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		<id>http://2d4chan.org/mediawiki/index.php?title=Mephet%27ran&amp;diff=335570</id>
		<title>Mephet&#039;ran</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mephet%27ran&amp;diff=335570"/>
		<updated>2021-10-16T01:14:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* Accomplishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Deceiver Warhammer-40000-фэндомы-C&#039;tan-Necrons-2117750.jpg|right|300px|thumb|Look at his golden smarmy smug-ass face.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:#DAA520;font-size:100%&#039;&amp;gt; &#039;&#039;&#039;Hello there my little puppet!&amp;lt;br&amp;gt; - The Deceiver being the Dickhead like usual&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;font-size:1.10em;font-weight:italic;font-style:bold;font-family:Papyrus;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:#DAA520;font-size:100%&#039;&amp;gt; &#039;&#039;&#039;I am &#039;&#039;not&#039;&#039; saying anything, I am SCREAMING! In the midst of this GALACTICAL SHIT-CACOPHONY that these spoiled, entitled planet-spawns have wrung out, I am the only one SCREAMING OUT against the fate this galaxy is encroaching upon!&amp;lt;br&amp;gt; - The Deceiver, lying... or maybe not?&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Topquote|Lies cannot succeed without some perception of honesty|Aniekee Tochukwu}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Mephet&#039;ran&#039;&#039;&#039;; more commonly known by such nicknames as &#039;&#039;&#039;The Deceiver&#039;&#039;&#039;, the Jackal God, the Golden One*, the almighty Golden Six Pack, [[TTS|straight-up an IDIOT]], Todd Howard and the Master of Trolling is the Necron&#039;s answer to Tzeentch, and [[Cegorach|Cegorach&#039;s]] best drinking buddy as well as something of an expy of [[H.P. Lovecraft|&lt;br /&gt;
Nyarlathotep]].  He is one of the main C&#039;tan gods with some relevance alongside [[Aza&#039;Gorod|the Nightbringer]] and [[Mag&#039;ladroth|the Void Dragon.]] He is known as one of the greatest [[Trolls]] of Warhammer and is actively competing with [[Tzeentch]] and [[Cegorach]] on who can pull off the greatest lulz. He alongside the aforementioned two are some of the key players of the Emprah&#039;s super psychic cosmic eternal strip poker and has been at this game since the days before even the stars had formed and all the other players were little more than scattered high energy particles in the first epochs of the universe after the big bang.&lt;br /&gt;
&lt;br /&gt;
During the [[War in Heaven]] he alongside Cegorach made a deal with each other on creating a plan so dickish and so trollish that it would help break the universe itself. The plan was to convince the Nightbringer and the Outsider as well as the other C&#039;tan gods that if they ate each other due to their immense powers, they would stand on top as the greatest beings in the galaxy. Of course being the idiots that they are, the other C&#039;tan gods completely [[FAIL|fell for it]]. With the old ones essentially beaten at this point and the C&#039;tan squabbling for the spoils, the [[Necron|Necrons]], with Szarekh tired of all the horror of the galaxy&#039;s greatest war, ashamed that he sold his people&#039;s souls, and seeing that reality was splitting at the seams as the C&#039;tan and Old Ones tore apart the Materium and the Warp decided he had to do something if they were to have a future beyond being the slaves of lovecraftian gods.  As the C&#039;tan were busy eating each other and the armies of the old ones cowered and hid, Szarekh went &amp;quot;Fuck this&amp;quot; and shattered the remaining C&#039;tan into pieces with an unknown weapon that was said to cause damage to the very fabric of reality itself after slaughtering the remaining old ones, ridding the galaxy of the influence of both factions of gods.&lt;br /&gt;
&lt;br /&gt;
The Deceiver, is claimed by some to be shattered alongside his C&#039;tan brothers [[Not as planned|which he possibly did not intend]] and possibly spends the remaining of his life being mocked by the [[Tzeentch|giant blue bird]] and the [[Cegorach|laughing clown.]] On the other hand he may have pulled of a dastardly move that possibly fooled everyone into thinking that he was turned into a glorified Pokemon if the various contacts/shenanigans between him and the [[Imperium of Man|IoM,]] [[Eldar|Eldar,]] [[Blackstone Fortress|Blackstone Fortresses,]] [[Failbaddon]] and others are reported as truth. The last possibility is that getting sharded was intentional because it now means that he can be in a billion places at once. Battlefleet Gothic: Armada seems to hint that his sharding was actually a deception and that he&#039;s very much fully functional.  Deception from the Deceiver? Who would have guessed!  Though to be fair, what better way to have a free hand to manipulate the galaxy than for everyone to be convinced you&#039;re no longer a factor at play? A significantly powerful shard pretended to be one of the missing Alpha Legion primarchs but it&#039;s deception was rumbled by an equally sneaky exiled Necron and everything went tits up.&lt;br /&gt;
&lt;br /&gt;
He also plays [[If the Emperor had a Text-to-Speech Device|Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker]] with [[God-Emperor of Mankind|The Emperor]], [[Tzeentch]], [[Cegorach]], and [[Creed]].&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
*Magnificent golden six pack.&lt;br /&gt;
*Convinced his brother C&#039;tan to eat each other&lt;br /&gt;
*Spearheaded the Necrontyr being roboticized into Necrons&lt;br /&gt;
*Manipulated a society (though there was no mention of its species) called the Silvae into worshiping him so that they could be turned into Necrons. They ended up getting purged but such was of little consequential loss to him.&lt;br /&gt;
*Has been secretly manipulating the [[Imperium of Man]]&#039;s hierarchy through shape shifting. A Callidus assassin was sent to kill him (in his guise as a governor after committing a fair deal of [[heresy]]) but failed as she stabbed him, only to find to her horror that he simply absorbed her C&#039;tan phase sword as if it were a lost part of him returning home. To add insult to injury, the Deceiver commented on [[troll|how the Callidus  polymorphine drug &amp;quot;gives human essence such a delicate flavouring&amp;quot;]] and sent her soul in shame to the afterlife.&lt;br /&gt;
*Gives [[Abbadon|Abby]] an awesome demon stick so that not only it will be even harder to [[Sindri]] him, he will continue to be [[just as planned|manipulated by the Deceiver]].&lt;br /&gt;
*Possibly started the [[Black Crusade|Gothic War/12th Black crusade]] by telling [[Abbadon|Abby]] about the Blackstone fortresses while disguised as a crone (or the old crone was Moriana and she was informed about the fortresses by the deceiver). This was done to take the powerful warp weapons out of the picture so that they could not be used against the C&#039;tan (like him) in the future while also weakening the [[Imperium of Man]] at the same time by having the traitor legions and Imperium bleed each other dry.  Further supported by the ending of the Battlefleet Gothic: Armada game, which also gave him his first ever bit of voice acting.&lt;br /&gt;
*With the Void Dragon sealed in Mars, the Deceiver is now the most powerful C&#039;tan despite being shattered into pieces. Despite this should even a few shards combined together...&lt;br /&gt;
*The &amp;quot;Deceiver&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*01010100 01101000 01100001 01110100 00100000 01000110 01010101 01000011 01001011 01001001 01001110 01000111 00100000 01000001 01010011 01010011 01001000 01001111 01001100 01000101&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
The Deceiver got rules for 9th edition. He&#039;s still got 9 wounds and Necrodermis, meaning he gets a 4++ and can lose only three wounds a phase. Just like Aza&#039;gorod has Drain Life and Mag&#039;ladroth has Matter Absorption, Mephet&#039;ran is no different. He gets Misdirection, which is just -1 to hit against him. He&#039;s also the only C&#039;tan to get a deep-striking pass. He also has Grand Illusion- which allows you to take three Necrons units off the board in turn 1 and put them into Strategic Reserves for free. As for powers of the C&#039;tan- he knows one of the standard 6, and he knows Cosmic Insanity- roll a d6 and add that to 10 (the C&#039;tan&#039;s Ld). Your opponent rolls a d6 and adds that to their Ld- the target suffers the difference in mortal wounds. This is really fun when Flayed Ones are involved- they have a -2 Ld aura around them, so that&#039;s an additional 2 MWs on top of the difference. Aside from his powers, he attacks by literally punching his opponents. His only weapon is his golden fists, which are S6 Ap-3 D3. Of course, you can pay the 2 CP to give your opponent the middle finger and say &amp;quot;No invulns today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DoW Soulstorm ==&lt;br /&gt;
&lt;br /&gt;
Similar to the Nightbringer, the Necron Lord in Soulstorm can turn into a manifestation of the Deceiver. It couldn&#039;t dish out nearly as much damage as the Nightbringer, but was still [[Rage|invincible]] and could do a bunch of decieve-y stuff like temporarily [[Blood Ravens|take control of an enemy squad]] or [[Alpha Legion|create a fake monolith]]. The ability shared cooldown timers with the Nightbringer ability, but was considered overpowered regardless.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dawn of War]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354745</id>
		<title>Necron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354745"/>
		<updated>2021-10-16T00:45:59Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* Present Warhammer 40k */&lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Necrons.jpg|500px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. Some are also pirates.  Their archenemy are Space Elf Ninja Wizards. Some are also clowns, pirates and/or BDSM junkies. [[Awesome|Yeah]].]]&lt;br /&gt;
{{Topquote|You exist because we allow it, and you will end because we demand it.|[[Bioware|Sovereign]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Necrons?! Hide the tanks!|Any Strategist Who Knows About What Necrons Do To Armor.}}&lt;br /&gt;
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{{Topquote|They lived to face a new nightmare.  The war against the machines.|Sarah Connor}}&lt;br /&gt;
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{{Topquote|Cast off the shackles of your slumber! The galaxy shall be ours once again!|Anrakyr the Traveller}}&lt;br /&gt;
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{{Topquote|You got skin, well fuck you!|Unknown Necron Lord}}&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Ægyptons in SPEHSS)(Totally Not Knock-offs Of The Terminator. In SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines (think “gingers with disintegrators”) led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
&lt;br /&gt;
Although they have been around since the [[Rogue Trader (sourcebook)|Rogue Trader]] era, they have seen great change in almost every edition. [[Space Crusade]] (sort of) introduced them as &amp;quot;[[Chaos]] Androids&amp;quot; (oh, the [[Cadia|&#039;&#039;irony&#039;&#039;]]...), and their first appearance under the Necron name was towards the end of second edition, where they were (as &amp;quot;Necron Raiders&amp;quot;) a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly. However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, and the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily [[Rubric Marines| space Egyptians]].&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is [[skub|controversial]], to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed (Pariahs were awesome, until they were scrapped by [[Matt Ward|our spiritual liege]] completely, probably because he realised how awesome they were and couldn&#039;t stand the idea of some of the lime-light being stolen from his precious [[Ultramarine|Ultrasmurfs]]). On one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Lovecraftian star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex however gets rid of all that mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]]. Whether you&#039;re a fan of this or not is up to you; there are pros and cons to both. This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver (or blue, for that matter) OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
&lt;br /&gt;
The 7E Fluff in the codex is actually a lot more complex than those of prior codices, with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties. However, not much of it actually changed from the last codex, so the C&#039;tan are still a thing (but now they&#039;re treated with even less respect than a warrior, rather than leading the dudes), and the Newcrons as a simplified whole are still eccentric, megalomaniacal undead robots.&lt;br /&gt;
&lt;br /&gt;
With the Necrons now being somewhat popular, they have received a respectable amount of Forgeworld loving, thanks to the fact that they were featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we finally got units like [[Tomb Stalker]]s and the amazing [[Megalith|Megalith Heavy Construct]], the latter of which is probably the closest thing to a Necron [[Titan]] that we will ever see in game). In local [[skub]] news, we have also gained some understanding of what the ancient Necrontyr looked like thanks to Yvraine and one of those half-baked novels BL forgets to proof-read! And the answer is... [[wat|half-elves]]. No, really. &lt;br /&gt;
&lt;br /&gt;
[[Meme|Good news, everyone!]] With the announcement of 9th Edition, Necrons will take their turn as the featured &amp;quot;bad guy&amp;quot; army. It appears that most, if not all, of the oldest Necron model kits are finally getting long-overdue replacements. Meanwhile several entirely new unit types have been seen in teaser pics, and one of the &amp;quot;new&amp;quot; characters is the [[Silent King]] himself. Whatever all this bodes for the Imperium in the actual background lore, it certainly won&#039;t be good for humanity. We also got the [[Seraptek Heavy Construct]], which is the Necron equivalent to a Knight Castellan.&lt;br /&gt;
&lt;br /&gt;
9th edition is adding and expanding upon the lore in some interesting ways, such as the Necrons creating &amp;quot;still&amp;quot; areas, that are stilling the currents of the warp, which essentially means that daemons within these areas are trapped, unable to move; this sounds awesome until it becomes apparent that Imperial ships are also unable to move either, and instead slowly sink deeper and deeper into the depth of the sea of souls. Areas of the galaxy that have become stilled find themselves permanently separated from the rest of the galaxy, and humans within these areas slowly become slower and more zombie like as the warp around them becomes a dead zone. &lt;br /&gt;
&lt;br /&gt;
The Silent King is currently experimenting with the possibility that humans could be used for reverse biotransference, something aided by the fact that humans and ancient Necrontyr were fairly similar - although Trazyn notes that Necrons find it fucking gross that humans urinate out of the same parts that they use to reproduce.  &lt;br /&gt;
&lt;br /&gt;
During the original biotransference it was the Necrontyr children and infants (and all those who were considered weak or disposable) that would become the common Necron Warriors, so have fun imagining that the sounds escaping their mouths, when you kill them, are possibly the screams of a child, who has been killed, revived and killed, over and over again.             &lt;br /&gt;
&lt;br /&gt;
Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron_(comics) bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
&lt;br /&gt;
== The Old Fluff - Angry Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;. Really, the only thing to describe about them here is that they&#039;re pretty derpy. Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
&lt;br /&gt;
A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]].  The only reason the Necrontyr formed an empire beyond their planet at all was because they put their people in stasis pods and made extremely long journeys across interstellar distances.  But the damage their sun did to their genes was permanent, so they still had short, cancer-prone lives. &lt;br /&gt;
&lt;br /&gt;
While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old_Ones_(Warhammer)|Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]] (Or the Eldar gods. It&#039;s quite confusing in all honesty).&lt;br /&gt;
&lt;br /&gt;
[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred.  This hatred led the Necrontyr to wage war against the Old Ones.  The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
&lt;br /&gt;
The Necrontyr finally encountered a space-borne anomaly- [[TTS|some celestial fart gas]] that did nothing but eat stars. Eventually, for some reason, the Necrontyr crafted shells of living metal for them. They were then known as the C&#039;tan , literally “star god” in the Necrontyr tongue. The Star Gods were beings with almost absolute power over the corporeal world, while the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
&lt;br /&gt;
The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms, but most of them doubted it was a good idea. Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before roboticizing its followers]]. The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
&lt;br /&gt;
War breaks out between the Necrons and the Old Ones, this war being named [[War in Heaven|the War in Heaven]] since all of the awesome shit that went down was akin to the gods themselves fighting. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]] (which essentially means that the Old Ones are responsible for all the Chaos-infested shit that goes down these days). At this point, the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. In Eldar culture, there&#039;s another great conflict also known as the [[War in Heaven]]. This is primarily where the theory that the Old Ones and the Eldar Pantheon are potentially the same thing comes from (if true, that means some Old Ones are still alive, namely [[Isha]], [[Cegorach]], and [[Khaine]], though Khaine is split into a bajillion pieces so truly &#039;&#039;alive&#039;&#039; is debatable for him). But the most likely explanation for this is that GeeDubs&#039; writers never talk to each other about the intricacies of this stuff and ended up giving two different conflicts the same damn name. However, the Eldar &#039;&#039;were&#039;&#039; present in both wars, so... eh?&lt;br /&gt;
&lt;br /&gt;
Anyway, after the Old Ones&#039; strategy of cranking out race after race to be used as cannon fodder backfires when an Enslaver Plague rolls around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver). It&#039;s as this point that they realize that their excessive OMNOMNOM habits are causing their own food (essentially EVERYTHING) to die out. So, they and their Necron slaves decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrow. &lt;br /&gt;
&lt;br /&gt;
In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids to turn the galaxy into paradise for the C&#039;tan.  &lt;br /&gt;
&lt;br /&gt;
In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot;, as opposed to &amp;quot;Evil Chaos&amp;quot; (redundant in this universe), or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass of silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
&lt;br /&gt;
==The New Fluff - Space Egyptians/Tomb Kings In Space==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single Necron dynasty now has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. This is of no help, however, if you enjoyed the absolute supremacy of the C&#039;Tan as literal immortal gods of the materium, and the stories that unfold thereby, who were at least capable of going toe-to-toe with The Ruinous Powers themselves, [[Khaine|rather than being just another punchbag that GW puts on display in order to show how badass somebody else is, whose figurines they hope you&#039;ll purchase.]]&lt;br /&gt;
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[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).  Additionally, the murderbot legacy lives on in the omnicidal Destroyer Cult and 9th edition saw the introduction of a host of new Destroyer units.&lt;br /&gt;
&lt;br /&gt;
And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
&lt;br /&gt;
===Beginning===&lt;br /&gt;
Same as the original lore, the necrontyr were an alien race that [[Grimdark|lived extremely short, painful lives since their sun caused them to be riddled with cancer and other defects, and  the tomb complexes they built were much larger than their towns, constantly reminding of their inevitable deaths.]] They focused their short lives on science in a desperate attempt to find a way to increase their lifespans, [[Fail|but they never managed to]]. They encountered the [[Old Ones]], who offered to help them but wouldn&#039;t or couldn&#039;t make the Necrontyr immortal. Thus grew their [[RAGE|collective hate]] towards the near-immortal Old Ones.&lt;br /&gt;
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The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr, the Silent King, started the war against the Old Ones specifically to give them a common enemy to fight against and [[Drow|prevent his people from destroying themselves in their own general stupidity]], with the Old Ones&#039; refusal to share immortality as an excuse for war rather than inspiring the envy that started the war.&lt;br /&gt;
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Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. &lt;br /&gt;
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However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise, the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he freed the Necrons from his control and left the galaxy in shame for failing his people.&lt;br /&gt;
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===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.  Except Necrons and Eldar are sworn enemies who would never willingly work together.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
&lt;br /&gt;
So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others. The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, as with all the factions of 40k, this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
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Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
&lt;br /&gt;
There&#039;s also more variations of characters. For example, the [[Silent King]] feels bad about [[derp|being deceived by the Deciever]] and now seeks to reverse biotransference. [[Imotekh the Stormlord]], Phaeron of the Sautekh Dynasty, seeks to reunite the Infinite Empire with him at its head. And finally, [[Trazyn]] just wants to make [[Solemnace|his museum]] more interesting by collecting everything. As for the C’tan- they now exist as shards, used as soldiers, fuel, and, as seen in Battlefleet Gothic Armada 2 by Phaeron Amarkun of the Nepheru, bombs. Craftworld-killing bombs.&lt;br /&gt;
&lt;br /&gt;
==Regarding Fluff Change - Sore Butts Everywhere.==&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap a [[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had written the Angel/Cron alliance &#039;&#039;&#039;&#039;&#039;properly&#039;&#039;&#039;&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
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There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
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So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
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== Game Play ==&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
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Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
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=== Pre 5th edition Codex ===&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuilt to all hell. Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered. Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed. &lt;br /&gt;
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If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Necron survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers. &lt;br /&gt;
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Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
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=== 5th and 6th Edition ===&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil god]], other are [[C&#039;tan|slaving evil gods]].]]&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
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[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
The Necrons in 6th are still a very powerful and dangerous force. Due to VERY limited flyer defense and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defense that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
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Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
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Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
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The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass). The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, [[Matt Ward]].&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
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===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. Seriously, if gauss weapons were this effective in [[X-COM]]: Terror From the Deep, players would be tugging themselves off about them.&lt;br /&gt;
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The other big change to their army is the changes made to the Reanimation Protocols (RP). Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
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But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC. Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
[[File:Necrons_Skullfucking_Tau.jpg|600px|right|thumb|First the [[Death Guard]] and [[Rape|now this.]] The 42nd Millennium has &#039;&#039;really&#039;&#039; not been kind to the [[Tau]]. Watch as [[Szarekh]] teach the young&#039;uns a thing or two about applying [[Anal circumference]].]]&lt;br /&gt;
