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		<id>http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125970</id>
		<title>Cities of Sigmar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125970"/>
		<updated>2019-11-01T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* With rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Cities of Sigmar|Logo=Empire.jpg|Alliance=Order|Motto=For the &amp;lt;s&amp;gt;Empire&amp;lt;/s&amp;gt; God-King!}}&lt;br /&gt;
&lt;br /&gt;
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven&#039;t become immortal due to having lightning jammed up their ass. Duardin who don&#039;t go into battle half naked and on fire or live in steampunk sky cities. Aelves who don&#039;t live underwater and eat souls or overtly worship a murdercult.&lt;br /&gt;
&lt;br /&gt;
==Subfactions==&lt;br /&gt;
The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormcast Eternals&#039;&#039;&#039;: Yes, they&#039;re here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).  &lt;br /&gt;
*&#039;&#039;&#039;Freeguild&#039;&#039;&#039;: The core of the old [[The Empire (Warhammer Fantasy)|Empire]]&#039;s forces, chiefly soldiers and Demigryphs.&lt;br /&gt;
*&#039;&#039;&#039;Dispossessed&#039;&#039;&#039;: Duardin who have lost their old Karaks in the Age of Chaos and have to live with the umgi and elgi now. &lt;br /&gt;
*&#039;&#039;&#039;Collegiate Arcane&#039;&#039;&#039;: All the Empire&#039;s Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.&lt;br /&gt;
*&#039;&#039;&#039;Ironweld Arsenal&#039;&#039;&#039;: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.&lt;br /&gt;
*&#039;&#039;&#039;Darkling Covens&#039;&#039;&#039;: Cults of Sorceresses and their brainwashed Aelven minions. Rumored to have brainwashed more than just aelves so they can secretly manipulate cities from the shadows. &lt;br /&gt;
*&#039;&#039;&#039;Phoenix Temple&#039;&#039;&#039;: Yes, these dead &#039;ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.&lt;br /&gt;
*&#039;&#039;&#039;Order Serpentis&#039;&#039;&#039;: An ancient order of dragon-riding tyrants who lost most of their dragons in the Age of Chaos. Undaunted by this, they started hiring Sorceresses of the Darkling Covens to genetically engineer hideous part-dragon monsters to act as replacements.&lt;br /&gt;
*&#039;&#039;&#039;Wanderers&#039;&#039;&#039;: Nomadic wood aelves from Ghyran who fled to Azyr. Upon returning they seek to restore balance to the nature they abandoned, even if many of their Sylvaneth allies despise them as traitors.&lt;br /&gt;
*&#039;&#039;&#039;Shadowblades&#039;&#039;&#039;: The assassins who don&#039;t go all insane and worship [[Khaine]].&lt;br /&gt;
*&#039;&#039;&#039;Scourge Privateers&#039;&#039;&#039;: Descendants of a cruel slaver empire that once terrorized the seas. Now that they have to coexist with the civillians they once preyed upon, they cooled down a bit and became beast takers who regularly hunt monsters and then sell them (whole or in pieces) to their allies. Still enjoy doing shady pirate stuff under the books, though (not that anyone is complaining when its fucking Chaos scum who are on the receving end of it for once).&lt;br /&gt;
&lt;br /&gt;
==Notable Cities==&lt;br /&gt;
===With rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Hammerhal]]&#039;&#039;&#039;: Hammerhal is technically two cities, Hammerhal Ghyra and Hammerhal Aqsha, linked as one by the Stormrift Realmgate. The Ghyran side exports crops and lumber to Aqshy, and lava is channeled from the Aqshy side to form a protective moat. As it is home to the Hammers of Sigmar, [[Ultramarines|GREATEST OF THEM ALL]] among stormhosts, so too the people of Hammerhal seek to prove themselves as the most eminent of the Free Cities. &lt;br /&gt;
*&#039;&#039;&#039;[[Greywater Fastness]]&#039;&#039;&#039;:  Despite hailing from the Realm of Life, this realm&#039;s pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the [[Kharadron Overlords]] but not so much with the Sylvaneth.  Were nearly starved out by the Sylvaneth until Alarielle herself arranged a compromise, and she only tolerates them because they hate Chaos and are great at bombarding them back to hell.&lt;br /&gt;
*&#039;&#039;&#039;[[Anvilgard]]&#039;&#039;&#039;: [https://www.youtube.com/watch?v=SYExETbLL1E|In a nutshell, basically.] Port city by a constantly erupting volcano and a constantly burning-down-but-rapidly-regrowing jungle. To hold off the jungle from reclaiming the city&#039;s territory, they spray mass amounts of basically weedkiller everywhere (which doesn&#039;t seem - thus far - to have any long-term consequences on people), which covers the city in a gloomy grey atmosphere. Y&#039;know, the kind of shadows where criminal syndicates thrive - and thrive they do. As in, anyone who&#039;s anyone has underworld connections, though it&#039;s kept just enough on the down-low so Lord-Veritants and other inquisitorial types don&#039;t raise a stink.&lt;br /&gt;
*&#039;&#039;&#039;[[Hallowheart]]&#039;&#039;&#039;: The wizard&#039;s city. Being founded by the Hallowed Knights at the bottom of a gigantic crystal cave (where lived a mutated gigantic dragon of Tzeentch, who get hammered) this city is an arcane focus and the central core of Collegiate Arcane. Don&#039;t mind the continuous demons invasion perpetrated by Tzeentch and company or the strange whispers that promises you great power and wealthy over measures, but report those facts to the Devoted of Sigmar for get the right price. (someone can put the BLAM thing here? Thanks) &lt;br /&gt;
*&#039;&#039;&#039;[[The Living City]]&#039;&#039;&#039;: A city shaped from trees and rock by [[Alarielle]] herself that symbolizes the alliance between her and Sigmar. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn&#039;t a tree.  Also where Alarielle pardoned the Wanderers for their cowardice during the Age of Chaos, so this is their home base.&lt;br /&gt;
*&#039;&#039;&#039;[[The Phoenicium]]&#039;&#039;&#039;: The main city of the Phoenix Temple, it&#039;s at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with &amp;quot;oh crap&amp;quot;-faced Chaos warriors, greenskins, and spooks - that&#039;s how The Phoenicium do. (why nobody already tricked archaon to attack this city, turning him into a statue and win the war is everyone guess.) &lt;br /&gt;
*&#039;&#039;&#039;[[Tempest&#039;s Eye]]&#039;&#039;&#039;: A city on top of a mountain that has close trade and military ties to the Kharadron Overlords. Since the Tempest Lords stationed there were all recruited from former nobility, they&#039;re the only city that is directly ruled by its Stormcast Eternals.&lt;br /&gt;
&lt;br /&gt;
===Without rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Azyrheim]]&#039;&#039;&#039;: The largest city in [[Azyr]] and de-facto capital of the entire Grand Alliance Order. Sigmar&#039;s obsession with keeping Azyr free of the taint of Chaos has lead to this place being pretty authoritarian, as in if they catch you performing crimes they implant you with runes that burn out all thoughts of disloyalty out of your mind.&lt;br /&gt;
*&#039;&#039;&#039;[[Excelsis]]&#039;&#039;&#039;: The city where if you aren&#039;t a worshipper of Sigmar so convinced to make the flagellants looks negligent, you can&#039;t live. Base of the Knights Excelsior, lore talks about the FIRST (yeah, probably others followed) purge of Excelsis, where a QUARTER OF THE POPULATION WERE MASSACRED, AFTER SOME SIGNS OF IMPURITIES AMONG THE CITIZENS! Typical Knights Excelsior mentality: that if you have some sick cows, you kill them and everyone around them, be it out of overkill caution or because &amp;quot;How DARE you sympathize with the HERETICS I just killed in front of you; clearly you&#039;re also HERETICS that must die!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Vindicarum]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[[Lethis]]&#039;&#039;&#039;: Technically has rules in the form of the Lethisian Defenders list from Forbidden Power, but not actually part of the Cities of Sigmar allegiance. This city is based in Shyish next to Lake Lethis, a lake whose waters are cursed to take away memories. This water is actually one of their most valuable exports, as a lot of people in the Mortal Realms have [[Grimdark|traumatic memories they&#039;d rather forget]]. Also home to a Stormvault which held [[Katakros]], who was released when the city was invaded by [[Lady Olynder]]&#039;s Legion of Grief.&lt;br /&gt;
*&#039;&#039;&#039;[[Edassa]]&#039;&#039;&#039;: Mentioned during Gotrek&#039;s adventures in Realmslayer and Ghoulslayer, and the home city of the character Jordainn. An African themed kingdom located in Aqshy, it sits at crossroads with two other kingdoms and city states, all of them part of a mutual pact funding the garrisons of forts and towns that run the length of the region&#039;s roads. Have a Lion motif in their armor as well as in their battlecry.&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125969</id>
		<title>Cities of Sigmar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125969"/>
		<updated>2019-11-01T01:37:51Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Notable Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Cities of Sigmar|Logo=Empire.jpg|Alliance=Order|Motto=For the &amp;lt;s&amp;gt;Empire&amp;lt;/s&amp;gt; God-King!}}&lt;br /&gt;
&lt;br /&gt;
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven&#039;t become immortal due to having lightning jammed up their ass. Duardin who don&#039;t go into battle half naked and on fire or live in steampunk sky cities. Aelves who don&#039;t live underwater and eat souls or overtly worship a murdercult.&lt;br /&gt;
&lt;br /&gt;
==Subfactions==&lt;br /&gt;
The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormcast Eternals&#039;&#039;&#039;: Yes, they&#039;re here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).  &lt;br /&gt;
