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		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372324</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372324"/>
		<updated>2020-07-05T18:28:21Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; &lt;br /&gt;
(Also known as &#039;&#039;&#039;The Boney Boys&#039;&#039;&#039;, &#039;&#039;&#039;Bonecast&#039;&#039;&#039;, &#039;&#039;&#039;Tomb Kings 2.0&#039;&#039;&#039;, &#039;&#039;&#039;Bonechads&#039;&#039;&#039;, &#039;&#039;&#039;Nagash&#039;s Taxmen&#039;&#039;&#039;, &#039;&#039;&#039;The Boney Bean Counters&#039;&#039;&#039;, &#039;&#039;&#039;Ossiarch Bean Counters&#039;&#039;&#039; or &#039;&#039;&#039;The IRS&#039;&#039;&#039;) are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
&lt;br /&gt;
Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers.  He kept a few of them on the surface and brought them into battle, but the other gods didn&#039;t like them, so he sent them into the wilderness until he called on them again (among them were the Bonereapers who would go on to form the Petrifex Elite and Null Myriad Legions).  Despite this, nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]  &lt;br /&gt;
&lt;br /&gt;
Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
&lt;br /&gt;
If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
They have already found themselves in numerous conflicts across the realms.  In Shyish, the Kryptboyz Ironjawz Warclan have focused their efforts on fighting the Bonereapers due to wanting to destroy their settlements and wear their bones as trophies.  In Chamon, the Null Myriad have waged a series of wars against the Seraphon of the Thunder Lizard Constellation as they fight for control of the realm&#039;s edge.  The most notable conflict they&#039;ve entered into is the ongoing War for the Eightpoints, where Katakros led the Mortis Praetorians and detachments from other Legions into the Eightpoints alongside Olynder and a Nighthaunt army to take the Eightpoints for Nagash, and they&#039;ve currently succeeded in capturing and fortifying the realmgate leading to Shyish.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.&lt;br /&gt;
&lt;br /&gt;
While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Hysh.&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
&lt;br /&gt;
In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
&lt;br /&gt;
Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
&lt;br /&gt;
Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
&lt;br /&gt;
===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement or settlements they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all and takes your bones and souls for our use.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  &lt;br /&gt;
&lt;br /&gt;
Where the bones come from, the required condition and amount depends on the situation and Bonereaper legion in question.  Human bone is the most widely used; dwarf bones aren&#039;t common enough, elf bones are but don&#039;t replenish fast enough and greenskin bones are coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used, such as to repair Kavalos steeds or make Gothizzar Harvesters, that&#039;s not always the case and it depends on what animal they&#039;re from (Rhinoxen and Bleaklake crocodiles are popular choices).  The Bonereapers CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them by mixing in different kinds of bones doesn&#039;t work.  Plus, they respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with the human bones).  &lt;br /&gt;
&lt;br /&gt;
Sometimes things are even worse.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands.  What kinds of demands?  How about asking the population for detailed records on the city&#039;s family lineage going back to the founders and the condition of &#039;&#039;every bone in their bodies&#039;&#039;.  Or maybe they ask for just one tonne of bones &#039;&#039;every day&#039;&#039;.  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unforunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the tithe.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they have a term related to the Bone Tithe called the Terminus Concept, referring to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe - short term or long term - is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant. For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  They have gained a fearsome reputation for their tactical acumen, especially in Shyish.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  Led by Mortisans, [[Necrons|they only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity (or so their most senior member dictates...).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion; so loyal to him that they defer to Arkhan even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure locations in the realms so Katakros can control the sources of their magic.  The Null Myriad forces in Chamon have come into conflict with the Seraphon of the Thunder Lizards Constellation who also dwell there.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being as clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]].&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They even force the Bone Tithe on other death factions, as was the case when they subjected a keep of Blood Knights to it and offered them a way out if their leader defeated a Liege-Kavalos in a duel to the death (he didn&#039;t), so in addition to being [[Kharn|psychopaths with zero regard for life, they&#039;re also team-killing douchebags]].  Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse]].&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art and hated the butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons, if you want to know more look it up.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372323</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372323"/>
		<updated>2020-07-05T18:27:10Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; &lt;br /&gt;
(Also known as &#039;&#039;&#039;The Boney Boys&#039;&#039;&#039;, &#039;&#039;&#039;Bonecast&#039;&#039;&#039;, &#039;&#039;&#039;Tomb Kings 2.0&#039;&#039;&#039;, &#039;&#039;&#039;Bonechads&#039;&#039;&#039;, &#039;&#039;&#039;Nagash&#039;s Taxmen&#039;&#039;&#039;, &#039;&#039;&#039;The Boney Bean Counters&#039;&#039;&#039;, &#039;&#039;&#039;Ossiarch Bean Counters&#039;&#039;&#039; or &#039;&#039;&#039;The IRS&#039;&#039;&#039;) are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
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They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
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Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers.  He kept a few of them on the surface and brought them into battle, but the other gods didn&#039;t like them, so he sent them into the wilderness until he called on them again (among them were the Bonereapers who would go on to form the Petrifex Elite and Null Myriad Legions).  Despite this, nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]  &lt;br /&gt;
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Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
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If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
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Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
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They have already found themselves in numerous conflicts across the realms.  In Shyish, the Kryptboyz Ironjawz Warclan have focused their efforts on fighting the Bonereapers due to wanting to destroy their settlements and wear their bones as trophies.  In Chamon, the Null Myriad have waged a series of wars against the Seraphon of the Thunder Lizard Constellation as they fight for control of the edges of each realm.  The most notable conflict they&#039;ve entered into is the ongoing War for the Eightpoints, where Katakros led them into the Eightpoints alongside Olynder and a Nighthaunt army to take the Eightpoints for Nagash, and they&#039;ve currently succeeded in capturing and fortifying the realmgate leading to Shyish.&lt;br /&gt;
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==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.&lt;br /&gt;
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While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
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The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Hysh.&lt;br /&gt;
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The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
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In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
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Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
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Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
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===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement or settlements they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all and takes your bones and souls for our use.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  &lt;br /&gt;
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Where the bones come from, the required condition and amount depends on the situation and Bonereaper legion in question.  Human bone is the most widely used; dwarf bones aren&#039;t common enough, elf bones are but don&#039;t replenish fast enough and greenskin bones are coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used, such as to repair Kavalos steeds or make Gothizzar Harvesters, that&#039;s not always the case and it depends on what animal they&#039;re from (Rhinoxen and Bleaklake crocodiles are popular choices).  The Bonereapers CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them by mixing in different kinds of bones doesn&#039;t work.  Plus, they respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with the human bones).  &lt;br /&gt;
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Sometimes things are even worse.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands.  What kinds of demands?  How about asking the population for detailed records on the city&#039;s family lineage going back to the founders and the condition of &#039;&#039;every bone in their bodies&#039;&#039;.  Or maybe they ask for just one tonne of bones &#039;&#039;every day&#039;&#039;.  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unforunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the tithe.&lt;br /&gt;
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Ultimately, they have a term related to the Bone Tithe called the Terminus Concept, referring to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe - short term or long term - is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
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==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant. For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
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===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  They have gained a fearsome reputation for their tactical acumen, especially in Shyish.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  Led by Mortisans, [[Necrons|they only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity (or so their most senior member dictates...).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion; so loyal to him that they defer to Arkhan even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure locations in the realms so Katakros can control the sources of their magic.  The Null Myriad forces in Chamon have come into conflict with the Seraphon of the Thunder Lizards Constellation who also dwell there.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being as clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]].&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They even force the Bone Tithe on other death factions, as was the case when they subjected a keep of Blood Knights to it and offered them a way out if their leader defeated a Liege-Kavalos in a duel to the death (he didn&#039;t), so in addition to being [[Kharn|psychopaths with zero regard for life, they&#039;re also team-killing douchebags]].  Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse]].&lt;br /&gt;
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==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art and hated the butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
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==Spooky Melodies for your Bony Boys==&lt;br /&gt;
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*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons, if you want to know more look it up.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;).&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
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*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
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{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372322</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372322"/>
		<updated>2020-07-05T18:16:03Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* History */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
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{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
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The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; &lt;br /&gt;
(Also known as &#039;&#039;&#039;The Boney Boys&#039;&#039;&#039;, &#039;&#039;&#039;Bonecast&#039;&#039;&#039;, &#039;&#039;&#039;Tomb Kings 2.0&#039;&#039;&#039;, &#039;&#039;&#039;Bonechads&#039;&#039;&#039;, &#039;&#039;&#039;Nagash&#039;s Taxmen&#039;&#039;&#039;, &#039;&#039;&#039;The Boney Bean Counters&#039;&#039;&#039;, &#039;&#039;&#039;Ossiarch Bean Counters&#039;&#039;&#039; or &#039;&#039;&#039;The IRS&#039;&#039;&#039;) are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
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Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
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They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
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Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers.  He kept a few of them on the surface, but the other gods didn&#039;t like them, so he sent them into the wilderness until he called on them again (among them were the Bonereapers who would go on to form the Petrifex Elite and Null Myriad Legions.  Despite this, nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]  &lt;br /&gt;
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Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
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If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
The nature of a Bonereaper, whether each Bonereaper is a hive-mind of souls or like a split personality, is complex.  The closest comparison is eldar [[Exarch|exarchs]]; each Bonereaper is made of multiple souls (with various parts - read: memories, skills and personality traits - pruned away by the Mortisans according to Nagash&#039;s teachings), and the strongest-willed soul is the one who becomes the Bonereaper individual in question, with the other souls in the gestalt lending skills or insights as necessary.  The Necropolis Stalkers follow this mold, but with the main soul able to transfer control to any one of three other souls for their four variants of fighting.  The only two exceptions are Katakros and Zandtos, who are each made from a single soul of a single person.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.&lt;br /&gt;
&lt;br /&gt;
While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Hysh.&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
&lt;br /&gt;
In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
&lt;br /&gt;
Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
&lt;br /&gt;
Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
&lt;br /&gt;
===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement or settlements they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all and takes your bones and souls for our use.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  &lt;br /&gt;
&lt;br /&gt;
Where the bones come from, the required condition and amount depends on the situation and Bonereaper legion in question.  Human bone is the most widely used; dwarf bones aren&#039;t common enough, elf bones are but don&#039;t replenish fast enough and greenskin bones are coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used, such as to repair Kavalos steeds or make Gothizzar Harvesters, that&#039;s not always the case and it depends on what animal they&#039;re from (Rhinoxen and Bleaklake crocodiles are popular choices).  The Bonereapers CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them by mixing in different kinds of bones doesn&#039;t work.  Plus, they respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with the human bones).  &lt;br /&gt;
&lt;br /&gt;
Sometimes things are even worse.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands.  What kinds of demands?  How about asking the population for detailed records on the city&#039;s family lineage going back to the founders and the condition of &#039;&#039;every bone in their bodies&#039;&#039;.  Or maybe they ask for just one tonne of bones &#039;&#039;every day&#039;&#039;.  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unforunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the tithe.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they have a term related to the Bone Tithe called the Terminus Concept, referring to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe - short term or long term - is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant. For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  They have gained a fearsome reputation for their tactical acumen, especially in Shyish.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  Led by Mortisans, [[Necrons|they only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity (or so their most senior member dictates...).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion; so loyal to him that they defer to Arkhan even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure locations in the realms so Katakros can control the sources of their magic.  The Null Myriad forces in Chamon have come into conflict with the Seraphon of the Thunder Lizards Constellation who also dwell there.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being as clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]].&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They even force the Bone Tithe on other death factions, as was the case when they subjected a keep of Blood Knights to it and offered them a way out if their leader defeated a Liege-Kavalos in a duel to the death (he didn&#039;t), so in addition to being [[Kharn|psychopaths with zero regard for life, they&#039;re also team-killing douchebags]].  Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse]].&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art and hated the butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons, if you want to know more look it up.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ironjawz&amp;diff=278568</id>
		<title>Ironjawz</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ironjawz&amp;diff=278568"/>
		<updated>2020-07-05T18:06:24Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Da Forces of Da Ironjawz */&lt;/p&gt;
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&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
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{{Age of Sigmar Faction|Faction=Ironjawz|Logo=Gordrakk.jpeg|Alliance=Destruction|Motto=Waaaaaaaaaagh!!}}&lt;br /&gt;
The &#039;&#039;&#039;Ironjawz&#039;&#039;&#039; are a faction of [[Orcs &amp;amp; Goblins|Orruks]] found in [[Age of Sigmar]]. They, to put it simply, are the &#039;Ardest of the &#039;Ardest, consisting of Orruks who would be considered full-blown WARBOSSES in other Orruk tribes due to their sheer strength and size. To be more precise, they&#039;d be MegaNobz considering how massive and ungainly their armor is, which these models are good [[proxy|proxies]] for. Greatest amongst the Ironjawz, and the closest thing the Orruks have to a racial leader, is &#039;&#039;&#039;[[Gordrakk]], the Fist of Gork.&#039;&#039;&#039; They were the de facto posterboys for Destruction for a good long while before the [[Gloomspite Gitz]] seized it from them like the sneaky gitz they are.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Ironjawz aren&#039;t like the traditional [[Orcs &amp;amp; Goblins|Orruk]] tribes in that EVERY different colour or warband are part of the same tribe and will actively follow [[Gordrakk|DA ONE TRUE BOSS]] if they encounter him. Yes, you heard that right. These gits all will follow one boss instead of fighting each other to be the biggest boss, due to how &#039;ard this boss is. Because of their unique way of leadership the Ironjawz have become a very feared and terrifying force of destruction, Their religion is similar; it states that Gordrakk is the Prophet of Gorkamorka and that the only way to get Gorkamorka to return to the Mortal Realms is to unleash the biggest, meanest, most bloody scrap ever fought. And it&#039;s worryingly likely. The [[Beastclaw Raiders]], [[Bonesplitterz]], and most other factions of Destruction are joining WAAAGH! Gordrakk. Currently Gordrakk has just built himself a colossal battering ram made out of the skull of a Godbeast, and has announced his plans to krump [[Sigmar]] himself, viewing him as the only worthy opponent left in the Mortal Realms. &lt;br /&gt;
&lt;br /&gt;
==Da Forces of Da Ironjawz==&lt;br /&gt;
Ironjawz have a crude but efficient method of organization. The basic unit is the Mob, which may range in size anywhere from five to five hundred. Five Mobs make a Fist, and five Fists makes a Brawl, the Ironjawz equivelant of a regiment. This fixation on fives is because most Ironjawz can&#039;t count any higher. It is said Gordrakk&#039;s Waaagh! is so big that it is counted in units of ten, which the Ironjawz see as a formidable feat due to the legend that &amp;quot;seven ate nine&amp;quot;. Myths seen as ludicrous even by the Ironjawz speak of Orruks so kunnin&#039; they can count to twenty if they take off their shoes.&lt;br /&gt;
&lt;br /&gt;
The soldiers of the Ironjawz consist of the following units, &#039;Ardboyz, Orruk Brutes, Orruk Gore-Gruntaz, Megabosses, Orruck Warchanters, Weirdnob Shammans, Megabosses on Maw-Krushas and Godrakk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ardboys&#039;&#039;&#039;: So you ever wondered what happened to Black Orcs? Welp they became the fan boyz of the Ironjawz. Ardboyz are orcs who want to join the Ironjawz tribe, to do this they wear full-plate armour and copy whatever the ironjawz do so in short they are obsessed fanboyz. Thats not to say they aren&#039;t a hard frontline with a +4 armour save and two wounds a piece these guys will hit hard and keep smashing until either they die or the enemies dies.&lt;br /&gt;
*&#039;&#039;&#039;Orruk Brutes&#039;&#039;&#039;: While the ardboys can be considered the grots of the Ironjaw society, Brutes can be considered the regular boyz. The Brutes are orruk Nobz in strength and size, they are clad in metal scraps smashed into shape to fit the wearer. These guys are your basic front-line infantry like the ard boyz but unlike the ard boyz, brutes are better at smashing through enemy than boyz and get to attack twice when facing an enemy that has 4 or more wounds.&lt;br /&gt;
*&#039;&#039;&#039;Gore Gruntaz&#039;&#039;&#039;: Gruntas are pig-like creatures ridden by the Ironjawz, and are said to be to a boar what an ogor is to a human. The comparison to an ogor is apt, for a Grunta shares their size and hunger, to the point Ironjawz use them as siege weapons by having them literally eat enemy fortifications. The only thing Gruntas cannot eat is metal, which they crap out undigested. Ironjawz view this &amp;quot;pig-iron&amp;quot; as lucky and favor it for crafting.&lt;br /&gt;
*&#039;&#039;&#039;Warchanters&#039;&#039;&#039;: Most Ironjawz think music is pointless, and laugh at the Ardboys for their use of war-drums. However, they all respect the mystical beats of the Warchanter. These Orruks are constantly said to hear the twin heartbeats of Gork and Mork, and are compelled to recreate this rhythm, whether it be by bashing their sticks together or by bashing their enemies&#039; skulls instead. Hearing this beat intensifies the power of the Waaagh! in Ironjawz and makes them fight with even more intensity.&lt;br /&gt;
*&#039;&#039;&#039;Weirdnob Shaman&#039;&#039;&#039;: Pretty much your standard orc shaman. Have a rivalry with the Wurrgog Prophets of the Bonesplitterz; the Wurrgog view them as less in touch with the will of Gorkamorka, while the Weirdnobs counter that anybody who summons a giant fist to krump their enemies is clearly following their gods will.  &lt;br /&gt;
*&#039;&#039;&#039;Megaboss&#039;&#039;&#039;: The biggest of the big boys, and constantly growing bigger to the point where they pretty much regenerate in combat because killing only makes them stronger.&lt;br /&gt;
*&#039;&#039;&#039;Megaboss on Maw-Krusha&#039;&#039;&#039;: Since most Megabosses are so big that they&#039;d break the back of any grunta, they typically use these dragon-like monsters instead. These colossal beasties look like buffed up wyverns and can let out a roar loud enough to shatter most mortal men’s heads. [[Meme|According to all known laws of aviation, there is no way a Maw-Krusha should be able to fly. Its wings are too small to get its enormous fat body off the ground. The Maw-Krusha, of course, flies anyway because Orruks don&#039;t care what humans think is impossible]] and/or [[Lulz|Maw-Krushas are so aggressive, even gravity doesn&#039;t want to get in their way]].&lt;br /&gt;
&lt;br /&gt;
==Warclans==&lt;br /&gt;
In an attempt to make the Orruks seem less single minded, recent fluff has added that not all Orruks are willing to follow Gordrakk’s Big Waaagh! Oh sure, they’ll still support him if they cross paths, but most other Orruks will usually stick to their own traditions and tribes, collectively known as Warclans.&lt;br /&gt;
*&#039;&#039;&#039;Ironsunz&#039;&#039;&#039;: The biggest and most recognized of Ironjawz Warclans, infamous for their garish yellow armor and surprising level of cunning. While this clan has existed since the Age of Myth, they really didn’t gain their current notoriety until the arrival of Grand Overboss Dakkbad Grotkicker. Now Dakkbad had a revelation early in his life; by actively avoiding getting shot and stabbed, he can smash and crush back even harder. Expectedly, this was a controversial opinion among his fellow Orruks. Such qualms were silenced after the ambitious Brute used this intellect to survive the ear-drum shattering roar of a Maw-Crusha that previously offed his former boss. Now Dakkbad leads the Ironsunz as a cult of personality, where every Orruk in it aspires to be just as cunnin’ as he is. Interestingly, he loathes Gordrakk (likely due to Gordrakk’s god-given rise to power contrasting with Dakkbad’s long and arduous climb to leadership) and aspires to reign control the Big Waaagh! from the Fist of Gork.&lt;br /&gt;
*&#039;&#039;&#039;Bloodtoofs&#039;&#039;&#039;: It’s the Wacky Races in the Mortal Realms! These red rough riders have an obsession for throwing themselves into realmgates at high speeds, and then repeating the process over and over. They barrel through cities and fortresses without a care in the world other than where’s the next realmgate. They also have a fierce rivalry with the Ironsunz, after Dakkbad Grotkicker killed their reigning Warboss.&lt;br /&gt;
*&#039;&#039;&#039;Da Choppas&#039;&#039;&#039;: The blue boys of Da Choppas focus on desecration rather than destruction. Like a rowdy gang of delinquents, they leave enemy strongholds standing, but completely graffitied and defiled with greenskin “art.” Their most infamous raid saw them defile an Everchosen Dreadhold and replace the head of an Archaon statue with a grot’s head. They’re led by an enterprising Weirdnob Shaman who carries the skull of the previous Megaboss on his staff, claiming to speak to his boss from “da great beyond”.&lt;br /&gt;
*&#039;&#039;&#039;Fang-krushas&#039;&#039;&#039;: Swaggering blowhards who follow the Fist of Gork, claiming to be his favorite mob of Orruks.&lt;br /&gt;
*&#039;&#039;&#039;Kryptboyz&#039;&#039;&#039;: A Warclan native to Shyish, this horde of Greenskins takes particular pleasure in tearing down the necropoli of the [[Ossiarch Bonereapers]] and wearing their looted bones as trophies. Their color scheme is identical to the [[Black Orc|Black Orcs]] of Fantasy Battle. &lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Orruk Warclans]]&lt;br /&gt;
[[Category:Ironjawz]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225610</id>
		<title>Games Workshop</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225610"/>
		<updated>2020-07-05T17:53:58Z</updated>

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[[File:GW Logo.png|center|900px]]&lt;br /&gt;
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{{topquote|A fool and his money are soon parted.|Dr John Bridges}}&lt;br /&gt;
{{topquote|A wise man should have money in his head, but not in his heart.|Jonathan Swift}}&lt;br /&gt;
{{topquote|For the love of money is the root of all kinds of evil. And some people, craving money, have wandered from the true faith and pierced themselves with many sorrows.|The Bible, 1 Timothy 6:10 (NLT)}}&lt;br /&gt;
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&#039;&#039;&#039;Games Workshop&#039;&#039;&#039;, known to /tg/ as &#039;&#039;&#039;Geedubs&#039;&#039;&#039;, or &#039;&#039;&#039;GW&#039;&#039;&#039; is a company which produces miniatures and despite their former CEO&#039;s best efforts, games. Their three most notable games are [[Warhammer Fantasy]], [[Warhammer:_Age_of_Sigmar|Age of Sigmar]] and [[Warhammer 40,000]].&lt;br /&gt;
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The first thing that you must know is that in /tg/&#039;s general opinion, Games Workshop used to be good, and then it was shit, run into the ground by idiots. Thankfully since [[Kevin_Rountree|a new guy took over]] it&#039;s been doing a lot better and most believe it could become good again. See [[Mordheim]], [[Beakie]], [[Rogue Trader (Sourcebook)|Rogue Trader]] and [[Talisman]].&lt;br /&gt;
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The second thing you must know is that Games Workshop is the reason /tg/ exists in the first place: it was originally created as a containment board to isolate Warhammer threads from the general population on [[/b/]]. Warhammer is also a massive part of tabletop gaming culture history; as such, the importance of Warhammer in /tg/ cannot be overstated.&lt;br /&gt;
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The third thing you must know is that Games Workshop is extremely protective about their precious intellectual properties. This is funny because you can count the number of original ideas in their core games on one hand, with the original creators outright admitting they ripped off existing works wholesale. The vast majority of backstory in Warhammer and Warhammer 40,000 is a rehash of established fantasy/sci-fi literature, padded out with stuff the writers half-remembered from A-level history lectures. This is particularly true in the case of Warhammer Fantasy, which actually makes sense when you realize most of GW&#039;s founders actually had history degrees. 40k by contrast is mostly Fantasy &#039;&#039;IIIIN SPAAAAAAAAAAAAAAACE&#039;&#039;, with a heaping helping of tropes from everything sci-fi that was popular in Britain in the 1980&#039;s.&lt;br /&gt;
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Finally, and this is very important to understand why they have become the dominant company of the miniature market and are no longer a failing business that constantly shot itself in the legs (thanks to their own failings and tarnished reputation): GeeDubs likes the toplines in the news and shows it off. Thanks to the old fucking idiot who was crippling the company deciding to leave with a large stash of money, like a rat jumping off a sinking ship, the new management was able to realize that putting out more than a catalogue was a good way to draw in new buyers and win back some old ones. Any given week you can see them bringing articles, comics, tutorials, interviews, short stories, miniatures, codices, novels and other features, this zealous dedication to &#039;&#039;&#039;growth&#039;&#039;&#039; allows them to promote and sell their diferent lines, which in turn allows them to make even more profit and produce more stuff while periodically trying different niches, creating a (somewhat) virtuous economic circle, Games Workshop&#039;s resources are comparatively vast and they use them at their full (with varied although generally favourable results) add to this the extensive use of their brands in the videogame industry and you see they are THE powerhouse when it comes to tabletop gaming.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Ancient History===&lt;br /&gt;
The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them.&lt;br /&gt;
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===Almost-as-Ancient History===&lt;br /&gt;
[[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]]&lt;br /&gt;
Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon.&lt;br /&gt;
[[File:O&amp;amp;W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]]&lt;br /&gt;
In the same year Games Workshop put out its own newsletter, called &amp;quot;Owl And Weasel&amp;quot; which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings&#039; Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons &amp;amp; Dragons]] to playtest for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe.&lt;br /&gt;
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In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&amp;amp;D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. &lt;br /&gt;
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They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&amp;amp;D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons &amp;amp; Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down.&lt;br /&gt;
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===Citadel===&lt;br /&gt;
[[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]]&lt;br /&gt;
The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in &amp;lt;strike&amp;gt;the Old World&amp;lt;/strike&amp;gt; Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. &lt;br /&gt;
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Games Workshop&#039;s very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90&#039;s into one company with the name only being a vestigial remainder of independence. &lt;br /&gt;
[[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top right to bottom left: Andy Patterson, &amp;lt;strike&amp;gt;John Lennon&amp;lt;/strike&amp;gt; Anthony Epworth, &amp;lt;strike&amp;gt;Abraham&amp;lt;/strike&amp;gt; Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman (possibly Priesley&#039;s wife).]]&lt;br /&gt;
This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and &amp;lt;strike&amp;gt;Dwarfs&amp;lt;/strike&amp;gt; Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] roleplaying game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. &lt;br /&gt;
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Nothing Games Workshop made was as successful as Dungeons &amp;amp; Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&amp;amp;D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. &lt;br /&gt;
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Image:Games Workshop Old Ad.png&lt;br /&gt;
Image:Valley Of The Four Winds.jpg&lt;br /&gt;
Image:Doctor Who Games Workshop.jpg&lt;br /&gt;
Image:Battlecars.jpg&lt;br /&gt;
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===Warhammer===&lt;br /&gt;
In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often &amp;quot;The Based&amp;quot;]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. &lt;br /&gt;
The requirements for the new product were simple. &lt;br /&gt;
# Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. &lt;br /&gt;
# Every model must have rules, so everything gets sold. &lt;br /&gt;
# Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. &lt;br /&gt;
Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, &#039;&#039;&#039;Tabletop Battles&#039;&#039;&#039;, and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called &#039;&#039;&#039;[[The Ziggurat of Doom]]&#039;&#039;&#039;. The second book is &#039;&#039;&#039;Magic&#039;&#039;&#039;, containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the &#039;&#039;&#039;The Redwake River Valley&#039;&#039;&#039; example scenario. &lt;br /&gt;
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While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeonmaster and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. &lt;br /&gt;
[[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980&#039;s.]]&lt;br /&gt;
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Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. &lt;br /&gt;
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Due to popularity, an expansion for Warhammer called &#039;&#039;&#039;Forces of Fantasy&#039;&#039;&#039; was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons &amp;amp; Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse.&lt;br /&gt;
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Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario &#039;&#039;&#039;The Magnificent Sven&#039;&#039;&#039;. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. &lt;br /&gt;
:The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. &lt;br /&gt;
:Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs&#039; Drift, introduced the first [[Orcs &amp;amp; Goblins|Orcs to the setting]] (although they weren&#039;t the asexual greenskins of today, but rather generic Dungeons &amp;amp; Dragons Orcs and Half-Orcs). The third, &#039;&#039;&#039;Tragedy of McDeath&#039;&#039;&#039; was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. &amp;quot;Blood In The Streets&amp;quot;, was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. &lt;br /&gt;
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On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90&#039;s much like Citadel would be absorbed by Games Workshop not long after). &lt;br /&gt;
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Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. &lt;br /&gt;
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Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of &amp;lt;strike&amp;gt;today&amp;lt;/strike&amp;gt; yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it&#039;s own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn&#039;t really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire&#039;s decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. &lt;br /&gt;
:Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. &lt;br /&gt;
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Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone&#039;s favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80&#039;s/early 90&#039;s introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. &lt;br /&gt;
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Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board.&lt;br /&gt;
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GW also acquired the license to make Lord Of The Rings miniatures in &#039;85, taking over from competitor Grenadier Miniatures. They&#039;d lose this in 1987 GW, which passed to Mithril Miniatures. &lt;br /&gt;
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Image:Warhamme Fantasy 1e.png&lt;br /&gt;
Image:1e Fantasy.jpg&lt;br /&gt;
Image:Talisman 1e.jpg&lt;br /&gt;
Image:Forces of Fantasy.jpg&lt;br /&gt;
Image:1e Supplement Booklets.jpg&lt;br /&gt;
Image:Book Of Battalions.jpg&lt;br /&gt;
Image:Talisman 2e.jpg&lt;br /&gt;
Image:Talisman Dungeon.jpg&lt;br /&gt;
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===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]===&lt;br /&gt;
Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley&#039;s first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he&#039;d refined the game as he did rules articles and sci-fi discussions in White Dwarf. &lt;br /&gt;
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Conceived as a Frankenstein&#039;s Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton&#039;s Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game Laserburn by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. &lt;br /&gt;
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Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell&#039;s Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. &lt;br /&gt;
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It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a &amp;quot;son&amp;quot; (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard&#039;s shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse.&lt;br /&gt;
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===For Those About To Rock, We Sell-out You!===&lt;br /&gt;
Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop&#039;s (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). &lt;br /&gt;
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Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks &amp;amp; Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. &lt;br /&gt;
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Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). &lt;br /&gt;
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In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. &lt;br /&gt;
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In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. &lt;br /&gt;
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Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. &lt;br /&gt;
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Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War).&lt;br /&gt;
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===Bitch, Where&#039;s My Money?===&lt;br /&gt;
In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby&#039;s first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. &lt;br /&gt;
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Warhammer 4th edition was released in 1992, with changes to rules bringing the term &amp;quot;Herohammer&amp;quot; into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. &lt;br /&gt;
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In 1993, Games Workshop came out with &#039;&#039;Warhammer 40,000&#039;&#039;, normally called &#039;&#039;Second Edition&#039;&#039;. Like Warhammer (now &amp;quot;Warhammer Fantasy Battles&amp;quot;), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and wargear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot).&lt;br /&gt;
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===Special NEERDS!===&lt;br /&gt;
In the same year the very first of what would later on fall under the label of &amp;quot;[[Specialist Games]]&amp;quot; (anything not Warhammer or Tolkien) was released; [[Man O&#039; War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas!&lt;br /&gt;
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1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. &lt;br /&gt;
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In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain.&lt;br /&gt;
The year also saw the launch of Second edition Epic, still consisting of two games. The first was a rerelease of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. &lt;br /&gt;
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In 1995 Dragon&#039;s Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. &lt;br /&gt;
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In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. &lt;br /&gt;
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Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). &lt;br /&gt;
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Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. &lt;br /&gt;
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Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW&#039;s biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. &lt;br /&gt;
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At some point it was determined that the stock army lists weren&#039;t enough, and so &amp;quot;Army Books&amp;quot; (for Warhammer) and &amp;quot;Codex Books&amp;quot; (for 40Kl, later simply &amp;quot;Codex:(faction)&amp;quot;) began to come out, each bringing new models and rules into the game. The last round of these for 40K (&#039;&#039;Codex: Tyranids&#039;&#039; in particular) tended to make the army ridiculously overpowered and make everyone &#039;&#039;else&#039;&#039; want a new Codex to rectify the balance. Perhaps the ultimate example of &#039;&#039;Second Edition&#039;&#039; philosophy was the last book, &#039;&#039;Codex: Assassins&#039;&#039;, which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect &#039;&#039;Terror&#039;&#039; to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human.&lt;br /&gt;
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[[Image:Haet trees.jpg|thumb|FUCK TREES]] &lt;br /&gt;
One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for &#039;&#039;Warhammer&#039;&#039; and &#039;&#039;Warhammer 40,000&#039;&#039; both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (&#039;&#039;Doom of the Eldar&#039;&#039;, &#039;&#039;Battle for Armageddon&#039;&#039;, &#039;&#039;[[Horus_Heresy#The_Board_Game|Horus Heresy]]&#039;&#039;) came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog.&lt;br /&gt;
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[[Gorkamorka]] came out in 1997, and was Priestley&#039;s answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. &lt;br /&gt;
Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. &lt;br /&gt;
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[[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. &lt;br /&gt;
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The last Specialist Game was [[Battlefleet Gothic]], essentially Man O&#039;War in space using massive battleships.&lt;br /&gt;
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And did no one think of [[Blood Bowl]]?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Talisman 3e.jpg&lt;br /&gt;
Image:5e Fantasy.png&lt;br /&gt;
Image:Grudge of Drong Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Learning The Wrong Lessons===&lt;br /&gt;
Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was &amp;quot;only sure things, minimize risk&amp;quot;. Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. &lt;br /&gt;
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One of Bryan&#039;s policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today&#039;s hindsight it turns out Bryan was right and this was one of many of Kirby&#039;s bad decisions.&lt;br /&gt;
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Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O&#039;War, that the molds had broken and somehow couldn&#039;t be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. &lt;br /&gt;
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Sometime in the run-up to &#039;&#039;Third Edition&#039;&#039;, it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or &amp;quot;white metal&amp;quot; as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel&#039;s back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW&#039;s management; they had just made a ton more money without actually doing anything. Perhaps they could do that again.&lt;br /&gt;
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&#039;&#039;Third Edition&#039;&#039; 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. &lt;br /&gt;
&lt;br /&gt;
===Ringhammer===&lt;br /&gt;
Games Workshop had begun to suffer financial troubles in the late 90&#039;s with competition from the surging (and independent) Dungeons &amp;amp; Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). &lt;br /&gt;
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The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley&#039;s ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers.&lt;br /&gt;
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[[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien&#039;s works that weren&#039;t in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf.&lt;br /&gt;
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The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW&#039;s existing IP.&lt;br /&gt;
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===Short Term Gain, Long Term Pain===&lt;br /&gt;
The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. &lt;br /&gt;
[[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]]&lt;br /&gt;
The &amp;quot;problem&amp;quot; with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. &lt;br /&gt;
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Apparently forgetting &#039;&#039;every other company in existence&#039;&#039; that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% &#039;&#039;&#039;less&#039;&#039;&#039; paint than the old design. It was also around this point that photographs of the [[&#039;Eavy Metal]] studio started to vanish from the pages of &#039;&#039;White Dwarf&#039;&#039; (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for &#039;&#039;years&#039;&#039; that the painters didn&#039;t &amp;quot;mix Snot Green with a little Chaos Black&amp;quot; to get a paint shade that was in Tamiya or Vallejo&#039;s stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just &#039;&#039;fucking terrible&#039;&#039;. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a &#039;&#039;plague&#039;&#039;, and it was to be treated as such. &amp;quot;Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?&amp;quot;&lt;br /&gt;
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Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games &amp;quot;a fad&amp;quot;. Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000&#039;s). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright &amp;quot;[[Pauldrons]]&amp;quot; and sue over the concept of a wolfskin cloak on a viking-looking warrior. &lt;br /&gt;
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Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club&#039;s Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in &#039;&#039;Second Edition&#039;&#039; days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of &amp;quot;people with more money than sense,&amp;quot; [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours.&lt;br /&gt;
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===Minimize Effort, Maximize Rage===&lt;br /&gt;
In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. &lt;br /&gt;
[[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]]&lt;br /&gt;
Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being &amp;quot;backwards compatible&amp;quot;, mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else.&lt;br /&gt;
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In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. &lt;br /&gt;
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Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. &lt;br /&gt;
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Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. &lt;br /&gt;
Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an &amp;quot;expansion&amp;quot; suggesting buying larger groups of models to use in a theme force using the existing rules. &lt;br /&gt;
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[[Storm of Chaos]] was released as the major event of the 2000&#039;s to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn&#039;t win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn&#039;t even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had &#039;&#039;barely&#039;&#039; delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. &lt;br /&gt;
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In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from &#039;Chaos sits on a planet until the Imperium shoot them off of it&#039;) caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] &lt;br /&gt;
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In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models.&lt;br /&gt;
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===Dawn of the Great Derpening===&lt;br /&gt;
[[File:GWstockfail2.jpg|thumb|300px|right|GeeDub&#039;s stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the &amp;quot;shadow across the warp&amp;quot;, it would appear that the Tyranids became GW&#039;s shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]]&lt;br /&gt;
The early 2010&#039;s could generously be described as GW&#039;s &#039;&#039;&#039;UNHOLY FUCKING DISASTER&#039;&#039;&#039;. &lt;br /&gt;
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To start with, in 2010, Based Priestley left Games Workshop forever, saying that &amp;quot;the creative team was no longer doing anything creative&amp;quot; and &amp;quot;game development and game design wasn&#039;t of any interest to them. The current attitude in Games Workshop is that they&#039;re not a games company, that they&#039;re a model company selling collectibles.&amp;quot; &lt;br /&gt;
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In May 11th 2011, Games-Workshop&#039;s new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. &lt;br /&gt;
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Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and &#039;murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer.&lt;br /&gt;
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Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company&#039;s profits (or lack thereof).&lt;br /&gt;
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[[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]]&lt;br /&gt;
In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. &lt;br /&gt;
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MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop&#039;s new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. &lt;br /&gt;
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As far as games went, they at least made a dent on that front.&lt;br /&gt;
&lt;br /&gt;
Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn&#039;t happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing and some factions STILL not getting long overdue updates and having to rely on 6th edition books in a system that had nerfed the core mechanics their models relied on. It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they&#039;d all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry.&lt;br /&gt;
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Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. &lt;br /&gt;
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Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy&#039;s magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible.&lt;br /&gt;
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In 2013, Sigmar&#039;s Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. &lt;br /&gt;
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In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW &#039;&#039;could have&#039;&#039; tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor&#039;s will, but sadly even they weren&#039;t that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]&#039; licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of &amp;quot;Boxed Games&amp;quot;.)&lt;br /&gt;
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===The Fall of Warhammer===&lt;br /&gt;
[[File:Gymz Porkchop.jpg|thumb|300px|left]]&lt;br /&gt;
In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW&#039;s obsession with formations - GW&#039;s way of selling their stocks of unpopular models by giving powerful bonus rules when playing them in bulk). They also added even more Warhammer Fantasy-esque psychic and terrain rules.&lt;br /&gt;
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Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying &amp;quot;take whatever the fuck you want and put it on the table&amp;quot;. Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos.  In the end the final faceoff occurred between Chaos (joined by the Skaven) and the &amp;quot;heroes&amp;quot; of the setting (both including and joined by the Undead).  The &amp;quot;heroes&amp;quot; all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply &#039;&#039;&#039;ENDS&#039;&#039;&#039;. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death  while all the resources and time they&#039;d invested into the hobby had become worthless. &lt;br /&gt;
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On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O&#039; War: Corsair]], and [[The End Times: Vermintide]].&lt;br /&gt;
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===Age Of Skubmar: The Great Derpening===&lt;br /&gt;
[[File:El Presidente Gym Porkchop.jpeg|thumb|left|500px|&amp;quot;El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words.&amp;quot;]]&lt;br /&gt;
[[File:Age Of 40k.png|thumb|right|500px|Like a gut-torn rabbit hiding in a wooded thicket.]]&lt;br /&gt;
When it seemed it couldn&#039;t get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. &lt;br /&gt;
&lt;br /&gt;
That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. &lt;br /&gt;
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If that wasn&#039;t enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became &amp;quot;Deadwalkers&amp;quot;, Elves became &amp;quot;Aelves&amp;quot;, Dwarfs became &amp;quot;Duardin&amp;quot; despite the perfectly good trademark-friendly &amp;quot;Dawi&amp;quot; sitting right there, and Lizardmen were given the hilariously terrible name &amp;quot;Seraphon&amp;quot; which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader&#039;s dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it&#039;s a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach.&lt;br /&gt;
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The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next.&lt;br /&gt;
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The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. &lt;br /&gt;
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To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the &amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up.&lt;br /&gt;
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Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. &lt;br /&gt;
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Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn&#039;t like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. &lt;br /&gt;
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Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise.&lt;br /&gt;
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===The Hangover===&lt;br /&gt;
Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, &amp;quot;And Many, Many More&amp;quot; while resurrecting the Tolkien games.&lt;br /&gt;
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In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. &lt;br /&gt;
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Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead.  Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch.  This doesn&#039;t make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW&#039;s more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves).   &lt;br /&gt;
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The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production.  This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name &amp;quot;Necromancer&amp;quot;).  This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch&#039;s ass (and Slaanesh&#039;s imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever.&lt;br /&gt;
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To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual.&lt;br /&gt;
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A report that the 30k boxed set &#039;&#039;Betrayal At Calth&#039;&#039; had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a &amp;quot;Last Chance, for reals this time guys!&amp;quot; sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place.&lt;br /&gt;
&lt;br /&gt;
===In Summary===&lt;br /&gt;
&#039;&#039;It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW&#039;s will. Vast armies of lawyers give battle in GW&#039;s name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===New Games Workshop™: How Do You Do, Fellow Gamers?===&lt;br /&gt;
It was not expected, we couldn&#039;t have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real &#039;&#039;saving&#039;&#039;, all around the internet neckbeards are discussing and watching, wondering what&#039;s going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don&#039;t get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army.&lt;br /&gt;
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And now, there&#039;s an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they&#039;ve made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they&#039;ve started making conversion tutorials and stuff, for some reason).&lt;br /&gt;
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They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament...&lt;br /&gt;
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Also a number of the staff now have twitter accounts.&lt;br /&gt;
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They&#039;ve also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they&#039;ve shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures.&lt;br /&gt;
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BUUUUUTTT... They rehired Matt Ward.&lt;br /&gt;
May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G&#039;s return it&#039;s a symbolic gesture that they have finally decided to start fixing everything.&lt;br /&gt;
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While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a &amp;quot;that&#039;s the GW we used to know and love&amp;quot; kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it&#039;s almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]!&lt;br /&gt;
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Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World!&lt;br /&gt;
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As of January 2017, Games Workshop stock spiked 41% from November of 2015, &#039;&#039;&#039;bringing the stock&#039;s value higher than it was before the crash in 2014.&#039;&#039;&#039; Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. &lt;br /&gt;
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Games Workshop has been announced as the biggest riser in FTSE All-share index.&lt;br /&gt;
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On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy &#039;&#039;&#039;and&#039;&#039;&#039; FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they&#039;re about as common as they delays.&lt;br /&gt;
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===Current Events===&lt;br /&gt;
By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements:&lt;br /&gt;
*Necromunda is back&lt;br /&gt;
**And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the &amp;quot;Squat Clock&amp;quot; joke.&lt;br /&gt;
*In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it&#039;s just a line trooper.&lt;br /&gt;
*Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which &amp;quot;just&amp;quot; can buy knights.&lt;br /&gt;
*While Dawn of War 3 didn&#039;t go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm).&lt;br /&gt;
*Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent.&lt;br /&gt;
*Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other.&lt;br /&gt;
*Did we mention [[Kill Team]] is coming back?&lt;br /&gt;
*With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook.&lt;br /&gt;
*Most units and armies of 40k can give now a decent fight, with long-time dead loads like mandrakes, Pyrovore, flayed ones and the likes now being useful.&lt;br /&gt;
*Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in &amp;quot;let&#039;s try to make this faction unique&amp;quot;, also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms.&lt;br /&gt;
*Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters.&lt;br /&gt;
**On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality.&lt;br /&gt;
*Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. &lt;br /&gt;
*GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, &#039;&#039;we&#039;&#039; would make].&lt;br /&gt;
*Age of Sigmar has gotten a 2.0 edition that looks pretty good so far.  The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor.  The new Sylvaneth release came  out late July and was very good and well-received, so all is fine on the arboreal front.&lt;br /&gt;
*With the advent of 40k&#039;s Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the &amp;quot;better&amp;quot;, they fully intend to go into detail about &#039;&#039;all&#039;&#039; the factions in 40k with a slew of new models for good measure.&lt;br /&gt;
**&#039;&#039;Phoenix Rising&#039;&#039;: First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled &#039;&#039;Blood of the Phoenix&#039;&#039; was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction.&lt;br /&gt;
**&#039;&#039;Faith and Fury&#039;&#039;: Next brings the [[Black Templar]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templar or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launches with the book.&lt;br /&gt;
**&#039;&#039;Blood of Baal&#039;&#039;: The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels.&lt;br /&gt;
**&#039;&#039;Ritual of the Damned&#039;&#039;: The [[Dark Angels]] &amp;amp; [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it&#039;s none of the pre-existing ones, they opted to just make a completely new character).&lt;br /&gt;
**&#039;&#039;The Greater Good&#039;&#039;: A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T&#039;au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements.&lt;br /&gt;
**&#039;&#039;Saga of the Beast&#039;&#039;: An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] will be released in the &#039;&#039;Prophecy of the Wolf&#039;&#039; battlebox.&lt;br /&gt;
**&#039;&#039;Engine War&#039;&#039;: The most inclusive and innovative Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech is getting the single largest batch of new units they&#039;ve seen since the Skitarii launched back in 7th edition; Skitarii cavalry in the form of Serberys Sulpherhounds and Serberys Raiders mounted on cyberdogs, Sicarian jumppack infantry comprised of Pteraxii Skystalkers and Pteraxii Sterylizors and a 3-in-1 Archeopter with a transport, gunship and bomber variant filling virtually every conceivable role the Admech roster found lacking. Kinda puts every other PA to shame considering most only released one or two updated named characters, [[Imperial Guard|if]] [[Genestealer|they]] [[Tyranids|got]] [[Black Templar|anything]] [[Death Guard|at]] [[Thousand Sons|all]]. &lt;br /&gt;
**&#039;&#039;War of the Spider&#039;&#039;: [[Fabius Bile]] will return with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]].&lt;br /&gt;
**&#039;&#039;Pariah&#039;&#039;: [[Illuminor Szeras]] in his new plastic make-over and his [[Necron]] host stand against Lord Inquisitor Kyria Draxus and her contingent of [[Adeptus Sororitas]] for... reasons I&#039;m sure.&lt;br /&gt;
***Almost as an afterthought, the [[Deathwatch]] and [[Harlequins]] are getting a Psychic Awakening-lite release in the form of two separate White Dwarf articles (couldn&#039;t even be paired in the same book against eachother) to be released this summer. Kind of an anti-climactic way to round out the remaining factions, particularly for the Deathwatch (who have their own codex) when the Black Templar (who&#039;re just crammed in the generic Space Marine codex) had significantly more fanfare.&lt;br /&gt;
*Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just, doesn&#039;t, learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that&#039;s capitalism for ya) after new factory is constructed.&lt;br /&gt;
* Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won&#039;t be released for another three years.&lt;br /&gt;
**Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the &#039;&#039;Blood of the Phoenix&#039;&#039;, &#039;&#039;Adeptus Sororitas: Sisters of Battle Army Set&#039;&#039; and &#039;&#039;Necromunda: Dark Uprising&#039;&#039; box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting.&lt;br /&gt;
*With the COVID-19 Coronavirus pandemic going global (we know; something, something Nurglites), Games Workshop has ceased doing online orders and closed many if not all of their stores and factories around the world due to lockdown and quarantine in various countries including the UK. Thankfully, GW has been doing their best to maintain connection with the community online, lift spirits, and keep people informed about upcoming (albeit inevitably delayed) new releases.  &lt;br /&gt;
**As of May 1st, GW&#039;s website re-opened for online orders in select locations (their webstore is still closed to the US, Canada, Italy, Australia and New Zealand). Their Forge World website is still closed and the Black Library is restricted to ebook sales only for the immediate future.&lt;br /&gt;
**In mid-June GW re-opened physical stores, but social distancing is still recommended (including/especially for the Nurglites).   &lt;br /&gt;
**GW&#039;s webstore is now fully online for everybody again, though many items now have quantity per customer limits to help compensate for their reduced ability to restock supplies.&lt;br /&gt;
We are not sure how long this may last, but it seems like, for the recent years, GeeDubs is keeping a nice record, for a time, we may look to the immediate future with optimism (now go get more money, we&#039;re optimistic but not stupid).&lt;br /&gt;
*Warhammer 40k is entering its 9th edition later in 2020, giving the core rules a fair makeover without changing the gameplay mechanics too much. All 8th edition supplements and codexes are slated to be compatible, albeit scheduled for periodic updated re-releases as the power creep continues to grow. To coincide with 9th edition, GW is &#039;&#039;FINALLY&#039;&#039; releasing a 40k app that (among other, unannounced features) will allow players to create full army lists in a convenient, official way.&lt;br /&gt;
**9th edition is also proving to be a very strong start for Necron players who not only seem to be the narrative focus, but will be receiving a slew of new and updated models/units including the [[Silent King]]! Space Marines will be getting new Primaris assault marines, bikers and veterans in their ever onward mission to phase out old-marines, of course.&lt;br /&gt;
&lt;br /&gt;
One minor complaint is that their Youtube comments section is almost always turned off; the complainers have clearly never seem how brain-breakingly terrible YouTube comments are because they&#039;d consider this a good thing if they did. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary.&lt;br /&gt;
&lt;br /&gt;
Another complaint aim at GW is them taking a stance in a political issue. After the George Floyd killing and the subsequent outcry, GW released a statement on Twitter. (https://twitter.com/WarComTeam/status/1268665798467432449) The response from the community has been...mixed, with some praising GW for speaking out on an important issue and other saying that they should stay out of politics and accusing them of hypocrisy due to the recent price increase actually excluding more people from the hobby. &lt;br /&gt;
*Now the whole message that they wrote was almost certainly corporate bullshit, because almost every big company has released a similar statement, but that hasn&#039;t stopped parts of the community acting like retards, with leftyfags using the fact that a corporation said something they agree with to start spouting out shit about forcing people they dislike or disagree with out of hobby and rightyfags are getting upset that some people don&#039;t actually like it when they call black people chimps as jokes and will call them names back and blaming this on &amp;quot;the SJW menace&amp;quot;. So you know, overly political fucktards are using a tragic situation to try and make the rest of the community assimilate to their way of thinking and calling for their heads if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Analysis Of Games Workshop==&lt;br /&gt;
&lt;br /&gt;
===Blind Deaf-mutes===&lt;br /&gt;
In a [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine meeting with shareholders], Games Workshop exhibited their attitudes quite plainly. &lt;br /&gt;
*&amp;quot;- the word “Game” in Games Workshop encourages the misconception that games are its business, but that only about 20% of Games Workshop’s customers are gamers. The rest are modellers and collectors. Maybe half of them think about playing now and then. The other half have no intention. People actually walk into the stores because they’re curious about modelling fantastic armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;-if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game&amp;quot; they said:&lt;br /&gt;
*&amp;quot;It wouldn’t be a hobby business then, it would be a toy company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;-introducing products at new price points is different to reducing the recommended retail price, something the company resolutely refuses to do. It’s considering “putting more value in the box”, discounting in other words, when people buy in number. That ought to encourage gamer-modellers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Potentially lucrative income from licenses granted to video games producers like the much anticipated and soon to be released Total War Warhammer will always be incidental because video gamers do not become modellers, and Games Workshop doesn’t know how to make good video games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In their 2015 Financial Report, they stated:&lt;br /&gt;
*&amp;quot;The Group does not undertake research activities.&amp;quot;&lt;br /&gt;
In the same report, the words &amp;quot;market&amp;quot; and &amp;quot;research&amp;quot; never referred to the same subject. They claim their main audience is teenagers, although they also state that the hobbyist crowd is their main fanbase. Furthermore, they make assumptions about their fanbase despite admitting that they do not research about them. &lt;br /&gt;
&lt;br /&gt;
So what can be learned? Games Workshop has absolutely no long-term plan other than to make more expensive models, and cater to those who can drop thousands in a single impulse buy. Rather than expanding and reaching out to new customers, they are intentionally becoming a niche market for an elite crowd. In other words? &lt;br /&gt;
&amp;quot;Fuck you, you smelly hatless Irishman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Digital Age (And Completely Missing the Point)===&lt;br /&gt;
Games Workshop would sign a deal with Apple to sell eBooks on the interwebz, instead of Amazon (the largest retailer worldwide), because then the books would have to be cheaper. Games Workshop refused to understand the fact that eBooks &#039;&#039;almost always&#039;&#039; cost less than what they would if bought from a book store. That 1 pence discount doesn&#039;t count. &lt;br /&gt;
(From GW point of view, even tho it&#039;s stupid to put the same price on eBooks as the Hardcover Army Books/Codices, it makes sense. Because if they were to sell them cheaper, they would sell much less books, meaning they&#039;ll lose money from the traditional books. Yes, it cost $80 in Australia for both the eBook and the Hardcover, which again is bullshit.)(A load of crap, 90 dollars for Hardcover Codex, 70 for ebook, in Aus.)&lt;br /&gt;
&lt;br /&gt;
Though in this regard, GW does seem to be slowly figuring out what works: Dataslates are a cheap effective means of deploying models without committing to entire armies/detachments. Essentially like microtransactions. While around £3 might seem like a lot of money for only a few pages of crunch and only two or three new units/formations, they are some of the cheapest products GW have released in a good long time and they do also use these to repost entire rules sections dragged out of the codices in addition to the product itself, so you never needed the codex if you never owned it in the first place. &lt;br /&gt;
&lt;br /&gt;
Some of the Dataslates are extremely high quality (like [[Cypher]]) and are virtually must-haves, while some others are complete dross (Reclusiam Command Squad?) that were dreamed up over a 5 minute coffee break just to sell something. But with the advent of 7th Edition, armies can be made up entirely of dataslates &#039;&#039;(or just go unbound)&#039;&#039; so they are no longer telling you how to build your army any more and you can keep it cheaper by bringing only a few models to make up your chosen formation.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamesworkshopinanutshell.png|thumb|300px|right|Games Workshop&#039;s probable downfall.]]&lt;br /&gt;
&lt;br /&gt;
Oh, and they sell them in various formats so you don&#039;t need that iPad if you don&#039;t have one since eReaders can be downloaded for free and if you still don&#039;t have anything to read them on, then have a [[FAIL|think]] about how you got onto the Internet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
===Why Games Workshop is Bad and Should Feel Bad===&lt;br /&gt;
One anon&#039;s perpsective on why GW hasn&#039;t collapsed in on itself yet. Keep in mind that was written some time during the Derpening when reading this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Never mind that large groups are often less efficient due to the fact that most people like to agree and be part of a group, even if the group is wrong. Forget that the burden of hard work is often shrugged off thanks to the assumption that everyone else will be carrying enough of the real challenges to pull things through (and that when things go wrong, it&#039;s a flaw of human nature that people don&#039;t like to admit and accept when they screw up). Instead, focus on the fact that the people heading GW – or most large corporations for that matter – are successful, rich, ordinary men who are blessed by good fortune in an unfair universe and probably don&#039;t realize the reality. Further, examine the knowledge that, according to Sun Tzu and a variety of psychological studies, successful rich people with the aforementioned profound luck are the folks most likely to make stupid mistakes out of anyone!&lt;br /&gt;
&lt;br /&gt;
Now you know why GW (or the entire world, for that matter) is run the way it is.&lt;br /&gt;
&lt;br /&gt;
A source of some debate on /tg/ is whether or not it is actually charging prices that make sense for the hobby. All logic points to a resounding “no”, but another interesting social phenomena is this: fanboyism is an inbuilt human process. Whenever money is spent on a good, especially a luxury item, man has a way of increasing the illusionary worth of that item.&lt;br /&gt;
&lt;br /&gt;
Imagine buying tickets to see your local team play football, and they lose. It&#039;s not even a good game, to be honest. People around the country were disappointed. However, those tickets cost a lot of money, and having spent all that money for so little in return makes a person feel stupid. We grope for other things, then, to make the tickets worth while rather than admit we were wrong (even if we were only wrong due to events beyond our control) and learn from it. Yes, it was cold, but your wife was there, so you bonded! The beer was too expensive as well, but they sold your favorite brand! You had an experience! It was fun! Yes, those tickets were worth it in the end.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll even do this with soft drinks. Even if brain probes reveal a man likes Pepsi more than Coke, going back and telling the man what he was drinking can actually &#039;&#039;alter his memory&#039;&#039; so that he remembers liking the Coke more. It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
GW products are exactly the same way. They&#039;re ludicrously expensive. Even people who support GW fervently wish they weren&#039;t. It hurts. In a rough economy, it&#039;s hard to play the game. You spend months, years – who knows how long waiting for that new codex, it turns out to be awful compared to expectations (hello, Tyranids!) (UP YOURS ASSHOLE.), and now you&#039;ve either got to suck it up and keep playing (got to buy the new Trygons, I guess, even though they aren&#039;t &#039;&#039;that&#039;&#039; great), or take a huge monetary loss and give up. Fanboyism steps in and makes it all okay. You&#039;re not just buying the models, but the game and the network utility too, so 40k is still totally fun and cool!&lt;br /&gt;
&lt;br /&gt;
Big corporations, and GW as well, are predators. They feast on fanboyism. Like the [[Dark Eldar]], they prey on your suffering and write sick, stomach-turning poetry about the flowing, green streams of vital wealth they siphon from your being. You are a toy (&#039;&#039;moreso than the articles they sell&#039;&#039;). [[Hot Chicks|That cute girl at the convenience store you see all the time?]] Thanks to GW, you have to choose between inviting her to the theater and buying that new squadron of Guardsmen. Those of you scoffing at the dilemma, shut up; those Guardsmen are not going to nag nearly as much after you&#039;ve had them for a little while, so it&#039;s &amp;lt;s&amp;gt;[[Neckbeard|totally a tough call.]]&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;*BLAM!* HERESY!!! NOT CHOOSING THE EMPEROR&#039;S FINEST IS HERESY!!!&#039;&#039;&#039;}} &lt;br /&gt;
But putty in their hands you may be, there are still some principles of basic economics that imply GW &#039;&#039;might not be earning enough revenue,&#039;&#039; and surprisingly, they can only lose more money by raising prices! There&#039;s no real way of knowing how things really are within GW without a look at the delicate, inner machinery of their business. But it does all come back to our first consideration: GW is run by the type of person most notable for making poor decisions – lucky, successful people, and a group, no less.&lt;br /&gt;
&lt;br /&gt;
Whatever idiot wrote the following has no _actual_ business sense. Revenue ≠ Profit. Profit = Revenue - Cost... yes, but still give you a good idea about GW policy.&lt;br /&gt;
&lt;br /&gt;
The situation is thus: there is more to money flow than just the bottom line, though often it&#039;s all we think of, but basically there&#039;s income, cost, and revenue. What is of most concern is revenue, which could also be thought of as [[profit]]. GW sells their models for a greater amount than what they cost, and the amount they make is revenue!&lt;br /&gt;
&lt;br /&gt;
So now, there&#039;s revenue, and then there&#039;s marginal revenue. Revenue is just how much you make. Sell a thousand Guardsmen and make ten thousand dollars? Your Guardsmen revenue is $10,000! Marginal revenue, on the other hand, is how much you make &#039;&#039;compared to selling one less of the item&#039;&#039;. In this case, the Guardsmen have a marginal revenue of $10. Each Guardsman made a profit of $10, and if you sold one less Guardsman, you&#039;d make $10 less. See? Easy. Well, for this simplified example anyway (in reality there are a lot of fixed start-up costs, but point made).&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s raise prices. From now on, we&#039;ll sell half as many Guardsmen per box, and the boxes will cost the same. Now marginal revenue is $22, because every time a Guardsman is sold, we bring in $20 per Guardsman plus an additional $2 gets saved thanks to the Guardsmen we didn&#039;t make! This is cool – we&#039;re in business, just like GW, /tg/! Let&#039;s do that again – our customers are fans, they&#039;ll bear it! Now we&#039;ll sell five Guardsmen to a box, and we have a marginal revenue of $45!&lt;br /&gt;
&lt;br /&gt;
Okay, wait, wait. I&#039;ve got it. I&#039;m a genius. Let&#039;s sell one Guardsman. Sell it for the same price we used to sell twenty of them! We&#039;re going to be rich! Marginal revenue is going to be amazing! Like, what, over a hundred dollars a purchase?&lt;br /&gt;
&lt;br /&gt;
So what&#039;s our profit in the end? What! Negative? How!? We&#039;re making &#039;&#039;so much&#039;&#039; per model! The marginal revenue is &#039;&#039;so high&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
The answer is simple. Not enough people are buying one crappy Guardsman for $200 dollars. A few of the fans are sticking it out, hating us relentlessly, but newcomers to the game see the price tag and run screaming. People who can&#039;t afford it leave because they have no other choice, but they&#039;re happy in retrospect. Even some of our most loyal customers finally decided to just date that girl after all – one gets more of their money&#039;s worth from her ([[This Guy|one way]] [[Hot Chicks|or]] [[Promotions|another]]) and they&#039;ll deal with her constant bitching. Actual revenue is at an all time low.&lt;br /&gt;
&lt;br /&gt;
Believe it or not, lots of other companies really do make this mistake, albeit not often to this extent (unless you check out [[Forge World]], anyway. Anyone want a Tau [[Manta]]? Under £1,000). It&#039;s because maximizing marginal revenue is very easy. It&#039;s simple arithmetic, and if your market base is rather inelastic (and GW&#039;s market base certainly is due to the high investment requirements of their games), a lot of times price changes won&#039;t have a huge impact, so it&#039;s easier to focus on. GW is at some point in the middle here, where it has started to become questionable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say if they&#039;re making right decisions or if their pricing makes the most sense. It&#039;s becoming the status quo that their games are really a hobby of those with absurd disposable income, which is not a quality described of the young men who are presumed to make up 40k&#039;s primary demographic. It&#039;s possible that they&#039;re targeting young teens with parents who will buy the models for them, but that&#039;s hard to say as well since parents will lack the dedicated fanboyism to continually invest in the absurdly priced hobby.&lt;br /&gt;
&lt;br /&gt;
Mix in unbalanced rules that unfairly favor certain factions, long wait times between army updates, [[Casting|inferior model quality]] compared to what&#039;s provided to model hobbyists outside of the wargaming industry, and GW may have a recipe for a failing market.&lt;br /&gt;
&lt;br /&gt;
In fact, by using some math and basic market theory, we can actually take a look at how much GW is supposedly spending to bring our hobby to us.&lt;br /&gt;
&lt;br /&gt;
The list below will give us some basic numbers to work with. We know that GW currently sells its rule books at $74.25. What we don&#039;t know is GW&#039;s actual costs or how many books they&#039;re selling. These things have an impact on the math, but we&#039;ll sort of fudge it. Now, based on that alone, we want to price our book at twice what it costs to make the thing. In the real world all this nice math has the tendency to fly apart, but generally speaking that&#039;s the ideal manner of doing things. For example:&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 0 &lt;br /&gt;
Price of book: $0 &lt;br /&gt;
Estimated cost to GW: $0 &lt;br /&gt;
Marginal Cost: $0 &lt;br /&gt;
Marginal Revenue: $0&lt;br /&gt;
Total Revenue: $0&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 1 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $37.13 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $37.12&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 2 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $74.25 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $74.25&lt;br /&gt;
&lt;br /&gt;
And so on. Since we&#039;re assuming that every book has a fixed cost to produce, we just get a rough idea of what it&#039;s actually costing GW to make rule books for us. Or so such is true only if we figure they&#039;re trying to price things according to a competitive market where the consumer sets the price. Basic economics says we want to have a marginal revenue equal to our marginal cost if we want to work with a price we can&#039;t really control, and that&#039;s what this does.&lt;br /&gt;
&lt;br /&gt;
See, there&#039;s a few things to consider. The first is that, in a competitive market, people are just going to buy the cheapest product. That means whoever is selling cheapest kind of wins the day, but while GW could maybe sell their rule books at $20 each, they&#039;d be suffering huge profit losses that are not directly proportionate to the change in price. Instead, they&#039;ll try to follow along with what the market is doing, and to their very best possible effort, they&#039;ll try to lower their costs so that the marginal costs equal the marginal revenue (or, again, their prices are basically double their production costs per item). That just simply maximizes revenue, since if they raise prices their competitors will undercut them and GW will be able to sell nothing.&lt;br /&gt;
&lt;br /&gt;
But honestly, if you&#039;ve read this far, then hopefully you&#039;re braced for this shock. According to estimates from a few publishers, it only costs about $3 per book to publish 5,000 hardback books, and that cost decreases as you publish in greater bulk. 40k books do have a lot of pretty pictures, so maybe that increases costs somewhat, but again, costs generally tend to get smaller as you order more of an item, and it&#039;s pretty likely that GW is not just settling for a measly 5,000 books internationally. They sell all over the world.&lt;br /&gt;
&lt;br /&gt;
So where are all these other costs popping up that should cause GW to spend $37 on every single book they produce? In small production quantities, we&#039;d consider the cost of labor. Who knows how much Matt Ward demands to be paid to lick every rule book before it leaves the factory! What do the photographers want in compensation? Actually, &#039;&#039;stop&#039;&#039;. At GW&#039;s production rates, those expense considerations become almost &#039;&#039;completely negligible.&#039;&#039; You pay Matt Ward a salary to lick all the books. It&#039;s a yearly thing. You pay him once and you&#039;re done, so by the time you&#039;ve produced a million books, even if you paid Matt a million dollars to slobber on every single page, Matt is only increasing the cost of the books by a dollar each.&lt;br /&gt;
&lt;br /&gt;
Margins are all that matter. GW talks about overheads and so forth as an excuse, but that&#039;s insanity. In a perfectly competitive market you don&#039;t increase prices to cover overheads. You reduce the overheads because they&#039;re predictable annual costs that you more or less established on your own! Besides, you shouldn&#039;t be able to arbitrarily raise prices like that, seeing as how your competitors are supposedly keeping you in check! So really, what we can infer is the following:&lt;br /&gt;
&lt;br /&gt;
A. Basically, GW has no competitors controlling their pricing right now. (This was especially true in the old days. Nowadays, this is less of an excuse as wargames and miniature companies branched out into all sorts of different fields. Thus, the monopoly GW used to have is no more.)&lt;br /&gt;
&lt;br /&gt;
B. They are price gouging their players to fill the pockets of the people who run the company. (This scares off a lot of players, especially ones who have to buy a bunch just to keep up with the inconsistent update schedule or wish to start with a full army. Thus, the only people left are the people rich enough to afford it and those too ignorant to really think otherwise/the GWIDF)&lt;br /&gt;
&lt;br /&gt;
C. Their pricing is not directly related to their costs, and anything they say to the contrary is a big fat lie. (This particular argument is used by Recaster supporters and proponents of 3-D Printers as they slowly advance in complexity to begin making more accurate and good-quality resin models.)&lt;br /&gt;
&lt;br /&gt;
D. You could play another game, but all your friends are playing 40k anyway and you don&#039;t want to feel left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E. Fuck Games Workshop&#039;&#039;&#039;. &#039;&#039;&#039; &#039;&#039;FUCK THEM WITH A FUCKING CHAINBLADE. NO. MAKE THAT A DAEMONHAMMER.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This article also explains the problem with Australian prices, in a slightly less detailed manner; [http://www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/]&lt;br /&gt;
&lt;br /&gt;
Games Workshop have sat pretty at the top of the miniature wargames shit-heap for many years (indeed, the scale models industry tries to ignore that they&#039;re the biggest single seller of miniatures) and have abused this position to increase their own profits. However, fortunately for the long suffering gamer alternatives are emerging. [[Privateer Press]] for example produce the games [[Warmachine]] and [[Hordes]] and offers slightly cheaper models and starter sets. In the market for wargames Privateer Press and Coolminiornot are rapidly emerging as a viable challenger to GW&#039;s monopoly while Reaper Miniatures takes them on using the same tactics that made them in the first place; licensing IP&#039;s, and making things for other games. They are the Tau, Dark Eldar, and Chaos to GW&#039;s Imperium.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is [[Mantic Games]] who produce [[Kings of War]], a fantasy battle game in a similar vein to Warhammer. The rules system was even written by former GW man Alessio Cavatore (essentially succeeding at what every frustrated ex-GW employee since 1988 has dreamed of) and it is fast, fluid and a lot more &amp;quot;fun&amp;quot; than Warhammer. The company is pioneering the use of plastic-resin alloy (or &#039;restic&#039;) as a cost effective alternative to pewter. Oh, and equivalent plastic models cost about HALF what GW charge (e.g. GW High Elf Spearmen (16 models) - £20, Mantic Games Elf Spearmen (20 models) - £13.99) the trade-off however is that Mantic models look like hammered dogshit. Mantic are basically the war gaming equivalent of Asylum films.&lt;br /&gt;
&lt;br /&gt;
One can only hope that these new upstarts will beat down GWs monopolistic hold on the [[wargame]] market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Sobering Look at GW&#039;s Near Collapse===&lt;br /&gt;
On top of all the other financial considerations involved with a company like Games Workshop, there&#039;s one major concern that was probably gravely overlooked by the company as it raised prices and cut smaller retailers out of the picture: a concept called &amp;quot;network utility&amp;quot;. A lot of products are useless unless they&#039;re used by a ton of people. A fax machine is a good example - if everyone owns a fax machine, then one person can use his own fax machine to send pictures of his ass to everyone on earth. That&#039;s a good value for a single person, and really makes the fax machine worth buying! However, if fewer people buy fax machines, it becomes less and less desirable to own one. After all, why buy a machine that&#039;s only capable of sending a picture of your butt to your grandmother, the only other person who still has a machine? Grandma is never impressed, anyway.&lt;br /&gt;
&lt;br /&gt;
A similar concept exists with GW, and they&#039;ve ignored it over the past couple of years, especially as they&#039;ve cut models out of starter sets to reduce costs. If you go down to your local game store and everyone is playing Warhammer 40k, not only are you more likely to get into it because of friendly recommendations, but you&#039;re also likely to start playing because you know everyone has an army and everyone can play with you! Even if you aren&#039;t personal friends with the folks at your local game store, you know that anywhere you go, the people you meet at the FLGS can play the game with you!&lt;br /&gt;
&lt;br /&gt;
Well, several things have happened to the hobby. First and foremost, the models have gotten more expensive; granted, many models only scaled in price with inflation, but since wages have largely stagnated in a lot of markets these past couple decades, to the typical consumer the costs still feel like they&#039;ve gone up and the players notice the hikes. When a product gets more expensive, people naturally quit buying it. This thins the herd.&lt;br /&gt;
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Meanwhile, GW also drags its feet when it comes to codex updates, and when it does update, there&#039;s no telling whether or not a new codex is going to be a complete load of shit. The Tyranid codex being a huge let down for two editions running is probably one of the most critical examples. Anyone who collected Tyranids as a main army has pretty well given up hope by now, and they&#039;ve quit collecting. Other players with armies in similar straits, likely feeling abandoned during 5th edition when GW focused exclusively on Space Marines, have also probably drifted away from the hobby. Of course, there have also been a few people who just quit playing out of disgust because their local meta was a bit too hardcore and there was no way to win games without exploiting the broken, disjointed lack of balance.&lt;br /&gt;
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Although Games Workshop continued to hike up prices and showed fantastic profits in the short term, these issues probably alienated too many people, and as they roll along with the next edition and new codices, they&#039;re probably discovering, with great horror, that there aren&#039;t enough players buying into it anymore. Worse, the effect can snowball out of control, and GW will probably lose their market control in one big flash of failure. Almost overnight, it&#039;ll suddenly seem that 40k has evaporated.&lt;br /&gt;
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When there are too few players in the game, it&#039;s no longer true that you can go to your FLGS and play with any stranger in the store. There&#039;s always that one guy - that rich asshole who owns every army in the book and consequently has some of the most boring, broken, frustrating army lists to play against. But do you really want to play against that guy every single weekend? Eventually, you quit showing up to play 40k as well, and once you&#039;re gone, even that dick with all his money has no more reason to play. The final pillar falls, and Games Workshop is no more.&lt;br /&gt;
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In other words, the player base has always been the most important foundation of the company, and it was always GW&#039;s greatest strength. Not the model quality, not the rules, not the setting or any of the IP that they keep suing their fans over. The reason Games Workshop dominated was because everyone played their games. As soon as that&#039;s no longer the case, the company can&#039;t save itself by releasing new models or updating the rules. Their reign is over. They topple, because the foundations have shrunk.&lt;br /&gt;
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===GW The Bully===&lt;br /&gt;
Games Workshop has long had a history of being one of the most litigious companies in regards to its IP in &#039;&#039;existence&#039;&#039;. One needs look no further than our own [[Pauldrons]] article to get an idea of how bad it is, in that it uses its designs to openly fight any company that dares have any remote similarity to its own models in any way, shape, or form. You have any wargame with armored dudes with big pauldrons? Lawsuit. You run a company that makes third-party components for existing models? [[Derp|Lawsuit]]. You make anything remotely resembling any GW IP ever and aren&#039;t a massive company that could actually contest the giant copyright stick GW is swinging around and make them look like the idiots they are? [[Rocks Fall, Everyone Dies|LAWSUIT]].&lt;br /&gt;
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Whilst GW has a lengthy history of overstepping boundaries in its war to enforce its copyright, it only recently decided to go [[Deathstrike Missile Launcher|nuclear]]. [http://boingboing.net/2013/02/06/games-workshop-trademark-bully.html?utm_source=dlvr.it&amp;amp;utm_medium=twitter In 2013, GW launched the claim that it owns the phrase &#039;&#039;Space Marine&#039;&#039;], ignoring that sci-fi has used the terminology for the better part of eighty years (and showing their hypocrisy as Games Workshop shamelessly stole the term &#039;Eldar&#039; from [[Tolkien]]; yes, he invented the word &#039;Eldar&#039;). The story in question &amp;quot;Spots the Space Marine&amp;quot; is about a middle age housewife, nicknamed Spots, being recalled back to the Marine corp (ie a Real Marine, in space) to fight giant enemy crabs (in space). It had nothing to do with GW&#039;s Space Marines or the Warhammer 40K setting.&lt;br /&gt;
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*The History of the term &amp;quot;Space Marine&amp;quot;; The term &#039;Space Marine&#039; was made famous by sci-fi author Bob Olsen (real name; Alfred Johannes Olsen, 1884-1956), who may be the true creator of the term. He first used &#039;Space Marine&#039; in his short story &amp;quot;Captain Brink of the Space Marines&amp;quot; from his &amp;quot;Amazing Stories&amp;quot; series, first published in &#039;&#039;&#039;1932&#039;&#039;&#039;. Warhammer 40K started as the Second Edition of Rogue Trader and was released in 1993, while [[Rogue Trader]] itself was released in 1987. Games Workshop was founded in 1975; even its oldest founding member (Ian Livingstone) was born in 1949. Therefore the term Space Marine was in use for forty-three years before Games Workshop existed (even James Cameron has more right to trade mark the term than GW, as his 1986 movie &#039;Aliens&#039; came out one year before Rogue Trader did). &amp;lt;s&amp;gt;Clearly GW needs to sue Bob Olsen&amp;lt;/s&amp;gt;. Sarcastic jokes aside, seeing GW fall on their ass for trying to sue Bob Olsen, the rightful owner of the term &#039;Space Marine&#039; (also remember he &#039;&#039;&#039;died&#039;&#039;&#039; over fifty years ago), would be hilarious. Even in 2026 (seventy years after Bob Olsen died) when the term Space Marine should become public domain, that doesn&#039;t help GW as they can no longer trade mark it then. &lt;br /&gt;
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This means that what GW tried to do was plagiarism, which is a direct violation of copyright law. Games Workshop&#039;s strategy to make &amp;quot;space marine&amp;quot; less generic involved launching high profile, bullying attacks on every professional author or artist who isn&#039;t associated with a huge company who uses it, so that there may yet come a day when people hearing the phrase immediately conclude that [[Derp|it &#039;&#039;must&#039;&#039; be related to Games Workshop]], because &#039;&#039;everyone&#039;&#039; knows [[Eldrad|what enormous cocks]] they are whenever anyone else uses the phrase. These attacks were not, again, targeted at any opponent that could credibly fight back; this is because if it actually came to attempts to litigate over the phrase, GW would be laughed out of court. It wasn&#039;t not going to stop GW from being cocks, though. In fact, as of 2014, [[Herp|Games Workshop&#039;s website still has &#039;Space Marine&#039; listed as one of their copyrights]]. This copyright backlash made them rename the Imperial Guard &amp;quot;Astra Militarum&amp;quot; (This is not the correct Latin declension for &amp;quot;Star Military.&amp;quot; If it was the correct declension, then it would be just as hard to trade mark as &amp;quot;Imperial Guard&amp;quot;), but their hard-on for Space Marines stopped GW from renaming the codex something original, such as &amp;quot;Adeptus Astartes&amp;quot;.&lt;br /&gt;
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After the failure and fiasco of the suit against Spots the Space Marine, GW would post a lengthy and self defeating rant on their own Facebook page, which basically displayed the ignorance of those writing the post. Shortly afterwards, the Facebook page went down after the backlash it caused. Several who queried GW over the pages removal were told that GW wished for the experience with the fanbase to be more personal, thus people should be following their own GW stores.&lt;br /&gt;
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Their bullying came back to bite them in the ass after a failed attempt at suing third-party manufacturer [[ChapterHouse Studios]]; when they refused to back down from GW&#039;s threats to sue them for making unauthorized models (specifically Mycetic Spores, the Doom of Malan&#039;tai, and the Parasite of Mortrex), the lawsuit went to court- which GW [[FAIL|failed]] to argue the majority of alleged copyright breaches. Apparently, just writing up the rules for a model doesn&#039;t give you the sole rights to making that model after all. Undaunted, GW did the next best thing-[[Rage|they removed the offending entries from the Tyranid codex]], cutting off its nose to spite its face. Way to put the customer first, GeeDubs.&lt;br /&gt;
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Now, despite their changes for the better, their hypocrisy has also come back to haunt them, as of August 2017 [https://spikeybits.com/2017/08/games-workshop-is-being-sued-for-62-5m.html Games Workshop is being sued in the US to the tune of 62.5 million for, among other things &amp;quot;...stolen Intellectual property of others to establish it’s Warhammer 40,000 game in the 1980s&amp;quot;] Fans either feel bad, worry about the future of the hobby or cheer that what goes around comes around (the latter since GW sued people for far less; see &amp;quot;Spots the Space Marine&amp;quot; above). However, given that the lawsuit is bizarre, poorly written, has some truly shaky legal understanding (H.R Giger does not own the idea of aliens who use other species for their reproductive cycle), and makes some truly outlandish accusations such as unironically calling a corporation like Games Workshop European Communists in what can only be said to be the most stereotypically Americuntish thing ever put in a lawsuit; Moore&#039;s case is almost definitely going to fall apart. And did. Case dismissed as of October 2017.&lt;br /&gt;
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Of course GW&#039;s early copyright mistakes have also bit them in the ass; [[Tony Ackland]] still owns his Daemon designs as discussed above, and [[Kev Adams]] was only ever sculpting generic greenskins which he still owns the molds for. Both lend their talents (and IP work) to the company [[Knightmare Miniatures]], who produce Daemons based on the original [[Realm of Chaos]] art, the scults of Kev&#039;s greenskins both new and old, and a number of 40k-related works as well. If you&#039;re wondering why GW never went after them, the two are VERY popular among the tabletop gamer community so they could easily raise the funds needed to defend themselves in court (Kev himself has already demonstrated that given the money the community raised to fund surgeries for him after he got stabbed in the fucking eye by a burglar), and since GW themselves ripped off their work the same way most 3rd party companies rip off theirs then there&#039;s always a chance they could lose the rights to make Daemonettes/Plaguebearers/Horrors/Bloodletters/Black Orcs/Night Goblins and so on in a countersuit.&lt;br /&gt;
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===The ₽R¥€£$===&lt;br /&gt;
[[Image:1271198871887.jpg|thumb|right|250px|[http://www.youtube.com/watch?v=_zSxQnZ3TM8 Games Workshop&#039;s typical meeting board]]]&lt;br /&gt;
&#039;&#039;&#039;In the grim darkness of the near future, there are only price raises.&#039;&#039;&#039;&lt;br /&gt;
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GW is infamous for their steep prices, and they would have been replaced by a more reasonable company for gaming dominance if their popularity wasn&#039;t XBOXHUEG compared to their competitors. These price hikes have been around forever, as the rise of video games (people buying fewer models in general over time) and currency inflation have necessitated &amp;quot;adaptation to a more niche market&amp;quot;. The infamous price hikes that /tg/ will remember (and be ass-mad about) forever occurred within the decade span from 2005 to 2015. Between these dates, it is safe to say that every model kit raised its price 150%, with some kits doubling in price. Note that /tg/ came into being during the price hikes, and spent most of it&#039;s lifetime (and all of it&#039;s formative years) suffering under them.&lt;br /&gt;
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Games Workshop also have a nasty habit of making prices proportional to how good a model/unit is in-game, rather than the actual cost of materials and manufacture.&lt;br /&gt;
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Of course, if we really want to stop the price hikes, [[/tg/]] should probably start a legitimate campaign to give perspective and shine the spotlight on other wargames like Warmachine, but /tg/ can&#039;t get REAL shit done!&lt;br /&gt;
==Positives about Games Workshop==&lt;br /&gt;
Take this as virtues that outshine the bad, being damned with faint praise or anything in between as you will...&lt;br /&gt;
&lt;br /&gt;
*Their art departments are (usually) top notch, with every race or faction being rich in visual details, and cool minis with great conversion potential.&lt;br /&gt;
*GW has legitimately &#039;&#039;good&#039;&#039; customer service. If you order something from them and it gets lost in the mail or it&#039;s got a botched cast on the sprue, they will replace it without hesitation, and stick a warp drive on it (and a fully-functioning gellar field) to make sure you get it as soon as possible.&lt;br /&gt;
*They usually have something for anyone when it comes to fantasy or scifi, their armies, while not often the most original, are still fun to collect and paint, and will often have fun lore with lots of characters, itneresting plot twists and a lot of potentiality for YOUR DUDES.&lt;br /&gt;
*They have influenced the entire fantasy genre from staples like green orcs and Meso lizardfolk to evolving wargames and creating the modern fantasy miniature market.&lt;br /&gt;
*Growth! They have become the entry point for many people into tabletop gaming, which in turn has allowed the tabletop industry to expand.&lt;br /&gt;
*Sense of humour, as a company they like to joke about themselves and their settings, while they can often be grimderpy and bland they use their social media to make clear they are aware about their own thematic shortcomings (And now open more Sigmarine Chambers!).&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [https://finance.yahoo.com/quote/GAW.L?p=GAW.L&amp;amp;.tsrc=fin-srch The current Games Workshop stock values, and articles on their financial status.]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Casting]]&lt;br /&gt;
* [[Heresy]]&lt;br /&gt;
* [[Proxy]]&lt;br /&gt;
* [[Counts As]]&lt;br /&gt;
* [[C.S. Goto]]&lt;br /&gt;
* [[Matthew Ward]]&lt;br /&gt;
* [[Black Library]]&lt;br /&gt;
* [[Citadel Miniatures]]&lt;br /&gt;
* [[Forge World]]&lt;br /&gt;
* [[Citadel Combat Cards]]&lt;br /&gt;
* [[40K Rules Blooper Reel]], for GW&#039;s long history of shoddy editing&lt;br /&gt;
* [[Army compatibility between Warhammer settings]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_zSxQnZ3TM8 This Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EnPpfs120DA A measured response to changes in the Trade Agreement]&lt;br /&gt;
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{{Model Manufacturers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Publishers]][[Category:Games Workshop]][[Category: Model Manufacturers]][[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225609</id>
		<title>Games Workshop</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225609"/>
		<updated>2020-07-05T17:52:41Z</updated>

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[[File:GW Logo.png|center|900px]]&lt;br /&gt;
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{{topquote|A fool and his money are soon parted.|Dr John Bridges}}&lt;br /&gt;
{{topquote|A wise man should have money in his head, but not in his heart.|Jonathan Swift}}&lt;br /&gt;
{{topquote|For the love of money is the root of all kinds of evil. And some people, craving money, have wandered from the true faith and pierced themselves with many sorrows.|The Bible, 1 Timothy 6:10}}&lt;br /&gt;
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&#039;&#039;&#039;Games Workshop&#039;&#039;&#039;, known to /tg/ as &#039;&#039;&#039;Geedubs&#039;&#039;&#039;, or &#039;&#039;&#039;GW&#039;&#039;&#039; is a company which produces miniatures and despite their former CEO&#039;s best efforts, games. Their three most notable games are [[Warhammer Fantasy]], [[Warhammer:_Age_of_Sigmar|Age of Sigmar]] and [[Warhammer 40,000]].&lt;br /&gt;
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The first thing that you must know is that in /tg/&#039;s general opinion, Games Workshop used to be good, and then it was shit, run into the ground by idiots. Thankfully since [[Kevin_Rountree|a new guy took over]] it&#039;s been doing a lot better and most believe it could become good again. See [[Mordheim]], [[Beakie]], [[Rogue Trader (Sourcebook)|Rogue Trader]] and [[Talisman]].&lt;br /&gt;
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The second thing you must know is that Games Workshop is the reason /tg/ exists in the first place: it was originally created as a containment board to isolate Warhammer threads from the general population on [[/b/]]. Warhammer is also a massive part of tabletop gaming culture history; as such, the importance of Warhammer in /tg/ cannot be overstated.&lt;br /&gt;
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The third thing you must know is that Games Workshop is extremely protective about their precious intellectual properties. This is funny because you can count the number of original ideas in their core games on one hand, with the original creators outright admitting they ripped off existing works wholesale. The vast majority of backstory in Warhammer and Warhammer 40,000 is a rehash of established fantasy/sci-fi literature, padded out with stuff the writers half-remembered from A-level history lectures. This is particularly true in the case of Warhammer Fantasy, which actually makes sense when you realize most of GW&#039;s founders actually had history degrees. 40k by contrast is mostly Fantasy &#039;&#039;IIIIN SPAAAAAAAAAAAAAAACE&#039;&#039;, with a heaping helping of tropes from everything sci-fi that was popular in Britain in the 1980&#039;s.&lt;br /&gt;
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Finally, and this is very important to understand why they have become the dominant company of the miniature market and are no longer a failing business that constantly shot itself in the legs (thanks to their own failings and tarnished reputation): GeeDubs likes the toplines in the news and shows it off. Thanks to the old fucking idiot who was crippling the company deciding to leave with a large stash of money, like a rat jumping off a sinking ship, the new management was able to realize that putting out more than a catalogue was a good way to draw in new buyers and win back some old ones. Any given week you can see them bringing articles, comics, tutorials, interviews, short stories, miniatures, codices, novels and other features, this zealous dedication to &#039;&#039;&#039;growth&#039;&#039;&#039; allows them to promote and sell their diferent lines, which in turn allows them to make even more profit and produce more stuff while periodically trying different niches, creating a (somewhat) virtuous economic circle, Games Workshop&#039;s resources are comparatively vast and they use them at their full (with varied although generally favourable results) add to this the extensive use of their brands in the videogame industry and you see they are THE powerhouse when it comes to tabletop gaming.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Ancient History===&lt;br /&gt;
The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them.&lt;br /&gt;
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===Almost-as-Ancient History===&lt;br /&gt;
[[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]]&lt;br /&gt;
Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon.&lt;br /&gt;
[[File:O&amp;amp;W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]]&lt;br /&gt;
In the same year Games Workshop put out its own newsletter, called &amp;quot;Owl And Weasel&amp;quot; which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings&#039; Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons &amp;amp; Dragons]] to playtest for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe.&lt;br /&gt;
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In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&amp;amp;D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. &lt;br /&gt;
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They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&amp;amp;D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons &amp;amp; Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down.&lt;br /&gt;
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===Citadel===&lt;br /&gt;
[[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]]&lt;br /&gt;
The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in &amp;lt;strike&amp;gt;the Old World&amp;lt;/strike&amp;gt; Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. &lt;br /&gt;
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Games Workshop&#039;s very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90&#039;s into one company with the name only being a vestigial remainder of independence. &lt;br /&gt;
[[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top right to bottom left: Andy Patterson, &amp;lt;strike&amp;gt;John Lennon&amp;lt;/strike&amp;gt; Anthony Epworth, &amp;lt;strike&amp;gt;Abraham&amp;lt;/strike&amp;gt; Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman (possibly Priesley&#039;s wife).]]&lt;br /&gt;
This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and &amp;lt;strike&amp;gt;Dwarfs&amp;lt;/strike&amp;gt; Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] roleplaying game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. &lt;br /&gt;
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Nothing Games Workshop made was as successful as Dungeons &amp;amp; Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&amp;amp;D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Games Workshop Old Ad.png&lt;br /&gt;
Image:Valley Of The Four Winds.jpg&lt;br /&gt;
Image:Doctor Who Games Workshop.jpg&lt;br /&gt;
Image:Battlecars.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Warhammer===&lt;br /&gt;
In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often &amp;quot;The Based&amp;quot;]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. &lt;br /&gt;
The requirements for the new product were simple. &lt;br /&gt;
# Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. &lt;br /&gt;
# Every model must have rules, so everything gets sold. &lt;br /&gt;
# Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. &lt;br /&gt;
Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, &#039;&#039;&#039;Tabletop Battles&#039;&#039;&#039;, and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called &#039;&#039;&#039;[[The Ziggurat of Doom]]&#039;&#039;&#039;. The second book is &#039;&#039;&#039;Magic&#039;&#039;&#039;, containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the &#039;&#039;&#039;The Redwake River Valley&#039;&#039;&#039; example scenario. &lt;br /&gt;
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While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeonmaster and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. &lt;br /&gt;
[[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980&#039;s.]]&lt;br /&gt;
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Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. &lt;br /&gt;
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Due to popularity, an expansion for Warhammer called &#039;&#039;&#039;Forces of Fantasy&#039;&#039;&#039; was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons &amp;amp; Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse.&lt;br /&gt;
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Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario &#039;&#039;&#039;The Magnificent Sven&#039;&#039;&#039;. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. &lt;br /&gt;
:The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. &lt;br /&gt;
:Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs&#039; Drift, introduced the first [[Orcs &amp;amp; Goblins|Orcs to the setting]] (although they weren&#039;t the asexual greenskins of today, but rather generic Dungeons &amp;amp; Dragons Orcs and Half-Orcs). The third, &#039;&#039;&#039;Tragedy of McDeath&#039;&#039;&#039; was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. &amp;quot;Blood In The Streets&amp;quot;, was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. &lt;br /&gt;
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On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90&#039;s much like Citadel would be absorbed by Games Workshop not long after). &lt;br /&gt;
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Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. &lt;br /&gt;
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Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of &amp;lt;strike&amp;gt;today&amp;lt;/strike&amp;gt; yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it&#039;s own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn&#039;t really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire&#039;s decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. &lt;br /&gt;
:Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. &lt;br /&gt;
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Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone&#039;s favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80&#039;s/early 90&#039;s introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. &lt;br /&gt;
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Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board.&lt;br /&gt;
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GW also acquired the license to make Lord Of The Rings miniatures in &#039;85, taking over from competitor Grenadier Miniatures. They&#039;d lose this in 1987 GW, which passed to Mithril Miniatures. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warhamme Fantasy 1e.png&lt;br /&gt;
Image:1e Fantasy.jpg&lt;br /&gt;
Image:Talisman 1e.jpg&lt;br /&gt;
Image:Forces of Fantasy.jpg&lt;br /&gt;
Image:1e Supplement Booklets.jpg&lt;br /&gt;
Image:Book Of Battalions.jpg&lt;br /&gt;
Image:Talisman 2e.jpg&lt;br /&gt;
Image:Talisman Dungeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]===&lt;br /&gt;
Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley&#039;s first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he&#039;d refined the game as he did rules articles and sci-fi discussions in White Dwarf. &lt;br /&gt;
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Conceived as a Frankenstein&#039;s Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton&#039;s Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game Laserburn by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. &lt;br /&gt;
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Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell&#039;s Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. &lt;br /&gt;
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It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a &amp;quot;son&amp;quot; (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard&#039;s shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse.&lt;br /&gt;
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===For Those About To Rock, We Sell-out You!===&lt;br /&gt;
Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop&#039;s (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). &lt;br /&gt;
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Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks &amp;amp; Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. &lt;br /&gt;
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Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). &lt;br /&gt;
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In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. &lt;br /&gt;
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In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. &lt;br /&gt;
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Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. &lt;br /&gt;
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Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War).&lt;br /&gt;
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===Bitch, Where&#039;s My Money?===&lt;br /&gt;
In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby&#039;s first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. &lt;br /&gt;
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Warhammer 4th edition was released in 1992, with changes to rules bringing the term &amp;quot;Herohammer&amp;quot; into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. &lt;br /&gt;
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In 1993, Games Workshop came out with &#039;&#039;Warhammer 40,000&#039;&#039;, normally called &#039;&#039;Second Edition&#039;&#039;. Like Warhammer (now &amp;quot;Warhammer Fantasy Battles&amp;quot;), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and wargear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot).&lt;br /&gt;
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===Special NEERDS!===&lt;br /&gt;
In the same year the very first of what would later on fall under the label of &amp;quot;[[Specialist Games]]&amp;quot; (anything not Warhammer or Tolkien) was released; [[Man O&#039; War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas!&lt;br /&gt;
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1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. &lt;br /&gt;
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In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain.&lt;br /&gt;
The year also saw the launch of Second edition Epic, still consisting of two games. The first was a rerelease of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. &lt;br /&gt;
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In 1995 Dragon&#039;s Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. &lt;br /&gt;
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In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. &lt;br /&gt;
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Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). &lt;br /&gt;
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Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. &lt;br /&gt;
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Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW&#039;s biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. &lt;br /&gt;
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At some point it was determined that the stock army lists weren&#039;t enough, and so &amp;quot;Army Books&amp;quot; (for Warhammer) and &amp;quot;Codex Books&amp;quot; (for 40Kl, later simply &amp;quot;Codex:(faction)&amp;quot;) began to come out, each bringing new models and rules into the game. The last round of these for 40K (&#039;&#039;Codex: Tyranids&#039;&#039; in particular) tended to make the army ridiculously overpowered and make everyone &#039;&#039;else&#039;&#039; want a new Codex to rectify the balance. Perhaps the ultimate example of &#039;&#039;Second Edition&#039;&#039; philosophy was the last book, &#039;&#039;Codex: Assassins&#039;&#039;, which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect &#039;&#039;Terror&#039;&#039; to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human.&lt;br /&gt;
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[[Image:Haet trees.jpg|thumb|FUCK TREES]] &lt;br /&gt;
One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for &#039;&#039;Warhammer&#039;&#039; and &#039;&#039;Warhammer 40,000&#039;&#039; both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (&#039;&#039;Doom of the Eldar&#039;&#039;, &#039;&#039;Battle for Armageddon&#039;&#039;, &#039;&#039;[[Horus_Heresy#The_Board_Game|Horus Heresy]]&#039;&#039;) came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog.&lt;br /&gt;
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[[Gorkamorka]] came out in 1997, and was Priestley&#039;s answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. &lt;br /&gt;
Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. &lt;br /&gt;
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[[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. &lt;br /&gt;
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The last Specialist Game was [[Battlefleet Gothic]], essentially Man O&#039;War in space using massive battleships.&lt;br /&gt;
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And did no one think of [[Blood Bowl]]?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Talisman 3e.jpg&lt;br /&gt;
Image:5e Fantasy.png&lt;br /&gt;
Image:Grudge of Drong Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Learning The Wrong Lessons===&lt;br /&gt;
Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was &amp;quot;only sure things, minimize risk&amp;quot;. Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. &lt;br /&gt;
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One of Bryan&#039;s policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today&#039;s hindsight it turns out Bryan was right and this was one of many of Kirby&#039;s bad decisions.&lt;br /&gt;
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Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O&#039;War, that the molds had broken and somehow couldn&#039;t be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. &lt;br /&gt;
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Sometime in the run-up to &#039;&#039;Third Edition&#039;&#039;, it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or &amp;quot;white metal&amp;quot; as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel&#039;s back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW&#039;s management; they had just made a ton more money without actually doing anything. Perhaps they could do that again.&lt;br /&gt;
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&#039;&#039;Third Edition&#039;&#039; 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. &lt;br /&gt;
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===Ringhammer===&lt;br /&gt;
Games Workshop had begun to suffer financial troubles in the late 90&#039;s with competition from the surging (and independent) Dungeons &amp;amp; Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). &lt;br /&gt;
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The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley&#039;s ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers.&lt;br /&gt;
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[[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien&#039;s works that weren&#039;t in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf.&lt;br /&gt;
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The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW&#039;s existing IP.&lt;br /&gt;
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===Short Term Gain, Long Term Pain===&lt;br /&gt;
The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. &lt;br /&gt;
[[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]]&lt;br /&gt;
The &amp;quot;problem&amp;quot; with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. &lt;br /&gt;
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Apparently forgetting &#039;&#039;every other company in existence&#039;&#039; that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% &#039;&#039;&#039;less&#039;&#039;&#039; paint than the old design. It was also around this point that photographs of the [[&#039;Eavy Metal]] studio started to vanish from the pages of &#039;&#039;White Dwarf&#039;&#039; (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for &#039;&#039;years&#039;&#039; that the painters didn&#039;t &amp;quot;mix Snot Green with a little Chaos Black&amp;quot; to get a paint shade that was in Tamiya or Vallejo&#039;s stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just &#039;&#039;fucking terrible&#039;&#039;. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a &#039;&#039;plague&#039;&#039;, and it was to be treated as such. &amp;quot;Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?&amp;quot;&lt;br /&gt;
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Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games &amp;quot;a fad&amp;quot;. Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000&#039;s). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright &amp;quot;[[Pauldrons]]&amp;quot; and sue over the concept of a wolfskin cloak on a viking-looking warrior. &lt;br /&gt;
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Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club&#039;s Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in &#039;&#039;Second Edition&#039;&#039; days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of &amp;quot;people with more money than sense,&amp;quot; [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours.&lt;br /&gt;
&lt;br /&gt;
===Minimize Effort, Maximize Rage===&lt;br /&gt;
In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. &lt;br /&gt;
[[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]]&lt;br /&gt;
Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being &amp;quot;backwards compatible&amp;quot;, mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else.&lt;br /&gt;
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In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. &lt;br /&gt;
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Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. &lt;br /&gt;
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Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. &lt;br /&gt;
Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an &amp;quot;expansion&amp;quot; suggesting buying larger groups of models to use in a theme force using the existing rules. &lt;br /&gt;
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[[Storm of Chaos]] was released as the major event of the 2000&#039;s to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn&#039;t win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn&#039;t even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had &#039;&#039;barely&#039;&#039; delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. &lt;br /&gt;
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In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from &#039;Chaos sits on a planet until the Imperium shoot them off of it&#039;) caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] &lt;br /&gt;
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In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models.&lt;br /&gt;
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===Dawn of the Great Derpening===&lt;br /&gt;
[[File:GWstockfail2.jpg|thumb|300px|right|GeeDub&#039;s stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the &amp;quot;shadow across the warp&amp;quot;, it would appear that the Tyranids became GW&#039;s shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]]&lt;br /&gt;
The early 2010&#039;s could generously be described as GW&#039;s &#039;&#039;&#039;UNHOLY FUCKING DISASTER&#039;&#039;&#039;. &lt;br /&gt;
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To start with, in 2010, Based Priestley left Games Workshop forever, saying that &amp;quot;the creative team was no longer doing anything creative&amp;quot; and &amp;quot;game development and game design wasn&#039;t of any interest to them. The current attitude in Games Workshop is that they&#039;re not a games company, that they&#039;re a model company selling collectibles.&amp;quot; &lt;br /&gt;
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In May 11th 2011, Games-Workshop&#039;s new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. &lt;br /&gt;
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Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and &#039;murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer.&lt;br /&gt;
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Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company&#039;s profits (or lack thereof).&lt;br /&gt;
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[[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]]&lt;br /&gt;
In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. &lt;br /&gt;
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MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop&#039;s new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. &lt;br /&gt;
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As far as games went, they at least made a dent on that front.&lt;br /&gt;
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Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn&#039;t happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing and some factions STILL not getting long overdue updates and having to rely on 6th edition books in a system that had nerfed the core mechanics their models relied on. It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they&#039;d all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry.&lt;br /&gt;
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Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. &lt;br /&gt;
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Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy&#039;s magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible.&lt;br /&gt;
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In 2013, Sigmar&#039;s Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. &lt;br /&gt;
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In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW &#039;&#039;could have&#039;&#039; tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor&#039;s will, but sadly even they weren&#039;t that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]&#039; licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of &amp;quot;Boxed Games&amp;quot;.)&lt;br /&gt;
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===The Fall of Warhammer===&lt;br /&gt;
[[File:Gymz Porkchop.jpg|thumb|300px|left]]&lt;br /&gt;
In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW&#039;s obsession with formations - GW&#039;s way of selling their stocks of unpopular models by giving powerful bonus rules when playing them in bulk). They also added even more Warhammer Fantasy-esque psychic and terrain rules.&lt;br /&gt;
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Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying &amp;quot;take whatever the fuck you want and put it on the table&amp;quot;. Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos.  In the end the final faceoff occurred between Chaos (joined by the Skaven) and the &amp;quot;heroes&amp;quot; of the setting (both including and joined by the Undead).  The &amp;quot;heroes&amp;quot; all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply &#039;&#039;&#039;ENDS&#039;&#039;&#039;. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death  while all the resources and time they&#039;d invested into the hobby had become worthless. &lt;br /&gt;
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On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O&#039; War: Corsair]], and [[The End Times: Vermintide]].&lt;br /&gt;
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===Age Of Skubmar: The Great Derpening===&lt;br /&gt;
[[File:El Presidente Gym Porkchop.jpeg|thumb|left|500px|&amp;quot;El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words.&amp;quot;]]&lt;br /&gt;
[[File:Age Of 40k.png|thumb|right|500px|Like a gut-torn rabbit hiding in a wooded thicket.]]&lt;br /&gt;
When it seemed it couldn&#039;t get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. &lt;br /&gt;
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That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. &lt;br /&gt;
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If that wasn&#039;t enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became &amp;quot;Deadwalkers&amp;quot;, Elves became &amp;quot;Aelves&amp;quot;, Dwarfs became &amp;quot;Duardin&amp;quot; despite the perfectly good trademark-friendly &amp;quot;Dawi&amp;quot; sitting right there, and Lizardmen were given the hilariously terrible name &amp;quot;Seraphon&amp;quot; which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader&#039;s dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it&#039;s a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach.&lt;br /&gt;
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The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next.&lt;br /&gt;
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The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. &lt;br /&gt;
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To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the &amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up.&lt;br /&gt;
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Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. &lt;br /&gt;
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Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn&#039;t like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. &lt;br /&gt;
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Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise.&lt;br /&gt;
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===The Hangover===&lt;br /&gt;
Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, &amp;quot;And Many, Many More&amp;quot; while resurrecting the Tolkien games.&lt;br /&gt;
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In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. &lt;br /&gt;
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Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead.  Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch.  This doesn&#039;t make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW&#039;s more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves).   &lt;br /&gt;
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The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production.  This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name &amp;quot;Necromancer&amp;quot;).  This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch&#039;s ass (and Slaanesh&#039;s imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever.&lt;br /&gt;
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To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual.&lt;br /&gt;
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A report that the 30k boxed set &#039;&#039;Betrayal At Calth&#039;&#039; had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a &amp;quot;Last Chance, for reals this time guys!&amp;quot; sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place.&lt;br /&gt;
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===In Summary===&lt;br /&gt;
&#039;&#039;It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW&#039;s will. Vast armies of lawyers give battle in GW&#039;s name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.&#039;&#039;&lt;br /&gt;
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===New Games Workshop™: How Do You Do, Fellow Gamers?===&lt;br /&gt;
It was not expected, we couldn&#039;t have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real &#039;&#039;saving&#039;&#039;, all around the internet neckbeards are discussing and watching, wondering what&#039;s going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don&#039;t get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army.&lt;br /&gt;
&lt;br /&gt;
And now, there&#039;s an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they&#039;ve made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they&#039;ve started making conversion tutorials and stuff, for some reason).&lt;br /&gt;
&lt;br /&gt;
They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament...&lt;br /&gt;
&lt;br /&gt;
Also a number of the staff now have twitter accounts.&lt;br /&gt;
&lt;br /&gt;
They&#039;ve also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they&#039;ve shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures.&lt;br /&gt;
&lt;br /&gt;
BUUUUUTTT... They rehired Matt Ward.&lt;br /&gt;
May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G&#039;s return it&#039;s a symbolic gesture that they have finally decided to start fixing everything.&lt;br /&gt;
&lt;br /&gt;
While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a &amp;quot;that&#039;s the GW we used to know and love&amp;quot; kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it&#039;s almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]!&lt;br /&gt;
&lt;br /&gt;
Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World!&lt;br /&gt;
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As of January 2017, Games Workshop stock spiked 41% from November of 2015, &#039;&#039;&#039;bringing the stock&#039;s value higher than it was before the crash in 2014.&#039;&#039;&#039; Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. &lt;br /&gt;
&lt;br /&gt;
Games Workshop has been announced as the biggest riser in FTSE All-share index.&lt;br /&gt;
&lt;br /&gt;
On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy &#039;&#039;&#039;and&#039;&#039;&#039; FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they&#039;re about as common as they delays.&lt;br /&gt;
&lt;br /&gt;
===Current Events===&lt;br /&gt;
By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements:&lt;br /&gt;
*Necromunda is back&lt;br /&gt;
**And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the &amp;quot;Squat Clock&amp;quot; joke.&lt;br /&gt;
*In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it&#039;s just a line trooper.&lt;br /&gt;
*Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which &amp;quot;just&amp;quot; can buy knights.&lt;br /&gt;
*While Dawn of War 3 didn&#039;t go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm).&lt;br /&gt;
*Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent.&lt;br /&gt;
*Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other.&lt;br /&gt;
*Did we mention [[Kill Team]] is coming back?&lt;br /&gt;
*With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook.&lt;br /&gt;
*Most units and armies of 40k can give now a decent fight, with long-time dead loads like mandrakes, Pyrovore, flayed ones and the likes now being useful.&lt;br /&gt;
*Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in &amp;quot;let&#039;s try to make this faction unique&amp;quot;, also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms.&lt;br /&gt;
*Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters.&lt;br /&gt;
**On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality.&lt;br /&gt;
*Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. &lt;br /&gt;
*GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, &#039;&#039;we&#039;&#039; would make].&lt;br /&gt;
*Age of Sigmar has gotten a 2.0 edition that looks pretty good so far.  The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor.  The new Sylvaneth release came  out late July and was very good and well-received, so all is fine on the arboreal front.&lt;br /&gt;
*With the advent of 40k&#039;s Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the &amp;quot;better&amp;quot;, they fully intend to go into detail about &#039;&#039;all&#039;&#039; the factions in 40k with a slew of new models for good measure.&lt;br /&gt;
**&#039;&#039;Phoenix Rising&#039;&#039;: First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled &#039;&#039;Blood of the Phoenix&#039;&#039; was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction.&lt;br /&gt;
**&#039;&#039;Faith and Fury&#039;&#039;: Next brings the [[Black Templar]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templar or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launches with the book.&lt;br /&gt;
**&#039;&#039;Blood of Baal&#039;&#039;: The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels.&lt;br /&gt;
**&#039;&#039;Ritual of the Damned&#039;&#039;: The [[Dark Angels]] &amp;amp; [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it&#039;s none of the pre-existing ones, they opted to just make a completely new character).&lt;br /&gt;
**&#039;&#039;The Greater Good&#039;&#039;: A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T&#039;au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements.&lt;br /&gt;
**&#039;&#039;Saga of the Beast&#039;&#039;: An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] will be released in the &#039;&#039;Prophecy of the Wolf&#039;&#039; battlebox.&lt;br /&gt;
**&#039;&#039;Engine War&#039;&#039;: The most inclusive and innovative Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech is getting the single largest batch of new units they&#039;ve seen since the Skitarii launched back in 7th edition; Skitarii cavalry in the form of Serberys Sulpherhounds and Serberys Raiders mounted on cyberdogs, Sicarian jumppack infantry comprised of Pteraxii Skystalkers and Pteraxii Sterylizors and a 3-in-1 Archeopter with a transport, gunship and bomber variant filling virtually every conceivable role the Admech roster found lacking. Kinda puts every other PA to shame considering most only released one or two updated named characters, [[Imperial Guard|if]] [[Genestealer|they]] [[Tyranids|got]] [[Black Templar|anything]] [[Death Guard|at]] [[Thousand Sons|all]]. &lt;br /&gt;
**&#039;&#039;War of the Spider&#039;&#039;: [[Fabius Bile]] will return with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]].&lt;br /&gt;
**&#039;&#039;Pariah&#039;&#039;: [[Illuminor Szeras]] in his new plastic make-over and his [[Necron]] host stand against Lord Inquisitor Kyria Draxus and her contingent of [[Adeptus Sororitas]] for... reasons I&#039;m sure.&lt;br /&gt;
***Almost as an afterthought, the [[Deathwatch]] and [[Harlequins]] are getting a Psychic Awakening-lite release in the form of two separate White Dwarf articles (couldn&#039;t even be paired in the same book against eachother) to be released this summer. Kind of an anti-climactic way to round out the remaining factions, particularly for the Deathwatch (who have their own codex) when the Black Templar (who&#039;re just crammed in the generic Space Marine codex) had significantly more fanfare.&lt;br /&gt;
*Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just, doesn&#039;t, learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that&#039;s capitalism for ya) after new factory is constructed.&lt;br /&gt;
* Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won&#039;t be released for another three years.&lt;br /&gt;
**Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the &#039;&#039;Blood of the Phoenix&#039;&#039;, &#039;&#039;Adeptus Sororitas: Sisters of Battle Army Set&#039;&#039; and &#039;&#039;Necromunda: Dark Uprising&#039;&#039; box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting.&lt;br /&gt;
*With the COVID-19 Coronavirus pandemic going global (we know; something, something Nurglites), Games Workshop has ceased doing online orders and closed many if not all of their stores and factories around the world due to lockdown and quarantine in various countries including the UK. Thankfully, GW has been doing their best to maintain connection with the community online, lift spirits, and keep people informed about upcoming (albeit inevitably delayed) new releases.  &lt;br /&gt;
**As of May 1st, GW&#039;s website re-opened for online orders in select locations (their webstore is still closed to the US, Canada, Italy, Australia and New Zealand). Their Forge World website is still closed and the Black Library is restricted to ebook sales only for the immediate future.&lt;br /&gt;
**In mid-June GW re-opened physical stores, but social distancing is still recommended (including/especially for the Nurglites).   &lt;br /&gt;
**GW&#039;s webstore is now fully online for everybody again, though many items now have quantity per customer limits to help compensate for their reduced ability to restock supplies.&lt;br /&gt;
We are not sure how long this may last, but it seems like, for the recent years, GeeDubs is keeping a nice record, for a time, we may look to the immediate future with optimism (now go get more money, we&#039;re optimistic but not stupid).&lt;br /&gt;
*Warhammer 40k is entering its 9th edition later in 2020, giving the core rules a fair makeover without changing the gameplay mechanics too much. All 8th edition supplements and codexes are slated to be compatible, albeit scheduled for periodic updated re-releases as the power creep continues to grow. To coincide with 9th edition, GW is &#039;&#039;FINALLY&#039;&#039; releasing a 40k app that (among other, unannounced features) will allow players to create full army lists in a convenient, official way.&lt;br /&gt;
**9th edition is also proving to be a very strong start for Necron players who not only seem to be the narrative focus, but will be receiving a slew of new and updated models/units including the [[Silent King]]! Space Marines will be getting new Primaris assault marines, bikers and veterans in their ever onward mission to phase out old-marines, of course.&lt;br /&gt;
&lt;br /&gt;
One minor complaint is that their Youtube comments section is almost always turned off; the complainers have clearly never seem how brain-breakingly terrible YouTube comments are because they&#039;d consider this a good thing if they did. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary.&lt;br /&gt;
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Another complaint aim at GW is them taking a stance in a political issue. After the George Floyd killing and the subsequent outcry, GW released a statement on Twitter. (https://twitter.com/WarComTeam/status/1268665798467432449) The response from the community has been...mixed, with some praising GW for speaking out on an important issue and other saying that they should stay out of politics and accusing them of hypocrisy due to the recent price increase actually excluding more people from the hobby. &lt;br /&gt;
*Now the whole message that they wrote was almost certainly corporate bullshit, because almost every big company has released a similar statement, but that hasn&#039;t stopped parts of the community acting like retards, with leftyfags using the fact that a corporation said something they agree with to start spouting out shit about forcing people they dislike or disagree with out of hobby and rightyfags are getting upset that some people don&#039;t actually like it when they call black people chimps as jokes and will call them names back and blaming this on &amp;quot;the SJW menace&amp;quot;. So you know, overly political fucktards are using a tragic situation to try and make the rest of the community assimilate to their way of thinking and calling for their heads if they don&#039;t.&lt;br /&gt;
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==/tg/ Analysis Of Games Workshop==&lt;br /&gt;
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===Blind Deaf-mutes===&lt;br /&gt;
In a [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine meeting with shareholders], Games Workshop exhibited their attitudes quite plainly. &lt;br /&gt;
*&amp;quot;- the word “Game” in Games Workshop encourages the misconception that games are its business, but that only about 20% of Games Workshop’s customers are gamers. The rest are modellers and collectors. Maybe half of them think about playing now and then. The other half have no intention. People actually walk into the stores because they’re curious about modelling fantastic armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;-if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game&amp;quot; they said:&lt;br /&gt;
*&amp;quot;It wouldn’t be a hobby business then, it would be a toy company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;-introducing products at new price points is different to reducing the recommended retail price, something the company resolutely refuses to do. It’s considering “putting more value in the box”, discounting in other words, when people buy in number. That ought to encourage gamer-modellers.&amp;quot;&lt;br /&gt;
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*&amp;quot;Potentially lucrative income from licenses granted to video games producers like the much anticipated and soon to be released Total War Warhammer will always be incidental because video gamers do not become modellers, and Games Workshop doesn’t know how to make good video games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In their 2015 Financial Report, they stated:&lt;br /&gt;
*&amp;quot;The Group does not undertake research activities.&amp;quot;&lt;br /&gt;
In the same report, the words &amp;quot;market&amp;quot; and &amp;quot;research&amp;quot; never referred to the same subject. They claim their main audience is teenagers, although they also state that the hobbyist crowd is their main fanbase. Furthermore, they make assumptions about their fanbase despite admitting that they do not research about them. &lt;br /&gt;
&lt;br /&gt;
So what can be learned? Games Workshop has absolutely no long-term plan other than to make more expensive models, and cater to those who can drop thousands in a single impulse buy. Rather than expanding and reaching out to new customers, they are intentionally becoming a niche market for an elite crowd. In other words? &lt;br /&gt;
&amp;quot;Fuck you, you smelly hatless Irishman.&amp;quot;&lt;br /&gt;
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===The Digital Age (And Completely Missing the Point)===&lt;br /&gt;
Games Workshop would sign a deal with Apple to sell eBooks on the interwebz, instead of Amazon (the largest retailer worldwide), because then the books would have to be cheaper. Games Workshop refused to understand the fact that eBooks &#039;&#039;almost always&#039;&#039; cost less than what they would if bought from a book store. That 1 pence discount doesn&#039;t count. &lt;br /&gt;
(From GW point of view, even tho it&#039;s stupid to put the same price on eBooks as the Hardcover Army Books/Codices, it makes sense. Because if they were to sell them cheaper, they would sell much less books, meaning they&#039;ll lose money from the traditional books. Yes, it cost $80 in Australia for both the eBook and the Hardcover, which again is bullshit.)(A load of crap, 90 dollars for Hardcover Codex, 70 for ebook, in Aus.)&lt;br /&gt;
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Though in this regard, GW does seem to be slowly figuring out what works: Dataslates are a cheap effective means of deploying models without committing to entire armies/detachments. Essentially like microtransactions. While around £3 might seem like a lot of money for only a few pages of crunch and only two or three new units/formations, they are some of the cheapest products GW have released in a good long time and they do also use these to repost entire rules sections dragged out of the codices in addition to the product itself, so you never needed the codex if you never owned it in the first place. &lt;br /&gt;
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Some of the Dataslates are extremely high quality (like [[Cypher]]) and are virtually must-haves, while some others are complete dross (Reclusiam Command Squad?) that were dreamed up over a 5 minute coffee break just to sell something. But with the advent of 7th Edition, armies can be made up entirely of dataslates &#039;&#039;(or just go unbound)&#039;&#039; so they are no longer telling you how to build your army any more and you can keep it cheaper by bringing only a few models to make up your chosen formation.&lt;br /&gt;
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[[File:Gamesworkshopinanutshell.png|thumb|300px|right|Games Workshop&#039;s probable downfall.]]&lt;br /&gt;
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Oh, and they sell them in various formats so you don&#039;t need that iPad if you don&#039;t have one since eReaders can be downloaded for free and if you still don&#039;t have anything to read them on, then have a [[FAIL|think]] about how you got onto the Internet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
===Why Games Workshop is Bad and Should Feel Bad===&lt;br /&gt;
One anon&#039;s perpsective on why GW hasn&#039;t collapsed in on itself yet. Keep in mind that was written some time during the Derpening when reading this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Never mind that large groups are often less efficient due to the fact that most people like to agree and be part of a group, even if the group is wrong. Forget that the burden of hard work is often shrugged off thanks to the assumption that everyone else will be carrying enough of the real challenges to pull things through (and that when things go wrong, it&#039;s a flaw of human nature that people don&#039;t like to admit and accept when they screw up). Instead, focus on the fact that the people heading GW – or most large corporations for that matter – are successful, rich, ordinary men who are blessed by good fortune in an unfair universe and probably don&#039;t realize the reality. Further, examine the knowledge that, according to Sun Tzu and a variety of psychological studies, successful rich people with the aforementioned profound luck are the folks most likely to make stupid mistakes out of anyone!&lt;br /&gt;
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Now you know why GW (or the entire world, for that matter) is run the way it is.&lt;br /&gt;
&lt;br /&gt;
A source of some debate on /tg/ is whether or not it is actually charging prices that make sense for the hobby. All logic points to a resounding “no”, but another interesting social phenomena is this: fanboyism is an inbuilt human process. Whenever money is spent on a good, especially a luxury item, man has a way of increasing the illusionary worth of that item.&lt;br /&gt;
&lt;br /&gt;
Imagine buying tickets to see your local team play football, and they lose. It&#039;s not even a good game, to be honest. People around the country were disappointed. However, those tickets cost a lot of money, and having spent all that money for so little in return makes a person feel stupid. We grope for other things, then, to make the tickets worth while rather than admit we were wrong (even if we were only wrong due to events beyond our control) and learn from it. Yes, it was cold, but your wife was there, so you bonded! The beer was too expensive as well, but they sold your favorite brand! You had an experience! It was fun! Yes, those tickets were worth it in the end.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll even do this with soft drinks. Even if brain probes reveal a man likes Pepsi more than Coke, going back and telling the man what he was drinking can actually &#039;&#039;alter his memory&#039;&#039; so that he remembers liking the Coke more. It&#039;s amazing.&lt;br /&gt;
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GW products are exactly the same way. They&#039;re ludicrously expensive. Even people who support GW fervently wish they weren&#039;t. It hurts. In a rough economy, it&#039;s hard to play the game. You spend months, years – who knows how long waiting for that new codex, it turns out to be awful compared to expectations (hello, Tyranids!) (UP YOURS ASSHOLE.), and now you&#039;ve either got to suck it up and keep playing (got to buy the new Trygons, I guess, even though they aren&#039;t &#039;&#039;that&#039;&#039; great), or take a huge monetary loss and give up. Fanboyism steps in and makes it all okay. You&#039;re not just buying the models, but the game and the network utility too, so 40k is still totally fun and cool!&lt;br /&gt;
&lt;br /&gt;
Big corporations, and GW as well, are predators. They feast on fanboyism. Like the [[Dark Eldar]], they prey on your suffering and write sick, stomach-turning poetry about the flowing, green streams of vital wealth they siphon from your being. You are a toy (&#039;&#039;moreso than the articles they sell&#039;&#039;). [[Hot Chicks|That cute girl at the convenience store you see all the time?]] Thanks to GW, you have to choose between inviting her to the theater and buying that new squadron of Guardsmen. Those of you scoffing at the dilemma, shut up; those Guardsmen are not going to nag nearly as much after you&#039;ve had them for a little while, so it&#039;s &amp;lt;s&amp;gt;[[Neckbeard|totally a tough call.]]&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;*BLAM!* HERESY!!! NOT CHOOSING THE EMPEROR&#039;S FINEST IS HERESY!!!&#039;&#039;&#039;}} &lt;br /&gt;
But putty in their hands you may be, there are still some principles of basic economics that imply GW &#039;&#039;might not be earning enough revenue,&#039;&#039; and surprisingly, they can only lose more money by raising prices! There&#039;s no real way of knowing how things really are within GW without a look at the delicate, inner machinery of their business. But it does all come back to our first consideration: GW is run by the type of person most notable for making poor decisions – lucky, successful people, and a group, no less.&lt;br /&gt;
&lt;br /&gt;
Whatever idiot wrote the following has no _actual_ business sense. Revenue ≠ Profit. Profit = Revenue - Cost... yes, but still give you a good idea about GW policy.&lt;br /&gt;
&lt;br /&gt;
The situation is thus: there is more to money flow than just the bottom line, though often it&#039;s all we think of, but basically there&#039;s income, cost, and revenue. What is of most concern is revenue, which could also be thought of as [[profit]]. GW sells their models for a greater amount than what they cost, and the amount they make is revenue!&lt;br /&gt;
&lt;br /&gt;
So now, there&#039;s revenue, and then there&#039;s marginal revenue. Revenue is just how much you make. Sell a thousand Guardsmen and make ten thousand dollars? Your Guardsmen revenue is $10,000! Marginal revenue, on the other hand, is how much you make &#039;&#039;compared to selling one less of the item&#039;&#039;. In this case, the Guardsmen have a marginal revenue of $10. Each Guardsman made a profit of $10, and if you sold one less Guardsman, you&#039;d make $10 less. See? Easy. Well, for this simplified example anyway (in reality there are a lot of fixed start-up costs, but point made).&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s raise prices. From now on, we&#039;ll sell half as many Guardsmen per box, and the boxes will cost the same. Now marginal revenue is $22, because every time a Guardsman is sold, we bring in $20 per Guardsman plus an additional $2 gets saved thanks to the Guardsmen we didn&#039;t make! This is cool – we&#039;re in business, just like GW, /tg/! Let&#039;s do that again – our customers are fans, they&#039;ll bear it! Now we&#039;ll sell five Guardsmen to a box, and we have a marginal revenue of $45!&lt;br /&gt;
&lt;br /&gt;
Okay, wait, wait. I&#039;ve got it. I&#039;m a genius. Let&#039;s sell one Guardsman. Sell it for the same price we used to sell twenty of them! We&#039;re going to be rich! Marginal revenue is going to be amazing! Like, what, over a hundred dollars a purchase?&lt;br /&gt;
&lt;br /&gt;
So what&#039;s our profit in the end? What! Negative? How!? We&#039;re making &#039;&#039;so much&#039;&#039; per model! The marginal revenue is &#039;&#039;so high&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
The answer is simple. Not enough people are buying one crappy Guardsman for $200 dollars. A few of the fans are sticking it out, hating us relentlessly, but newcomers to the game see the price tag and run screaming. People who can&#039;t afford it leave because they have no other choice, but they&#039;re happy in retrospect. Even some of our most loyal customers finally decided to just date that girl after all – one gets more of their money&#039;s worth from her ([[This Guy|one way]] [[Hot Chicks|or]] [[Promotions|another]]) and they&#039;ll deal with her constant bitching. Actual revenue is at an all time low.&lt;br /&gt;
&lt;br /&gt;
Believe it or not, lots of other companies really do make this mistake, albeit not often to this extent (unless you check out [[Forge World]], anyway. Anyone want a Tau [[Manta]]? Under £1,000). It&#039;s because maximizing marginal revenue is very easy. It&#039;s simple arithmetic, and if your market base is rather inelastic (and GW&#039;s market base certainly is due to the high investment requirements of their games), a lot of times price changes won&#039;t have a huge impact, so it&#039;s easier to focus on. GW is at some point in the middle here, where it has started to become questionable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say if they&#039;re making right decisions or if their pricing makes the most sense. It&#039;s becoming the status quo that their games are really a hobby of those with absurd disposable income, which is not a quality described of the young men who are presumed to make up 40k&#039;s primary demographic. It&#039;s possible that they&#039;re targeting young teens with parents who will buy the models for them, but that&#039;s hard to say as well since parents will lack the dedicated fanboyism to continually invest in the absurdly priced hobby.&lt;br /&gt;
&lt;br /&gt;
Mix in unbalanced rules that unfairly favor certain factions, long wait times between army updates, [[Casting|inferior model quality]] compared to what&#039;s provided to model hobbyists outside of the wargaming industry, and GW may have a recipe for a failing market.&lt;br /&gt;
&lt;br /&gt;
In fact, by using some math and basic market theory, we can actually take a look at how much GW is supposedly spending to bring our hobby to us.&lt;br /&gt;
&lt;br /&gt;
The list below will give us some basic numbers to work with. We know that GW currently sells its rule books at $74.25. What we don&#039;t know is GW&#039;s actual costs or how many books they&#039;re selling. These things have an impact on the math, but we&#039;ll sort of fudge it. Now, based on that alone, we want to price our book at twice what it costs to make the thing. In the real world all this nice math has the tendency to fly apart, but generally speaking that&#039;s the ideal manner of doing things. For example:&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 0 &lt;br /&gt;
Price of book: $0 &lt;br /&gt;
Estimated cost to GW: $0 &lt;br /&gt;
Marginal Cost: $0 &lt;br /&gt;
Marginal Revenue: $0&lt;br /&gt;
Total Revenue: $0&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 1 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $37.13 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $37.12&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 2 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $74.25 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $74.25&lt;br /&gt;
&lt;br /&gt;
And so on. Since we&#039;re assuming that every book has a fixed cost to produce, we just get a rough idea of what it&#039;s actually costing GW to make rule books for us. Or so such is true only if we figure they&#039;re trying to price things according to a competitive market where the consumer sets the price. Basic economics says we want to have a marginal revenue equal to our marginal cost if we want to work with a price we can&#039;t really control, and that&#039;s what this does.&lt;br /&gt;
&lt;br /&gt;
See, there&#039;s a few things to consider. The first is that, in a competitive market, people are just going to buy the cheapest product. That means whoever is selling cheapest kind of wins the day, but while GW could maybe sell their rule books at $20 each, they&#039;d be suffering huge profit losses that are not directly proportionate to the change in price. Instead, they&#039;ll try to follow along with what the market is doing, and to their very best possible effort, they&#039;ll try to lower their costs so that the marginal costs equal the marginal revenue (or, again, their prices are basically double their production costs per item). That just simply maximizes revenue, since if they raise prices their competitors will undercut them and GW will be able to sell nothing.&lt;br /&gt;
&lt;br /&gt;
But honestly, if you&#039;ve read this far, then hopefully you&#039;re braced for this shock. According to estimates from a few publishers, it only costs about $3 per book to publish 5,000 hardback books, and that cost decreases as you publish in greater bulk. 40k books do have a lot of pretty pictures, so maybe that increases costs somewhat, but again, costs generally tend to get smaller as you order more of an item, and it&#039;s pretty likely that GW is not just settling for a measly 5,000 books internationally. They sell all over the world.&lt;br /&gt;
&lt;br /&gt;
So where are all these other costs popping up that should cause GW to spend $37 on every single book they produce? In small production quantities, we&#039;d consider the cost of labor. Who knows how much Matt Ward demands to be paid to lick every rule book before it leaves the factory! What do the photographers want in compensation? Actually, &#039;&#039;stop&#039;&#039;. At GW&#039;s production rates, those expense considerations become almost &#039;&#039;completely negligible.&#039;&#039; You pay Matt Ward a salary to lick all the books. It&#039;s a yearly thing. You pay him once and you&#039;re done, so by the time you&#039;ve produced a million books, even if you paid Matt a million dollars to slobber on every single page, Matt is only increasing the cost of the books by a dollar each.&lt;br /&gt;
&lt;br /&gt;
Margins are all that matter. GW talks about overheads and so forth as an excuse, but that&#039;s insanity. In a perfectly competitive market you don&#039;t increase prices to cover overheads. You reduce the overheads because they&#039;re predictable annual costs that you more or less established on your own! Besides, you shouldn&#039;t be able to arbitrarily raise prices like that, seeing as how your competitors are supposedly keeping you in check! So really, what we can infer is the following:&lt;br /&gt;
&lt;br /&gt;
A. Basically, GW has no competitors controlling their pricing right now. (This was especially true in the old days. Nowadays, this is less of an excuse as wargames and miniature companies branched out into all sorts of different fields. Thus, the monopoly GW used to have is no more.)&lt;br /&gt;
&lt;br /&gt;
B. They are price gouging their players to fill the pockets of the people who run the company. (This scares off a lot of players, especially ones who have to buy a bunch just to keep up with the inconsistent update schedule or wish to start with a full army. Thus, the only people left are the people rich enough to afford it and those too ignorant to really think otherwise/the GWIDF)&lt;br /&gt;
&lt;br /&gt;
C. Their pricing is not directly related to their costs, and anything they say to the contrary is a big fat lie. (This particular argument is used by Recaster supporters and proponents of 3-D Printers as they slowly advance in complexity to begin making more accurate and good-quality resin models.)&lt;br /&gt;
&lt;br /&gt;
D. You could play another game, but all your friends are playing 40k anyway and you don&#039;t want to feel left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E. Fuck Games Workshop&#039;&#039;&#039;. &#039;&#039;&#039; &#039;&#039;FUCK THEM WITH A FUCKING CHAINBLADE. NO. MAKE THAT A DAEMONHAMMER.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This article also explains the problem with Australian prices, in a slightly less detailed manner; [http://www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/]&lt;br /&gt;
&lt;br /&gt;
Games Workshop have sat pretty at the top of the miniature wargames shit-heap for many years (indeed, the scale models industry tries to ignore that they&#039;re the biggest single seller of miniatures) and have abused this position to increase their own profits. However, fortunately for the long suffering gamer alternatives are emerging. [[Privateer Press]] for example produce the games [[Warmachine]] and [[Hordes]] and offers slightly cheaper models and starter sets. In the market for wargames Privateer Press and Coolminiornot are rapidly emerging as a viable challenger to GW&#039;s monopoly while Reaper Miniatures takes them on using the same tactics that made them in the first place; licensing IP&#039;s, and making things for other games. They are the Tau, Dark Eldar, and Chaos to GW&#039;s Imperium.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is [[Mantic Games]] who produce [[Kings of War]], a fantasy battle game in a similar vein to Warhammer. The rules system was even written by former GW man Alessio Cavatore (essentially succeeding at what every frustrated ex-GW employee since 1988 has dreamed of) and it is fast, fluid and a lot more &amp;quot;fun&amp;quot; than Warhammer. The company is pioneering the use of plastic-resin alloy (or &#039;restic&#039;) as a cost effective alternative to pewter. Oh, and equivalent plastic models cost about HALF what GW charge (e.g. GW High Elf Spearmen (16 models) - £20, Mantic Games Elf Spearmen (20 models) - £13.99) the trade-off however is that Mantic models look like hammered dogshit. Mantic are basically the war gaming equivalent of Asylum films.&lt;br /&gt;
&lt;br /&gt;
One can only hope that these new upstarts will beat down GWs monopolistic hold on the [[wargame]] market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Sobering Look at GW&#039;s Near Collapse===&lt;br /&gt;
On top of all the other financial considerations involved with a company like Games Workshop, there&#039;s one major concern that was probably gravely overlooked by the company as it raised prices and cut smaller retailers out of the picture: a concept called &amp;quot;network utility&amp;quot;. A lot of products are useless unless they&#039;re used by a ton of people. A fax machine is a good example - if everyone owns a fax machine, then one person can use his own fax machine to send pictures of his ass to everyone on earth. That&#039;s a good value for a single person, and really makes the fax machine worth buying! However, if fewer people buy fax machines, it becomes less and less desirable to own one. After all, why buy a machine that&#039;s only capable of sending a picture of your butt to your grandmother, the only other person who still has a machine? Grandma is never impressed, anyway.&lt;br /&gt;
&lt;br /&gt;
A similar concept exists with GW, and they&#039;ve ignored it over the past couple of years, especially as they&#039;ve cut models out of starter sets to reduce costs. If you go down to your local game store and everyone is playing Warhammer 40k, not only are you more likely to get into it because of friendly recommendations, but you&#039;re also likely to start playing because you know everyone has an army and everyone can play with you! Even if you aren&#039;t personal friends with the folks at your local game store, you know that anywhere you go, the people you meet at the FLGS can play the game with you!&lt;br /&gt;
&lt;br /&gt;
Well, several things have happened to the hobby. First and foremost, the models have gotten more expensive; granted, many models only scaled in price with inflation, but since wages have largely stagnated in a lot of markets these past couple decades, to the typical consumer the costs still feel like they&#039;ve gone up and the players notice the hikes. When a product gets more expensive, people naturally quit buying it. This thins the herd.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, GW also drags its feet when it comes to codex updates, and when it does update, there&#039;s no telling whether or not a new codex is going to be a complete load of shit. The Tyranid codex being a huge let down for two editions running is probably one of the most critical examples. Anyone who collected Tyranids as a main army has pretty well given up hope by now, and they&#039;ve quit collecting. Other players with armies in similar straits, likely feeling abandoned during 5th edition when GW focused exclusively on Space Marines, have also probably drifted away from the hobby. Of course, there have also been a few people who just quit playing out of disgust because their local meta was a bit too hardcore and there was no way to win games without exploiting the broken, disjointed lack of balance.&lt;br /&gt;
&lt;br /&gt;
Although Games Workshop continued to hike up prices and showed fantastic profits in the short term, these issues probably alienated too many people, and as they roll along with the next edition and new codices, they&#039;re probably discovering, with great horror, that there aren&#039;t enough players buying into it anymore. Worse, the effect can snowball out of control, and GW will probably lose their market control in one big flash of failure. Almost overnight, it&#039;ll suddenly seem that 40k has evaporated.&lt;br /&gt;
&lt;br /&gt;
When there are too few players in the game, it&#039;s no longer true that you can go to your FLGS and play with any stranger in the store. There&#039;s always that one guy - that rich asshole who owns every army in the book and consequently has some of the most boring, broken, frustrating army lists to play against. But do you really want to play against that guy every single weekend? Eventually, you quit showing up to play 40k as well, and once you&#039;re gone, even that dick with all his money has no more reason to play. The final pillar falls, and Games Workshop is no more.&lt;br /&gt;
&lt;br /&gt;
In other words, the player base has always been the most important foundation of the company, and it was always GW&#039;s greatest strength. Not the model quality, not the rules, not the setting or any of the IP that they keep suing their fans over. The reason Games Workshop dominated was because everyone played their games. As soon as that&#039;s no longer the case, the company can&#039;t save itself by releasing new models or updating the rules. Their reign is over. They topple, because the foundations have shrunk.&lt;br /&gt;
&lt;br /&gt;
===GW The Bully===&lt;br /&gt;
Games Workshop has long had a history of being one of the most litigious companies in regards to its IP in &#039;&#039;existence&#039;&#039;. One needs look no further than our own [[Pauldrons]] article to get an idea of how bad it is, in that it uses its designs to openly fight any company that dares have any remote similarity to its own models in any way, shape, or form. You have any wargame with armored dudes with big pauldrons? Lawsuit. You run a company that makes third-party components for existing models? [[Derp|Lawsuit]]. You make anything remotely resembling any GW IP ever and aren&#039;t a massive company that could actually contest the giant copyright stick GW is swinging around and make them look like the idiots they are? [[Rocks Fall, Everyone Dies|LAWSUIT]].&lt;br /&gt;
&lt;br /&gt;
Whilst GW has a lengthy history of overstepping boundaries in its war to enforce its copyright, it only recently decided to go [[Deathstrike Missile Launcher|nuclear]]. [http://boingboing.net/2013/02/06/games-workshop-trademark-bully.html?utm_source=dlvr.it&amp;amp;utm_medium=twitter In 2013, GW launched the claim that it owns the phrase &#039;&#039;Space Marine&#039;&#039;], ignoring that sci-fi has used the terminology for the better part of eighty years (and showing their hypocrisy as Games Workshop shamelessly stole the term &#039;Eldar&#039; from [[Tolkien]]; yes, he invented the word &#039;Eldar&#039;). The story in question &amp;quot;Spots the Space Marine&amp;quot; is about a middle age housewife, nicknamed Spots, being recalled back to the Marine corp (ie a Real Marine, in space) to fight giant enemy crabs (in space). It had nothing to do with GW&#039;s Space Marines or the Warhammer 40K setting.&lt;br /&gt;
&lt;br /&gt;
*The History of the term &amp;quot;Space Marine&amp;quot;; The term &#039;Space Marine&#039; was made famous by sci-fi author Bob Olsen (real name; Alfred Johannes Olsen, 1884-1956), who may be the true creator of the term. He first used &#039;Space Marine&#039; in his short story &amp;quot;Captain Brink of the Space Marines&amp;quot; from his &amp;quot;Amazing Stories&amp;quot; series, first published in &#039;&#039;&#039;1932&#039;&#039;&#039;. Warhammer 40K started as the Second Edition of Rogue Trader and was released in 1993, while [[Rogue Trader]] itself was released in 1987. Games Workshop was founded in 1975; even its oldest founding member (Ian Livingstone) was born in 1949. Therefore the term Space Marine was in use for forty-three years before Games Workshop existed (even James Cameron has more right to trade mark the term than GW, as his 1986 movie &#039;Aliens&#039; came out one year before Rogue Trader did). &amp;lt;s&amp;gt;Clearly GW needs to sue Bob Olsen&amp;lt;/s&amp;gt;. Sarcastic jokes aside, seeing GW fall on their ass for trying to sue Bob Olsen, the rightful owner of the term &#039;Space Marine&#039; (also remember he &#039;&#039;&#039;died&#039;&#039;&#039; over fifty years ago), would be hilarious. Even in 2026 (seventy years after Bob Olsen died) when the term Space Marine should become public domain, that doesn&#039;t help GW as they can no longer trade mark it then. &lt;br /&gt;
&lt;br /&gt;
This means that what GW tried to do was plagiarism, which is a direct violation of copyright law. Games Workshop&#039;s strategy to make &amp;quot;space marine&amp;quot; less generic involved launching high profile, bullying attacks on every professional author or artist who isn&#039;t associated with a huge company who uses it, so that there may yet come a day when people hearing the phrase immediately conclude that [[Derp|it &#039;&#039;must&#039;&#039; be related to Games Workshop]], because &#039;&#039;everyone&#039;&#039; knows [[Eldrad|what enormous cocks]] they are whenever anyone else uses the phrase. These attacks were not, again, targeted at any opponent that could credibly fight back; this is because if it actually came to attempts to litigate over the phrase, GW would be laughed out of court. It wasn&#039;t not going to stop GW from being cocks, though. In fact, as of 2014, [[Herp|Games Workshop&#039;s website still has &#039;Space Marine&#039; listed as one of their copyrights]]. This copyright backlash made them rename the Imperial Guard &amp;quot;Astra Militarum&amp;quot; (This is not the correct Latin declension for &amp;quot;Star Military.&amp;quot; If it was the correct declension, then it would be just as hard to trade mark as &amp;quot;Imperial Guard&amp;quot;), but their hard-on for Space Marines stopped GW from renaming the codex something original, such as &amp;quot;Adeptus Astartes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After the failure and fiasco of the suit against Spots the Space Marine, GW would post a lengthy and self defeating rant on their own Facebook page, which basically displayed the ignorance of those writing the post. Shortly afterwards, the Facebook page went down after the backlash it caused. Several who queried GW over the pages removal were told that GW wished for the experience with the fanbase to be more personal, thus people should be following their own GW stores.&lt;br /&gt;
&lt;br /&gt;
Their bullying came back to bite them in the ass after a failed attempt at suing third-party manufacturer [[ChapterHouse Studios]]; when they refused to back down from GW&#039;s threats to sue them for making unauthorized models (specifically Mycetic Spores, the Doom of Malan&#039;tai, and the Parasite of Mortrex), the lawsuit went to court- which GW [[FAIL|failed]] to argue the majority of alleged copyright breaches. Apparently, just writing up the rules for a model doesn&#039;t give you the sole rights to making that model after all. Undaunted, GW did the next best thing-[[Rage|they removed the offending entries from the Tyranid codex]], cutting off its nose to spite its face. Way to put the customer first, GeeDubs.&lt;br /&gt;
&lt;br /&gt;
Now, despite their changes for the better, their hypocrisy has also come back to haunt them, as of August 2017 [https://spikeybits.com/2017/08/games-workshop-is-being-sued-for-62-5m.html Games Workshop is being sued in the US to the tune of 62.5 million for, among other things &amp;quot;...stolen Intellectual property of others to establish it’s Warhammer 40,000 game in the 1980s&amp;quot;] Fans either feel bad, worry about the future of the hobby or cheer that what goes around comes around (the latter since GW sued people for far less; see &amp;quot;Spots the Space Marine&amp;quot; above). However, given that the lawsuit is bizarre, poorly written, has some truly shaky legal understanding (H.R Giger does not own the idea of aliens who use other species for their reproductive cycle), and makes some truly outlandish accusations such as unironically calling a corporation like Games Workshop European Communists in what can only be said to be the most stereotypically Americuntish thing ever put in a lawsuit; Moore&#039;s case is almost definitely going to fall apart. And did. Case dismissed as of October 2017.&lt;br /&gt;
&lt;br /&gt;
Of course GW&#039;s early copyright mistakes have also bit them in the ass; [[Tony Ackland]] still owns his Daemon designs as discussed above, and [[Kev Adams]] was only ever sculpting generic greenskins which he still owns the molds for. Both lend their talents (and IP work) to the company [[Knightmare Miniatures]], who produce Daemons based on the original [[Realm of Chaos]] art, the scults of Kev&#039;s greenskins both new and old, and a number of 40k-related works as well. If you&#039;re wondering why GW never went after them, the two are VERY popular among the tabletop gamer community so they could easily raise the funds needed to defend themselves in court (Kev himself has already demonstrated that given the money the community raised to fund surgeries for him after he got stabbed in the fucking eye by a burglar), and since GW themselves ripped off their work the same way most 3rd party companies rip off theirs then there&#039;s always a chance they could lose the rights to make Daemonettes/Plaguebearers/Horrors/Bloodletters/Black Orcs/Night Goblins and so on in a countersuit.&lt;br /&gt;
&lt;br /&gt;
===The ₽R¥€£$===&lt;br /&gt;
[[Image:1271198871887.jpg|thumb|right|250px|[http://www.youtube.com/watch?v=_zSxQnZ3TM8 Games Workshop&#039;s typical meeting board]]]&lt;br /&gt;
&#039;&#039;&#039;In the grim darkness of the near future, there are only price raises.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GW is infamous for their steep prices, and they would have been replaced by a more reasonable company for gaming dominance if their popularity wasn&#039;t XBOXHUEG compared to their competitors. These price hikes have been around forever, as the rise of video games (people buying fewer models in general over time) and currency inflation have necessitated &amp;quot;adaptation to a more niche market&amp;quot;. The infamous price hikes that /tg/ will remember (and be ass-mad about) forever occurred within the decade span from 2005 to 2015. Between these dates, it is safe to say that every model kit raised its price 150%, with some kits doubling in price. Note that /tg/ came into being during the price hikes, and spent most of it&#039;s lifetime (and all of it&#039;s formative years) suffering under them.&lt;br /&gt;
&lt;br /&gt;
Games Workshop also have a nasty habit of making prices proportional to how good a model/unit is in-game, rather than the actual cost of materials and manufacture.&lt;br /&gt;
&lt;br /&gt;
Of course, if we really want to stop the price hikes, [[/tg/]] should probably start a legitimate campaign to give perspective and shine the spotlight on other wargames like Warmachine, but /tg/ can&#039;t get REAL shit done!&lt;br /&gt;
==Positives about Games Workshop==&lt;br /&gt;
Take this as virtues that outshine the bad, being damned with faint praise or anything in between as you will...&lt;br /&gt;
&lt;br /&gt;
*Their art departments are (usually) top notch, with every race or faction being rich in visual details, and cool minis with great conversion potential.&lt;br /&gt;
*GW has legitimately &#039;&#039;good&#039;&#039; customer service. If you order something from them and it gets lost in the mail or it&#039;s got a botched cast on the sprue, they will replace it without hesitation, and stick a warp drive on it (and a fully-functioning gellar field) to make sure you get it as soon as possible.&lt;br /&gt;
*They usually have something for anyone when it comes to fantasy or scifi, their armies, while not often the most original, are still fun to collect and paint, and will often have fun lore with lots of characters, itneresting plot twists and a lot of potentiality for YOUR DUDES.&lt;br /&gt;
*They have influenced the entire fantasy genre from staples like green orcs and Meso lizardfolk to evolving wargames and creating the modern fantasy miniature market.&lt;br /&gt;
*Growth! They have become the entry point for many people into tabletop gaming, which in turn has allowed the tabletop industry to expand.&lt;br /&gt;
*Sense of humour, as a company they like to joke about themselves and their settings, while they can often be grimderpy and bland they use their social media to make clear they are aware about their own thematic shortcomings (And now open more Sigmarine Chambers!).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://finance.yahoo.com/quote/GAW.L?p=GAW.L&amp;amp;.tsrc=fin-srch The current Games Workshop stock values, and articles on their financial status.]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Casting]]&lt;br /&gt;
* [[Heresy]]&lt;br /&gt;
* [[Proxy]]&lt;br /&gt;
* [[Counts As]]&lt;br /&gt;
* [[C.S. Goto]]&lt;br /&gt;
* [[Matthew Ward]]&lt;br /&gt;
* [[Black Library]]&lt;br /&gt;
* [[Citadel Miniatures]]&lt;br /&gt;
* [[Forge World]]&lt;br /&gt;
* [[Citadel Combat Cards]]&lt;br /&gt;
* [[40K Rules Blooper Reel]], for GW&#039;s long history of shoddy editing&lt;br /&gt;
* [[Army compatibility between Warhammer settings]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_zSxQnZ3TM8 This Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EnPpfs120DA A measured response to changes in the Trade Agreement]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Publishers]][[Category:Games Workshop]][[Category: Model Manufacturers]][[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225608</id>
