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		<title>DISTRACTION CARNIFEX</title>
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		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Warhammer Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
{{Topquote|Remember - SHOOT THE BIG ONES.|[[Imperial Infantryman&#039;s Uplifting Primer]] on Tyranids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISTRACTION [[Carnifex|CARNIFEX]]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYONE START [[dakka|SHOOTING]]!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
DISTRACTION CARNIFEX is a psychological wargame tactic that can be used by most [[Warhammer 40,000]] armies, some [[Warhammer Fantasy Battle]] armies, and in several other wargames for good measure. The short version is that you plonk a huge, scary-looking model in the middle of the table, which draws a tremendous amount of enemy gunfire, while the real threats make it up the field relatively unmolested. Basically like an RPG tank.&lt;br /&gt;
&lt;br /&gt;
It&#039;s named after the [[Carnifex]], one of the big monsters of the [[Tyranid]] faction, because the DISTRACTION CARNIFEX was one of that faction&#039;s most popular tactics after their 4th edition codex. Many models other than the Carnifex can be used as a DISTRACTION model; in that case, it might still be called a DISTRACTION CARNIFEX (even if it isn&#039;t a Tyranid), a DISTRACTION &amp;lt;WHATEVER&amp;gt; (e.g. &amp;quot;DISTRACTION [[Battlesuit#XV104_Riptide_Battlesuit|RIPTIDE]]&amp;quot;), or simply a DISTRACTION. The use of all caps is &#039;&#039;&#039;not&#039;&#039;&#039; optional.&lt;br /&gt;
&lt;br /&gt;
==DISTRACTION TACTICS==&lt;br /&gt;
First, choose your DISTRACTION model. A DISTRACTION model must have the following properties:&lt;br /&gt;
*Physical size. Remember, you &#039;&#039;want&#039;&#039; the DISTRACTION to get shot. You still want it to stay alive so, by all means, chase after cover saves as best you can, but if there&#039;s ever a ranged threat on the table that can&#039;t see the DISTRACTION, then you&#039;re doing it wrong.&lt;br /&gt;
*Toughness. DISTRACTIONS don&#039;t necessarily need offensive punch -- they&#039;re actually fairly likely to die before they hit melee -- but you need them to grip the table for as long as possible.&lt;br /&gt;
*Scariness. Remember that DISTRACTION is a psychological tactic; the bigger and scarier your model &#039;&#039;looks&#039;&#039;, the better your chances are of it pulling enemy gunfire.&lt;br /&gt;
*Low(ish) points cost. The DISTRACTION is a &#039;&#039;support&#039;&#039; model (indirectly) -- it should not be hogging your army points. By all means, give it all the toughness-boosting wargear you can get, and maybe one really scary-looking melee weapon wouldn&#039;t go amiss, but you want the rest of your army to be able to compensate for the loss of the DISTRACTION in the early game.&lt;br /&gt;
&lt;br /&gt;
Second, choose the rest of your army. Anything that can boost the DISTRACTION&#039;s toughness without being too vulnerable itself is a must. Aside from that, try to build your army with a focus on smaller models and glass cannons -- if the DISTRACTION is taking fire, you don&#039;t need to worry so much about the little guys.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re deploying your army on the table, put the DISTRACTION down first, and put it right in the middle of the board (unless there&#039;s an obstacle in the middle, in which case you should put it in the longest unobstructed lane from front to back). Alternatively, you can deploy the DISTRACTION model through [[Deep Strike]], but only if you have a [[Drop Pod]] or some other method for guaranteeing that it&#039;ll enter from reserve by Turn 2 at the latest.&lt;br /&gt;
*As of 8th Edition rules, deep strike rules and all their mishaps and issues (e.g. scattering and delays) no longer apply, but you can only deep strike units outside of your own deployment zone starting on Turn 2, and even then the deep striking has to be at least 9&amp;quot; away from enemy models. As a result, it&#039;s best suited for things which either have a way to reroll charges or have something to shoot with in case they don&#039;t make the charge. &lt;br /&gt;
*You could also plonk your DISTRACTION down last, after building an intentionally-there hole in the middle of your army. Make it nice and memorable, and the other guy won&#039;t even remember you put the rest of the army there to begin with.&lt;br /&gt;
&lt;br /&gt;
During the battle, move the DISTRACTION either first or last in your turn order, and keep it in front of the rest of your force to keep its alleged threat fresh in your opponents&#039; minds.&lt;br /&gt;
&lt;br /&gt;
If the DISTRACTION pays off, the battle will go something like this:&lt;br /&gt;
*&#039;&#039;&#039;Guard turn 1:&#039;&#039;&#039; Everything shoots the DISTRACTION CARNIFEX.&lt;br /&gt;
*&#039;&#039;&#039;Tyranids turn 1:&#039;&#039;&#039; Tyranids advance.&lt;br /&gt;
*&#039;&#039;&#039;Guard turn 2:&#039;&#039;&#039; Everything shoots the DISTRACTION CARNIFEX.&lt;br /&gt;
*&#039;&#039;&#039;Tyranids turn 2:&#039;&#039;&#039; Tyranids advance.&lt;br /&gt;
*&#039;&#039;&#039;Guard turn 3:&#039;&#039;&#039; Everything shoots the DISTRACTION CARNIFEX. DISTRACTION CARNIFEX finally dies.&lt;br /&gt;
*&#039;&#039;&#039;Tyranids turn 3:&#039;&#039;&#039; Remaining Tyranids eat everyone else&#039;s face.&lt;br /&gt;
&lt;br /&gt;
===How to counter a DISTRACTION===&lt;br /&gt;
To be honest, if you can recognize a DISTRACTION play, you already know how to counter it; &#039;&#039;don&#039;t dedicate your entire army just to killing the DISTRACTION.&#039;&#039; If you spread your firepower in a vaguely sensible way, then you can weaken the DISTRACTION and the rest of the opponent&#039;s army. For example, if you have some weapon which only hurts the DISTRACTION on a 6+ and doesn&#039;t break its armor, maybe don&#039;t shoot the DISTRACTION with it.&lt;br /&gt;
&lt;br /&gt;
*In 8th Edition, many larger single-model DISTRACTIONS now have degrading statlines that significantly weaken their offensive presence if they drop a tier or two on that. If ignoring the DISTRACTION isn&#039;t fully an option, simply slapping it down a peg to gimp its stats is enough to safely prioritize more important aspects of your enemy&#039;s army.&lt;br /&gt;
&lt;br /&gt;
===Is it really a DISTRACTION model?===&lt;br /&gt;
People often confuse DISTRACTION units with Death Star units. To alleviate these misconceptions, we&#039;ll give a brief run-down of each role:&lt;br /&gt;
&lt;br /&gt;
*DISTRACTION - a DISTRACTION unit, is large, menacing, and most importantly &#039;&#039;expendable&#039;&#039;. It needs to serve as its namesake suggests: as a distraction. It&#039;s not meant to be a line-breaker (although it can certainly act as one if given the chance), it&#039;s an assistant to your line-breakers, by re-directing damage from them that would otherwise gimp your front line. A DISTRACTION unit doesn&#039;t have to be heavily armed or be an avatar of destruction, it just has to be cost-effective enough that it seems menacing that your opponent can&#039;t leave it alone for too long (as it can still do a number to their units if it got close enough to be effective), but at the same time: cheap enough that losing it doesn&#039;t cripple your chances of victory.&lt;br /&gt;
&lt;br /&gt;
*Death Star - like the Star Wars superweapon it&#039;s named after, Death Star unit(s) are typically large (in body or bodies), destructive and &#039;&#039;expensive&#039;&#039;. They will typically (not necessarily always) encompass a significant portion of your army list, if your list wasn&#039;t already just tailor-made to support the Death Star unit(s) you&#039;re bringing. Where a DISTRACTION doing any real damage to your opponent&#039;s forces is simply taken as a bonus, a Death Star&#039;s entire purpose is to decimate your opponent&#039;s armies with impunity. Because of this, Death Stars &#039;&#039;aren&#039;t&#039;&#039; expendable and losing them early on can irrevocably cripple your army for the rest of the game (if you don&#039;t just lose shortly afterwards). As such, this is where your cost efficient DISTRACTION units come into play; DISTRACTIONS advance and tie up your opponent&#039;s army and attention while your Death Star gets into position and burns through their forces.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there are cases where the line between a DS and a DISTRACTION starts to get blurry, either because the unit is far more powerful than its cost would suggest or because the rest of your units are almost as expensive as the unit in question. While very rare, such hybrids are by far the most effective DISTRACTIONS of all since if they&#039;re not killed immediately, they place an opponent in a no-win situation where ignoring the DISTRACTION is as likely to make them lose as falling for the DISTRACTION.&lt;br /&gt;
&lt;br /&gt;
==Some good DISTRACTION models==&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
====[[Tyranids]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Carnifex|CARNIFEX]]:&#039;&#039;&#039; The original, but not really the best any more, because the Carnifex&#039;s point cost and access to toughness-boosting abilities have bounced back and forth a bit between editions. It was essential in 4th Ed, impossible in 5th Ed, and possible but not great in 6th, was up to the RNGs 7th, but work fairly well for the role in 8th. Scythefexes can do a huge amount of attacks at S6 for their relatively low points cost (and if you splurge for Screamer-Killers instead they get a LD debuff aura and an improved Bio-Plasma that messes up MEQs/TEQs), and Dakkafexes can put out absurd amounts of S6 firepower with much better accuracy than other Nids might get: A full brood of Dakkafexes with two Devourers each can put out a whopping 72 S6 AP-0 shots, hitting on 3s with enhanced senses; their Thornback cousins don&#039;t get quite as many shots due to only getting one set of Devourers, but their Stranglethorn Cannons still give them a bit of punch and they ignore cover with all their shots. You bet people are gonna put firepower into them. [[Just as planned|Because they&#039;ll have no choice as your Dakkafexes will turn their infantry into mulch otherwise.]] Also you need it, because 8th is the horde edition.&lt;br /&gt;
**They can also get a built-in -1 to hit via Spore Cysts for only 10 points per &#039;fex. Needless to say, it&#039;s totally worth it since it frees up your Venomthropes to protect other units.  &lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Haruspex|HARUSPEX]]:&#039;&#039;&#039; A 6th Ed beast that seems to be practically made to fill the DISTRACTION role, especially since it can regain wounds by killing models in melee (if it gets there). [[Games Workshop|So the new unit replaces an old one that can&#039;t do its job any more]] -- [[JUST AS PLANNED]]. AS of 8th, they&#039;ve kinda fallen out of favor in favor of cheaper models or more powerful models, but it retains its melee power and self-healing effect. &lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION STONECRUSHER CARNIFEX&#039;&#039;&#039; - Same as the Carnifex above, but it absolutely annihilates enemy vehicles, as opposed to making mincemeat out of medium infantry.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Hierodule|HIERODULE]]&#039;&#039;&#039; - Your Tyranid Knight equivalent. Massive damage sink and can be buffed to be nigh-invulnerable. For ~400 points, they put out titanic amounts of hurt and can absorb just as much.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Genestealer Aberrants|ABOMINANT]]&#039;&#039;&#039; - The Genestealer Cults have theirs too! He hits like a tank - he&#039;s got a solid 3 attacks with a S12 (he&#039;s S6 x2) AP-3 D6 hammer that has a rule which makes it always roll a 3 or higher for damage - plus exploding sixes. He&#039;s also rocking a 5+ Feel No Pain, -1 to incoming damage to a minimum of 1 and he regenerates D3 wounds every round. Granted, his save&#039;s nothing special, but he hits hard. Combine that with Cult deepstrike shenanigans and maybe a squad of Aberrants with Hammers (they get his -1 damage and FNP anyway, and his exploding sixes are an aura) and you&#039;ve got a hard-hitting distraction for not too many points - the Abominant&#039;s only 105, himself, and a squad of Aberrants with all Hammers (always take a Hypermorph for this configuration) is only 175 - the squad&#039;s unnecessary, but it makes for a harder-hitting deathball. This guy works especially well for this in smaller games, where he&#039;s bigger relative to everything around him.&lt;br /&gt;
&lt;br /&gt;
