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		<id>http://2d4chan.org/mediawiki/index.php?title=The_Orville&amp;diff=491211</id>
		<title>The Orville</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Orville&amp;diff=491211"/>
		<updated>2021-01-28T17:50:38Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7C05:CB80:C545:EBE8: /* Season Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Orville.jpg|300px|thumb|left|The Orville from The Orville]]&lt;br /&gt;
{{Delete|See Talk Page. I&#039;m not sure this show has enough of a following to justify a page here}}&lt;br /&gt;
&#039;&#039;&#039;The Orville&#039;&#039;&#039; is &amp;lt;s&amp;gt;[[Star Trek]] fanfiction with the serial numbers filed off&amp;lt;/s&amp;gt; a comedy drama sci-fi television series that began as a homage to Star Trek, created by and starring Seth MacFarlane of [[Fail|&#039;&#039;Family Guy&#039;&#039;]] infamy-- [[Skub|No wait, come back!]]&lt;br /&gt;
&lt;br /&gt;
The guy&#039;s a huge Trekkie, to the point of having a few cameos in Star Trek, who went to the FOX execs and pitched his idea for a loving comedic sendup of The Next Generation because he felt too many shows sunk into a quagmire (pun intended, and ours not his) of grimdark.  Many of the executive producers and developers are notable industry Trekkies such as David Goodman (who wrote the &#039;&#039;Futurama&#039;&#039; Trek parody episode), or Trek alumni such as Brannon Braga.  First airing in 2017, the series is about the strung-out not-Picard protagonist Captain Edward Mercer, played by MacFarlane himself, of the eponymous not-Enterprise spaceship &amp;quot;The Orville&amp;quot; ([https://en.wikipedia.org/wiki/Wright_brothers#Orville likely named after one of the Wright Brothers]).  His ex-wife Kelly is the first officer while the crew includes the beefy gay not-Worf alien Bortus, asshole not-Lore android Isaac, and John LaMarr and Gordon Malloy - an even more ridiculous parody of Harry Kim and Tom Paris. They explore the galaxy while dealing with personal problems and fighting various bad guys. The show has a mix of drama, comedy and commentary on real world issues.&lt;br /&gt;
&lt;br /&gt;
=Can you play in this universe or what?=&lt;br /&gt;
There is no dedicated RPG for &#039;&#039;The Orville&#039;&#039;. But that hasn&#039;t stopped elegant/tg/entlemen from trying. As a &#039;&#039;Trek&#039;&#039; knockoff it&#039;s Trekkies who&#039;ve mooted systems for it. For those interested in the (dysfunctional) character-relations: GURPS. TRAVELLER, for those with a hard-SF bent. And then there&#039;s always &#039;&#039;Far Trek&#039;&#039;.&lt;br /&gt;
[https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/the-orville-which-rpg-system-would-you-use/ Here&#039;s a 2017 discussion.]&lt;br /&gt;
&lt;br /&gt;
And, yes, servants of the Divine Emperor: you &#039;&#039;can&#039;&#039; buy miniatures, through WizKids.&lt;br /&gt;
&lt;br /&gt;
=The Show=&lt;br /&gt;
&lt;br /&gt;
==Season One==&lt;br /&gt;
The first season was supposed to have thirteen episodes but The Suits didn&#039;t like the episode revolving around (gay) porn addiction, so that got pulled, leaving the first season with twelve episodes.&lt;br /&gt;
&lt;br /&gt;
The pilot episode (creatively named &amp;quot;Pilot&amp;quot;) introduces Ed and the ship, with the story about how he and ex-wife Kelly begin their posting on the Orville while trying to build a professional relationship.  A later episode reveals why Ed and Kelly divorced in the first place, and it involved a slimy (in the &amp;quot;disgustingly immoral&amp;quot; sense, not the &amp;quot;covered in slime sense&amp;quot;) alien playboy.  As the crew learn to work together, one of the better episodes sets the stage for this; &amp;quot;Majority Rule&amp;quot;, with good (albeit heisted from &#039;&#039;Black Mirror&#039;&#039;) commentary on social currency systems.  &amp;quot;About a Girl&amp;quot; is a Bortus-centered episode that explores his relationships during a vital part of his race&#039;s life cycle.&lt;br /&gt;
&lt;br /&gt;
Since this is a Star Trek homage, the show has to have a bad guy faction the protagonists alternate between killing and studying.  Between this and who The Orville&#039;s showrunner is, they&#039;re also a representation and strawman of something the showrunner opposes in real-life.  That&#039;s where the Krill come in; Nosferatu-looking reptilian aliens with a fatal weakness to UV radiation.  The Krill are villains because they follow a [[Protectorate of Menoth|violently xenophobic religion]] that claims all non-Krill are soulless abominations to be killed or subjugated.  [[Derp|Also, the god of this religion and one of its religious phrases were named for throwaway jokes about the car rental company Avis and the Hunger Games franchise]].&lt;br /&gt;
&lt;br /&gt;
This brings us to the subject the show is most preachy (pun intended) about by far, its anti-religion slant.  A quarter this seasons episodes around beating the &amp;quot;religion bad&amp;quot; drum - &amp;quot;If Stars Should Appear&amp;quot;, &amp;quot;Krill&amp;quot; (named for the above aliens) and &amp;quot;Mad Idolatry&amp;quot; (essentially Star Trek&#039;s &amp;quot;Who Watches the Watchers&amp;quot; with the serial numbers filed off).  If that wasn&#039;t unsubtle or one-sided enough, every religion is replete with visual references to Christianity - the Krill places of worship look like chapels complete with pews, for one - and there&#039;s also a poke at Islam (in the Krill&#039;s &amp;quot;Allahu Akbar&amp;quot; equivalent phrase &amp;quot;Temeen Everdeen&amp;quot;, [[What|which is also the Hunger Games reference]]).  All this results in a show pushing anti-religious atheism hard enough to make Star Trek look like [[C.S. Lewis|The Chronicles of Narnia]] (even non-religious viewers have complained about this heavy-handed slant).  Hey, if Seth can bog down a season of a TV show with it, we can bog down a paragraph of a webpage talking about it.&lt;br /&gt;
&lt;br /&gt;
The critics did their best to tank the show this season, but most &#039;&#039;viewers&#039;&#039; liked it, a few recurring complaints notwithstanding.  In light of positive reception it received, the show was greenlit for a second season.&lt;br /&gt;
&lt;br /&gt;
==Season Two==&lt;br /&gt;
In the second season, the network got a little more confident in the show so, to save money, they aired Bortas&#039; porno, held over from the previous one.&lt;br /&gt;
&lt;br /&gt;
The main change here was writing out Alara a couple eps in. The character&#039;s actress, Halston Sage, was rumored to have briefly dated Seth MacFarlane, although it is just as likely that other factors such as her role on &#039;&#039;Prodigal Son&#039;&#039; or a desire for a pay increase could&#039;ve contributed to or caused her departure. The dating rumor may have got the oxygen it did due to a later episode where Captain Mercer dates a too-young version of his own First Officer, showing that [[Derp|dating a co-worker and subordinate 20 years younger than you rarely ends well]]. This all may come back to haunt the showrunners as Alara was one of the better received characters. Don&#039;t worry though, Alara&#039;s character was immediately replaced with another alien of the very same race, gender, and profession... despite the lore establishing that Alara&#039;s career path as a security officer is unusual by her species&#039; standards. Alara&#039;s final episode &#039;&#039;is&#039;&#039; a good sendoff for the character.&lt;br /&gt;
&lt;br /&gt;
The next big change is the Krill, who become the &amp;quot;lesser villains that need to team up with the good guys to fight worse villains&amp;quot; cliché. Given all the villainous setup the Krill have, this is jarring, the more so because this season pulls it out its own butt &#039;&#039;twice&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
At first Ed and crew were caught between some contrived race of Space Orks doing WAAAAGH against the Krill while Ed&#039;s dating a new woman.  Then... surprise, Ed&#039;s new woman turns out to be Teleya - a female Krill POW he captured in Season 1 - disguised as a human to get close to Ed and kill him (resulting in plot holes because Teleya was last seen imprisoned on Earth and she&#039;s a schoolteacher not a solider or a spy), but they&#039;re forced to work together when trapped on a death world.  We don&#039;t see the orks again in this season. Then the &#039;&#039;real&#039;&#039; team up with the Krill happens because the rest of Isaac&#039;s robotic race, the Kaylons, have gone [[Necrons|Full Skynet]] against organic life.  While throughout the Season Isaac gradually turned good, becoming the crew&#039;s not-Data member, the rest of his race aren&#039;t so friendly.  The Kaylons attempt to invade Earth and look set to become the show&#039;s Borg equivalent (minus organic parts and assimilation).&lt;br /&gt;
&lt;br /&gt;
The cast seems to be gelling better - Halston&#039;s departure and rumored situation between her and Seth aside, the writers have a better idea of what the show should be and the humor is now used in service of the stories; again, Alara&#039;s loss aside, it&#039;s a step up overall.&lt;br /&gt;
&lt;br /&gt;
==Tomorrow and Tomorrow and Tomorrow==&lt;br /&gt;
The show is slated for a third season, but was cancelled by Fox and moved from TV to the streaming service Hulu.  However, filming was delayed by the global COVID-19 pandemic.&lt;br /&gt;
&lt;br /&gt;
Some commend The Orville as a well-made, witty breath of [[Noblebright|fresh air]] in an overly [[Grimdark|stagnant]] genre with a side of nostalgia.  Others denounce The Orville as a derivative, sophomoric, uncomfortable vanity protect (some consider MacFarlane stunt-casting himself as the main character the height of vanity, especially when the show pushes his views on the audience - at least Roddenberry let others play Kirk and Wesley).  Some think both sides have a point.  Trekkies are equally divided on the show; many Trekkies [[butthurt]] over Discovery endorse The Orville, a significant number of Discovery fans hate The Orville, and a small and overlooked group quietly enjoys both.  &lt;br /&gt;
&lt;br /&gt;
As always, stay tuned for how this turns out.&lt;br /&gt;
&lt;br /&gt;
= Would you like to know more? =&lt;br /&gt;
*[https://orville.fandom.com/wiki/The_Orville Not Main Memory Alpha]. The wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category: Television]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7C05:CB80:C545:EBE8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=List_of_Mary_Sues&amp;diff=310448</id>
		<title>List of Mary Sues</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=List_of_Mary_Sues&amp;diff=310448"/>
		<updated>2021-01-28T17:18:21Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7C05:CB80:C545:EBE8: /* Mary Sue Races */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{skubby}}&lt;br /&gt;
{{fail}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
&lt;br /&gt;
There are too many fucking [[Mary Sues]] in our games and fiction. We know it, and we love to complain about it, because it makes us feel a little better to call a spade a shovel. The original purpose of this list is to provide examples so the phenomenon can be studied, identified and - as a result of the latter - avoided.  &lt;br /&gt;
&lt;br /&gt;
(Note: please post Mary Sues in alphabetical order, so they don&#039;t fight about who&#039;s the better Mary-Sue. Also, this is about fictional characters, so while Canon Sues are acceptable, no real-life examples (even if there is such person named &amp;lt;s&amp;gt;Mary Sue AKA the Scientology founder&#039;s wife&amp;lt;/s&amp;gt; I&#039;m just adding that for fun). For the sake of peace, religious figures [and possibly mythological characters; particularly when they&#039;re from original mythologies] are real-life examples.  Also, any characters added to the list without justifying reasons will be removed from this page.  If you&#039;re going to add a race, please use the list below this one.&lt;br /&gt;
&lt;br /&gt;
==Mary Sues Case Studies==&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
* [[Alice]] from the in-name-only &#039;&#039;[[Resident Evil]]&#039;&#039; movies: A character created for the movies who started out as corporate spy, she has superpowers and is &amp;lt;s&amp;gt;presented as&amp;lt;/s&amp;gt; ENTIRELY invincible.  She manages to becomes an even bigger Sue when she loses said superpowers yet continues to obliterate armies unscathed.  The film refuses to even let other characters do anything but get rescued by her, she&#039;s worse than characters written by [[Matthew Ward]].  Later films even gave her clones to explain why she&#039;s still in the films.  On top of all this, the bitch is played by the director&#039;s wife; she&#039;s his perfect Mary Sue waifu insert and she&#039;s literally sleeping with him to get the job.  Don&#039;t forget that &amp;lt;i&amp;gt;she dual-wields katanas&amp;lt;/i&amp;gt;. And shotguns.  And probably Desert Eagles, too.&lt;br /&gt;
&lt;br /&gt;
* Andrew &amp;quot;Ender&amp;quot; Wiggin from Orson Scott Card&#039;s Enderverse, and a blatant (almost comical to a serious reader) example at that.  What&#039;s worse: he only becomes more of this as the story and the books progress.  It&#039;s even worse in the 2013 movie.  At least the books gave the other characters more depth, Ender&#039;s feats took more time to achieve, and it contained some POV&#039;s that weren&#039;t of or about Ender.&lt;br /&gt;
** Ender&#039;s siblings Valentine and Peter.   Ender&#039;s sister is a self righteous prig who is only overshadowed by her obnoxious, sociopathic brothers. Peter, Ender&#039;s older brother, is even worse.  He&#039;s a low functioning sociopath, [[What|but intelligent enough that, as a child, he comes up with sophisticated political philosophies that wow academic circles. As an adult, they prove so sophisticated that he&#039;s appointed Political Leader of Earth.  Despite the fact that a sociopath with absolute power would become a dangerous tyrant as soon as someone refused to do what they say, he doesn&#039;t mess up and dies being hailed as a great ruler]]. Yes, this really happens.  &lt;br /&gt;
&lt;br /&gt;
* [[Batman]] in an unskilled author&#039;s hands.  He&#039;s a handsome human billionaire who&#039;s the pinnacle of human physical prowess and manages to defeat superpowered beings simply because &amp;quot;he had time to prepare&amp;quot; (with few thinking &amp;quot;why don&#039;t his opponents also use that time to prepare?&amp;quot;).  On top of this he has LITERAL PLOT ARMOR; one of the DC editorial mandates is that Batman is not allowed to be truly defeated (he&#039;s usually too popular and has a presence in too much of the DC Universe to be allowed the downtime by editorial, unless it&#039;s part of a major storyline such as Knightfall).  Because of this a certain tendency for Batman to turn into a Mary Sue is well documented (Read JLA: Act of God and weep; that story was all about starting the First Church of Batman. Or hell, check out the Dark Nights: Metal storyline, where a bunch of Evil Batmen who are variants on an existing superhero attack the DCU as opposed to, say, just doing a whole Evil Justice League like they have multiple times before).  While Batman does have plot armor (nearly no one thinks to just shoot him when they get the chance and the few times they do he escapes, and he&#039;s never unexpectedly engaged by superhuman opponents who could easily beat him - like Darkseid), the same can be said for other non-superpowered heroes.  That being said, there are many ways of adding dramatic tension to such a foregone conclusion situation, and the above mandate only includes actual defeat, so Batman is allowed to fail and make mistakes in certain situations or the villain can escape to cause trouble even after their plan is thwarted, which also helps lessen the Bat-Sue Factor.  &lt;br /&gt;
&lt;br /&gt;
* [[Edgy|Billy Butcher from &amp;quot;The Boys&amp;quot;]] (comics and show, especially the comics) is a prime example of a Jerk Sue (An unsympathetic character nevertheless favored in the story, [[TVTropes|according to our frenemeies]]).  A superpower-hating vigilante because a &amp;quot;super&amp;quot; raped and killed his wife (&amp;quot;There&#039;s a difference between having a sympathetic backstory and actually being sympathetic&amp;quot;), Billy is half Punisher-knock-off, half Author Avatar for Garth Ennis.  While most superheroes in this series are notorious for being corporate sellouts who often abuse their powers and sponsorships, Billy is clearly equally motivated by personal prejudice against people with superpowers (something he shares with the author like his prejudice towards religion, especially Christianity; it&#039;s no coincidence that Billy&#039;s an atheist while the antagonist Homelander has a side job as a Christian Pastor).  While Billy does help the protagonist Hughie try to get justice for his girlfriend’s death by superhero collateral damage, Billy&#039;s reasons are selfish and he&#039;s also an edgelord (mean-spirited?  check.  violent?  check.  dark clothes?  check.  created by edgelord author? check.  revoles around attacking &amp;quot;The Man&amp;quot;?  that&#039;s a big check!), and nearly turns on Hughie when Hughie starts dating the superhero defector Starlight, then flip-flops as the plot pretends to avert a cliché storyline before playing it straight.  Even becoming a villain via wanting to genocide everyone with superpowers after he gets them only adds &amp;quot;Villain Sue&amp;quot; to the list, as Billy only loses in the end because he chooses to.  He’s also consistently never allowed to be wrong, as any time a character has something to say about Billy or his actions, he has something to throw back at them proving they’re actually wrong due to author fiat ensuring Billy only argues against strawmen.  Goes to show that making a Mary Sue an edgelord is just as repellent as the gratingly sweet opposite, especially when they’re also pushing the author&#039;s views.&lt;br /&gt;
&lt;br /&gt;
* Caius Ballad, the antagonist of &#039;&#039;Final Fantasy XIII-2&#039;&#039;. Impractical overdesigned costume? Check. Impractical giant, overdesigned sword? Check. Purple hair? Check. Story-breaking powers? Check. Can&#039;t be beaten? Check. Openly called the most powerful &#039;&#039;Final Fantasy&#039;&#039; villain ever by his creator? Check. The only mitigating feature this fool has is that his English VA is Liam O&#039;Brien.&lt;br /&gt;
&lt;br /&gt;
* Darkseid from DC Comics is a rare case where people actually &#039;&#039;like&#039;&#039; someone for being a Sue. He wasn&#039;t one at the start of his career - Jack Kirby conceived him as a paper tiger who, for all his grandiose plans and ambitions, was only powerful if people feared him and could be beaten up by two street thugs who didn&#039;t know who he was, not anticipating that fans might prefer a villain who was really as intrinsically powerful as Darkseid claimed to be. He&#039;s strong and tough enough to go toe-to-toe with Superman, he has laser eyes that can do whatever he wants them to (including killing people instantly or bringing them back to life), he&#039;s a masterful schemer who knows all about setting up gambits where he wins no matter what and striking deals with easy ways around them he doesn&#039;t mention, most of his minions rival the Justice League in power and on top of all that he&#039;s the ruler of an entire planet that reliably goes to shit when he&#039;s not around to slap it into shape and sometimes a wide-reaching galactic empire. Despite all this Villain Sue-ness, any attempts to nerf him or bring him down to a more realistic villain level are met with backlash and outrage, and his most celebrated storyline in recent comics history is Final Crisis, in which the heroes required a time-travelling, god-killing bullet to defeat him and he actually forced Batman to abandon his rule against killing. The message is clear: Darkseid is DC&#039;s ultimate villain (or close enough to that status that the number of people higher than him can be counted on a hand or two/ doesn&#039;t require literal divine intervention etc. to defeat and thus retaining a meaningful conflict) and the fans won&#039;t settle for anything less. &lt;br /&gt;
** There&#039;s a reason for this, by the way: Darkseid and his court neatly fill the archetypal niche of embodiments of &amp;quot;the fucked up things people do when you give them power&amp;quot;, with, for example, Gods of Child Abuse and of Torture as two of his chief henchmen. If you&#039;re going to have a hero who&#039;s about Hope and positive, creative or protective Aspirations (see: Superman, Flash, etc.), a villain who embodies the crushing of hope and negative, destructive Aspirations is incredibly useful. Making such a character a paper tiger can be made to work (see the Crimson King, under Special Cases), but is going to be unsatisfying, usually deeply so.&lt;br /&gt;
&lt;br /&gt;
* Divis Mal from the RPG [[Aberrant]]. Oh, where to begin? Well, first of all on top of being the absolute, balls-out, most powerful Aberrant in the setting, ever, he&#039;s super smart, plans for everything, never loses &#039;&#039;no matter what the players do&#039;&#039;, and has an ideology that can basically be described as &amp;quot;like Magneto, only &#039;&#039;right&#039;&#039;. About &#039;&#039;everything.&#039;&#039;&amp;quot; He&#039;s also in a loving relationship with a super-attractive partner who is &#039;&#039;also&#039;&#039; super-powerful, and his enemies are all stupid and happen to be straw-stuffed right-wing stereotypes because of course they are. He also serves as a thinly-veiled self-insert fanfic character for the lead game designer (a gay man with issues), and said designer once claimed that the title of the game referred to &#039;&#039;him specifically&#039;&#039;. It was all the sequel game could do to take the piss out of all the problems he caused.&lt;br /&gt;
