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		<id>http://2d4chan.org/mediawiki/index.php?title=Kurdoss_Valentian&amp;diff=297002</id>
		<title>Kurdoss Valentian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kurdoss_Valentian&amp;diff=297002"/>
		<updated>2021-05-23T06:01:42Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7109:1B72:9F14:7948: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kurdoss.jpeg|thumb|The ultimate beta.]]&lt;br /&gt;
{{topquote|If you&#039;re not her priority, you&#039;re only an option.|common wisdom for men in dating}}&lt;br /&gt;
&lt;br /&gt;
Behold, the spooky love child of Scar from the Lion King, the Scriptural first murderer Cain (the real-life namesake for this [[Khaine]]), and Bob Cratchet from a Christmas Carol! &#039;&#039;&#039;Kurdoss Valentian&#039;&#039;&#039; (also known as &amp;quot;The &amp;lt;strike&amp;gt; Cuckold &amp;lt;/strike&amp;gt; Craven King&amp;quot;) is a [[Nighthaunt]] character and Husband to [[Lady Olynder]].  &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In life, he was a ruthless deceiver and a master tactician that backstabbed and betrayed his way to the throne of his country to the point that even [[Tzeentch]] would applaud. He even killed his own brothers to secure his rise to power.  But, he made the ultimate mistake any monarch that lived in/around the Age of Myth could do; he did this AND chose [[Sigmar]] as his patron.  And [[Nagash|Old Bonesy-boy]] did NOT like this at all.&lt;br /&gt;
&lt;br /&gt;
So, to punish Kurdoss, he was struck dead just before he could ascend to the throne - literally at his own coronation ceremony - sending Kurdoss&#039; soul screeching down to the underworld as an angry wraith. But even then, he kept his nasty streak and was as deadly as ever. Nagash, ever the utilitarian was impressed, but still salty about Kurdoss&#039; - this is Nagash we&#039;re talking about, he doesn&#039;t recover from [[Butthurt]] easily.  And so Nagash condemned him with further punishment.  The first was he was forced to marry Lady Olynder.  One might initially think that being betrothed to the Mortarch of Grief would be a boon, if anything, until one remembers that Olynder is canonically the literal &#039;&#039;most whiny and miserable spirit in the realms&#039;&#039; (to the point that even &#039;&#039;Mannfred&#039;&#039; nearly pitied Kurdoss).  It&#039;s also another joke at their expenses from Nagash; in addition to Olynder&#039;s misery, being married to Olynder puts him as close to rulership as possible without actually having it, cementing his title as the Craven King. [[Troll|Amazing]].&lt;br /&gt;
&lt;br /&gt;
About those extra punishments, what Nagash did was condemn Kurdoss to never be allowed true rulership.  To that effect - and to rub salt in the wound for Kurdoss, because y&#039;know, why not - Nagash bound him with several things;&lt;br /&gt;
* He is forced to obey Olynder, no matter what, meaning that Olynder is most definitely the one who wears the ethereal pants in this relationship.&lt;br /&gt;
* He cannot raise his voice above a whisper, so no regal, inspiring speeches or barked orders from Kurdy.&lt;br /&gt;
* He was graciously given several gifts which serve solely to take the piss. These include a Scepter, a [[Lumineth Realm Lords|massively oversized Crown]], a big floating throne and a pair of ghost &amp;quot;heralds&amp;quot; that loudly mock him, like Statler and Waldorf from the Muppets (Herald 1: &amp;quot;I wouldn&#039;t say we&#039;re like Statler and Waldorf.&amp;quot;  Herald 2: &amp;quot;Yeah, why&#039;s that?&amp;quot;  Herald 1: &amp;quot;I think in a few plays, those guys got to see actual kings.&amp;quot;  Both: &amp;quot;DoHOHOHOHO!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Naturally, this hasn’t left him too happy. He is literally so bitter about his fate, that he exudes an aura of bitterness so potent that it makes the words of ACTUAL generals and such choke in their mouths. [[Perturabo]] is suddenly feeling inadequate in terms of bitterness levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Kurdoss_screenshot.jpeg|Basically Kurdoss&#039; entire (un)life.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nighthaunt-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7109:1B72:9F14:7948</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50702</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50702"/>