====[[Imperium]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Dreadnought#Chapter_Specific_Dreads|AXE DREADNOUGHT]]:&#039;&#039;&#039; Again, drop pod one of these guys face first into the opponent&#039;s army and watch your opponents cry as your Dreadnought shrugs off even the strongest of attacks with it&#039;s 3++ save on top of its AV12. Be careful though, if they get your back armor you&#039;re dead.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Deathwing|DEATHWING KNIGHTS]]:&#039;&#039;&#039; Put [[Belial]] with them, deepstrike them right next to all the most dangerous units in your foe&#039;s army, and watch them squirm to murder them all. They may all die either by the sheer amounts of firepower or melee directed towards them, but it&#039;s worth watching your foe ignore Devastators, Deathwing Terminators, Ravenwing, and other such unit, just for the sheer infamous reputation that the Knights have gained.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Dreadknight|DREADKNIGHT]]:&#039;&#039;&#039; Take a T6 W4 Termi with a weapon for ~170 points and see the enemy focus him without really damaging him fast.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Ogryn|OGRYNS]]:&#039;&#039;&#039; 10 Ogryn with 2 Primaris Psykers (faq stated each get 2 rolls) with biomancy for toughness and allied dark angel psyker for rerolls on everything and 4+ invulnerabilities. Watch it absorb loads upon loads of fire as your tactical units sneak up on the enemy.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Space Wolves|LONE WOLF]]:&#039;&#039;&#039; Give your Lone Wolf 2 Fen Wolves and Terminator Armor and just let him roam. If you feel generous, slap a Chainfist on him. The fact that you gain points by letting this guy die means you can expend him without much consequence.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Skitarii|SKITARII VANGUARDS]]:&#039;&#039;&#039; To be honest, this only really works against someone who hasn&#039;t played against your army much, if at all (which, since it still isn&#039;t very common, should mean this works quite often). Barebones vanilla vanguard will run you 100pts for a ten-man squad and with their basic guns can put a serious smackdown on anything with a toughness value; add plasma calivers for extra distraction, though realize that this will make the unit a prohibitively expensive meat shield. That being said, if your opponent is targeting one vanguard squad with plasma calivers while the other three are closing in with a plethora of haywire and rad-weaponry unscathed then you&#039;re doing it right.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Adeptus_Mechanicus|KASTELANS]]:&#039;&#039;&#039; T7 W3 FNP 3+/(5++ against shooting) robots, take 4+ and a Techpriest Dominus with the Relic Pimp Cane in formation for extra hilarity. Give one of the Datasmiths the Robes of the Technomartyr for the sweet, sweet boon of giving everyone Cognis. Their ability to severely hurt assaulters on Overwatch will perturb your opponent even more&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Adeptus_Custodes|CUSTODES]]:&#039;&#039;&#039; The entire army is basically Terminators on Steroids (albeit lacking in anti-tank) &#039;&#039;at the bare minimum&#039;&#039;. Special mention goes to the [[Telemon Heavy Dreadnought]], which is devastating in both melee and ranged combat, can take a heavy beating, is able to deep strike via From Golden Light They Come, and pretty much forces the opponent to either focus fire on it or die. And given that your other units will be moving up while the Telemon does its thing, the opponent may very well die even if he doesn&#039;t fall for the distraction. &lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Culexus|CULEXUS]]:&#039;&#039;&#039; While this sounds as though it shouldn&#039;t work (the Culexus model is human-sized), the eighth-edition target priority rules force the enemy of an all-assassin army to shoot the closest model, even if that model is an invisible (hit on a 6+, always) culexus assassin. With a low cost (they&#039;re cheaper than most armies&#039; infantry squads), five wounds apiece and a 4+ invulnerable save, they&#039;re almost impossible to kill too. Thankfully no longer possible with the Beta rules for targeting characters.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [https://1d4chan.org/wiki/Imperial_Ordnance#Demolisher_Cannon DEMOLISHER CANNON]:&#039;&#039;&#039; Historically the [[Vindicator]] and its cousin the [[Leman Russ Demolisher]] bounces back and forth between DISTRACTION and actual killing tool. The sheer power and potential of the Demolisher cannon meant that players would focus fire on them and be at risk of over committing, especially with the Leman Russ&#039;s high armor. At the same time, if ignored they could get their points back just by shooting once. They become DISTRACTIONs because if left alone they can ruin an enemy&#039;s plan, allowing them to flip back and forth between DISTRACTION and asset almost at will. Sadly the lack of templates in the latest ruleset weaken their killing power, shifting them more toward DISTRACTION as their reputation from ages past means a player with any amount of beard will have had it drilled into them not to ignore them.&lt;br /&gt;
&lt;br /&gt;
====[[Chaos]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION&#039;&#039;&#039; &#039;&#039;&#039;[[Chaos Space Marines|MURDER SWORD]]&#039;&#039;&#039;: Chaos Space Marine one. Give a &#039;&#039;&#039;MURDER SWORD&#039;&#039;&#039; to a (random champion (&amp;lt;strike&amp;gt;NOT LEGAL&amp;lt;/strike&amp;gt; Exalted Champion...)) chaos lord,  or DAEMON PRINCE(illegal too (&amp;lt;strike&amp;gt;Nope, Daemon Princes can take it&amp;lt;/strike&amp;gt; NO, you really can&#039;t. A Hellforge sword is NOT a &amp;quot;powersword&amp;quot;)), stick it in a nest of Cultists, and laugh as the enemy targets it for the rest of the game because they don&#039;t want it getting within 400 clicks of their special snowflake character, though you are fucked if the enemy has good snipers, fucking Vindicaires... or artillery... or any decent amount of guns AH FUCK IT! This one doesn&#039;t work! &amp;lt;s&amp;gt;Still decent for removing faggots like [[Marneus Calgar|papa smurf]].&amp;lt;/s&amp;gt; NOPE! Calgar has Eternal Warrior, making him immune to the Sword&#039;s ID. Better have the dice gods at your back. [[Forge World|Almost makes us wonder how this thing can be a threat to a]] [[Primarch]]. &lt;br /&gt;
** (clears throat) &amp;quot;Look Out, Sir!&amp;quot; - on a 2+ for special characters. Even against Vindicares (but with a -2 penalty so ICs get 4+ LoS while everyone else gets a 6+) and Precision Shots. Yes, I checked before posting.&lt;br /&gt;
** (punches previous speaker in the throat) As the power creep goes on, even the Cultist ball gets stomped on (literally) by the new Knights as Stomp results of 6 remove all models from under the Blast. Yes, Removes. No saves, 2++, FNP or Look out Sir. Just pick those models off the table and put them into your bag. Even then, it wasn&#039;t that scary as a single turn of decent shooting can wipe your &#039;&#039;&#039;MURDERER&#039;&#039;&#039; before he gets near the corpse.&lt;br /&gt;
**Then again, the fact that the MURDER SWORD gets shot off the table means something else get is not getting shot at, so as far as distractions it&#039;s working.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Nurgling|NURGLINGS]]:&#039;&#039;&#039; Take 6-9 bases of these cute little shits, infiltrate them as close to the enemy as possible behind ruins, enjoy a tasty 2+ cover save while your army moves up. Just pray they don&#039;t have flamers or ignore cover weapons.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Daemon Engine|DAEMON ENGINE]]:&#039;&#039;&#039; A Forgefiend, Maulerfiend, Defiler, Kytan, or Heldrake will be a guaranteed fire magnet. Fortunately, they all have It Will not Die (tied for second best name for a 40k rule ever with He Has A Plan, only recently dethroned by the arrival in 40K of WHFB&#039;s best named rule, My Will Be Done), and the Drake has the added bonus of being a flyer when Skyfire is still a relative rarity. The reputation of the Defiler and Heldrake in particular will ensure that literally everything the enemy has will be hurled at you, including the models, the table, the dice, the players at the WHFB table, and chairs. Lots of chairs.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Mutilator|MUTILATOR]]:&#039;&#039;&#039; Pretty much the only use for Mutilators with the new CSM book, Deep Strike one behind the enemy (bonus points if it&#039;s a Tau or Guard gunline) and it will die in style as the enemy wastes a turn of valuable shooting which could have been better spent trying to bring down that Land Raider full of Terminators, or the rampaging Maulerfiend in the corner&lt;br /&gt;
&lt;br /&gt;
====[[Eldar]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Wraithlord|WRAITHLORD]]:&#039;&#039;&#039; It&#039;s big, scary, has a 3+ save, is T8 and capable of fucking shit up.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Wraithseer|WRAITHSEER]]:&#039;&#039;&#039; It&#039;s also big, scary, has a 3+ save with a 5++ just in case, is T8 and capable of fucking shit up. Give it Mark of the Incomparable Hunter (for sniping characters), a D-Cannon (a Heavy d3 S12 AP-4 Dd6 gun that also ignores LoS), and make it Iyanden so its stats only degrade by half. If you do take it under Iyanden, you can also give it the Psytronome of Iyanden (8x S9 AP-4 Dd6 melee attacks with a Ghostspear). Less a DISTRACTION and more a core Deathstar unit, but it&#039;s surprisingly cost effective.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Wraithknight|WRAITHKNIGHT]]:&#039;&#039;&#039; Its bigger, scarier, and has more D than the average pornstar. It&#039;s not a very efficient choice these days as it can find it hard to make back its rather steep point cost against general lists, but the unwary opponent who doesn&#039;t know better or someone still caught in an episode of 7th-Edition PTSD may get intimidated into overly committing firepower into it. That&#039;s not to say it isn&#039;t dangerous though. If you really want your opponent to pay attention to it, give it the Heavy Wraithcannons or Titanic Ghostglaive and evaporate one or two of their heavy support units.&lt;br /&gt;
**All of the above have access to healing through the &#039;&#039;&#039;Tears of Isha&#039;&#039;&#039; stratagem and Bonesinger (when allowed) support to make them even &#039;&#039;harder&#039;&#039; to kill.&lt;br /&gt;
&lt;br /&gt;
====[[Dark Eldar]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION TALOS PAIN ENGINE:&#039;&#039;&#039; The best part about DISTRACTION TALOS is that nobody plays DEldar. Therefore, the majority of the player population has no idea what to expect. Player: &amp;quot;Wait, Toughness &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;seven&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;?!&amp;quot; You: &amp;quot;Yep.&amp;quot; Player: &amp;quot;With 3+ and FnP?!&amp;quot; You: &amp;quot;You betcha. Oh, also, enjoy [[Rip_and_tear|haywire and Shred]].&amp;quot; Your enemy then proceeds to unload &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;everything they have&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; at your slow, dead &#039;ard, floating scorpion beast while your gunboats, Scourges, and Reavers tear them [[Anal_circumference|several new assholes]]. For better results,(aka:something that can also function as a threat) add a cronos with a spirit probe. &amp;quot;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;4+ &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; FnP!?!?!&amp;quot;. If you have the [[Haemonculus]] covens supplement then take the dark artisan formation and give your heamonculus the nightmare doll for a 3+ FnP, if you make him your warlord then you get a 3+ FnP re-rolling 1s.&lt;br /&gt;
&lt;br /&gt;
====[[Orks]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Deff Dred|DEFF DRED]]&#039;&#039;&#039; Just kit it out with a few scary looking weapons, let it stumble forward with the boys. This is really effective when your enemy takes less anti tank because you are playing a mainly infantry army.  This is also better used in smaller games, as this thing looks like a scary, choppy hulk of metal (which it is).&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Ork Boy|BOYZ]]&#039;&#039;&#039; Let’s face it, as 8th is Horde Edition, a good old-fashioned Boyz mob and a [[Weirdboy]] using the psychic power Da Jump means you can deposit said Boyz Mob (almost) exactly where you want it. Just make sure the mob is 20-30 strong and they might actually survive past the DISTRACTION period. Also make sure you have several more 30-Boy mobz heading across the board. [[Ork Kommando|Kommandos]] also make an excellent DISTRACTION unit, especially when used alongside a Jumped Boyz mob. 60 Orks getting a 1st turn charge? Yeah that might DISTRACT someone.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Ghazghkull Mag Uruk Thraka|THRAKA]]&#039;&#039;&#039; - Ghazghkull is now the definition of absolute unit, being both dead &#039;ard and dead choppy - he&#039;s got a S14 melee weapon with -4 AP and 4 flat damage, plus a 2+ to hit - and, since he is a GOFF ORK and his captain aura benefits GOFF ORKS, he&#039;s re-rolling ones. He also takes a maximum of 4 wounds a turn, he&#039;s rocking a 2+ save with a 4+ invuln, and - with Makari - a 6+ Feel No Pain on top of all of that. Ghaz can go toe-to-toe with Guilliman and win somewhat consistently - he&#039;s most definitely a DISTRACTION if he wants to be. Granted, he&#039;s got a steep points cost, but if you stick him in the Tellyporta, he&#039;ll DISTRACT the hell out of his enemies and then proceed to krump the closest Knight.&lt;br /&gt;