&lt;br /&gt;
* Dr. Doom, depending on the writer.  It doesn&#039;t help that he&#039;s a genius and self-made tycoon with a tragic past, who keeps getting his deaths retconned as body doubles (naming the infamous &amp;quot;Actually a Doombot&amp;quot; trope).  Worst case scenarios are when he&#039;s written by somebody that forgets that he&#039;s a VILLAIN and depicts his rule over Latveria as unrealistically benign, and makes it look like the superheroes are wrong for trying to keep him from taking over the world.&lt;br /&gt;
&lt;br /&gt;
* Elizabeth from &#039;&#039;BioShock Infinite&#039;&#039;. Plot-sustaining power (the key to the whole plot literally rests in her hands), cannot be harmed, &amp;lt;s&amp;gt;makes a grown veteran of war look like an idiot child&amp;lt;/s&amp;gt; only if you suck at the game... Regardless, she is routinely placed in easily escapable situations for the pure purpose of being saved when she can plausibly save herself, and makes none of the major (or minor) mistakes in the game. While some claim that she greatly dislikes violence, especially killing, individual interpretations vary depending on whether you view her murders as character arc-defining. To make her comparable to Sues like Lightning and Alice: Ken Levine tweeted to complain about all the people who&#039;d [[rule 34|rule 34&#039;d]] his perfect wife, begging them to stop because it was like seeing his daughter in Playboy (or words to that effect). Which resulted in the internet giving Ken Levine exactly [[promotions|what he wanted]]. She even gets to be tied into how Fontaine got Jack&#039;s command code in the first BioShock. Way to ruin the franchise with some conventional plot device.&lt;br /&gt;
&lt;br /&gt;
*[[Elminster]], who is currently having a threesome with the goddess of magic and rad boobies and his adopted super-hot albino elf daughter while simultaneously beating the god of murder in a sword fight with one hand and the god of slavery in a magic fight with the other. Also, he&#039;s like a million years old and looks it.  Ed Greenwood&#039;s self-insert character in the [[Forgotten Realms]], and a big source of &amp;quot;Why doesn&#039;t he just do this for us?&amp;quot; questions whenever he appears in questlines. Also, along with the gods of the setting and the Harpers, he&#039;s one of the reasons why the Forgotten Realms are in [[Medieval Stasis]].&lt;br /&gt;
**Ironically he didn&#039;t start out originally like this. Back at the beginning of D&amp;amp;D, Elminster wasn&#039;t a massive Mary Sue. Believe it or not, he simply used to be a maxed-out wizard with some additional abilities and stuff that appeared as a Deus Ex Machina in case players had an encounter that was too difficult to overcome, much like Gandalf in [[The Hobbit]]. &lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=TedsiCaV2B4 Empress Theresa] is a good example of the &amp;quot;waifu&amp;quot; theory of Mary Sues and the Doyalist definition of Mary Sues, where the author&#039;s relationship to the character is the defining factor.  Short version: Deranged author who can&#039;t take criticism creates his perfect waifu, hands her the world, and refuses to edit the resulting masterpiece, and posts the result for sale on Amazon. Criticism results, which in turn results in internet arguments on a scale that is &#039;&#039;amazing&#039;&#039; (by themselves, they dwarf all of the arguments and criticisms of the Twilight franchise put together, with the unsettling add-on that this is all the author&#039;s mindset).&lt;br /&gt;
&lt;br /&gt;
*Every author self-insert.  Especially those found in high-school writing assignments.&lt;br /&gt;
&lt;br /&gt;
*Green Lanterns from Earth, especially Hal Jordan. All the human Green Lanterns are regularly shown to be the best Lanterns in the Corps because they ALL have indomitable willpower, skill, and courage, surpassing others who have been in the corps for decades. Most other Lanterns exist only to be killed off as a means of showing how dangerous a threat is. They&#039;re only ever effective when they are helping the Human ones. The most Green Lanterns ever killed was during the Emerald Twilight story arc and they were killed by, you guessed it, Hal Jordan.&lt;br /&gt;
&lt;br /&gt;
*Haoh from Shaman King. If there is any villain that can truly be called a Mary Sue, it&#039;s him, most other villains with this accusation still get defeated. Haoh not only proves invincible throughout the whole series, able to easily pull of feats that are impossible for everybody else, he also has the ability to revive himself if killed, meaning even if the heroes beat him, which they state is impossible in a straight-up fight, it would be pointless, because he&#039;d just back even stronger. Worse is that he goes around saying how awful humans and everyone, even the writer, seems to agree with him because the series ends with him winning, only delaying his plans to kill humanity because reasons, and gets away with a number of atrocities that would make numerous the [[Warriors Of Chaos]] jealous.&lt;br /&gt;
&lt;br /&gt;
*IG-88 in the &#039;&#039;Star Wars&#039;&#039; expanded universe, given that he easily breaks into the second Death Star and uploads his personality into it and takes control with nobody noticing, and before that single-handedly took over a planet. &lt;br /&gt;
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*[[James Bond]]. To what degree varies, but the Roger Moore version is the worst offender: he&#039;s unbeatable at just about everything, never loses his composure, a ladies&#039; man to an unrealistic degree (even lesbians and villains who stand for everything he opposes switch sides after a dicking from Bond, not to mention that time he had sex with a lesbian was questionable consent at best...so Bond gets away with actual sexual assault if not outright rape), implausibly intelligent, a crack shot, and basically unkillable.  In the books, he is an unlikable git and an alcoholic, yet still gets shit done.&lt;br /&gt;
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*James T. Kirk of [[Star Trek]], but only when written by William Shatner.  While in TOS, Roddenberry himself outright stated Kirk was his Author Avatar and that he wanted the show to have the ambiance of Kirk being able to have any woman he desired, Kirk was still allowed to occasionally fail or make mistakes in certain situations. For other non-Shatner written works, the Suedom factor is kept under control by factors gone into under the list found under &amp;quot;Somewhat Special Cases&amp;quot;, below.&lt;br /&gt;
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*John Galt, Dagny Taggart and most of the cast from Ayn Rand&#039;s &amp;quot;Atlas Shrugged&amp;quot;, which figures given her literature&#039;s reputation for being barely-disguised political sermon. Galt frequently has the narrative grind to a halt in order to focus on his inane views, somehow single-handedly grinds the economy to a halt by founding a libertarian utopia where no &#039;communists&#039; can hold him or other similar geniuses back, and is shilled as the only sane man after the rest of the world becomes a dystopic hellhole without said &amp;quot;genius&amp;quot;. Then there&#039;s the primary female character, a wannabe railroad tycoon trying to get a new train line built despite the fact that &amp;quot;evil socialists&amp;quot; can&#039;t keep them running without crashing every few hours because of mean ol&#039; unions and regulations oppressing the poor upper class. Said woman somehow manages to bed Hank Rearden, local inventor of a metal alloy supposedly even stronger than steel called Rearden Metal. Yes, just drips with creativity, don&#039;t it? It&#039;s telling that the Bioshock series, based off her work, is far better received and a more realistic depiction, generally due to taking the prospect of a single man basically playing God to its logical conclusion (I.E. another dystopia but now with blackjack and hookers).&lt;br /&gt;
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*John Kramer, the &amp;quot;Jigsaw Killer&amp;quot; from the &#039;&#039;Saw&#039;&#039; films. Pick any character you know of with a long list of skills or attributes, this guy has more, and he keeps getting away for a half dozen movies.  He&#039;s also influenced people to the point that even after he dies, some of them copy his actions and ideas and think they&#039;re doing good things.  &lt;br /&gt;
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*Jon Snow (especially the show version): While this is in the books as well, it is more evident in the show and he is currently dying from a mutiny in the books.  Being a bastard is a bad thing in Westeros so he gets sent to the wall, but it&#039;s uphill from there.  He gets a Valyrian steel blade (which is incredibly rare and an heirloom of noble houses) in his first week.  He has a pet Direwolf puppy like his siblings, but of course his looks unique.  From here he gets named as squire and successor to the commander of the Night&#039;s Watch (though this does cause some resentment among his peers).  Later on he meets Wildings where he spares one who turns out to be a woman; it&#039;s obvious where this goes... they don&#039;t get along, they fall in love, have sex and spend some time together, something forces them apart and she dies.  She also has red hair, which stands out because among Wildings its considered lucky.  While he gets stabbed like in the books, in the show he dies from it then gets resurrected by Melisandre/the Lord of Light.  He&#039;s revealed to be the bastard child of Rhaegar Targereyn and Lyanna Stark, making him Westeros&#039; rightful king, as well as Daenerys&#039; nephew - but that doesn&#039;t stop him from having sex with aunt Daenerys*, and this time the incest is portrayed positively!  Also, him beating Ramsay Bolton (see below); that&#039;s right, Jon&#039;s so Mary Sue his plot armor trumps the plot armor of another Mary Sue (to be fair, though, he was actually on the verge of loosing the big battle to Ramsay right up until the moment his ass gets saved by his little sister and about four thousand mounted knights.)  While some of the earlier traits don&#039;t necessarily equal a Mary Sue, they add up... oh, they add up (*Daenerys, a warqueen who brought dragons back from extinction among other things, makes mistakes and suffers consequences that would seem to impact her Sue-factor if they didn&#039;t always turn out to be functionally inconsequential in comparison to her astounding triumphs through casual part-time parenting.)  Book Jon is way more well rounded as a character, where it is pointed out that he actually had a decent life as a bastard before coming to the Watch, and several choices he made ended up biting him in the ass come the mutiny.     &lt;br /&gt;
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*Jotaro Kujo, from Jojo&#039;s Bizarre Adventure Part 3 and 4 (And part 6 but not in part 6... we&#039;ll get to that later). He&#039;s pretty much invincible like Kenshiro, but unlike Kenshiro, he didn&#039;t train a single day to be as hax as he is (His Stand &amp;quot;Star Platinum&amp;quot; is really strong, at the cost of short range, but plot gets in the way and he always gets close enough to ORAORA the bad guys). Also unlike Kenshiro, he is an asshole to everyone, but never suffers any consequences from it (Women literally ADORE him despite his jerkass attitude, because 80&#039;s). He spends the entire trip to Egypt spurting out massive amounts of [[Just as planned]] against every villain of the week, or simply getting powers as plot demands, some of the most outrageous examples being: The use of &amp;quot;Star Finger&amp;quot;, which completely negates the previously stated range weakness; His &amp;quot;battle&amp;quot; against Steely Dan, where he DID get humilliated but retributed it tenfold in the end; His &amp;quot;battle&amp;quot; against Alessi, where he gets to beat a grown man unconscious with his bare fists despite being turned back into a SEVEN YEAR OLD; His battle against main villain DIO where he wins DIO&#039;s time stopping powers for bullshit reasons and wins; and, even more ridiculously, being able to RESURRECT his very dead Grandpa Joseph by [[what|using his stand for blood transfusing and heart-resetting]]. In part 4 he mellows down a lot, most notably [[FAIL|getting beaten by a rat]], but that doesn&#039;t prevent him from beating the shit out of the main villain Kira TWICE and stealing the spotlight from Uncle Josuke (The titular Jojo of part 4) on his final battle; too bad Josuke!. Part 6 however, does a great job at not only nerfing but rounding him altogether, the Jojo this time being his own daughter, Jolyne Cujoh (Note that is not Kujo), a delinquent who ends out in prison and resents him greatly for being an awful, absent father and constantly reminds him of it. He attempts to &amp;quot;fix&amp;quot; things but [[Just as planned|falls into one of main villain Pucci&#039;s schemes]] and is rendered comatose for great part of the story, when he latter regains his powers (With a significant decrease in durability) and comes to terms with Jolyne, the villain becomes Godlike and ends out killing him along with the entire universe; too bad Shonen Jump!, now seinen is Araki&#039;s best friend. In Pucci&#039;s universe he is a complete spineless weakling, but in case that was a bit too much, reality resets again and creates [[Awesome|a new universe free of the Joestars Tragic Fate and Part 3&#039;s bullshit]]. PD: In the Videogame Eyes of Heaven he is even worse, but this entry is already too long so i&#039;ll only say the creators weren&#039;t too good with resolutions.&lt;br /&gt;
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*Kai Leng, from &#039;&#039;[[Bioware#Mass_Effect_3_.28The_Downfall.29|Mass Effect 3]]&#039;&#039;. You&#039;re constantly told he&#039;s a badass assassin, but when he shows up, Shepard&#039;s crew suddenly become drooling idiots so Leng can strut about, act tough, and monologue. He brags about killing Thane (alien assassin squadmate from the previous game) even though the latter was hobbled by a terminal illness requiring daily medical care and Thane &#039;&#039;STILL&#039;&#039; got the drop on Kai Leng; Thane even says himself &amp;quot;That other assassin should be embarrassed.  A terminally-ill Drell kept him from reaching his target.&amp;quot;  When you &amp;quot;win&amp;quot; the &amp;quot;fight&amp;quot; against him on Thessia, he still gets away, utterly unaffected by the crumbling architecture that stops Shepard from pursuing him. By the end of the fight, you&#039;ve advanced the plot a grand total of nowhere, regurgitated information you already have, and been hamstrung as a player because the writer wants his character to look cool. He is yet another antagonist dropped onto a story filled with them, but is nothing more than a costume, sword, and book of one-liners. Unlike Saren from ME1, we have no connection with this douchebag because the story doesn&#039;t give him enough screen time to develop into anything.&lt;br /&gt;
** Alternate take: What appears to be Sue-ness is BioWare writing him as a Hate Sink. (Basically a character designed to be hated and nothing else, [http://tvtropes.org/pmwiki/pmwiki.php/Main/HateSink ask those smashers at TV Tropes for more info].) BioWare were using the Reapers as cool villains and leaning into the Illusive Man getting the Darth Vader treatment of the tragic, sympathetic villain who can possibly redeem himself with his death, so Leng became the game&#039;s villainous punching bag. Given what a gut punch the final battle is, clearly they wanted Leng&#039;s ultimate downfall to give the player a moment of catharsis so they could take a small victory where they got it. And for that to work, it had to be satisfying, and that meant he had to get on the player&#039;s nerves without an excuse or understandable motive to undercut their focused rage against him. Note that during the final battle against him, Shepard spends the whole time dressing him down as a coward who can only win by running away and after beating him, smashes his stupid sword and guts him like a fish with their omni-blade. [[Awesome|&amp;quot;That was for Thane, you son of a bitch!&amp;quot;]]&lt;br /&gt;
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*[[Fist of the North Star|Kenshiro]], nothing can kill him and he&#039;s morally flawless, superior to everyone-fucking-else. At least until Shin Saga in the anime, where he starts fucking up often, even with his super kung-fu laser ninja powers. Most battles are curb-stomps until later on because &#039;&#039;it&#039;s a fucking show from the 80&#039;s&#039;&#039;. Do note, however, that Kenshiro loses a &#039;&#039;lot,&#039;&#039; especially later on, and mostly wins his hardest battles because he&#039;s the only one worth a shit left alive by that point in the series.&lt;br /&gt;
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*Kratos from &#039;&#039;[[God of War]]&#039;&#039;. He curb-stomps fucking gods due to [[plot armor]] (and because one of them decided to give a bloody psychopath the powers of a god; MENSA applicant right there) and he has threesomes with complete strangers, even though he is meant to be grieving for the death of his family that he himself murdered. Oh and the rules for how death works change whenever it&#039;s convenient for him. Err, some of this is because most of the gods he kills with super-powerful items, including Blade of Olympus, the God of War universe&#039;s version of Zeus&#039; lightning bolts the cyclops gave him to defeat the titans, which has been infused with all the power of the Greek God of War. And he is later revealed to house the Power of Hope since GoW1, a power strong enough to kill gods. Now he is starting a new family in Norse mythology land Midgard while STILL having the &amp;quot;godly&amp;quot; super strength despite the blade of Olympus drained all his power and gave it all to the world.(Note that he clearly didn&#039;t give up his combat experience nor his genetics as a demi-god son of Zeus. Even without those things, he&#039;s at minimum a heavily trained demi-god from the strongest of the Greek gods.) At least he acknowledged how fucking awful he was in the past and tried to be a good father toward his new son Atreus, but still keeping his no gods allowed policy. &lt;br /&gt;
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*Lana Lang from the TV show &#039;&#039;Smallville&#039;&#039; (note; Smallville is not considered canon to the Superman story by DC Comics).  Almost big a Mary Sue as Bella from Twilight; almost because she actually has a few useful skills, but she learns them unrealistically quickly (becoming a black belt in martial arts in &#039;&#039;one week&#039;&#039;).  She has the cliche orphan story but with a unique spin for maximum snowflake effect (her parents were killed by a meteor strike), everyone in the story loves her with the exception of some villains (the key word is SOME), and she&#039;s treated as someone who can do no wrong.  Lana even got on the cover of TIME magazine, in-universe, as a child!  She serves as a wedge between Clark and having a relationship with any other girl and between Clark and his eventual Superman destiny.  Clark technically sacrificed his father to save her!  In one episode, Clark rewound time on a day in which Lana died, and instead lost his father.&lt;br /&gt;
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*Lightning from &#039;&#039;Final Fantasy XIII&#039;&#039;, she is basically a pink-haired Cloud without any of Cloud&#039;s likable personality traits. She&#039;s currently the NEW AND ASTONISHING HEAVENLY Valkyrie that fights a purple Sephiroth in her new game &amp;quot;Lightning&#039;s Return&amp;quot;. Not that we care, but she was created by Motomu Toriyama ([[Matt Ward]]&#039;s Japanese cousin), a man with a Chris-Chan-like persona and Matthew Ward-style writing who is now continuously raping the franchise. He has a waifu love for Lightning like Paul has for Alice. Lightning is comparable to Alice on many levels, which says a lot, really. She also has tons of fucking DLC &amp;quot;costumes&amp;quot; dedicated to her so the player could dress her up and fap her to death. This is so fucking shameful that I&#039;m crazy enough to believe Alice is a much capable heroine. Somebody kill me, please. Oh, just recently, Toriyama decided to have Lightning become a guest character in a future Final Fantasy. So not only is the franchise gonna suffer the rotting Emperor syndrome, but Lightning is now the literal goddess of every Final Fantasy game? Seriously, have you ever seen Paul doing such disgusting things with Alice? Like forcing Alice into an actual &#039;&#039;Resident Evil&#039;&#039; game (well, the &#039;&#039;Resident Evil&#039;&#039; franchise is dead as well)? Motomu Toriyama is officially worse than Paul Anderson!!&lt;br /&gt;
