<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3A61EE%3A2C28%3AF25F%3AB28C</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3A61EE%3A2C28%3AF25F%3AB28C"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2406:3400:20F:FFC0:61EE:2C28:F25F:B28C"/>
	<updated>2026-05-14T07:22:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kragnos&amp;diff=295746</id>
		<title>Kragnos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kragnos&amp;diff=295746"/>
		<updated>2021-05-21T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kragnos.jpg|300px|thumb|right|]]&lt;br /&gt;
&#039;&#039;&#039;Kragnos&#039;&#039;&#039;, the god of earthquakes and a central leader for the warmongering tribes of destruction.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kragnos was born a mortal member of a so-far unnamed race of [[centaur]]s. He ascended to godhood through his many quests for power, among which he crafted the Dread Mace out of the heart of a mountain (which knowing all the living mountains that are in [[Ghur]] is probably literal) and claimed the legendary shield Tuskbreaker. The numerous races of Destruction quickly decided he was a pretty cool guy, and began worshipping him in addition to [[Gorkamorka (Deity)|Gorkamorka]] (aided by the fact that Gorkamorka himself developed a healthy respect for the guy after his shield broke one of his teeth). Eventually, Kragnos became too powerful and destructive for the forces of Order to tolerate, and thus he was sealed away in a mountain by an alliance of sorcerers lead by the legendary [[Lord Kroak]].&lt;br /&gt;
&lt;br /&gt;
During the [[Broken Realms Saga|Broken Realms crisis]], Kragnos managed to escape his prison, only to discover his race had been wiped out entirely, thus presumably beginning a vengeance-fueled rampage.  &lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Kragnos can be taken by any {{AOSKeyword|DESTRUCTION}} aligned army.&lt;br /&gt;
&lt;br /&gt;
So far all we know about his rules is that he has a 2+ save, 18 wounds, deals mortal wounds on the charge, has an in-built magic resistance from his shield that makes him immune to a spell if he beats its casting roll on 2D6, and buffs the bravery of all nearby {{AOSKeyword|DESTRUCTION}} units.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh-Eater_Courts&amp;diff=218501</id>
		<title>Flesh-Eater Courts</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh-Eater_Courts&amp;diff=218501"/>
		<updated>2021-05-21T16:18:41Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Flesh-Eater Courts|Logo=Flesh-Eater 01.png|Alliance=Death|Motto=The Noble Sir Marrowslurp charging into battle! Huzzah!}}&lt;br /&gt;
{{topquote|All earth was but one thought—and that was death&amp;lt;br&amp;gt;Immediate and inglorious; and the pang&amp;lt;br&amp;gt;Of famine fed upon all entrails—men&amp;lt;br&amp;gt;Died, and their bones were tombless as their flesh;&amp;lt;br&amp;gt;The meager by the meager were devoured.|Lord Byron, &#039;&#039;Darkness&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|&amp;quot;How it brightens my soul to meet another chivalrous fellow on this day!&amp;quot; &amp;quot;Truly it is a blessing to have met another defender of the weak!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;What the fuck is that?&amp;quot; &amp;quot;SKREEEEEEEEEEEEEEEEEEEEEEEEEEE!&amp;quot;|What a Flesh-Eater Count sees when he meets a Stormcast vs what is &#039;&#039;really&#039;&#039; happening}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flesh-Eater Courts&#039;&#039;&#039; are what has become of many of the mortals of the realms after the Age of Chaos. [[Ghoul|Flesh-eaters]] are all delusional and believe themselves to be [[Stormcast Eternals|servants of a mighty King on a golden throne]], when in reality they are all dirty naked homeless cannibals. In a sense they are a mixture of Don Quixote and cockroaches for the [[Age of Sigmar]]. They also see themselves as what can only be described as &amp;quot;Bretonnians&amp;quot;, rejoice brothers! We are not forgotten!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The source of the Flesh-Eater madness comes from one initial progenitor; none other than [[Ushoran]] from the Old World.  Since vampires didn&#039;t exist in the realms initially, Nagash brought back Mannfred, Neferata and Ushoran after being freed by Sigmar to introduce vampirism to the new setting (how&#039;s that for &amp;quot;gratitude&amp;quot;?).  At some point lost to history, the latter fell out of Bonedaddy&#039;s favor, and was punished.  &lt;br /&gt;
&lt;br /&gt;
For opposing him in the World-That-Was and this one, Nagash inflicted a hideous transformation on Ushoran and locked him in a tower known as the shroud cage.  Now this doesn&#039;t sound too bad on its own, but the interior of the shroud cage was basically a giant mirror that reflected every mistake and promise Ushoran had ever made, as well as his actual mutated physical form (basically the world&#039;s worst funhouse mirror).  This drove him &#039;&#039;insane&#039;&#039;, cursed to wallow in the worst aspects of himself. &lt;br /&gt;
&lt;br /&gt;
That was, until the Age of Chaos, where Nagash betrayed Sigmar.  During Sigmar&#039;s bullish charge into Shyish to bitchslap Nagash for betrayal, he knocked over Ushoran&#039;s cage, allowing him to escape.  Unfortunately, he was completely mad at that point, causing him to now see himself as a benevolent and beautiful Warrior King, when in reality he was a reeeeeally ugly ghoul king vampire.  &lt;br /&gt;
&lt;br /&gt;
This madness became contagious due to his great power, and desperate mortals (who basically lost everything) began to buy into this delusion too, becoming the first Flesh-Eaters.  People turned into Vampires by him also have this power and madness, as do any vampires they sire, and so on.   Since then, Ushoran (now known as the Carrion King, among many other titles) has gone missing whilst his progeny prosper, with Bonedaddy having put a huge price on his head.&lt;br /&gt;
&lt;br /&gt;
==The Delusions of the Ghoul Kings==&lt;br /&gt;
The court is built upon the fact that every ghoul king is fucking insane and believes himself into being an glorious king atop a giant noble dragon riding into battle against invading barbarians. So pretty much King Lear if Lear was also a cannibalistic freak. The unique thing about this madness is that the illusion is shared with every follower of the king and vice-versa, so that what the king sees the court see as well. an example of this is if the king saw a [[Daemonette]] as a monstrous creature, the court would as well, if he saw another Ghoul King, he and his followers would see it as a fellow King, etc. It should be noted that this is not a complete process. Rival Ghoul Kings that possess equal levels of delusion and grandeur can sometimes butt heads, usually ending with one of the two being killed and the losing court being absorbed by the victor. Though in some delusions, it’s also appropriate for such rebellious kings to be kept around for some “political intrigue”, however said kings are usually relegated to menial tasks or even stationed in far off places purposely to die.&lt;br /&gt;
&lt;br /&gt;
This “warping delusion” aspect gets even weirder when the ghoul king has the ability to use an imaginary telescope and for the king [[What|IT JUST WORKS!]] Yes, much like a [[Orks|certain green skinned race]], whatever the ghoul king believes the universe says &amp;quot;fuck this&amp;quot; and lets it happen. This also works with the weapons they wield;  in the kings eyes they&#039;re swords made of the finest steel, whilst in reality they&#039;re just a random bone or rock or skull they picked up. The same could be said for their armour, medals, and basically anything they have.&lt;br /&gt;
&lt;br /&gt;
==Their Views on Nagash==&lt;br /&gt;
The flesh-eater opinion on the big, bad boneman himself is generally quite split and almost always nonsensical. Some Courts see him as a benevolent and shiny God, that brings forth bountiful harvests and opposes the wicked. Some, however, shit their pants whenever he&#039;s mentioned, due to either his sheer amount of power or the way he managed to imprison [[Ushoran|The Carrion King]] that spawned them. Others still can&#039;t even tell the difference between him and Sigmar. Nagash himself views them as his property (and has even cursed a kingdom in Chamon to become a Flesh-Eater court on purpose), even though he is unable to dominate them due to them technically not being undead. It works on Abhorrants because they&#039;re vampires, but even then that has the problem that their madness makes them often misinterpret his orders.&lt;br /&gt;
&lt;br /&gt;
His servants, however, may not be so kind. The [[Nighthaunt]] may slaughter a Court just like most other life, though the delusional flesh eaters convince themselves that those poor, heavenly Angels were manipulated by the EEEEEEVIL [[Sigmar]]. The [[Ossiarch Bonereapers]] seem to treat the ghouls with the same pragmatic indifference that they view most other death factions, though a noteworthy event between the two factions is the Charnel War, where Ossiarch forces started enforcing the Bone-Tithe onto the Flesh-Eater Courts of Hysh with rapidly increasing quotas as a means of fueling their war effort against the [[Lumineth Realm-Lords]]. While some ghoul kings bowed to these demands (seeing the Bonereapers as divine heralds of Nagash), others revolted and led spiteful counter strikes against the Bonereapers.&lt;br /&gt;
&lt;br /&gt;
==The Grand Courts==&lt;br /&gt;
Like most factions, there are many different subfactions of Flesh Eaters. Each is ruled by an Abhorrant Archregent, a [[Ghoul|Ghoul King]] whose delusion has grown so strong that it encompasses other Courts, making them essentially Emperors of massive swathes of Flesh-Eaters. There are four major Grand Courts: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morgaunt:&#039;&#039;&#039; The posterboys of the Flesh-Eaters. They used to be a [[Brettonia|kingdom of chivalry and honour]] in [[Shyish]], with noble Knights and loyal armies that serve their benevolent King. Sounds nice, right? And then the Age of Chaos happened. Both Sigmarite and Chaotic armies swept through their lands, ruining everything and driving them to the brink of annihilation. They turned to cannibalism, [[Grimdark|becoming debased and slavering monsters that soaked their homeland in gore]]. They&#039;ve spread all throughout the realms now, and see [[Nagash|bone-daddy]] as a bright and noble God, and [[Sigmar]] as an usurper responsible for the Age of Chaos. They have lots and lots of &amp;quot;Serfs&amp;quot; (which are actually [[Ghoul|Crypt Ghouls]]). