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		<title>Nehekhara</title>
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		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: /* Charnel Valley */&lt;/p&gt;
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&lt;div&gt;[[Image:Warhammer_Map_Nehekhara.jpg|right|thumb|400px|Nehekhara and its cities, prior to the destruction of the latter in the End Times.]]&lt;br /&gt;
&#039;&#039;&#039;Nehekhara&#039;&#039;&#039; was the ancient land of the [[Tomb Kings]], analogous to real life Egypt. It was a cradle of human civilization and prosperous enough to rival High Elves&#039; culture.  Thanks to one &amp;lt;strike&amp;gt;dick&amp;lt;/strike&amp;gt; [[Nagash|boner]], Nehekhara became a bone-filled dry hellhole with majestic cities, [[The End Times|then it later lost even those]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===WFB===&lt;br /&gt;
Unlike Egypt, it encompasses most of [[Warhammer Fantasy]] Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible [[Cathay]]) were tribal savages being kept as slaves by [[Wood Elves|High Elf colonists]] or used as target practice by [[Dwarfs]], Nehekhara was a paradise. It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of [[Tzeentch|Daemon assistance]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, all of Nehekhara was unified under [[Settra the Imperishable]], although with his death the kingdoms once again became independent. With the rise of [[Nagash]] the magic of the land became unstable, and in two wars all the kingdoms of the land united to wage war on the Undead threat. With the kingdom of Lahmia falling to Vampirism, the kingdom of Khemri (birthplace of both Settra and Khalida) lead the charge. In his (second) death throes Nagash cast a spell which killed all plant, animal, and human life in the land. The spell resurrected everything that had died as an Undead servant. With Nagash&#039;s death from Alcadizaar, who stabbed sleepy necromancer with a blade made of [[Warpstone]], the spell was somewhat broken: the Nehekharans were still &amp;quot;alive&amp;quot; but no more slaves to Nagash&#039;s will.&lt;br /&gt;
&lt;br /&gt;
Most Undead were devoid of much intelligence, only retaining enough to perform tasks with a degree of skill unseen in the skeletal servants raised by [[Vampire Counts|common Necromancy]]. But the nobility of the land, well-preserved in their elaborate tombs and burials, awoke with their personalities intact and their souls forever bound to the land that gave them birth and held their corpse in death. &lt;br /&gt;
&lt;br /&gt;
Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made [[Khorne]] jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one). &lt;br /&gt;
&lt;br /&gt;
===Modern Warhammer Fantasy History===&lt;br /&gt;
More Tomb Kings continue to awaken, and each gets their shit slapped by Settra. Often, other races seek incursions into the land. [[Dwarfs]] invade seeking gold (which to them is not plunder, as non-Dwarfs are shit in their eyes and the dead have no claim to possessions...unless they&#039;re honored Dwarven dead anyway; good old Dwarven hypocris... honor).  The Empire mounts expeditions for gold, or to seek alliances with the intelligent Undead (despite the heresy of it). &lt;br /&gt;
&lt;br /&gt;
[[High Elves]] seek to establish [[Waystone|Waystones]] in the land, sometimes with the aid and permission of the Tomb Kings and others against the will of the Undead. [[Bretonnia|Bretonnians]] and [[Warriors of Chaos]] invade looking for challenges and [[loot]], although this has never once turned out well for the invaders...&lt;br /&gt;
&lt;br /&gt;
===End Times===&lt;br /&gt;
Despite being one of GW&#039;s more original ideas, the End Times was hard for Nehekhara.  Nagash and Arkhan conquer Mahrak and Quatar by zerg-rushing them with all the skeletons from Nagashizzar, and Nagash using magic to entice a few of the remaining the Tomb Kings to turn traitor.  After defeating Settra, Nagash used magic and sandstorms to pulverize Khemri, utterly destroying it.  The rest of Nehekhara&#039;s cities only get a single sentence mentioning that Nagash and his armies destroyed them too.  A bad end for an ancient (in-game) and relatively interesting setting.&lt;br /&gt;
&lt;br /&gt;
The final nail in the fucking sarcophagus came in Age of Sigmar, [[FAIL|with the Tomb Kings having been revealed to have been squatted]].&lt;br /&gt;
[[File:Warhammer Africa.jpg|thumb|right|400px|Nehekhara and the Southlands as seen in [[Total War: WARHAMMER]].]]&lt;br /&gt;
==Regions==&lt;br /&gt;
Prior to Settra there isn&#039;t much known about Nehekhara, so his (almost) unification of the nation is the start point of history. After his death it fragmented again, and every generation the cities had different histories based on the rise, fall, unification, and fall of empires; we also don&#039;t know much about this, mostly only if it was mentioned in the backstory of a particular TK. We also know little about who&#039;s in charge now, being given lists of names of characters who occupy the same city at times with no indication on if they managed to establish a treaty to share or if they&#039;re waging an active ongoing civil war. As a result, information varies wildly about the different regions, much of which comes from diverse canon sources such as Black Library and video games. &lt;br /&gt;
&lt;br /&gt;
Most cities were built around a Necropolis where the pyramids were located, and due to the fact that no life exists in (almost) any Tomb King cities they can be fairly described as giant Necropolis, which is why the word is interchangeably used in some lore. Although technically all Tomb Kings would have a pyramid unless otherwise stated, ones that are specifically mentioned will be noted here as well as what we know about them. &lt;br /&gt;
&lt;br /&gt;
===Land Of The Dead===&lt;br /&gt;
The center of Nehekhara, politically and literally. The land where human civilization first arose, where the most powerful rulers in history originated from, and the place worst affected by Nagash&#039;s spell. Most of the Great Vitae River (AKA The Nile) lies in this land, although out of spite Nagash polluted its source high in the World&#039;s Edge Mountains called the Vitae Tarn which turned it red and poisonous, which is why it is currently known as the Great Mortis River. The Mortis Delta is extremely large, with the greatest cities built along its banks. The Swamp Of Terrors is where it turns stagnant, and is the deadliest place in Nehekhara post-poisoning. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Khemri&#039;&#039;&#039;&lt;br /&gt;
Home city of Settra, obviously currently ruled by him, and thus the capital of the Tomb Kings. The architecture is the most elaborate and stunning by far in the world of humanity, rivaling and/or surpassing the lands of the [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[High Elves (Warhammer Fantasy)|Elves]]. &lt;br /&gt;
&lt;br /&gt;
* Khemrian history begins with Settra, since we don&#039;t know who or when they founded the city (not that it matters, no king before Settra could rise as a Tomb King). The greatest king is of course Settra, but he is far from the only one since we know more Khemrian kings than any of the other cities. &lt;br /&gt;
* Since Settra sacrificed his children to attain immortality he left no heir (and if he&#039;d attained immortality he technically wouldn&#039;t need one), so after his death a nobleman named Ahtaf I took the throne and attempted to build an even greater pyramid as his legacy although he was killed in the Zandri/Numas uprising that happened shortly after. &lt;br /&gt;
* Khutef was far more effective, strengthening Khemri and its remaining territory. &lt;br /&gt;
* Ahtaf II was notable for building the first Nehekharan navy, presumably after retaking Zandri unless it was built at an unknown port, and establishing trade routes which we know from other sources were with Elves and Dwarfs. &lt;br /&gt;
* Utep was not known for anything noteworthy other than living when the Liche Priests discovered how to extend the lives of mortals, ensuring his life was far longer than that of the preceding generations. &lt;br /&gt;
* Wakhaf (hehe, [[/d/|&amp;quot;whack off&amp;quot;]]) was next, who fought desert raiders and did little else of importance. &lt;br /&gt;
* Sekhef followed him, causing a rift between the kings and the (now very decrepit) Liche Priesthood. &lt;br /&gt;
* Nekhesh, noteworthy for being the Tomb King on the cover of the 6th edition Army Book, reigned in a time of great strife where his kingdom was constantly under attack; in response the legendary weapon the Destroyer Of Eternities was created for him, used mostly when he personally executed prisoners due to its power to deny the victim an afterlife by damaging the soul. &lt;br /&gt;
* Rakaph I succeeded Nekhesh and created the Second Dynasties when he ended the civil wars, restored the rights of the Liche Priests, and returned lands to other kings; after rising again as a Tomb King he has lead three wars against desert raiders. &lt;br /&gt;
* Rakhash was next, establishing the city Rasetra (so we&#039;ll talk about him more in that entry) and conquering Mahrak, Lybaras and Lahmia. &lt;br /&gt;
* Rakaph II was known only for demanding higher tribute from the subjugated territory of his predecessor. &lt;br /&gt;
* Pharakh was known for building the Canal Of Abundance, which took ten years for ten thousand workers to complete and lived up to its name. &lt;br /&gt;
* Rakaph III ruled next, going to war against desert raiders three times and ruling so long that he outlived all his heirs and inspired rumors that he was somehow already immortal.  &lt;br /&gt;
* After Rakaph III&#039;s eventual death a noblewoman seized the throne to prevent Zandri and Numas from exerting their influence. Queen Rasut ruled for many years and attempted to establish her son as the future king, but he died at the age of three and when she died he was entombed with her (making her a Nefertiti-expy and her son one of the two King Tutankhamen expies, despite Nefertiti not being his biological mother). &lt;br /&gt;
* She was succeeded by her son&#039;s intended regent Khetep, who managed to establish a golden age of Khemri despite also being extremely selfish and vain, working one million slaves to death over 25 years to build his pyramid.  He had two sons, Nagash (yes, [[Nagash|THAT Nagash]]) and Thutep.  Was killed by sorcery from the king of Numas&#039; Dark Elf allies.&lt;br /&gt;
* The reign of Thutep was short, and he was known as a major diplomat and peacemaker.  He married the princess of Lahmia, Neferem, and had a son with her called Sukhet.  Nagash had him kidnapped and sealed in their father&#039;s pyramid to die before declaring himself sole ruler.  &lt;br /&gt;
* Nagash fancies himself a king of Khemri, but he was never acknowledged as such and people only obeyed Nagash out of fear or greed.  Nagash also claimed Neferem for himself, raped her then killed Sukhet and her, which ensured that the royal line of Khetep died as well. &lt;br /&gt;
* Lahmizzar of course was next, waging war on Nagash with an alliance of Zandri, Numas, Mahrak, Lybaras and Rasetra although Nagash personally killed him in battle. &lt;br /&gt;
* Lahmizzash succeeded his father and won the war against Nagash, sacking Khemri and purging the corrupted priesthood before attempting to bury all information about Nagash.  Unfortunately for everyone else, he&#039;d secretly saved Nagash&#039;s nine books and captured Arkhan for information.  In true Ancient Egypt fashion, Lahmizzash married his sister Neferatem (better known as Neferata; yes, [[Queen Neferata|THAT Neferata]]).  Said sister secretly read the books, formed an alliance with [[Arkhan The Black]], and created vampirism.  A large part of her character and thus the results of her actions stem from her resentment over the fact he was the heir due to sexism, indicating that at least in this era Khemri was far more patriarchal than kingdoms like Lybaras.  Upon learning of Neferata&#039;s actions Lahmizzash had Neferata assassinated, which she only survived by becoming a vampire, and he was assassinated in turn by Arkhan. &lt;br /&gt;
* Lakhashar ruled Khemri next, and nothing is known about him which means he likely was set to the task of rebuilding the city. &lt;br /&gt;
* Lahkashaz followed, but was an ineffective ruler who allowed the alliance against Nagash to lapse into infighting and was killed in a rebellion within Khemri. &lt;br /&gt;
* Setep followed, restoring the Necropolis and Liche Priests as well as being the only king of Khemri&#039;s fifth dynasty. &lt;br /&gt;
* Alkhazzar I, one of Setep&#039;s generals, was made heir and created a massive army of chariots which he used to conquer Numas. &lt;br /&gt;
* Alkhazzar II attempted to conquer Zandri but failed, and waged war on the desert raiders. &lt;br /&gt;
* Alkharad succeeded his father, recieving tribute from the desert tribes and conqueoring Rasetra although failing to take Mahrak and Lybaras; in the modern day as a Tomb King he fought against greenskins. &lt;br /&gt;
* Alcadizaar was the last king of Khemri, and indeed the last Nehekharan left alive given he survived Nagash&#039;s spell (and possibly had a line of descendants in the Old World as far as we know, since he sent some to other lands in the wake of Nagash&#039;s plague), but since he gets covered third only to Settra and Khalida in detail you can read about him everywhere else. &lt;br /&gt;
&lt;br /&gt;
End Times also gave us King Behedesh II, who is actually a Zandrian king but guards Khemri. He doesn&#039;t actually live in the city due to his preferred warfare being in the desert where his army waits for invaders. Warhammer Fantasy Roleplay also introduced Amenemhetum the Great, a Khemrian king who intended to colonize the lands north of Nehekhara and ruled some time before Nagash usurped Thutep. &lt;br /&gt;
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It should be noted that in Total War: WARHAMMER many kings can be awoken to serve which indicates they are active, including Wakhaf, Rakhash, Lahmizzash, Setep, Alkhazzar II, and Thutep. In Mortal Empires Thutep is awoken like any other King and leads an army on your behalf, but in the Vortex campaign he is your advisor; it is revealed he survived by becoming a Liche Priest named Priest Nerutep, and has been working directly against Nagash, being rewarded by Settra or Khalida with rulership of the Black Pyramid, which he trolls the ghost of Nagash about.  Apparently outside of Mortal Empires he gets restored to true kingship by whatever character you are playing. &lt;br /&gt;
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The greatest landmark is Settra&#039;s pyramid which suffered no decay during the years between his death and resurrection, made of glowing white stone that is covered inside and out with the most powerful glyphs and surrounded by eternally burning flames, where the largest army in Nehekhara waits at the ready, where the activity of politicians and heralds of all the other kinds move about as if still alive due to the active nature of the political situation, and Settra himself sits on his golden throne covered in the rarest and grandest of gems to ever exist in the setting. &lt;br /&gt;
&lt;br /&gt;
Nagash&#039;s Black Pyramid, the only pyramid to ever surpass Settra&#039;s, lies within sight of Settra&#039;s. Made of Warpstone, black marble, and the corpses of slaves, it contains as many glyphs as Settra&#039;s although oriented towards channeling the power of magic rather than of protection and longevity. Due to the power of the Warpstone largely being drained by Nagash&#039;s Great Spell the effectiveness of the Black Pyramid is greatly reduced, and since his original sources have been mined by Skaven over the years the resurrected Nagash cannot replace it (easily) which enabled Settra to drive him out after his resurrection. Modern depictions of the Black Pyramid show it to actually float rather than just be taller than Settra&#039;s. A faction of Tomb Kings dedicated to Nagash called The Sentinels remain in the Black Pyramid, guarding it. &lt;br /&gt;
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Pharakh, Rasut, and Khetep also have pyramids, with Pharakh&#039;s being noteworthy for its splendor. Thutmosa is the Necrotect that built Settra&#039;s throne, and thus is by default one of the most famous Necrotects of the ages. &lt;br /&gt;
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* &#039;&#039;&#039;Zandri&#039;&#039;&#039;&lt;br /&gt;
Zandri is the oldest human city that still remains in the world, first founded by (a pre-Settra and thus non-Tomb King) ruler named King Zakash which makes it the first Nehekharan city and the root of Tomb King civilization. Human writing was first invented here, so the records that exist from this time are largely from oral tradition and mythology. &lt;br /&gt;
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Nehekhara&#039;s main port through which the Great Mortis and the rest of the world are accessed by any king. The seas around the city are surrounded by the ships of those who thought the Tomb Kings would be easy pickings without the World&#039;s Edge protecting them. The fleets are partially kept still afloat with magic, while the crews still man their posts (including whip-wielding taskmasters, because that&#039;s just how its done in Nehekhara), all waiting in the ancient harbors for regal need. Despite being among the worst-affected cities by the ravages of time, looted many times by raiders particularly from Tilea, it remains second only to Khemri in power due to how important it is for any King wanting to reclaim their treasures from the descendants of looters. &lt;br /&gt;
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The third great pyramid we know about in this region is the Pyramid of [[King Amenemhetum]]. According to old lore his tomb actually lies outside of Nehekhara given he was a naval king that conquered and established colonies thoughout the world, but in Total War: WARHAMMER his apparently non-tomb Pyramid lies in Zandri. According to 6th edition, the inscription on the doors says &amp;quot;And he did smite and destroy his enemies with great vengeance and furious anger...&amp;quot;. Nehekharan, motherfucker, do you speak it?! &lt;br /&gt;
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Technically there &#039;&#039;was&#039;&#039; an additional pyramid, but we&#039;ll get to that. &lt;br /&gt;
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As noted above, Behedesh II was once a king of Zandri but no longer lives in the city. &lt;br /&gt;
&lt;br /&gt;
Amenemhetum should be the ruler of the city, but as soon as he awoke he fucked off to Tilea to reclaim all his stolen shit. Although it attempted to rise against Settra after first being conquered alongside its sister city Numas, they failed and so far have accepted his second rulership after he first brought Nehekhara under his control. Despite being an early ally of Nagash during his first attempt at rulership, they joined the rebellion against him and contributed many archers and since then have been an enemy of his.  Alkhazzar II conquered the city after the first defeat of Nagash, with its final ruler being Alcadizaar the Conqueror whom they joined willingly during the second war against Nagash. &lt;br /&gt;