		<updated>2021-05-23T05:59:47Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7109:1B72:9F14:7948: /* Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|You underestimate the power of The Dark Side. I must obey my master.|Darth Vader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it, following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition WFB Arkhan had no personality beyond being Nagash&#039;s right hand lich and was only playable in the original 4th Edition &amp;quot;Warhammer Armies: Undead&amp;quot; armybook.  He came back as a playable character in the 8th Edition Tomb Kings armybook, with the only new lore being Arkhan became a warlord-for-hire and his newest plan to restore Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass and he kind-of gets the girl (see below).  He&#039;s also Warhammer Fantasy&#039;s first Hero Killer, being the first playable Special Character to kill off other playable Special Characters (starting with Warhammer Fantasy&#039;s first, Heinrich Kemmler).&lt;br /&gt;
&lt;br /&gt;
Before the audio books and video game, Vincent Price was considered by a few fans as a good choice to voice him.  As of now, he&#039;s voiced by Ramon Tikaram in the audio books and an unknown VA in the Total War video games.  While not as ideal as Vincent Price would have been, they do a good job.  See below for more.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
===Early History===&lt;br /&gt;
Arkhan was born into a noble family of Khemri during the reign of king Thutep.  Despite his lineage, Arkhan was the black sheep (geddit!) of the family because he often forsook his duties for gambling, drugs, back-alley brawls and whore-mongering (the temple of Asaph did ritual prostitution at the time, but reputedly he had to pay double before any of the priestesses went near him).  &lt;br /&gt;
&lt;br /&gt;
He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, giving him the ancient equivalent of meth mouth; his teeth were reduced to black shards, and he probably had bad breath too.  However, all official art depicting his skeleton form has normal (except for one piece with fangs) bone-white teeth.  &amp;lt;strike&amp;gt;Mabye Nagash has a very good dental plan. Maybe that&#039;s why Arkhan&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white A later retcon made it so neither the teeth nor the skull were originally his - Arkhan&#039;s first true death was retconned into being from decapitation].&lt;br /&gt;
&lt;br /&gt;
===Vizier of Khemri===&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. They were convinced by a demonstration of Nagash&#039;s newly created art of necromancy, and first supported Nagash by kidnapping victims off the streets to both supply Nagash with test subjects and undermine his brother’s rule.  Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of Nagash&#039;s elixir, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier.  Arkhan carried out Nagash&#039;s orders with a loyalty and alacrity he&#039;d never shown before due to Nagash giving Arkhan everything he wanted and relying on Nagash for more of the elixir.  This tyrannical regime led the Priest Kings of Nehekhara to form an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed, putting his newfound necromantic talents to use helping maintain Nagash&#039;s undead armies.  Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
&lt;br /&gt;
In the battle for Khemri, Arkhan led the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding off his foes with spell-casting and swordplay for an hour before he fell.  There are different acounts of Arkhan&#039;s defeat across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan died, his body consumed by black flames and leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;spear thrown into the heart by an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
&lt;br /&gt;
===Imprisonment in Lahmia===&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and one of the Nagash&#039;s nine books were smuggled to Lahmia. There, Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and his cabal buddies (including Ushoran, W&#039;soran and Abhorash - the latter wasn&#039;t interested in immortality and is only there to protect his king) to teach them Nagash&#039;s magic.  Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons (because she is a priestess of the moon goddess and they have knowledge on potion making). &lt;br /&gt;
&lt;br /&gt;
Neferata, caught between this and trying to prevent their [[Cathay|Cathayan]] trade partners from screwing Lahmia over, visited Arkhan to seek out his dark knowledge. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To their mutual surprise, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic, and when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night; Arkhan despaired of captivity and greatly appreciated any freedom he got.  Eventually Arkhan&#039;s tutelage (and knowledge he gave Neferata about her brother&#039;s cabal members) led to Neferata overthrowing Lamashizzar, reducing him to a figurehead under her thumb, and taking the throne for herself.  Neferata kept her word to Arkhan and granted his request right down to the silver bells.&lt;br /&gt;
&lt;br /&gt;