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hollowmourne:&#039;&#039;&#039; The Hollowmourne came from an empire that spanned across all the realms. Their King, who&#039;s name we don&#039;t know, was generally a swell guy, who discovered lots of mysterious relics. Some were too dangerous for mortal use, so he scattered them away until the time that they&#039;d be needed. Nobody really knew about this, except for an Order of Royal Families from [[Chamon]] called the Knights of Hollowmourne. They protected the relics until Chaos came, where they decided to go on a Crusade, clad in the finest armours of Chamon. They were so confident that things would go well, that they swore oaths that their duty wouldn&#039;t go unfulfilled. [[Fail|It went about as well as expected]]. Rations ran out, they ate the peasants first, and even their mounts. Now, they&#039;re mostly [[Ghoul#Warhammer Fantasy|Crypt Horrors]], while believing that they&#039;re still Noble Knights on their steeds out on a crusade for the relics. A notable offshoot of this grand court is the Vertigon Court, found in the Vertiginous Peaks of Hysh and currently ruled by Archregent Gorstane Mortevell, the self-styled “Bright Emperor” and a fanatical Nagash worshipper. He has a rebellious sycophant called Varshorn, who led his own mini-court called the Deadwatch against the Ossiarch Bonereapers’ attempts to tithe the Flesh-Eaters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blisterskin:&#039;&#039;&#039; When sunburn goes extreme. They came from an Order of Priests that worshiped the sun, which is actually [[Hysh]] for some reason. These Priesthoods were dotted around [[Aqshy]], with the commoners and royals alike going indoors when the sunlight was hottest. They actively sought out others to convert to their weird sun-worship religion, sending missionaries Jehovah&#039;s Witness-style to other nearby nations. But, as Chaos does, it came and took a massive shit over everything and left the sun-worshippers without home, harvest, or anything that wasn&#039;t burnt. Their descent into madness was pretty quick, as they soon decided to no longer humble themselves by hiding away from their God, but instead [[Grimdark|chose to let their flesh cook and peel in its glory]]. The most pious grew wings and became [[Crypt Flayer]]s, to get closer to their God. They still send &amp;quot;missionaries&amp;quot; to other nations, but instead of knocking at people&#039;s doors and pestering them, they just attack them, which is arguably a much better treat than your usual interaction with regular missionaries. Moral of the story here is to always bring your suncream.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gristlegore:&#039;&#039;&#039; The Gristlegore used to be a load of hippies that were really, really chill and at peace with the land they lived on. Normally, this wouldn&#039;t be too big a deal, except this specific kingdom was in [[Ghur]]. Yes, &#039;&#039;&#039;Ghur&#039;&#039;&#039;, the place where literally &#039;&#039;everything&#039;&#039; is trying to eat each other, including the realm itself. The fact thatt they practiced hunting and killing only when necessary and treated the bigass monsters and plants around them with respect really says a lot about how peaceful they were. Sadly, when Chaos came it absolutely wrecked them. Anarchy came, everyone collectively shat their pants, and the royals, (who were previously pretty skilled in combat) had to watch their people burn. That is, until they became Ghoul Kings! Now, they prowl Ghur like a pack of Alpha predators, still seeking to be one with their surroundings, by piercing their flesh with realmstone and becoming reeeeeally bestial. They predictably have loads of [[Zombie Dragon]]s and [[Terrorgheist]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh-Eater_Courts&amp;diff=218500</id>
		<title>Flesh-Eater Courts</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh-Eater_Courts&amp;diff=218500"/>
		<updated>2021-05-21T16:15:32Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Flesh-Eater Courts|Logo=Flesh-Eater 01.png|Alliance=Death|Motto=The Noble Sir Marrowslurp charging into battle! Huzzah!}}&lt;br /&gt;
{{topquote|All earth was but one thought—and that was death&amp;lt;br&amp;gt;Immediate and inglorious; and the pang&amp;lt;br&amp;gt;Of famine fed upon all entrails—men&amp;lt;br&amp;gt;Died, and their bones were tombless as their flesh;&amp;lt;br&amp;gt;The meager by the meager were devoured.|Lord Byron, &#039;&#039;Darkness&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|&amp;quot;How it brightens my soul to meet another chivalrous fellow on this day!&amp;quot; &amp;quot;Truly it is a blessing to have met another defender of the weak!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;What the fuck is that?&amp;quot; &amp;quot;SKREEEEEEEEEEEEEEEEEEEEEEEEEEE!&amp;quot;|What a Flesh-Eater Count sees when he meets a Stormcast vs what is &#039;&#039;really&#039;&#039; happening}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flesh-Eater Courts&#039;&#039;&#039; are what has become of many of the mortals of the realms after the Age of Chaos. [[Ghoul|Flesh-eaters]] are all delusional and believe themselves to be [[Stormcast Eternals|servants of a mighty King on a golden throne]], when in reality they are all dirty naked homeless cannibals. In a sense they are a mixture of Don Quixote and cockroaches for the [[Age of Sigmar]]. They also see themselves as what can only be described as &amp;quot;Bretonnians&amp;quot;, rejoice brothers! We are not forgotten!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The source of the Flesh-Eater madness comes from one initial progenitor; none other than [[Ushoran]] from the Old World.  Since vampires didn&#039;t exist in the realms initially, Nagash brought back Mannfred, Neferata and Ushoran after being freed by Sigmar to introduce vampirism to the new setting.  At some point lost to history, the latter fell out of Bonedaddy&#039;s favor and was punished.  &lt;br /&gt;
&lt;br /&gt;
For opposing him in the World-That-Was and this one, Nagash inflicted a hideous transformation and locked him in a tower known as the shroud cage.  Now this doesn&#039;t sound too bad on its own, but the interior of the shroud cage was basically a giant mirror that reflected every mistake and promise the king had ever made, as well as his actual mutated physical form (basically the worlds worst funhouse mirror).  Anyway this drove him &#039;&#039;insane&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
That was, until the Age of Chaos, where Nagash betrayed Sigmar.  During Sigmar&#039;s bullish charge into Shyish to bitchslap Nagash for betrayal, he knocked over Ushoran&#039;s cage, allowing him to escape.  Unfortunately, he was completely mad at that point, causing him to now see himself as a benevolent and beautiful Warrior King, when in reality he was a reeeeeally ugly ghoul king vampire.  &lt;br /&gt;
&lt;br /&gt;
This madness became contagious due to his great power, and desperate mortals (who basically lost everything) began to buy into this delusion too, becoming the first Flesh-Eaters.  People turned into Vampires by him also have this power and madness, as do any vampires they sire, and so on.   Since then, Ushoran (now known as the Carrion King, among many other titles) has gone missing whilst his progeny prosper, with Bonedaddy having put a huge price on his head.&lt;br /&gt;
&lt;br /&gt;
==The Delusions of the Ghoul Kings==&lt;br /&gt;
The court is built upon the fact that every ghoul king is fucking insane and believes himself into being an glorious king atop a giant noble dragon riding into battle against invading barbarians. So pretty much King Lear if Lear was also a cannibalistic freak. The unique thing about this madness is that the illusion is shared with every follower of the king and vice-versa, so that what the king sees the court see as well. an example of this is if the king saw a [[Daemonette]] as a monstrous creature, the court would as well, if he saw another Ghoul King, he and his followers would see it as a fellow King, etc. It should be noted that this is not a complete process. Rival Ghoul Kings that possess equal levels of delusion and grandeur can sometimes butt heads, usually ending with one of the two being killed and the losing court being absorbed by the victor. Though in some delusions, it’s also appropriate for such rebellious kings to be kept around for some “political intrigue”, however said kings are usually relegated to menial tasks or even stationed in far off places purposely to die.&lt;br /&gt;
&lt;br /&gt;
This “warping delusion” aspect gets even weirder when the ghoul king has the ability to use an imaginary telescope and for the king [[What|IT JUST WORKS!]] Yes, much like a [[Orks|certain green skinned race]], whatever the ghoul king believes the universe says &amp;quot;fuck this&amp;quot; and lets it happen. This also works with the weapons they wield;  in the kings eyes they&#039;re swords made of the finest steel, whilst in reality they&#039;re just a random bone or rock or skull they picked up. The same could be said for their armour, medals, and basically anything they have.&lt;br /&gt;
&lt;br /&gt;
==Their Views on Nagash==&lt;br /&gt;
The flesh-eater opinion on the big, bad boneman himself is generally quite split and almost always nonsensical. Some Courts see him as a benevolent and shiny God, that brings forth bountiful harvests and opposes the wicked. Some, however, shit their pants whenever he&#039;s mentioned, due to either his sheer amount of power or the way he managed to imprison [[Ushoran|The Carrion King]] that spawned them. Others still can&#039;t even tell the difference between him and Sigmar. Nagash himself views them as his property (and has even cursed a kingdom in Chamon to become a Flesh-Eater court on purpose), even though he is unable to dominate them due to them technically not being undead. It works on Abhorrants because they&#039;re vampires, but even then that has the problem that their madness makes them often misinterpret his orders.&lt;br /&gt;
&lt;br /&gt;
His servants, however, may not be so kind. The [[Nighthaunt]] may slaughter a Court just like most other life, though the delusional flesh eaters convince themselves that those poor, heavenly Angels were manipulated by the EEEEEEVIL [[Sigmar]]. The [[Ossiarch Bonereapers]] seem to treat the ghouls with the same pragmatic indifference that they view most other death factions, though a noteworthy event between the two factions is the Charnel War, where Ossiarch forces started enforcing the Bone-Tithe onto the Flesh-Eater Courts of Hysh with rapidly increasing quotas as a means of fueling their war effort against the [[Lumineth Realm-Lords]]. While some ghoul kings bowed to these demands (seeing the Bonereapers as divine heralds of Nagash), others revolted and led spiteful counter strikes against the Bonereapers.&lt;br /&gt;
&lt;br /&gt;
==The Grand Courts==&lt;br /&gt;
