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		<id>http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389320</id>
		<title>Prince Imrik</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389320"/>
		<updated>2020-05-19T18:12:49Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[Image:Prince Imrik.png|300px|thumb|right|This pretty Princess isn&#039;t captured by Dragons, HE RIDES THEM!]]&lt;br /&gt;
&#039;&#039;&#039;Prince Imrik&#039;&#039;&#039; is a [[High Elves (Warhammer Fantasy)|High Elf]] Prince in [[Warhammer Fantasy Battle]]. Also known as &#039;&#039;&#039;The Dragonlord&#039;&#039;&#039;, he is the representative for the High Elf kingdom of [[Ulthuan|Caledor]], a Kingdom known for being the home to Dragons, Volcanoes, and assholes who are so arrogant and up their own ass that even other High Elves have a hard time tolerating them.&lt;br /&gt;
&lt;br /&gt;
He is the last in the line of [[Caledor the Dragontamer]], Which has given him a high amount of privilege and a massive ego.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
&lt;br /&gt;
Imrik&#039;s story starts where most High Elf princes&#039; stories end, unconscious in the middle of a field after getting his ass whooped by [[Dark Elves (Warhammer Fantasy)|Dark Elves]]. Fortunately for him, before the Druchii could get to work doing god knows what to his anus, they heard the roar of a massive Star Dragon who came flying doing the mountainside to rescue Imrik. The Dark Elves who were stupid enough to stay behind to fight the death lizard where torn to pieces, and The dragon was able to get Imrik to safety. This was Minaithnir, the most powerful of the still living dragons on Ulthuan, who decided he would fight alongside Imrik from now on. Why did he decide this guy who just got his ass whooped would be a worthy partner? Who knows.&lt;br /&gt;
&lt;br /&gt;
Since then Imrik and his new dragon buddy have been travelling all over the Warhammer world, kicking ass and taking names. Not so much in the name of Ulthuan, but to stroke an ego so large that even most other High Elves find it annoying. He sent aid to the Bretonnians against a massive Beastmen horde purely to protect a waystone, then bitched when the Bretonnian king got more kills then him. He always held jealousy over [[Tyrion]] and [[Teclis]] for being more popular than him, and feels like Caledor is doing all the heavy lifting for Ulthuan despite the fact all he really does is go fighting to satisfy his own quests for glory (and that the dragons, not the elves, are the ones doing all that heavy lifting).&lt;br /&gt;
&lt;br /&gt;
He is considered one of the greatest heroes in Ulthuan, but in terms of the lore he is honestly one of the least explored, interesting and flushed out character the High Elves have. He&#039;s a haughty royal douche-bag, which is about as generic a personality you can give a High Elf in Warhammer, especially one from Caledor. The only difference is he&#039;s willing to get off his ass and do something. Even on the tabletop he was mainly just &amp;quot;A prince on a star dragon but better.&amp;quot; Compare him to many other High Elf characters, who are exceptions to the normal rules of the High Elves rather than the norm:&lt;br /&gt;
&lt;br /&gt;
*While most High Elves avoid conflict if necessary due to their dwindling numbers, Tyrion is obsessed with war and conflict as it&#039;s the only thing he&#039;s good at, along with having anger management problems.  Also, despite being super-popular there&#039;s only a few people he&#039;s close to.&lt;br /&gt;
&lt;br /&gt;
*Teclis is a cripple who actually wants to support the other races to fight against Chaos, and actually considers their wants and needs, while most High Elves view them barely better than apes.&lt;br /&gt;
&lt;br /&gt;
*Alarielle is pretty much the only Everqueen who has actually goes out fighting instead of deal with more cultural and religious practices.&lt;br /&gt;
&lt;br /&gt;
*While most High Elves find no fault in themselves and think that only Dark Elves and Chaos are a threat, [[Eltharion]] is more cynical to his people and realizes there are other races that can be a threat to Ulthuan.&lt;br /&gt;
&lt;br /&gt;
*Alith Anar is the completely opposite of Eltharion with the same cynicism to his kingdom of Nagarythe. Focus mainly on Dark Elves and their leaders and anyone that trespasses his land. Also a completely edgy loner among the High Elves and the last of his bloodline.&lt;br /&gt;
&lt;br /&gt;
Imrik is the norm, not an exception which makes it hard for him to stand out, and is probably why he hasn&#039;t been playable on the table top since 6th edition. He does have two redeemable traits, one being he actually forces the other Princes of Caledor to stop jerking off to photos of their infinitely more bad ass ancestors and do something, and he will uphold his oaths no matter what. This makes him bro tier to an extent, but is still a bit of a dick.&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
Imrik was such a big dick that he tried to blackmail his way into becoming Pheonix King by refusing to lend anyone in Ulthuan the aid of the dragons unless they crown him (which the dragons were apparently okay with despite their disregard for non-dragon politics), and all this during a major daemonic invasion of Ulthuan.  &lt;br /&gt;
&lt;br /&gt;
Tyrion finally had enough of his bullshit and said in front of an assembly of nobles that he and Caledor need to get their fucking act together and get their heads out of their asses, threatening to embargo the kingdom if they didn&#039;t.  Imrik responded by ceding Caledor from the Phoenix Throne and declaring them independent.  When Tyrion later tried to reconcile so they could fight off the daemons, Imrik threw the offer back in his face and decided to join [[Malekith]] after the latter gave back some dragon eggs.  &lt;br /&gt;
&lt;br /&gt;
Yup, this &amp;quot;Hero of Ulthuan&amp;quot; betrayed his people and joined their worst enemy because someone finally stood up to their arrogant BS. What a hero... He did accomplish a notable feat of breaching the armor of Aenarion with his lance when Tyrion went full Khaine, something that no-one - including Greater Daemons - had been able to do before or since.  He survived the destruction of Ulthuan due to his dragon flying them to Athel Loren.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
According to Warhammer Community, Imrik will be released for the game in the form of a Free-LC to accompany the upcoming Warden &amp;amp; The Paunch DLC.&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389319</id>
		<title>Prince Imrik</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389319"/>
		<updated>2020-05-19T18:10:17Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[Image:Prince Imrik.png|300px|thumb|right|This pretty Princess isn&#039;t captured by Dragons, HE RIDES THEM!]]&lt;br /&gt;
&#039;&#039;&#039;Prince Imrik&#039;&#039;&#039; is a [[High Elves (Warhammer Fantasy)|High Elf]] Prince in [[Warhammer Fantasy Battle]]. Also known as &#039;&#039;&#039;The Dragonlord&#039;&#039;&#039;, he is the representative for the High Elf kingdom of [[Ulthuan|Caledor]], a Kingdom known for being the home to Dragons, Volcanoes, and assholes who are so arrogant and up their own ass that even other High Elves have a hard time tolerating them.&lt;br /&gt;
&lt;br /&gt;
He is the last in the line of [[Caledor the Dragontamer]], Which has given him a high amount of privilege and a massive ego.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
&lt;br /&gt;
Imrik&#039;s story starts where most High Elf princes&#039; stories end, unconscious in the middle of a field after getting his ass whooped by [[Dark Elves (Warhammer Fantasy)|Dark Elves]]. Fortunately for him, before the Druchii could get to work doing god knows what to his anus, they heard the roar of a massive Star Dragon who came flying doing the mountainside to rescue Imrik. The Dark Elves who were stupid enough to stay behind to fight the death lizard where torn to pieces, and The dragon was able to get Imrik to safety. This was Minaithnir, the most powerful of the still living dragons on Ulthuan, who decided he would fight alongside Imrik from now on. Why did he decide this guy who just got his ass whooped would be a worthy partner? Who knows.&lt;br /&gt;
&lt;br /&gt;
Since then Imrik and his new dragon buddy have been travelling all over the Warhammer world, kicking ass and taking names. Not so much in the name of Ulthuan, but to stroke an ego so large that even most other High Elves find it annoying. He sent aid to the Bretonnians against a massive Beastmen horde purely to protect a waystone, then bitched when the Bretonnian king got more kills then him. He always held jealousy over [[Tyrion]] and [[Teclis]] for being more popular than him, and feels like Caledor is doing all the heavy lifting for Ulthuan despite the fact all he really does is go fighting to satisfy his own quests for glory (and that the dragons, not the elves, are the ones doing all that heavy lifting).&lt;br /&gt;
&lt;br /&gt;
He is considered one of the greatest heroes in Ulthuan, but in terms of the lore he is honestly one of the least explored, interesting and flushed out character the High Elves have. He&#039;s a haughty royal douche-bag, which is about as generic a personality you can give a High Elf in Warhammer, especially one from Caledor. The only difference is he&#039;s willing to get off his ass and do something. Even on the tabletop he was mainly just &amp;quot;A prince on a star dragon but better.&amp;quot; Compare him to many other High Elf characters, who are exceptions to the normal rules of the High Elves rather than the norm:&lt;br /&gt;
&lt;br /&gt;
*While most High Elves avoid conflict if necessary due to their dwindling numbers, Tyrion is obsessed with war and conflict as it&#039;s the only thing he&#039;s good at, along with having anger management problems.  Also, despite being super-popular there&#039;s only a few people he&#039;s close to.&lt;br /&gt;
&lt;br /&gt;
*Teclis is a cripple who actually wants to support the other races to fight against Chaos, and actually considers their wants and needs, while most High Elves view them barely better than apes.&lt;br /&gt;
&lt;br /&gt;
*Alarielle is pretty much the only Everqueen who has actually goes out fighting instead of deal with more cultural and religious practices.&lt;br /&gt;
&lt;br /&gt;
*While most High Elves find no fault in themselves and think that only Dark Elves and Chaos are a threat, [[Eltharion]] is more cynical to his people and realizes there are other races that can be a threat to Ulthuan.&lt;br /&gt;
&lt;br /&gt;
*Alith Anar is the completely opposite of Eltharion with the same cynicism to his kingdom of Nagarythe. Focus mainly on Dark Elves and their leaders and anyone that trespasses his land. Also a completely edgy loner among the High Elves and the last of his bloodline.&lt;br /&gt;
&lt;br /&gt;