This turned out to be a grave error however when the king, still with many supporters, tried to have Neferata assassinated with a deadly magical poison.  At the time Arkhan had come back from a nighttime excursion on the outskirts, and only learned about this after two of the least intelligent members of the cabal tried to assassinate him.  Although Arkhan manage to slay them, he realized they&#039;d gone after Neferata too, and by the time he reached Neferata it was already too late.  &lt;br /&gt;
&lt;br /&gt;
Arkhan tried to save Neferata, roping a random servant girl named Aiyah into helping him with the ritual, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar with the king&#039;s own Cathayan gun (the state he was in caused Arkhan to overlook Aiyah, who fled to Lybaras and spilled the beans to Khalida).  The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan, his magic had in fact saved Neferata and turned her into the first vampire. With her brother dead, Neferata took over the throne and then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis, despite Abhorash recommending that she cremate Arkhan.&lt;br /&gt;
&lt;br /&gt;
===The Liche King===&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar and more powerful than before, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again, he led his master’s forces against the united Priest Kings alongside W&#039;soran.  The two became bitter rivals, with Arkhan considering W&#039;soran reckless and W&#039;soran considering Arkhan cowardly, and argued often; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite.  Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
&lt;br /&gt;
When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague-riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army when the second part of the ritual raised all of Nehekhara&#039;s dead, Arkhan was instead put on the backfoot when Nagash’s assassination left the risen kings with their own willpower and later forced to flee when Settra returned.  United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
&lt;br /&gt;
Intent on wreaking vengeance on the living for Nagash&#039;s death or becoming an undead ruler in his own right to relish his newfound freedom (depending which lore you follow), Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) and left with a few of Nagash&#039;s most important books.  He then marshalled an army and attacked Araby, battering its kingdoms for generations in what Arabian chroniclers would come to call the Wars of Death.  Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
&lt;br /&gt;
Later he established himself once again in Nehekhara in his fortress of old, the Black Tower.  From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly, Settra was be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command, their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan.  Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few years later. This stalemate might have been broken had the other Tomb Kings assisted, but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to help him) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s tactical and strategic skills through trial and error.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.  When not doing something for Nagash or providing military aid to certain Tomb Kings, Arkhan stayed in his tower practicing magic or losing himself in years or even decades of introspection and reminiscing.&lt;br /&gt;
&lt;br /&gt;
Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and after The Night of the Restless Dead fiasco, Nagash fast-tracked his latest restoration plan by several centuries and told Arkhan to get to work.  In order to restore Nagash, Arkhan needed to gain many of the items Nagash had imbued with his power over the years. Already possessing two of his nine books, Arkhan sought Nagash’s staff.  By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions and killed his libido, Arkhan still loved [[Queen Neferata]] for all that time.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup which resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
&lt;br /&gt;
During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
&lt;br /&gt;
At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, trading in his old chariot for the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
&lt;br /&gt;
When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. &lt;br /&gt;
&lt;br /&gt;
Hilariously enough, while becoming the undead turns a person into an insufferable ass 99 times out of 100, it seems that it had reverse effect on Arkhan, who transformed from a degenerate wastrel and womanizer into a more-or-less decent human being, with actual standards and pragmatic thought. Too bad that his sovereign was a sociopathic retard... For example, when they launched an invasion to the north to capture chaos-infested Middenheim, they encountered captive soldiers and civilians. Arkhan suggested to free and arm them, and use them as auxiliary army, and this would also be a PR move aimed at the living, with message being &amp;quot;See? Being undead doesn&#039;t necessarily mean that you&#039;re a malevolent cretin.&amp;quot; Of course, Nagash being [[Fail|Nagash]], just killed them and turned them into zombies.&lt;br /&gt;
