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		<id>http://2d4chan.org/mediawiki/index.php?title=Nighthaunt&amp;diff=357785</id>
		<title>Nighthaunt</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nighthaunt&amp;diff=357785"/>
		<updated>2020-04-25T12:10:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:853C:D080:319D:A84C: /* Notable Nighthaunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Nighthaunt|Logo=LadyOlynderMortarch.png|Alliance=Death|Motto=Wooo!! I&#039;m a ghosty!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Welcome, foolish mortals, to the haunted mansion!|Ghost Host}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|As those who believe in the visibility of ghosts can easily see them, so it is always easy to see repulsive qualities in those we despise and hate.|Fredrick Douglas}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|A house is never still in darkness to those who listen intently; there is a whispering in distant chambers, an unearthly hand presses the snib of the window, the latch rises. Ghosts were created when the first man woke in the night.|J.M. Barrie}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nighthaunt&#039;&#039;&#039; are a faction in [[Warhammer: Age of Sigmar]]. They are an army of ghosts who hate and envy the living. Like all undead, they&#039;re part of Grand Alliance: Death, and thus owe their allegiance to [[Nagash]]. Previously a minor faction, Age of Sigmar second edition promotes them to new heights of relevance with them even being in the starter set.&lt;br /&gt;
&lt;br /&gt;
Most of the Nighthaunt have forms that reflect their past crimes, and said crimes range from actual wrong-doing to something Nagash doesn&#039;t like; an example of the latter are the Nighthaunts called Dreadscythe Harridans, the spirits of healers [[Grimdark|who Nagash turned into tormented killing machines for the &#039;crime&#039; of saving people from dying and thus preventing their souls from coming to Shyish, and he left them aware of their actions but unable to control themselves]]). This was done as either a kind of an ironic punishment or Nagash&#039;s idea of a joke, which just goes to show how much of a hypocrite he is, since all of his power came from scheming, theft, sacrilege, murder, genocide, and a Warpstone drug addiction. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nighthaunts have always been around in some form, some artificially created by necromancers, others naturally arose by powerful winds of Amethyst Magic. The first all-Nighthaunt army was created by Nagash during the beginning of the Age of Chaos, when he turned the spirits of valiant warriors who swore oaths to fight for noble causes and never for coin into mercenaries who killed in exchange for payments of souls, also establishing his firm love for ironic torture. They only became a true big player during the Necroquake caused by Nagash&#039;s Black Pyramid, where vast waves of Shyish energy caused the reanimation of millions of Nighthaunts. Unfortunately for Nagash, the hordes had no leadership and didn&#039;t know anything about tactics or strategy, and the force that could&#039;ve ushered in his ultimate victory mostly just got sidetracked. &lt;br /&gt;
&lt;br /&gt;
Seeing that these hordes needed a leader, he appointed Lady Olynder to be the Mortarch in charge of the Nighthaunt. She quickly went around organizing them into actual armies, called Processions, and appointing generals to lead them in the form of the Knights of Shrouds. Olynder&#039;s first task as Mortarch was to eradicate the Chaos forces occupying the Underworld of Lyria, and although she was succesful, her near-death at the hands of a [[Bloodthirster]] caused Nagash to realize that she needed a lieutenant to prevent her from making another such mistake, resulting in him arranging her marriage to Kurdoss Valentian. Sadly there are no details about how the wedding went, so we just have to imagine a giant Nagash saying &amp;quot;YOU&#039;RE MARRIED, NOW KISS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since then they&#039;ve been rampaging across the realms, [[Shyish]] most of all. The Processions have been incorporated into the Legion of Grief, which was formed to besiege the City of Lethis and free Katakros, an ally of Nagash, from a Stormvault.  Word on the streets is that Kurdoss is referring to this as a &amp;quot;honeymoon&amp;quot; whilst Olynder is whining about how far away it is.&lt;br /&gt;
&lt;br /&gt;