The gauss flayers are 24&amp;quot; rapid fire at ap-1, and the blaster is ap-2. Living metal is also an automatic wound recovery. Monoliths have 20 wounds, and can once again suck people into its gaping maw. Reanimation Protocols are now taken at the beginning of the user turn, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times you&#039;ve rolled for it, as long as the unit isn&#039;t wiped out you can roll for it. Mortal Wounds can kiss Necron&#039;s collective shiny metal asses. So far, Cronz are gonna be just as durable and scary as they once were. &lt;br /&gt;
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Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2, 3, 4, 5 and so on until it&#039;s back or the unit is destroyed.&lt;br /&gt;
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Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle. Characters and Vehicles benefit from this rule.&lt;br /&gt;
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Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you want the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
&lt;br /&gt;
-1: Antimatter Meteor: Roll a D6; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds &lt;br /&gt;
characteristic, one model from that unit is slain.&lt;br /&gt;
&lt;br /&gt;
-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers &lt;br /&gt;
a mortal wound.&lt;br /&gt;
&lt;br /&gt;
HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
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Imotekh the Stormlord:&lt;br /&gt;
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Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
&lt;br /&gt;
8th edition necrons are also almost impossible to shift from morale with army wide Ld10. The changes to vehicles have nerfed Gauss weapons into oblivion though, as although absolutely everything is now capable of wounding vehicles, the amount of wounds needed plus the low chance of wounding at all results in you needing hundreds of shots to destroy them.&lt;br /&gt;
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==9th Edition==&lt;br /&gt;
The common, rank and file warriors have a shorter ranged Gauss gun, called the Gauss reaper, which shoots at assault 2, 12&amp;quot;, ap-2 and dmg 1. They also now have the ability to REROLL 1s ON REANIMATION PROTOCOLS. This. Is. Huge. And potentially friendship breaking... like you have any.&lt;br /&gt;
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Speaking of Reanimation protocol: It now works... differently. You do not roll per model, PER WOUND. But that is not all. You roll on reanimation protocols every time an enemy unit killed a model in a unit with reanimation during the shooting or fight phase.(Not abilities, morale tests or psychic fuckery) For example: You have a unit of 10 Lychguard. They have 2 wounds each- that&#039;s 20 wounds in the unit. During your opponent&#039;s shooting phase, your Lychguard encountered the business end of a [[Stormlord|vulcan-mega bolter]]. Thankfully, it only killed 5 of them, and the rest of the weapons took down an additional two. &lt;br /&gt;
&lt;br /&gt;
Seven Lychguard died, and the Stormlord&#039;s shooting is complete. this means 14 wounds. So, you roll 14d6. Set aside results of 5+; for each one, you can regain one wound. If you have enough wounds to bring back a Guard, you can. Let us say you rolled really well and got 6 fives and 4 sixes. That&#039;s 10 wounds back. This is enough to equal the wounds of 5 Lychguard, so you bring 5 Lychguard back from the dead. Eight Lychguard remain.&lt;br /&gt;
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A unit of Scions now roll up and empty a lot of meltaguns into these same Lychguard. This time, six die because you got lucky on that 4+ invuln. Unit&#039;s done shooting; you roll 12d6 and reanimate. You get 8 successful rolls; that&#039;s four lychguard coming back.&lt;br /&gt;
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Certain HQs will also carry a Resurrection Orb; this allows reanimation protocols, once per battle, in the command phase, for every model in the unit. Your wounded unit of lychguard can now roll 8d6 and reanimate, because they were 6 strong before the orb. EZ. &lt;br /&gt;
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Oh yeah, those Scions are fucked now.&lt;br /&gt;
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== How to Fight (and play) the Necrons ==&lt;br /&gt;
[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons (9E)|the Tactica]]. This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
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Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
&lt;br /&gt;
Necron troops tend to be effective engaging from maximum range. Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game. Only the heaviest fusillades or the very worst luck can wipe them out. Hearing such squads survive round after round after round of small arms fire is far from unusual. When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range. Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad. Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
&lt;br /&gt;
[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
&lt;br /&gt;
The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan). They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes. If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee. Instead, target the unescorted units with no HQs, crypteks, or regular lords. Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight. When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is. He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here). Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there. Challenge them out and go to town.&lt;br /&gt;
&lt;br /&gt;
Necron Elites are a mixed bag, typically filling gaps in the primary lineup. Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase. [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line. Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive. Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive. Better yet, try to refrain from reserves and make their purchase useless. Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base. Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of Lychguard). C&#039;tan shards are very expensive Pokemon with a few randomized powers; yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire. You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have. Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons. Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily. Sadly for you, Flayed Ones are now not shit, especially against 5+ stuff like guard. Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
&lt;br /&gt;
Most of the really scary toys in the Necron lineup come from Fast Attack. Scarabs are swarms of T3 monsters that turn vehicles into mulch. If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers. They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases. Utilize high-strength and/or blast weapons (if you&#039;ve got both, even better). Destroyers are quick elite-infantry or vehicle killers. Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type). Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons. Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets. Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them. Try to stall their approach, and overwhelm them with a hail of lighter gunfire. Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless). Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
&lt;br /&gt;
Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark. Target vehicles like this by focusing high-strength weapons on them to crack their shields. Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother. Autocannons would be better spent putting down more vulnerable targets. Once their shields are down bring out the rest of your more moderate weapons to finish the job. Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks. These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up. Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3. If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm. They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down. Try to keep them at range and leverage your best anti-tank weapons. The Monolith deserves special mention, with all-round AV14. If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost. Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
&lt;br /&gt;
Necron fliers were the shit just after 6th edition came out. All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities. As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes. Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Doom &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11. Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Doom Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse. If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward. Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both). In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win. Please don&#039;t be [[that guy]]. If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got. They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
&lt;br /&gt;
Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
&lt;br /&gt;
Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians built the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not?]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Unless you find a [https://www.shapeways.com/marketplace/?tag=battlefleet%2Bgothic company] that can use 3D printers to make any model you want for [http://games-workshop.com/ too much]. [[Just As Planned]]&lt;br /&gt;
&lt;br /&gt;
==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if they get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
&lt;br /&gt;
==Reasons to be a Necron==&lt;br /&gt;
* You look like a fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K, and you did it all without use of the warp for cheats. Give yourself a pat on the back.&lt;br /&gt;
**when you did use the warp you became so advanced you could access the multiverse. give yourself another pat on the back.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh? Yep, that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
&lt;br /&gt;
==Reasons to NOT be a Necron==&lt;br /&gt;
* You have no soul. &amp;lt;s&amp;gt;(&amp;quot;that is why i have no fear&amp;quot;)&amp;lt;/s&amp;gt; {{BLAM|quoting bad movies is HERESY}}&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the men from the women, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders. [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff ([[Your Dudes|Though that&#039;s not to say there aren&#039;t any, and Skynet-style Necrons still canonically exist as well, so there&#039;s hope.]])&lt;br /&gt;
* You have no penis &amp;lt;strike&amp;gt;/vagina&amp;lt;/strike&amp;gt;- Lets be honest, if you&#039;re on this page you almost certainly don&#039;t have a vagina. At least until [[Slaanesh]] finds you.&lt;br /&gt;
&lt;br /&gt;
==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Fabius Bile- Clone Lord:&#039;&#039;&#039; Sequel to the first novel focusing on everyone&#039;s favorite clone fetishist [[Fabius Bile]], this one has him continuing his search for a way to cure himself. Specifically involving him going to a forgotten planet in the eastern fringe called [[Trazyn the Infinite|Solemence]]... &lt;br /&gt;
*&#039;&#039;&#039;Flayed:&#039;&#039;&#039; [[Death Spectres]] evacuate civilians from a world that gets attacked by Flayed Ones every few years. Not what you expect going in.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Indomitus:&#039;&#039;&#039; Tie-in novel for the 9th Edition box set. 10 years into the Indomitus Crusade the Ultramarines of Crusade Fleet Quintus stumble across a Necron plot to expand the Pariah Nexus. Has Ultramarine and Necron PoV chapters.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;The Infinite and the Divine:&#039;&#039;&#039; Full-length Necron POV novel starring Trazyn and Orikan as they feud down millennia over possession of a mysterious Necrontyr artifact. Goes in a lot of directions, all of them fun, often very funny (come on, it&#039;s Trazyn so hilarity is a must). This one was very well received by the community, and for good reason, it&#039;s not just a well written novel, it brings everything non-grimderp we love and want from 40k while still being true to the bleakness of our favourite setting. If you could only get one title from this list- it&#039;s gonna be this one, [[Awesome|the novel sums up most if not all things /tg/ cheer about the new-crons]].&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard. And let&#039;s be honest, it being a shard makes anyone in that room surviving a possibility.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Ynnari - Wild Rider:&#039;&#039;&#039; Primarily focusing on the Ynnari and the clans of [[Saim-Hann]], a scouting party comprised of the two factions accidentally awakens a dormant Necron Tomb World upon the maiden world of Agrimathea while searching for ancient Aeldari artifacts. Notably, the tomb complex is ruled by Phaerakh Hazepkhut; also known as the Watcher in the Dark. Having at least a passing interest in eldar lore is advised, as the Necrons do take a backseat to them in this novel.&lt;br /&gt;
*&#039;&#039;&#039;Severed&#039;&#039;&#039; Fantastic novella.  Takes Vargard Obyron&#039;s point of view as he and Zahndrekh get up to some funs. One of the few books that balances how badass the Necrons can be with the bitter tragedy of the faction, and does it with dark humor. Well-written, consequential, and ends with one of the most awesome sequences in any 40k book. Will probably single handily start an entire genre of slash fics featuring Zahndrekh and Obyron.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
*&#039;&#039;&#039;The Infinite Tableau:&#039;&#039;&#039; A trio of Deathwatch lead a team of Inquisitorial troopers to an ice-bound moon in search of missing Adeptus Mechanicus explorators. Following their trail into ancient caverns, the Deathwatch find a bunch of necrons waiting to kill them all!&lt;br /&gt;
*&#039;&#039;&#039;War in the Museum:&#039;&#039;&#039; Short story, Trazyn shows the problems of having living creatures as part of lifesized dioramas&lt;br /&gt;
*&#039;&#039;&#039;Warhammer Adventures: Attack of the Necron:&#039;&#039;&#039; Small children without guns versus the Necrons. We all know how this is going to [[rape|end.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;. Also oldcrons, minus Vampire dickery, are pretty much just Vampire Counts like Newcrons are basically just Tomb kings).&lt;br /&gt;
* [[Necron Army Creation Tables]]&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Necrons (9E)|Tactics on how to play them.]] &lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
* [[My Immortal|The most cursed piece of writing to ever blight the Necron race]].  The Deceiver probably wrote it in his free time as a revenge plot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! &lt;br /&gt;
Image:Necron_by_Android_Arts.jpg|No.&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
File:Cult2.jpg&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Necrons, send shivers down your spine]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Female necron by lutherniel-dbhnh4t.jpg|A more realistic looking female Necron. Considering that only nobility could have their bodies shaped into how they were in life, she&#039;s definitively at least a Necron Lord/Lady... assuming sexual dimorphism on a robot body is considered worth the effort  &lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
File:Mega Spooky.png|Mega Spooky.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
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[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354744</id>
		<title>Necron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354744"/>
		<updated>2021-10-16T00:40:25Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* The Old Fluff - Angry Space Terminators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Necrons.jpg|500px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. Some are also pirates.  Their archenemy are Space Elf Ninja Wizards. Some are also clowns, pirates and/or BDSM junkies. [[Awesome|Yeah]].]]&lt;br /&gt;
{{Topquote|You exist because we allow it, and you will end because we demand it.|[[Bioware|Sovereign]]}}&lt;br /&gt;
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{{Topquote|Necrons?! Hide the tanks!|Any Strategist Who Knows About What Necrons Do To Armor.}}&lt;br /&gt;
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{{Topquote|They lived to face a new nightmare.  The war against the machines.|Sarah Connor}}&lt;br /&gt;
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{{Topquote|Cast off the shackles of your slumber! The galaxy shall be ours once again!|Anrakyr the Traveller}}&lt;br /&gt;
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{{Topquote|You got skin, well fuck you!|Unknown Necron Lord}}&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Ægyptons in SPEHSS)(Totally Not Knock-offs Of The Terminator. In SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines (think “gingers with disintegrators”) led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
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Although they have been around since the [[Rogue Trader (sourcebook)|Rogue Trader]] era, they have seen great change in almost every edition. [[Space Crusade]] (sort of) introduced them as &amp;quot;[[Chaos]] Androids&amp;quot; (oh, the [[Cadia|&#039;&#039;irony&#039;&#039;]]...), and their first appearance under the Necron name was towards the end of second edition, where they were (as &amp;quot;Necron Raiders&amp;quot;) a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly. However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, and the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily [[Rubric Marines| space Egyptians]].&lt;br /&gt;
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Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is [[skub|controversial]], to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed (Pariahs were awesome, until they were scrapped by [[Matt Ward|our spiritual liege]] completely, probably because he realised how awesome they were and couldn&#039;t stand the idea of some of the lime-light being stolen from his precious [[Ultramarine|Ultrasmurfs]]). On one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Lovecraftian star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex however gets rid of all that mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]]. Whether you&#039;re a fan of this or not is up to you; there are pros and cons to both. This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver (or blue, for that matter) OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
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The 7E Fluff in the codex is actually a lot more complex than those of prior codices, with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties. However, not much of it actually changed from the last codex, so the C&#039;tan are still a thing (but now they&#039;re treated with even less respect than a warrior, rather than leading the dudes), and the Newcrons as a simplified whole are still eccentric, megalomaniacal undead robots.&lt;br /&gt;
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With the Necrons now being somewhat popular, they have received a respectable amount of Forgeworld loving, thanks to the fact that they were featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we finally got units like [[Tomb Stalker]]s and the amazing [[Megalith|Megalith Heavy Construct]], the latter of which is probably the closest thing to a Necron [[Titan]] that we will ever see in game). In local [[skub]] news, we have also gained some understanding of what the ancient Necrontyr looked like thanks to Yvraine and one of those half-baked novels BL forgets to proof-read! And the answer is... [[wat|half-elves]]. No, really. &lt;br /&gt;
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[[Meme|Good news, everyone!]] With the announcement of 9th Edition, Necrons will take their turn as the featured &amp;quot;bad guy&amp;quot; army. It appears that most, if not all, of the oldest Necron model kits are finally getting long-overdue replacements. Meanwhile several entirely new unit types have been seen in teaser pics, and one of the &amp;quot;new&amp;quot; characters is the [[Silent King]] himself. Whatever all this bodes for the Imperium in the actual background lore, it certainly won&#039;t be good for humanity. We also got the [[Seraptek Heavy Construct]], which is the Necron equivalent to a Knight Castellan.&lt;br /&gt;
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9th edition is adding and expanding upon the lore in some interesting ways, such as the Necrons creating &amp;quot;still&amp;quot; areas, that are stilling the currents of the warp, which essentially means that daemons within these areas are trapped, unable to move; this sounds awesome until it becomes apparent that Imperial ships are also unable to move either, and instead slowly sink deeper and deeper into the depth of the sea of souls. Areas of the galaxy that have become stilled find themselves permanently separated from the rest of the galaxy, and humans within these areas slowly become slower and more zombie like as the warp around them becomes a dead zone. &lt;br /&gt;
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The Silent King is currently experimenting with the possibility that humans could be used for reverse biotransference, something aided by the fact that humans and ancient Necrontyr were fairly similar - although Trazyn notes that Necrons find it fucking gross that humans urinate out of the same parts that they use to reproduce.  &lt;br /&gt;
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During the original biotransference it was the Necrontyr children and infants (and all those who were considered weak or disposable) that would become the common Necron Warriors, so have fun imagining that the sounds escaping their mouths, when you kill them, are possibly the screams of a child, who has been killed, revived and killed, over and over again.             &lt;br /&gt;
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Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron_(comics) bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
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== The Old Fluff - Angry Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;. Really, the only thing to describe about them here is that they&#039;re pretty derpy. Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
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A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]].  The only reason the Necrontyr formed an empire beyond their planet at all was because they put their people in stasis pods and made extremely long journeys across interstellar distances.  But the damage their sun did to their genes was permanent, so they still had short, cancer-prone lives. &lt;br /&gt;
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While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old_Ones_(Warhammer)|Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]] (Or the Eldar gods. It&#039;s quite confusing in all honesty).&lt;br /&gt;
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[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred.  This hatred led the Necrontyr to wage war against the Old Ones.  The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
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The Necrontyr finally encountered a space-borne anomaly- [[TTS|some celestial fart gas]] that did nothing but eat stars. Eventually, for some reason, the Necrontyr crafted shells of living metal for them. They were then known as the C&#039;tan , literally “star god” in the Necrontyr tongue. The Star Gods were beings with almost absolute power over the corporeal world, while the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
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The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms, but most of them doubted it was a good idea. Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before roboticizing its followers]]. The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
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War breaks out between the Necrons and the Old Ones, this war being named [[War in Heaven|the War in Heaven]] since all of the awesome shit that went down was akin to the gods themselves fighting. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]] (which essentially means that the Old Ones are responsible for all the Chaos-infested shit that goes down these days). At this point, the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. In Eldar culture, there&#039;s another great conflict also known as the [[War in Heaven]]. This is primarily where the theory that the Old Ones and the Eldar Pantheon are potentially the same thing comes from (if true, that means some Old Ones are still alive, namely [[Isha]], [[Cegorach]], and [[Khaine]], though Khaine is split into a bajillion pieces so truly &#039;&#039;alive&#039;&#039; is debatable for him). But the most likely explanation for this is that GeeDubs&#039; writers never talk to each other about the intricacies of this stuff and ended up giving two different conflicts the same damn name. However, the Eldar &#039;&#039;were&#039;&#039; present in both wars, so... eh?&lt;br /&gt;
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Anyway, after the Old Ones&#039; strategy of cranking out race after race to be used as cannon fodder backfires when an Enslaver Plague rolls around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver). It&#039;s as this point that they realize that their excessive OMNOMNOM habits are causing their own food (essentially EVERYTHING) to die out. So, they and their Necron slaves decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrow. &lt;br /&gt;
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In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids to turn the galaxy into paradise for the C&#039;tan.  &lt;br /&gt;
