [[Dwarf|Dwarves]], [[Beastfolk]] and [[Giant]]s. If there&#039;s a precursor race, it&#039;s typically related to one or more or the aforementioned.&lt;br /&gt;
** Humans tend to be in charge, and may treat other races like crap, especially if there&#039;s a corrupt empire and/or church running humanity.&lt;br /&gt;
** Dwarves are very close allies with humans, and their womenfolk tend to be more prominent (often ending up as [[loli]]s or [[shortstack]]s). &lt;br /&gt;
** Elves often are in hiding, usually due to having warred with humanity. Half-elves tend to replace purebloods as &amp;quot;the elves who actually interact with humans&amp;quot;. Dark elves are usually not evil, and tend to be quite sexual, often with blonde or white hair contrasting human-like dark skin.&lt;br /&gt;
** Beastfolk vary from full-on anthros to [[monstergirls]] style &amp;quot;human with animal bits&amp;quot;. Often men look like anthros and women like monstergirls. Tend to be physically orientated, and often treated like crap. Some beastfolk, especially human-blooded halfbreeds, may look human or monstergirl style, but can &amp;quot;freak out&amp;quot; and transform into a more monstrous state whilst also going berserk, ala a [[therianthrope]].&lt;br /&gt;
* Sei races are typically a mixture of [[fey]], [[elemental]]s, and magical beasts (from &amp;quot;ordinary&amp;quot; talking animals to magical creatures like [[unicorn]]s).&lt;br /&gt;
* Ma races are usually dangerous and chaotic, but not universally evil (we&#039;ll get to that). Generally divided between Majuu (&amp;quot;Demon-Beasts&amp;quot;; animal type monsters or beastfolk) and Mazoku (&amp;quot;Demon-Tribe&amp;quot;, humanoid and often taking visual cues from Western [[fiend]]s), with a Maou (&amp;quot;Demon-Lord&amp;quot;) ruling over them all.&lt;br /&gt;
* Shin races, often called &amp;quot;Shinzoku&amp;quot;, are typically either [[celestial]]s, [[dragon]]s, or both. They are usually ruled over one or more Gods of Good.&lt;br /&gt;
* [[Demihuman]]s are generally more monstrous humanoids that are begrudgingly accepted alongside humanity, but not liked very much. This may be just an alternative name for &amp;quot;Monster&amp;quot;. [[Lizardfolk]] and [[Harpy|Harpies]] tend to be demihumans.&lt;br /&gt;
* Monsters are any creature that exists to be killed. Common monsters are [[slime]]s, [[orc]]s, [[kobold]]s, [[ogre]]s and [[goblin]]s. Orcs and kobolds, infamously, tend to resemble pig-folk and dog-folk, due to their roots in old-school D&amp;amp;D art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039;&lt;br /&gt;
* The [[Gish]] archetype tends to be very pronounced, to the point where fighters who &#039;&#039;don&#039;t&#039;&#039; know at least a few spells are rare.&lt;br /&gt;
* Master Swordsman types, who frequently get slapped with the [[samurai]] moniker, are usually the exception to the above, relying on striking with incredible speed and force whilst not being very good at taking damage.&lt;br /&gt;
* Paladins, in comparison, tend to be the tanks. Due to the Japanese cosmology revolving around Light/Dark rather than Good/Evil, the whole &amp;quot;testing or morals&amp;quot; things is rare.&lt;br /&gt;
* Ninjas typically fill the role of &amp;quot;thief&amp;quot; or &amp;quot;assassin&amp;quot;, but are usually characterized as loyal and/or self-sacrificing, unlike western Rogues.&lt;br /&gt;
* The traditional D&amp;amp;D Monk is often portrayed by women or cute little kids, for the comedic juxtaposition.&lt;br /&gt;
* Barbarians are usually called Berserkers, and often portrayed as somehow cursed.&lt;br /&gt;
* With the proclivity towards [[magitek]], expect gunners and/or artificers backed by constructs.&lt;br /&gt;
* Spellcasters are typically divided between Black Mages (focused on elemental or destructive magic), White Mages (focused on healing and holy magic), and Summoners.&lt;br /&gt;
&lt;br /&gt;