==The Processions==&lt;br /&gt;
Prior to the soulwars, it was rare to see masses of Nighthaunt gathered together in large armies, partly due to their unreliable nature as ghosts. This changed following the crowning of Lady Olynder as Mortarch of Grief, as she ruthlessly gathered the spirits and formed them into armies known as Processions. The goals of each Procession are mostly centered around specific curses or leaders. Some Processions might be formed of a empires worth of spirits, called forth from the underworld, while others may be spirits long imprisoned by Nagash, freed and twisted by the Necroquake.&lt;br /&gt;
&lt;br /&gt;
The Processions employ the various spirits dredged up from the bowels of Shyish, meaning that they can be pretty varied. However, the same group of archetypes tend to pop up more often than others;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knight of Shrouds&#039;&#039;&#039;: In life, these guys were generals that sold out to Nagash and are cursed in the afterlife to lead his hosts. They are cursed to &#039;&#039;always&#039;&#039; have a small sliver of doubt that worms through their hearts, meaning they suffer from a perpetual Macbeth-type guilt.&lt;br /&gt;
*&#039;&#039;&#039;Guardian of Souls&#039;&#039;&#039;: The wannabe Necromancers that thought they could outrun death are now (un)living nexuses of Death Magic. They summon more Nighthaunt into battle.&lt;br /&gt;
*&#039;&#039;&#039;Spirit Torment&#039;&#039;&#039;: AKA the ones that got off easy. Sadistic Jailers in life now get to be even more sadistic jailers in the afterlife!&lt;br /&gt;
*&#039;&#039;&#039;Lord Executioner&#039;&#039;&#039;: The ones who got the second best deal after Spirit Torments.  Executioners who knowingly killed the innocent in life or enjoyed their work too much are now sent after heroes to execute them in unlife. They are constantly harassed by the spirits of the people they wrongfully executed, but those same spirits also can be used to preserve the Executioner&#039;s unlife. &lt;br /&gt;
*&#039;&#039;&#039;Dreadblade Harrow&#039;&#039;&#039;: The lieutenants of the Knights that watched on as they betrayed and did nothing.  Their half-measures in life make them especially incorporeal.&lt;br /&gt;
*&#039;&#039;&#039;Cairn Wraith&#039;&#039;&#039;: Mass murderers and serial killers that can&#039;t rest due to their hatred. Often Lone Wolves among the Processions.&lt;br /&gt;
*&#039;&#039;&#039;Tomb Banshee&#039;&#039;&#039;: The betrayed and tormented women, who in unlife have become obsessed with revenge. &lt;br /&gt;
*&#039;&#039;&#039;Spirit Hosts&#039;&#039;&#039;: Formless, identity-less packs of spirits that are all bound together, often found in mass graves or battlefields.&lt;br /&gt;
*&#039;&#039;&#039;Chainrasps&#039;&#039;&#039;: The average criminal scum that died in chains, now forever grasping and begging for light in the afterlife.&lt;br /&gt;
*&#039;&#039;&#039;Grimghast Reapers&#039;&#039;&#039;: When someone has too much [[Just as Planned]] they are blinded and forced to kill with no subtlety whatsoever.&lt;br /&gt;
*&#039;&#039;&#039;Hexwraiths&#039;&#039;&#039;: The proud and cruel Knights that decided to shit on the peasants too much are stuck forever riding their ethereal horses.&lt;br /&gt;
*&#039;&#039;&#039;Glaivewrath Stalkers&#039;&#039;&#039;: The guys that enjoyed hunting too much are now melded with their mounts, their weapons always point towards their victims like compasses but they literally cannot feel any joy in the hunt anymore.&lt;br /&gt;
*&#039;&#039;&#039;Myrmourn Banshees&#039;&#039;&#039;: People who sought knowledge of magic in life (specifically death magic) and didn&#039;t pay proper reverence to Nagash are forced to feed on nothing BUT magic, devouring spells and wizards.&lt;br /&gt;
*&#039;&#039;&#039;Chainghasts&#039;&#039;&#039;: The Spirit Torment&#039;s assistants but without the better deal.  They&#039;re formed from people who died in captivity and didn&#039;t pray to Nagash for help.  For this &amp;quot;crime&amp;quot; they&#039;re put into iron harnesses, forced to carry heavy locks enchanted to fill them with hopelessness and forced to act as enforcers for Spirit Torments.  Still better off than Bladegheists and Dreadscythes.&lt;br /&gt;
*&#039;&#039;&#039;Bladegheist Revenants&#039;&#039;&#039;: Those who died screeching and thrashing are robbed of any vision, and are forced to flail around with unmatched frenzy whilst holding swords. Really cruel, since the classification for these can include innocent people who drowned or were buried alive.  &lt;br /&gt;