&lt;br /&gt;
Arkhan then helps to co-ordinate Nagash&#039;s army, just as Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
&lt;br /&gt;
In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  &lt;br /&gt;
&lt;br /&gt;
Arkhan tried to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars, and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead, Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  &lt;br /&gt;
&lt;br /&gt;
With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.  His most recent mission has been to invade Hysh at the head of a Bonereaper army and (forcibly) enlist some local [[Flesh-Eater Courts|Mordant Courts]] to conquer the Great Nation of Ymetrica.  While Mannfred and Neferata brought living captives as sacrifices to power their spells, such is Arkhan&#039;s sorcerous might, he didn&#039;t need sacrifices, just his own power.  &lt;br /&gt;
&lt;br /&gt;
Arkhan tried to corrupt a realmgate leading to Hysh, but was repelled by the Lumineth.  He fled to a second realmgate at the edge of Hysh and attempted to corrupt that one, only to be thwarted by a Lumineth army led by the Light of Eltharion looking for some payback.  Arkhan remembered Eltharion and why he&#039;d come before the two engaged in a short but vicious fight, which ended with Arkhan being hurled from the edge of Hysh and him and his steed disappearing in a burst of Light magic.  It&#039;s heavily implied Arkhan will return, but its unknown when it will happen or how Neferata took the news.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
&lt;br /&gt;
== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties (possibly the aforementioned manticore chariot), and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7109:1B72:9F14:7948</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372422</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372422"/>
		<updated>2021-05-23T05:55:38Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7109:1B72:9F14:7948: /* Significant Skeletons */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; &lt;br /&gt;
(Also known as &#039;&#039;&#039;The Boney Boys&#039;&#039;&#039;, &#039;&#039;&#039;Bonecast&#039;&#039;&#039;, &#039;&#039;&#039;Tomb Kings 2.0&#039;&#039;&#039;, &#039;&#039;&#039;Bonechads&#039;&#039;&#039;, &#039;&#039;&#039;Nagash&#039;s Taxmen&#039;&#039;&#039;, &#039;&#039;&#039;The Boney Bean Counters&#039;&#039;&#039;, &#039;&#039;&#039;Ossiarch Bean Counters&#039;&#039;&#039; or &#039;&#039;&#039;The IRS&#039;&#039;&#039;) are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
&lt;br /&gt;
Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
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==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly began experimenting on undead, combining their bones and souls into newer, stronger undead warriors; the [[Morghasts/Hammurai|Morghasts]] and the first Bonereapers.  Most were put into massive underground crypts Nagash secretly built beneath the cities of Order, but others were kept on the surface and brought into battle with the armies of the other gods.  &lt;br /&gt;
&lt;br /&gt;
The other gods saw the Bonereapers and really didn&#039;t like them because of how unnatural they were, even for undead.  In response, Nagash sent these Bonereapers to the edge of Shyish to lay low until he called on them (these Bonereapers who would go on to form the Null Myriad).  He also sent at least twenty of them to wander the Realms on a long-forgotten mission (these would go on to become the Petrifex Elite).  &lt;br /&gt;
&lt;br /&gt;
Strangely, none of the Order groups noticed until however long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath their cities.  Especially since they know about and need to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
The Age of Chaos only affected the Bonereapers garrisoned at the edge of Shyish.  By that time they had become resistant to magic, and they fought against demonic armies, their actions blunting the assault of Chaos on Shyish.  During this time, Katakros led an army against Sigmar himself on Nagash&#039;s orders while the former was pursuing the latter for his betrayal.  The battle resulted in the loss of Katakros&#039; army, the Mortarch&#039;s defeat and subsequent confinement to a Stormvault.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