Like most factions, there are many different subfactions of Flesh Eaters. Each is ruled by an Abhorrant Archregent, a [[Ghoul|Ghoul King]] whose delusion has grown so strong that it encompasses other Courts, making them essentially Emperors of massive swathes of Flesh-Eaters. There are four major Grand Courts: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morgaunt:&#039;&#039;&#039; The posterboys of the Flesh-Eaters. They used to be a [[Brettonia|kingdom of chivalry and honour]] in [[Shyish]], with noble Knights and loyal armies that serve their benevolent King. Sounds nice, right? And then the Age of Chaos happened. Both Sigmarite and Chaotic armies swept through their lands, ruining everything and driving them to the brink of annihilation. They turned to cannibalism, [[Grimdark|becoming debased and slavering monsters that soaked their homeland in gore]]. They&#039;ve spread all throughout the realms now, and see [[Nagash|bone-daddy]] as a bright and noble God, and [[Sigmar]] as an usurper responsible for the Age of Chaos. They have lots and lots of &amp;quot;Serfs&amp;quot; (which are actually [[Ghoul|Crypt Ghouls]]). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hollowmourne:&#039;&#039;&#039; The Hollowmourne came from an empire that spanned across all the realms. Their King, who&#039;s name we don&#039;t know, was generally a swell guy, who discovered lots of mysterious relics. Some were too dangerous for mortal use, so he scattered them away until the time that they&#039;d be needed. Nobody really knew about this, except for an Order of Royal Families from [[Chamon]] called the Knights of Hollowmourne. They protected the relics until Chaos came, where they decided to go on a Crusade, clad in the finest armours of Chamon. They were so confident that things would go well, that they swore oaths that their duty wouldn&#039;t go unfulfilled. [[Fail|It went about as well as expected]]. Rations ran out, they ate the peasants first, and even their mounts. Now, they&#039;re mostly [[Ghoul#Warhammer Fantasy|Crypt Horrors]], while believing that they&#039;re still Noble Knights on their steeds out on a crusade for the relics. A notable offshoot of this grand court is the Vertigon Court, found in the Vertiginous Peaks of Hysh and currently ruled by Archregent Gorstane Mortevell, the self-styled “Bright Emperor” and a fanatical Nagash worshipper. He has a rebellious sycophant called Varshorn, who led his own mini-court called the Deadwatch against the Ossiarch Bonereapers’ attempts to tithe the Flesh-Eaters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blisterskin:&#039;&#039;&#039; When sunburn goes extreme. They came from an Order of Priests that worshiped the sun, which is actually [[Hysh]] for some reason. These Priesthoods were dotted around [[Aqshy]], with the commoners and royals alike going indoors when the sunlight was hottest. They actively sought out others to convert to their weird sun-worship religion, sending missionaries Jehovah&#039;s Witness-style to other nearby nations. But, as Chaos does, it came and took a massive shit over everything and left the sun-worshippers without home, harvest, or anything that wasn&#039;t burnt. Their descent into madness was pretty quick, as they soon decided to no longer humble themselves by hiding away from their God, but instead [[Grimdark|chose to let their flesh cook and peel in its glory]]. The most pious grew wings and became [[Crypt Flayer]]s, to get closer to their God. They still send &amp;quot;missionaries&amp;quot; to other nations, but instead of knocking at people&#039;s doors and pestering them, they just attack them, which is arguably a much better treat than your usual interaction with regular missionaries. Moral of the story here is to always bring your suncream.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gristlegore:&#039;&#039;&#039; The Gristlegore used to be a load of hippies that were really, really chill and at peace with the land they lived on. Normally, this wouldn&#039;t be too big a deal, except this specific kingdom was in [[Ghur]]. Yes, &#039;&#039;&#039;Ghur&#039;&#039;&#039;, the place where literally &#039;&#039;everything&#039;&#039; is trying to eat each other, including the realm itself. The fact thatt they practiced hunting and killing only when necessary and treated the bigass monsters and plants around them with respect really says a lot about how peaceful they were. Sadly, when Chaos came it absolutely wrecked them. Anarchy came, everyone collectively shat their pants, and the royals, (who were previously pretty skilled in combat) had to watch their people burn. That is, until they became Ghoul Kings! Now, they prowl Ghur like a pack of Alpha predators, still seeking to be one with their surroundings, by piercing their flesh with realmstone and becoming reeeeeally bestial. They predictably have loads of [[Zombie Dragon]]s and [[Terrorgheist]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450172</id>
		<title>Star Wars:Rebels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450172"/>
		<updated>2021-05-21T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* Thrawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Wars: Rebels was an american TV series that was released in the shadow of [[Star Wars:The Clone Wars|TCW]]. Generally considered an &#039;&#039;&#039;ok&#039;&#039;&#039; show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like [[Abbadon|harmless fails.]] General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the [[Star Wars:Resistance|hell Resistance was supposed to be]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rebels&#039;&#039; is set a few years before &#039;&#039;A New Hope&#039;&#039; and covers the early formation of the rebellion from the perspective of one cell focused on the planet Lothal. Much like the Clone Wars, it starts off weakly with slow pacing and erroneous animation, but gets better as the seasons and storyline progress, with season 4 sometimes rivaling the very best Clone Wars arcs for quality and storytelling. If you liked &#039;&#039;Rogue One&#039;&#039; but thought it should be about 25 hours long and done in cartoony CGI then this is the show for you.&lt;br /&gt;
&lt;br /&gt;
[[File:Rebels.jpeg|thumb|And thus begins the slow but sure decent into [[Star Wars:Resistance|mediocrity]], *Sigh..*]]&lt;br /&gt;
&lt;br /&gt;
Since the show does have a fair amount of dedicated fans, &amp;lt;strike&amp;gt;likely possibly&amp;lt;/strike&amp;gt; certainly more than the sequel trilogy itself, Disney has made a habit of planting Easter Egg references to Rebels in basically everything moving forward, usually in the form of an appearance by the iconic ship The Ghost or the friendly-ish space pirate character Hondo Ohnaka.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(Wait a second, wasn’t Hondo in [[Star Wars:The Clone Wars|clone wars]] first-) &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
[[Image:Alderaan.jpg|right|300px|thumb|The original vision for Alderaan, a planet of grassy rolling hills and mound-like cities.]]&lt;br /&gt;
Season 1 is perhaps the most hotly debated and skubby season. As this series amounts to a sequel to the Clone Wars, it had deep shoes to fill, and to be frank, it doesn&#039;t fill those shoes well at all. However, high points include Tarkin, the Grand Inquisitor, and Fulcrum. Special note about Fulcrum is that she is Ahsoka, and probably the only reason this show got another season. &lt;br /&gt;
&lt;br /&gt;
Most of this Season takes place on or around Lothal. Lothal as a place isn&#039;t too boring either, coming across as a cool mix of Kansas/Oklahoma, with a centralized capital city as it&#039;s main point of commerce.  The setting is based on Ralph McQuarrie&#039;s drawings for Alderaan, which went unused in the original and prequel movies.&lt;br /&gt;
&lt;br /&gt;
The main complaint about season one is that the baddies are completely incompetent.  The Imperial occupation of Lothal is seemingly commanded by two Imperial captains (a fat neckbeard and a skinny one with a Habsburg chin) led by a blond ditz who&#039;s just the real governor&#039;s stuck up secretary. Thankfully, Tarkin shows up towards the end who quickly proceeds to [[blam|execute]] the two captains for their incompetence and under his command, the Imperials become slightly more competent for the rest of the season.&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
The real reason that this show got a second season. Darth FUCKING Vader appears, and he is played appropriately as an essential avatar of destruction ([[awesome|and is voiced by James Earl Jones to add up to the awesomeness]]).  His first act?  Carbombing the comedy baddie of season one, Minister Tua and blaming it on rebel terrorism.  The plot armor heroes get brutally destroyed, shattering them and dispersing the rebels from Lothal for a time. Such appearances from awesome characters are kept relatively low, due to the need to not let them overshadow the main cast.&lt;br /&gt;
&lt;br /&gt;
The Inquisitors are ok (one of them comes across as having a light attraction to Ezra), and ISB agent Kallus continues to be a presence around the show. The finale really solidifies the show&#039;s right to continue, throwing Maul into the mix, and having the epic confrontation that Ahsoka and Anakin were destined to have since the beginning of The Clone Wars series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s in Season 2 that the rebellion makes its appearance, as a collection of independent cells largely focused on system level actions.  Ryloth is in open revolt, Princess Leia is out on &amp;quot;mercy missions&amp;quot;, and Bail Organa is bankrolling Jun Sato&#039;s &#039;&#039;Phoenix Squadron&#039;&#039;, a renegade paramilitary force that assists other rebel cells.  Alderaan is pretty openly building the rebel fleet the way [https://en.wikipedia.org/wiki/George_Remus George Remus] bootlegged liquor: by stealing it from themselves.&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
Season 3 is generally considered to be all around good, due to the introduction of Thrawn, and general lack of outright retarded episodes, with only a few exceptions. Thrawn is appropriately written as cunningly intelligent, kicking ass in every scene he is in, including [[Awesome|beating assassin droids with his bare fists and a blaster]]. We even get another new character in Governor Pryce, who apparently chose to chill on Coruscant for two whole seasons than do her actual fucking job on Lothal. Ezra also gets changes; he now has a lot less hair, and he has built a new lightsaber to replace the toy he was using for the first two seasons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WomanYellingAtLothcat.jpeg|right|400px|thumb|&#039;&#039;Stop fooling our plan, you rebel scum!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Most of the character development for the season is focused on two arcs: Ezra&#039;s entanglement with Maul, and Sabine&#039;s history with her people.  Ezra&#039;s arc ends with Kenobi telling Maul to stay dead in the greatest and most illustrative lightsaber fight ever.  Along the way Sabine discovers the Darksaber and then sits out a few episodes on Mandalore until returning for the finale.&lt;br /&gt;
&lt;br /&gt;
For the alliance as a whole, Mon Mothma is on the run conducting pirate broadcasts against the Empire.  Jan Dodonna has defected and begun assembling a fleet of defector pilots and stolen ships; among the new recruits are Wedge and Hobbie.  Phoenix Squadron and the Dodonna force suffer severe losses fighting to escape Thrawn&#039;s fleet as the season ends.&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