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In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot;, as opposed to &amp;quot;Evil Chaos&amp;quot; (redundant in this universe), or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass of silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
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==The New Fluff - Space Egyptians/Tomb Kings In Space==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
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===Summary===&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single Necron dynasty now has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. This is of no help, however, if you enjoyed the absolute supremacy of the C&#039;Tan as literal immortal gods of the materium, and the stories that unfold thereby, who were at least capable of going toe-to-toe with The Ruinous Powers themselves, [[Khaine|rather than being just another punchbag that GW puts on display in order to show how badass somebody else is, whose figurines they hope you&#039;ll purchase.]]&lt;br /&gt;
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[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).  Additionally, the murderbot legacy lives on in the omnicidal Destroyer Cult and 9th edition saw the introduction of a host of new Destroyer units.&lt;br /&gt;
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And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
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===Beginning===&lt;br /&gt;
Same as the original lore, the necrontyr were an alien race that [[Grimdark|lived extremely short, painful lives since their sun caused them to be riddled with cancer and other defects, and  the tomb complexes they built were much larger than their towns, constantly reminding of their inevitable deaths.]] They focused their short lives on science in a desperate attempt to find a way to increase their lifespans, [[Fail|but they never managed to]]. They encountered the [[Old Ones]], who offered to help them but wouldn&#039;t or couldn&#039;t make the Necrontyr immortal. Thus grew their [[RAGE|collective hate]] towards the near-immortal Old Ones.&lt;br /&gt;
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The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr, the Silent King, started the war against the Old Ones specifically to give them a common enemy to fight against and [[Drow|prevent his people from destroying themselves in their own general stupidity]], with the Old Ones&#039; refusal to share immortality as an excuse for war rather than inspiring the envy that started the war.&lt;br /&gt;
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Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. &lt;br /&gt;
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However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise, the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he freed the Necrons from his control and left the galaxy in shame for failing his people.&lt;br /&gt;
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===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
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So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others. The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, as with all the factions of 40k, this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
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Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
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There&#039;s also more variations of characters. For example, the [[Silent King]] feels bad about [[derp|being deceived by the Deciever]] and now seeks to reverse biotransference. [[Imotekh the Stormlord]], Phaeron of the Sautekh Dynasty, seeks to reunite the Infinite Empire with him at its head. And finally, [[Trazyn]] just wants to make [[Solemnace|his museum]] more interesting by collecting everything. As for the C’tan- they now exist as shards, used as soldiers, fuel, and, as seen in Battlefleet Gothic Armada 2 by Phaeron Amarkun of the Nepheru, bombs. Craftworld-killing bombs. &lt;br /&gt;
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==Regarding Fluff Change - Sore Butts Everywhere.==&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap a [[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had written the Angel/Cron alliance &#039;&#039;&#039;&#039;&#039;properly&#039;&#039;&#039;&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
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There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
&lt;br /&gt;
So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
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== Game Play ==&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
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Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
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=== Pre 5th edition Codex ===&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuilt to all hell. Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered. Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed. &lt;br /&gt;
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If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Necron survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers. &lt;br /&gt;
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Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
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=== 5th and 6th Edition ===&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil god]], other are [[C&#039;tan|slaving evil gods]].]]&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
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[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
The Necrons in 6th are still a very powerful and dangerous force. Due to VERY limited flyer defense and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defense that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
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Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
&lt;br /&gt;
Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
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The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass). The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, [[Matt Ward]].&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
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===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. Seriously, if gauss weapons were this effective in [[X-COM]]: Terror From the Deep, players would be tugging themselves off about them.&lt;br /&gt;
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The other big change to their army is the changes made to the Reanimation Protocols (RP). Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
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But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC. Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
[[File:Necrons_Skullfucking_Tau.jpg|600px|right|thumb|First the [[Death Guard]] and [[Rape|now this.]] The 42nd Millennium has &#039;&#039;really&#039;&#039; not been kind to the [[Tau]]. Watch as [[Szarekh]] teach the young&#039;uns a thing or two about applying [[Anal circumference]].]]&lt;br /&gt;
The gauss flayers are 24&amp;quot; rapid fire at ap-1, and the blaster is ap-2. Living metal is also an automatic wound recovery. Monoliths have 20 wounds, and can once again suck people into its gaping maw. Reanimation Protocols are now taken at the beginning of the user turn, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times you&#039;ve rolled for it, as long as the unit isn&#039;t wiped out you can roll for it. Mortal Wounds can kiss Necron&#039;s collective shiny metal asses. So far, Cronz are gonna be just as durable and scary as they once were. &lt;br /&gt;
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Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2, 3, 4, 5 and so on until it&#039;s back or the unit is destroyed.&lt;br /&gt;
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Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle. Characters and Vehicles benefit from this rule.&lt;br /&gt;
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Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you want the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
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-1: Antimatter Meteor: Roll a D6; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds &lt;br /&gt;
characteristic, one model from that unit is slain.&lt;br /&gt;
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-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers &lt;br /&gt;
a mortal wound.&lt;br /&gt;
&lt;br /&gt;
HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
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Imotekh the Stormlord:&lt;br /&gt;
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Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
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8th edition necrons are also almost impossible to shift from morale with army wide Ld10. The changes to vehicles have nerfed Gauss weapons into oblivion though, as although absolutely everything is now capable of wounding vehicles, the amount of wounds needed plus the low chance of wounding at all results in you needing hundreds of shots to destroy them.&lt;br /&gt;
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==9th Edition==&lt;br /&gt;
The common, rank and file warriors have a shorter ranged Gauss gun, called the Gauss reaper, which shoots at assault 2, 12&amp;quot;, ap-2 and dmg 1. They also now have the ability to REROLL 1s ON REANIMATION PROTOCOLS. This. Is. Huge. And potentially friendship breaking... like you have any.&lt;br /&gt;
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Speaking of Reanimation protocol: It now works... differently. You do not roll per model, PER WOUND. But that is not all. You roll on reanimation protocols every time an enemy unit killed a model in a unit with reanimation during the shooting or fight phase.(Not abilities, morale tests or psychic fuckery) For example: You have a unit of 10 Lychguard. They have 2 wounds each- that&#039;s 20 wounds in the unit. During your opponent&#039;s shooting phase, your Lychguard encountered the business end of a [[Stormlord|vulcan-mega bolter]]. Thankfully, it only killed 5 of them, and the rest of the weapons took down an additional two. &lt;br /&gt;
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Seven Lychguard died, and the Stormlord&#039;s shooting is complete. this means 14 wounds. So, you roll 14d6. Set aside results of 5+; for each one, you can regain one wound. If you have enough wounds to bring back a Guard, you can. Let us say you rolled really well and got 6 fives and 4 sixes. That&#039;s 10 wounds back. This is enough to equal the wounds of 5 Lychguard, so you bring 5 Lychguard back from the dead. Eight Lychguard remain.&lt;br /&gt;
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A unit of Scions now roll up and empty a lot of meltaguns into these same Lychguard. This time, six die because you got lucky on that 4+ invuln. Unit&#039;s done shooting; you roll 12d6 and reanimate. You get 8 successful rolls; that&#039;s four lychguard coming back.&lt;br /&gt;
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Certain HQs will also carry a Resurrection Orb; this allows reanimation protocols, once per battle, in the command phase, for every model in the unit. Your wounded unit of lychguard can now roll 8d6 and reanimate, because they were 6 strong before the orb. EZ. &lt;br /&gt;
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Oh yeah, those Scions are fucked now.&lt;br /&gt;
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== How to Fight (and play) the Necrons ==&lt;br /&gt;
[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons (9E)|the Tactica]]. This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
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Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
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Necron troops tend to be effective engaging from maximum range. Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game. Only the heaviest fusillades or the very worst luck can wipe them out. Hearing such squads survive round after round after round of small arms fire is far from unusual. When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range. Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad. Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
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[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
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The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan). They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes. If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee. Instead, target the unescorted units with no HQs, crypteks, or regular lords. Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight. When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is. He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here). Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there. Challenge them out and go to town.&lt;br /&gt;
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Necron Elites are a mixed bag, typically filling gaps in the primary lineup. Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase. [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line. Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive. Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive. Better yet, try to refrain from reserves and make their purchase useless. Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base. Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of Lychguard). C&#039;tan shards are very expensive Pokemon with a few randomized powers; yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire. You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have. Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons. Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily. Sadly for you, Flayed Ones are now not shit, especially against 5+ stuff like guard. Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
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Most of the really scary toys in the Necron lineup come from Fast Attack. Scarabs are swarms of T3 monsters that turn vehicles into mulch. If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers. They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases. Utilize high-strength and/or blast weapons (if you&#039;ve got both, even better). Destroyers are quick elite-infantry or vehicle killers. Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type). Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons. Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets. Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them. Try to stall their approach, and overwhelm them with a hail of lighter gunfire. Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless). Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
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Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark. Target vehicles like this by focusing high-strength weapons on them to crack their shields. Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother. Autocannons would be better spent putting down more vulnerable targets. Once their shields are down bring out the rest of your more moderate weapons to finish the job. Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks. These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up. Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3. If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm. They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down. Try to keep them at range and leverage your best anti-tank weapons. The Monolith deserves special mention, with all-round AV14. If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost. Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
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Necron fliers were the shit just after 6th edition came out. All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities. As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes. Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Doom &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11. Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Doom Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse. If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward. Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both). In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win. Please don&#039;t be [[that guy]]. If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got. They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
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Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
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Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians built the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not?]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Unless you find a [https://www.shapeways.com/marketplace/?tag=battlefleet%2Bgothic company] that can use 3D printers to make any model you want for [http://games-workshop.com/ too much]. [[Just As Planned]]&lt;br /&gt;
&lt;br /&gt;
==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if they get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
&lt;br /&gt;
==Reasons to be a Necron==&lt;br /&gt;
* You look like a fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K, and you did it all without use of the warp for cheats. Give yourself a pat on the back.&lt;br /&gt;
**when you did use the warp you became so advanced you could access the multiverse. give yourself another pat on the back.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh? Yep, that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
&lt;br /&gt;
==Reasons to NOT be a Necron==&lt;br /&gt;
* You have no soul. &amp;lt;s&amp;gt;(&amp;quot;that is why i have no fear&amp;quot;)&amp;lt;/s&amp;gt; {{BLAM|quoting bad movies is HERESY}}&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the men from the women, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders. [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff ([[Your Dudes|Though that&#039;s not to say there aren&#039;t any, and Skynet-style Necrons still canonically exist as well, so there&#039;s hope.]])&lt;br /&gt;
* You have no penis &amp;lt;strike&amp;gt;/vagina&amp;lt;/strike&amp;gt;- Lets be honest, if you&#039;re on this page you almost certainly don&#039;t have a vagina. At least until [[Slaanesh]] finds you.&lt;br /&gt;
&lt;br /&gt;
==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Fabius Bile- Clone Lord:&#039;&#039;&#039; Sequel to the first novel focusing on everyone&#039;s favorite clone fetishist [[Fabius Bile]], this one has him continuing his search for a way to cure himself. Specifically involving him going to a forgotten planet in the eastern fringe called [[Trazyn the Infinite|Solemence]]... &lt;br /&gt;
*&#039;&#039;&#039;Flayed:&#039;&#039;&#039; [[Death Spectres]] evacuate civilians from a world that gets attacked by Flayed Ones every few years. Not what you expect going in.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Indomitus:&#039;&#039;&#039; Tie-in novel for the 9th Edition box set. 10 years into the Indomitus Crusade the Ultramarines of Crusade Fleet Quintus stumble across a Necron plot to expand the Pariah Nexus. Has Ultramarine and Necron PoV chapters.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;The Infinite and the Divine:&#039;&#039;&#039; Full-length Necron POV novel starring Trazyn and Orikan as they feud down millennia over possession of a mysterious Necrontyr artifact. Goes in a lot of directions, all of them fun, often very funny (come on, it&#039;s Trazyn so hilarity is a must). This one was very well received by the community, and for good reason, it&#039;s not just a well written novel, it brings everything non-grimderp we love and want from 40k while still being true to the bleakness of our favourite setting. If you could only get one title from this list- it&#039;s gonna be this one, [[Awesome|the novel sums up most if not all things /tg/ cheer about the new-crons]].&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard. And let&#039;s be honest, it being a shard makes anyone in that room surviving a possibility.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Ynnari - Wild Rider:&#039;&#039;&#039; Primarily focusing on the Ynnari and the clans of [[Saim-Hann]], a scouting party comprised of the two factions accidentally awakens a dormant Necron Tomb World upon the maiden world of Agrimathea while searching for ancient Aeldari artifacts. Notably, the tomb complex is ruled by Phaerakh Hazepkhut; also known as the Watcher in the Dark. Having at least a passing interest in eldar lore is advised, as the Necrons do take a backseat to them in this novel.&lt;br /&gt;
*&#039;&#039;&#039;Severed&#039;&#039;&#039; Fantastic novella.  Takes Vargard Obyron&#039;s point of view as he and Zahndrekh get up to some funs. One of the few books that balances how badass the Necrons can be with the bitter tragedy of the faction, and does it with dark humor. Well-written, consequential, and ends with one of the most awesome sequences in any 40k book. Will probably single handily start an entire genre of slash fics featuring Zahndrekh and Obyron.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
*&#039;&#039;&#039;The Infinite Tableau:&#039;&#039;&#039; A trio of Deathwatch lead a team of Inquisitorial troopers to an ice-bound moon in search of missing Adeptus Mechanicus explorators. Following their trail into ancient caverns, the Deathwatch find a bunch of necrons waiting to kill them all!&lt;br /&gt;
*&#039;&#039;&#039;War in the Museum:&#039;&#039;&#039; Short story, Trazyn shows the problems of having living creatures as part of lifesized dioramas&lt;br /&gt;
*&#039;&#039;&#039;Warhammer Adventures: Attack of the Necron:&#039;&#039;&#039; Small children without guns versus the Necrons. We all know how this is going to [[rape|end.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;. Also oldcrons, minus Vampire dickery, are pretty much just Vampire Counts like Newcrons are basically just Tomb kings).&lt;br /&gt;
* [[Necron Army Creation Tables]]&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Necrons (9E)|Tactics on how to play them.]] &lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
* [[My Immortal|The most cursed piece of writing to ever blight the Necron race]].  The Deceiver probably wrote it in his free time as a revenge plot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! &lt;br /&gt;
Image:Necron_by_Android_Arts.jpg|No.&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
File:Cult2.jpg&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Necrons, send shivers down your spine]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Female necron by lutherniel-dbhnh4t.jpg|A more realistic looking female Necron. Considering that only nobility could have their bodies shaped into how they were in life, she&#039;s definitively at least a Necron Lord/Lady... assuming sexual dimorphism on a robot body is considered worth the effort  &lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
File:Mega Spooky.png|Mega Spooky.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450179</id>
		<title>Star Wars:Rebels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450179"/>
		<updated>2021-10-16T00:23:03Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* Thrawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rebels.jpeg|thumb|And thus begins the slow but sure decent into [[Star Wars:Resistance|mediocrity]], *Sigh..*]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Star Wars: Rebels was an american TV series that was released in the shadow of [[Star Wars:The Clone Wars|TCW]]. Generally considered an &#039;&#039;&#039;ok&#039;&#039;&#039; show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like [[Abbadon|harmless fails.]] General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the [[Star Wars:Resistance|hell Resistance was supposed to be]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rebels&#039;&#039; is set a few years before &#039;&#039;A New Hope&#039;&#039; and covers the early formation of the rebellion from the perspective of one cell focused on the planet Lothal. Much like the Clone Wars, it starts off weakly with slow pacing and erroneous animation, but gets better as the seasons and storyline progress, with season 4 sometimes rivaling the very best Clone Wars arcs for quality and storytelling. If you liked &#039;&#039;Rogue One&#039;&#039; but thought it should be about 25 hours long and done in cartoony CGI then this is the show for you.&lt;br /&gt;
&lt;br /&gt;
Since the show does have a fair amount of dedicated fans, &amp;lt;strike&amp;gt;likely possibly&amp;lt;/strike&amp;gt; certainly more than the sequel trilogy itself, Disney has made a habit of planting Easter Egg references to Rebels in basically everything moving forward, usually in the form of an appearance by the iconic ship The Ghost or the friendly-ish space pirate character Hondo Ohnaka.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(Wait a second, wasn’t Hondo in [[Star Wars:The Clone Wars|clone wars]] first-) &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
[[Image:Alderaan.jpg|right|300px|thumb|The original vision for Alderaan, a planet of grassy rolling hills and mound-like cities.]]&lt;br /&gt;
Season 1 is perhaps the most hotly debated and skubby season. As this series amounts to a sequel to the Clone Wars, it had deep shoes to fill, and to be frank, it doesn&#039;t fill those shoes well at all. However, high points include Tarkin, the Grand Inquisitor, and Fulcrum. Special note about Fulcrum is that she is Ahsoka, and probably the only reason this show got another season. &lt;br /&gt;
&lt;br /&gt;
Most of this Season takes place on or around Lothal. Lothal as a place isn&#039;t too boring either, coming across as a cool mix of Kansas/Oklahoma, with a centralized capital city as it&#039;s main point of commerce.  The setting is based on Ralph McQuarrie&#039;s drawings for Alderaan, which went unused in the original and prequel movies.&lt;br /&gt;