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Amanhotep the Intolerant (of [[Dreadfleet]] fame) is the current ruler of Zandri, and vassal of Settra.  He&#039;s a comedically unlucky Tomb King, with the details of his mortal life unknown other than his legendary spite and bitterness. During the Bretonnian Crusades he was abducted by knights who believed them to be the legendary hero  Duke Cheldric and paraded through Bretonnia carried by Grail Pilgrims until he awoke and rampaged through their lands on his way home. He returned just in time to find that a pirate named Jaego Roth had sacked the city while he was away, using the treasure to purchase the services of mercenaries in a quest for revenge against a pirate. Determined for an epic revenge to match the epic plundering, he had the tombs of the nobility that had been robbed deconstructed and rebuilt on his flagship surrounding his own relocated pyramid, a gigantic barge called the Curse of Zandri, turning the ship into literally a floating fucking pyramid manned by Ushabti, oared by Heirotitans, and with a Necrosphinx as a figurehead and a gigantic holy sword at the front while being powered by a gigantic sapphire that was once the capstone of his pyramid and was given to Nehekhara by the primary god of the pantheon.  He joined the vampire that Roth had been attempting to kill, and failed spectacularly (Roth did die and the vampire returned in the TWW continuity, so he got revenge even if it was inglorious). In the End Times/Age Of Sigmar timeline he managed to return just in time to get his pyramid sunk AGAIN by Nagash&#039;s third rising. In the Total War: WARHAMMER timeline he is nowhere to be found, his city ruled by the fucking [[Strigoi]] vampires of all factions. So he&#039;s a pretty absent ruler, which is fine since Settra is the one that is actually in charge. &lt;br /&gt;
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* &#039;&#039;&#039;The Salt Plain&#039;&#039;&#039;&lt;br /&gt;
Not much info on this. Its a settlement in the Vortex campaign of Total War: WARHAMMER, without any real lore.&lt;br /&gt;
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===The Great Desert===&lt;br /&gt;
&lt;br /&gt;
===Ash River===&lt;br /&gt;
Originally known as the Golden River before Nagash poisoned the land. Where the Golden met the Vitae was once the most fertile land known to mankind and the site of Khemri, and afterwards is one of the most deadly places on the planet. &lt;br /&gt;
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* &#039;&#039;&#039;Numas&#039;&#039;&#039;&lt;br /&gt;
The second ever human city, the third in Nehekharan importance, and sister city to Zandri. Known today as the Scarab City. While Zandri is located at the delta of the Mortis, Numas is located at the source near the Tarn where Nagash&#039;s poison was deployed. Despite the death found in the rest of Nehekhara, Nagash&#039;s curse wasn&#039;t enough to kill the life here; the only place in Nehekhara where 100% safe water can be found and food can be grown is located within the city borders. &lt;br /&gt;
&lt;br /&gt;
The founder of the city was Zakash&#039;s successor named Khesek, who managed to subjugate the desert tribes and expand Nehekharan rule. Khesek&#039;s own successor Hekesh attempted to expand the rule of Numas by waging war on lesser kings, with unknown success. The subsequent ruler is forgotten, only that they were ineffective and the land became so unsafe that only the cities were safe due to safety in numbers. Settra conquered the city not long after, although it declared independence again after his death. Controlling both Khemri and Numas for a long period of time became the litmus test for wannabe uniter kings, and all failed to do more than attain momentary control for most of history. They sided with their fellow major cities against Nagash and fell into warring with their neighbors after. King Alkhazzar I finally conquered and kept them united with Khemri, which remained until the awakening of the Tomb Kings after Nagash&#039;s spell failed. Numas was the center of the great unending Tomb King civil war, directly resulting in the awakening of Settra. After putting his skeletal foot down and telling the kings of Numas to swear allegiance and play nice (turning the living skulls of those who refused into artillery for his catapults). &lt;br /&gt;
&lt;br /&gt;
While we don&#039;t know which royal is actually in charge of the others in Numas, the only currently awake and active royal we know is Prince Tutankhanut, an obvious King Tut expy. The only son of King Akhen (who we know nothing about), he was known for being handsome throughout Nehekhara but was tragically killed at only 15 by a tribesman&#039;s spear through the chest while hunting on his chariot (the fact it was a &amp;quot;northern tribesman&amp;quot; suggests it may have been the ancestors of one of Sigmar&#039;s kin). He was even more horrified than most Tomb Kings when he woke up as a skeleton, but was satisfied when the Liche Priests turned his death mask wearable like Khalida&#039;s, only Tutankhanut&#039;s is a full-body false flesh suit. As soon as he was presentable, he set about administratio to the point of complete and total restoration of the city. &lt;br /&gt;
He&#039;s the only Tomb King with a kingdom of living humans, as Scythan (Scythian expies?) refugees saw him as the avatar of their god and swore allegiance to him. The devotion goes both ways, with the living marching in his armies and sacrificing themselves without thought while Tutankhanut fiercely guards them as his subjects. Scythans wear black robes and have pure white Arabyan horses, and upon death are left outside the city for the Carrion to clean until they&#039;re prepared to join the skeleton soldiers of Numas. The Scythans also actively patrol the deserts, giving Numas more far more active scouting than the other Nehekharan cities. Its interesting to note that Tutankhanut was still only a Prince when he died, but was buried as a king; if like his namesake his father died before him then he likely ruled with a regent and simply wasn&#039;t given the ceremonial advancement from prince to king, but post-death the lore indicates that he himself is the one totally in charge with no mention of what his father is currently up to. &lt;br /&gt;
&lt;br /&gt;
Two of the other kings we know about are Phar of Numas (one of 2(+?) Phar characters) and Imrathepis the Crimson King Of Numas. The two absolutely hated each other, and were known for their love of the color red and their wrath. Phar was a Chariot-lover who lead from the front, always dismounting to take part in duels. Imrathepis is more storied, preferring the back of the Warsphinx and participating in wars against Orcs and joining Alcadizaar in the war against the Vampires. When he awoke, Imprathepis immediately went north to drive the Orcs from the Badlands where his kingdom had once controlled, then moving against the [[Ogre Kingdoms]]. He badly underestimated the Thunderfoot Tribe, which unleashed their Rhinoxen which wiped out his army leaving him and his Warsphinx alone where he cut down Ogres until eventually they cracked the statue and the Tyrant used his leg as a toothpick. While he was regenerating his descendant Prince Rakaph III decided to get revenge, using an army of 12 Warsphinxes to cause an avalanche that wiped out the tribe of Ogres. Phar on the other hand survived to participate in the defense of Nehekhara during End Times. The only other major king we know about is King Antarhak, who wielded a legendary magic spear that steals the life force of those it kills. &lt;br /&gt;
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The Pyramid of Prince Tutankhanut is the only local pyramid we know about, and we don&#039;t have any details about it. If he&#039;s anything like his namesake, it was hastily constructed but completely untouched and full of literal toys. &lt;br /&gt;
&lt;br /&gt;
Inenna The Silent is the Necrotect who first built the city, and despite technically coming from before Settra he somehow survives as a Necrotect (unless the Numas before Settra was just poorly constructed huts that the later Nehekharans were too snooty to call a city). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quatar&#039;&#039;&#039;&lt;br /&gt;
The western entrance to the Charnel Valley. The post-death nickname is the Palace Of Corpses, with the pre-death city name being the Gateway of Eternity and the palace being the White Palace. It was once the largest Nehekharan city (technically &amp;quot;one of&amp;quot; the largest, but until they actually give us the names and ranking of the others its the largest as far as it matters). The path leading to said palace is lined with pillars and statues carved from the canyon walls. &lt;br /&gt;
&lt;br /&gt;
The history of Quatar can be summed up by saying that if the final test for Khemrian kings was controlling Numas, the first steps of one is conquering Quatar; this apparently did nothing to diminish the beauty of the city, indicating it was likely never sacked by them. &lt;br /&gt;
&lt;br /&gt;
The kings of Quatar somewhat broke the rules of succession for Nehekhara, giving the firstborn son to the Mortuary Cult like normal but having the secondborn son and hair ALSO be trained as a priest, making Quater ruled exclusively by Priest-kings. The palace was a beautiful place built into a mountain, surrounded by public parks and city squares full of fountains fed by the springs beneath the city, protected by anti-magic magic and carved from gleaming white marble. It was intentionally built to surpass Settra&#039;s great Khemri in beauty and splendor, although they chose not to build greater pyramids than his. Their military force, made up primarily of Tomb Guard, was the best in the land. &lt;br /&gt;
&lt;br /&gt;
The current official ruler is unknown. We only know that there is a rumor that a Liche Priest (not a Priest-king) lives in the palace, and knows how to animate the statues surrounding it into a gigantic army of Ushabti and Hierotitans. Said priest is actually Sehenesmet, the Vizier of Quatar who is responsible for much of the statuary as well as their upkeep, not to mention the literal army of Ushabti and Hierotitans in the Valley Of Kings. A second rumor is that he managed to actually entomb himself in a giant statue, and controls it (so magic [[Battletech|Mechwarrior]]) although he did this not for the power and durability, but to make EVEN BIGGER AND BETTER STATUES. A fanmade model of him actually was a finalist for the Golden Demon award, and in Warhammer Chronicles rules were added for playing him. &lt;br /&gt;
&lt;br /&gt;
The local major pyramid is the Pyramid of King Phar. This is odd given that of the two Phar characters, neither of them are actually known to be from Quatar; most likely the more important Phar, King Phar of Mahrak, used to rule Quatar until it was taken from him by Settra and after his death Settra allowed him to be entombed there. Or maybe there&#039;s a third Phar, we don&#039;t know. Another noteworthy architectural feature is the Great Stone Guardian Of Quatar, a giant eagle/lion hybrid (so a Necrosphinx without a human face basically) that Sehenesmet brings to life when armies intend on smashing his &amp;lt;strike&amp;gt;fetishes&amp;lt;/strike&amp;gt; statues march on the city. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Springs of Eternal Life&#039;&#039;&#039;&lt;br /&gt;
We don&#039;t know anything about this, but the name is fairly descriptive and according to Total War: WARHAMMER the [[Necrarch]] begin the game with control of it and one of Khalida&#039;s quests involves restoring the shrine of Asaph there. It should be noted that according to a short story about an attempted robbery of Queen Rasut&#039;s tomb by [[The Empire (Warhammer Fantasy)|Empire]] grave robbers, the hieroglyphics for &amp;quot;eternal life&amp;quot; on a fountain meant &amp;quot;immediate death&amp;quot; given it killed the drinker, possibly indicating a mistranslation, an odd quirk of language, or Nehekharan humor.&lt;br /&gt;
&lt;br /&gt;
===Shifting Sands===&lt;br /&gt;
* &#039;&#039;&#039;Ka-Sabar&#039;&#039;&#039;&lt;br /&gt;
Known as the Temple of Sorrow, formerly the City of Bronze, the city is hidden by the desert and covered in glyphs by beings &amp;quot;older than Nehekhara itself&amp;quot;, meaning its likely an [[Old One]] site where the human race was first created. Ka-Sabarans were known for their great height and strength, coming in at 7 feet tall on average and being expert miners and smiths who wore elaborate armor over their skin which was already hard enough to repel arrows (so these guys are like the prototype for humans and Ogres with some leftover Dwarf mixed in). Their army was known as the Legion Of Bronze, and was lead by iron leonine Ushabti of Geheb. They were the first city to oppose Nagash, and their king Akhmen-hotep was his first great foe. Unable to win by tactics, Nagash resorted to trickery and granted Akhmen-hotep&#039;s brother Memnet immortality and rulership of Ka-Sabar in exchange for Akhmen-hotep&#039;s assassination which enabled Arkhan to destroy the Legion Of Bronze. The city was liberated by the victorious forces of Lahmizzash, but by that point had been rendered a ruin. Whether Ka-Sabar was ever rebuilt is unknown, although in Total War: WARHAMMER it is still the most important city of the Shifting Sands and is controlled by the Necrarchs. &lt;br /&gt;
&lt;br /&gt;
The pyramid here belongs to King Khatep according to TW:W, although we don&#039;t know who King Khatep is; the only character we know of with that name is Grand Hierophant Khatep, who is the head of the Mortuary Cult and for sure was never a king. The local Necrotect Hemiunus who built Ka-Sabar un-survived the razing of the city, and given he was notorious for his efficiency via effective applications of the whip he&#039;s probably not going to be too merciful when he gets his bony fingers on Arkhan. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bhagar&#039;&#039;&#039;&lt;br /&gt;
Known as the Eternal Necropolis after Nagash&#039;s spell. Originally the people of Bhagar were desert raiders and barbarians, although after Settra subjugated them he chose to spare them and civilize them. They retained their devotion to the horseback lifestyle even if they were no longer nomadic, which helped them keep the roads they had once preyed upon secure as they became the only route to the south from Khemri. Khsar, god of the desert winds, was their patron deity. &lt;br /&gt;
&lt;br /&gt;
Bhagar refused to bow to Nagash, and as a result Arkhan attacked the city and enslaved half the populace as well as killing almost all of their prized horses. The survivors fled as refugees to the rest of Nehekhara, spreading the word of Nagash&#039;s evil and directly causing the alliance which formed to kill Nagash (the first time). Eventually, those survivors made their way west and became the people of Araby, their surviving horses being the magnificent Arabyan stallions. &lt;br /&gt;
&lt;br /&gt;
Alcadizaar never died and became a Tomb King (as far as we know), but his pyramid was located here since he was likely a king of the rebuilt Bhagar before being given rulership of the united Nehekhara. Players can restore it like any pyramid in Total War: WARHAMMER, and given that Settra was specifically said to have respected Alcadizaar upon being informed about what happened while he was dead, he most likely would have in any continuity. &lt;br /&gt;
&lt;br /&gt;
The closest we have about information of the current high ruler of Bhagar is that King Setep of Bhagar has raided the [[Border Princes]] in the past. End Times gave us Ramssus, &amp;quot;one of Bhagar&#039;s most famous kings&amp;quot; who&#039;s army is mostly made up of chariots. His own personal one is golden, and he leads the Golden Legion chariot corps. Behind them are the Desert Shrikes and the Al-Dru&#039;dhafarr, the Wind that Bites. Presumably he has more in his army. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antoch&#039;&#039;&#039;&lt;br /&gt;
Technically not a Nehekharan city, just a city in Nehekhara. After the Bretonnians had finished their first Crusade against the Arabyans they built the fortress of Antoch along the Arabyan Coast (still counts as in the Shifting Sands), which became a resupply point for those wanting to travel to [[Lustria]] from the Old World. Eventually it was destroyed by the [[Lizardmen]] when they required a staff for its secondary function that had been stolen by Bretonnians as a trophy so the Lizzies could literally save the world from [[Chaos]]. Apparently, Antoch and the staff hadn&#039;t registered as important to the Tomb Kings or the Lizardmen prior. The fate of Antoch in most Warhammer timelines is unknown, but in Total War: WARHAMMER it has been conquered by Tomb Kings belonging to the Dune Kingdoms minor faction (which just represents the lesser kings that are not rebelling against Settra but not obeying him either). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plain of Tuskers &#039;&#039;&#039;&lt;br /&gt;
Very little is known about this area, but is included as part of Nehekhara in Total War: WARHAMMER in the Vortex campaign. Technically part of the Southlands, and home to the Lizardmen who created the Nehekharan culture (possibly intentionally, possibly by mistake). Cold Ones are almost extinct here, with the related species called Horned Ones which are rare in Lustria being common here instead. Only the younger Slann live here, with the low rates of Saurus available ensuring that all become Temple Guard. The Skinks are trained by the Saurus directly instead, making them superior fighters to Lustrian Skinks. The plans of the Old Ones that remain in the hands of the Southlands Lizardmen are nearly intact, giving them highly accurate predictions and making them far more amiable to races of Order, which is shown in their relationship to human explorers like the Arabyan Ibn Jellaba. In TW:W you claim the Plain as rightful Nehekharan clay, because the map says so!&lt;br /&gt;
&lt;br /&gt;
===Charnel Valley===&lt;br /&gt;
The first Necrotect to work on the Valley was Pehenna in the First Dynasty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mahrak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King Tharruk ruled Mahrak sometime around the time of Neferata. His daughters took a trip to Lahmia but never returned, and he assumed them dead. After joining the other kings in destroying the city and driving out the vampire he found that they had become Handmaidens of Neferata and was forced to kill them himself. In life and death he&#039;s since been sworn enemy to Neferata, running his foes down in his chariot and caving their skulls in with the Flail of Mahrak which he still wields.&lt;br /&gt;