The survivors of the Battle of Atollon at the end of the 3rd season escape to Mon Mothma&#039;s new base on Yavin IV.  The rebellion is now taking on its recognizable form from the movies, although is having difficulty reining in its wilder elements.  Fighters like Saw Gerrera advocate aggressive direct action, to the dismay of the more moderate leaders.  This arc is left for &#039;&#039;Rogue One&#039;&#039; to resolve, while the main cast of Rebels returns to Lothal, themselves in favor of direct action against Thrawn and his TIE Defender project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The liberation of Lothal is the main arc of the season although that starts with the Rebels getting punched in the face because Lothal belongs to Thrawn and he&#039;s ready for them.  [[lolwut|Pryce manages to kill Kanan]], but only by [[fail|blowing up the occupation&#039;s entire fuel reserve]].  The true extent and power of Ezra&#039;s connection to the force and Lothal is revealed, and it becomes clear that the Imperial occupation of Lothal is only tangentially about building fighters and more about the fact that it has a Jedi temple, which the Emperor is very interested in [[profit|for reasons]].&lt;br /&gt;
&lt;br /&gt;
==The Good==&lt;br /&gt;
&lt;br /&gt;
* All the main characters are well-written, fleshed out, with reasonable, sympathetic backstories and significant character arcs, along with different enough skill sets that they don&#039;t step on each others&#039; toes. Each one feels like an integral part of the team; the pilot, the gunner, the muscle, the tech, the swordsman and the hot-shot rookie.&lt;br /&gt;
** Seriously, you&#039;d think that with two jedi in a 6-man crew you&#039;d get some overlap, but they feel like very different characters, both in personality and powers. Kanan is very much the quintessential combat jedi (as is to be expected as he was trained during the Clone Wars), while Ezra&#039;s signature ability to connect with the galaxy around him and especially its wildlife marks him out not only from the rest of the Ghost crew, but from every other force user we&#039;ve seen on the screen.&lt;br /&gt;
* Ghost and it&#039;s shuttlecraft, Phantom, are both pretty cool ships&lt;br /&gt;
* Sense of escalation. In season 1, focus is entirely on the crew of the Ghost and the existence of a larger Rebellion is mostly unknown to them. In season 2, the crew has joined a larger Rebel cell named Phoenix Squadron. In season 3, Phoenix Squadron has acquired themselves a permanent base and we see more cells from the larger Rebellion. In season 4, Rebellion has taken the form we know from the movies, The Alliance to Restore the Republic, and the Galactic Civil War has officially begun.&lt;br /&gt;
* Having the crew use callsigns instead of names when on mission or on a radio is a cool detail&lt;br /&gt;
* Grand Admiral Thrawn makes his debut in Disney Star Wars, along with the TIE Defender project. The character doesn’t lose much in the translation.&lt;br /&gt;
* Zeb is voiced by [[Steve Blum]] who also voices some other characters (mostly Stormtroopers)&lt;br /&gt;
* Original trilogy actors such as Billy Dee Williams (Lando), James Earl Jones (Vader) and Frank Oz (Yoda) return to voice their characters&lt;br /&gt;
* Dee Bradley Baker is back to voice clones and even though they are naturally much less common here than in The Clone Wars (mostly it&#039;s just Rex), he does as good of a job as always&lt;br /&gt;
* The bearded old guy in the Endor strike team in RotJ turns out to be Captain Rex. Fan theory at first, later confirmed. &lt;br /&gt;
* You CAN [[combi-weapon]] a lightsaber and a blaster, and it&#039;s OP as shit&lt;br /&gt;
* Fighters sometimes perform some actual space-maneuvers instead of just flying in space like aircraft as is usually the case&lt;br /&gt;
* Plenty of Imperial warships, unlike the movies where we only really see Star Destroyers. Of particular note is the Arquitens-class Command Cruiser, a light cruiser which is generally more common in this series than the Star Destroyer. Makes sense since the galaxy is big and you can build 35 of these at the price of one Star Destroyer. They are also used as escorts for Star Destroyer, something we also don&#039;t see in the movies.&lt;br /&gt;
* Force wolves (no, not [[Rune Priest|those force wolves]])&lt;br /&gt;
* [[A Song of Ice and Fire|Game of Thrones-style]] Mandos (Krownest is pretty much Space-Winterfell).&lt;br /&gt;
* Imperial Inquisitors. Sure they don’t last long, but they were intimidating while they were, and it planted the seed that was used in other Star Wars media. &lt;br /&gt;
* Good appearances by Vader and Sheev.&lt;br /&gt;
* The Maul vs Obi-wan decades-long duel finally comes to an end... and what an end it is.&lt;br /&gt;
* The season finales are, invariably, fantastic.&lt;br /&gt;
* Animation gets better as the show goes on.&lt;br /&gt;
&lt;br /&gt;
A note about the wolves... &#039;&#039;Rebels&#039;&#039; turns the force mysticism up past 11.  Forget just being precog space monks with laser swords; as far as &#039;&#039;Rebels&#039;&#039; is concerned the Jedi are [[craftworld]] [[eldar]] without the racism. Rebels picks up the torch of the Clone Wars “Force Gods” and mixes in some of the straight-up fantasy shit from the Lucas era novels and the KOTOR/Old Republic Jedi philosophy schools and heresies beyond just “Light good, Dark bad”.&lt;br /&gt;
&lt;br /&gt;
==The Bad==&lt;br /&gt;
&lt;br /&gt;
* Since this is a Disney cartoon, the bad guys spend a large amount of their on-screen time (though not all, mind you) losing. This changes the Imperials not named Thrawn, Palpatine or Vader from an imposing force to [[Abbadon|cartoon villains]], although Rebels villains manage to stay intimidating more than Grievous did in Clone Wars.&lt;br /&gt;
* Battles slower paced than a Death Guard movement phase. Enjoy characters having conversations in cover-based shooting when everyone has Stormtrooper aim, including the main characters. Unlike The Clone Wars, this issue doesn&#039;t even get better as the series progresses.&lt;br /&gt;
* Like The Clone Wars, existence of shields is often either completely ignored or they deplete so quickly that it&#039;s barely worth it to even have them.&lt;br /&gt;
* The &amp;quot;lets punch and kick metal droids and people wearing armor&amp;quot;-thing from The Clone Wars returns&lt;br /&gt;
* Artstyle is generally considered a downgrade from The Clone Wars&lt;br /&gt;
* [[Bullshit|Helicopter lightsabers]].&lt;br /&gt;
* Complete bipolarity in tone. This can create some great moments, but invariably ruins the mood episode by episode, or between the A and B plots. &lt;br /&gt;
* Iron Squadron. Just...fucking [[Rage|Iron Squadron]].&lt;br /&gt;
* Star Destroyers take some getting used to, mostly due to their bridge towers being way taller than they should be.&lt;br /&gt;
* Space Squid-whales annihilating a maximum strength Imperial Blockade in under 30 seconds.&lt;br /&gt;
* The changes to Hondo Ohnaka&#039;s character.&lt;br /&gt;
* Hera is a captain in the beginning of the series and later gets promoted to general... [[FAIL|yet wears rank insignia of a lieutenant throughout the series.]]&lt;br /&gt;
* TIE Fighters are used in space without spacesuits, even though it&#039;s well-known that TIE Fighters have no life support systems&lt;br /&gt;
&lt;br /&gt;
==Imperial Incompetence?==&lt;br /&gt;
Especially in early seasons the Empire comes off rather poorly as they are easily tricked and befuddled by our heroes, it is however  worth remembering:&lt;br /&gt;
*The primary setting in the early seasons, Lothal, is a backwater world and these are not front line troopers here.&lt;br /&gt;
*Based on the Academy episodes some of them may be as young as 16 with &#039;&#039;&#039;two months&#039;&#039;&#039; of training. The Academy episodes also show why Stormtroopers seem so crap compared to the Clone Troopers from The Clone Wars: where the Clones were trained to fight together as actual comrades in arms, the morons in charge of the Lothal Academy decided it was more important to train Stormtroopers to actively sabotage each other for personal gain. Which also tie in to why some many early fights end with less lethal encounters, espically the ones involving Sabine&#039;s exposives.&lt;br /&gt;
&lt;br /&gt;
Of the Imperials appearing in the early seasons, the Inquisitor (his title was later revealed to actually be &#039;&#039;&#039;Grand&#039;&#039;&#039; Inquisitor) was the only one who didn&#039;t seem like an absolute fucking idiot. Agent Kallus was allegedly an elite Imperial Security Bureau agent, but the Rebels generally ran rings around him. Minister Tula was basically a glorified secretary who was in over her head, and all things considered was actually somewhat sympathetic. &lt;br /&gt;
&lt;br /&gt;
However, whenever a more notable (i.e. movie) Imperial shows up, they are almost certainly played completely straight. Tarkin shows up towards the end of the first season and quickly demonstrates he&#039;s there to Get Things Done by having the Inquisitor behead the aforementioned idiots in charge of the Lothal Academy and subtly warning Kallus and Tula their heads were next on the chopping block. In the finale, Tarkin is defeated and the Inquisitor killed, but that causes the Emperor to send Tarkin some backup in the form of Darth Fucking Vader, and every encounter with him left the rebels thanking the force they simply got away alive.&lt;br /&gt;
&lt;br /&gt;
Of course, both Vader and Tarkin have Plot Armor since they both have to live to see Episode IV, so they don&#039;t stick around. New Imperial characters get introduced in the form of Governor Pryce (the actual governor of Lothal who apparently spent most of the early seasons mucking around on Coruscant instead of actually doing her job), a couple of new Inquisitors eager to take the now vacant title of Grand Inquisitor, and Grand Admiral Thrawn. Unfortunately, despite being shown to be threats at first, fans noticed they became less and less of a threat as time went on. A counter to this is that neither Kanan nor Ezra ever manage to beat the second set of Inquisitors; Fulcrum can take them both, but given who she is that is not surprising. It isn&#039;t until the old master returns that the Inquisitors are.... [[BLAM|removed]].&lt;br /&gt;
&lt;br /&gt;
This was one of the biggest criticisms of the series, in fact. The heroes have plot armor, and worse at times seemed to know they had plot armor. At several points, they even dismiss the presence of Stormtroopers as being nuisances at best. Again, it was implied that the Stormtroopers assigned to Lothal are just crap, but when later in the series it&#039;s revealed Lothal is actually pretty important to the Imperial war machine it makes it strange that more competent troops aren&#039;t rotated in.&lt;br /&gt;
&lt;br /&gt;
==Thrawn==&lt;br /&gt;
&lt;br /&gt;
Forget all that noise about Imperial incompetence, because the real bad of Rebels doesn&#039;t disappoint.  Grand Admiral Thrawn is in peak form in Rebels.  He&#039;s observant, he&#039;s ruthless, he plays the long game, and he&#039;s [[Frazetta Man|fucking ripped for a guy who&#039;s into art]] and strategy.  &lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s first spotlight moment is on Ryloth, when Hera attempts to steal back her family&#039;s Kalikori heirloom.  Thrawn (understanding the artifact&#039;s significance) instantly realizes her identity as the daughter of Ryloth&#039;s renegade leader, while his aide struggles to put the pieces together.  Taking an interest in the actions of Hera&#039;s band of rebels, Thrawn begins collecting Sabine Wren&#039;s graffiti.&lt;br /&gt;