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====[[Tau]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[El&#039;Myamoto (Sub-commander Darkstrider)|DARKSTRIDER]]:&#039;&#039;&#039; Enemy has a charging focused army and you only took one Pathfinder squad, stick this guy in there with a Grav-Inhibitor Drone and laugh as your opponents thrashing, snarling wave of hate never comes anywhere close.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Stealthsuit_Team|STEALTHSUITS]]&#039;&#039;&#039;: Dirt Cheap and pretty durable for their cost (T4, 3+ armor, 2W apiece and you can mount shield generators on the lot of them). Infiltration lets you deploy them right on top of relics and capture points, which will certainly draw the enemy to them. With a minus 1 to hit debuff that they benefit from all the time, your enemy will have a hard time hitting them. Plus you can mount some Fusion Blasters on them for added scariness. &lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Battlesuit#XV95_Ghostkeel_Battlesuit|GHOSTKEEL]]:&#039;&#039;&#039; The stealth field grants a -1 to hit with shooting attacks. The drones an additional -1. Most infantry will only be able to hit this thing at 6+, Marines at 5+ and Conscripts/Boyz can&#039;t hit it at all. This will goad them into charging into melee. 2 flamers are recommended to prevent reliable charges. Slap on a target lock for accuracy and a shield generator for survivability. Infiltration will allow you to place it right in the enemy&#039;s face, perfect for baiting them into wasting their firepower. Oh and you can easily field 2 of these for the cost of one riptide. &lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Battlesuit#KV128_Stormsurge_Ballistic_Suit|STORMSURGE]]:&#039;&#039;&#039; Its big and has even bigger gun. Slap it somewhere centerline and in plain sight behind some cover and perhaps drone or three and you have fine DISTRACTION that can sometimes hit something with said big gun.&lt;br /&gt;
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====[[Necrons]]====&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Aza&#039;Gorod|NIGHTBRINGER]]:&#039;&#039;&#039; Now much faster, killier, and WAY more durable than before. This guy is going to chop up anything he gets his hands on, and the enemy is HEAVILY incentivized to keep him from dying anywhere near their army thanks to Reality Unravels. Bubblewrap it and charge it straight at something valuable, and your enemy is guaranteed to devote every gun he has to its destruction. However, being a sub-10-wound Character, he can&#039;t be singled out with shooting except by snipers, and Living Metal means they need to pile on the damage quick or he&#039;s going to get a bunch of Wounds back as he just keeps fucking running at them.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Monolith|MONOLITH]]:&#039;&#039;&#039; Use only if you are [[Stupid|retarded.]] &amp;quot;Could&amp;quot; be used to quickly cut line of sight on more important units and has a few nifty tricks up its sleeve, as a &#039;&#039;&#039;DISTRACTION MONOLITH&#039;&#039;&#039; can turn into a &#039;&#039;&#039;DISTRACTION BLOB&#039;&#039;&#039; if it&#039;s allowed to use its gate, but in practice it&#039;s more like [[Shit_twinkie|syphilis.]]&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Tomb_Stalker|TOMB STALKER]]:&#039;&#039;&#039; Deep strikes reliably, doesnt deteriorate with damage, has good weapons and durability, and can carry a gloom prism to screw with psykers. Deep striking a T7, 9 wound MC that can make Deny the Witch rolls directly on top of your enemy&#039;s backline is sure to cause a stir.&lt;br /&gt;
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===Warhammer Fantasy Battles===&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION [[Skaven|HELLPIT ABOMINATION]]&#039;&#039;&#039; - A giant scary monster, which can wreck whole hordes of infantry with some luck. Due to it&#039;s ability to regenerate, any sensible enemy will focus it down... Except it also has a chance to RISE FROM THE GRAVE, which forces the enemy to continue focusing on it until it dies for good.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION TREEMAN&#039;&#039;&#039; - Being worse than it was in last edition, it is still big and tall, and is a fine monster killer, and its shooting can wreck small elite units, so it is likely to attract much dakka (vs very inexperienced player).  Beware of fire, or Treebeard&#039;s cousin becomes kindling.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION WYVERN&#039;&#039;&#039; - Just flys behind enemy units the whole game. Wrecks chaos very easily, assuming the enemy doesn&#039;t realize that it&#039;s just a distraction.&lt;br /&gt;
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===Warmachine and Hordes===&lt;br /&gt;
It can be done here too!&lt;br /&gt;
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*&#039;&#039;&#039;DISTRACTION CENTURION&#039;&#039;&#039; - The [[Cygnar|Cygnarian]] Heavy Warjack Centurion is made for this - Though reasonably killy in and of itself, it&#039;s main job is absorbing stupid amounts of fire and hits while your shooty army gets into place, and with defensive buffs up the arse, Cygnar can easily make it even tougher.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION BERSERKER&#039;&#039;&#039; - Khador is nothing but inventive - Though the Beserker Heavy Warjack is unstable and technologically weak compared to its predecessors, it can still majorly fuck up some unlucky sod with its twin axes. That is not why you use it, though - It is because it have a tendency to explode when given focus. It is fairly cheap too, so send it after whatever you want and watch as it gets blown up by anyone on the field - Your enemy if they manage to bring it down, or you, for the lulz.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION GHORDSON BASHER&#039;&#039;&#039; - This might just be the epitome of distraction - A rather fast Heavy Warjack made for one thing, smashing things with its head. Really. That is what it does. Throw it into the enemy and watch as it bounces the enemy about like gravity went on a break.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION AVATAR OF MENOTH&#039;&#039;&#039; - Arguably the best of the Character Heavy Warjacks (The [[Cryx]] Deathjack being the only other real contended for the title), it is big, scary, hits like an a freight train and is hard enough to endure the return fire. Throw the Choir Hymn of Passage, the Vassal of Menoth&#039;s Enliven and, if you are playing Grand Scrutator Severius, put Defenders Ward on it for a 12/23 monster that&#039;s immune to non-magical shooting, can move after taking damage and can lock enemy units in place/force them to move towards you for your next turn when shit is going to get fucked. This is literally the Sain Distraction Carnifex as it forces the enemy to move towards it instead of doing anything productive, and combined with Harbinger of Menoth&#039;s feat you either force the enemy to stay still, or get blasted by instagibbing Fire damage roll.&lt;br /&gt;
*&#039;&#039;&#039;DISTRACTION COLOSSAL&#039;&#039;&#039; - Basically every Colossal is a giant distraction tool to draw fire. Especially against inexperienced players who vastly overestimate their threat value.&lt;br /&gt;
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===Warhammer Age of Sigmar===&lt;br /&gt;
There a few rather eye popping units that get many players scrambling to throw everything and the kitchen sink at them.&lt;br /&gt;
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*&#039;&#039;&#039;DISTRACTION GOTREK&#039;&#039;&#039; - Considering the sheer volume of Mortal Wounds this bugger can throw out, the re rolls to hit and wound, and reducing all multi damage and insta kill attacks done to him to one damage, many players may have a tendency to panic and throw everything they have at him.&lt;br /&gt;
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*&#039;&#039;&#039;DISTRACTION TREELORD&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;DISTRACTION TERRORGHEIST&#039;&#039;&#039;&lt;br /&gt;
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==Variations==&lt;br /&gt;
There are a couple variations on the DISTRACTION Carnifex theme.&lt;br /&gt;
*High Axe Low Sword - Used primarily in fantasy wargames, especially pre-Age of Sigmar Warhammer, although it can be applied elsewhere. The idea is to place several Distraction Carnifexes on one side of the field, forcing you opponent to overcommit to one side with their &amp;quot;tough&amp;quot; units. On the other side of the field, a fast, hard-hitting unit or units is placed, allowing that group to strike before proper defense can be mounted.&lt;br /&gt;
*Magician&#039;s Left Hand - The magician&#039;s left hand is the opposite of a Distraction Carnifex.  It is valuable, innocuous, and fragile. Typically it&#039;s worth far more points than it appears and can inflict massive damage if ignored.  Small, elite units with attached characters often fit into this category (although they aren&#039;t tough enough to be Death Stars). Distraction Carnifexes are almost mandatory with these types of units, as it allows them to function properly.&lt;br /&gt;
*Space Created - Stolen from [[video game]] MOBAs, the term refers to a player character acting as a Distraction Carnifex. This generally allows that player&#039;s team to secure an objective or just deny the opponent farm, often at the cost of the player&#039;s life. Also used facetiously to refer to a player faffing about. &lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Warhammer 40000 Tactics]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Alienhunters&amp;diff=41003</id>
		<title>Alienhunters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Alienhunters&amp;diff=41003"/>
		<updated>2020-07-27T07:44:36Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: &lt;/p&gt;
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&lt;div&gt;[[File:Ordo_Xenos_Inquisitor.jpg|280px|right|thumb|I say I find the [[Eldar]]&#039;s [[NSFW|erogenous zones most]]....[[/d/|peculiar]]....[[PROMOTIONS|I will have a live specimen for]]....[[Extra Heresy|research purposes]]...]]&lt;br /&gt;
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{{Topquote|Alien hunting! Alien hunting!|Patrick Star}}&lt;br /&gt;
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{{Topquote|My enemy is not human...  my enemy is less than a human! Since the earliest dawning of mankind, this is the battlecry! It just happened to be more literal in my case.|The Major}}&lt;br /&gt;
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{{topquote|Protecting Earth from the scum of the universe|Men in Black (1997 film tagline)}}&lt;br /&gt;
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The &#039;&#039;&#039;Alienhunters&#039;&#039;&#039; are the branch of the [[Inquisition]] that, unsurprisingly, hunts aliens. They are properly known as the &#039;&#039;&#039;Ordo [[Xenos]]&#039;&#039;&#039;.&lt;br /&gt;
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In addition to highly-trained [[Inquisitors]], soldiers and advanced technology of the [[Imperium]], the Ordo Xenos has no Chamber Militant.  Sometimes they work with the chapter called the [[Deathwatch]], composed of the best alien-hunters from all the [[Space Marine]] chapters, but usually they don&#039;t. While the other Ordos often field whole armies of soldiers devoted to their causes, the Alienhunters often seem to prefer a small team basis, as their missions are often more information/objective grabbing or specific target elimination rather than whole-scale war-raging. Should a situation arise that requires more manpower, the Inquisitor in charge of the team usually points a few Imperial Guard regiments and a space marine chapter in the right direction.&lt;br /&gt;
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Seems to be the most overall level-minded of the three main Inquisition branches mostly because they don&#039;t work with brain rotting chaos. This might be also because the Alienhunters often deal with at least semi-civilised foes (Who sometimes even work with them!) compared to the others dealing with madmen, although you might get your head blown off if you point this out.&lt;br /&gt;
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== The Xenos Enemy ==&lt;br /&gt;
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The Enemy Without, the Xenos that assault mankind are every bit as varied and unpredictable as the minions of Chaos can be. Ranging from civilised races every bit if not more advanced (HERESY!) than humanity who compete for the galaxy, to primitive but effectively brutal murdering hordes to psychic Xenos that invade from the realm of Chaos, the Alienhunters must be prepared to face all of these threats.&lt;br /&gt;