&lt;br /&gt;
Before he was retconned to be from Numas, the King Phar who was famous for not bending the knee to Settra was originally from Mahrak.  He also at one point wielded the Flail of Skulls.&lt;br /&gt;
&lt;br /&gt;
===Devil&#039;s Backbone===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lybaras&#039;&#039;&#039;&lt;br /&gt;
Beka is the name of the most famous local Necrotect due to his work on Khalida&#039;s tomb.&lt;br /&gt;
&lt;br /&gt;
King Hassep was one of the first rulers of Lybaras, and was a vassal of Settra during the first unification of the First Dynasty. After waking as a Tomb King he swore allegiance to Khalida instead, serving as her top general.&lt;br /&gt;
&lt;br /&gt;
===Crater Of The Walking Dead===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rasetra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World&#039;s Edge Mountains===&lt;br /&gt;
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===Cobra Pass===&lt;br /&gt;
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===Land Of Assassins===&lt;br /&gt;
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===Atalan Mountains===&lt;br /&gt;
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===The Great Desert Of Araby/The Coast Of Araby/Land Of The Dervishes/Shifting Sands===&lt;br /&gt;
Technically occupied by mortal humans today, the Arabyans are the Warhammer Middle Eastern expies (since [[Orcs &amp;amp; Goblins]] and Dwarfs occupy the actual Warhammer Middle East). They used to be ruled by the Nehekharans and live in continual danger of a king deciding to expand into the area (among the many, MANY other threats such as [[Mahtmasi]] and the Crusades of [[Bretonnia]], to say nothing of the monsters and [[Daemons]]). [[Araby]] has its own page, so only information relevant to Nehekhara will be relayed. &lt;br /&gt;
As stated above the euphemism of &amp;quot;desert tribes&amp;quot; and &amp;quot;desert raiders&amp;quot; used elsewhere originally referred to the ancestors of the Arabyans who were civilized by Nehekhara then fled Nagash&#039;s apocalypse to form their own empire in the west, and in the modern day it refers to the tribes that fight against the modern day Arabyans. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bel-Aliad&#039;&#039;&#039;&lt;br /&gt;
Known as the City Of Spices during the era of Nehekhara when it was founded, now the City Of Dust. Nagash destroyed it during the war between Nehekhara and his undead, and it was eventually settled by the fledgling Arabyan civilization and became their capital. Arkhan later destroyed it again. Its rumored to be the location of great treasures, but the living have been unable to verify it and so far no Tomb King has risen up to claim the city. The local Necrotect (who survives and can be awakened in Total War: Warhammer) Imhetop was known as the &amp;quot;First Hammer&amp;quot; of the city and all the buildings (that remain) still bear his mark (this is probably the single most accurate reference to the real Imhotep in fiction). &lt;br /&gt;
&lt;br /&gt;
===Border Princes/The Badlands===&lt;br /&gt;
Lore from the WFRP campaign [[Lure Of The Liche Lord]] reveals that the king Amenemhetum the Great had intended to conqueor the lands far to the north of Nehekhara. The regions now known as the Badlands and Border Princes were known as the Frontier Principalities to Nehekhara during this time for the eventual goal of establishing new kingdoms. A vicious but successful campaign was launched against human barbarians (ancestors to Sigmar&#039;s people before they were driven north) and the greenskins led by a Khemrian nobleman related distantly to Settra named Karitamen and a priest named Tetrahon who had learned Necromancy secretly. &lt;br /&gt;
Note that while the actual lore of the city is WFRP, its still shown as being the former territory of Nehekhara in Army Books. So even if you only count those as canon, they owned something up here. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Scarab&#039;&#039;&#039;&lt;br /&gt;
The city established by [[Karitamen]], sharing his nickname. Located somewhere in what is now the Border Princes, with its territory covering the western half of the Badlands. Determined to bring honor to his recently diseased parents as well as his famous ancestor, he became a wise king who carefully considered problems from all angles before acting, listening to Tetrahon as well as architects, craftsmen, and even commoners. The city quickly rose in splendor and influence until disasters and famine humbled it, forcing king Karitamen to lead another campaign against invading barbarians and Orcs. He turned his concerns towards the longterm survival of Death Scarab, largely due to his own children dying young and not trusting any of his advisors with the massive responsibility. He and Tetrahon began to advance their knowledge of magic and ritual together, with actual living immortality or at least a better assurance of resurrection with his immortal body both being out of reach. As he aged he obsessed more and more with immortality and began to make rash decisions and neglect his duties, causing unrest which he was quick and harsh to correct. Assassination attempts grew more common, but the advanced magic of the now Priest-King Karitamen had made him almost immortal. Eventually a grand conspiracy was formed by all the nobility of Death Scarab, revolving around a magic dagger created by a rogue Necromancer that would kill any being by piercing magical protection and also binding the soul directly to the body, ensuring there would be no side trip to the afterlife he could return from. After his death the loyal subjects begged to be buried with him, and in recognition of his former greatness he was granted all the same ceremony and riches in his burial chamber. He was the first true Tomb King given he awoke with his mind intact when the then-living Nagash first cast a spell to resurrect the dead while he sat falsely on the throne of Khemri. But he found he was unable to leave his tomb. Returning to his sarcophagus and ignoring the decayed state of his body, he focused his magic on extending his will beyond the walls of his tomb. He manipulated events throughout the history of the Badlands, Nehekhara, and beyond from this state of unmoving concentration. First killing all the descendants of those who had conspired against him before allowing his mind to fade into rest. Awakened by Nagash&#039;s spell that resurrected the rest of the Tomb Kings, he sat up and extended his consciousness again to find that everything had changed; the descendants of the barbarians had left then returned, finding nothing left from the time of the Death Scarab with new cities of the Border Princes built on his former territory. Despite the city itself being gone and having a small population of undead at his command, he has many living followers as he sends visions, thoughts, and dreams to the living as his agents spread throughout the world. &lt;br /&gt;
&lt;br /&gt;
The only remaining part of Death Scarab is the tomb of Death Scarab himself, not a proper pyramid but instead a temple built into the mountains. His minions and the local monsters keep the riff raff away, and he lures adventurers to plunder the tomb in hopes they will unseal him. On the inside of the tomb are the runes and images that empowered the dagger which killed him, keeping him contained in his burial chamber although his undead servants could travel beyond it. Later on Border Prince rules had additional runes placed around his tomb, keeping all undead inside. He strongly resents the Border Prince interlopers into his lands, and as with most beings HATES the greenskins, but his actual ire towards the rulers differs; two of them he&#039;s somewhat fond of, so they likely have a future as skeletal servants ahead of them. The actual citizens he sees as his own subjects that he is eager to return to. There is a Chaos cult on the former site of his city that is thriving, which he most seeks to eradicate but is also the most careful about. Long ago a looter entered his tomb and died there, leaving two Chaos-tainted objects. He&#039;s keen to ditch them, and ensure nothing similar happens again. &lt;br /&gt;
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{{Regions and areas of the Old World}}&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nehekhara&amp;diff=355538</id>
		<title>Nehekhara</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nehekhara&amp;diff=355538"/>
		<updated>2020-02-06T17:39:44Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: /* Charnel Valley */&lt;/p&gt;
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&lt;div&gt;[[Image:Warhammer_Map_Nehekhara.jpg|right|thumb|400px|Nehekhara and its cities, prior to the destruction of the latter in the End Times.]]&lt;br /&gt;
&#039;&#039;&#039;Nehekhara&#039;&#039;&#039; was the ancient land of the [[Tomb Kings]], analogous to real life Egypt. It was a cradle of human civilization and prosperous enough to rival High Elves&#039; culture.  Thanks to one &amp;lt;strike&amp;gt;dick&amp;lt;/strike&amp;gt; [[Nagash|boner]], Nehekhara became a bone-filled dry hellhole with majestic cities, [[The End Times|then it later lost even those]].&lt;br /&gt;
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==History==&lt;br /&gt;
===WFB===&lt;br /&gt;
Unlike Egypt, it encompasses most of [[Warhammer Fantasy]] Africa as a giant desert where a whole topographical layer of skeletons sit beneath the sand (many of whom have a predilection to get up and get grumpy when disturbed). Originally a lush land that was rich in gold that developed civilization back when the rest of the humans in the world (other than possible [[Cathay]]) were tribal savages being kept as slaves by [[Wood Elves|High Elf colonists]] or used as target practice by [[Dwarfs]], Nehekhara was a paradise. It was ruled over by supreme rulers leading individual kingdoms which fought against each other constantly. Although there were fair differences between kingdom to kingdom, generally speaking the High Priests and the Kings (and rarely Queens) had supreme power over all. The pantheon of the Nehekharans was numerous and diverse, although death was a central theme in each important deity. Priests had their own magic Lore as a derivative of the Lore of Death due to the Winds of Magic tied to Death being the only one to blow through the land, making Nehekharans the first humans to not only discover but also master a form of magic independent of [[Tzeentch|Daemon assistance]]. &lt;br /&gt;
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Eventually, all of Nehekhara was unified under [[Settra the Imperishable]], although with his death the kingdoms once again became independent. With the rise of [[Nagash]] the magic of the land became unstable, and in two wars all the kingdoms of the land united to wage war on the Undead threat. With the kingdom of Lahmia falling to Vampirism, the kingdom of Khemri (birthplace of both Settra and Khalida) lead the charge. In his (second) death throes Nagash cast a spell which killed all plant, animal, and human life in the land. The spell resurrected everything that had died as an Undead servant. With Nagash&#039;s death from Alcadizaar, who stabbed sleepy necromancer with a blade made of [[Warpstone]], the spell was somewhat broken: the Nehekharans were still &amp;quot;alive&amp;quot; but no more slaves to Nagash&#039;s will.&lt;br /&gt;
&lt;br /&gt;
Most Undead were devoid of much intelligence, only retaining enough to perform tasks with a degree of skill unseen in the skeletal servants raised by [[Vampire Counts|common Necromancy]]. But the nobility of the land, well-preserved in their elaborate tombs and burials, awoke with their personalities intact and their souls forever bound to the land that gave them birth and held their corpse in death. &lt;br /&gt;
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Each former ruler sought to retake their throne, only to find a hundred generations of rulers prior and a hundred after also claimed the throne. The land became a giant battle of skeleton against skeleton, a whirling skull-tossing fight that would have made [[Khorne]] jizz himself watching had he known of it, until the former High Priests throughout the ages gathered and conducted a ritual to awaken the most powerful of the Tomb Kings who had not yet arisen. The greatest of them, Settra the Imperishable, immediately slapped the shit of EVERY other Tomb King and demanded them swear fealty to him. Those that did had their thrones and kingdoms divided between the families who all had a claim to them. Some, like Queen Khalida, were not particularly interested in rulership beyond what they saw as fair and became allies of Settra rather than servants. Others saw fit to rebel, and most were given fates worse than death (trapping their spirit in just their skull to be used as catapult ammunition is a popular one). &lt;br /&gt;
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===Modern Warhammer Fantasy History===&lt;br /&gt;
More Tomb Kings continue to awaken, and each gets their shit slapped by Settra. Often, other races seek incursions into the land. [[Dwarfs]] invade seeking gold (which to them is not plunder, as non-Dwarfs are shit in their eyes and the dead have no claim to possessions...unless they&#039;re honored Dwarven dead anyway; good old Dwarven hypocris... honor).  The Empire mounts expeditions for gold, or to seek alliances with the intelligent Undead (despite the heresy of it). &lt;br /&gt;
&lt;br /&gt;
[[High Elves]] seek to establish [[Waystone|Waystones]] in the land, sometimes with the aid and permission of the Tomb Kings and others against the will of the Undead. [[Bretonnia|Bretonnians]] and [[Warriors of Chaos]] invade looking for challenges and [[loot]], although this has never once turned out well for the invaders...&lt;br /&gt;
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===End Times===&lt;br /&gt;
Despite being one of GW&#039;s more original ideas, the End Times was hard for Nehekhara.  Nagash and Arkhan conquer Mahrak and Quatar by zerg-rushing them with all the skeletons from Nagashizzar, and Nagash using magic to entice a few of the remaining the Tomb Kings to turn traitor.  After defeating Settra, Nagash used magic and sandstorms to pulverize Khemri, utterly destroying it.  The rest of Nehekhara&#039;s cities only get a single sentence mentioning that Nagash and his armies destroyed them too.  A bad end for an ancient (in-game) and relatively interesting setting.&lt;br /&gt;
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The final nail in the fucking sarcophagus came in Age of Sigmar, [[FAIL|with the Tomb Kings having been revealed to have been squatted]].&lt;br /&gt;
[[File:Warhammer Africa.jpg|thumb|right|400px|Nehekhara and the Southlands as seen in [[Total War: WARHAMMER]].]]&lt;br /&gt;
==Regions==&lt;br /&gt;
Prior to Settra there isn&#039;t much known about Nehekhara, so his (almost) unification of the nation is the start point of history. After his death it fragmented again, and every generation the cities had different histories based on the rise, fall, unification, and fall of empires; we also don&#039;t know much about this, mostly only if it was mentioned in the backstory of a particular TK. We also know little about who&#039;s in charge now, being given lists of names of characters who occupy the same city at times with no indication on if they managed to establish a treaty to share or if they&#039;re waging an active ongoing civil war. As a result, information varies wildly about the different regions, much of which comes from diverse canon sources such as Black Library and video games. &lt;br /&gt;
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Most cities were built around a Necropolis where the pyramids were located, and due to the fact that no life exists in (almost) any Tomb King cities they can be fairly described as giant Necropolis, which is why the word is interchangeably used in some lore. Although technically all Tomb Kings would have a pyramid unless otherwise stated, ones that are specifically mentioned will be noted here as well as what we know about them. &lt;br /&gt;
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===Land Of The Dead===&lt;br /&gt;
The center of Nehekhara, politically and literally. The land where human civilization first arose, where the most powerful rulers in history originated from, and the place worst affected by Nagash&#039;s spell. Most of the Great Vitae River (AKA The Nile) lies in this land, although out of spite Nagash polluted its source high in the World&#039;s Edge Mountains called the Vitae Tarn which turned it red and poisonous, which is why it is currently known as the Great Mortis River. The Mortis Delta is extremely large, with the greatest cities built along its banks. The Swamp Of Terrors is where it turns stagnant, and is the deadliest place in Nehekhara post-poisoning. &lt;br /&gt;
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* &#039;&#039;&#039;Khemri&#039;&#039;&#039;&lt;br /&gt;
Home city of Settra, obviously currently ruled by him, and thus the capital of the Tomb Kings. The architecture is the most elaborate and stunning by far in the world of humanity, rivaling and/or surpassing the lands of the [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[High Elves (Warhammer Fantasy)|Elves]]. &lt;br /&gt;
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* Khemrian history begins with Settra, since we don&#039;t know who or when they founded the city (not that it matters, no king before Settra could rise as a Tomb King). The greatest king is of course Settra, but he is far from the only one since we know more Khemrian kings than any of the other cities. &lt;br /&gt;
* Since Settra sacrificed his children to attain immortality he left no heir (and if he&#039;d attained immortality he technically wouldn&#039;t need one), so after his death a nobleman named Ahtaf I took the throne and attempted to build an even greater pyramid as his legacy although he was killed in the Zandri/Numas uprising that happened shortly after. &lt;br /&gt;
* Khutef was far more effective, strengthening Khemri and its remaining territory. &lt;br /&gt;
* Ahtaf II was notable for building the first Nehekharan navy, presumably after retaking Zandri unless it was built at an unknown port, and establishing trade routes which we know from other sources were with Elves and Dwarfs. &lt;br /&gt;
* Utep was not known for anything noteworthy other than living when the Liche Priests discovered how to extend the lives of mortals, ensuring his life was far longer than that of the preceding generations. &lt;br /&gt;
* Wakhaf (hehe, [[/d/|&amp;quot;whack off&amp;quot;]]) was next, who fought desert raiders and did little else of importance. &lt;br /&gt;
* Sekhef followed him, causing a rift between the kings and the (now very decrepit) Liche Priesthood. &lt;br /&gt;