&lt;br /&gt;
Another moment was when Agent Kallus, now a double agent for the rebels, assisted Ezra in hacking the records of Thrawn&#039;s search for the rebel base and then reprogramming some combat training droids as assassins (which Thrawn beats down like a boss).  Kallus attempts to pin the incident on another officer, which effectively throws off Wullf Yularen... but not Thrawn, who deduces that Kallus switched sides and uses him to leak false intelligence.  The giveaway?  Thrawn knows the scapegoat officer isn&#039;t that skilled, and someone as clever as Fulcrum wouldn&#039;t get caught that easily.  But the kicker is the helmet Ezra was captured with; Thrawn immediately recognized the custom paint-job as Sabine&#039;s handiwork, identifying its owner as the young Jedi Ezra, and the fact that Kallus didn&#039;t tell them their &amp;quot;captive&amp;quot; was Ezra proved Kallus was no longer loyal to the Empire.  &lt;br /&gt;
&lt;br /&gt;
In Imperial politics Thrawn is a pragmatist standing in opposition to the Death Star project as it draws resources away from his own projects.  He sees it as [[Nazi Equipment#Wunderwaffen|a waste on big dumb object]] when the Empire would have an enormous advantage over the rebels [[meme|once the TIE Defender is mass produced]].  In fact, Thrawn would likely have stopped the Death Star project if it wasn&#039;t for the fact his boss had ordered it, and the TIE Defender project was only stopped due to Pryce&#039;s incompetence and Rebel sabotage.&lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s only mistake was his dismissal of the supernatural despite knowing about the Force, Jedi and Sith.  He knew about the planet Atollon from folklore, which is where he found the rebel base, but didn&#039;t look further and learn about the godlike Force entity Bendu who enabled the Rebels to escape.  To be fair, while Thrawn admitted to Ezra that he didn&#039;t know much about the Force, Thrawn had the Resistance on the ropes then and was only beaten by Ezra using the Force to call a pod of giant space whales (which Thrawn had no way of knowing would show up).&lt;br /&gt;
&lt;br /&gt;
In summary, Rebels gives Thrawn fair treatment as one of the most dangerous men in the Empire.  He&#039;s not a force-choking sith lord, and he&#039;s not a power crazed moff with a superweapon.  He&#039;s an efficient and brutally intelligent admiral who will use everything at his disposal to hunt down the empire&#039;s enemies, and the only way to beat him is to exploit the flaws of his officers or hit him with something nobody would expect.&lt;br /&gt;
&lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450171</id>
		<title>Star Wars:Rebels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450171"/>
		<updated>2021-05-21T16:06:30Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* Thrawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Wars: Rebels was an american TV series that was released in the shadow of [[Star Wars:The Clone Wars|TCW]]. Generally considered an &#039;&#039;&#039;ok&#039;&#039;&#039; show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like [[Abbadon|harmless fails.]] General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the [[Star Wars:Resistance|hell Resistance was supposed to be]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rebels&#039;&#039; is set a few years before &#039;&#039;A New Hope&#039;&#039; and covers the early formation of the rebellion from the perspective of one cell focused on the planet Lothal. Much like the Clone Wars, it starts off weakly with slow pacing and erroneous animation, but gets better as the seasons and storyline progress, with season 4 sometimes rivaling the very best Clone Wars arcs for quality and storytelling. If you liked &#039;&#039;Rogue One&#039;&#039; but thought it should be about 25 hours long and done in cartoony CGI then this is the show for you.&lt;br /&gt;
&lt;br /&gt;
[[File:Rebels.jpeg|thumb|And thus begins the slow but sure decent into [[Star Wars:Resistance|mediocrity]], *Sigh..*]]&lt;br /&gt;
&lt;br /&gt;
Since the show does have a fair amount of dedicated fans, &amp;lt;strike&amp;gt;likely possibly&amp;lt;/strike&amp;gt; certainly more than the sequel trilogy itself, Disney has made a habit of planting Easter Egg references to Rebels in basically everything moving forward, usually in the form of an appearance by the iconic ship The Ghost or the friendly-ish space pirate character Hondo Ohnaka.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(Wait a second, wasn’t Hondo in [[Star Wars:The Clone Wars|clone wars]] first-) &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
[[Image:Alderaan.jpg|right|300px|thumb|The original vision for Alderaan, a planet of grassy rolling hills and mound-like cities.]]&lt;br /&gt;
Season 1 is perhaps the most hotly debated and skubby season. As this series amounts to a sequel to the Clone Wars, it had deep shoes to fill, and to be frank, it doesn&#039;t fill those shoes well at all. However, high points include Tarkin, the Grand Inquisitor, and Fulcrum. Special note about Fulcrum is that she is Ahsoka, and probably the only reason this show got another season. &lt;br /&gt;
&lt;br /&gt;
Most of this Season takes place on or around Lothal. Lothal as a place isn&#039;t too boring either, coming across as a cool mix of Kansas/Oklahoma, with a centralized capital city as it&#039;s main point of commerce.  The setting is based on Ralph McQuarrie&#039;s drawings for Alderaan, which went unused in the original and prequel movies.&lt;br /&gt;
&lt;br /&gt;
The main complaint about season one is that the baddies are completely incompetent.  The Imperial occupation of Lothal is seemingly commanded by two Imperial captains (a fat neckbeard and a skinny one with a Habsburg chin) led by a blond ditz who&#039;s just the real governor&#039;s stuck up secretary. Thankfully, Tarkin shows up towards the end who quickly proceeds to [[blam|execute]] the two captains for their incompetence and under his command, the Imperials become slightly more competent for the rest of the season.&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
The real reason that this show got a second season. Darth FUCKING Vader appears, and he is played appropriately as an essential avatar of destruction ([[awesome|and is voiced by James Earl Jones to add up to the awesomeness]]).  His first act?  Carbombing the comedy baddie of season one, Minister Tua and blaming it on rebel terrorism.  The plot armor heroes get brutally destroyed, shattering them and dispersing the rebels from Lothal for a time. Such appearances from awesome characters are kept relatively low, due to the need to not let them overshadow the main cast.&lt;br /&gt;
&lt;br /&gt;
The Inquisitors are ok (one of them comes across as having a light attraction to Ezra), and ISB agent Kallus continues to be a presence around the show. The finale really solidifies the show&#039;s right to continue, throwing Maul into the mix, and having the epic confrontation that Ahsoka and Anakin were destined to have since the beginning of The Clone Wars series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s in Season 2 that the rebellion makes its appearance, as a collection of independent cells largely focused on system level actions.  Ryloth is in open revolt, Princess Leia is out on &amp;quot;mercy missions&amp;quot;, and Bail Organa is bankrolling Jun Sato&#039;s &#039;&#039;Phoenix Squadron&#039;&#039;, a renegade paramilitary force that assists other rebel cells.  Alderaan is pretty openly building the rebel fleet the way [https://en.wikipedia.org/wiki/George_Remus George Remus] bootlegged liquor: by stealing it from themselves.&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
Season 3 is generally considered to be all around good, due to the introduction of Thrawn, and general lack of outright retarded episodes, with only a few exceptions. Thrawn is appropriately written as cunningly intelligent, kicking ass in every scene he is in, including [[Awesome|beating assassin droids with his bare fists and a blaster]]. We even get another new character in Governor Pryce, who apparently chose to chill on Coruscant for two whole seasons than do her actual fucking job on Lothal. Ezra also gets changes; he now has a lot less hair, and he has built a new lightsaber to replace the toy he was using for the first two seasons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WomanYellingAtLothcat.jpeg|right|400px|thumb|&#039;&#039;Stop fooling our plan, you rebel scum!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Most of the character development for the season is focused on two arcs: Ezra&#039;s entanglement with Maul, and Sabine&#039;s history with her people.  Ezra&#039;s arc ends with Kenobi telling Maul to stay dead in the greatest and most illustrative lightsaber fight ever.  Along the way Sabine discovers the Darksaber and then sits out a few episodes on Mandalore until returning for the finale.&lt;br /&gt;
&lt;br /&gt;
For the alliance as a whole, Mon Mothma is on the run conducting pirate broadcasts against the Empire.  Jan Dodonna has defected and begun assembling a fleet of defector pilots and stolen ships; among the new recruits are Wedge and Hobbie.  Phoenix Squadron and the Dodonna force suffer severe losses fighting to escape Thrawn&#039;s fleet as the season ends.&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
The survivors of the Battle of Atollon at the end of the 3rd season escape to Mon Mothma&#039;s new base on Yavin IV.  The rebellion is now taking on its recognizable form from the movies, although is having difficulty reining in its wilder elements.  Fighters like Saw Gerrera advocate aggressive direct action, to the dismay of the more moderate leaders.  This arc is left for &#039;&#039;Rogue One&#039;&#039; to resolve, while the main cast of Rebels returns to Lothal, themselves in favor of direct action against Thrawn and his TIE Defender project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The liberation of Lothal is the main arc of the season although that starts with the Rebels getting punched in the face because Lothal belongs to Thrawn and he&#039;s ready for them.  [[lolwut|Pryce manages to kill Kanan]], but only by [[fail|blowing up the occupation&#039;s entire fuel reserve]].  The true extent and power of Ezra&#039;s connection to the force and Lothal is revealed, and it becomes clear that the Imperial occupation of Lothal is only tangentially about building fighters and more about the fact that it has a Jedi temple, which the Emperor is very interested in [[profit|for reasons]].&lt;br /&gt;
&lt;br /&gt;
==The Good==&lt;br /&gt;
&lt;br /&gt;
* All the main characters are well-written, fleshed out, with reasonable, sympathetic backstories and significant character arcs, along with different enough skill sets that they don&#039;t step on each others&#039; toes. Each one feels like an integral part of the team; the pilot, the gunner, the muscle, the tech, the swordsman and the hot-shot rookie.&lt;br /&gt;