		<title>Games Workshop</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225608"/>
		<updated>2020-07-05T17:50:56Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Positives about Games Workshop */&lt;/p&gt;
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[[File:GW Logo.png|center|900px]]&lt;br /&gt;
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{{topquote|A fool and his money are soon parted.|Dr John Bridges}}&lt;br /&gt;
{{topquote|A wise man should have money in his head, but not in his heart.|Jonathan Swift}}&lt;br /&gt;
{{topquote|For the love of money is the root of all kinds of evil. And some people, craving money, have wandered from the true faith and pierced themselves with many sorrows.|1 Timothy 6:10}}&lt;br /&gt;
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&#039;&#039;&#039;Games Workshop&#039;&#039;&#039;, known to /tg/ as &#039;&#039;&#039;Geedubs&#039;&#039;&#039;, or &#039;&#039;&#039;GW&#039;&#039;&#039; is a company which produces miniatures and despite their former CEO&#039;s best efforts, games. Their three most notable games are [[Warhammer Fantasy]], [[Warhammer:_Age_of_Sigmar|Age of Sigmar]] and [[Warhammer 40,000]].&lt;br /&gt;
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The first thing that you must know is that in /tg/&#039;s general opinion, Games Workshop used to be good, and then it was shit, run into the ground by idiots. Thankfully since [[Kevin_Rountree|a new guy took over]] it&#039;s been doing a lot better and most believe it could become good again. See [[Mordheim]], [[Beakie]], [[Rogue Trader (Sourcebook)|Rogue Trader]] and [[Talisman]].&lt;br /&gt;
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The second thing you must know is that Games Workshop is the reason /tg/ exists in the first place: it was originally created as a containment board to isolate Warhammer threads from the general population on [[/b/]]. Warhammer is also a massive part of tabletop gaming culture history; as such, the importance of Warhammer in /tg/ cannot be overstated.&lt;br /&gt;
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The third thing you must know is that Games Workshop is extremely protective about their precious intellectual properties. This is funny because you can count the number of original ideas in their core games on one hand, with the original creators outright admitting they ripped off existing works wholesale. The vast majority of backstory in Warhammer and Warhammer 40,000 is a rehash of established fantasy/sci-fi literature, padded out with stuff the writers half-remembered from A-level history lectures. This is particularly true in the case of Warhammer Fantasy, which actually makes sense when you realize most of GW&#039;s founders actually had history degrees. 40k by contrast is mostly Fantasy &#039;&#039;IIIIN SPAAAAAAAAAAAAAAACE&#039;&#039;, with a heaping helping of tropes from everything sci-fi that was popular in Britain in the 1980&#039;s.&lt;br /&gt;
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Finally, and this is very important to understand why they have become the dominant company of the miniature market and are no longer a failing business that constantly shot itself in the legs (thanks to their own failings and tarnished reputation): GeeDubs likes the toplines in the news and shows it off. Thanks to the old fucking idiot who was crippling the company deciding to leave with a large stash of money, like a rat jumping off a sinking ship, the new management was able to realize that putting out more than a catalogue was a good way to draw in new buyers and win back some old ones. Any given week you can see them bringing articles, comics, tutorials, interviews, short stories, miniatures, codices, novels and other features, this zealous dedication to &#039;&#039;&#039;growth&#039;&#039;&#039; allows them to promote and sell their diferent lines, which in turn allows them to make even more profit and produce more stuff while periodically trying different niches, creating a (somewhat) virtuous economic circle, Games Workshop&#039;s resources are comparatively vast and they use them at their full (with varied although generally favourable results) add to this the extensive use of their brands in the videogame industry and you see they are THE powerhouse when it comes to tabletop gaming.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Ancient History===&lt;br /&gt;
The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them.&lt;br /&gt;
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===Almost-as-Ancient History===&lt;br /&gt;
[[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]]&lt;br /&gt;
Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon.&lt;br /&gt;
[[File:O&amp;amp;W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]]&lt;br /&gt;
In the same year Games Workshop put out its own newsletter, called &amp;quot;Owl And Weasel&amp;quot; which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings&#039; Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons &amp;amp; Dragons]] to playtest for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe.&lt;br /&gt;
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In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&amp;amp;D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. &lt;br /&gt;
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They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&amp;amp;D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons &amp;amp; Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down.&lt;br /&gt;
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===Citadel===&lt;br /&gt;
[[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]]&lt;br /&gt;
The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in &amp;lt;strike&amp;gt;the Old World&amp;lt;/strike&amp;gt; Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. &lt;br /&gt;
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Games Workshop&#039;s very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90&#039;s into one company with the name only being a vestigial remainder of independence. &lt;br /&gt;
[[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top right to bottom left: Andy Patterson, &amp;lt;strike&amp;gt;John Lennon&amp;lt;/strike&amp;gt; Anthony Epworth, &amp;lt;strike&amp;gt;Abraham&amp;lt;/strike&amp;gt; Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman (possibly Priesley&#039;s wife).]]&lt;br /&gt;
This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and &amp;lt;strike&amp;gt;Dwarfs&amp;lt;/strike&amp;gt; Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] roleplaying game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. &lt;br /&gt;
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Nothing Games Workshop made was as successful as Dungeons &amp;amp; Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&amp;amp;D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. &lt;br /&gt;
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Image:Games Workshop Old Ad.png&lt;br /&gt;
Image:Valley Of The Four Winds.jpg&lt;br /&gt;
Image:Doctor Who Games Workshop.jpg&lt;br /&gt;
Image:Battlecars.jpg&lt;br /&gt;
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===Warhammer===&lt;br /&gt;
In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often &amp;quot;The Based&amp;quot;]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. &lt;br /&gt;
The requirements for the new product were simple. &lt;br /&gt;
# Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. &lt;br /&gt;
# Every model must have rules, so everything gets sold. &lt;br /&gt;
# Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. &lt;br /&gt;
Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, &#039;&#039;&#039;Tabletop Battles&#039;&#039;&#039;, and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called &#039;&#039;&#039;[[The Ziggurat of Doom]]&#039;&#039;&#039;. The second book is &#039;&#039;&#039;Magic&#039;&#039;&#039;, containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the &#039;&#039;&#039;The Redwake River Valley&#039;&#039;&#039; example scenario. &lt;br /&gt;
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While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeonmaster and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. &lt;br /&gt;
[[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980&#039;s.]]&lt;br /&gt;
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Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. &lt;br /&gt;
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Due to popularity, an expansion for Warhammer called &#039;&#039;&#039;Forces of Fantasy&#039;&#039;&#039; was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons &amp;amp; Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse.&lt;br /&gt;
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Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario &#039;&#039;&#039;The Magnificent Sven&#039;&#039;&#039;. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. &lt;br /&gt;
:The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. &lt;br /&gt;
:Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs&#039; Drift, introduced the first [[Orcs &amp;amp; Goblins|Orcs to the setting]] (although they weren&#039;t the asexual greenskins of today, but rather generic Dungeons &amp;amp; Dragons Orcs and Half-Orcs). The third, &#039;&#039;&#039;Tragedy of McDeath&#039;&#039;&#039; was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. &amp;quot;Blood In The Streets&amp;quot;, was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. &lt;br /&gt;
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On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90&#039;s much like Citadel would be absorbed by Games Workshop not long after). &lt;br /&gt;
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Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. &lt;br /&gt;
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Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of &amp;lt;strike&amp;gt;today&amp;lt;/strike&amp;gt; yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it&#039;s own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn&#039;t really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire&#039;s decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. &lt;br /&gt;
:Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. &lt;br /&gt;
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Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone&#039;s favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80&#039;s/early 90&#039;s introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. &lt;br /&gt;
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Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board.&lt;br /&gt;
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GW also acquired the license to make Lord Of The Rings miniatures in &#039;85, taking over from competitor Grenadier Miniatures. They&#039;d lose this in 1987 GW, which passed to Mithril Miniatures. &lt;br /&gt;
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Image:Warhamme Fantasy 1e.png&lt;br /&gt;
Image:1e Fantasy.jpg&lt;br /&gt;
Image:Talisman 1e.jpg&lt;br /&gt;
Image:Forces of Fantasy.jpg&lt;br /&gt;
Image:1e Supplement Booklets.jpg&lt;br /&gt;
Image:Book Of Battalions.jpg&lt;br /&gt;
Image:Talisman 2e.jpg&lt;br /&gt;
Image:Talisman Dungeon.jpg&lt;br /&gt;
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===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]===&lt;br /&gt;
Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley&#039;s first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he&#039;d refined the game as he did rules articles and sci-fi discussions in White Dwarf. &lt;br /&gt;
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Conceived as a Frankenstein&#039;s Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton&#039;s Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game Laserburn by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. &lt;br /&gt;
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Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell&#039;s Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. &lt;br /&gt;
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It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a &amp;quot;son&amp;quot; (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard&#039;s shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse.&lt;br /&gt;
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===For Those About To Rock, We Sell-out You!===&lt;br /&gt;
Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop&#039;s (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). &lt;br /&gt;
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Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks &amp;amp; Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. &lt;br /&gt;
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Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). &lt;br /&gt;
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In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. &lt;br /&gt;
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In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. &lt;br /&gt;
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Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. &lt;br /&gt;
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Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War).&lt;br /&gt;
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===Bitch, Where&#039;s My Money?===&lt;br /&gt;
In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby&#039;s first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. &lt;br /&gt;
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Warhammer 4th edition was released in 1992, with changes to rules bringing the term &amp;quot;Herohammer&amp;quot; into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. &lt;br /&gt;
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In 1993, Games Workshop came out with &#039;&#039;Warhammer 40,000&#039;&#039;, normally called &#039;&#039;Second Edition&#039;&#039;. Like Warhammer (now &amp;quot;Warhammer Fantasy Battles&amp;quot;), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and wargear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot).&lt;br /&gt;
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===Special NEERDS!===&lt;br /&gt;
In the same year the very first of what would later on fall under the label of &amp;quot;[[Specialist Games]]&amp;quot; (anything not Warhammer or Tolkien) was released; [[Man O&#039; War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas!&lt;br /&gt;
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1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. &lt;br /&gt;
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In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain.&lt;br /&gt;
The year also saw the launch of Second edition Epic, still consisting of two games. The first was a rerelease of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. &lt;br /&gt;
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In 1995 Dragon&#039;s Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. &lt;br /&gt;
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In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. &lt;br /&gt;
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Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). &lt;br /&gt;
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Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. &lt;br /&gt;
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Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW&#039;s biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. &lt;br /&gt;
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At some point it was determined that the stock army lists weren&#039;t enough, and so &amp;quot;Army Books&amp;quot; (for Warhammer) and &amp;quot;Codex Books&amp;quot; (for 40Kl, later simply &amp;quot;Codex:(faction)&amp;quot;) began to come out, each bringing new models and rules into the game. The last round of these for 40K (&#039;&#039;Codex: Tyranids&#039;&#039; in particular) tended to make the army ridiculously overpowered and make everyone &#039;&#039;else&#039;&#039; want a new Codex to rectify the balance. Perhaps the ultimate example of &#039;&#039;Second Edition&#039;&#039; philosophy was the last book, &#039;&#039;Codex: Assassins&#039;&#039;, which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect &#039;&#039;Terror&#039;&#039; to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human.&lt;br /&gt;
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[[Image:Haet trees.jpg|thumb|FUCK TREES]] &lt;br /&gt;
One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for &#039;&#039;Warhammer&#039;&#039; and &#039;&#039;Warhammer 40,000&#039;&#039; both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (&#039;&#039;Doom of the Eldar&#039;&#039;, &#039;&#039;Battle for Armageddon&#039;&#039;, &#039;&#039;[[Horus_Heresy#The_Board_Game|Horus Heresy]]&#039;&#039;) came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog.&lt;br /&gt;
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[[Gorkamorka]] came out in 1997, and was Priestley&#039;s answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. &lt;br /&gt;
Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. &lt;br /&gt;
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[[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. &lt;br /&gt;
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The last Specialist Game was [[Battlefleet Gothic]], essentially Man O&#039;War in space using massive battleships.&lt;br /&gt;
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And did no one think of [[Blood Bowl]]?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Talisman 3e.jpg&lt;br /&gt;
Image:5e Fantasy.png&lt;br /&gt;
Image:Grudge of Drong Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Learning The Wrong Lessons===&lt;br /&gt;
Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was &amp;quot;only sure things, minimize risk&amp;quot;. Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. &lt;br /&gt;
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One of Bryan&#039;s policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today&#039;s hindsight it turns out Bryan was right and this was one of many of Kirby&#039;s bad decisions.&lt;br /&gt;
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Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O&#039;War, that the molds had broken and somehow couldn&#039;t be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. &lt;br /&gt;
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Sometime in the run-up to &#039;&#039;Third Edition&#039;&#039;, it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or &amp;quot;white metal&amp;quot; as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel&#039;s back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW&#039;s management; they had just made a ton more money without actually doing anything. Perhaps they could do that again.&lt;br /&gt;
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&#039;&#039;Third Edition&#039;&#039; 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. &lt;br /&gt;
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===Ringhammer===&lt;br /&gt;
Games Workshop had begun to suffer financial troubles in the late 90&#039;s with competition from the surging (and independent) Dungeons &amp;amp; Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). &lt;br /&gt;
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The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley&#039;s ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers.&lt;br /&gt;
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[[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien&#039;s works that weren&#039;t in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf.&lt;br /&gt;
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The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW&#039;s existing IP.&lt;br /&gt;
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===Short Term Gain, Long Term Pain===&lt;br /&gt;
The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. &lt;br /&gt;
[[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]]&lt;br /&gt;
The &amp;quot;problem&amp;quot; with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. &lt;br /&gt;
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Apparently forgetting &#039;&#039;every other company in existence&#039;&#039; that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% &#039;&#039;&#039;less&#039;&#039;&#039; paint than the old design. It was also around this point that photographs of the [[&#039;Eavy Metal]] studio started to vanish from the pages of &#039;&#039;White Dwarf&#039;&#039; (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for &#039;&#039;years&#039;&#039; that the painters didn&#039;t &amp;quot;mix Snot Green with a little Chaos Black&amp;quot; to get a paint shade that was in Tamiya or Vallejo&#039;s stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just &#039;&#039;fucking terrible&#039;&#039;. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a &#039;&#039;plague&#039;&#039;, and it was to be treated as such. &amp;quot;Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?&amp;quot;&lt;br /&gt;
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Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games &amp;quot;a fad&amp;quot;. Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000&#039;s). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright &amp;quot;[[Pauldrons]]&amp;quot; and sue over the concept of a wolfskin cloak on a viking-looking warrior. &lt;br /&gt;
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Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club&#039;s Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in &#039;&#039;Second Edition&#039;&#039; days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of &amp;quot;people with more money than sense,&amp;quot; [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours.&lt;br /&gt;
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===Minimize Effort, Maximize Rage===&lt;br /&gt;
In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. &lt;br /&gt;
[[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]]&lt;br /&gt;
Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being &amp;quot;backwards compatible&amp;quot;, mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else.&lt;br /&gt;
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In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. &lt;br /&gt;
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Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. &lt;br /&gt;
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Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. &lt;br /&gt;
Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an &amp;quot;expansion&amp;quot; suggesting buying larger groups of models to use in a theme force using the existing rules. &lt;br /&gt;
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[[Storm of Chaos]] was released as the major event of the 2000&#039;s to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn&#039;t win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn&#039;t even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had &#039;&#039;barely&#039;&#039; delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. &lt;br /&gt;
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In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from &#039;Chaos sits on a planet until the Imperium shoot them off of it&#039;) caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] &lt;br /&gt;
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In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models.&lt;br /&gt;
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===Dawn of the Great Derpening===&lt;br /&gt;
[[File:GWstockfail2.jpg|thumb|300px|right|GeeDub&#039;s stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the &amp;quot;shadow across the warp&amp;quot;, it would appear that the Tyranids became GW&#039;s shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]]&lt;br /&gt;
The early 2010&#039;s could generously be described as GW&#039;s &#039;&#039;&#039;UNHOLY FUCKING DISASTER&#039;&#039;&#039;. &lt;br /&gt;
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To start with, in 2010, Based Priestley left Games Workshop forever, saying that &amp;quot;the creative team was no longer doing anything creative&amp;quot; and &amp;quot;game development and game design wasn&#039;t of any interest to them. The current attitude in Games Workshop is that they&#039;re not a games company, that they&#039;re a model company selling collectibles.&amp;quot; &lt;br /&gt;
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In May 11th 2011, Games-Workshop&#039;s new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. &lt;br /&gt;
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Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and &#039;murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer.&lt;br /&gt;
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Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company&#039;s profits (or lack thereof).&lt;br /&gt;
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[[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]]&lt;br /&gt;
In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. &lt;br /&gt;
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MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop&#039;s new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. &lt;br /&gt;
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As far as games went, they at least made a dent on that front.&lt;br /&gt;
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Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn&#039;t happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing and some factions STILL not getting long overdue updates and having to rely on 6th edition books in a system that had nerfed the core mechanics their models relied on. It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they&#039;d all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry.&lt;br /&gt;
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Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. &lt;br /&gt;
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Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy&#039;s magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible.&lt;br /&gt;
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In 2013, Sigmar&#039;s Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. &lt;br /&gt;
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In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW &#039;&#039;could have&#039;&#039; tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor&#039;s will, but sadly even they weren&#039;t that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]&#039; licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of &amp;quot;Boxed Games&amp;quot;.)&lt;br /&gt;
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===The Fall of Warhammer===&lt;br /&gt;
[[File:Gymz Porkchop.jpg|thumb|300px|left]]&lt;br /&gt;
In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW&#039;s obsession with formations - GW&#039;s way of selling their stocks of unpopular models by giving powerful bonus rules when playing them in bulk). They also added even more Warhammer Fantasy-esque psychic and terrain rules.&lt;br /&gt;
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Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying &amp;quot;take whatever the fuck you want and put it on the table&amp;quot;. Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos.  In the end the final faceoff occurred between Chaos (joined by the Skaven) and the &amp;quot;heroes&amp;quot; of the setting (both including and joined by the Undead).  The &amp;quot;heroes&amp;quot; all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply &#039;&#039;&#039;ENDS&#039;&#039;&#039;. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death  while all the resources and time they&#039;d invested into the hobby had become worthless. &lt;br /&gt;
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On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O&#039; War: Corsair]], and [[The End Times: Vermintide]].&lt;br /&gt;
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===Age Of Skubmar: The Great Derpening===&lt;br /&gt;
[[File:El Presidente Gym Porkchop.jpeg|thumb|left|500px|&amp;quot;El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words.&amp;quot;]]&lt;br /&gt;
[[File:Age Of 40k.png|thumb|right|500px|Like a gut-torn rabbit hiding in a wooded thicket.]]&lt;br /&gt;
When it seemed it couldn&#039;t get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. &lt;br /&gt;
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That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. &lt;br /&gt;
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If that wasn&#039;t enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became &amp;quot;Deadwalkers&amp;quot;, Elves became &amp;quot;Aelves&amp;quot;, Dwarfs became &amp;quot;Duardin&amp;quot; despite the perfectly good trademark-friendly &amp;quot;Dawi&amp;quot; sitting right there, and Lizardmen were given the hilariously terrible name &amp;quot;Seraphon&amp;quot; which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader&#039;s dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it&#039;s a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach.&lt;br /&gt;
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The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next.&lt;br /&gt;
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The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. &lt;br /&gt;
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To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the &amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up.&lt;br /&gt;
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Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. &lt;br /&gt;
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Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn&#039;t like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. &lt;br /&gt;
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Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise.&lt;br /&gt;
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===The Hangover===&lt;br /&gt;
Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, &amp;quot;And Many, Many More&amp;quot; while resurrecting the Tolkien games.&lt;br /&gt;
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In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. &lt;br /&gt;
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Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead.  Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch.  This doesn&#039;t make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW&#039;s more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves).   &lt;br /&gt;
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The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production.  This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name &amp;quot;Necromancer&amp;quot;).  This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch&#039;s ass (and Slaanesh&#039;s imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever.&lt;br /&gt;
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To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual.&lt;br /&gt;
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A report that the 30k boxed set &#039;&#039;Betrayal At Calth&#039;&#039; had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a &amp;quot;Last Chance, for reals this time guys!&amp;quot; sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place.&lt;br /&gt;
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===In Summary===&lt;br /&gt;
&#039;&#039;It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW&#039;s will. Vast armies of lawyers give battle in GW&#039;s name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.&#039;&#039;&lt;br /&gt;
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===New Games Workshop™: How Do You Do, Fellow Gamers?===&lt;br /&gt;
It was not expected, we couldn&#039;t have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real &#039;&#039;saving&#039;&#039;, all around the internet neckbeards are discussing and watching, wondering what&#039;s going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don&#039;t get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army.&lt;br /&gt;
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And now, there&#039;s an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they&#039;ve made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they&#039;ve started making conversion tutorials and stuff, for some reason).&lt;br /&gt;
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They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament...&lt;br /&gt;
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Also a number of the staff now have twitter accounts.&lt;br /&gt;
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They&#039;ve also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they&#039;ve shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures.&lt;br /&gt;
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BUUUUUTTT... They rehired Matt Ward.&lt;br /&gt;
May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G&#039;s return it&#039;s a symbolic gesture that they have finally decided to start fixing everything.&lt;br /&gt;
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While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a &amp;quot;that&#039;s the GW we used to know and love&amp;quot; kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it&#039;s almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]!&lt;br /&gt;
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Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World!&lt;br /&gt;
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As of January 2017, Games Workshop stock spiked 41% from November of 2015, &#039;&#039;&#039;bringing the stock&#039;s value higher than it was before the crash in 2014.&#039;&#039;&#039; Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. &lt;br /&gt;
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Games Workshop has been announced as the biggest riser in FTSE All-share index.&lt;br /&gt;
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On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy &#039;&#039;&#039;and&#039;&#039;&#039; FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they&#039;re about as common as they delays.&lt;br /&gt;
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===Current Events===&lt;br /&gt;
By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements:&lt;br /&gt;
*Necromunda is back&lt;br /&gt;
**And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the &amp;quot;Squat Clock&amp;quot; joke.&lt;br /&gt;
*In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it&#039;s just a line trooper.&lt;br /&gt;
*Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which &amp;quot;just&amp;quot; can buy knights.&lt;br /&gt;
*While Dawn of War 3 didn&#039;t go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm).&lt;br /&gt;
*Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent.&lt;br /&gt;
*Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other.&lt;br /&gt;
*Did we mention [[Kill Team]] is coming back?&lt;br /&gt;
*With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook.&lt;br /&gt;
*Most units and armies of 40k can give now a decent fight, with long-time dead loads like mandrakes, Pyrovore, flayed ones and the likes now being useful.&lt;br /&gt;
*Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in &amp;quot;let&#039;s try to make this faction unique&amp;quot;, also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms.&lt;br /&gt;
*Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters.&lt;br /&gt;
**On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality.&lt;br /&gt;
*Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. &lt;br /&gt;
*GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, &#039;&#039;we&#039;&#039; would make].&lt;br /&gt;
*Age of Sigmar has gotten a 2.0 edition that looks pretty good so far.  The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor.  The new Sylvaneth release came  out late July and was very good and well-received, so all is fine on the arboreal front.&lt;br /&gt;
*With the advent of 40k&#039;s Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the &amp;quot;better&amp;quot;, they fully intend to go into detail about &#039;&#039;all&#039;&#039; the factions in 40k with a slew of new models for good measure.&lt;br /&gt;
**&#039;&#039;Phoenix Rising&#039;&#039;: First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled &#039;&#039;Blood of the Phoenix&#039;&#039; was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction.&lt;br /&gt;
**&#039;&#039;Faith and Fury&#039;&#039;: Next brings the [[Black Templar]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templar or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launches with the book.&lt;br /&gt;
**&#039;&#039;Blood of Baal&#039;&#039;: The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels.&lt;br /&gt;
**&#039;&#039;Ritual of the Damned&#039;&#039;: The [[Dark Angels]] &amp;amp; [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it&#039;s none of the pre-existing ones, they opted to just make a completely new character).&lt;br /&gt;
**&#039;&#039;The Greater Good&#039;&#039;: A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T&#039;au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements.&lt;br /&gt;
**&#039;&#039;Saga of the Beast&#039;&#039;: An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] will be released in the &#039;&#039;Prophecy of the Wolf&#039;&#039; battlebox.&lt;br /&gt;
**&#039;&#039;Engine War&#039;&#039;: The most inclusive and innovative Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech is getting the single largest batch of new units they&#039;ve seen since the Skitarii launched back in 7th edition; Skitarii cavalry in the form of Serberys Sulpherhounds and Serberys Raiders mounted on cyberdogs, Sicarian jumppack infantry comprised of Pteraxii Skystalkers and Pteraxii Sterylizors and a 3-in-1 Archeopter with a transport, gunship and bomber variant filling virtually every conceivable role the Admech roster found lacking. Kinda puts every other PA to shame considering most only released one or two updated named characters, [[Imperial Guard|if]] [[Genestealer|they]] [[Tyranids|got]] [[Black Templar|anything]] [[Death Guard|at]] [[Thousand Sons|all]]. &lt;br /&gt;
**&#039;&#039;War of the Spider&#039;&#039;: [[Fabius Bile]] will return with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]].&lt;br /&gt;
**&#039;&#039;Pariah&#039;&#039;: [[Illuminor Szeras]] in his new plastic make-over and his [[Necron]] host stand against Lord Inquisitor Kyria Draxus and her contingent of [[Adeptus Sororitas]] for... reasons I&#039;m sure.&lt;br /&gt;
***Almost as an afterthought, the [[Deathwatch]] and [[Harlequins]] are getting a Psychic Awakening-lite release in the form of two separate White Dwarf articles (couldn&#039;t even be paired in the same book against eachother) to be released this summer. Kind of an anti-climactic way to round out the remaining factions, particularly for the Deathwatch (who have their own codex) when the Black Templar (who&#039;re just crammed in the generic Space Marine codex) had significantly more fanfare.&lt;br /&gt;
*Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just, doesn&#039;t, learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that&#039;s capitalism for ya) after new factory is constructed.&lt;br /&gt;
* Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won&#039;t be released for another three years.&lt;br /&gt;
**Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the &#039;&#039;Blood of the Phoenix&#039;&#039;, &#039;&#039;Adeptus Sororitas: Sisters of Battle Army Set&#039;&#039; and &#039;&#039;Necromunda: Dark Uprising&#039;&#039; box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting.&lt;br /&gt;
*With the COVID-19 Coronavirus pandemic going global (we know; something, something Nurglites), Games Workshop has ceased doing online orders and closed many if not all of their stores and factories around the world due to lockdown and quarantine in various countries including the UK. Thankfully, GW has been doing their best to maintain connection with the community online, lift spirits, and keep people informed about upcoming (albeit inevitably delayed) new releases.  &lt;br /&gt;
**As of May 1st, GW&#039;s website re-opened for online orders in select locations (their webstore is still closed to the US, Canada, Italy, Australia and New Zealand). Their Forge World website is still closed and the Black Library is restricted to ebook sales only for the immediate future.&lt;br /&gt;
**In mid-June GW re-opened physical stores, but social distancing is still recommended (including/especially for the Nurglites).   &lt;br /&gt;
**GW&#039;s webstore is now fully online for everybody again, though many items now have quantity per customer limits to help compensate for their reduced ability to restock supplies.&lt;br /&gt;
We are not sure how long this may last, but it seems like, for the recent years, GeeDubs is keeping a nice record, for a time, we may look to the immediate future with optimism (now go get more money, we&#039;re optimistic but not stupid).&lt;br /&gt;
*Warhammer 40k is entering its 9th edition later in 2020, giving the core rules a fair makeover without changing the gameplay mechanics too much. All 8th edition supplements and codexes are slated to be compatible, albeit scheduled for periodic updated re-releases as the power creep continues to grow. To coincide with 9th edition, GW is &#039;&#039;FINALLY&#039;&#039; releasing a 40k app that (among other, unannounced features) will allow players to create full army lists in a convenient, official way.&lt;br /&gt;
**9th edition is also proving to be a very strong start for Necron players who not only seem to be the narrative focus, but will be receiving a slew of new and updated models/units including the [[Silent King]]! Space Marines will be getting new Primaris assault marines, bikers and veterans in their ever onward mission to phase out old-marines, of course.&lt;br /&gt;
&lt;br /&gt;
One minor complaint is that their Youtube comments section is almost always turned off; the complainers have clearly never seem how brain-breakingly terrible YouTube comments are because they&#039;d consider this a good thing if they did. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary.&lt;br /&gt;
&lt;br /&gt;
Another complaint aim at GW is them taking a stance in a political issue. After the George Floyd killing and the subsequent outcry, GW released a statement on Twitter. (https://twitter.com/WarComTeam/status/1268665798467432449) The response from the community has been...mixed, with some praising GW for speaking out on an important issue and other saying that they should stay out of politics and accusing them of hypocrisy due to the recent price increase actually excluding more people from the hobby. &lt;br /&gt;
*Now the whole message that they wrote was almost certainly corporate bullshit, because almost every big company has released a similar statement, but that hasn&#039;t stopped parts of the community acting like retards, with leftyfags using the fact that a corporation said something they agree with to start spouting out shit about forcing people they dislike or disagree with out of hobby and rightyfags are getting upset that some people don&#039;t actually like it when they call black people chimps as jokes and will call them names back and blaming this on &amp;quot;the SJW menace&amp;quot;. So you know, overly political fucktards are using a tragic situation to try and make the rest of the community assimilate to their way of thinking and calling for their heads if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Analysis Of Games Workshop==&lt;br /&gt;
&lt;br /&gt;
===Blind Deaf-mutes===&lt;br /&gt;
In a [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine meeting with shareholders], Games Workshop exhibited their attitudes quite plainly. &lt;br /&gt;
*&amp;quot;- the word “Game” in Games Workshop encourages the misconception that games are its business, but that only about 20% of Games Workshop’s customers are gamers. The rest are modellers and collectors. Maybe half of them think about playing now and then. The other half have no intention. People actually walk into the stores because they’re curious about modelling fantastic armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;-if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game&amp;quot; they said:&lt;br /&gt;
*&amp;quot;It wouldn’t be a hobby business then, it would be a toy company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;-introducing products at new price points is different to reducing the recommended retail price, something the company resolutely refuses to do. It’s considering “putting more value in the box”, discounting in other words, when people buy in number. That ought to encourage gamer-modellers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Potentially lucrative income from licenses granted to video games producers like the much anticipated and soon to be released Total War Warhammer will always be incidental because video gamers do not become modellers, and Games Workshop doesn’t know how to make good video games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In their 2015 Financial Report, they stated:&lt;br /&gt;
*&amp;quot;The Group does not undertake research activities.&amp;quot;&lt;br /&gt;
In the same report, the words &amp;quot;market&amp;quot; and &amp;quot;research&amp;quot; never referred to the same subject. They claim their main audience is teenagers, although they also state that the hobbyist crowd is their main fanbase. Furthermore, they make assumptions about their fanbase despite admitting that they do not research about them. &lt;br /&gt;
&lt;br /&gt;
So what can be learned? Games Workshop has absolutely no long-term plan other than to make more expensive models, and cater to those who can drop thousands in a single impulse buy. Rather than expanding and reaching out to new customers, they are intentionally becoming a niche market for an elite crowd. In other words? &lt;br /&gt;
&amp;quot;Fuck you, you smelly hatless Irishman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Digital Age (And Completely Missing the Point)===&lt;br /&gt;
Games Workshop would sign a deal with Apple to sell eBooks on the interwebz, instead of Amazon (the largest retailer worldwide), because then the books would have to be cheaper. Games Workshop refused to understand the fact that eBooks &#039;&#039;almost always&#039;&#039; cost less than what they would if bought from a book store. That 1 pence discount doesn&#039;t count. &lt;br /&gt;
(From GW point of view, even tho it&#039;s stupid to put the same price on eBooks as the Hardcover Army Books/Codices, it makes sense. Because if they were to sell them cheaper, they would sell much less books, meaning they&#039;ll lose money from the traditional books. Yes, it cost $80 in Australia for both the eBook and the Hardcover, which again is bullshit.)(A load of crap, 90 dollars for Hardcover Codex, 70 for ebook, in Aus.)&lt;br /&gt;
&lt;br /&gt;
Though in this regard, GW does seem to be slowly figuring out what works: Dataslates are a cheap effective means of deploying models without committing to entire armies/detachments. Essentially like microtransactions. While around £3 might seem like a lot of money for only a few pages of crunch and only two or three new units/formations, they are some of the cheapest products GW have released in a good long time and they do also use these to repost entire rules sections dragged out of the codices in addition to the product itself, so you never needed the codex if you never owned it in the first place. &lt;br /&gt;
&lt;br /&gt;
Some of the Dataslates are extremely high quality (like [[Cypher]]) and are virtually must-haves, while some others are complete dross (Reclusiam Command Squad?) that were dreamed up over a 5 minute coffee break just to sell something. But with the advent of 7th Edition, armies can be made up entirely of dataslates &#039;&#039;(or just go unbound)&#039;&#039; so they are no longer telling you how to build your army any more and you can keep it cheaper by bringing only a few models to make up your chosen formation.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamesworkshopinanutshell.png|thumb|300px|right|Games Workshop&#039;s probable downfall.]]&lt;br /&gt;
&lt;br /&gt;
Oh, and they sell them in various formats so you don&#039;t need that iPad if you don&#039;t have one since eReaders can be downloaded for free and if you still don&#039;t have anything to read them on, then have a [[FAIL|think]] about how you got onto the Internet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
===Why Games Workshop is Bad and Should Feel Bad===&lt;br /&gt;
One anon&#039;s perpsective on why GW hasn&#039;t collapsed in on itself yet. Keep in mind that was written some time during the Derpening when reading this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Never mind that large groups are often less efficient due to the fact that most people like to agree and be part of a group, even if the group is wrong. Forget that the burden of hard work is often shrugged off thanks to the assumption that everyone else will be carrying enough of the real challenges to pull things through (and that when things go wrong, it&#039;s a flaw of human nature that people don&#039;t like to admit and accept when they screw up). Instead, focus on the fact that the people heading GW – or most large corporations for that matter – are successful, rich, ordinary men who are blessed by good fortune in an unfair universe and probably don&#039;t realize the reality. Further, examine the knowledge that, according to Sun Tzu and a variety of psychological studies, successful rich people with the aforementioned profound luck are the folks most likely to make stupid mistakes out of anyone!&lt;br /&gt;
&lt;br /&gt;
Now you know why GW (or the entire world, for that matter) is run the way it is.&lt;br /&gt;
&lt;br /&gt;
A source of some debate on /tg/ is whether or not it is actually charging prices that make sense for the hobby. All logic points to a resounding “no”, but another interesting social phenomena is this: fanboyism is an inbuilt human process. Whenever money is spent on a good, especially a luxury item, man has a way of increasing the illusionary worth of that item.&lt;br /&gt;
&lt;br /&gt;
Imagine buying tickets to see your local team play football, and they lose. It&#039;s not even a good game, to be honest. People around the country were disappointed. However, those tickets cost a lot of money, and having spent all that money for so little in return makes a person feel stupid. We grope for other things, then, to make the tickets worth while rather than admit we were wrong (even if we were only wrong due to events beyond our control) and learn from it. Yes, it was cold, but your wife was there, so you bonded! The beer was too expensive as well, but they sold your favorite brand! You had an experience! It was fun! Yes, those tickets were worth it in the end.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll even do this with soft drinks. Even if brain probes reveal a man likes Pepsi more than Coke, going back and telling the man what he was drinking can actually &#039;&#039;alter his memory&#039;&#039; so that he remembers liking the Coke more. It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
GW products are exactly the same way. They&#039;re ludicrously expensive. Even people who support GW fervently wish they weren&#039;t. It hurts. In a rough economy, it&#039;s hard to play the game. You spend months, years – who knows how long waiting for that new codex, it turns out to be awful compared to expectations (hello, Tyranids!) (UP YOURS ASSHOLE.), and now you&#039;ve either got to suck it up and keep playing (got to buy the new Trygons, I guess, even though they aren&#039;t &#039;&#039;that&#039;&#039; great), or take a huge monetary loss and give up. Fanboyism steps in and makes it all okay. You&#039;re not just buying the models, but the game and the network utility too, so 40k is still totally fun and cool!&lt;br /&gt;
&lt;br /&gt;
Big corporations, and GW as well, are predators. They feast on fanboyism. Like the [[Dark Eldar]], they prey on your suffering and write sick, stomach-turning poetry about the flowing, green streams of vital wealth they siphon from your being. You are a toy (&#039;&#039;moreso than the articles they sell&#039;&#039;). [[Hot Chicks|That cute girl at the convenience store you see all the time?]] Thanks to GW, you have to choose between inviting her to the theater and buying that new squadron of Guardsmen. Those of you scoffing at the dilemma, shut up; those Guardsmen are not going to nag nearly as much after you&#039;ve had them for a little while, so it&#039;s &amp;lt;s&amp;gt;[[Neckbeard|totally a tough call.]]&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;*BLAM!* HERESY!!! NOT CHOOSING THE EMPEROR&#039;S FINEST IS HERESY!!!&#039;&#039;&#039;}} &lt;br /&gt;
But putty in their hands you may be, there are still some principles of basic economics that imply GW &#039;&#039;might not be earning enough revenue,&#039;&#039; and surprisingly, they can only lose more money by raising prices! There&#039;s no real way of knowing how things really are within GW without a look at the delicate, inner machinery of their business. But it does all come back to our first consideration: GW is run by the type of person most notable for making poor decisions – lucky, successful people, and a group, no less.&lt;br /&gt;
&lt;br /&gt;
Whatever idiot wrote the following has no _actual_ business sense. Revenue ≠ Profit. Profit = Revenue - Cost... yes, but still give you a good idea about GW policy.&lt;br /&gt;
&lt;br /&gt;
The situation is thus: there is more to money flow than just the bottom line, though often it&#039;s all we think of, but basically there&#039;s income, cost, and revenue. What is of most concern is revenue, which could also be thought of as [[profit]]. GW sells their models for a greater amount than what they cost, and the amount they make is revenue!&lt;br /&gt;
&lt;br /&gt;
So now, there&#039;s revenue, and then there&#039;s marginal revenue. Revenue is just how much you make. Sell a thousand Guardsmen and make ten thousand dollars? Your Guardsmen revenue is $10,000! Marginal revenue, on the other hand, is how much you make &#039;&#039;compared to selling one less of the item&#039;&#039;. In this case, the Guardsmen have a marginal revenue of $10. Each Guardsman made a profit of $10, and if you sold one less Guardsman, you&#039;d make $10 less. See? Easy. Well, for this simplified example anyway (in reality there are a lot of fixed start-up costs, but point made).&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s raise prices. From now on, we&#039;ll sell half as many Guardsmen per box, and the boxes will cost the same. Now marginal revenue is $22, because every time a Guardsman is sold, we bring in $20 per Guardsman plus an additional $2 gets saved thanks to the Guardsmen we didn&#039;t make! This is cool – we&#039;re in business, just like GW, /tg/! Let&#039;s do that again – our customers are fans, they&#039;ll bear it! Now we&#039;ll sell five Guardsmen to a box, and we have a marginal revenue of $45!&lt;br /&gt;
&lt;br /&gt;
Okay, wait, wait. I&#039;ve got it. I&#039;m a genius. Let&#039;s sell one Guardsman. Sell it for the same price we used to sell twenty of them! We&#039;re going to be rich! Marginal revenue is going to be amazing! Like, what, over a hundred dollars a purchase?&lt;br /&gt;
&lt;br /&gt;
So what&#039;s our profit in the end? What! Negative? How!? We&#039;re making &#039;&#039;so much&#039;&#039; per model! The marginal revenue is &#039;&#039;so high&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
The answer is simple. Not enough people are buying one crappy Guardsman for $200 dollars. A few of the fans are sticking it out, hating us relentlessly, but newcomers to the game see the price tag and run screaming. People who can&#039;t afford it leave because they have no other choice, but they&#039;re happy in retrospect. Even some of our most loyal customers finally decided to just date that girl after all – one gets more of their money&#039;s worth from her ([[This Guy|one way]] [[Hot Chicks|or]] [[Promotions|another]]) and they&#039;ll deal with her constant bitching. Actual revenue is at an all time low.&lt;br /&gt;
&lt;br /&gt;
Believe it or not, lots of other companies really do make this mistake, albeit not often to this extent (unless you check out [[Forge World]], anyway. Anyone want a Tau [[Manta]]? Under £1,000). It&#039;s because maximizing marginal revenue is very easy. It&#039;s simple arithmetic, and if your market base is rather inelastic (and GW&#039;s market base certainly is due to the high investment requirements of their games), a lot of times price changes won&#039;t have a huge impact, so it&#039;s easier to focus on. GW is at some point in the middle here, where it has started to become questionable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say if they&#039;re making right decisions or if their pricing makes the most sense. It&#039;s becoming the status quo that their games are really a hobby of those with absurd disposable income, which is not a quality described of the young men who are presumed to make up 40k&#039;s primary demographic. It&#039;s possible that they&#039;re targeting young teens with parents who will buy the models for them, but that&#039;s hard to say as well since parents will lack the dedicated fanboyism to continually invest in the absurdly priced hobby.&lt;br /&gt;
&lt;br /&gt;
Mix in unbalanced rules that unfairly favor certain factions, long wait times between army updates, [[Casting|inferior model quality]] compared to what&#039;s provided to model hobbyists outside of the wargaming industry, and GW may have a recipe for a failing market.&lt;br /&gt;
&lt;br /&gt;
In fact, by using some math and basic market theory, we can actually take a look at how much GW is supposedly spending to bring our hobby to us.&lt;br /&gt;
&lt;br /&gt;
The list below will give us some basic numbers to work with. We know that GW currently sells its rule books at $74.25. What we don&#039;t know is GW&#039;s actual costs or how many books they&#039;re selling. These things have an impact on the math, but we&#039;ll sort of fudge it. Now, based on that alone, we want to price our book at twice what it costs to make the thing. In the real world all this nice math has the tendency to fly apart, but generally speaking that&#039;s the ideal manner of doing things. For example:&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 0 &lt;br /&gt;
Price of book: $0 &lt;br /&gt;
Estimated cost to GW: $0 &lt;br /&gt;
Marginal Cost: $0 &lt;br /&gt;
Marginal Revenue: $0&lt;br /&gt;
Total Revenue: $0&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 1 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $37.13 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $37.12&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 2 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $74.25 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $74.25&lt;br /&gt;
&lt;br /&gt;
And so on. Since we&#039;re assuming that every book has a fixed cost to produce, we just get a rough idea of what it&#039;s actually costing GW to make rule books for us. Or so such is true only if we figure they&#039;re trying to price things according to a competitive market where the consumer sets the price. Basic economics says we want to have a marginal revenue equal to our marginal cost if we want to work with a price we can&#039;t really control, and that&#039;s what this does.&lt;br /&gt;
&lt;br /&gt;
See, there&#039;s a few things to consider. The first is that, in a competitive market, people are just going to buy the cheapest product. That means whoever is selling cheapest kind of wins the day, but while GW could maybe sell their rule books at $20 each, they&#039;d be suffering huge profit losses that are not directly proportionate to the change in price. Instead, they&#039;ll try to follow along with what the market is doing, and to their very best possible effort, they&#039;ll try to lower their costs so that the marginal costs equal the marginal revenue (or, again, their prices are basically double their production costs per item). That just simply maximizes revenue, since if they raise prices their competitors will undercut them and GW will be able to sell nothing.&lt;br /&gt;
&lt;br /&gt;
But honestly, if you&#039;ve read this far, then hopefully you&#039;re braced for this shock. According to estimates from a few publishers, it only costs about $3 per book to publish 5,000 hardback books, and that cost decreases as you publish in greater bulk. 40k books do have a lot of pretty pictures, so maybe that increases costs somewhat, but again, costs generally tend to get smaller as you order more of an item, and it&#039;s pretty likely that GW is not just settling for a measly 5,000 books internationally. They sell all over the world.&lt;br /&gt;
&lt;br /&gt;
So where are all these other costs popping up that should cause GW to spend $37 on every single book they produce? In small production quantities, we&#039;d consider the cost of labor. Who knows how much Matt Ward demands to be paid to lick every rule book before it leaves the factory! What do the photographers want in compensation? Actually, &#039;&#039;stop&#039;&#039;. At GW&#039;s production rates, those expense considerations become almost &#039;&#039;completely negligible.&#039;&#039; You pay Matt Ward a salary to lick all the books. It&#039;s a yearly thing. You pay him once and you&#039;re done, so by the time you&#039;ve produced a million books, even if you paid Matt a million dollars to slobber on every single page, Matt is only increasing the cost of the books by a dollar each.&lt;br /&gt;
&lt;br /&gt;
Margins are all that matter. GW talks about overheads and so forth as an excuse, but that&#039;s insanity. In a perfectly competitive market you don&#039;t increase prices to cover overheads. You reduce the overheads because they&#039;re predictable annual costs that you more or less established on your own! Besides, you shouldn&#039;t be able to arbitrarily raise prices like that, seeing as how your competitors are supposedly keeping you in check! So really, what we can infer is the following:&lt;br /&gt;
&lt;br /&gt;
A. Basically, GW has no competitors controlling their pricing right now. (This was especially true in the old days. Nowadays, this is less of an excuse as wargames and miniature companies branched out into all sorts of different fields. Thus, the monopoly GW used to have is no more.)&lt;br /&gt;
&lt;br /&gt;
B. They are price gouging their players to fill the pockets of the people who run the company. (This scares off a lot of players, especially ones who have to buy a bunch just to keep up with the inconsistent update schedule or wish to start with a full army. Thus, the only people left are the people rich enough to afford it and those too ignorant to really think otherwise/the GWIDF)&lt;br /&gt;
&lt;br /&gt;
C. Their pricing is not directly related to their costs, and anything they say to the contrary is a big fat lie. (This particular argument is used by Recaster supporters and proponents of 3-D Printers as they slowly advance in complexity to begin making more accurate and good-quality resin models.)&lt;br /&gt;
&lt;br /&gt;
D. You could play another game, but all your friends are playing 40k anyway and you don&#039;t want to feel left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E. Fuck Games Workshop&#039;&#039;&#039;. &#039;&#039;&#039; &#039;&#039;FUCK THEM WITH A FUCKING CHAINBLADE. NO. MAKE THAT A DAEMONHAMMER.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This article also explains the problem with Australian prices, in a slightly less detailed manner; [http://www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/]&lt;br /&gt;
&lt;br /&gt;