* Nekhesh, noteworthy for being the Tomb King on the cover of the 6th edition Army Book, reigned in a time of great strife where his kingdom was constantly under attack; in response the legendary weapon the Destroyer Of Eternities was created for him, used mostly when he personally executed prisoners due to its power to deny the victim an afterlife by damaging the soul. &lt;br /&gt;
* Rakaph I succeeded Nekhesh and created the Second Dynasties when he ended the civil wars, restored the rights of the Liche Priests, and returned lands to other kings; after rising again as a Tomb King he has lead three wars against desert raiders. &lt;br /&gt;
* Rakhash was next, establishing the city Rasetra (so we&#039;ll talk about him more in that entry) and conquering Mahrak, Lybaras and Lahmia. &lt;br /&gt;
* Rakaph II was known only for demanding higher tribute from the subjugated territory of his predecessor. &lt;br /&gt;
* Pharakh was known for building the Canal Of Abundance, which took ten years for ten thousand workers to complete and lived up to its name. &lt;br /&gt;
* Rakaph III ruled next, going to war against desert raiders three times and ruling so long that he outlived all his heirs and inspired rumors that he was somehow already immortal.  &lt;br /&gt;
* After Rakaph III&#039;s eventual death a noblewoman seized the throne to prevent Zandri and Numas from exerting their influence. Queen Rasut ruled for many years and attempted to establish her son as the future king, but he died at the age of three and when she died he was entombed with her (making her a Nefertiti-expy and her son one of the two King Tutankhamen expies, despite Nefertiti not being his biological mother). &lt;br /&gt;
* She was succeeded by her son&#039;s intended regent Khetep, who managed to establish a golden age of Khemri despite also being extremely selfish and vain, working one million slaves to death over 25 years to build his pyramid.  He had two sons, Nagash (yes, [[Nagash|THAT Nagash]]) and Thutep.  Was killed by sorcery from the king of Numas&#039; Dark Elf allies.&lt;br /&gt;
* The reign of Thutep was short, and he was known as a major diplomat and peacemaker.  He married the princess of Lahmia, Neferem, and had a son with her called Sukhet.  Nagash had him kidnapped and sealed in their father&#039;s pyramid to die before declaring himself sole ruler.  &lt;br /&gt;
* Nagash fancies himself a king of Khemri, but he was never acknowledged as such and people only obeyed Nagash out of fear or greed.  Nagash also claimed Neferem for himself, raped her then killed Sukhet and her, which ensured that the royal line of Khetep died as well. &lt;br /&gt;
* Lahmizzar of course was next, waging war on Nagash with an alliance of Zandri, Numas, Mahrak, Lybaras and Rasetra although Nagash personally killed him in battle. &lt;br /&gt;
* Lahmizzash succeeded his father and won the war against Nagash, sacking Khemri and purging the corrupted priesthood before attempting to bury all information about Nagash.  Unfortunately for everyone else, he&#039;d secretly saved Nagash&#039;s nine books and captured Arkhan for information.  In true Ancient Egypt fashion, Lahmizzash married his sister Neferatem (better known as Neferata; yes, [[Queen Neferata|THAT Neferata]]).  Said sister secretly read the books, formed an alliance with [[Arkhan The Black]], and created vampirism.  A large part of her character and thus the results of her actions stem from her resentment over the fact he was the heir due to sexism, indicating that at least in this era Khemri was far more patriarchal than kingdoms like Lybaras.  Upon learning of Neferata&#039;s actions Lahmizzash had Neferata assassinated, which she only survived by becoming a vampire, and he was assassinated in turn by Arkhan. &lt;br /&gt;
* Lakhashar ruled Khemri next, and nothing is known about him which means he likely was set to the task of rebuilding the city. &lt;br /&gt;
* Lahkashaz followed, but was an ineffective ruler who allowed the alliance against Nagash to lapse into infighting and was killed in a rebellion within Khemri. &lt;br /&gt;
* Setep followed, restoring the Necropolis and Liche Priests as well as being the only king of Khemri&#039;s fifth dynasty. &lt;br /&gt;
* Alkhazzar I, one of Setep&#039;s generals, was made heir and created a massive army of chariots which he used to conquer Numas. &lt;br /&gt;
* Alkhazzar II attempted to conquer Zandri but failed, and waged war on the desert raiders. &lt;br /&gt;
* Alkharad succeeded his father, recieving tribute from the desert tribes and conqueoring Rasetra although failing to take Mahrak and Lybaras; in the modern day as a Tomb King he fought against greenskins. &lt;br /&gt;
* Alcadizaar was the last king of Khemri, and indeed the last Nehekharan left alive given he survived Nagash&#039;s spell (and possibly had a line of descendants in the Old World as far as we know, since he sent some to other lands in the wake of Nagash&#039;s plague), but since he gets covered third only to Settra and Khalida in detail you can read about him everywhere else. &lt;br /&gt;
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End Times also gave us King Behedesh II, who is actually a Zandrian king but guards Khemri. He doesn&#039;t actually live in the city due to his preferred warfare being in the desert where his army waits for invaders. Warhammer Fantasy Roleplay also introduced Amenemhetum the Great, a Khemrian king who intended to colonize the lands north of Nehekhara and ruled some time before Nagash usurped Thutep. &lt;br /&gt;
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It should be noted that in Total War: WARHAMMER many kings can be awoken to serve which indicates they are active, including Wakhaf, Rakhash, Lahmizzash, Setep, Alkhazzar II, and Thutep. In Mortal Empires Thutep is awoken like any other King and leads an army on your behalf, but in the Vortex campaign he is your advisor; it is revealed he survived by becoming a Liche Priest named Priest Nerutep, and has been working directly against Nagash, being rewarded by Settra or Khalida with rulership of the Black Pyramid, which he trolls the ghost of Nagash about.  Apparently outside of Mortal Empires he gets restored to true kingship by whatever character you are playing. &lt;br /&gt;
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The greatest landmark is Settra&#039;s pyramid which suffered no decay during the years between his death and resurrection, made of glowing white stone that is covered inside and out with the most powerful glyphs and surrounded by eternally burning flames, where the largest army in Nehekhara waits at the ready, where the activity of politicians and heralds of all the other kinds move about as if still alive due to the active nature of the political situation, and Settra himself sits on his golden throne covered in the rarest and grandest of gems to ever exist in the setting. &lt;br /&gt;
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Nagash&#039;s Black Pyramid, the only pyramid to ever surpass Settra&#039;s, lies within sight of Settra&#039;s. Made of Warpstone, black marble, and the corpses of slaves, it contains as many glyphs as Settra&#039;s although oriented towards channeling the power of magic rather than of protection and longevity. Due to the power of the Warpstone largely being drained by Nagash&#039;s Great Spell the effectiveness of the Black Pyramid is greatly reduced, and since his original sources have been mined by Skaven over the years the resurrected Nagash cannot replace it (easily) which enabled Settra to drive him out after his resurrection. Modern depictions of the Black Pyramid show it to actually float rather than just be taller than Settra&#039;s. A faction of Tomb Kings dedicated to Nagash called The Sentinels remain in the Black Pyramid, guarding it. &lt;br /&gt;
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Pharakh, Rasut, and Khetep also have pyramids, with Pharakh&#039;s being noteworthy for its splendor. Thutmosa is the Necrotect that built Settra&#039;s throne, and thus is by default one of the most famous Necrotects of the ages. &lt;br /&gt;
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* &#039;&#039;&#039;Zandri&#039;&#039;&#039;&lt;br /&gt;
Zandri is the oldest human city that still remains in the world, first founded by (a pre-Settra and thus non-Tomb King) ruler named King Zakash which makes it the first Nehekharan city and the root of Tomb King civilization. Human writing was first invented here, so the records that exist from this time are largely from oral tradition and mythology. &lt;br /&gt;
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Nehekhara&#039;s main port through which the Great Mortis and the rest of the world are accessed by any king. The seas around the city are surrounded by the ships of those who thought the Tomb Kings would be easy pickings without the World&#039;s Edge protecting them. The fleets are partially kept still afloat with magic, while the crews still man their posts (including whip-wielding taskmasters, because that&#039;s just how its done in Nehekhara), all waiting in the ancient harbors for regal need. Despite being among the worst-affected cities by the ravages of time, looted many times by raiders particularly from Tilea, it remains second only to Khemri in power due to how important it is for any King wanting to reclaim their treasures from the descendants of looters. &lt;br /&gt;
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The third great pyramid we know about in this region is the Pyramid of [[King Amenemhetum]]. According to old lore his tomb actually lies outside of Nehekhara given he was a naval king that conquered and established colonies thoughout the world, but in Total War: WARHAMMER his apparently non-tomb Pyramid lies in Zandri. According to 6th edition, the inscription on the doors says &amp;quot;And he did smite and destroy his enemies with great vengeance and furious anger...&amp;quot;. Nehekharan, motherfucker, do you speak it?! &lt;br /&gt;
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Technically there &#039;&#039;was&#039;&#039; an additional pyramid, but we&#039;ll get to that. &lt;br /&gt;
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As noted above, Behedesh II was once a king of Zandri but no longer lives in the city. &lt;br /&gt;
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Amenemhetum should be the ruler of the city, but as soon as he awoke he fucked off to Tilea to reclaim all his stolen shit. Although it attempted to rise against Settra after first being conquered alongside its sister city Numas, they failed and so far have accepted his second rulership after he first brought Nehekhara under his control. Despite being an early ally of Nagash during his first attempt at rulership, they joined the rebellion against him and contributed many archers and since then have been an enemy of his.  Alkhazzar II conquered the city after the first defeat of Nagash, with its final ruler being Alcadizaar the Conqueror whom they joined willingly during the second war against Nagash. &lt;br /&gt;
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Amanhotep the Intolerant (of [[Dreadfleet]] fame) is the current ruler of Zandri, and vassal of Settra.  He&#039;s a comedically unlucky Tomb King, with the details of his mortal life unknown other than his legendary spite and bitterness. During the Bretonnian Crusades he was abducted by knights who believed them to be the legendary hero  Duke Cheldric and paraded through Bretonnia carried by Grail Pilgrims until he awoke and rampaged through their lands on his way home. He returned just in time to find that a pirate named Jaego Roth had sacked the city while he was away, using the treasure to purchase the services of mercenaries in a quest for revenge against a pirate. Determined for an epic revenge to match the epic plundering, he had the tombs of the nobility that had been robbed deconstructed and rebuilt on his flagship surrounding his own relocated pyramid, a gigantic barge called the Curse of Zandri, turning the ship into literally a floating fucking pyramid manned by Ushabti, oared by Heirotitans, and with a Necrosphinx as a figurehead and a gigantic holy sword at the front while being powered by a gigantic sapphire that was once the capstone of his pyramid and was given to Nehekhara by the primary god of the pantheon.  He joined the vampire that Roth had been attempting to kill, and failed spectacularly (Roth did die and the vampire returned in the TWW continuity, so he got revenge even if it was inglorious). In the End Times/Age Of Sigmar timeline he managed to return just in time to get his pyramid sunk AGAIN by Nagash&#039;s third rising. In the Total War: WARHAMMER timeline he is nowhere to be found, his city ruled by the fucking [[Strigoi]] vampires of all factions. So he&#039;s a pretty absent ruler, which is fine since Settra is the one that is actually in charge. &lt;br /&gt;
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* &#039;&#039;&#039;The Salt Plain&#039;&#039;&#039;&lt;br /&gt;
Not much info on this. Its a settlement in the Vortex campaign of Total War: WARHAMMER, without any real lore.&lt;br /&gt;
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===The Great Desert===&lt;br /&gt;
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===Ash River===&lt;br /&gt;
Originally known as the Golden River before Nagash poisoned the land. Where the Golden met the Vitae was once the most fertile land known to mankind and the site of Khemri, and afterwards is one of the most deadly places on the planet. &lt;br /&gt;
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* &#039;&#039;&#039;Numas&#039;&#039;&#039;&lt;br /&gt;
The second ever human city, the third in Nehekharan importance, and sister city to Zandri. Known today as the Scarab City. While Zandri is located at the delta of the Mortis, Numas is located at the source near the Tarn where Nagash&#039;s poison was deployed. Despite the death found in the rest of Nehekhara, Nagash&#039;s curse wasn&#039;t enough to kill the life here; the only place in Nehekhara where 100% safe water can be found and food can be grown is located within the city borders. &lt;br /&gt;
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The founder of the city was Zakash&#039;s successor named Khesek, who managed to subjugate the desert tribes and expand Nehekharan rule. Khesek&#039;s own successor Hekesh attempted to expand the rule of Numas by waging war on lesser kings, with unknown success. The subsequent ruler is forgotten, only that they were ineffective and the land became so unsafe that only the cities were safe due to safety in numbers. Settra conquered the city not long after, although it declared independence again after his death. Controlling both Khemri and Numas for a long period of time became the litmus test for wannabe uniter kings, and all failed to do more than attain momentary control for most of history. They sided with their fellow major cities against Nagash and fell into warring with their neighbors after. King Alkhazzar I finally conquered and kept them united with Khemri, which remained until the awakening of the Tomb Kings after Nagash&#039;s spell failed. Numas was the center of the great unending Tomb King civil war, directly resulting in the awakening of Settra. After putting his skeletal foot down and telling the kings of Numas to swear allegiance and play nice (turning the living skulls of those who refused into artillery for his catapults). &lt;br /&gt;
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While we don&#039;t know which royal is actually in charge of the others in Numas, the only currently awake and active royal we know is Prince Tutankhanut, an obvious King Tut expy. The only son of King Akhen (who we know nothing about), he was known for being handsome throughout Nehekhara but was tragically killed at only 15 by a tribesman&#039;s spear through the chest while hunting on his chariot (the fact it was a &amp;quot;northern tribesman&amp;quot; suggests it may have been the ancestors of one of Sigmar&#039;s kin). He was even more horrified than most Tomb Kings when he woke up as a skeleton, but was satisfied when the Liche Priests turned his death mask wearable like Khalida&#039;s, only Tutankhanut&#039;s is a full-body false flesh suit. As soon as he was presentable, he set about administratio to the point of complete and total restoration of the city. &lt;br /&gt;
He&#039;s the only Tomb King with a kingdom of living humans, as Scythan (Scythian expies?) refugees saw him as the avatar of their god and swore allegiance to him. The devotion goes both ways, with the living marching in his armies and sacrificing themselves without thought while Tutankhanut fiercely guards them as his subjects. Scythans wear black robes and have pure white Arabyan horses, and upon death are left outside the city for the Carrion to clean until they&#039;re prepared to join the skeleton soldiers of Numas. The Scythans also actively patrol the deserts, giving Numas more far more active scouting than the other Nehekharan cities. Its interesting to note that Tutankhanut was still only a Prince when he died, but was buried as a king; if like his namesake his father died before him then he likely ruled with a regent and simply wasn&#039;t given the ceremonial advancement from prince to king, but post-death the lore indicates that he himself is the one totally in charge with no mention of what his father is currently up to. &lt;br /&gt;
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Two of the other kings we know about are Phar of Numas (one of 2(+?) Phar characters) and Imrathepis the Crimson King Of Numas. The two absolutely hated each other, and were known for their love of the color red and their wrath. Phar was a Chariot-lover who lead from the front, always dismounting to take part in duels. Imrathepis is more storied, preferring the back of the Warsphinx and participating in wars against Orcs and joining Alcadizaar in the war against the Vampires. When he awoke, Imprathepis immediately went north to drive the Orcs from the Badlands where his kingdom had once controlled, then moving against the [[Ogre Kingdoms]]. He badly underestimated the Thunderfoot Tribe, which unleashed their Rhinoxen which wiped out his army leaving him and his Warsphinx alone where he cut down Ogres until eventually they cracked the statue and the Tyrant used his leg as a toothpick. While he was regenerating his descendant Prince Rakaph III decided to get revenge, using an army of 12 Warsphinxes to cause an avalanche that wiped out the tribe of Ogres. Phar on the other hand survived to participate in the defense of Nehekhara during End Times. The only other major king we know about is King Antarhak, who wielded a legendary magic spear that steals the life force of those it kills. &lt;br /&gt;
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The Pyramid of Prince Tutankhanut is the only local pyramid we know about, and we don&#039;t have any details about it. If he&#039;s anything like his namesake, it was hastily constructed but completely untouched and full of literal toys. &lt;br /&gt;