Imrik is the norm, not an exception which makes it hard for him to stand out, and is probably why he hasn&#039;t been playable on the table top since 6th edition. He does have two redeemable traits, one being he actually forces the other Princes of Caledor to stop jerking off to photos of their infinitely more bad ass ancestors and do something, and he will uphold his oaths no matter what. This makes him bro tier to an extent, but is still a bit of a dick.&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
Imrik was such a big dick that he tried to blackmail his way into becoming Pheonix King by refusing to lend anyone in Ulthuan the aid of the dragons unless they crown him (which the dragons were apparently okay with despite their disregard for non-dragon politics), and all this during a major daemonic invasion of Ulthuan.  &lt;br /&gt;
&lt;br /&gt;
Tyrion finally had enough of his bullshit and said in front of an assembly of nobles that he and Caledor need to get their fucking act together and get their heads out of their asses, threatening to embargo the kingdom if they didn&#039;t.  Imrik responded by ceding Caledor from the Phoenix Throne and declaring them independent.  When Tyrion later tried to reconcile so they could fight off the daemons, Imrik threw the offer back in his face and decided to join [[Malekith]] after the latter gave back some dragon eggs.  &lt;br /&gt;
&lt;br /&gt;
Yup, this &amp;quot;Hero of Ulthuan&amp;quot; betrayed his people and joined their worst enemy because someone finally stood up to their arrogant BS. What a hero... He survived the destruction of Ulthuan due to his dragon flying them to Athel Loren.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
According to Warhammer Community, Imrik will be released for the game in the form of a Free-LC to accompany the upcoming Warden &amp;amp; The Paunch DLC.&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372313</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372313"/>
		<updated>2020-05-19T11:53:39Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
&lt;br /&gt;
Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers.  He kept a few of them on the surface, but the other gods didn&#039;t like them, so he sent them into the wilderness until he called on them again (among them were the Bonereapers who would go on to form the Petrifex Elite and Null Myriad Legions.  Despite this, nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]  &lt;br /&gt;
&lt;br /&gt;
Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
&lt;br /&gt;
If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.&lt;br /&gt;
&lt;br /&gt;
While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Hysh.&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
&lt;br /&gt;
In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
&lt;br /&gt;
Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
&lt;br /&gt;
Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
&lt;br /&gt;
===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement or settlements they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all and use your remains - body and soul.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  &lt;br /&gt;
&lt;br /&gt;
Where the bones come from, the required condition and amount depends on the situation and Bonereaper legion in question.  Human bone is the most widely used; dwarf bones aren&#039;t common enough, elf bones are but don&#039;t replenish fast enough and greenskin bones are coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used, such as to repair Kavalos steeds or make Gothizzar Harvesters, that&#039;s not always the case and it depends on what animal they&#039;re from (Rhinoxen and Bleaklake crocodiles are popular choices).  The Bonereapers CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them by mixing in different kinds of bones doesn&#039;t work.  Plus, they respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with the human bones).  &lt;br /&gt;
&lt;br /&gt;
Sometimes things are even worse.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands.  What kinds of demands?  How about asking the population for detailed records on the city&#039;s family lineage going back to the founders and the condition of &#039;&#039;every bone in their bodies&#039;&#039;.  Or maybe they ask for just one tonne of bones &#039;&#039;every day&#039;&#039;.  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unforunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the tithe.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they have a term related to the Bone Tithe called the Terminus Concept, referring to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe - short term or long term - is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant. For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  [[Necrons|They only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity (or so their most senior member says...).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion; so loyal to him that they defer to Arkhan even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure locations in the realms so Katakros can control the sources of their magic.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being as clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]].&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They even force the Bone Tithe on other death factions, as was the case when they subjected a keep of Blood Knights to it and offered them a way out if their leader defeated a Liege-Kavalos in a duel to the death (he didn&#039;t), so in addition to being [[Kharn|psychopaths with zero regard for life, they&#039;re also team-killing douchebags]].  Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse]].&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art and hated the butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons, if you want to know more look it up.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24344</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24344"/>
		<updated>2020-05-19T04:59:18Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Nagash has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* They have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too, these guys DO... NOT... FLEE... EVER!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves abilities and a tanky bodyguard unit for HEROES.  They become even more durable if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* The Relentless Discipline Points mechanic (also called RDP) is used instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond Petrifex save bonus. Most notably, morteks and stalkers reroll saves only in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spend before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: Add +1 to their saves.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and &amp;lt;s&amp;gt;arguably&amp;lt;/s&amp;gt; IS the best overall.  Noticeable that at every major tournament you will be lucky to ever see an OBR army that is NOT a Petrifex.  Makes your entire army (including Nagash) stupidly tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best default choice, but if your meta is very magic heavy, this choice is clear (hint: it&#039;s probably still petrifex). Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ. With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3), and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing.&lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: 690)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: 690)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: 680)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, moreso if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion, because they do this but better and for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: 760)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: 510)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: 700)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: 840)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This batallion is the armies only reliable method of brining back dead Stalkers and Arachai.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari batallions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
It&#039;s worth noting that if you ever include Arkhan or Nagash in your list, you&#039;re locked out of Mercenaries. However, we dodge the command point punishment, but because we&#039;re so expensive it&#039;ll be hard to fit much. Try to use these guys to squeeze in some cheap screen or synergies into your army. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039; Ranged rend, although even with that they&#039;re slightly worse than full health catapults, but then you see the price. Three cannons are going to cost similarly to two catapults (and two are less than 50% more expensive than a single catapult) and with a Cogsmith they will definitely outperform them. This can be mitigated by using your character&#039;s abilities to give the catapults extra attacks, but ultimately whether or not you do and which one you end up going for will be up to you, as the results are very similar.&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039; More elites, but now they have to take bravery tests and have crappier armor and need more synergies that require Command Points.&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039; far to costly for not enough gain IMO. If our stuff was cheaper, it&#039;d be a maybe.&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; Could be cute with the new ogor rules making maneaters and firebellys both way better, but you bump into the cost problem again&lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; Fast shooting is great for an army of slow, plodding melee guys like us. Still probably just ok since you can&#039;t use command points and there&#039;s no real synergy with your skelemen.&lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039; Lore shenanigans aside, this could have been amazing, if only for the Vampire lord. The ability to spend a command point to chuck an extra, EXTRA attack onto a death unit could have been great! If only we had command points. That being said, Blood Knights are arguably superior to Kavalos Deathriders, having a better profile, way more damage on the charge, they have the same Battleshock immunity your guys do and they have a better save against rend - weapons. If you&#039;re not going into Petrifex Elite and you don&#039;t have something to buff up a lone squad of Deathriders or two, then consider getting the Blood Knights, they only cost slightly more for a rather large set of bonuses, as well as self-healing. &lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039; This is probably what you want to take. 6 point per fugly marauder model that moves d6&amp;quot; after depliyment is a great forward screen. Take two units of 20 to occupy board space, grab early objectives, or even screen against opponent&#039;s deep strikes. For 120pts (instead of your regular 130pts for mortek guard) you get double the wounds, worse saves, better movement and vulnerability to battleshock. Bump the unit up to 40 dudes and you&#039;re only paying 5 points per model. This is skaven level of screening efficiency right here! Quantity is a quality of its own.&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039; A very high entry cost lets you take some inexpensive screens. Because of the giant&#039;s tax, those cheap dogs and spawn aren&#039;t so cheap anymore.&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039; The funniest option. Bring your necromancer and 3 squads of skeletons to have some baby skeletons take bullets (read charges) for your big-boy skeletons. Definitely take them if you want something to hold backfield objectives. Also the only way to include a corpse cart and a plus one to casting is always so sweet. &lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039; Probably your best choice for some speedy screen, could lead to some interesting combinations. Since we don&#039;t have command points, we are stuck with Courtiers to bring serfs back to full strength. If you can afford it, consider bringing Duke Crackmarrow and his Grymwatch to serve as dedicated monster hunters.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5790</id>