&lt;br /&gt;
The main complaint about season one is that the baddies are completely incompetent.  The Imperial occupation of Lothal is seemingly commanded by two Imperial captains (a fat neckbeard and a skinny one with a Habsburg chin) led by a blond ditz who&#039;s just the real governor&#039;s stuck up secretary. Thankfully, Tarkin shows up towards the end who quickly proceeds to [[blam|execute]] the two captains for their incompetence and under his command, the Imperials become slightly more competent for the rest of the season.&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
The real reason that this show got a second season. Darth FUCKING Vader appears, and he is played appropriately as an essential avatar of destruction ([[awesome|and is voiced by James Earl Jones to add up to the awesomeness]]).  His first act?  Carbombing the comedy baddie of season one, Minister Tua and blaming it on rebel terrorism.  The plot armor heroes get brutally destroyed, shattering them and dispersing the rebels from Lothal for a time. Such appearances from awesome characters are kept relatively low, due to the need to not let them overshadow the main cast.&lt;br /&gt;
&lt;br /&gt;
The Inquisitors are ok (one of them comes across as having a light attraction to Ezra), and ISB agent Kallus continues to be a presence around the show. The finale really solidifies the show&#039;s right to continue, throwing Maul into the mix, and having the epic confrontation that Ahsoka and Anakin were destined to have since the beginning of The Clone Wars series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s in Season 2 that the rebellion makes its appearance, as a collection of independent cells largely focused on system level actions.  Ryloth is in open revolt, Princess Leia is out on &amp;quot;mercy missions&amp;quot;, and Bail Organa is bankrolling Jun Sato&#039;s &#039;&#039;Phoenix Squadron&#039;&#039;, a renegade paramilitary force that assists other rebel cells.  Alderaan is pretty openly building the rebel fleet the way [https://en.wikipedia.org/wiki/George_Remus George Remus] bootlegged liquor: by stealing it from themselves.&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
Season 3 is generally considered to be all around good, due to the introduction of Thrawn, and general lack of outright retarded episodes, with only a few exceptions. Thrawn is appropriately written as cunningly intelligent, kicking ass in every scene he is in, including [[Awesome|beating assassin droids with his bare fists and a blaster]]. We even get another new character in Governor Pryce, who apparently chose to chill on Coruscant for two whole seasons rather than do her actual fucking job on Lothal. Ezra also gets changes; he now has a lot less hair, and he has built a new lightsaber to replace the toy he was using for the first two seasons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WomanYellingAtLothcat.jpeg|right|400px|thumb|&#039;&#039;Stop foiling our plans, you rebel scum!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Most of the character development for the season is focused on two arcs: Ezra&#039;s entanglement with Maul, and Sabine&#039;s history with her people.  Ezra&#039;s arc ends with Kenobi telling Maul to stay dead in the greatest and most illustrative lightsaber fight ever.  Along the way Sabine discovers the Darksaber and then sits out a few episodes on Mandalore until returning for the finale.&lt;br /&gt;
&lt;br /&gt;
For the alliance as a whole, Mon Mothma is on the run conducting pirate broadcasts against the Empire.  Jan Dodonna has defected and begun assembling a fleet of defector pilots and stolen ships; among the new recruits are Wedge and Hobbie.  Phoenix Squadron and the Dodonna force suffer severe losses fighting to escape Thrawn&#039;s fleet as the season ends.&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
The survivors of the Battle of Atollon at the end of the 3rd season escape to Mon Mothma&#039;s new base on Yavin IV.  The rebellion is now taking on its recognizable form from the movies, although is having difficulty reining in its wilder elements.  Fighters like Saw Gerrera advocate aggressive direct action, to the dismay of the more moderate leaders.  This arc is left for &#039;&#039;Rogue One&#039;&#039; to resolve, while the main cast of Rebels returns to Lothal, themselves in favor of direct action against Thrawn and his TIE Defender project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The liberation of Lothal is the main arc of the season although that starts with the Rebels getting punched in the face because Lothal belongs to Thrawn and he&#039;s ready for them.  [[lolwut|Pryce manages to kill Kanan]], but only by [[fail|blowing up the occupation&#039;s entire fuel reserve]].  The true extent and power of Ezra&#039;s connection to the force and Lothal is revealed, and it becomes clear that the Imperial occupation of Lothal is only tangentially about building fighters and more about the fact that it has a Jedi temple, which the Emperor is very interested in [[profit|for reasons]].&lt;br /&gt;
&lt;br /&gt;
==The Good==&lt;br /&gt;
&lt;br /&gt;
* All the main characters are well-written, fleshed out, with reasonable, sympathetic backstories and significant character arcs, along with different enough skill sets that they don&#039;t step on each others&#039; toes. Each one feels like an integral part of the team; the pilot, the gunner, the muscle, the tech, the swordsman and the hot-shot rookie.&lt;br /&gt;
** Seriously, you&#039;d think that with two jedi in a 6-man crew you&#039;d get some overlap, but they feel like very different characters, both in personality and powers. Kanan is very much the quintessential combat jedi (as is to be expected as he was trained during the Clone Wars), while Ezra&#039;s signature ability to connect with the galaxy around him and especially its wildlife marks him out not only from the rest of the Ghost crew, but from every other force user we&#039;ve seen on the screen.&lt;br /&gt;
* Ghost and it&#039;s shuttlecraft, Phantom, are both pretty cool ships&lt;br /&gt;
* Sense of escalation. In season 1, focus is entirely on the crew of the Ghost and the existence of a larger Rebellion is mostly unknown to them. In season 2, the crew has joined a larger Rebel cell named Phoenix Squadron. In season 3, Phoenix Squadron has acquired themselves a permanent base and we see more cells from the larger Rebellion. In season 4, Rebellion has taken the form we know from the movies, The Alliance to Restore the Republic, and the Galactic Civil War has officially begun.&lt;br /&gt;
* Having the crew use callsigns instead of names when on mission or on a radio is a cool detail&lt;br /&gt;
* Grand Admiral Thrawn makes his debut in Disney Star Wars, along with the TIE Defender project. The character doesn’t lose much in the translation.&lt;br /&gt;
* Zeb is voiced by [[Steve Blum]] who also voices some other characters (mostly Stormtroopers)&lt;br /&gt;
* Original trilogy actors such as Billy Dee Williams (Lando), James Earl Jones (Vader) and Frank Oz (Yoda) return to voice their characters&lt;br /&gt;
* Dee Bradley Baker is back to voice clones and even though they are naturally much less common here than in The Clone Wars (mostly it&#039;s just Rex), he does as good of a job as always&lt;br /&gt;
* The bearded old guy in the Endor strike team in RotJ turns out to be Captain Rex. Fan theory at first, later confirmed. &lt;br /&gt;
* You CAN [[combi-weapon]] a lightsaber and a blaster, and it&#039;s OP as shit&lt;br /&gt;
* Fighters sometimes perform some actual space-maneuvers instead of just flying in space like aircraft as is usually the case&lt;br /&gt;
* Plenty of Imperial warships, unlike the movies where we only really see Star Destroyers. Of particular note is the Arquitens-class Command Cruiser, a light cruiser which is generally more common in this series than the Star Destroyer. Makes sense since the galaxy is big and you can build 35 of these at the price of one Star Destroyer. They are also used as escorts for Star Destroyer, something we also don&#039;t see in the movies.&lt;br /&gt;
* Force wolves (no, not [[Rune Priest|those force wolves]])&lt;br /&gt;
* [[A Song of Ice and Fire|Game of Thrones-style]] Mandos (Krownest is pretty much Space-Winterfell).&lt;br /&gt;
* Imperial Inquisitors. Sure they don’t last long, but they were intimidating while they were, and it planted the seed that was used in other Star Wars media. &lt;br /&gt;
* Good appearances by Vader and Sheev.&lt;br /&gt;
* The Maul vs Obi-wan decades-long duel finally comes to an end... and what an end it is.&lt;br /&gt;
* The season finales are, invariably, fantastic.&lt;br /&gt;
* Animation gets better as the show goes on.&lt;br /&gt;
&lt;br /&gt;
A note about the wolves... &#039;&#039;Rebels&#039;&#039; turns the force mysticism up past 11.  Forget just being precog space monks with laser swords; as far as &#039;&#039;Rebels&#039;&#039; is concerned the Jedi are [[craftworld]] [[eldar]] without the racism. Rebels picks up the torch of the Clone Wars “Force Gods” and mixes in some of the straight-up fantasy shit from the Lucas era novels and the KOTOR/Old Republic Jedi philosophy schools and heresies beyond just “Light good, Dark bad”.&lt;br /&gt;
&lt;br /&gt;
==The Bad==&lt;br /&gt;
&lt;br /&gt;
* Since this is a Disney cartoon, the bad guys spend a large amount of their on-screen time (though not all, mind you) losing. This changes the Imperials not named Thrawn, Palpatine or Vader from an imposing force to [[Abbadon|cartoon villains]], although Rebels villains manage to stay intimidating more than Grievous did in Clone Wars.&lt;br /&gt;
* Battles slower paced than a Death Guard movement phase. Enjoy characters having conversations in cover-based shooting when everyone has Stormtrooper aim, including the main characters. Unlike The Clone Wars, this issue doesn&#039;t even get better as the series progresses.&lt;br /&gt;
* Like The Clone Wars, existence of shields is often either completely ignored or they deplete so quickly that it&#039;s barely worth it to even have them.&lt;br /&gt;
* The &amp;quot;lets punch and kick metal droids and people wearing armor&amp;quot;-thing from The Clone Wars returns&lt;br /&gt;
* Artstyle is generally considered a downgrade from The Clone Wars, though it does improve.&lt;br /&gt;
* [[Bullshit|Helicopter lightsabers]].&lt;br /&gt;
* Complete bipolarity in tone. This can create some great moments, but invariably ruins the mood episode by episode, or between the A and B plots. &lt;br /&gt;
* Iron Squadron. Just...fucking [[Rage|Iron Squadron]].&lt;br /&gt;
* Star Destroyers take some getting used to, mostly due to their bridge towers being way taller than they should be.&lt;br /&gt;
* Space Squid-whales annihilating a maximum strength Imperial Blockade in under 30 seconds.&lt;br /&gt;
* The changes to Hondo Ohnaka&#039;s character.&lt;br /&gt;
* Hera is a captain in the beginning of the series and later gets promoted to general... [[FAIL|yet wears rank insignia of a lieutenant throughout the series.]]&lt;br /&gt;
* TIE Fighters are used in space without spacesuits, even though it&#039;s well-known that TIE Fighters have no life support systems&lt;br /&gt;
&lt;br /&gt;
==Imperial Incompetence?==&lt;br /&gt;
Especially in early seasons the Empire comes off rather poorly as they are easily tricked and befuddled by our heroes, it is however  worth remembering:&lt;br /&gt;
*The primary setting in the early seasons, Lothal, is a backwater world and these are not front line troopers here.&lt;br /&gt;
*Based on the Academy episodes some of them may be as young as 16 with &#039;&#039;&#039;two months&#039;&#039;&#039; of training. The Academy episodes also show why Stormtroopers seem so crap compared to the Clone Troopers from The Clone Wars: where the Clones were trained to fight together as actual comrades in arms, the morons in charge of the Lothal Academy decided it was more important to train Stormtroopers to actively sabotage each other for personal gain. Which also tie in to why some many early fights end with less lethal encounters, espically the ones involving Sabine&#039;s exposives.&lt;br /&gt;
&lt;br /&gt;
Of the Imperials appearing in the early seasons, the Inquisitor (his title was later revealed to actually be &#039;&#039;&#039;Grand&#039;&#039;&#039; Inquisitor) was the only one who didn&#039;t seem like an absolute fucking idiot. Agent Kallus was allegedly an elite Imperial Security Bureau agent, but the Rebels generally ran rings around him. Minister Tula was basically a glorified secretary who was in over her head, and all things considered was actually somewhat sympathetic. &lt;br /&gt;
&lt;br /&gt;
However, whenever a more notable (i.e. movie) Imperial shows up, they are almost certainly played completely straight. Tarkin shows up towards the end of the first season and quickly demonstrates he&#039;s there to Get Things Done by having the Inquisitor behead the aforementioned idiots in charge of the Lothal Academy and subtly warning Kallus and Tula their heads were next on the chopping block. In the finale, Tarkin is defeated and the Inquisitor killed, but that causes the Emperor to send Tarkin some backup in the form of Darth Fucking Vader, and every encounter with him left the rebels thanking the force they simply got away alive.&lt;br /&gt;
&lt;br /&gt;
Of course, both Vader and Tarkin have Plot Armor since they both have to live to see Episode IV, so they don&#039;t stick around. New Imperial characters get introduced in the form of Governor Pryce (the actual governor of Lothal who apparently spent most of the early seasons mucking around on Coruscant instead of actually doing her job), a couple of new Inquisitors eager to take the now vacant title of Grand Inquisitor, and Grand Admiral Thrawn. Unfortunately, despite being shown to be threats at first, fans noticed they became less and less of a threat as time went on. A counter to this is that neither Kanan nor Ezra ever manage to beat the second set of Inquisitors; Fulcrum can take them both, but given who she is that is not surprising. It isn&#039;t until the old master returns that the Inquisitors are.... [[BLAM|removed]].&lt;br /&gt;
&lt;br /&gt;
This was one of the biggest criticisms of the series, in fact. The heroes have plot armor, and worse at times seemed to know they had plot armor. At several points, they even dismiss the presence of Stormtroopers as being nuisances at best. Again, it was implied that the Stormtroopers assigned to Lothal are just crap, but when later in the series it&#039;s revealed Lothal is actually pretty important to the Imperial war machine it makes it strange that more competent troops aren&#039;t rotated in.&lt;br /&gt;
&lt;br /&gt;
==Thrawn==&lt;br /&gt;
&lt;br /&gt;
Forget all that noise about Imperial incompetence, because the real bad of Rebels doesn&#039;t disappoint.  Grand Admiral Thrawn is in peak form in Rebels.  He&#039;s observant, he&#039;s ruthless, he plays the long game, and he&#039;s [[Frazetta Man|fucking ripped for a guy who&#039;s into art]] and strategy.  &lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s first spotlight moment is on Ryloth, when Hera attempts to steal back her family&#039;s Kalikori heirloom.  Thrawn (understanding the artifact&#039;s significance) instantly realizes her identity as the daughter of Ryloth&#039;s renegade leader, while his aide Slavin struggles to put the pieces together (with Thrawn literally having to spell it out for the guy).  Taking an interest in the actions of Hera&#039;s band of rebels, Thrawn begins collecting Sabine Wren&#039;s graffiti.&lt;br /&gt;
&lt;br /&gt;
Another moment was when Agent Kallus, now a double agent for the rebels, assisted Ezra in hacking the records of Thrawn&#039;s search for the rebel base and then reprogramming some combat training droids as assassins (which Thrawn beats down like a boss).  Kallus attempts to pin the incident on another officer, which effectively throws off Wullf Yularen... but not Thrawn, who deduces that Kallus switched sides and uses him to leak false intelligence.  The giveaway?  Thrawn knows the scapegoat officer isn&#039;t that skilled, and someone as clever as Fulcrum wouldn&#039;t get caught that easily.  But the kicker is the helmet Ezra was captured with; Thrawn immediately recognized the custom paint-job as Sabine&#039;s handiwork, identifying its owner as the young Jedi Ezra, and the fact that Kallus didn&#039;t tell them their &amp;quot;captive&amp;quot; was Ezra proved Kallus was no longer loyal to the Empire.  &lt;br /&gt;
&lt;br /&gt;
In Imperial politics Thrawn is a pragmatist standing in opposition to the Death Star project as it draws resources away from his own projects.  He sees it as [[Nazi Equipment#Wunderwaffen|a waste on big dumb object]] when the Empire would have an enormous advantage over the rebels [[meme|once the TIE Defender is mass produced]].  In fact, Thrawn would likely have stopped the Death Star project if his boss hadn&#039;t approved it.  In fact, Thrawn met the Emperor to make his case about this, and the TIE Defender project was only stopped due to Pryce&#039;s incompetence and Rebel sabotage.&lt;br /&gt;
&lt;br /&gt;
Thrawn&#039;s only mistake was his dismissal of the supernatural despite knowing about the Force, Jedi and Sith.  He knew about the planet Atollon from folklore, which is where he found the rebel base, but didn&#039;t look further and learn about the godlike Force entity Bendu (whose intervention enabled the Rebels to escape and decimated Thrawn&#039;s forces).  To be fair, while Thrawn admitted to Ezra that he didn&#039;t know much about the Force, Thrawn had the Resistance on the ropes then and was only beaten by Ezra using the Force to call a pod of giant space whales (which Thrawn had no way of knowing would show up).&lt;br /&gt;
&lt;br /&gt;
In summary, Rebels gives Thrawn fair treatment as one of the most dangerous men in the Empire.  He&#039;s not a force-choking sith lord, and he&#039;s not a power crazed moff with a superweapon.  He&#039;s an efficient and brutally intelligent admiral who will use everything at his disposal to hunt down the empire&#039;s enemies, and the only way to beat him is to exploit the flaws of his officers, have the attacker sacrifice themselves to bring Thrawn down with them or hit him with something nobody would expect.&lt;br /&gt;
&lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450178</id>
		<title>Star Wars:Rebels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars:Rebels&amp;diff=450178"/>
		<updated>2021-10-16T00:14:25Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* Thrawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rebels.jpeg|thumb|And thus begins the slow but sure decent into [[Star Wars:Resistance|mediocrity]], *Sigh..*]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Star Wars: Rebels was an american TV series that was released in the shadow of [[Star Wars:The Clone Wars|TCW]]. Generally considered an &#039;&#039;&#039;ok&#039;&#039;&#039; show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like [[Abbadon|harmless fails.]] General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the [[Star Wars:Resistance|hell Resistance was supposed to be]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rebels&#039;&#039; is set a few years before &#039;&#039;A New Hope&#039;&#039; and covers the early formation of the rebellion from the perspective of one cell focused on the planet Lothal. Much like the Clone Wars, it starts off weakly with slow pacing and erroneous animation, but gets better as the seasons and storyline progress, with season 4 sometimes rivaling the very best Clone Wars arcs for quality and storytelling. If you liked &#039;&#039;Rogue One&#039;&#039; but thought it should be about 25 hours long and done in cartoony CGI then this is the show for you.&lt;br /&gt;
&lt;br /&gt;
Since the show does have a fair amount of dedicated fans, &amp;lt;strike&amp;gt;likely possibly&amp;lt;/strike&amp;gt; certainly more than the sequel trilogy itself, Disney has made a habit of planting Easter Egg references to Rebels in basically everything moving forward, usually in the form of an appearance by the iconic ship The Ghost or the friendly-ish space pirate character Hondo Ohnaka.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(Wait a second, wasn’t Hondo in [[Star Wars:The Clone Wars|clone wars]] first-) &amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
[[Image:Alderaan.jpg|right|300px|thumb|The original vision for Alderaan, a planet of grassy rolling hills and mound-like cities.]]&lt;br /&gt;
Season 1 is perhaps the most hotly debated and skubby season. As this series amounts to a sequel to the Clone Wars, it had deep shoes to fill, and to be frank, it doesn&#039;t fill those shoes well at all. However, high points include Tarkin, the Grand Inquisitor, and Fulcrum. Special note about Fulcrum is that she is Ahsoka, and probably the only reason this show got another season. &lt;br /&gt;
&lt;br /&gt;
Most of this Season takes place on or around Lothal. Lothal as a place isn&#039;t too boring either, coming across as a cool mix of Kansas/Oklahoma, with a centralized capital city as it&#039;s main point of commerce.  The setting is based on Ralph McQuarrie&#039;s drawings for Alderaan, which went unused in the original and prequel movies.&lt;br /&gt;
&lt;br /&gt;
The main complaint about season one is that the baddies are completely incompetent.  The Imperial occupation of Lothal is seemingly commanded by two Imperial captains (a fat neckbeard and a skinny one with a Habsburg chin) led by a blond ditz who&#039;s just the real governor&#039;s stuck up secretary. Thankfully, Tarkin shows up towards the end who quickly proceeds to [[blam|execute]] the two captains for their incompetence and under his command, the Imperials become slightly more competent for the rest of the season.&lt;br /&gt;
&lt;br /&gt;
==Season 2==&lt;br /&gt;
The real reason that this show got a second season. Darth FUCKING Vader appears, and he is played appropriately as an essential avatar of destruction ([[awesome|and is voiced by James Earl Jones to add up to the awesomeness]]).  His first act?  Carbombing the comedy baddie of season one, Minister Tua and blaming it on rebel terrorism.  The plot armor heroes get brutally destroyed, shattering them and dispersing the rebels from Lothal for a time. Such appearances from awesome characters are kept relatively low, due to the need to not let them overshadow the main cast.&lt;br /&gt;
&lt;br /&gt;
The Inquisitors are ok (one of them comes across as having a light attraction to Ezra), and ISB agent Kallus continues to be a presence around the show. The finale really solidifies the show&#039;s right to continue, throwing Maul into the mix, and having the epic confrontation that Ahsoka and Anakin were destined to have since the beginning of The Clone Wars series.&lt;br /&gt;
&lt;br /&gt;
It&#039;s in Season 2 that the rebellion makes its appearance, as a collection of independent cells largely focused on system level actions.  Ryloth is in open revolt, Princess Leia is out on &amp;quot;mercy missions&amp;quot;, and Bail Organa is bankrolling Jun Sato&#039;s &#039;&#039;Phoenix Squadron&#039;&#039;, a renegade paramilitary force that assists other rebel cells.  Alderaan is pretty openly building the rebel fleet the way [https://en.wikipedia.org/wiki/George_Remus George Remus] bootlegged liquor: by stealing it from themselves.&lt;br /&gt;
&lt;br /&gt;
==Season 3==&lt;br /&gt;
Season 3 is generally considered to be all around good, due to the introduction of Thrawn, and general lack of outright retarded episodes, with only a few exceptions. Thrawn is appropriately written as cunningly intelligent, kicking ass in every scene he is in, including [[Awesome|beating assassin droids with his bare fists and a blaster]]. We even get another new character in Governor Pryce, who apparently chose to chill on Coruscant for two whole seasons rather than do her actual fucking job on Lothal. Ezra also gets changes; he now has a lot less hair, and he has built a new lightsaber to replace the toy he was using for the first two seasons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WomanYellingAtLothcat.jpeg|right|400px|thumb|&#039;&#039;Stop foiling our plans, you rebel scum!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Most of the character development for the season is focused on two arcs: Ezra&#039;s entanglement with Maul, and Sabine&#039;s history with her people.  Ezra&#039;s arc ends with Kenobi telling Maul to stay dead in the greatest and most illustrative lightsaber fight ever.  Along the way Sabine discovers the Darksaber and then sits out a few episodes on Mandalore until returning for the finale.&lt;br /&gt;
&lt;br /&gt;
For the alliance as a whole, Mon Mothma is on the run conducting pirate broadcasts against the Empire.  Jan Dodonna has defected and begun assembling a fleet of defector pilots and stolen ships; among the new recruits are Wedge and Hobbie.  Phoenix Squadron and the Dodonna force suffer severe losses fighting to escape Thrawn&#039;s fleet as the season ends.&lt;br /&gt;
&lt;br /&gt;
==Season 4==&lt;br /&gt;
&lt;br /&gt;
The survivors of the Battle of Atollon at the end of the 3rd season escape to Mon Mothma&#039;s new base on Yavin IV.  The rebellion is now taking on its recognizable form from the movies, although is having difficulty reining in its wilder elements.  Fighters like Saw Gerrera advocate aggressive direct action, to the dismay of the more moderate leaders.  This arc is left for &#039;&#039;Rogue One&#039;&#039; to resolve, while the main cast of Rebels returns to Lothal, themselves in favor of direct action against Thrawn and his TIE Defender project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The liberation of Lothal is the main arc of the season although that starts with the Rebels getting punched in the face because Lothal belongs to Thrawn and he&#039;s ready for them.  [[lolwut|Pryce manages to kill Kanan]], but only by [[fail|blowing up the occupation&#039;s entire fuel reserve]].  The true extent and power of Ezra&#039;s connection to the force and Lothal is revealed, and it becomes clear that the Imperial occupation of Lothal is only tangentially about building fighters and more about the fact that it has a Jedi temple, which the Emperor is very interested in [[profit|for reasons]].&lt;br /&gt;