*&#039;&#039;&#039;Freeguild&#039;&#039;&#039;: The core of the old [[The Empire (Warhammer Fantasy)|Empire]]&#039;s forces, chiefly soldiers and Demigryphs.&lt;br /&gt;
*&#039;&#039;&#039;Dispossessed&#039;&#039;&#039;: Duardin who have lost their old Karaks in the Age of Chaos and have to live with the umgi and elgi now. &lt;br /&gt;
*&#039;&#039;&#039;Collegiate Arcane&#039;&#039;&#039;: All the Empire&#039;s Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.&lt;br /&gt;
*&#039;&#039;&#039;Ironweld Arsenal&#039;&#039;&#039;: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.&lt;br /&gt;
*&#039;&#039;&#039;Darkling Covens&#039;&#039;&#039;: Cults of Sorceresses and their brainwashed Aelven minions. Rumored to have brainwashed more than just aelves so they can secretly manipulate cities from the shadows. &lt;br /&gt;
*&#039;&#039;&#039;Phoenix Temple&#039;&#039;&#039;: Yes, these dead &#039;ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.&lt;br /&gt;
*&#039;&#039;&#039;Order Serpentis&#039;&#039;&#039;: An ancient order of dragon-riding tyrants who lost most of their dragons in the Age of Chaos. Undaunted by this, they started hiring Sorceresses of the Darkling Covens to genetically engineer hideous part-dragon monsters to act as replacements.&lt;br /&gt;
*&#039;&#039;&#039;Wanderers&#039;&#039;&#039;: Nomadic wood aelves from Ghyran who fled to Azyr. Upon returning they seek to restore balance to the nature they abandoned, even if many of their Sylvaneth allies despise them as traitors.&lt;br /&gt;
*&#039;&#039;&#039;Shadowblades&#039;&#039;&#039;: The assassins who don&#039;t go all insane and worship [[Khaine]].&lt;br /&gt;
*&#039;&#039;&#039;Scourge Privateers&#039;&#039;&#039;: Descendants of a cruel slaver empire that once terrorized the seas. Now that they have to coexist with the civillians they once preyed upon, they cooled down a bit and became beast takers who regularly hunt monsters and then sell them (whole or in pieces) to their allies. Still enjoy doing shady pirate stuff under the books, though (not that anyone is complaining when its fucking Chaos scum who are on the receving end of it for once).&lt;br /&gt;
&lt;br /&gt;
==Notable Cities==&lt;br /&gt;
===With rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Hammerhal]]&#039;&#039;&#039;: Hammerhal is technically two cities, Hammerhal Ghyra and Hammerhal Aqsha, linked as one by the Stormrift Realmgate. The Ghyran side exports crops and lumber to Aqshy, and lava is channeled from the Aqshy side to form a protective moat. As it is home to the Hammers of Sigmar, [[Ultramarines|GREATEST OF THEM ALL]] among stormhosts, so too the people of Hammerhal seek to prove themselves as the most eminent of the Free Cities. &lt;br /&gt;
*&#039;&#039;&#039;[[Greywater Fastness]]&#039;&#039;&#039;:  Despite hailing from the Realm of Life, this realm&#039;s pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the [[Kharadron Overlords]] but not so much with the Sylvaneth.  Were nearly starved out by the Sylvaneth until Alarielle herself arranged a compromise, and she only tolerates them because they hate Chaos and are great at bombarding them back to hell.&lt;br /&gt;
*&#039;&#039;&#039;[[Anvilgard]]&#039;&#039;&#039;: [https://www.youtube.com/watch?v=SYExETbLL1E|In a nutshell, basically.] Port city by a constantly erupting volcano and a constantly burning-down-but-rapidly-regrowing jungle. To hold off the jungle from reclaiming the city&#039;s territory, they spray mass amounts of basically weedkiller everywhere (which doesn&#039;t seem - thus far - to have any long-term consequences on people), which covers the city in a gloomy grey atmosphere. Y&#039;know, the kind of shadows where criminal syndicates thrive - and thrive they do. As in, anyone who&#039;s anyone has underworld connections, though it&#039;s kept just enough on the down-low so Lord-Veritants and other inquisitorial types don&#039;t raise a stink.&lt;br /&gt;
*&#039;&#039;&#039;[[Hallowheart]]&#039;&#039;&#039;: The wizard&#039;s city. Being founded by the Hallowed Knights at the bottom of a gigantic crystal cave (where lived a mutated gigantic dragon of Tzeentch, who get hammered) this city is an arcane focus and the central core of Collegiate Arcane. Don&#039;t mind the continuous demons invasion perpetrated by Tzeentch and company or the strange whispers that promises you great power and wealthy over measures, but report those facts to the Devoted of Sigmar for get the right price. (someone can put the BLAM thing here? Thanks) &lt;br /&gt;
*&#039;&#039;&#039;[[The Living City]]&#039;&#039;&#039;: A city that symbolizes the alliance of [[Alarielle]] and the God-King. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn&#039;t a tree.&lt;br /&gt;
*&#039;&#039;&#039;[[The Phoenicium]]&#039;&#039;&#039;: The main city of the Phoenix Temple, it&#039;s at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with &amp;quot;oh crap&amp;quot;-faced Chaos warriors, greenskins, and spooks - that&#039;s how The Phoenicium do. (why nobody already tricked archaon to attack this city, turning him into a statue and win the war is everyone guess.) &lt;br /&gt;
*&#039;&#039;&#039;[[Tempest&#039;s Eye]]&#039;&#039;&#039;: A city on top of a mountain that has close trade and military ties to the Kharadron Overlords. Since the Tempest Lords stationed there were all recruited from former nobility, they&#039;re the only city that is directly ruled by its Stormcast Eternals. &lt;br /&gt;
&lt;br /&gt;
===Without rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Azyrheim]]&#039;&#039;&#039;: The largest city in [[Azyr]] and de-facto capital of the entire Grand Alliance Order. Sigmar&#039;s obsession with keeping Azyr free of the taint of Chaos has lead to this place being pretty authoritarian, as in if they catch you performing crimes they implant you with runes that burn out all thoughts of disloyalty out of your mind.&lt;br /&gt;
*&#039;&#039;&#039;[[Excelsis]]&#039;&#039;&#039;: The city where if you aren&#039;t a worshipper of Sigmar so convinced to make the flagellants looks negligent, you can&#039;t live. Base of the Knights Excelsior, lore talks about the FIRST (yeah, probably others followed) purge of Excelsis, where a QUARTER OF THE POPULATION WERE MASSACRED, AFTER SOME SIGNS OF IMPURITIES AMONG THE CITIZENS! Typical Knights Excelsior mentality: that if you have some sick cows, you kill them and everyone around them, be it out of overkill caution or because &amp;quot;How DARE you sympathize with the HERETICS I just killed in front of you; clearly you&#039;re also HERETICS that must die!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Vindicarum]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[[Lethis]]&#039;&#039;&#039;: Technically has rules in the form of the Lethisian Defenders list from Forbidden Power, but not actually part of the Cities of Sigmar allegiance. This city is based in Shyish next to Lake Lethis, a lake whose waters are cursed to take away memories. This water is actually one of their most valuable exports, as a lot of people in the Mortal Realms have [[Grimdark|traumatic memories they&#039;d rather forget]]. Also home to a Stormvault which held [[Katakros]], who was released when the city was invaded by [[Lady Olynder]]&#039;s Legion of Grief.&lt;br /&gt;
*&#039;&#039;&#039;[[Edassa]]&#039;&#039;&#039;: Mentioned during Gotrek&#039;s adventures in Realmslayer and Ghoulslayer, and the home city of the character Jordainn. An African themed kingdom located in Aqshy, it sits at crossroads with two other kingdoms and city states, all of them part of a mutual pact funding the garrisons of forts and towns that run the length of the region&#039;s roads. Have a Lion motif in their armor as well as in their battlecry.&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125968</id>
		<title>Cities of Sigmar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cities_of_Sigmar&amp;diff=125968"/>
		<updated>2019-11-01T01:36:46Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Notable Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Cities of Sigmar|Logo=Empire.jpg|Alliance=Order|Motto=For the &amp;lt;s&amp;gt;Empire&amp;lt;/s&amp;gt; God-King!}}&lt;br /&gt;
&lt;br /&gt;
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven&#039;t become immortal due to having lightning jammed up their ass. Duardin who don&#039;t go into battle half naked and on fire or live in steampunk sky cities. Aelves who don&#039;t live underwater and eat souls or overtly worship a murdercult.&lt;br /&gt;
&lt;br /&gt;
==Subfactions==&lt;br /&gt;
The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormcast Eternals&#039;&#039;&#039;: Yes, they&#039;re here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).  &lt;br /&gt;
*&#039;&#039;&#039;Freeguild&#039;&#039;&#039;: The core of the old [[The Empire (Warhammer Fantasy)|Empire]]&#039;s forces, chiefly soldiers and Demigryphs.&lt;br /&gt;
*&#039;&#039;&#039;Dispossessed&#039;&#039;&#039;: Duardin who have lost their old Karaks in the Age of Chaos and have to live with the umgi and elgi now. &lt;br /&gt;
*&#039;&#039;&#039;Collegiate Arcane&#039;&#039;&#039;: All the Empire&#039;s Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.&lt;br /&gt;
*&#039;&#039;&#039;Ironweld Arsenal&#039;&#039;&#039;: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.&lt;br /&gt;
*&#039;&#039;&#039;Darkling Covens&#039;&#039;&#039;: Cults of Sorceresses and their brainwashed Aelven minions. Rumored to have brainwashed more than just aelves so they can secretly manipulate cities from the shadows. &lt;br /&gt;
*&#039;&#039;&#039;Phoenix Temple&#039;&#039;&#039;: Yes, these dead &#039;ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.&lt;br /&gt;