		<title>/pol/</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/pol/&amp;diff=5790"/>
		<updated>2020-05-19T04:52:23Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flamewar}}&lt;br /&gt;
{{fail}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{delete| Lets just delete this and, as its eventually gonna become spammed by /pol/&#039;s many idiotic supporters. Besides, we could always redirect this page to skub. If we don&#039;t delete this, then please permanently protect it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:QnVjrKW.jpg|thumb|right|300px]]&lt;br /&gt;
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{{topquote|Gas the kikes! [[Racial Holy War|Race war]] now!|/pol/&#039;s battlecry}}&lt;br /&gt;
{{topquote|1=Gentlemen, I had a vision of the future. One day because we won [[The_World_Wars#The_First_World_War|this war]], a man called Adolf Hitler will take power and he will make a lot of people angry about the Jewry. And also romani. And also the blacks. And the non-whites. Except for the Japanese, they&#039;re honorable Aryans, I guess. Also there will be a website called 4chan.org, and there will be a board called /pol/, and it will just be about what I have described. Its kind of a [[My Little Pony|one-trick-pony, except the pony is retarded]].|2=[https://youtu.be/Tj-nCjnVDKM?t=2133 The Fresh Sorcerer&#039;s accurate summary of /pol/]}}&lt;br /&gt;
&lt;br /&gt;
[[Skub]]&#039;s OTHER final form, and the opposite pole of [[SJW]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/pol/&#039;&#039;&#039; is 4chan&#039;s &amp;quot;Politically Incorrect&amp;quot; board, nowadays mostly &amp;lt;s&amp;gt;populated by&amp;lt;/s&amp;gt; used for incarcerating &amp;lt;s&amp;gt;people who identify as&amp;lt;/s&amp;gt; neo-nazis, alt-righters, ancaps, edgy contrarians, and other colorful characters who rant on Jews, black people, women, Marxists, Muslims, Christians, Atheists, and every variety of white depending on the time of day. This also entails dumb shit such as long passionate debates on whether Slavic or Southern European people count as white, or complaints about Jews causing everything from financial crises to World Wars to hurting your toe on a table leg (the phrase &amp;quot;[[Meme|Baton Roue]]&amp;quot; might come to mind).&lt;br /&gt;
&lt;br /&gt;
If you ask /pol/, they&#039;ll claim to be the best and most enlightened board that can see through the lies of society, while everyone from the other boards will call their userbase arguably the most obnoxious and [[cancer]]ous board on the whole site and nothing more than a far-right [[My Little Pony|containment board  to prevent them spreading their cancer elsewhere]].&lt;br /&gt;
&lt;br /&gt;
People who frequent /pol/ usually refer to themselves as /pol/lacks, but much more derogatory terms have been used to describe them by people outside of /pol/ such as /pol/io, /pol/luters, /pol/tards, /pol/yps, tad/pol/es, /pol/esmokers, and /pol/tergeists. The recently coined-term &amp;quot;alt-right&amp;quot; has quickly become for the right what the term SJW is for the left. On that note, some SJWs and /pol/acks aren&#039;t above having similar &#039;&#039;fundamental&#039;&#039; attitudes towards both their ideology and people who don&#039;t agree with it, which may seem odd - unless you&#039;re familiar with the idea of [https://en.wikipedia.org/wiki/Horseshoe_theory horseshoe theory] as it applies to political radical behavior, though that in itself isn&#039;t always the case.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
...What, the above wasn&#039;t enough?&lt;br /&gt;
&lt;br /&gt;
Do you REALLY want to know more about this?&lt;br /&gt;
&lt;br /&gt;
...alright, fuck it. Put on the helmets and bring the bleach, this is going to be real long and real boring.&lt;br /&gt;
&lt;br /&gt;
4chan&#039;s userbase is naturally a product of the industrial society, i.e. it bred a lot of NEETs and frustrated people who are largely kept in line with entertainment and porn and economic welfare, and will [[Roman Empire|gladly support any political party as long as their needs are met, inasmuch as they don&#039;t bother thinking about anything beyond their immediate well-being]]. Additionally, /b/ in particular had a history of racial supremacy expressed via memetic bigotry (i.e. using &amp;quot;nigger&amp;quot; as an insult, &amp;quot;faggot&amp;quot; as an endearing word, and &amp;quot;jewgolds&amp;quot; or &amp;quot;shekels&amp;quot; as the term for money) since around 2008, prior to the Anonymous v. Scientology clashes that brought them into more of a &amp;quot;spotlight&amp;quot;. Most times it was considered little more than a joke by its userbase, just another way of ensuring that people who couldn&#039;t demonstrate thick enough skin to handle the typical level of discourse on /b/ would be driven off.&lt;br /&gt;
&lt;br /&gt;
However, as time went on, people who took such things at face value began to show up more and more often - [https://news.ycombinator.com/item?id=1011498 it&#039;s been said that] &amp;quot;any community that gets its laughs by pretending to be idiots will eventually be flooded by actual idiots who mistakenly believe that they&#039;re in good company.&amp;quot; Eventually, some of the aforementioned idiots began espousing positions that couldn&#039;t be dismissed as attempts at humor any longer, but were soon seen for the representation of their values that it really was.&lt;br /&gt;
&lt;br /&gt;
...Then along came the economic housing bubble of 2009, and said NEETs found their bread and circuses were not enough in the face of concepts such as &amp;quot;darkening future&amp;quot; and &amp;quot;imminent poverty&amp;quot;. And that opened Pandora&#039;s box, unleashing the suppressed anger (normally kept in check by porn, cheap entertainment and welfare) of the NEETizens of 4chan. Unsurprisingly, the first mention of the &amp;quot;alternative right&amp;quot; coincides around the bubble, with this &amp;quot;internal&amp;quot; discontent playing a part in their rise alongside the external &#039;friction&#039; that social justice represented.&lt;br /&gt;
&lt;br /&gt;
People can get defensive about their opinions about Kirk vs Picard or their taste in anime or opinions about Warhammer fluff or berate others for having opinions which they disagree with, but in the end that&#039;s just talking about fiction. In contrast politics is about stuff which actually matters to you in the Real World. Political discussions, especially online, are volatile things at the very best of times. Given that 4chan is &#039;&#039;&#039;&#039;&#039;the&#039;&#039;&#039;&#039;&#039; place where reasonable discussion goes to die, it was inevitable that even the calmest attempt at discussing politics quickly devolved into extremist arguments. Trolls and fanatics alike, in many points, became impossible to distinguish from one another - they either forgot whatever original aims they may have possessed, or else simply used those aims as a cover for something they now legitimately believed in and gained validation from.&lt;br /&gt;
&lt;br /&gt;
While they gleefully embraced the Nazi accusations that both sides of a debate would make at each other - and invariably decided to supercharge the politically incorrect arguments with shitposting just to enrage their opponents further - they did all of it with only a marginal knowledge of what the issues they were arguing about even entailed at any given time, if they remotely cared at all. Thus many political arguments far too numerous to count here, from immigration to crime and race, began to take root in /b/ and quickly spread elsewhere; Moot, being the [[Tzeentch|Eternal Planner]] that he is, created /n/ (what /pol/ started as) to corral the arguments.&lt;br /&gt;
&lt;br /&gt;
As you can see, [[Not as planned|it&#039;s gone swimmingly for everyone involved.]] Sort of like a multilayered monkey&#039;s paw of pure [[fail]].&lt;br /&gt;
&lt;br /&gt;
===Containment Board===&lt;br /&gt;
[[File:Pol leaves containment.png|thumb|right|200px]]&lt;br /&gt;
As stated earlier, /pol/ is meant to contain the population of stormweenies (named for Stormfront, a website that can be considered a precursor to /pol/, and whose community still overlaps with them) on 4chan. Pretty much everyone, including both Moot and most of /pol/ itself, has acknowledged this; Global rule #3 was once &#039;Keep /pol/ in /pol/&#039;. The rule has since been changed to a more general version saying not to post flames, racism, off-topic replies, uncalled-for catch phrases and other things that are unhelpful to a board, but since that&#039;s what /pol/ shitposting essentially IS, the rule is still the same in spirit. Several boards have a sticky at the front page telling people to keep politics in /pol/ as well.&lt;br /&gt;
&lt;br /&gt;
Though /pol/ isn&#039;t the only containment board on 4chan, the other containment boards such as /mlp/ and /soc/ are considered to have better userbases - those users have (mostly) less volatile baggage and the sense to leave it &#039;&#039;on&#039;&#039; those boards. When they venture onto another board, they stay on topic and only &#039;&#039;occasionally&#039;&#039; derail threads or start inflammatory ones (complete with /tg/ [[rage|deriving]] [[lulz|entertainment]] from it), but overall aren&#039;t &#039;&#039;nearly&#039;&#039; as insufferable in comparison.&lt;br /&gt;
&lt;br /&gt;
Most attempts to curb /pol/, on the other hand, result in them [[Cancer|spreading to other boards]], where they will try to de-rail the threads on those boards to whatever political event that is galvanizing them and spreading around conspiracy theories. Whenever they are told to fuck off and quit derailing threads, they will start shouting buzzwords. This hasn&#039;t stopped the board from being deleted twice throughout their history, mind, but the inevitable spread forced it to be brought back both times. Even to this day, you&#039;ll still get threads here and there that fall victim to politically-based derailing.&lt;br /&gt;