Games Workshop have sat pretty at the top of the miniature wargames shit-heap for many years (indeed, the scale models industry tries to ignore that they&#039;re the biggest single seller of miniatures) and have abused this position to increase their own profits. However, fortunately for the long suffering gamer alternatives are emerging. [[Privateer Press]] for example produce the games [[Warmachine]] and [[Hordes]] and offers slightly cheaper models and starter sets. In the market for wargames Privateer Press and Coolminiornot are rapidly emerging as a viable challenger to GW&#039;s monopoly while Reaper Miniatures takes them on using the same tactics that made them in the first place; licensing IP&#039;s, and making things for other games. They are the Tau, Dark Eldar, and Chaos to GW&#039;s Imperium.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is [[Mantic Games]] who produce [[Kings of War]], a fantasy battle game in a similar vein to Warhammer. The rules system was even written by former GW man Alessio Cavatore (essentially succeeding at what every frustrated ex-GW employee since 1988 has dreamed of) and it is fast, fluid and a lot more &amp;quot;fun&amp;quot; than Warhammer. The company is pioneering the use of plastic-resin alloy (or &#039;restic&#039;) as a cost effective alternative to pewter. Oh, and equivalent plastic models cost about HALF what GW charge (e.g. GW High Elf Spearmen (16 models) - £20, Mantic Games Elf Spearmen (20 models) - £13.99) the trade-off however is that Mantic models look like hammered dogshit. Mantic are basically the war gaming equivalent of Asylum films.&lt;br /&gt;
&lt;br /&gt;
One can only hope that these new upstarts will beat down GWs monopolistic hold on the [[wargame]] market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Sobering Look at GW&#039;s Near Collapse===&lt;br /&gt;
On top of all the other financial considerations involved with a company like Games Workshop, there&#039;s one major concern that was probably gravely overlooked by the company as it raised prices and cut smaller retailers out of the picture: a concept called &amp;quot;network utility&amp;quot;. A lot of products are useless unless they&#039;re used by a ton of people. A fax machine is a good example - if everyone owns a fax machine, then one person can use his own fax machine to send pictures of his ass to everyone on earth. That&#039;s a good value for a single person, and really makes the fax machine worth buying! However, if fewer people buy fax machines, it becomes less and less desirable to own one. After all, why buy a machine that&#039;s only capable of sending a picture of your butt to your grandmother, the only other person who still has a machine? Grandma is never impressed, anyway.&lt;br /&gt;
&lt;br /&gt;
A similar concept exists with GW, and they&#039;ve ignored it over the past couple of years, especially as they&#039;ve cut models out of starter sets to reduce costs. If you go down to your local game store and everyone is playing Warhammer 40k, not only are you more likely to get into it because of friendly recommendations, but you&#039;re also likely to start playing because you know everyone has an army and everyone can play with you! Even if you aren&#039;t personal friends with the folks at your local game store, you know that anywhere you go, the people you meet at the FLGS can play the game with you!&lt;br /&gt;
&lt;br /&gt;
Well, several things have happened to the hobby. First and foremost, the models have gotten more expensive; granted, many models only scaled in price with inflation, but since wages have largely stagnated in a lot of markets these past couple decades, to the typical consumer the costs still feel like they&#039;ve gone up and the players notice the hikes. When a product gets more expensive, people naturally quit buying it. This thins the herd.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, GW also drags its feet when it comes to codex updates, and when it does update, there&#039;s no telling whether or not a new codex is going to be a complete load of shit. The Tyranid codex being a huge let down for two editions running is probably one of the most critical examples. Anyone who collected Tyranids as a main army has pretty well given up hope by now, and they&#039;ve quit collecting. Other players with armies in similar straits, likely feeling abandoned during 5th edition when GW focused exclusively on Space Marines, have also probably drifted away from the hobby. Of course, there have also been a few people who just quit playing out of disgust because their local meta was a bit too hardcore and there was no way to win games without exploiting the broken, disjointed lack of balance.&lt;br /&gt;
&lt;br /&gt;
Although Games Workshop continued to hike up prices and showed fantastic profits in the short term, these issues probably alienated too many people, and as they roll along with the next edition and new codices, they&#039;re probably discovering, with great horror, that there aren&#039;t enough players buying into it anymore. Worse, the effect can snowball out of control, and GW will probably lose their market control in one big flash of failure. Almost overnight, it&#039;ll suddenly seem that 40k has evaporated.&lt;br /&gt;
&lt;br /&gt;
When there are too few players in the game, it&#039;s no longer true that you can go to your FLGS and play with any stranger in the store. There&#039;s always that one guy - that rich asshole who owns every army in the book and consequently has some of the most boring, broken, frustrating army lists to play against. But do you really want to play against that guy every single weekend? Eventually, you quit showing up to play 40k as well, and once you&#039;re gone, even that dick with all his money has no more reason to play. The final pillar falls, and Games Workshop is no more.&lt;br /&gt;
&lt;br /&gt;
In other words, the player base has always been the most important foundation of the company, and it was always GW&#039;s greatest strength. Not the model quality, not the rules, not the setting or any of the IP that they keep suing their fans over. The reason Games Workshop dominated was because everyone played their games. As soon as that&#039;s no longer the case, the company can&#039;t save itself by releasing new models or updating the rules. Their reign is over. They topple, because the foundations have shrunk.&lt;br /&gt;
&lt;br /&gt;
===GW The Bully===&lt;br /&gt;
Games Workshop has long had a history of being one of the most litigious companies in regards to its IP in &#039;&#039;existence&#039;&#039;. One needs look no further than our own [[Pauldrons]] article to get an idea of how bad it is, in that it uses its designs to openly fight any company that dares have any remote similarity to its own models in any way, shape, or form. You have any wargame with armored dudes with big pauldrons? Lawsuit. You run a company that makes third-party components for existing models? [[Derp|Lawsuit]]. You make anything remotely resembling any GW IP ever and aren&#039;t a massive company that could actually contest the giant copyright stick GW is swinging around and make them look like the idiots they are? [[Rocks Fall, Everyone Dies|LAWSUIT]].&lt;br /&gt;
&lt;br /&gt;
Whilst GW has a lengthy history of overstepping boundaries in its war to enforce its copyright, it only recently decided to go [[Deathstrike Missile Launcher|nuclear]]. [http://boingboing.net/2013/02/06/games-workshop-trademark-bully.html?utm_source=dlvr.it&amp;amp;utm_medium=twitter In 2013, GW launched the claim that it owns the phrase &#039;&#039;Space Marine&#039;&#039;], ignoring that sci-fi has used the terminology for the better part of eighty years (and showing their hypocrisy as Games Workshop shamelessly stole the term &#039;Eldar&#039; from [[Tolkien]]; yes, he invented the word &#039;Eldar&#039;). The story in question &amp;quot;Spots the Space Marine&amp;quot; is about a middle age housewife, nicknamed Spots, being recalled back to the Marine corp (ie a Real Marine, in space) to fight giant enemy crabs (in space). It had nothing to do with GW&#039;s Space Marines or the Warhammer 40K setting.&lt;br /&gt;
&lt;br /&gt;
*The History of the term &amp;quot;Space Marine&amp;quot;; The term &#039;Space Marine&#039; was made famous by sci-fi author Bob Olsen (real name; Alfred Johannes Olsen, 1884-1956), who may be the true creator of the term. He first used &#039;Space Marine&#039; in his short story &amp;quot;Captain Brink of the Space Marines&amp;quot; from his &amp;quot;Amazing Stories&amp;quot; series, first published in &#039;&#039;&#039;1932&#039;&#039;&#039;. Warhammer 40K started as the Second Edition of Rogue Trader and was released in 1993, while [[Rogue Trader]] itself was released in 1987. Games Workshop was founded in 1975; even its oldest founding member (Ian Livingstone) was born in 1949. Therefore the term Space Marine was in use for forty-three years before Games Workshop existed (even James Cameron has more right to trade mark the term than GW, as his 1986 movie &#039;Aliens&#039; came out one year before Rogue Trader did). &amp;lt;s&amp;gt;Clearly GW needs to sue Bob Olsen&amp;lt;/s&amp;gt;. Sarcastic jokes aside, seeing GW fall on their ass for trying to sue Bob Olsen, the rightful owner of the term &#039;Space Marine&#039; (also remember he &#039;&#039;&#039;died&#039;&#039;&#039; over fifty years ago), would be hilarious. Even in 2026 (seventy years after Bob Olsen died) when the term Space Marine should become public domain, that doesn&#039;t help GW as they can no longer trade mark it then. &lt;br /&gt;
&lt;br /&gt;
This means that what GW tried to do was plagiarism, which is a direct violation of copyright law. Games Workshop&#039;s strategy to make &amp;quot;space marine&amp;quot; less generic involved launching high profile, bullying attacks on every professional author or artist who isn&#039;t associated with a huge company who uses it, so that there may yet come a day when people hearing the phrase immediately conclude that [[Derp|it &#039;&#039;must&#039;&#039; be related to Games Workshop]], because &#039;&#039;everyone&#039;&#039; knows [[Eldrad|what enormous cocks]] they are whenever anyone else uses the phrase. These attacks were not, again, targeted at any opponent that could credibly fight back; this is because if it actually came to attempts to litigate over the phrase, GW would be laughed out of court. It wasn&#039;t not going to stop GW from being cocks, though. In fact, as of 2014, [[Herp|Games Workshop&#039;s website still has &#039;Space Marine&#039; listed as one of their copyrights]]. This copyright backlash made them rename the Imperial Guard &amp;quot;Astra Militarum&amp;quot; (This is not the correct Latin declension for &amp;quot;Star Military.&amp;quot; If it was the correct declension, then it would be just as hard to trade mark as &amp;quot;Imperial Guard&amp;quot;), but their hard-on for Space Marines stopped GW from renaming the codex something original, such as &amp;quot;Adeptus Astartes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After the failure and fiasco of the suit against Spots the Space Marine, GW would post a lengthy and self defeating rant on their own Facebook page, which basically displayed the ignorance of those writing the post. Shortly afterwards, the Facebook page went down after the backlash it caused. Several who queried GW over the pages removal were told that GW wished for the experience with the fanbase to be more personal, thus people should be following their own GW stores.&lt;br /&gt;
&lt;br /&gt;
Their bullying came back to bite them in the ass after a failed attempt at suing third-party manufacturer [[ChapterHouse Studios]]; when they refused to back down from GW&#039;s threats to sue them for making unauthorized models (specifically Mycetic Spores, the Doom of Malan&#039;tai, and the Parasite of Mortrex), the lawsuit went to court- which GW [[FAIL|failed]] to argue the majority of alleged copyright breaches. Apparently, just writing up the rules for a model doesn&#039;t give you the sole rights to making that model after all. Undaunted, GW did the next best thing-[[Rage|they removed the offending entries from the Tyranid codex]], cutting off its nose to spite its face. Way to put the customer first, GeeDubs.&lt;br /&gt;
&lt;br /&gt;
Now, despite their changes for the better, their hypocrisy has also come back to haunt them, as of August 2017 [https://spikeybits.com/2017/08/games-workshop-is-being-sued-for-62-5m.html Games Workshop is being sued in the US to the tune of 62.5 million for, among other things &amp;quot;...stolen Intellectual property of others to establish it’s Warhammer 40,000 game in the 1980s&amp;quot;] Fans either feel bad, worry about the future of the hobby or cheer that what goes around comes around (the latter since GW sued people for far less; see &amp;quot;Spots the Space Marine&amp;quot; above). However, given that the lawsuit is bizarre, poorly written, has some truly shaky legal understanding (H.R Giger does not own the idea of aliens who use other species for their reproductive cycle), and makes some truly outlandish accusations such as unironically calling a corporation like Games Workshop European Communists in what can only be said to be the most stereotypically Americuntish thing ever put in a lawsuit; Moore&#039;s case is almost definitely going to fall apart. And did. Case dismissed as of October 2017.&lt;br /&gt;
&lt;br /&gt;
Of course GW&#039;s early copyright mistakes have also bit them in the ass; [[Tony Ackland]] still owns his Daemon designs as discussed above, and [[Kev Adams]] was only ever sculpting generic greenskins which he still owns the molds for. Both lend their talents (and IP work) to the company [[Knightmare Miniatures]], who produce Daemons based on the original [[Realm of Chaos]] art, the scults of Kev&#039;s greenskins both new and old, and a number of 40k-related works as well. If you&#039;re wondering why GW never went after them, the two are VERY popular among the tabletop gamer community so they could easily raise the funds needed to defend themselves in court (Kev himself has already demonstrated that given the money the community raised to fund surgeries for him after he got stabbed in the fucking eye by a burglar), and since GW themselves ripped off their work the same way most 3rd party companies rip off theirs then there&#039;s always a chance they could lose the rights to make Daemonettes/Plaguebearers/Horrors/Bloodletters/Black Orcs/Night Goblins and so on in a countersuit.&lt;br /&gt;
&lt;br /&gt;
===The ₽R¥€£$===&lt;br /&gt;
[[Image:1271198871887.jpg|thumb|right|250px|[http://www.youtube.com/watch?v=_zSxQnZ3TM8 Games Workshop&#039;s typical meeting board]]]&lt;br /&gt;
&#039;&#039;&#039;In the grim darkness of the near future, there are only price raises.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GW is infamous for their steep prices, and they would have been replaced by a more reasonable company for gaming dominance if their popularity wasn&#039;t XBOXHUEG compared to their competitors. These price hikes have been around forever, as the rise of video games (people buying fewer models in general over time) and currency inflation have necessitated &amp;quot;adaptation to a more niche market&amp;quot;. The infamous price hikes that /tg/ will remember (and be ass-mad about) forever occurred within the decade span from 2005 to 2015. Between these dates, it is safe to say that every model kit raised its price 150%, with some kits doubling in price. Note that /tg/ came into being during the price hikes, and spent most of it&#039;s lifetime (and all of it&#039;s formative years) suffering under them.&lt;br /&gt;
&lt;br /&gt;
Games Workshop also have a nasty habit of making prices proportional to how good a model/unit is in-game, rather than the actual cost of materials and manufacture.&lt;br /&gt;
&lt;br /&gt;
Of course, if we really want to stop the price hikes, [[/tg/]] should probably start a legitimate campaign to give perspective and shine the spotlight on other wargames like Warmachine, but /tg/ can&#039;t get REAL shit done!&lt;br /&gt;
==Positives about Games Workshop==&lt;br /&gt;
Take this as virtues that outshine the bad, being damned with faint praise or anything in between as you will...&lt;br /&gt;
&lt;br /&gt;
*Their art departments are (usually) top notch, with every race or faction being rich in visual details, and cool minis with great conversion potential.&lt;br /&gt;
*GW has legitimately &#039;&#039;good&#039;&#039; customer service. If you order something from them and it gets lost in the mail or it&#039;s got a botched cast on the sprue, they will replace it without hesitation, and stick a warp drive on it (and a fully-functioning gellar field) to make sure you get it as soon as possible.&lt;br /&gt;
*They usually have something for anyone when it comes to fantasy or scifi, their armies, while not often the most original, are still fun to collect and paint, and will often have fun lore with lots of characters, itneresting plot twists and a lot of potentiality for YOUR DUDES.&lt;br /&gt;
*They have influenced the entire fantasy genre from staples like green orcs and Meso lizardfolk to evolving wargames and creating the modern fantasy miniature market.&lt;br /&gt;
*Growth! They have become the entry point for many people into tabletop gaming, which in turn has allowed the tabletop industry to expand.&lt;br /&gt;
*Sense of humour, as a company they like to joke about themselves and their settings, while they can often be grimderpy and bland they use their social media to make clear they are aware about their own thematic shortcomings (And now open more Sigmarine Chambers!).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://finance.yahoo.com/quote/GAW.L?p=GAW.L&amp;amp;.tsrc=fin-srch The current Games Workshop stock values, and articles on their financial status.]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Casting]]&lt;br /&gt;
* [[Heresy]]&lt;br /&gt;
* [[Proxy]]&lt;br /&gt;
* [[Counts As]]&lt;br /&gt;
* [[C.S. Goto]]&lt;br /&gt;
* [[Matthew Ward]]&lt;br /&gt;
* [[Black Library]]&lt;br /&gt;
* [[Citadel Miniatures]]&lt;br /&gt;
* [[Forge World]]&lt;br /&gt;
* [[Citadel Combat Cards]]&lt;br /&gt;
* [[40K Rules Blooper Reel]], for GW&#039;s long history of shoddy editing&lt;br /&gt;
* [[Army compatibility between Warhammer settings]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_zSxQnZ3TM8 This Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EnPpfs120DA A measured response to changes in the Trade Agreement]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Publishers]][[Category:Games Workshop]][[Category: Model Manufacturers]][[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stormcast_Eternals&amp;diff=456842</id>
		<title>Stormcast Eternals</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stormcast_Eternals&amp;diff=456842"/>
		<updated>2020-07-05T17:13:51Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* What are the Stormcast Eternals? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Stormcast Eternals|Logo=Ae7063ba280b6a7f3c9ec61c2bfa2d45-768x1000.png|Alliance=Order|Motto=[https://www.youtube.com/watch?v=7DCU-80FT28 Cue the power-metal.]}}&lt;br /&gt;
{{topquote|To punish the oppressors of humanity is clemency; to forgive them is cruelty.|Maximilien Robespierre}}&lt;br /&gt;
{{topquote|Much is demanded of those to who much is given.|Stormcast Saying (they got it from [https://www.biblegateway.com/verse/EN/Luke+12:48 Jesus])}}&lt;br /&gt;
{{topquote|We were fearless but so afraid Though in our hearts we still felt pain We&#039;re on fire but on a leash We only ever wanted peace.|Judas Priest, &#039;&#039;Never the heroes&#039;&#039;}}&lt;br /&gt;
{{topquote|Justice, like lightning, ever should appear; to a few men ruin, but to all men fear.|Thomas Randolph}}&lt;br /&gt;
The &#039;&#039;&#039;Stormcast Eternals&#039;&#039;&#039; (aka &#039;&#039;&#039;Sigmarines&#039;&#039;&#039;, &#039;&#039;&#039;Ground Marines&#039;&#039;&#039;, &#039;&#039;&#039;Fantasy Marines&#039;&#039;&#039;, &#039;&#039;&#039;Stormcunt Eternals&#039;&#039;&#039;,   and &#039;&#039;&#039;Adeptus Sigmartes&#039;&#039;&#039;) are the primary type of soldiers used by [[Sigmar]] in order to fight Chaos during the [[Age of Sigmar]], and thus are the posterboys of the new line.&lt;br /&gt;
&lt;br /&gt;
As will be made evident many times over, they&#039;re literally just Space Marines transplanted into the Age of Sigmar, in purpose (An elite military force of engineered super-soldiers, personally designed by a god-ruler to be his warriors to combat unfathomably terrifying Lovecraftian horrors that normal men would simply despair at), model design (bulky dudes in all-enclosing, easy-to-paint armor with huge [[pauldrons]] for kids to freehand designs on to make themselves feel special) and being shoved down the throats of the entire hobby by GW&#039;s marketing department. Two more strikes for (or against, depending on your view) them are the fact that some of them have crossbows that resemble bolters and the winged ones resemble some of the Blood Angels models. &lt;br /&gt;
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Their fluff origins, on the other hand, do give them &#039;&#039;some&#039;&#039; important differences from the autistic warrior monks we all know and love. Instead of distant super-warriors that are barely even humans, Stormcasts function more like a nation-spanning order of knights under Sigmar, who performs his will where needed - [[Ultramarines|they are all warriors, but can have regular functions  like being administrators and nobles]], but also builders, artisans and guards. They consider themselves largely apart from the common folk, but not by much; more like a stronger version of a human but with more responsibility to use it well. In other words, they are Space Marines with a Custodian’s mind and an Ultrasmurf&#039;s purpose.&lt;br /&gt;
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For all everyone enjoys making fun of them, they really are pretty cool and their art and models are genuinely awesome.  But, hey, give the Internet something to bash and we&#039;ll come swinging with thunderhammers.&lt;br /&gt;
&lt;br /&gt;
==What are the Stormcast Eternals?==&lt;br /&gt;
They are the Fantasy [[Space Marines]], the [[Warriors of Chaos|Warriors of Order]] - Nobledark once-dead warriors filled with lightning while wielding hammers, thunder, lightning strikes, and full-body armor adorned with hammers decorated with thunder-lightning. &lt;br /&gt;
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They are made from exceptional mortal heroes taken away at the time of their death or the height of their power by the God-King [[Sigmar]] and infused with his own Divine Essence and given fancy new weapons and armour made of Sigmarite. The universal trait to all the Eternals is that they opposed Chaos whenever it appeared, though certain chambers work on minor details like faith or vengeance.&lt;br /&gt;
&lt;br /&gt;
Currently there is no evidence on whether or not there are non-human Stormcast Eternals, maybe the aelfs and duardin gods don&#039;t like Sigmar taking their people&#039;s souls, or perhaps Sigmar gives priority to humans, after all, he is in a way human too. It should also be noted that all Stormcast Eternals have the human keyword.  For awhile the only named characters presented so far were originally male humans but then a female special character was introduced in Neave Blacktalon.  Other than that, there is a story where Sigmar cries over the fact he couldn&#039;t save a warrior maiden from getting tortured and killed by the forces of Chaos as he still hadn&#039;t completed the teleporting device which allows him to take away potential candidates for Reforging.  In Godbeasts it is stated that the entire Household of the Royal Victrians were spirited away and turned into Stormcast Eternals, quoting it: [[Awesome|&amp;quot;Reforging every man and woman into Stormcast Eternals&amp;quot;]] and as the lore went on the Stormcast are revealed to be very equal opportunity.&lt;br /&gt;
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&lt;br /&gt;
[[File:Sigmarine Shield Wall.png|400px|thumb|left|We&#039;re back, [[Chaos|bitches.]]]]&lt;br /&gt;
&lt;br /&gt;
Considering that the process of making a Stormcast is more mystical than any genetic modifications and that the person in question will still remember who they were before the Reforging, it is still possible that any non-Chaos mortal could become one, and there is even a former Chaos Champion of Nurgle that Sigmar purified into becoming his own Champion. The only real specific that is considered is that the inhabitants of the Realm of Death tend to become Lord-Relictors, who are able to see the spirits and thus are able to anchor his kin to Sigmar&#039;s Realm of [[Azyr]].&lt;br /&gt;
&lt;br /&gt;
That said, however, the Eternal part of their name is rather relative: Their souls are constantly [[Slaanesh|coveted]] by [[Nagash]] because he considers anything dead as his, and the supply of Sigmarite is technically limited as it&#039;s basically the core of the old Warhammer world. Of course this is still a lot, since Sigmar gets this mineral from the core of the World-That-Was and this was probably the same size as our own Earth, that means there is potentially up to 7 billion cubic kilometers of raw sigmarite and in all honestly Sigmar (and his benevolent benefactors Games Workshop) could probably find/make more if he had to. Still, each reforging takes supplies and [[Grimdark|more of the Stormcast&#039;s memories, feelings and general personality is lost due to Nagash taking pieces of their souls each time they die]] (Sigmar eventually figured out Nagash&#039;s skulduggery and decided to have a [[Rip and tear|nice little chat]] with the Great Necromancer about the issue. Nagash, being &#039;&#039;Nagash&#039;&#039;, is less than willing to change his ways). Then Nagash figured out how to take the whole soul...&lt;br /&gt;
&lt;br /&gt;
Aside from stomping Chaos, their main goal is uncovering the Realmgates: Portals to other Realms. By securing them, they gain another route back to Azyr or to any of the other realms, so a small retinue of Stormcasts has to stay behind to guard it, until the Freeguilds (old Empire models, [[Imperial Guard|now a unified army]]) can secure land and begin to rebuild.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spirehero-1.jpg|thumb|300px|right|Angharad Brightshield. She may not have the same prodigious gut as her sword (hammer?) brothers but she&#039;s still bigger and more immortal than you are.]]&lt;br /&gt;
Aside from all that, Stormcasts aren&#039;t actually all that holy or magical when it comes down to it; they are about as powerful physically as a Chaos Warrior, aside from the &amp;quot;cannot completely die&amp;quot; thing and due being infused with the magic of Azyr they have considerable immunity to any corrupting magical force, but can still be zapped by normal Chaos magic if strong enough. Unlike Chaos Warriors, who are fanatically devoted to Chaos and often outright insane, Stormcasts are still very much human, or whatever race they were before. &lt;br /&gt;
&lt;br /&gt;
And while their main portrait is of honorable warriors they still need to eat, to sleep (although, like the space marines, they can endure far more than common mortals) and have desires like anyone else.  They&#039;re also anatomically correct but, like Space Marines, the functionality of their peepees (or, unlike Space Marines, vagoos) wasn&#039;t expounded on.  For awhile the only hint in lore was in the novel &amp;quot;Lords of Undeath&amp;quot; where Neferata had a private chat with a Lord-Celestant, who upon seeing her in a revealing dress privately reflected that while he was above temptations of the flesh he intellectually appreciated her efforts at seduction.  Unlike Space Marines, it was later confirmed in the short story &amp;quot;The Lightning Golem&amp;quot; by Nick Kyme that Stormcast Eternals are capable of sexual intercourse and do so to varying degrees; a Lord Veritant Issakian is depicted waking up up after an eventful night with another Stormcast, a female by the name of Agrevaine.  However, this does raise further questions (Are Stormcasts Eternals fertile?  If so, can a Stormcast impregnate/get pregnant from a non-Stormcast?  The list goes on). &lt;br /&gt;
&lt;br /&gt;
Unlike some Chaos Warriors their armour and faceplate can be removed, although they seem comfortable wearing them to not to need to remove them for weeks on. Another trait of the Stormcasts is that not all of them were warriors during their mortal lives, instead all of them chose to make a stand against Chaos, from a general or a king to a smith, a philosopher, a baker, a housewife, a farmer or even a beggar, they faced the forces of the Dark Gods in doomed fights and were found worthy by Sigmar.  [[Salamanders|They are also able to have normal lives because they are allowed to not be on permanent service, so they can gain political and hierarchy positions, as well as highly entrusted professions, and hang around with mortal friends and even their descendants]].&lt;br /&gt;
&lt;br /&gt;
Stormcasts see themselves as saviors first of all, trying to defend others successfully, when they had failed to do so in the past. That said, some have a tendency to get lost in revenge, seeing only the destruction of Chaos as a viable way of atoning for past transgressions. One Celestant (general) in a recent novel brooded over the fact that his entire tribe was wiped because he didn&#039;t have the strength to beat the Chaos Sorceress who did it, thinking only manly unfeeling Batman-esque brooding would make up for it.  His fellow Celestant wasn&#039;t convinced, thinking that the fear of losing and the grief and loss he feels should be his drive. Another Stormcast makes a point to remember that [[Heresy|most of the Chaos forces they fight only follow chaos because the Chaos Gods are all they have ever known and that attempts to redeem them should be made.]] So at least they have different ways of thinking, which is cool. Hopefully, they won&#039;t become so /d/ivergent that Chaos can better manipulate them.&lt;br /&gt;
&lt;br /&gt;
Apparently, if a Stormcast loses a piece of equipment, it isn&#039;t regenerated with them (Sigmar&#039;s teleportation magic is not absolutely infallible), so many Stormcasts seek out their old nemeses to get their things back. An Orruk Warboss cheerily mentioned taking the head of a Stormcast clean off and showing it on his back banner out of respect, knowing the &#039;Cast would get back at him to fight again.&lt;br /&gt;
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TL;DR Stormcast Eternals are magical [[Necron]] [[Salamanders|bro]]-[[Lamenters|tier]] [[Celestial Lions|Space]] [[Space Wolves|Marines]] with emotions. Better yet, they have a few similarities to [[Rubric Marines]] (you know? the whole possessed armor automaton shenanigan?) only with less grimdark and more free will and actual flesh.&lt;br /&gt;
&lt;br /&gt;
==Reforging==&lt;br /&gt;
{{topquote|Look. See. Memories are wounds in the psyche, Little Spirit. They leave deep scars and tell stories. You were born in this Realm, as all living things are born only to die, and you recognized that truth in your torment. You sought to find peace in the dark of Creation&#039;s light. Was that not your right? Did you not deserve it? You served, and fought and died, and now only desired peace. Silence. Oblivion. Not to burn and become someone new...someone else. But they would not stop. Again, and again and again. They tried to drag you back. They took those you loved from you, and then, when that was not enough, they sought to take all memory of them. To leave you empty, save for the Storm. Bow, and become greater than that which was lost. Bow, and justice will be yours. Bow, and see again the faces of the forgotten...Now, sleep and be made whole...|Nagash to a lost Stormcast soul, from &#039;&#039;Soul Wars&#039;&#039; by Josh Reynolds}}&lt;br /&gt;
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Under Construction...&lt;br /&gt;
&lt;br /&gt;
==Rank and Military==&lt;br /&gt;
When each mortal is reforged, they are immediately put into a strenuous training ritual meant to hone them into superhuman hammer-swinging engines of holy war.  Once the big man is satisfied, he then groups them into Stormhosts, and there they train with each other in a massive coliseum that [[Malekith|Malerion]] gifted him back when there was an alliance. These Stormhosts are then broken into Chambers with each having several conclaves organized by specialty. The Strike Chambers consist of your standard boring troops (divided further into Warrior, Harbinger and Exemplar Chambers based on exact makeup), the Extremis Chambers consist of riders of Dracoth and Stardrake cavalry, the Vanguard Chambers consist of outdoorsy ranger types and the Sacrosanct Chamber consists of priests and magicians. In addition, there are three known Chambers Sigmar has yet to unveil to the world; the Ruination, Covenant and Logister Chambers. &lt;br /&gt;
&lt;br /&gt;
Each Stormhost is lead by a Lord-Commander, a supreme leader through which Sigmar&#039;s will is realised. Eagle-eyed readers may notice that, despite the game being four years old at the time of writing, there&#039;s still no Warscroll for a Lord Commander. Nor are there any named Lord Commanders or Lord Commanders implied to be busy doing something else. All we really know is that each of them is, apparently, handpicked by Sigmar to lead his Hosts. All of this is likely in service of GW selecting a named character to be &amp;quot;the First Lord Commander&amp;quot; and giving him an overpowered ruleset with an overdesigned and fucking expensive model, with less extreme generic equivalents soon to follow. Supporting the Lord Commander are the Chamber Command, who governs each individual lesser Hosts, of which there are between 3 to 9 Retinues (squads), each with between 6 to 20 Stormcasts. For example, the Hammers of Sigmar Chamber has 301 Stormcasts of 7 Commanders, 36 Paladins, 180 Liberators, 18 Prosecutors (yep; half as many jumpies as elites) and 60 Judicators.&lt;br /&gt;
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*&#039;&#039;&#039;Strike Chamber Command:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Lords Celestant:&#039;&#039;&#039; The top dogs in the Supporting Chambers, these are the mightiest of heroes among the Chambers, gifted a larger portion of Sigmar&#039;s power in order to become great leaders.  Some opt to fun with hammers and swords, while other find Dracoths (Large wingless dragons that shoot lightning) to ride like horses or Stardrakes (Even larger dragons with wings that can also cause meteor showers). &lt;br /&gt;
**&#039;&#039;&#039;Lords Relictor:&#039;&#039;&#039; These guys are priests, and are able to see the spiritual realm and all the spooky souls that swirl around in it. Their job is to use their skeletal relics to anchor the Stormcasts to Azyr so their souls don&#039;t accidentally end up as Daemon chow or part of Nagash&#039;s kingdom of skellingtons. Off-duty they function much the same as a [[Chaplain]], warding the relics a Chamber finds and guiding their members in matters of faith.&lt;br /&gt;
**&#039;&#039;&#039;Lords Castellant:&#039;&#039;&#039; The [[Paladin]] to the [[Warlord]] and [[Cleric]] above. Their initiation tests involving conquering their fears by traveling some mountains in Azyr and befriending a Gryphound.  If successful, they get special warding lantern that illuminates his fellow Sigmarines and incinerates Chaos. As &amp;quot;Castellants&amp;quot;, they each oversee a Stormcast Hold or Free City; they don&#039;t generally take to the battlefield unless necessary for the protection of their castle. Some of them don&#039;t have castles to babysit and instead act as their Lord Celestant&#039;s right hand man.&lt;br /&gt;
**&#039;&#039;&#039;Knights Heraldor:&#039;&#039;&#039; These guys have giant horns that shoot lightning.  Because STORMS. Their helmets are weirdly segmented around the mouths; assumed so the warrior inside can actually blow the fucking horn.&lt;br /&gt;
**&#039;&#039;&#039;Knights Vexillor:&#039;&#039;&#039; Unlike the other jobs, these guys are actually chosen in a contest.  A shitton of Stormcasts enter the Coliseum, smack each other to not-quite death (The Coliseum makes sure everyone leaves refreshed because... Malerion didn&#039;t have a mood swing when he made it. Or did he, recent lore states that he actully has treacherous intentions towards Sigmar and his Coliseum has a sinister purpose). The winner gets to hold an awesome standard, or a big plate with a glowing orb on it that can be used to throw around fuckin&#039; comets.&lt;br /&gt;
**&#039;&#039;&#039;Knights Azyros:&#039;&#039;&#039; The closets thing to Scout Leaders, these guys have lanterns to help illuminate the realms so Sigmar can see all the way from his palace. Also, the lanterns burn chaos.&lt;br /&gt;
**&#039;&#039;&#039;Knights Venator:&#039;&#039;&#039; Shootier flying Sigmarines, these guys are master archers with magical arrows and own pet &amp;lt;s&amp;gt;Star-Eagles&amp;lt;/s&amp;gt; Articunos. One of their Stormsurgeboltthunderblowsuperarrows can kill almost any regular leader character in one shot.&lt;br /&gt;
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*&#039;&#039;&#039;Strike Chamber Troops:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Liberators:&#039;&#039;&#039; The ground-floor. The goons. The average Liberator is a walking tank, capable of wielding either melee weapons or shields to protect his pals from anything deadlier. They use either swords or hammers, sometimes dual wielded, or Grandhammers and Grandblades (Bigger versions of the usual Hammers and Swords).&lt;br /&gt;
**&#039;&#039;&#039;Judicators:&#039;&#039;&#039; [[Tactical Squad|Warriors skilled with both sword and bow who put to use their uncanny shooting ability in the ranks of the Justicar conclave.]] They wield devastating long-range weaponry (Skybolt Bows or Boltstorm Crossbows). Some even get luckier and get a mega-bow that fires thunderbolts. THE BOWS ARE MAGIC! YEEEEEEEEEEAH!!!! They also hit Chaos-stuff better, because fuck those guys.&lt;br /&gt;
**&#039;&#039;&#039;Prosecutors:&#039;&#039;&#039; They&#039;re like Liberators, but they got wings.  They tend to spearhead the assault with their speed, throwing either magical reforging hammers or magical reforging spears. Or they could just smash with hammer and sword weapons. Like the Liberators, they can wield big-ass weapons like two-handed axes or war hammers.&lt;br /&gt;
**&#039;&#039;&#039;Retributors:&#039;&#039;&#039; Massive piles of Sigmarite who serve in the Paladin Chambers.  These guys carry massive hammers to squash things, which has Rending +1 which can completely remove everything not a leader or monster in a turn. These guys love to pummel anything with more than one Wound, since they do two Damage standard, and can turn that into Mortal Wounds. There&#039;s really not something these motherfuckers can&#039;t do. Well okay, they don&#039;t stand up to high Rend or MW shooting, but then again that&#039;s an SE problem in general.&lt;br /&gt;
**&#039;&#039;&#039;Protectors:&#039;&#039;&#039; Despite the name, these Paladins only wield glaives. Glaives that are actually capable of generating magical force fields, and cut down big-ass monsters, should they get close. They are also very, very long range, so put them behind a Liberator wall and skewer that Mawkrusha something fierce while the goons get slaughtered.&lt;br /&gt;
**&#039;&#039;&#039;Decimators:&#039;&#039;&#039; Paladins with fuck huge axes, these things are made to make sweet murder out of hordes. These guys have a massive range on their axes, which is important - because they each get as many attacks as they have enemies within range - because fuck Reaver Hordes amirite. They are also very scary, so people take more heavy Battleshock casualties. Don&#039;t try to axe the knee of a Monster or Hero, though; with only one attack, their axes are laughably weak.&lt;br /&gt;
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*&#039;&#039;&#039;Extremis Chamber&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Drakesworn Templars:&#039;&#039;&#039; Usually a second-in-command for a Lord-Celestant, a Templar is one of those few fortunate Sigmarines to encounter a Stardrake. Their loadout is more versatile.&lt;br /&gt;
**&#039;&#039;&#039;Fulminators:&#039;&#039;&#039; Paladin Protectors on Dracoths.&lt;br /&gt;
**&#039;&#039;&#039;Concussors:&#039;&#039;&#039; Paladin Retributors on Dracoths.&lt;br /&gt;
**&#039;&#039;&#039;Desolators:&#039;&#039;&#039; Paladin Decimators on Dracoths, same as the rest.&lt;br /&gt;
**&#039;&#039;&#039;Tempestors:&#039;&#039;&#039; Paladins with crossbows riding Dracoths.&lt;br /&gt;
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*&#039;&#039;&#039;Vanguard Chamber&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Lords Aquilor:&#039;&#039;&#039; Paladins on Gryph-Chargers (giant wingless hippogryph-things)&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Hunters:&#039;&#039;&#039; Liberators with small crossbows.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Raptors:&#039;&#039;&#039; Elite Sharpshooters with Longstrike Bows or Hurricane Crossbows (Elite Versions of Judicators). They also have aether-wings to bite and harass the enemies &lt;br /&gt;
**&#039;&#039;&#039;Vanguard Palladors:&#039;&#039;&#039; Liberators on Gryph-Chargers.&lt;br /&gt;
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*&#039;&#039;&#039;Sacrosanct Chamber&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Lords Arcanum:&#039;&#039;&#039; Wizard lords of the Sacrosanct chambers. Sometimes ride Gryph-Chargers, Dracolines (dragonoid big cat things), or Tauralons ([[Derp]]-faced pegasi).&lt;br /&gt;
**&#039;&#039;&#039;Lords Ordinator:&#039;&#039;&#039; Builders of Sigmar&#039;s works and babysitters of his artillery.&lt;br /&gt;
**&#039;&#039;&#039;Lords Exorcist:&#039;&#039;&#039; Wizard Stormpope.&lt;br /&gt;
**&#039;&#039;&#039;Knights-Incantor:&#039;&#039;&#039; Stormcast wizards without Lord rank.&lt;br /&gt;
**&#039;&#039;&#039;Evocators:&#039;&#039;&#039; Magical paladins with a few spells at their disposal. Some ride Dracolines.&lt;br /&gt;
**&#039;&#039;&#039;Castigators:&#039;&#039;&#039; Magical Judicators whose crossbows shoot flasks of Dracoth breath.&lt;br /&gt;
**&#039;&#039;&#039;Sequitors:&#039;&#039;&#039; Liberators with maces and a self buff to either their weapons or shields. Not having the Prime take a great weapon actually has a benefit, giving them a ranged soul vacuum that hurts nearby Chaos and Death units.&lt;br /&gt;
**&#039;&#039;&#039;Celestar Ballista:&#039;&#039;&#039; Lightning ballista with options for either rapid fire or one big blast.&lt;br /&gt;
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===Notable Stormhosts===&lt;br /&gt;
*&#039;&#039;&#039;[[Hammers of Sigmar]]:&#039;&#039;&#039; The first Stormhost. They wear [[Ultramarines|Blue and Gold and pride themselves on being the posterboys of AoS]]. With the release of second edition, the posterboys finally have a personality! With the people of the realms seeing them as the foremost stormiest, they now fear that any unsavory rumor or failing on their part will lead to the undoing of Sigmar&#039;s plans. Those amongst them who die too many times are now plagued with visions and generate lightning around themselves. Vandus is awesome.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Knights:&#039;&#039;&#039; The fourth Stormhost.  They wear silver and blue and are [[Grey Knights|pretty zealous about killing Chaos]]. They&#039;re known for their DETERMINATION and incredible faith in Sigmar, making them the ideal choice for jobs like wading through Nurgle&#039;s horrifying and disgusting kingdoms despite all the filth and plagues that pollute the lands. This Stormhost is in general one of the more popular Hosts, with their metal armors and very faith-based culture. Also, have a cool battle cry (&amp;quot;ONLY THE FAITHFUL!&amp;quot;). They are having their own novel series done by [[Josh Reynolds]]. Some of them have been infected by Nurgle&#039;s plagues, however their faith is so strong that it purifies their skin, causing their armor to be melted and permanently fused to them. They are occasionally aided by a winged, androgynous being called the Silver Saint who manifests from lakes and pools of water (aka [[Lileath]] trying her Lady of the Lake gimmick again).&lt;br /&gt;
*&#039;&#039;&#039;Celestial Vindicators:&#039;&#039;&#039; The Sixth Stormhost. &#039;&#039;Angry.&#039;&#039; They&#039;re vengeful motherfuckers who declared vengeance back as mortals, and then had 500 years to brood while they waited for Sigmar to find his front door keys. Their armour is turquoise with white trim, so the blood reaaaaally stands out. They also tend to kick it with the duardin, so that&#039;s pretty cool. Also, they have a sword fetish and revere a spirit called the Father of Blades, heavily implied to be the manifestation of the [[The Empire (Warhammer Fantasy)|Empire]]&#039;s Runefangs combined into one being. Each Vindicator seeks to become a living weapon. Some of the better known herobros include Thostos Bladestorm and Arkas Warbeast. &lt;br /&gt;
*&#039;&#039;&#039;Celestial Knights:&#039;&#039;&#039; A Stormhost that is on a constant crusade to bring the light of Sigmar to all benighted lands. Pretty much these [[Black Templars|guys]].&lt;br /&gt;
*&#039;&#039;&#039;Lions of Sigmar:&#039;&#039;&#039; Rocking the bronze gold and purple look there is little-known about this Stormhost save for their heraldry and thunderous roar in battle. Most people auto-assume &amp;quot;[[Dark Angels]]&amp;quot; from hearing the word Lion, though the connection is iffy. The Dangles weren&#039;t the only chapter to keep to themselves to that degree.&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Aurora:&#039;&#039;&#039; Sporting grey armour with green and gold trimmings, this Stormhost are claimed to strike more quickly and are masters of rapid assault, overall having the need for [[White Scars| speed]].&lt;br /&gt;
*&#039;&#039;&#039;Knights Excelsior:&#039;&#039;&#039; This Stormhost run around in white armour with blue and gold trimmings. These guys are said to have built up a fierce reputation for totally massacring their enemies so brutally that even other Stormhosts think its a bit excessive. Their claim to fame is that they stepped up to bail the Hallowed Knights out when a Lord of Plagues was about to capture Alarielle, with their Knight-Azyros, a pretty fly badass called Diomar, personally charging the powerful Nurgle lord. They have a massive hard-on for Order and see most attempts at individuality or freedom as dangerously Chaotic. Recently featured in the Malign Portents short story collection massacring unwell civilians in their attempt to instill uncompromising authority in the Realm of Life, despite the fact these civilians were loyal to Sigmar in the first place. One of their number, the White Reaper, is used by the Order of Azyr as the bogeyman to make rebellious nobles stay in line, to say it works extremely well gives you an idea of how scary these guys have become. When an order aligned human has a less than flattering opinion of the stormcast it&#039;s usually because they had a run in with these guys. [[Marines_Malevolent|Their extreme black and white morality and habit of slaughtering the innocent by the thousands seems to be turning popular opinion against Sigmar himself. Great job, guys.]]&lt;br /&gt;
*&#039;&#039;&#039;Celestial Warbringers:&#039;&#039;&#039; A Stormhost made entirely from the uplifted survivors of one human tribe who Sigmar really liked the look of. They wear burgundy armour with white trim. They have some prophetic juju going on that lets them see the hour of their death, which means if they&#039;re fighting in a battle that they didn&#039;t dream themselves get torn to shreds in, they fight with no fear. They&#039;re also pretty good fun to be around, feasting and drinking like frat boys at an all you can eat murder buffet. Remarkable insofar as they&#039;re the first host of the second striking, which means they get different shields and shoulder guards, because reasons. They also have more Sacrosanct Chambers than usual.&lt;br /&gt;
*&#039;&#039;&#039;Astral Templars:&#039;&#039;&#039; If you&#039;re tired of holy knights, go no further; these fuckers have taken to like it in the Realm of Ghur, and has become one with the beasts. Their color is purple, and their armor is adorned with pelts, bloody markings and other tribal stuff. To be allowed into the Templars, a warrior must be a hunter of beasts and monsters, which honestly isn&#039;t a big deal when they all come from Ghur, the Realm of Beasts! The [[Space Wolves]] to the Hammer&#039;s Ultramarines, but with less wolfs and more barbarians. They honour a godbeast called Ursricht, a giant white bear though he is often depicted as a white haired man. So an expy of [[Ulric]] and Ursun than.&lt;br /&gt;
*&#039;&#039;&#039;Tempest Lords:&#039;&#039;&#039; Donning the Ultramarine blue with an addition of white shields and shoulders are the Tempest Lords. They&#039;re described as the most regal and proud Stormhost, probably because every single one of these guys was a monarch, lord, or other such noble before being chosen by Sigmar. Despite this, they&#039;re actually pretty baller and down to earth guys, being perhaps the most selfless of all the Stormhosts, flat-out seeing it as their duty to protect those less fortunate than themselves (which is basically everyone,) often inspiring downtrodden mortal tribes to break their chains and fight Chaos alongside the Tempest Lords. They&#039;re also pretty literal it seems, because Sigmar once joked that the Stormcast were each worth twelve mortal men in a fight and since then the Tempest Lords have kept count of how many kills they score before dying, taking it as a massive personal disgrace if they don&#039;t reach twelve kills. That said, they do a pretty damn good job of reaching that score, leaving them as one of the hardest Stormhosts to kill simply due to their sheer pride refusing to let them die. Each one of these stormcast is a native of Hysh and follow the teachings of [[Myrmidia]], who they revere as much as Sigmar.&lt;br /&gt;
*&#039;&#039;&#039;Anvils of the Heldenhammer&#039;&#039;&#039; The Anvils of the Heldenhammer are a Stormhost of the Stormcast Eternals, wearing black armor. The warriors of the Anvils of the Heldenhammer are dark and brooding, as they aren&#039;t made from recently-dead heroes but from long dead warriors who&#039;ve been resting in tombs and barrows for ages. Most of them are from Shyish as well, so death is central to their mindset - They see themselves as bringers of death, and if turned around against them, death is just another step in the defence of Sigmar&#039;s domain. Now that Papa Bones Nagash is getting his spotlight, the Anvils have to deal with him specifically.&lt;br /&gt;
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===Notable Fan-created Stormhosts===&lt;br /&gt;
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Help us expand this list:&lt;br /&gt;
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*&#039;&#039;&#039;[[Forgesworn Eternals]]:&#039;&#039;&#039; A [[Dwarfs (Warhammer Fantasy)|Duardin]] Stormhost wearing silver and red.&lt;br /&gt;
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*&#039;&#039;&#039;Wardens of the Ember:&#039;&#039;&#039; A Stormhost composed of mortals who died standing firm against the most insurmountable Chaos incursions. Former priests cut down mid-prayer, standard bearers who fought and died rather than abandon their colours, musicians who played songs of hope until their very last breath - stoutness of heart is often more important than strength of sword-arm in deciding whether a mortal is bound to this Stormhost. They wear grey armour with black and orange trim, and are notably more jovial than other Stormhosts; it is not uncommon to hear rousing speeches and booming laughter as these heroes urge their mortal comrades onwards.&lt;br /&gt;
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==Notable Stormcasts==&lt;br /&gt;
*&#039;&#039;&#039;The Celestant-Prime:&#039;&#039;&#039; The alpha, the first Eternal ever forged by Sigmar. It&#039;s unknown just who he might be, but it&#039;s said he was a mighty king from the past (making people immediately guess &amp;lt;strike&amp;gt;either [[Settra the Imperishable|Settra]], or&amp;lt;/strike&amp;gt; [[Karl Franz]]).  Despite how much power he put into it, the process was still incomplete, so Sigmar decided to put him in a chamber to preserve the project because he spent too much as it is.  However, once he recovered Ghal Maraz, he was able to finish the process and get a giant golden angel to join the ranks armed with the warhammer, needless to say, he can easily wipe out any &amp;lt;strike&amp;gt;Chaos Lord&amp;lt;/strike&amp;gt; Greater Daemon who has the misfortune of facing him. Recently got ganked by Nagash&#039;s newest Mortarch, Lady Olynder, while trying to keep an ancient evil and ally of Nagash contained. Not someone to fuck with, seeing as it took a personal champion of Nagash to take him down for the first time while he was busy with an Eldritch Abomination. Also this beast one-shot a Daemon the size of a country with supernova-level force.&lt;br /&gt;
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*&#039;&#039;&#039;Vandus Hammerhand:&#039;&#039;&#039; The first named hero among the Eternals, a Lord-Celestant of the Hammers of Sigmar who rides a Dracoth. Apparently, he once fought off against a Khornate Lord known as Korghos Khul as a mortal and almost died before being forged, and instead became a giant gold-plated badass instead of just a human one. He&#039;s considered the hero of the Starter Set and is responsible for finding Ghal Maraz. Also, he was the first one to tame a Dracoth. Currently having visions where he sees his future self, who has been Reforged so many times that he has lost all physical form and become an emotionless being made out of pure lightning (what the Stormcast call a lightning gheist), warning him about what would happen if the Stormcasts cannot fix their flaw. &lt;br /&gt;
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*&#039;&#039;&#039;Neave Blacktalon:&#039;&#039;&#039; The first female stormcast released for the setting.  Neave Blacktalon is basically an eversor with tits, with the mentality of a vindicare. As a mortal she was raised from childhood by a particularly vicious Tribe of Sylvaneth.  They basically raised her to be an assassin and all around mean bitch ala Xena warrior princess.  Unfortunately, her first target was a chaos lord way out of her league and she would have died had Sigmar not decided she&#039;d make a great stormcast.&lt;br /&gt;
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*&#039;&#039;&#039;Gardus Steelsoul:&#039;&#039;&#039; The best (by fan-view, not author fiat) of the Lord Celestants. What makes Gardus great is that he was no great lord, but a common man. Born Garradan, he was a hospice worker (a doctor for young uns) in the port city of Demesnus. When the forces of chaos invaded the city, he worked tirelessly to heal the defenders, spending whole nights without sleep. As the forces of Khorne shattered the walls and attacked the hospital the tired hospice worker took a chandelier (showing brass balls in the process) and tried to save his patients with good old ultra violence. The rest... is history.&lt;br /&gt;
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*&#039;&#039;&#039;Thostos Bladestorm:&#039;&#039;&#039; Footslogging Lord Celestant of the Celestial Vindicators.  Impulsive jackass. Died a couple of times so now Nagash has part of his soul, he still wants to give Chaos a beating. During a battle with a Chaos Lord Varash, Thostos was hit with extremely powerful lighting bolt which triggered a powerful reforging and the results of it was the return of his memories, emotions and a name he once was - Prince Caeran of Wolf Keep (this happening is more proof of Nagash being made of much fail, seriously, how did this ever happen?). Apparently he is now the first Stormcast to be renewed, healed and with fresh purpose but not the last. In the final days of the Realmgate Wars he fought in the Battle for the All-Gates and crossed blades with Archaon, it went as well as you&#039;d expect it to and Thostos is officially lost forever.&lt;br /&gt;
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*&#039;&#039;&#039;Tarsus Bullheart:&#039;&#039;&#039; Footslogging Lord Celestant of the Hallowed Knights, leader of a warrior chamber named after him.  Broody guy who&#039;s obsessed with duty and lets his hammer do the talking for him.  Once a human from the realm of Shyish called Tarsem, he lived in a place called Helstone.  During the Age of Chaos he fought alongside Mannfred Von Carstein but Mannfred fled leaving Tarsem to get ganked by a Bloodthirster before Sigmar saved him.  Sigmar later sent him and some of his warriors to Shyish to parley with Nagash.  Along the way they found Mannfred and freed him from a Khornate warband in exchange for his assistance.  After entering the underworld and an incident with Arkhan, Nagash appeared before them.  This goes as well as you&#039;d expect and all the surviving Stormcast save Tarsus were killed by Nagash.  Tarsus managed to distract Nagash and free their souls, but then Nagash killed Tarsus and captured his soul to [[Grimdark|torture him for dirt on Sigmar, and by the time Nagash was done Tarsus was a gibbering wreck]].  Eventually Ramus, Gardus and freaking Mannfred broke into Nagasshizar and demanded Tarsus&#039;s Freedom.  Nagash freed Tarsus, who was of no more use to him, and Tarsus was promptly mercy killed in the hope that reforging would cure his madness.  The novel &amp;quot;Soul Wars&amp;quot; revealed that as Tarsem he had a fiance, and said fiance was so mad about him being Sigmarined that upon her own death she let Nagash turn her into a Nighthaunt executioner to get revenge for losing him.&lt;br /&gt;
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*&#039;&#039;&#039;Ramus of the Shadowed Soul:&#039;&#039;&#039; Lord-Relictor of the Bullhearts warrior chamber and protagonist of the second set of Realmgate Wars audio-dramas.  Once voice of reason to Tarsus and completely trusting in Sigmar and his grand plan, after Tarsus was lost to Nagash Ramus has been pressing for a mission to rescue his soul, despite the fact that at the moment Nagash and Sigmar are allies. The other Hallowed Knights are trying to get him to leave it alone and trust in Sigmar, but he hasn&#039;t been able to thus far. With Malign Portents pretty much destroying any alliance between Sigmar and Nagash, Ramus gets his chance to rescue Tarsus after all and puts aside his grudge against Mannfred with much difficulty.&lt;br /&gt;
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*&#039;&#039;&#039;Tornus the Redeemed:&#039;&#039;&#039; Once known as Torglug the Despised, servant of Nurgle and Lord of Plagues, his soul was redeemed by Sigmar at the height of the last battle at Blackstone Summit in the realm of Ghyran when killed by Ghal Maraz in the hands of the Celestant-Prime. During his brief life as a mortal, Tornus was a righteous believer in Sigmar and his faith was unmatched by those that fought with him during the Age of Chaos against the nurgle invaders. At some point he was captured and left in a pit of filth and due to his stubbornness, faith and pride lived for many weeks only to succumb to the lies that Nurgle spoke to him during those months of captivity. Even then his soul, although corrupted and twisted, held out a spark of hope that his faith in Sigmar was not a lie and was rewarded with a chance for redemption as a Knight-Venator in services of the Hallowed Knights, &amp;lt;strike&amp;gt; [[Awesome|this is so far as we know the first comeback from Chaos ever done in any of GeeDubs franchises]].&amp;lt;/strike&amp;gt;  Captain  Leonatos of the Blood Angels (Read the Blood Quest Trilogy) actually did it first, but this is the first time it has happened outside 40k. Is currently forming his own group of ex-Chaos Stormcasts, much to the suspicion of other Stormcasts, including his own Lord Castellant Grymn.&lt;br /&gt;
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*&#039;&#039;&#039;[[Hamilcar Bear Eater|Hamilcar Bear-Eater]]:&#039;&#039;&#039; Astral Templars&#039; Lord Castellant turned Knight-Questor. Hamilcar is, to put it short, a lovely braggart, claiming even Sigmar was impressed the result of his stormcasting, also, it seems like he has an uncanny resemblance with the God-King. Currently he&#039;s on a hunt for Mannfred Von Carstein over backstabbing Tarsus. Got his own series by his creator David Guymer! Did we mention he beat a gatling-gun-armed skaven killakan while under sniper fire?&lt;br /&gt;
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*&#039;&#039;&#039;[[Balthazar Gelt|Balthas Arum]]:&#039;&#039;&#039; An Anvils of the Heldenhammer Lord-Arcanum.  Revealed to be [[Balthazar Gelt]] reborn as a Stormcast, which was heavily suggested in the novel and he is explicitly recognized as such by Nagash (who said that he looks forward to the possibility of having Aurum serve him [[The End Times|a second time]]).  He still has his arrogance, mount Quicksilver, and a preference and talent for C[[JoJo&#039;s Bizarre Adventure|hamon Magic]] over any other. Considered to be the best mage of all the Anvils of the Heldenhammer and possibly all the Stormcasts, which makes some sense given who he used to be. His only real friend is Tyros Firemane of the Hallowed Knights who Balthus felt an instinctive kinship with despite being a surly loner around everyone else. Tyros is a Lord-Arcanum who specialises in fire magic, has a fiery red beard, and prefers to get his hands dirty exploring lost tombs and ancient cities rather than study. Like Balthas though, he feels a connection with the World-That-Was and thinks he may have lived there in a past life. This guy was most likely Thyrus Gormann, Gelt&#039;s friend/rival from the Old World. Pretty cool huh? Did Sigmar arrange it so that these two would meet again or are souls from the old world instinctively drawn to one another? Perhaps somewhere in the realms Kurt Hellborg and Ludwig Shwarzhelm are fighting side by side again in fancy new Stormcast duds. &lt;br /&gt;
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*&#039;&#039;&#039;Settrus:&#039;&#039;&#039; A Lord Celestant leading a chamber called the &amp;quot;Imperishables&amp;quot; and who holds a massive grudge against Nagash.  [[Settra the Imperishable|Three guesses who this guy use to be]].  Has a reputation for getting shit done and commands the respect and obedience of guys like Hamilcar Bear-Eater through sheer gravitas and force of will alone.  Currently on route to reinforce Glymmsforge in Shyish. Almost certainly doesn&#039;t remember much of his past life, as that&#039;s the only way he would serve &#039;&#039;anyone&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Gavriel Sureheart:&#039;&#039;&#039; A named Lord Celestant of the Hammers of Sigmar who GW started selling one day and didn&#039;t bother explaining his deal until 2nd Edition. Grew up as a gladiator slave named &amp;quot;Grub&amp;quot; at the Khornate fortress of Ratspike. One month into his gladiator career, he killed Ratspike&#039;s king with a spear chuck and kicked off a short-lived rebellion, being saved by Sigmar at the last moment (like most Stormcast). Currently the only sword-and-board foot LC and known for never wearing a helmet (and looking like Tommy Wiseau).&lt;br /&gt;
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*&#039;&#039;&#039;Arkas Warbeast:&#039;&#039;&#039; A Lord Celestant of the Celestial Vindicators and one of two protagonists in Gav Thorpe&#039;s &#039;&#039;Warbeast&#039;&#039; novel. Sent back to Ghur and the tribes he once ruled as the mortal Arka Bearclaw, he has a huge, angry boner for smashing skaven to bits, especially one Verminlord who withered his mum to death. A self proclaimed brute with some special connection to the energy of Ghur, his chamber has a reputation for being wild and ill disciplined. He gets even more RAAAAGE after his beat down, but is at least able to control and direct it productively, unlike Thostos.&lt;br /&gt;
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*&#039;&#039;&#039;The Shadespire Warbands:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Steelheart&#039;s Champions:&#039;&#039;&#039; A Liberator Prime and his two flatmates who went into [[Warhammer Underworlds|Shadespire]] to get a cure for the Reforging issues that plague the Stormcasts, but never made it out. The Champions are Obryn the Bold, a massive dude who&#039;s into his third Reforging and has become silent and brooding as a result, and Angharad Brightshield, a female Liberator and former smith who took to smashing in faces with hammers instead of smashing swords and metal.&lt;br /&gt;
#&#039;&#039;&#039;The Farstriders:&#039;&#039;&#039; A warband of three Vanguard Hunters in Shadespire. The Prime, Sanson Farstrider, has an accompanying star falcon, whereas his subordinates, Almeric Eagle-Eye and Elias Swiftblade, wield a shock axe and storm sabre respectively.&lt;br /&gt;
#&#039;&#039;&#039;Stormsire&#039;s Cursebreakers:&#039;&#039;&#039; Two Evocators and their Knight Incantor leader, set to Shadespire to seek out a cure for reforging-induced flaws. Averon Stormsire is a specialist of breaking curses, Rastus the Charmed fights with fathomless contempt, and Ammis Dawnguard treats her role with holy reverence.&lt;br /&gt;
#&#039;&#039;&#039;Ironsoul&#039;s Condemnors:&#039;&#039;&#039; Named versions of the Easy Build Sequitors. (more details when Dreadfane drops)&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar Roleplay==&lt;br /&gt;