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Inenna The Silent is the Necrotect who first built the city, and despite technically coming from before Settra he somehow survives as a Necrotect (unless the Numas before Settra was just poorly constructed huts that the later Nehekharans were too snooty to call a city). &lt;br /&gt;
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* &#039;&#039;&#039;Quatar&#039;&#039;&#039;&lt;br /&gt;
The western entrance to the Charnel Valley. The post-death nickname is the Palace Of Corpses, with the pre-death city name being the Gateway of Eternity and the palace being the White Palace. It was once the largest Nehekharan city (technically &amp;quot;one of&amp;quot; the largest, but until they actually give us the names and ranking of the others its the largest as far as it matters). The path leading to said palace is lined with pillars and statues carved from the canyon walls. &lt;br /&gt;
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The history of Quatar can be summed up by saying that if the final test for Khemrian kings was controlling Numas, the first steps of one is conquering Quatar; this apparently did nothing to diminish the beauty of the city, indicating it was likely never sacked by them. &lt;br /&gt;
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The kings of Quatar somewhat broke the rules of succession for Nehekhara, giving the firstborn son to the Mortuary Cult like normal but having the secondborn son and hair ALSO be trained as a priest, making Quater ruled exclusively by Priest-kings. The palace was a beautiful place built into a mountain, surrounded by public parks and city squares full of fountains fed by the springs beneath the city, protected by anti-magic magic and carved from gleaming white marble. It was intentionally built to surpass Settra&#039;s great Khemri in beauty and splendor, although they chose not to build greater pyramids than his. Their military force, made up primarily of Tomb Guard, was the best in the land. &lt;br /&gt;
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The current official ruler is unknown. We only know that there is a rumor that a Liche Priest (not a Priest-king) lives in the palace, and knows how to animate the statues surrounding it into a gigantic army of Ushabti and Hierotitans. Said priest is actually Sehenesmet, the Vizier of Quatar who is responsible for much of the statuary as well as their upkeep, not to mention the literal army of Ushabti and Hierotitans in the Valley Of Kings. A second rumor is that he managed to actually entomb himself in a giant statue, and controls it (so magic [[Battletech|Mechwarrior]]) although he did this not for the power and durability, but to make EVEN BIGGER AND BETTER STATUES. A fanmade model of him actually was a finalist for the Golden Demon award, and in Warhammer Chronicles rules were added for playing him. &lt;br /&gt;
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The local major pyramid is the Pyramid of King Phar. This is odd given that of the two Phar characters, neither of them are actually known to be from Quatar; most likely the more important Phar, King Phar of Mahrak, used to rule Quatar until it was taken from him by Settra and after his death Settra allowed him to be entombed there. Or maybe there&#039;s a third Phar, we don&#039;t know. Another noteworthy architectural feature is the Great Stone Guardian Of Quatar, a giant eagle/lion hybrid (so a Necrosphinx without a human face basically) that Sehenesmet brings to life when armies intend on smashing his &amp;lt;strike&amp;gt;fetishes&amp;lt;/strike&amp;gt; statues march on the city. &lt;br /&gt;
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* &#039;&#039;&#039;Springs of Eternal Life&#039;&#039;&#039;&lt;br /&gt;
We don&#039;t know anything about this, but the name is fairly descriptive and according to Total War: WARHAMMER the [[Necrarch]] begin the game with control of it and one of Khalida&#039;s quests involves restoring the shrine of Asaph there. It should be noted that according to a short story about an attempted robbery of Queen Rasut&#039;s tomb by [[The Empire (Warhammer Fantasy)|Empire]] grave robbers, the hieroglyphics for &amp;quot;eternal life&amp;quot; on a fountain meant &amp;quot;immediate death&amp;quot; given it killed the drinker, possibly indicating a mistranslation, an odd quirk of language, or Nehekharan humor.&lt;br /&gt;
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===Shifting Sands===&lt;br /&gt;
* &#039;&#039;&#039;Ka-Sabar&#039;&#039;&#039;&lt;br /&gt;
Known as the Temple of Sorrow, formerly the City of Bronze, the city is hidden by the desert and covered in glyphs by beings &amp;quot;older than Nehekhara itself&amp;quot;, meaning its likely an [[Old One]] site where the human race was first created. Ka-Sabarans were known for their great height and strength, coming in at 7 feet tall on average and being expert miners and smiths who wore elaborate armor over their skin which was already hard enough to repel arrows (so these guys are like the prototype for humans and Ogres with some leftover Dwarf mixed in). Their army was known as the Legion Of Bronze, and was lead by iron leonine Ushabti of Geheb. They were the first city to oppose Nagash, and their king Akhmen-hotep was his first great foe. Unable to win by tactics, Nagash resorted to trickery and granted Akhmen-hotep&#039;s brother Memnet immortality and rulership of Ka-Sabar in exchange for Akhmen-hotep&#039;s assassination which enabled Arkhan to destroy the Legion Of Bronze. The city was liberated by the victorious forces of Lahmizzash, but by that point had been rendered a ruin. Whether Ka-Sabar was ever rebuilt is unknown, although in Total War: WARHAMMER it is still the most important city of the Shifting Sands and is controlled by the Necrarchs. &lt;br /&gt;
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The pyramid here belongs to King Khatep according to TW:W, although we don&#039;t know who King Khatep is; the only character we know of with that name is Grand Hierophant Khatep, who is the head of the Mortuary Cult and for sure was never a king. The local Necrotect Hemiunus who built Ka-Sabar un-survived the razing of the city, and given he was notorious for his efficiency via effective applications of the whip he&#039;s probably not going to be too merciful when he gets his bony fingers on Arkhan. &lt;br /&gt;
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* &#039;&#039;&#039;Bhagar&#039;&#039;&#039;&lt;br /&gt;
Known as the Eternal Necropolis after Nagash&#039;s spell. Originally the people of Bhagar were desert raiders and barbarians, although after Settra subjugated them he chose to spare them and civilize them. They retained their devotion to the horseback lifestyle even if they were no longer nomadic, which helped them keep the roads they had once preyed upon secure as they became the only route to the south from Khemri. Khsar, god of the desert winds, was their patron deity. &lt;br /&gt;
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Bhagar refused to bow to Nagash, and as a result Arkhan attacked the city and enslaved half the populace as well as killing almost all of their prized horses. The survivors fled as refugees to the rest of Nehekhara, spreading the word of Nagash&#039;s evil and directly causing the alliance which formed to kill Nagash (the first time). Eventually, those survivors made their way west and became the people of Araby, their surviving horses being the magnificent Arabyan stallions. &lt;br /&gt;
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Alcadizaar never died and became a Tomb King (as far as we know), but his pyramid was located here since he was likely a king of the rebuilt Bhagar before being given rulership of the united Nehekhara. Players can restore it like any pyramid in Total War: WARHAMMER, and given that Settra was specifically said to have respected Alcadizaar upon being informed about what happened while he was dead, he most likely would have in any continuity. &lt;br /&gt;
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The closest we have about information of the current high ruler of Bhagar is that King Setep of Bhagar has raided the [[Border Princes]] in the past. End Times gave us Ramssus, &amp;quot;one of Bhagar&#039;s most famous kings&amp;quot; who&#039;s army is mostly made up of chariots. His own personal one is golden, and he leads the Golden Legion chariot corps. Behind them are the Desert Shrikes and the Al-Dru&#039;dhafarr, the Wind that Bites. Presumably he has more in his army. &lt;br /&gt;
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* &#039;&#039;&#039;Antoch&#039;&#039;&#039;&lt;br /&gt;
Technically not a Nehekharan city, just a city in Nehekhara. After the Bretonnians had finished their first Crusade against the Arabyans they built the fortress of Antoch along the Arabyan Coast (still counts as in the Shifting Sands), which became a resupply point for those wanting to travel to [[Lustria]] from the Old World. Eventually it was destroyed by the [[Lizardmen]] when they required a staff for its secondary function that had been stolen by Bretonnians as a trophy so the Lizzies could literally save the world from [[Chaos]]. Apparently, Antoch and the staff hadn&#039;t registered as important to the Tomb Kings or the Lizardmen prior. The fate of Antoch in most Warhammer timelines is unknown, but in Total War: WARHAMMER it has been conquered by Tomb Kings belonging to the Dune Kingdoms minor faction (which just represents the lesser kings that are not rebelling against Settra but not obeying him either). &lt;br /&gt;
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* &#039;&#039;&#039;Plain of Tuskers &#039;&#039;&#039;&lt;br /&gt;
Very little is known about this area, but is included as part of Nehekhara in Total War: WARHAMMER in the Vortex campaign. Technically part of the Southlands, and home to the Lizardmen who created the Nehekharan culture (possibly intentionally, possibly by mistake). Cold Ones are almost extinct here, with the related species called Horned Ones which are rare in Lustria being common here instead. Only the younger Slann live here, with the low rates of Saurus available ensuring that all become Temple Guard. The Skinks are trained by the Saurus directly instead, making them superior fighters to Lustrian Skinks. The plans of the Old Ones that remain in the hands of the Southlands Lizardmen are nearly intact, giving them highly accurate predictions and making them far more amiable to races of Order, which is shown in their relationship to human explorers like the Arabyan Ibn Jellaba. In TW:W you claim the Plain as rightful Nehekharan clay, because the map says so!&lt;br /&gt;
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===Charnel Valley===&lt;br /&gt;
The first Necrotect to work on the Valley was Pehenna in the First Dynasty.&lt;br /&gt;
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* &#039;&#039;&#039;Mahrak&#039;&#039;&#039;&lt;br /&gt;
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King Tharruk ruled Mahrak sometime around the time of Neferata. His daughters took a trip to Lahmia but never returned, and he assumed them dead. After joining the other kings in destroying the city and driving out the vampire he found that they had become Handmaidens of Neferata and was forced to kill them himself. In life and death he&#039;s since been sworn enemy to Neferata, running them down in his chariot and caving their skulls in with the Flail of Mahrak which he still wields.&lt;br /&gt;
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Before he was retconned to be from Numas, the King Phar who was famous for not bending the knee to Settra was originally from Mahrak.  He also at one point wielded the Flail of Skulls.&lt;br /&gt;
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===Devil&#039;s Backbone===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lybaras&#039;&#039;&#039;&lt;br /&gt;
Beka is the name of the most famous local Necrotect due to his work on Khalida&#039;s tomb.&lt;br /&gt;
&lt;br /&gt;
King Hassep was one of the first rulers of Lybaras, and was a vassal of Settra during the first unification of the First Dynasty. After waking as a Tomb King he swore allegiance to Khalida instead, serving as her top general.&lt;br /&gt;
&lt;br /&gt;
===Crater Of The Walking Dead===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rasetra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World&#039;s Edge Mountains===&lt;br /&gt;
&lt;br /&gt;
===Cobra Pass===&lt;br /&gt;
&lt;br /&gt;
===Land Of Assassins===&lt;br /&gt;
&lt;br /&gt;
===Atalan Mountains===&lt;br /&gt;
&lt;br /&gt;
===The Great Desert Of Araby/The Coast Of Araby/Land Of The Dervishes/Shifting Sands===&lt;br /&gt;
Technically occupied by mortal humans today, the Arabyans are the Warhammer Middle Eastern expies (since [[Orcs &amp;amp; Goblins]] and Dwarfs occupy the actual Warhammer Middle East). They used to be ruled by the Nehekharans and live in continual danger of a king deciding to expand into the area (among the many, MANY other threats such as [[Mahtmasi]] and the Crusades of [[Bretonnia]], to say nothing of the monsters and [[Daemons]]). [[Araby]] has its own page, so only information relevant to Nehekhara will be relayed. &lt;br /&gt;
As stated above the euphemism of &amp;quot;desert tribes&amp;quot; and &amp;quot;desert raiders&amp;quot; used elsewhere originally referred to the ancestors of the Arabyans who were civilized by Nehekhara then fled Nagash&#039;s apocalypse to form their own empire in the west, and in the modern day it refers to the tribes that fight against the modern day Arabyans. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bel-Aliad&#039;&#039;&#039;&lt;br /&gt;
Known as the City Of Spices during the era of Nehekhara when it was founded, now the City Of Dust. Nagash destroyed it during the war between Nehekhara and his undead, and it was eventually settled by the fledgling Arabyan civilization and became their capital. Arkhan later destroyed it again. Its rumored to be the location of great treasures, but the living have been unable to verify it and so far no Tomb King has risen up to claim the city. The local Necrotect (who survives and can be awakened in Total War: Warhammer) Imhetop was known as the &amp;quot;First Hammer&amp;quot; of the city and all the buildings (that remain) still bear his mark (this is probably the single most accurate reference to the real Imhotep in fiction). &lt;br /&gt;
&lt;br /&gt;
===Border Princes/The Badlands===&lt;br /&gt;
Lore from the WFRP campaign [[Lure Of The Liche Lord]] reveals that the king Amenemhetum the Great had intended to conqueor the lands far to the north of Nehekhara. The regions now known as the Badlands and Border Princes were known as the Frontier Principalities to Nehekhara during this time for the eventual goal of establishing new kingdoms. A vicious but successful campaign was launched against human barbarians (ancestors to Sigmar&#039;s people before they were driven north) and the greenskins led by a Khemrian nobleman related distantly to Settra named Karitamen and a priest named Tetrahon who had learned Necromancy secretly. &lt;br /&gt;
Note that while the actual lore of the city is WFRP, its still shown as being the former territory of Nehekhara in Army Books. So even if you only count those as canon, they owned something up here. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Scarab&#039;&#039;&#039;&lt;br /&gt;
The city established by [[Karitamen]], sharing his nickname. Located somewhere in what is now the Border Princes, with its territory covering the western half of the Badlands. Determined to bring honor to his recently diseased parents as well as his famous ancestor, he became a wise king who carefully considered problems from all angles before acting, listening to Tetrahon as well as architects, craftsmen, and even commoners. The city quickly rose in splendor and influence until disasters and famine humbled it, forcing king Karitamen to lead another campaign against invading barbarians and Orcs. He turned his concerns towards the longterm survival of Death Scarab, largely due to his own children dying young and not trusting any of his advisors with the massive responsibility. He and Tetrahon began to advance their knowledge of magic and ritual together, with actual living immortality or at least a better assurance of resurrection with his immortal body both being out of reach. As he aged he obsessed more and more with immortality and began to make rash decisions and neglect his duties, causing unrest which he was quick and harsh to correct. Assassination attempts grew more common, but the advanced magic of the now Priest-King Karitamen had made him almost immortal. Eventually a grand conspiracy was formed by all the nobility of Death Scarab, revolving around a magic dagger created by a rogue Necromancer that would kill any being by piercing magical protection and also binding the soul directly to the body, ensuring there would be no side trip to the afterlife he could return from. After his death the loyal subjects begged to be buried with him, and in recognition of his former greatness he was granted all the same ceremony and riches in his burial chamber. He was the first true Tomb King given he awoke with his mind intact when the then-living Nagash first cast a spell to resurrect the dead while he sat falsely on the throne of Khemri. But he found he was unable to leave his tomb. Returning to his sarcophagus and ignoring the decayed state of his body, he focused his magic on extending his will beyond the walls of his tomb. He manipulated events throughout the history of the Badlands, Nehekhara, and beyond from this state of unmoving concentration. First killing all the descendants of those who had conspired against him before allowing his mind to fade into rest. Awakened by Nagash&#039;s spell that resurrected the rest of the Tomb Kings, he sat up and extended his consciousness again to find that everything had changed; the descendants of the barbarians had left then returned, finding nothing left from the time of the Death Scarab with new cities of the Border Princes built on his former territory. Despite the city itself being gone and having a small population of undead at his command, he has many living followers as he sends visions, thoughts, and dreams to the living as his agents spread throughout the world. &lt;br /&gt;
&lt;br /&gt;
The only remaining part of Death Scarab is the tomb of Death Scarab himself, not a proper pyramid but instead a temple built into the mountains. His minions and the local monsters keep the riff raff away, and he lures adventurers to plunder the tomb in hopes they will unseal him. On the inside of the tomb are the runes and images that empowered the dagger which killed him, keeping him contained in his burial chamber although his undead servants could travel beyond it. Later on Border Prince rules had additional runes placed around his tomb, keeping all undead inside. He strongly resents the Border Prince interlopers into his lands, and as with most beings HATES the greenskins, but his actual ire towards the rulers differs; two of them he&#039;s somewhat fond of, so they likely have a future as skeletal servants ahead of them. The actual citizens he sees as his own subjects that he is eager to return to. There is a Chaos cult on the former site of his city that is thriving, which he most seeks to eradicate but is also the most careful about. Long ago a looter entered his tomb and died there, leaving two Chaos-tainted objects. He&#039;s keen to ditch them, and ensure nothing similar happens again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298025</id>