*&#039;&#039;&#039;Order Serpentis&#039;&#039;&#039;: An ancient order of dragon-riding tyrants who lost most of their dragons in the Age of Chaos. Undaunted by this, they started hiring Sorceresses of the Darkling Covens to genetically engineer hideous part-dragon monsters to act as replacements.&lt;br /&gt;
*&#039;&#039;&#039;Wanderers&#039;&#039;&#039;: Nomadic wood aelves from Ghyran who fled to Azyr. Upon returning they seek to restore balance to the nature they abandoned, even if many of their Sylvaneth allies despise them as traitors.&lt;br /&gt;
*&#039;&#039;&#039;Shadowblades&#039;&#039;&#039;: The assassins who don&#039;t go all insane and worship [[Khaine]].&lt;br /&gt;
*&#039;&#039;&#039;Scourge Privateers&#039;&#039;&#039;: Descendants of a cruel slaver empire that once terrorized the seas. Now that they have to coexist with the civillians they once preyed upon, they cooled down a bit and became beast takers who regularly hunt monsters and then sell them (whole or in pieces) to their allies. Still enjoy doing shady pirate stuff under the books, though (not that anyone is complaining when its fucking Chaos scum who are on the receving end of it for once).&lt;br /&gt;
&lt;br /&gt;
==Notable Cities==&lt;br /&gt;
===With rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Hammerhal]]&#039;&#039;&#039;: Hammerhal is technically two cities, Hammerhal Ghyra and Hammerhal Aqsha, linked as one by the Stormrift Realmgate. The Ghyran side exports crops and lumber to Aqshy, and lava is channeled from the Aqshy side to form a protective moat. As it is home to the Hammers of Sigmar, [[Ultramarines|GREATEST OF THEM ALL]] among stormhosts, so too the people of Hammerhal seek to prove themselves as the most eminent of the Free Cities. &lt;br /&gt;
*&#039;&#039;&#039;[[Greywater Fastness]]&#039;&#039;&#039;:  Despite hailing from the Realm of Life, this realm&#039;s pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the [[Kharadron Overlords]] but not so much with the Sylvaneth.  Tolerated by Alarielle because they hate Chaos and are great at bombarding them back to hell.&lt;br /&gt;
*&#039;&#039;&#039;[[Anvilgard]]&#039;&#039;&#039;: [https://www.youtube.com/watch?v=SYExETbLL1E|In a nutshell, basically.] Port city by a constantly erupting volcano and a constantly burning-down-but-rapidly-regrowing jungle. To hold off the jungle from reclaiming the city&#039;s territory, they spray mass amounts of basically weedkiller everywhere (which doesn&#039;t seem - thus far - to have any long-term consequences on people), which covers the city in a gloomy grey atmosphere. Y&#039;know, the kind of shadows where criminal syndicates thrive - and thrive they do. As in, anyone who&#039;s anyone has underworld connections, though it&#039;s kept just enough on the down-low so Lord-Veritants and other inquisitorial types don&#039;t raise a stink.&lt;br /&gt;
*&#039;&#039;&#039;[[Hallowheart]]&#039;&#039;&#039;: The wizard&#039;s city. Being founded by the Hallowed Knights at the bottom of a gigantic crystal cave (where lived a mutated gigantic dragon of Tzeentch, who get hammered) this city is an arcane focus and the central core of Collegiate Arcane. Don&#039;t mind the continuous demons invasion perpetrated by Tzeentch and company or the strange whispers that promises you great power and wealthy over measures, but report those facts to the Devoted of Sigmar for get the right price. (someone can put the BLAM thing here? Thanks) &lt;br /&gt;
*&#039;&#039;&#039;[[The Living City]]&#039;&#039;&#039;: A city that symbolizes the alliance of [[Alarielle]] and the God-King. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn&#039;t a tree.&lt;br /&gt;
*&#039;&#039;&#039;[[The Phoenicium]]&#039;&#039;&#039;: The main city of the Phoenix Temple, it&#039;s at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with &amp;quot;oh crap&amp;quot;-faced Chaos warriors, greenskins, and spooks - that&#039;s how The Phoenicium do. (why nobody already tricked archaon to attack this city, turning him into a statue and win the war is everyone guess.) &lt;br /&gt;
*&#039;&#039;&#039;[[Tempest&#039;s Eye]]&#039;&#039;&#039;: A city on top of a mountain that has close trade and military ties to the Kharadron Overlords. Since the Tempest Lords stationed there were all recruited from former nobility, they&#039;re the only city that is directly ruled by its Stormcast Eternals. &lt;br /&gt;
&lt;br /&gt;
===Without rules===&lt;br /&gt;
*&#039;&#039;&#039;[[Azyrheim]]&#039;&#039;&#039;: The largest city in [[Azyr]] and de-facto capital of the entire Grand Alliance Order. Sigmar&#039;s obsession with keeping Azyr free of the taint of Chaos has lead to this place being pretty authoritarian, as in if they catch you performing crimes they implant you with runes that burn out all thoughts of disloyalty out of your mind.&lt;br /&gt;
*&#039;&#039;&#039;[[Excelsis]]&#039;&#039;&#039;: The city where if you aren&#039;t a worshipper of Sigmar so convinced to make the flagellants looks negligent, you can&#039;t live. Base of the Knights Excelsior, lore talks about the FIRST (yeah, probably others followed) purge of Excelsis, where a QUARTER OF THE POPULATION WERE MASSACRED, AFTER SOME SIGNS OF IMPURITIES AMONG THE CITIZENS! Typical Knights Excelsior mentality: that if you have some sick cows, you kill them and everyone around them, be it out of overkill caution or because &amp;quot;How DARE you sympathize with the HERETICS I just killed in front of you; clearly you&#039;re also HERETICS that must die!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Vindicarum]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[[Lethis]]&#039;&#039;&#039;: Technically has rules in the form of the Lethisian Defenders list from Forbidden Power, but not actually part of the Cities of Sigmar allegiance. This city is based in Shyish next to Lake Lethis, a lake whose waters are cursed to take away memories. This water is actually one of their most valuable exports, as a lot of people in the Mortal Realms have [[Grimdark|traumatic memories they&#039;d rather forget]]. Also home to a Stormvault which held [[Katakros]], who was released when the city was invaded by [[Lady Olynder]]&#039;s Legion of Grief.&lt;br /&gt;
*&#039;&#039;&#039;[[Edassa]]&#039;&#039;&#039;: Mentioned during Gotrek&#039;s adventures in Realmslayer and Ghoulslayer, and the home city of the character Jordainn. An African themed kingdom located in Aqshy, it sits at crossroads with two other kingdoms and city states, all of them part of a mutual pact funding the garrisons of forts and towns that run the length of the region&#039;s roads. Have a Lion motif in their armor as well as in their battlecry.&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261308</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261308"/>
		<updated>2019-11-01T01:18:38Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* An Interesting Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and asorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding. After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered two problems that effected them.  The first was &#039;&#039;mallachi&#039;&#039;, their name for a state of raging madness that ended in savage debauchery, but this only happened to a few.  The second and much worse flaw was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon found out the cause was that their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
In desperation and without divine intervention, they turned to magic to fix the problem without success.  With the combination of a high infant mortality rate, wars and the dangers of the ocean their numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took a half-dozen souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first.&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first learned about them.  In Ghyran, an Idoneth attack on some Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  They also realized that since Alarielle was a goddess, she was immune to their memory-altering magic and made sure the Sylvaneth remembered them too.  While the Sylvaneth kept the secret, the Idoneth of Ghyran dialed back their attacks and kept a low profile.  On the Chaos side,  [[Archaon]] had long suspected there were more aelves than would seem, but didn&#039;t confirm this until he captured and tortured a [[Keeper of Secrets]] whose warband was destroyed by them into spilling the beans.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]]. You see, Nagash knew about the disappeared souls and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying an entire ocean in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born wth imcomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.&lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive and mean spirited when collecting souls. Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing. In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of a kelp field in Ghyran.  Started attacking the people of Ghyran - especially the Sylvaneth - to harvest their souls until Alarielle kicked their asses over it, so now they mostly keep a low profile.  They camouflage themselves in it to leap out at unsuspecting passerbys.  &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Mantic started producing the Trident Realm range several years before Idoneth Deepkin were conceived. They&#039;re also categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), they&#039;re mostly naiads and thull with a number of other underwater-themed species.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261307</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261307"/>