Other notable aspects of the SJFS:&lt;br /&gt;
* Good and Evil in the Western sense are replaced with a focus on Light and Dark.&lt;br /&gt;
* Individuality is central to Goodness, which keeps powers of Good firmly in the Neutral Good and Chaotic Good alignments; the great flaw of Good is a tendency to devolve into tyranny.&lt;br /&gt;
* Darkness isn&#039;t evil; the Ma races aren&#039;t necessarily universally evil.&lt;br /&gt;
* Light isn&#039;t good; Shin and Sei races (especially Sei) can be just as dangerous or corruptible as the Ma races.&lt;br /&gt;
* Catholic trappings are popular for religious aspects, but the more overtly &amp;quot;Christian&amp;quot; a church is, the more likely it tends to be corrupt or outright evil (a combo of the &amp;quot;Lawfulness can devolve into Tyranny&amp;quot; cliche and Japan&#039;s lingering cultural opposition towards Christianity).  References to other real-life religions beside Buddhism are, for better or worse, almost non-existent.&lt;br /&gt;
* [[Magitek]] is often common, and may even see fantasy Mecha.&lt;br /&gt;
* Ki manipulation is often a major part of the magical system, if not the default explanation for it.&lt;br /&gt;
* The world often has a tangible font of life energy that must be protected from abuse.&lt;br /&gt;
* Mana often takes solid form by crystallizing.&lt;br /&gt;
&lt;br /&gt;
SJFS &amp;quot;light novels&amp;quot; have their own particular set of tropes more common to them than other media:&lt;br /&gt;
* Adventuring guilds are a thing.&lt;br /&gt;
* Dungeon crawling is often emphasized to the point that dungeons are a kind of magical-yet-natural phenomena, and/or plunging into dungeons may serve as the foundation of entire economies.&lt;br /&gt;
* Slavery is often present, and usually magically enforced by enchanted collars or tattoos.&lt;br /&gt;
&lt;br /&gt;
==Tropes Pages==&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/MedievalEuropeanFantasy&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardJapaneseFantasySetting&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]]&lt;br /&gt;
[[Category: Setting Aesthetics]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:442C:CB50:844:F246</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Standard_Fantasy_Setting&amp;diff=445740</id>
		<title>Standard Fantasy Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Standard_Fantasy_Setting&amp;diff=445740"/>
		<updated>2021-10-08T00:23:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:442C:CB50:844:F246: /* Standard Japanese Fantasy Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know the one. The &amp;quot;default&amp;quot; fantasy setting, &amp;lt;s&amp;gt;as codified by&amp;lt;/s&amp;gt; ripping off [[J.R.R. Tolkien]] and/or [[Dungeons and Dragons]], with a few going for the [[Warhammer Fantasy]] cum Central European fantasy angle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Generic_Fantasy_Map.jpg|thumb|right|Typically features the generic fantasy map. You know, the one with oceans on the left, land on the right, some long mountain ranges splitting good from evil.]]&lt;br /&gt;
[[Image:Generic_Fantasy_Cities.png|thumb|right|The capital of the (anime) Standard Fantasy Setting: Seoul, South Korea.]]&lt;br /&gt;
[[Image:WouldNotExplore.jpeg|thumb|right|Another typical example (click for more detail)]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;distinguishing&amp;quot; features of the standard fantasy setting include: &lt;br /&gt;
* [[Elf|Elf/ves]], [[Dwarf|Dwarf/ves]], [[Human|Humans]], [[Orc|Orcs]] or their [[Games Workshop|trademarkable]] equivalents. [[Halfling|Halflings]] and other races are optional, depending on the decade it was made.&lt;br /&gt;
** There&#039;s usually at least one [[Always Chaotic Evil]] race; if not Orcs, then some kind of [[Demon]]. &lt;br /&gt;
* [[Dragon|Dragons]], usually intelligent.&lt;br /&gt;
* [[Undead]], usually evil.&lt;br /&gt;