** Seriously, you&#039;d think that with two jedi in a 6-man crew you&#039;d get some overlap, but they feel like very different characters, both in personality and powers. Kanan is very much the quintessential combat jedi (as is to be expected as he was trained during the Clone Wars), while Ezra&#039;s signature ability to connect with the galaxy around him and especially its wildlife marks him out not only from the rest of the Ghost crew, but from every other force user we&#039;ve seen on the screen.&lt;br /&gt;
* Ghost and it&#039;s shuttlecraft, Phantom, are both pretty cool ships&lt;br /&gt;
* Sense of escalation. In season 1, focus is entirely on the crew of the Ghost and the existence of a larger Rebellion is mostly unknown to them. In season 2, the crew has joined a larger Rebel cell named Phoenix Squadron. In season 3, Phoenix Squadron has acquired themselves a permanent base and we see more cells from the larger Rebellion. In season 4, Rebellion has taken the form we know from the movies, The Alliance to Restore the Republic, and the Galactic Civil War has officially begun.&lt;br /&gt;
* Having the crew use callsigns instead of names when on mission or on a radio is a cool detail&lt;br /&gt;
* Grand Admiral Thrawn makes his debut in Disney Star Wars, along with the TIE Defender project. The character doesn’t lose much in the translation.&lt;br /&gt;
* Zeb is voiced by [[Steve Blum]] who also voices some other characters (mostly Stormtroopers)&lt;br /&gt;
* Original trilogy actors such as Billy Dee Williams (Lando), James Earl Jones (Vader) and Frank Oz (Yoda) return to voice their characters&lt;br /&gt;
* Dee Bradley Baker is back to voice clones and even though they are naturally much less common here than in The Clone Wars (mostly it&#039;s just Rex), he does as good of a job as always&lt;br /&gt;
* The bearded old guy in the Endor strike team in RotJ turns out to be Captain Rex. Fan theory at first, later confirmed. &lt;br /&gt;
* You CAN [[combi-weapon]] a lightsaber and a blaster, and it&#039;s OP as shit&lt;br /&gt;
* Fighters sometimes perform some actual space-maneuvers instead of just flying in space like aircraft as is usually the case&lt;br /&gt;
* Plenty of Imperial warships, unlike the movies where we only really see Star Destroyers. Of particular note is the Arquitens-class Command Cruiser, a light cruiser which is generally more common in this series than the Star Destroyer. Makes sense since the galaxy is big and you can build 35 of these at the price of one Star Destroyer. They are also used as escorts for Star Destroyer, something we also don&#039;t see in the movies.&lt;br /&gt;
* Force wolves (no, not [[Rune Priest|those force wolves]])&lt;br /&gt;
* [[A Song of Ice and Fire|Game of Thrones-style]] Mandos (Krownest is pretty much Space-Winterfell).&lt;br /&gt;
* Imperial Inquisitors. Sure they don’t last long, but they were intimidating while they were, and it planted the seed that was used in other Star Wars media. &lt;br /&gt;
* Good appearances by Vader and Sheev.&lt;br /&gt;
* The Maul vs Obi-wan decades-long duel finally comes to an end... and what an end it is.&lt;br /&gt;
* The season finales are, invariably, fantastic.&lt;br /&gt;
* Animation gets better as the show goes on.&lt;br /&gt;
&lt;br /&gt;
A note about the wolves... &#039;&#039;Rebels&#039;&#039; turns the force mysticism up past 11.  Forget just being precog space monks with laser swords; as far as &#039;&#039;Rebels&#039;&#039; is concerned the Jedi are [[craftworld]] [[eldar]] without the racism. Rebels picks up the torch of the Clone Wars “Force Gods” and mixes in some of the straight-up fantasy shit from the Lucas era novels and the KOTOR/Old Republic Jedi philosophy schools and heresies beyond just “Light good, Dark bad”.&lt;br /&gt;
&lt;br /&gt;
==The Bad==&lt;br /&gt;
&lt;br /&gt;
* Since this is a Disney cartoon, the bad guys spend a large amount of their on-screen time (though not all, mind you) losing. This changes the Imperials not named Thrawn, Palpatine or Vader from an imposing force to [[Abbadon|cartoon villains]], although Rebels villains manage to stay intimidating more than Grievous did in Clone Wars.&lt;br /&gt;
* Battles slower paced than a Death Guard movement phase. Enjoy characters having conversations in cover-based shooting when everyone has Stormtrooper aim, including the main characters. Unlike The Clone Wars, this issue doesn&#039;t even get better as the series progresses.&lt;br /&gt;
* Like The Clone Wars, existence of shields is often either completely ignored or they deplete so quickly that it&#039;s barely worth it to even have them.&lt;br /&gt;
* The &amp;quot;lets punch and kick metal droids and people wearing armor&amp;quot;-thing from The Clone Wars returns&lt;br /&gt;
* Artstyle is generally considered a downgrade from The Clone Wars&lt;br /&gt;
* [[Bullshit|Helicopter lightsabers]].&lt;br /&gt;
* Complete bipolarity in tone. This can create some great moments, but invariably ruins the mood episode by episode, or between the A and B plots. &lt;br /&gt;
* Iron Squadron. Just...fucking [[Rage|Iron Squadron]].&lt;br /&gt;
* Star Destroyers take some getting used to, mostly due to their bridge towers being way taller than they should be.&lt;br /&gt;
* Space Squid-whales annihilating a maximum strength Imperial Blockade in under 30 seconds.&lt;br /&gt;
* The changes to Hondo Ohnaka&#039;s character.&lt;br /&gt;
* Hera is a captain in the beginning of the series and later gets promoted to general... [[FAIL|yet wears rank insignia of a lieutenant throughout the series.]]&lt;br /&gt;
* TIE Fighters are used in space without spacesuits, even though it&#039;s well-known that TIE Fighters have no life support systems&lt;br /&gt;
&lt;br /&gt;
==Imperial Incompetence?==&lt;br /&gt;
Especially in early seasons the Empire comes off rather poorly as they are easily tricked and befuddled by our heroes, it is however  worth remembering:&lt;br /&gt;
*The primary setting in the early seasons, Lothal, is a backwater world and these are not front line troopers here.&lt;br /&gt;
*Based on the Academy episodes some of them may be as young as 16 with &#039;&#039;&#039;two months&#039;&#039;&#039; of training. The Academy episodes also show why Stormtroopers seem so crap compared to the Clone Troopers from The Clone Wars: where the Clones were trained to fight together as actual comrades in arms, the morons in charge of the Lothal Academy decided it was more important to train Stormtroopers to actively sabotage each other for personal gain. Which also tie in to why some many early fights end with less lethal encounters, espically the ones involving Sabine&#039;s exposives.&lt;br /&gt;
&lt;br /&gt;
Of the Imperials appearing in the early seasons, the Inquisitor (his title was later revealed to actually be &#039;&#039;&#039;Grand&#039;&#039;&#039; Inquisitor) was the only one who didn&#039;t seem like an absolute fucking idiot. Agent Kallus was allegedly an elite Imperial Security Bureau agent, but the Rebels generally ran rings around him. Minister Tula was basically a glorified secretary who was in over her head, and all things considered was actually somewhat sympathetic. &lt;br /&gt;
&lt;br /&gt;
However, whenever a more notable (i.e. movie) Imperial shows up, they are almost certainly played completely straight. Tarkin shows up towards the end of the first season and quickly demonstrates he&#039;s there to Get Things Done by having the Inquisitor behead the aforementioned idiots in charge of the Lothal Academy and subtly warning Kallus and Tula their heads were next on the chopping block. In the finale, Tarkin is defeated and the Inquisitor killed, but that causes the Emperor to send Tarkin some backup in the form of Darth Fucking Vader, and every encounter with him left the rebels thanking the force they simply got away alive.&lt;br /&gt;
&lt;br /&gt;
Of course, both Vader and Tarkin have Plot Armor since they both have to live to see Episode IV, so they don&#039;t stick around. New Imperial characters get introduced in the form of Governor Pryce (the actual governor of Lothal who apparently spent most of the early seasons mucking around on Coruscant instead of actually doing her job), a couple of new Inquisitors eager to take the now vacant title of Grand Inquisitor, and Grand Admiral Thrawn. Unfortunately, despite being shown to be threats at first, fans noticed they became less and less of a threat as time went on. A counter to this is that neither Kanan nor Ezra ever manage to beat the second set of Inquisitors; Fulcrum can take them both, but given who she is that is not surprising. It isn&#039;t until the old master returns that the Inquisitors are.... [[BLAM|removed]].&lt;br /&gt;
&lt;br /&gt;
This was one of the biggest criticisms of the series, in fact. The heroes have plot armor, and worse at times seemed to know they had plot armor. At several points, they even dismiss the presence of Stormtroopers as being nuisances at best. Again, it was implied that the Stormtroopers assigned to Lothal are just crap, but when later in the series it&#039;s revealed Lothal is actually pretty important to the Imperial war machine it makes it strange that more competent troops aren&#039;t rotated in.&lt;br /&gt;
&lt;br /&gt;
==Thrawn==&lt;br /&gt;
&lt;br /&gt;
Forget all that noise about Imperial incompetence, because the real bad of Rebels doesn&#039;t disappoint.  Grand Admiral Thrawn is in peak form in Rebels.  He&#039;s observant, he&#039;s ruthless, he plays the long game, and he&#039;s [[Frazetta Man|fucking ripped for a guy who&#039;s into art]] and strategy.  &lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s first spotlight moment is on Ryloth, when Hera attempts to steal back her family&#039;s Kalikori heirloom.  Thrawn (understanding the artifact&#039;s significance) instantly realizes her identity as the daughter of Ryloth&#039;s renegade leader, while his aide struggles to put the pieces together.  Taking an interest in the actions of Hera&#039;s band of rebels, Thrawn begins collecting Sabine Wren&#039;s graffiti.&lt;br /&gt;
&lt;br /&gt;
Another moment was when Agent Kallus, now a double agent for the rebels, assisted Ezra in hacking the records of Thrawn&#039;s search for the rebel base and then reprogramming some combat training droids as assassins (which Thrawn beats down like a boss).  Kallus attempts to pin the incident on another officer, which effectively throws off Wullf Yularen... but not Thrawn, who deduces that Kallus switched sides and uses him to leak false intelligence.  The giveaway?  Thrawn knows the scapegoat officer isn&#039;t that skilled and someone as clever as Fulcrum wouldn&#039;t get caught that easily.  But the kicker is the helmet Ezra was captured with; Thrawn immediately recognized the custom paint-job as Sabine&#039;s handiwork, identifying its owner as the young Jedi Ezra, and the fact that Kallus didn&#039;t tell them their &amp;quot;captive&amp;quot; was Ezra proved Kallus was no longer loyal to the Empire.  &lt;br /&gt;
&lt;br /&gt;