		<updated>2019-11-01T01:16:01Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and asorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding. After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered two problems that effected them.  The first was &#039;&#039;mallachi&#039;&#039;, their name for a state of raging madness that ended in savage debauchery, but this only happened to a few.  The second and much worse flaw was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon found out the cause was that their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
In desperation and without divine intervention, they turned to magic to fix the problem without success.  With the combination of a high infant mortality rate, wars and the dangers of the ocean their numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took a half-dozen souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first.&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first learned about them.  In Ghyran, an Idoneth attack on some Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  They also realized that since Alarielle was a goddess, she was immune to their memory-altering magic and made sure the Sylvaneth remembered them too.  While the Sylvaneth kept the secret, the Idoneth of Ghyran dialed back their attacks and kept a low profile.  On the Chaos side,  [[Archaon]] had long suspected there were more aelves than would seem, but didn&#039;t confirm this until he captured and tortured a [[Keeper of Secrets]] whose warband was destroyed by them into spilling the beans.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]]. You see, Nagash knew about the disappeared souls and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying an entire ocean in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born wth imcomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.&lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive and mean spirited when collecting souls. Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing. In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of a kelp field in Ghyran.  Started attacking the people of Ghyran - especially the Sylvaneth - to harvest their souls until Alarielle kicked their asses over it, so now they mostly keep a low profile.  They camouflage themselves in it to leap out at unsuspecting passerbys.  &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Amazingly, Mantic Games started making a range of seaborn elves for the Kings of War game in the form of The Trident Realm of Neiritica. These existed prior to the Idoneth Deepkin, but still feel quite similar, albeit with more &amp;quot;straight up&amp;quot; sea people that have less of an elfin look.&lt;br /&gt;
&lt;br /&gt;
As notes go, this one isn&#039;t all that interesting, nor is it factually accurate. Mantic started producing the Trident Realm range several years before Idoneth Deepkin were conceived. They&#039;re also categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), they&#039;re mostly naiads and thull with a number of other underwater-themed species.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261306</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261306"/>
		<updated>2019-11-01T01:03:22Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and asorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding. After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered two problems that effected them.  The first was &#039;&#039;mallachi&#039;&#039;, their name for a state of raging madness that ended in savage debauchery, but this only happened to a few.  The second and much worse flaw was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon found out the cause was that their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
In desperation and without divine intervention, they turned to magic to fix the problem without success.  With the combination of a high infant mortality rate, wars and the dangers of the ocean their numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took a half-dozen souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.&lt;br /&gt;
&lt;br /&gt;
But their swift raids, their memory-changing magics or their ruthless &amp;quot;leave no witnesses&amp;quot; policy did not fool everyone. [[Sigmar]] suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  They first came to common knowledge in Ghyran.  They attacked a coastal enclave of Sylvaneth which drew the attention of [[Alarielle]], who personally defeated them in battle.  They learned the secret was out, to their shock, because Alarielle was immune to their memory-altering magic due to being a goddess.  Luckily for them, Alarielle was pretty isolationist so she didn&#039;t tell many in Ghyran and no-one outside who wasn&#039;t a Sylvaneth.  Still, the Idoneth dialed back their attacks on Sylvaneth or anyone else in Ghyran.  [[Archaon]] long suspected that there were more aelves than would seem, but didn&#039;t confirm this until he captured and tortured a [[Keeper of Secrets]] whose warband was destroyed by them into spilling the beans.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos.  Though most Idoneth didn&#039;t approve of his idea, he stuck to his guns.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]]. You see, Nagash knew about the disappeared souls and is kind of territorial in regards to the dead. So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys). At first he had no idea what was taking them or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible&#039;&#039;), [[Nagash]] caught on to their existence and location. Now he’s emptying an entire ocean in Shyish and sending waves of undead after them in all the realms just to make sure he can stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order, starting with the Stormcasts.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born wth imcomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.&lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive and mean spirited when collecting souls. Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing. In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of a kelp field in Ghyran.  Started attacking the people of Ghyran - especially the Sylvaneth - to harvest their souls until Alarielle kicked their asses over it, so now they mostly keep a low profile.  They camouflage themselves in it to leap out at unsuspecting passerbys.  &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Amazingly, Mantic Games started making a range of seaborn elves for the Kings of War game in the form of The Trident Realm of Neiritica. These existed prior to the Idoneth Deepkin, but still feel quite similar, albeit with more &amp;quot;straight up&amp;quot; sea people that have less of an elfin look.&lt;br /&gt;
&lt;br /&gt;
As notes go, this one isn&#039;t all that interesting, nor is it factually accurate. Mantic started producing the Trident Realm range several years before Idoneth Deepkin were conceived. They&#039;re also categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), they&#039;re mostly naiads and thull with a number of other underwater-themed species.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261305</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261305"/>
		<updated>2019-11-01T01:02:49Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and asorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding. After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, and decided to research this and discovered two problems that effected them.  The first was &#039;&#039;mallachi&#039;&#039;, their name for a state of raging madness that ended in savage debauchery, but this only happened to a few.  The second and much worse flaw was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon found out the cause was that their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
In desperation and without divine intervention, they turned to magic to fix the problem without success.  With the combination of a high infant mortality rate, wars and the dangers of the ocean their numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took a half-dozen souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.&lt;br /&gt;
&lt;br /&gt;
But their swift raids, their memory-changing magics or their ruthless &amp;quot;leave no witnesses&amp;quot; policy did not fool everyone. [[Sigmar]] suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  They first came to common knowledge in Ghyran.  They attacked a coastal enclave of Sylvaneth which drew the attention of [[Alarielle]], who personally defeated them in battle.  They learned the secret was out, to their shock, because Alarielle was immune to their memory-altering magic due to being a goddess.  Luckily for them, Alarielle was pretty isolationist so she didn&#039;t tell many in Ghyran and no-one outside who wasn&#039;t a Sylvaneth.  Still, the Idoneth dialed back their attacks on Sylvaneth or anyone else in Ghyran.  [[Archaon]] long suspected that there were more aelves than would seem, but didn&#039;t confirm this until he captured and tortured a [[Keeper of Secrets]] whose warband was destroyed by them into spilling the beans.  &lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos.  Though most Idoneth didn&#039;t approve of his idea, he stuck to his guns.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.&lt;br /&gt;
&lt;br /&gt;
They also have kind of a big issue with [[Nagash]]. You see, Nagash knew about the disappeared souls and is kind of territorial in regards to the dead. So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys). At first he had no idea what was taking them or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible&#039;&#039;), [[Nagash]] caught on to their existence and location. Now he’s emptying an entire ocean in Shyish and sending waves of undead after them in all the realms just to make sure he can stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order, starting with the Stormcasts.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born wth imcomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