		<title>Lady Olynder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298025"/>
		<updated>2020-02-06T16:44:30Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lady Olynder.jpeg|thumb|Ghost Boob]]&lt;br /&gt;
{{topquote|Do not resist – death is inevitable. The more quickly you succumb, the sooner your suffering will be over. Come to me, and be mine for evermore…|Lady Olynder, still trying to charm people despite losing her good looks.}}&lt;br /&gt;
{{topquote|OOOOOOOOOOOOoooooOOOOOoooo...|Lady Olynder, on basically anything when she&#039;s not doing her job.}}&lt;br /&gt;
&lt;br /&gt;
The new girl on the skeletal block, Lady Olynder is the new [[Mortarch|Mortarch of Grief]], and is the leader of the [[Nighthaunt]] Processions. Carrying all the despair in the realms due to her complete and utter apathy to the misery of others in life, she reeeeally hates the living. If she had a voice, it would be Debbie from Addams Family Values.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In life, she was one of the most beautiful women in the empire Dolorum.  But Olynder was also a Gold Digger&#039;s Gold Digger, scheming, sleeping and slaying her way to the top.  Such was Olynder&#039;s charm that she married the son of Dolorum&#039;s King before both promptly &amp;quot;disappeared&amp;quot;, leaving Olynder in charge.  Olynder wore a veil and cried a lot about their loss in public Victoria-style, yet the veil hid her shit-eating grin over how smart she was. Some knights had figured out her evil scheme and planned to overthrow her, but she thwarted them by seducing one of their members, Gharest Malcor, into ratting out his fellow conspirators. Malcor himself would end up assassinated shortly thereafter for being too stupid to realize what happens to anybody Olynder says she&#039;s going to marry. As a queen she ruled Dolorum for a few years and among other things stopped honoring Nagash (this could come back to haunt - pun intended - Olynder big time), until the Age of Chaos came-a-knocking.&lt;br /&gt;
&lt;br /&gt;
The forces of Nurgle quickly invaded Dolorum.  Olynder cried more crocodile tears for the realm while she was all safe in her tower, partying away like the Masque of the Red Death.  Olynder was so selfish that when the forces of Nurgle kicked down the doors to her throne room, she tried to parley with them to save her own life. This was the final straw for everyone&#039;s favorite [[Nagash|Skele-Pope]]; Nagash had been watching Olynder, and she&#039;d been pissing him off for a while, so now he was going to make her pay for it.  He seized her soul and doomed her to haunt the ruins of her Kingdom for all eternity, feeling all the misery in the Mortal Realms as revenge for the fake tears she cried in life (&amp;lt;s&amp;gt;one of the few times where &amp;lt;/s&amp;gt; &#039;&#039;Just another example of how&#039;&#039; the victims of Nagash&#039;s special brand of karma indisputably deserved it).&lt;br /&gt;
&lt;br /&gt;
Naggy then proceeded to forget about her, until the Necroquake unleashed the Nighthaunt on the realms. He realized how spooky they were, but they needed direction to be truly efficient. He then hosted a Death equivalent of Dragon&#039;s Den to decide on who would be the new Mortarch. Lo and behold, he stumbled upon the ruins of Dolorum, finding that Olynder had organized a hugeass Ghost-Kingdom while he wasn&#039;t looking. And so, she became the Mortarch of Grief, marshaling the ghosties into the processions we all know and love. Nagash also gifted her a new army called the Emerald Host, consisting of the ghosts of all the knights who plotted against her in life, now forced to forever serve the woman they hated, and led by Gharest Malcor who&#039;d been &amp;lt;s&amp;gt;friend-zoned&amp;lt;/s&amp;gt; turned into a Knight of Shrouds.&lt;br /&gt;
&lt;br /&gt;
Since then Olynder actually proved to be a good general.  She defeated the forces of the Chaos Warlord Thur and destroyed the Stormcast defenders at the seige of Morlaix - even defeating their Lord-Celestant in single combat. Despite this, Olynder had a knack for going LEEEEEEEEEEEROOOOY.  During a battle against her old for Thur to liberate Underworld of Lyria, this nearly got Olynder killed by the Bloodthrister Khazkhan until Nagash and Arkhan bailed her out.  &lt;br /&gt;
&lt;br /&gt;
Nagash decided to give her an adviser and to that end she was married to [[Kurdoss Valentian]], which Nagash also used as a joke at both of their expenses (for her, it&#039;s because marrying for power and murdering her husbands was how she earned her punishment). Her biggest achievement happened during the siege of Lethis, where she managed to actually [[Awesome|kill the Celestant-Prime with her hourglass, who until then had proven to be a deus ex machina in every situation, and free an ancient evil]].  What&#039;s more, this ancient evil that was locked away is revealed to be Katakros, who would go on to be made leader of the [[Ossiarch Bonereapers]] (though from their track records, Olynder seems like a better general than Katakros).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: Olynder Art.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nighthaunt-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285535</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285535"/>
		<updated>2020-02-06T16:41:14Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Wait till Biggus Dickus hears of this!|Pontius Pilate}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every new beginning comes from some other beginning’s end.|&amp;lt;strike&amp;gt;Semisonic&amp;lt;/strike&amp;gt; Marcus Annaeus Seneca}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros had died and returned again and again.&lt;br /&gt;
&lt;br /&gt;
Before anything was known about him, he was said to have survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot;, though what actually happened was Sigmar destroyed his body but couldn&#039;t destroy his soul.  Later hints said he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]].  Some fans hoped there was Tomb Kings influence in the army he led.  This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking he was going Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
However, all of this meant one thing: he was a new character nobody had ever heard about before and was being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.  If he had a voice, it would be Jim Parsons The Big Bang Theory (or for a serious example, Stephen Lang).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Hailing from the Realm of Beasts, in life he was an incredibly talented tactician and strategist, but not great at making friends due to being a self-centered perfectionist and workaholic. It also didn&#039;t help that in the army that he served, the vast majority of the upper command structure was made up appointed aristocrats who did not take kindly to this bossy commoner upstart who had somehow risen all the way to become a general.  He died for the first time against Beastmen when he made a charge but no one was there to support his autistic ass. As a result he got plucked off his chariot and ripped to pieces by a Ghorgon, (just managing [[Awesome|to deal a fatal blow to it as he died]]).  &lt;br /&gt;
&lt;br /&gt;
Katakros&#039; manner of death gave him a disdain for mounts of all kinds, so in undeath he walks everywhere.  His soul first went to the afterlife Ossia, a place where hard workers are rewarded by getting to do everything they enjoyed about their jobs with none of the downsides.  Neighboring Ossia was another belonging to the same culture known as Necros, a place where the very same decadent aristocracy that had criticized and belittled Katakros&#039; work lived out their afterlives being pampered and tended to as they had been in life.  Seeing this disparity between Ossia and Necros, and since neither afterlife had a god they were on their own in disputes, Katakros began harboring an ever growing resentment for his spoiled neighbors, feeling that they were unworthy of such a reward in comparison to all that he had done in his life. Katakros&#039; skill saw him rise to the position of general, but no one liked him there either because he was as callous - even by the ruthless standards of Ossia&#039;s generals - and self-centered as ever, which reminded them of Nagash.  &lt;br /&gt;
&lt;br /&gt;
Speaking of the sociopathic super-skeleton, this was at the time Nagash had just started his omnoming of all the death gods and afterlives.  After taking charge of Ossia and annexing Necros under his rule, Katakros managed to defend his turf better than anyone else, to the point Nagash had to step in personally to curb stomp him.  Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. &lt;br /&gt;
&lt;br /&gt;
He became the first Bonereaper, which was all fine and dandy until Sigmar invaded.  Having been ordered to stop Sigmar by Nagash, Katakros took his forces to engage him despite thinking he could not actually win.  After Sigmar smashed through his forces, Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, guessing that that his glaive might be able to kill Sigmar because it was made using similar Warpstone methods to [[Fellblade|the weapon that slew Nagash in ages past]].  Naturally, Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and won.  Since this was before Sigmar thought about making the best warriors/leaders into Stormcast, (and apparently he didn&#039;t feel like turning &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; into a Sigmarine later), he threw the general into a Stormvault. Katakros spent his time mulling over tactics, stewing in his rage towards Sigmar and probably [https://www.youtube.com/watch?v=RZa79QGDeo8 bouncing a ball against the opposite wall to pass the time]. Unfortunately, rather than do something sensible like move it someplace Nagash couldn&#039;t easily access it, Sigmar trusted the enchantments to hide it from Nagash.  Jump forward in time, Lady Olynder opened it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]That being said, Katakros is the Mortarch of the Necropolis, and has his own sub-faction, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions called the Mortis Praetorians.  Whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies (but for some reason still less effective than grave guard, who cost only 10 points more than mortek guards).  Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways.  He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will despite demonstrating a capacity for joy and self-deluding in the above quote.  &lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which means he was guaranteed to run into Archaon, the guy who beat both Sigmar and Nagash while Katakros beat neither.  Unsurprisingly, all of his bodyguards fall before Archaon, so he takes on the Everchosen himself and gets his ass kicked. Katakros even tries to play it off as a [[just as planned]] moment by possessing another body identical to his old one and claiming he meant to lose, the plan being to learn more about Archaon each time they fight and eventually kill him.  Apparently Katakros has as many duplicate bodies as the plot demands (which makes you wonder why Nagash didn&#039;t make all of the Bonereapers like that).  So now he&#039;s heading right back to the fight so that Archaon can rip him apart a second time, and so far his only big wins are retaking his turf after the Age of Chaos and killing an unnamed Greater Daemon of Tzeentch after it killed his aides.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285534</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285534"/>
		<updated>2020-02-06T16:25:12Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Wait till Biggus Dickus hears of this!|Pontius Pilate}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every new beginning comes from some other beginning’s end.|&amp;lt;strike&amp;gt;Semisonic&amp;lt;/strike&amp;gt; Marcus Annaeus Seneca}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had faced Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could only mean one thing: he was a new character nobody had ever heard about before and is being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.  If he had a voice, it would be Jim Parsons The Big Bang Theory (or for a serious example, Stephen Lang).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Hailing from the Realm of Beasts, in life he was an incredibly talented tactician and strategist, but not great at making friends due to being a self-centered perfectionist and workaholic. It also didn&#039;t help that in the army that he served, the vast majority of the upper command structure was made up aristocrats who had been appointed to their positions, and they did not take kindly to this bossy commoner upstart who had somehow risen all the way to become a general.  He died for the first time against Beastmen when he made a charge but no one was there to support his autistic ass. As a result he got plucked off his chariot and ripped to pieces by a Ghorgon, (just managing [[Awesome|to deal a fatal blow to it as he died]]).  &lt;br /&gt;
&lt;br /&gt;
Katakros&#039; manner of death gave him a disdain for mounts of all kinds, so in undeath he walks everywhere.  His soul first went to the afterlife Ossia, a place without a god where hard workers are rewarded by getting to do everything they enjoyed about their jobs with none of the downsides. Neighboring Ossia was another afterlife belonging to the same culture known as Necros, a place where the very same decadent aristocracy that had criticized and belittled Katakros&#039; work lived out their afterlives being pampered and tended to as they had been in life. Seeing this disparity between Ossia and Necros, Katakros began harboring an ever growing resentment for his spoiled neighbors, feeling that they were unworthy of such a reward in comparison to all that he had done in his life. Katakros&#039; skill saw him rise to the position of general, but no one liked him there either because he was as callous and single-minded as ever, which reminded them of Nagash. Speaking of the sociopathic skeleton, this was at the time Nagash had just started his omnoming of all the death gods and afterlives.  Annexing Ossia&#039;s peaceful afterlife neighbor Necros, Katakros managed to defend his turf better than anyone else, to the point Nagash had to step in personally to curb stomp him.  Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. &lt;br /&gt;
&lt;br /&gt;
He became the first Bonereaper, which was all fine and dandy until Sigmar invaded.  Having been ordered to stop Sigmar by Nagash, Katakros took his forces to engage him despite thinking he could not actually win. After Sigmar smashed through his forces, Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, guessing that that his glaive might be able to kill Sigmar because it was made using similar Warpstone methods to [[Fellblade|the weapon that slew Nagash in ages past]].  Naturally, Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and won. Since this was before Sigmar thought about making the best warriors/leaders into Stormcast, (and apparently he didn&#039;t feel like turning &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; into a Sigmarine later), he threw the general into a Stormvault. Katakros spent his time mulling over tactics, stewing in his rage towards Sigmar and probably [https://www.youtube.com/watch?v=RZa79QGDeo8 bouncing a ball against the opposite wall to pass the time]. Unfortunately, rather than do something sensible like move it someplace Nagash couldn&#039;t easily access it, Sigmar trusted the enchantments to hide it from Nagash.  Jump forward in time to the present, Lady Olynder opened it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]That being said, Katakros is the Mortarch of the Necropolis, and has his own legion, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions, and whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies (but for some reason still less effective than grave guard, who cost more than mortek guards for 10 points). Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways.  He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will despite demonstrating a capacity for joy and self-deluding in the above quote.  &lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which means he was guaranteed to run into Archaon, the guy who beat both Sigmar and Nagash while Katakros beat neither.  Unsurprisingly, all of his bodyguards fall before Archaon, so he takes on the Everchosen himself and gets his ass kicked. Katakros even tries to play it off as a [[just as planned]] moment by possessing another body identical to his old one and claiming he meant to lose, the plan being to learn more about Archaon each time they fight and eventually kill him.  Apparently Katakros has as many duplicate bodies as the plot demands (which makes you wonder why Nagash didn&#039;t make all of the Bonereapers like that).  So now he&#039;s heading right back to the fight so that Archaon can rip him apart a second time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197368</id>
		<title>Eltharion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197368"/>
		<updated>2020-02-06T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eltharion the Grim 2.jpg|thumb|400px|High Elf Batman. &amp;quot;WHERE&#039;S GROM?!?&amp;quot;]]&lt;br /&gt;
{{topquote|A man that studieth revenge keeps his own wounds green.|Francis Bacon}}&lt;br /&gt;
&lt;br /&gt;
Eltharion, known either as &amp;quot;the Blind&amp;quot; or &amp;quot;the Grim&amp;quot; depending on if you&#039;re going by pre or post retcon fluff, is a named character from the [[Warhammer Fantasy]] universe in the [[High Elves (Warhammer Fantasy)|High Elves]] army. He is the Prince (AKA governor) of the kingdom (province) of [[Ulthuan|Yvresse]], which is perhaps the most fucked up and depressing place in the world you can be in charge of short of taking a trip through the Warp to the 41st millennium. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Eltharion grew up a privileged Prince groomed for his position with ample training at the hands of Sapherian historians and tacticians including Loremaster Belannaer, and schooled in the arts of war expected of a warrior of the High Elves including archery, fencing, and mounted combat. His homeland, one of the less populated kingdoms in the modern age which had nonetheless held onto its heritage as the cultural and commerce center of the eastern lands of the Elves, was continually covered in fog and had a brisk coolness in the air compared to most of the rest of Ulthuan which was in a state of perpetual summer climate. In these conditions Eltharion was toughened, learning about survival and the importance of community in a hostile land.&lt;br /&gt;