&lt;br /&gt;
==The Good==&lt;br /&gt;
&lt;br /&gt;
* All the main characters are well-written, fleshed out, with reasonable, sympathetic backstories and significant character arcs, along with different enough skill sets that they don&#039;t step on each others&#039; toes. Each one feels like an integral part of the team; the pilot, the gunner, the muscle, the tech, the swordsman and the hot-shot rookie.&lt;br /&gt;
** Seriously, you&#039;d think that with two jedi in a 6-man crew you&#039;d get some overlap, but they feel like very different characters, both in personality and powers. Kanan is very much the quintessential combat jedi (as is to be expected as he was trained during the Clone Wars), while Ezra&#039;s signature ability to connect with the galaxy around him and especially its wildlife marks him out not only from the rest of the Ghost crew, but from every other force user we&#039;ve seen on the screen.&lt;br /&gt;
* Ghost and it&#039;s shuttlecraft, Phantom, are both pretty cool ships&lt;br /&gt;
* Sense of escalation. In season 1, focus is entirely on the crew of the Ghost and the existence of a larger Rebellion is mostly unknown to them. In season 2, the crew has joined a larger Rebel cell named Phoenix Squadron. In season 3, Phoenix Squadron has acquired themselves a permanent base and we see more cells from the larger Rebellion. In season 4, Rebellion has taken the form we know from the movies, The Alliance to Restore the Republic, and the Galactic Civil War has officially begun.&lt;br /&gt;
* Having the crew use callsigns instead of names when on mission or on a radio is a cool detail&lt;br /&gt;
* Grand Admiral Thrawn makes his debut in Disney Star Wars, along with the TIE Defender project. The character doesn’t lose much in the translation.&lt;br /&gt;
* Zeb is voiced by [[Steve Blum]] who also voices some other characters (mostly Stormtroopers)&lt;br /&gt;
* Original trilogy actors such as Billy Dee Williams (Lando), James Earl Jones (Vader) and Frank Oz (Yoda) return to voice their characters&lt;br /&gt;
* Dee Bradley Baker is back to voice clones and even though they are naturally much less common here than in The Clone Wars (mostly it&#039;s just Rex), he does as good of a job as always&lt;br /&gt;
* The bearded old guy in the Endor strike team in RotJ turns out to be Captain Rex. Fan theory at first, later confirmed. &lt;br /&gt;
* You CAN [[combi-weapon]] a lightsaber and a blaster, and it&#039;s OP as shit&lt;br /&gt;
* Fighters sometimes perform some actual space-maneuvers instead of just flying in space like aircraft as is usually the case&lt;br /&gt;
* Plenty of Imperial warships, unlike the movies where we only really see Star Destroyers. Of particular note is the Arquitens-class Command Cruiser, a light cruiser which is generally more common in this series than the Star Destroyer. Makes sense since the galaxy is big and you can build 35 of these at the price of one Star Destroyer. They are also used as escorts for Star Destroyer, something we also don&#039;t see in the movies.&lt;br /&gt;
* Force wolves (no, not [[Rune Priest|those force wolves]])&lt;br /&gt;
* [[A Song of Ice and Fire|Game of Thrones-style]] Mandos (Krownest is pretty much Space-Winterfell).&lt;br /&gt;
* Imperial Inquisitors. Sure they don’t last long, but they were intimidating while they were, and it planted the seed that was used in other Star Wars media. &lt;br /&gt;
* Good appearances by Vader and Sheev.&lt;br /&gt;
* The Maul vs Obi-wan decades-long duel finally comes to an end... and what an end it is.&lt;br /&gt;
* The season finales are, invariably, fantastic.&lt;br /&gt;
* Animation gets better as the show goes on.&lt;br /&gt;
&lt;br /&gt;
A note about the wolves... &#039;&#039;Rebels&#039;&#039; turns the force mysticism up past 11.  Forget just being precog space monks with laser swords; as far as &#039;&#039;Rebels&#039;&#039; is concerned the Jedi are [[craftworld]] [[eldar]] without the racism. Rebels picks up the torch of the Clone Wars “Force Gods” and mixes in some of the straight-up fantasy shit from the Lucas era novels and the KOTOR/Old Republic Jedi philosophy schools and heresies beyond just “Light good, Dark bad”.&lt;br /&gt;
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==The Bad==&lt;br /&gt;
&lt;br /&gt;
* Since this is a Disney cartoon, the bad guys spend a large amount of their on-screen time (though not all, mind you) losing. This changes the Imperials not named Thrawn, Palpatine or Vader from an imposing force to [[Abbadon|cartoon villains]], although Rebels villains manage to stay intimidating more than Grievous did in Clone Wars.&lt;br /&gt;
* Battles slower paced than a Death Guard movement phase. Enjoy characters having conversations in cover-based shooting when everyone has Stormtrooper aim, including the main characters. Unlike The Clone Wars, this issue doesn&#039;t even get better as the series progresses.&lt;br /&gt;
* Like The Clone Wars, existence of shields is often either completely ignored or they deplete so quickly that it&#039;s barely worth it to even have them.&lt;br /&gt;
* The &amp;quot;lets punch and kick metal droids and people wearing armor&amp;quot;-thing from The Clone Wars returns&lt;br /&gt;
* Artstyle is generally considered a downgrade from The Clone Wars, though it does improve.&lt;br /&gt;
* [[Bullshit|Helicopter lightsabers]].&lt;br /&gt;
* Complete bipolarity in tone. This can create some great moments, but invariably ruins the mood episode by episode, or between the A and B plots. &lt;br /&gt;
* Iron Squadron. Just...fucking [[Rage|Iron Squadron]].&lt;br /&gt;
* Star Destroyers take some getting used to, mostly due to their bridge towers being way taller than they should be.&lt;br /&gt;
* Space Squid-whales annihilating a maximum strength Imperial Blockade in under 30 seconds.&lt;br /&gt;
* The changes to Hondo Ohnaka&#039;s character.&lt;br /&gt;
* Hera is a captain in the beginning of the series and later gets promoted to general... [[FAIL|yet wears rank insignia of a lieutenant throughout the series.]]&lt;br /&gt;
* TIE Fighters are used in space without spacesuits, even though it&#039;s well-known that TIE Fighters have no life support systems&lt;br /&gt;
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==Imperial Incompetence?==&lt;br /&gt;
Especially in early seasons the Empire comes off rather poorly as they are easily tricked and befuddled by our heroes, it is however  worth remembering:&lt;br /&gt;
*The primary setting in the early seasons, Lothal, is a backwater world and these are not front line troopers here.&lt;br /&gt;
*Based on the Academy episodes some of them may be as young as 16 with &#039;&#039;&#039;two months&#039;&#039;&#039; of training. The Academy episodes also show why Stormtroopers seem so crap compared to the Clone Troopers from The Clone Wars: where the Clones were trained to fight together as actual comrades in arms, the morons in charge of the Lothal Academy decided it was more important to train Stormtroopers to actively sabotage each other for personal gain. Which also tie in to why some many early fights end with less lethal encounters, espically the ones involving Sabine&#039;s exposives.&lt;br /&gt;
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Of the Imperials appearing in the early seasons, the Inquisitor (his title was later revealed to actually be &#039;&#039;&#039;Grand&#039;&#039;&#039; Inquisitor) was the only one who didn&#039;t seem like an absolute fucking idiot. Agent Kallus was allegedly an elite Imperial Security Bureau agent, but the Rebels generally ran rings around him. Minister Tula was basically a glorified secretary who was in over her head, and all things considered was actually somewhat sympathetic. &lt;br /&gt;
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However, whenever a more notable (i.e. movie) Imperial shows up, they are almost certainly played completely straight. Tarkin shows up towards the end of the first season and quickly demonstrates he&#039;s there to Get Things Done by having the Inquisitor behead the aforementioned idiots in charge of the Lothal Academy and subtly warning Kallus and Tula their heads were next on the chopping block. In the finale, Tarkin is defeated and the Inquisitor killed, but that causes the Emperor to send Tarkin some backup in the form of Darth Fucking Vader, and every encounter with him left the rebels thanking the force they simply got away alive.&lt;br /&gt;
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Of course, both Vader and Tarkin have Plot Armor since they both have to live to see Episode IV, so they don&#039;t stick around. New Imperial characters get introduced in the form of Governor Pryce (the actual governor of Lothal who apparently spent most of the early seasons mucking around on Coruscant instead of actually doing her job), a couple of new Inquisitors eager to take the now vacant title of Grand Inquisitor, and Grand Admiral Thrawn. Unfortunately, despite being shown to be threats at first, fans noticed they became less and less of a threat as time went on. A counter to this is that neither Kanan nor Ezra ever manage to beat the second set of Inquisitors; Fulcrum can take them both, but given who she is that is not surprising. It isn&#039;t until the old master returns that the Inquisitors are.... [[BLAM|removed]].&lt;br /&gt;
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This was one of the biggest criticisms of the series, in fact. The heroes have plot armor, and worse at times seemed to know they had plot armor. At several points, they even dismiss the presence of Stormtroopers as being nuisances at best. Again, it was implied that the Stormtroopers assigned to Lothal are just crap, but when later in the series it&#039;s revealed Lothal is actually pretty important to the Imperial war machine it makes it strange that more competent troops aren&#039;t rotated in.&lt;br /&gt;
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==Thrawn==&lt;br /&gt;
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Forget all that noise about Imperial incompetence, because the real bad of Rebels doesn&#039;t disappoint.  Grand Admiral Thrawn is in peak form in Rebels.  He&#039;s observant, he&#039;s ruthless, he plays the long game, and he&#039;s [[Frazetta Man|fucking ripped for a guy who&#039;s into art]] and strategy.  &lt;br /&gt;
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Thrawn&#039;s first spotlight moment is on Ryloth, when Hera attempts to steal back her family&#039;s Kalikori heirloom.  Thrawn (understanding the artifact&#039;s significance) instantly realizes her identity as the daughter of Ryloth&#039;s renegade leader, while his aide Slavin struggles to put the pieces together (with Thrawn literally having to spell it out for the guy).  Taking an interest in the actions of Hera&#039;s band of rebels, Thrawn begins collecting Sabine Wren&#039;s graffiti.&lt;br /&gt;
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Another moment was when Agent Kallus, now a double agent for the rebels, assisted Ezra in hacking the records of Thrawn&#039;s search for the rebel base and then reprogramming some combat training droids as assassins (which Thrawn beats down like a boss).  Kallus attempts to pin the incident on another officer, which effectively throws off Wullf Yularen... but not Thrawn, who deduces that Kallus switched sides and uses him to leak false intelligence.  The giveaway?  Thrawn knows the scapegoat officer isn&#039;t that skilled, and someone as clever as Fulcrum wouldn&#039;t get caught that easily.  But the kicker is the helmet Ezra was captured with; Thrawn immediately recognized the custom paint-job as Sabine&#039;s handiwork, identifying its owner as the young Jedi Ezra, and the fact that Kallus didn&#039;t tell them their &amp;quot;captive&amp;quot; was Ezra proved Kallus was no longer loyal to the Empire.  &lt;br /&gt;
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In Imperial politics Thrawn is a pragmatist standing in opposition to the Death Star project as it draws resources away from his own projects.  He sees it as [[Nazi Equipment#Wunderwaffen|a waste on big dumb object]] when the Empire would have an enormous advantage over the rebels [[meme|once the TIE Defender is mass produced]].  In fact, Thrawn would likely have stopped the Death Star project if it wasn&#039;t for the fact his boss had ordered it, and the TIE Defender project was only stopped due to Pryce&#039;s incompetence and Rebel sabotage.&lt;br /&gt;
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Thrawn&#039;s only mistake was his dismissal of the supernatural despite knowing about the Force, Jedi and Sith.  He knew about the planet Atollon from folklore, which is where he found the rebel base, but didn&#039;t look further and learn about the godlike Force entity Bendu who enabled the Rebels to escape.  To be fair, while Thrawn admitted to Ezra that he didn&#039;t know much about the Force, Thrawn had the Resistance on the ropes then and was only beaten by Ezra using the Force to call a pod of giant space whales (which Thrawn had no way of knowing would show up).&lt;br /&gt;
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In summary, Rebels gives Thrawn fair treatment as one of the most dangerous men in the Empire.  He&#039;s not a force-choking sith lord, and he&#039;s not a power crazed moff with a superweapon.  He&#039;s an efficient and brutally intelligent admiral who will use everything at his disposal to hunt down the empire&#039;s enemies, and the only way to beat him is to exploit the flaws of his officers or hit him with something nobody would expect.&lt;br /&gt;
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{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars&amp;diff=449926</id>
		<title>Star Wars</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars&amp;diff=449926"/>
		<updated>2021-10-16T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* Disney Canon */&lt;/p&gt;
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&lt;div&gt;{{skubby}}&lt;br /&gt;
[[File:Star-Wars-Logo (1).jpg|center|500px|]]&lt;br /&gt;
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{{Topquote|A long time ago in a galaxy far, far away....|Star Wars opening text}}&lt;br /&gt;
&#039;&#039;&#039;[https://www.youtube.com/watch?v=_D0ZQPqeJkk/ Star Wars]&#039;&#039;&#039; is one of, if not &#039;&#039;the&#039;&#039;, most influential media franchises of modern times, let alone its effect on science-fiction and fantasy. Indeed, among [[/tg/|nerddom]], it is challenged by only a few others, like [[Star Trek]] and [[The Lord of the Rings]].&lt;br /&gt;
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The incredibly ardent fandom is spread worldwide and has a strong presence in popular culture. Many of the characters, like Darth Vader and Yoda, are iconic even to the general public. John Williams&#039; score for the original trilogy is one of the best-known film scores of all time, right up there with greats like Jaws, Jurassic Park (also composed by John Williams), Indiana Jones (John Williams again!), Shrek, Harry Potter (there&#039;s a reason Hollywood often relies on John Williams for their soundtracks)  and the Avengers. The universe has spawned numerous video games, hundreds of novels, multiple TV shows, one of the largest merchandising franchises ever, and, relevant to /tg/, a whole bunch of board, card, and roleplaying games.&lt;br /&gt;
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It is also the current leading world source of [[Skub]]. Like, to the point it turned out Russian troll farms were literally supporting both sides of the conflict to divide and conquer America level skub.  I don&#039;t know, fly casual.&lt;br /&gt;
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==The Basic Concept==&lt;br /&gt;
Star Wars was originally a series of epic science-fantasy &amp;quot;space operas&amp;quot; that roughly followed the mythic cycle that&#039;s been around since Homer. They&#039;re set &amp;quot;a long time ago in a galaxy far, far away,&amp;quot; [Note: this makes the entire series a fairy tale] where a mysterious life force called (reasonably enough) the Force permeates everything. This, in turn, can be wielded by certain people, giving them pseudo-magical abilities; thank the Emperor ([[Emperor|no, the other one]]) there were no Commissars in that galaxy. Those who use it for good become mystical, selfless warrior monks called Jedi, whereas those who use it for evil are ruthless, self-serving bastards called Sith. However, the Force must always be in balance, so any time the Sith arise to cause imbalance, the Jedi have to pull together and take them out to restore the natural order (so we are told in the prequels).&lt;br /&gt;
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A financial, critical, popular and cultural success, these movies are basically the filter through which Generation X perceives the world... for better or worse.&lt;br /&gt;
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The so-called Original Trilogy (made up of films IV through VI, released from 1977 to 1983) follows a young man named Luke Skywalker as he learns the ways of the Jedi. Meanwhile, the Rebel Alliance is fighting to end the oppressive Galactic Empire which Darth Vader, a Lord of the Sith, serves. The first movie tagged (in 1978) &#039;&#039;Episode IV: A New Hope&#039;&#039; posits that the military imperium holds the Emperor as figurehead leader of a Senate, soon to be abolished; as the movies continue, we learn that the emprah is secretly Vader&#039;s master. Luke&#039;s Rebel companions in &#039;&#039;Episode VI: Return of the Jedi&#039;&#039; defeat the evil Emperor, but along the way Luke discovers who&#039;s his daddy - ME! Darth Vader! I&#039;m yo daddy because I did this to yo mama. The third movie&#039;s novelization, at last, names the emperor: &amp;quot;Palpatine&amp;quot;.&lt;br /&gt;
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In between we got an &amp;quot;&amp;lt;strike&amp;gt;Extended&amp;lt;/strike&amp;gt;Expanded Universe&amp;quot;, which LucasArts commissioned, and some leaks of variants of the movies&#039; scripts. We learned from the early drafts that &amp;quot;Starkiller&amp;quot; was the first floated name for Luke, that a &amp;quot;padawan&amp;quot; is an apprentice, and so on. We learned from a &#039;&#039;RotJ&#039;&#039; leak that the Empire&#039;s base is &amp;lt;strike&amp;gt;Trantor&amp;lt;/strike&amp;gt; Coruscant, a city built over an entire planet. The canonical 1996 All-But-The-Movie multimedia &#039;&#039;Shadows of the Empire&#039;&#039; - which was naff despite being canon, you totally don&#039;t have to deal with it yourself, excepting Joel McNeely&#039;s soundtrack which was awesome - has scenes on Coruscant. The Expanded Universe goes far, far beyond just this; beyond what the movies demand as canon - as it should be, because by Aristotle we shouldn&#039;t need to assume facts not in evidence. As for all the masses and masses of extra lore here, see below.&lt;br /&gt;
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The so-called Prequel Trilogy (made up of films I through III, released from 1999 to 2005) explained how Anakin Skywalker became Darth Vader and how the Galactic Empire was established. This involves a lot of convoluted politicking in the Republic, which is then torn apart in the Clone Wars, where the Republic (with an army of clones led by the Jedi) fights against the Confederacy (with an army of robots led by [[Necrons|General Grievous]]) with both sides secretly being controlled by the Sith. It was not as well received as the first trilogy, for reasons we&#039;ll talk about below.&lt;br /&gt;
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There&#039;s also a so-called Sequel Trilogy (made up of films VII, VIII, and IX), which started in 2015 and picked up the story some three decades after the Emperor&#039;s defeat with a new generation of heroes taking on the remains of the evil Empire, which is a group of extremist former Imperials calling themselves the First Order. However, Episode VII aka &#039;&#039;The Force Awakens&#039;&#039;, was directed by J.J. Abrams, who&#039;s mostly known for the [[skub|skubtastic]] [[Star Trek]] reboot and was widely criticized for ripping off Episode IV (the whole trilogy apes the original trilogy a lot but none as much as VII) and a [[Mary Sue]] protagonist. Meanwhile Episode VIII was written and directed by Rian Johnson who was a young director known for plot twists and genre experimentation on a handful of movies and television episodes that openly said he wanted to &amp;quot;subvert expectations&amp;quot; and make half of viewers dislike his work, then got pissed when half of them disliked his work. The result managed to fracture the Star Wars fan-base over issues of dull rehashing for VII and a whole laundry list of reasons for VIII (ranging from small ones such as it being too different, to major issues like half the movie being filler and the plot not even making basic sense), as well as those who still enjoyed them and very little common ground between the three groups. Abrams returned for Episode IX which got a mixed reception from both those who liked VIII and those who didn&#039;t.&lt;br /&gt;
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The general issue with the sequels is that, unlike prior films, with long lead-times between releases so every film felt special and the creative forces had lots of time to think and drink in reception, Disney wanted to crank out a &#039;&#039;Star Wars&#039;&#039; film every year and a mainline installment every two years, but didn&#039;t want to do the legwork. As a result, because there was no plan on what to do in each part of the trilogy and they came up with everything as they went along, but unlike Lucas didn&#039;t have time to work things out between it really shows. It really feels like the whole trilogy lacks direction, as it was directed by two guys with conflicting visions, yet almost complete freedom to do what they wanted, including [[derp|undoing stuff done in the other guy&#039;s movie]].&lt;br /&gt;
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Finally, there are the so-called Anthology movies, standalone one-shots involving characters and plot lines that aren&#039;t a part of the main &amp;quot;Saga&amp;quot; films, except they kind of are.  The first, Rogue One (2016), is an immediate prequel to Episode IV that follows those Rebel spies who stole the Death Star plans.  The second film follows a young Han Solo and pals Chewie and Lando.  &amp;lt;s&amp;gt;A third rumored one follows Boba Fett&amp;lt;/s&amp;gt; Became a series.&lt;br /&gt;
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There are also four separate TV series. The first one, &#039;&#039;Clone Wars&#039;&#039;, was based on traditional animation, whereas the later one, &#039;&#039;&#039;&#039;&#039;The&#039;&#039;&#039; Clone Wars&#039;&#039;, was a weird 3D animation. They&#039;re both pretty good. There was also a terrible theatrical release that was basically just an advertisement for &#039;&#039;The Clone Wars&#039;&#039;, but, since it&#039;s quite bad (hint: babysitting Jabba the Hutt&#039;s kid), nobody talks about it much. The third series is Disney&#039;s &#039;&#039;&amp;quot;Rebels&amp;quot;&#039;&#039; which is set between Episodes III-IV and it takes itself far less seriously than either &#039;&#039;Clone Wars&#039;&#039; did, and is more of a homage to the original trilogy since not every character in the series is the owner of a lightsaber nor are they constantly talking about grown-up politics, senators and trade embargoes, which played a large role in the prequel trilogy and found their way to &#039;&#039;The Clone Wars&#039;&#039; as well. Finally there is &#039;&#039;Resistance&#039;&#039;, which only lasted two seasons (for comparison, Clone Wars lasted 7 and Rebels lasted 4) and wasn&#039;t particularly well received by the fans, largely due to general lack of interest in the [[fluff]] of the sequel trilogy.&lt;br /&gt;
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And so, after voicing a Mandalorian character one time in an episode of Clone Wars, Jon Favreau’s ego boner couldn’t contain itself any longer and gave birth to the first live action Star Wars TV series, &#039;&#039;The Mandalorian&#039;&#039; - building on the Disney version of Mandalorians as a sort of [[Eldar Corsairs|weedy, neo space Viking]], which seems feeble when compared to the old EU version of Mandalorians, who were more like space [[Orks|Maoris]]. Still, it ended up being pretty good; good enough for Disney to  go ahead with another &amp;lt;s&amp;gt;two&amp;lt;/s&amp;gt; four live action series (because if there is anyone who loves to rub skub into their pores, they are Star Wars fans). The first is a prequel to the &#039;&#039;Rogue One&#039;&#039; film, y’know, to build on the backstories of people you never needed to know about in the first place. The second series will focus on Obi Wan Kenobi’s time in exile after saddling Uncle Owen and Aunt Beru with a kid, though which fans have been begging for for a while. There’s also gonna be a one season series on Ahsoka (from 3D Clone Wars) and one on Boba Fett.&lt;br /&gt;
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Anyway, that&#039;s the basic concept. As to how it&#039;s been handled in the interim, and especially since Lucas dropped the reins . . .&lt;br /&gt;
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==Why is it so popular?==&lt;br /&gt;
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{{topquote|Ted, the only people in the universe who have never seen Star Wars are the characters in Star Wars and that&#039;s cause they lived them Ted. That&#039;s cause they &#039;&#039;&#039;lived&#039;&#039;&#039; the Star Wars.|Marshall from &#039;&#039;How I Met Your Mother&#039;&#039;}}&lt;br /&gt;