&lt;br /&gt;
One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
&lt;br /&gt;
==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.&lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive and mean spirited when collecting souls. Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing. In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of a kelp field in Ghyran.  Started attacking the people of Ghyran - especially the Sylvaneth - to harvest their souls until Alarielle kicked their asses over it, so now they mostly keep a low profile.  They camouflage themselves in it to leap out at unsuspecting passerbys.  &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Note==&lt;br /&gt;
Amazingly, Mantic Games started making a range of seaborn elves for the Kings of War game in the form of The Trident Realm of Neiritica. These existed prior to the Idoneth Deepkin, but still feel quite similar, albeit with more &amp;quot;straight up&amp;quot; sea people that have less of an elfin look.&lt;br /&gt;
&lt;br /&gt;
As notes go, this one isn&#039;t all that interesting, nor is it factually accurate. Mantic started producing the Trident Realm range several years before Idoneth Deepkin were conceived. They&#039;re also categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), they&#039;re mostly naiads and thull with a number of other underwater-themed species.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50677</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50677"/>
		<updated>2019-11-01T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* The End Times */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
&lt;br /&gt;
He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
&lt;br /&gt;
==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
&lt;br /&gt;
==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
&lt;br /&gt;
Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
&lt;br /&gt;
==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
&lt;br /&gt;
Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
&lt;br /&gt;
Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
&lt;br /&gt;
Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
&lt;br /&gt;
At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, trading in his old chariot for the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
&lt;br /&gt;
In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
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He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50676</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50676"/>
		<updated>2019-11-01T00:55:34Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: Undo revision 610849 by 2406:3400:20F:FFC0:94A7:51E7:F794:15F9 (talk)&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
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Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50675</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50675"/>
		<updated>2019-11-01T00:54:43Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* The End Times */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
&lt;br /&gt;
==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At some point Arkhan traded in his chariot for the Dread Abyssal Razanak, a monster from the Underworld who&#039;s responsible for punishing the souls of traitors.  &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  While Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50674</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50674"/>
		<updated>2019-11-01T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* As the Liche King */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50673</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50673"/>
		<updated>2019-11-01T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* As the Liche King */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a chariot made from the body, wings and still beating heart of a Manticore [[Awesome|which could fly]] and is pulled by four horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
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Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50671</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50671"/>
		<updated>2019-11-01T00:49:04Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Vizier of Khemri */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
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Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a chariot made from the body, wings and still beating heart of a Manticore [[Awesome|which could fly]] and is pulled by four horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At some unspecified point, he traded in his flying chariot for the Dread Abyssal Razanak, a monster from the Underworld responsible for punishing the souls of traitors.  Despite having full control over Razanak, Arkhan uses a bridle and reins on him for some reason. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50670</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50670"/>
		<updated>2019-11-01T00:45:10Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* The End Times */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a chariot made from the body, wings and still beating heart of a Manticore [[Awesome|which could fly]] and is pulled by four horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At some unspecified point, he traded in his flying chariot for the Dread Abyssal Razanak, a monster from the Underworld responsible for punishing the souls of traitors.  Despite having full control over Razanak, Arkhan uses a bridle and reins on him for some reason. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50669</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50669"/>
		<updated>2019-11-01T00:41:43Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* The End Times */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a chariot made from the body, wings and still beating heart of a Manticore [[Awesome|which could fly]] and is pulled by four horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At some unspecified point, he traded in his flying chariot for the Dread Abyssal Razanak, a monster from the Underworld responsible for punishing the souls of traitors.  At Khemri he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra, who&#039;d had enough of him by that point, and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests went quisling for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash travelled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan only speaks because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him. Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50668</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50668"/>
		<updated>2019-11-01T00:40:28Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* As the Liche King */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
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Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a chariot made from the body, wings and still beating heart of a Manticore [[Awesome|which could fly]] and is pulled by four horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At Khemri he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra, who&#039;d had enough of him by that point, and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests went quisling for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash travelled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan only speaks because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him. Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50667</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50667"/>
		<updated>2019-11-01T00:38:11Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Gallery */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At Khemri he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra, who&#039;d had enough of him by that point, and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests went quisling for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash travelled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan only speaks because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him. Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50666</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50666"/>
		<updated>2019-11-01T00:37:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Gallery */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At Khemri he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra, who&#039;d had enough of him by that point, and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests went quisling for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash travelled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan only speaks because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him. Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
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If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
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He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport a Chaos Icon on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50665</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50665"/>
		<updated>2019-11-01T00:36:32Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Gallery */&lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
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&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
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Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