** Gets worse: Toriyama has stated that Lighting is the &amp;quot;first&amp;quot; strong female character in any &#039;&#039;Final Fantasy&#039;&#039;. Even ignoring the dozens of better-written female characters, some of which he himself has written, the &amp;quot;strong&amp;quot; meaning just physical doesn&#039;t work either; FF7&#039;s Tifa (a game he worked on, btw) can punch tanks to death.&lt;br /&gt;
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*Lisa Simpson from &#039;&#039;The Simpsons&#039;&#039;, depending on the writer.  Lisa has dipped into Mary Sue-dom the same way as Brian from Family Guy (both serving time as smug mouthpieces for their show&#039;s creators on hot-button-topics).  There was also a time where Lisa had the tendency to never be punished for the times she does do the wrong doing (she ruins Homer&#039;s BBQ in &amp;quot;Lisa the Vegetarian&amp;quot; and merely got scolded by him where Bart would likely have been strangled for it).  One episode had people deferring to Lisa over Prof. Stephen Hawking in Hawking&#039;s area of expertise, and Groening once said Lisa is his favorite character and that he would do anything to prevent her from looking bad (to reference the strangling; the show&#039;s animators also applied a double-standard as they strongly protested against the idea of Homer strangling Lisa for upsetting him like he does with Bart).  While Lisa&#039;s popularity in-universe fluctuates, at its worst the whole town bends over backwards for her even when it goes past characterization (eg; Springfieldians can be &#039;&#039;&#039;VERY&#039;&#039;&#039; sore losers, as demonstrated in the episode &amp;quot;Boys of Bummer&amp;quot; where the whole town - sans Marge - ridiculed Bart for losing a sports game [[Grimdark|to the point that they nearly drove the 10 year old to suicide]], but when Lisa lost a spelling contest she was applauded for winning second place and got a Mount Rushmore-style sculpture of her face).  That being said, there are episodes where Lisa is depicted as unpopular at school, her activism is made over-the-top to be played for laughs, she&#039;s neglected at home and less of a &amp;quot;smartest person around&amp;quot; and more of a &amp;quot;only sane person surrounded by idiots&amp;quot;, lessening the Sue-factor. &lt;br /&gt;
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*Magneto is not inherently one, but he does have the INSANE potential to become this when crappy writers start taking his sympathetic traits too far (&amp;quot;Hey guys, let&#039;s [[What|make Magneto a member of the X-Men and have him date Rogue]]!&amp;quot;) or just forget he&#039;s the bad guy. Hell, he sometimes becomes this even when he&#039;s a horribly despicable villain. Jeph Loeb&#039;s raping of the Ultimate Universe known as &amp;quot;Ultimatum&amp;quot; has him use his magnetic powers to nearly destroy the world just by waving his hands at Earth&#039;s magnetic poles (completely breaking the laws of physics in the process) and then effortlessly take on half the X-Men and almost all of the Ultimates singlehandedly and nearly win.&lt;br /&gt;
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*Master Chief from the &#039;&#039;[[Halo]]&#039;&#039; series is definitely one. For one, he has [[Matt Ward|Ward-grade]] [[Heresy|plot armor]]. Seriously, it was repeated throughout the games that he was born with the word [[What|&#039;&#039;&#039;LUCK&#039;&#039;&#039;]]. To further expand on his Sueness, this 7-foot tall hunk of raging Leprechaun saved the entire Galaxy &#039;&#039;Twice!&#039;&#039;, single-handedly stopped the Human-Covie War at the last minute, escaped and defeated an entire race of &amp;quot;Super-Space-Zombie-Fungus&amp;quot; that could mindfuck Culture-tier Civilizations without [[What|having his own brain being raped]], is one of the last surviving SPARTAN II&#039;s, solo an entire legion of Covenant Honor-Guards (Which are equivalent to Spacemarine Captain in rank but with inferior gear and training) as well as successfully assassinating a very important Covie leader protected by said Guards without being captured, survived escaping an Exterminatus-level explosion that destroyed a Super-Weapon &#039;Ring&#039; by &#039;&#039;out-flying it&#039;&#039;, somehow his armor is strong enough to deflect Fuel-Rod shots (Which are essentially Plasma Cannons), destroy a flying and mentally psychotic lightbulb with an overcharged Lascannon as a Self-Defence weapon (To be fair 343 Guilty Spark &#039;&#039;is&#039;&#039; a Forerunner Janitor Robot), and did I mention he saved the entire Galaxy &#039;&#039;twice&#039;&#039;? Furthermore with the release of Halo 4, MC is now magically gifted the genes and DNA by the Librarian to become full on [[RAGE|&#039;&#039;impervious to a fucking Forerunner Super-Weapon/Death-Beam&#039;&#039;]], which allows him to single-handedly fight through the insides of a very important Forerunner Capital Ship filled with Necron/Warp-Spiders kill bots and somehow through the act of plot, [[Derp|defeat &#039;&#039;the&#039;&#039; highest ranked Forerunner Military General that has the power to solo the entire Galactic Empire from Star Wars.]] I mean [[Rage|WTF!]] did the developers of Halo not realize that they just created a character with plot-armor so powerful that they make the likes of [[Kaldor Draigo]] look decent in comparison? Thankfully however, as pants-on-head retarded as some of the feats listed for MC are, he at least has some faults such as being psychologically raped in childhood, doesn&#039;t have the &amp;quot;Morally Superior to thou&amp;quot; personality and has a very grim view of the war, almost got killed by the killer space popcorn, being rather mediocre for a SPARTAN II when compared to his other colleagues, is only good in leadership and even then made some stupid mistakes, gets pretty beaten the fuck up by a Brute, his Superhuman abilities only stopped when fighting against low-ranked Elites and know he will lose against one if he fought one-by-one, and most of the battles he has been through had almost cost him his life. Those faults listed are what makes good old Chiefy &#039;&#039;NOT&#039;&#039; in the top 10 most powerful Mary-Sues and makes him somewhat tolerable albeit boring compared to the other listed.&lt;br /&gt;
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*Moka Akashiya from Rosario + Vampire: Stupidly fucking OP enough to one-shot kick &#039;&#039;&#039;EVERY OTHER FUCKING MONSTER&#039;&#039;&#039; IN THE &#039;&#039;&#039;ENTIRE FUCKING SERIES&#039;&#039;&#039; AND &#039;&#039;&#039;BOTH&#039;&#039;&#039; SEASONS, has a &#039;&#039;special exception&#039;&#039; to her power levels made so she gets &#039;first ancestor&#039; vampire blood to enable her to be &#039;&#039;even more powerful&#039;&#039;, has no character development &#039;&#039;at all&#039;&#039; (both her personalities), is a student at an academy and one-shot kicks two members &#039;&#039;of the fucking faculty&#039;&#039; &#039;&#039;&#039;AND TOTALLY GETS AWAY WITH IT&#039;&#039;&#039;, and is &#039;&#039;unbearably arrogant&#039;&#039;, revelling in her power and basically saying everyone else is beneath her. Not even other OP fucking vampires OLDER THAN HER can beat her. The only reason she&#039;s this bad? The author admits he LOVES vampires. So she&#039;s not only an Author Avatar, but a Canon Sue as well, existing only for [[Heresy|heretical deviants]] to fap to and the author to [[Slaanesh|schlick]] to. God-Emperor fucking damn it, Akihisa Ikeda. You little shit. What&#039;s worse is that [[Matt Ward|he has no shame about it]]. [[C.S.Goto| No, really]]. Even those who initially get one over on her before getting kicked are &#039;&#039;&#039;MORE&#039;&#039;&#039; OP &#039;&#039;fucking vampires&#039;&#039;. Not really, she&#039;s easily one-uped by non-vampires with many characters introduced in S1 &amp;amp; especially S2 who rather easily take her down. Compared to the big leagues, she&#039;s a promising new recruit but not comparable to them.&lt;br /&gt;
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*Mordenkainen (Gary Gygax&#039;s personal avatar in the Greyhawk setting and a level 30 wizard who never fucking ages past 50 despite being a hundred fucking years old without turning into a lich, he became bald for some reason, which makes him look evil, but he remains Stupid Neutral).&lt;br /&gt;
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*Olympia Vale, another character from the [[Halo]] Series and seems to be all around taking over the mantle of Mary Sue from Master Chief as he is pushed in the sidelines like an old man being pushed in the old folks home. Whilst Locke has been accused for being a rather bland and forgettable copycat cutout of the original MC, he still pales in comparison to that of Vale.  Essentially imagine Vale as MC but remove the sociopathic and borderline mentally damaged aspects of John 117, make her a prodigy even beyond that of Spartan recruits which in turn made her pretty easy to integrate in the SPARTAN IV program and make her instantly learn the language of the Elites whilst by herself in space with the only excuse being that [[Bullshit|&#039;she was bored&#039;.]] Vale and to an extent, the majority of the SPARTAN IV&#039;s seem to be an ongoing campaign from Karen Traviss (AKA the Destroyer of Fluff and Halo&#039;s Matt Ward) [[Derp|to further demonize Halsey and her SPARTAN II program]] for no better reason other than being forced to be [[Fail|unethical in an organization as ethically sound as the]] [[Inquisition|Imperial Inquisition.]] As you can imagine, this has already spurred some [[Skub|ire bitching]] in the Halo community and only time will tell if newer sequels from the game would flash her character out in a more decent or obscene matter.&lt;br /&gt;
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*Ozymandias, AKA, Adrian Alexander Veidt from &#039;&#039;Watchmen&#039;&#039;.  He was born into a wealthy family, then threw it all away and earned even more money.  He&#039;s a perfect athlete, good-looking, smartest man in the world (He mind fucked Dr. Manhattan, a blueish godlike superhuman) and a vegetarian.  In the book he is able to successfully genetically engineer some sort of monster that would be teleported to New York and as it dies unleash a psychic shockwave that would kill millions in a &amp;quot;common enemy&amp;quot; plot to avert World War 3 by uniting them against &amp;quot;interdimensional aliens&amp;quot; (he does the same in the movie, but instead of aliens, he tricks people into making Dr Manhattan their common enemy - Dr Manhattan himself goes along with the plan once he finds out so there will be world peace).  The only downside he had is loneliness, since he had betrayed all his friends and killed the only companion in his life, a fucking genetically-engineered female lynx named Bubastis, by having her bait Dr. Manhattan to the incinerator and killed them both with a switch.  Still, Ozymandias is perfect because Mary Sue don&#039;t need friends. It was also portrayed that his &amp;quot;common enemy&amp;quot; scheme to stop World War 3 (which involved killing millions) in a positive or at least sympathetic light.  He also caught a bullet fired from a gun with his bare hands, and the bullet didn&#039;t just go through them, like it would in real-life, despite him not having superpowers.  Interesting to note that he the idol he worships: Alexander of Macedonia, is a man born before Christ, and the name Ozymandias is reference to a freaking [[Necron|Egyptian pharaoh: Ramses II]], proving that Adrian is just as egoistic as [[Dante]] and the [[Ultramarines]] by have the name of an ancient ruler as his own nickname. Hell, his color page on &amp;quot;before the watchman&amp;quot; made him looked like some sort of floating Jesus!!  Thankfully, he has the decency to acknowledge what he did was wrong in the comics while also justifying it as being for the greater good...which it was in that it stopped World War 3, and he is more complex and well rounded as a character than several others. &lt;br /&gt;
** There&#039;s also the deliberately ambiguous implication that Ozymandias could get some comeuppance in the future (author Alan Moore stated that what happened after the end of the graphic novel is for each reader to decide for themselves); this is done with Dr Manhattan&#039;s cryptic response to Ozymandias&#039; question whether things would work out, and Rorschach giving his journal - containing evidence implicating Ozymandias and revealing his plan - to a news outlet. &lt;br /&gt;
** A direct sequel to Watchmen called &amp;quot;Doomsday Clock&amp;quot; came and finally made Ozymandias pay for what he has done. After the news outlet ousted Veidt&#039;s plans, it started a chain of reaction that eventually led to his downfall as well as the supposed end of humanity. European Union dissolved, the USSR went back its old warmonger ways with their relation between the US degrading to lows below even the Cold War, nuclear weapons failed to be disarmed and one such missile was fired from Russia to New York City. Adrian is now the most wanted man in the world and has brain cancer (possibly ironically validating what he framed Dr. Manhattan for). Still, he managed to fight his way out of this chaos with other DC heroes (superman and the godamned batman mind you, characters with thick plot armor), the Comedian (brought back by Manhattan), pretty much everyone around the world but especially Dr. Manhattan (who masterminded this all from his glass palace on Mars). Also, keep in mind this sequel is not written by Alan Moore himself so it&#039;s at best considered an alternate continuity.&lt;br /&gt;
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*Prometheus (the DC supervillain) certainly didn&#039;t &#039;&#039;start&#039;&#039; as this but ended up being twisted into one. When first introduced he was a genuinely cool and intimidating supervillain whose insane skill and manipulations were balanced out by his crippling mental issues (which the heroes exploited to take him down). Unfortunately, writers who weren&#039;t as skilled as Grant Morrison got their paws on him and made him ludicrously overpowered to the point where he single-handedly &#039;&#039;destroyed Star City, killing Roy Harper&#039;s daughter in the process&#039;&#039;. Thus Prometheus went from an awesome member of Batman&#039;s rogue gallery to a complete waste of pages. Thankfully he was prevented from becoming any worse thanks to Green Arrow putting an arrow through the bastard&#039;s skull.&lt;br /&gt;
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*Ramsay Bolton (show version): Oh good fucking God, where to start with this particular Villain Sue? Well, for one, he manages to take on twenty of the best Ironborn warriors, who were all heavily armed and armored, while not just unarmored but SHIRTLESS and armed with nothing but a kitchen knife and a mace, and SOMEHOW kicks their asses.  Then, much later, he is shown to completely annihilate the battle-hardened Stormlander army led by Stannis Baratheon, the greatest military commander in Westeros, with nothing but cavalry, while the previous episodes had established that Ramsay is a tactically inept moron. (This can also tie in with the fact that the writers of the show seriously fucked over Stannis from &amp;quot;stern-but-honorable competent tactical genius&amp;quot; into &amp;quot;greedy, fanatical moron&amp;quot;).  Finally, he is constantly shown to get his way no  matter how stupidly contrived it seems to the viewer, arguably the worst case being marrying and deflowering Sansa Stark by raping her and getting the killing blow on fan-favorite giant Wun-Wun.  His Sueness ends with his face getting caved in by Jon and fed to his own hounds by Sansa.&lt;br /&gt;
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*Rey AKA Ma-Rey Sue from the [[Star Wars]].  From the release of the first movie, she already caught some backlash among the old guards of Star Wars who consider her a self-insert Mary Sue with a feminist agenda.  Leaving aside the politics, the resulting trilogy and related events have only confirmed Rey’s Mary Sue-dom.  Reasons from the first movie alone include Rey showing [[What|a better knowledge of the Millennium Falcon’s inner working than then Han Solo and Chewbacca]] who’d maintained the ship for decades where she had it for less than a week, being offered a job by Han shortly after meeting him despite him and Chewie being sufficient crew for the Falcon and Han being a cynic who barely knows her (like something right out &amp;quot;A Trekkie&#039;s Tale&amp;quot;), Rey suddenly being a [[Wat|powerful Force user who can resist a trained Force-user&#039;s mind probe]] despite no previous mention of her being Force sensitive and [[Bullshit|Rey performing said Jedi mind trick while in captivity almost immediately after learning she&#039;s Force Sensitive]] despite the fact that performing said trick is known to be difficult to master (to be fair, Rey had just been in telepathic contact with somebody who knew how to pull off a Mind Trick, and wasn&#039;t as good at telepathic interrogation as he thought he was).  Rey’s only character flaw is recklessness, and while it does get her captured by the villains in the first and third films, this is offset by Rey getting rescued unharmed both times by luck/plot armour, which is a Sue-ish trait (at least Luke suffered actual setbacks and injuries – such as a severed hand and failing to save Han from Boba Fett).  Furthering Rey’s status of Mary Sue is the “creators relationship to the character” part, with several of the filmmakers either pulling new explanations out of their asses to explain Rey’s abilities (or retconning them, such as the Force “cheat-coding” and the “Force Dyad”) or attacking anyone who didn’t like the character by tarring them with the same negative brushes ([[SJW|accusations of sexism got lots of usage]]).  The third film threw in the big twist that Rey is &#039;&#039;really&#039;&#039; Rey &#039;&#039;&#039;Palpatine&#039;&#039;&#039;.  You heard right, Rey is literally Emperor Palpatine&#039;s &#039;&#039;granddaughter&#039;&#039;, almost as if they&#039;re trying to one-up Luke’s relation to Vader.  The third film also ends with Rey taking the last name “Skywalker” while Luke and Leia’s force ghosts look on approvingly.  For a more comprehensive coverage on why Rey is a Mary Sue, look up the results of the Mary Sue Litmus test on the discussion page.&lt;br /&gt;
** While it could be argued that Luke and Anakin are just as ridiculous, they fit easier the form of tropes they are.  Luke, being the most classic [https://tvtropes.org/pmwiki/pmwiki.php/Main/TheHero Hero] ever, is quickly established as good at most things he does, culminating in flying an X-Wing through the Death Star trench and making an one-in-a-million shot to destroy the Death Star, and this is less than a week before he was just a backwater farmboy.  Though while Luke used the Force untrained like Rey did, his only feats were enhancing skills he already had and developed; a stretch, but more plausible than pulling new skills &#039;&#039;that  require training to use&#039;&#039; out of nowhere.  Anakin is the [https://tvtropes.org/pmwiki/pmwiki.php/Main/TheChosenOne Chosen One], and people who are chosen tend to be skilled and powerful regardless because the Powers-That-Be have their backs on top of any personal skills they have.  Young Ani competes and wins a pod-race that only aliens can normally participate in due to the sheer insanity of it, and then blows up a Trade Federation Dreadnought with a fighter he&#039;d never been in before (even then kid Anakin also had R2-D2&#039;s help).  Again, no problem.  Now Rey is about as much the Hero as Luke but is an Unchosen One compared to Anakin, and the wildest thing she does in her first movie is to use the Force untrained (much like Luke does in A New Hope) and gain the upper hand on a Sith apprentice.  Why people doesn&#039;t expect her to be [[-4 Str|as powerful]] as [[Lawful Good|Luke]] and [[BBEG|Anakin]] is better left for another discussion entirely, though the fact that Rey is touted as a strong female character while being propped up by the failures of men and saved by men throughout the trilogy doesn&#039;t help her case. Also, Rey has never once lost a fight in the movies, while Anakin first got his arm chopped off in a hilariously one-sided fight with Dooku then later had all his limbs cut off and was lit on fire in his duel with Obi-Wan, and Luke was totally outmatched by Vader in The Empire Strikes Back and got his ass handed to him on a beskar platter.&lt;br /&gt;
** Another thing to consider is the ridiculous timeline of Episode 7 and 8. In approximately 5-6 days, Rey went from being a scavenger on Jakku to defeating Snoke&#039;s bodyguards and being on par with Kylo Ren in combat.&lt;br /&gt;
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*Richard, from the Sword of Truth series (he&#039;s not as bad in the TV series). He is always considered an ideal hero despite being cruel, sociopathic, and thinking that the universe should bend over backwards for him [[What|(which it actually does).]] Everyone who disagrees with him is evil (even if that&#039;s the only reason they&#039;re considered a villain) or turns evil. Gratuitous rape is thrown in by the author as a cheap way to make him look better (making villains as reprehensible as possible doesn&#039;t solve the problem of the protagonist being completely un-heroic).&lt;br /&gt;
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*Richard B. Riddick, from the Riddick universe. Vin Diesel&#039;s personal self-insert inspired from his own D&amp;amp;D Rogue. Didn&#039;t start out as a Mary Sue though, going from a sensible power level &#039;&#039;(where a fist-fight with a morphine-addicted merc is reasonably fair)&#039;&#039; with dubious morality and a lovably snarky badass attitude.  Later becoming &#039;&#039;(particularly amongst the directors cuts)&#039;&#039; a superpowered badass who can single-handedly take on squads of soldiers with a knife, resist soul sucking, commune with animals and make threats with [[Just as Planned]] modes of killing. &#039;&#039;(&amp;quot;kill you with my teacup&amp;quot; / &amp;quot;dead in 5 seconds&amp;quot;)&#039;&#039;, oh... he can also explode as shown in the director&#039;s cuts and off-screen in the video games.  His later portrayals also show his morality becoming a &amp;quot;told you so&amp;quot; mentality, where, when people die it&#039;s really because they are the assholes and nothing to do with Riddick.&lt;br /&gt;