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Star Wars is as accessible as science fiction gets. It doesn&#039;t require extensive knowledge of a fictional world (a la &#039;&#039;[[The Lord of the Rings]]&#039;&#039; or &#039;&#039;[[Warhammer 40,000]]&#039;&#039;) or cultural background (as &#039;&#039;[[Star Trek]]&#039;&#039; sometimes does) to make sense.  Those elements are present for those who want them, but they largely stay in the (very rich and vibrant) background. It has well-shot action and good &#039;&#039;enough&#039;&#039; dialogue to make it interesting for both kids and adults (as well as allowing parents who grew up with it to watch it with their children, thereby hooking the next generation of viewers). It has simple, good-vs.-evil themes that resonate with almost anyone, anywhere, at any time. The science fiction elements are generally handled well if you don&#039;t obsess over making science fiction realistic and hard (or at least they WERE handled well until Episode VII). It&#039;s a prime gateway drug for sci-fi which still holds up to the experienced eye, [[Isaac Asimov]] saw and rather enjoyed the films. All in all there’s fourteen hours of cinema, plus optional sides for those who want it.&lt;br /&gt;
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There&#039;s a ton of merchandise that is, of course, really cool. Also, given it&#039;s crossed over into the mainstream, many people feel comfortable being part of the community without feeling judged as &amp;quot;nerds&amp;quot; (as they might with &#039;&#039;Lord of the Rings&#039;&#039;, &#039;&#039;D&amp;amp;D&#039;&#039;, &#039;&#039;Star Trek&#039;&#039;, &#039;&#039;Warhammer&#039;&#039;, etc.). &lt;br /&gt;
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Again, they roughly follow the mythic cycle that&#039;s been around since Homer. If you think about it, 6 of the 9 films can be summarized as: hero begins his journey under the tutelage of a wise (more or less) man, they encounter a threat which has captured/enslaved a princess/girl, who was in one way or another connected to an important secret (usually a superweapon but could be the identity of a political figure or the location of someone); the heroes save the princess/girl but someone dies tragically in a battle against the villain while someone else is blowing up a space station or a spaceship afterwards they are happy, they celebrate and mourn the loss of the poor bloke who died.&lt;br /&gt;
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Additionally, the first film can be summarized as a samurai and a gunslinger team up to save a princess from Nazis in space. That is multiple cinematic genres at once, following the style of the epic myth.&lt;br /&gt;
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==Setting==&lt;br /&gt;
Due to article bloat, [[Star Wars Setting]] is now its own page.&lt;br /&gt;
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==Movies==&lt;br /&gt;
Also due to article bloat, [[Star Wars Movies]] are also their own page.&lt;br /&gt;
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==Expanded Universe==&lt;br /&gt;
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It can be said what makes a franchise into a long term lasting thing is when a wealth of extra story and background is created that expands on the original story far beyond what there was. It could be argued Star Wars leads the race in this, as the sheer amount of extra novels, graphic novels and games based on Star Wars can and does overwhelm the ordinary fan.&lt;br /&gt;
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===The original EU/Star Wars &amp;quot;Legends&amp;quot;===&lt;br /&gt;
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[[Image: Choices_of_One_PB_art.jpg|right|200px|thumb|The waifu was so strong with Mara Jade, Luke Skywalker himself decided to wife her up]]&lt;br /&gt;
The background has expanded into the distant past before the founding of the current Jedi and Sith orders and into the (not-quite-so) far future looking at the descendants of Luke Skywalker and other popular characters. Uniquely, especially considering [[Warhammer 40K|other]] [[Star Trek|franchises&#039;]] track records, the Star Wars Expanded Universe is &amp;lt;strike&amp;gt;remarkably&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;sorta&amp;lt;/strike&amp;gt; sometimes internally consistent, both with other sources within the universe and with the films themselves, at least in comparison to other comparable settings. Of course, it&#039;s got plenty of its own [[C. S. Goto|problem children]] that slipped through, and the [[skub]] mine of it all isn&#039;t much shallower than that of 40K. Good portions of it do hold up well, largely due to the efforts of Lucas&#039; company&#039;s continuity department leaning on everyone to hold it together. One thing that greatly helps is continuity books and articles aren&#039;t afraid to make small retcons to make even the most obscure and shitty sources (like that terrible PS1 fighting game) seem like part of an organized plot. &lt;br /&gt;
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Particularly well-loved parts include characters like Grand Admiral Thrawn (a rare alien officer in the Empire and popular enough that Disney brought him back to the canon from the EU) and Mara Jade (pictured right, a Force-using former agent of Emperor Palpatine who later turned good, became a Jedi Master, married Luke and had a son with him) - interestingly both were created by the same author [[Timothy Zahn]].  &lt;br /&gt;
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Upon their acquisition, Disney said &amp;quot;fuck it&amp;quot; and threw out everything but the films and the Clone Wars cartoons... only to crib from the former occasionally when they needed a new story idea.  Some popular old stuff got mentions or appearances (and Thrawn got to be a major character), but the overall quality is even lower than the old EU. What was set up as a major book contains phrases like &amp;quot;The TIE wibbles and wobbles through the air&amp;quot; and random virtue signalling. As though to top the previous, Disney literally published a book with an entire chapter about mass wedding farts (Yes. Really.). The only good stuff is from established EU authors writing stuff far away from era of the Disney films.&lt;br /&gt;
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The [[rage]] over the EU&#039;s scrapping was major among many fans of it, but for all Disney&#039;s shortcomings, they were in a tight spot. Towards the end all that continuity and consistency got thrown out the airlock for increasingly dumb and disjointed narratives and garbled plot threads to the point that the Star Wars logo was just about as much a sign of quality as the Nintendo approval stamp on shitty SNES games.  &lt;br /&gt;
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Another problem was that Disney is mostly family-friendly, and some of the Star Wars EU could get really dark.  As in Warhammer 40k levels of grimdark.  Examples of this are the invasion of the Yuuzhan Vong - forcenull space-Druchii (no no, not Comorrites though they have the pain and body modification fetishes for it, space-&#039;&#039;&#039;Druchii&#039;&#039;&#039;, riding enslaved tyranid bioships) from another galaxy, Mnggal-Mnggal - mindraping gelatin lost on its way to Star Trek, and Abeloth - an ancient (she predates the Jedi and the Sith) yandere Force entity more like something from the Cthulhu Mythos and is so dangerous the Jedi and the Sith &#039;&#039;&#039;joined forces&#039;&#039;&#039; to fight her.  It&#039;s difficult to envision how Disney could have kept the EU when even before all that it was struggling to find a market beyond the most [[neckbeards|dedicated fans]].&lt;br /&gt;
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===The Books===&lt;br /&gt;
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&#039;&#039;&#039;The Good EU&#039;&#039;&#039;  &lt;br /&gt;
[[Image: Heir-to-the-empire-cover.jpg|right|200px|thumb|Heir to the Empire (1991): The book that started it all]]&lt;br /&gt;
* &#039;&#039;&#039;The Thrawn Trilogy&#039;&#039;&#039;: The origination point for the EU despite not being the first Star Wars books published, and focuses on the conflict with the Imperial remnants left over after RotJ.  Named for the main villain, Grand Admiral Thrawn, who went on to become one of Star Wars most well-loved characters.  Basically the story &amp;quot;The Force Awakens&amp;quot; wishes it was (also introduced the character Mara Jade, a sexy redhead that&#039;s everything Disney wishes Rey was and more). Oh, and also gave us the Republic capital planet Coruscant. Ideas and concepts from this book were put into the Prequels like Coruscant. &lt;br /&gt;
* &#039;&#039;&#039;The Han Solo Adventures&#039;&#039;&#039;: Star&#039;s End was the second spinoff book written and the first good one.  Hit store shelves before Empire Strikes Back was even in theaters.  Han and Chewie are trying to get some work done on the Falcon and get volun-told to bust out some political prisoners to pay for it.  The Z-95 Headhunter fighter comes from this one.  Would have made for a better film than &#039;&#039;Solo&#039;&#039; did. &lt;br /&gt;
*&#039;&#039;&#039;The Darth Bane Trilogy&#039;&#039;&#039;: The origin of the Rule of Two for the Sith, along with a compelling protagonist and his apprentice.&lt;br /&gt;
* &#039;&#039;&#039;Cloak of Deception&#039;&#039;&#039;: Luceno&#039;s prequel to the prequels, a political thriller, much more focused than &#039;&#039;The Phantom Menace&#039;&#039;. Foreshadows &#039;&#039;Clones&#039;&#039; characters.&lt;br /&gt;
* &#039;&#039;&#039;Shatterpoint&#039;&#039;&#039;: The Mace Windu spinoff, &#039;&#039;Heart of Darkness&#039;&#039; style with Samuel Jackson playing the Charles Marlow role. Windu cracks off lines like &amp;quot;we&#039;re going to beat him like a rented gong&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Revenge of the Sith&#039;&#039;&#039;: The novelization is actually considered a serious improvement over the movie itself (which is already widely considered to be the best of the prequels themselves).&lt;br /&gt;
* &#039;&#039;&#039;Darth Plagueis&#039;&#039;&#039;: Shows how Palpatine becomes a Sith Lord under his mentor. Less Star Wars than Star Politics, which is a good thing for this particular story.&lt;br /&gt;
* &#039;&#039;&#039;Jedi Apprentice&#039;&#039;&#039;: That Qui-Gon / Obi-Wan series for kids, started by Dave Wolverton and continued by Jude Watson over a near-flawless run of eight books, until Xanatos bites it and there&#039;s no focused villain anymore. What a waste we barely got to see this relationship in the movie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bad EU&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jedi Academy Trilogy&#039;&#039;&#039;: Luke sets up his academy on Yavin IV and tries to teach [[Rage|Kyp Durron]].  Imperial remnant superweapons hit ludicrous territory with the Sun Crusher.  This was the beginning of Kevin J Anderson hammering out a couple dozen Star Wars books over about four years.&lt;br /&gt;
* &#039;&#039;&#039;Young Jedi Knights Series&#039;&#039;&#039;: Set between Jedi Academy and New Jedi Order, mostly follows Han &amp;amp; Leia&#039;s kids.  &lt;br /&gt;
* &#039;&#039;&#039;I, Jedi&#039;&#039;&#039;: A retelling of the Jedi Academy Trilogy (see above) with more of Corran Horn from the first set of X-Wing books. Less derp in general but significantly more [[Mary Sue]]age of Horn.&lt;br /&gt;
* &#039;&#039;&#039;Legacy of the Force&#039;&#039;&#039;: The survivors of the Yuuzhan Vong War are trying to rebuild the galaxy, but Jacen Solo turns Sith and becomes the main villain.  The book series is infamous for nearly killing the Star Wars brand and issues between various writers years before Disney went down the same road (Jacen Solo was also a major influence for Kylo Ren).  The biggest complaints were Jacen killing off Mara Jade, the villains having plot armor through bouts of incompetence from the heroes, poor dialogue, long-winded writing and the story being overstuffed with allusions to post 9/11 US culture and politics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Skub]] EU&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadows of the Empire&#039;&#039;&#039;: This multimedia earns pride-of-place as the most-canon of all the EU content, and as being &#039;&#039;an unfocused mess&#039;&#039;. &#039;&#039;Shadows&#039;&#039; fills in the details of where the Rebels got the Death Star II&#039;s plans and found where Han was taken; it also had Luke building his own saber, &#039;&#039;etc&#039;&#039;, as if it mattered. Since there was a game involved, and since Lucas&#039; team didn&#039;t think things through very well, we got introduced to some bounty hunter by the name of Dash Rendar who is just another Han Solo except one we don&#039;t care about (he&#039;s no Katarn, that&#039;s for sure). It was all a Major Multimedia Event at the time, including a soundtrack and an uneven video game which we&#039;ll get to. The game was why Rendar even exists: he&#039;s your avatar. The Special Edition rerelease of &#039;&#039;A New Hope&#039;&#039; added the Outrider to the background of one scene. Oh right: and there&#039;s a book. Steve Perry wrote it. It&#039;s notable for Xizor the ultra sexy crime boss; he comes close to porking Leia, but she evades his wiles. We guess that&#039;s why LucasArts didn&#039;t pick Crispin to write it.&lt;br /&gt;
[[Image: Yuuzhan-vong-eu2_bg.jpg|right|200px|thumb|The Yuuzhan Vong, [[Skub|either badass and interesting or grimderp canon-defiling villains]]]]&lt;br /&gt;
* &#039;&#039;&#039;New Jedi Order&#039;&#039;&#039;: The longest-running Star Wars book series (19 books long) and about an extragalactic invasion and the Jedi&#039;s role in fighting it.  Luke and his wife Mara are training new Jedi, including Han and Leia&#039;s kids, while Han and Leia build bridges between the New Republic and Imperial Remnants.  Cue the invaders, the Yuuzhan Vong - [[Culexus|Force-null]] [[Imperium of Man|religious fanatics]] with [[Tyranids|organic technology]] and a fixation on [[Dark Eldar|pain and body modification]].  The resulting war sees a body count rivalling anything in  Warhammer 40k including Chewie&#039;s death Majora&#039;s Mask style, Han and Leia&#039;s youngest son going nuclear and Admiral Ackbar.  Mara gives birth to Ben Skywalker and overcomes a terminal illness.  The Vong take over and [[Tyranids|terraform]] part of the galaxy, including Coruscant, and lots is learned about the Force.  A real love-it-or-hate-it series, some parts are good, some are bad and some are weird. &lt;br /&gt;
* &#039;&#039;&#039;Dark Empire&#039;&#039;&#039;: Palpatine&#039;s back to save a dying franchise decades before Disney tried it.  He even uses clone bodies to do so (but unlike Disney, Dark Horse didn&#039;t flip-flop on the lore), wrecks a fleet of enemy ships using the Force and at some point has his power reflected back at him.  Starts off good, falls apart fast.  Known for its love-it-or-hate-it artstyle and dialogue. Original version of Episode 9. &lt;br /&gt;
* &#039;&#039;&#039;Courtship of Princess Leia&#039;&#039;&#039;: Deals with another Imperial remnant, where a Queen who could be potential ally against the Imperials offers a deal which hinges on Leia marrying her prince son.  In response, Han sorta-kinda (totally) kidnaps Leia.  Luke teams up with the prince in question (who&#039;s a bit of a Jedi fanboy but basically a competent officer) to find them.  This one introduced the planet Dathomir and the force witches the Nightsisters, which were ultimately adapted to be Maul&#039;s homeworld.  &lt;br /&gt;
* &#039;&#039;&#039;X-Wing&#039;&#039;&#039;: A long running series that passed between several authors that followed Wedge and his squad post RotJ. Initially focused on the liberation of Coruscant and was solid if formulaic, but eventually spiraled off into skub territory. Generally speaking, the action sequences and space battles are quite good but the characterisation falls flat, ranging from &#039;three-words stereotypes&#039; to &#039;utter cringe&#039;. Also tends to over-abuse Deus Ex Machina shenanigans to allow the good guys escaping the villain&#039;s &#039;&#039;Perfect Plan One-Billionth To Ensure Their Bloody Demise&#039;&#039;™. &lt;br /&gt;
* &#039;&#039;&#039;Fate of the Jedi&#039;&#039;&#039;: Want some Cthulhu with your Star Wars?  Luke, his son Ben, Leia and the remaining Jedi work to counter anti-Jedi backlash following the events of LotF while Han takes a bigger role in politics.  Things go from bad to worse when several Jedi suffer mysterious shared bouts of psychosis and an ancient Sith tribe emerges from hiding.  Things then go from worse to cosmic horror when both sides encounter Abeloth, a yandere, Lovecraftian Force entity so dangerous the Jedi and the Sith have to &#039;&#039;team up&#039;&#039; to fight her (yes really!).  But Abeloth escapes her prison, and both sides have to stop her before she plunges the Force and the galaxy into chaos. During these events, Ben Skywalker finds himself in a Batman/Catwoman situation with the Sith apprentice Vestara Khai. While being an OoM better than the preceding book series, FotJ has a very divided opinion among SW fans.&lt;br /&gt;
* &#039;&#039;&#039;The Paradise Snare&#039;&#039;&#039;: AC Crispin&#039;s first book (1997) in a new Han trilogy, an ANH prequel this time. Han escapes his Oliver Twist youth (&amp;quot;F8GAN&amp;quot;, LOL). He ends up in a &amp;quot;spice&amp;quot; (LOL) operation because it was the late 1990s and we were all reciting &amp;quot;D.A.R.E., Drugs Are Bad Mmkay&amp;quot; in school before heading off to raves at night. Young Harrison Ford shuts down this particular hacienda; with the help of Crispin&#039;s self-insert, who then gets to bounce on his lap. Those readers who could ignore the cringe, and we admit there was a &#039;&#039;lot&#039;&#039; of cringe from several directions, were generally entertained. It was all a bit episodic for a film but, again, that didn&#039;t stop the Rat House from scrapping it and filming what they filmed instead... which was &#039;&#039;also&#039;&#039; episodic and full of cringe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Not EU&#039;&#039;&#039;  &lt;br /&gt;
* &#039;&#039;&#039;Splinter of the Mind&#039;s Eye&#039;&#039;&#039;: Alan Dean Foster&#039;s sequel to &#039;&#039;Star Wars&#039;&#039; before anyone, perhaps even Georgie himself, knew what was coming in &#039;&#039;Empire Strikes Back&#039;&#039;. Much [[Incest Smith|chemistry]] between Luke and Leia.&lt;br /&gt;
* &#039;&#039;&#039;Dark Forces&#039;&#039;&#039;: The novelisation of the games, starring Kyle Katarn. Pretty good writing except for the action scenes, which are rote accounts of the missions in-game. At the time Katarn wasn&#039;t considered a canon character and the first game, proposing yet another heist of the Death Star Plans, was explicitly &#039;&#039;disavowed&#039;&#039; as canon. As time went on LucasArts warmed up at least to Katarn who, unlike Dash Rendar, acquired a personality.&lt;br /&gt;
* &#039;&#039;&#039;Heart of the Jedi&#039;&#039;&#039;: One of the earliest post-ROTJ books to be commissioned by Lucasfilm after the success of &#039;&#039;&#039;Heir to the Empire&#039;&#039;&#039;, it was cancelled due to publisher issues sometime in 1993. Rereleased in 2021 to tremendous sales success for what is essentially fanfiction. Takes place immediately after the events of ROTJ (so, replaced by &#039;&#039;&#039;Truce at Bakura&#039;&#039;&#039; both in the timeline and the publishing schedule) and features early takes on many later EU novel staples.&lt;br /&gt;
&lt;br /&gt;
== Disney Canon ==&lt;br /&gt;
[[Image:Star_Wars_Disney_Princesses.jpg|right|400px|thumb|Love it or hate it, they are now official &#039;&#039;Disney Princesses&#039;&#039;.]]&lt;br /&gt;
It&#039;s still [[skub|debatable]] whether or not the new Canon holds up to the old EU, or learns to fix the problems that plagued it. We probably won&#039;t see what comes of it for decades to come. Disney Canon, as of 2020, seems to largely be built around the nine main movies though there have been growing rumors of a shakeup that may render the Disney trilogy non-canon due to severe backlash and financial losses.  There&#039;s also shows like Rebels and Clone Wars alongside anthology movies fleshing out stories that had been told in comics and books back before the Disney buy-up, but can now be seen on film.&lt;br /&gt;
&lt;br /&gt;
A curious thing that has begun happening: Certain elements of the old EU are slipping into the Disney Canon. Plotlines like the Emperor returning, the Death Star plans heist and Han&#039;s path to become the smuggler we know him as all have bits and pieces from EU canon in them. In some cases, whole characters are ported in; the best example is Admiral Thrawn, who appears in Rebels. Other times, popular characters has their traits or stories ported into new ones (Finn and Cassian are both expies of Kyle Katarn, for example). This gives some credence to the argument that Lucasfilms and Disney wanted to wipe the slate with all the stories that had been told in the EU, so they could create their own, fully realized canon Star Wars setting that one could make movies - &#039;&#039;many&#039;&#039; movies - from. Considering the amount of shitty fan-fiction-esque stories the EU had, this may be for the best, but of course, storylines that people have loved for ages are also thrown out with the bathwater.&lt;br /&gt;
&lt;br /&gt;
Detractors of Disney-era Star Wars often talk loads about how the sequel trilogy invalidates the original trilogy.  Other complaints raised are how Disney screwed over Luke and how many cool characters are either cannibalized for story elements (like Kyle Katarn) or completely removed from canon (like Mara Jade).  These are semi-valid arguments of course, but they ignore some of the biggest issues with the EU originally - it wasn&#039;t sponsored by George Lucas and Lucasfilms.  They were sponsored fan-fiction in a sense, semi-canon from the outset and not really something that could be considered a part of the Star Wars setting, though George Lucas did work with the writers to a point, such as with the New Jedi Order book series (he gave them permission to kill off Chewbacca in the story).  In fact, George never really considered them real stories; more like a parallel universe of his own Star Wars works. He accepted it because they bring in the big bucks when people would beg to have the official Star Wars logo on anything they produced. &lt;br /&gt;
&lt;br /&gt;
However that being said this argument also is a bit of a non-argument about what Lucas consider canon since the Thrawn Trilogy basically establish several key concepts. For one, Coruscant was establish through the Thrawn books and George adopted that idea. In general the conclusion points to the fact George&#039;s statements should not be taken at face value. &lt;br /&gt;
&lt;br /&gt;
The biggest universal complaints have been around story telling. Operation Cinder and the Battle of Jakku have been a nightmare of lore and sooo many retcons exist because of the lack of creative focus and control on the part of post-Endor lore. This has been fixed partially by the Mandalorian but it has been a shit load of retcons. One example being the multiple changes between books, with some stating Palps could not come back, but also he can, but he is also a clone..... and you can see why people think this has been a disaster. &lt;br /&gt;
&lt;br /&gt;
Toxic fan groups have also been a problem with the Sequel Trilogy Fans and Sequel Trilogy Haters kicking fights. Other toxic fan groups exist such as a really annoying and pretentious group of fans who do not believe in redemption (a key concept in Star Wars), and no interest in stories around morally grey groups (Bounty Hunters and Criminals). Then you have that one group of really hostile fans who think anyone who likes Imperials like Pealleon and Thrawn are &amp;quot;Simperials&amp;quot;, &amp;quot;Holocaust Deniers&amp;quot; and Nazis. On the flip side, you also have those faction extremist groups which believe in either pledging themselves to [[Pol|the Empire]] or [[SJW|the Rebels]] despite them being fake factions from a fictional universe. Some people do these things ironically but then you have people actually believing the cool-aid they drink. These groups dox, harass, and pick fights with each other and are often encourage by Lucasfilm writers and actors in the films. Their are again the normals but crazy and stupid fans cause a lot of problems and some dumb discord, reddit, and general fan groups are really fucking annoying. Generally speaking it is not a major problem but it is simply more trash popped on top of a waste pile. &lt;br /&gt;
&lt;br /&gt;
One of the best cases for the sequel trilogy is that, as underwhelming as it may be, was George&#039;s idea in broad strokes. The series was always going to have a sequel trilogy, and while the outcome isn&#039;t exactly what he (or we) wanted, quite a lot of it is. Luke being an exile on a far-away planet, who has to be roused to fight by a new, female Jedi? George&#039;s idea, not Disney&#039;s.  A son of Han and Leia struggling with the Dark Side?  Also George&#039;s idea (though Disney lifted a lot form the original version - Jacen Solo - for Kylo Ren).  If anything, much of the direction comes from Lucasfilms; Disney just wants the movie to sell well. It&#039;s similar with Marvel nowadays. However this also is a bit contested since both Rian Johnson and JJ Abrams threw out most of George&#039;s ideas and concepts and multiple writers and directors not working together led to the suicidal Rise of Skywalker where even the actors were just lost. Accusations have also emerge that John Boyega got Side winded along with Oscar Isaac which is ironic from a company promoting diversity. Their are a lot of problems none the less. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the TV shows below are either now part of the Disney canon (such as the 2008 Clone Wars series), or made by Disney.  There is also a major Star Wars project called Star Wars: The High Republic.  It&#039;s an upcoming multimedia project spanning books and comics worked on by various writers including Claudia Gray and Cavan Scott ([[Warhammer Adventures|yes, &#039;&#039;that&#039;&#039; Cavan Scott]]).  The stated goal is to tell one cohesive story set in the High Republic Era, two centuries prior to Phantom Menace.  It was slated for a 2020 release but was pushed back to 2021, purportedly due to the COVID-19 pandemic (purportedly because they could still work on the story from home in this day and age but have chosen to extend the deadline) and the first comics were released to tepid reception.However so far less interest has existed around the High Republic because of a combination of lack of trust with fans and the fact its not a time frame anyone cares for. More people are interested in Post-Endor, Clone Wars Era, Imperial Era, and the Old Republic Era. &lt;br /&gt;