In the lead-up to the Soul Wars, Katakros was freed from the Stormvault by fellow Mortarch, Lady Olynder.  The Bonereapers on the edge of Shyish acted as a military force protecting the skeletal work crews who carried grains of Shyishan realmstone to Nagashizzar for Nagash to use to build the Black Pyramid.&lt;br /&gt;
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&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
After the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who apparently marched back home, making them relatively pointless. In that respect, these tombs seemed to mirror the Stormvaults Sigmar had strewn about the Realms to contain various dangerous contraband like [[Katakros|said Mortarch]].&lt;br /&gt;
&lt;br /&gt;
When the Bonereaper legions arrived in Shyish, Nagash got back to his pet-project of making super-skellies, and perfected the process.   This involves taking souls and distilling them down to their most choice elements.  This involves ripping apart their identity and keeping parts considered useful (such as skills and knowledge) while discarding the parts that aren&#039;t useful (such as fear and loyalty to anything but Nagash) and replacing those parts with something better (like loyalty to Nagash), with the strongest-willed soul among them becoming the identity of the new Bonereaper.  Then these fragmented souls are put into specially crafted bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
The Bonereapers subsequently had a meteoric rise, making their mark - and several enemies - across the realms.  After establishing their powerbase in Shyish, the Ironjawz Warclan the Kryptboyz have focused their efforts on fighting the Bonereapers due to wanting to destroy their settlements and wear their bones as trophies.  In Chamon, the Null Myriad encountered the Seraphon of the Thunder Lizard Constellation and got embroiled in wars for control of the realm&#039;s edge.  The Ivory Host legion gained a foothold in Ghur - Katakros&#039; realm origin, and in building their cities they&#039;ve positioned themselves for conflict with several Mawtribes and the free city of Excelsis.  The Ivory Host also clashed with an [[Sons of Behemat|infamous Mega-Gargant who went on to become the mercenary known as One-Eyed Grunnock]].&lt;br /&gt;
&lt;br /&gt;
This was followed by the Bonereapers most notable conflict; the War for the Eightpoints.  Katakros led the Mortis Praetorians and detachments from other Legions into the Eightpoints alongside Olynder and a Nighthaunt army to take the Eightpoints for Nagash.  They succeeded in capturing and fortifying the realmgate leading to Shyish, and established a fortified citadel around it as a base of operations.  However, Katakros&#039; campaign was halted by the return of Archaon, who personally defeated him in battle.  Following Katakros&#039; restoration, the conflict became a stalemate and a war of attrition.&lt;br /&gt;
&lt;br /&gt;
===Broken Realms===&lt;br /&gt;
When Morathi entered the Eightpoints in her plan to secure Varanite, she secretly sent an envoy to Katakros, giving him several tonnes of bones infused with the magic of Ulgu in exchange for a Bonereaper attack on Archaon&#039;s holdings to distract the forces of Chaos.  Knowing the forces of order will take losses in their unknown (to Katakros and the Stormcast) endeavor, Katakros accepted the bargain.  &lt;br /&gt;
&lt;br /&gt;
Shortly after this, Teclis confronted Nagash, and unsuccessfully tried to threaten him into backing down.  Then, he and the Lumineth launched an invasion of Shyish to end the Soul Wars and make Nagash pay for the Necroquake. They proved a force that could match the Bonereapers in battle, winning numerous conflicts and destroying citadels before &amp;lt;s&amp;gt;fleeing&amp;lt;/s&amp;gt; going back to Hysh, as the battles were to send the message that the Bonereapers aren&#039;t unbeatable.  But the Bonereapers used the dead of both sides to replenish their losses, and were now eager for payback.  A Null Myriad army led by Arkhan himself invaded Hysh and press-ganged the Mordant Courts hiding in Avalenor&#039;s mountains to join Nagash and &amp;lt;s&amp;gt;give the Lumineth a right proper boning&amp;lt;/s&amp;gt; help conquer Ymetrica by setting up a mini-Nadir in Hysh.&lt;br /&gt;
&lt;br /&gt;
End result, the Bonereapers got worfed like a 40k Avatar of [[Khaine]] fighting Ultramarines.  While Mannfred and Neferata merely failed and fled, Arkhan got slain/banished off the edge of Hysh by the Light of Eltharion.  The Lumineth burned their dead to limit the Ossiarch’s recruitment, forcing them to harvest the bones of their own ghoul allies, causing more trouble as the Flesh-Eater Courts fought back.  Then Nagash personally arrived in Hysh to create a mini-Nadir by sacrificing Avalenor, but was forced to do battle against Teclis, with each god’s respective armies doing battle beneath their feet.  &lt;br /&gt;
&lt;br /&gt;