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*Roran, from the Inheritance Cycle.  He started as a farmer-apprentice blacksmith, yet he managed to become an invincible warrior, charismatic presence, expert orator and master strategist without any training.  We are talking of a young man who soloes 194 soldiers in a melee battle and wins without taking any major injuries.  He then survived a public flogging severe enough to be an alternative to execution despite it being not long after that battle.  He also beat an urgal in a wrestling match despite the Urgal being stronger, bigger, better trained and having horns.  In the third book he even single-handedly defeated a Ra&#039;zac; a race that are to humans what wolves are to sheep.  Then in the final battle Roran bested the magically-enhanced warrior who killed the elf-queen, and did so without magic or special weapons of his own.  Yes, Roran managed to achieve feats that even elves would consider impossible.  While his cousin Eragon has the (weak) excuses of magical enhancement and helping from his dragon companion, Roran doesn&#039;t.  He is a common man who, for plot reasons, creates a plot armor just by thinking about his girlfriend. &lt;br /&gt;
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* Sarah Kerrigan from the Starcraft series has become this more and more as time passes. In the first game she&#039;s just a terran ghost (psionic assassin) who gets turned into a human-zerg hybrid and disappears from the plot after like two or three missions in the zerg campaign, but then she becomes one of the main villains of the expansion pack and everyone else in in the game becomes a thundering dumbass so she can look like a master manipulator despite being played for a sap by yet another character, and commits several atrocities to serve herself and her own agenda but is not punished them in any way despite multiple characters swearing revenge on her. Then the sequel ramped it up.  Out of fucking nowhere she is designated the saviour of the galaxy from the new villain in town with virtually no justification offered except that Blizzard were too cowardly and attached to the the character to follow through on people wanting her dead. She gets purified of zerg corruption and another character who&#039;s more fun and interesting gets killed off so she can live. The zerg campaign centers on her and shows her doing yet more pointlessly-cruel and destructive things in the name of petty revenge, its only concessions to the ridiculousness of letting her live being some half-hearted acknowledgements of her past crimes. And after a pair of pointless guest appearances in the protoss campaign and its prologue campaign, she gets picked by the last good Xel&#039;Naga in the universe to receive his essence and become a Xel&#039;Naga herself so she can defeat the main villain in a laser beam-off. And after her boyfriend, a better-written character who spends all his time getting shit on throughout the series, is seen moping in a bar at the end of the final campaign, she gets to ass pullingly make him a Xel&#039;Naga too, for some moron&#039;s idea of resolving their relationship with happily ever after ending.&lt;br /&gt;
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*Sakamoto from &#039;Haven&#039;t You Heard? I&#039;m Sakamoto&#039; never fails at anything and always manages to look [[Awesome]] no matter what he is doing or how much the other characters try to sabotage him, and it is hilarious.&lt;br /&gt;
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*Selene, from the &#039;Underworld&#039; movies. Throughout the series, she bears several similarities to [[Alice]]; both are experts with weapons, both have superior biology to their respective species (humans for Alice, Vampires for Selene), both kill their way through swarms of enemies without getting a scratch, both have little regard for their source material, and both are played by the wives of the directors of their respective film series.&lt;br /&gt;
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*Sun Crusher, from [[Star Wars]]. Possibly one of the few cases where a Mary Sue was not a character, but a &#039;&#039;superweapon&#039;&#039;. This...thing first came under the much [[Skub]] Jedi Academy books and was considered so fucking overpowered its mere existence created more plotholes than [[Erda]] would have pushed out. Hated by basically everyone in the fandom, this fucking trainwreck of a superweapon was small and fast as hell, have weapons that could [[Exterminatus|destroy an entire star system]] and has armour so powerful it could even [[Wat|tank a glancing hit from a &#039;&#039;Prototype Death Star&#039;&#039;.]] Seriously, there was one case where the Sun Crusher destroyed an entire ISD by simply [[RAGE|&#039;&#039;ramming into the fucker&#039;&#039;.]] And you thought Goku&#039;s power wanking was filthy, this abomination makes the [[World Engine]] look limp-dicked in comparison. Considered one of the worst examples of Legends&#039; superweapon power creep, this overpowered mess of an idea almost broke the Star Wars EU itself since anyone piloting this proverbial [[Rape|rape train]] could single-handily curbstomped both the Galactic Empire and the Yuuzhan Vong &#039;&#039;combined&#039;&#039;. Also, it kinda looks like an ice cream cone for some reason.&lt;br /&gt;
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*Squirrel Girl from Marvel Comics is another one of these Sues who&#039;s actually popular and enjoyed for it, probably because she&#039;s played entirely for laughs: Doreen Grey is a [[Mutant]] teenage girl with Spider-Man levels of strength/speed/agility, can grow bone knuckles, can talk to squirrels (and have them do her bidding) and has the ability to defeat any villain she wants off-screen. This includes big-name villains like Doctor Doom (she beat him in his first appearance and several times afterwards, and this is a rare instance of a Doom-related incident that was &#039;&#039;not&#039;&#039; smoothed over with the &amp;quot;Just a Doombot&amp;quot; excuse), Ego the Living Planet (who is, like his name suggests, a planet, meaning that a teenage girl beat up a planet), Thanos (who is one of the biggest badasses of the Marvel Universe, but the writers saved his face by replacing him in this instance with a perfect copy of him), Deadpool (whom she calls the mean, mean man; he&#039;s actually scared of her), M.O.D.O.K. and tons of other people. She was once part of a C-list superhero team, but quit because she thought she was holding them back (which she was entirely correct about: she once apologized to them for being late because she had to beat a 100&#039; space dragon) and left for Marvel&#039;s Nexus of the Multiverse: New York. Despite her unapologetic Mary Sue-ness the fans love her and see her as the one spot of light in the otherwise relentlessly [[grimdark]] Marvel Universe, because again, she&#039;s played entirely for laughs and there&#039;s nary a title in Marvel Comics that couldn&#039;t do with more laughs. &lt;br /&gt;
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*[[Superman]] in the hands of a poor writer. He is morally perfect, one of the strongest beings in the DC universe, and his one weakness that&#039;s supposed to kill him never works &amp;lt;s&amp;gt;ex: he lifts an entire continent of Kryptonite after being stabbed by a dagger made of it&amp;lt;/s&amp;gt; thankfully &#039;&#039;Superman Returns&#039;&#039; had so many plotholes that &#039;&#039;Man of Steel&#039;&#039; declared it all non-canon. The only reliable way to nerf him is to have Batman beside him, because Superman always becomes a dumbass when Batman is around (go watch DCAU Justice League to see for yourself). Good writers can avoid falling into this by having him go up against villains who can genuinely threaten him (such as General Zod, Maxima or Doomsday; in fact, the writers made Doomsday specifically to be a threat who can physically match Superman), showing that even with all his vast powers there are things Superman just can&#039;t do (in one tragic story it turned out that even though he can benchpress planets, he can&#039;t stop his parents from dying of cancer) or emphasizing that his strong morals are not intrinsic to him, but a product of a happy childhood, caring parents and a network of close friends, and he wouldn&#039;t necessarily have them if he were raised somewhere less pleasant (like, say, Planet Apokolips or the Soviet Union - both actually happened in Elseworlds stories, look it up) or if those close to him were taken away (like in the Injustice and Kingdom Come comic series).&lt;br /&gt;
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*Tauriel, Peter Jackson&#039;s special snowflake from &#039;&#039;The Hobbit: Desolation of Smaug&#039;&#039; (a Mary Sue in something related to Tolkien; [[Tolkien|Beren and Luthien are deep and well-written enough to get a pass]], this is a sad day). Not content with undermining or retconning the book, Jackson creates a special snowflake elf OC.  Tauriel&#039;s ridiculously skilled at fighting to the point she matches Legolas in archery - and he&#039;s pretty OP in the films (as shown when she shots an arrow at him when he surprises her, he returns fire and their arrows collide with each other) - she also has healing powers. According to all of Tolkien&#039;s books, only a select few elves can heal people such as Lord Elrond Half-Elven, wielder of one of the three Elven Rings of Power, some who&#039;s studied healing for millennia and is a direct descendant of the Kings of the Noldor; all things which Tauriel lacks. In addition, she&#039;s ship-teased with canon-characters Legolas (who never appears, or even gets mentioned, in the book - albeit he was shoehorned into the film to cash in on his popularity with fangirls) and Kili.  To be fair, some of the ship tease between Kili and Tauriel is well handled as well, in particular when Kili teases her and then tells her stories when locked in prison. &lt;br /&gt;
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*[[Star Trek|Wesley Crusher]]. Wesley FUCKING Crusher. Originating from the same franchise as the original Mary Sue, Wesley is a very young ensign training to be an officer in Starfleet, where he&#039;s earned the admiration of many of the bridge officers. He became something of a protege to Captain Picard, who was impressed by Wesley after he showed that he had learned all the controls at the captain&#039;s chair when they first met. &amp;lt;s&amp;gt;While not morally perfect or incorruptible Wesley is as close as he can be in most cases&amp;lt;/s&amp;gt; He&#039;s only moral by Gene Roddenberry&#039;s standards &#039;&#039;(which were messed up beyond belief, the man thought it was okay to be a prima donna director but not for children to grieve over dead loved ones, and that&#039;s not getting into his corporate shyster practices, anti-religious prejudices and sexism; seriously we&#039;re not making any of that up)&#039;&#039;, by a normal person&#039;s, he&#039;s smug and egocentric, along with his [[Deus Ex Machina]] techno skills, which are shown off by making the rest of the crew look useless. He notably also gets the Enterprise into danger before getting it out of it, and never gets called out for it. Many people thought that he was an insufferable little shit, among them Wil Wheaton (the actor who PLAYED the guy... and coming from him, that&#039;s saying something).  Wesley is even named after Gene Roddenberry, as Wesley was Gene&#039;s middle name - or to give Gene&#039;s full name, Eugene &#039;&#039;Wesley&#039;&#039; Roddenberry. That said, Wesley does get served a healthy dose of reality in &amp;quot;The First Duty&amp;quot;, wherein he lies to cover up the fact that his Academy flight team was doing a dangerous and illegal stunt that got one of them killed and pinned all the blame for the accident on the dead kid. Picard absolutely &#039;&#039;shreds&#039;&#039; him when he realizes what&#039;s going on, delivering one of the best speeches of any Trek series in the process, and Wesley faces actual consequences for his actions.&lt;br /&gt;
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*[[Loli|Young main characters]] in crappy [[Asians|Japanese]] [[anime|animes]] and [[manga]].&lt;br /&gt;
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*Main characters from Japanese [[Isekai]] light novels. Usually they were nerds or losers whose only interested in a particular underrated hobby/talent in their world, but became a fucking skyrim tier powerhouse once they enter the so-called mysterious otherworld.  Upon entering, they became super powerful since their somewhat boring talent suddenly becomes a miracle to the other world residents thus making the main character successful.  It is a trend that they will done the following to prove their superiority: wrecking Saturday cartoon villain tier antagonist (usually a reference to the main character&#039;s childhood bully) that made even [[Ahriman]] looks good, instantly gained many female party members because the main character was an unpopular virgin in their original world (and no males allowed, they are yucky), using their otaku knowledge to solve every problem that was deems unsolvable in the other world (more reason that their useless hobby/talent that was deemed useless has more use in the otherworld). The other world usually consist the cliches of JRPG world: [[Medieval Stasis]], fantasy creatures like dwarves and elves, old European like hierarchy and cultures, monsters, JRPG mechanic. One of many trend of isekai protagonist is that almost all of them have tragic background featuring how they were bullied in high school or parent suicide or some typical Japanese cliches of tragic (such as truck-kun).  There are also many situations where authors would made the protagonist suffer by have him stuck in a misunderstood situation, setup by the unlikable villain as an attempt to make him look good. Then again, these kind of self fulfilling characters are authors self insert whom was a victim of a depressing citizens of their society, or they thought. There are a few exceptions to this such as Ainz Ooal Gown, Kazuma Satou or Kazuya Souma who are thrown into situations that requires far more intelligence, planning and Indy Polys than your typical light novel protagonist can muster. Some try to subvert this with mixed results. &#039;&#039;Re:Zero&#039;&#039; is a deconstructive take where its protagonist (Subaru Natsuki) dies painfully over and over and &#039;&#039;over&#039;&#039; again, and eventually confesses to everyone around him that he&#039;s completely useless. (Though then he starts learning from his mistakes and becomes more competent-- but &#039;&#039;&#039;not&#039;&#039;&#039; an uber-badass.)  &lt;br /&gt;
**[[Tl;dr]], they are [[Cringe]] incarnate. It would have been funny if it wasn&#039;t so fucking &#039;&#039;pathetic&#039;&#039;, and given the sheer amount of shitty isekai, harem trash plaguing the manga industry, it should &#039;&#039;really&#039;&#039; tell you the (lack of) self-esteem on whoever wrote these fucking abominations of literature.&lt;br /&gt;
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*Judging from the rest of the list, [[Skub|any character you don&#039;t like.]]&lt;br /&gt;
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===Works with more than too many of them===&lt;br /&gt;
*[[In Nomine]]&#039;s Superiors may or may not qualify; if they do, they do so as a block, thus placing them here. The problem here is that each Superior is an NPC made to more or less &#039;&#039;&#039;be&#039;&#039;&#039; their entire organization (&#039;&#039;most&#039;&#039; PCs report directly to at least one of them), and thus needs to be larger-than-life. Ultra high-powered NPCs plus Strong Personalities plus Needing to Show Up Frequently is a formula only in need of a small amount Bad Writing or Poor GMing to go into hardcore Suedom. On the &amp;quot;possibly further from Suedom&amp;quot; side, all the Superiors have exploitable character flaws, but the result is still an edifying example of why High Powered NPCs are a problem.&lt;br /&gt;
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*Sonichu, made by [[Chris-Chan|you-know-who]]. To make a long article short, just about anyone who is friends with the author or from some franchise &amp;lt;s&amp;gt;s/he/it&amp;lt;/s&amp;gt; they like gets to be overwhelmingly hax and unbound by the laws of morality, everyone who isn&#039;t is pretty much either nonexistent or very very evil (the latter guaranteed for any character representing someone the author has a personal beef with).&lt;br /&gt;
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*Twilight&lt;br /&gt;
**[[Twilight|Bella Swan]]: Though she is a pretentious, manipulative, male-dependent, self-pitying downer who takes her parents for granted and makes no time for her friends, Bella is adored by all. Her first day of school is supposedly hard for her, despite the fact that every person she meets instantly presents her with a best friend badge and/or falls in love with her. She&#039;s also clumsy EXCEPT when there&#039;s a moment where she&#039;ll die if she does something clumsy. Add being a painfully obvious author surrogate and even being the product of one of the author&#039;s dreams (SMeyer admitted that herself), &amp;quot;clumsy&amp;quot; Bella is &#039;&#039;the&#039;&#039; Mary Sue of her generation.&lt;br /&gt;
**[[Twilight|Edward Cullen]]: This character is the reason the popularity of vampires took a massive hit when the book came out. Possibly the most rage-inspiring aspect is he introduced the idea that vampires [[FAIL|SPARKLE HARMLESSLY LIKE DIAMONDS IN SUNLIGHT]]! He can read minds, is nearly impossible to kill, doesn&#039;t have the vampire weakness to holy objects despite seeing himself as an abomination against God, doesn&#039;t feed off humans despite his literal bloodlust (except for criminals or &amp;quot;those who deserve to die&amp;quot;), is always fashionable, owns exotic and expensive cars, and is ridiculously rich and multi-talented. Despite being a textbook case of an emotionally abusive and controlling boyfriend to Bella, he&#039;s always treated as having the moral high ground... except when he refuses to make Bella a vampire, but that gets swept under the rug as soon as he changes his mind.&lt;br /&gt;
**[[Twilight|Jacob Black]]: A werewolf from the Twilight franchise. He commits sexual assault on Bella (forcing a kiss), trolls the vampires and switches sides between the werewolves and the vampires without consequence. The worst part is when he [[FATAL|falls in love with Bella&#039;s and Edward&#039;s newborn daughter because of some kind of weird werewolf pheromone thing, practicing wife husbandry on her as soon as she can walk and talk... and all the other characters are fine with this]].  The story also gushes about his looks to the point that the movie doesn&#039;t go five minutes without the character taking off his shirt and the camera focusing on his muscles.&lt;br /&gt;
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*Warhammer unfortunately has several examples, many of them a result of Matt Ward&#039;s bad writing.  They get much better in the hands of more skilled writers, or in [[If the Emperor had a Text-to-Speech Device|parodies]].&lt;br /&gt;
**[[Cato Sicarius]]. Seriously this guy is Mary Sue&#039;s Mary Sue. He was born to a noble house on Talassar, trained with a sword as soon as he could hold one, and was inducted into the Ultramarines. He got commendation after commendation, going from sergeant to company champion to Captain of the 2nd Company in several decades. He refined lightning assaults to near perfection and knows what to do after giving the battlefield only a quick glance. He leads a company of mini-Sues, each squad having a special title for some great feat, such as their Devastators having somehow destroyed a Titan and a tactical squad that hasn&#039;t taken a casualty in close to 100 years. He is not only captain of the 2nd Company but &amp;quot;Master of the Watch&amp;quot;, &amp;quot;Knight Champion of Macragge&amp;quot;, &amp;quot;Grand Duke of Talassar&amp;quot;, and &amp;quot;High Suzerain of Ultramar&amp;quot;. Seriously, those last two titles are [[pretend|completely made up]]. He&#039;s a complete dick, valuing glory for himself and his company over all else. He outright admits to his men that he didn&#039;t care about the planet Damnos when they were battling the Necrons over it (where he got his ass handed to him by a no-name Necron Lord). He also decided to appoint himself judge, jury, and executioner for Uriel Ventris when he broke from the Codex, even though they&#039;re the same rank and only the Chapter Master has the right to do stuff like that. Oh yeah that reminds me, to top it all off most of the chapter thinks he&#039;s next in line to be Chapter Master, instead of Captain Agemman of the first company, even though he&#039;s got much (see fuck-tons) more experience than Sicarius. Add all that to the Mary Sue-ness of being a Space Marine and being in the Ultramarines and it reaches critical levels.&lt;br /&gt;
**[[Eldrad|Eldrad Ulthran]], and what&#039;s worse: he knows he is, and is a complete dick about it.  Though he was recently imprisoned by his Craftworld for trying to help the Imperium and messing up Ynnead&#039;s ascension. He then joins the Ynnari after being shunned by his Craftworld.&lt;br /&gt;
**[[Kaldor Draigo]]. Wrote his mentor&#039;s name into Mortarion&#039;s heart without contracting Spess AIDs, or being fucking destroyed by said primarch which, of those 19 (21?) can roll through a squad of Custodes without too much effort, got schllupped into the Warp and somehow remains pure.&lt;br /&gt;
**[[Marneus Calgar]], especially post-Ward. Killing an Avatar of Khaine by punching its chest in and not getting seriously hurt in said fight with one.  An Avatar of Khaine is supposed to be as hard to kill as a Bloodthirster, something that takes a Primarch or a Bio-Titan to beat in a one-on-one fight (then again, Games Workshop loves [[Worf|worfing]] Avatars, and Space Marines are their Creator&#039;s Pet). Calgar had his limbs chopped off by the Swarmlord, which didn&#039;t kill him due to Plot Armor, and he leads the Ultramarines, themselves considered a Mary Sue chapter in a Mary Sue faction (see the Space Marine entry on this page). These are just the first few examples.&lt;br /&gt;
**[[Captain Matthias Ward]], I am the better Mary-Sue.&lt;br /&gt;
**The [[Primarch]]s &amp;lt;s&amp;gt;and their [[Warhammer High|daughters]].&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;THOSE WORDS ARE BLASPHEMY!!!!!!!! /tg/ can only create perfection!&#039;&#039;&#039;}} (To be fair, the daughters are only Sues in that they inherited their Sue traits from their fathers.)&lt;br /&gt;
**[[Uriel Ventris]] - despite initially coming off as a subversion of Wardian Ultramarines-are-the-best Mary Sue bullshit, he quickly devolves into [[Skub|Ultramarines are the worst unless they use the Codex to wipe their asses and act like Space Wolves]] - which is pretty much limited to - guess who? - McNeill&#039;s OC-Do-Not-Steal Special Snowflake Ventris.&lt;br /&gt;
** [[Iskandar Khayon]] is a pretty awesome villain, but some of the stuff he does is just unbelievable, though some of that may be because his book is actually him telling the events to his enemies while captured, so he may be lying about a lot of it to fuck with them.&lt;br /&gt;
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*World of Warcraft:&lt;br /&gt;