Additionally, while the threat of large Xenos groups with organized military (anyone with a codex) is great, the Imperial Guard is well-suited to fighting them. The Alienhunters are brought in more often against small, single aliens that pose a danger to the Imperium:  Lacrymoles, Enslavers, Vampyres, and the like.  They also deal with un-brainwashing imperial citizens who are psychically, chemically, physically, or ideologically enslaved by foul Xenos. &lt;br /&gt;
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Here is a concise list of the many threats of the Enemy Without that the Imperium faces. Learn well young apprentice and guard yourself against their predations:&lt;br /&gt;
[[image:Deathwatch01.jpg|thumb|Not pictured: Members of the Alienhunters.]]&lt;br /&gt;
&lt;br /&gt;
* [[Eldar]]: Sneaky, impossibly arrogant space elves. They are known to try to twist humans into their pawns. They come in a variety of sub-races which is even more a headache as you can&#039;t tell if they are going to greet you, dance for you, ignore you or torture you right off the bat. Learn how to distinguish them, as on occasion they may be willing to work alongside humanity against a more dangerous enemy. However, like Dragons in Shadowrun, never ever fucking cut a deal with them unless you want to suffer horribly a couple of years later.&lt;br /&gt;
* [[Tau]]: Blue skinned, hoofed weeaboo space communists who dare to think the Emperor&#039;s domain is theirs for the taking! (on the bright side they happen to be one of the easier races to get along with on a temporary basis). The worst case scenario is they somehow persuade an older race to a long term alliance which means VERY bad news for humanity.&lt;br /&gt;
* [[Tyranids]]: Space locusts who spend half their time trying to devour the Emperor&#039;s worlds and the other infecting his subjects. See below for more information on the latter.&lt;br /&gt;
* [[Orks]]: Dumb as rocks--or rather more accurately, Fungus--but at least they don&#039;t infect anyone with their spores....yet. But they do have numbers on their side, as well as [[Dakka|fully automatic fire]]. They love to fight...EVERYTHING, even themselves.&lt;br /&gt;
* [[Hrud]]: No one knows what they truly look like, as they are always psychically shrouded in darkness. They start to twist space and time when gathered in large numbers.  &lt;br /&gt;
* [[Umbra]]s: Blobs of living darkness who defy what few laws of physics 40k pays any heed to.&lt;br /&gt;
* [[Kroot]]: Expert warriors who can direct their evolution by eating you. Often hires themselves out as mercenaries to other races, mostly to the Tau, but sometimes to the Imperium.  &lt;br /&gt;
* [[Vespid]]: Flying bat-bug hybrids with an affinity towards crystal-based weapons technology.  Allies of the Tau with whom they communicate via telepathic headgear.&lt;br /&gt;
* [[Necrons]]: Ancient robot-zombie aliens, the Mechanicus get strangely aroused by them....begin heresy investigation!&lt;br /&gt;
* [[Slaugth]][http://wh40k.lexicanum.com/wiki/Slaugth][http://warhammer40k.wikia.com/wiki/Slaugth]: Horrific swarms of maggots arranged in the shape of men and clad in reaper like hoods wielding extremely advanced and non-warp based technology who sow disorder by offering the greedy some technology in exchange for favors, all so that they and their legions of genetically engineered freaks can have an easier time eating you later.  &lt;br /&gt;
* [[Rak&#039;gol]]: Extremely violent raiders with a fetish for cybernetics, radiation, and extremely ugly looking machinery. &lt;br /&gt;
* Fra&#039;al: Hyper advanced marauders who have only shown us the least of what their tech can do, and said tech blows right through Void Shields and Holofields.  &lt;br /&gt;
* Thyrrus: A species of performance artist squid blobs with extremely weird technology that is used in strange ways, make use of nonsensical tactics made for as much drama and spectacle as possible, and flash pretty colours.  &lt;br /&gt;
* [[Q&#039;Orl]]: Bug people of the more Ender&#039;s Game than Starship troopers variety.  They don&#039;t have faster than light travel yet, but they&#039;re working on it.&lt;br /&gt;
* Saruthi: Asymmetrical aliens with crazy biology, hands that turn into faces, and ice lasers.  May also be tainted by chaos.&lt;br /&gt;
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== The Enemy Within ==&lt;br /&gt;
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One of the most notable &amp;amp; infamous members of the Ordo Xenos - formerly known as Inquisitor Lord [[Kryptman]] - was stripped of his title pursuant to the events of the Third Tyrannic War whereby he called down [[Exterminatus]] upon many worlds in the path of [[Hive Fleet Leviathan]]. Although Exterminatus is within the purview of the Inquisition as a general rule he carried this out to such an extent that even that otherwise ruthless organisation had to declare him a radical (officially at least; despite being marked with a &#039;&#039;to be {{BLAM}}-med on sight with extreme prejudice&#039;&#039; verdict, he&#039;s still kicking around) so as to prevent other members of the Ordos following suit. &lt;br /&gt;
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However - Suitable for one known as Inquisitor Lord, he was instrumental to much of the data garnered in relation to bringing the fight to as innumerable and indomitable foe as the Tyranids. He was even capable of providing the Imperial forces of the Third Tyrannic War the means to defeat the First Hive Fleet tendril (One of two) via assassination of it&#039;s biological progenitor, the Norn Queen. He would later go on to further demonstrate his skill at xenos-busting, even stripped of his title as he was when he caused the Second Hive Fleet tendril to enter into an engagement with an enemy every bit as innumerable and indomitable as his hated foe - the [[Ork]]s. The method with which he chose to do this shows an awareness of Tyranid biology that illustrates a particular role that the Ordo Xenos plays in hunting a particular Tyranid bio-form - the [[Genestealer]]. The only detail he might have overlooked is that as both races thrive on war, whichever of the two eventually wins will probably be an even greater threat, but at least he bought precious time for the Imperium to shore up its defences.&lt;br /&gt;
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== The Genestealer Threat == &lt;br /&gt;
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One threat that the Ordo Xenos takes particularly seriously in comparison to the overt threats of Ork WAAAGH! or Tyranid Hive Fleets is the presence in the Imperium of [[Genestealer]] Hybrids which, in their most base form is practically indistinguishable from your typical hive-dwelling Imperial citizen. This &#039;&#039;infiltration&#039;&#039; bio-form - differing from that of the Lictor Xenos and other Tyranid organisms used for stealth - is the focus of intense scrutiny of the Ordo Xenos, and they have spent much time on the detection and eradication of these Genestealer Cults wherever they appear. Multiple Inquisitors throughout the fluff and lore have had tie-ins with Genestealer Cults, and the presence of a cell on a world can be enough to have a cynical Inquisitor reaching for the Exterminatus button just on the off chance there could be a hybrid standing &#039;&#039;&#039;behind you&#039;&#039;&#039;, or your third cousin&#039;s new wife/husband might have sharp fangs and an &amp;quot;off&amp;quot; look about him/her. &lt;br /&gt;
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[[Monstergirls|That cute girl with the toothy grin you saw who winked at you]] on the way back from the slump? The one that gets your heart racing, imagining about [[/d/|settling down with her and making lots of babies like some inbred redneck cutie breeder]]? Don&#039;t worry, it&#039;s definitely not pheromones...It&#039;s just that, underneath that fabricator jumpsuit might lie a third arm ending not with fingers but with talons capable of ripping through even the ceramite powered armor of the Emperor&#039;s Finest. Though you&#039;re probably more useful to her as [[Rape|another host/stud with which to grow the brood, whatever your gender is]], just don&#039;t piss her off. Hybrids are not stupid, either. They &#039;&#039;know&#039;&#039; it&#039;s easier to evade detection by infecting you rather than leaving your mutilated corpse for the Adeptus Arbites to find and are capable of [[Just as planned]]-tier shenanigans in taking over a world. Couple this with the fact that later generations of hybrids are fully capable of using human weaponry and even display some of the same powers that [[Psykers]] would. Essentially this means that Genestealer Cults are perhaps far more insidious even than the threat of the Hive Fleets themselves, and often the presence of a Cult would precipitate the arrival of said Hive Fleets owing to the psychic impression luring them in.&lt;br /&gt;
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Perhaps the most infamous example of this occurred on the planet of Ghosar Quintus, in the Ultima Segmentum. A mining world of relatively low output, the planet was ruled by a nevertheless powerful Dynasty that had fallen under the corruption of a Genestealer Cult that spanned &#039;&#039;the entire planet&#039;&#039;, with it&#039;s population numbering fifteen million souls. To put this in context a certain other Xenos-stomping bad-ass mother thought that a colony of some 500 workers was worthy of [[Exterminatus|blasting off and nuking the site from orbit]] once it became apparent that a Xenos infestation was present. Worse still was that Ghosar Quintus had been corrupted for untold years, potentially sending out ships with Genestealer hosts throughout the sector. All of this only came to light when a [[Deathwatch]] kill-team was sent to investigate the disappearance of Inquisitor Chaegryn, proving that these Genestealer Cults are even capable of temporarily foiling the attentions of the Inquisition.&lt;br /&gt;
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And if your entire thing in life is rooting out the enemies of mankind and getting a secret kick out of it, the mere existence of a creature capable of foiling your every move must be absolutely maddening. To the point of the rage of a thousand white hot blinding suns of fury. &#039;&#039;NOTHING&#039;&#039; gets an Ordo Xenos inquisitor moving faster than the word &amp;quot;Genestealer&amp;quot;. Except maybe that strange chittering sound your adjutant just made &#039;&#039;&#039;behind you&#039;&#039;&#039;.&lt;br /&gt;
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== Possibilities of heresy == &lt;br /&gt;
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Like with the other ordos there is a high possibility of heretical corruption in the Alienhunters. Prolonged contact with alienkind can alter the perceptions of the Inquisitor and make them think the Xenos aren&#039;t all that bad; sometimes, they may even openly question the necessity of destroying them. Some Inquisitors become attracted by Xenos technology and start trafficking it to get their hands on it. Others become the tools or agents of Xenos cleverer than them or who have stronger psychic powers than their own.&lt;br /&gt;
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The threat of biological corruption is a particular worry. There are many xeno diseases in the galaxy, and some Xenos even breed through infecting other species. Look no further than Genestealers, for example, and all the particular horror revolving around them and how they spread.&lt;br /&gt;
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There is at least one known case of the Eldar of Ulthwe having a pact with an Inquisitor cell of the Alienhunters for mutual assistance/information. There have also been several cases of Inquisitors...&amp;quot;fraternizing&amp;quot; with the Eldar, usually by Radicals who argue that &amp;quot;well, they look human enough and they enjoy it just as much as we do, if not more&amp;quot;. &amp;lt;s&amp;gt;And to be fair, they do have a point.&amp;lt;/s&amp;gt;{{BLAM}} {{BLAM|Heresy!}}&lt;br /&gt;
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Gideon Ravenor, famed Inquisitor of the Ordo, was known to be in contact with the Eldar and even to address them in an honourable fashion, quite unlike the usual gung-ho attitude any servant of the Emperor should rightly assume with the dirty Xenos.&lt;br /&gt;
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There are three major Radical philosophies/factions that are particularly associated with the Ordo Xenos, as exemplified by the &#039;&#039;&#039;Ocularians&#039;&#039;&#039;, the &#039;&#039;&#039;Revivificators&#039;&#039;&#039;, and the &#039;&#039;&#039;Xenos Hybris&#039;&#039;&#039; of the [[Dark Heresy|Calixis Sector]].&lt;br /&gt;
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The &#039;&#039;&#039;Ocularians&#039;&#039;&#039; philosophy isn&#039;t restricted to the Ordo Xenos, but is definitely prominent amongst them; after all, it is the Ordo Xenos who know the most about the [[Craftworld]] [[Eldar]], who make regular use of oracular divinations to guide their race - the same thing that the Ocularians want so desperately for humanity. Essentially, Inquisitors obsessed with foretelling the future to prevent disasters and are willing to make use of xenos knowledge and/or technology to do so.&lt;br /&gt;