&lt;br /&gt;
==/pol/ using [[Warhammer 40,000]] as propaganda==&lt;br /&gt;
{{topquote|Suffer not the [[xenos]] to live!|Battle cry of the [[Deathwatch]]}}&lt;br /&gt;
&lt;br /&gt;
One of the greatest [[RAGE|headaches]] that /tg/ in particular has with /pol/ is the misuse of the [[grimdark]]ness and xenophobic policies of the [[Imperium of Man]] by /pol/&#039;s [[Neckbeard|Trump supporters]], who apparently believe that he is quite possibly a modern day incarnation of [[The Emperor]], and that the Western world should really become an IRL Imperium with zero tolerance against &amp;quot;Xenos&amp;quot; and &amp;quot;[[Tau|Cultural Marxists]]&amp;quot;, with lots of conspiracy theories that Trump is fighting an endless battle against the &amp;quot;Ruinous Powers&amp;quot; of Liberalism supposedly led by [[Tzeentch|George Soros]]. It&#039;s basically yet another &amp;quot;Jews secretly controlling the world&amp;quot; episode on top of the usual boogeyman of &amp;quot;The All-Powerful Left&amp;quot; already invoked by many of the &amp;quot;cuckservatives&amp;quot; the alt-right railed against at their inception.&lt;br /&gt;
&lt;br /&gt;
Initially, they &amp;quot;helped&amp;quot; him the only way they knew how: shitposting about [[anime]], Pepe the Frog, and [[catgirl]]s in MAGA hats. One of their most widespread propaganda involving 40k was the complete stereotyping of all Muslims as [[Ork|ultraviolent savages who reproduce by the thousands and have no other instinct than to kill, maim and pillage]], Mexicans being cast [[Tyranids|an all-consuming swarm migrating to America to consume all of its resources]], and that every single one of them should be subject to [[Exterminatus]]. AS if that wasn&#039;t insulting to all parties real and fictional, eventually they finally &amp;quot;invented&amp;quot; a shitty forced meme where [[Heresy|they put Donald Trump&#039;s head on images of the great God-Emperor of Mankind]]. Not many people find them funny, even in the rare case of the Photoshop job being decent, and the Trump buzz started to fade anyway as reality promptly ensued and people realized he was largely more of the same checkers-level propaganda volleys designed to sway voters (if &amp;quot;[[Derp|uber-rich American politician claiming to be the champion of the poor]]&amp;quot; sounds familiar to you, anyway).&lt;br /&gt;
&lt;br /&gt;
The new wave of French elections brought a more horrific wave of shitposting, with [[Extra Heresy|Marine le Pen being photoshopped into Sister of Battle pictures]]. However, Le Pen lost the French election by [[Fail|a 30% margin]], much to the [[Butthurt|chagrin]] of various /pol/tards. This was possibly compounded by the fact that Le Pen&#039;s campaign partly ran off the idea of a &#039;Frexit&#039;, only for Le Pen to abandon the entire idea post-election; between this and the Trump supporters in the userbase becoming nigh-indistiguishable from the more stereotypical ones, it proves for the umpteenth time that relying on any kind of political figurehead for overall validation is a universally bad idea.&lt;br /&gt;
&lt;br /&gt;
Given 40k had its start as a &#039;&#039;satire&#039;&#039; of dystopian fiction and a bitter, ironic reflection of right-wing 80s Britain (see also: [[Rogue Trader]]), other right-wingers latching onto 40k-memery as a vehicle for demagoguery, propaganda and appeals to emotion, and further conflating it with modern politics is perhaps a schadenfreudish circle finally come complete. Without the original context, they see nothing more than an unironic heroic fantasy that validates their beliefs, rather than the proper mockery that it constitutes. Needless to say, many in /tg/ find such inclusion of real world politics in our 40k to be a sad, idiotic and pathetic phenomenon that should be punished by summary [[Exterminatus|SAGE&#039;ing]].&lt;br /&gt;
&lt;br /&gt;
==Ideology and Methodology (such as it is)==&lt;br /&gt;
While the full history of the SJW phenomenon is way too complicated to describe on their page and is usually less relevant to /tg/ (at least far less so than interactions with other boards on the site), suffice to say that while SJWs are the product of modern civil rights movements [[Ultramarines|who blindly adhere to the LETTER of a given progressive political creed&#039;s code of conduct without understanding the spirit of it]], /pol/acks essentially aspire to become the uber-racist, sexist, [[Chaotic Stupid|hyper-reactionary]] [[Marines Malevolent|card-carrying degenerates]] they think the other side believes them to be.&lt;br /&gt;
&lt;br /&gt;
That this is (again) close to the same way some SJWs would come to conduct themselves - down to and including the general rudderlessness, the &#039;&#039;typical&#039;&#039; response to anyone who doesn&#039;t share their opinion, and the general prevalence of bullshit artists as figureheads - may explain why /pol/, by and large, seem so eager to join them in the race to the bottom. However, the horseshoe theory only holds water if you have the most basic and binary grasp of the political spectrum; everyone likes to think their &amp;quot;side&amp;quot; is the most rational.&lt;br /&gt;
&lt;br /&gt;
Admittedly, badly implemented and ham-fisted progressive policies tend to alienate the people not supported by them, just like any other political policy, and it&#039;s not uncommon for social justice narratives (or ANY kind, really, but specifically these) to be astroturfed and exploited by politicians and corporations alike, as well as the grifters out for social currency. Thus, some people feel an instinct to rebel against a status quo that supposedly coddles and encourages &amp;quot;white guilt&amp;quot; and &amp;quot;political correctness gone mad&amp;quot;, while others seek out the &amp;quot;rightful&amp;quot; social positioning they couldn&#039;t get elsewhere - and still others are looking for fresh marks after their recruitment pool in other activist circles went dry. From these groups, the edgiest and the craziest form the core of /pol/.&lt;br /&gt;
&lt;br /&gt;
However, any analysis going beyond the surface for more than five minutes would recognize progressive lip service to be just that - lip service designed to appease &#039;SJW&#039; demands rather than actually meet them. In addition, the &amp;quot;horseshoe theory&amp;quot; school of thought seems slightly more merited upon recognizing that, when they&#039;re not using it as a thoroughly cynical ploy to draw attention and stir shit, /pol/acks will use eerily similar rhetoric to signal their own virtues of traditional values, being &amp;quot;rational&amp;quot; thinkers, and otherwise acting in defense of &amp;quot;freedom&amp;quot;, at least when they&#039;re genuinely believing anything beyond what directly benefits them. The words &amp;quot;refuge in audacity&amp;quot; should come to mind for the [[TVTropes|tropers]] in the audience, albeit in a far more disingenuous sense - the right to offend and be irreverent is elevated to a sacred cow, which is about as self-defeating as it sounds. &lt;br /&gt;
&lt;br /&gt;
That said, most /pol/tergeists have no idea how anything actually works - even the basics of their own most common political beliefs are notoriously flimsy (if not OUTRIGHT blatant) myths and lies, often more than the SJWs they denigrate. The average /pol/ user tends to conduct themselves and their approach to politics across the board with all the nuance and subtlety of any given sportsball fandom, even &#039;&#039;&#039;before&#039;&#039;&#039; the slow bleeding of the glorified sportsball spectacle that is modern mainstream politics into the board itself commenced. While 4chan at large is and always has been something of a self-sustaining shitshow even at its best, /pol/ is (ostensibly) despised even by the rest of the userbase because they take their views to the logical &amp;quot;conclusion&amp;quot; and render themselves little more than bizarre caricatures.&lt;br /&gt;
&lt;br /&gt;
Example of such nonsensical claims include: Stalin being a Jew (he was Georgian and a major anti-Semite to boot; the Jewish influence, of course, was mainly from Trotsky, which makes it all the more ironic); the first reports of Nazi death camps came from the Soviets (it came from Poland); most welfare recipients being unemployed black people (evidencing a misunderstanding of &amp;quot;majority&amp;quot; and &amp;quot;disproportionate number&amp;quot;, as most people on welfare are white and only use it for 3 years or less); and the British Empire started declining by 1800 (their Golden Age was from 1816-1915, with Jews very well represented). And the coup de grace theory to rule over them all is another theory, &amp;quot;The Khazar Theory&amp;quot;, that the real good Jews are actually all white people (Jacob&#039;s sons), while all the stereotypical Jews are [[Mongols|Khazar nomads&#039; descendants]]. [[What|Yes, this is your brain&#039;s sound when it shifts without the clutch.]]&lt;br /&gt;
&lt;br /&gt;
This is indicative of one of the biggest problems with /pol/, even more than not staying in their containment board: its denizens suffer from a board-wide Dunning-Kruger effect, believing themselves expert authorities on a multitude of subjects that individually take years of study at minimum, and shitpost and overuse bad memes as a substitute for wit and intelligence, ignoring that even the most casual Googling could debunk most of their narratives. Even Stormfront (which was run by an actual member of the Ku Klux Klan at one point, if it somehow still isn&#039;t) had &#039;&#039;slightly&#039;&#039; more principle; gods help you if you enter /pol/ from Israel.&lt;br /&gt;
&lt;br /&gt;
Whenever a meme becomes popular on /pol/, they will begin forcing the meme on every other board, rapidly driving it so far into the ground that it will come out on the other side of the planet before the day is out. The memes they spam tend to be childish insults that will only impress people below 18. It says a lot about their board when getting merged with /mlp/ during an April Fools&#039; joke &#039;&#039;&#039;improved&#039;&#039;&#039; it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR:&#039;&#039;&#039; Even ignoring their disgusting traits AND putting aside &amp;quot;keep /pol/ in /pol/&amp;quot; talk, /tg/ remembers first and foremost that /pol/ is a containment board for a &#039;&#039;very good&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
===Connections with the Christchurch Mosque Attacks===&lt;br /&gt;