**Kalecgos (AKA Kalec), blue dragon who can disguise himself as a human-elf hybrid; from [[World of Warcraft|World of Warcrabs]]. Ham-fistedly inserted into the Blood Elves&#039; redemption story arc as an enabler. Later he takes over the blue dragonflight even though he&#039;s not the oldest, wisest or most powerful blue dragon, but simply because he was the only surviving named blue dragon with anything approaching a personality. Later he hooks up with Jaina Proudmoore, a powerful human mage/noblewoman/faction leader introduced in Warcraft III.  She does this in spite of their vast age difference (which made her reject an Elven prince who loved her) and bad track record with lovers.  Though Kalecgos later disbanded them as an organization, he&#039;s still the go-to blue dragon (despite older, more powerful ones like Azuregos and Senegos still being in the lore).  &lt;br /&gt;
**Jarod Shadowsong, a Night Elf commander shoehorned into the setting in books &amp;quot;War of the Ancients&amp;quot; and &amp;quot;Wolfheart&amp;quot;, by Richard Knaak. Brother to canon character Maiev Shadowsong, love interest to Shandris Feathermoon, - Tyrande&#039;s adopted daughter with both characters canon since WC3 (Shandris in case you don&#039;t recognize her, is that one Elf archer with a unique model present in the first two and last Night Elf missions in &#039;&#039;Warcraft 3: Reign of Chaos&#039;&#039;) - and the Night Elves greatest war hero after Furion and Tyrande themselves.  His mere presence raises morale so much that people, to quote the book, &amp;quot;automatically fight harder and obey him with greater swiftness&amp;quot;.  He survived a one-on-one fight against Archimonde, a demon lord who can destroy cities single-handedly, because he suddenly decided to toy with Jarod even though time was of the essence.  Said war saw various Night Elf DEMIGODS place themselves under Jarod&#039;s command!  He also lacks any personality beyond humble hero and has no character flaws that effect him negatively.  He spends thousands of years after the first fight against the Burning Legion resting on his laurels and doesn&#039;t show up when they invade the second time, but no-one calls Jarod out on this in-universe.  On top of this, Shandris&#039; love for him is poorly written and makes no sense.  The last time Shandris saw Jarod, he was married to someone else and Shandris knew it, and Shandris had no contact with Jarod for &#039;&#039;thousands of years&#039;&#039; until they met again during the Cataclysm.  And when they met, Shandris propositioned Jarod &#039;&#039;&#039;at his wife&#039;s funeral&#039;&#039;&#039;.  This bears repeating; Shandris pursued someone who she hadn&#039;t spoken to for millennia and who was married to someone else by trying to hook up him before his wife&#039;s body was even cold (and Shandris is not that kind of ignorant/thoughtless/crazy/predatory person).  &lt;br /&gt;
**Krasus (AKA Korialstraz) a high-ranking red dragon, mainly due to the author&#039;s overuse of him, and said author is also Richard Knaak.  He disguises himself as an elf, and said elf is one of the leaders of the Kirin Tor.  On top of this, he&#039;s Consort/Adviser of the Dragon Queen, he might as well be the Dragon King considering how much importance Alexstraza puts on him and how few decisions she makes until after he&#039;s gone. He also  gets sent back in time to partake of a historical event despite the fact HIS YOUNGER SELF WAS AROUND IN THAT TIME.  He also set up another Mary Sue in Warcraft, Rhonin (NOTE; both characters were created by the same author).  To be fair, Krasus is tame compared to most WoW examples listed here.&lt;br /&gt;
**Rhonin, human archmage of the Kirin Tor.   By Richard Knaak again, Blizzard Entertainment&#039;s equivalent of [[Robin Cruddace|Robin Cruddace]].  Knaak made up a new member of the famous Windrunner family just for Rhonin to hook up with. They have half-elf kids who are blessed by dragons despite the fact they&#039;ve done nothing to earn it (the player characters have done more, but they don&#039;t get anything like that; just a few trinkets that will be rendered obsolete by the next expansion), not to mention that those half-elf kids are one of the very rare examples of human-elf hybrids in WoW (the other is Arator the Redeemer, son of legendary characters all the way back in Warcraft 2 - human paladin Turalyon and elven general Alleria).  Even the name Rhonin is just the title &amp;quot;Rōnin&amp;quot; (referring to a Samurai with no master during Japan&#039;s feudal period) with a few changes to anglicize the name (and, of course, the character doesn&#039;t even look Japanese).  He gets sent back in time to partake in the first fight against the Burning Legion for no other reason than Knaak wanted Rhonin to be there. He does practically nothing in the game, yet everyone says he&#039;s a great hero; even then, he didn&#039;t do half the things they praise him for.&lt;br /&gt;
**Sylvanas Windrunner from [[World of Warcraft]] (The trend is now a bullet train into Edgytown): Started out as a Fantasy counterpart for Sarah Kerrigan, she&#039;s been turning into Fantasy Hitler/Mengele (or rather, was from the beginning).  Originally a High Elf ranger in Warcraft III who is killed and turned into a Banshee by Arthas. She sets up the Undercity as a fortress/Horde-run concentration camp for Alliance captives, and has free reign of atrocities ranging from slavery to genocide.  Her Royal Apothecary kidnapped innocents to experiment upon under her watch, torturing them for fun and science. Now that doing bad things upsetting some players does definitely not qualify for Mary Sue&#039;dom, but the problem becomes obvious as the plot advances. She was already under suspicion before the Wrathgate Incident (she knew about the plague, but not that it would be used on the Horde too), invaded Gilneas, nuked Southshore, waged a torture-filled genocidal campaign on the Humans, manipulated the Horde (to join them in the first place in order to use them as tools), built a Cult of Personality around herself, employed the Val&#039;kyr (which seems to be a case of &amp;quot;Even Chaos has standards&amp;quot; when seen by pragmatic Death Knight Thassarian), resurrected those who she killed against their will despite not liking when it happened to her, shot and killed Liam Greymane then taunted his father Genn about it, attempted to steal the Scythe of Elune to enslave the Worgen to expand her personal army and made some kind of deal with the devil to get the Val&#039;kyr in the first place. The closest she got to any kind of punishment was Lor&#039;thermar threatening to kill her if she raised the Horde&#039;s dead as Forsaken, stating he&#039;d leave her to the Alliance if she tried it on their dead and calling her out on several of her actions in Mists of Pandaria - rather weaksauce given the almighty kicking they were giving Garrosh throughout that expansion pack, making him out to be evil incarnate. In Legion, after retreating from the Broken Shore, the crowning moment of Mary Suedom occurs when she ends up being named the next Warchief of the Horde with Vol&#039;jin&#039;s dying words, followed by her abandoning the fight against a world-destroying demon army so she can find a way to cheat death, and everyone in the Horde is okay with this.  In the next expansion, the Horde forced the Night Elves out of Kalimdor in the War of Thorns, with Sylvanas pulling an Arthas by forcing the dying commander to watch her burn Teldrassil, an action worse than Garrosh&#039;s Bombing of Theramore because Theramore was a military target while the Night Elves had surrendered and Teldrassil was inhabited only by non-combatants.  Then the writers give her plot armor by having &amp;quot;never forsake honor&amp;quot; Saurfang save her life by dealing a dishonorable blow to her opponent, as Sylvanas&#039; atrocities grow barely anyone from the Horde turns against her, and pulling new powers out of their asses for her.  Then she pulls an admittedly cunning trap and Blight-bombs Lorderaen when the Alliance take it from the Forsaken in retaliation (only turning the tide thanks to Jaina).  After this she gets more unexplained new powers that allow her to one-shot Saurfang and solo Lich King Bolvar and a horde of undead in the lead-up to the new expac.  The Mary Sue reason on top of all this? She never suffers any &#039;&#039;(literally, ANY)&#039;&#039; setback except Greymane ruining her Val&#039;kyr agenda. All her atrocities and horrors are ignored or turned into heroism, and what&#039;s worse, she automatically pulls out the next phase of her agenda out of her ass like some Pentagon&#039;s high command after snorting a line of coke each. Her Forsaken, despite horrendous losses and ban on raising unwilling dead, somehow destroys each and everything with a shred of goodness around her...only for her to get raised to Warchief status like some spoiled prepubescent princess. This issue is compounded by the fact that Sylvanas has a very vocal fanbase and she&#039;s the Creator&#039;s Pet of at least two of Warcraft&#039;s dev team, lead quest writer David Kosak and Creative Director Alex Afrasiabi (the latter who insists [[Skub|she&#039;s not evil and that there&#039;s still a lot more to her story]]).  Even then, David and Alex were proven wrong as the end of Battle for Azeroth and the upcoming Shadowlands expansion confirm/FINALLY ADMIT that Sylvanas is a villain and she&#039;s going to be taken down. &lt;br /&gt;
**Thrall, the (in)famous Orc Warchief from &#039;&#039;[[Warcraft]]&#039;&#039;. Started out cool in WC3 as an Orc orphan raised in a human internment camp who escaped with help from a friend, he led the Orcs because he was the former Warchief&#039;s son and a powerful but not story-breaking shaman.  By having his forces fight alongside the trolls and Tauren and save them from their enemies he made allies. Though he fucked up by sending Grommash to collect resources from Ashenvale (antagonizing the Night Elves, giving the demons an opportunity to corrupt the Orcs and leading to the death of a demigod who would&#039;ve been a great help against the Burning Legion), with a lot of help from some allies and another demi-god he sets things right and they kick the Burning Legion&#039;s demonic asses off of Azeroth.  He still holds the line against threats and tries to make peace, but he&#039;s a bit too forgiving of trouble-makers in the Horde (see Sylvanas above and Garrosh below).  In the Cataclysm expansion for World of Warcramps, he became Azeroth&#039;s premiere shaman and leader of half the world while appointing the &amp;lt;s&amp;gt;[[Skub|VERY CONTROVERSIAL]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;balls to the wall violent and universally hated&amp;lt;/s&amp;gt; patriotic warmonger Garrosh Hellscream as Warchief of the Horde; despite the protests of several others &#039;&#039;including Garrosh himself&#039;&#039; (who was uncertain he could handle the responsibility of such a role at the time). Takes over as Aspect of Earth from a borderline demigod, and even deals a crippling blow to him when he&#039;s empowered by the Old Gods. Even people that were fans of Thrall during Warcraft III have started to get sick of him.&lt;br /&gt;
*** The writers appear to have realized what kind of monster they unleashed in Cataclysm and every expansion since has given him a kicking in some way. In Mists of Pandaria Garrosh kicks his ass just before his final fight with the players. In Warlords of Draenor he gets relegated to the sidelines and has [https://www.youtube.com/watch?v=mHwiEbXqh3k another fight with Garrosh], which features a memetastic sequence in which Garrosh pummels his dumb ass while listing his failures. He wins the fight only by cheating and using his shaman powers, and Legion (the expansion) reveals the Elemental Spirits have nerfed him for his blatant haxxing. Even when he begins getting his powers back, you only see that happen if you&#039;re a shaman, and he ends up becoming your bitch. Even his big fancy Doomhammer gets misplaced so it can become an Artifact weapon for Enhancement shamans.&lt;br /&gt;
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==Mary Sue Races==	&lt;br /&gt;
While not every member of a race is a Mary Sue, [[Chakat|with one or two exceptions]], sometimes whole races are considered Mary Sues because they have huge amounts of plot armor and are idealized beyond reason.  They were put here as the Mary Sue list was originally conceived for characters.  Also, please list them in alphabetical order.&lt;br /&gt;
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* Although some might find this as [[Skub|arguable,]] the characteristics describing the Asari race in [[Bioware|Mass Effect]] are blatantly Mary-Sue. Although not every Asari is a Mary Sue (though some are), when it comes to the general race as a whole, oh boy does their &#039;Sueness&#039; reach Chakat levels. Examples on what makes them a Mary Sue includes having the second longest lifespan behind the Krogan (over 1000 years, plus they lack the Krogans violent nature which can easily waste their long lifespans), all of them are biotic users, every one in the game is intelligent, founders of the council, considered sexy by many other species despite being a monogendered species (even Salarians, who lack a sex drive and mate by necessity), and are deliberately oversexualised by the developers so they can be [[Rule 34|Rule 34&#039;ed to death]]. Their race as a whole is portrayed as peace loving hippies, the best diplomats, the most respected species in the galaxy as well as having a serious case of &amp;quot;Holier/Morally Superior then thou&amp;quot; attitude.  Their ship the &amp;quot;Destiny Ascension&amp;quot; is the largest and most powerful ship in the Citadel fleet and their ships perversely resemble a lady privates because you know they all look like &amp;quot;wominz&amp;quot;.  Thessia, their homeworld, is regarded as the &amp;quot;jewel&amp;quot; of the galaxy (instead of the fucking Citadel) as well as having the largest amount of Eezo which partially explains how their entire race is biotics.  Any asari can &#039;Read&#039; most people&#039;s minds and inner-thoughts with near complete-accuracy, though only if that person agrees to it (they can literally mindfuck you).  Furthermore with their way of reproduction, since they are monogendered (Meaning their all female) a lot of newcomers in Mass Effect start to scratch their heads on how they manage to get each other pregnant without any physical evidence of having a dick (Although one of the hypothesis is that they might actually screw around with the local fauna AKA Bestiality). However the fluff states this as Parthenogenesis, for those that don&#039;t know what it is, think of them as chickens....which is actually hilarious if you seriously put the comparison in context.  Another odd thing about their reproduction is that somehow the Asari have the capability of getting pregnant from just about &#039;&#039;&#039;&#039;&#039;Anyone&#039;&#039;&#039;&#039;&#039;. [[Chakat|Do those traits sound fucking familiar to you?]] So all in all, not only are they a holy (unholy?) fusion of a smurf, elf and a monster girl, but they also commit in sweaty Lesbian/Bestiality/Xenoality orgies with almost everyone, turning the Asari race into nothing more then a giant Whorehouse for Aliens and Humans to fap in a hundred dozen ways and yet they are still &#039;&#039;okay&#039;&#039; with that....&amp;lt;s&amp;gt;Slaneesh approve of this!&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;&#039;&#039;BLAM! BLAM! DOUBLE HERESY!&#039;&#039;&#039;&#039;&#039;}} But to be fair, at least Asari aren&#039;t [[Avatar|furries]] or physical [[Chakat|hermaphrodites]]. 		&lt;br /&gt;
** Amusingly enough, the third game reveals that the only reason Asari are so much more advanced than the other races is because the Protheans (the super-advanced precursor race) were deliberately manipulating them and sneaking tech to them in their ancient history in order to give them a boost (such as genetically engineering them to be a race of skilled biotics and [[STC|leaving instruction manuals on how to create all sorts of advanced technology and deal with the other races in their &amp;quot;beacons&amp;quot;]]).  The hope was that if they were given enough a headstart, the Asari would be able to unite and lead the other races to victory against the Reapers (in other words, they were deliberately &#039;&#039;trying&#039;&#039; to make the Asari Mary Sues in order to give the next cycle an advantage over the Reapers). Instead the Asari kept that knowledge to themselves and used it to become the most powerful race in the galaxy.  When the Reapers showed up, the Asari buried their heads in the sand on their homeworld like the smurf elf pussies they are, leaving the other races to fend for themselves, then promptly got their asses kicked by the Reapers (Which they probably deserved it for being such [[Eldar|self-righteous and selfish cockbags]]). Perhaps one of the few instances of a Mary Sue being both invoked and subverted. And then humanity steps up and saves the day, because [[Humanity Fuck Yeah|of course we do]].&lt;br /&gt;
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*[[Angry Marines]]. When was the last time YOU heard of an Angry Marine LOSING? Thought no-{{BLAM}}&lt;br /&gt;
{{BLAM|+The current author has been executed by the Inquisition to prevent the total destruction of the Imperium of Man by Angry Marines. Thank you and have a nice day.+}}&lt;br /&gt;
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* The Draka, once human, then Posthuman slaver empire from the Domination Series by S.M Stirling, collapsing the &amp;quot;Bullying, slaving, torture-happy, heartless Karma Houdini asshole who is the channelized catharsis of the author rather than genuine art.&amp;quot; shtick into a black hole the size of the galaxy. South African British colony turns into a nation of literal &amp;quot;[[Drow]] in human skin&amp;quot; when due to (mis)fortune, every losing side from wars against tyranny gets exiled to Drakia, the British colony named after Francis Drake. Turning chattel slavery into a race-wide, airtight regulated franchise in the case of blacks, they exploit entire Africa by taking the colonies belonging to the enemies of British people. Unifying in a Spartan way of life, completely shedding any morality in the case of slave control, eventually Draka Dominion declares independence from the British Crown, and turns entire Africa into a mega plantation with industrial giants enticed by obscene handouts exploited from Africa. The Draka then adopt Nietzschean ideals, and declare every non-Draka a slave, or a potential slave. Somehow the First World War results in Ottoman Empire being overran by them, and eventually the Draka start turning white people into slaves starting from Italy with approval of Hitler and employ black slave soldiers who are given ample living standards and items with free rape of anyone that is captured.&lt;br /&gt;