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As &#039;&#039;&#039;Revivificationism&#039;&#039;&#039; is fixated on understanding death and the way that souls interact with the Warp upon dying, the Ordo Xenos&#039; authority to study the Eldar of both the Craftworlds and of Commorragh is of great interest to them. After all, the former cheat death through the use of their Soul Stones, whilst the latter have conquered death to the point that most of their population is incessantly cloned back from death over and over again. These Inquisitors have no issue using xenos tech to try and revive the dead, regardless of the potential cost.&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;&#039;&#039;Xenos Hybris&#039;&#039;&#039; movement is based pretty much exclusively out of the Ordo Xenos, as its guiding philosophy is that not all sapient Xenos are evil and humanity might even benefit if it stopped having a universal &amp;quot;kill on sight&amp;quot; policy towards everything that isn&#039;t genetically human. At the very least, Xeno-tech should be studied and used to make up for the current deficiencies in humanity&#039;s own tech. Now, this may sound counter-intuitive since the vast majority of aliens in the 40K verse are absolute fucking assholes, but it&#039;s not unprecedented. Though the Eldar&#039;s dickishness and the Tau&#039;s arrogance obscures matters, they do work with humanity often enough, and they&#039;re actually not the only races that do so, just the only races with individual codexes who&#039;re seen  doing it. In fact, it&#039;s been pointed out in some novels that at least some sapient xenos races declare war on the Imperium not for any particular hatred of humanity, but because humanity attacked them first. This philosophy is distinguished from the above by how broad and all-encompassing its pursuit and use of xenos lore and technology can be, from equipping acolytes with pulse rifles to using recruiting a Kroot. While Games Workshop/Black Library hasn&#039;t given them an Imperium-spanning ideology like the Amalathians or Xanthites, it is common to see Inquisitors sympathetic to its position in Black Library works, such as Gideon Ravenor. FFG&#039;s 40k RPGs implied that there are many small Radical factions adhering to this philosophy throughout the Imperium.&lt;br /&gt;
&lt;br /&gt;
== Oh where, where is my codex? ==&lt;br /&gt;
&lt;br /&gt;
They were supposed to get a [[Codex]] like the [[Daemonhunters]] and [[Witch Hunters]] (which were First and Second Books of the [[Inquisition]], respectively), but the [[Sisters of Battle]] got split into their own [[White Dwarf]] army list, and the entire Inquisition got folded into the new [[Grey Knights]]. The Alienhunters often seem to get diddled by GW for no good reason, perhaps because they don&#039;t want their glorious high end selling Grey Knights to have some competition.&lt;br /&gt;
&lt;br /&gt;
The closest thing you will get is using the [[Deathwatch]] Codex and using allies from the [[Inquisition]] codex when they come out. Until all the 8th edition codexes are out, players will have to use the Imperial indexes.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
* [[Gideon Ravenor]]&lt;br /&gt;
* [[Gregor Eisenhorn]]&lt;br /&gt;
* [[Amberley Vail]]&lt;br /&gt;
* [[Kryptman]] (formerly)&lt;br /&gt;
* [[Jena Orechiel]]&lt;br /&gt;
* Marguerethe Wienand: Founder of the Ordo&lt;br /&gt;
* Solomon Lok&lt;br /&gt;
* Drogan&lt;br /&gt;
* [[Kyria Draxus]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Deathwatch]]&lt;br /&gt;
* [[Rak&#039;gol]]&lt;br /&gt;
* [[Tau]]&lt;br /&gt;
* [[Hrud]]&lt;br /&gt;
* [[Saharduin]]&lt;br /&gt;
* [[Orks]]&lt;br /&gt;
* [[Eldar]]&lt;br /&gt;
* [[Tyranids]]&lt;br /&gt;
* [[Necron]]&lt;br /&gt;
* [[Kroot]]&lt;br /&gt;
* [[Vespid]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Inquisition}}&lt;br /&gt;
{{Imperium}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75920</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75920"/>
		<updated>2020-07-27T07:19:07Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
&lt;br /&gt;
==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  His feeding on the star in the Necrontyr home system caused the solar radiation output that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death and spurred them to colonize other worlds.  These interstellar voyages led to the necrontyr encountering the Old Ones, and the disparity in health and lifespans caused the necrontyr to resent the Old Ones and wage war against them.  All this led to contact between the C&#039;tan and the necrontyr, and in some accounts the Nightbringer was also the first C&#039;tan discovered.  Finally, their hatred of the Old Ones and wanting to escape their sickly biology are the two main reasons the necrontyr leaders accepted the C&#039;tan&#039;s offer to be roboticized into the Necrons.&lt;br /&gt;
&lt;br /&gt;
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
&lt;br /&gt;
Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
&lt;br /&gt;
To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
&lt;br /&gt;
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
&lt;br /&gt;
==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75919</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75919"/>
		<updated>2020-07-27T07:15:31Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
&lt;br /&gt;
==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  When the necrontyr race emerged on their homeworld, the Nightbringer was feeding on the star in the Necrontyr home system, which caused the solar radiation output that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death and spurred them to colonize other worlds.  These interstellar voyages led to the necrontyr encountering the Old Ones, and the disparity in health and lifespans caused the necrontyr to resent the Old Ones and wage war against them.  All this led to contact between the C&#039;tan and the necrontyr, and in some accounts the Nightbringer was also the first C&#039;tan discovered.  Finally, their hatred of the Old Ones and wanting to escape their sickly biology are the two main reasons the necrontyr leaders accepted the C&#039;tan&#039;s offer to be roboticized into the Necrons.&lt;br /&gt;
&lt;br /&gt;
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
&lt;br /&gt;
Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
&lt;br /&gt;
To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
&lt;br /&gt;
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
&lt;br /&gt;
==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75918</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75918"/>
		<updated>2020-07-27T07:02:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
&lt;br /&gt;
==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  When the necrontyr race emerged on their homeworld, the Nightbringer was feeding on the star in the Necrontyr home system.  This distorted its energy output and caused the solar radiation that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death, their drive to colonize other worlds, their resentment of the Old Ones (the latter of which was used as an excuse for the war against them post-retcon) and the war against them that pushed the necrontyr to the brink.  All this led to contact between the C&#039;tan and the necrontyr in the first place, and in some versions the Nightbringer was also the first C&#039;tan discovered.  Finally, their hatred of the Old Ones and wanting to escape their sickly biology are the two main reasons the necrontyr leaders accepted the C&#039;tans offer to be roboticized into the Necrons.&lt;br /&gt;
&lt;br /&gt;
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
&lt;br /&gt;
Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
&lt;br /&gt;
To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
&lt;br /&gt;
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
&lt;br /&gt;
==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75917</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75917"/>
		<updated>2020-07-27T06:57:31Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
&lt;br /&gt;
==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  When the necrontyr race emerged on their homeworld, the Nightbringer was feeding on the star in the Necrontyr home system.  This distorted its energy output and caused the solar radiation that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death, their drive to colonize other worlds and their resentment of the Old Ones (the latter of which was used as an excuse for the war against them post-retcon).  All this led to contact between the C&#039;tan and the necrontyr in the first place, and in some versions the Nightbringer was also the first C&#039;tan discovered.&lt;br /&gt;
&lt;br /&gt;
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
&lt;br /&gt;
Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
&lt;br /&gt;
To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
&lt;br /&gt;
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
&lt;br /&gt;
==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75916</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75916"/>
		<updated>2020-07-27T06:55:46Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
&lt;br /&gt;
==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  When the necrontyr race emerged on their homeworld, the Nightbringer was feeding on the star in the Necrontyr home system.  This distorted its energy output and caused the solar radiation that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death, their drive to colonize other worlds and their resentment of the Old Ones (the latter of which was used as an excuse for the war against them post-retcon).  All this led to the discovery of the C&#039;tan in the first place, and in some versions the Nightbringer was the first C&#039;tan discovered.&lt;br /&gt;
&lt;br /&gt;
During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
&lt;br /&gt;
Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
&lt;br /&gt;
To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
&lt;br /&gt;
Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
&lt;br /&gt;
==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75915</id>
		<title>Aza&#039;Gorod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aza%27Gorod&amp;diff=75915"/>
		<updated>2020-07-27T06:54:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Spooky Story Time */&lt;/p&gt;
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&lt;div&gt;[[File:Nightbringer and poor marines.jpg|right|550px|thumb|Those marines are so fucked.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:indigo;font-size:100%&#039;&amp;gt; You...Can&#039;t escape Death...Death....Awaits....All.....&amp;lt;br&amp;gt;- The Nightbringer reminding how terrifying he can be&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
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{{Topquote|When the Grim Reaper comes to call, words fail- they&#039;re just too small.|Dixie Lyle, To Die Fur}}&lt;br /&gt;
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{{Topquote|Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.|Terry Pratchett, Reaper Man}}&lt;br /&gt;
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&#039;&#039;&#039;Aza&#039;Gorod&#039;&#039;&#039;, AKA &#039;&#039;&#039;The Nightbringer&#039;&#039;&#039;, Warhammer&#039;s Grim Reaper, the Necrons&#039; [[Mortarion|Mortarion]], [[TTS|Has No Friends]] or [[Cheese|FUCKING CHEESE!]] is one of the main C&#039;tan gods in Warhammer 40k alongside [[Mephet&#039;ran|the Deceiver]] and [[Mag&#039;ladroth|the Void Dragon]] that is still relevant enough to be talked about. The other C&#039;tan gods have been [[Tyranids|eaten]], shelved in a GeeDubs corner, or are just hiding in a cupboard somewhere.&lt;br /&gt;
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==Spooky Story Time==&lt;br /&gt;
The Nightbringer is the C&#039;tan most directly responsible for unleashing the Necrons on the galaxy.  When the necrontyr race emerged on their homeworld, the Nightbringer fed on the star in the Necrontyr home system.  This distorted its energy output and caused the solar radiation that gave the Necrontyr such short, cancer-ridden lives.  This in turn caused their obsession with death, their drive to colonize other worlds and their resentment of the Old Ones (the latter of which was used as an excuse for the war against them post-retcon).  Depending on which version of the lore you follow, the Nightbringer was also the first C&#039;tan the necrontyr discovered.&lt;br /&gt;
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During the War in Heaven, it was the entity that single handedly enforced the concept of the fear of death or at least the Grim Reaper in the 40k Galaxy.  He, along with the Outsider, another C&#039;tan, was infamous for being a team killing fucktard during the [[War in Heaven]] after he and the Outsider were tricked by both [[Troll|the Deceiver and Cegorach]] to eat their fellow C&#039;tan brethren in order to gain more power.  As you can imagine, things did not go too well for the Necrons and the C&#039;tan during that incident, making the Deceiver one of the [[Fail|biggest walking fuck ups in 40k history]].&lt;br /&gt;