Despite managing to mark Teclis with some unspecified death magic, Teclis won due to some unexpected allies in Alarielle and several Luminarks, culminating in the destruction of Nagash&#039;s books, Nagash himself being beaten and imprisoned in Nagashizzar and Teclis personally undoing the Necroquake, with the remaining Bonereapers put to the blade.&lt;br /&gt;
&lt;br /&gt;
With Nagash imprisoned (for the time being), Arkhan deader than ever before if not gone for good, and the other forces of death likely to splinter off and carve their own trails of carnage, the Ossiarch are the only remnant of their master’s will.  There is also a looming Slaaneshi invasion on the horizon, as the reborn [[Sigvald]] seeks to avenge his Shadeglass imprisonment by destroying Nagash&#039;s beloved pet project.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.  While they&#039;re all obedient to Nagash and fearless, the Bonereapers used in battle are sapient and the characters at least have enough individuality to have names and some personality, though they tend to be pragmatic, work-oriented and elitist.  Having said that, they are still capable of doubt and camaraderie which can make them question, regret or even challenge their orders.&lt;br /&gt;
&lt;br /&gt;
While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Chamon.&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
&lt;br /&gt;
In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
&lt;br /&gt;
Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
&lt;br /&gt;
Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
&lt;br /&gt;
===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all now and take what we want.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  If they are feeling &amp;quot;nice&amp;quot;, the Bonereapers might only kill the dissenters.  &lt;br /&gt;
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When demanding the Bone Tithe, what/who the bones come from and the required amount depends on the situation and Bonereaper legion.  Human bone is the most widely used, with ogor bones a close second; duardin bones are liked for their durability but aren&#039;t common enough, aelf bones are slightly more common but don&#039;t replenish fast enough and greenskin bones are very common but coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used - such as for Kavalos steeds or Gothizzar Harvesters - that&#039;s not always the case and it depends on the animal (Rhinoxen and Bleaklake crocodiles are popular choices).  How the bones are acquired is irrelevant, the most common options ranging from emptying the local cemetery to [[Grimdark|having everyone eligible give a limb or holding a lottery where those chosen are killed and the bones taken from their corpses]].   &lt;br /&gt;
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The Bonereapers (though inbuilt or learned ability, it&#039;s not clear) CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them with different kinds of bone doesn&#039;t work.  They also respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with human bones).  Even other Death factions aren&#039;t exempt from the Bone Tithe, as the Bonereapers&#039; laws consider their charge from Nagash to supersede any commonalities with his other followers (callous elitism isn&#039;t good for alliances, reflected in the rules by the Bonereapers not being able to take allies outside Drogg Fort-Kicka).&lt;br /&gt;
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Sometimes things are even worse than the above.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands to increase the chance of failure.  What kinds of demands?  How about asking a city&#039;s population for detailed records on everyone&#039;s family lineage going back to the founders and the condition of every bone in the city &#039;&#039;including bones still inside the living inhabitants&#039;&#039;.  Or maybe they ask for just one ton of bones &#039;&#039;every day&#039;&#039; (for extra lulz, the offer is made at night and has to be completed the next day).  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unfortunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the Tithe.&lt;br /&gt;
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Ultimately, they have a term related to the Bone Tithe called the “Terminus Concept”.  This refers to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
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==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Bony heavy cavalry rivalling Blood Knights for the position of &amp;quot;best undead cavalry&amp;quot;, each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant.  They have undead birds roosting on their banner poles that act as spies and messenger birds.  For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and half a skeleton for a codpiece that helps harvest bones.  The Harvester uses them to make new constructs on the fly or repair damaged ones.  Their weapon arms come with either enchanted maces or scything blades for hands.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