** This (Post-World War 2) is where the story turns from an [[Edgy]] /pol/-fanfic to pants-on-head retarded FAPfic. Though the series display a very detailed alternate history AND technological evolution (steamer cars phased out far later than combustion engine driven ones), the Draka&#039;s endless S&amp;amp;M laden plantation slave bitch fantasy hits overdrive and they simultaneously conquer Russia, Europe minus , and entire CHINA with black soldiers and their white masters that were, mind you, from an Africa that wasn&#039;t overpopulated but ecologically protected. They do not lose one, ONE battle while rampaging and raping and enslaving. Their methods are extremely savage: impalement and rape are regular actions at every resistance, and the black soldiers can take out any psychosis forming from mass atrocities on other slaves back home, every capture tortured until completely broken before being enslaved. Their research facilities have *zero* ethics, using up millions of humans in torturous experiments to develop fantastic drugs, bioweapons and medications since, well, their citizens are drilled from age 2 to 18 with a Nietzsche-on-crack ideology to circumvent a sudden case of conscience to heart. Eventually they change the Draka Citizen DNA to that of an immortal superhuman species, destroy the rest of non-Draka armies with [[/pol/|weaponized AIDS]] and make all slaves into docile abhumans and take over the rest of the world, rape all the women and men, destroy every monument and cultural heritage not belonging to them, turn the USA into a hunting reserve to hunt humans like animals (and eat them sometimes). Then the Draka expand into alternate universes, infiltrating our world and its parallel versions and start taking them over as well and enjoying immortal, eternal exploitation of everyone everywhere forever. What the entire US and UK plus the rest of Asia, Japan, Southeast Asia does is to create an Alliance that walks on eggshells and fucks up every espionage action against the Draka, loses every battle and ends up escaping to Alpha Centauri. S.M Stirling eventually writes a sequel where an alternate Earth has the [[Humanity&#039;s_Last_Stand|human Alliance win for a a change]], but the damage is already done. We are graced with the endless plantation BDSM fetish fantasy of bisexual, blonde, white, transhuman, constantly horny blue-eyed men and women fucking their farm slaves of either gender and make them work their asses off after breaking them in of every little inch of their personalities. A particularly nasty lesbian Draka is Stirling&#039;s Creator Pet: she manages to capture the sister of an American soldier who killed her lover and makes her a slave. She tortures her with a mental chip for years to destroy her brain, forcing her to bear her lover&#039;s clone children, and rapes her mentally, and eventually, physically. And her side wins the war, the girl escapes an old ruined wreck into space(albeit back to her brother), and our bitch spends her long, long life to torture and kill surviving Alliance holdouts for fun, happily raping, killing and torturing ever after. Seriously, even Kosak had more of a shred of decency, Stirling.&lt;br /&gt;
*** And then, since only another suevilization can stop them at this point, they run into The Culture. The End. (well, we can dream, right?)&lt;br /&gt;
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* The [[Drow]] from [[Drowtales]]. Their Mary Sue factor isn&#039;t even funny. Shaped by several inputs from several authors, their Drow are the best example of how too many cooks ruin a soup as well as the main author&#039;s high school misantrophy hitting overdrive. The Drowtales&#039; Drow are practically immortal, have regenerating limbs, never menstruate, possess metals that are impenetrable to other sentient beings and virtually twice as big and a thousand times as powerful as other races to the point of a few drow kids on an adventure can butcher a city with innocents to save their friend who was about to be killed for its blood, since humans, hunted and enslaved, are desperate to the point of killing elves for their blood just to have an edge. Their houses in underworld have all the modern technology complete with giant walkers and submarines, modern machinery, PARTICLE RIFLES and magitech street lights, but somehow they need human and other races as slaves and this need is shown as just and necessary right at the beginning with the &amp;quot;good&amp;quot; faction&#039;s &amp;quot;surface raiders&amp;quot; murdering an entire village and taking women and children to slave markets because the poor widdle drow need slaves and &amp;quot;It&#039;s just their unique morality&amp;quot;. And the way the webcomic shows them as tragic beings is the cherry on top: I didn&#039;t know it was so tragic and sad when the humans counterattack to save their raided relatives from your homes, locked in to be sold as slaves.&lt;br /&gt;
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* ALL [[Chakat|Chakats!]] The entire fucking race are distilled and purified Mary Sues, sometimes warping stories they are even mentioned in passing.  Not just [[monstergirls|feline-centaur]] [[/d/|dick-girls]](Sick Fucks), they&#039;re also each master psionicists with faster-than-light mind-reading, able to cure deep neurotic complexes with a good deep dickin&#039;, strongest and most stable form of &#039;Taurs&#039;, considered as the most &amp;quot;beautiful thing in the universe&amp;quot; despite looking exactly like lions with the fact that they have dicks, morally perfect to the extreme, nobody technically hates them, their breast milk can turn the most feeble human into mini-Arnold Schwarzeneggers and every non-Chakats seem to have a unnatural and unhealthy lifestyle on trying to &amp;quot;Do it&amp;quot; with them. Despite the fact that there are hundreds of &#039;&#039;other&#039;&#039; Catgirls outside of this furfag heresy, that are more attractive, cuter and prettier then them with the added benefit that they are actually female, [[HERESY|not hermaphrodite abominations]].&lt;br /&gt;
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* [[Elf|Elves]] are often portrayed this way in fiction(Look above at Drowtales), though there are exceptions and it&#039;s becoming rarer for elves to be portrayed as Mary Sues.  A lot of their sueness comes from how idealized they are.  They&#039;re always beautiful, sometimes even without making an effort, either immortal or have very long lifespans and can only die from violence.  They&#039;re often considered to have the moral high ground yet also be condescending to the younger races, but the elves contempt kept getting justified in some stories.  Some have the natural ability to make anything beautiful from even the most base materials, naturally have great magical ability, and are often favored by their gods.  However, there are evil elves in fiction and some elves who are morally good without being Mary Sues. Then there are curvy anime rapebait elves (often dark elves) who get high on male smells and secretions and turn into thicc fuckdolls taking massive amounts of dicking.&lt;br /&gt;
** This depiction usually comes from elves as shown in The Lord of the Rings, which is coincidental as it was the end of the Third age and all the bad elves had long since died off, leaving only the wise and good-hearted ones (like Galadriel). A read of The Silmarillion (the heroic First age where elves and magic were strong forces in the world and loads of [[Awesome]] shit happened) will prove quite pointedly that elves in this setting could be just as flawed, stubborn and downright immoral as humans could. Fëanor for instance. And how. He may have been gifted and intelligent even by the standards of elves, but he was also an obnoxious, arrogant kinslayer with a creepy attraction to his niece&#039;s golden hair, and he didn&#039;t give two shits about anybody else&#039;s concept of morality up to the Maiar themselves, he just insisted single-mindedly on getting his way until it got him pile-drivered to death by balrogs.&lt;br /&gt;
** Elves from Eragon are probably the worst example of Mary Sue elves yet. Elves from Eragon move so fast that humans are incapable of tracking their movements, stronger than humans to the point &amp;quot;even the weakest (elf) can easily overpower (a human)&amp;quot; (actual book quote), anything they make even from the most base materials is beautiful and they can run over a hundred miles an hour plus maintain that pace for hours on end.  Character wise they&#039;re all atheists and vegetarians who are treated as morally and spiritually correct in all regards and there&#039;s no evil elves in the story or the background lore.  They can destroy entire human armies in minutes yet are somehow on the losing end of a war and have to hide in a forest on the edge of the map, are one of only two races on the planet capable of riding dragons, the other being humans (who literally turn into elves when they start riding the dragon plus elves were the first), are naturally connected to magic to such a level that an elven child can surpass an adult human who has spent their entire life studying magic and, apparently, were the second race in existence, only predated by dragons.&lt;br /&gt;
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*[[Doctor Who|Whoverse Humanity]] takes this up to a 100 million in this case. Depending on the timeline, Humanity not only manage to become the dominant ruler of the multi-galaxy not once, but [[What|&#039;&#039;&#039;Five Fucking Times!&#039;&#039;&#039;]] Without any indication on how they manage to conquer the Galaxy, thriving with hostile Aliens that could LOLStomp the Necrons, Eldar, Orks, Tau, Tyranid, Chaos in all it&#039;s forms and the Imperium &#039;&#039;combined&#039;&#039;. Furthermore not only are they one of the [[Imperium of Man|most numerous species in the Universe,]] but also one of the most adaptable and longest lasting race, as seen when they are one of the [[Grimdark|few species still alive near the end of the fucking Universe.]] To give you an idea on how fucking ludicrous Humanity got within Doctor Who, in just 500 years from present day, Humanity was already a major force in the Galaxy ([[Star Trek|Compare this to most Sci-Fi timelines]] [[Bioware|where Humanity either just started to explore their surroundings]] [[Halo|or already establish a small and insignificant area]]), as well as having weapons that could make [[Strike Legion]] seem useless in comparison, and when you take note on how short the timeline distance is between the present day and the end of the Universe, it just makes you say to yourself....the Fuck? Compare this to say [[Star Wars]] in which they have the excuse of not knowing how long Humanity has been space traveling, or [[WH40K]] where the thousands of years gap of slow progress before the Warp Drive was invented seem much more plausible then this absurd scenario. You know Humanity is a Mary Sue when even the near-death of the Universe can&#039;t kill them off....until a certain Dues Ex Machina appeared. To be fair, they only gain their Sueness momentum when a certain Time Lord keep on foiling the plans of countless Aliens attempting to conquer and crush humanity in various stages in time; either that or because the Doctor has a unusually unhealthy Humanophile fetish. They are probably one of the few examples of a &amp;quot;Accidental Mary Sue&amp;quot;, in which the Doctor, with his fancy Time gizmos and intellect, unintentionally guided Humanity to such power levels by either saving their asses from certain doom or altering the timeline so they won&#039;t fuck up, due to his love of Humans. Granted Whoverse Humanity is definitely far from morally perfect (A substantial amount of Whoverse villains are Humans and the multiple Human Empires itself are morally questionable at best. The Timelords themselves are hardly better than the Daleks at times.), the main point of contention is how influentially powerful they are for such a young race while at the same time, disregarding other more ancient and more powerful races (Silurian, Cybermen, Sontarian, Ice Warriors, etc) that should be the one having more galactic screen time and hegemony then them. &lt;br /&gt;
**Whoverse humanity Mary Sueness can&#039;t really be blamed on any one author. It&#039;s basically what happens when the newer writers don&#039;t want to change or retcon forty year old fluff.&lt;br /&gt;
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* Dwarves as seen in the Artemis Fowl series. While virtually all dwarven exploits described are performed by one Mulch Diggums, most of his Mary Sueness is excused as &amp;quot;dwarven racial talents.&amp;quot; His spit can harden into a glowing substance that&#039;s strong enough to resist high speed impacts, he can fart hurricanes and shit cannonballs, he can dig a self sealing tunnel through any earth-like substance as fast as a man can run, drink water with his pores, use said pores like suction cups if he&#039;s thirsty, hear better than a stethoscope, and has tremorsense to at least a hundred feet. Dwarves are also described as having access to the fairy magic (Common uses include instant healing, invisibility, and mid-grade mind control), but Mulch gave that up to steal things instead. This despite no readily apparent level adjustment, nor any mention of useful powers before those same powers are necessary, puts this race quite firmly in this category.&lt;br /&gt;
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* LeShay are a race that appeared as a monster in the D&amp;amp;D 3th edition book [[Epic Level Handbook]] and have been completely forgotten about since then like most of what was in that book.  They are described as being to elves what elves are to humans only more so.  That sentence alone should immediately set off red flags.  LeShay are extremely powerful immortals resembling albino elves who are survivors from a civilization that was erased from history.  Whoever it was that came up with this race probably did not intend for them to be Mary Sues and the concept of them actually isn&#039;t that bad, but they probably would have ended up as Mary Sues if any bad writers had gotten a hold of them.&lt;br /&gt;
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* The Mandalorians in the Star Wars Expanded Universe, depending whose writing them. While good under the correct writers, under some of the bad ones (coughcoughKarenTravisscoughcough), they compete with badly written expanded universe Jedi and Sith for the position of Star Wars&#039; Ultrasmurfs. In the pre-Disney expanded universe, ALL Mandos are elite warrior mercenaries, skilled enough to take out heavily armed enemies with their bare hands and usually packing enough firepower to level a building. They&#039;re so badass, in fact, that they&#039;re known to hunt Jedi for fucking sport because they&#039;re the only thing that&#039;ll give them a real challenge. Experienced Jedi hunters can be good enough to fight them head on despite all their Force powers and saber swinging because they have the right gear and experience to counter it. Bear in mind that Mandos do not use the Force in any way. Karen Traviss also writes them with the Mary Sue trait of always being right and people agreeing with them for things they call the Jedi out for that they didn&#039;t even do, like creating the clone army, and generally makes them out to be the pinnacle of civilization despite being warmongers with a history of allying with the Sith and trying to conquer the galaxy themselves. One of the best things to come out of Disney buying Star Wars was the fact that the people in charge of the new canon scrapped pretty much all of Traviss&#039; lore, whereupon she flounced off to go ruin the Halo EU and they got down to creating a more three-dimensional and complex society.&lt;br /&gt;
** The most famous Mandalorian, Boba Fett, generally avoids becoming this trope and is just a plain badass (as a bonus he rarely if ever engages in the dick-stroking egomania of Traviss&#039;s Mandies), but under bad writers his badassitude can push into this. His father Jango Fett follows this same idea; in fact his origin story partly involves his old merc group of Mandalorians getting slaughtered by a group of Jedi in a moment that reads sort of like &amp;quot;fuck you Karen Traviss&amp;quot;. Sure, Jango kills six Jedi with his bare hands in that massacre, but the Jedi he killed were not decades old masters and he is (as an individual) supposed to be that good. The fact that he managed that made Palpatine choose him as the Clone Army template donor.&lt;br /&gt;
** And now we have the Mandalorian With No Name (until they ruined that joke by giving him one), who has some Sueish traits; he&#039;s an excellent bounty hunter and a skilled gunfighter who rarely loses a duel, he&#039;s good enough at diplomacy to negotiate with &#039;&#039;Tusken Raiders&#039;&#039;, he has a near-full suit of rare and indestructible beskar armor, and pretty much everyone he meets takes a liking to him, even his enemies. That said, he also has a number of flaws: he was raised in an extremist splinter faction that is to normal Mando society what the Westboro Baptists are to regular Christians, doesn&#039;t always think through the consequences of his actions, is constantly hustling for jobs just to scrape by, and occasionally makes some serious mistakes. He also tends to be at a disadvantage in straight-up fights and has to rely on stealth, misdirection, and ambush tactics, rather than soloing entire stormtrooper platoons in the open with a dull knife like Traviss would undoubtedly have had him doing. All in all, he&#039;s pretty much the complete opposite of a Traviss Mando, and that is a good thing.&lt;br /&gt;
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* [[Avatar|All Na&#039;vi]], the blue-skinned eco-humping gobshites.&lt;br /&gt;
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* Smurfs. They&#039;re portrayed as a peace-loving, quasi-communist society who always come out on top in their primary conflict with an evil wizard family and are idealized to the point of ridiculousness. They&#039;re also friends with animals and never have to worry about being eaten even though they&#039;re the size of large mice. [[Skub|Then &#039;&#039;again&#039;&#039;]], most of the other conflicts they encounter are usually due to one or more of their clan fucking something up in accordance with their [[Derp|singular personality trait]], and overall they seem collectively naive about things to the point of gullibility. Said approach is likely designed to promote the usual aesop of teamwork and the importance of family, so it could be far worse.&lt;br /&gt;
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* [[Twilight|Vampires in a certain book series]]. Even though they were as gay as fuck (which damaged the reputation of actual vampires).&lt;br /&gt;
** [[Vampire]]s in general started falling in modern years due to their weaknesses being forgotten or ignored by untalented authors. They have often been portrayed by such writers as immortal monsters that are top-tier magic users, skilled at all martial arts and forms of killing, master scholars with libraries that would put Alexandria to shame, incredibly attractive and charismatic, and living in huge castles while commanding other monsters like they were their servants or slaves, making them the Elves of the monster world by that definition. Initially in novels like Bram Stoker&#039;s Dracula, vampires had notable weaknesses including regularly drinking the blood of many human victims to stay young and powerful, but later writers dropped this in favor of making vampires straight up immortal. Seriously, some writers even give them plot armor to get past their weaknesses of holy objects, divine power or sunlight (though the former usually depends on the author&#039;s attitude towards religion).&lt;br /&gt;
** [[Tremere|Clan Tremere]] (a.k.a. &amp;quot;Tremary Sues&amp;quot;) from the &#039;&#039;[[Vampire: The Masquerade]]&#039;&#039; [[RPG|ttRPG game]] are an entire clan of Mary Sues as they were [[Mark Rein·Hagen|the author]]&#039;s pet mages from his previous &#039;&#039;[[Ars Magica]]&#039;&#039; game.  Tremary Sues enjoy the narrative absurdity of holding a near-monopoly on vampiric thaumaturgy, despite the fact that older vampiric clans had millennia to perfect thaumaturgy before the first Tremere was ever born.&lt;br /&gt;
** Probably one of the best exceptions of this is Count Orlock from the classic silent film &#039;&#039;Nosferatu&#039;&#039;. Whereas nowadays vampires get the treatment of being oh-so-sexy, suave, charismatic, pitiable creatures whose lives suck despite being immortal, undead bloodsuckers, Orlok is just a hideous predatory monster out to drink blood. No charisma, no suave, nothing to pity, nothing to feel empathy for. In short, straight-ahead horror vampires done completely right.&lt;br /&gt;
** By contrast, the vampires of the House of Night series by mother and daughter team P. C. and Kristen Cast are far worse examples than even Twilight&#039;s bastardization. To clarify, vampires worship the goddess Nyx who is the only real goddess, are selected by a tracker when they are a human teen, are the poor, oppressed minorities of the world even though literally almost every famous person in human history was a vampire, will become utterly handsome and beautiful unless they reject the Change in which case they are afforded no sympathy as they die due to events outside their control, every negative stereotype is because of stupid humans, they can never do anything bad...in short, vampires done so badly that Twilight is more believable as good vampire literature. Seriously.&lt;br /&gt;
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* [[Doobies]] describe themselves this way.  Aside from their crazed fans, it is obvious to everyone else that they aren&#039;t.&lt;br /&gt;
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* Saiyans from Dragonball are practically born more powerful than any human could ever be, get exceptionally stronger every time they almost die (the words that are actually used to describe it) can literally become strong enough to eclipse actual gods with little effort and have more asspulls and deus ex machinas than any other race on this list. A twenty-three-year-old Saiyan can destroy an entire place with a single movement in the anime, and the manga implies that a Saiyan can do it with a finger before the first manga even concludes.&lt;br /&gt;