&lt;br /&gt;
So for better or worse, the Disney Canon is the first time the wider setting of Star Wars beyond the series and movies have become irrevocably canon, rather than &amp;quot;kinda-sorta-canon&amp;quot;. Much of what we&#039;ve gotten that is new is based roughly on George&#039;s own work as well. Remember this when discussing EU vs Disney in Star Wars - Either setting is cool for their own reasons, but the Mouse got little to do with it - and if you don&#039;t like it, bring it up with big man Lucas.  &lt;br /&gt;
&lt;br /&gt;
Whatever the case, CEO Big Iger briefly resigned in 2019... before being brought back in 2020 following severe financial and PR losses for Disney due to comparatively poor reception of the Disney canon, controversial statements from Disney staff against fans and shutdowns related to the global coronavirus pandemic.  Disney preceded to rebuild that goodwill and hope with The Mandalorian, only for two later events to undermine it.  The first was Disney&#039;s treatment of a leading actress from &amp;quot;The Mandalorian&amp;quot;, Gina Carano, culminating in Gina being fired for [[SJW|political reasons]] regarding a social media post... which even comparatively neutral news outlets like Newsweek and Forbes called Disney out on.  The second was several poor quality media projects such as a comic series where one of the characters is an alien who&#039;s [[Derp|essentially a rock named &amp;quot;Geode&amp;quot; that crews a spaceship named &amp;quot;Vessel&amp;quot;.]]  There have been massive rumblings of change and even a civil war in Disney-owned Lucasfilm between factions of staff supporting producers/directors Dave Filoni and Jon Favreau and staff supporting Lucasfilm president/film producer Kathleen Kennedy.  Recent hints and events have suggested that Kathleen Kennedy has finally been given the boot from Star Wars.  &lt;br /&gt;
&lt;br /&gt;
Things have also been not helped by evidence of fan art being stolen by Marvel Comics writers who then used them lazily in comics, posters, and other media. The fan relations are still very low with the exception of people like Timothy Zahn, Dave Filoni, and Jon Favreau. Common speculation on the major develops include rumors of a retcon of sequel trilogy but little evidence exists except for the planned project combining Clone Wars, Rebels The Mandalorian, Ahsoka, Rangers of the New Republic, The Bad Batch, and possibly Andor and Obi-Wan. &lt;br /&gt;
&lt;br /&gt;
So far most fans are excited for the following: &lt;br /&gt;
*The Bad Batch&lt;br /&gt;
*Ahsoka&lt;br /&gt;
*Thrawn &lt;br /&gt;
*Mandalorians&lt;br /&gt;
*Anything not involving the First Order. (Seriously this group is just not liked by the fans at all, not even in a &amp;quot;Love to Hate&amp;quot; kind of way)&lt;br /&gt;
&lt;br /&gt;
Speculation has emerged around why these TV Shows and series are doing well and a few theories exist. Some point to the presence of a Old Guard from the days of George Lucas and his apprentice/Protege Dave Filoni, though some fans dispute this believing Filoni was a hack. Others point to a presence of care for the lore and the characters. Stormtroopers in the Mandalorian are not stupidly incompetent (They actually hit Mando even though he has literal plot armor) but decent troopers who are only beat by lucky and sheer offensive capabilities, characters like Boba Fett, Ahsoka Tano, and Darth Maul are given more development and respect as characters, and the stories feel like Star Wars. This leads to the generally accepted theory, which is Star Wars stories from these series are based on classic film styles. The Mandalorian is a Western with some episodes taking a more Japanese and Asian Fight film with Samurai style fight scenes and themes. The Bad Batch bases itself on Old War films and with elements of Westerns present. Overall a pattern emerges where the star wars presentation of classic and traditional story themes, motifs and concepts allows it to keep itself Star Wars and good quality overall. &lt;br /&gt;
&lt;br /&gt;
December 2020 announced several new films and TV series, as well as further information about already announced things. These include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Star Wars:The Mandalorian|The Mandalorian]]&#039;&#039;&#039;: Live-action series that started in 2019. Unsurprisingly, Season 3 is on it&#039;s way and will release in 2022 ([[Skub|if the current company infighting is resolved]]).&lt;br /&gt;
* &#039;&#039;&#039;Ahsoka&#039;&#039;&#039;: Live-action series by Jon Favreau and Dave Filoni (the chads responsible for The Mandalorian, the latter also responsible for  [[Star Wars:The Clone Wars|The Clone Wars]], [[Star Wars:Rebels|Rebels]] and the character of Ahsoka (and [[Star Wars:Resistance|Resistance]] but [[heresy|let&#039;s not talk about that]])) featuring the titular fan favorite character who made her live-action debut in The Mandalorian Season 2, starring Rosario Dawson and is a spin-off of The Mandalorian and will have cross-overs with it. Though not officially confirmed, is highly likely to feature the live-action debut of [[tactical genius|Thrawn]], who was name-dropped by Ahsoka in The Mandalorian as her quarry. Release date unknown but is confirmed to run only for one season.&lt;br /&gt;
* &#039;&#039;&#039;Rangers of the New Republic&#039;&#039;&#039;: Live-action series and another spin-off of The Mandalorian, again by Jon Favreau and Dave Filoni and is said to have cross-overs with The Mandalorian and Ahsoka. Not much is known at the moment but the name tells us at that it would focus on the titular galactic government, something we still don&#039;t know much about due to the world-building fuck-up of the sequel trilogy. Release date unknown.&lt;br /&gt;
* &#039;&#039;&#039;The Bad Batch&#039;&#039;&#039;: Animated series and a spin-off of The Clone Wars. Focuses on the titular clone commando unit that was introduced in the last season of The Clone Wars, set during Republic&#039;s transition into the Empire. [[Awesome|Dee Bradley Baker is back playing all the main characters]]. First season released in 2021.&lt;br /&gt;
* &#039;&#039;&#039;Andor&#039;&#039;&#039;: Live-action series and a spy-thriller focusing on the titular character who was introduced in Rogue One. Release in 2022.&lt;br /&gt;
* &#039;&#039;&#039;The Acolyte&#039;&#039;&#039;: Live-action series set during the High Republic-era, a thus-far unexplored era 100-300 years before the original movie during which the Republic was at it&#039;s peak. Release date unknown.&lt;br /&gt;
* &#039;&#039;&#039;Obi-Wan Kenobi&#039;&#039;&#039;: Live-action series featuring the return of Ewan McGregor as the titular character set 10 years after Revenge of the Sith. Hayden Christensen is also confirmed to be returning, though how it will work is unknown as Anakin was Vader at this time and thus he would be in his armor and have his voiced dubbed over by someone, likely/hopefully James Earl Jones. Release in 2022 and is confirmed to only run for one season.&lt;br /&gt;
* &#039;&#039;&#039;A Droid Story&#039;&#039;&#039;: Animated series featuring R2-D2 and C-3PO and a new character, possibly a droid as well. That is all we know for now but will likely be targeted towards kids, just like the animated series Droids from the 80s. Release date unknown.&lt;br /&gt;
* &#039;&#039;&#039;Lando&#039;&#039;&#039;: Live-action series focusing on the titular character. Not much known aside from that at the moment, not even will it feature Billy-Dee Williams or Donald Glover. Release date unknown.&lt;br /&gt;
* &#039;&#039;&#039;Visions&#039;&#039;&#039;: [[Anime]] anthology-series made by different anime studios across Japan. Will run for 10 episodes, two by studios Trigger and Science SARU and the other episodes one for each studio. Release in 2021&lt;br /&gt;
* &#039;&#039;&#039;Rogue Squadron&#039;&#039;&#039;: Live-action film, the first one after the sequels. Will feature the titular elite starfighter squadron and is directed by Patty Jenkins, the director of Wonder Woman (but also [[RAGE|writer and director of Wonder Woman 1984]]). Will it focus on the Rogue Squadron from EU led by Wedge Antilles or will it be completely different remains to seen. Release in 2023.&lt;br /&gt;
* &#039;&#039;&#039;Film by Taika Waititi&#039;&#039;&#039;: Nothing about it is known at the moment except that it is happening, it is live-action and will be directed by Taika Waititi of Thor: Ragnarök-fame who also played IG-11 in The Mandalorian and directed the last episode of the first season. Release likely in either 2024 or 2025.&lt;br /&gt;
* &#039;&#039;&#039;The Book of Boba Fett&#039;&#039;&#039;: Live-action series, revealed post-credits in the last episode of The Mandalorian Season 2, which had Boba Fett returning to Jabba&#039;s palace, kill everyone inside and then sit on his old boss&#039;s throne. Release in 2021.&lt;br /&gt;
&lt;br /&gt;
==Wookieepedia==&lt;br /&gt;
One of the largest fan wikis ever created, this bad boy is extensively cited, has enormous variety, and has page upon page of talk. It was if Lexicanum, the 40k fan wiki, and our own glorious site were fused into a terrible beast.&lt;br /&gt;
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==Impact on 1d4chan and associated games etc==&lt;br /&gt;
&lt;br /&gt;
Star Wars has had subtle and clear impacts on a number of other franchises and genres and it can be &#039;&#039;incredibly&#039;&#039; hard to gauge the extent of it all. Certainly it didn&#039;t create the concepts of sci-fi, space battles, sweeping storylines, and a blending of mystical and scientific ideas, but it certainly popularized them during the years of the original trilogy and influenced many people that would go on to have interests in sci-fi, fantasy and epic adventure today.&lt;br /&gt;
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Hell, look me in the eye and tell me that the lightsaber didn&#039;t give us the [[power weapon]]. But then again, magic weapons.&lt;br /&gt;
==Sabacc and Pazaak==&lt;br /&gt;
A rather unusual entry here but it&#039;s well in line, Sabacc is an actual tabletop card game from the Star Wars universe which is basically a hybrid of Poker and Blackjack. A Sabacc Deck has 80 cards, most of which in four suits of 16 cards numbered one to 16 (two suits positive, two suits negative), plus 16 wildcards that could be positive/negative or (in the case of the Idiot) Zero. The goal of the game is to have a set of three cards who&#039;s total as close as possible to, but not over, 23 or -23. If you got 23/-23 (Pure Sabacc) which could only be beaten by an Idiot&#039;s Array (the Idiot, a Two and a Three, thus 23). The stakes are raised every cycle until the cards go down or one player is left standing who gets the pot.  Like most card games there are variations, such as a single suit hand beating a mixed hand of equal value, light beating dark, dark beating light, instant tiebreaker with new hands in the case of a tie; one variation even uses dice (presumably to set a handicap the hand has to overcome).&lt;br /&gt;
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The notable thing about Sabacc that sets it apart from real world card games is that the Cards can change value every turn. A Pure Sabacc can easily become an instant lose 25 and an absolutely lousy hand can become an Idiot&#039;s Array. They can be stabilized to fix their value, but everyone knows when you do so. This feature has so far prevented Sabacc from being released in tabletop form as of yet.  &#039;&#039;(Of course, there are ways to deal with this, such as simply re-dealing unfixed cards, but never let it be said that nerds will choose practicality over purity.)&#039;&#039; &lt;br /&gt;
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In universe, Han Solo won the Millenium Falcon off Lando in a game of Sabacc.&lt;br /&gt;
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Pazaak is an older game from an in-universe perspective, similar to Blackjack but its player versus player rather than player versus dealer and also has some aspects of a collectible card game. Goal of the game is to raise cards from the main deck until their total value is 20 or they can also choose to stand if they get close but don&#039;t want to risk it. Best out of five wins.&lt;br /&gt;
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CCG-aspect of Pazaak comes from the sidedeck: both players collect ten cards for their side deck and then randomly take four cards from their side deck to their hand in the beginning of the game. Hand cards are used to either lower or raise the total value: so if the player raises cards from the main deck to the total value of 25, they can prevent dropping out if they have a -5 card or higher in their hand. &lt;br /&gt;
Cards which only either raise or lower the value are the most common of the side cards. &lt;br /&gt;
More rarer are cards which can be used to both raise and lower the value. &lt;br /&gt;
Then there are flip cards, which change certain main deck cards on the table to negative ones. So if the player plays a 2&amp;amp;4 flip card, all 2:s and 4:s on the table become -2:s and -4:s. Flip cards exist in 2&amp;amp;4:s and 3&amp;amp;6:s.&lt;br /&gt;
Then there is the double card, which doubles the value of the last played card. So if the player raises a 5 from the main deck, playing the double card would turn it into a 10.&lt;br /&gt;
Finally, the rarest side deck card is the tiebreaker, which grants the player a win if the game would otherwise end in a tie.&lt;br /&gt;
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==Tabletop games for Star Wars==&lt;br /&gt;
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=== Role-playing Games ===&lt;br /&gt;
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[[West End Games]] made a Star Wars [[role-playing game]] called [[Star Wars RPG|Star Wars: The Roleplaying Game]] AKA &#039;&#039;&#039;Star Wars D6&#039;&#039;&#039;.  Like many West End products, it&#039;s a good game with the great misfortune of being published by West End Games.&lt;br /&gt;
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[[Wizards of the Coast]] picked up the license later and made two distinct RPGs based on their [[d20 System]], called [[Star Wars D20]] (imaginatively).  Could be fun, but generally broken as hell, much like [[Dungeons &amp;amp; Dragons 3rd Edition|its parent game]]. It was then utterly revised that into what they called the &#039;&#039;&#039;Saga Edition&#039;&#039;&#039;, which is relatively balanced and pretty good.&lt;br /&gt;
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[[Fantasy Flight Games]] is presently selling [[Star Wars Roleplaying Game|a whole line of Star Wars-themed RPGs]], each one focusing on a specific style of play. You want to play a bunch of scruffy space outlaws (Edge of the Empire), members of the nascent Rebellion (Age of Rebellion), or exiled Jedi Knights (Force and Destiny), then they got you covered. Unlike their [[Warhammer 40,000 Roleplay]] games, which are all &#039;&#039;juuuuust&#039;&#039; different enough from one another to completely buttfuck any attempts at blending, all three gamelines use identical mechanics and are fully cross-compatible. Uses symbol-counting [[dice pool]]s with ludicrously overpriced custom dice.&lt;br /&gt;
Like the other RPGs they decided with the retardedly similar name, and thus this one is sometimes called &#039;&#039;&#039;Star Wars FFG&#039;&#039;&#039; to avoid confusion.&lt;br /&gt;
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FFG have kept milking the franchise and in summer 2017, decided to [[Necromancer | reanimate]] the [[Star Wars RPG|Star Wars: The Roleplaying Game]] with a &amp;quot;30th Year Anniversary Edition&amp;quot; print of the original game. It &#039;&#039;&#039;&#039;&#039;finally&#039;&#039;&#039;&#039;&#039; shipped in July 2018 after spending a year in limbo.&lt;br /&gt;
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=== Card Games ===&lt;br /&gt;
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The big [[card game]] set in the Star Wars universe is the [[Star Wars Customizable Card Game]].  It&#039;s no longer produced by Decipher, but there is still a sufficiently large player community to organize annual tournaments, rule on cards, and so on.  SWCCG was radically different from the norm of card games, being divided into light and dark side cards with different backings, with light and dark always playing against each other.  For tournament play a player would need both a light and dark deck.  The gameplay was also radically different from most CCGs; in Magic terms the closest analog would be that every SWCCG deck was fundamentally a mill deck, with some hard to assemble insta-win combos themed to the plots of the movies.&lt;br /&gt;
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[[Wizards of the Coast]] made the [[Star Wars Trading Card Game]].  It is now dead.&lt;br /&gt;
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[[Fantasy Flight Games]] made [[Star Wars: Destiny CCG]].  It is also now dead.&lt;br /&gt;
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Obviously, nobody is capable of creating a Star Wars card game with an interesting name.&lt;br /&gt;
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Aside from the real, physical, games there was also &#039;&#039;Star Wars Galaxies Trading Card Game&#039;&#039;. It was a real, functioning, card game within the MMO that used all virtual cards. Unfortunately no server emulators have implemented it yet.&lt;br /&gt;
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=== Miniature Games ===&lt;br /&gt;
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The first Star Wars miniatures game was &#039;&#039;Star Wars Miniature Battles&#039;&#039; released by West End Games in 1989.  It and the minis were readily available through the early half of the 1990&#039;s, although the line was never particularly diverse.  Even accounting for vehicles the whole line was only a couple dozen figures and you could get all the rebel heroes in a single box if you just wanted them for the RPG, plus a another box for Vader and a mix of imperials.&lt;br /&gt;
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Concurrent to this, Galoob managed to get their hands on Star Wars for their Micro Machines toy line, and released an &#039;&#039;&#039;enormous&#039;&#039;&#039; line of minis which conformed to no consistent scale but were at least cheap, durable, and prepainted.  Homebrew adaptations of other systems to use them were a thing in the 90&#039;s but vanished as they became scarce.&lt;br /&gt;
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[[Wizards of the Coast]] did a tabletop battles game imaginatively called Star Wars: Miniatures, based on an extremely dumbed down version of the D&amp;amp;D ruleset. The figures were meant to tie in with the Saga edition RPG, it wasn&#039;t terrible on its own, just impossible to collect for competitive play since figures came in random booster packs so you never know what you were getting for what faction. Who could possibly stand for that?&lt;br /&gt;
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[[Fantasy Flight Games]] is producing the [[X-Wing]] miniatures game based on individual starfighter combat (because, let&#039;s be honest, that&#039;s what &#039;&#039;Star&#039;&#039; Wars is all about). They have also released [[Star Wars: Armada]] which is a larger scale &amp;quot;fleet&amp;quot; combat simulator, using capital ships and squadrons of starfighters.&lt;br /&gt;
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&#039;&#039;&#039;Star Wars: Imperial Assault&#039;&#039;&#039;&lt;br /&gt;
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The latest [[Fantasy Flight Games]] addition to its Star Wars related games is a mix between a miniature board game and a skirmish wargame. It has two play modes: &lt;br /&gt;
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One for campaign play where 1-4 players control a team of Rebel heroes and another player has the role of the DM, who controls the Imperial forces. The campaign, as the name suggests, focuses on character personalization, xp gain and the like, which you can find in any light RPG-esque (board)game. The main goal is to get a few friends together and casually play through the missions. Think of it as a Star Wars version of the original [[Hero Quest]].&lt;br /&gt;
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The other play mode is skirmish play, where two players each get to assemble a team of miniatures plus a command deck (cards that have specific effects when played) and play against each other in an open-play scenario. The play area is still very limited to a few game tiles (as in a campaign mission) but players are free to bring whatever they want (with a few limitations of course). The skirmish part of Imperial assault is as close as you can get to an actual Star Wars skirmish wargame, but it is a missed opportunity from Fantasy Flight to create a true skirmish wargame (ala [[Infinity (wargame)|Infinity]]), not based on tiles and so confined spaces. Who knows what they have plans for though...&lt;br /&gt;
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&#039;&#039;&#039;Star Wars Legion&#039;&#039;&#039;&lt;br /&gt;
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And Fantasy Flight have now given us a fully fledged wargame, complete with AT-ST in the first wave. (They&#039;re 32mm scale, which means [[Games Workshop|no reusing your Imperial Assault miniatures]].) Legion has an integrated turn system, and the usual FF custom dice and forest worth of dead trees in cards and tokens that will be familiar to X-Wing and Armada players.  The miniatures are PVC, reasonably detailed, easy to assemble pieces.  A standard battle is 800 points, which could be anywhere from half a dozen to 16 units on the field, with an average army fielding 8-12 units comprising 30-ish models.&lt;br /&gt;
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=== Board Games ===&lt;br /&gt;
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The most famous and arguably best one is [[Star Wars: Rebellion]], an asymmetric two-player game that plays through the Original Trilogy in a wargame/worker placement-esque game. The Empire player must expand their already huge military base over the galaxy to build more ships and huge superweapons while searching for the Rebel Base, while the Rebels do their best to bite them in their heel, obscuring their movements and annoying the Empire until they have enough support to overthrow the Empire. As a [[Fantasy Flight Games|FFG]] boardgame, it&#039;s filled with a ludicrous amount of bits and pieces (including sweet models of Star Destroyers, Death Stars and Calamari Cruisers), as well as the trademark filled-with-small-exceptions ruleset. It&#039;s pretty sweet and still considered one of the best board games of its kind.&lt;br /&gt;
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=== Card Miniature Games ===&lt;br /&gt;
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In the late 00&#039;s, WizKids produced a short lived construct-able miniatures Star Wars game based on their styrene card system for Pirates of the Spanish Main.  Although the game sold well, when NECA bought WizKids from Topps the rights did not transfer and it went out of print.&lt;br /&gt;
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==Video Games for Star Wars==&lt;br /&gt;
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To put it bluntly, every game which could possibly have &#039;&#039;Star Wars&#039;&#039; slapped onto it, exists.  Flight simulators.  Racers.  Rail shooters.  Doom clones.  MMOs.  Age of Empires reskins.  An official expansion for &#039;&#039;The Sims 4&#039;&#039;.  Hell, there&#039;s even a Kinect variety game.  Here&#039;s a few standouts...&lt;br /&gt;
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* &#039;&#039;&#039;Knights of the Old Republic&#039;&#039;&#039;: A pair of single player RPGs depicting a Sith war several thousand years before &#039;&#039;A New Hope&#039;&#039;. KotOR is widely regarded as the best Star Wars video game ever, and was the framework for [[BioWare]]&#039;s &#039;&#039;Mass Effect&#039;&#039; series.  Of all the Legends stuff, KotOR appears to still be in good standing with Disney since they continue to borrow from it. The sequel by Obsidian was the original subversive take on the franchise TLJ wanted to be but failed miserably; this sequel, also, failed, less because it was Different, more because those assholes didn&#039;t let its devs finish it before dumping it in game-stores. With the restored content mod, KOTOR 2 can unironically be considered the best Star Wars story there is if you overlook the obviously rushed main game development. (And, you know, if you&#039;re into that; it was written by someone who admitted to disliking a lot of other &#039;&#039;Star Wars&#039;&#039; properties and his personal self-insert fanfic character&#039;s either one of the best characters in the franchise or a limitless fountain of preachy criticism, [[skub| depending on who you ask]].) Much much later came a skubtastic MMO simply called &amp;quot;Old Republic&amp;quot; (since you can play as things other than Jedi and Sith) that is the sequel 300 years later, which had a very rough start but stabilized enough to still survive to this day somehow. Though the gameplay is pretty meh due to being an MMO, the storylines are mostly good, with the best of them being some of the best Star Wars stories out there. Even the most traditional and bland story, the Jedi Knight&#039;s, is still exciting good fun, and should you choose to play as one in the Shadow of Revan and following expansions, becomes very good. Possibly still canon in the Disney continuity since a lot of things get borrowed or referenced from it. Also the only thing in the EU to still receive new content. Fans often treat these games as canon even if they are technically not, due to being set so long before the films that there aren&#039;t many contradictions between canon and legends.&lt;br /&gt;