Stormcast Eternals naturally were a playable species from the get-go in [[Age of Sigmar Roleplay]]. Unusually, though, they are technically distinct from the Soulbound adventurers who make up the other playable species - Stormcast Eternals are already spiritually bound to [[Sigmar]] himself, and as such can&#039;t undergo the soul-melding Rite of [[Binding]] that creates a normal Soulbound adventurer... who, in turn, can never become a Stormcast Eternal themselves. For this reason, Stormcast Eternals are always, in a sense, outsiders to the adventuring parties of Soulbound (or &amp;quot;bindings&amp;quot; as they are known) - they are allies who join the Binding for their own reasons (or, more likely, are ordered to join) and this can leads to a certain amount of distrust. But not always. For every Stormcast Eternal who wonders why such &amp;quot;great heroes&amp;quot; weren&#039;t simply made into Stormcast Eternals, there is another who embraces their similar-yet-different allies with open arms, content to trust Sigmar&#039;s judgment and admiring heroism no matter the form it takes.&lt;br /&gt;
&lt;br /&gt;
Stormcast Eternals have access to the following archetypes in the corebook: &#039;&#039;&#039;Knight-Azyros&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Incantor&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Questor&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Venator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ugh_Oaf_Ziggy_Scale.jpg|Compare and contrast.&lt;br /&gt;
Sigmarine_Stormbanner.png|[https://www.youtube.com/watch?v=_-MzNpMD1K8 GROUND MARINES! CHARGE!]&lt;br /&gt;
Sigmarine_by_kimplate-d92h94a.png|Only thing missing are pseudo-bolters and they&#039;re officially Sigmarines, [https://www.games-workshop.com/resources/catalog/product/600x620/99120218002_StormcastEternalsJudicators012.jpg then you remember that they do.]&lt;br /&gt;
THIS_IS_SIGMARON!.png|[http://1d4chan.org/images/c/cc/Cato_Fall_of_Damnos.JPG This looks oddly familiar.]&lt;br /&gt;
Sigmarine_Jetpacks.png|Ground Marine [[Assault Squad]]s.&lt;br /&gt;
Sigmarines_VS_Khorne_Again.png|In the grim darkness of the far past, there is only war.&lt;br /&gt;
Sigmarine_VS_Khorne.png|Ground Marines vs Chaos Ground Marines.&lt;br /&gt;
Stormcast_Victory.png|Victory for the [[God-Emperor of Mankind|God Empero-]]..err, [[Sigmar|God-King of man!]]&lt;br /&gt;
Sigbrarian.jpg|A Ground Marine Lord Relictor.&lt;br /&gt;
Sigmarine_Logical_Conclusion.jpg|The venerable Lord Celestant Boreale, giving one of his glorious speeches.&lt;br /&gt;
SpaceEternals.png|One of these is not like the others...&lt;br /&gt;
Stormcast_eternal_by_kinmonon.jpg|You can now have your canonical Stormcast waifu, drawn by one Kinmonon.&lt;br /&gt;
Female-prosecutor.png|Isn&#039;t it great that unlike Emprah Sigmar has no problems allowing girls in his elite forces?&lt;br /&gt;
KnightAzyros.jpg|&amp;quot;I will Lamp you....with a Lamp!!!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Stormcast Eternals|Tactics/Stormcast Eternals]]&lt;br /&gt;
*[[Space Marines]] - Their 40K counterparts. Compare and contrast.&lt;br /&gt;
*[https://www.youtube.com/watch?v=UmGeTjz49bo A quick overview on the stormcast eternals]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Hs-Jli8DkIs The price of immortality]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_-MzNpMD1K8 Birth of the Stormcast Eternals]&lt;br /&gt;
*[https://www.youtube.com/watch?v=m9We2XsVZfc If you&#039;re using the Sacrosant chamber and versing Nighthaunt armies, play this for maximum lulz.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9DMtqizICn0&amp;amp;feature=youtu.be /pol/tards beware. Otherwise, gives a fair insight into the emotional and psychological toll reforging takes.]&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stormcast_Eternals&amp;diff=456841</id>
		<title>Stormcast Eternals</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stormcast_Eternals&amp;diff=456841"/>
		<updated>2020-07-05T17:06:42Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: &lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Stormcast Eternals|Logo=Ae7063ba280b6a7f3c9ec61c2bfa2d45-768x1000.png|Alliance=Order|Motto=[https://www.youtube.com/watch?v=7DCU-80FT28 Cue the power-metal.]}}&lt;br /&gt;
{{topquote|To punish the oppressors of humanity is clemency; to forgive them is cruelty.|Maximilien Robespierre}}&lt;br /&gt;
{{topquote|Much is demanded of those to who much is given.|Stormcast Saying (they got it from [https://www.biblegateway.com/verse/EN/Luke+12:48 Jesus])}}&lt;br /&gt;
{{topquote|We were fearless but so afraid Though in our hearts we still felt pain We&#039;re on fire but on a leash We only ever wanted peace.|Judas Priest, &#039;&#039;Never the heroes&#039;&#039;}}&lt;br /&gt;
{{topquote|Justice, like lightning, ever should appear; to a few men ruin, but to all men fear.|Thomas Randolph}}&lt;br /&gt;
The &#039;&#039;&#039;Stormcast Eternals&#039;&#039;&#039; (aka &#039;&#039;&#039;Sigmarines&#039;&#039;&#039;, &#039;&#039;&#039;Ground Marines&#039;&#039;&#039;, &#039;&#039;&#039;Fantasy Marines&#039;&#039;&#039;, &#039;&#039;&#039;Stormcunt Eternals&#039;&#039;&#039;,   and &#039;&#039;&#039;Adeptus Sigmartes&#039;&#039;&#039;) are the primary type of soldiers used by [[Sigmar]] in order to fight Chaos during the [[Age of Sigmar]], and thus are the posterboys of the new line.&lt;br /&gt;
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As will be made evident many times over, they&#039;re literally just Space Marines transplanted into the Age of Sigmar, in purpose (An elite military force of engineered super-soldiers, personally designed by a god-ruler to be his warriors to combat unfathomably terrifying Lovecraftian horrors that normal men would simply despair at), model design (bulky dudes in all-enclosing, easy-to-paint armor with huge [[pauldrons]] for kids to freehand designs on to make themselves feel special) and being shoved down the throats of the entire hobby by GW&#039;s marketing department. Two more strikes for (or against, depending on your view) them are the fact that some of them have crossbows that resemble bolters and the winged ones resemble some of the Blood Angels models. &lt;br /&gt;
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Their fluff origins, on the other hand, do give them &#039;&#039;some&#039;&#039; important differences from the autistic warrior monks we all know and love. Instead of distant super-warriors that are barely even humans, Stormcasts function more like a nation-spanning order of knights under Sigmar, who performs his will where needed - [[Ultramarines|they are all warriors, but can have regular functions  like being administrators and nobles]], but also builders, artisans and guards. They consider themselves largely apart from the common folk, but not by much; more like a stronger version of a human but with more responsibility to use it well. In other words, they are Space Marines with a Custodian’s mind and an Ultrasmurf&#039;s purpose.&lt;br /&gt;
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For all everyone enjoys making fun of them, they really are pretty cool and their art and models are genuinely awesome.  But, hey, give the Internet something to bash and we&#039;ll come swinging with thunderhammers.&lt;br /&gt;
&lt;br /&gt;
==What are the Stormcast Eternals?==&lt;br /&gt;
They are the Fantasy [[Space Marines]], the [[Warriors of Chaos|Warriors of Order]] - Nobledark once-dead warriors filled with lightning while wielding hammers, thunder, lightning strikes, and full-body armor adorned with hammers decorated with thunder-lightning. &lt;br /&gt;
&lt;br /&gt;
They are made from exceptional mortal heroes taken away at the time of their death or the height of their power by the God-King [[Sigmar]] and infused with his own Divine Essence and given fancy new weapons and armour made of Sigmarite. The universal trait to all the Eternals is that they opposed Chaos whenever it appeared, though certain chambers work on minor details like faith or vengeance.&lt;br /&gt;
&lt;br /&gt;
Currently there is no evidence on whether or not there are non-human Stormcast Eternals, maybe the aelfs and duardin gods don&#039;t like Sigmar taking their people&#039;s souls, or perhaps Sigmar gives priority to humans, after all, he is in a way human too. It should also be noted that all Stormcast Eternals have the human keyword.  For awhile the only named characters presented so far were originally male humans but then a female special character was introduced in Neave Blacktalon.  Other than that, there is a story where Sigmar cries over the fact he couldn&#039;t save a warrior maiden from getting tortured and killed by the forces of Chaos as he still hadn&#039;t completed the teleporting device which allows him to take away potential candidates for Reforging.  In Godbeasts it is stated that the entire Household of the Royal Victrians were spirited away and turned into Stormcast Eternals, quoting it: [[Awesome|&amp;quot;Reforging every man and woman into Stormcast Eternals&amp;quot;]] and the Sacrosanct chambers are pretty equal opportunity.&lt;br /&gt;
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&lt;br /&gt;
[[File:Sigmarine Shield Wall.png|400px|thumb|left|We&#039;re back, [[Chaos|bitches.]]]]&lt;br /&gt;
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Considering that the process of making a Stormcast is more mystical than any genetic modifications and that the person in question will still remember who they were before the Reforging, it is still possible that any non-Chaos mortal could become one, and there is even a former Chaos Champion of Nurgle that Sigmar purified into becoming his own Champion. The only real specific that is considered is that the inhabitants of the Realm of Death tend to become Lord-Relictors, who are able to see the spirits and thus are able to anchor his kin to Sigmar&#039;s Realm of [[Azyr]].&lt;br /&gt;
&lt;br /&gt;
That said, however, the Eternal part of their name is rather relative: Their souls are constantly [[Slaanesh|coveted]] by [[Nagash]] because he considers anything dead as his, and the supply of Sigmarite is technically limited as it&#039;s basically the core of the old Warhammer world. Of course this is still a lot, since Sigmar gets this mineral from the core of the World-That-Was and this was probably the same size as our own Earth, that means there is potentially up to 7 billion cubic kilometers of raw sigmarite and in all honestly Sigmar (and his benevolent benefactors Games Workshop) could probably find/make more if he had to. Still, each reforging takes supplies and [[Grimdark|more of the Stormcast&#039;s memories, feelings and general personality is lost due to Nagash taking pieces of their souls each time they die]] (Sigmar eventually figured out Nagash&#039;s skulduggery and decided to have a [[Rip and tear|nice little chat]] with the Great Necromancer about the issue. Nagash, being &#039;&#039;Nagash&#039;&#039;, is less than willing to change his ways). Then Nagash figured out how to take the whole soul...&lt;br /&gt;
&lt;br /&gt;
Aside from stomping Chaos, their main goal is uncovering the Realmgates: Portals to other Realms. By securing them, they gain another route back to Azyr or to any of the other realms, so a small retinue of Stormcasts has to stay behind to guard it, until the Freeguilds (old Empire models, [[Imperial Guard|now a unified army]]) can secure land and begin to rebuild.&lt;br /&gt;
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[[Image:Spirehero-1.jpg|thumb|300px|right|Angharad Brightshield. She may not have the same prodigious gut as her sword (hammer?) brothers but she&#039;s still bigger and more immortal than you are.]]&lt;br /&gt;
Aside from all that, Stormcasts aren&#039;t actually all that holy or magical when it comes down to it; they are about as powerful physically as a Chaos Warrior, aside from the &amp;quot;cannot completely die&amp;quot; thing and due being infused with the magic of Azyr they have considerable immunity to any corrupting magical force, but can still be zapped by normal Chaos magic if strong enough. Unlike Chaos Warriors, who are fanatically devoted to Chaos and often outright insane, Stormcasts are still very much human, or whatever race they were before. &lt;br /&gt;
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And while their main portrait is of honorable warriors they still need to eat, to sleep (although, like the space marines, they can endure far more than common mortals) and have desires like anyone else.  They&#039;re also anatomically correct but, like Space Marines, the functionality of their peepees (or, unlike Space Marines, vagoos) wasn&#039;t expounded on.  For awhile the only hint in lore was in the novel &amp;quot;Lords of Undeath&amp;quot; where Neferata had a private chat with a Lord-Celestant, who upon seeing her in a revealing dress privately reflected that while he was above temptations of the flesh he intellectually appreciated her efforts at seduction.  Unlike Space Marines, it was later confirmed in the short story &amp;quot;The Lightning Golem&amp;quot; by Nick Kyme that Stormcast Eternals are capable of sexual intercourse and do so to varying degrees; a Lord Veritant Issakian is depicted waking up up after an eventful night with another Stormcast, a female by the name of Agrevaine.  However, this does raise further questions (Are Stormcasts Eternals fertile?  If so, can a Stormcast impregnate/get pregnant from a non-Stormcast?  The list goes on). &lt;br /&gt;
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Unlike some Chaos Warriors their armour and faceplate can be removed, although they seem comfortable wearing them to not to need to remove them for weeks on. Another trait of the Stormcasts is that not all of them were warriors during their mortal lives, instead all of them chose to make a stand against Chaos, from a general or a king to a smith, a philosopher, a baker, a housewife, a farmer or even a beggar, they faced the forces of the Dark Gods in doomed fights and were found worthy by Sigmar.  [[Salamanders|They are also able to have normal lives because they are allowed to not be on permanent service, so they can gain political and hierarchy positions, as well as highly entrusted professions, and hang around with mortal friends and even their descendants]].&lt;br /&gt;
&lt;br /&gt;
Stormcasts see themselves as saviors first of all, trying to defend others successfully, when they had failed to do so in the past. That said, some have a tendency to get lost in revenge, seeing only the destruction of Chaos as a viable way of atoning for past transgressions. One Celestant (general) in a recent novel brooded over the fact that his entire tribe was wiped because he didn&#039;t have the strength to beat the Chaos Sorceress who did it, thinking only manly unfeeling Batman-esque brooding would make up for it.  His fellow Celestant wasn&#039;t convinced, thinking that the fear of losing and the grief and loss he feels should be his drive. Another Stormcast makes a point to remember that [[Heresy|most of the Chaos forces they fight only follow chaos because the Chaos Gods are all they have ever known and that attempts to redeem them should be made.]] So at least they have different ways of thinking, which is cool. Hopefully, they won&#039;t become so /d/ivergent that Chaos can better manipulate them.&lt;br /&gt;
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Apparently, if a Stormcast loses a piece of equipment, it isn&#039;t regenerated with them (Sigmar&#039;s teleportation magic is not absolutely infallible), so many Stormcasts seek out their old nemeses to get their things back. An Orruk Warboss cheerily mentioned taking the head of a Stormcast clean off and showing it on his back banner out of respect, knowing the &#039;Cast would get back at him to fight again.&lt;br /&gt;
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TL;DR Stormcast Eternals are magical [[Necron]] [[Salamanders|bro]]-[[Lamenters|tier]] [[Celestial Lions|Space]] [[Space Wolves|Marines]] with emotions. Better yet, they have a few similarities to [[Rubric Marines]] (you know? the whole possessed armor automaton shenanigan?) only with less grimdark and more free will and actual flesh.&lt;br /&gt;
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==Reforging==&lt;br /&gt;
{{topquote|Look. See. Memories are wounds in the psyche, Little Spirit. They leave deep scars and tell stories. You were born in this Realm, as all living things are born only to die, and you recognized that truth in your torment. You sought to find peace in the dark of Creation&#039;s light. Was that not your right? Did you not deserve it? You served, and fought and died, and now only desired peace. Silence. Oblivion. Not to burn and become someone new...someone else. But they would not stop. Again, and again and again. They tried to drag you back. They took those you loved from you, and then, when that was not enough, they sought to take all memory of them. To leave you empty, save for the Storm. Bow, and become greater than that which was lost. Bow, and justice will be yours. Bow, and see again the faces of the forgotten...Now, sleep and be made whole...|Nagash to a lost Stormcast soul, from &#039;&#039;Soul Wars&#039;&#039; by Josh Reynolds}}&lt;br /&gt;
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Under Construction...&lt;br /&gt;
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==Rank and Military==&lt;br /&gt;
When each mortal is reforged, they are immediately put into a strenuous training ritual meant to hone them into superhuman hammer-swinging engines of holy war.  Once the big man is satisfied, he then groups them into Stormhosts, and there they train with each other in a massive coliseum that [[Malekith|Malerion]] gifted him back when there was an alliance. These Stormhosts are then broken into Chambers with each having several conclaves organized by specialty. The Strike Chambers consist of your standard boring troops (divided further into Warrior, Harbinger and Exemplar Chambers based on exact makeup), the Extremis Chambers consist of riders of Dracoth and Stardrake cavalry, the Vanguard Chambers consist of outdoorsy ranger types and the Sacrosanct Chamber consists of priests and magicians. In addition, there are three known Chambers Sigmar has yet to unveil to the world; the Ruination, Covenant and Logister Chambers. &lt;br /&gt;
&lt;br /&gt;
Each Stormhost is lead by a Lord-Commander, a supreme leader through which Sigmar&#039;s will is realised. Eagle-eyed readers may notice that, despite the game being four years old at the time of writing, there&#039;s still no Warscroll for a Lord Commander. Nor are there any named Lord Commanders or Lord Commanders implied to be busy doing something else. All we really know is that each of them is, apparently, handpicked by Sigmar to lead his Hosts. All of this is likely in service of GW selecting a named character to be &amp;quot;the First Lord Commander&amp;quot; and giving him an overpowered ruleset with an overdesigned and fucking expensive model, with less extreme generic equivalents soon to follow. Supporting the Lord Commander are the Chamber Command, who governs each individual lesser Hosts, of which there are between 3 to 9 Retinues (squads), each with between 6 to 20 Stormcasts. For example, the Hammers of Sigmar Chamber has 301 Stormcasts of 7 Commanders, 36 Paladins, 180 Liberators, 18 Prosecutors (yep; half as many jumpies as elites) and 60 Judicators.&lt;br /&gt;
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*&#039;&#039;&#039;Strike Chamber Command:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Lords Celestant:&#039;&#039;&#039; The top dogs in the Supporting Chambers, these are the mightiest of heroes among the Chambers, gifted a larger portion of Sigmar&#039;s power in order to become great leaders.  Some opt to fun with hammers and swords, while other find Dracoths (Large wingless dragons that shoot lightning) to ride like horses or Stardrakes (Even larger dragons with wings that can also cause meteor showers). &lt;br /&gt;
**&#039;&#039;&#039;Lords Relictor:&#039;&#039;&#039; These guys are priests, and are able to see the spiritual realm and all the spooky souls that swirl around in it. Their job is to use their skeletal relics to anchor the Stormcasts to Azyr so their souls don&#039;t accidentally end up as Daemon chow or part of Nagash&#039;s kingdom of skellingtons. Off-duty they function much the same as a [[Chaplain]], warding the relics a Chamber finds and guiding their members in matters of faith.&lt;br /&gt;
**&#039;&#039;&#039;Lords Castellant:&#039;&#039;&#039; The [[Paladin]] to the [[Warlord]] and [[Cleric]] above. Their initiation tests involving conquering their fears by traveling some mountains in Azyr and befriending a Gryphound.  If successful, they get special warding lantern that illuminates his fellow Sigmarines and incinerates Chaos. As &amp;quot;Castellants&amp;quot;, they each oversee a Stormcast Hold or Free City; they don&#039;t generally take to the battlefield unless necessary for the protection of their castle. Some of them don&#039;t have castles to babysit and instead act as their Lord Celestant&#039;s right hand man.&lt;br /&gt;
**&#039;&#039;&#039;Knights Heraldor:&#039;&#039;&#039; These guys have giant horns that shoot lightning.  Because STORMS. Their helmets are weirdly segmented around the mouths; assumed so the warrior inside can actually blow the fucking horn.&lt;br /&gt;
**&#039;&#039;&#039;Knights Vexillor:&#039;&#039;&#039; Unlike the other jobs, these guys are actually chosen in a contest.  A shitton of Stormcasts enter the Coliseum, smack each other to not-quite death (The Coliseum makes sure everyone leaves refreshed because... Malerion didn&#039;t have a mood swing when he made it. Or did he, recent lore states that he actully has treacherous intentions towards Sigmar and his Coliseum has a sinister purpose). The winner gets to hold an awesome standard, or a big plate with a glowing orb on it that can be used to throw around fuckin&#039; comets.&lt;br /&gt;
**&#039;&#039;&#039;Knights Azyros:&#039;&#039;&#039; The closets thing to Scout Leaders, these guys have lanterns to help illuminate the realms so Sigmar can see all the way from his palace. Also, the lanterns burn chaos.&lt;br /&gt;
**&#039;&#039;&#039;Knights Venator:&#039;&#039;&#039; Shootier flying Sigmarines, these guys are master archers with magical arrows and own pet &amp;lt;s&amp;gt;Star-Eagles&amp;lt;/s&amp;gt; Articunos. One of their Stormsurgeboltthunderblowsuperarrows can kill almost any regular leader character in one shot.&lt;br /&gt;
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*&#039;&#039;&#039;Strike Chamber Troops:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Liberators:&#039;&#039;&#039; The ground-floor. The goons. The average Liberator is a walking tank, capable of wielding either melee weapons or shields to protect his pals from anything deadlier. They use either swords or hammers, sometimes dual wielded, or Grandhammers and Grandblades (Bigger versions of the usual Hammers and Swords).&lt;br /&gt;
**&#039;&#039;&#039;Judicators:&#039;&#039;&#039; [[Tactical Squad|Warriors skilled with both sword and bow who put to use their uncanny shooting ability in the ranks of the Justicar conclave.]] They wield devastating long-range weaponry (Skybolt Bows or Boltstorm Crossbows). Some even get luckier and get a mega-bow that fires thunderbolts. THE BOWS ARE MAGIC! YEEEEEEEEEEAH!!!! They also hit Chaos-stuff better, because fuck those guys.&lt;br /&gt;
**&#039;&#039;&#039;Prosecutors:&#039;&#039;&#039; They&#039;re like Liberators, but they got wings.  They tend to spearhead the assault with their speed, throwing either magical reforging hammers or magical reforging spears. Or they could just smash with hammer and sword weapons. Like the Liberators, they can wield big-ass weapons like two-handed axes or war hammers.&lt;br /&gt;
**&#039;&#039;&#039;Retributors:&#039;&#039;&#039; Massive piles of Sigmarite who serve in the Paladin Chambers.  These guys carry massive hammers to squash things, which has Rending +1 which can completely remove everything not a leader or monster in a turn. These guys love to pummel anything with more than one Wound, since they do two Damage standard, and can turn that into Mortal Wounds. There&#039;s really not something these motherfuckers can&#039;t do. Well okay, they don&#039;t stand up to high Rend or MW shooting, but then again that&#039;s an SE problem in general.&lt;br /&gt;
**&#039;&#039;&#039;Protectors:&#039;&#039;&#039; Despite the name, these Paladins only wield glaives. Glaives that are actually capable of generating magical force fields, and cut down big-ass monsters, should they get close. They are also very, very long range, so put them behind a Liberator wall and skewer that Mawkrusha something fierce while the goons get slaughtered.&lt;br /&gt;
**&#039;&#039;&#039;Decimators:&#039;&#039;&#039; Paladins with fuck huge axes, these things are made to make sweet murder out of hordes. These guys have a massive range on their axes, which is important - because they each get as many attacks as they have enemies within range - because fuck Reaver Hordes amirite. They are also very scary, so people take more heavy Battleshock casualties. Don&#039;t try to axe the knee of a Monster or Hero, though; with only one attack, their axes are laughably weak.&lt;br /&gt;
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*&#039;&#039;&#039;Extremis Chamber&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Drakesworn Templars:&#039;&#039;&#039; Usually a second-in-command for a Lord-Celestant, a Templar is one of those few fortunate Sigmarines to encounter a Stardrake. Their loadout is more versatile.&lt;br /&gt;
**&#039;&#039;&#039;Fulminators:&#039;&#039;&#039; Paladin Protectors on Dracoths.&lt;br /&gt;
**&#039;&#039;&#039;Concussors:&#039;&#039;&#039; Paladin Retributors on Dracoths.&lt;br /&gt;
**&#039;&#039;&#039;Desolators:&#039;&#039;&#039; Paladin Decimators on Dracoths, same as the rest.&lt;br /&gt;
**&#039;&#039;&#039;Tempestors:&#039;&#039;&#039; Paladins with crossbows riding Dracoths.&lt;br /&gt;
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*&#039;&#039;&#039;Vanguard Chamber&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Lords Aquilor:&#039;&#039;&#039; Paladins on Gryph-Chargers (giant wingless hippogryph-things)&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Hunters:&#039;&#039;&#039; Liberators with small crossbows.&lt;br /&gt;
**&#039;&#039;&#039;Vanguard Raptors:&#039;&#039;&#039; Elite Sharpshooters with Longstrike Bows or Hurricane Crossbows (Elite Versions of Judicators). They also have aether-wings to bite and harass the enemies &lt;br /&gt;
**&#039;&#039;&#039;Vanguard Palladors:&#039;&#039;&#039; Liberators on Gryph-Chargers.&lt;br /&gt;
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*&#039;&#039;&#039;Sacrosanct Chamber&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Lords Arcanum:&#039;&#039;&#039; Wizard lords of the Sacrosanct chambers. Sometimes ride Gryph-Chargers, Dracolines (dragonoid big cat things), or Tauralons ([[Derp]]-faced pegasi).&lt;br /&gt;
**&#039;&#039;&#039;Lords Ordinator:&#039;&#039;&#039; Builders of Sigmar&#039;s works and babysitters of his artillery.&lt;br /&gt;
**&#039;&#039;&#039;Lords Exorcist:&#039;&#039;&#039; Wizard Stormpope.&lt;br /&gt;
**&#039;&#039;&#039;Knights-Incantor:&#039;&#039;&#039; Stormcast wizards without Lord rank.&lt;br /&gt;
**&#039;&#039;&#039;Evocators:&#039;&#039;&#039; Magical paladins with a few spells at their disposal. Some ride Dracolines.&lt;br /&gt;
**&#039;&#039;&#039;Castigators:&#039;&#039;&#039; Magical Judicators whose crossbows shoot flasks of Dracoth breath.&lt;br /&gt;
**&#039;&#039;&#039;Sequitors:&#039;&#039;&#039; Liberators with maces and a self buff to either their weapons or shields. Not having the Prime take a great weapon actually has a benefit, giving them a ranged soul vacuum that hurts nearby Chaos and Death units.&lt;br /&gt;
**&#039;&#039;&#039;Celestar Ballista:&#039;&#039;&#039; Lightning ballista with options for either rapid fire or one big blast.&lt;br /&gt;
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===Notable Stormhosts===&lt;br /&gt;
*&#039;&#039;&#039;[[Hammers of Sigmar]]:&#039;&#039;&#039; The first Stormhost. They wear [[Ultramarines|Blue and Gold and pride themselves on being the posterboys of AoS]]. With the release of second edition, the posterboys finally have a personality! With the people of the realms seeing them as the foremost stormiest, they now fear that any unsavory rumor or failing on their part will lead to the undoing of Sigmar&#039;s plans. Those amongst them who die too many times are now plagued with visions and generate lightning around themselves. Vandus is awesome.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Knights:&#039;&#039;&#039; The fourth Stormhost.  They wear silver and blue and are [[Grey Knights|pretty zealous about killing Chaos]]. They&#039;re known for their DETERMINATION and incredible faith in Sigmar, making them the ideal choice for jobs like wading through Nurgle&#039;s horrifying and disgusting kingdoms despite all the filth and plagues that pollute the lands. This Stormhost is in general one of the more popular Hosts, with their metal armors and very faith-based culture. Also, have a cool battle cry (&amp;quot;ONLY THE FAITHFUL!&amp;quot;). They are having their own novel series done by [[Josh Reynolds]]. Some of them have been infected by Nurgle&#039;s plagues, however their faith is so strong that it purifies their skin, causing their armor to be melted and permanently fused to them. They are occasionally aided by a winged, androgynous being called the Silver Saint who manifests from lakes and pools of water (aka [[Lileath]] trying her Lady of the Lake gimmick again).&lt;br /&gt;
*&#039;&#039;&#039;Celestial Vindicators:&#039;&#039;&#039; The Sixth Stormhost. &#039;&#039;Angry.&#039;&#039; They&#039;re vengeful motherfuckers who declared vengeance back as mortals, and then had 500 years to brood while they waited for Sigmar to find his front door keys. Their armour is turquoise with white trim, so the blood reaaaaally stands out. They also tend to kick it with the duardin, so that&#039;s pretty cool. Also, they have a sword fetish and revere a spirit called the Father of Blades, heavily implied to be the manifestation of the [[The Empire (Warhammer Fantasy)|Empire]]&#039;s Runefangs combined into one being. Each Vindicator seeks to become a living weapon. Some of the better known herobros include Thostos Bladestorm and Arkas Warbeast. &lt;br /&gt;
*&#039;&#039;&#039;Celestial Knights:&#039;&#039;&#039; A Stormhost that is on a constant crusade to bring the light of Sigmar to all benighted lands. Pretty much these [[Black Templars|guys]].&lt;br /&gt;
*&#039;&#039;&#039;Lions of Sigmar:&#039;&#039;&#039; Rocking the bronze gold and purple look there is little-known about this Stormhost save for their heraldry and thunderous roar in battle. Most people auto-assume &amp;quot;[[Dark Angels]]&amp;quot; from hearing the word Lion, though the connection is iffy. The Dangles weren&#039;t the only chapter to keep to themselves to that degree.&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Aurora:&#039;&#039;&#039; Sporting grey armour with green and gold trimmings, this Stormhost are claimed to strike more quickly and are masters of rapid assault, overall having the need for [[White Scars| speed]].&lt;br /&gt;
*&#039;&#039;&#039;Knights Excelsior:&#039;&#039;&#039; This Stormhost run around in white armour with blue and gold trimmings. These guys are said to have built up a fierce reputation for totally massacring their enemies so brutally that even other Stormhosts think its a bit excessive. Their claim to fame is that they stepped up to bail the Hallowed Knights out when a Lord of Plagues was about to capture Alarielle, with their Knight-Azyros, a pretty fly badass called Diomar, personally charging the powerful Nurgle lord. They have a massive hard-on for Order and see most attempts at individuality or freedom as dangerously Chaotic. Recently featured in the Malign Portents short story collection massacring unwell civilians in their attempt to instill uncompromising authority in the Realm of Life, despite the fact these civilians were loyal to Sigmar in the first place. One of their number, the White Reaper, is used by the Order of Azyr as the bogeyman to make rebellious nobles stay in line, to say it works extremely well gives you an idea of how scary these guys have become. When an order aligned human has a less than flattering opinion of the stormcast it&#039;s usually because they had a run in with these guys. [[Marines_Malevolent|Their extreme black and white morality and habit of slaughtering the innocent by the thousands seems to be turning popular opinion against Sigmar himself. Great job, guys.]]&lt;br /&gt;
*&#039;&#039;&#039;Celestial Warbringers:&#039;&#039;&#039; A Stormhost made entirely from the uplifted survivors of one human tribe who Sigmar really liked the look of. They wear burgundy armour with white trim. They have some prophetic juju going on that lets them see the hour of their death, which means if they&#039;re fighting in a battle that they didn&#039;t dream themselves get torn to shreds in, they fight with no fear. They&#039;re also pretty good fun to be around, feasting and drinking like frat boys at an all you can eat murder buffet. Remarkable insofar as they&#039;re the first host of the second striking, which means they get different shields and shoulder guards, because reasons. They also have more Sacrosanct Chambers than usual.&lt;br /&gt;
*&#039;&#039;&#039;Astral Templars:&#039;&#039;&#039; If you&#039;re tired of holy knights, go no further; these fuckers have taken to like it in the Realm of Ghur, and has become one with the beasts. Their color is purple, and their armor is adorned with pelts, bloody markings and other tribal stuff. To be allowed into the Templars, a warrior must be a hunter of beasts and monsters, which honestly isn&#039;t a big deal when they all come from Ghur, the Realm of Beasts! The [[Space Wolves]] to the Hammer&#039;s Ultramarines, but with less wolfs and more barbarians. They honour a godbeast called Ursricht, a giant white bear though he is often depicted as a white haired man. So an expy of [[Ulric]] and Ursun than.&lt;br /&gt;
*&#039;&#039;&#039;Tempest Lords:&#039;&#039;&#039; Donning the Ultramarine blue with an addition of white shields and shoulders are the Tempest Lords. They&#039;re described as the most regal and proud Stormhost, probably because every single one of these guys was a monarch, lord, or other such noble before being chosen by Sigmar. Despite this, they&#039;re actually pretty baller and down to earth guys, being perhaps the most selfless of all the Stormhosts, flat-out seeing it as their duty to protect those less fortunate than themselves (which is basically everyone,) often inspiring downtrodden mortal tribes to break their chains and fight Chaos alongside the Tempest Lords. They&#039;re also pretty literal it seems, because Sigmar once joked that the Stormcast were each worth twelve mortal men in a fight and since then the Tempest Lords have kept count of how many kills they score before dying, taking it as a massive personal disgrace if they don&#039;t reach twelve kills. That said, they do a pretty damn good job of reaching that score, leaving them as one of the hardest Stormhosts to kill simply due to their sheer pride refusing to let them die. Each one of these stormcast is a native of Hysh and follow the teachings of [[Myrmidia]], who they revere as much as Sigmar.&lt;br /&gt;
*&#039;&#039;&#039;Anvils of the Heldenhammer&#039;&#039;&#039; The Anvils of the Heldenhammer are a Stormhost of the Stormcast Eternals, wearing black armor. The warriors of the Anvils of the Heldenhammer are dark and brooding, as they aren&#039;t made from recently-dead heroes but from long dead warriors who&#039;ve been resting in tombs and barrows for ages. Most of them are from Shyish as well, so death is central to their mindset - They see themselves as bringers of death, and if turned around against them, death is just another step in the defence of Sigmar&#039;s domain. Now that Papa Bones Nagash is getting his spotlight, the Anvils have to deal with him specifically.&lt;br /&gt;
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===Notable Fan-created Stormhosts===&lt;br /&gt;
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Help us expand this list:&lt;br /&gt;
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*&#039;&#039;&#039;[[Forgesworn Eternals]]:&#039;&#039;&#039; A [[Dwarfs (Warhammer Fantasy)|Duardin]] Stormhost wearing silver and red.&lt;br /&gt;
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*&#039;&#039;&#039;Wardens of the Ember:&#039;&#039;&#039; A Stormhost composed of mortals who died standing firm against the most insurmountable Chaos incursions. Former priests cut down mid-prayer, standard bearers who fought and died rather than abandon their colours, musicians who played songs of hope until their very last breath - stoutness of heart is often more important than strength of sword-arm in deciding whether a mortal is bound to this Stormhost. They wear grey armour with black and orange trim, and are notably more jovial than other Stormhosts; it is not uncommon to hear rousing speeches and booming laughter as these heroes urge their mortal comrades onwards.&lt;br /&gt;
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==Notable Stormcasts==&lt;br /&gt;
*&#039;&#039;&#039;The Celestant-Prime:&#039;&#039;&#039; The alpha, the first Eternal ever forged by Sigmar. It&#039;s unknown just who he might be, but it&#039;s said he was a mighty king from the past (making people immediately guess &amp;lt;strike&amp;gt;either [[Settra the Imperishable|Settra]], or&amp;lt;/strike&amp;gt; [[Karl Franz]]).  Despite how much power he put into it, the process was still incomplete, so Sigmar decided to put him in a chamber to preserve the project because he spent too much as it is.  However, once he recovered Ghal Maraz, he was able to finish the process and get a giant golden angel to join the ranks armed with the warhammer, needless to say, he can easily wipe out any &amp;lt;strike&amp;gt;Chaos Lord&amp;lt;/strike&amp;gt; Greater Daemon who has the misfortune of facing him. Recently got ganked by Nagash&#039;s newest Mortarch, Lady Olynder, while trying to keep an ancient evil and ally of Nagash contained. Not someone to fuck with, seeing as it took a personal champion of Nagash to take him down for the first time while he was busy with an Eldritch Abomination. Also this beast one-shot a Daemon the size of a country with supernova-level force.&lt;br /&gt;
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*&#039;&#039;&#039;Vandus Hammerhand:&#039;&#039;&#039; The first named hero among the Eternals, a Lord-Celestant of the Hammers of Sigmar who rides a Dracoth. Apparently, he once fought off against a Khornate Lord known as Korghos Khul as a mortal and almost died before being forged, and instead became a giant gold-plated badass instead of just a human one. He&#039;s considered the hero of the Starter Set and is responsible for finding Ghal Maraz. Also, he was the first one to tame a Dracoth. Currently having visions where he sees his future self, who has been Reforged so many times that he has lost all physical form and become an emotionless being made out of pure lightning (what the Stormcast call a lightning gheist), warning him about what would happen if the Stormcasts cannot fix their flaw. &lt;br /&gt;
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*&#039;&#039;&#039;Neave Blacktalon:&#039;&#039;&#039; The first female stormcast released for the setting.  Neave Blacktalon is basically an eversor with tits, with the mentality of a vindicare. As a mortal she was raised from childhood by a particularly vicious Tribe of Sylvaneth.  They basically raised her to be an assassin and all around mean bitch ala Xena warrior princess.  Unfortunately, her first target was a chaos lord way out of her league and she would have died had Sigmar not decided she&#039;d make a great stormcast.&lt;br /&gt;
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*&#039;&#039;&#039;Gardus Steelsoul:&#039;&#039;&#039; The best (by fan-view, not author fiat) of the Lord Celestants. What makes Gardus great is that he was no great lord, but a common man. Born Garradan, he was a hospice worker (a doctor for young uns) in the port city of Demesnus. When the forces of chaos invaded the city, he worked tirelessly to heal the defenders, spending whole nights without sleep. As the forces of Khorne shattered the walls and attacked the hospital the tired hospice worker took a chandelier (showing brass balls in the process) and tried to save his patients with good old ultra violence. The rest... is history.&lt;br /&gt;
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*&#039;&#039;&#039;Thostos Bladestorm:&#039;&#039;&#039; Footslogging Lord Celestant of the Celestial Vindicators.  Impulsive jackass. Died a couple of times so now Nagash has part of his soul, he still wants to give Chaos a beating. During a battle with a Chaos Lord Varash, Thostos was hit with extremely powerful lighting bolt which triggered a powerful reforging and the results of it was the return of his memories, emotions and a name he once was - Prince Caeran of Wolf Keep (this happening is more proof of Nagash being made of much fail, seriously, how did this ever happen?). Apparently he is now the first Stormcast to be renewed, healed and with fresh purpose but not the last. In the final days of the Realmgate Wars he fought in the Battle for the All-Gates and crossed blades with Archaon, it went as well as you&#039;d expect it to and Thostos is officially lost forever.&lt;br /&gt;
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*&#039;&#039;&#039;Tarsus Bullheart:&#039;&#039;&#039; Footslogging Lord Celestant of the Hallowed Knights, leader of a warrior chamber named after him.  Broody guy who&#039;s obsessed with duty and lets his hammer do the talking for him.  Once a human from the realm of Shyish called Tarsem, he lived in a place called Helstone.  During the Age of Chaos he fought alongside Mannfred Von Carstein but Mannfred fled leaving Tarsem to get ganked by a Bloodthirster before Sigmar saved him.  Sigmar later sent him and some of his warriors to Shyish to parley with Nagash.  Along the way they found Mannfred and freed him from a Khornate warband in exchange for his assistance.  After entering the underworld and an incident with Arkhan, Nagash appeared before them.  This goes as well as you&#039;d expect and all the surviving Stormcast save Tarsus were killed by Nagash.  Tarsus managed to distract Nagash and free their souls, but then Nagash killed Tarsus and captured his soul to [[Grimdark|torture him for dirt on Sigmar, and by the time Nagash was done Tarsus was a gibbering wreck]].  Eventually Ramus, Gardus and freaking Mannfred broke into Nagasshizar and demanded Tarsus&#039;s Freedom.  Nagash freed Tarsus, who was of no more use to him, and Tarsus was promptly mercy killed in the hope that reforging would cure his madness.  The novel &amp;quot;Soul Wars&amp;quot; revealed that as Tarsem he had a fiance, and said fiance was so mad about him being Sigmarined that upon her own death she let Nagash turn her into a Nighthaunt executioner to get revenge for losing him.&lt;br /&gt;
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*&#039;&#039;&#039;Ramus of the Shadowed Soul:&#039;&#039;&#039; Lord-Relictor of the Bullhearts warrior chamber and protagonist of the second set of Realmgate Wars audio-dramas.  Once voice of reason to Tarsus and completely trusting in Sigmar and his grand plan, after Tarsus was lost to Nagash Ramus has been pressing for a mission to rescue his soul, despite the fact that at the moment Nagash and Sigmar are allies. The other Hallowed Knights are trying to get him to leave it alone and trust in Sigmar, but he hasn&#039;t been able to thus far. With Malign Portents pretty much destroying any alliance between Sigmar and Nagash, Ramus gets his chance to rescue Tarsus after all and puts aside his grudge against Mannfred with much difficulty.&lt;br /&gt;
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*&#039;&#039;&#039;Tornus the Redeemed:&#039;&#039;&#039; Once known as Torglug the Despised, servant of Nurgle and Lord of Plagues, his soul was redeemed by Sigmar at the height of the last battle at Blackstone Summit in the realm of Ghyran when killed by Ghal Maraz in the hands of the Celestant-Prime. During his brief life as a mortal, Tornus was a righteous believer in Sigmar and his faith was unmatched by those that fought with him during the Age of Chaos against the nurgle invaders. At some point he was captured and left in a pit of filth and due to his stubbornness, faith and pride lived for many weeks only to succumb to the lies that Nurgle spoke to him during those months of captivity. Even then his soul, although corrupted and twisted, held out a spark of hope that his faith in Sigmar was not a lie and was rewarded with a chance for redemption as a Knight-Venator in services of the Hallowed Knights, &amp;lt;strike&amp;gt; [[Awesome|this is so far as we know the first comeback from Chaos ever done in any of GeeDubs franchises]].&amp;lt;/strike&amp;gt;  Captain  Leonatos of the Blood Angels (Read the Blood Quest Trilogy) actually did it first, but this is the first time it has happened outside 40k. Is currently forming his own group of ex-Chaos Stormcasts, much to the suspicion of other Stormcasts, including his own Lord Castellant Grymn.&lt;br /&gt;
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*&#039;&#039;&#039;[[Hamilcar Bear Eater|Hamilcar Bear-Eater]]:&#039;&#039;&#039; Astral Templars&#039; Lord Castellant turned Knight-Questor. Hamilcar is, to put it short, a lovely braggart, claiming even Sigmar was impressed the result of his stormcasting, also, it seems like he has an uncanny resemblance with the God-King. Currently he&#039;s on a hunt for Mannfred Von Carstein over backstabbing Tarsus. Got his own series by his creator David Guymer! Did we mention he beat a gatling-gun-armed skaven killakan while under sniper fire?&lt;br /&gt;
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*&#039;&#039;&#039;[[Balthazar Gelt|Balthas Arum]]:&#039;&#039;&#039; An Anvils of the Heldenhammer Lord-Arcanum.  Revealed to be [[Balthazar Gelt]] reborn as a Stormcast, which was heavily suggested in the novel and he is explicitly recognized as such by Nagash (who said that he looks forward to the possibility of having Aurum serve him [[The End Times|a second time]]).  He still has his arrogance, mount Quicksilver, and a preference and talent for C[[JoJo&#039;s Bizarre Adventure|hamon Magic]] over any other. Considered to be the best mage of all the Anvils of the Heldenhammer and possibly all the Stormcasts, which makes some sense given who he used to be. His only real friend is Tyros Firemane of the Hallowed Knights who Balthus felt an instinctive kinship with despite being a surly loner around everyone else. Tyros is a Lord-Arcanum who specialises in fire magic, has a fiery red beard, and prefers to get his hands dirty exploring lost tombs and ancient cities rather than study. Like Balthas though, he feels a connection with the World-That-Was and thinks he may have lived there in a past life. This guy was most likely Thyrus Gormann, Gelt&#039;s friend/rival from the Old World. Pretty cool huh? Did Sigmar arrange it so that these two would meet again or are souls from the old world instinctively drawn to one another? Perhaps somewhere in the realms Kurt Hellborg and Ludwig Shwarzhelm are fighting side by side again in fancy new Stormcast duds. &lt;br /&gt;
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*&#039;&#039;&#039;Settrus:&#039;&#039;&#039; A Lord Celestant leading a chamber called the &amp;quot;Imperishables&amp;quot; and who holds a massive grudge against Nagash.  [[Settra the Imperishable|Three guesses who this guy use to be]].  Has a reputation for getting shit done and commands the respect and obedience of guys like Hamilcar Bear-Eater through sheer gravitas and force of will alone.  Currently on route to reinforce Glymmsforge in Shyish. Almost certainly doesn&#039;t remember much of his past life, as that&#039;s the only way he would serve &#039;&#039;anyone&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Gavriel Sureheart:&#039;&#039;&#039; A named Lord Celestant of the Hammers of Sigmar who GW started selling one day and didn&#039;t bother explaining his deal until 2nd Edition. Grew up as a gladiator slave named &amp;quot;Grub&amp;quot; at the Khornate fortress of Ratspike. One month into his gladiator career, he killed Ratspike&#039;s king with a spear chuck and kicked off a short-lived rebellion, being saved by Sigmar at the last moment (like most Stormcast). Currently the only sword-and-board foot LC and known for never wearing a helmet (and looking like Tommy Wiseau).&lt;br /&gt;
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*&#039;&#039;&#039;Arkas Warbeast:&#039;&#039;&#039; A Lord Celestant of the Celestial Vindicators and one of two protagonists in Gav Thorpe&#039;s &#039;&#039;Warbeast&#039;&#039; novel. Sent back to Ghur and the tribes he once ruled as the mortal Arka Bearclaw, he has a huge, angry boner for smashing skaven to bits, especially one Verminlord who withered his mum to death. A self proclaimed brute with some special connection to the energy of Ghur, his chamber has a reputation for being wild and ill disciplined. He gets even more RAAAAGE after his beat down, but is at least able to control and direct it productively, unlike Thostos.&lt;br /&gt;
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*&#039;&#039;&#039;The Shadespire Warbands:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Steelheart&#039;s Champions:&#039;&#039;&#039; A Liberator Prime and his two flatmates who went into [[Warhammer Underworlds|Shadespire]] to get a cure for the Reforging issues that plague the Stormcasts, but never made it out. The Champions are Obryn the Bold, a massive dude who&#039;s into his third Reforging and has become silent and brooding as a result, and Angharad Brightshield, a female Liberator and former smith who took to smashing in faces with hammers instead of smashing swords and metal.&lt;br /&gt;
#&#039;&#039;&#039;The Farstriders:&#039;&#039;&#039; A warband of three Vanguard Hunters in Shadespire. The Prime, Sanson Farstrider, has an accompanying star falcon, whereas his subordinates, Almeric Eagle-Eye and Elias Swiftblade, wield a shock axe and storm sabre respectively.&lt;br /&gt;
#&#039;&#039;&#039;Stormsire&#039;s Cursebreakers:&#039;&#039;&#039; Two Evocators and their Knight Incantor leader, set to Shadespire to seek out a cure for reforging-induced flaws. Averon Stormsire is a specialist of breaking curses, Rastus the Charmed fights with fathomless contempt, and Ammis Dawnguard treats her role with holy reverence.&lt;br /&gt;
#&#039;&#039;&#039;Ironsoul&#039;s Condemnors:&#039;&#039;&#039; Named versions of the Easy Build Sequitors. (more details when Dreadfane drops)&lt;br /&gt;
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==Age of Sigmar Roleplay==&lt;br /&gt;
Stormcast Eternals naturally were a playable species from the get-go in [[Age of Sigmar Roleplay]]. Unusually, though, they are technically distinct from the Soulbound adventurers who make up the other playable species - Stormcast Eternals are already spiritually bound to [[Sigmar]] himself, and as such can&#039;t undergo the soul-melding Rite of [[Binding]] that creates a normal Soulbound adventurer... who, in turn, can never become a Stormcast Eternal themselves. For this reason, Stormcast Eternals are always, in a sense, outsiders to the adventuring parties of Soulbound (or &amp;quot;bindings&amp;quot; as they are known) - they are allies who join the Binding for their own reasons (or, more likely, are ordered to join) and this can leads to a certain amount of distrust. But not always. For every Stormcast Eternal who wonders why such &amp;quot;great heroes&amp;quot; weren&#039;t simply made into Stormcast Eternals, there is another who embraces their similar-yet-different allies with open arms, content to trust Sigmar&#039;s judgment and admiring heroism no matter the form it takes.&lt;br /&gt;
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Stormcast Eternals have access to the following archetypes in the corebook: &#039;&#039;&#039;Knight-Azyros&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Incantor&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Questor&#039;&#039;&#039;, &#039;&#039;&#039;Knight-Venator&#039;&#039;&#039;.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ugh_Oaf_Ziggy_Scale.jpg|Compare and contrast.&lt;br /&gt;
Sigmarine_Stormbanner.png|[https://www.youtube.com/watch?v=_-MzNpMD1K8 GROUND MARINES! CHARGE!]&lt;br /&gt;
Sigmarine_by_kimplate-d92h94a.png|Only thing missing are pseudo-bolters and they&#039;re officially Sigmarines, [https://www.games-workshop.com/resources/catalog/product/600x620/99120218002_StormcastEternalsJudicators012.jpg then you remember that they do.]&lt;br /&gt;
THIS_IS_SIGMARON!.png|[http://1d4chan.org/images/c/cc/Cato_Fall_of_Damnos.JPG This looks oddly familiar.]&lt;br /&gt;
Sigmarine_Jetpacks.png|Ground Marine [[Assault Squad]]s.&lt;br /&gt;
Sigmarines_VS_Khorne_Again.png|In the grim darkness of the far past, there is only war.&lt;br /&gt;
Sigmarine_VS_Khorne.png|Ground Marines vs Chaos Ground Marines.&lt;br /&gt;
Stormcast_Victory.png|Victory for the [[God-Emperor of Mankind|God Empero-]]..err, [[Sigmar|God-King of man!]]&lt;br /&gt;
Sigbrarian.jpg|A Ground Marine Lord Relictor.&lt;br /&gt;
Sigmarine_Logical_Conclusion.jpg|The venerable Lord Celestant Boreale, giving one of his glorious speeches.&lt;br /&gt;
SpaceEternals.png|One of these is not like the others...&lt;br /&gt;
Stormcast_eternal_by_kinmonon.jpg|You can now have your canonical Stormcast waifu, drawn by one Kinmonon.&lt;br /&gt;
Female-prosecutor.png|Isn&#039;t it great that unlike Emprah Sigmar has no problems allowing girls in his elite forces?&lt;br /&gt;
KnightAzyros.jpg|&amp;quot;I will Lamp you....with a Lamp!!!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Stormcast Eternals|Tactics/Stormcast Eternals]]&lt;br /&gt;
*[[Space Marines]] - Their 40K counterparts. Compare and contrast.&lt;br /&gt;
*[https://www.youtube.com/watch?v=UmGeTjz49bo A quick overview on the stormcast eternals]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Hs-Jli8DkIs The price of immortality]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_-MzNpMD1K8 Birth of the Stormcast Eternals]&lt;br /&gt;
*[https://www.youtube.com/watch?v=m9We2XsVZfc If you&#039;re using the Sacrosant chamber and versing Nighthaunt armies, play this for maximum lulz.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=9DMtqizICn0&amp;amp;feature=youtu.be /pol/tards beware. Otherwise, gives a fair insight into the emotional and psychological toll reforging takes.]&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261323</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261323"/>
		<updated>2020-07-05T17:00:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve.  &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive and mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  They&#039;ve also been behind or involved in every Idoneth civil war.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forst in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ironarch off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]]. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
&lt;br /&gt;
Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic started producing the Trident Realm range several years before Idoneth Deepkin were conceived. They&#039;re also categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), they&#039;re mostly naiads and thull with a number of other underwater-themed species.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315992</id>
		<title>Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315992"/>
		<updated>2020-07-05T16:02:26Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Lumineth Realm Lords|Logo=Eltharion&#039;s essence.jpg|Alliance=Order|Motto=FOR &amp;lt;s&amp;gt;ULTHUAN&amp;lt;/s&amp;gt; HYSH!!!!!}}&lt;br /&gt;
{{Topquote|The phoenix must burn to emerge.|Janet Fitch}}&lt;br /&gt;
{{Topquote|Have you heard of the High Elves?|Oblivion youtube video}}&lt;br /&gt;
{{Topquote|MOOOOOOOOOOOOOOOOOOO!|Avalenor, the Stoneheart King}}&lt;br /&gt;
The Lumineth Realm Lords (also known as &#039;&#039;&#039;High Elves 2.0&#039;&#039;&#039; and &#039;&#039;&#039;Lu-methheads&#039;&#039;&#039;) are a bunch of stone and crystal obsessed elves residing in the Realm of [[Hysh]] and led by Teclis.  Forced onto the defensive by Chaos, they harness the magic of their realm and refuse to go down with a fight... just like the High Elves of old, but without the &amp;quot;dying race&amp;quot; element (and the accompanying lore inconsistencies) and a surprising amount of Dorfiness, given their love of hammers, runic magic and elementals. &lt;br /&gt;
&lt;br /&gt;
With a heavy Greek aesthetic, new model and the return of [[Eltharion]], good times are abound if you were a fan of the High Elves back in the world that was.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
Once upon a time, [[Teclis]], [[Tyrion]], and [[Malekith|Malerion]] found a previously assumed dead [[Morathi]] who was very much alive, who then led the odd trio to the morbidly obese [[Slaanesh]] in a cave where they beat the shit out of him until he coughed up all of the Elven souls he had consumed after [[The End Times]]. A good chunk of these souls were given to Teclis, in order to recreate the High Elves of old and bring their race back to their former glory. The initial race that came from Teclis&#039;s attempts were the [[Idoneth Deepkin]] and, well... [[FAIL|He tried]].&lt;br /&gt;
&lt;br /&gt;
This new batch of Aelves seem to have come out of the oven much better, far more sane and stable than any other Aelf so far. Their relations with the Idoneth, at least on a tabletop level are... uncertain. In the Lumineth Battletome the Idoneth Deepkin are their only ally option, while in the Allegiance Matrix for multiplayer games in the General&#039;s Handbook they are listed as a Desperate Coalition (to put that in perspective, that&#039;s worse than the relationship between Khorne/Slaanesh or Tzeentch/Nurgle and is the only Desperate Coalition that isn&#039;t between factions from two entirely seperate Grand Alliances).  &lt;br /&gt;
&lt;br /&gt;
Lumineth society was built on self-improvement, absurdly impractical headgear and the accumulation of wisdom, fueled by using the power of Aetherquartz to amplify their bodies and minds. However, in the typical elven arrogance, they assumed that because Slaanesh was imprisoned they no longer had to worry about Chaos and decided to abuse the Aetherquartz like [[Skaven]] to [[Warpstone]], leading them to be the butt of many jokes about drugs.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
Unfortunately for the Lumineth, Tyrion and Teclis were very hands-off about godhood after the civilization was built.  As a result, the subtle whispers of the Dark Gods entered their minds, causing envy and bitter rivalry. The subsequent campaigns of defamation and sabotage culminated in a massive civil war called the Ocari Dara, or Spirefall. The entire realm of Hysh was devastated, as the Lumineth had a habit of inventing uber-spells and doomsday devices just to see if they could, justifying it by claiming they were too enlightened to ever use such weapons for evil (which they obviously weren&#039;t). To make matters worse, the overflow of passion, pride and obsession from the war became a beacon for Slaaneshi daemons, who then invaded Hysh and would&#039;ve wiped them out if Tyrion hadn&#039;t personally intervened to save the last survivors.&lt;br /&gt;
&lt;br /&gt;
Teclis searched for some way to save his race from themselves, and found it when he managed to commune with Celennar, the spirit of Hysh&#039;s moon. He taught the Lumineth a new way of self-discipline, where they would bond with the elemental spirits to gain their power and wisdom. This rearrangement of Lumineth society was called the Reinvention, and is widely credited with preventing them from becoming extinct altogether.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
The Lumineth were mostly unseen during the Age of Sigmar, being too focused on rebuilding their own realm in order to care about the other races. &lt;br /&gt;
&lt;br /&gt;
During the Time of Tribulations, Teclis predicted the upcoming Necroquake, and ordered the construction of Aetherquartz towers in order to mitigate its effects. While this helped protect the Lumineth cities from undead invasion, Teclis failed to predict the arrival of Endless Spells, which would become a common plague upon the already magically battered landscape of Hysh. &lt;br /&gt;
&lt;br /&gt;
During a meeting between Teclis and the other Aelven gods, Morathi started claiming that Slaanesh will inevitably escape. While the other Aelven gods dismissed this as the rantings of a madwoman, Teclis took this seriously and decided that the Lumineth must end their isolationism in order to purge Chaos from other realms. This hasn&#039;t endeared them well with the other races of Order, as they tend to deploy their legions without permission or warning out of the arrogant assumption that the lesser races can&#039;t be trusted to solve their own problems (arrogant &#039;&#039;and&#039;&#039; hypocritical coming from the Lumineth, who [[Eldar|nearly caused their own extinction through selfish obsessions]]).&lt;br /&gt;
&lt;br /&gt;
At some point, Teclis had found the remnants of [[Eltharion]]&#039;s spirit as he was way too badass to be claimed by Nagash. After putting his soul back together, Teclis ordered armor and weapons made in the Yvressian style, found a dude who looked near identical to Eltharion, created a soulless clone of that guy&#039;s body and tried to shove our old boy&#039;s soul right in.  Sadly, [[Arkhan the Black|Arkhan]] evidently cursed Eltharion so bad that any body his soul is put in crumples to dust, starting with the aforementioned souless clone. As Teclis cried like a bitch, he noticed that Eltharion&#039;s soul was able to inhabit the armor, turning him into [[Thousand Sons|a hollow piece of armor powered by light]]. Since then, Eltharion became one of the leaders of the Lumineth, as Teclis tries to figure out how to give him a normal body.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lumineth themselves are split between numerous different kingdoms withing Hysh, known as the Ten Paradises. These Kingdoms each reside on a separate Island, which used to be one landmass before it was sundered in the Age of Chaos. The center Island is Xintil, where Teclis awoke in the Age of Myth and where most of the Sigmar worshiping mortals of Hysh live. Xintil is surrounded by eight islands, each ruled by a separate kingdom. Syar, Iliatha, Ymetrica and Zaitrec are known as the Teclian nations, essentially the Athens compared to the more Spartan Oultrai, Aurathrai, Helon and Alumnia who emulate Tyrion. Each has their own culture, such as Iliatha being matriarchal and doing some cloning shit.&lt;br /&gt;
&lt;br /&gt;
These Lumineth have also come to treasure Aetherquartz, a crystal mineral native to their realm. These crystals gave their wearers great knowledge and power, but it also involves [[Eldar|sucking out their emotions and personalities - a sacrifice they consider worthwhile since unfettered emotions are the Dark Prince&#039;s favorite snack]]. In this way, they&#039;re similar to [[Stormcast Eternals|Sigmar&#039;s golden bois]] in that they&#039;re constantly approaching that point where they become effectively logic-driven and unfeeling automatons except these guys see it as an acceptable ending compared to the Stormcast&#039;s mad search to end the flaw. The emotions drained into the Aetherquartz are used as a source of power by the mages known as Scinari &amp;lt;s&amp;gt;Crack Whores&amp;lt;/s&amp;gt; Cathallars, weaponizing their suppressed negative emotions to spread terror and despair among their enemies.&lt;br /&gt;
&lt;br /&gt;
After the Reinvention, an important part of their society has become the Aelementari Temples, cults dedicated to bonding with the landscape of Hysh, in the form of the rivers, winds, mountains or even the light of Hysh&#039;s sky (Zenith). To join these cults is extremely difficult; first one must abandon all worldly possessions, then spend years meditating and seeking oneness with the spirit of their chosen location. The final trial is fatal if the spirit deems the aspirant unworthy: those dedicated to the rivers must weigh themselves down and jump into the water, while those dedicated to the mountains must let themselves get buried alive. Yet if they survive, they gain new powers. While the mages get elemental magic, the warriors get more subtle powers, like the Stoneguard who can enter the &amp;quot;mountain stance&amp;quot; to become immovable bulwarks in battle. The Aelementari can also be petitioned to possess a construct body and directly fight with their disciples. The only Aelementari temple playable on tabletop so far are the mountain worshippers of the Alarith, who have taken a mountain yak called the &amp;quot;Ymetrican Longhorn&amp;quot; as their symbol, resulting in them being the butt of many cow jokes.&lt;br /&gt;