*&#039;&#039;&#039;Dreadscythe Harridans&#039;&#039;&#039;: Along with the Bladegheists, they have the most cruel fate. Former healers that stopped souls from going to Nagash by saving people from fatal injuries are forced into committing wanton slaughter with only scythes for hands, and a few even have two arms split into four.  As a further &amp;quot;fuck you&amp;quot; from Nagash, their minds and memories are wholly intact, but they are unable to control their actions. &lt;br /&gt;
*&#039;&#039;&#039;Black Coach&#039;&#039;&#039;: The particularly powerful [[Necromancer]]s and Vampires are coached around by a Cairn Wraith in these, so that they can absorb the Death Magic and regenerate.&lt;br /&gt;
&lt;br /&gt;
==Why They&#039;re Scary==&lt;br /&gt;
The Nighthaunt pose a very real and genuinely terrifying threat to the people of the realms; they are literally the dead, suffering awful and torturous fates, rising from the grave to drag them down into the same hell they&#039;re suffering. You can never know when they&#039;re coming, you can&#039;t fortify against them, you can&#039;t even wound them most of the time because they&#039;re ghost. What hammers the fear factor home even further is the cruel and frankly unfair ironies of some of their units. Did you heal people in life? Tough titties, you&#039;re gonna blindly murder them with scythes for hands. Die drowning and flailing? Then you&#039;re gonna flail around for all eternity. Die in prison? Oops, looks like you&#039;re gonna be blindly groping around for light for the rest of your miserable existence!&lt;br /&gt;
&lt;br /&gt;
Tl:dr, if they want to get you (and they do), then they will. And when they do, you&#039;re gonna fucking pay.&lt;br /&gt;
&lt;br /&gt;
==Notable Nighthaunts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Lady Olynder|Lady Olynder, Mortarch of Grief]]:&#039;&#039;&#039; In life, Olynder was a scheming gold digger who married high-ranking men then arranged the deaths of her husbands, afterwards crying crocodile tears about how she&#039;s a widow after each one died. Upon her death, Nagash punished her for her crimes by making her feel all the grief in the Mortal Realms, so now she&#039;s a genuine sobbing wreck. However, that didn&#039;t stop Olynder for long; using her own sorrows as a irresistible bait for other Nighthaunt, she forged one of the first entirely Nighthaunt empires. With the arrival of more Nighthaunts after the Necroquake, Nagash needed someone to manage them, and thus promoted her to be his newest Mortarch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Kurdoss Valentian|Kurdoss Valentian, the Craven King]]:&#039;&#039;&#039; Another noble who schemed his way into power, killing many including his own brothers, but was struck down by Nagash just before his coronation as King (Not for his betrayals and murders, but because he praised and prayed to Sigmar).  He is constantly followed by spectral heralds who mock him for not being able to become a true king (basically Statler and Waldorf) and is also cursed to be unable to raise his voice above the level of a whisper.  He was married to Lady Olynder by Nagash to become the second-in-command of the Nighthaunt, but further cursed to be forced to obey her every order so as to deny him any kind of rulership even in his new position of power. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Reikenor|Reikenor the Grimhailer]]:&#039;&#039;&#039; Once a mighty sorcerer from Hysh who attempted to become immortal. [[Warhammer Underworlds|And we all know what Nagash does to people who try to cheat death]]. Now Nagash tasks him with hunting down and killing those who would seek to steal souls from him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Briar Queen:&#039;&#039;&#039; A former mage of Death. Notable for looking suspiciously similar to Olynder and being stuck in the Nightvault of Shadespire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gharest Malcor&#039;&#039;&#039;: A knight who was part of a rebellion against Lady Olynder after figuring out she&#039;d murdered their previous king and the prince to get power.  However Olynder seduced him into betraying the rebellion to her, only to murder him as well.  As Nighthaunt she enslaved him to be &amp;lt;s&amp;gt;her main simp&amp;lt;/s&amp;gt; a Knight of Shrouds who leads her personal army detachment The Emerald Host.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for Haunting==&lt;br /&gt;