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* &#039;&#039;&#039;Jedi Knight&#039;&#039;&#039;: A series that started of as an early FPS named Dark Forces (so early that it was the time when FPS games were still known as [[Doom]]-clones) but &#039;&#039;Dark Forces II: Jedi Knight&#039;&#039; had the protagonist become a Jedi. The &#039;&#039;Dark Forces&#039;&#039; name was dropped in favor of &#039;&#039;Jedi Knight&#039;&#039; after this. The series combines surprisingly deep lightsaber combat with standard shooting, though the levels can get very mazy at times. Introduced Kyle Katarn, who despite starting out in a non-EU game ended up so beloved that he entered canon, and the stories aren&#039;t bad, though sometimes a bit soap opera-y, especially the occasionally-cringeworthy acting in the FMV sequences in &#039;&#039;Jedi Knight&#039;&#039;. There was a Mara Jade expansion, &amp;quot;Mysteries of the Sith&amp;quot;, amounting to a new game. The replayability is off the charts thanks to LucasArts&#039; decision to open all three of these games to mods, resulting in fan-made missions several of which were as good as the original (for them, see The Massassi Temple site, still active in all its late-1990s glory). Unfortunately, there has not been a new game since 2003&#039;s (Dark Forces 4 : Jedi Knight 3 : Manchester United 0 ) &#039;&#039;Jedi Academy&#039;&#039; and likely will never be thanks to Disney. They were recently re-released on modern consoles so at least their existence is acknowledged; between such releases, and the modding community on PC, more people have that chance to play them, though as with many titles of their era technical issues abound.&lt;br /&gt;
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* &#039;&#039;&#039;Republic Commando&#039;&#039;&#039;: An FPS that has the player command a squad of commandos. Its a great shooter but unfortunately, it never received a sequel and to make things worse, ended on a cliffhanger. The second act of the game, set entirely on a drifting Acclamator-class assault ship is particularly memorable and highly atmospheric. If one can look past outdated graphics, it is one of the best Star Wars games ever made and holds its own in the FPS-genre as a whole. It is also notably more violent and [[grimdark]] than Star Wars usually is. The soundtrack is also quite noteworthy, while it does make great use of John Williams music as most Star Wars games do, it also has its own original and rather unique soundtrack consisting of Mandalorian warchants which you should seriously go and listen to.&lt;br /&gt;
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* &#039;&#039;&#039;Empire at War&#039;&#039;&#039;: Made by the original developers of [[Command and Conquer]], it is the most notable strategy game to have come out of Star Wars. Among other things, features three different modes of play: ground battles, space battles, and the galactic conquest map. Though ground battles are a bit meh, the space battles are great and the galactic conquest is certainly more interesting than only playing random skirmish matches. Even though it&#039;s over 15 years old, it has a very active modding community. Top mods include &#039;&#039;Republic at War&#039;&#039;, which changes the game&#039;s Galactic Civil War setting to Clone Wars, Thrawn&#039;s Revenge, which adds 4X features and covers a later timeframe, Awakening of the Rebellion, which adds depth and overhauls ground combat, and Remake, which brings the game up to modern standards in terms of visuals. Unfortunately, no great 40k mod. Currently the biggest mods in the as of 2021 are Thrawn&#039;s Revenge: Imperial Civil War, Fall of the Republic, and the upcoming Thrawn&#039;s Revenge: Imperial Reign. &lt;br /&gt;
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* &#039;&#039;&#039;Bounty Hunter&#039;&#039;&#039;: Featuring Jango Fett as the protagonist and tells the story of how he ended up being the clone template. A third person action adventure game that makes the player [[meme|FEEL like a Mandalorian]]. A particular highlight is the first level of the second chapter set on Coruscant as no other game before or since has allowed the player to explore Coruscant to this extent. &#039;&#039;1313&#039;&#039; was meant to do that even better, but fuck Disney. The Playstation (2) version was hideous as compared with the Gamecube version, but they made nice with those PS owners recently by porting an upgrade to PS4.&lt;br /&gt;
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* &#039;&#039;&#039;Star Wars Galaxies&#039;&#039;&#039;: An early MMO, launched after &#039;&#039;Everquest&#039;&#039; but before &#039;&#039;WoW&#039;&#039;.  &#039;&#039;Galaxies&#039;&#039; is noteworthy for making force powers a prestige achievement requiring enormous in-game effort to unlock (and with a degree of randomness meaning you might have to just reroll). The first expansion pack added a subgame that&#039;s a pretty solid flight game in its own right and the game eventually added an original, fully playable, trading card game that sadly has not yet been implemented in any simulator. Then &#039;&#039;World of Warcraft&#039;&#039; hit, Sony panicked and made Jedi a starting class and replaced the skill system with massive level grind, and offered refunds to the raging army of neckbeards.  Subscription numbers tanked and never recovered. It would effectively be replaced by &#039;&#039;The Old Republic&#039;&#039;, an MMO using the acclaimed KotOR setting. Like most &amp;quot;dead&amp;quot; MMOs that people loved it still lives on through illegal private servers (don&#039;t worry, the guys providing it would get busted, not people playing on it). &lt;br /&gt;
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* &#039;&#039;&#039;X-Wing (and TIE Fighter)&#039;&#039;&#039;: A series of &#039;&#039;Wing Commander&#039;&#039; clones released in the 90&#039;s.  While badly dated today, they were the best fighter sims of their time, and if you can get past the highly primitive graphics some people still consider them to be the best to this day.  Why?  The mission scripting and AI are top notch for the genre and absolutely brutal to fight against; on all but the simplest missions you&#039;re almost guaranteed to fail the first time and eventually develop a sixth sense about the fighters threatening your objective vs the fighters just there to kill you (ignore those, learn to be hard to hit).  Interestingly, &#039;&#039;TIE Fighter&#039;&#039; is largely seen as the best of the series while the N64 era &#039;&#039;Rogue Squadron&#039;&#039; game is seen as being far more visually modern but a largely inferior sequel. Did we mention you had to use a flight stick controller basically made for these games to really do well at them? &lt;br /&gt;
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* &#039;&#039;&#039; The Force Unleashed&#039;&#039;&#039;: A hack &#039;n slash game featuring Starkiller, Vader&#039;s secret apprentice. (Note the reference to the first draft&#039;s protagonist.) Starkiller is very [[skub]] in his [[awesome]] (he literally pulls down a Star Destroyer from orbit with the Force), so has been called a [[Mary Sue|Gary Stu]]. But if you&#039;re a &#039;&#039;gamer&#039;&#039; all that just makes it a complete power fantasy so, not exactly a minus. Physics are pretty good for its time and enemies can have particularly realistic moments, such as briefly grabbing onto whatever&#039;s at hand, including each other, when lifted with the Force. Disregard the Wii version which is hilariously inferior in level design and gameplay.&lt;br /&gt;
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* &#039;&#039;&#039;Revenge of the Sith&#039;&#039;&#039;: One of the best movie license games of all time, though if that says more about the game or movie license games in general we&#039;ll let you decide. The storymode is basically a hack &#039;n slash but the real star is the versus mode (and boss fights in the story mode) as this is basically the best Star Wars fighting game there is (not that there&#039;s much competition).&lt;br /&gt;
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* &#039;&#039;&#039;Star Wars Battlefront II (2005)&#039;&#039;&#039;: Not to be confused with the one released by EA in 2017. Solid &#039;&#039;Battlefield&#039;&#039;-clone with a Star Wars paintjob from the new-defunct Pandemic studio (fuck you, EA) in 2005 told from the perspective of a clone trooper that survived all the way up to the battle of Hoth, with a very down to earth, boots on the ground approach. Also, just being thrown into random matches as a soldier because fun. Despite some issues, it remains the high point of the Battlefront series as well as the entire PS2 era, and on PC still has fans via an active modding community to this day. There is of course also the original one but the second one pretty much completely overshadowed it.&lt;br /&gt;
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* &#039;&#039;&#039;Star Wars Battlefront II (2017)&#039;&#039;&#039;: The one by EA. You&#039;ve probably heard everything important. An absolute mess at launch due to its real money-currency-fueled, lootbox-heavy progression system, so much so that it started discussion even on government level about gambling mechanics that continues to this day. A comment by EA that became the most downvoted comment in Reddit history. Yet despite all this, two years later, the game is arguably one of the best Star Wars experiences one can have and an Anakin-level redemption story. Like the previous &#039;&#039;Battlefront II&#039;&#039;, it completely overshadowed its predecessor. The same cannot be said by the campaign which turns a &amp;quot;Imperial Story&amp;quot; into a really bland defection story with really really bad writing. &lt;br /&gt;
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* &#039;&#039;&#039;Jedi: Fallen Order&#039;&#039;&#039;: It took them years but finally, EA managed to deliver a Star Wars game that is great on launch without cramming it with e-transactions. Its plot focuses on an unfortunate Jedi renegade between &#039;&#039;Revenge&#039;&#039; and &#039;&#039;A New Hope&#039;&#039; who&#039;s on the hunt for a hidden database that might document all the Force-sensitive individuals in the galaxy. A game inspired primarily by games such as Dark Souls and Uncharted, it&#039;s a great action-adventure game in its own right and a must-play for any Star Wars fan.  Also notable for making Darth Vader &#039;&#039;&#039;&#039;&#039;really FUCKING SCARY&#039;&#039;&#039;&#039;&#039;. As he should be.&lt;br /&gt;
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* &#039;&#039;&#039;Monopoly Star Wars&#039;&#039;&#039;: Its Star Wars [[Monopoly]]. With 90&#039;s FMV that plays for every square you land on. On floppy disks. Considered fucking amazing at the time, it&#039;s too strange and tabletop to not mention. Also one of the last pre-Prequel things released.&lt;br /&gt;
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* &#039;&#039;&#039;Super Star Wars&#039;&#039;&#039;: A heavily modified retelling of the original trilogy (what, you don&#039;t remember how Luke chased down the Sandcrawler and murdered all the Jawas as well as their giant rat god in order to rescue R2-D2?) that was one of the ways to say &amp;quot;hard as fuck&amp;quot; by namedropping a game prior to &#039;&#039;Dark Souls&#039;&#039; existing. Amusing for the insanity of the added content in order to make a platformer sidescrolling beat&#039;em&#039;up as well as how neckbeardy you have to be to punish yourself trying to beat it without cheating.  Sequels were made for &#039;&#039;Empire&#039;&#039; and &#039;&#039;Jedi&#039;&#039;, which slightly dialed back the difficulty.&lt;br /&gt;
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* &#039;&#039;&#039;Star Wars: Yoda Stories&#039;&#039;&#039;: A game geared for kids, released the same year as Monopoly above. Players play as Luke sometime after &#039;&#039;Empire Strikes Back&#039;&#039;, although an odd alternate version where Han is sometimes free from carbonite and Boba Fett and sometimes is not. They are assigned a quest by Yoda which requires them to traverse one or more procedurally generated planets doing whatever odd crap Yoda felt was necessary, including sometimes fighting Vader. Received middling scores as a PC release, with some individuals HATING the game and using it as a benchmark for how much they hate something when comparing the two, although to be fair that is because distributors tried to sell it like a full game when in reality it&#039;s supposed to just be freebie software that came with other purchases and was meant to go with solitaire and space pinball as default games on a computer to waste time with. It has lapsed into obscurity thanks to even those reviewers largely being forgotten on the modern internet. Noteworthy for being played on a grid with simultaneous turn-based movement with all enemies and NPCs on a screen, feeling very much like a desktop game at times, since it uses the Win32 API (like Minesweeper and Solitare) and was almost certainly written in visual basic. A simple puzzle game, where getting blocked in a corner without enough space to pass the time by an idiot NPC is more dangerous than any foe.&lt;br /&gt;
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* &#039;&#039;&#039;Shadows of the Empire&#039;&#039;&#039;: Made on the Nintendo 64 and Windows PC, this was the game part of the massive Everything But The Movie multimedia project of that name. Here you play as Dash Rendar, a scoundrel in a ship like Han Solo working for the Rebellion. Starts during Episode V as a side story; moves on to bridge V and VI. Despite a fanbase that stayed loyal for several years, this game has sadly not aged well at all thanks to the rather peculiar control scheme of the N64 and the graphics having aged like cheap cheese in the sun. Main enemy of the game is a xeno named Xisor who is just a real uppity crime boss (and apparently a prince). The game has an absolutely great opening (at least for its time) where you&#039;re flying in a Snowspeeder on Hoth killing Imperials left and right while trying to use the cables to crash the AT-ATs like in the movie. After that the game begins to kinda just carry on with awkward controls. Notable for having a soundtrack (we DID say, &amp;quot;Everything But The Movie&amp;quot;) not by Williams but equally as good.&lt;br /&gt;
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* &#039;&#039;&#039;Star Wars : Racers&#039;&#039;&#039; : The defining podracing game and the only thing done on Episode I that no one can complain about. Displaced the Wipeout, F-Zero, and Mario Kart franchises as the must-have console racing game during its prime. One of the best video game this franchise has ever offer. Even if you do not like the universe, you have to try it.&lt;br /&gt;
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==Assorted list of Awesome From Star Wars==&lt;br /&gt;
* X-Wing starfighters = spaceborne sex&lt;br /&gt;
* Fucking &#039;&#039;[[Lightsaber|Lightsabers!]]&#039;&#039;&lt;br /&gt;
* The fucking [[Approved music|OST]]&lt;br /&gt;
* What is likely the greatest duel in cinematic history, that takes place on a [[Death World|lava planet.]]&lt;br /&gt;
* Deathly Stormtroopers, heroic Clonetroopers or sinister First Order troopers; whatever they&#039;re called, stormtroopers are awesome! Contrary to popular belief, [https://youtu.be/P2TA9coGLzM shot counts have proven they have ridiculously good aim].&lt;br /&gt;
* Darth Vader whenever he gets a speaking line or to murder rebel scum - that is to say, all the time.&lt;br /&gt;
* Darth Maul in The Phantom Menace, TCW and Rebels.&lt;br /&gt;
* Lightsaber Rifles&lt;br /&gt;
* The entirety of the Umbara campaign, where &amp;lt;s&amp;gt;Imperial Guardsmen&amp;lt;/s&amp;gt; Clone Troopers die in the dozens attempting to win some godforsaken planet, earning them balls of titanium that make the guard look ba- {{BLAM| &#039;&#039;&#039;*BLAM*&#039;&#039;&#039; Heresy!}}, all while serving under a &amp;lt;s&amp;gt;Commissar&amp;lt;/s&amp;gt; different Jedi, one who sees the Clone Troopers as cannon fodder.&lt;br /&gt;
* 97% of the Creatures.&lt;br /&gt;
* 98% of the Starfighter designs.&lt;br /&gt;
* Costumes that mix about every possible inspiration, Chinese, Mongolian, Japanese, Ancient Greece and Rome, Elizabethan, Moebius or Pulp Sci-Fi from the 60&#039;s, giving the whole series a distinctive style and gives Padme Amidala an excuse to show off with all her dresses.&lt;br /&gt;
* Boba and Jango Fett and the rest of the Mandalorians.&lt;br /&gt;
* KOTOR (both games) plot making you think this shit is actually logical and has so much philosophical background. One of the creepiest depictions of the Universe. Everything is brutal, with big vibrating knives, blood, those machines for Sith snuff movies, more blood, bastards, badass bastards and so on. Everything while somebody is talking with you about existence.&lt;br /&gt;
* Our saviour Lord Revan. He&#039;s like if [[Horus|fucking Horus]] just became [[Big Bad Evil Guy|fucking bad]] (but not that [[Erebus|bad]]) to fucking destroy the [[Chaos Gods|Dark Gods]] so he can solve his daddy issues.&lt;br /&gt;
* Double-bladed Lightsabers.&lt;br /&gt;
* Lando Calrissian.&lt;br /&gt;
* [https://youtu.be/YJEUAe-dcGo Obi-Wan Kenobi.]&lt;br /&gt;
* The High Ground.&lt;br /&gt;
* TIE fighters. They have the most distinctive scream of any fighter in cinematic history that just yells &amp;quot;I&#039;m evil!&amp;quot;. Tell me I&#039;m wrong. I&#039;ll wait.&lt;br /&gt;
** The fact that they managed to do that using what is essentially a shitty visual pun.&lt;br /&gt;
* Most of Episode 3.&lt;br /&gt;
* The entirety of Anakin&#039;s story, especially when you add the Clone Wars and prequels. While you&#039;re at it, watch CinemaWins&#039; perspective on it the series.&lt;br /&gt;
* Admiral Ackbar the Memeable!&lt;br /&gt;
* Palpatine getting into some Tzeentchian-level scheming and backstabbing in order to overthrow the Jedi and the Republic.&lt;br /&gt;
* Battle of Yavin.&lt;br /&gt;
* Battle of Hoth.&lt;br /&gt;
* Battle of Endor.&lt;br /&gt;
* Battle of Scariff.&lt;br /&gt;
* Grand Admiral Thrawn: So awesome that he rose to a high rank in the anthropocentric Empire despite being an alien and was one of the first things to be imported straight from Legends to Disney. &lt;br /&gt;
*Imperial Warlords: Groups of isane fuckers or tactical geniuses who formed Chinese style Warlord states. Famous ones include Ardius Kaine, Zsinj, and Trueten and Kosh Teradoc.  &lt;br /&gt;
* [https://youtu.be/PN_CP4SuoTU Imperial Pilots] get a mention, seeing as they fly literal garbage fighters against superior rebel fighters. Yes, we are talking about the the same TIE Fighters we mentioned before.  By garbage, we mean despite how cool looking and sounding TIE Fighters are, they are actually a ridiculously impractical design and the standard TIE Fighters are mass produced extremely cheaply even if they don&#039;t look like it (except Darth Vader&#039;s, which is custom made and modified by Vader himself).  Even 40k&#039;s Imperium has better fighter designs. At least the Imperium&#039;s fighters conserve the life of the fucking pilot.  Also, clearly super skilled since they have roughly an equal kill-death ratio with the Rebels in the movie battles.&lt;br /&gt;
* [https://youtu.be/T9j7kLG7VK8 Obi-Wan Kenobi. Again.]&lt;br /&gt;
* The Millennium Falcon has a 3D chess board, secret compartments for smuggling space cocaine and a walk in closet specifically for capes.&lt;br /&gt;
* Princess, later Senator Leia Organa; the original badass-yet-hot boss lady in space. Ends up leading two separate, successful underground freedom movements against impossible odds. Did we mention she&#039;s a Jedi in both canons?&lt;br /&gt;
*The trench run.&lt;br /&gt;
* Han Solo, who is so badass that hot Leia falls in love. He has the smuggler&#039;s best friend, a Wookie, who is also the worst opponent you can face in a [[Chess|Dejarik match]].&lt;br /&gt;
* Just... Star Destroyers. When you see a huge, imposing warship from an evil Empire, this is the granddaddy they all look up to.&lt;br /&gt;
* The moon sized space stations that zap other planets to bits? They’re pretty neat.&lt;br /&gt;
* Werner Herzog, asking if he can look at your baby and assuring you that he will be quiet.&lt;br /&gt;
* Oh, did we mention the lightsabers?&lt;br /&gt;
* Tyber Zann&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[http://www.darthsanddroids.net/ Darths &amp;amp; Droids]&#039;&#039;: A webcomic, made using photo-stills of the &#039;&#039;Star Wars&#039;&#039; movies to tell a story about gamers blundering through each of the six movies in sequence... though not quite exactly how you might expect.  Think &#039;&#039;DM of the Rings&#039;&#039; in overall visual style, though unlike &#039;&#039;DM of the Rings&#039;&#039;, &#039;&#039;Darths &amp;amp; Droids&#039;&#039; features several heavy twists on the actual events of the films, subplots about the players and their lives outside the game alongside the campaign, and a better overall quality of gamer.  Whereas &#039;&#039;DM of the Rings&#039;&#039; features a railroading DM and players who are therefore somewhat antagonistic to him, &#039;&#039;Darths &amp;amp; Droids&#039;&#039; has a GM who adjusts his game to his players&#039; actions and players who generally get along with both him and each other.  The plot of &#039;&#039;DMotR&#039;&#039; is very similar to that of the movies (but avoids a few plot elements), but the plot (and, indeed, the universe) of &#039;&#039;Darths &amp;amp; Droids&#039;&#039; is only very loosely based on the &#039;&#039;Star Wars&#039;&#039; films.  (For a somewhat spoilery example:  &amp;quot;Darth&amp;quot; is a courtesy title for retired Jedi, such as Chancellor Palpatine.)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.theforce.net/swtc/holocaust.html Endor Holocaust]&amp;quot;: An excellent example of the [[skub]] Star Wars can create. Rebuttal: &amp;quot; [http://www.darthsanddroids.net/fanart/endortruth20040810.pdf Endor Rebuttal]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Timothy Zahn]]&lt;br /&gt;
&lt;br /&gt;
{{Star Wars}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Wars]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Coatl_(Warhammer_Fantasy)&amp;diff=128199</id>
		<title>Coatl (Warhammer Fantasy)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Coatl_(Warhammer_Fantasy)&amp;diff=128199"/>
		<updated>2021-10-15T23:44:28Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA: /* The Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GW Coatl.jpeg|thumb|right|350px|Hoare&#039;s Coatl kitbash.]]&lt;br /&gt;
The &#039;&#039;&#039;Coatl&#039;&#039;&#039; is a [[Lizardmen]] option created by [[Andy Hoare]] in [[Warhammer Annual]]. Andy&#039;s Coatl was created by combining the [[Dragon#Warhammer|Chaos Dragon]] from the [[Egrimm van Horstmann]] kit (head, neck, tail) with Deathclaw from the [[Karl Franz|Emperor Riding War Griffon]] kit (wings), both the now out of production metal version. &lt;br /&gt;
&lt;br /&gt;
The Coatl also appeared in 3e supplements. &lt;br /&gt;
&lt;br /&gt;
It has since been a fond desire for Lizardmen players to have a new version, a dream that [[The End Times|was never realized]]. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Coatl wander the jungles of [[Lustria]], surrounded by a massive storm of wind and magic. Their very presence shifts the landscape naturally, rearranging the jungle as if nothing had happened and the landscape has always looked that way which makes Lustria almost impossible to map with trails or roads. Lizardmen often wait to ambush invaders until after a Coatl sends them into disarray. &lt;br /&gt;
&lt;br /&gt;
Coatls are physically a serpent-like dragon with feathery wings instead of arms and legs. Small Coatls are almost impossible to find, as they do not spend time attacking enemies of Lustria until they reach a large size. &lt;br /&gt;
&lt;br /&gt;
Coatls are considered manifestations of [[Warhammer_Fantasy_Gods#Lizardmen|Tepok]], Lizardmen god of air, not only by [[Lizardmen#Skinks|Skinks]] but by the scholars of all races. Coatls often seem to protect Lizardmen holy sites, but are not considered Lizardmen themselves. Skinks pray to Tepok for their aid, but ultimately the Coatl will either show up to defend against invaders or not. &lt;br /&gt;
&lt;br /&gt;
Despite the humans of Lustria being (depending on what era of fluff) slaves or prey at worst, annoying and barely tolerated neighbors at best, the Coatl is below them on the food chain. For all the reverance given by Skinks, [[Pygmies (Warhammer Fantasy)|Pygmies]] prey on them as a rare delicacy that can feed a village. The [[Amazons#Warhammer|Amazons]] use Coatl feathers ceremonially and in clothing, but do not hunt them and instead obtain them from Pygmies.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Coatls are a Lord choice that can never be a General regardless of having higher Leadership, cost 440 points, and have M2, WS5, BS0, S3, T4, W3, I5, A1, and LD8. They have no weapons or armor. &lt;br /&gt;
They are Level 4 Wizards in the Lore Of Light, Lore Of Life, and Lore Of Heavens. &lt;br /&gt;
Has: Cold-Blooded, Fly, Large-Target, Terror. &lt;br /&gt;
* Magical Storm: missile attacks have -1 To Hit against the Coatl. &lt;br /&gt;
* Master Of The Sacred Paces: Bound Spell the Coatl always knows, cast on 6+. Rearrange D6 pieces of Jungle terrain at D6 distance (roll distance for each separately). This is done once without needing to be cast at the start of the game, before it begins but after deployment. &lt;br /&gt;
* Shield Of The Old Ones: Coatl have a 3+ Ward Save. &lt;br /&gt;
&lt;br /&gt;
A Coatl is a way to use an army without Slann and not gimp yourself magically. The ability to rearrange terrain was more fun than outright useful, but could work to an advantage against shooty or cavalry armies. &lt;br /&gt;
&lt;br /&gt;
==Miniature==&lt;br /&gt;
Games Workshop did produce a legit Coatl mini in the 80&#039;s sculpted by [[Nick Bibby]], but it is difficult to find and long OOP. &lt;br /&gt;
&lt;br /&gt;
According to Andy, Coatl should display purple (Tepok&#039;s color) which he put on the wings along with blue plus a green body, and gave it a taller flying base via aquarium part to show it above a jungle canopy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Citadel Coatl.JPG|The Citadel Coatl. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Lizardmen Troops}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:8D32:20CE:C8EC:3EBA</name></author>
	</entry>
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