In Imperial politics Thrawn is a pragmatist standing in opposition to the Death Star project as it draws resources away from his own projects.  He sees it as [[Nazi Equipment#Wunderwaffen|a waste on big dumb object]] when the Empire would have an enormous advantage over the rebels [[meme|once the TIE Defender is mass produced]].  In fact, Thrawn would likely have stopped the Death Star project if it wasn&#039;t for the fact his boss had ordered it, and the TIE Defender project was only stopped due to Pryce&#039;s incompetence and Rebel sabotage.&lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s only mistake was his dismissal of the supernatural despite knowing about the Force, Jedi and Sith.  He knew about the planet Atollon from folklore, which is where he found the rebel base, but didn&#039;t look further and learn about the godlike Force entity Bendu who enabled the Rebels to escape.  To be fair, while Thrawn admitted to Ezra that he didn&#039;t know much about the Force, Thrawn had the Resistance on the ropes then and was only beaten by Ezra using the Force to call a pod of giant space whales (which Thrawn had no way of knowing would show up).&lt;br /&gt;
&lt;br /&gt;
In summary, Rebels gives Thrawn fair treatment as one of the most dangerous men in the Empire.  He&#039;s not a force-choking sith lord, and he&#039;s not a power crazed moff with a superweapon.  He&#039;s an efficient and brutally intelligent admiral who will use everything at his disposal to hunt down the empire&#039;s enemies, and the only way to beat him is to exploit the flaws of his officers or hit him with something nobody would expect.&lt;br /&gt;
&lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450170</id>
		<title>Star Wars:Rebels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450170"/>
		<updated>2021-05-21T15:58:10Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:61EE:2C28:F25F:B28C: /* The Bad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Wars: Rebels was an american TV series that was released in the shadow of [[Star Wars:The Clone Wars|TCW]]. Generally considered an &#039;&#039;&#039;ok&#039;&#039;&#039; show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like [[Abbadon|harmless fails.]] General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the [[Star Wars:Resistance|hell Resistance was supposed to be]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rebels&#039;&#039; is set a few years before &#039;&#039;A New Hope&#039;&#039; and covers the early formation of the rebellion from the perspective of one cell focused on the planet Lothal. Much like the Clone Wars, it starts off weakly with slow pacing and erroneous animation, but gets better as the seasons and storyline progress, with season 4 sometimes rivaling the very best Clone Wars arcs for quality and storytelling. If you liked &#039;&#039;Rogue One&#039;&#039; but thought it should be about 25 hours long and done in cartoony CGI then this is the show for you.&lt;br /&gt;
&lt;br /&gt;
[[File:Rebels.jpeg|thumb|And thus begins the slow but sure decent into [[Star Wars:Resistance|mediocrity]], *Sigh..*]]&lt;br /&gt;
&lt;br /&gt;
Since the show does have a fair amount of dedicated fans, &amp;lt;strike&amp;gt;likely possibly&amp;lt;/strike&amp;gt; certainly more than the sequel trilogy itself, Disney has made a habit of planting Easter Egg references to Rebels in basically everything moving forward, usually in the form of an appearance by the iconic ship The Ghost or the friendly-ish space pirate character Hondo Ohnaka.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(Wait a second, wasn’t Hondo in [[Star Wars:The Clone Wars|clone wars]] first-) &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
[[Image:Alderaan.jpg|right|300px|thumb|The original vision for Alderaan, a planet of grassy rolling hills and mound-like cities.]]&lt;br /&gt;
Season 1 is perhaps the most hotly debated and skubby season. As this series amounts to a sequel to the Clone Wars, it had deep shoes to fill, and to be frank, it doesn&#039;t fill those shoes well at all. However, high points include Tarkin, the Grand Inquisitor, and Fulcrum. Special note about Fulcrum is that she is Ahsoka, and probably the only reason this show got another season. &lt;br /&gt;
&lt;br /&gt;
Most of this Season takes place on or around Lothal. Lothal as a place isn&#039;t too boring either, coming across as a cool mix of Kansas/Oklahoma, with a centralized capital city as it&#039;s main point of commerce.  The setting is based on Ralph McQuarrie&#039;s drawings for Alderaan, which went unused in the original and prequel movies.&lt;br /&gt;
&lt;br /&gt;
The main complaint about season one is that the baddies are completely incompetent.  The Imperial occupation of Lothal is seemingly commanded by two Imperial captains (a fat neckbeard and a skinny one with a Habsburg chin) led by a blond ditz who&#039;s just the real governor&#039;s stuck up secretary. Thankfully, Tarkin shows up towards the end who quickly proceeds to [[blam|execute]] the two captains for their incompetence and under his command, the Imperials become slightly more competent for the rest of the season.&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
The real reason that this show got a second season. Darth FUCKING Vader appears, and he is played appropriately as an essential avatar of destruction ([[awesome|and is voiced by James Earl Jones to add up to the awesomeness]]).  His first act?  Carbombing the comedy baddie of season one, Minister Tua and blaming it on rebel terrorism.  The plot armor heroes get brutally destroyed, shattering them and dispersing the rebels from Lothal for a time. Such appearances from awesome characters are kept relatively low, due to the need to not let them overshadow the main cast.&lt;br /&gt;
&lt;br /&gt;
The Inquisitors are ok (one of them comes across as having a light attraction to Ezra), and ISB agent Kallus continues to be a presence around the show. The finale really solidifies the show&#039;s right to continue, throwing Maul into the mix, and having the epic confrontation that Ahsoka and Anakin were destined to have since the beginning of The Clone Wars series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s in Season 2 that the rebellion makes its appearance, as a collection of independent cells largely focused on system level actions.  Ryloth is in open revolt, Princess Leia is out on &amp;quot;mercy missions&amp;quot;, and Bail Organa is bankrolling Jun Sato&#039;s &#039;&#039;Phoenix Squadron&#039;&#039;, a renegade paramilitary force that assists other rebel cells.  Alderaan is pretty openly building the rebel fleet the way [https://en.wikipedia.org/wiki/George_Remus George Remus] bootlegged liquor: by stealing it from themselves.&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
Season 3 is generally considered to be all around good, due to the introduction of Thrawn, and general lack of outright retarded episodes, with only a few exceptions. Thrawn is appropriately written as cunningly intelligent, kicking ass in every scene he is in, including [[Awesome|beating assassin droids with his bare fists and a blaster]]. We even get another new character in Governor Pryce, who apparently chose to chill on Coruscant for two whole seasons than do her actual fucking job on Lothal. Ezra also gets changes; he now has a lot less hair, and he has built a new lightsaber to replace the toy he was using for the first two seasons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WomanYellingAtLothcat.jpeg|right|400px|thumb|&#039;&#039;Stop fooling our plan, you rebel scum!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Most of the character development for the season is focused on two arcs: Ezra&#039;s entanglement with Maul, and Sabine&#039;s history with her people.  Ezra&#039;s arc ends with Kenobi telling Maul to stay dead in the greatest and most illustrative lightsaber fight ever.  Along the way Sabine discovers the Darksaber and then sits out a few episodes on Mandalore until returning for the finale.&lt;br /&gt;
&lt;br /&gt;
For the alliance as a whole, Mon Mothma is on the run conducting pirate broadcasts against the Empire.  Jan Dodonna has defected and begun assembling a fleet of defector pilots and stolen ships; among the new recruits are Wedge and Hobbie.  Phoenix Squadron and the Dodonna force suffer severe losses fighting to escape Thrawn&#039;s fleet as the season ends.&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
The survivors of the Battle of Atollon at the end of the 3rd season escape to Mon Mothma&#039;s new base on Yavin IV.  The rebellion is now taking on its recognizable form from the movies, although is having difficulty reining in its wilder elements.  Fighters like Saw Gerrera advocate aggressive direct action, to the dismay of the more moderate leaders.  This arc is left for &#039;&#039;Rogue One&#039;&#039; to resolve, while the main cast of Rebels returns to Lothal, themselves in favor of direct action against Thrawn and his TIE Defender project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The liberation of Lothal is the main arc of the season although that starts with the Rebels getting punched in the face because Lothal belongs to Thrawn and he&#039;s ready for them.  [[lolwut|Pryce manages to kill Kanan]], but only by [[fail|blowing up the occupation&#039;s entire fuel reserve]].  The true extent and power of Ezra&#039;s connection to the force and Lothal is revealed, and it becomes clear that the Imperial occupation of Lothal is only tangentially about building fighters and more about the fact that it has a Jedi temple, which the Emperor is very interested in [[profit|for reasons]].&lt;br /&gt;
&lt;br /&gt;
==The Good==&lt;br /&gt;
&lt;br /&gt;
* All the main characters are well-written, fleshed out, with reasonable, sympathetic backstories and significant character arcs, along with different enough skill sets that they don&#039;t step on each others&#039; toes. Each one feels like an integral part of the team; the pilot, the gunner, the muscle, the tech, the swordsman and the hot-shot rookie.&lt;br /&gt;
** Seriously, you&#039;d think that with two jedi in a 6-man crew you&#039;d get some overlap, but they feel like very different characters, both in personality and powers. Kanan is very much the quintessential combat jedi (as is to be expected as he was trained during the Clone Wars), while Ezra&#039;s signature ability to connect with the galaxy around him and especially its wildlife marks him out not only from the rest of the Ghost crew, but from every other force user we&#039;ve seen on the screen.&lt;br /&gt;
* Ghost and it&#039;s shuttlecraft, Phantom, are both pretty cool ships&lt;br /&gt;
* Sense of escalation. In season 1, focus is entirely on the crew of the Ghost and the existence of a larger Rebellion is mostly unknown to them. In season 2, the crew has joined a larger Rebel cell named Phoenix Squadron. In season 3, Phoenix Squadron has acquired themselves a permanent base and we see more cells from the larger Rebellion. In season 4, Rebellion has taken the form we know from the movies, The Alliance to Restore the Republic, and the Galactic Civil War has officially begun.&lt;br /&gt;
* Having the crew use callsigns instead of names when on mission or on a radio is a cool detail&lt;br /&gt;
* Grand Admiral Thrawn makes his debut in Disney Star Wars, along with the TIE Defender project. The character doesn’t lose much in the translation.&lt;br /&gt;
* Zeb is voiced by [[Steve Blum]] who also voices some other characters (mostly Stormtroopers)&lt;br /&gt;