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He has a voice actor now! While not as ideal as Vincent Price would have been, rest his soul, the one we have is fantastic. See below for more.&lt;br /&gt;
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==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death did come from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
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When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand the Nehekharans built the cairn and didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
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After his defeat, Arkhan and Nagash&#039;s nine books were smuggled to Lahmia. There Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and W&#039;soran to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons.  One day, Neferata visited Arkhan herself and chatted with him. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise, including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison.  Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar in return. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan his magic in fact had saved Neferata and turned her into the first vampire. She took charge with her brother dead, then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was overconfident, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup with resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].  At Khemri he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra, who&#039;d had enough of him by that point, and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests went quisling for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, riding the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash travelled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan only speaks because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him. Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
&lt;br /&gt;
== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties, and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372185</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372185"/>
		<updated>2019-11-01T00:34:57Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Famous Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|The Tithe has come. Will you pay? Or will you serve?|Katakros}}&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes, the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, marking them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs and two units being a priest and skull-throwing catapults they&#039;re the closest things we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tithe&amp;quot; is instrumental to them - This is Nagash&#039;s way of making himself the undead mob boss of all the Realms. Instead of just going out and killing shit to get their bones, the Ossiarchs give settlements a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now. Understandably, most choose the former. Where the bones comes from and their quality doesn&#039;t matter; only that the Tithe is paid. Though, sometimes a particularly war-horny Leige will give impossible demands (such as detailed records of every bone in the city, including those still inside the living) or arrive early to [[That Guy|extract the Tithe just to get a good slaughter out of it.]] This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a [[Eldrad|huge skeletal dick about it.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers, and nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]] Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
&lt;br /&gt;
If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Immortis-WC2.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, and with the choice of swords or spears and optional greatswords as weapons.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was, serving as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these). These are you chargey bois.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Archai:&#039;&#039;&#039; As above but these are your bodyguard bois.  &lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  Also it’s powered by a bone-made hamster wheel.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers of the Bonereapers.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans who are in charge of hunting and fusing souls for their various constructs. They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Nomadic armies crafted from prehistoric fossilized bones, these soldiers are known for their dim-witted klutzy behaviors as well as being a near impenetrable wall of bone ([[Derp|despite the fact that fossilized bone tends to be fragile]]).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slathering beasts. Fitting considering they are constructed from beast and monster bones.&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who like to make impossible demands so they have an excuse to raze cities. Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that...&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orpheon [[Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos is Katakros’ most trusted lieutenant.  A professional assassin turned general in life, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=q6-ZGAGcJrk Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372184</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372184"/>
		<updated>2019-11-01T00:34:28Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|The Tithe has come. Will you pay? Or will you serve?|Katakros}}&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes, the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, marking them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs and two units being a priest and skull-throwing catapults they&#039;re the closest things we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tithe&amp;quot; is instrumental to them - This is Nagash&#039;s way of making himself the undead mob boss of all the Realms. Instead of just going out and killing shit to get their bones, the Ossiarchs give settlements a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now. Understandably, most choose the former. Where the bones comes from and their quality doesn&#039;t matter; only that the Tithe is paid. Though, sometimes a particularly war-horny Leige will give impossible demands (such as detailed records of every bone in the city, including those still inside the living) or arrive early to [[That Guy|extract the Tithe just to get a good slaughter out of it.]] This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a [[Eldrad|huge skeletal dick about it.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers, and nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]] Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
&lt;br /&gt;
If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Immortis-WC2.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, and with the choice of swords or spears and optional greatswords as weapons.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was, serving as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these). These are you chargey bois.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Archai:&#039;&#039;&#039; As above but these are your bodyguard bois.  &lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  Also it’s powered by a bone-made hamster wheel.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers of the Bonereapers.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans who are in charge of hunting and fusing souls for their various constructs. They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The personal army of Katakros, created out of the souls of those he personally knew in life.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Nomadic armies crafted from prehistoric fossilized bones, these soldiers are known for their dim-witted klutzy behaviors as well as being a near impenetrable wall of bone ([[Derp|despite the fact that fossilized bone tends to be fragile]]).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slathering beasts. Fitting considering they are constructed from beast and monster bones.&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who like to make impossible demands so they have an excuse to raze cities. Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that...&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orpheon [[Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos is Katakros’ most trusted lieutenant.  A professional assassin turned general in life, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=q6-ZGAGcJrk Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372183</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372183"/>
		<updated>2019-11-01T00:31:52Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|The Tithe has come. Will you pay? Or will you serve?|Katakros}}&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes, the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, marking them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs and two units being a priest and skull-throwing catapults they&#039;re the closest things we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tithe&amp;quot; is instrumental to them - This is Nagash&#039;s way of making himself the undead mob boss of all the Realms. Instead of just going out and killing shit to get their bones, the Ossiarchs give settlements a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now. Understandably, most choose the former. Where the bones comes from and their quality doesn&#039;t matter; only that the Tithe is paid. Though, sometimes a particularly war-horny Leige will give impossible demands (such as detailed records of every bone in the city, including those still inside the living) or arrive early to [[That Guy|extract the Tithe just to get a good slaughter out of it.]] This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a [[Eldrad|huge skeletal dick about it.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly built massive underground crypts beneath them all that contained early versions of the Bonereapers, and nobody noticed until however fucking long its been since the start of the Age of Myth that there were crypts beneath them, despite knowing about and needed to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]] Anyway, after the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who (according to the most recent Stormcast) apparently marched back home, making them relatively pointless. In that respect, these tombs seem to mirror the Stormvaults Sigmar strewn about the Realms to contain various dangerous contraband like [[Katakros|a certain Mortarch]].&lt;br /&gt;