&amp;lt;span style=&#039;font-size:125%&#039;&amp;gt;{{BLAM|This section concerns the attacks on the Christchurch Mosques in New Zealand, the consequences of which affected the entire board, and by extension /tg/.}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brenton Tarrant, the 28-year-old man who attacked two Mosques in Christchurch, NZ, apparently identified as a &amp;quot;/pol/ack&amp;quot; and made a &amp;lt;s&amp;gt;detailed&amp;lt;/s&amp;gt; barely literate manifesto mostly in the form of a &amp;quot;Q&amp;amp;A,&amp;quot; containing absolutely zero original political thought and nary a trace of coherent ideology besides repetition of the basic White Nationalist complaints of a Western demographic upheaval (the &amp;quot;fourteen words,&amp;quot; basically). It is all the more pathetic because he characterizes the poorly-formatted PDF as a &#039;&#039;magnum opus&#039;&#039; of three years&#039; worth of political growth; one critical point of [[Derp|critical fuckstupid]] is his admiration for Communist China, known for its violation of basic human rights, especially free speech, against the Muslim Uyghurs of and even its Han (the dominant Chinese ethnic group) citizens.&lt;br /&gt;
&lt;br /&gt;
Even &#039;&#039;&#039;/pol/ itself&#039;&#039;&#039;, for all its numerous faults, practically worships the concept of the free exchange of ideas: A common point of contention with SJWs, perceived and otherwise, is freedom of debate and free speech at all costs, especially when it&#039;s offensive...at least, up until the point where their &#039;&#039;&#039;&#039;&#039;own&#039;&#039;&#039;&#039;&#039; views are challenged, of course. Then they suddenly decide that maybe censorship isn&#039;t so bad after all, which explains quite a lot about the board&#039;s fascist sympathies. &lt;br /&gt;
&lt;br /&gt;
Said manifesto referenced several questionably tasteful memes (prominently, &amp;quot;remove kebab&amp;quot;), and the fucking degenerate actually went so far as to shout out those memes in public and play [[/v/|video game soundtracks]] and songs that /pol/ has turned into memes, while actively shooting people and live-streaming it. Sick fuck. Naturally, this means more conversations about the impact of the Internet/social media and technology in general and its role in the lives of disaffected millennials (and doing it full justice is a tall order and a half); the level of disconnect displayed, even by the expected standards of radical politics, that would allow a person to take a life while joyfully shouting silly sayings from the Internet like he was at an anime convention is disgusting and hard to fathom.&lt;br /&gt;
&lt;br /&gt;
His goal, apparently, was to cause more hysteria and retribution: in his manifesto, he specifically spoke of wanting to stir up shit regarding &#039;&#039;inter alia&#039;&#039;, laws regarding the rights of free speech and bearing arms which, in his mind, would lead to civil war and an ultimate victory for his ideology, such as it is. He imagined himself becoming a full martyr for the cause, or else incarcerated and (if the latter) perhaps later to be broken out of jail by a movement inspired by his &amp;quot;noble actions&amp;quot;...and yet few people online seem to consider his actions or their results desirable, even among those who would inevitably be even &#039;&#039;remotely&#039;&#039; &#039;sympathetic&#039; to his cause. The only ones who would wholeheartedly support him were likely deadset on their ideology to begin with.&lt;br /&gt;
&lt;br /&gt;
This, along with his choice to attack extremely soft targets (including women, children, and mainstream, non-radical places of worship), is enough to demonstrate that he was not a political actor in any real sense, but rather amounts to the perpetrator of an incident far more serious and tragic. Rather than a &amp;quot;proper &#039;domestic [i.e. white] terrorist&#039;&amp;quot; (say, Timothy McVeigh), he comes across more as an aimless man on a demented rampage.&lt;br /&gt;
&lt;br /&gt;
By virtue of being a white man in a European culture instead of, say, a member of a rival sect in an Islamic country, his attack on a mosque actually makes international headlines for more than five minutes; with his point well out the window, his pathetic attempts at justifying his attack only harmed his cause in the imagination of the general public and even amongst his peers. Needless to say, the consequences of his actions were quite serious: political groups of which he was a member or tangentially related to are being attacked by the government, despite their having no part in the violence, and the blood was not yet dry when the PM said that New Zealand&#039;s already highly restrictive gun laws &amp;quot;had to change&amp;quot;. Most directly relevant to /tg/, their neighbor Australia [[Exterminatus|banned access]] to 4chan, 8chan and &#039;&#039;even fucking LiveLeak&#039;&#039; for distributing video of the massacre, which indirectly fucks over that entire sector of the userbase(s), likely due to the fact that the shooter, Brenton, is an Australian.&lt;br /&gt;
&lt;br /&gt;
In spite of that, Australia is the country in the Anglosphere whose attitude towards the Internet most resembles that of the Communist Chinese, so that&#039;s the LEAST of their worries. Crikey. As if that wasn’t enough, the level of irony to Tarrant’s actions defies reality. Tarrant was fixated on mass migration in his manifesto, but thanks to his attack, New Zealand (and possibly other western countries) will accept EVEN MORE migrants from the Middle East and Africa in an effort to show that they’re tolerant of said migrants despite Tarrant’s attack. Way to go. &lt;br /&gt;
&lt;br /&gt;
Though /pol/, with its vulgar and juvenile approach to issues of demography and race, is a tempting target to assign blame for his actions, 4chan might not be the genesis of his personal dissatisfaction; if the manifesto is to be trusted (itself a dicey proposition) he had apparently become interested in racial questions while touring the world and seeing the demographic changes which are afflicting Europe first hand. The problem is that when shitposting manchildren drink their own Kool-Aid and take up their guns alongside to murder innocent people, the average reasonable person can make a connection between the violence and the [[Star Wars|wretched hives of scum and villany]] said bad actors frequent, and so here we are.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t entirely news to these folks, of course: &amp;quot;screw your optics, I&#039;m going in&amp;quot; was how the last significant /pol/ terrorist put it, before attacking a defenseless synagogue which had no remote relation to any of /pol/&#039;s &#039;concerns&#039;. The inherent cowardice in that aspect of &#039;&#039;that&#039;&#039; attack and the most recent one are only one of the ways in which they are alike, but one of the most telling, not least because it begs the question of why the phrase &amp;quot;the last significant /pol/ terrorist&amp;quot; is even applicable.&lt;br /&gt;
&lt;br /&gt;
Any reasonably well-adjusted person from anywhere on the political spectrum can see that the culture and posters of /pol/ are what give it its unfathomably bad name, which by extension affects already-considered-malignant *chan subculture such that one would be hard-pressed to assert otherwise. Inasmuch as /pol/acks even take their own putative ideas seriously, they don&#039;t tend to do themselves any favors - on- OR off-line. In addition, despite 4chan supposedly not being the birthing place for the ideals of Mr. Tarrant, the fact that it can now be tangibly tied to such people AND the resulting Australian lockdown on 4chan/8chan/etc. is certain to impact perception of the board and anyone seen as aligned with them - likely for the worse.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[SJW]]s, the left-leaning contrast to /pol/&#039;s alt-right twattery, subjected to constant, often inaccurate, comparisons due to occasional hypocrisy and similar zealotry.  A major distinction is that SJWs have much more influence in the media and have produced  less violence than /pol/.&lt;br /&gt;
*[[Board-tans/pol]]&lt;br /&gt;
*[[Racial Holy War]], for what the rest of 4chan thinks would happen if a /pol/ack made an RPG.&lt;br /&gt;
*[[MYFAROG]], for when a /pol/ack actually made an RPG.&lt;br /&gt;
*[[Nazi]], what (most of) these guys &#039;&#039;wish&#039;&#039; they were.&lt;br /&gt;
*[https://www.youtube.com/watch?v=RBpijRDDOxQ An appropriate response] to the forced Trump meme.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:First_visit_to_pol.gif&lt;br /&gt;
File:1477229948688.jpg&lt;br /&gt;
File:Never Relax.jpg&lt;br /&gt;
File:1491144651231.png&lt;br /&gt;
File:1475903382909.jpg&lt;br /&gt;
File:Global Rule -3.jpg&lt;br /&gt;
File:Shitpost.png&lt;br /&gt;
File:1490344868585.jpg&lt;br /&gt;
File:1518620305269.jpg&lt;br /&gt;
File:1517880145411.png&lt;br /&gt;
File:Srgfd.png|All anyone needs to know. &lt;br /&gt;
File:1495590391196.png|Same as before but adapted to new memes.&lt;br /&gt;
File:5680446+_b10ddaacb84c03cf89b71c1f1327e25b.jpg|Cap doing what Cap does best.&lt;br /&gt;
File:Back_to_pol.jpg|The appropriate dismissal of all /pol/tards.&lt;br /&gt;
File:1481725926368.jpg|Some guy on Stormfront planning on using /pol/ as &#039;&#039;agitprop&#039;&#039;.&lt;br /&gt;
File:1488601566861.jpg|/pol/tards delude themselves into thinking that it&#039;s only liberals who dislike them.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Meme]][[Category: 4chan]][[Category: RAGE]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401762</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401762"/>
		<updated>2020-05-19T04:20:54Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Somewhat special cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods but has afterlives, and Taoism doesn&#039;t have an afterlife but does have a pantheistic concept of a god as a supernatural force.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of real-world religious people (like being too preachy, judgmental, irrational, hypocritical, or pressuring everyone to convert).&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals and practices that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Saudi Arabia. &lt;br /&gt;
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Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state. &lt;br /&gt;
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Interestingly, numerous tyrannical regimes have tried to restrict or stamp out religions. This is because religious teachings put the figure/object of worship before the state in a conflict of interest, most religions teachings condemn many of the things tyrannical leaders indulge in, tyrants dislike competition for their subjects&#039; fealty, tyrants dislike being answerable to anyone besides themselves, the tyrant may be prejudiced, or any combo of the above. While nations have ususlly tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context, as Marx viewed religion was a sort of protest against oppression that relieved people&#039;s immediate suffering and gave them the strength to go on living while also drawing their attention away from the class system that produced their oppression; subsequently, he believed that following the establishment of a communist society, religion would disappear as it would no longer be needed) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum formerly filled by an established religion while believers who manage to survive the regime try to continue their activities in secret.&lt;br /&gt;