As any good [[Ork]]/[[Imperial Guard]]/[[Stormcast Eternals|Stormcast]]/[[Ossiarch Bonereapers|Skelebob]] player knows, fitting music for your army is necessary for lowering enemy morale, so you&#039;ll need to have a couple of ghastly tunes ready to give your opponent (and the rest of your [[FLGS]]) a real fright!&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=XSaqSVi--Ms Grim Bitter Haunts - Make sure to play this when you bring both Lady Olynder, Valentian and Reikenor in a game!]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CaFjmhIeezU Now I know it&#039;s N-N-N-N-NIGHTHAUNT!]&lt;br /&gt;
*[https://www.youtube.com/watch?v=blUtOezg__g For the Vidya lovers among us.]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Nagash]], their God and the dickbag that doomed them to their crappy existences.&lt;br /&gt;
*[[Age of Sigmar/Tactics/Death/Nighthaunt|Tactics/Nighthaunt]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: Nighthaunt Art 1.jpeg|&amp;quot;OoooooOooOOOOOo... I really fucking hate my unlife... OOOOooooOoo&amp;quot;&lt;br /&gt;
File: Soul Wars.jpeg|Who you gonna call? SIG-MARINES!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nighthaunt-Characters}}&lt;br /&gt;
{{Nighthaunt-Units}}&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:853C:D080:319D:A84C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sons_of_Behemat&amp;diff=436782</id>
		<title>Sons of Behemat</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sons_of_Behemat&amp;diff=436782"/>
		<updated>2020-04-25T12:07:17Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:853C:D080:319D:A84C: &lt;/p&gt;
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&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Be good, Little One. Or the Gargants will come to get you. Little girls who steal get chomped by the Kraken-eater. Little boys who shout and cry get stomped on by the Warstomper. And those who try to hide from the Gargants get smashed by the Gatebreaker. Be good, Little One. Not that it would help.|Sons of Behemat teaser}}&lt;br /&gt;
The Sons of Behemat are an upcoming army for [[Age of Sigmar]] themed around the concept of giants (or gargants in copyright-speak).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Behemat teaser.jpg|300px|thumb|right|Note that the [[Stormcast Eternals|Stormcast]] are literally immortal, yet they&#039;re still scared shitless by this absolute unit.  Then again, Warhams giants tend to stuff smaller foes in their trousers, so it&#039;s understandable]]&lt;br /&gt;
&lt;br /&gt;
While the full story of the Sons of Behemat will presumably be revealed in their battletome, one can gather a crude understanding of their history from their minor appearances in previous books.&lt;br /&gt;
&lt;br /&gt;
Behemat was a godbeast (read; continent sized monster) that lived in Ghyran and became the progenitor of the gargant race. It is said the gargants were created from his vomit after he went on a binge-eating spree that caused the extinction of several species of cattle.&lt;br /&gt;
&lt;br /&gt;
For a time the gargants lived in the region of Ghyran called the Harmonis Veldt. Although primitive, they were ultimately a race of noble savages who were allied to the cause of Order, even helping Sigmar himself build massive defenses and bastions. This would not last, as with every single Age of Sigmar backstory you eventually reach the point where the Age of Chaos happens and everything gets ruined. The Harmonis Veldt was invaded by the forces of Nurgle, who corrupted it into what is now known as the Scabrous Sprawl. Unable to defend their homeland, the gargants were forced into hiding, where they quickly evolved to become violent, territorial creatures to protect their lands from invaders. These new degenerated gargants eventually found they had much in common with the followers of Gorkamorka, resulting in them often forming alliances, especially with the Gloomspite Gitz who can offer them barrels of fungus beer and nice dark and damp places to recover from their hangovers.&lt;br /&gt;
&lt;br /&gt;
As an aside, in the Ogor Mawtribes battletome mention is made of the Sky Titans, a race of intelligent giants whose flying castles were destroyed by Gorkamorka for the crime of using their cannons to shoot down a school of megalofin (giant sky-sharks) he wanted to hunt. The ruins of these sky-castles were said to have landed in the Scabrous Sprawl. The implication is that just like in Warhammer Fantasy, the gargants are nothing but the descendants of the Sky Titans who have devolved into a primitive state. Which is pretty fucked up if true, because that means these guys pretty much had their civillization destroyed and degenerated into savages twice over.&lt;br /&gt;