&lt;br /&gt;
If all this smells like a retcon, that&#039;s because it is.  To be fair, it would explain why Nagash was extra salty about being unable to get aelf souls, and what was meant by them being forged into more complex weapons of war (whether that was GW&#039;s original intention is anyone&#039;s guess).&lt;br /&gt;
&lt;br /&gt;
Afterwards Nagash got back to his pet-project of making super-skellies, and once more decided to go through the process of distilling souls down to their most choice elements, and then putting the bits that remained in bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Immortis-WC2.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, and with the choice of swords or spears and optional greatswords as weapons.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.&lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Essentially bony Varanguard who serve Bone Daddy instead of the [[Archaon|Everchosen]].  Each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  Also it’s powered by a bone-made hamster wheel.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was, serving as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these). These are you chargey bois.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Archai:&#039;&#039;&#039; As above but these are your bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and a four-armed skeleton for a codpiece that harvests bones and uses them to make new constructs on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers of the Bonereapers.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans who are in charge of hunting and fusing souls for their various constructs. They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The personal army of Katakros, created out of the souls of those he personally knew in life.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Nomadic armies crafted from prehistoric fossilized bones, these soldiers are known for their dim-witted klutzy behaviors as well as being a near impenetrable wall of bone ([[Derp|despite the fact that fossilized bone tends to be fragile]]).&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: These Bonereapers were built exclusively using the bones of the countless dead who helped construct Nagash’s Black Pyramid. They are a solemn yet prideful lot with high resilience to magic and were thus given to Arkhan to be his personal legion.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slathering beasts. Fitting considering they are constructed from beast and monster bones.&lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who like to make impossible demands so they have an excuse to raze cities. Basically [[That Guy]] as an undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them are only just starting to realise that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that...&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Orpheon [[Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos is Katakros’ most trusted lieutenant.  A professional assassin turned general in life, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=q6-ZGAGcJrk Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:94A7:51E7:F794:15F9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453082</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453082"/>
		<updated>2019-11-01T00:26:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:94A7:51E7:F794:15F9: /* Post-Disney */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sheer number of characters in Star Wars is a massive undertaking, and one that cannot be folded into another page. As such, here is a list of characters who either are influential, [[Awesome]], [[Fail]], or hilariously memey.&lt;br /&gt;
&lt;br /&gt;
==Pre-Disney==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order. Then he ends up training Kylo fucking Ren and becomes a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. In the original EU, Luke was &#039;&#039;&#039;FAR&#039;&#039;&#039; more successful and trained many generations of Jedi including his niece Jaina and surviving nephew Jacen, destroyed massive remnants of the Empire over and over again, killed the fucking Emperor over and over again, fought off [[Tyranids|extragalactic]] Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong including killing their &amp;lt;s&amp;gt;Emperor&amp;lt;/s&amp;gt; best fighter, blew up more Death Star-type things, helped defeat yandere not-Yogg-Sothoth called Abeloth (which involved a lot of things including a temporary alliance between &#039;&#039;&#039;the Jedi and the Sith&#039;&#039;&#039;; a testament to Luke&#039;s skill and Abeloth&#039;s dangerousnesss that he pulled it off) and hooked up with the Emperor&#039;s own hot red-headed assassin - Mara Jade (more on her below) - and had a son with her called Ben.&lt;br /&gt;
&lt;br /&gt;
* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. Unfortunately his actor Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.  In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookie to death and gained a lifelong friend in said Wookie - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina who had widely different fates; Jaina was prophesied to become the Force-wielding Empress of a benevolent and reformed Empire - though it turned out that was actually her daughter Allana, Anakin was estranged from Han during the Yuuzhan Vong war because a mistake he made indirectly caused Chewie&#039;s death though he reconciled before being killed later in the war, Jacen played a pivotal role in defeating the Vong but later went full Dark Side and killed aunt Mara before being killed by Jaina and his actions in the Force accidentally helped free the Lovecraftian Force entity Abeloth.  Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
&lt;br /&gt;
* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess), and went on to become a full-on Jedi warrior in the pre-Disney EU and had three kids with Han.  [[Skub|Not in the new canon though.]] She manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her latent force abilities in TLJ, probably the most ridiculous part of the film.  Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia will only appear in Episode 9 using altered unused footage from Episodes 7 and 8...unless they do an uncanny valley CG model again.&lt;br /&gt;
&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats. The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. After the original trilogy in both pre/post Disney continuity the writers don&#039;t seem to know what to do with them, and they just randomly appear sometimes.&lt;br /&gt;
&lt;br /&gt;
* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookies, since Trandoshans are almost always assholes and are particularly assholish to Wookies. In the pre-Disney continuity he was a slave that the then-Imperial Han saved, he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookies, and Wookies are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookies that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot.  In the post-Disney continuity he continues to be &amp;lt;s&amp;gt;awesome and&amp;lt;/s&amp;gt; generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore).  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookie lifespan.&lt;br /&gt;
&lt;br /&gt;
* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0.  Favorite beverage is Colt 45 Malt Liquor.  &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with her mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is.  Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become.&lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognisable characters in cinema). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. Single-handedly rescues the entire spin-off film Rogue One with [https://www.youtube.com/watch?v=okAyvguQucs an &#039;&#039;&#039;incredible&#039;&#039;&#039; scene at the end].&lt;br /&gt;
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* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy, moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power). Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]].&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the &amp;lt;s&amp;gt;third&amp;lt;/s&amp;gt; sixth film. Dies in the eighth.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke.&lt;br /&gt;
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* Padmé Amidala: Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless pacifistic idealist [[Derp|(which makes her a hypocrite with all the fight scenes she&#039;s in.)]] Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before?&lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead.  He manages to be less of an annoying fuckup in the CGI Clone Wars series, though only just. The clones that get stuck with him from time to time &#039;&#039;can&#039;t stand&#039;&#039; him. There are rumors that he was originally going to be revealed as a villain but because of his poor reception, this idea was scrapped. People who dislike Episode 7 often refer to its director as Jar Jar Abrams.  Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