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Unsurprisingly, the most religious nations are theocracies such as the Catholic theocracy running Vatican City and the Islamic theocracy running Saudi Arabia.  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently supress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
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==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* The purely functional where religions are a story device.&lt;br /&gt;
* Religions and/or those they worship are portrayed positively as some sort of endorsement of religiosity.&lt;br /&gt;
* Religions and/or those  they worship are portrayed negatively as some sort of criticism of religiosity.&lt;br /&gt;
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===Religion as a story device===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God - one more powerful than all the others and maybe the in-universe creator of everything - who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;&#039;almost anything&#039;&#039;&#039;, except &#039;&#039;avoid the consequences of being the one who did that anything&#039;&#039;&amp;quot;.&lt;br /&gt;
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===Religion as a Bad Thing=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, often alongside having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as the author of the book series &amp;quot;His Dark Materials&amp;quot;, Philip Pullman (he wrote it as an anti-theistic and anti-religious response to C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of either &amp;quot;The Gods Don&#039;t Exist&amp;quot;, &amp;quot;The Gods are Incompetent&amp;quot; (more on that below) or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the &amp;quot;Gods Don&#039;t Exist&amp;quot; or &amp;quot;Gods are Evil&amp;quot; route, or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; (for example; the author who codified the genre, [[H.P. Lovecraft]], was an avowed anti-religious atheist).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
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Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  Worst case scenario, the story is a wish fulfillment power fantasy against a religion or specific religious people - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.  Whatever the motivation, writers saying this message either model their fictional religions on the - occasionally exaggerated - worst excesses of real world religious people or use a fictional religion as a - usually obvious - stand-in or strawman of a real one.  Popular targets are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices), and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
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===Religion as a Good Thing===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
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Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world (such as Narnia)]].  Others use fictional religions that either visually resemble real-life religions or figures from them; religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion the author follows by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
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Another route this uses is the route that faith itself provides the power; think of Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, or the &amp;quot;[[Belief Function|Clap Your Hands If you Believe]]&amp;quot; trope.  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
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===Somewhat special cases===&lt;br /&gt;
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One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
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* Functionalists (and, for that matter, all three) need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).&lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific axe to grind (either against an entire religion, a group within that religion or individual adherents the author personally dislikes).  &lt;br /&gt;
* Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (audiences and authors nowdays demand more motive for their villains). While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/denomination/subset of another religion and/or be taking vengeance for a real or perceived wrong or injustice (which has &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
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[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (which is rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route from above.  The story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]], and in practice the writer often has an axe to grind against a specific religion.  It&#039;s a popular choice for writers trying to be [[Edgy]] who want to include religious subject matter in their stories, and they almost exclusively go after the most established religion in the area or any new cults that have emerged at the time.  Furthermore, any fictional religions will most likely be thinly-veiled stand-ins for real life religions.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
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===Miscellaneous Observations===&lt;br /&gt;
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Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
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If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
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Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
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==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
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* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa).  Religion doesn&#039;t play a significant role in Ork society compared to the other races.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
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* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
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* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
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* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
&lt;br /&gt;
* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
&lt;br /&gt;
===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
&lt;br /&gt;
===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401761</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401761"/>
		<updated>2020-05-19T04:18:12Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Religion as a Good Thing */&lt;/p&gt;
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&lt;div&gt;{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods but has afterlives, and Taoism doesn&#039;t have an afterlife but does have a pantheistic concept of a god as a supernatural force.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of real-world religious people (like being too preachy, judgmental, irrational, hypocritical, or pressuring everyone to convert).&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals and practices that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Saudi Arabia. &lt;br /&gt;
&lt;br /&gt;
Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state. &lt;br /&gt;
&lt;br /&gt;
Interestingly, numerous tyrannical regimes have tried to restrict or stamp out religions. This is because religious teachings put the figure/object of worship before the state in a conflict of interest, most religions teachings condemn many of the things tyrannical leaders indulge in, tyrants dislike competition for their subjects&#039; fealty, tyrants dislike being answerable to anyone besides themselves, the tyrant may be prejudiced, or any combo of the above. While nations have ususlly tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context, as Marx viewed religion was a sort of protest against oppression that relieved people&#039;s immediate suffering and gave them the strength to go on living while also drawing their attention away from the class system that produced their oppression; subsequently, he believed that following the establishment of a communist society, religion would disappear as it would no longer be needed) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum formerly filled by an established religion while believers who manage to survive the regime try to continue their activities in secret.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the most religious nations are theocracies such as the Catholic theocracy running Vatican City and the Islamic theocracy running Saudi Arabia.  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently supress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
&lt;br /&gt;
==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* The purely functional where religions are a story device.&lt;br /&gt;
* Religions and/or those they worship are portrayed positively as some sort of endorsement of religiosity.&lt;br /&gt;
* Religions and/or those  they worship are portrayed negatively as some sort of criticism of religiosity.&lt;br /&gt;
&lt;br /&gt;
===Religion as a story device===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God - one more powerful than all the others and maybe the in-universe creator of everything - who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;&#039;almost anything&#039;&#039;&#039;, except &#039;&#039;avoid the consequences of being the one who did that anything&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Bad Thing=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, often alongside having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as the author of the book series &amp;quot;His Dark Materials&amp;quot;, Philip Pullman (he wrote it as an anti-theistic and anti-religious response to C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of either &amp;quot;The Gods Don&#039;t Exist&amp;quot;, &amp;quot;The Gods are Incompetent&amp;quot; (more on that below) or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the &amp;quot;Gods Don&#039;t Exist&amp;quot; or &amp;quot;Gods are Evil&amp;quot; route, or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; (for example; the author who codified the genre, [[H.P. Lovecraft]], was an avowed anti-religious atheist).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
&lt;br /&gt;
Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  Worst case scenario, the story is a wish fulfillment power fantasy against a religion or specific religious people - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.  Whatever the motivation, writers saying this message either model their fictional religions on the - occasionally exaggerated - worst excesses of real world religious people or use a fictional religion as a - usually obvious - stand-in or strawman of a real one.  Popular targets are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices), and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Good Thing===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