&lt;br /&gt;
In terms of combat strategies and tactics, their design and combat is heavily reminiscent of Ancient Greek warfare combined with a bit of Roman. The traditional Spearmen, called the Vanari Auralan Wardens, are essentially hoplites, who form phalanxes to hold the enemy in place while the archers, mages and cavalry get set up to do their stuff. Each of these phalanxes are lead by a High Warden, essentially a Lochagos, who stands at the rear to make sure shit isn&#039;t going wrong. Most of these hoplites also adorn their shields with runes. These runes represent learning and enlightenment for the Realm Lords, but seem to be more for decoration than serving an actual battlefield purpose. These Wardens are also capable of forming into phalanxes called Shining Legions, difficult to harm but also slow. These legions are also present among their brethren who wield swords and bows. The battletome also mentions unseen scout, artillery and chariot units, as well as &amp;quot;Loreseekers&amp;quot; who are trained in both magic and melee. If you&#039;re familiar with the old High Elves roster you can probably predict what they&#039;re gonna be like.&lt;br /&gt;
&lt;br /&gt;
==Great Nations==&lt;br /&gt;
Given the Teclis focus of their current lore, only the Teclian nations have been expressed in any detail.&lt;br /&gt;
*&#039;&#039;&#039;Ymetrica:&#039;&#039;&#039; A mountainous kingdom with a great dedication to the Alarith Temple. Were the first Lumineth kingdom to succesfully discover how to bond with the Aelementari, which they won&#039;t hesistate to remind you at any moment. Form the vanguard of Teclis&#039; campaign to purify the Mortal Realms. &lt;br /&gt;
*&#039;&#039;&#039;Syar:&#039;&#039;&#039; The greatest craftsmen of the Lumineth, and the richest nation too. Created a lot of horrible weapons for the Ocari Dara, and swore to never create weapons again until Teclis persuaded them that Chaos would win without their help.&lt;br /&gt;
*&#039;&#039;&#039;Zaitrec:&#039;&#039;&#039; The land of master wizards, and thus the place where Teclis likes to hang out most. They worship Celennar even more than Teclis though, and if they ever get to meet Teclis they&#039;re more interested in what the spirit has to say, claiming &amp;quot;it is better to learn from the source&amp;quot;. Teclis is secretly [[butthurt]] over this, much to Tyrion&#039;s amusement.&lt;br /&gt;
*&#039;&#039;&#039;Iliatha:&#039;&#039;&#039; This matriarchal kingdom revered women due to their belief that creating life was holy. However, they decided that the traditional method of childbirth was too gross for them, and invented a method to create clones by splitting souls. This lead to horrible excesses during the Ocari Dara, which were so dark that the other nations refuse to speak about it. Afterwards the technology was strictly regulated so that only one copy could be created per person, resulting in the majority of Iliatha&#039;s population consisting of soul-bound twins.  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aelve Spearmen.jpg|AELVES, WHAT IS YOUR PROFESSION!?&lt;br /&gt;
File:Aelve Cav.jpg|Gee, I wonder what ancient civilization these guys where based on.&lt;br /&gt;
File:Elf_elite_guard.jpg|Heavy armor, hammers and a stone motif... [[Dwarfs (WFB)|where have I seen this before?]]&lt;br /&gt;
File:Eltharion AOS.jpg|I&#039;LL GET YOU FOR THIS, ARKHAN!&lt;br /&gt;
File:Befriending furries.jpg|&#039;&#039;&#039;Asserting dominance&#039;&#039;&#039;&lt;br /&gt;
File:Realm Lord Runes.jpg|No one tell the Dwarfs that the Elgi figured out how runes work....&lt;br /&gt;
File:Sitting Bull.jpg|An Alarith Stonemage.  I wonder how Dwarfs would react to an elf controlling stone with magic.&lt;br /&gt;
File:Alarith.png|Alarith, Spirit of the Mountain. And you thought [[Settra the Imperishable|Settra]] had a lot of titles/aliases.&lt;br /&gt;
File:Scinari.jpg|A Scinari Cathallar.  That&#039;s pronounced SIN-ar-ee CATH-ull-arr, according Geedubs themselves.&lt;br /&gt;
File:Sad Lady.jpg|She feels your pain.&lt;br /&gt;
File:Lumineth vs Khorne.jpg|A fun game of Whack-a-reaver&lt;br /&gt;
File:Minotaur mountain.jpg|Avalenor in all his red, stony glory.&lt;br /&gt;
File:Elf with heavy burden.jpg|[[Snowflame|Weaponized magic Crystal Meth]] (Doomrider approves).&lt;br /&gt;
File:Lumineth Box.jpg|Available now (quartz not accepted as an alternative to money)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315991</id>
		<title>Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315991"/>
		<updated>2020-07-05T16:01:41Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Lumineth Realm Lords|Logo=Eltharion&#039;s essence.jpg|Alliance=Order|Motto=FOR &amp;lt;s&amp;gt;ULTHUAN&amp;lt;/s&amp;gt; HYSH!!!!!}}&lt;br /&gt;
{{Topquote|The phoenix must burn to emerge.|Janet Fitch}}&lt;br /&gt;
{{Topquote|Have you heard of the High Elves?|Oblivion youtube video}}&lt;br /&gt;
{{Topquote|MOOOOOOOOOOOOOOOOOOO!|Avalenor, the Stoneheart King}}&lt;br /&gt;
The Lumineth Realm Lords (also known as &#039;&#039;&#039;High Elves 2.0&#039;&#039;&#039; and &#039;&#039;&#039;Lu-methheads&#039;&#039;&#039;) are a bunch of stone and crystal obsessed elves residing in the Realm of [[Hysh]] and led by Teclis.  Forced onto the defensive by Chaos, they harness the magic of their realm and refuse to go down with a fight... just like the High Elves of old, but without the &amp;quot;dying race&amp;quot; element (and the accompanying lore inconsistencies) and a surprising amount of Dorfiness, given their love of hammers, runic magic and elementals. &lt;br /&gt;
&lt;br /&gt;
With a heavy Greek aesthetic, new model and the return of [[Eltharion]], good times are abound if you were a fan of the High Elves back in the world that was.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
Once upon a time, [[Teclis]], [[Tyrion]], and [[Malekith|Malerion]] found a previously assumed dead [[Morathi]] who was very much alive, who then led the odd trio to the morbidly obese [[Slaanesh]] in a cave where they beat the shit out of him until he coughed up all of the Elven souls he had consumed after [[The End Times]]. A good chunk of these souls were given to Teclis, in order to recreate the High Elves of old and bring their race back to their former glory. The initial race that came from Teclis&#039;s attempts were the [[Idoneth Deepkin]] and, well... [[FAIL|He tried]].&lt;br /&gt;
&lt;br /&gt;
This new batch of Aelves seem to have come out of the oven much better, far more sane and stable than any other Aelf so far. Their relations with the Idoneth, at least on a tabletop level are... uncertain. In the Lumineth Battletome the Idoneth Deepkin are their only ally option, while in the Allegiance Matrix for multiplayer games in the General&#039;s Handbook they are listed as a Desperate Coalition (to put that in perspective, that&#039;s worse than the relationship between Khorne/Slaanesh or Tzeentch/Nurgle and is the only Desperate Coalition that isn&#039;t between factions from two entirely seperate Grand Alliances).  &lt;br /&gt;
&lt;br /&gt;
Lumineth society was built on self-improvement, absurdly impractical headgear and the accumulation of wisdom, fueled by using the power of Aetherquartz to amplify their bodies and minds. However, in the typical elven arrogance, they assumed that because Slaanesh was imprisoned they no longer had to worry about Chaos and decided to abuse the Aetherquartz like [[Skaven]] to [[Warpstone]], leading them to be the butt of many jokes about drugs.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
Unfortunately for the Lumineth, Tyrion and Teclis were very hands-off about godhood after the civilization was built.  As a result, the subtle whispers of the Dark Gods entered their minds, causing envy and bitter rivalry. The subsequent campaigns of defamation and sabotage culminated in a massive civil war called the Ocari Dara, or Spirefall. The entire realm of Hysh was devastated, as the Lumineth had a habit of inventing uber-spells and doomsday devices just to see if they could, justifying it by claiming they were too enlightened to ever use such weapons for evil (which they obviously weren&#039;t). To make matters worse, the overflow of passion, pride and obsession from the war became a beacon for Slaaneshi daemons, who then invaded Hysh and would&#039;ve wiped them out if Tyrion hadn&#039;t personally intervened to save the last survivors.&lt;br /&gt;
&lt;br /&gt;
Teclis searched for some way to save his race from themselves, and found it when he managed to commune with Celennar, the spirit of Hysh&#039;s moon. He taught the Lumineth a new way of self-discipline, where they would bond with the elemental spirits to gain their power and wisdom. This rearrangement of Lumineth society was called the Reinvention, and is widely credited with preventing them from becoming extinct altogether.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
The Lumineth were mostly unseen during the Age of Sigmar, being too focused on rebuilding their own realm in order to care about the other races. &lt;br /&gt;
&lt;br /&gt;
During the Time of Tribulations, Teclis predicted the upcoming Necroquake, and ordered the construction of Aetherquartz towers in order to mitigate its effects. While this helped protect the Lumineth cities from undead invasion, Teclis failed to predict the arrival of Endless Spells, which would become a common plague upon the already magically battered landscape of Hysh. &lt;br /&gt;
&lt;br /&gt;
During a meeting between Teclis and the other Aelven gods, Morathi started claiming that Slaanesh will inevitably escape. While the other Aelven gods dismissed this as the rantings of a madwoman, Teclis took this seriously and decided that the Lumineth must end their isolationism in order to purge Chaos from other realms. This hasn&#039;t endeared them well with the other races of Order, as they tend to deploy their legions without permission or warning out of the arrogant assumption that the lesser races can&#039;t be trusted to solve their own problems (arrogant &#039;&#039;and&#039;&#039; hypocritical coming from the Lumineth, who [[Eldar|nearly caused their own extinction through selfish obsessions]]).&lt;br /&gt;
&lt;br /&gt;
At some point, Teclis had found the remnants of [[Eltharion]]&#039;s spirit as he was way too badass to be claimed by Nagash. After putting his soul back together, Teclis ordered armor and weapons made in the Yvressian style, found a dude who looked near identical to Eltharion, created a soulless clone of that guy&#039;s body and tried to shove our old boy&#039;s soul right in.  Sadly, Arkhan evidently cursed Eltharion so bad that any body his soul is put in crumples to dust, starting with the aforementioned souless clone. As Teclis cried like a bitch, he noticed that Eltharion&#039;s soul was able to inhabit the armor, turning him into [[Thousand Sons|a hollow piece of armor powered by light]]. Since then, Eltharion became one of the leaders of the Lumineth, as Teclis tries to figure out how to give him a normal body.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lumineth themselves are split between numerous different kingdoms withing Hysh, known as the Ten Paradises. These Kingdoms each reside on a separate Island, which used to be one landmass before it was sundered in the Age of Chaos. The center Island is Xintil, where Teclis awoke in the Age of Myth and where most of the Sigmar worshiping mortals of Hysh live. Xintil is surrounded by eight islands, each ruled by a separate kingdom. Syar, Iliatha, Ymetrica and Zaitrec are known as the Teclian nations, essentially the Athens compared to the more Spartan Oultrai, Aurathrai, Helon and Alumnia who emulate Tyrion. Each has their own culture, such as Iliatha being matriarchal and doing some cloning shit.&lt;br /&gt;
&lt;br /&gt;
These Lumineth have also come to treasure Aetherquartz, a crystal mineral native to their realm. These crystals gave their wearers great knowledge and power, but it also involves [[Eldar|sucking out their emotions and personalities - a sacrifice they consider worthwhile since unfettered emotions are the Dark Prince&#039;s favorite snack]]. In this way, they&#039;re similar to [[Stormcast Eternals|Sigmar&#039;s golden bois]] in that they&#039;re constantly approaching that point where they become effectively logic-driven and unfeeling automatons except these guys see it as an acceptable ending compared to the Stormcast&#039;s mad search to end the flaw. The emotions drained into the Aetherquartz are used as a source of power by the mages known as Scinari &amp;lt;s&amp;gt;Crack Whores&amp;lt;/s&amp;gt; Cathallars, weaponizing their suppressed negative emotions to spread terror and despair among their enemies.&lt;br /&gt;
&lt;br /&gt;
After the Reinvention, an important part of their society has become the Aelementari Temples, cults dedicated to bonding with the landscape of Hysh, in the form of the rivers, winds, mountains or even the light of Hysh&#039;s sky (Zenith). To join these cults is extremely difficult; first one must abandon all worldly possessions, then spend years meditating and seeking oneness with the spirit of their chosen location. The final trial is fatal if the spirit deems the aspirant unworthy: those dedicated to the rivers must weigh themselves down and jump into the water, while those dedicated to the mountains must let themselves get buried alive. Yet if they survive, they gain new powers. While the mages get elemental magic, the warriors get more subtle powers, like the Stoneguard who can enter the &amp;quot;mountain stance&amp;quot; to become immovable bulwarks in battle. The Aelementari can also be petitioned to possess a construct body and directly fight with their disciples. The only Aelementari temple playable on tabletop so far are the mountain worshippers of the Alarith, who have taken a mountain yak called the &amp;quot;Ymetrican Longhorn&amp;quot; as their symbol, resulting in them being the butt of many cow jokes.&lt;br /&gt;
&lt;br /&gt;
In terms of combat strategies and tactics, their design and combat is heavily reminiscent of Ancient Greek warfare combined with a bit of Roman. The traditional Spearmen, called the Vanari Auralan Wardens, are essentially hoplites, who form phalanxes to hold the enemy in place while the archers, mages and cavalry get set up to do their stuff. Each of these phalanxes are lead by a High Warden, essentially a Lochagos, who stands at the rear to make sure shit isn&#039;t going wrong. Most of these hoplites also adorn their shields with runes. These runes represent learning and enlightenment for the Realm Lords, but seem to be more for decoration than serving an actual battlefield purpose. These Wardens are also capable of forming into phalanxes called Shining Legions, difficult to harm but also slow. These legions are also present among their brethren who wield swords and bows. The battletome also mentions unseen scout, artillery and chariot units, as well as &amp;quot;Loreseekers&amp;quot; who are trained in both magic and melee. If you&#039;re familiar with the old High Elves roster you can probably predict what they&#039;re gonna be like.&lt;br /&gt;
&lt;br /&gt;
==Great Nations==&lt;br /&gt;
Given the Teclis focus of their current lore, only the Teclian nations have been expressed in any detail.&lt;br /&gt;
*&#039;&#039;&#039;Ymetrica:&#039;&#039;&#039; A mountainous kingdom with a great dedication to the Alarith Temple. Were the first Lumineth kingdom to succesfully discover how to bond with the Aelementari, which they won&#039;t hesistate to remind you at any moment. Form the vanguard of Teclis&#039; campaign to purify the Mortal Realms. &lt;br /&gt;
*&#039;&#039;&#039;Syar:&#039;&#039;&#039; The greatest craftsmen of the Lumineth, and the richest nation too. Created a lot of horrible weapons for the Ocari Dara, and swore to never create weapons again until Teclis persuaded them that Chaos would win without their help.&lt;br /&gt;
*&#039;&#039;&#039;Zaitrec:&#039;&#039;&#039; The land of master wizards, and thus the place where Teclis likes to hang out most. They worship Celennar even more than Teclis though, and if they ever get to meet Teclis they&#039;re more interested in what the spirit has to say, claiming &amp;quot;it is better to learn from the source&amp;quot;. Teclis is secretly [[butthurt]] over this, much to Tyrion&#039;s amusement.&lt;br /&gt;
*&#039;&#039;&#039;Iliatha:&#039;&#039;&#039; This matriarchal kingdom revered women due to their belief that creating life was holy. However, they decided that the traditional method of childbirth was too gross for them, and invented a method to create clones by splitting souls. This lead to horrible excesses during the Ocari Dara, which were so dark that the other nations refuse to speak about it. Afterwards the technology was strictly regulated so that only one copy could be created per person, resulting in the majority of Iliatha&#039;s population consisting of soul-bound twins.  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aelve Spearmen.jpg|AELVES, WHAT IS YOUR PROFESSION!?&lt;br /&gt;
File:Aelve Cav.jpg|Gee, I wonder what ancient civilization these guys where based on.&lt;br /&gt;
File:Elf_elite_guard.jpg|Heavy armor, hammers and a stone motif... [[Dwarfs (WFB)|where have I seen this before?]]&lt;br /&gt;
File:Eltharion AOS.jpg|I&#039;LL GET YOU FOR THIS, ARKHAN!&lt;br /&gt;
File:Befriending furries.jpg|&#039;&#039;&#039;Asserting dominance&#039;&#039;&#039;&lt;br /&gt;
File:Realm Lord Runes.jpg|No one tell the Dwarfs that the Elgi figured out how runes work....&lt;br /&gt;
File:Sitting Bull.jpg|An Alarith Stonemage.  I wonder how Dwarfs would react to an elf controlling stone with magic.&lt;br /&gt;
File:Alarith.png|Alarith, Spirit of the Mountain. And you thought [[Settra the Imperishable|Settra]] had a lot of titles/aliases.&lt;br /&gt;
File:Scinari.jpg|A Scinari Cathallar.  That&#039;s pronounced SIN-ar-ee CATH-ull-arr, according Geedubs themselves.&lt;br /&gt;
File:Sad Lady.jpg|She feels your pain.&lt;br /&gt;
File:Lumineth vs Khorne.jpg|A fun game of Whack-a-reaver&lt;br /&gt;
File:Minotaur mountain.jpg|Avalenor in all his red, stony glory.&lt;br /&gt;
File:Elf with heavy burden.jpg|[[Snowflame|Weaponized magic Crystal Meth]] (Doomrider approves).&lt;br /&gt;
File:Lumineth Box.jpg|Available now (quartz not accepted as an alternative to money)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315990</id>
		<title>Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315990"/>
		<updated>2020-07-05T16:00:02Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Lumineth Realm Lords|Logo=Eltharion&#039;s essence.jpg|Alliance=Order|Motto=FOR &amp;lt;s&amp;gt;ULTHUAN&amp;lt;/s&amp;gt; HYSH!!!!!}}&lt;br /&gt;
{{Topquote|The phoenix must burn to emerge.|Janet Fitch}}&lt;br /&gt;
{{Topquote|Have you heard of the High Elves?|Oblivion youtube video}}&lt;br /&gt;
{{Topquote|MOOOOOOOOOOOOOOOOOOO!|Avalenor, the Stoneheart King}}&lt;br /&gt;
The Lumineth Realm Lords (also known as &#039;&#039;&#039;High Elves 2.0&#039;&#039;&#039; and &#039;&#039;&#039;Lu-methheads&#039;&#039;&#039;) are a bunch of stone and crystal obsessed elves residing in the Realm of [[Hysh]] and led by Teclis.  Forced onto the defensive by Chaos, they harness the magic of their realm and refuse to go down with a fight... just like the High Elves of old, but without the &amp;quot;dying race&amp;quot; element (and the accompanying lore inconsistencies) and a surprising amount of Dorfiness, given their love of hammers, runic magic and elementals. &lt;br /&gt;
&lt;br /&gt;
With a heavy Greek aesthetic, new model and the return of [[Eltharion]], good times are abound if you were a fan of the High Elves back in the world that was.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Origins===&lt;br /&gt;
Once upon a time, [[Teclis]], [[Tyrion]], and [[Malekith|Malerion]] found a previously assumed dead [[Morathi]] who was very much alive, who then led the odd trio to the morbidly obese [[Slaanesh]] in a cave where they beat the shit out of him until he coughed up all of the Elven souls he had consumed after [[The End Times]]. A good chunk of these souls were given to Teclis, in order to recreate the High Elves of old and bring their race back to their former glory. The initial race that came from Teclis&#039;s attempts were the [[Idoneth Deepkin]] and, well... [[FAIL|He tried]].&lt;br /&gt;
&lt;br /&gt;
This new batch of Aelves seem to have come out of the oven much better, far more sane and stable than any other Aelf so far. Their relations with the Idoneth, at least on a tabletop level are... uncertain. In the Lumineth Battletome the Idoneth Deepkin are their only ally option, while in the Allegiance Matrix for multiplayer games in the General&#039;s Handbook they are listed as a Desperate Coalition (to put that in perspective, that&#039;s worse than the relationship between Khorne/Slaanesh or Tzeentch/Nurgle and is the only Desperate Coalition that isn&#039;t between factions from two entirely seperate Grand Alliances).  &lt;br /&gt;
&lt;br /&gt;
Lumineth society was built on self-improvement, absurdly impractical headgear and the accumulation of wisdom, fueled by using the power of Aetherquartz to amplify their bodies and minds. However, in the typical elven arrogance, they assumed that because Slaanesh was imprisoned they no longer had to worry about Chaos and decided to abuse the Aetherquartz like [[Skaven]] to [[Warpstone]], leading them to be the butt of many jokes about drugs.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
Unfortunately for the Lumineth, Tyrion and Teclis were very hands-off about godhood after the civilization was built.  As a result, the subtle whispers of the Dark Gods entered their minds, causing envy and bitter rivalry. The subsequent campaigns of defamation and sabotage culminated in a massive civil war called the Ocari Dara, or Spirefall. The entire realm of Hysh was devastated, as the Lumineth had a habit of inventing uber-spells and doomsday devices just to see if they could, justifying it by claiming they were too enlightened to ever use such weapons for evil (which they obviously weren&#039;t). To make matters worse, the overflow of passion, pride and obsession from the war became a beacon for Slaaneshi daemons, who then invaded Hysh and would&#039;ve wiped them out if Tyrion hadn&#039;t personally intervened to save the last survivors.&lt;br /&gt;
&lt;br /&gt;
Teclis searched for some way to save his race from themselves, and found it when he managed to commune with Celennar, the spirit of Hysh&#039;s moon. He taught the Lumineth a new way of self-discipline, where they would bond with the elemental spirits to gain their power and wisdom. This rearrangement of Lumineth society was called the Reinvention, and is widely credited with preventing them from becoming extinct altogether.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
The Lumineth were mostly unseen during the Age of Sigmar, being too focused on rebuilding their own realm in order to care about the other races. &lt;br /&gt;
&lt;br /&gt;
During the Time of Tribulations, Teclis predicted the upcoming Necroquake, and ordered the construction of Aetherquartz towers in order to mitigate its effects. While this helped protect the Lumineth cities from undead invasion, Teclis failed to predict the arrival of Endless Spells, which would become a common plague upon the already magically battered landscape of Hysh. &lt;br /&gt;
&lt;br /&gt;
During a meeting between Teclis and the other Aelven gods, Morathi started claiming that Slaanesh will inevitably escape. While the other Aelven gods dismissed this as the rantings of a madwoman, Teclis took this seriously and decided that the Lumineth must end their isolationism in order to purge Chaos from other realms. This hasn&#039;t endeared them well with the other races of Order, as they tend to deploy their legions without permission or warning out of the arrogant assumption that the lesser races can&#039;t be trusted to solve their own problems (arrogant &#039;&#039;and&#039;&#039; hypocritical coming from the Lumineth, who [[Eldar|nearly caused their own extinction through selfish obsessions]]).&lt;br /&gt;
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At some point, Teclis had found the remnants of [[Eltharion]]&#039;s spirit as he was way too badass to be claimed by Nagash. After putting his conscious back together, he ordered armor and weapons made in the Yvressian style, found a dude who looked near identical to Eltharion and created a soulless clone of his body and tried to shove our old boy&#039;s soul right in. Sadly, Arkhan evidently cursed him so bad that any body his soul is put in crumples to dust. As Teclis cried like a bitch, he noticed that Eltharion&#039;s soul was able to inhabit the armor, turning him into [[Thousand Sons|a hollow piece of armor powered by light]]. Since then, Eltharion became one of the leaders of the Lumineth, as Teclis tries to figure out how to give him a normal body.&lt;br /&gt;
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==Society==&lt;br /&gt;
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The Lumineth themselves are split between numerous different kingdoms withing Hysh, known as the Ten Paradises. These Kingdoms each reside on a separate Island, which used to be one landmass before it was sundered in the Age of Chaos. The center Island is Xintil, where Teclis awoke in the Age of Myth and where most of the Sigmar worshiping mortals of Hysh live. Xintil is surrounded by eight islands, each ruled by a separate kingdom. Syar, Iliatha, Ymetrica and Zaitrec are known as the Teclian nations, essentially the Athens compared to the more Spartan Oultrai, Aurathrai, Helon and Alumnia who emulate Tyrion. Each has their own culture, such as Iliatha being matriarchal and doing some cloning shit.&lt;br /&gt;
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These Lumineth have also come to treasure Aetherquartz, a crystal mineral native to their realm. These crystals gave their wearers great knowledge and power, but it also involves [[Eldar|sucking out their emotions and personalities - a sacrifice they consider worthwhile since unfettered emotions are the Dark Prince&#039;s favorite snack]]. In this way, they&#039;re similar to [[Stormcast Eternals|Sigmar&#039;s golden bois]] in that they&#039;re constantly approaching that point where they become effectively logic-driven and unfeeling automatons except these guys see it as an acceptable ending compared to the Stormcast&#039;s mad search to end the flaw. The emotions drained into the Aetherquartz are used as a source of power by the mages known as Scinari &amp;lt;s&amp;gt;Crack Whores&amp;lt;/s&amp;gt; Cathallars, weaponizing their suppressed negative emotions to spread terror and despair among their enemies.&lt;br /&gt;
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After the Reinvention, an important part of their society has become the Aelementari Temples, cults dedicated to bonding with the landscape of Hysh, in the form of the rivers, winds, mountains or even the light of Hysh&#039;s sky (Zenith). To join these cults is extremely difficult; first one must abandon all worldly possessions, then spend years meditating and seeking oneness with the spirit of their chosen location. The final trial is fatal if the spirit deems the aspirant unworthy: those dedicated to the rivers must weigh themselves down and jump into the water, while those dedicated to the mountains must let themselves get buried alive. Yet if they survive, they gain new powers. While the mages get elemental magic, the warriors get more subtle powers, like the Stoneguard who can enter the &amp;quot;mountain stance&amp;quot; to become immovable bulwarks in battle. The Aelementari can also be petitioned to possess a construct body and directly fight with their disciples. The only Aelementari temple playable on tabletop so far are the mountain worshippers of the Alarith, who have taken a mountain yak called the &amp;quot;Ymetrican Longhorn&amp;quot; as their symbol, resulting in them being the butt of many cow jokes.&lt;br /&gt;
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In terms of combat strategies and tactics, their design and combat is heavily reminiscent of Ancient Greek warfare combined with a bit of Roman. The traditional Spearmen, called the Vanari Auralan Wardens, are essentially hoplites, who form phalanxes to hold the enemy in place while the archers, mages and cavalry get set up to do their stuff. Each of these phalanxes are lead by a High Warden, essentially a Lochagos, who stands at the rear to make sure shit isn&#039;t going wrong. Most of these hoplites also adorn their shields with runes. These runes represent learning and enlightenment for the Realm Lords, but seem to be more for decoration than serving an actual battlefield purpose. These Wardens are also capable of forming into phalanxes called Shining Legions, difficult to harm but also slow. These legions are also present among their brethren who wield swords and bows. The battletome also mentions unseen scout, artillery and chariot units, as well as &amp;quot;Loreseekers&amp;quot; who are trained in both magic and melee. If you&#039;re familiar with the old High Elves roster you can probably predict what they&#039;re gonna be like.&lt;br /&gt;
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==Great Nations==&lt;br /&gt;
Given the Teclis focus of their current lore, only the Teclian nations have been expressed in any detail.&lt;br /&gt;
*&#039;&#039;&#039;Ymetrica:&#039;&#039;&#039; A mountainous kingdom with a great dedication to the Alarith Temple. Were the first Lumineth kingdom to succesfully discover how to bond with the Aelementari, which they won&#039;t hesistate to remind you at any moment. Form the vanguard of Teclis&#039; campaign to purify the Mortal Realms. &lt;br /&gt;
*&#039;&#039;&#039;Syar:&#039;&#039;&#039; The greatest craftsmen of the Lumineth, and the richest nation too. Created a lot of horrible weapons for the Ocari Dara, and swore to never create weapons again until Teclis persuaded them that Chaos would win without their help.&lt;br /&gt;
*&#039;&#039;&#039;Zaitrec:&#039;&#039;&#039; The land of master wizards, and thus the place where Teclis likes to hang out most. They worship Celennar even more than Teclis though, and if they ever get to meet Teclis they&#039;re more interested in what the spirit has to say, claiming &amp;quot;it is better to learn from the source&amp;quot;. Teclis is secretly [[butthurt]] over this, much to Tyrion&#039;s amusement.&lt;br /&gt;
*&#039;&#039;&#039;Iliatha:&#039;&#039;&#039; This matriarchal kingdom revered women due to their belief that creating life was holy. However, they decided that the traditional method of childbirth was too gross for them, and invented a method to create clones by splitting souls. This lead to horrible excesses during the Ocari Dara, which were so dark that the other nations refuse to speak about it. Afterwards the technology was strictly regulated so that only one copy could be created per person, resulting in the majority of Iliatha&#039;s population consisting of soul-bound twins.  &lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aelve Spearmen.jpg|AELVES, WHAT IS YOUR PROFESSION!?&lt;br /&gt;
File:Aelve Cav.jpg|Gee, I wonder what ancient civilization these guys where based on.&lt;br /&gt;
File:Elf_elite_guard.jpg|Heavy armor, hammers and a stone motif... [[Dwarfs (WFB)|where have I seen this before?]]&lt;br /&gt;
File:Eltharion AOS.jpg|I&#039;LL GET YOU FOR THIS, ARKHAN!&lt;br /&gt;
File:Befriending furries.jpg|&#039;&#039;&#039;Asserting dominance&#039;&#039;&#039;&lt;br /&gt;
File:Realm Lord Runes.jpg|No one tell the Dwarfs that the Elgi figured out how runes work....&lt;br /&gt;
File:Sitting Bull.jpg|An Alarith Stonemage.  I wonder how Dwarfs would react to an elf controlling stone with magic.&lt;br /&gt;
File:Alarith.png|Alarith, Spirit of the Mountain. And you thought [[Settra the Imperishable|Settra]] had a lot of titles/aliases.&lt;br /&gt;
File:Scinari.jpg|A Scinari Cathallar.  That&#039;s pronounced SIN-ar-ee CATH-ull-arr, according Geedubs themselves.&lt;br /&gt;
File:Sad Lady.jpg|She feels your pain.&lt;br /&gt;
File:Lumineth vs Khorne.jpg|A fun game of Whack-a-reaver&lt;br /&gt;
File:Minotaur mountain.jpg|Avalenor in all his red, stony glory.&lt;br /&gt;
File:Elf with heavy burden.jpg|[[Snowflame|Weaponized magic Crystal Meth]] (Doomrider approves).&lt;br /&gt;
File:Lumineth Box.jpg|Available now (quartz not accepted as an alternative to money)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;br /&gt;
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{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne&amp;diff=289532</id>
		<title>Khorne</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne&amp;diff=289532"/>
		<updated>2020-07-05T10:13:07Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Fun Khorne Facts */&lt;/p&gt;
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&lt;div&gt;[[File:Khorne mark.png|center]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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[[File:khorne_by_baklaher-d7335e6.jpg|500px|thumb|right|Special K in all his glory, Sitting comfortably on his Skull Throne, being pissed off at everyone and everything.]]&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:bold;font-style:italic;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:red;font-size:100%&#039;&amp;gt; BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! &amp;lt;br&amp;gt;- The creed of Khorne being Overused to Death&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
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{{Topquote|Anger, which, far sweeter than trickling drops of honey, rises in the bosom of a man like smoke.|Homer}}&lt;br /&gt;
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{{Topquote|The important thing in life is not victory but combat: it is not to have vanquished but to have fought well.|Pierre de Coubertin}}&lt;br /&gt;
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{{Topquote|War is the father of all.|Heraclitus}}&lt;br /&gt;
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{{Topquote|Who was the first that forged the deadly blade? Of rugged steel his savage soul was made.|Tibullus}}&lt;br /&gt;
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{{Topquote|War does not determine who is right - only who is left.|Bertrand Russell}}&lt;br /&gt;
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{{Topquote|Battle is the most magnificent competition in which a human being can indulge.|General George S. Patton}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
[[RAGE|&#039;&#039;&#039;Khorne&#039;&#039;&#039;]], also known as Kharnath, Arkhar, Khorgar, [[Viking|Kjorn]], Khar, the Great Brass Bull, the Bloody Handed, the Axefather, the Bloodwolf, The Great Khorneholio, Special K, the [[Ulric|Wolf-Father]], Frowny Face McMurderaxe, Sergeant Slaughter, the Lord of Fighters, the Messiah of Mayhem, Call of Duty: Demon DLC, [[If the Emperor had a Text-to-Speech Device|The Paraplegic Sociopath]], [[If_the_Emperor_had_a_Text-to-Speech_Device|MegaSatan]], Definitely not fucking Khaine, [[Dwarf Fortress|Armok]], Stone cold Steve Austin, Daddy’s little princess and 852 other names is the [[Chaos God]] of war, murder, savagery, hatred (though he is starting to question that one at times thinking it belongs more to [[Slaanesh|his arch enemy]] than it does him), murder, destruction, rage, wrath, murder, battle, barbarism and [[Vance Motherfucking Stubbs|manliness]]...oh and did we mention murder. He is also the mofo that the Klingons worship. As well as this he symbolises courage, athleticism, determination, daring, discipline, sportsmanship, honor, impulsiveness, struggling onward in the face of any odds, and survival of the fittest. But mostly he&#039;s simply about being angry.&lt;br /&gt;
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He is commonly held to be the strongest [[Chaos]] God by default, and is associated with wolves and powerful hunting dogs, as well as lions and bulls. For another reason that is likely inspired by occultism, Khorne&#039;s sacred number is eight - and thus, his followers tend to organize themselves into groups of eights and its multiples. Fun fact, this also means that the names of Khornate daemons are usually comprised of eight letters. (The Chinese, Vietnamese, and Koreans value the number 8 due to its similarity with the Chinese character for prosperity does that make them Khornate worshippers?)&lt;br /&gt;
[[File:SkullThrone.jpg|400px|right|thumb|The Big K in all his glory contemplating on whose rectum he is going to shove his chainaxe into with extreme prejudice.(Spoiler: its everyone)]]&lt;br /&gt;
Khorne, by virtue of being the most powerful Chaos God, is also the most powerful general &amp;quot;divinity&amp;quot; in both iterations of Warhammer. In both versions of Warhammer, his followers are characterized by an overbearing need to spill blood and engage in honest battle, as well as a violent code of martial honour and a &amp;quot;survival of the fittest&amp;quot; approach to morality. They tend to be dutiful, as well, but said duties involve whacking their axes into their enemy and painting their blood all over villages gargling their blood as mouthwash (if only because Khorne&#039;s only real command is to spill worthy blood in his name). &lt;br /&gt;
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This is where Khorne and Slaanesh generally clash as enemy gods. While Khorne instills discipline, honor and a sense of selfless duty in his followers to obey a single purpose (spill blood in his name), Slaanesh is the polar opposite. Slaanesh instead tells his/her followers to do &amp;lt;strike&amp;gt;whoever&amp;lt;/strike&amp;gt; whatever they want in their own selfish pursuit of pleasure, caring not for the consequences of their actions (e.g; using your authority to hoard food from your starving citizens, so you can indulge in bottomless gluttony every day).&lt;br /&gt;
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This is also why Khorne is at odds with Tzeentch: Tzeentch sees things like honor and discipline as unnecessary hamstrings towards one&#039;s advancement and opts that everything is on the table when one wishes to further their position (why duel your Lord for his position when you could arrange for an &amp;quot;accident&amp;quot; to befall him, instead? Sure its a low-blow, but if your lord was too stupid to see that car bomb coming, was he really deserving of loyalty?). The same can be said of his disdain for sorcery. Tzeentch thinks that mortals using the power of the gods themselves is fair game in their pursuit of progress (so long as you can control it), while Khorne thinks that using anything else but your own strength alone means you are weak and his &amp;quot;survival of the fittest&amp;quot; ideal has no place for you.&lt;br /&gt;
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Khorne also has the distinction of being the only Chaos God (or any god for that matter) whose word you can take at face value. The other gods don&#039;t realize that disdain for scheming and backstabbing isn&#039;t the same as being stupid. Nor do they realize that over-complicating things is actually the worst thing a planner can do. The more unnecessary variables to a plan, the easier it is for something to break. ([[Just as Planned|that said Tzeentchian plans have divination included into them, eliminating most tactical miscalculations]], [[Not as Planned|unless Tzeentch wanted it to happen.]]). So - you actually want results? Be practical. Involve only as many steps as you need. Beat someone until they&#039;re reduced to a bloody smear on the ground - no step 2 required.&lt;br /&gt;
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Basically, Khorne isn&#039;t a stupid brute, he&#039;s actually pretty smart. The god of battles knows a thing or two about tactics and warfare. That said, Khorne&#039;s doctrine is inflexible. One, straightforward approach to anything. Simply put: Break everything in half. Which means that it all rides on an &amp;quot;all-or-nothing&amp;quot; deal. If his battering ram approach doesn&#039;t work there&#039;s little to be done to salvage the situation beyond everyone dying a glorious death. Usually this isn&#039;t the case for most battles, the Khornates&#039; overwhelming need to quench their bloodlust gets in the way of reorganization. Of course, if things go according to plan, there are only few things that can stop the demonically-possessed no brakes hate train.&lt;br /&gt;
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If Khorne had a voice actor it would have been BRIAN BLESSED but BRIAN chose Gotrek instead, the rejection sending Khorne&#039;s rage to new heights (unsubstantiated rumors say Khorne&#039;s considered sending Skulltaker and Karnak after BRIAN BLESSED, but Khorne realized all he&#039;ll get from that is two dead daemons with burst eardrums).&lt;br /&gt;
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[https://www.youtube.com/watch?v=z8ZqFlw6hYg Here is his theme song.]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Khorne is described as resembling a giant, iron-hewed warrior clad in red armour, with a massive sword and a winged helm that conceals a snarling face like that of a wolf. This humanoid form could be seen as something darkly meaningful, were it not for the fact that more or less everyone in both settings is conveniently human-shaped.&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|400px|The first depiction of Khorne in Warhammer art.]]&lt;br /&gt;
Of course, most artists at GW forget that he&#039;s supposed to look a giant Chaos Warrior and instead make him look like an overgrown Bloodthirster on a chair.&lt;br /&gt;
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===Khorne and His Worship===&lt;br /&gt;
Khorne is the easiest god ever to worship. Where [[Tzeentch|other]] [[Slaanesh|more]] [[Nurgle|pussified]] gods may demand you to memorize overly long prayers and hymns, or to build huge houses of worship and other such unmanly bullshit, Khorne is venerated with one thing and one thing only: the time-honoured tradition of [[rip and tear|hack&#039;n&#039;slash]]. &lt;br /&gt;
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Khorne is worshipped on the battlefield. His hymns are the sound of steel on steel, his sacraments are the blows of hammer and axe, his only prayer the bellowing of the warcry &amp;quot;Blood for the Blood God! Skulls for the Skull Throne!&amp;quot; and his libation is the blood spilled in his name. &lt;br /&gt;
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In essence, you worship Khorne by being a good warrior. And as a warrior, you&#039;ll find your interests and his tend to generally align; he wants death but isn&#039;t picky on who, and you want to live to fight another day. Thus, the mere act of preserving your life will earn the pleasure of the god of battle. In a setting where there is no peace, only war, Khorne is always going to be massively powerful. Further, most of the armies embody one of his aspects - [[Space Marine|Powerful]] and [[Necron|fearless]] warriors are the [[Chaos|chosen]] of Khorne, but he favors those who use [[Ork|brute force assaults]] carried out with [[Tyranid|singular purpose and no remorse]] just as well. [[Just As Planned|Khorne wins in fights his forces weren&#039;t even involved in]].&lt;br /&gt;
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However, Khorne is one of those honourable war-gods. So don&#039;t think that beating your enemies by anything other than sheer strength, skill and aggression will make him happy. And for the love of Sigmar/Emprah, don&#039;t try to cheat by picking fights with the weak or helpless or by giving him baby skulls. Khorne expects a form of savage, viking-esque dignity from his followers and for them to be generally [[Fist of the North Star|manly]], this means you have to fight worthy opponents and those generally able to at least hold up a sword. &#039;&#039;Only after&#039;&#039; the worthwhile enemies are out of the way; then you can gorge yourself on the blood of women and children all you want (or make them fight amongst themselves and recruit the survivors, or enslave them, or whatever). Most of the writers forget this, thinking that Khorne really gives no fucks about what you kill, and it makes Khorne [[Rage|snarl in anger]]. Though he continues to send his flesh-hounds to hunt down those who flee and abandon their brothers on the battlefield, be they Chaos or non-Chaos. &lt;br /&gt;
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Aside from that and (obviously) never backing down from a fight, Khorne has no commandments whatsoever. But deviating from the aforementioned in the slightest is begging for the flesh-hounds to tear your ass apart.&lt;br /&gt;
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Such as it is, it would be incorrect to think Khorne doesn&#039;t have priests dedicated to him. Though, being a warrior god, these priests tend to be warriors themselves and are often marked by their god. In essence, the only difference between them and a Chaos marauder/Space Marine is several pounds of armour. In Warhammer Fantasy, these priests are called &#039;Bloodfathers&#039;, and in lieu of magic that is gifted to their priests by other gods, Khorne just gives [[AWESOME|HOLYSHITAWESOME]] fighting skills and visions of bloodshed. In [[Age of Sigmar]], they&#039;re called Slaughterpriests and they basically lead by example, killing while screaming out Khorne&#039;s name. If the killing is good enough, Khorne will empower the priest and/or his allies; but if the killing is unworthy, the priest himself will feel Khorne&#039;s wrath.&lt;br /&gt;
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Khorne is also venerated by working brass into your armour and weapons and donning fashionable high collars. Occasionally, a warrior so pleases Khorne that he gifts him with specially made ones that in addition to looking fabulous can also grant total fucking immunity to magic. After all, who needs spellcasting when you can make a motherfucker&#039;s spine disappear - with your bare hands no less?&lt;br /&gt;
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Anyway, Khorne is worshiped by warriors, generals and basically anyone who likes battle. His chosen Space Marines legion is of course the World Eaters, in Warhammer Fantasy, the Norscans tend to venerate him with the greatest piety, especially the Aesling tribe, who are Khorne&#039;s most devoted servants in Fantasy.&lt;br /&gt;
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===Khorne&#039;s take on magic===&lt;br /&gt;
As posted some time ago by an Anon who managed to perfectly sum up what Khorne&#039;s opinion on magic is: FUCK WIZARDS!!!!&lt;br /&gt;
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While that&#039;s a pretty accurate summation, there&#039;s also some nuance to it that is not at all helped by GW&#039;s habit of changing things every new edition or keeping shit consistent between writers. With that in mind, let&#039;s get into the details of what the &amp;quot;FUCK WIZARDS&amp;quot; thing means.&lt;br /&gt;
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The hate of psykers/wizards/etc is pretty much the exact same and works by the same logic for both Khornates and the Adepta Sororitas/Black Templars/etc: it&#039;s a [[Conan the Barbarian|Conan-esque]] swords and sorcery thing. Khornates hate wizards for [[3e|trivializing encounters with a single spell and overshadowing fighters]] and turning what should be a clash of might or a military endeavor into a weird wizard show where people turn into frogs and beguile their opponents into killing one another. They hate Slaaneshi for the same reason, due to how they often take what should be a wholesome murderfest and make it into something creepy and weird, what with them &amp;quot;discomporting themselves with the dead&amp;quot; and all that. In Realms of Chaos, its entirely possible for a librarian or wizard to go to Khorne; they just refrain from using their psi/magic powers for anything else but resisting spells in combat from that point onward.&lt;br /&gt;
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Khorne and his followers are okay with laser beams. They are okay with sniper rifles. They are okay with flaming swords. They are okay with running people over with tanks. They are okay with blitzkriegs. They are okay with chemical gas. They are okay with holocausts. They are okay with exterminatus. They are okay with good tactics. They are okay with berserker charges. They are okay with honorable duels at dawn.&lt;br /&gt;
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They are &#039;&#039;not&#039;&#039; okay with turning people to frogs, mind control, raining glitterdust from the skies to blind everyone, raising armies of zombies to do the killing for you, and so forth. They are not okay with someone pointing a finger and their opponent dropping dead. And they are most definitely not okay with someone who got their power solely by bargaining with daemons instead of earning it themselves. (While it&#039;s quite possible to get power via daemonic bargains and not earn Khorne&#039;s ire, that requires you to have already become a powerful fighter or be willing to risk death and inflict grievous bodily harm on others, i.e. &#039;&#039;earning&#039;&#039; it.)&lt;br /&gt;
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They are okay with daemonic summoning rituals because Khorne&#039;s daemons are all about the hack-and-slash ultraviolence.  They are okay with using psychic abilities or daemonic aid to navigate the warp because that means they don&#039;t end up crashing into suns or getting whisked to some distant corner of the universe where there&#039;s nothing worthwhile to kill. They are okay with sending and receiving astropathic messages because they recognize the value of relatively fast interstellar communication. They are okay with chaining wizards up and forcing them to eternally forge magic items on pain of death because that lets the fighters kill things more easily.&lt;br /&gt;
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One may consider it hypocritical that Khornates are okay with blatantly unfair TECHNOLOGICAL murder, but not okay with blatantly unfair MIND/MAGICAL murder. The point, or at least one interpretation, is that wizards/psykers fucking cheat. They do. They steal the power of the Warp for their own ends. As long as they stay in line, and do nothing but permit the warrior to enact his craft as he so wills, fine, let them live (albeit in terror and likely enslaved by chains of brass) until the day they are no longer useful, at which point their skulls can join Khorne&#039;s throne.&lt;br /&gt;
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But stealing the Gods&#039; own fire and using it to do what mortals should do through their own skill and strength is unacceptable. Remember that technology is completely valid to Khorne. Stealth is completely valid to Khorne. Skill is completely valid to Khorne. Cleverness is completely valid to Khorne. The nuclear bomb and other innovations that come after it could be seen to be unfair. But it is a mortal invention. Mortals should give honor to Khorne by murdering each other through the sweat of their brow. Granted the lines got pretty blurry when AoS introduced the Slaughterpriest.&lt;br /&gt;
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The scientist who devises new ways to kill is a saint. His work can be put to any other use -- [[Slaanesh|enriching human life]], [[Nurgle|ending hunger, fighting diseases]], [[Tzeentch|answering great questions]]. But the scientist who devises new bombs and weapons is, in his own way, a champion of Khorne. He takes his limitless human potential and nobly limits himself to new ways to kill. Whether you kill with a sword or a bomb, you are killing using good old fashioned mortal strength and genius. You aren&#039;t stealing warp energy from the gods in the form of a fireball and cravenly calling it your own.&lt;br /&gt;
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The forger of enchanted weapons, though deserving of slavery and abuse as all wizards are until the day they die, is an ideal symbol. It is fitting that spell energy is subjugated to and entombed within cold steel, just as wizards deserve to be subjugated to warriors until they lie cold and headless in the ground or else burnt to ash. The magic weapon is a symbol of might&#039;s superiority to magic.&lt;br /&gt;
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The jury is still out on how okay Khorne is with magically imbued people who didn&#039;t get their power from him, but [[Tzeentch|given]] [[Nurgle|the]] [[Slaanesh|other]] [[God-Emperor_of_Mankind|possible]] [[Sigmar|benefactors]], he&#039;s probably not the biggest fan.&lt;br /&gt;
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Blood for the Blood God! Skulls for the Skull Throne! When the Galaxy burns, we will define righteousness!&lt;br /&gt;
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tl;dr Magic is unmanly, grab a sword (or a 16-inch battleship cannon, if that&#039;s your thing) and go kill like a real man already.&lt;br /&gt;
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===Khorne and other Chaos gods===&lt;br /&gt;
As a rule, Khorne despises [[Slaanesh]] because they&#039;re an effeminate milk-sop who can&#039;t grow a beard or swing an axe like they&#039;ve got a pair (even though Slaanesh probably has the biggest pair, but less on that), and also because he personifies acting outwardly (ie: seeking the deaths of others), while Slaanesh acts inwardly (ie: seeking their own pleasure). Khorne also finds Slaanesh&#039;s obsession with luxury and torture wasteful and dishonorable. Slaanesh is about living it up while Khorne is about tearing it the fuck down. Not to mention its apparent belief that those who wrong you are meant to suffer for it, which Khorne surprisingly doesn&#039;t agree with. One of the few Slaaneshi things Khorne &#039;&#039;doesn&#039;t&#039;&#039; have a problem with is the desire for perfection in battle; spending year after year training to master an aspect of combat, constantly pushing your limits and never being satisfied until you get it &#039;&#039;just right&#039;&#039; is a perfectly acceptable way to live, so long as you remember to shed blood and take skulls.&lt;br /&gt;
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Khorne also hates [[Tzeentch]] - though they are not fundamental rivals - because his reliance on magic is seen as a sign of weakness and his desire not to face his foes in person is decried by Khorne as cowardly. Khorne sees his penchant for deceit and trickery as dishonorable. Also, Khorne prefers muscles over books (plus Tzeentch is a huge NEEEEEEEEEEEEEERD). Tactics and stratagems are all well and good because that&#039;s how armies win and seemingly-doomed warriors eke out a victory against &lt;br /&gt;
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Khorne thinks he hates [[Nurgle]] also, because while the ability to endure immense pain is good - great, even! - and calmly acknowledging defeat is just as acceptable as trying to kill your opponent with the last dregs of strength your dying body has left, the fat fuck doesn&#039;t even try to get shit done. Thus, his embodiment as sloth runs contrary to the active, vital aspect of Khorne, but he&#039;s all for death if its by homicide or genocide. &lt;br /&gt;
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There&#039;s also [[Solkan]], the not-Chaos Chaos God of Law and a rival of Khorne, being the only Chaos god that can match him in sheer RAAAAEG. Khorne likes to sit back and have a chuckle at Solkan&#039;s outbursts, if only because the last time he actually tried to move in on Solkan&#039;s turf he lost that fight. Not even the Blood God can top the sexually frustrated wrath of a guy looking for his [[Arianka|sisterwife]].&lt;br /&gt;
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Of all the Chaos gods, Khorne actually hates [[Malal]] the least. For one thing, he respects the lost god for sticking to his guns: he hates the other gods, wants them dead and is actively working towards that goal. Since Nurgle just sits there being a scabby procrastinator, Tzeentch just has to have his fingers in everyone&#039;s business and Slaanesh is fucking Slaanesh (really, they are), this is something Khorne can sympathize with. Also, Malal is one of the only chaos gods to put up a halfway decent fight when Khorne manages to find him, which would mean that they would be best buds if Malal wasn&#039;t a self-destructive, omnicidal lunatic.&lt;br /&gt;
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In short, he has problems with almost everyone and pissed at almost everyone, including you even if you worship him (usually it&#039;s a matter of how pissed he is at you). And they hate him too, except for Nurgle, who&#039;s too nice to hate anyone. If you earn his respect however, he will give you it (he has high standards though, meeting them is quite hard.)&lt;br /&gt;
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===Khorne and non-Chaotic Gods===&lt;br /&gt;
Well, [[Ulric]] is his little brother and they tend to get along rather well. Ulric&#039;s still ridiculing Khorne over the fact that one of his greatest champions, Haargroth, got his head smashed in by Ulric&#039;s Ar-Ulric, Khorne usually replies by pointing out that &#039;&#039;Storm of Chaos&#039;&#039; isn&#039;t canon anymore. Not that that stops Ulric. Khorne and Ulric often get into arguments over which one of them is moar Viking; with Khorne usually winning by pointing out that his top worshipers actually are Vikings and that he has a Valkyrie. They also settle this with arm wrestling and drinking contests. There&#039;s a lot of belligerence, but you can sense the brotherly love underneath. Indeed, it&#039;s kind of a [[Fist of the North Star|Raoh/Ken relationship]].&lt;br /&gt;
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Despite both being war-gods, Khorne has a poor relationship with [[Myrmidia]]. Khorne, despite being a master of tactics and sieges and the finer points of warfare, vastly prefers a manly head-on charge, and Myrmidia&#039;s sissy &amp;quot;planning&amp;quot; approach to warfare therefore offends Khorne.  Most meetings between the Blood God and the Maiden of Strategy end with the Blood God fuming impotently because his strict code of martial honour does not permit him to hit girls (or pull their hair) and retreating to his tree house.&lt;br /&gt;
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Khorne is the only Chaos God who tolerates Sigmar because he thinks he&#039;s pretty bad-ass AND respects the idea of a mortal man becoming a god. That and Sigmar&#039;s comic book series, Sigmar the Emprahrian, has great splashpages of fights and no SWORDSWORDSWORDS. However, this tolerance is only one-sided, and while Khorne respects him, it doesn&#039;t mean he won&#039;t try to put an axe in his head for being an sworn enemy of Chaos.  &lt;br /&gt;
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When asked about the [[Emperor]], Khorne usually responds with a streaming torrent of bloody curses and oaths which causes a bloody froth to start leaking from his helmet. In short, he is remarkably indifferent to the old man. Ironically, they share many of the same beliefs: They both disliked psykers, they both have a kick ass thrones, and they both have units dedicated to close combat. Hell, even the Emprah&#039;s head is a skull. What&#039;s not to like...oh maybe the fact that he&#039;s a COMPLETE FUCKING HYPOCRITE!&lt;br /&gt;
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Khorne is utterly sick and tired of anyone who dares associate him with [[Khaine|40Khaine]]. Before eviscerating anyone who makes that connection, he will often give a short PowerPoint presentation, explaining how Khaine is an honourless god of murder and sadism while he himself is a god of honourable and forthright battle and courage, and how sadism is contrary to his code (Khorne indeed used to be about honorable combat, but now he&#039;s just about mindless violence and hating everyone for either piss-poor reasons or for no reason at all. Goddammit, GW). Khorne then reiterates that Khaine&#039;s elfishness and love for scantily clad women is sickening and makes him more like Slaanesh and trashes the elf god in a brutal punching bag sorta way like the prince of pleasure...  Of course, this is just a front on Khorne&#039;s part.  Khaine&#039;s love of war combined with his elfness and that his most ardent worshippers are scantily-clad women proves Khaine to be the secret love-child of Khorne and Slaanesh (tsundere confir- *sounds of violent, painful evisceration* &#039;&#039;&#039;{{Blam|WHO DARES? IN MY OWN PAGE, OF ALL THINGS? FUCK YOUUUUUUUU}}&#039;&#039;&#039; &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;&#039;&#039;[[Slaanesh|Search your feelings you know it to be true]].&amp;lt;/span&amp;gt;&lt;br /&gt;
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That being said, Khaine does have a dual nature in Fantasy thanks to being worshiped by [[Dark Elves]] and paid respect to by [[High Elves]], where one side is indeed honorable and just wants to keep fighting and being badass which means Khorne can tolerate him approximately half the time. The fact that both are patrons of [[Blood Bowl]] teams is usually the common ground, with Khaine and Khorne crashing/trashing some other God&#039;s house to watch on game nights while downing can after can of Bloodweisers and shoveling Dwarf Rinds in their faces. Khaine periodically tries to invade the realm of Khorne whenever the Khornate team beats the Dark Elf team, with such meetings ending with Kaine being khorne punching bag and letting his servants brutally take their anger on the incapacitated god and his elven servants. When Khaine&#039;s team beats Khorne&#039;s, Khorne takes out his aggression by beating the fuck out of Slaanesh (no homo) while Dark Elves go on safari hunting [[Warriors of Chaos|Khorne&#039;s worshipers]]. &lt;br /&gt;
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Khorne has absolutely no patience for the [[Horned Rat]], who is a favorite of Nurgle and Tzeentch respectively. It&#039;s a weak vermin whose very existence pisses him off. As a result, Khorne is much more fond of [[Sotek]] who encourages killing the fuck out of [[Skaven]] whenever they appear, and is also a fan of blood sacrifice (the fact that Sotek wants hearts and cares nothing for skulls is reassuring since they don&#039;t intrude on each other&#039;s fetish); this fondness is entirely one-sided.&lt;br /&gt;
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Like the other Chaos Gods, Khorne has no fucking clue what the Great Maw is. However, it doesn&#039;t seem to complain when [[Ogre Kingdoms|Ogres]] worship Khorne, so he&#039;s got nothing against him...her...it...schclim...whatever, the big god-thing that wants to eat.&lt;br /&gt;
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The pantheon of the [[Tomb Kings]] mostly stick to themselves, so Khorne only knows they exist.. &lt;br /&gt;
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Khorne is impressed with the [[Bretonnia|Bretonnian]] race by the fact they&#039;re the epitome of honor and glorious valor. On the other hand, their entire race has been tricked by a single fucking Elf Goddess into doing their every command which fills Khorne with incomprehensible fury. As it stands, the first being that&#039;s going to get the axe when Khorne manages to get an avatar to manifest in the material plane is Lileath. &lt;br /&gt;
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[[Mork]] and [[Gork]]/Gork and Mork are Khorne&#039;s old drinking buddies. They piss him off more than any other beings in existence, but after a good 3-way beatdown and a few billion cases of squig beer he realizes they&#039;re alright company.&lt;br /&gt;
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Khorne has a feeling that he&#039;d get along with the gods of the [[Dwarfs]], but even their introductions (being long ass winded descriptions of their primary worshipers and their lineages) irritate him so much he can&#039;t even get into a conversation with them. One of them is STILL giving his own introduction, and has been for about 20,000 years or so now (and he hasn&#039;t even reached the changes that have happened since he started). Unable to make him aware of what&#039;s going on around him, Khorne simply moved him into the guest room and bricked it off with a wall of skulls.&lt;br /&gt;
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As for the [[Tyranid|Bugs?]], Khorne hates them &#039;&#039;&#039;&#039;&#039;Especially&#039;&#039;&#039;&#039;&#039; due to them not having real blood, just vile alien ichor.&lt;br /&gt;
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==His portrayal in Warhammer Fantasy==&lt;br /&gt;
He&#039;s a half-way mythologically accurate version of [[Viking|Odin]], whose very name means Fury (and one translation means &#039;frenzy&#039;). You could also make the case that Khorne is Thor minus any protective instincts towards humanity, as both are whirling vortices of blood and spit who are associated with the colour red and its connotation of anger. &lt;br /&gt;