After becoming a full grown &amp;lt;strike&amp;gt;man&amp;lt;/strike&amp;gt; elf, he set about recapturing the lost glory of the Yvressians with a spectacularly arrogant goal; invade [[Naggaroth]]. To everyone&#039;s surprise however, he actually had a fucking PLAN to do so other than &amp;quot;Be more fabulous and pray to Asuryan&amp;quot; which had been the keystone of every prior attempt. His strategy was disrupting the messages of the Dark Elves by using his light cavalry and rangers to nail any dispatches for aid that were sent which ensured every attack was against an unsuspecting foe, as well as utilizing infiltration methods to weaken the defenses of the Dark Elves.&lt;br /&gt;
&lt;br /&gt;
He was poisoned in one of his attacks, and while he lay dying he was visited by the spirit of his dead father who told him that a [[WAAAGH]] had done the impossible and landed on the shores of Ulthuan, desecrating [[Waystone|Waystones]] and slaughtering everyone within reach including himself. Tor Yvresse had been completely destroyed and it was time to kick ass and take names. He awoke fully healed from his wounds, and called off the attack to immediately rush home to Ulthuan. &lt;br /&gt;
Once there, he gathered as many troops as he could from the rest of Yvresse and marched on the capital. There, he found that the [[Orcs &amp;amp; Goblins|Goblin]] named [[Grom the Paunch|Grom the Paunch of the Misty Mountain]] had sent his shamans into the tallest tower in Tor Yvresse for unknown reasons. Riding his personal Gryphon companion Stormwing and bringing two Mages with him, he entered the tower. The spell that the Shaman was casting backfired, and Eltharion used his adept knowledge of magic to attempt to dispel the misfire effect. He received a vision while doing so, although what it entailed was never revealed by him to anyone. He exited the tower alone and from that point on never smiled, never joked, and was cold and strict while before he had been a class clown (according to Tyrion&#039;s sad recollections of their boyhood adventures). &lt;br /&gt;
At some point after the battle he captured Grom, tortured him, chopped him into tiny pieces, and fed him into a magical furnace from which the magically regenerative Goblin couldn&#039;t recover (this was revealed by author [[Josh Reynolds]], and since there is no official end to Grom this is the closest we get).&lt;br /&gt;
Shortly after the battle subsided, the armies of [[Finubar the Seafarer|The Phoenix King]] finally arrived to assist him. He told them to fuck off, swearing that Yvresse would stand by itself from then on as the &#039;ardiest kingdom. In the days after, Eltharion was elected to lead Yvresse and he immediately set about eradicating the greenskins from his lands to the last, cleansing every valley of every &amp;lt;strike&amp;gt;Orcgina&amp;lt;/strike&amp;gt; spore left by the tribes. &lt;br /&gt;
&lt;br /&gt;
The Waystones had been toppled, and would take many years to rebuild. As a result [[Daemon|Daemons]] had begun manifesting out of the raw and stagnant magic around the kingdom, born out of pure Chaos and [[Chaos Undivided|free from the will]] of any of the [[Chaos Gods]]. These horrors, coming in all possible shapes and forms, ambled towards settlements and before long only Tor Yvresse remained as the primary inhabited location in the entire region. What few scattered villages existed soon became more outpost and garrison than farming community, as an attack from horrors almost unimaginable could come at any moment. &lt;br /&gt;
&lt;br /&gt;
===The Blind===&lt;br /&gt;
After rushing to aid the Nagarythe in defense against a Dark Elf invasion, [[Malekith]] defeated Eltharion in a fight and took him alive as the Dark Elves won the battle (no word on what happened to Eltharion&#039;s griffon Stormwing).  First, Malekith had all of Eltharion&#039;s surviving soldiers lined up, with a Har Ganeth executioner standing over each one, and made an offer.  Eltharion could swear allegiance to Malekith, or Malekith would have Eltharion&#039;s soldiers killed.  Eltharion refused, and Malekith made good on his threat but he didn&#039;t stop there.  Malekith had Eltharion taken back to Naggaroth and tortured in the most mind-breaking ways possible, although Eltharion held onto his sanity in the most stoic badass way imaginable. &lt;br /&gt;
&lt;br /&gt;
Malekith, frustrated, had his eyes removed then sent what remained of Eltharion back to Ulthuan to strike fear into the hearts of the High Elves.  He made a full recovery however (as this was the older lore where the Dark Elves didn&#039;t do REALLY cruel shit like make flags out of the skin of one of their own, tied to the flagstaff itself to scream in harmony with their cavalry bugles), perhaps aided by healing magic, and became a badass swordsman.  He trained with the Swordmasters of Hoeth and applied the heightened hearing/smelling/tactile senses to it.  While back in the early editions High Elves looked down on Dark Elves as brutish and vile cousins, Eltharion was one of the few to actually HATE them and dream of genocide against their race.  He encountered Malekith in another battle and managed to wound him, the first person to do so without a magic weapon when Malekith had the Armor of Midnight.  Since then Eltharion made it his life&#039;s goal to destroy Malekith.&lt;br /&gt;
&lt;br /&gt;
===The Grim===&lt;br /&gt;
In later editions, the Blind story was retconned. Eltharion&#039;s plot dropped the Dark Elf hate and reserved that for [[Alith Anar]], instead using him as the High Elves anti-greenskin character.&lt;br /&gt;
&lt;br /&gt;
After Grom was defeated and Yvresse cleansed of his race, Eltharion became reclusive. Every visitor to Tor Yvresse was viewed with suspicion regardless of why they had come. The bulk of the city was abandoned, being reclaimed by nature while only the defensible locations underwent regular upkeep. Tor Yvresse became nothing short of a [[Kobold]] Den, full of traps and ambush points which were regularly patrolled by paranoid and hateful elves that had survived the attack. &lt;br /&gt;
Daemons constantly invaded from every direction, appearing in the oceans and swimming to the coastal city or even within its walls. &lt;br /&gt;
Loremaster Belannaer and his Mages attempted to restore the Waystones of Yvresse, but the process was slow and many were forever damaged. As an alternative, the Mages set up magical defenses comparable to those of Saphery; ones that lead you in circles forever if you approached with ill intent, ones that fractured the mind of those who went off-trail, and so forth. &lt;br /&gt;
&lt;br /&gt;
Even during the darkest hour of the High Elves, when [[Defenders of Ulthuan/Sons of Ellyrion|a fuckhuge force lead by Malekith, Morathi, and Slaaneshi Warrior invaded Ulthuan]] he refused to aid another kingdom, answering a personal call from Finubar to save Lothern entirely by himself riding Stormwing (where he fended off Malekith and gave the dragon and rider a fair number of wounds before exiting the fight to let [[Imrik]] take over). He left unceremoniously after the battle was over without a word to anyone, to the disappointment of his boyhood friends who were also at the battle and hadn&#039;t seen him since before his invasion of the Dark Elves. &lt;br /&gt;
&lt;br /&gt;
After eventually feeling that Tor Yvresse was secure enough for him to leave his city, he lead an army of his most disciplined and trusted Yvressians to Cothique to catch a ride to the [[Old World]]. Here he set about attempting to wipe out all Orcs and Goblins or to cause them to fear his race and never bother Ulthuan again, using fire magic to incinerate the earth after each battle to prevent another group from rising again. He destroyed WAAAGHs that began thousands of years ago and had battered at the doors of [[Dwarfs (Warhammer Fantasy)|Dwarfen]] Holds in all that time, allowing the Dwarfs of many locations to regain their strength and lend it to [[Thorgrim Grudgebearer]] as well as causing their race to gain a (slightly) higher opinion of the &amp;lt;strike&amp;gt;dandelion eaters&amp;lt;/strike&amp;gt; Elves. WAAAGHs that had begun forming to wipe out humanity were assaulted and annihilated to the last. Everywhere the army of Eltharion marched, peace came to the land. But no matter how many he killed every day a new force of greenskins would appear on the horizon, marching into certain death. &lt;br /&gt;
After putting a larger dent in the greenskin population than any army or even single being had ever accomplished, Eltharion discovered that the reason the greenskin hordes had seemed endless was purely because THEY were now coming to HIM. WAAAGH after WAAAGH had pounded against his forces, and he had beaten them all. Knowledge of this had somehow spread throughout their race, and according to a Warboss he had captured almost every greenskin in the world now believed &amp;quot;Pointy-&#039;eads give a proper fight.&amp;quot; and had put fighting High Elves high on their To Do list. &lt;br /&gt;
&lt;br /&gt;
Eltharion returned home, content that the bulk of the greenskin race would be lost at sea as Ulthuan is protected both by magic (intentional spells, and the raw energy surrounding it) as well as natural hazards (sea monsters even demigods can&#039;t kill, sentient islands that move to cause shipwrecks, and chaotic storms) that only (lucky) Elven navigators utilizing magic can navigate with assured success. Beyond that, the greenskins would have to fight unending Daemons to reach the shore. Then penetrate the defenses of Tor Yvresse. &lt;br /&gt;
There at home in his beloved city, Eltharion the Grim waited in the tallest tower of the only large settlement in his cursed region waiting for one final WAAAGH to break itself upon his knee.&lt;br /&gt;
&lt;br /&gt;
===[[End Times]]===&lt;br /&gt;
In the End Times event, Eltharion was a major character, when he was chosen to lead the forces of Ulthuan against [[Nagash]]&#039;s forces in an attempt to save [[Everqueen|Aliathra]] since Tyrion was needed to defend Ulthuan from surprise Slaanesh buttsex.  Despite being grim and suspicious as ever, he tried to be considerate to his non-elven allies at Eldyra&#039;s and Belannar&#039;s request.  In the battle he proved he was more skilled at leading an army and nearly as skilled in combat as Tyrion, kicking Mannfred&#039;s ass being his most notable accomplishment.  He broke through the magical barrier around [[Arkhan the Black|Arkhan&#039;s]] Nagash-summoning ritual with his Fangsword, destroying the sword in the process.  Even without it, he was still a powerful elven warrior with a gem that made him a level 2 wizard.  But Arkhan was a level 4/5 wizard, so Eltharion grabbed Arkhan and slammed him against the cauldron&#039;s edge to try and break his neck.  Badass as it is, taking on a lich with only one&#039;s bare hands is not the wisest idea.  Eltharion was annihilated by Arkhan in a &amp;quot;I don&#039;t have time for this crap&amp;quot; fashion with Arkhan&#039;s Curse of Year spell that made Eltharion age to dust. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
His ghost also gave his niece and nephew his necklace and sword some years after the bone daddy&#039;s resurrection.  This would be a good &amp;quot;Take up my sword&amp;quot; scene, but both of them &amp;lt;strike&amp;gt;worfed&amp;lt;/strike&amp;gt; were unceremoniously murdered by [[Malekith]] and his right-hand minion Kouran during the Elven civil war only two books later because both of them disliked the idea of a Druchii being Phoenix King. &lt;br /&gt;
&lt;br /&gt;
Many old-time High Elf players were offended and horrified at the completely shitty end to one of the original Warhammer Fantasy major characters.  Most of them didn&#039;t blame Eltharion&#039;s killer Arkhan (who&#039;s another original Warhammer Fantasy character despite being added to the setting one year after Eltharion), but the writers.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar [[Tyrion]], [[Teclis]], and Malerion ([[Malekith]] now a dragonman, because changing his name was easier and more likely to succeed than suing Marvel comics) attained godhood and managed to capture Slaanesh who at the time had eaten so many Elf souls from End Times that he was hiding out in a cave, too bloated to move, digesting them. These three chained up Slaanesh in the space between the realms of Light and Shadow and then disemboweled her/him/them in order to release all the delicious elf souls.&lt;br /&gt;
This, essentially, is why all the elves, including the &#039;T&#039; twins, Caligula-dragon, [[Morathi]], and [[Alarielle]], suddenly reappeared as &amp;quot;Aelves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Teclis tried to recreate the High Elves a few times, [[Idoneth Deepkin|with varying degrees of success]], but eventually managed to hit the mark with the [[Lumineth Realm Lords]]. With this success, Teclis then decided (for some reason) to NOT shove Eltharion into a new body, but instead into [[Rubric Marine|an animated suit of armor that will never feel anything]]. Also Stormwing apparently remains dead, and Teclis decided not to give him a replacement despite having a Sphinx as his own personal mount.  Since Eltharion&#039;s killer, Arkhan, made it to AoS as well, one wonders if they will remember each other.  Given the deja vu Mannfred and Balthazar/Balthas felt, it&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Over the years, Eltharion has remained a questionable option to put on the tabletop. His Blind stats were much more impressive, as he was designed as a character who could fit into a unit of Swordmasters similar to the current Loremaster of Hoeth with his low level magic and high offensive stats. &lt;br /&gt;
Eltharion the Grim by contrast is overpriced, only ever really useful on Stormwing but thanks to cannonfire being a liability. His magic items make him durable enough to take some damage and dish it back out, although not as well as a proper generic Prince kitted out could do. In addition, his weak spellcasting does not make up for lacking a Mage or Archmage and you run into the problem of the fact you&#039;re paying for a combination melee/magic Lord while you want that split between two characters for safety and prioritization reasons. &lt;br /&gt;
As a result, Eltharion has spent many years mostly as a proxy model for a generic counterpart simply called &amp;quot;Eltharion&amp;quot; for narrative reasons. &lt;br /&gt;
&lt;br /&gt;
The army of Tor Yvresse is similarly defeatist and confusing. His kingdom lacks any kind of unique signature unit or combination, instead relying on models from other kingdoms which is ironic given his attitude to asking favors (or answering them). His Blind version simply blended Nagarythe tactics with Saphery ones, relying on Shadow Warriors and Swordmasters with high magic and the typical Elf core to deal megafuck damage fast. The Grim seems to rely heavily on magic as well, although even in the Yvresse entry of the 8th edition High Elf Heraldry book only Spearmen, Archers, Silver Helms, Princes/Nobles, and Archmages/Mages are described as Yvressian troops. Whether this means an Yvresse list (supposedly small forces of depleted and shellshocked troops) are almost entirely Core and characters is the intention of Games Workshop or not is unknown. A list like that may explain why Eltharion was killed so quickly in End Times however...&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Eltharion and Belannaer.jpg|Artwork for Eltharion the Blind, sparring with Belannaer.&lt;br /&gt;
Image:Eltharion the Blind Model.jpg|Eltharion the Blind&#039;s model.&lt;br /&gt;
Image:Eltharion VS Shadowblade.jpg|Eltharion the Blind fighting motherfucking Shadowblade himself. &lt;br /&gt;
Image:Eltharion Fan Art.jpg|Fan art depicting Eltharion the Blind. &lt;br /&gt;
Image:Eltharion the Grim TCG.jpg|Eltharion and Stormwing art from the Warhammer Trading Card Game.&lt;br /&gt;
Image:Eltharion Fabulous.jpg|80&#039;s style Army Book art depicting Eltharion.&lt;br /&gt;
Image:Eltharion and Stormwing.jpg|Eltharion&#039;s current model, riding Stormwing. &lt;br /&gt;
Image:Eltharion vs Magic Barrier.jpg|(spoiler alert)... Eltharion&#039;s final moments.&lt;br /&gt;
File:Eltharion AOS.jpg|His new Age of Sigmar model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197367</id>
		<title>Eltharion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197367"/>
		<updated>2020-02-06T16:13:47Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: /* The Blind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eltharion the Grim 2.jpg|thumb|400px|High Elf Batman. &amp;quot;WHERE&#039;S GROM?!?&amp;quot;]]&lt;br /&gt;
{{topquote|A man that studieth revenge keeps his own wounds green.|Francis Bacon}}&lt;br /&gt;
&lt;br /&gt;
Eltharion, known either as &amp;quot;the Blind&amp;quot; or &amp;quot;the Grim&amp;quot; depending on if you&#039;re going by pre or post retcon fluff, is a named character from the [[Warhammer Fantasy]] universe in the [[High Elves (Warhammer Fantasy)|High Elves]] army. He is the Prince (AKA governor) of the kingdom (province) of [[Ulthuan|Yvresse]], which is perhaps the most fucked up and depressing place in the world you can be in charge of short of taking a trip through the Warp to the 41st millennium. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Eltharion grew up a privileged Prince groomed for his position with ample training at the hands of Sapherian historians and tacticians including Loremaster Belannaer, and schooled in the arts of war expected of a warrior of the High Elves including archery, fencing, and mounted combat. His homeland, one of the less populated kingdoms in the modern age which had nonetheless held onto its heritage as the cultural and commerce center of the eastern lands of the Elves, was continually covered in fog and had a brisk coolness in the air compared to most of the rest of Ulthuan which was in a state of perpetual summer climate. In these conditions Eltharion was toughened, learning about survival and the importance of community in a hostile land.&lt;br /&gt;
After becoming a full grown &amp;lt;strike&amp;gt;man&amp;lt;/strike&amp;gt; elf, he set about recapturing the lost glory of the Yvressians with a spectacularly arrogant goal; invade [[Naggaroth]]. To everyone&#039;s surprise however, he actually had a fucking PLAN to do so other than &amp;quot;Be more fabulous and pray to Asuryan&amp;quot; which had been the keystone of every prior attempt. His strategy was disrupting the messages of the Dark Elves by using his light cavalry and rangers to nail any dispatches for aid that were sent which ensured every attack was against an unsuspecting foe, as well as utilizing infiltration methods to weaken the defenses of the Dark Elves.&lt;br /&gt;