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* Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]]. Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe. His idea of ruling pretty much comes down to &amp;quot;They can hate me as long as they fear me&amp;quot;, which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]].&lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently. (This became canon after Disney made the entire EU non-canon. Rumour has it Boba will be getting his own spin off movie.)&lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism.&lt;br /&gt;
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* Thrawn: Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his philosophy based around understanding the philosophy and art of his enemies, and was a very capable tactician.  Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  Disney even reintroduced Thrawn to the post-Disney canon because he&#039;s that popular.  He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk.  Pre-Disney he was killed by the betrayal of one of his closest aides but is alive and well post-Disney.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it.&lt;br /&gt;
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* Mace Windu: The original only black dude in space, he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style without being corrupted by the Dark Side. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. Was rumoured to be Disney’s wannabe Emperor, Supreme Leader Snoke, before *SPOILERS!* &amp;lt;s&amp;gt;Ben Solo&amp;lt;/s&amp;gt; Kylo Ren killed him, so no one really cares now.&lt;br /&gt;
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* Mara Jade: Sexy redhead Force user and former servant of Emperor Palpatine; essentially a Force-Sensitive Black Widow (the Marvel character, not the trope; ironic since Disney now owns Marvel and Star Wars).  Raised as a servant to Emperor Palpatine, Mara trained under him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand.&amp;quot;  A life of hard work gave Mara a liking for challenges, and she assumed the cover story of being a dancer.  After Palpatine&#039;s death, his last command to Mara was to kill Luke Skywalker, but since she couldn&#039;t find Luke, Mara went rogue and became a smuggler, even having a fake relationship with Lando.  When Mara finally met Luke, she tried to kill him but a survival situation forced them to work together.  When she finally learned the the truth of her master, Mara abandoned the mission and worked alongside Luke.  Over the years Mara developed a grudging respect for Luke that grew into love which Luke reciprocated, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a terminal virus, and she used the Force to keep it at bay.  When the Yuuzhan Vong invaded at large she fought the Vong and the virus as much as she could, being cured of the virus around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  In the following poorly-received book series her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus, so Mara confronted him to put a stop to the threat.  During the fight, Jacen distracted Mara with an image of her son Ben then killed Mara via cheap shot with a poisoned dart, Mara&#039;s last acts in life being to tell Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  Her last appearance is as a Force ghost sending her love to Luke after giving a warning and tips on how to fight Abeloth.  &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. He was the only one smart enough to recognize a Sith plot, and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, who&#039;s actions speak louder than her words. In the final season of the Clone Wars, she leaves her master and the jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side. She reappears in Rebels, where she takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to Return Of The Jedi.&lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living). After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions, including the climactic one to destroy the second Death Star (yes, he is the old man you see with Han Solo&#039;s commando group in ROTJ, and was confirmed by Lucasfilm to have survived the battle)&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag. Hates Anakin/Vader for not being a gentleman.  In the novels he&#039;s also an alien-hating human supemacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA.  He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered.   &lt;br /&gt;
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* Darth Maul: Horned Sith only concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, until he was utterly stomped by the Emperor then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a race of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), he is portrayed as an unstoppable killing machine who roflstomps experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the CGI series and the third film, he is an [[Stupid Evil|incompetent, frothing loony]] with a record of failure that even Abbadon would laugh at hysterically.  Actually has a somewhat-tragic past: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot down Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic.  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi.&lt;br /&gt;
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* Stormtroopers: The elite soldiers of the Galactic Empire. Originally, these soldiers were vat clones of Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. After the rebels blew up the gene-banks, the Empire switched to an enlistment system. (Not having a good dental plan to bring in recruits, the First Order resorts to [[Schola Progenium|kidnapping children and raising them as soldiers]] to fill their mook quota.) Numerous sub-categories exist, specializing to operate in different environments (deserts, frozen tundra, zero gravity, underwater, etc.) and serve different roles (scouts, aerial jump-packers, heavy-weapons teams, etc.). They are unwaveringly loyal and obedient to their Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
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* Inquisitorius: Dark Siders trained by the Empire. While the Rule of Two prevents additional Sith, it says nothing about other force users under their command. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters. The source of many prominent antagonists in the expanded universe, including Jerac.&lt;br /&gt;
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==Post-Disney==&lt;br /&gt;
* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things. She hasn&#039;t undergone the traditional Hero&#039;s Journey to earn her skills, or develop her character, and many see natural talent and an innate well rounded personality as poor story telling in a fairy tale.  Her static personality throughout the story is another common complaint.  While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how.  Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick.  The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side seems to tug a great deal in her. A recent trailer for the ninth movie shows her as a Sith with a double-bladed red lightsaber, and of course that could be any kind of illusion/dream/simple bait, but who knows really. For the record Disney has been seemingly letting out a lot of artificial leaks, so the sources that accurately predicted things in previous movies are now giving entirely different explanations of things from her being Sheev&#039;s grandaughter to being one of a small army of Force clonetroopers to her grandparents being Force users from earlier continuity. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren is about on par with a pissed off Stormtrooper with a lightning sick). &lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic.&lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived.&lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo &amp;quot;Emofag&amp;quot; Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections. To be fair, we knew jack shit about Palpatine&#039;s Disney canon origins until Episode 1, so at least we won&#039;t have to wait that long. Hopefully.&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustacheless ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life.. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship (to be fair the ship wasn&#039;t exploding or breached where she was, and aside from that one hole her armor is fine so she&#039;s almost certainly showing up again even if not in a movie). &lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale.&lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] who somehow winds up being one of the key leaders of the Resistance, despite displaying no actual military acumen or diplomatic skill what-so-fucking-ever or even feeling the need to wear an uniform, instead wearing a [[what|ballgown]]. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet, establishing that any freighter with a hyperdrive is a WMD which kind of breaks the shit out of pretty much any story going forward since the last movie established that a ship can come out of hyperdrive inside orbital shields and the supplemental material establishing a pilot droid can fly hyperdrive-capable fighters meaning almost anyone in the universe can deploy a supernuke anywhere anytime they want and nobody will ever know it was them)]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go.&lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;/div&gt;</summary>
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