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===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  They have gained a fearsome reputation for their tactical acumen, especially in Shyish.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  Led by Mortisans, [[Necrons|they only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity to the point of using titles instead of names, as mandated by their leader and most senior Mortisan, the Grand Necromystic.&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: The first Ossiarch Bonereapers made during Nagash&#039;s experiments in the Age of Myth.   The Null Myriad were later refined and bolstered using the bones and souls of the countless dead who helped construct Nagash’s Black Pyramid and the best of Arkhan&#039;s Black Disciples.  They are a solemn yet prideful lot with high resilience to magic and were given to Arkhan to be his personal legion; they&#039;re so loyal to Arkhan that they defer to him even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure magic-heavy locations in the realms so Katakros can control the sources of their magic.  The Null Myriad forces in Chamon have come into conflict with the Seraphon of the Thunder Lizards Constellation who also dwell there.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being meticulously clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]]. Currently they’ve claimed the realmgate of Greedmouth and established the Ivory Citadel in the southwestern corner of the Ghurish Heartlands, putting them awfully close to numerous [[Ogor Mawtribes]] and the [[Cities of Sigmar|free city]] of Excelsis.  &lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They take the freshest remains whenever possible to maximize how much they&#039;re infused with essence of the slain, which gives them more speed and vitality than other Bonereaper Legions and often a blood-slicked appearance.  Basically [[That Guy]] as a cavalry-loving undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them have recently realized that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse, and is implied to be on the verge of a breakthrough]].&lt;br /&gt;
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==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art that should be as clean as possible and thus hated the loud, messy butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros and Arkhan in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself...which might be a bit difficult now that Nagash was sealed away by Teclis.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one. While he has his own private legion in the Null Myriad, his authority is recognized by all the Ossiarch legions.  He was recently thrown off the edge of Hysh by the Light of Eltharion, with him and his Dread Abyssal disappearing in a burst of light magic.  While it&#039;s unlikely that Arkhan is gone for good, he&#039;s deader than ever before.&lt;br /&gt;
*&#039;&#039;&#039;Xaramos&#039;&#039;&#039;: A Mortisan Boneshaper of the Mortis Praetorians, skilled in both diplomacy and keeping the legion operating at full efficiency. He assisted Arkhan in his counter invasion of Ymetrica in Hysh, where he put his diplomatic skills to use in acquiring the assistance of the [[Flesh-Eater Courts|Vertigon Court]] to defeat the Lumineth aelves and formed an unexpected friendship with the Ghoul King Varshorn.  When relations turned sour over the Bone Tithe, the personal forces of Xaramos and Varshorn battled amidst the gore-caked caverns of the Starfang Mont in a conflict later the Charnel War, with hints that Xaramos regretted fighting Vashorn.  Xaramos died permanently in the last battle, personally decapitated by Vashorn.&lt;br /&gt;
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==Spooky Melodies for your Bony Boys==&lt;br /&gt;
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*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
*[https://www.youtube.com/watch?v=H5n5qo8b1pA March for the Tithe!]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons with many dead and not enough space to bury them on holy ground.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;). Makes more sense when you think of [[Katakros]]&#039; defining trait lookswise, and how his name even sounds like the Greek word.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
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*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
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{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
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