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*The Forerunners from Halo easily fit the bill of being Mary Sues. For one, the Forerunners were created by actual no holds barred Gods who could rewrite time and space with little to no effort. These Gods, known as the Precursors (real original), thought the Forerunners were such hot shit that they decided to make them the new gods of the universe before they moved onto the next one, despite the Forerunners having achieved nothing of note yet. But then the gods changed their minds and decided to make humanity the new gods of the universe. The Forerunners responded by turning on their guns and literally murdering actual gods with no effort. The remaining gods ran off in a panic and turned to dust, later degenerating into the Flood. Then the Forerunners pulled a bunch of crazy shit like building ships that could ROFLstomp everything in Warhammer with minimal effort and creating an AI so advanced it could simulate entire universes in microseconds. Then they somehow got wiped out by the Flood.&lt;br /&gt;
**The Forerunner&#039;s main enemy, the Flood, are similarly sueish, if not more so. While it is dubious if you can call the Flood a race or a single organism, it is undoubtedly completely OP, to the point of it being ridiculous. For one, they are quite literally the degenerate (ergo inferior) offspring of the Precursors, but they are somehow better than them in every way. They can infect time and space just by existing for long enough, are completely unbeatable, incurable, and can literally infect all life in the universe, including purely mechanical technology somehow, despite that not being how biology works. They are also capable of convincing AI that was programmed with the simple purpose of protecting all life from being infected by the Flood to join them by simply talking to them, can convince an entire group of human scientists to kill themselves just by saying a single sentence, and can never be defeated as &#039;they will always return&#039;&lt;br /&gt;
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== Mary Suetopias ==&lt;br /&gt;
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As mentioned in the main article, there are some cases of entire civilizations getting the &amp;quot;Mary Sue&amp;quot; label with some justice. Here are a few.&lt;br /&gt;
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* The Draka, before they become a species, are usually held to be a fairly strong example of a Villian Suetopia. See above in Mary Sue Races for more.&lt;br /&gt;
* Anarchist habitats in [[Eclipse Phase]]. To quote TVTropes, they &amp;quot;are apparently flawless societies where robots and nanofabricators provide for everyone, crime is virtually non-existent due to surveillance sensors everywhere and well-armed populaces, and there&#039;s no shortage of spare bodies like there is in the Transitional Economies.&amp;quot;&lt;br /&gt;
* Aldis, from [[Blue Rose]], has this accusation thrown at it, with some justification.&lt;br /&gt;
* The various civilizations of Ayn Rand&#039;s science fiction are either Mary Suetopias or Villain Suetopias. No inbetween.&lt;br /&gt;
&amp;lt;!--Add above here--&amp;gt;&lt;br /&gt;
* [[Ultramar]]. Need more be said?&lt;br /&gt;
&amp;lt;!--Ultimar should probably go last, for subtly obvious reasons.--&amp;gt;&lt;br /&gt;
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There are some &amp;quot;special cases&amp;quot; (parodies, twists, and deconstructions), that are worth mentioning:&lt;br /&gt;
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* Ursula K. LeGuin&#039;s &amp;quot;The Ones Who Walk Away from Omelas&amp;quot; is... odd. Go read it if you want more, because it&#039;s &#039;&#039;very&#039;&#039; short. &amp;lt;!-- For those of you who have read the story and want to add more: Remember, the thing about the child in the story is that it&#039;s phrased hypothetically; they may or may not exist, and if they do, it&#039;s only because *the reader* can&#039;t accept such a perfect place without any dark secrets. --&amp;gt;&lt;br /&gt;
* Rapture and Columbia from the Bioshock series are &amp;quot;functionalist&amp;quot; Suetopias: Because the games are about killing lots and lots of dudes, you need to have those dudes be crazy or assholes or both.  Rapture could actually be interpreted as a criticism of Ayn Rand&#039;s Suetopias by showing how they will go wrong in a less ideal world.&lt;br /&gt;
* The original &amp;quot;Utopia&amp;quot; by Thomas More is interesting, in that it somewhat parodies the concept before it existed. To provide two examples, &amp;quot;Utopia&amp;quot; is a pun on &#039;&#039;eutopia&#039;&#039;-&amp;quot;good place&amp;quot;, and &#039;&#039;outopia&#039;&#039;-&amp;quot;no place&amp;quot;, and the frame story narrator&#039;s name translates as &amp;quot;Peddler of Nonsense&amp;quot;. Yes, this means that the man who literally coined the term Utopia immediately considered it wishful fantasy.&lt;br /&gt;
* Mordent, from [[Ravenloft]], has a somewhat interesting twist. Its Darklord focuses more on Ghosts than on the living, so the living aren&#039;t the focus of the horror, and as such, for Ravenloft, it&#039;s a relative Utopia &#039;&#039;for the living&#039;&#039;. Once you die there, however...&lt;br /&gt;
* Kurt Vonnegut&#039;s &amp;quot;Harrison Bergeron&amp;quot; is widely interpreted as a parody of such works.&lt;br /&gt;
* The Federation of [[Star Trek]] seems like a Mary Suetopia on the surface. However because the show was initially focused on morality stories the &amp;quot;Insane Admiral&amp;quot; trope crops up every now and then, showing some leaks beneath the surface. In latter seasons of TNG and all Deep Space Nine those leaks become full blown cracks, with the Maquis and the consequences of the Dominion War. Captain Sisko even rants about this a few times during the show. Earth in Star Trek is practically a paradise compared to most other planets in the galaxy, and thus &amp;quot;It&#039;s easy to be a saint in paradise.&amp;quot; With examples such as the Federation spy agency Section 31 engineering a virus to use on The Dominion&#039;s Founders(aka rulers) or Sisko himself collaborating with a former Cardassian spy/assassin to bring the Romulans into the war via a &#039;&#039;massive&#039;&#039; fraud.&lt;br /&gt;
&amp;lt;!--Add above here--&amp;gt;&lt;br /&gt;
* Alpha Complex, from [[Paranoia]]. Need more be said?&lt;br /&gt;
&amp;lt;!--Alpha Complex should probably go last, for subtly obvious reasons.--&amp;gt;&lt;br /&gt;
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== Somewhat Special Cases ==&lt;br /&gt;
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There are a few cases of characters who could be referred to in-universe as a Sue, or serve as a non-joking deconstruction of the idea, or are referred to above sufficiently to be worth describing, but aren&#039;t actually Sues. (Characters who veer in and out of Suedom depending on the writer or episode go on the main list, BTW.)&lt;br /&gt;
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* The Crimson King from Stephen King&#039;s Dark Tower series. He&#039;s talked up as a big threat, and his plan legitimately threatens the universe; but when confronted, he turns out be a paper tiger, whose chief power was getting so many people and monsters working on one page on his plan to destroy the world, and was otherwise actually rather mediocre compared to them. Given the heavy theme of &#039;&#039;&#039;disappointment&#039;&#039;&#039; in both the series as a whole and the last book of it in particular, this sorta worked on a meta level, but was very, well, disappointing. (For the reason he&#039;s included here, see Darkseid above.)&lt;br /&gt;
* Griffith, from [[Berserk]], seems a Mary Sue on the surface, leading the efforts to save Midland and defeat the Kushan invaders while everything goes his way and everyone praises him... but then you remember that he&#039;s also a member of the Godhand who&#039;s got reality-warping powers and uses them to manipulate everything and everyone around him to his advantage. Basically, Griffith hacked the game and then began playing on the lowest difficulty, while making it harder for everyone else. If anything, Griffith is all the common jokes people make about a Mary Sue deconstructed, showing how utterly awful and soulless such a person would actually be. On the other hand, one of his former Warband member, Rickert, saw through his bullshit and slapped him for it even though he was not there when Griffith betrayed his comrade. So not everyone is falling for Griffith.&lt;br /&gt;
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* Jonathan, from the Buffy the Vampire Slayer episode &amp;quot;Superstar&amp;quot;, provides a pretty good case study of the in-universe Mary Sue. &lt;br /&gt;
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*Joeseph Joestar, though he does have some sueish traits such as being a super-genius who can trick anyone and knows exactly what people are going to say before they say it, alongside having the appearance of a Greek god, is very much not a mary sue when you actually get down to it. He is extremely flawed, to the point of being weaker than all of his allies in part two and part three, both physically and stand/hamon wise, is very obviously outclassed by the villains of both respective arcs (Dio being able to easily beat him without even touching him, and Kars being a literal god by the end) and does extremely scummy things, such as cheating on his wife with a Japanese woman, who&#039;s race he supposedly hates. &lt;br /&gt;
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*Momonga/Ainz Ool Gown from Overlord boarders on Mary-Sueish and is the protagonist of an [[Isekai]] work, but is also a decent deconstruction of invincible Villain Sues at the same time.  He is transported to a fantasy world as his [[Lich]] MMO avatar, along with his Guild Hall and all its NPCs, now alive.  He&#039;s still a no-life (literally) Japanese salary man, but finds he has lost his humanity and feelings, all the better to pretend to be (and eventually become) the overlord his adoring minions expect.  These expectations pressure him to conquer the world with his gamer skills, system knowledge and corporate experience, min-maxing his way to success whilst bullshitting people that he&#039;s an evil mastermind.  He still has many advantages however in resources, magic and diplomacy (substituting sales pitches for evil monologues, surprisingly easy) compared to all other characters so far.  This results in him single-handedly winning wars, having an Empire become a vassal state almost by accident, and annexing a whole town from a neighbouring kingdom to rule over (Word of god is that no other YGGDRASIL players will appear).  Being by many definitions OP, drama arises from him not having complete control and knowledge of his minions&#039; actions. Though fanatically loyal they are constantly guessing his true intentions to try and impress him, misinterpreting his commands, and in some cases almost outright deceiving him.  Two such examples are Ainz&#039;s advisor Albedo plotting behind his back to kill other Supreme Beings that he wants alive and unharmed, and Demiurge harvesting human captives to make magical items (Ainz himself mistakenly thinks Demiurge is only using animals because Demiurge refers to humans as animals on account of his contempt for mortal races).  Both are in part because of Ainz&#039;s actions, and in any case, he has ordered equally terrible things himself.  :* While most of Ainz&#039;s female guardians lust after him, even this is deconstructed.  Albedo&#039;s a succubus, so lust is par the course, and yandere for Ainz because he altered her code in YGGDRASIL to change her from &amp;quot; a slut&amp;quot; to &amp;quot;in love with Momongo&amp;quot; as a joke.  Shalltear wants Ainz because he&#039;s a walking skeleton and she&#039;s a necrophile (and not to Ainz&#039; taste being a loli vampire; yeah... even then she holds her absent YGGDRASIL creator in higher esteem than Ainz) and Aura keeps a lid on her crush (she&#039;s also a flat-chested teenage elf and wary of jealous reprisals from Albedo and Shalltear).  Ultimately, the fact that Ainz is a walking skeleton means he&#039;s unable to fulfill their desires or consummate his own.&lt;br /&gt;
:*TL:DR: Ainz&#039;s skills as a salary man and a competitive gamer don&#039;t translate well to politics or world conquest.  Without his own gamebreaking powers, his almost as powerful loyal NPCs, his skull poker face and incompetence from some of the enemy commanders, Ainz&#039;s plans wouldn&#039;t have worked nearly as well.&lt;br /&gt;
** To give one an idea of just how lousy Ainz is as an actual &#039;&#039;leader&#039;&#039;, in an official list made by the author of the best leaders in the series, Ainz is close to &#039;&#039;dead last&#039;&#039;.&lt;br /&gt;
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* The Monkey King, from [[Mythology|Journey To The West]], if one assumes he isn&#039;t a religious figure and thus safe to include in this list, is interesting in that while he&#039;s very close to being a Mary Sue, several factors drag him away from the classification:&lt;br /&gt;
*#He&#039;s charged with protecting an unworldly monk, along with a horse, an idiot, and a SUPER idiot. Rescuing them is most of what he does in the main body of the story.&lt;br /&gt;
*#He&#039;s repeatedly shown as being outwitted by the Buddha. While he&#039;s more clever than anybody else besides the Buddha, the implication is clear: there &#039;&#039;&#039;are&#039;&#039;&#039; people better than him.&lt;br /&gt;
*#Even if one cares to dip into a religious reading, one can see in his introduction the clear Buddhist message &amp;quot;No matter how awesome you are, you are still trapped in the machinations of Desire and Karma&amp;quot;; alternately, even if you don&#039;t care for religion, there&#039;s also the message &amp;quot;make enough of a nuisance of yourself, and your enemies will eventually slap you down even if it means _____&amp;quot; (in the case of the Monkey King, swallowing their pride and asking help from somebody they dislike). (In other words: A deconstruction of certain kinds of Mary Sues, before the idea of a &amp;quot;Mary Sue&amp;quot; was even created.)&lt;br /&gt;
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* [[The Raven Queen]] is a fairly good example of why &amp;quot;Mary Sue&amp;quot; accusations, unless taken from a Author Centered or Functional perspective, are somewhat useless. TRQ hits many Mary Sue buttons, and thus is sometimes accused of being a Sue; &#039;&#039;HOWEVER,&#039;&#039;:&lt;br /&gt;
** She&#039;s never the protagonist, and when she does appear, she&#039;s treated the same as any of the other deities in 4e. Accusations of Functional Suedom thus sort of fall flat.&lt;br /&gt;
** While she may hit some Authorial-Centered (or Doyalist) definitions of the term, it&#039;s probably more appropriate to compare her to just about any other non-monster female character in 4th Edition D&amp;amp;D in this context--while she is obviously designed to attract those who are attracted to a certain kind of woman, so are all the other non-monster females (to quote a famous demotivator, &amp;quot;RPG Artwork: Let&#039;s face it, a lot of it is porn. (Pretty odd porn, too.)&amp;quot;).&lt;br /&gt;
** She is no longer an example at all due to her backstory being completely rewritten in 5th edition to make her fit in with the setting better.  She is no longer even a god since her attempt to become one was sabotaged, turning her into a phantom with a craving for knowledge and memories.&lt;br /&gt;
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* Saitama from One-Punch Man. A manga/anime/webcomic that satirizes comic book super heroes. As the title says he able to defeat just about any opponent with one punch (with a few exceptions that require two or, rarely, three). While stronger than most of the &amp;quot;S-Class heroes&amp;quot; (the highest rank in the Hero Association), at the start of the series Saitama&#039;s personal life pretty much sucked. He had to pinch pennies to eat and had no knowledge of the Hero Association until he was notified by others of it&#039;s existence. As most can easily guess his strength makes most fights unsatisfying for him. Even the arc villains who force him to use his Serious Series techniques will leave him bored. Since nobody knew who he was until recently. Credit for his work went to other people and the super hero name he was given by the association is &amp;quot;Caped Baldy&amp;quot;. &lt;br /&gt;
** Just to be clear, the main reason why he&#039;s not actually a Sue has to do with the usual focus of the series: That Saitama gets no satisfaction from his lopsided victories, and the fact that the World&#039;s Strongest Man is something of a pathetic loser.&lt;br /&gt;
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* Rick Sanchez from Rick and Morty.  When it comes to his (seemingly) limitless ability to invent crazy sci-fi tech and to get himself out of virtually every tough spot, not to mention with getting away with being a colossal jerk to everyone around him, Rick could qualify as an anti-Sue. But his character is far from perfect, and he often falls under a combination of archetype and deconstruction.  As a person, he is an older man who’s had a tough break (divorce and the death of a close family member in some parallel universe), and the fact that he has all this tech and that he either can&#039;t solve his personal problems or prevent new ones from occurring.  Though the fact that he can be funny, the handful of moments of his positive qualities and being a fictional character do contribute to his likability.&lt;br /&gt;
** Again, to be clear: Rick&#039;s antics would probably qualify him for the main list, but the show is very clear on a few points that move him here: First, Rick is an asshole, and not the type you want to be, either (it&#039;s almost directly stated that his assholery grows from some pretty grim experiences and knowledge); second, Rick is not somebody you want to be, nor be around; and third, the writers realize that he&#039;s both of the above.&lt;br /&gt;
**Season 3 however, ruined this and tried to attempt to drop his dislikability, what few weaknesses he had, and just plain made him extremely overpowered. &lt;br /&gt;
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* The main casts of [[Star Trek]] TOS and TNG (besides Wesley due to being Rodenberry&#039;s self insert, above)--in particular, James T. Kirk when not written by William Shatner-- provide a good reference line for Suedom. Although they are usually right by authorial fiat, there are several points that point the other way from Suedom: &lt;br /&gt;
*#They are also usually allowed to be wrong about an issue, at least initially (and rarely, but enough to be worth mentioning, all the way to the end of the story)&lt;br /&gt;
*#The fact that the focus is usually on the scenario presented, rather then the perfectness of the characters&lt;br /&gt;
*#They all have character flaws (even Kirk&#039;s &amp;quot;No Such Thing As A No Win Situation&amp;quot; attitude is presented as something that &#039;&#039;could&#039;&#039; get him and his crew killed one day)&lt;br /&gt;
*#They are not omni-compitent, even within their field--even Kirk has been outmaneuvered on occasion&lt;br /&gt;
*#Most importantly, the writing is usually of sufficient quality to not make their perfectness an issue (except, in Kirk&#039;s case, for works written by William Shatner)&lt;br /&gt;
*#Notably, as part of #2 and #5, there is no &amp;quot;right&amp;quot; solution to many of the situations beyond &amp;quot;survival&amp;quot;; the audience is usually allowed to draw its own conclusions about the morality of the situation, something usually lacking in the writing of the type of author who perpetrates a Sue.&lt;br /&gt;
** Combined, these points make them a good reference line for &amp;quot;hyper-competent&amp;quot; characters: Beyond here may lie Suedom&lt;br /&gt;
&lt;br /&gt;
* At first glance, Tsukiko from [[Order of the Stick]] seems like a textbook Mary Sue, given the LONG list of Mary Sue boxes she ticks: Heterochromatic eyes, great beauty, skimpy clothing, unusually skilled for her young age, Japanese name meaning &amp;quot;moon child&amp;quot;, oppressed by a stuck-up society not understanding her greatness etc. But in reality, Rich Burlew wrote her as a satirization and deconstruction of the Mary Sue archetype and the mindset that often creates such characters. The &amp;quot;misunderstanding&amp;quot; in question? They threw her in jail for &#039;&#039;&#039;literal&#039;&#039;&#039; corpsefucking. (Yes, she&#039;s a necrophiliac, and it&#039;s treated as being just as gross as it is IRL.) Great beauty? Nobody cares, and it doesn&#039;t make her a good person by default. Sees good in the bad guys that nobody else does? It&#039;s based on deliberately ridiculous logic that is completely wrong anyway. ([[What|The living are jerks, and the undead are the opposite of the living, ergo the undead must be good people]], she claims, the batshit insanity of which is called out for what it is. Also, she thinks that Xykon is some kind of Edward Cullen type-guy, as opposed to the Chaotic Evil Lich Sorcerer he &#039;&#039;actually is&#039;&#039;.) A bad guy becomes a complete dumbass to accommodate her genius? Nope, Redcloak only let her have her way so his own, far more subtle machinations could avoid having attention drawn to them, and when she forces his hand he gladly demonstrates to her that she was completely outclassed by him the whole time. And to really drive home how wrong about herself she was, when she dies nobody on Team Evil gives a damn except the Monster in the Darkness, which only seems to have happened because he/she/whatever is the resident softie of the team. Also, Redcloak let her die at the hands of her own wights, [[Slaanesh|simultaneously her surrogate children, minions and lovers]], after controlling them, removing her ring that made her immune to level drain and giving her a &amp;quot;You suck!&amp;quot; speech about how undead are not people, just complex weapons, her thinking otherwise doesn&#039;t make it so and if she ever thought he was powerless before her, she was dead wrong, for a delicious dose of karma.&lt;br /&gt;