* [[Medieval Stasis]], with heavily schizophrenic technology levels the further from the center of the map you get.&lt;br /&gt;
* Enough magic that [[Wizard]] is a viable career path.&lt;br /&gt;
* Some kind of Evil Overlord, although he does not have to feature in the story or campaign.&lt;br /&gt;
* Fantasy versions of real world cultures. Typical are [[Al-Qadim|Arabia]], [[Kara-Tur|The Middle Kingdom]], and some variant on [[Maztica|Native Americans]].&lt;br /&gt;
* Either a &amp;quot;Dung Ages&amp;quot; or &amp;quot;Excessively Romanticized&amp;quot; approach to what the world looks like, sometimes both depending on its level of humor/seriousness.&lt;br /&gt;
* [[God|Gods]], generally [[Religion|active enough]] that there is no doubt of their existence.&lt;br /&gt;
&lt;br /&gt;
Common variations of the Standard Fantasy Setting include:&lt;br /&gt;
*Gothic: Adds angels and demons, black-white ethical framework, and Gothic architecture&lt;br /&gt;
*Swords &amp;amp; Sandals: Very [[Bronze Age]]-esque.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Starfinder|IN SPAAAACE]]&#039;&#039;&#039;&#039;&#039;: [[Science Fantasy]], but we&#039;re in space.&lt;br /&gt;
Some variations will eschew the Tolkien races in favor of pulpier or slightly more obscure races/visual themes, like [[Nymph|nymphs]] and [[Frazetta Man|Frazetta Men]].&lt;br /&gt;
&lt;br /&gt;
This has become more rare in literature; the likes of Dennis L. McKiernan and Terry Brooks have mined it to exhaustion, while others like Terry Pratchett and G.R.R. Martin have satirized, parodied, or deconstructed what was left. [[Fantasy Heartbreaker|Fantasy Heartbreakers]] have similarly exhausted the tabletop RPG side. [[Isekai]] still has plenty of &#039;em, but most Isekai are garbage.&lt;br /&gt;
&lt;br /&gt;
Since most people are familiar with the Standard Fantasy Setting, it remains popular in [[Anime]], [[Video Games|Vidya]], and [[board games]].&lt;br /&gt;
&lt;br /&gt;
==Medieval European Fantasy==&lt;br /&gt;
Distinct enough from the Standard Fantasy Setting to get its own name (and tropes page), the Medieval European Fantasy setting is, well, a setting that tries to base itself around some kind of fascimile of Medieval Europe. What distinguishes this from the Standard Fantasy Setting? Generally, that&#039;s... tricky. Expert more overt references to European culture, geography, politics, history, and so forth. This may even go so far as to bring in more elements of Arthurian legend and/or European fairytales.&lt;br /&gt;
&lt;br /&gt;
There are two and a half common ways of describing the MEF to SFS relationship:&lt;br /&gt;
&lt;br /&gt;
# One possible way to differentiate is to ask &amp;quot;is this closer to J.R.R. Tolkein or George R.R. Martin?&amp;quot; That is, MEF is usually more closely associated with &amp;quot;low powered&amp;quot;, &amp;quot;more or less historically accurate&amp;quot;, or &amp;quot;grimdark&amp;quot; fantasy, rather than Standard Fantasy Setting&#039;s &amp;quot;high powered&amp;quot;, &amp;quot;closer to Mythology than anything realistic&amp;quot;, or &amp;quot;Noblebright&amp;quot; fantasy.&lt;br /&gt;
# Another is to ask &amp;quot;are there cultures besides Medieval European, are they examined in any detail, and is a large amount of the story set in this non-ME culture?&amp;quot; If the answer to both is &amp;quot;Yes&amp;quot;, you may have exited the MEF zone, and entered more of the SFS area. (Or put another way: The Daenerys parts of [[A Song of Ice and Fire]] are not MEF, if counted separately; ASoIaF as a whole counts as MEF, since that&#039;s such a small part of the story.)&lt;br /&gt;
# The &amp;quot;half&amp;quot; way is to just contrast MEF to the Japanese Standard Fantasy Setting.&lt;br /&gt;
&lt;br /&gt;
Notable examples of this aesthetic include:&lt;br /&gt;
* [[Symbaroum]]&lt;br /&gt;
* Certain iterations of [[Bretonnia]] in [[Warhammer Fantasy]] (The rest of the world is a little too culturally advanced to fit the &amp;quot;Medieval&amp;quot; part of the name)&lt;br /&gt;