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No, that&#039;s it. Get the fuck out; he&#039;s an axe-crazy, psychopathic, evil-as-balls daemonic version of Odin - so basically the Norse god of wisdom, with wisdom actually treated the way Vikings would have recognized.  Currently there&#039;s a bit of a debate about how much of Odin he represents (see discussion page) so this bit will list the similarities and some of the differences.&lt;br /&gt;
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Well, for one thing, Chaos worshipers in Warhammer Fantasy actually are Vikings. Read about them [[Warriors of Chaos|here]]. Secondly, Khorne is closely associated with wolves in that setting (one of Odin&#039;s names literally translates to &#039;Battle Wolf&#039;), and even has a wolf-like pet in Karanak, thus, fulfilling a role similar to Freki and Geri, or more closely, Garmr (having three heads, Karnak also parallels Cerberus from Greek Mythology).  Also, it&#039;s revealed in Knight of the Realm that Khorne owns two hunting wolves/giant fleshhounds called Garmr and Gormr, with whom he partakes in a wild hunt across the heavens.&lt;br /&gt;
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Another point of similarity is that both Odin and Khorne are war gods explicitly connected with berserker rage.  They have their own warrior-cults associated with them who fight with said rage and Odin&#039;s Olfhednar are practically the same as Khorne&#039;s Chosen in both form and function. &lt;br /&gt;
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Additionally, thanks to Valkia, Khorne also has a Valkyrie to further the similarity between him and Odin. This was inevitable, of course, given that the Warriors of Chaos are indeed an evil version of the Vikings as has already been stated. It should also be noted that Valkia&#039;s similarity to the Valkyries is not a superficial one. She is actually referred to as &#039;the Sword-Maiden of the Blood God&#039; in the WoC codex, and is Khorne&#039;s Chooser of the Slain who carries those worthy champions and warriors of his to fight on in the Blood God&#039;s halls after death. &lt;br /&gt;
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Finally, we got a glimpse of his neck of the Realm of Chaos in the Valkia novel written by Sarah Cock-well. It was basically Chaos Valhalla, and here&#039;s some of his quotes:&lt;br /&gt;
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&amp;quot;A cleaved head no longer plots.&amp;quot;  &amp;quot;A head stuck on a pike no longer conspires.&amp;quot;  &amp;quot;Put to the sword they who disagree.&amp;quot;&lt;br /&gt;
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Now for the differences, aside from the obvious physical ones Odin also scries, it&#039;s woman&#039;s magic taught to him by Frigg and Freya.  He&#039;s got the rage, yeah, but he&#039;s also all about fate and averting ragnarok, (directly opposed to Khorne&#039;s goals) even if he knows he can&#039;t stop it since fate works that way; in that regard Khorne is more like Surtr from Norse Mythology (the fiery giant who wages war and brings flames that would consume the Earth - the instigator of Ragnarok).  We see this in the Havamal, Grimnismal, the Voluspa, and the Lokasenna.  Hell, in Lokasenna, we learn he cross dresses, ie was tied into shamanic practices (Indo-Europeans have a thing for seers in drag).  He can also get to Tzeentch levels with his planning and Odin&#039;s perfectly fine with Runic magic, whereas Khorne hates that shit.&lt;br /&gt;
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==Champions Of Khorne==&lt;br /&gt;
===In 40K===&lt;br /&gt;
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* [[Kharn the Betrayer]]: Embodiment of Crazy Awesome and Patron Saint of fun guys everywhere. Kharn is Khorne&#039;s greatest mortal champion in 40K and has a wholly deserved reputation as a team-killing nutso. Once upon a time, Kharn was a straight-laced, meticulous Assault Captain of the World Eaters 8th company. [[Horus Heresy|After a certain chain of events]] he dedicated himself wholly to Khorne, thus becoming one of the most fucking lethal warriors in the galaxy as well as probably the most religiously devoted of Khorne&#039;s servants. Also notable for shattering two entire Space Marine legions by himself with a flamethrower in a single night. Despite this, since his first appearance (where he was no different from other Berzerkers) he became more and more coolheaded when not in combat (and even then there are moments when he is coolheaded in combat). He&#039;s become a swell guy because of this.&lt;br /&gt;
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* [[Angron]]: &#039;&#039;&#039;HE! GETS! SHIT! DONE!!!&#039;&#039;&#039;&#039;. Khorne&#039;s foremost Daemon Prince alongside Doombreed. PERIOD. &lt;br /&gt;
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* [[Doombreed]]: Khorne&#039;s greatest Daemon Prince ever and possibly either Genghis Khan or Turgeis the Devil IRL (probably Genghis Khan, Turgeis the Devil&#039;s infamy mostly came from cowardly tactics - he attacked churches because non-combatants like clergymen and monks didn&#039;t put up the best fights and to steal all the holy relics and decoration made from precious metals). Notable for launching an actually successful Dark Crusade that wiped out two Space Marine chapters. Which is more than a [[Abaddon|certain armless failure has pulled off]].&lt;br /&gt;
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* [[Svane Vulfbad]]: EVEN IN 40K KHORNE&#039;S CHOSEN ARE VIKINGS. Svane Vulfbad was a motherfucking badass [[Awesome|Chaos Terminator Space Wolf Chaos Lord]] who grew tired of the Imperium&#039;s sickening effeminate inability to GET SHIT DONE and the Space Wolves&#039; sickening fur-fetishes and instead decided to dedicated himself to a god worthy of his kickassery. He thus became a badass Chaos Lord dedicated to Khorne (because a berserker god of war who likes axes meshes well with Vikings) and was killed, anticlimactically, by a thunderbolt while fighting Harald Deathwolf.&lt;br /&gt;
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* [[Crull]]: A Chaos Lord from Winter Assault notable only for making idiotic statements, and utilizing Sorcerers in his warband when there&#039;s some possessing to be done. Also has a weird way of saying &amp;quot;drown&amp;quot;.&lt;br /&gt;
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* [[Azariah Kyras]]: A Librarian who somehow became a Champion of Khorne and who ascended to daemonhood. Presumably, his [[Awesome|speaking skills were great enough that the Blood God was able to give him slight leeway in regards to the &#039;no Psyker rule&#039;]], likely because he was a philosopher of carrion and slaughter, showing Khorne&#039;s way as freedom, freedom in meaningless, in mindlessness, which he accuses the functionings of the universe of. Khorne loves that stuff, existentialism for skulls, especially when it&#039;s an arch-traitor responsible for the deaths of billions, then declaring openly his allegience of Chaos to his fellow Mehreens as he is about to ascend as one of the most powerful daemon princes ever. A psyker who uses psykic powers to bring about good old kinetic Exterminatus, their reputation to raise covert cults of slaughter, discover their lust for combat and seek to encompass it, and ultimatedly be the poster child of Khornist Existentialism is too good of a chance for Khorne to pass up, who either wins against the galaxy or gets to devour Kyras&#039; soul in a good long bloodbashing and probably still make a good Greater Daemon of Khorne out of him, probably the one and only Chaos tactical genius who could actually lead a Black Crusade properly. That&#039;s another reason Khorne likes him. Kyras&#039; no funny business style of simply tearing a sector apart however possible tends to draw other Chaos God devotees under the wing of a Khornate champion. Here is the speech of doom that he gives the player&#039;s army (before the last level of the game ) or per canon, the Blood Ravens following Captain Diomedes before the climax:&lt;br /&gt;
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&amp;quot;Faithful... enlightened... ambitious... brethren. &lt;br /&gt;
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In but a single decade, a few mere swipes of the pendulum, we have gathered a sacrifice to Khorne that will be made legend.Though it was a simpler, weaker voice that illuminated me during my centuries upon the Judgement of Carrion... it was Khorne&#039;s messenger that showed me the true path of freedom from our pathetic corpse-Emperor. &lt;br /&gt;
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And what is this path? This meaning, this purpose to which we gather the skulls of our foes? It is nothing. There is no meaning, no purpose. We murder. We kill. It is mindless savagery, this UNIVERSE IS MINDLESS! &lt;br /&gt;
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In mere hours, billions will die. Innocent! Guilty! Strong and weak! Honest and deceitful! ALL of them! They will scream, they will burn, and for no purpose but that mighty Khorne may revel in their bloodshed! And united in this void of purpose, fear, or duty... we shall at long last be free! &lt;br /&gt;
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BLOOD! FOR THE BLOOD GOD!!! SKULLS! FOR THE SKULL THRONE!!! LET... THE GALAXY... BUUUURRRRNNN!!!&amp;quot; &lt;br /&gt;
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Also notable as the single longest-to-fucking-kill-boss in the history of the Dawn of War series other than [[Ulkair]]. (Not that we haven&#039;t found ways to cheese him in under five minutes, namely Tyranids spamming warriors with venom upgrades alongside Hive Lord with his anti-daemon gun) Still, pure undiluted awesome.&lt;br /&gt;
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===In Fantasy===&lt;br /&gt;
&#039;&#039;&#039;VIKINGS!!!&#039;&#039;&#039; &#039;&#039;&#039;VIIIIIIIIIIIIKIIIIIIIIIIIIINNGSSSSSSSS!!!&#039;&#039;&#039;&lt;br /&gt;
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* [[Valkia the Bloody]]: A pissed off badass Valkyrie who chooses who will fight on in the Halls of the Blood God after they die in glorious battle. She managed to kill a motherfucking DAEMON PRINCE as a lowly, un-Marked, un-augmented human in SINGLE COMBAT to earn Khorne&#039;s favour, CUT ITS FUCKING HEAD OFF, AND THEN CARRIED IT BACK TO THE NORTH TO PLACE AT THE FOOT OF THE SKULL THRONE. And then she died on the way. But Khorne was so impressed by this badassery/pissed off by her death, he resurrected her as a fucking Daemon Princess. Now she flies around the battlefields of the world slaughtering anything that looks at her funny and bearing Norsemen to the Khorne&#039;s place for a glorious afterlife of fighting and drinking. She is also far more attractive than anything of Slaanesh&#039;s menagerie, much to the Prince of Pleasure&#039;s eternal rage and the Bloodfather&#039;s great amusement, primarily due to having hair.&lt;br /&gt;
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* Garmr Hrodvitnir: Aka Billy Squigins, A Chaos Lord of Khorne who managed to almost kill Gotrek Fucking Gurnisson in a fight. &#039;Nuff said.&lt;br /&gt;
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* Hrothgar Daemonaxe: A Chaos Lord who only had his rules and miniatures released at a Games Day. He had the statline of a Bloodthirster. His miniature also depicts him throttling an elf, which makes him a good person.&lt;br /&gt;
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* Arbaal the Undefeated: Nicknamed &#039;Arbaal the Easily Defeatable&#039; due to his rules from Champions of Chaos having been shockingly awful. Arbaal&#039;s been effectively retcon&#039;d out of existence under the excuse that he&#039;s journeyed into the Realm of Chaos to challenge Khorne himself to a fight. &amp;lt;s&amp;gt;Good luck with that.&amp;lt;/s&amp;gt; It went about as well as you expected.&lt;br /&gt;
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* [[Scyla Anfingrimm]]: The greatest [[Chaos Spawn|You-Know-What]] ever to walk the earth. Scyla was a Chaos Lord of Khorne who got one too many mutations before his time and devolved into a YKW. But he&#039;s the most badass YKW ever, and is a leadership 10 general. Which is impressive considering the only thing he can say is &amp;quot;&#039;&#039;&#039;KILL FOR KHORNE! KILL FOR KHORNE! KILL FOR KHORNE!&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
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* Chaos Lord Varmisgal: A Chaos Lord who&#039;s blood has turned to liquid bronze. He is responsible for the stalking brass bull of Nuln and the great raid into the Misty Mountains... it is also alleged he ate his own penis.&lt;br /&gt;
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* Valmir Aesling: A Norscan king and Champion of Khorne who destroyed the Norse Dwarf Hold of Kraka Drak. Managed to get a fucking Daemon Prince to work for him, slaughtered a metric fuck-ton of Norse Dwarfs (roughly 8 times the manliness of a regular Dwarf and thus worth 24 Space Wolves). [[Awesome|Also rode a motherfucking chariot pulled by skinless bears]].&lt;br /&gt;
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* Egil Styrbjorn: A Norscan High Yarl of the Skaeligs and probably the greatest epitome of manliness a Chaos Warrior devoted to Khorne can achieve. He slew a lot and took names, kicked Bretonnian arses, sexed many women(all which said was impotent and didnt really find pleasure in, poor guy) yet never got a proper heir (only daughters). It was so bad for him that he adopted a boy that became later his personal shamanistic seer and advisor...that is until he banged a Kurgan Sorceress that was prophesied by said shaman to bear Egil&#039;s son, yet the damned cheese eating surrender monkeys took her and his unborn son away, which he answered them with apocalyptic RAAAAAGE and titanic slaughter (then again, said Sorceress wanted to sacrifice the unborn child for immortality, and she was actually possessing a Bretonnian noblewoman when doing deed with Egil so Egil&#039;s son was in that Bretonnian&#039;s womb and the Bretonnian Knights were rescuing her). And thus there was an epic campaign to retrieve the boy. Wields two badass flaming axes called Garmr and Gormr. Really dislikes the Lady of the Lake and other Southerner gods. So manly he is that he let a Grail Knight stab him only to throw back his sword to him. Also known for embodying Khorne&#039;s tactical take on war, which he mercilessly used against the Bretonnian Knights that stubbornly charged his warriors head on (until said knights realized that they were duped and slaughtered in seconds).&lt;br /&gt;
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* [[Skarr Bloodwrath]]: Deranged respawning berserker with axes that double as flails. Joined [[Archaon]]&#039;s posse during [[The End Times]] as one of the many Khornate forces that helped hasten the end of the world.&lt;br /&gt;
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==Fun Khorne Facts==&lt;br /&gt;
* Interestingly the word &amp;quot;Khorne&amp;quot; in Ancient Cypriot Greek literally means to &amp;quot;Shit Blood&amp;quot;. Kh&#039; - &amp;quot;To force outward&amp;quot;,  ORN - &amp;quot;Back passage&amp;quot;, Ee - &amp;quot;Blood&amp;quot;.&lt;br /&gt;
*Doombreed, Khorne&#039;s second daemon prince servant, might actually be Genghis Khan himself.&lt;br /&gt;
*Khorne&#039;s looking for ways to incorporate dinosaurs into his armies, due to the sheer amount of [[RIP AND TEAR]] they can unleash on their enemies. He&#039;s unbelievably pissed that he hasn&#039;t managed to get any yet- &#039;&#039;&#039;{{Blam|YOU GAVE IT AWAY?!?!? FFUUUUUUUUUUUUUUUUUUUUUUCK YOUUUUUUUUUU}}&#039;&#039;&#039;&lt;br /&gt;
*Khorne &amp;lt;strike&amp;gt;secretly&amp;lt;/strike&amp;gt; &#039;&#039;{{Blam|BLATANTLY}}&#039;&#039;&#039; hates everyone who kills the defenseless in his name. He&#039;d plot ways to kill them, but he&#039;s too mad to do that. (So what else is new?)&lt;br /&gt;
*Khorne was just able to stand watching Jurassic World once it got going due to the Indominus Rex and how it made everything else look like bitches.  He raged when it died.  He&#039;s looking for its skull &#039;cause he wishes he could have it as one of his servants- *sounds of swords and blood* &#039;&#039;&#039;{{Blam|FAGGOT!}}&#039;&#039;&#039;  (Why couldn&#039;t Khorne just seek the skull of the Mosasaurus that killed it?  Or Rexie, T-rex is classic, I hear you say.) To that, I answer that coz without the Mosasaurus then Rex would&#039;a DIED.&lt;br /&gt;
*Khorne is unsure whether or not he hates [[Cultist-chan]], due to a) the fact that she can&#039;t do anything except scream about &#039;kap-tooring eet for kay-oss&#039; and get purged and b) the fact that she&#039;s so good at spreading [[RAEG]] amongst various unlucky meatsacks and fa/tg/uys. And that indecisiveness makes him foam at the mouth in an unending rage.&lt;br /&gt;
*Khorne practically invented flipping the table when you lose at card games, or it goes too slowly. He does this whenever the major Warp entities play cards in the Formless Wastes.&lt;br /&gt;
*Followers of Khorne actually have the ability to pull off [[LIIVI]]/[[Eldrad]] level dick-style moves in battle. They just choose not to do this.&lt;br /&gt;
*Khorne wanted [[Settra the Imperishable]] as one of his servants once. However, Settra won&#039;t ever serve Khorne, even going so far as to give ALL OF CHAOS the &#039;&#039;&#039;motherfucking middle finger&#039;&#039;&#039; before going off to hunt down [[Nagash]]. That said, Settra may well be one of the few mortal beings besides his own servants Khorne has any respect for. He still hates Settra though.&lt;br /&gt;
*Slaanesh once created some Kayos Spess Mehreens with his/her colour scheme, but with armour nicked off fallen Khornate warriors. And when Khorne saw this, &#039;&#039;&#039;his wrath was legendary&#039;&#039;&#039;.&lt;br /&gt;
*Slaanesh and Khorne also have regular &#039;plans&#039; on Friday night- *sounds of something even bigger than a [[Bloodthirster]] coming through and much ripping and tearing* &#039;&#039;&#039;{{Blam|NO! YOU&#039;RE LYING!}}&#039;&#039;&#039;&lt;br /&gt;
* [[Emperor|That Twat With The Chair]] and Khorne haven&#039;t &#039;&#039;&#039;SMACKED DOWN&#039;&#039;&#039; yet, but Khorne is secretly looking forward to it when it happens- he wants to test Spess Jaysis&#039;s might against his own. Tickets are now on sale!&lt;br /&gt;
*If an internet hyperlink comes up red, it&#039;s not because the page doesn&#039;t exist, it&#039;s because Khorne looked at what was once on the other end, and &#039;&#039;&#039;he didn&#039;t like what he saw&#039;&#039;&#039;, so much so that the hyperlink is stained with the blood of what once was.&lt;br /&gt;
* Khorne&#039;s favorite form of grouping is in ogdoads, for reasons that should be obvious once you know what that word means.&lt;br /&gt;
* Khorne&#039;s favorite [[video game|vidja]] was [[Doom]]. he abandoned it in a strange combination of terror and appreciation once he learned it was Biographical/Autobiographical.&lt;br /&gt;
* If Khorne is acting calm towards you, don&#039;t relax. He doesn&#039;t like anything, he just hates some things less than others. There is such a thing as cold-hatred.&lt;br /&gt;
* Khorne was &#039;&#039;&#039;ALMOST&#039;&#039;&#039; pleased when [[Iskandar Khayon]] smashed his ship, the &#039;&#039;Tlaloc&#039;&#039;, into the Slaaneshi world of Harmony, killing a whole shitload of Slaaneshi fucks and breaking the planet in half. Then he remembered Khayon was a damn Thousand Son Sorcerer. Fuck.&lt;br /&gt;
*Khorne will not stab you in the back. He will simply stab you in the face until your face stops resembling a face.&lt;br /&gt;
*Very few beings have ever earned Khorne&#039;s respect. but the most notable is the &#039;&#039;&#039;MOTHERFUCKING DOOMGUY!!!&#039;&#039;&#039;...and his kin (and yes Doomguy does have relatives...and battle brothers)&lt;br /&gt;
*DOOM 2016 tells of a &amp;quot;Wretch&amp;quot; who made the Doom Slayer an adamantine Amour from the deepest parts of the forges of Hell. And since Khorne CAN craft absolute destructive Weapons and impenetrable Armour... &lt;br /&gt;
*Khorne hates snipers. Partly because they sneak and hide like pussies and don&#039;t get into a proper fight, partly because headshots ruin perfectly good skulls.&lt;br /&gt;
*Khorne is the patron god of Chimpanzees (no seriously, look them up; those bastards are the fucking marauding barbarians of the jungle, especially since their cousins the Bonobos seem like milquetoast Slaanesh followers).&lt;br /&gt;
*Thanks to his relationship with Valkia the Bloody, Khorne is surprisingly the only member of the Dark Pantheon who&#039;s confirmed to be hitched. Slaanesh is a slut who&#039;ll never settle, Tzeentch &amp;lt;s&amp;gt;is Red Pilled&amp;lt;/s&amp;gt; has no interest in companionship, and Nurgle&#039;s main squeezes between games are the various [[Isha|Elf/Eldar]] goddesses of Life (except in Age of Sigmar where&#039;s he&#039;s unsuccessfully trying to woo/kidnap [[Alarielle]]), who alternate between genuinely loving the sickly lardass and merely being a hostage for him to project his horrible domestic fetishes on depending on whether you prefer fanon or canon, respectively. Valkia and Khorne, though? She&#039;s 100% dedicated to Big Red, all of her own free will, and Khorne has never been depicted with another ladyfriend.&lt;br /&gt;
*Despite his association with canines, Khorne also has a pet rabbit, which he [https://www.youtube.com/watch?v=pmu5sRIizdw loaned out to appear in a certain comedy film].&lt;br /&gt;
*Khorne hates it when anyone calls U.S President Donald Trump a tyrant.  Not because Khorne opposes tyranny (he doesn&#039;t) or because he likes Trump (Khorne hates everyone, Trump included), but because Trump hasn&#039;t slaughtered his many detractors, like an actual tyrant would&#039;ve done long ago (eg; especially by not slaughtering the protestors, rioters and insurrectionists in the CHAZ/CHOP occupied zone).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Khornate.JPG|Khorne&#039;s followers off the battlefield. REVERSE ARMWRESTLE!!!&lt;br /&gt;
Image:khornewaffel.JPG|Waffles for the Blood God!&lt;br /&gt;
Image:Khornetrainer.JPG|Khorne&#039;s trainers prefer violent Pokémon. &lt;br /&gt;
Image:Khorne_tattoo.jpg|Mark of Khorne.&lt;br /&gt;
Image:Free like a riding demon by Ragathol.jpg|Khornette.&lt;br /&gt;
Image:Backwardsthrone.jpg|Just as Planned. Always. As. Planned.&lt;br /&gt;
File:Khornette.jpg|Khorne wants to know why the drawfags never give them noses. &lt;br /&gt;
File:Tea Time.jpg|In the grim darkness of the far future, there is still time for tea...&lt;br /&gt;
File:Khorne-Art.jpg|Warriors of Chaos: making everything in 40K look like bitches since 2002.&lt;br /&gt;
Image:You&#039;re_madder_than_Khorne.png|There &#039;&#039;&#039;is&#039;&#039;&#039; such a thing as being too mad for Khorne!&lt;br /&gt;
Image:Khorneholiover2.png |The [[Cornholio the Cultist|Great Khorneholio]]. He needs blood and skulls for his bunghole.&lt;br /&gt;
Image:Khorne-and-Slaanesh.jpg|Nine months later Khaine was born...&lt;br /&gt;
Image:Anon_pleases_Khorne.png|Who knew Berzerkers came in &#039;&#039;Shrimp&#039;&#039; size?&lt;br /&gt;
Image:Khorne Flakes.jpg|The tastiest of all! Add blood for more flavor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Brass]]&lt;br /&gt;
*[[Berserker]] - Chaos Space Marines with Axes and a bad attitude.&lt;br /&gt;
*[[Angron]] - Daemon prince of Khorne and the Primarch of World Eaters.&lt;br /&gt;
*[[World Eaters]]&lt;br /&gt;
*[[Khârn|Khârn the Betrayer]] - A pretty fun guy to be around.&lt;br /&gt;
*[[Valkia the Bloody]] - Scarousal in it&#039;s purest form.&lt;br /&gt;
*[[Warhammer_40,000/Tactics/Khorne_Daemonkin(7E)|Tactics/Khorne Daemonkin]] - That&#039;s right, meatsacks! The servants of Khorne have their own codex!&lt;br /&gt;
*[[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Tactics/Blades of Khorne]] - Khorne&#039;s servants in AoS.&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
*[[Sorcerers of Khorne]] - Double heresy!&lt;br /&gt;
*[[Doombreed]] - One angry son of a bitch.&lt;br /&gt;
*[[Doom|the one guy Khorne respects]]&lt;br /&gt;
* This pretty much sums up his forces: http://www.youtube.com/watch?v=9-gSJW3sHXE&amp;amp;feature=channel_video_title&lt;br /&gt;
*[[Katanas_are_Underpowered_in_d20#Khorne_is_underpowered_in_40k|Khorne is underpowered in 40k]]&lt;br /&gt;
* http://www.youtube.com/watch?v=vljHBXA3UKE - death metal song devoted to Khorne. &lt;br /&gt;
* https://www.youtube.com/watch?v=ml3sjEiViXc - better death metal song.&lt;br /&gt;
* http://www.youtube.com/watch?v=D8mEOiI4pjs - thrash metal song summing up Khorne pretty well.&lt;br /&gt;
* https://www.youtube.com/watch?v=edNUp4GkukI - can&#039;t forget the blackened thrash.&lt;br /&gt;
* http://www.youtube.com/watch?v=KUB9QGKCNmI - a bunch of anime Khorne worshippers. Better than it sounds.&lt;br /&gt;
* https://www.youtube.com/watch?v=D8mEOiI4pjs - another metal song devoted to Khorne. GW actually commissioned this one. Yes, they really were that awesome back in the day.&lt;br /&gt;
&lt;br /&gt;
{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mag%27ladroth&amp;diff=320323</id>
		<title>Mag&#039;ladroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mag%27ladroth&amp;diff=320323"/>
		<updated>2020-07-05T03:39:02Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Void_Dragon_Official.jpg|right|350px|thumb|The Official Model of a Void Dragon Shard. Not quite as dragon-y as some expected, but nailing it in the &amp;quot;weird alien god thing&amp;quot; factor]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:chocolate;font-size:100%&#039;&amp;gt; &#039;&#039;01101111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000&#039;&#039;&amp;lt;br&amp;gt;- The Void Dragon&#039;s Hidden Identity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|What I&#039;d really like to control is not machines, but people.|Stephen Hawking}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=I think, and my thoughts cross the barrier into the synapses of the machine—just as the good doctor intended. But what I cannot shake, and what hints at things to come, is that thoughts cross back. In my dreams the sensibility of the machine invades the periphery of my consciousness. Dark. Rigid. Cold. Alien. Evolution is at work here, but just what is evolving remains to be seen.|2=[[Alpha_Centauri|Comissioner Pravin Lal ,&amp;quot;Man and Machine&amp;quot;]]}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Mag&#039;ladroth&#039;&#039;&#039;, more commonly called &#039;&#039;&#039;The Void Dragon&#039;&#039;&#039; (or more controversially as the [[Omnissiah]]) is one of the main C&#039;tan along with [[Mephet&#039;ran|the Deceiver]] and [[Aza&#039;Gorod|the Nightbringer]]. He is the most powerful C&#039;tan, and &amp;lt;s&amp;gt;is most likely one of the only C&#039;tan to have evaded capture by the Necrons&amp;lt;/s&amp;gt; has been sharded and enslaved like the rest of his fellow C&#039;tan. The Void Dragon&#039;s &amp;quot;divine&amp;quot; portfolio includes [[Nova Cannon|destruction]], [[Necron|mastery]] [[Titan|over]] [[Ordinatus|machines]], and [[STC|technology]]. During the [[War in Heaven]] his warriors were by far the strongest and they could electrocute fools like the [[Heresy|other Emperor]] from Star Wars. He made several gadgets to help shut down [[Old Ones|assholes]] who made [[Eldar|use]] of the [[Warp]]. The [[Necron Pylon|pylons]] formerly keeping the Eye of Terror in check are the most notable and also the [[Dakka|shootiest]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to overstate how insanely powerful Mag&#039;ladroth is. He survived a brawl with multiple [[Blackstone Fortress|Blackstone Fortresses]], of all things. Y&#039;know, the ones who can cause suns to explode. A weak, small shard of the Dragon kicked the absolute shit out of several Necron worlds when they tried to snatch it up. To put how terrifying this bastard is into [[Awesome|perspective]]: [[Mephet&#039;ran|the Deceiver]], who was unafraid of talking to psychos like the Nightbringer and the Outsider and convincing them that cannibalism was a spiffy idea, actively avoid this ballin&#039; Dragon. Fortunately he is not all-powerful. The Void Dragon, like all C&#039;tan, is (more) vulnerable to the power of the warp, which is perhaps why the Empra was able to kick his ass. With the Master of Mankind mostly dead though, the Void Dragon is probably the most powerful being in the setting other than the gods of Chaos. This guy is [[Exterminatus|not to be fucked with]].&lt;br /&gt;
&lt;br /&gt;
He&#039;s also confirmed to be the new focal C&#039;tan in the upcoming 9th edition, having had a preview of a C&#039;tan model with wings and a tail....which isn&#039;t at all dragony, of course. (He is!)  This might be bad news for the Imperium given the implication he is connected to/is the Omnissiah.&lt;br /&gt;
&lt;br /&gt;
==Identity==&lt;br /&gt;
&lt;br /&gt;
[[File:Void Dragon by Blabyloo.jpeg|300px|thumb|A fine thing to worship if you like chopping off your dangly bits and replacing them with cyberdongs.]]&lt;br /&gt;
The Void Dragon, [[Omnissiah]], and Dragon of Mars are most likely all the same creature. It helps to compare what we know &#039;&#039;for sure&#039;&#039; -&lt;br /&gt;
The Void Dragon has some kind of supernatural(?) power over machines, and his location is unknown.&lt;br /&gt;
The Dragon of Mars was roughed up by the Emperor before the [[Age of Strife]] and sealed inside Mars.&lt;br /&gt;
The Omnissiah is worshipped by the Adeptus Mechanicus as the god of machines.&lt;br /&gt;
Worship creates gods, yet somehow the widely venerated machine god does not seem to exist in the warp.&lt;br /&gt;
C&#039;tan think the warp is just the [[FAIL|worst]] thing ever.&lt;br /&gt;
&lt;br /&gt;
So, common traits -&lt;br /&gt;
Most importantly, Voidy and the Omnissiah are both ancient demigods who control machines.&lt;br /&gt;
Voidy and the Dragon of Mars are both extremely dangerous &amp;quot;dragons&amp;quot;.&lt;br /&gt;
Dragon of Mars and Omnissiah are both on/in/of Mars.&lt;br /&gt;
&lt;br /&gt;
And what other people think -&lt;br /&gt;
Some of the Mechanicus believe that their cult actually worships the Void Dragon, and treat the Necrons as heralds.&lt;br /&gt;
The Necrons think something very, very important is inside of Mars, as they suicidally charged straight into Mars.&lt;br /&gt;
Some CSMs think something deadly and destructive is inside of Mars.&lt;br /&gt;
[[Just as Planned|You think]] that all three entities are the same.&lt;br /&gt;
&lt;br /&gt;
If we were to Venn diagram all these facts together, we wouldn&#039;t have much in the center for all three entities, but enough exist in the other intersections that any other explanation seems unlikely. With all of these hints piled up, it has become pretty clear that &amp;quot;those guys&amp;quot; are actually just one guy.&lt;br /&gt;
&lt;br /&gt;
==That&#039;s Awkward==&lt;br /&gt;
&lt;br /&gt;
This has profound and also profoundly weird implications that get weirder the longer you examine them. The first is that the Adeptus Mechanicus are [[Heresy|heretics]] of the highest level, who worship an actual xenos demigod. The second and perhaps even worse possibility is that [[Machine Spirits]] are the working of the Dragon, suggesting that he is a big part of what even allows Imperium technology to work. Or, perhaps if he&#039;s having a [[RAGE|bad day]], to [[Troll|&#039;&#039;not&#039;&#039; work]]. &lt;br /&gt;
&lt;br /&gt;
So if the Dragon woke up and decided to lay the crackdown on the Imperium, the best case is that the Imperium would lose a bunch of the guys who make and repair their tech along with control of Mars.  The worst case scenario is that all of their complicated machinery would start attacking them Men of Iron 2: Electric Boogaloo.&lt;br /&gt;
&lt;br /&gt;
Strangely, this means that the most powerful user of physical forces and the most powerful user of [[Psyker|psychic]] forces are imprisoned almost right next to each other. This also means that the Corpse Emperor&#039;s fancy life support machine is a stone&#039;s throw away from a being who could probably turn it off with a thought, except that presumably the Emperor is psychically protecting it. This might not be as [[Grimdark]] as it first appears - while the Dragon might just be super pissed and waiting for an opportunity to press the eject button on the golden throne, in the long run the Dragon has more to gain from [[Noblebright|&#039;&#039;protecting&#039;&#039;]] the Emperor. [[Ecclesiarchy|As we know]], the Emperor is holding back the forces of Chaos, and the C&#039;tan [[RAGE|despise]] Chaos above all else. So grab some popcorn and [[Alpha Legion|sneak]] into the Imperial Palace to see if some &#039;&#039;seriously&#039;&#039; weird cooperation takes place.&lt;br /&gt;
&lt;br /&gt;
It is also likely that the only reason Big.E&#039;s golden toilet continues to function is because good old VD has realised the fact that Emps currently functions as a cork for an infant eye of terror and as such has deemed it a bad idea to try offing him because the consequences of such an action would most likely result in him getting [[Rape|buttfucked]] by the forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
But the sad truth is that the VD is making sure the Golden Throne flushes only to prevent Sigmar shit from overflowing into 40k...&lt;br /&gt;
&lt;br /&gt;
==Babysitter==&lt;br /&gt;
&lt;br /&gt;
[[File:VoidDragon.jpg|400px|thumb|left|A face you can trust around children.]]&lt;br /&gt;
On a more [[derp|derpy]] note, [[Black Library|for some reason]] it can talk to human children, like Gamera, and sometimes involuntarily gives them power to heal and manipulate machinery. Soooo... the Void Dragon might secretly be in fact be the guardian of children all along? Just picture a cosmic being from beyond conventional science having a soft spot for kids would generate much [[lulz]] and [[/b/|pedophile]] jokes on /tg/.  Or maybe, just maybe, humanity earned his favor with the Dark Age of Technology and the Machine Cult.  Considering his powers.  Which would be wonderfully hilarious.  Even the Laughing God would be amazed at such a cosmic joke.&lt;br /&gt;
&lt;br /&gt;
*01010111 01100101 00100000 01110000 01101100 01100001 01111001 00100000 01100111 01100001 01101101 01100101 01110011 00100000 01100101 01110110 01100101 01110010 01111001 00100000 01101110 01101111 01110111 00100000 01100001 01101110 01100100 00100000 01110100 01101000 01100101 01101110 00101110 00100000 00100000 01001001 01100110 00100000 01101000 01100101 00100111 01100100 00100000 01101010 01110101 01110011 01110100 00100000 01101111 01100110 01100110 01100101 01110010 00100000 01101101 01100101 &lt;br /&gt;
&lt;br /&gt;
00100000 01110011 01101111 01101101 01100101 00100000 01100010 01110010 01100101 01100001 01101011 01100110 01100001 01110011 01110100 00100000 00101000 01001110 01101111 01110100 00100000 01110011 01101111 01110101 01101100 01110011 00100000 01110011 01110100 01100001 01110010 00100000 01100100 01110101 01110011 01110100 00100000 01101001 01110011 00100000 01100110 01101001 01101110 01100101 00100000 01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01110110 01100101 01110010 01111001 00100000 01101101 01110101 01100011 01101000 00101001 00100000 01001001 00100111 01100100 00100000 01100110 01101001 01111000 00100000 01101000 01101001 01110011 00100000 01101100 01101001 01110100 01110100 01101100 01100101 00100000 01100111 01101111 01101100 01100100 00100000 01110100 01101111 01101100 01101001 01100101 01110100(&#039;&#039;&#039;We play games every now and then.  If he&#039;d just offer me some breakfast (Not souls star dust is fine thank you very much) I&#039;d fix his little gold toliet&#039;&#039;&#039;)&lt;br /&gt;
**01000001 01101110 01100100 00100000 01110111 01101000 01111001 00100000 01101001 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01110011 01110101 01110010 01110000 01110010 01101001 01110011 01101001 01101110 01100111 00111111(&#039;&#039;&#039;And why is that surprising?&#039;&#039;&#039;)&lt;br /&gt;
***01010100 01101000 01100101 01111001 00100000 01100100 01101001 01100100 00101110(&#039;&#039;&#039;They did.&#039;&#039;&#039;)&lt;br /&gt;
****01000111 01101111 01110010 01101011 00100000 00100111 01100101 01110010 01100101 00100001 00100000 01010111 01101111 01110100 00100111 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01100001 01100010 01101111 01110101 01110100 00100000 01101101 01100001 01100011 01101000 01100101 01100101 01101110 01111010 00100000 01100001 01101110 01100100 00100000 01110000 01101111 01110100 01110100 01101001 01100101 01110011 00111111(&#039;&#039;&#039;Gork &#039;ere! Wot&#039;s this about macheenz and potties?&#039;&#039;&#039;)&lt;br /&gt;
*****01010011 01101001 01101100 01100101 01101110 01100011 01100101 00100000 01100111 01110010 01100101 01100101 01101110 01110011 01101011 01101001 01101110 00101100 00100000 01001001 00100000 01000011 01100001 01110100 01101111 00100000 01010011 01101001 01100011 01100001 01110010 01101001 01110101 01110011 00100000 01110011 01101000 01100001 01101100 01101100 00100000 01101110 01100101 01110110 01100101 01110010 00100000 01101100 01100101 01110100 00100000 01100011 01100001 01101100 01100001 01101101 01101001 01110100 01111001 00100000 01100010 01100101 01100110 01100001 01101100 01101100 00100000 01101111 01110101 01110010 00100000 01100111 01101100 01101111 01110010 01101001 01110101 01110011 00100000 01100111 01101111 01100100 00101101 01100101 01101101 01110000 01100101 01110010 01101111 01110010(&#039;&#039;&#039;Silence greenskin, I Cato Sicarius shall never let calamity befall our glorius god-emperor&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do YOU get it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you don&#039;t, you&#039;re not a Tech-Priest. Fucking fleshbag.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
If you want to play him in an army, simply buy a Balrog or a Morghast or a Daemon Prince (make sure to give the latter wings), paint it suitably black, silver and green, and use it as a Transcendent C&#039;tan. Have fun. Also, since you&#039;re controlling the pseudo-god of controlling machines, that also gives you the right to install a trojan on your opponent&#039;s phone so you can send [[Slaanesh|exciting]] photos to his mom during the game.&lt;br /&gt;
===Custom Rules (8th Ed)===&lt;br /&gt;
This unit contains 1 C&#039;tan Shard of the Void Dragon (&#039;&#039;&#039;Power Rating 13&#039;&#039;&#039;). Only one of this model may be included in your army.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points&lt;br /&gt;
|-&lt;br /&gt;
| C&#039;tan Shard of the Void Dragon || 8&amp;quot; || 2+ || 2+ || 8 || 8 || 9 || 5 || 10 || 4+ || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
*Claws of the Dragon:&lt;br /&gt;
::{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Claws of the Dragon&#039;&#039;&#039; || Melee || Melee || User || -4 || D6 || Invulnerable saves may not be taken against wounds inflicted by this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enslaved Star God&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Machine God:&#039;&#039;&#039; Roll a dice for any enemy {{W40kKeyword|vehicle}} between 18&amp;quot; of this model; on a 4-5, until the beginning of your next turn, that model may not move/advance/charge and only hits on an unmodified roll of 6. On a 6, until the beginning of your next turn, consider that model as it was part of your army.&lt;br /&gt;
*&#039;&#039;&#039;Necrodermis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Powers of the C&#039;tan:&#039;&#039;&#039; This model knows three powers from the Powers of the C&#039;tan. It can use two of its powers at the end of each of its Movement phases.&lt;br /&gt;
*&#039;&#039;&#039;Reality Unravels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords&#039;&#039;&#039;:&lt;br /&gt;
*Faction:{{W40kKeyword|C&#039;tan Shards}}, {{W40kKeyword|Necrons}} &lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C&#039;tan Shard of the Void Dragon}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mag%27ladroth&amp;diff=320322</id>
		<title>Mag&#039;ladroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mag%27ladroth&amp;diff=320322"/>
		<updated>2020-07-05T03:37:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* That&amp;#039;s Awkward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Void_Dragon_Official.jpg|right|350px|thumb|The Official Model of a Void Dragon Shard. Not quite as dragon-y as some expected, but nailing it in the &amp;quot;weird alien god thing&amp;quot; factor]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:chocolate;font-size:100%&#039;&amp;gt; &#039;&#039;01101111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000&#039;&#039;&amp;lt;br&amp;gt;- The Void Dragon&#039;s Hidden Identity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|What I&#039;d really like to control is not machines, but people.|Stephen Hawking}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=I think, and my thoughts cross the barrier into the synapses of the machine—just as the good doctor intended. But what I cannot shake, and what hints at things to come, is that thoughts cross back. In my dreams the sensibility of the machine invades the periphery of my consciousness. Dark. Rigid. Cold. Alien. Evolution is at work here, but just what is evolving remains to be seen.|2=[[Alpha_Centauri|Comissioner Pravin Lal ,&amp;quot;Man and Machine&amp;quot;]]}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Mag&#039;ladroth&#039;&#039;&#039;, more commonly called &#039;&#039;&#039;The Void Dragon&#039;&#039;&#039; (or more controversially as the [[Omnissiah]]) is one of the main C&#039;tan along with [[Mephet&#039;ran|the Deceiver]] and [[Aza&#039;Gorod|the Nightbringer]]. He is the most powerful C&#039;tan, and &amp;lt;s&amp;gt;is most likely one of the only C&#039;tan to have evaded capture by the Necrons&amp;lt;/s&amp;gt; has been sharded and enslaved like the rest of his fellow C&#039;tan. The Void Dragon&#039;s &amp;quot;divine&amp;quot; portfolio includes [[Nova Cannon|destruction]], [[Necron|mastery]] [[Titan|over]] [[Ordinatus|machines]], and [[STC|technology]]. During the [[War in Heaven]] his warriors were by far the strongest and they could electrocute fools like the [[Heresy|other Emperor]] from Star Wars. He made several gadgets to help shut down [[Old Ones|assholes]] who made [[Eldar|use]] of the [[Warp]]. The [[Necron Pylon|pylons]] formerly keeping the Eye of Terror in check are the most notable and also the [[Dakka|shootiest]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to overstate how insanely powerful Mag&#039;ladroth is. He survived a brawl with multiple [[Blackstone Fortress|Blackstone Fortresses]], of all things. Y&#039;know, the ones who can cause suns to explode. A weak, small shard of the Dragon kicked the absolute shit out of several Necron worlds when they tried to snatch it up. To put how terrifying this bastard is into [[Awesome|perspective]]: [[Mephet&#039;ran|the Deceiver]], who was unafraid of talking to psychos like the Nightbringer and the Outsider and convincing them that cannibalism was a spiffy idea, actively avoid this ballin&#039; Dragon. Fortunately he is not all-powerful. The Void Dragon, like all C&#039;tan, is (more) vulnerable to the power of the warp, which is perhaps why the Empra was able to kick his ass. With the Master of Mankind mostly dead though, the Void Dragon is probably the most powerful being in the setting other than the gods of Chaos. This guy is [[Exterminatus|not to be fucked with]].&lt;br /&gt;
&lt;br /&gt;
He&#039;s also confirmed to be the new focal C&#039;tan in the upcoming 9th edition, having had a preview of a C&#039;tan model with wings and a tail....which isn&#039;t at all dragony, of course. (He is!)&lt;br /&gt;
&lt;br /&gt;
==Identity==&lt;br /&gt;
&lt;br /&gt;
[[File:Void Dragon by Blabyloo.jpeg|300px|thumb|A fine thing to worship if you like chopping off your dangly bits and replacing them with cyberdongs.]]&lt;br /&gt;
The Void Dragon, [[Omnissiah]], and Dragon of Mars are most likely all the same creature. It helps to compare what we know &#039;&#039;for sure&#039;&#039; -&lt;br /&gt;
The Void Dragon has some kind of supernatural(?) power over machines, and his location is unknown.&lt;br /&gt;
The Dragon of Mars was roughed up by the Emperor before the [[Age of Strife]] and sealed inside Mars.&lt;br /&gt;
The Omnissiah is worshipped by the Adeptus Mechanicus as the god of machines.&lt;br /&gt;
Worship creates gods, yet somehow the widely venerated machine god does not seem to exist in the warp.&lt;br /&gt;
C&#039;tan think the warp is just the [[FAIL|worst]] thing ever.&lt;br /&gt;
&lt;br /&gt;
So, common traits -&lt;br /&gt;
Most importantly, Voidy and the Omnissiah are both ancient demigods who control machines.&lt;br /&gt;
Voidy and the Dragon of Mars are both extremely dangerous &amp;quot;dragons&amp;quot;.&lt;br /&gt;
Dragon of Mars and Omnissiah are both on/in/of Mars.&lt;br /&gt;
&lt;br /&gt;
And what other people think -&lt;br /&gt;
Some of the Mechanicus believe that their cult actually worships the Void Dragon, and treat the Necrons as heralds.&lt;br /&gt;
The Necrons think something very, very important is inside of Mars, as they suicidally charged straight into Mars.&lt;br /&gt;
Some CSMs think something deadly and destructive is inside of Mars.&lt;br /&gt;
[[Just as Planned|You think]] that all three entities are the same.&lt;br /&gt;
&lt;br /&gt;
If we were to Venn diagram all these facts together, we wouldn&#039;t have much in the center for all three entities, but enough exist in the other intersections that any other explanation seems unlikely. With all of these hints piled up, it has become pretty clear that &amp;quot;those guys&amp;quot; are actually just one guy.&lt;br /&gt;
&lt;br /&gt;
==That&#039;s Awkward==&lt;br /&gt;
&lt;br /&gt;
This has profound and also profoundly weird implications that get weirder the longer you examine them. The first is that the Adeptus Mechanicus are [[Heresy|heretics]] of the highest level, who worship an actual xenos demigod. The second and perhaps even worse possibility is that [[Machine Spirits]] are the working of the Dragon, suggesting that he is a big part of what even allows Imperium technology to work. Or, perhaps if he&#039;s having a [[RAGE|bad day]], to [[Troll|&#039;&#039;not&#039;&#039; work]]. &lt;br /&gt;
&lt;br /&gt;
So if the Dragon woke up and decided to lay the crackdown on the Imperium, the best case is that the Imperium would lose a bunch of the guys who make and repair their tech along with control of Mars.  The worst case scenario is that all of their complicated machinery would start attacking them Men of Iron 2: Electric Boogaloo.&lt;br /&gt;
&lt;br /&gt;
Strangely, this means that the most powerful user of physical forces and the most powerful user of [[Psyker|psychic]] forces are imprisoned almost right next to each other. This also means that the Corpse Emperor&#039;s fancy life support machine is a stone&#039;s throw away from a being who could probably turn it off with a thought, except that presumably the Emperor is psychically protecting it. This might not be as [[Grimdark]] as it first appears - while the Dragon might just be super pissed and waiting for an opportunity to press the eject button on the golden throne, in the long run the Dragon has more to gain from [[Noblebright|&#039;&#039;protecting&#039;&#039;]] the Emperor. [[Ecclesiarchy|As we know]], the Emperor is holding back the forces of Chaos, and the C&#039;tan [[RAGE|despise]] Chaos above all else. So grab some popcorn and [[Alpha Legion|sneak]] into the Imperial Palace to see if some &#039;&#039;seriously&#039;&#039; weird cooperation takes place.&lt;br /&gt;
&lt;br /&gt;
It is also likely that the only reason Big.E&#039;s golden toilet continues to function is because good old VD has realised the fact that Emps currently functions as a cork for an infant eye of terror and as such has deemed it a bad idea to try offing him because the consequences of such an action would most likely result in him getting [[Rape|buttfucked]] by the forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
But the sad truth is that the VD is making sure the Golden Throne flushes only to prevent Sigmar shit from overflowing into 40k...&lt;br /&gt;
&lt;br /&gt;
==Babysitter==&lt;br /&gt;
&lt;br /&gt;
[[File:VoidDragon.jpg|400px|thumb|left|A face you can trust around children.]]&lt;br /&gt;
On a more [[derp|derpy]] note, [[Black Library|for some reason]] it can talk to human children, like Gamera, and sometimes involuntarily gives them power to heal and manipulate machinery. Soooo... the Void Dragon might secretly be in fact be the guardian of children all along? Just picture a cosmic being from beyond conventional science having a soft spot for kids would generate much [[lulz]] and [[/b/|pedophile]] jokes on /tg/.  Or maybe, just maybe, humanity earned his favor with the Dark Age of Technology and the Machine Cult.  Considering his powers.  Which would be wonderfully hilarious.  Even the Laughing God would be amazed at such a cosmic joke.&lt;br /&gt;
&lt;br /&gt;
*01010111 01100101 00100000 01110000 01101100 01100001 01111001 00100000 01100111 01100001 01101101 01100101 01110011 00100000 01100101 01110110 01100101 01110010 01111001 00100000 01101110 01101111 01110111 00100000 01100001 01101110 01100100 00100000 01110100 01101000 01100101 01101110 00101110 00100000 00100000 01001001 01100110 00100000 01101000 01100101 00100111 01100100 00100000 01101010 01110101 01110011 01110100 00100000 01101111 01100110 01100110 01100101 01110010 00100000 01101101 01100101 &lt;br /&gt;
&lt;br /&gt;
00100000 01110011 01101111 01101101 01100101 00100000 01100010 01110010 01100101 01100001 01101011 01100110 01100001 01110011 01110100 00100000 00101000 01001110 01101111 01110100 00100000 01110011 01101111 01110101 01101100 01110011 00100000 01110011 01110100 01100001 01110010 00100000 01100100 01110101 01110011 01110100 00100000 01101001 01110011 00100000 01100110 01101001 01101110 01100101 00100000 01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01110110 01100101 01110010 01111001 00100000 01101101 01110101 01100011 01101000 00101001 00100000 01001001 00100111 01100100 00100000 01100110 01101001 01111000 00100000 01101000 01101001 01110011 00100000 01101100 01101001 01110100 01110100 01101100 01100101 00100000 01100111 01101111 01101100 01100100 00100000 01110100 01101111 01101100 01101001 01100101 01110100(&#039;&#039;&#039;We play games every now and then.  If he&#039;d just offer me some breakfast (Not souls star dust is fine thank you very much) I&#039;d fix his little gold toliet&#039;&#039;&#039;)&lt;br /&gt;
**01000001 01101110 01100100 00100000 01110111 01101000 01111001 00100000 01101001 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01110011 01110101 01110010 01110000 01110010 01101001 01110011 01101001 01101110 01100111 00111111(&#039;&#039;&#039;And why is that surprising?&#039;&#039;&#039;)&lt;br /&gt;
***01010100 01101000 01100101 01111001 00100000 01100100 01101001 01100100 00101110(&#039;&#039;&#039;They did.&#039;&#039;&#039;)&lt;br /&gt;
****01000111 01101111 01110010 01101011 00100000 00100111 01100101 01110010 01100101 00100001 00100000 01010111 01101111 01110100 00100111 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01100001 01100010 01101111 01110101 01110100 00100000 01101101 01100001 01100011 01101000 01100101 01100101 01101110 01111010 00100000 01100001 01101110 01100100 00100000 01110000 01101111 01110100 01110100 01101001 01100101 01110011 00111111(&#039;&#039;&#039;Gork &#039;ere! Wot&#039;s this about macheenz and potties?&#039;&#039;&#039;)&lt;br /&gt;
*****01010011 01101001 01101100 01100101 01101110 01100011 01100101 00100000 01100111 01110010 01100101 01100101 01101110 01110011 01101011 01101001 01101110 00101100 00100000 01001001 00100000 01000011 01100001 01110100 01101111 00100000 01010011 01101001 01100011 01100001 01110010 01101001 01110101 01110011 00100000 01110011 01101000 01100001 01101100 01101100 00100000 01101110 01100101 01110110 01100101 01110010 00100000 01101100 01100101 01110100 00100000 01100011 01100001 01101100 01100001 01101101 01101001 01110100 01111001 00100000 01100010 01100101 01100110 01100001 01101100 01101100 00100000 01101111 01110101 01110010 00100000 01100111 01101100 01101111 01110010 01101001 01110101 01110011 00100000 01100111 01101111 01100100 00101101 01100101 01101101 01110000 01100101 01110010 01101111 01110010(&#039;&#039;&#039;Silence greenskin, I Cato Sicarius shall never let calamity befall our glorius god-emperor&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do YOU get it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you don&#039;t, you&#039;re not a Tech-Priest. Fucking fleshbag.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
If you want to play him in an army, simply buy a Balrog or a Morghast or a Daemon Prince (make sure to give the latter wings), paint it suitably black, silver and green, and use it as a Transcendent C&#039;tan. Have fun. Also, since you&#039;re controlling the pseudo-god of controlling machines, that also gives you the right to install a trojan on your opponent&#039;s phone so you can send [[Slaanesh|exciting]] photos to his mom during the game.&lt;br /&gt;
===Custom Rules (8th Ed)===&lt;br /&gt;
This unit contains 1 C&#039;tan Shard of the Void Dragon (&#039;&#039;&#039;Power Rating 13&#039;&#039;&#039;). Only one of this model may be included in your army.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points&lt;br /&gt;
|-&lt;br /&gt;
| C&#039;tan Shard of the Void Dragon || 8&amp;quot; || 2+ || 2+ || 8 || 8 || 9 || 5 || 10 || 4+ || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
*Claws of the Dragon:&lt;br /&gt;
::{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Claws of the Dragon&#039;&#039;&#039; || Melee || Melee || User || -4 || D6 || Invulnerable saves may not be taken against wounds inflicted by this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enslaved Star God&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Machine God:&#039;&#039;&#039; Roll a dice for any enemy {{W40kKeyword|vehicle}} between 18&amp;quot; of this model; on a 4-5, until the beginning of your next turn, that model may not move/advance/charge and only hits on an unmodified roll of 6. On a 6, until the beginning of your next turn, consider that model as it was part of your army.&lt;br /&gt;
*&#039;&#039;&#039;Necrodermis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Powers of the C&#039;tan:&#039;&#039;&#039; This model knows three powers from the Powers of the C&#039;tan. It can use two of its powers at the end of each of its Movement phases.&lt;br /&gt;
*&#039;&#039;&#039;Reality Unravels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords&#039;&#039;&#039;:&lt;br /&gt;
*Faction:{{W40kKeyword|C&#039;tan Shards}}, {{W40kKeyword|Necrons}} &lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C&#039;tan Shard of the Void Dragon}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426645</id>
		<title>Silent King</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426645"/>
		<updated>2020-07-05T03:32:44Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|He is the Breaker of Gods|}}[https://www.youtube.com/watch?v=7tAwLowJt4Q Silence Will Reign Teaser]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Silent King&#039;&#039;&#039; is the ruler of all [[Necron]]s, though in the 41st millennium his influence is starting to dwindle.  Back when the Necrons were still the Necrontyr, it was a hereditary position occupied by the ruling member of the [[Triarch]] (which was itself composed of three [[Phaeron]]s of powerful [[Necron Dynasty|Dynasties]]).  The name was derived from the tradition that the Silent King never spoke to his subjects, instead letting the other two Triarchs speak for him.&lt;br /&gt;
&lt;br /&gt;
The big S.K. was intended to be a background &amp;quot;ghost&amp;quot; character; to reinforce this, GeeDubs deliberately witheld giving him his own model and rules... &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=060Nb0S9iGc Until] [https://youtu.be/X1PnjrKExd8 now.]&lt;br /&gt;
&lt;br /&gt;
== Szarekh, The Last Silent King ==&lt;br /&gt;
[[File:Silent-King-Model-Warhammer-Community.png|thumb|right|Szarekh, the last and greatest of the Silent Kings]]&lt;br /&gt;
&lt;br /&gt;
The last Silent King was named Szarekh, and it was he who sealed the pact with the [[C&#039;tan]] in order to gain their power to fight against the [[Old Ones]].  Unfortunately for the Necrontyr, there was a catch: the bio-transference process that upgraded them into the metallic, immortal Necrons had the side-effect of stripping them of their souls and, for the most part, their free wills.  The Silent King was placed in charge of the entirety of the Necron race, while the delicious souls went to the C&#039;tan.&lt;br /&gt;
&lt;br /&gt;
Szarekh was not happy about this (though he wasn&#039;t precisely angry either, given the loss of his soul), but he had no leverage to fight the C&#039;tan -- what they had given, they could easily take away, and then some.  Therefore, he fought the [[War in Heaven]] alongside the C&#039;tan, and waited until the very moment of victory, when the C&#039;tan were nearly spent, and turned on them with every warrior and weapon at his disposal, shattering the star-gods and binding the fragments that remained. But somehow he forgot to go after the [[Mag&#039;ladroth|most powerful one]].&lt;br /&gt;
&lt;br /&gt;
The War in Heaven left the galaxy a mess, and Szarekh decided that most of it was his fault, so he commanded the legions to rest in their [[Tomb World]]s to let the galaxy heal for the next sixty million years, relinquished control of the Necron nobles, and exiled himself from the galaxy.  His last instruction was to rebuild the Necrontyr Empire and return to flesh bodies, though how this happened was left up to any [[Phaeron]]s who could make it happen. Szarekh then left for the intergalactic void, vowing to never return to the Milky Way...&lt;br /&gt;
&lt;br /&gt;
...which lasted right up until he found out what was in the void: the [[Tyranids]]. When he encountered the vanguard of [[Hive Fleet Behemoth]], he NOPE&#039;d right back home, getting in touch with the remaining [[Triarch Praetorian|Praetorians]] to awaken every [[Tomb World]] still standing and unite against the swarm -- after all, if the Tyranids ate everything, there would be no bodies to return to, and nothing to rule over! The Silent King so disliked this possibility that he allied with the [[Blood Angels]] to fight off a Tyranid landing force, and even let them go on their way when the fighting was over.&lt;br /&gt;
&lt;br /&gt;
Going by the description in &amp;quot;The Word of the Silent King&amp;quot;, the Silent King wears a [[Sanguinius]] Death Mask.&lt;br /&gt;
&lt;br /&gt;
Also, he&#039;ll be back really soon with the reveal of [[Warhammer 40,000 9th Edition|9E]].  His new model even has a retinue, not unlike [[Katakros|another influential bone-daddy]], and might well be carrying a [[C&#039;tan]] shard of his own.&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
During the Alliance negotiations with [[Dante]], the Silent King mentioned a similar conversation with their Primarch, Sanguinius. This would mean that Szarekh had already returned 10,000 years before the 1st Tyrannic War and one of the Primarchs was aware of the Tyranid threat. Common sense dictates that this happened just before [[Horus Heresy|it all went to shit]] and all the humans involved got killed (or sat on the [[Golden Throne]]) before spreading the alarm.  &lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:6510:5592:8464:233A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426644</id>
		<title>Silent King</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Silent_King&amp;diff=426644"/>
		<updated>2020-07-05T03:31:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:6510:5592:8464:233A: /* Szarekh, The Last Silent King */&lt;/p&gt;
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&lt;div&gt;{{Topquote|He is the Breaker of Gods|}}[https://www.youtube.com/watch?v=7tAwLowJt4Q Silence Will Reign Teaser]&lt;br /&gt;
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The &#039;&#039;&#039;Silent King&#039;&#039;&#039; is the ruler of all [[Necron]]s, though in the 41st millennium his influence is starting to dwindle.  Back when the Necrons were still the Necrontyr, it was a hereditary position occupied by the ruling member of the [[Triarch]] (which was itself composed of three [[Phaeron]]s of powerful [[Necron Dynasty|Dynasties]]).  The name was derived from the tradition that the Silent King never spoke to his subjects, instead letting the other two Triarchs speak for him.&lt;br /&gt;
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The big S.K. is intended to be a background &amp;quot;ghost&amp;quot; character; to reinforce this, GeeDubs deliberately never gives him official artwork, much less a model and stats.&lt;br /&gt;
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[https://www.youtube.com/watch?v=060Nb0S9iGc Until now.]&lt;br /&gt;
[https://youtu.be/X1PnjrKExd8 Confirmed.]&lt;br /&gt;
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== Szarekh, The Last Silent King ==&lt;br /&gt;
[[File:Silent-King-Model-Warhammer-Community.png|thumb|right|Szarekh, the last and greatest of the Silent Kings]]&lt;br /&gt;
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The last Silent King was named Szarekh, and it was he who sealed the pact with the [[C&#039;tan]] in order to gain their power to fight against the [[Old Ones]].  Unfortunately for the Necrontyr, there was a catch: the bio-transference process that upgraded them into the metallic, immortal Necrons had the side-effect of stripping them of their souls and, for the most part, their free wills.  The Silent King was placed in charge of the entirety of the Necron race, while the delicious souls went to the C&#039;tan.&lt;br /&gt;
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Szarekh was not happy about this (though he wasn&#039;t precisely angry either, given the loss of his soul), but he had no leverage to fight the C&#039;tan -- what they had given, they could easily take away, and then some.  Therefore, he fought the [[War in Heaven]] alongside the C&#039;tan, and waited until the very moment of victory, when the C&#039;tan were nearly spent, and turned on them with every warrior and weapon at his disposal, shattering the star-gods and binding the fragments that remained. But somehow he forgot to go after the [[Mag&#039;ladroth|most powerful one]].&lt;br /&gt;
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The War in Heaven left the galaxy a mess, and Szarekh decided that most of it was his fault, so he commanded the legions to rest in their [[Tomb World]]s to let the galaxy heal for the next sixty million years, relinquished control of the Necron nobles, and exiled himself from the galaxy.  His last instruction was to rebuild the Necrontyr Empire and return to flesh bodies, though how this happened was left up to any [[Phaeron]]s who could make it happen. Szarekh then left for the intergalactic void, vowing to never return to the Milky Way...&lt;br /&gt;
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...which lasted right up until he found out what was in the void: the [[Tyranids]]. When he encountered the vanguard of [[Hive Fleet Behemoth]], he NOPE&#039;d right back home, getting in touch with the remaining [[Triarch Praetorian|Praetorians]] to awaken every [[Tomb World]] still standing and unite against the swarm -- after all, if the Tyranids ate everything, there would be no bodies to return to, and nothing to rule over! The Silent King so disliked this possibility that he allied with the [[Blood Angels]] to fight off a Tyranid landing force, and even let them go on their way when the fighting was over.&lt;br /&gt;
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Going by the description in &amp;quot;The Word of the Silent King&amp;quot;, the Silent King wears a [[Sanguinius]] Death Mask.&lt;br /&gt;
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Also, he&#039;ll be back really soon with the reveal of [[Warhammer 40,000 9th Edition|9E]].  His new model even has a retinue, not unlike [[Katakros|another influential bone-daddy]], and might well be carrying a [[C&#039;tan]] shard of his own.&lt;br /&gt;
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== Speculation ==&lt;br /&gt;
During the Alliance negotiations with [[Dante]], the Silent King mentioned a similar conversation with their Primarch, Sanguinius. This would mean that Szarekh had already returned 10,000 years before the 1st Tyrannic War and one of the Primarchs was aware of the Tyranid threat. Common sense dictates that this happened just before [[Horus Heresy|it all went to shit]] and all the humans involved got killed (or sat on the [[Golden Throne]]) before spreading the alarm.  &lt;br /&gt;
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{{Necrons-Characters}}&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Necrons]]&lt;/div&gt;</summary>
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