&lt;br /&gt;
During the Realmgate Wars, as part of Archaon&#039;s plan to corrupt the godbeasts to Chaos, he sent the forces of Nurgle and the Skaven to corrupt Behemat. The plan was for the Skaven to drill into his bones to awaken him, the Maggotkin to corrupt him with Nurgle&#039;s taint, and for him to be persuaded to join Archaon&#039;s side by being told half-truths about Sigmar killing his father, Ymnog the Grandfather of Gargants. Although the Stormcast Eternals attempted to stop this, they were too late and were forced to invoke the power of the Great Bolts, the same weapon Sigmar used to kill Ymnog, to slay Behemat. According to the Sylvaneth battletome, many of the gargants, feeling lost after witnessing the death of their god-progenitor, were taken in as allies by the Oakenbrow Sylvaneth.&lt;br /&gt;
&lt;br /&gt;
==Types of Gargants==&lt;br /&gt;
Each “species” of Gargant has a very fairy tale like name, likely given to them by the terrified victims of their rampages.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aleguzzler&#039;&#039;&#039;: The OG Giant is now the most commonly seen of the Gargant tribes, as well as the shortest (keep in mind that a ‘short’ Gargant can still punt a Steam Tank like a football). Named so due to their particular love for alcoholic beverages, which often puts them in the employment of the [[Gloomspite Gitz]], as the grots brew a specially stout flavor of fungal ale. Also, their dark dank caves make the perfect hidey holes for the Aleguzzler Gargants to sleep off a hangover or any grievous injuries. Being as massive as they are, as well as the result of generations of inbreeding, they are very likely in constant pain and suffering from a number of other defects, physical and mental. So it makes sense for them to seek out a substance to dampen/drown out the pain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kraken-eater&#039;&#039;&#039;: A sea faring variety who usually drags around colossal fishing nets stuffed full of hapless victims and fish. Lots of fish. They also like lugging around ship cannons as blunt instruments.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warstomper&#039;&#039;&#039;: More like a bigger Aleguzzler, but with greater emphasis on fighting and causing mass destruction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gatebreaker&#039;&#039;&#039;: These big boys have an obsession with tearing down strongholds, and then using the wreckage as armor and weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bonegrinder&#039;&#039;&#039;: Forge World model not outright confirmed to be part of the allegiance, but likely going to be. The biggest kind, easily twice the height of an Aleguzzler.&lt;br /&gt;
&lt;br /&gt;
==Named Gargants==&lt;br /&gt;
*&#039;&#039;&#039;King Brodd&#039;&#039;&#039;: Introduced in the Godbeasts book as the “Last True Son of Behemat”, he is the absurdly strong and decently intelligent master of the Gargant tribes native to the Scabrous Sprawl. He claims to have crawled out of a colossal chasm called the Titansmawr and declared himself leader. After pulverizing all belligerent challengers, he has cemented his rule and stated his ambition to reclaim his father’s ancestral mountain home of Tor Crania from the vile Cygors and other Beasts of Chaos that toppled it. Brodd never goes anywhere without two things; a crown made from the skull of a mouldragon he killed bare-handed, and a massive granite pillar that serves as his personal weapon and symbol of his right to lead the Sons of Behemat.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:853C:D080:319D:A84C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Destruction/Sons_of_Behemat&amp;diff=26809</id>
		<title>Age of Sigmar/Tactics/Destruction/Sons of Behemat</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Destruction/Sons_of_Behemat&amp;diff=26809"/>
		<updated>2020-04-25T12:05:44Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:853C:D080:319D:A84C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}}&lt;br /&gt;
A whole new [[Age of Sigmar]] EXCLUSIVE-GARGANTS ([[giant]]s) army.&lt;br /&gt;
&lt;br /&gt;
The only thing we know so far is that it deploys regular Azzlegulers and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.&lt;br /&gt;