* [[A Song of Ice And Fire]]&lt;br /&gt;
* [[Dungeons and Dragons]] can be played as MEF, but it was and is more a melting pot of influences and a toolkit than anything with an actual coherent aesthetic&amp;lt;ref&amp;gt;Seriously, the 1st Edition Dungeon Master&#039;s Guide had rules for pistols, shotguns and lasers from [[Boot Hill]] and [[Gamma World]], and let&#039;s not get started on how Asian the [[Monk]] is.&amp;lt;/ref&amp;gt;, and most generic fantasy follows in D&amp;amp;D&#039;s footsteps.&lt;br /&gt;
&lt;br /&gt;
==Standard Japanese Fantasy Setting==&lt;br /&gt;
Whilst the Japanese love the Standard Fantasy Setting enough that you&#039;ll see it in plenty of fantasy anime, manga and video games, they&#039;ve also put their own spin on it often enough that it&#039;s become a recognized aesthetic in its own right, which in turn has become a major thing in fantasy anime, manga and video games. In fact, there&#039;s very few official tabletop games set in this kind of setting, outside of Japan&#039;s own [[Dungeons &amp;amp; Dragons]] knock-off, [[Sword World RPG]].&lt;br /&gt;
&lt;br /&gt;
Defining attributes of the Standard Japanese Fantasy Setting?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Races:&#039;&#039;&#039; In a SJFS, races are typically divided into the major categories of Humanoid, Sei (&amp;quot;Pure&amp;quot; or &amp;quot;Sacred&amp;quot;), Ma (&amp;quot;Magic&amp;quot; or &amp;quot;Demon&amp;quot;), Shin (&amp;quot;God&amp;quot; or &amp;quot;Divine&amp;quot;), Demihuman and Monster.&lt;br /&gt;
* Humanoid races are typically made up of Humans, [[Elf|Elves]], [[Dwarf|Dwarves]], [[Beastfolk]] and [[Giant]]s. If there&#039;s a precursor race, it&#039;s typically related to one or more or the aforementioned.&lt;br /&gt;
** Humans tend to be in charge, and may treat other races like crap, especially if there&#039;s a corrupt empire and/or church running humanity.&lt;br /&gt;
** Dwarves are very close allies with humans, and their womenfolk tend to be more prominent (often ending up as [[loli]]s or [[shortstack]]s). &lt;br /&gt;
** Elves often are in hiding, usually due to having warred with humanity. Half-elves tend to replace purebloods as &amp;quot;the elves who actually interact with humans&amp;quot;. Dark elves are usually not evil, and tend to be quite sexual, often with blonde or white hair contrasting human-like dark skin.&lt;br /&gt;
** Beastfolk vary from full-on anthros to [[monstergirls]] style &amp;quot;human with animal bits&amp;quot;. Often men look like anthros and women like monstergirls. Tend to be physically orientated, and often treated like crap. Some beastfolk, especially human-blooded halfbreeds, may look human or monstergirl style, but can &amp;quot;freak out&amp;quot; and transform into a more monstrous state whilst also going berserk, ala a [[therianthrope]].&lt;br /&gt;
* Sei races are typically a mixture of [[fey]], [[elemental]]s, and magical beasts (from &amp;quot;ordinary&amp;quot; talking animals to magical creatures like [[unicorn]]s).&lt;br /&gt;
* Ma races are usually dangerous and chaotic, but not universally evil (we&#039;ll get to that). Generally divided between Majuu (&amp;quot;Demon-Beasts&amp;quot;; animal type monsters or beastfolk) and Mazoku (&amp;quot;Demon-Tribe&amp;quot;, humanoid and often taking visual cues from Western [[fiend]]s), with a Maou (&amp;quot;Demon-Lord&amp;quot;) ruling over them all.&lt;br /&gt;
* Shin races, often called &amp;quot;Shinzoku&amp;quot;, are typically either [[celestial]]s, [[dragon]]s, or both. They are usually ruled over one or more Gods of Good.&lt;br /&gt;
* [[Demihuman]]s are generally more monstrous humanoids that are begrudgingly accepted alongside humanity, but not liked very much. This may be just an alternative name for &amp;quot;Monster&amp;quot;. [[Lizardfolk]] and [[Harpy|Harpies]] tend to be demihumans.&lt;br /&gt;