&lt;br /&gt;
Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world (such as Narnia)]].  Others use fictional religions that either visually resemble real-life religions or figures from them; religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion the author follows by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
&lt;br /&gt;
Another route this uses is the route that faith itself provides the power; think of Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, or the &amp;quot;[[Belief Function|Clap Your Hands If you Believe]]&amp;quot; trope.  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
&lt;br /&gt;
===Somewhat special cases===&lt;br /&gt;
&lt;br /&gt;
One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
&lt;br /&gt;
* Functionalists (and, for that matter, all three) need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).&lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific axe to grind (either against an entire religion, a group within that religion or individual adherents the author personally dislikes).  &lt;br /&gt;
* The sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (audiences and authors nowdays demand more motive for their villains). While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/denomination/subset of another religion and/or be taking vengeance for a real or perceived wrong or injustice (which has &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (which is rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route from above.  The story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]], and in practice the writer often has an axe to grind against a specific religion.  It&#039;s a popular choice for writers trying to be [[Edgy]] who want to include religious subject matter in their stories, and they almost exclusively go after the most established religion in the area or any new cults that have emerged at the time.  Furthermore, any fictional religions will most likely be thinly-veiled stand-ins for real life religions.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Observations===&lt;br /&gt;
&lt;br /&gt;
Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
&lt;br /&gt;
If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
&lt;br /&gt;
Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
&lt;br /&gt;
==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
&lt;br /&gt;
* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
&lt;br /&gt;
* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa).  Religion doesn&#039;t play a significant role in Ork society compared to the other races.&lt;br /&gt;
&lt;br /&gt;
* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
&lt;br /&gt;
* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
&lt;br /&gt;
* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
&lt;br /&gt;
* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
&lt;br /&gt;
===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
&lt;br /&gt;
* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
&lt;br /&gt;
===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
&lt;br /&gt;
===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285571</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285571"/>
		<updated>2020-05-19T04:12:19Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Death and Undeath */&lt;/p&gt;
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&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
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{{Topquote|[[Just_As_Planned|All proceeds as I have predicted.]]|Katakros, shortly after losing the majority of his army and having his body destroyed.}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros was revealed after a series of hints. The first was he had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had faced Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could mean only one thing: he was a new character nobody had ever heard about before and was being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.  If he had a voice, it would be Jim Parsons The Big Bang Theory (or for a serious example, Stephen Lang).&lt;br /&gt;
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==History==&lt;br /&gt;
===Life===&lt;br /&gt;
Hailing from the Realm of Beasts, in life he was an incredibly talented [[Creed|tactician and strategist]], and thought it was his destiny to conquer and rule everywhere he went, Alexander the Great-style.  However, he was bad at making friends due to being a bossy perfectionist and a callous workaholic.  It also didn&#039;t help that in the army that he served, the vast majority of the upper command structure was made up of appointed aristocrats who did not take kindly to this bossy commoner upstart who had somehow risen all the way to become a general.  &lt;br /&gt;
&lt;br /&gt;
He died for the first time against Beastmen when he made a charge but no one was there to support his autistic ass. As a result he got plucked off his chariot and ripped to pieces by a Ghorgon, (just managing [[Awesome|to deal a fatal blow to it as he died]]).&lt;br /&gt;
&lt;br /&gt;
===Death and Undeath===&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]&lt;br /&gt;
Katakros&#039; manner of death gave him a disdain for mounts of all kinds, so in undeath he walks everywhere.  His soul first went to the afterlife Ossia, a place where hard workers are rewarded by getting to do everything they enjoyed about their jobs with none of the downsides.  Neighboring Ossia was another belonging to the same culture known as Necros, a place where the very same decadent aristocracy that had criticized and belittled Katakros&#039; work lived out their afterlives being pampered and tended to as they had been in life.  Seeing this disparity between Ossia and Necros, and since neither afterlife had a god they were on their own in disputes, Katakros began harboring an ever growing resentment for his spoiled neighbors, feeling that they were unworthy of such a reward in comparison to all that he had done in his life. Katakros&#039; skill saw him rise to the position of general, but no one liked him there either because he was as callous and self-centered as ever - to the point that even Ossia&#039;s famously ruthless military officers were shocked - which reminded them of Nagash.  &lt;br /&gt;
&lt;br /&gt;
Speaking of the sociopathic super-skeleton, this was at the time Nagash had just started his omnoming of all the death gods and afterlives.  By then Katakros led Ossia and wasn&#039;t keen to become Nagash&#039;s snack, so he annxed Necros under his rule (the blighters were so decadent they didn&#039;t even have a standing army).  When Nagash&#039;s armies arrived, Katakros managed to defend his turf better than anyone else, since while none of the people liked Katakros, they could gauge his callousness and he got results (blah blah &amp;quot;better the devil you know&amp;quot;).  It got to the point Nagash had to step in personally to curb stomp him.  Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. &lt;br /&gt;
&lt;br /&gt;
He became the first Bonereaper, which was all fine and dandy until Sigmar invaded.  Having been ordered to stop Sigmar by Nagash, Katakros took his forces to engage him despite thinking he could not actually win.  After Sigmar smashed through his forces, Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, guessing that that his glaive might be able to kill Sigmar because it was made using similar Warpstone methods to [[Fellblade|the weapon that slew Nagash in ages past]].  Naturally, Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and won.  Since this was before Sigmar thought about making the best warriors/leaders into Stormcast, (and apparently he didn&#039;t feel like turning &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; into a Sigmarine later), he threw the general into a Stormvault. Katakros spent his time mulling over tactics, stewing in his rage towards Sigmar and probably [https://www.youtube.com/watch?v=RZa79QGDeo8 bouncing a ball against the opposite wall to pass the time]. Unfortunately, rather than do something sensible like move it someplace Nagash couldn&#039;t easily access it, Sigmar trusted the enchantments to hide it from Nagash.  Jump forward in time, Lady Olynder opened it up and here he is, ready to start the Tithe.&lt;br /&gt;
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[[File:Katakros and the boys.jpg|thumb|300px|right|Katakros&#039; final form (note the bulge here is smaller than his model&#039;s).]]That being said, Katakros is the Mortarch of the Necropolis, and has his own sub-faction, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions called the Mortis Praetorians.  Whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies (but for some reason still less effective than grave guard, who cost only 10 points more than mortek guards).  Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
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Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways.  He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will despite demonstrating a capacity for joy and self-deluding in the above quote.  &lt;br /&gt;
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Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
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==Wrath of the Everchosen==&lt;br /&gt;
[[File:Katakros on the march.jpg|thumb|200px|left|Say what you will about his tactics, he looks cool marching into battle.]]&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which means he was guaranteed to run into Archaon, the guy who beat both Sigmar and Nagash while Katakros beat neither.  Joining forces with Olynder and some Nighthaunt, Katakros led his armies in an attack on the Allpoints while Archaon was away.  After Olynder killed the Chaos Lord Archaon had left in charge, Katakros fortified the area around the Shyishian realmgate, making a fortress called the Arc Terminus, which looks like a massive skeletal hand reaching out from Shyish.&lt;br /&gt;
&lt;br /&gt;
Then he led the Bonereapers against the Varanspire just as Archaon arrived back with his Varanguard.  Unsurprisingly, all of his bodyguards fell before Archaon, so he took on the Everchosen himself and got his ass kicked.  Convalescing back in the Arc Terminus, Katakros even tried to play it off as a [[just as planned]] moment by possessing another body identical to his old one and claiming he meant to lose, the plan being to learn more about Archaon each time they fight and eventually kill him.  Apparently Katakros has as many duplicate bodies as the plot demands (which makes you wonder why Nagash didn&#039;t make all of the Bonereapers like that), so now he&#039;s heading right back to the fight so that Archaon can rip him apart a second time, except now he&#039;s without his glaive, the majority of his army is gone and he&#039;s realized that the pain from Archaon&#039;s killing blow(s) won&#039;t fade even if he transfers bodies (for some reason he thinks this won&#039;t be an issue, despite that being [[Not As Planned]]). &lt;br /&gt;