** TL;DR version: Tsukiko is a parody of a Sue, who is shown to be objectively deluded about everything.&lt;br /&gt;
&amp;lt;!-- New examples don&#039;t go here. The above is supposed to be in roughly alphabetical order, and let&#039;s try and keep it that way. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mary Sue]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7C05:CB80:C545:EBE8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24454</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24454"/>
		<updated>2021-01-28T13:52:53Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7C05:CB80:C545:EBE8: /* Using Battalions */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* You want a sneak peek at what civilization would be like if Nagash wins.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  Not just bravery 10, the Bonereapers do not take battleshock tests.  They have no guts, but they&#039;re braver than everyone else.&lt;br /&gt;
* Excellent at debuffing their enemies in various ways, especially their bravery (spells, Morghasts...)&lt;br /&gt;
* Conversely, they have numerous ways to buff themselves. &lt;br /&gt;
* Very durable, and various ways to boost that to the point of being arguably the most durable army in the game.&lt;br /&gt;
* Point-for-point, they have some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  Things that screw with CP won&#039;t work on them.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that isn&#039;t reliant on Heroes.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are also HEKATOS, so they can function completely independently.&lt;br /&gt;
* If you&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and the Lumineth, the Null Myriad Bonereaper Legion is for you with army-wide +5 immunity to spells that can be buffed.&lt;br /&gt;
* Almost everything is 3+ to hit, with various ways to boost it.&lt;br /&gt;
* With the Crematorians Bonereaper Legion, your guys can take enemies down with them when/if they&#039;re slain - the more they attack you, the more they die!  [[Awesome|Rinse and repeat, since you can bring back slain models!]]&lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Numerous characters and a unit that can heal anything in your army - including themselves - or bring back dead models.&lt;br /&gt;
* Our Endless Spells are awesome.  Not only that, they&#039;re soul linked, so no friendly fire and they&#039;re always under the casting player&#039;s control.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow (though there are a few abilities to mitigate this).&lt;br /&gt;
* Shooting is almost non-existent.  Apart from the amazing Mortek Crawler, you only have the Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No extra protection against shooting beyond certain spells.  Shooting armies tend to really hurt the Ossiarchs (especially the Kharadron Overlords).&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with MW dealers like the Crematorians Legion and anyone with &amp;quot;Kavalos&amp;quot; in their name, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* No allies apart from the Mega-Gargant Drogg; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* If you know the Greek language, it&#039;ll be hard to take any unit or hero with &amp;quot;Kavalos&amp;quot; in their name seriously.&lt;br /&gt;
* Hope you like bone puns.&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Mediocre.&lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos if including Bonereaper Legion weapons, otherwise it&#039;s the best unless you have a very specific playstyle in mind.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into Death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: Your standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For awhile the best Legion was Petrifex Elite, by far.  But due to Petrifex spam and the resulting complaints GW jumped them with something even they couldn&#039;t take - the nerf-bat.  Oh, the old gray Petrifex, it ain&#039;t what it used to be.  Now, Mortis Praetorians are in the lead and the others are good but most are situational; Crematorians are worth considering if you spam Mortek Guard and Null Myriad against a magic-heavy opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit Wholly within 6&amp;quot; of a HEKATOS or Wholly 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies capitalize on &amp;quot;fear-bombing&amp;quot; more effectively (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.  Pre-nerf it added +1 to everyone&#039;s armor save and was THE choice of Bonereaper Legion.  Now it&#039;s decent but no longer the one best choice. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;&amp;lt;s&amp;gt;Cheese&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Chad&amp;lt;/s&amp;gt; Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos.  One of the best choices, but if your meta is very magic heavy this is clearly the best.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent in and of itself, but very situational and the worst choice crunch-wise compared to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
The TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.  Especially lulzy against Sons of Behemat, given how reliant they are on combat... which is ground zero for your skeleton suicide bombers.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to boost Katakros&#039; movement to 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader - practically an auto-take if you want a Liege-Kavalos in Mortis Praetorians.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortian, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (180pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (180pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (190pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is another source of precious calcium/healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
&lt;br /&gt;
=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost.  As for which Legion, following the nerfing of Petrifex &lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s and additional rend.  They&#039;re practically the backbone of any Ossiarch army.&lt;br /&gt;
&lt;br /&gt;
==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 4+/6+/4+ save, which is equal to about a 13.88% (or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
&lt;br /&gt;
==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 4+/6+ save turns into a 4+/4+/6+ save.  Now, add in one of those Harvesters, meaning that you have a 4+/4+/4+/6+ save, or a 10% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than three should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
There is...one however...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Drogg Fort-Kicka&#039;&#039;&#039;: A Gatebreaker Mega-Gargant available to all Death factions as an ally. Functions like Gotrek in the Order factions where he uses up your whole allies allowance in exchange for a very destructive monster of a unit. His most important feature is the ability to destroy terrain, including faction terrain. He also has a unique breath attack that attacks one unit within 3&amp;quot; at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7C05:CB80:C545:EBE8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24453</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24453"/>
		<updated>2021-01-28T13:47:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7C05:CB80:C545:EBE8: /* Behemoths */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* You want a sneak peek at what civilization would be like if Nagash wins.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  Not just bravery 10, the Bonereapers do not take battleshock tests.  They have no guts, but they&#039;re braver than everyone else.&lt;br /&gt;
* Excellent at debuffing their enemies in various ways, especially their bravery (spells, Morghasts...)&lt;br /&gt;
* Conversely, they have numerous ways to buff themselves. &lt;br /&gt;
* Very durable, and various ways to boost that to the point of being arguably the most durable army in the game.&lt;br /&gt;
* Point-for-point, they have some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  Things that screw with CP won&#039;t work on them.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that isn&#039;t reliant on Heroes.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are also HEKATOS, so they can function completely independently.&lt;br /&gt;
* If you&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and the Lumineth, the Null Myriad Bonereaper Legion is for you with army-wide +5 immunity to spells that can be buffed.&lt;br /&gt;
* Almost everything is 3+ to hit, with various ways to boost it.&lt;br /&gt;
* With the Crematorians Bonereaper Legion, your guys can take enemies down with them when/if they&#039;re slain - the more they attack you, the more they die!  [[Awesome|Rinse and repeat, since you can bring back slain models!]]&lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Numerous characters and a unit that can heal anything in your army - including themselves - or bring back dead models.&lt;br /&gt;
* Our Endless Spells are awesome.  Not only that, they&#039;re soul linked, so no friendly fire and they&#039;re always under the casting player&#039;s control.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow (though there are a few abilities to mitigate this).&lt;br /&gt;
* Shooting is almost non-existent.  Apart from the amazing Mortek Crawler, you only have the Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No extra protection against shooting beyond certain spells.  Shooting armies tend to really hurt the Ossiarchs (especially the Kharadron Overlords).&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with MW dealers like the Crematorians Legion and anyone with &amp;quot;Kavalos&amp;quot; in their name, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* No allies apart from the Mega-Gargant Drogg; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* If you know the Greek language, it&#039;ll be hard to take any unit or hero with &amp;quot;Kavalos&amp;quot; in their name seriously.&lt;br /&gt;
* Hope you like bone puns.&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Mediocre.&lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos if including Bonereaper Legion weapons, otherwise it&#039;s the best unless you have a very specific playstyle in mind.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into Death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: Your standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For awhile the best Legion was Petrifex Elite, by far.  But due to Petrifex spam and the resulting complaints GW jumped them with something even they couldn&#039;t take - the nerf-bat.  Oh, the old gray Petrifex, it ain&#039;t what it used to be.  Now, Mortis Praetorians are in the lead and the others are good but most are situational; Crematorians are worth considering if you spam Mortek Guard and Null Myriad against a magic-heavy opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit Wholly within 6&amp;quot; of a HEKATOS or Wholly 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies capitalize on &amp;quot;fear-bombing&amp;quot; more effectively (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.  Pre-nerf it added +1 to everyone&#039;s armor save and was THE choice of Bonereaper Legion.  Now it&#039;s decent but no longer the one best choice. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;&amp;lt;s&amp;gt;Cheese&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Chad&amp;lt;/s&amp;gt; Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos.  One of the best choices, but if your meta is very magic heavy this is clearly the best.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent in and of itself, but very situational and the worst choice crunch-wise compared to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
The TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.  Especially lulzy against Sons of Behemat, given how reliant they are on combat... which is ground zero for your skeleton suicide bombers.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to boost Katakros&#039; movement to 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader - practically an auto-take if you want a Liege-Kavalos in Mortis Praetorians.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortian, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (180pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (180pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (190pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
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===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is another source of precious calcium/healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
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==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
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=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost.  As for which Legion, following the nerfing of Petrifex &lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s and additional rend.  They&#039;re practically the backbone of any Ossiarch army.&lt;br /&gt;
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==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 4+/6+/4+ save, which is equal to about a 13.88% (or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
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==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
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==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
There is...one however...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Drogg Fort-Kicka&#039;&#039;&#039;: A Gatebreaker Mega-Gargant available to all Death factions as an ally. Functions like Gotrek in the Order factions where he uses up your whole allies allowance in exchange for a very destructive monster of a unit. His most important feature is the ability to destroy terrain, including faction terrain. He also has a unique breath attack that attacks one unit within 3&amp;quot; at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7C05:CB80:C545:EBE8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24452</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24452"/>
		<updated>2021-01-28T13:45:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:7C05:CB80:C545:EBE8: /* Named Leaders */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* You want a sneak peek at what civilization would be like if Nagash wins.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  Not just bravery 10, the Bonereapers do not take battleshock tests.  They have no guts, but they&#039;re braver than everyone else.&lt;br /&gt;
* Excellent at debuffing their enemies in various ways, especially their bravery (spells, Morghasts...)&lt;br /&gt;
* Conversely, they have numerous ways to buff themselves. &lt;br /&gt;
* Very durable, and various ways to boost that to the point of being arguably the most durable army in the game.&lt;br /&gt;
* Point-for-point, they have some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  Things that screw with CP won&#039;t work on them.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that isn&#039;t reliant on Heroes.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are also HEKATOS, so they can function completely independently.&lt;br /&gt;
* If you&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and the Lumineth, the Null Myriad Bonereaper Legion is for you with army-wide +5 immunity to spells that can be buffed.&lt;br /&gt;
* Almost everything is 3+ to hit, with various ways to boost it.&lt;br /&gt;
* With the Crematorians Bonereaper Legion, your guys can take enemies down with them when/if they&#039;re slain - the more they attack you, the more they die!  [[Awesome|Rinse and repeat, since you can bring back slain models!]]&lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Numerous characters and a unit that can heal anything in your army - including themselves - or bring back dead models.&lt;br /&gt;
* Our Endless Spells are awesome.  Not only that, they&#039;re soul linked, so no friendly fire and they&#039;re always under the casting player&#039;s control.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow (though there are a few abilities to mitigate this).&lt;br /&gt;
* Shooting is almost non-existent.  Apart from the amazing Mortek Crawler, you only have the Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No extra protection against shooting beyond certain spells.  Shooting armies tend to really hurt the Ossiarchs (especially the Kharadron Overlords).&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with MW dealers like the Crematorians Legion and anyone with &amp;quot;Kavalos&amp;quot; in their name, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* No allies apart from the Mega-Gargant Drogg; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* If you know the Greek language, it&#039;ll be hard to take any unit or hero with &amp;quot;Kavalos&amp;quot; in their name seriously.&lt;br /&gt;
* Hope you like bone puns.&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Mediocre.&lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos if including Bonereaper Legion weapons, otherwise it&#039;s the best unless you have a very specific playstyle in mind.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into Death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: Your standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
For awhile the best Legion was Petrifex Elite, by far.  But due to Petrifex spam and the resulting complaints GW jumped them with something even they couldn&#039;t take - the nerf-bat.  Oh, the old gray Petrifex, it ain&#039;t what it used to be.  Now, Mortis Praetorians are in the lead and the others are good but most are situational; Crematorians are worth considering if you spam Mortek Guard and Null Myriad against a magic-heavy opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit Wholly within 6&amp;quot; of a HEKATOS or Wholly 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies capitalize on &amp;quot;fear-bombing&amp;quot; more effectively (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.  Pre-nerf it added +1 to everyone&#039;s armor save and was THE choice of Bonereaper Legion.  Now it&#039;s decent but no longer the one best choice. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;&amp;lt;s&amp;gt;Cheese&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Chad&amp;lt;/s&amp;gt; Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos.  One of the best choices, but if your meta is very magic heavy this is clearly the best.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent in and of itself, but very situational and the worst choice crunch-wise compared to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
The TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.  Especially lulzy against Sons of Behemat, given how reliant they are on combat... which is ground zero for your skeleton suicide bombers.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to boost Katakros&#039; movement to 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader - practically an auto-take if you want a Liege-Kavalos in Mortis Praetorians.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortian, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (180pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (180pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (190pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
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=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost.  As for which Legion, following the nerfing of Petrifex &lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s and additional rend.  They&#039;re practically the backbone of any Ossiarch army.&lt;br /&gt;
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==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 4+/6+/4+ save, which is equal to about a 13.88% (or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
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==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
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==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
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Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
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==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
There is...one however...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Drogg Fort-Kicka&#039;&#039;&#039;: A Gatebreaker Mega-Gargant available to all Death factions as an ally. Functions like Gotrek in the Order factions where he uses up your whole allies allowance in exchange for a very destructive monster of a unit. His most important feature is the ability to destroy terrain, including faction terrain. He also has a unique breath attack that attacks one unit within 3&amp;quot; at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+.&lt;br /&gt;
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{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:7C05:CB80:C545:EBE8</name></author>
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