&lt;br /&gt;
He was poisoned in one of his attacks, and while he lay dying he was visited by the spirit of his dead father who told him that a [[WAAAGH]] had done the impossible and landed on the shores of Ulthuan, desecrating [[Waystone|Waystones]] and slaughtering everyone within reach including himself. Tor Yvresse had been completely destroyed and it was time to kick ass and take names. He awoke fully healed from his wounds, and called off the attack to immediately rush home to Ulthuan. &lt;br /&gt;
Once there, he gathered as many troops as he could from the rest of Yvresse and marched on the capital. There, he found that the [[Orcs &amp;amp; Goblins|Goblin]] named [[Grom the Paunch|Grom the Paunch of the Misty Mountain]] had sent his shamans into the tallest tower in Tor Yvresse for unknown reasons. Riding his personal Gryphon companion Stormwing and bringing two Mages with him, he entered the tower. The spell that the Shaman was casting backfired, and Eltharion used his adept knowledge of magic to attempt to dispel the misfire effect. He received a vision while doing so, although what it entailed was never revealed by him to anyone. He exited the tower alone and from that point on never smiled, never joked, and was cold and strict while before he had been a class clown (according to Tyrion&#039;s sad recollections of their boyhood adventures). &lt;br /&gt;
At some point after the battle he captured Grom, tortured him, chopped him into tiny pieces, and fed him into a magical furnace from which the magically regenerative Goblin couldn&#039;t recover (this was revealed by author [[Josh Reynolds]], and since there is no official end to Grom this is the closest we get).&lt;br /&gt;
Shortly after the battle subsided, the armies of [[Finubar the Seafarer|The Phoenix King]] finally arrived to assist him. He told them to fuck off, swearing that Yvresse would stand by itself from then on as the &#039;ardiest kingdom. In the days after, Eltharion was elected to lead Yvresse and he immediately set about eradicating the greenskins from his lands to the last, cleansing every valley of every &amp;lt;strike&amp;gt;Orcgina&amp;lt;/strike&amp;gt; spore left by the tribes. &lt;br /&gt;
&lt;br /&gt;
The Waystones had been toppled, and would take many years to rebuild. As a result [[Daemon|Daemons]] had begun manifesting out of the raw and stagnant magic around the kingdom, born out of pure Chaos and [[Chaos Undivided|free from the will]] of any of the [[Chaos Gods]]. These horrors, coming in all possible shapes and forms, ambled towards settlements and before long only Tor Yvresse remained as the primary inhabited location in the entire region. What few scattered villages existed soon became more outpost and garrison than farming community, as an attack from horrors almost unimaginable could come at any moment. &lt;br /&gt;
&lt;br /&gt;
===The Blind===&lt;br /&gt;
After rushing to aid the Nagarythe in defense against a Dark Elf invasion, [[Malekith]] defeated Eltharion in a fight and took him alive as the Dark Elves won the battle (no word on what happened to Eltharion&#039;s griffon Stormwing).  First, Malekith had all of Eltharion&#039;s surviving soldiers lined up, with a Har Ganeth executioner standing over each one, and made an offer.  Eltharion could swear allegiance to Malekith, or Malekith would have Eltharion&#039;s soldiers killed.  Eltharion refused, and Malekith made good on his threat but he didn&#039;t stop there.  Malekith had Eltharion taken back to Naggaroth and tortured in the most mind-breaking ways possible, although Eltharion held onto his sanity in the most stoic badass way imaginable. &lt;br /&gt;
&lt;br /&gt;
Malekith, frustrated, had his eyes removed then sent what remained of Eltharion back to Ulthuan to strike fear into the hearts of the High Elves.  He made a full recovery however (as this was the older lore where the Dark Elves didn&#039;t do REALLY cruel shit like make flags out of the skin of one of their own, tied to the flagstaff itself to scream in harmony with their cavalry bugles), perhaps aided by healing magic, and became a badass swordsman.  He trained with the Swordmasters of Hoeth and applied the heightened hearing/smelling/tactile senses to it.  While back in the early editions High Elves looked down on Dark Elves as brutish and vile cousins, Eltharion was one of the few to actually HATE them and dream of genocide against their race.  He encountered Malekith in another battle and managed to wound him, the first person to do so without a magic weapon when Malekith had the Armor of Midnight.  Since then Eltharion made it his life&#039;s goal to destroy Malekith.&lt;br /&gt;
&lt;br /&gt;
===The Grim===&lt;br /&gt;
In later editions, the Blind story was retconned. Eltharion&#039;s plot dropped the Dark Elf hate and reserved that for [[Alith Anar]], instead using him as the High Elves anti-greenskin character.&lt;br /&gt;
&lt;br /&gt;
After Grom was defeated and Yvresse cleansed of his race, Eltharion became reclusive. Every visitor to Tor Yvresse was viewed with suspicion regardless of why they had come. The bulk of the city was abandoned, being reclaimed by nature while only the defensible locations underwent regular upkeep. Tor Yvresse became nothing short of a [[Kobold]] Den, full of traps and ambush points which were regularly patrolled by paranoid and hateful elves that had survived the attack. &lt;br /&gt;
Daemons constantly invaded from every direction, appearing in the oceans and swimming to the coastal city or even within its walls. &lt;br /&gt;
Loremaster Belannaer and his Mages attempted to restore the Waystones of Yvresse, but the process was slow and many were forever damaged. As an alternative, the Mages set up magical defenses comparable to those of Saphery; ones that lead you in circles forever if you approached with ill intent, ones that fractured the mind of those who went off-trail, and so forth. &lt;br /&gt;
&lt;br /&gt;
Even during the darkest hour of the High Elves, when [[Defenders of Ulthuan/Sons of Ellyrion|a fuckhuge force lead by Malekith, Morathi, and Slaaneshi Warrior invaded Ulthuan]] he refused to aid another kingdom, answering a personal call from Finubar to save Lothern entirely by himself riding Stormwing (where he fended off Malekith and gave the dragon and rider a fair number of wounds before exiting the fight to let [[Imrik]] take over). He left unceremoniously after the battle was over without a word to anyone, to the disappointment of his boyhood friends who were also at the battle and hadn&#039;t seen him since before his invasion of the Dark Elves. &lt;br /&gt;
&lt;br /&gt;
After eventually feeling that Tor Yvresse was secure enough for him to leave his city, he lead an army of his most disciplined and trusted Yvressians to Cothique to catch a ride to the [[Old World]]. Here he set about attempting to wipe out all Orcs and Goblins or to cause them to fear his race and never bother Ulthuan again, using fire magic to incinerate the earth after each battle to prevent another group from rising again. He destroyed WAAAGHs that began thousands of years ago and had battered at the doors of [[Dwarfs (Warhammer Fantasy)|Dwarfen]] Holds in all that time, allowing the Dwarfs of many locations to regain their strength and lend it to [[Thorgrim Grudgebearer]] as well as causing their race to gain a (slightly) higher opinion of the &amp;lt;strike&amp;gt;dandelion eaters&amp;lt;/strike&amp;gt; Elves. WAAAGHs that had begun forming to wipe out humanity were assaulted and annihilated to the last. Everywhere the army of Eltharion marched, peace came to the land. But no matter how many he killed every day a new force of greenskins would appear on the horizon, marching into certain death. &lt;br /&gt;
After putting a larger dent in the greenskin population than any army or even single being had ever accomplished, Eltharion discovered that the reason the greenskin hordes had seemed endless was purely because THEY were now coming to HIM. WAAAGH after WAAAGH had pounded against his forces, and he had beaten them all. Knowledge of this had somehow spread throughout their race, and according to a Warboss he had captured almost every greenskin in the world now believed &amp;quot;Pointy-&#039;eads give a proper fight.&amp;quot; and had put fighting High Elves high on their To Do list. &lt;br /&gt;
&lt;br /&gt;
Eltharion returned home, content that the bulk of the greenskin race would be lost at sea as Ulthuan is protected both by magic (intentional spells, and the raw energy surrounding it) as well as natural hazards (sea monsters even demigods can&#039;t kill, sentient islands that move to cause shipwrecks, and chaotic storms) that only (lucky) Elven navigators utilizing magic can navigate with assured success. Beyond that, the greenskins would have to fight unending Daemons to reach the shore. Then penetrate the defenses of Tor Yvresse. &lt;br /&gt;
There at home in his beloved city, Eltharion the Grim waited in the tallest tower of the only large settlement in his cursed region waiting for one final WAAAGH to break itself upon his knee.&lt;br /&gt;
&lt;br /&gt;
===[[End Times]]===&lt;br /&gt;
In the End Times event, Eltharion was a major character, when he was chosen to lead the forces of Ulthuan against [[Nagash]]&#039;s forces in an attempt to save [[Everqueen|Aliathra]] since Tyrion was needed to defend Ulthuan from surprise Slaanesh buttsex.  Despite being grim and suspicious as ever, he tried to be considerate to his non-elven allies at Eldyra&#039;s and Belannar&#039;s request.  In the battle he proved he was more skilled at leading an army and nearly as skilled in combat as Tyrion, kicking Mannfred&#039;s ass being his most notable accomplishment.  He broke through the magical barrier around [[Arkhan the Black|Arkhan&#039;s]] Nagash-summoning ritual with his Fangsword, destroying the sword in the process.  Even without it, he was still a powerful elven warrior with a gem that made him a level 2 wizard.  But Arkhan was a level 4/5 wizard, so Eltharion grabbed Arkhan and slammed him against the cauldron&#039;s edge to try and break his neck.  Badass as it is, taking on a lich with only one&#039;s bare hands is not the wisest idea.  Eltharion was annihilated by Arkhan in a &amp;quot;I don&#039;t have time for this crap&amp;quot; fashion with Arkhan&#039;s Curse of Year spell that made Eltharion age to dust. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
His ghost also gave his niece and nephew his necklace and sword some years after the bone daddy&#039;s resurrection.  This would be a good &amp;quot;Take up my sword&amp;quot; scene, but both of them &amp;lt;strike&amp;gt;worfed&amp;lt;/strike&amp;gt; were unceremoniously murdered by [[Malekith]] and his right-hand minion Kouran during the Elven civil war only two books later because both of them disliked the idea of a Druchii being Phoenix King. &lt;br /&gt;
&lt;br /&gt;
Many old-time High Elf players were offended and horrified at the completely shitty end to one of the original Warhammer Fantasy major characters.  Most of them didn&#039;t blame Eltharion&#039;s killer Arkhan (who&#039;s another original Warhammer Fantasy character despite being added to the setting one year after Eltharion), but the writers.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar [[Tyrion]], [[Teclis]], and Malerion ([[Malekith]] now a dragonman, because changing his name was easier and more likely to succeed than suing Marvel comics) attained godhood and managed to capture Slaanesh who at the time had eaten so many Elf souls from End Times that he was hiding out in a cave, too bloated to move, digesting them. These three chained up Slaanesh in the space between the realms of Light and Shadow and then disemboweled her/him/them in order to release all the delicious elf souls.&lt;br /&gt;
This, essentially, is why all the elves, including the &#039;T&#039; twins, Caligula-dragon, [[Morathi]], and [[Alarielle]], suddenly reappeared as &amp;quot;Aelves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Teclis tried to recreate the High Elves a few times, [[Idoneth Deepkin|with varying degrees of success]], but eventually managed to hit the mark with the [[Lumineth Realm Lords]]. With this success, Teclis then decided (for some reason) to NOT shove Eltharion into a new body, but instead into [[Rubric Marine|an animated suit of armor that will never feel anything]]. Also Stormwing apparently remains dead, and Teclis decided not to give him a replacement despite having a Sphinx as his own personal mount.  Since Eltharion&#039;s killer in the World-That-Was made it to AoS as well, one wonders if Eltharion and/or Arkhan will remember each other.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Over the years, Eltharion has remained a questionable option to put on the tabletop. His Blind stats were much more impressive, as he was designed as a character who could fit into a unit of Swordmasters similar to the current Loremaster of Hoeth with his low level magic and high offensive stats. &lt;br /&gt;
Eltharion the Grim by contrast is overpriced, only ever really useful on Stormwing but thanks to cannonfire being a liability. His magic items make him durable enough to take some damage and dish it back out, although not as well as a proper generic Prince kitted out could do. In addition, his weak spellcasting does not make up for lacking a Mage or Archmage and you run into the problem of the fact you&#039;re paying for a combination melee/magic Lord while you want that split between two characters for safety and prioritization reasons. &lt;br /&gt;
As a result, Eltharion has spent many years mostly as a proxy model for a generic counterpart simply called &amp;quot;Eltharion&amp;quot; for narrative reasons. &lt;br /&gt;
&lt;br /&gt;
The army of Tor Yvresse is similarly defeatist and confusing. His kingdom lacks any kind of unique signature unit or combination, instead relying on models from other kingdoms which is ironic given his attitude to asking favors (or answering them). His Blind version simply blended Nagarythe tactics with Saphery ones, relying on Shadow Warriors and Swordmasters with high magic and the typical Elf core to deal megafuck damage fast. The Grim seems to rely heavily on magic as well, although even in the Yvresse entry of the 8th edition High Elf Heraldry book only Spearmen, Archers, Silver Helms, Princes/Nobles, and Archmages/Mages are described as Yvressian troops. Whether this means an Yvresse list (supposedly small forces of depleted and shellshocked troops) are almost entirely Core and characters is the intention of Games Workshop or not is unknown. A list like that may explain why Eltharion was killed so quickly in End Times however...&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Eltharion and Belannaer.jpg|Artwork for Eltharion the Blind, sparring with Belannaer.&lt;br /&gt;
Image:Eltharion the Blind Model.jpg|Eltharion the Blind&#039;s model.&lt;br /&gt;
Image:Eltharion VS Shadowblade.jpg|Eltharion the Blind fighting motherfucking Shadowblade himself. &lt;br /&gt;
Image:Eltharion Fan Art.jpg|Fan art depicting Eltharion the Blind. &lt;br /&gt;
Image:Eltharion the Grim TCG.jpg|Eltharion and Stormwing art from the Warhammer Trading Card Game.&lt;br /&gt;
Image:Eltharion Fabulous.jpg|80&#039;s style Army Book art depicting Eltharion.&lt;br /&gt;
Image:Eltharion and Stormwing.jpg|Eltharion&#039;s current model, riding Stormwing. &lt;br /&gt;
Image:Eltharion vs Magic Barrier.jpg|(spoiler alert)... Eltharion&#039;s final moments.&lt;br /&gt;
File:Eltharion AOS.jpg|His new Age of Sigmar model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315899</id>
		<title>Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lumineth_Realm-Lords&amp;diff=315899"/>
		<updated>2020-02-06T15:59:33Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:68B7:90E9:5240:515D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lumineth Realm Lords.PNG|thumb|500px|right|Bit of a goofy name, but certainly beats the hell out of &#039;Pointy Aelves&amp;quot;]]&lt;br /&gt;
{{Topquote|The phoenix must burn to emerge.|Janet Fitch}}&lt;br /&gt;
{{Topquote|Have you heard of the High Elves?|Oblivion youtube video}}&lt;br /&gt;
The High Elves are back, baby! And they&#039;re even pointier than before! The new faction in [[Warhammer: Age of Sigmar]] residing in the Realm of Hysh and lead by Teclis. With a heavy Greek aesthetic, new model and the return of [[Eltharion]], good times are abound if you were a fan of the High Elves back in the world that was.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Once upon a time, [[Teclis]], [[Tyrion]], and [[Malekith|Malerion]] found a previously assumed dead [[Morathi]] who was very much alive, who then led the odd trio to the morbidly obese [[Slaanesh]] in a cave where they beat the shit out of him until he coughed up all of the Elven souls he had consumed after [[The End Times]]. A good chunk of these souls were given to Teclis, in order to recreate the High Elves of old and bring their race back to their former glory. The initial race that came from Teclis&#039;s attempts were the [[Idoneth Deepkin]] and, well... [[FAIL|He tried]].&lt;br /&gt;
&lt;br /&gt;
This new batch of Aelves seem to have come out of the oven much better, and he was even able to bring Eltharion back as a hollow piece of armor powered by light.  No word yet on what the Idoneth think of them, or vica versa.  These aelves learned to bond with the environment of Hysh itself, from its skies to its rivers and mountains. This led to the Lumineth to devise a sort of Caste system, though its particulars aren&#039;t well known yet. These Lumineth have also come to treasure Aetherquartz, a crystal mineral native to their realm. These crystals gave their wearers great knowledge and power, but it also involves [[Eldar|sucking out their emotions and personalities - a sacrifice they consider worthwhile since unfettered emotions are the Dark Prince&#039;s favorite snack]]. In this way, they&#039;re similar to [[Stormcast Eternals|Sigmar&#039;s golden bois]] in that they&#039;re constantly approaching that point where they become effectively automatons except these guys see it as an acceptable ending compared to the Stormcast&#039;s search to end the flaw.  No word on how they feel about what happened between the Idoneth and Teclis, or if they even know about it.&lt;br /&gt;
&lt;br /&gt;
More lore will come out when they officially get released, but up until the World that Was comes back, this appears to be the closest thing to the [[High Elves (Warhammer)|High Elves]] old fans will be getting for this setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aelve Spearmen.jpg|AELVES, WHAT IS YOUR PROFESSION!?&lt;br /&gt;
File:Aelve Cav.jpg|Gee, I wonder what ancient civilization these guys where based on.&lt;br /&gt;
File:Eltharion AOS.jpg|YOU COULDN&#039;T GIVE ME A PROPER BODY, TECLIS?!&lt;br /&gt;
File:Befriending furries.jpg|I&#039;m back bitches!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:68B7:90E9:5240:515D</name></author>
	</entry>
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