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Consequently, the Nightbringer, alongside the rest of the C&#039;tan (save for maybe the Void Dragon and the Outsider), were stabbed in the back by their former slaves, the Necrons, subsequently being turned into fucking Pokemon after getting [[Khaine|blasted into a million pieces]].  You can say all you want, but at least Khaine was treated with dignity and respect by the Eldar after he was shattered by a bajillion pieces unlike the poor C&#039;tan who have turned from one of Warhammer&#039;s most sinister forces into [[Pokemon|a fucking joke]].&lt;br /&gt;
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To give an idea of how low the Nightbringer has fallen, he got basically stared down by [[Uriel Ventris]] who told him to piss off while threatening to blow the both of them up, with the Nightbringer realizing Uriel wasn&#039;t afraid to die just to make him suffer. And that was &#039;&#039;prior&#039;&#039; to the sharding retcon; it&#039;s only gotten downhill from there.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
Before the [[Matt Ward|Warddex]], the Nightbringer was the hardest thing to kill outside of Apocalypse with toughness 8, five wounds, and a 4+ invuln save ([[Wraithknight|Remember when that was impressive?]]). As a monstrous creature with S10 and loads of attacks that ignored invul saves, getting near him was a death sentence. The Warddex removed it entirely in favour of more customisable C&#039;tan Shards. It was re-introduced in 7th edition, in a [[fail|weaker state]], in an edition with rampant [[Games Workshop|power creep]] and in a codex with the strongest Necron roster yet. The C&#039;tan went from being one of the most cheesy units Necrons had, to one of the [[rage|weakest]]. Noticably a Relic in the Shield of Baal makes the Nightbringer Toughness 8 instead of 7, making it no longer die to boltguns, which is sort of a big deal if your opponent isn&#039;t playing [[Dark Eldar]].&lt;br /&gt;
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&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
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8th Edition is the return of the Nightbringer. While still at toughness 7 with 4+ save and 8 wounds, he is now a character and thus unable to be shot at if he is not the closest unit. This adds so much to his survivability and he can now actually make it to close combat. However, the biggest change is that now the Nightbringer can [[Rip and Tear]] virtually anything. His weapons are Gaze of Death (Assault D6, 12&amp;quot; range, -4 AP D3 damage) and Scythe of the Nightbringer (AP -4, D6 damage). Both of these weapons hit on 2+, thanks to the Nightbringer&#039;s Ballistic/Weapon Skill, and wound on 2+ thanks to their own special rules. On top of that, he gains 1 Power of the C&#039;tan (now 2 powers with the Codex). The most useful one being Antimatter Meteor, which is basically a 24&amp;quot; range Smite. Time&#039;s Arrow can also be useful in certain situations where you want to snipe out an annoying character. Seismic Assault seems the weakest of the three powers, so it is not recommended to ever take it.&lt;br /&gt;
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&#039;&#039;(Mathhammer time)&#039;&#039;&lt;br /&gt;
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Antimatter Meteor requires a 2+ to cast, and deal D3 mortal wounds to the closest unit, or D6 if the casting roll was a 6.&lt;br /&gt;
In short, a 1/6 chance to fail to cast (0 damage), a 4/6 chance to deal D3 (average 2 damage), and a 1/6 chance to deal D6 (average 3.5 damage).&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use = 1.92 mortal wounds&lt;br /&gt;
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Seismic Assault deals a mortal wound on a roll of 6 and rolls one die per model in the closest unit.&lt;br /&gt;
In short, a 1/6 chance to cause a mortal wound per model in the unit.&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a single model = 0.17 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 11 models = 1.83 mortal wounds&lt;br /&gt;
&amp;lt;br&amp;gt;Average damage per use against a unit containing 12 models = 2 mortal wounds&lt;br /&gt;
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&#039;&#039;&#039;Antimatter Meteor is expected to perform better against units with less than 12 models, meaning that (in most cases) it should be preferred ahead of Seismic Assault.&#039;&#039;&#039;&lt;br /&gt;
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Note:  With its lower dice count, Antimatter Meteor additionally has the potential to benefit more than Seismic Assault from a stratagem re-roll.&lt;br /&gt;
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&#039;&#039;(Mathhammer end)&#039;&#039;&lt;br /&gt;
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Bottom line, if you play Necrons you &#039;&#039;&#039;always take the Nightbringer.&#039;&#039;&#039; No questions asked, he is too good not to take and he even costs just 230 points (or 12 power, if you play Power Levels), which is nothing for what he offers in offensive power.&lt;br /&gt;
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==DoW Dark Crusade==&lt;br /&gt;
The Nightbringer also appeared in [[Dawn Of War: Dark Crusade]], sorta. The Necron Lord has the ability to turn into a manifestation of the Nightbringer, which skyrocketed his DPS (not as much as what Relic units had, but still high - enough so that when executed properly and against careless players to don&#039;t move their units out of range of his scythe, the Nightbringer &#039;&#039;will&#039;&#039; flat out kill any of the other race&#039;s Demon/Relic units before his timer runs out), but more importantly, he was INVINCIBLE while the ability was active, meaning the best any poor sap facing it could do was [[tarpit]] it to hell and back until it wore off and hope it didn&#039;t kill anything too valuable.&lt;br /&gt;
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{{Necrons-Characters}}&lt;br /&gt;
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[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:595D:7BD7:AC57:7348</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107328</id>
		<title>C&#039;tan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107328"/>
		<updated>2020-07-27T06:41:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:595D:7BD7:AC57:7348: /* Aza&amp;#039;Gorod, The Nightbringer */&lt;/p&gt;
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&lt;div&gt;[[File:Nightbringer.jpg|thumb|The infamous Nightbringer]]&lt;br /&gt;
{{topquote|That is not dead which can eternal lie; And with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
{{topquote|Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God.|Shermer&#039;s Last Law}}&lt;br /&gt;
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The &#039;&#039;&#039;C&#039;tan&#039;&#039;&#039; (pronounced &amp;quot;Kit-tahn&amp;quot; not &amp;quot;kitten&amp;quot;...[[If the Emperor had a Text-to-Speech Device|ha]]) are like the 40k&#039;s weaker and more diet-lite version of Galactus: ancient and powerful Star Gods capable of warping reality when they&#039;re recently full from a buffet of planets inhabited by life. These abilities are specifically called out as non-psychic, making the C&#039;tan the most powerful entities who do not draw strength from the [[Warp]].&lt;br /&gt;
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They were given physical bodies by the ancient Necrontyr. They are often called Star Vampires due to the habitat and feeding habits they evolved with, as they are capable of &#039;nomming entire stars with ease, but soon they found living planets to taste better. Their vast power, however, is limited to the Materium; the Warp is anathema to them, as they cannot control or enter it, and being big babies decided if they can&#039;t play in Hyperspace-Hell nobody can &amp;lt;s&amp;gt;which probably makes them good guys in a sense though&amp;lt;/s&amp;gt;{{BLAM}}which means they share one of their main goals with the [[Imperium of Man]]. Before the concept was retconned, the C&#039;tan tampered with humanity to inject the anti-psyker [[Pariah]] gene and probably built the Cadian Pylons that created the Cadian gate by forming a bubble of normality that cuts into the [[Eye of Terror]]. In 4th edition they were responsible for massive amounts of [[just as planned]].&lt;br /&gt;
[[File:Download.jpg|thumb|300px|right|C&#039;tan in a Tesseract. Your only way of surviving this is to run and order Exterminatus.]] &lt;br /&gt;
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And now they are &amp;lt;s&amp;gt;[[Pokemon]].&amp;lt;/s&amp;gt; Shards.&lt;br /&gt;
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(They are &amp;lt;s&amp;gt;evolving&amp;lt;/s&amp;gt; reforming however.)&lt;br /&gt;
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==History==&lt;br /&gt;
The first C&#039;tan was found &amp;quot;sucking&amp;quot; the energies of the Necrontyr planet&#039;s sun, the same sun that gave off enough hard radiation to make the proto-Necrontyr’s lives nasty, brutish, and short.&lt;br /&gt;
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The Necrontyr formed a necrodermis body and coaxed the star-sucker to inhabit it.  This C&#039;tan was later named &#039;&#039;&#039;The Nightbringer.&#039;&#039;&#039;  When the Nightbringer awoke in the new body, it noticed the Necrontyr for the first time and discovered they were like Chinese take-out: really yummy and spicy, more so than bland stars, but you could eat a few thousand and still feel hungry an hour later.  It took a while and much slaughter before the Necrontyr could convince the Nightbringer that they were more useful in servitude, and there were other yummy lifeforces to be eaten instead out there.&lt;br /&gt;
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Other C&#039;tan gods were discovered feeding on stars, but the most significant of these was named &#039;&#039;&#039;The Deceiver&#039;&#039;&#039; (not that other [[Tzeentch|Deceiver]]). Weaker than the others, The Deceiver is better at [[just as planned|leveraging other entities]] to do what it wants.  After inhabiting a necrodermis body, it adapted to the material world quickly and became very popular with the Necrontyr by means of cunning and guile - mind you, back then he was known simply as the Messenger.  It was The Deceiver that convinced the Necrontyr they could escape their short lifespans and succeed in their battles against the [[Old Ones (Warhammer)|Old Ones]] by inhabiting necrodermis bodies themselves. The Deceiver neglected to mention that these new [[Necrons]] would be insensate, dull-witted and easily manipulated by the C&#039;tan. That&#039;s how they came to know his other trait - being a massive dickhead. Both figuratively and literally.&lt;br /&gt;
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During the Necrons&#039; war against the Old Ones, the C&#039;tan also fought amongst themselves, destroying the necrodermis bodies they used to have an effect on the material world.  After the Old Ones were rendered extinct, the Necrons turned on the few surviving, weakened C&#039;tan, and tore them into a fuck-ton of shards which they then imprisoned in [[Tesseract Vault|Tesseract Labyrinths]]. While those shards are like over nine thousand times weaker than full-strength C&#039;tan, they are still rape machines of death and destruction, and some [[Necron Overlord]]s are arrogant enough to release them on their enemies like giant grimdark &amp;lt;s&amp;gt;[[Pokemon]]&amp;lt;/s&amp;gt; attack animals. Still, some of the shards managed to escape and even merge to regain part of their godlike power, some can even have their own mindless Necron slaves to justify some of the old fluff. Of course, the final goal of each unchained shard is to free all other shards of himself and merge with them to form a god of pure murder and rape, capable of tearing apart entire sectors single-handedly. Though the Necrons are ever vigilant and constantly hunting the escaped shards.&lt;br /&gt;
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tl/dr: They were once an energy based race of star-vampires, were then turned into metal gods of death, and are now slave warriors and hunted runaways trying to regain their former glory. Oh, how the mighty fall...&lt;br /&gt;
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Some have, for varying reasons, considered the C&#039;tan to have been gratuitously shoehorned into the setting, and claim that with the 5th edition Necron Codex they were put in their place. Make of that what you will.  Generally speaking the reason is more practical.  Oldcron C&#039;tan were suppose to rival the Chaos Gods yet they weren&#039;t all that hard to table, making them look weak, and GW isn&#039;t all that into removing stuff with models, so they just claim there are weakened enslaved avatars.&lt;br /&gt;