&lt;br /&gt;
GW say they can stare Archaon in the eye while he&#039;s on Dorghar, so yeah, they will be massive.&lt;br /&gt;
&lt;br /&gt;
One single of them can also join ANY faction as ally.&lt;br /&gt;
&lt;br /&gt;
===Why do you want to play them===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* &#039;Cuz they are fucken [[Awesome|GIANTS]].&lt;br /&gt;
* Chicks dig giant drunken.&lt;br /&gt;
* Low number army, high wound army.&lt;br /&gt;
* Painting them should be no problem in short time, plus, you can customize them as you want.&lt;br /&gt;
* They can be Allies with ANY faction, no matter the Alliagnce.&lt;br /&gt;
* Possibly immune to bravery checks for being single model units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* Good luck transporting them.&lt;br /&gt;
* Everyone is a MONSTER, so good luck surviving specialist monster hunters.  Orruks, like Ironjawz but especially Bonesplitterz, will be your bane.&lt;br /&gt;
&lt;br /&gt;
===Battleline (this is a given considering the implications of the army)===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Aleguzzler_Gargant.pdf Aleguzzler Gargant]:&#039;&#039;&#039; (160pts) Good ol&#039; Giant is here. If you roll a double when he charges, he is too drunk to do it and forces the two players to confront dice rolls in order to choose where he will fall down and deal D3 mortal wounds. Same thing when he dies. And when he piles up, you pick the closest enemy model, roll a dice and instantly kill it if the result is the double of that model&#039;s wounds. Said that, the giant is a incredibly cheap monster who can deal a ton of damage, with many weapons and one of them have a -3 rend (yes, the headbutt of a giant hit as hard as Ghal Maraz) if you can, put 2 of them as the Grugg Brothers, for re-roll 1 to hit for all their attacks.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:853C:D080:319D:A84C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Destruction/Sons_of_Behemat&amp;diff=26808</id>
		<title>Age of Sigmar/Tactics/Destruction/Sons of Behemat</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Destruction/Sons_of_Behemat&amp;diff=26808"/>
		<updated>2020-04-25T12:04:55Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:853C:D080:319D:A84C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}}&lt;br /&gt;
A whole new [[Age of Sigmar]] EXCLUSIVE-GARGANTS ([[giant]]s) army.&lt;br /&gt;
&lt;br /&gt;
The only thing we know so far is that it deploys regular Azzlegulers and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.&lt;br /&gt;
&lt;br /&gt;
GW say they can stare Archaon in the eye while he&#039;s on Dorghar, so yeah, they will be massive.&lt;br /&gt;
&lt;br /&gt;
One single of them can also join ANY faction as ally.&lt;br /&gt;
&lt;br /&gt;
===Why do you want to play them===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* &#039;Cuz they are fucken [[Awesome|GIANTS]].&lt;br /&gt;
* Chicks dig giant drunken.&lt;br /&gt;
* Low number army, high wound army.&lt;br /&gt;
* Painting them should be no problem in short time, plus, you can customize them as you want.&lt;br /&gt;
* They can be Allies with ANY faction, no matter the Alliagnce.&lt;br /&gt;
* Possibly immune to bravery checks for being single model units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* Good luck transporting them.&lt;br /&gt;
* Everyone is a MONSTER, so good luck surviving specialists monster hunters. Bonesplitterz will be your bane.&lt;br /&gt;
&lt;br /&gt;
===Battleline (this is a given considering the implications of the army)===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Aleguzzler_Gargant.pdf Aleguzzler Gargant]:&#039;&#039;&#039; (160pts) Good ol&#039; Giant is here. If you roll a double when he charges, he is too drunk to do it and forces the two players to confront dice rolls in order to choose where he will fall down and deal D3 mortal wounds. Same thing when he dies. And when he piles up, you pick the closest enemy model, roll a dice and instantly kill it if the result is the double of that model&#039;s wounds. Said that, the giant is a incredibly cheap monster who can deal a ton of damage, with many weapons and one of them have a -3 rend (yes, the headbutt of a giant hit as hard as Ghal Maraz) if you can, put 2 of them as the Grugg Brothers, for re-roll 1 to hit for all their attacks.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:853C:D080:319D:A84C</name></author>
	</entry>
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