* Monsters are any creature that exists to be killed. Common monsters are [[slime]]s, [[orc]]s, [[kobold]]s, [[ogre]]s and [[goblin]]s. Orcs and kobolds, infamously, tend to resemble pig-folk and dog-folk, due to their roots in old-school D&amp;amp;D art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039;&lt;br /&gt;
* The [[Gish]] archetype tends to be very pronounced, to the point where fighters who &#039;&#039;don&#039;t&#039;&#039; know at least a few spells are rare.&lt;br /&gt;
* Master Swordsman types, who frequently get slapped with the [[samurai]] moniker, are usually the exception to the above, relying on striking with incredible speed and force whilst not being very good at taking damage.&lt;br /&gt;
* Paladins, in comparison, tend to be the tanks. Due to the Japanese cosmology revolving around Light/Dark rather than Good/Evil, the whole &amp;quot;testing or morals&amp;quot; things is rare.&lt;br /&gt;
* Ninjas typically fill the role of &amp;quot;thief&amp;quot; or &amp;quot;assassin&amp;quot;, but are usually characterized as loyal and/or self-sacrificing, unlike western Rogues.&lt;br /&gt;
* The traditional D&amp;amp;D Monk is often portrayed by women or cute little kids, for the comedic juxtaposition.&lt;br /&gt;
* Barbarians are usually called Berserkers, and often portrayed as somehow cursed.&lt;br /&gt;
* With the proclivity towards [[magitek]], expect gunners and/or artificers backed by constructs.&lt;br /&gt;
* Spellcasters are typically divided between Black Mages (focused on elemental or destructive magic), White Mages (focused on healing and holy magic), and Summoners.&lt;br /&gt;
&lt;br /&gt;
Other notable aspects of the SJFS:&lt;br /&gt;
* Good and Evil in the Western sense are replaced with a focus on Light and Dark.&lt;br /&gt;
* Individuality is central to Goodness, which keeps powers of Good firmly in the Neutral Good and Chaotic Good alignments; the great flaw of Good is a tendency to devolve into tyranny.&lt;br /&gt;
* Darkness isn&#039;t evil; the Ma races aren&#039;t necessarily universally evil.&lt;br /&gt;
* Light isn&#039;t good; Shin and Sei races (especially Sei) can be just as dangerous or corruptible as the Ma races.&lt;br /&gt;
* Catholic trappings are popular for religious aspects, but the more overtly &amp;quot;Christian&amp;quot; a church is, the more likely it tends to be corrupt or outright evil (a combo of the &amp;quot;Lawfulness can devolve into Tyranny&amp;quot; cliche and Japan&#039;s lingering cultural opposition towards Christianity).  References to other real-life religions, for better or worse are almost non-existent.&lt;br /&gt;
* [[Magitek]] is often common, and may even see fantasy Mecha.&lt;br /&gt;
* Ki manipulation is often a major part of the magical system, if not the default explanation for it.&lt;br /&gt;
* The world often has a tangible font of life energy that must be protected from abuse.&lt;br /&gt;
* Mana often takes solid form by crystallizing.&lt;br /&gt;
&lt;br /&gt;
SJFS &amp;quot;light novels&amp;quot; have their own particular set of tropes more common to them than other media:&lt;br /&gt;
* Adventuring guilds are a thing.&lt;br /&gt;
* Dungeon crawling is often emphasized to the point that dungeons are a kind of magical-yet-natural phenomena, and/or plunging into dungeons may serve as the foundation of entire economies.&lt;br /&gt;
* Slavery is often present, and usually magically enforced by enchanted collars or tattoos.&lt;br /&gt;
&lt;br /&gt;
==Tropes Pages==&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/MedievalEuropeanFantasy&lt;br /&gt;
* https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardJapaneseFantasySetting&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]]&lt;br /&gt;
[[Category: Setting Aesthetics]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:442C:CB50:844:F246</name></author>
	</entry>
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