&lt;br /&gt;
It seems he has adopted Nagash&#039;s habit of declaring his own failures as mere setbacks, which debatably may hold water, given that both characters are able to continuously come back after getting pummeled or their plans getting disrupted. The main reason for this plan being to gather slowly gather intelligence on the forces of Archaon with each loss, despite the possibility that Archaon could turn it back on him and learn how Katakros&#039; forces work. He already showed his best and brightest soldiers and generals in his initial put down of the Bonereapers, so now Katakros can build a strategy around that. Katakros isn’t trying to conquer the Eightpoints in a a swift decisive manner, rather he wants to stay dug in and play the long game, slowly building his repository of knowledge and army until he deems the time is appropriate. Why he thinks this is a valid strategy at the rate he&#039;s losing ground and troops is left a mystery, especially since Chaos can also resurrect their own champions and keep sending them back in if the Chaos Gods feel like it (and then there&#039;s the daemonic armies...), rendering the war of attrition he wants to get into impossible to win.&lt;br /&gt;
&lt;br /&gt;
It is worth remembering that before Archaon returned, Katakros did secure a foothold for Death in the Eightpoints by capturing and fortifying the Realmgate to Shyish, as well as repel an army of Bloodbound sent to tear it down. Somehow he thinks he&#039;ll be able to keep control of it despite his plan to lose several times in a row.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285570</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285570"/>
		<updated>2020-05-19T04:10:56Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A: /* Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|[[Just_As_Planned|All proceeds as I have predicted.]]|Katakros, shortly after losing the majority of his army and having his body destroyed.}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros was revealed after a series of hints. The first was he had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had faced Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could mean only one thing: he was a new character nobody had ever heard about before and was being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.  If he had a voice, it would be Jim Parsons The Big Bang Theory (or for a serious example, Stephen Lang).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Life===&lt;br /&gt;
Hailing from the Realm of Beasts, in life he was an incredibly talented [[Creed|tactician and strategist]], and thought it was his destiny to conquer and rule everywhere he went, Alexander the Great-style.  However, he was bad at making friends due to being a bossy perfectionist and a callous workaholic.  It also didn&#039;t help that in the army that he served, the vast majority of the upper command structure was made up of appointed aristocrats who did not take kindly to this bossy commoner upstart who had somehow risen all the way to become a general.  &lt;br /&gt;
&lt;br /&gt;
He died for the first time against Beastmen when he made a charge but no one was there to support his autistic ass. As a result he got plucked off his chariot and ripped to pieces by a Ghorgon, (just managing [[Awesome|to deal a fatal blow to it as he died]]).&lt;br /&gt;
&lt;br /&gt;
===Death and Undeath===&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]&lt;br /&gt;
Katakros&#039; manner of death gave him a disdain for mounts of all kinds, so in undeath he walks everywhere.  His soul first went to the afterlife Ossia, a place where hard workers are rewarded by getting to do everything they enjoyed about their jobs with none of the downsides.  Neighboring Ossia was another belonging to the same culture known as Necros, a place where the very same decadent aristocracy that had criticized and belittled Katakros&#039; work lived out their afterlives being pampered and tended to as they had been in life.  Seeing this disparity between Ossia and Necros, and since neither afterlife had a god they were on their own in disputes, Katakros began harboring an ever growing resentment for his spoiled neighbors, feeling that they were unworthy of such a reward in comparison to all that he had done in his life. Katakros&#039; skill saw him rise to the position of general, but no one liked him there either because he was as callous and self-centered as ever - shocking even Ossia&#039;s famously ruthless generals - which reminded them of Nagash.  &lt;br /&gt;
&lt;br /&gt;
Speaking of the sociopathic super-skeleton, this was at the time Nagash had just started his omnoming of all the death gods and afterlives.  By then Katakros led Ossia and wasn&#039;t keen to become Nagash&#039;s snack, so he annxed Necros under his rule (the blighters were so decadent they didn&#039;t even have a standing army).  When Nagash&#039;s armies arrived, Katakros managed to defend his turf better than anyone else, since while none of the people liked Katakros, they could gauge his callousness and he got results (blah blah &amp;quot;better the devil you know&amp;quot;).  It got to the point Nagash had to step in personally to curb stomp him.  Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. &lt;br /&gt;
&lt;br /&gt;
He became the first Bonereaper, which was all fine and dandy until Sigmar invaded.  Having been ordered to stop Sigmar by Nagash, Katakros took his forces to engage him despite thinking he could not actually win.  After Sigmar smashed through his forces, Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, guessing that that his glaive might be able to kill Sigmar because it was made using similar Warpstone methods to [[Fellblade|the weapon that slew Nagash in ages past]].  Naturally, Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and won.  Since this was before Sigmar thought about making the best warriors/leaders into Stormcast, (and apparently he didn&#039;t feel like turning &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; into a Sigmarine later), he threw the general into a Stormvault. Katakros spent his time mulling over tactics, stewing in his rage towards Sigmar and probably [https://www.youtube.com/watch?v=RZa79QGDeo8 bouncing a ball against the opposite wall to pass the time]. Unfortunately, rather than do something sensible like move it someplace Nagash couldn&#039;t easily access it, Sigmar trusted the enchantments to hide it from Nagash.  Jump forward in time, Lady Olynder opened it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros and the boys.jpg|thumb|300px|right|Katakros&#039; final form (note the bulge here is smaller than his model&#039;s).]]That being said, Katakros is the Mortarch of the Necropolis, and has his own sub-faction, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions called the Mortis Praetorians.  Whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies (but for some reason still less effective than grave guard, who cost only 10 points more than mortek guards).  Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways.  He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will despite demonstrating a capacity for joy and self-deluding in the above quote.  &lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
==Wrath of the Everchosen==&lt;br /&gt;
[[File:Katakros on the march.jpg|thumb|200px|left|Say what you will about his tactics, he looks cool marching into battle.]]&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which means he was guaranteed to run into Archaon, the guy who beat both Sigmar and Nagash while Katakros beat neither.  Joining forces with Olynder and some Nighthaunt, Katakros led his armies in an attack on the Allpoints while Archaon was away.  After Olynder killed the Chaos Lord Archaon had left in charge, Katakros fortified the area around the Shyishian realmgate, making a fortress called the Arc Terminus, which looks like a massive skeletal hand reaching out from Shyish.&lt;br /&gt;
&lt;br /&gt;
Then he led the Bonereapers against the Varanspire just as Archaon arrived back with his Varanguard.  Unsurprisingly, all of his bodyguards fell before Archaon, so he took on the Everchosen himself and got his ass kicked.  Convalescing back in the Arc Terminus, Katakros even tried to play it off as a [[just as planned]] moment by possessing another body identical to his old one and claiming he meant to lose, the plan being to learn more about Archaon each time they fight and eventually kill him.  Apparently Katakros has as many duplicate bodies as the plot demands (which makes you wonder why Nagash didn&#039;t make all of the Bonereapers like that), so now he&#039;s heading right back to the fight so that Archaon can rip him apart a second time, except now he&#039;s without his glaive, the majority of his army is gone and he&#039;s realized that the pain from Archaon&#039;s killing blow(s) won&#039;t fade even if he transfers bodies (for some reason he thinks this won&#039;t be an issue, despite that being [[Not As Planned]]). &lt;br /&gt;
&lt;br /&gt;
It seems he has adopted Nagash&#039;s habit of declaring his own failures as mere setbacks, which debatably may hold water, given that both characters are able to continuously come back after getting pummeled or their plans getting disrupted. The main reason for this plan being to gather slowly gather intelligence on the forces of Archaon with each loss, despite the possibility that Archaon could turn it back on him and learn how Katakros&#039; forces work. He already showed his best and brightest soldiers and generals in his initial put down of the Bonereapers, so now Katakros can build a strategy around that. Katakros isn’t trying to conquer the Eightpoints in a a swift decisive manner, rather he wants to stay dug in and play the long game, slowly building his repository of knowledge and army until he deems the time is appropriate. Why he thinks this is a valid strategy at the rate he&#039;s losing ground and troops is left a mystery, especially since Chaos can also resurrect their own champions and keep sending them back in if the Chaos Gods feel like it (and then there&#039;s the daemonic armies...), rendering the war of attrition he wants to get into impossible to win.&lt;br /&gt;
&lt;br /&gt;
It is worth remembering that before Archaon returned, Katakros did secure a foothold for Death in the Eightpoints by capturing and fortifying the Realmgate to Shyish, as well as repel an army of Bloodbound sent to tear it down. Somehow he thinks he&#039;ll be able to keep control of it despite his plan to lose several times in a row.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:4C93:B9BA:9B0B:CF0A</name></author>
	</entry>
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