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And, according to most recent fluff, their necrodermis makes them look like a cross between Eldar and humans. So what the hell did the Necrontyr look like?&lt;br /&gt;
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== Transcendent C&#039;Tan Shard==&lt;br /&gt;
A &#039;&#039;&#039;Transcendent C&#039;Tan Shard&#039;&#039;&#039;, introduced in [[Apocalypse]], is a C&#039;tan Shard that has eaten/merged with/subsumed a large number of other Shards (between twelve and several hundred), becoming scary powerful in the process. In fact, it&#039;s &#039;&#039;so&#039;&#039; powerful, it&#039;s an &amp;lt;s&amp;gt;Apocalypse-only Gargantuan creature as powerful as a [[Titan]]&amp;lt;/s&amp;gt; a Monstrous Creature with a power equivalent to a 6th edition [[Wraithknight]] (he had that [[nerf]] coming), all in a package the size of a regular C&#039;tan. Funny enough, the most damage it dealt back in the day was blowing up, and not shooting the surely-not-warp-mind-bullet-lightning.&lt;br /&gt;
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One of the most terrifying things is that a Transcendent Shard &amp;quot;calls&amp;quot; other shards of the same C&#039;tan, hoping to absorb them and increase its own power in the process. Eventually, a loose Transcendent C&#039;tan will reunite all loose Shards, becoming the original, nigh-on unkillable, godlike C&#039;tan, which will no doubt be very angry at the Necrons for double-crossing them. [[Grimdark|Grimdark enough for you?]] No? Well, what if we told you [[Not as planned|there are ALREADY C&#039;tan Shards on the loose]]? Some of them can even think for themselves. Remember the [[Uriel Ventris|Nightbringer of Pavonis]] or the &amp;quot;golden-skinned&amp;quot; being who guided [[Abaddon]] to Drach&#039;Nyen? Or maybe a Dragon sleeping on [[Mars]]? &lt;br /&gt;
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Very few [[Necron Dynasty|Necron dynasties]] have one, because it&#039;s very hard to keep something that powerful in check. It requires a massive Tesseract Vault to keep it &#039;&#039;barely&#039;&#039; contained. Despite this, there have been reports of particularly powerful/desperate/fucking stupid dynasties using the Transcendent shards without a Vault when the need arises, but only if said Shard is not yet powerful enough (which is why they are &amp;quot;only&amp;quot; MC compared to the Vault, that is a [[Rape|Super-heavy Flyer vehicle with upgraded C&#039;Tan powers]]). In this state, the risk of the Shard going rogue increases a thousandfold, so even [[Assholetep]] thinks twice about releasing such power, because if the Transcendent Shard escapes and reunites with the other Shards of itself, the full-fledged C&#039;tan will return. [[Rape|Let&#039;s leave to the reader&#039;s imagination what would happen then...]] After all, the Silent King had to basically sucker-punch the C&#039;tan with a reality breaking superweapon, while they were tired and distracted, to shatter them in the first place. Even if the Necrons still had that weapon, it probably wouldn&#039;t work again.&lt;br /&gt;
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== Known C&#039;tan ==&lt;br /&gt;
===[[Aza&#039;Gorod]], The Nightbringer===&lt;br /&gt;
[[File:The Nightbringer.jpg|300px|thumb|These [[Space Marines]] are already dead, they just don&#039;t know it yet.]]&lt;br /&gt;
Here to fuck your shit up.  The first C&#039;tan revealed to inhabit realspace. Scared the crap out of a race/culture that was a threat to the race/culture that created all the other races in WH40K. Likes killing, killing and, well, killing. In short: [[Night Lords|batshit insane]] though in a different way than the Outsider.  When the Necrons gave him a necrodermis body, he got a taste for livings and started slaughtering the Necrontyr who summoned him, only stopping when they pledged themselves to his service and pointed out there were other races to consume.  Ate most of the other C&#039;tan along with the Outsider, though he was convinced into doing so by the Deceiver while the Outsider was convinced by Cegorach, and is therefore known among his brethren as a team killing fucktard.  Pretty much a giant, mechanical, space Grim Reaper that shoots lightning.  He once battled the [[Eldar]] war god Khaela Mensha Khaine and lost (though he managed to give Khaine a black eye on the way out), after which he was imprisoned for millennia. &lt;br /&gt;
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He was freed by [[Uriel Ventris]] and the [[Ultramarines]] 4th Company. And yes, that does mean the Ultrasmurfs have fucked over the entire galaxy on a scale not seen since the Eldar murderfucked [[Slaanesh]] into existence, but lets not get into that. The (Intelligent) Necrons under his authority tend to be the &amp;quot;silent, kill-every-living-thing&amp;quot; type with all the subtlety of an [[Angry Marine]]. In fact, they hate life so much that even bacteria and archaea are purged from any active Tomb World they inhabit. &lt;br /&gt;
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(On a sidenote, the [[Skub|edit squabbles]] between the Necron-affiliated [[Neckbeards]] and the Chaos-affiliated neckbeards over what basically amounted to a &amp;quot;who would win in a fight?&amp;quot; discussion about him and Khorne was &#039;&#039;hilarious&#039;&#039; for the unaffiliated to watch.)&lt;br /&gt;
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===[[Mephet&#039;ran]], The Deceiver===&lt;br /&gt;
[[File:Deceiver.jpg|300px|thumb|Mind-rapist extraordinaire.]]&lt;br /&gt;
Mass dickery on a galactic scale that only [[Tzeentch]] could rival.  Got the bright idea of convincing the Necrontyr to turn themselves into the zombie-mummy-skeleton-robots known as &amp;lt;strike&amp;gt;[[Tomb Kings]]&amp;lt;/strike&amp;gt; Necrons. Rumored to have implanted the Pariah Gene into humans to help combat the forces of the Warp. This has since been retconned, but that&#039;s [[Just as Planned|just what he wants you to think]]. Spends his days taking part in &amp;quot;Just as planned&amp;quot; contests with Tzeentch, The Emprah, [[Cegorach]] the Laughing God, and maybe/probably [[Alpharius]], though no one really wins in the end as everything they do results in a paradox. The Eldar refer to the Deceiver as &amp;quot;The Jackal God&amp;quot;, because they apparently had jackals in outer space millions of years ago, and just happened to identify them with the exact same trickster label we did (Or maybe it&#039;s a &amp;quot;meaning&amp;quot; translation); The Necrontyr, however, called him Mephet&#039;Ran, or &amp;quot;the messenger&amp;quot;, making him the Necrontyr equivalent of Hermes or Thoth (or Nyarlathotep if we want to go Lovecraft) hence his golden six-pack. The (Intelligent) Necrons under his command tend to be sneaky and manipulative bastards with many of the [[Necron Lord]]s under his command occupying many important positions in the Imperium of man and are the type of Necrons most likely to stop and chat with you, the second most common type. These are probably more dangerous overall than the ones who just want to kill you. One of them infiltrated the [[Inquisition]] and set himself up as Inquisitor Raleigh of the [[Alienhunters|Ordos Xenos]] in Xenology as part of a plot to learn humanity&#039;s greatest weakness, which turned out to be knowledge since humans are insatiably curious fucks which isn&#039;t actually that far from the truth. The Deceiver may have given [[Failbaddon]] his beloved daemon sword Drach&#039;nyen in an almost Tzeentchian scheme &amp;lt;s&amp;gt;to reduce Abby&#039;s WS to 1 &amp;lt;/s&amp;gt;. This would, as stated above, make Abaddon too powerful to be killed and replaced as Warmaster, and therefore ensure that only Abaddon &amp;lt;strike&amp;gt;and his massive degrees of incompetence&amp;lt;/strike&amp;gt; would ever be at the head of the [[Chaos Space Marines|Traitor Legions]].  In the old fluff, it is confirmed that the Deceiver DID give the armless Despoiler two Blackstone Fortresses. These are gigantic Eldar spaceships that can destroy stars and can kill a C&#039;tan because it is essentially a massive Distort weapon floating in space, and as the C&#039;Tan cannot exist within or interact with the warp, a Distort weapon will kill them instantly as anything caught in its radius is torn between the warp and realspace, potentially even sucking them in entirely.  This more than anything is what has probably kept Abaddon in power. The Deceiver would also much rather they were owned by people that didn&#039;t know what they truly are rather than the Eldar or anyone affiliated with them who could reactivate and utilize the Distort weapon.&lt;br /&gt;
&lt;br /&gt;
Little known fact is that The Man With No Name was the Deceiver. Seriously.&lt;br /&gt;
&lt;br /&gt;
Also seeing how he gave the Silent King full control of both his mind and total control of the Necron Forces, it implies he knew the Silent King was going to turn on the C&#039;tan, and seeing how most free Shards seem to be the Deceiver it would imply he&#039;s running around trolling others all over the place, like SG-1&#039;s Baal with all his clones. This guy gave up godhood so he could be more of a dick. That&#039;s dedication right there.&lt;br /&gt;
&lt;br /&gt;
===[[Mag&#039;ladroth]], The Void Dragon===&lt;br /&gt;
[[File:Void Dragon by Blabyloo.jpeg|300px|thumb|Nobody actually knows how it looks, except the Emperor himself and the Guardians of the Dragon.]]&lt;br /&gt;
[[File:7fattpselu851.jpg|thumb|Now seen with a fancy new model]]&lt;br /&gt;
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The Void Dragon can exert control over any machine, making him the most influential C&#039;tan when at full power. It has been theorized that the [[Emperor]] battled the Void Dragon and successfully managed to put it to sleep under Mars. He didn&#039;t kill the Dragon, [[Just as planned|instead using its influence to give humanity mastery over machines]]. Extended from this theory, it is believed by some that the [[Omnissiah]] fervently worshiped by the [[Adeptus Mechanicus]] is [[Not as planned|actually the Void Dragon]], as he&#039;s supposedly the entity that causes the ramshackle excuse for technology the Imperium has to work properly. There&#039;s also an Eldar legend of their forge god Vaul failing to destroy the Dragon, only managing to force its hibernation in the so-called &amp;quot;Vaul Moon,&amp;quot; although that could, in fact, be Mars itself. In case you&#039;re wondering how powerful he is, note that he was once shot at by &amp;lt;i&amp;gt;multiple&amp;lt;/i&amp;gt; Blackstone Fortresses simultaneously (keeping in mind that even a single Blackstone Fortress can [[Exterminatus|destroy a planet]] Death Star-style); all this managed to do was make him sleepy. Vaul, meanwhile, allegedly attacked the Dragon with an army at his back and was never heard from again. This is probably the only reason the Emperor was able to defeat the Dragon; it was just tired from his previous scuffle. To top it all off, the Empruh&#039;s psychic power is apparently the only thing C&#039;tan are vulnerable to. In short, powerful as FUCK. The Necrons under his command are probably massive technophiles with a raging hard-on for machines... then again, they&#039;re already machines, so that would be expected, but they&#039;re probably even &amp;lt;b&amp;gt;bigger&amp;lt;/b&amp;gt; technophiles than their fellows and emphasize their mechanicalness over their undeadness. Could be argued that he&#039;s the only C&#039;tan who&#039;s whole, given that he was shot by the Blackstone Fortresses and went to have a little sleepy, meaning he could have avoided the Silent King&#039;s master ball. If so, it&#039;ll be a bit of a problem to catch him now that&#039;s he&#039;s hanging out in the [[Terra|most heavily defended solar system]] in the entire galaxy.&lt;br /&gt;
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If the Void Dragon were to ever wake up, its possible that the tenuous grip on technology the Mechanicum still had could be lost entirely. Those of the Mechanicum would be affected the worst- in an old 3rd Ed Necron codex tale, one such techpriest who discovered the truth of the Dragon tore every last implant from his body in a fearful insanity. Their incredibly strange relationship with technology sees them both venerating it, entrusting themselves to it blindly while also understanding little of it, shunning technology like that of AI in the wake of the Men of Iron. Wholly dependent and wholly ignorant of their tech, the Imperium&#039;s biggest threat lurks right under their noses- under their very skin, in some literal cases. In short, any human society that isn&#039;t still wearing loincloths and banging rocks together is going to have a really bad day. The Necrons themselves seem to be aware of this too. On one occasion, a Necron force took [[The World Engine]] for a joyride and divebombed Mars. It wasn&#039;t exactly successful (meaning it was completely destroyed by the Solar Garrison), but they got robo-boots on the ground, and the fact that they were able to do it at all shook things up for the [[High Lords of Terra|High Lords]]. The question is why exactly they did this, given the old and new fluff for the &#039;Crons gives them dramatically different relationships with the C&#039;tan. Some Necrons probably still worship the C&#039;tan, so they could have been trying to either free or destroy it. Or [[Mephet&#039;ran|manipulating the Imperium]] into dedicating more forces to protect it so the nids or Chaos don&#039;t let it out by accident. Freeing it might arguably be even worse for the Necrons than the Imperium. Necron suicide cult anyone?&lt;br /&gt;