* Original trilogy actors such as Billy Dee Williams (Lando), James Earl Jones (Vader) and Frank Oz (Yoda) return to voice their characters&lt;br /&gt;
* Dee Bradley Baker is back to voice clones and even though they are naturally much less common here than in The Clone Wars (mostly it&#039;s just Rex), he does as good of a job as always&lt;br /&gt;
* The bearded old guy in the Endor strike team in RotJ turns out to be Captain Rex. Fan theory at first, later confirmed. &lt;br /&gt;
* You CAN [[combi-weapon]] a lightsaber and a blaster, and it&#039;s OP as shit&lt;br /&gt;
* Fighters sometimes perform some actual space-maneuvers instead of just flying in space like aircraft as is usually the case&lt;br /&gt;
* Plenty of Imperial warships, unlike the movies where we only really see Star Destroyers. Of particular note is the Arquitens-class Command Cruiser, a light cruiser which is generally more common in this series than the Star Destroyer. Makes sense since the galaxy is big and you can build 35 of these at the price of one Star Destroyer. They are also used as escorts for Star Destroyer, something we also don&#039;t see in the movies.&lt;br /&gt;
* Force wolves (no, not [[Rune Priest|those force wolves]])&lt;br /&gt;
* [[A Song of Ice and Fire|Game of Thrones-style]] Mandos (Krownest is pretty much Space-Winterfell).&lt;br /&gt;
* Imperial Inquisitors. Sure they don’t last long, but they were intimidating while they were, and it planted the seed that was used in other Star Wars media. &lt;br /&gt;
* Good appearances by Vader and Sheev.&lt;br /&gt;
* The Maul vs Obi-wan decades-long duel finally comes to an end... and what an end it is.&lt;br /&gt;
* The season finales are, invariably, fantastic.&lt;br /&gt;
* Animation gets better as the show goes on.&lt;br /&gt;
&lt;br /&gt;
A note about the wolves... &#039;&#039;Rebels&#039;&#039; turns the force mysticism up past 11.  Forget just being precog space monks with laser swords; as far as &#039;&#039;Rebels&#039;&#039; is concerned the Jedi are [[craftworld]] [[eldar]] without the racism. Rebels picks up the torch of the Clone Wars “Force Gods” and mixes in some of the straight-up fantasy shit from the Lucas era novels and the KOTOR/Old Republic Jedi philosophy schools and heresies beyond just “Light good, Dark bad”.&lt;br /&gt;
&lt;br /&gt;
==The Bad==&lt;br /&gt;
&lt;br /&gt;
* Since this is a Disney cartoon, the bad guys spend a large amount of their on-screen time (though not all, mind you) losing. This changes the Imperials not named Thrawn, Palpatine or Vader from an imposing force to [[Abbadon|cartoon villains]], although Rebels villains manage to stay intimidating more than Grievous did in Clone Wars.&lt;br /&gt;
* Battles slower paced than a Death Guard movement phase. Enjoy characters having conversations in cover-based shooting when everyone has Stormtrooper aim, including the main characters. Unlike The Clone Wars, this issue doesn&#039;t even get better as the series progresses.&lt;br /&gt;
* Like The Clone Wars, existence of shields is often either completely ignored or they deplete so quickly that it&#039;s barely worth it to even have them.&lt;br /&gt;
* The &amp;quot;lets punch and kick metal droids and people wearing armor&amp;quot;-thing from The Clone Wars returns&lt;br /&gt;
* Artstyle is generally considered a downgrade from The Clone Wars&lt;br /&gt;
* [[Bullshit|Helicopter lightsabers]].&lt;br /&gt;
* Complete bipolarity in tone. This can create some great moments, but invariably ruins the mood episode by episode, or between the A and B plots. &lt;br /&gt;
* Iron Squadron. Just...fucking [[Rage|Iron Squadron]].&lt;br /&gt;
* Star Destroyers take some getting used to, mostly due to their bridge towers being way taller than they should be.&lt;br /&gt;
* Space Squid-whales annihilating a maximum strength Imperial Blockade in under 30 seconds.&lt;br /&gt;
* The changes to Hondo Ohnaka&#039;s character.&lt;br /&gt;
* Hera is a captain in the beginning of the series and later gets promoted to general... [[FAIL|yet wears rank insignia of a lieutenant throughout the series.]]&lt;br /&gt;
* TIE Fighters are used in space without spacesuits, even though it&#039;s well-known that TIE Fighters have no life support systems&lt;br /&gt;
&lt;br /&gt;
==Imperial Incompetence?==&lt;br /&gt;
Especially in early seasons the Empire comes off rather poorly as they are easily tricked and befuddled by our heroes, it is however  worth remembering:&lt;br /&gt;
*The primary setting in the early seasons, Lothal, is a backwater world and these are not front line troopers here.&lt;br /&gt;
*Based on the Academy episodes some of them may be as young as 16 with &#039;&#039;&#039;two months&#039;&#039;&#039; of training. The Academy episodes also show why Stormtroopers seem so crap compared to the Clone Troopers from The Clone Wars: where the Clones were trained to fight together as actual comrades in arms, the morons in charge of the Lothal Academy decided it was more important to train Stormtroopers to actively sabotage each other for personal gain. Which also tie in to why some many early fights end with less lethal encounters, espically the ones involving Sabine&#039;s exposives.&lt;br /&gt;
&lt;br /&gt;
Of the Imperials appearing in the early seasons, the Inquisitor (his title was later revealed to actually be &#039;&#039;&#039;Grand&#039;&#039;&#039; Inquisitor) was the only one who didn&#039;t seem like an absolute fucking idiot. Agent Kallus was allegedly an elite Imperial Security Bureau agent, but the Rebels generally ran rings around him. Minister Tula was basically a glorified secretary who was in over her head, and all things considered was actually somewhat sympathetic. &lt;br /&gt;
&lt;br /&gt;
However, whenever a more notable (i.e. movie) Imperial shows up, they are almost certainly played completely straight. Tarkin shows up towards the end of the first season and quickly demonstrates he&#039;s there to Get Things Done by having the Inquisitor behead the aforementioned idiots in charge of the Lothal Academy and subtly warning Kallus and Tula their heads were next on the chopping block. In the finale, Tarkin is defeated and the Inquisitor killed, but that causes the Emperor to send Tarkin some backup in the form of Darth Fucking Vader, and every encounter with him left the rebels thanking the force they simply got away alive.&lt;br /&gt;
&lt;br /&gt;
Of course, both Vader and Tarkin have Plot Armor since they both have to live to see Episode IV, so they don&#039;t stick around. New Imperial characters get introduced in the form of Governor Pryce (the actual governor of Lothal who apparently spent most of the early seasons mucking around on Coruscant instead of actually doing her job), a couple of new Inquisitors eager to take the now vacant title of Grand Inquisitor, and Grand Admiral Thrawn. Unfortunately, despite being shown to be threats at first, fans noticed they became less and less of a threat as time went on. A counter to this is that neither Kanan nor Ezra ever manage to beat the second set of Inquisitors; Fulcrum can take them both, but given who she is that is not surprising. It isn&#039;t until the old master returns that the Inquisitors are.... [[BLAM|removed]].&lt;br /&gt;
&lt;br /&gt;
This was one of the biggest criticisms of the series, in fact. The heroes have plot armor, and worse at times seemed to know they had plot armor. At several points, they even dismiss the presence of Stormtroopers as being nuisances at best. Again, it was implied that the Stormtroopers assigned to Lothal are just crap, but when later in the series it&#039;s revealed Lothal is actually pretty important to the Imperial war machine it makes it strange that more competent troops aren&#039;t rotated in.&lt;br /&gt;
&lt;br /&gt;
==Thrawn==&lt;br /&gt;
&lt;br /&gt;
Forget all that noise about Imperial incompetence, because the real bad of Rebels doesn&#039;t disappoint.  Grand Admiral Thrawn is in peak form in Rebels.  He&#039;s observant, he&#039;s ruthless, he plays the long game, and he&#039;s [[Frazetta Man|fucking ripped for a guy who&#039;s into art]] and strategy.  &lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s first spotlight moment is on Ryloth, when Hera attempts to steal back her family&#039;s Kalikori heirloom.  Thrawn (understanding the artifact&#039;s significance) instantly realizes her identity as the daughter of Ryloth&#039;s renegade leader, while his aide struggles to put the pieces together.  Taking an interest in the actions of Hera&#039;s band of rebels, Thrawn begins collecting Sabine Wren&#039;s graffiti.&lt;br /&gt;
&lt;br /&gt;
Another moment was when Agent Kallus, now a double agent for the rebels, assisted Ezra in hacking the records of Thrawn&#039;s search for the rebel base and then reprogramming some combat training droids as assassins (which Thrawn beats down like a boss).  Kallus attempts to pin the incident on another officer, which effectively throws off Wullf Yularen... but not Thrawn, who deduces that Kallus switched sides and uses him to leak false intelligence.  The giveaway?  Thrawn knows the scapegoat officer isn&#039;t that skilled, plus someone as subtle as Fulcrum wouldn&#039;t get caught as easily as the scapegoat was... but the kicker is the helmet Ezra was captured with; Thrawn immediately recognized the custom paint-job as Sabine&#039;s handiwork, confirming that its owner was the young Jedi Ezra, and the fact that Kallus didn&#039;t tell them their &amp;quot;captive&amp;quot; was Ezra proved Kallus was no longer loyal to the Empire.  &lt;br /&gt;
&lt;br /&gt;
In Imperial politics Thrawn is a pragmatist standing in opposition to the Death Star project as it draws resources away from his own projects.  He sees it as [[Nazi Equipment#Wunderwaffen|a waste on big dumb object]] when the Empire would have an enormous advantage over the rebels [[meme|once the TIE Defender is mass produced]].  In fact, Thrawn would likely have stopped the Death Star project if it wasn&#039;t for the fact his boss had ordered it, and the TIE Defender project was only stopped due to Pryce&#039;s incompetence and Rebel sabotage.&lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s only mistake was his dismissal of the supernatural despite knowing about the Force, Jedi and Sith.  He knew about the planet Atollon from folklore, which is where he found the rebel base, but didn&#039;t look further and learn about the godlike Force entity Bendu who enabled the Rebels to escape.  To be fair, while Thrawn admitted to Ezra that he didn&#039;t know much about the Force, Thrawn had the Resistance on the ropes then and was only beaten by Ezra using the Force to call a pod of giant space whales (which Thrawn had no way of knowing would show up).&lt;br /&gt;
&lt;br /&gt;
In summary, Rebels gives Thrawn fair treatment as one of the most dangerous men in the Empire.  He&#039;s not a force-choking sith lord, and he&#039;s not a power crazed moff with a superweapon.  He&#039;s an efficient and brutally intelligent admiral who will use everything at his disposal to hunt down the empire&#039;s enemies, and the only way to beat him is to exploit the flaws of his officers or hit him with something nobody would expect.&lt;br /&gt;
&lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:61EE:2C28:F25F:B28C</name></author>
	</entry>
</feed>