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===[[Tsara&#039;noga]], The Outsider===&lt;br /&gt;
Ate at the same C&#039;tan-cannibalism salad bar as the Nightbringer but did so due to the dickery of [[Cegorach]] the Laughing God instead of the dickery of the Deceiver, but feels bad about it; blames Eldar gods for his bad eating habits.  Decided to say &amp;quot;screw you guys, I&#039;m taking my ball and leaving,&amp;quot; and currently lives in a Dyson (vacuum cleaner) Sphere outside the galaxy.  A hive fleet of [[Tyranid|Tyranids]] decided to go AROUND this place, not just ignore it like Tyranids do with Necron tomb-worlds.  Were the Tyranids scared?  Dunno, it&#039;s safer to lick a bandsaw than stop to ask a Tyranid. Other beings prefer to blow their own brains out rather then look at the Outsider when he&#039;s in town. Grimdark.  The (intelligent) Necrons under his command are probably batshit insane. Also to note, it is theorized HE IS THE HIVEMIND of the Tyranids, needless to say, if this is true the galaxy is screwed (But not the Blood Angels. [[Matt ward|They&#039;re good friends with the Soulless, spooky, sleepy tin skeletons that literally cannot feel any kind of emotion]], logic.) &lt;br /&gt;
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You do not mess with The Outsider. Given that he went off to sulk about being a greedy little cannibal the Outsider might be fine and dandy and not in the Silent Kings battle box in case he ever has to face a Charizard&lt;br /&gt;
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===[[Nyadra&#039;zatha]], The Burning One===&lt;br /&gt;
[[File:Burning One.jpg|300px|thumb|[[Sisters of Battle|FIRE FIRE FIRE]]]]&lt;br /&gt;
Gee, I bet you can&#039;t guess what his shtick is. Hint: it involves [[Webway]] gates. Wait, what? Yeah, apparently the Burning One was the C&#039;tan that told the [[Necrons]] how to break into the [[Dolmen Gate|Dolmen Gates]] and troll the [[Old Ones (Warhammer)|Old Ones]] on their own turf. He was implemented to give more background to the &amp;quot;Lord of Fire&amp;quot; ability, but many [[neckbeards]] believe that [[Games Workshop]] added him specifically to make us argue about whether or not he&#039;s [[Khaine]]. Whether or not this is true, [[troll|you should absolutely use an Avatar of Khaine to represent a C&#039;tan Shard with Lord of Fire and laugh when your opponent&#039;s Fire Dragon Exarch&#039;s meltagun blows up in his face.]]&lt;br /&gt;
*Oh, and in case you didn&#039;t get it: he&#039;s a pyromaniac asshole. The only reason he wanted to go into the Webway was to burn the fuck out of it.&lt;br /&gt;
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Once had his own rules in both &#039;&#039;&#039;Champions of Fenris&#039;&#039;&#039; and &#039;&#039;&#039;Shield of Baal: Exterminatus&#039;&#039;&#039;.  All his attacks have Soul Blaze and has a special power of S5 AP4 assault 2D6 ignores cover soul blaze and the special rule Wall of Fire which means all the attacks auto-hit including flyers and models blocked by line of sight. &lt;br /&gt;
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These were for special missions however and not a special character that any army could take. Instead there is a formation in Exterminatus to represent the Burning One, which is &#039;&#039;&#039;squad&#039;&#039;&#039; consisting of a single shard and two Crypteks, where the whole unit uses the Toughness of the Shard and it also gets Feel No Pain. Despite its name, the formation could easily apply to any other C&#039;Tan as well.&lt;br /&gt;
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===Iash&#039;uddra, The Endless Swarm===&lt;br /&gt;
Nothing is known about this guy but his name. Contrary to some fa/tg/uys belief, he is not a reference to [[Tau Quest]], but rather to the old fan theory in which the Tyranids were led by a C&#039;tan. Again, GW is actively trying to make us argue and fanwank, the trollan fucks.&lt;br /&gt;
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Of course if you don&#039;t want to subscribe to GW&#039;s fuckery it could be where the Scarabs come from, since they are, arguably, a huge swarm of mechanical undead bugs. &lt;br /&gt;
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[https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/ If this post is to be believed,] he&#039;s the Scarab creator indeed! Also, apparently, his form is not as solid as those of other C&#039;tan, looking more like gestalt being of Scarabs, barely holding together in humanoid form, instead.&lt;br /&gt;
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===Og&#039;driada, The Arisen===&lt;br /&gt;
Even less is known about him, than about Iash&#039;uddra ([https://imgur.com/a/Vz8yS57 his only canonical appearance so far]), but, [https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/| if this post is to be believed], this C&#039;tan is the oldest one of them all, roused from sleep by the consumption of the Necrontyr and shrouded in heavy robes.&lt;br /&gt;
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===Llandu&#039;gor, The Flayer===&lt;br /&gt;
Llandu&#039;Gor is responsible for the [[Flayed Ones]]. The Necrons sharded him so hard he completely died, but he managed to infect thousands of Necrons with his hunger as a final dick move, turning them into warped ghouls with a gore fetish and teleportation powers. Which basically means that he has millions of Necrons under his influence, and that this number is continuously growing, because the Flayer Curse is contagious.&lt;br /&gt;
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The exact wording of the curse is as follows:&lt;br /&gt;
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&amp;quot;To those who have turned their faces away. To those who are faithless and wretched in their jealousies. To those who have denied us. To those who have denied me. I will wreak vengeance. I will wrench your souls and break your bones. I will cast hunger through your accursed existence. Down the eons, you will not forget. I will grant you this gift from love turned aside and make you like me, break you in my image as you have broken me. I shall cast the fear of myself into you and all of your kind. I am Llandu’gor. I am the hunger. I am the flayer, and from this moment, you shall be too.&amp;quot;&lt;br /&gt;
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Apparently named after a Welsh village, must be a nice place. (NB: depends which Welsh villages, there are heaps of Llansomethings)&lt;br /&gt;
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===Yggra’nya, The Moulder of Worlds===&lt;br /&gt;
Yggra’nya was the C&#039;tan responsible for the creation of the World Engine, known as [[Tomb World|Borsis]] to the Necrons. After getting sharded and imprisoned on Borsis, let&#039;s just say he wasn&#039;t all that fond of the folks who took over the place in his absence. When the Astral Knights came down for their suicide attack on the planet, he convinced them to free him, and promptly proceeded to [[Rape|fuck up the ruling Overlord and every power generator on the planet, opening up the World Engine for bombardment from the Imperial Fleet.]] After that, he hightailed it out of there and probably went off into another galaxy to fuck around with, like he said he would. Or not, considering he seemed to have Deceiver levels of dickery.&lt;br /&gt;
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Another shard of the Worldmaker was present on Damnos when the Ultramarines returned to retake it for the Imperium after [[Fail|Cato Sicarius&#039; first attempt.]] Contained within a Tesseract Vault, it was happily powering an entire floating Necron City when [[Marneus Calgar|Marneus Calgar]] decided to say fuck it and [[Wat|dual-wield a Gauss Pylon to blow the damn thing up and release the C&#039;tan shard within]].Yggra&#039;nya shouted with its newfound freedom, and the shout grew until it was cracking the earth beneath it, until Cato threw a Vortex grenade and sucked it into the Warp.&lt;br /&gt;
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===N’phoran,The Spiral Flame===&lt;br /&gt;
Very little is known about this guy beside information found in Necron 8th ed codex page 100.&lt;br /&gt;
He is burning everything to dust in that little text they have wrote (poor Tyranids) in codex. &lt;br /&gt;
Sounds a tiny bit familiar like The Burning One, but who am i to judge?&lt;br /&gt;
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===Zarhulash,The Potentate===&lt;br /&gt;
Introduced In Belisarius Cawl: The Great Work to wank said titular character, he is first shown as one of eight C&#039;tan shards(the others were consumed by him during their sleep) powering the Pharos on Sotha. He is then freed by Cawl who, in an effort to betray the C&#039;tan, submitted to him and allowed Zarhulash to access the current state of the Galaxy. In that same scene it is implied that the actual Necrodermis cage-body is hard for the &amp;quot;human&amp;quot; mind to make sense of until it reduced it to a &amp;quot;sensible&amp;quot; human-esque form. &lt;br /&gt;
During the Interactions with Cawl he claims that the C&#039;tan are truly divine while the Machine God is a Lie, the Chaos Gods are mere conciousness as a result of warp disturbances and the Emperor is &amp;quot;a weapon&amp;quot;. &lt;br /&gt;
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Shortly before Cawls sudden and inevitable Hackerman betrayal and after bossing around both Cawl and Token &amp;quot;Brown&amp;quot; Captain Felix battling robo-bugs he manages to gain control of the local Canoptek constructs which quickly peel him out of his skin revealing that the actual C#tan looks closer to a miniature sun. Of course right after realising Cawl betrayed him he is then confronted with a choice: smack Cawl and risk getting swallowed by the black hole created by a collapsing Pharos device or escaping through a portal made by Cawl leading to a tasty Sun to eat on the far side of the Galaxy. He of course goes for the latter swearing vengeance and the like on Cawl.&lt;br /&gt;
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This all has some Implications: C&#039;tan shards can&#039;t tussle with a singularity, though it is unknown if a full C&#039;tan can, the appearance of a shard may be more eldritch/cosmic horror-ish than otherwise implied, it doesn&#039;t take much for a shard to get rid of his skin-cage, and this shard is well and truly free from the necrons. It remains to see if anything interesting get&#039;s done with him or if he&#039;s a one and done kinda deal.&lt;br /&gt;
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== Tactics ==&lt;br /&gt;
If someone actually fields these miniatures on the table, you&#039;re getting screwed. Unless you manage to bring up an equivalent (or play [[Dark Eldar]], in which case it falls to two Venoms), in which case, get some [[Meatbread]] and enjoy yourself!&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:7fattpselu851.jpg|The Void Dragon, in all his not really dragony-ness&lt;br /&gt;
Image:C&#039;Tan The Nightbringer.gif|I AM THE NIGHT... bringer?&lt;br /&gt;
Image:Night Bringer by PabelBilly.jpg|You can&#039;t spell &amp;quot;reap&amp;quot; without RAPE&lt;br /&gt;
Image:The Nightbringer 2.jpg|&lt;br /&gt;
Image:The Nightbringer 3.jpg|&lt;br /&gt;
Image:The Nightbringer 4.jpg|&lt;br /&gt;
Image:Michaelangelo Nightbringer.jpg|The Deceiver would make more sense here, but [[Neckbeard|who would bother complaining about minutia like that?]]&lt;br /&gt;
Image:C&#039;Tan The Deceiver.gif|GOLDEN SIXPACK&lt;br /&gt;
Image:Deceiver 2.jpg|The Deceiver, doing what it does best.&lt;br /&gt;
Image:Poor Imperial Heartworlds.gif|If only Forgeworld would hurry up and give the Necrons a Titan sized C&#039;tan&lt;br /&gt;
Image:Burning One 2.png|YOU KNOW WHAT THIS PAGE NEEDS? [[Burna Boyz|MORE FIRE!]]&lt;br /&gt;
Image:Burning One vs Bio-Titan.png|Did someone say [[Tyranid]] barbecue?&lt;br /&gt;
Image:Void dragon necrons.jpg|For those of us stuck in the past Crypteks might as well be Dragoncrons.&lt;br /&gt;
Image:Void Dragon by Littlecutter.png|Well, the Void Dragon is sometimes called a Wyrm.&lt;br /&gt;
Image:Void Dragon by Blabyloo.jpeg|An alternate, considerably more Tomb Kings-esque take on the Dragon of Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Necrons-Forces}}&lt;br /&gt;
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[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
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